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Written By,
Tushar B Kute,
Lecturer in Information Technology
(K. K. Wagh Polytechnic, Nashik – 3, Maharashtra, INDIA)
Email – tbkute@gmail.com
2. Goals of E – Learning
E – Learning lessons are generally designed to guide students through
information or to help students perform in specific tasks. Information based e-
Learning content communicates information to the student. Examples include
content that distributes the history or facts related to a service, company, or
product. In information-based content, there is no specific skill to be learned. In
performance-based content, the lessons build off of a procedural skill in which the
student is expected to increase proficiency.
3. The Future
According to Market Data Retrieval (MDR) two thirds of colleges and
universities offer long distance learning courses and the number of institutions
offering accredited degrees have increased to 55%. New varieties of E –
Learning have emerged with help and push from emerging technologies. Besides
distance learning now there is distributed learning. This term describes the
educational experiences of individuals and groups that are distributed over
geographies and cultures using variety of media delivery methods. This has
moved education beyond the classroom to more interactive information by joining
learning and experience together. This is developing into learning communities
with their own focus on various branches, cultures and sub-cultures. It is a mind
boggling explosion of information that is now available with lot of imagination and
little effort. With collaborative tools E – Learning is moving into virtual classes and
virtual communities where the old methods of practice and test have melted into
new interactive teaching-learning methodologies.
Tuition on line has taken a new meaning where a varied help is now
available both free and paid for on demand on any subject instantly. This has
relieved pressure both on the teacher and the students. Future learning is now
4. E – Learning tools
E – Learning is a concept of learning electronically using the internet. This
type of learning is particularly successful for higher studies or corporations. There
are many tools used in the E – Learning procedure. They are:
Web Blog
A blog short for ‘web log’, is a user-generated website where entries are
made in journal style and displayed in a reverse chronological order. The term
"blog" is a mingling of the words web and log. Blogs provide comments or news
on a particular subject, some function as more personal online diaries. The
modern blog evolved from the online diary, where people would keep a running
account of their personal lives. Most such writers called themselves diarists,
journalists. Blogs can be hosted by dedicated blog hosting services, or they can
be run using blog software, such as WordPress, Movable Type, blogger or
LiveJournal, or on regular web hosting services, such as DreamHost.
Social book-marking
Social book-marking is a web-based service to share Internet bookmarks.
The Social book-marking sites are a popular way to store, classify, share and
search links through the practice of folksonomies techniques on the Internet.
In a social book-marking system, users store lists of Internet resources
that they find useful. These lists are accessible to the public or a specific network,
and other people with similar interests can view the links by category, tags, or
even randomly. Some allow for privacy on a per-bookmark basis.
Wiki
A wiki is a website that allows visitors to add, remove, edit and change
content, without the need for registration. It also allows for linking among any
number of pages. This ease of interaction and operation makes a wiki an
effective tool for mass collaborative authoring.
A wiki enables documents to be written very collaboratively, in a simple
markup language using a web browser. A single page in a wiki is referred to as a
“wiki page”, whiles the entire body of pages, which are usually highly
interconnected via hyperlinks, and is "the wiki". A wiki is an uncomplicated, easy-
to-use user-maintained database for creating, browsing and searching
information. In a wiki pages can be created and updated easily.
Podcasting
Podcasting is a fusion of two words: iPod, Apple’s popular digital music
player, and broadcasting. Podcasts are basically digital audio programs that can
be subscribed to and downloaded by listeners by RSS (Really Simple
Syndication). It can be accessed on an array of digital audio devices, like MP3
players, desktop computer, laptops, mobiles etc. They can be easily produced
with any computer having a soundcard, microphone, recording software and an
Internet connection. Though podcasters' web sites may also offer direct download
or streaming of their content, a podcast is distinguished from other digital media
formats by its ability to be downloaded automatically.
Instant Messaging
An instant messaging application allows one to communicate with another
person over a network in relative privacy. There are many options like Google
Talk, Skype, Meetro, ICQ, Yahoo! Messenger, MSN Messenger and AOL for
instant messaging. You can add associates to a contact list or buddy list, by
entering their email address or messenger ID.
Text chat
Internet Relay Chat (IRC) and other online chat technologies allow users
to join chat rooms and communicate with many people at once, publicly. Users
may join a pre-existing chat room or create a chat room about any topic. Whether
you are in another person's chat room, or one you've created yourself, you are
generally free to invite others online to join you. This facilitates both one-to-one
communication and many-to-many interaction.
Internet forums
Originally modeled after the real-world paradigm of electronic bulletin
boards of the world before Internet was born, internet forums allow users to post
a "topic" for others to review. Other users can view the topic and post their own
comments in a linear fashion, one after the other. Most forums are public,
allowing anybody to sign up at any time. A few are private, gated communities
where new members must pay a small fee to join for example, the Something
Awful Forums.
These E – Learning tools are a practical, inexpensive and uncomplicated
method for learning online. They are available to one and all and are great for
propagating E – Learning.
6. Types of E – Learning
Asynchronous, which means "not at the same time," allows the participant to
complete the WBT at his own pace, without live interaction with the instructor. A
new form of learning known as blended learning is emerging. As the name
suggests it is an amalgamation of synchronous and asynchronous learning
methods.
Asynchronous Methods
Synchronous Methods
7. Effective E – learning
Benefits
Research shows that people learn better when they are comfortable and
having fun. Excellent teachers, all through the ages have known this and used
fun, play and games as part of their teaching strategies. It is possible to teach not
only facts, but judgment, logic, behavior, skills, safety, ethics, etc. through well-
designed games.
