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Devil May Cry 4

Game Guide
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Table of Contents:
Preface..............................................................................................................................................3
Skills..................................................................................................................................................4
WALKTHROUGH................................................................................................................... 9
Mission 01: Birds of Feathers............................................................................................................9
Mission 02: La Porte De LEnfer .....................................................................................................10
Mission 03: The White Fang...........................................................................................................14
Mission 04: Cold blooded................................................................................................................17
Mission 05: Trisagion......................................................................................................................19
Mission 06: Resurrection.................................................................................................................21
Mission 07: The She-Viper..............................................................................................................24
Mission 08: Profession of Faith.......................................................................................................27
Mission 09: For you.........................................................................................................................29
Mission 10: Wrapped in Glory.........................................................................................................31
Mission 11: The Ninth Circle...........................................................................................................34
Mission 12: A New Beginning.........................................................................................................35
Mission 13: The Devil Returns ........................................................................................................37
Mission 14: Forest of Ruin..............................................................................................................39
Mission 15: Fortuna Castle.............................................................................................................40
Mission 16: Inferno..........................................................................................................................43
Mission 17: Adiago for Strings ........................................................................................................45
Mission 18: The Destroyer..............................................................................................................47
Mission 19: The Succesor...............................................................................................................48
Mission 20: La Vita Nuova ..............................................................................................................49

Devil May Cry 4 Game Guide 3 / 50


Preface



Welcome to the cruel world of demons and demon hunters. This walkthrough will lead you
through all the missions, giving all advice you might need to finish secret missions and
destroy bosses. Grab your sword and get ready.
Maciej Shinobix Kurowiak



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Skills
Nero
Red Queen

Red Queen Combo
Easy to perform combination; when Nero is standing on the ground.
Red Queen Combo
A
Y Y Y fast combination of attacks
Red Queen Combo
B
Y, pause, Y Y combination of attacks with a strong, but slow
finishing blow
Red Queen Combo
C
Y Y, pause, Y attack a group of enemies at once
Red Queen Combo
D
Y Y Y, pause,
Y
attack with a strong finishing blow

Aerial Combo
Its absolutely necessary during a fight with any boss.
Aerial Combo jump, Y Y Y very fast combo performed in the air

Roulette Spin
Another helpful aerial attack combination
Roulette Spin jump, Y Y, pause, Y two fast attacks in the air with a strong
finishing blow

Exceed
This ability allows Nero to increase the power of his attacks. Its one disadvantage is the long
time needed to charge the Exceed meter, but its good to have it ready for boss fights. You
can charge it using the Left Trigger youll notice that the pointer (on the up-left side of the
screen) is going up. Now release the trigger for a while and press it again before the pointer
falls down. When done right, a lamp near the indicator should light up. MAX-Act skill can
accelerate the charging of the Exceed Meter.
Exceed (2,3) Left Trigger -


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Streak
Long range thrusting attack. Useful when youre fighting with a large group of enemies. In
the Ex version Nero performs a powerful finishing blow.
(Ex) Streak (2) RB+forward+ Y thrust attack with a long range

High Roller
Strong and useful attack. It launches an enemy into the air where you can chain any combo
you want to use.
(Ex) High Roller RB+back+ Y ejects an enemy in the air

Split
A vertical attack from air damaging all the enemies below.
Split (Double
Down)
jump then
RB+forward+ Y
a vertical attack from the air


Shuffle
An attack preceded by a step back, may be a little hard to perform.
(Ex) Shuffle RB+back then
forward+ Y
Step back and attack

Calibur
Aerial forward attack
(Ex) Calibur jump then RB+back
then forward + Y
attack in the air, short flight forward

Blue Rose

Normal Shot
Standard gunshot attack (X).
Normal Shot X a gunshot



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Charge Shot
Special gunshot. On the 3rd level its very useful to destroy Fausts an Mephistos.
Charge Shot (2,3) push X one but strong gunshot

Devil Bringer

Buster
One of Neros most important skills. It can deal damage to bosses or lesser enemies but you
need to be aware it will not work all the time (especially on bosses they are vulnerable to
buster at certain times, for example when they are lying waiting for a finishing move.
Buster B special move

Devil Buster
A more powerful version of Buster during Devil Trigger.

