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AoT Beta Rulebook

Table of Contents
AoT Beta Rulebook........................................................................................................1
Core Rules Introduction.................................................................................................3
The Combined Arms Doctrine...................................................................................4
What Youll eed......................................................................................................4
Choosin! "our Arm"..................................................................................................4
#$uad Cards............................................................................................................%
Base In&ormation....................................................................................................%
#ettin! u' the (la"in! Area........................................................................................)
Terrain........................................................................................................................)
Terrain Characteristics...........................................................................................)
(lacin! Terrain...........................................................................................................*
De'lo"ment..............................................................................................................11
To Battle+......................................................................................................................1,
-i.in! an /rder........................................................................................................13
#u''ression..........................................................................................................1%
The Battalion 01.................................................................................................12
Terrain and 3o.ement.........................................................................................12
3easurin! Distances............................................................................................14
5ine o& #i!ht.........................................................................................................,6
/rders.......................................................................................................................,4
Attack and #u''ort...............................................................................................,4
3ount...................................................................................................................,4
#'ecial Abilit" /rders..........................................................................................43
De&ault Actions.....................................................................................................44
Resol.in! 7i!hts.......................................................................................................42
Results..................................................................................................................4)
#u''ress Area.......................................................................................................44
Breachin!..............................................................................................................%6
#'ecial Rules............................................................................................................%1
Anti8(ersonnel......................................................................................................%1
Anti83ateriel........................................................................................................%,
Bombardment.......................................................................................................%,
Camou&la!e..........................................................................................................%3
Command.............................................................................................................%3
Co.er....................................................................................................................%3
De&ender...............................................................................................................%3
-uerrilla................................................................................................................%3
Inde'endentl" Tar!etin!.......................................................................................%4
Indirect 7ire..........................................................................................................%4
Incendiar".............................................................................................................%4
9um' Troo'er.......................................................................................................%%
3edic....................................................................................................................%%
Re'air...................................................................................................................%%
#hock....................................................................................................................%2
#moke...................................................................................................................%2
#(/33...............................................................................................................%2
Troo' Carrier........................................................................................................%)
7inal ote.................................................................................................................%)
7actions........................................................................................................................%)
9unkers......................................................................................................................%)
0istor"..................................................................................................................%)
Colonies................................................................................................................%)
Technolo!"...........................................................................................................%4
War&are.................................................................................................................%4
#$uads..................................................................................................................%4
:iridians...................................................................................................................22
0istor"..................................................................................................................22
Colonies................................................................................................................22
Technolo!"...........................................................................................................2)
War&are.................................................................................................................2)
#$uads..................................................................................................................2*
Core Rules Introduction
A!e o& T"rants is a 2mm scale tableto' ;ar!ame in ;hich "ou &i!ht battles ;ith
com'anies o& soldiers and .ehicles. 7or those o& "ou ;ho are ne; to this sort o& thin!<
in a tableto' ;ar!ame "ou and "our o''onent use miniatures to re'resent "our armies
on a 'la"in! area that is set u' ;ith model terrain. You take it in turns to mo.e "our
models usin! a ta'e measure or ruler< and attack "our o''onents models b" rollin!
dice to !enerate combat results.
A!e o& T"rants is a !ame about combined arms ;ar&are. That means 'ullin!
to!ether the abilities o& di&&erent 'arts o& "our arm" to carr" out orders and
achie.e results. There are man" di&&erent orders in the !ame< each ;ith its o;n
set o& rules that tell bases ho; to act. 7or e=am'le< &i!ht< mo.e< carr" out
re'airs< etc. It>s u' to "ou to decide ;hat the best order ;ill be in an" !i.en
situation
A battle takes 'lace o.er a series o& rounds. Durin! an" !i.en round< "ou and
"our o''onent ;ill use all o& "our bases
Your arm" is made u' o& bases. All the bases are the same si?e< and some o&
them ha.e soldiers on them< some o& them .ehicles. Di&&erent bases are !ood
at di&&erent thin!s
#ome o& these bases are leaders re'resentin! the .arious ser!eants and
ca'tains ;ho !i.e orders in battle
You and "our o''onent take it in turns to !i.e an order. The number o&
orders "ou can !i.e durin! a round is e$ual to the number o& leader bases
"ou ha.e in 'la"
To !i.e an order< choose a leader and three other bases to carr" it out
3ulti'le bases actin! to!ether ha.e much more chance o& de&eatin! enem"
bases in combat. I& "ou beat an enem" base ;ell enou!h< it is destroyed<
i.e. remo.ed &rom 'la"
As the !ame 'ro!resses< bases that su&&er dama!e and casualties @kno;n as
suppressionA become more di&&icult to issue orders to< and leaders ma" be
destro"ed robbin! "ou o& their command abilities. There&ore "ou ma" not
be able to issue orders to all bases durin! a round
Bases that don>t recei.e orders can still act @usin! default actionsA< but
there are limits to ;hat the" are allo;ed to do< and the" are less use&ul in
combat ;hen not backed u' b" other bases
/nce all the orders ha.e been !i.en< and all o& the bases ha.e had a !o< the
round ends
You ;in the battle b" destro"in! %6B o& "our o''onent>s bases< sim'le as that
Thats it in a nutshell< thou!h ob.iousl" its a little bit more in.ol.ed< so !i.e these
rules a read throu!h and ha.e a !o. Dont ;orr" too much about !ettin! e.er"thin!