The key is to coalesce the engagement power of games with the content
we want people to know at the conclusion - designing games which are fun, but
unlike many commercial games, not frivolous.
Making something enjoyable does not make it frivolous, and can make it
much more memorable. Bankers Trust uses a Doom-style game (with the
aggression removed) for policy training. PricewaterhouseCoopers uses a game
for tricky and serious product training. The Boston Consulting Group uses a
game to connect clients in the business development process. Games are part of
important medical and legal training. . Gaming develops temperament of play,
flexible attitudes and innovative thoughts. Today the importance of games in
teaching is well realized and respected in the E – Learning industry.
E benefits in Corporations
E – Learning is very effective in industries such as financial services,
entertainment, health care, government, and education. E – Learning provides
communication, delivery of information, and efficiency of business practices
which have tremendous and long-term benefits.
• E-learning can be a highly-effective delivery mechanism for training
courses, where:
• There are a number of students spread over a large geographical area.
• Qualification is global in nature.
• A corporate client requires confidential discussion among learners.
• Managers want to track (and record) effectively the progress of individual
learners.
• It is cost and time saving.
AICC
The Aviation Industry CBT (Computer-Based Training) Committee –AICC,
is an international organization that trains technology-based professionals. The
AICC develops guidelines for aviation industry in the development, delivery, and
evaluation of Computer-Based Training and web based training technologies
9WBT). AICC has developed guidelines to enable interoperability and provide an
open forum for the discussion of CBT and WBT other technologies. These
technologies are the basis for many e-learning programs. Its computer-managed
instruction (CMI) guidelines have had a great influence on shaping e-learning.
IEEE
ADL
Advanced Distributed Learning (ADL) initiative was formed as a developer
and implementer of learning technologies across the Department of Defense
(DoD). ADL encourages the implementation and advancement of E – Learning, to
develop the standards, tools and learning content for the learning environment of
the future. The most widely established ADL publication is the ADL Shareable
Content Object Reference Model (SCORM).
9. Converting to E – Learning
When moving to e learning, you must judge how to adapt classroom
material to successful e learning experiences. Assets such as: slides, lectures,
handouts, exercises, and motivational stories must be converted. Converting
resources online can be challenging. Some conversion may involve simply
switching to a file format; others may call for you to reconstruct the asset in a
completely new form.
Video
The easiest way to convert lectures is to videotape the trainer, digitize and
compress the film, and post the clip onto a streaming-media server. This method
is suited to very simple learning needs.
Audio
Audio has some advantages over full video. High-quality audio files are
smaller and need less bandwidth than even poor-quality video. Try out with
various settings to produce a file that the trainee can download and play easily.
Slides
Slide presentations have been the support of most training classes. Before
altering classroom slide presentations for use in an online lesson, assess the
complexity of slides, such as animation, transition, sounds, and other special
effects. If you’re using PowerPoint slides, the simplest solution is to use the Save
as HTML command. This selection creates a linked series of Web pages
analogous to the slides and lets developers target certain browsers. You may
want to add features. For example, to include voice narration, use the Record
Narration command.
Handouts
Courses normally use handouts, textbooks, and assign library readings. All
reading can be converted to electronic form. Adobe Acrobat PDF permits users to
distribute copies of any document that can be printed. Creating PDF documents
necessitate Acrobat publishing software, and trainee must have the free Acrobat
Reader program. Acrobat documents can be simple imitations of their paper
equivalent, or you can add hypertext links, thumbnail images of pages, sounds,
and other multimedia.
Interaction
This includes Tests. Macromedia Authorware and CourseBuilder for
Macromedia Dreamweaver offer regular test templates, including true-or-false,
multiple choice, drag-and-drop, and text entry.
Practice exercises
Many courses include laboratory sessions or other practical activities.
Remember that online versions need to exercise the decision-making processes
rather than imitate the classroom activity. This kind of activity needs no
technology other than plain HTML and a Web browser.
Simulated tasks
Sometimes it's too complex or expensive to have trainee interact with the
actual system. Essentially, a fundamental simulator is a linked series of image
maps of the various dialog boxes. Correctly performing a step, such as clicking
on a tab or button, displays the next panel or dialog box in the procedure.
Simulation uses Dynamic HTML and JavaScript programming. Tools as
Macromedia Director, Authorware, and Flash help developers to build excellent
interaction by automatic scripting.
Discussion forums
The majority of Internet server packages include a component to sustain
discussion groups, and similar software is often included in browsers or email
readers.
New software programs have made life much easier for developers and
facilitators of e learning! Interactive exercises, testing, collaboration, and content
development are significantly simplified. What used to take days/weeks can now
be done more quickly - with modest or no coding/programming skills required.
Till last decade, India was known as the rich country of poor peoples. But,
this Indian image has now been changed due to emergence of Information
Technology in India. Though, India is one of the giant in IT industry, this
technology has not reached to the common people effectively. We have not
changed our mind to use Information Technology as the learning media. Several
organizations are trying to introduce Information Technology in learning. But, this
process is not that much fast. Engineering education institutes, boards and
councils has taken initiative to learn via process of E – Learning. Due to the
growing population of India, there is a vast scope for E – Learning
methodologies. They can be implemented effectively. In several states, E –
Literacy is also made one of the factors of education. Youth population of India is
growing fast as compared to rest of the world. They are expected to increase the
effective use of E – Learning methods in education. It seems that India is moving
from Gurukul to Macaulay’s education system to the world of E – Learning.