Snatch
A magical harpoon, which can bring enemies closer to Nero (something like Scorpions come
over here move) or transport him near a boss.
Snatch RB+B a magical harpoon which brings enemies
closer to you or to transport near a boss

Devil Snatch
A more powerful version of Snatch with activated Devil Trigger. You can bring more enemies
to you at once.

Hold
Extends Busters duration and allows to deal more damage.
Hold push B extends Busters duration

Hell Bound
Nero is able to use the magical harpoon and Grim Grips to transport himself.
Hell Bound RB+B transports Nero using his harpoon



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Yamato

Devil Trigger
Activates Neros demonic power. Every attack, blow, combo or Buster usage deals much more
damage.
Devil Trigger LB Activates demonic power

Summoned Swords
When Devil Trigger is activated, Nero is able to summon magic swords. This skill works even
during Devil Buster carnage.
Summoned Swords X works when Devil Trigger is activated

Maximum Bet
A very powerful attack.

Maximum Bet RB+back+Y+B A very powerful attack.

Showdown
A slow but powerful attack.

Maximum Bet RB+front+Y+B A slow and powerful attack.


Abilities

Side Roll
Neros most basic dodge
Side Roll RB+left or right basic dodge

Table Hopper
Enhanced dodge.
Table Hopper (2,3) RB+left or right+ A very fast dodge with the option of
instant counterattack
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Kick Jump
Double jump (you have to stay near a wall)
Kick Jump A+A double jump (near a wall)

Speed
Acceleration
Speed during run turn right a.
stick into the right direction
acceleration

MAX-Act
Instantly charges your weapon (Exceed) but only if you push the left trigger just after attack.
MAX-Act left trigger just after the
attack
instant charge

Rainbow
During Speed, you can finish your run with a kick.
Rainbow select during the Speed Finishing kick

Enemy Step
In the air, Nero jumps onto enemys head
Enemy Step A in the air jump onto enemys head

Get More Orbs
Increases Orb drop rate.

Air Hike
Very useful skill. Works like a double jump.
Air Hike A in the air double jump


Devil May Cry 4 Game Guide 9 / 50


WALKTHROUGH
Mission 01: Birds of Feathers
Boss: Dante
Opera House


Its just a training mission, not a real fight. Here you should learn how to perform basic
attacks. Do it in the following order: shoot at Dante from distance (X); avoid his gunshots by
jumping (A); avoid his gunshots by rolling (RB + a. stick + A); perform the most basic Red
Queen A combo (Y+Y+Y+Y); perform High Roller; (RB+back+Y); catch him using Buster (B).



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Mission 02: La Porte De LEnfer
Head to Fortuna Castle
Opera House Plaza


Destroy Scarecrows at the courtyard using High Roller and Red Queen combinations. Break
benches to get Red Orbs. Get out through the green door.

Storehouse


Take the Gold Orb from the alcove (you will need to use Kick Jump to reach it). Run upstairs,
leaping over the gap. In the small storehouse you will be attacked be a few more Scarecrows,
destroy them and leave.









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Terrace/Business District/Cathedral


There is not much to do in here. Run forward, then left and through the door. In the
cathedral destroy all the chairs and get Red Orbs. Take the Evil Legacy from the centre of
the hall. You will be able to use Grim Grips - blue blinking points. You can also take items
which were unreachable before try it to take Vital Star S on the other side of the bars. Use
RB+B combination. You will also use the same combination to grip points above. Stand in
the blinking circle on the floor and use RB+B. Before you leave, kick jump over the gap and
take a Red Orb.
Terrace/Business District


Move along the balcony using Grim Grips. You will reach the statue with a red mark it will
teleport you to your first secret mission. In any case, use Grim Grip, destroy Scarecrows on
your way and leave this area through a door.

Secret Mission 01: Annihilation
Destroy all the demons in one minute.
Tactics: use a High Roller, then catch the
enemy with Buster.




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Residential District


Go down. In the narrow street you will meet a few Scarecrows. Destroy them and then do the
same with a Red Orb statue. You should notice a small Red Orb near, take it and then take
another. Taking Red Orbs will lead you to the Blue Orb Fragment. On the courtyard you will
notice a wooden watchtower, Kick Jump on it to get some Red Orbs.

