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MECHANICS FOR EACH GAME

BASKETBALL

There will be 12 players for each team.
A jump ball between the team centres starts the game and is held in the centre circle of the hard
court.
For Basketball Boys the game is played for a total of 40 minutes which is divided into 4 quarters of 10
minutes each.
For Basketball Girls the game is played for a total of 32 minutes which is divided into 4 quarters of 8
minutes each.
A successful shot is scored 2 points (or 3 points if it is taken from beyond the three-point line).
The team with more points at the end of the game wins.
In case of tie after 40 minutes of play, a 5 minute-overtime period will be added.
In case of another tie at the end of overtime, another 5 minutes is added and, so on.
The team in offense has the chance to score in 24 seconds (shot clock).

Violations
Travelling the ball handler moves his/her feet without dribbling.
Double Dribble the ball handler dribbles the ball using both hands or catches the ball in between
dribbles.
Carrying the ball the ball handlers hand is under the ball while dribbling.
Kicked Ball any defensive player kicks the ball; this also results in a shot clock reset.
Three-second Violation an offensive player stays inside the painted area for more than 3
seconds.
Eight-second Violation the offensive team fails to bring the ball from the back court to the front
court after eight seconds.
Backing Violation the ball goes back to the back court from the front court and was touched last
by an offensive player.
Shot Clock Violation the offensive team fails to shoot the ball within 24 seconds.
When the offensive team commits a violation, the game is stopped and ball possession will be given to
the other team.

Fouls
Defensive Foul committed by a defensive player on an offensive player.
Offensive Foul committed by an offensive player on a defensive player. This will result in a loss of
ball possession by the offensive team.
Technical Foul committed by a player, coach, or any member of the coaching and team staff for
showing poor sportsmanship for instance, by arguing with the referee or by fighting with another
player.
If a player is fouled during the act of shooting, free throws will be awarded to this player, the number
of which depends on the number of points she/he was attempting to make before the foul.
When a team reaches the maximum number of fouls they can commit, they are placed under a penalty
situation, during which free throws will be awarded to the player who was fouled even if she/he was
not in the act of shooting.

VOLLEYBALL
There will be 12 players for each team.
Coin Toss
Choose whether to serve or to receive, or
Select the side of the court.

Serve
The server must serve the ball anywhere inside the serving area and behind the end line.
The server must wait the referees signal before serving the ball.
An underhand or overhead serve may be used.
The ball must be seen by the opponents before the serve.
It the server makes a wrong toss, she/he must not hit the ball and just let it fall on to the ground
before retrieving it and repeating the serve. Otherwise the serve may be considered in play.
After serving, the ball may touch the net and drop to the other court for point.
A serve may be received using an underhand pass or an overhead pass.
The loser of the previous set will serve at the start of the next set.

Scoring System
Rally scoring is followed in the game.
A point will be given every time the ball gets grounded on the court.
The offense can also be rewarded a point if the defense fails to return the ball or if their hit goes
out of bounds.
The defense will be given a point on an offensive miss, an out of bounds hit, or a service error.
The first team to score 25 points wins the set, but must win by at least 2 points.
In case of a tie at 24 points, the set will continue until one team takes a 2 points lead and wins.
A team must win 2 out of 3 sets to win an official game.
Unlike the first 2 sets, the 3
rd
set only needs to go to 15 points, with a team still needing to win by
at least 2 points.

Players Rotation
Players will rotate kin clockwise direction each time a new server takes her/his turn to serve.
The same player will serve for his/her team until a side out occurs, wherein the opposing team
earns the point and the serve.
Illegal rotation, with the wrong player serving, will result in a point for the opponent.
After the serve, players may switch positions, but only front players may jump from the attack area
to bring the ball over the net to the other side of the court.

Hits
Each team has a maximum of three hits per offensive play. Except for a block, a player cannot hit
the ball 2 consecutive times.
If 2 players hit the ball at the same time it will be considered as 1 hit.
The ball must not come to rest.
Any part of the body including the feet may be used to hit the ball.
The ball is called in if it lands on the line.

