Mars attacks! The role of the centurion in the Roman legion: a computer simulation of combat tactics Xavier Rubio-Campillo 1 , Pau Valds
, !duard "le
1# "arcelona $upercomputing Centre
# %niversitat de "arcelona &nternational 'ncient (arfare Conference )1*, 'ber+st,+th
$ummar+ %nderstanding roman tactics The role of the centurion Research -uestions The model !.periments and results Concluding remar/s
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%nderstanding Roman tactics
9odels of roman combat Classical models at unit level: e.change bet,een lines tactical movements in battle ...vs... 9odels based on archaeological data ,eapons : single combat : collective combat technological determinism
The face of battle Keegan;s Face of battle 21<=>3 psichological factor individual point of vie, Hanson;s Western way of war 21<?<3 othismos model for classical @reece
The face of Roman battle Goldsworthy;s model legionaries tr+ to survive, not to /ill close combat: less than 1A-) min Zhmodikov;s model &mportance of thro,ing ,eapons in battle
The face of Roman battle Sabin s+nthetic model comprises: length of the combat une-ual number of casualties mobilit+ of the fronts the role of the rear ran/s short close combat clashes lead b+ aggressive soldiers 2centurionsB3 Long moments of stalemate ,ith separated fronts 2safe position3 ,hen the e.change pro8ectiles ta/es place
' ne, Cope: Caesar 2& "C3 Change in their role and representation: virtus, animvs and fortitvdo 9ore importance in the narration# 7avorable treatment The+ assume the old aristocratic ideal of the performance in battle# Conflict bet,een disciplinaDvirtus#
CaesarEs problems Virtus doesn;t influence battle Caesar as the main figure in battle# Virtus ,ithout consilium inefficient# Fegative characteriGation: Cosidius 'riovistus
1
Research -uestions
Huestions 2&3: ,h+ do +ou need deep formationsB @olds,orth+ most common 0 or * ran/s also multiples of > and ? 2$abin3 (heeler usuall+ ? ran/s 2Connoll+, Co,an, ###3 increased to 1 or 1> ,hen fighting cavalr+ but###what is the fnction of the last ranks of a nit! 9ore cohesionB $upport frontlineB Refresh troopsB
Huestions 2&&3: ,here are m+ centurionsB 9ost accepted 2Connoll+, @olds,orth+, etc#3 far right of the front line Co,an center of the front line but###why were they located in these "ositions! ,as it fossiliGed trait, legac+ of Cellenistic ,arfareB did it matterB
Huestions 2&&&3: The role of the centurion #hy were they so im"ortant! 6iscussion disciplinaDvirtus# The+ ,ere### $ cohesion factor! Preventing unit rupture and flight %he deadliest warrior! 1eading the charges, forcing the rest to follo,
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The model
7rom micro behavior to macro d+namics (e ,ant to e.plore the importance of the centurion in grand tactics 1in/ing t,o scales of hman behavior is a challenge because ,e need to: 6efine a behavior at the individual scale !.plore the aggregated effects at a collective scale
These t+pe of phenomena, ,hich are constant in an+ /ind of human interaction 2including ,ar3 are defined as emergent "rocesses# $gent&'ased Models 2'"9s3 are a t+pe of computer simulation suited for e.ploring emergence: 2a3 !ach individual entit+ is defined as an agent# 2b3 !ach agent is defined ,ith a internal state and behavior 2c3 Time is measured as discrete steps# $imulating emergence
(e ,ill simulate battles bet,een formations ,ith thousands of agents forming the front line of a legion 2* cohorts3### ###but ,e donEt ,ant to define global behaviorI The model
'n e.ample
Comple.it+ means non-determinism
The face of the agent: approach Lucius Vorenus is a virtual soldier, part of the second rank of the Red Legio. Today he is (again! inside a simulation facing the famous "lue Legion. #fter some seconds his line begins to advance towards the enemy$ when he is around 15 meters of the enemy he throws his pilum.
%e doesn&t know if he hit somebody$ he doesn&t see anything apart from the guys in the first rank. %e is getting stressed because after trying to breach the enemy they have to fall back some meters. 'ow they attack again, but suddenly the guy in front is killed by the enemy. #ll the soldiers around him begin to collapse, including Lucius, but there is no way to retreat so he must stay where he is and face the enemy. The face of the agent: combat
The face of the agent: outcome #fter some seconds the line has reordered$ suddenly one centurion near him charges towards the enemy$ his energy is contagious and suddenly the entire centuria is charging. Lucius kills a panicking soldier in front of him and this opens a gap in the enemy line. The (eds take advantage of this opportunity and the enemy line begins to collapse$ victory
6efining Vorenus !ach agent is defined ,ith: $ide $tress D $tress Threshold 1ethalit+ 7atigue The onl+ difference bet,een a Centurion and a 1egionar+ is the $tress Threshold
Thin/ing !ach time step Vorenus averages his stress ,ith a soldier randoml+ pic/ed from the ones he sees# &n addition his an.iet+ increases e.ponentiall+ as the distance ,ith the enem+ line decreases# Cis fatigue affects all his actions
9ovement is lin/ed to the relation bet,een stress and threshold# 9oving
Combat 1ethalit+ defines the probabilit+ 2per mil3 of inflicting a casualt+# 5nce this happens soldiers near the victim increase their stress#
6esign e.periment (e ,ant to e.plore: Centurion stress threshold: from 1 to 2)#1 steps3 Ran/s: *,>,? Centurion position 2random, 1st ran/, 1st right3 << combinations e.ecuted 1)) times 2<<)) runs3#
live#die#repeat###
###a lot
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6iscussion
&nterpreting the results 2&3: formation depth &ncreasing the number of ran/s is critical ,hen centurions are not s"ecially skilled# 6eplo+ing in smaller ran/s is better for "rofessional troo"s 2J ,ider front attac/3#
&nterpreting the results 2&&3: position Centurions randoml+ located improve the general cohesion of the unit, but### ###this unit is unable to charge the enem+# There is no difference bet,een centurions on the right or randoml+ deplo+ed at first ran/ 7ossiliGed cultural traitB 'dditional reasons### 6eplo+ment maneuversB 7rontline controlB
&nterpreting the results 2&&&3: e.perience High e("erienced Centurions are more efficient brea/ing the enem+ lines# Less e("erienced Centurions have greater impact on troops cohesion# !.perience in the Roman legion: 'fter = +ears it hasnEt reach its pea/ of performance# 1ong service isnEt common in the Roman Republic# !.ceptions: 1ate Republic 2Civils (ars3 $pecific cases: The legions of Cannae#
7inal thoughts: an evolving ,arrior Pol+bius: Centurion leads troops ,ith little e.perience# Cohesion becomes decisive in the outcome of the battle# Caesar Troops ,ith much more e.perience# Their impact on battle lies in the charge against the enem+# The role of the centurion evolved over time, as the t+pe of troops determined the emphasis in one of the t,o aspects#
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