Port Caerula/Customs House/P. Caerula



Go right and take a hidden Red Orb using Kick Jump. Then go to the pier and use the Grim
Grip there. Destroy Scarecrows and attack the blue glowing mechanism. After a few blows
the blue barrier will disappear. Go out through the door and use the control panel. Go back
to the pier and enter the cave.










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Devil May Cry 4 Game Guide 13 / 50

First Mining Area


Go along the corridor, jump into the water in the big room to collect more Red Orbs. Then go
up using your harpoon and Grim Grips. Take the Green Orb and accept the fighting
challenge. You will have to reach a Brutal level to destroy the statue and get a Blue Orb
Fragment. As usual, High Roller + Buster combo is your friend here. Buy some skills or
items and leave to fight with Berial.

Berial



This fire demon can be a little hard to defeat, but only when you panic and start attack
blindly. Try to stay in the air and above his neck (use Snatch skill). Attack him till he stops
burning, then use Buster to smash him into the ground. Try to do it two times in a row. Uh
oh, he gets pissed now so be careful and avoid his attacks or, as before, try to stay near him.



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Mission 03: The White Fang
Search the Fortuna Castle
Second Mining Area


You are in the mines again. Run along the corridors and at the crossroads turn left. Destroy
the wall and Red Orb Statue behind it. When you reach a lake go up using Grim Grips.
There are two Blue Orbs Fragments. Reaching them is not an easy task. The first one is
above the entrance to the corridor. You need to jump onto the platform on the left then up.
You should see a few Grim Grips. To grab the lowest one, you need to jump right and then
Kick Jump. Grab the rest of the Grim Grips at the last one turn left analog stick to the left.
The second one is on the other side of the hall in front of the entrance to the corridor. To get
it you meed to jump over the gap its rather wide and the whole action is VERY hard to do
with Nero, so consider getting Dante to do the job. After that, you will need to fight the
Scarecrows. Before you leave this area, take Vital Star S (break the wall near exit).

Fortuna Castle Gate


Take a Red Orb from the cliff on the right. In this area you will meet new enemies Frosts.
They arent very hard to destroy, but you cant launch them into the air grab them instead.
There are some Green Orbs in the poles.



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Grand Hall/Large Hall/Dining Room


In the hall destroy all chairs, benches and everything you can break to get Red Orbs. Go east
to the Large Hall and take first door on the right. In Dining Room destroy what you can, take
Orbs, leave and go along the corridor to reach Torture Chamber.


Torture Chamber


Destroy enemies and go upstairs. Now you need to use moving Grim Grips it is very easy,
just be careful to not fall (you will need to fight again to move forward).













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Grand Hall/Central Courtyard


You can go in only one direction, so when you reach the door, enter inside. You will be
attacked by Frosts, so clean this area and go to the Foris Falls. You should find Vital Star S
on your way (above the pole in the center use Kick Jump to reach it). Go back through the
door to the east and enter the Grand Hall (through Central Courtyard). Activate the blue
glowing machine with your sword and the barrier will disappear. Behind the mirror on the
east you will find Blue Orb Fragment. Take a door on the east to reach a Gallery. Destroy
everything you can and enter Library. Youll meet knights Bianco Angels. They have shields
(destroyable) but you can also jump over them and attack or launch them into air. After the
fight take Anima Mercury and leave this place.



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Mission 04: Cold blooded
Search the Fortuna Castle
Library/Gallery


Now you can activate and use Gyro Blades. You can activate it using Buster and move it with
you sword. Try to move Gyro Blades into the group of enemies. Go back to the Grand Hall
destroying Scarecrows on your way.

Grand Hall/Large Hall


Activate the Gyro Blades and move it to the sacrophagus in the middle of the floor. Leave this
room through door to the east and go to the Dining Room again.








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Dining Room/Large Hall


Destroy all Bianco Angelos here (jump over them, use f.e. High Roller or any other combo).
Now go to the place where the fireballs fly along the corridor. Activate the Gyro Blade and
move it into the corridor to block fireballs. Repeat it until Blades destroy the cannon. There is
a Secret Mission 02 behind it. Enter the door and you will find yourself in the Large Hall
again but this time, behind bars. Destroy Scarecrows, activate blue panels with Gyro
Blades and leave this room taking Gyro Blades with you. Push it along the corridor to the
other side of it. You should have two Gyro Blades now, so take them to the glowing points in
the center of the corridor.