Violations
A server steps on the end line during a serve.
A serve does not cross the net or goes under it.
The ball is illegally hit, through carrying, palming, and throwing.
A player touches the net or steps over the centreline during the game.
A player reaches over the net (except during follow through or block).

BADMINTON (SINGLE)
The game starts with a toss coin by the umpire. The side winning the toss has the right to choose sere
or receive first or to choose the court.
In singles, if the score is an even number, the player shall serve from and receive in their respective
court. If the score of the server is odd, both server and receiver are positioned on the left service
courts.
When the service is delivered, the shuttle is hit alternately until a fault or let is called by the umpire.
When a let is called, the positions of both players remain the same with no point gained by either side.
When a server made a fault, a point and the right to serve are awarded to the opponent. (It is called a
Rally Point System).
When a receiver made a fault, the server gains a score and serves again from the alternate service
court.
To win a game, a player should score 21 points with 2 points clear advantage. If the score reaches 29
all, the player who reaches 30 points first wins the game. A match is won by 2 out of 3 games.

BADMINTON (DOUBLE)
In the doubles, at the start of the game, the base of each side shall serve from and receive in from the
right service court.
After the service is returned, the shuttlecock may be hit by either of the player from any position until
the shuttle ceases to be in plays due to a fault or a let.
If the receiving side made a fault, the serving side scores a point and the server serves again.
If the serving side made a fault, a point and the right to serve are awarded to the opponent. Only one
player is allowed to serve during the turn of service. Positions of the players of both teams are based
on their respective scores.
No player shall serve and receive out of turn.
To win a game, a pair should score 21 points with a 2 points clear advantage. If the score reaches 29 all,
the pair who reaches 30 points first wins the game. A match is won by 2 out of 3 games.

TABLE TENNIS (SINGLE/DOUBLE)

Serving
During service, a player should position at about 1 1/2 feet directly behind the centre of the table.
The ball must be released from the hand before serving.

Receiving
During receive a player should position 2 to 2 feet directly behind the centreline of the table.

Start the game with a toss by the umpire.
The side winning the toss has the right to choose serve, or choose end.
A game is started with the server making 2 consecutive serves.
The receiver follows with 2 serves.
Each player serves alternately until any player reaches 11 points.
When the score is tied at 10, a player is allowed to serve once until the winner is declared.

Faults
A player fails to make a good serve or good return, unless a let is declared.
A racket or any part of the player touches the net.
A player moves the table in any way while playing the ball.
A players free hand touches the table during the game.
The ball bounces twice on the table.
The ball hits the player or a game official.
In doubles, a player receives out of his turn.
Each fault is equivalent to 1 point for the other player.

SEPAK TAKRAW
There will be 4 players for each team.
Played between 2 teams of 3 players; the left side, right inside and back.
Rally scoring is followed in the game.
Each team is allowed a maximum of 3 touches of the ball to get it back over the net to the other side
without letting it touch the ground.
The first team to score 21 points wins the set.
The team that prevails in 2 sets wins the match.

DART
There will be 1 player for each team.
The game is played from 501 points.
Each player starts with the same score and the first to reduce his score to zero wins.
Players take turns throwing 3 darts each and subtract all points scored from their own beginning
score.
Darts that bounce off or miss the board does not score and cannot be re-thrown that turn.
Each player must exactly reach 0, and the dart that brings the score down to 0 must be a double.
For example, if you have 2 points left, you must hit a bouble-1 to bring the score down to 0.

100 METERS RUN
There will be 1 runner for each team.
The runners race to 100 meters run.
The player that reaches the finish line first wins the race.


RUNNING RELAY (400 METERS RUN)
Each team of runner is made by 4 runners.
Each runner in a team runs 100 meters.
The other runners are already at their starting post.
When the runner before him/her reaches his/her post it is now his/her turn to continue the race, and
so on.
The team that reaches the finish line first wins the race.