ri!ht a;a"< Cust concentrate on the core conce'ts. /nce "ou start 'la"in!< "oull
!raduall" absorb the details< until it all becomes second nature and "oull rarel"< i&
e.er need to re&er to the rules.
The Combined Arms Doctrine
In A!e o& T"rants "ou &i!ht ;ith companies. In battle a com'an" and the bases that
&all ;ithin its chain o& command act to!ether< carr"in! out orders in ;hich some bases
strike at the enem" ;hile others su''ort their e&&orts. 7or e=am'le an in&antr" base
assaults an enem" 'osition< ;hile at the same time another in&antr" base 'ours in
su''ort &ire and an artiller" base 'ounds it.
The core rules are desi!ned around the conce't o& a sin!le com'an" &i!htin! a sin!le
com'an"< but "ou ma" ;ant to &i!ht lar!er battles in.ol.in! more than one com'an"
'er side.
A company consists o& &our squads
A company is led b" a captain
You ma" onl" include one captain 'er company in "our arm"
Squads are the smallest arm" unit desi!nation in A!e o& T"rants. A squad
consists o& &our bases
Dach squad is led b" a ser!eant< ;ho is one o& the bases in that s$uad
What Youll Need
In order to &i!ht a battle in A!e o& T"rants "oull need to ha.e the &ollo;in! to handE
The A!e o& T"rants rules
You and "our o''onent each need a com'an" @or se.eralA o& A!e o& T"rants
bases @see Choosin! "our Arm"A
A selection o& si=8sided dice
I& "ou need >em< ;e 'ro.ide dice 'acks that include dice &or rollin! combat
results and dama!e &rom barra!es and bombardments< dice &or recordin!
su''ression and a s'ecial direction dice marked ;ith arro;s instead o&
numbers
A ruler or ta'e measure
A &lat 'la"in! area measurin! 4>=4>
I& "ou>re 'la"in! ;ith battalions< "ou ma" ;ant to make this lar!er. As a
rule o& thumb< "ou 'robabl" ;ant armies no lar!er than ,6 bases a side on
this si?e o& 'la"in! area. Add another 4>=4> s$uare section i& "our armies
e=ceed this limit
3odel terrain to 'lace on "our 'la"in! area. You can use 'ieces &rom the
terrain 'acks ;e su''l"< or i& "ou 're&er make "our o;n
#$uad Cards
Area D&&ect tem'lates
Counters
A number o& !ame e.ents re$uire counters to kee' track o&. You can
use "our o;n or ;e 'ro.ide 'acks containin! enou!h counters to kee'
track o& a com'an"
Choosing your Army
You and "our o''onent should a!ree on a 'oints limit be&ore the !ame starts and
select s$uad cards that do not e=ceed this .alue @see #$uads Card (oints in the
&ollo;in! sectionA. You can mi= and match di&&erent t"'es o& s$uad< so "ou can ha.e
in&antr" &i!htin! alon!side tanks i& "ou ;ish @indeed< man" in&antr" s$uads alread"
contain su''ort .ehiclesA. #ome o& the s$uads are more e='ensi.e than others< &or
e=am'le a tank s$uadron is considerabl" more e='ensi.e than a basic in&antr" s$uad.
16 to ,6 'oints !i.es "ou a small scale battle ;ith relati.el" &e; bases 'er side
,6 to 46 'oints is a t"'ical A!e o& T"rants battle< ;ith in&antr" bein! more
're.alent at the lo;er end o& the scale< and armour to;ards the to'
46F 'oints and "ou>re de&initel" !ettin! into battalion scale battles in.ol.in!