Secret Mission 02: Alley-oop
Destroy demons 5 times using Buster,
without falling down.
Jump and use Snatch, and then Buster.
Every successful attack will launch you
higher. Do it five times.


Bael


This boss has two forms. The first are Rusalkas. You can beat them without a problem use
Snatch when you find one of them flying. Then use Buster on her. The second form is much
more dangerous. Try to jump and roll to avoid his attacks.


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Mission 05: Trisagion
Obtain the Wing Talisman
Soldiers Graveyard/Masters Chamber


You will meet new enemies here Mephistos. Theyre vulnerable to Snatch and Charge Shot.
Enter the graveyard and destroy graves and everything you can. Under the stairs you can
spot secret mission 03. Go upstairs and enter the door. In the Masters Chamber destroy
Bianco Angelos, and then break the mirror above the fireplace. There is secret mission 10
inside.


Secret Mission 03: Nonviolent Resistance
Reach a carnage level without attacking
just dodging.
Its VERY hard to do with Nero. Try to taunt
enemies just after the dodge.

Secret Mission 10: Puppet Master

Destroy all glowing blue statues using Gyro
Blades
Move Gyro Blades along the corridor. The
last three statues can be destroyed in this
order: end of the corridor, near the door,
behind the bars.




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Torture Chamber


Activate Gyro Blades and push it onto the blue panel. Push it again to the other side of the
bridge onto the glowing pole. You will fall into the hole. Destroy two Mephistos and take the
Wing Talisman. Stand on the red glowing symbol and you will be launched into the air. After
the third symbol try to fall down on the cornice and destroy Red Orb statue. On the top you
will be attacked by Scarecorws and Mephistos. Destroy them and leave.

Large Hall/Grand Hall/U. Laboratory


Go back to the Grand Hall (through Large Hall). Do you remember a place where you
destroyed the sarcophagus? Go there and use the red symbol to launch yourself onto the
candelabra. Hit the chain and go through the hole in the picture. Go downstairs (take a Vitas
Star S from behind the bars uing Snatch). Get to the end of the corridor. When you get the
chance buy Charged Shot it will be useful.



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Mission 06: Resurrection
Underground Laboratory/R&D Access


Before you jump into the well, run around it and take a Blue Orb Fragment. Jump down
and enter the door. Dangerous fish - Cutlass, will attack you. Destroy those using Charge
Shot.

Game Room


In this room you need to play a board game. The goal is simple you must reach the end of
the board. Attack the dice with a sword to throw it. Each color has a different effect: red
enemies appear; blue prize; white no effect; yellow free move.









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Agnus


Angus is not you main enemy in this room. You just have to destroy a forced glass using
Gladiuses (flying swords summoned by Agnus). Snatch them, then throw it with a Buster.
Repeat this. Be careful of the the high voltage floor jump over the platform to avoid it.

Foris Falls


Attack the blue glowing machine. Go upstairs, but before you leave through the door look at
the edge of the platform. You should notice a Blue Orb Fragment floating in the air. You can
take it using Snatch 3 and Air Hike/Roulette Spin.













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Angel Creation


There are some Bianco Agnelos to destroy and secret mission 04 (on the left side of the body
in the cage).

Secret Mission 04: Tracking Treasure Down
Find all hidden Red Orbs.
Tactics: Neros hand glows when he is near
hidden Orbs.


Underground Laboratory/Grand Hall

Near exit, activate the panel and get out of the shaft jumping on the red platforms. Go along
the corridor and leave the lab. When you reach Grand Hall pick one of the doors near the
picture.

C. Courtyard/F. Falls/F. Entrance


Destroy Frosts and finish this mission walking over the bridge.


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Mission 07: The She-Viper
Forest Entrance


Look around you should find secret mission 08 and Red Orb statue. Inside a trunk you
can also find Vital Star M (jump up into the hole).

Secret Mission 08: Royal Blocker
Perform Royal Block 5 times.
Tactics: You have to do it with Dante, not
Nero.