SOFTBALL
There will be 9 10 players for each team.
The team that has more runs or points wins the game.
The game is composed of 2 innings, or rounds.
An inning ends when both teams have taken turns playing offense and defense.
When a team plays offense, they must field in a batter who will try to hit the ball with the bat.
If the batter is successful, she will become the base runner. The base runner must reach a base
ahead of the ball.
When she crosses home plate, a run/point will be given to her team.
The defense will position their players (pitcher, catcher, basemen, short stops, and outfielders) and try
to stop the offense from scoring by forcing them to commit outs.
When 3 outs are committed by the offense, a switch of roles will be made between the teams.

Pitching
The pitcher must hold the ball with 2 hands at the start of the pitch.
The pitcher can only throw the ball by using an underhand throw (palm face up).
Before the pitch, both feet should be on the pitchers rubber.
The pitcher is allowed to take a single forward as she pitches the ball.
The ball must go to the batters strike zone, otherwise a ball will be called.

Batting
The ball must be hit if it goes inside the strike zone, otherwise a strike will be called.
The batting order (the list and order of the batter) must be followed.
A batter is called out if and when:
a. Three strikes have been committed.
b. A fly ball is caught.
c. The batter does not stand in the batters box.

Base Running
Each base must be touched by the base runner.
Only 1 base can be run by a runner.
A runner cannot leave the base until the ball has left the pitchers hand.
A runner must tag the base where she stands before going to the next base when a fly ball has
been caught.
A base runner cannot run past another base runner who is ahead of her.
Stealing a base is not allowed.
A runner is out if:
a. They are tagged with the ball before reaching a base.
b. The ball gets to first base before the runner does.
c. They run more than 3 feet out of the base line to avoid being tagged.
BASEBALL
There will be 9 10 players for each team.
The team that has more runs or points wins the game.
The game is composed of 2 innings, or rounds.
An inning ends when both teams have taken turns playing offense and defense.
When a team plays offense, they must field in a batter who will try to hit the ball with the bat.
If the batter is successful, she will become the base runner. The base runner must reach a base
ahead of the ball.
When she crosses home plate, a run/point will be given to her team.
The defense will position their players (pitcher, catcher, basemen, short stops, and outfielders) and try
to stop the offense from scoring by forcing them to commit outs.
When 3 outs are committed by the offense, a switch of roles will be made between the teams.

