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Full Scale ; Distances = Inches.; EMW = Early Modern Wars only ; Pre 1735 Ca are on 1.5 ti!

es "ase #idths
VOLLEY & BAYONET PLAYER SHEET
1: GAME SEQUENCE
Command
Movement
Rally
Morale
Cavalry Breakthrough
Combat
Divisional Exhaustion
2: IN COMMAND?
Within $ o% any su&erior in its chain or i%
concatenated into co!!and
If Out of Comm!":
move, disordered at move end
No Recovery from Disorder
No move closer to enemy
Never tationary
!rt" may not limber#unlimber
#: RECOVER f$om DISORDER
Y%&&o': !t beginning or end move
only if in command $
not in contact %ith enemy
takes move
R%": No Recovery from red
(: MOVEMENT
type move if btn guns
Matchlock $ &ike '
Early (nf Regt )* '
(nf Regt#kirm )* )*
(nf Brigade )+ )*
,eavy Cav *-
hot Cav )+
.ther Cav */ *-
,eavy !rt" )*
.ther 0oot !rt )+
Civilian !rtillery ' not if de1loyed
,orse !rt" */
Commander */
): MORALE
tnry foot defending high grd 2)
Defending bldng#%orks 2)
0ormed mel3eing skirms 2)
Mel3eing enemy unit in flank 2)
!rmy#4ing Cmdr attached 2)
(f !rt" or non5stnry inf mel3ed
by Cav Bgde 'not 1()*+ ,ust- 5)
6nit is Disordered 5)
Non5tnry infantry vs lancers 5)
Mel3eing re1eaters or !rt"# front 5)
Cavalry vs heavier cavalry 5)
Regt base mel3ed from flank 5*
*: CAVALRY BREA+THROUGH
only a%ter !el.e !orale test
(f attacked unit routs or is elim due to
morale check, Cav may occu1y the
ground $ move + for%ard or back, 1lus
free facing change" *nd breakthrough in
the turn disorders cavalry after%ards"
Not hot Cav
,: CLOSING ON ADV- SM- ARMS
'EMW/ cu!ulatie-
Defdr is stationary # not disordered 5)
.: COMBAT RANGES & DICE ROLLED R!/% No$m& Stt0o!$1
'%2o! 3&o4% &o!/ f0$% m%&5% f0$% m%&5%
Smoot67o$%4
Matchlock and &ike 5 ) ) * ) *
Early Regiment %ith musket 5 * ) * * /
Regiment %ith musket 5 * * * / /
Brigade %ith musket 5 * * / / +
0oot "atteries 7as &er 5 ) ) )
,orse "atteries "elo#8 ) ) ) )
!rtillery battalions9
b :ight !rt / ' ) ) * *
b 0ield !rt ; )- ) ) * *
b ,eavy !rt + )* ) ) * *
btn guns ; roll 1 e0tra 'col- die %or shootin12
and in co!"at i% attached to in%
R0f&%48Lt%$ '%2o!4
Bde %ith Rifle Musket 5 / * ; / <
Bde %ith Rifled Carbine 5 = * ; / <
Bde %ith Cartridge Rifle * / * + / '
Bde %ith Chasse&ot ; )- * + / '
RM: 0ield !rt" ; ); ) ) * *
RM: ,eavy !rt" + )' ) ) * *
RB: 0ield !rt" ; *- ) ) * *
RB: ,eavy !rt" + */ ) ) * *
Rifled iege !rt" / */ - - * *
>atling#Machine >un / ' * * !a0 + !a0 +
30$ on M4 = a!!o de&leted or e0&ended
Ot6%$ Com7t4
hot Cav 5 ) ) ) * *
Cav skirm#Regiment 5 5 5 * 5 5
Cavalry Brigade 5 5 5 / 5 5
(nf skirm#detachment 7varies8 ) ) 5 5
9: TO HIT 1:: TO SAVE
* (nf Bdes, Regts, kirms 1;# < H0t St14= (;* < H0t S>%"
Cav Bdes, Cav kirms, hot Cav
!rt" $ Machine >uns at long A&& T$oo24:
0rom Disordered?
)?* @lite, hock Aroo1s, >renadiers 4hen in %orks
har1shooter 7fire only8 0rom fire %hen in hasty %orks 6ndis"
Cav Bde v Disordered S@0$m046%$4:
:ight !rt" at close $ in mel3e from fire? 2xtra save if %oods
5e&eaters in !el.e 'EMW- %hen in village#to%n
Machine 4uns at close 'EMW- C>&$1:
from fire 7 retire + 1er save8
(?)?* 0ield#,vy !rt at close#mel3e 6rained 7i1hts attac8in1 in%/
5e&eaters at close 'EMW- may trade att dice for evade
7Retire + 1er saved 8
11: MELAE TIES 9&en 9rder Caalry '303 "ase-
(nf %ith 7or8 grenadiers vs inf#art 2* 0rom fire,
tationary inf vs cav 7not shot cav8 2* no retire if base %idth a1art
u11orted !rt" vs inf 2* Mel3e
Non5stnry inf vs cav 7not shot cav8 5* trade attack dice for evade
Matchlock $ 1ike vs !ny Cav 2* A$t0&&%$1:
12: DIVISION EBHAUSTION from art fire, $ %hen in cover
4hen exhaustion reached 5losses $ routers5 from mel3e in %orks
may no longer move to contact" !ny further I!f!t$1:
loss 5 D+ roll must exceed any losses that %hen in village#to%n, %orks, forts,
turn or else morale colla1se" from fire 5 %hen in hasty %orks
.rdered get red disorder H%>1 $t0&&%$1: Negates aving
Currently Disordered Rout Ahro%s %hen firing at other
Routers are eliminated artillery, and at villages#to%ns
,rtillery stren1th &oints do not count to#ards PRONE: 7%here allo%ed8
Full Scale ; Distances = Inches.; EMW = Early Modern Wars only ; Pre 1735 Ca are on 1.5 ti!es "ase #idths
E0haustion2 "ut are a%%ected "y it
Cavalry 2) to hit vs 1rone

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