Windswept Valley


Before you go down into the valley, go along the cliff and take Holy Water. Destroy Chimeras
and go east.



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Ruined Church/Ruined Valley


Destroy Chimeras, break the glass and eggs behind. Go upstairs, activate the machine and
go over the disappearing bridge trying not to fall. You can shoot Mephistos with Charged
Shot. There is a Blue Orb Fragment above the bridge take it using Air Hike.

Lapis River


Its safe here, go to the other side of the river, on the left you will find Secret Mission 05.

Secret Mission 05: Sky Scraper
Reach the top of the shaft under one minute.
Tactics: Launch yourself up using first red
platform, then use a Grim Grip, now fall onto
the second platform, turn yourself toward
the middle of the shaft, use Grim Grip and
jump onto the third platform. Fourth
platform is protected with fence jump up,
destroy a fence. From the fourth platform
jump directly to the platform near wall. Land
on it, find the last Grim Grip, use it to reach
fifth red platform.





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Devil May Cry 4 Game Guide 26 / 50

Ancient Plaza/Windswept Valley


Pass through Ancient Plaza destroying Chimeras on your way.
In Windswept Valley activate Gyro Blades and destroy barriers and Chimeras till you reach
the gate.

Ruined Valley/Forgotten Ruins


Run over the bridge destroying eggs. Before you leave to fight Echidna, use a Combat
Adjudicator (you have to reach atomic status to destroy it).

Echidna


Echidna isnt easy to destroy so take a Vital Star just in case. When youre able to attack her
true self, use Devil Trigger. When shes flying around shoot her with Charged Shot. Stay close
to her using Snatch and attack nonstop.

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Mission 08: Profession of Faith
Ancient Training Ground/Lapis River


Take a Blue Orb Fragment floating beneath the ceiling of the tunnel. Destroy Scarecrows and
pass Lapis River. Go to Ancient Plaza area.

Ancient Plaza/Windswept Valley


You will meet new enemies here Assaults. Theyre similar to Bianco Angelos but you cant
knock them out as easily. In Windswept Valley destroy eggs, take Red Orbs and leave to
Ruined Church.










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Ruined Church/Lost Wood


In Ruined Church Area destroy Assaults and go beneath stairs to Lost Woods. Go forward,
right and left. You can also go the wrong way to fall into a trap you can obtain Blue Orb
Fragment there. Go over the bridge.

Angelo Credo


.
Angelo Credo can be annoying but he has some weak points: High Roller can launch him. He
is very fast so be quick: dodge and instantly counterattack finishing with Buster. When
Credos shield loses its glow, activate Devil Trigger and Buster him.



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Mission 09: For you
Gran Album Bridge/Grand Hall


Go downstairs, destroy furniture to obtain Red Orbs and go over the bridge. You will be
attacked by new kind of knights Alto Angelo. Theyre stronger than Biano Angelos. In Grand
Hall, near stairs you will find Devil Star S and Combat Adjudicator (you have reach S level).
There is a nasty trap in a next room moving lasers. You dont have to jump over them go
to the entrance to the east side of the hall.

Key Chamber/The Gauntlet


Destroy knights and take Key of Cronus. This artifact will let you slow time. Use it and leave
this room using entrance to the west. Activate the machine and go inside the cage. Destroy
all enemies, go outside the cage and slow time enter the cage avoiding laser. After
destroying Frosts you will have the option to exit the cage through a second door and
obtaining Blue Orb Fragment. In any case you should reach Statue and entrance to Angelo
Agnus room.






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Angelo Agnus


He is much easier than Credo its enough to attack him aggressively and when he loses
energy use Buster (with Devil Trigger if possible).



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Mission 10: Wrapped in Glory
Agnus Room/The Gauntlet


Take all Red Orbs and leave. In the cage you will be attacked by a new enemy Faust. Hes
accompanied by two Mephistos. Use Charged Shot on them there is no better weapon than
Snatch/Charged Shot combination. In the next room there are some lasers to avoid slow
time and quickly run dodging rays. Activate the machine and return. Go back to Key
Chamber.

Key Chamber/Grand Hall


Some more knights to dispose of this fight can be very hard but you can slow time here. Go
to Grand Hall and go to the entrance to the south.