How the Game is Played
The players of the home team shall take their defensive positions, the first batter of the visiting
team shall take his position in the batter's box, the umpire shall call "Play" and the game shall start.
When the ball is put in play at the start of, or during a game, all fielders other than the catcher shall
be on fair territory. The batting order shall be followed throughout the game unless a player is
substituted for another. In that case the substitute shall take the place of the replaced player in the
batting order.
Each player of the offensive team shall bat in the order that his name appears in his team's batting
order.
The first batter in each inning after the first inning shall be the player whose name follows that of
the last player who legally completed his time at bat in the preceding inning.
A batter has legally completed his time at bat when he is put out or becomes a runner.
A batter may be put out in any of the following ways -
His fair or foul FLY BALL is legally caught by a fielder (catch);
o A FLY BALL is a batted ball that goes high in the air in-flight straight from the bat without
first touching the ground.
o A CATCH is the act of a fielder in getting secure possession in his hand or glove of a ball
in flight and firmly holding it; providing he does not use his cap, protector, pocket or any
other part of his uniform in getting possession.
After he hits a fair ball, he or first base is tagged before he touches first base;
o A TAG is the action of a fielder in touching a base with his body while holding the ball
securely and firmly in his hand or glove; or touching a runner with the ball, or with his
hand or glove holding the ball, while holding the ball securely and firmly in his hand or
glove.
A third strike is legally caught by the catcher;
o A STRIKE is a legal pitch when so called by the umpire, which -
1. Is struck at by the batter and is missed;
2. Is not struck at, but any part of the ball passes through any part of the STRIKE
ZONE;
The STRIKE ZONE is that area over home plate the upper limit of which is
a horizontal line at the midpoint between the top of the shoulders and
the top of the uniform pants, and the lower level is a line at the top of the
knees. The Strike Zone shall be determined from the batter's stance as
the batter is prepared to swing at a pitched ball.
The batter becomes a runner and is entitled to first base without liability to be put out when -
Four "balls" have been called by the umpire;
o A BALL is a pitch which does not enter the strike zone in flight and is not struck at by the
batter.
o A BASE ON BALLS is an award of first base granted to a batter who, during his time at
bat, receives four pitches outside the strike zone.
He is touched by a pitched ball which he is not attempting to hit unless (1) The ball is in the
strike zone when it touches the batter, or (2) The batter makes no attempt to avoid being
touched by the ball;
The batter becomes a runner and is liable to be put out when -
He hits a FAIR BALL;
o A FAIR BALL is a batted ball that settles on fair ground between home and first base, or
between home and third base, or that is on or over fair territory when bounding to the
outfield past first or third base, or that touches first, second or third base, or that first
falls on fair territory on or beyond first base or third base, or that, while on or over fair
territory touches the person of an umpire or player, or that, while over fair territory,
passes out of the playing field in flight.
o A fair fly shall be judged according to the relative position of the ball and the foul line,
including the foul pole, and not as to whether the fielder is on fair or foul territory at the
time he touches the ball.
o If a fly ball lands in the infield between home and first base, or home and third base, and
then bounces to foul territory without touching a player or umpire and before passing
first or third base, it is a foul ball; or if the ball settles on foul territory or is touched by a
player on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base
and then bounces to foul territory, it is a fair hit.
o FAIR TERRITORY is that part of the playing field within, and including the first base and
third base lines, from home base to the bottom of the playing field fence and
perpendicularly upwards. All foul lines are in fair territory.

The Runner
A runner acquires the right to an unoccupied base when he touches it before he is put out. He is
then entitled to it until he is put out, or forced to vacate it for another runner legally entitled to
that base.
In advancing, a runner shall touch first, second, third and home base in order. If forced to return,
he shall retouch all bases in reverse order, unless the ball is dead under any provision of Rule 5.09.
In such cases, the runner may go directly to his original base.
Two runners may not occupy a base, but if, while the ball is alive, two runners are touching a base,
the following runner shall be out when tagged. The preceding runner is entitled to the base.
Each runner including the batter-runner may, without liability to be put out, advance -
To home base, scoring a run, if a fair ball goes out of the playing field in flight and he touched all
bases legally; This is called a HOMERUN
Any runner is out when -
He is tagged, when the ball is alive, while off his base.
EXCEPTION: A batter-runner cannot be tagged out after overrunning or oversliding first base if
he returns immediately to the base;
o A TAG is the action of a fielder in touching a base with his body while holding the ball
securely and firmly in his hand or glove; or touching a runner with the ball, or with his
hand or glove holding the ball, while holding the ball securely and firmly in his hand or
glove.
He fails to retouch his base after a fair or foul fly ball is legally caught before he, or his base, is
tagged by a fielder. He shall not be called out for failure to retouch his base after the first
following pitch, or any play or attempted play. This is an appeal play;
He fails to reach the next base before a fielder tags him or the base, after he has been forced to
advance by reason of the batter becoming a runner. However, if a following runner is put out
on a force play, the force is removed and the runner must be tagged to be put out. The force is
removed as soon as the runner touches the base to which he is forced to advance, and if he
overslides or overruns the base, the runner must be tagged to be put out. However, if the
forced runner, after touching the next base, retreats for any reason towards the base he had
last occupied, the force play is reinstated, and he can again be put out if the defense tags the
base to which he is forced;
EXAMPLE of when a runner is forced to run:
When the batter hits a fair ball he must run to first base. If a runner is on first base, that runner
is forced to run to second. If a runner is on second and no runner is on first, the runner at
second is NOT forced to run when the batter hits a fair ball, because first base is vacant.
He is touched by a fair ball in fair territory before the ball has touched or passed an infielder.
The ball is dead and no runner may score, nor runners advance, except runners forced to
advance.
He passes a preceding runner before such runner is out;
He fails to return at once to first base after overrunning or oversliding that base. If he attempts
to run to second he is out when tagged. If, after overrunning or oversliding first base he starts
toward the dugout, or toward his position, and fails to return to first base at once, he is out, on
appeal, when he or the base is tagged;
In running or sliding for home base, he fails to touch home base and makes no attempt to
return to the base, when a fielder holds the ball in his hand, while touching home base, and
appeals to the umpire for the decision.