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Security Corridor

There is a very nasty trap here. Try to avoid
laser rays jumping. At the end of this room
you can find a Secret Mission 06. In the
room with gigantic blades, fall down and
destroy Mephistos. Activate Key of Cronos
and jump up on blades to reach door.



Secret Mission 06: Vermifuge
Destroy all Chimeras before they kill
Scarecrows.
Tactics: Take Scarecrow to the safe place
using buster, then destroy Chimeras.





















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Experimental Disposal/Meeting Room


Destroy a big group of knights and break a statue of Red Orbs. Above the pole near elevator
a Blue Orb Fragment floats. On the second floor enter the room and fight Alto Angelos. This
is harsh war so use Devil Trigger if necessary.

Secret Mission 07: Free Running
Go over the bridge.
Tactics: Shoot to Mephistos with Charge
Shot 3.



Dante II


Dante could be damn hard to beat but he has a weak point. Jump and then use Snatch on
him (2nd or 3rd version) with instant Buster.



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Mission 11: The Ninth Circle
Advent Chamber


Test youself in Combat Adjudicator (you have to reach SSS level) and activate the blue
glowing machine. You will be able to use Grim Grips from that moment. Use them to reach
second floor. Destroy Mephistos and Fausts, push the red button and use the elevator. You
cant pass, but theres someone who can help you. Snatch a Scarecrow to make him push
the button behind bars. To pass a high wall you will need Air Hike. Run quickly, then jump
and use Grim Grips. After the second one Nero should find himself near the edge of the wall.
Use Air Hike to help him reach it. Next obstacle is much easier to run over simply use
moving Grim Grips. Activate the elevator, return and enter it.

Sanctus


Sanctus is very easy to beat. Avoid his attacks and destroy the sphere. Then use Devil Buster
on him. Avoid statues hands and wait for Sanctus. Repeat everything.



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Mission 12: A New Beginning
Ascension Chamber/Meeting Room


Train a little to get use to Dantes style. In Meeting Room youll meet a new, better version of
Scarecrows. Go to Experimental Disposal.

Experiment Disposal/Security Corridor


Go down using elevator. Do you hear an alarm? Now you have 10 minutes to leave this place.
Fall down and take Gold Orb. Activate the machine and go inside the elevator. Destroy Two
Frosts using Rebellion style. On the top, break a Red Orb Statue. Just after entering the next
room you will fall down. Take Key of Cronus and jump to the top using blades as stairs. Oh
no lasers again. Slow time and avoid them losing as little energy as possible.









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Grand Hall


In Grand Hall use Swordmaster style to defeat knights. You can go to Gauntlet room to
destroy Combat Adjudicator or to leave the castle instantly.




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Mission 13: The Devil Returns
Ancient Training Ground/Forgotten Ruins


Go to the east and enter the portal. In Forgotten Ruings go to east and enter the portal to
southeast.

Windswept Valley/Ancient Plaza


Destroy Assaults (better version) and go to east. In Ancient Plaza area destroy another group
of them. Go northeast.











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Lapis Ruins/W. Valley/Ruined Church/Lost Forest


In Ruined Church take Combat Adjudicator test and enter the forest using door under the
stairs. Make your way through the forest: forward, back, right, right.

Echidna II


Echidna could a little harder to beat than before because you dont have Snatch this time.
Use Swordmaster style and feed her with long combinations of attacks. Stay close to her.



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Mission 14: Forest of Ruin
Ancient Training Ground/Lapis River/Ancient Plaza/W. Valley/Forest
Entrance


Youll meet some new enemies in this mission Faults. Use Gilgamesh to fight them. Go to
Ancient Plaza, destroy Assaults and take care not be get eaten by Faults. Go to Forest
Entrance. Destroy all eggs, Red Orb Statue and find secret mission 08.



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Mission 15: Fortuna Castle
Foris Falls/C. Courtyard/Grand Hall


Check you fighting skill with Combat Adjudicator (you have reach SS level in Rebellion). In
Central Courtyard you will meet new, very upleasant friends Blitz. Shoot them with
Charged Shots 3. When they loose energy use Devil Trigger.