LAWN TENNIS
Games are won at the score of four and by a lead of two. In other words, you're going to have
to make at least four points on your opponent and him/her be no less than two points behind
you in order to win the game.
Sets consist of at least six games. To win a set in lawn tennis, you will not only need to be
victorious four times, but have your competitor no less than two games behind you. This rule is
the same as the above, only applied to the set level of play and not the game level.
Every odd game, players switch sides. You will need to change sides with your opponent every
odd game. So, the first, third, fifth and seventh matches are all games in which you will be
required to switch sides.
Delays of games will cost you. Literally. A penalty is called a "first warning" for a delay of game,
but a point is taken off if the game is delayed once again. A delay is constituted by more than
25 seconds in between play or over 90 seconds between changing of sides or games.
Points are called as zero, fifteen, 30 or 40. Obviously, over 40 is a win in lawn tennis. The first
point goes down as "fifteen" on the player's record, then "30" for the second and "40" for the
third.
If both players are tied at 40-40, the situation is called a "deuce." Deuces are settled in a
different way. When a particular player makes a point in a "deuce," he/she is said to have the
"advantage." If the player makes another point, the game is his/hers. However, losing the
advantage will only return the player back to the "deuces" level of 40-40.
There are specific dimensions for courts. These are dependant on the rules of lawn tennis. For
example, a "singles" game is played on a 27-foot-wide by 39-foot-long court per side. "Doubles"
are played on double the length and width of the entire "singles" lawn tennis court.
Balls that hit the boundaries are "good." In other words, your opponent is going to have to
suck it up in lawn tennis if they aren't fans of border balls. Anything outside, however, is
obviously no good.
The ball may only hit the ground on each side once. Obviously, if a player fails to stop this from
happening, his/her opponent will receive a point. However, the ball need not be hit at all and
can be directly bounced back.
CHESS
There will be 1 player for each team.
The game is played between 2 players, where 1 player is assigned white pieces and the other black.
The object of the game is to capture the other players king. This capture is never actually completed,
but once a king is under attack and unable to avoid capture, it is said to be checkmated and the game is
over.
Each player takes a move in a single turn.

WORD FACTORING
There will be 1 player for each team.
There will be 3 rounds.
3 minutes is allotted for each round.
Detailed mechanics will be explained by the committee before the game starts.



SPORTS QUIZ
There will be 2 participants for each team.
The coverage of the questions will be taken from the category of sports.
Further mechanics will be explained by the committee before the sports quiz starts.


CRITERIA FOR SOCIO-CULTURAL COMPETITIONS

OPM
There will be 1 participant from each team regardless of the gender.
The participants are expected to sing only the Original Philippine Music OPM. It can be English or
tagalong as long as it is composed by Filipino Composers.
Musical accompaniments (USB or Compact Disc) must be submitted ahead of time.
Failure to follow will be automatically default.

DANCESPORT
There will be 1 pair from each team.
The participants will be the ones to choose their own music, as well as the dance genre.
There will be a minimum of 1 minute and a maximum of 3 minutes as time allotment.
There will be a mass dance for all the contenders.
The PAC will be the one to provide the music for the mass dance.
Death defying stunts are strictly not allowed.
Simple lifting is encouraged.
Failure to follow the mechanics will eliminate the team.

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