Gallery/Library


In the Gallery destroy everything you can, get some energy and leave through door. Enter
Library and destroy Red Orb Statue. Go downstairs to find Secret Mission 09.

Secret Mission 09: Unbreakable
Destroy all enemies without getting caught
by Faults.
Tactics: Shoot as much you can (you can use
Pandora) and keep your distance.




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Large Hall/Dining Room/L. Hall


Go to Torture Chamber through Dining Room. Go there destroying Scarecrows on your way.

Torture Chamber/Spiral Well


Destroy the group of Frosts and fall down. Activate the machine and step on the blue mark.

Masters Chamber/Soldiers Graveyard


Destroy Blitz using shotgun. Get some energy on graveyard and buy items to get ready for
the boss fight.




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Dagon


Use Gilgamesh and beat him as much as you can. If he swallows Dante use Devil Trigger to
make him spit him out.



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Mission 16: Inferno
Underground Laboratory/Game Room/Containment Room


Escape the laboratory and destroy Cutlass on your way. Use shotgun to stun them. In
Containment Room destroy Bianco Angelos.
Foris Falls/Angel Creations


In Foris Falls area go upstairs. In Angelo Creations factory destroy knights and leave this
place.

Underground Laboratory/Grand Hall


Use red platform to reach the top of the shaft. In Grand Hall take all Orbs and leave a castle.

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Fortuna Castle Gate/Second Mining Area


Destroy Basiliks (on the stairs you can find secret mission 11). Dont forget to destroy Red
Orb Statue in mines.

Berial II


Hes not harder than he was last time, so beat him until hes dead. When he burns out, use
Devil Trigger.



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Mission 17: Adiago for Strings
First Mining Area/Port Caerula


Youll meet some scarecrows and knights in the docks. After finishing them off go towards
the city.

Residential District/Business District


Here youll fight some monsters if the enemies get a bit too annoying calm them down with
your shotgun. The statue made of red orbs is standing in the same place as before. After
entering Business District youll get surrounded by a large group of scarecrows and
basilisks. It should not be a problem for you. On Restaurant Cafs balcony theres a blue orb
fragment.









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Opera House Plaza


Near the entrance theres secret mission nr 12. In the centre of the courtyard youll need to
fight some Mephistos, knights, Faust, but you should be able to finish them off smoothly.

Secret Mission 12: Steeplechase
Reach the destination without taking
damage.
Tactics: you need to move between lasers
moving with normal speed!


Angelo Agnus II


This time, instead of throwing Gladiuses, Agnus is calling basilisks. Do not fight them and
aggressively attack Agnus instead the point is to take him down quickly, before he has the
chance to do some major harm.



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Mission 18: The Destroyer
Important: before you start the mission consider getting Revenge for Pandora. It really comes
in handy during the next fight.

Savior
Forma 1


This whole level is a boss fight. Strategy may seem easy at a first glance: operate the
cannons, ko the monster and destroy blue points on his body, one after another. Do not fight
the knights, just avoid them. Theres no designated order so youll be running around a bit.

Forma 2


At least in this phase you can see the energy bar. Start with a fast run towards the teleport
and escape the beam. When you start the fight prepare Revenge and shoot him in the blue
point on his chest. Instant KO, quickly teleport and hit him with the strongest combo youve
got in Devil Trigger mode. Rinse and repeat.



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Mission 19: The Succesor
Machina Ex Deus/Stairway to Heaven



Before the mission stock up on stars or get, a gold orb. You will need to play dice again but
this time after finishing each board you will fight bosses you have killed before.



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Mission 20: La Vita Nuova
Sanctus Diabolica

The fight is very similar to the one you have been in before, except his attacks are stronger
and quicker now. Your strategy remains the same however, dodge his attacks and when you
get the chance shatter the sphere and try to destroy his shield. Follow it with Devil Trigger
and buster; rinse and repeat. When Savior gets red and starts to fly around the cave roll to
the sides, dodging his attacks.

False Savior

Well, thats the last fight. You need to dodge monsters blows and use buster in the right
moment. Dodge the first attack by rolling to the side and immediately follow up with buster;
when his other hand moves towards you use buster on it, and do the same when he lowers
his head.



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Best Game Guides on Net at:
http://guides.gamepressure.com



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