multi'le com'anies 'er side
!uad Cards
#$uad cards are "our most im'ortant re&erence 'oint durin! a !ame. Your com'an" is
made u' o& s$uads and all the in&ormation about ho; each base &rom the s$uad mo.es
and &i!hts is 'rinted on this. A #$uad Card looks somethin! like thisE
!uad Alpha Platoon "oints #
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e#ol$ Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Snipe" Tea& 3n$ 1 2 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
M-1 Ri$le 0-30 0 3 Anti-Mate"iel 3
M-20 Ri$le 0-24 0 2 Anti-Pe"sonnel 2
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
/ove"
1'e"illa 2
/ove"
1'e"illa 2
/a&o'$la.e
/ove"
Squad: This section dis'la"s the s$uad name
Points: Dach s$uad has a 'oints .alue re'resentin! ho; 'o;er&ul and use&ul it
is in battle. The hi!her this .alue< the more e&&ecti.e the s$uad is
o When "ou 'ut to!ether armies< "ou and "our o''onent are limited to a
ma=imum 'oints .alue @see Choosin! "our Arm" earlierA
Base Information
Dach base has a 'ro&ile on ;hich "ou ;ill &ind a set o& .alues and s'ecial rules. It is
the interactions o& these .alues and rules that determine the outcome ;hen com'ared
to the 'ro&iles o& models the" are &i!htin!< or other situations that arise in battle. The
Base In&ormation looks somethin! like thisE
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
/ove"
1'e"illa 2
Base: Dont think ;e need labour the 'oint ;ith this oneGits ;hat the base
is called
Combat Stats: Combat stats lists the ;ea'ons the base uses in battle< and has
a number o& .alues that determine ho; ;ell that base 'er&orms ;ith those
;ea'onsE
o Weapon: Dach base carries one or more ;ea'ons< each o& ;hich has
stats re&lectin! ho; ;ell this base 'er&orms ;ith it. The base may only
use one weapon in an" !i.en instance o& &i!htin!
o Range: The &irst number is the minimum distance in inches and the
second is the ma=imum distance in inches at ;hich the ;ea'on can hit
an enem" base
o CC: This is a number bet;een 1 and * that is a measure o& ho; ;ell
the base &i!hts in close combat @i.e. in 'h"sical contact ;ith an enem"
baseA usin! the chosen ;ea'on. The hi!her the .alue< the better the
base is at close combat
o RC: Also a number bet;een 1 and * that is a measure o& ho; ;ell the
base 'er&orms in a &ire&i!ht usin! the chosen ;ea'on. The hi!her the
.alue< the better the base is at ran!ed combat
o Weapon Rules: This 'art o& the 'ro&ile lists an" s'ecial rules the
;ea'on is subCect to
SR: This stands &or #u''ression Resistance and is used in combat results
;hen the base loses a &i!ht. The hi!her this .alue is< the less likel" the base is
to be destro"ed outri!ht. It also corres'onds to the amount o& su''ression the
base has to su&&er be&ore it mo.es on to the ne=t su''ression le.el @#5A< as
&ollo;sE
o SL1:!": This lists the de&ault action the base 'er&orms ;hen it has
bet;een 68H su''ression 'oints
o SL#:"!": This lists the de&ault action the base 'er&orms ;hen it has
bet;een H8H su''ression 'oints
o SL$:"!": This lists the de&ault action the base 'er&orms ;hen it has
bet;een H8H su''ression 'oints
Si%e: This .alue re'resents ho; bi! an indi.idual model is relati.e to other
models. #maller models can make better use o& concealin! terrain
Combat Role: Combat roles in this rulebook are or!anised into the &ollo;in!
setsE
o &nfantry: 7oot soldiers. The little !u"s. The" tend to be &ra!ile< but
can make e&&ecti.e use o& co.er and concealin! terrain
o 'rmour: 0ea.il" armoured .ehicles that act as 'rimar" &irebases<
trans'orts and hea." su''ort. The"re bi! and dan!erous
o 'rtillery: 0ea."< lon!8ran!e ;ea'on 'lat&orms that can o&ten
bombard enem" 'ositions to so&ten them u'
(o)e: This .alue re'resents ho; &ar the base can mo.e in inches< i& !i.en an
order that re$uires it to mo.e. Terrain< the s'eci&ic order !i.en< and s'ecial
abilities o&ten a&&ect this .alue. Alon! ;ith the number there is a t"'e o&
locomotion listed. These t"'es can be as &ollo;sE
o *oot: The indi.iduals in the base mo.e on &oot
o W+eels,-rac.s: The bases main method o& locomotion relies on
;heels or tracks< ;hich can !et bo!!ed do;n on di&&icult terrain
o /ra): The base &loats abo.e the !round usin! !ra.it" &ield
mani'ulation< enablin! it to !lide o.er terrain
Special Rules: This section lists an" s'ecial ad.anta!es or disad.anta!es the
base is subCect to< &or e=am'le the abilit" to re'air &riendlies< or trans'ort bases
o& in&antr". There are too man" o& these to !o into here< and man" re&er to
s'eci&ic areas o& the rules. #'ecial Rules are co.ered in &ull in a section later in
this book
etting u$ the "laying Area
The &irst thin! to do is 'ut do;n terrain on the 'la"in! area.
Terrain
There are t;o broad cate!ories o& terrain< areas and obCects< ;hich are de&ined thusE
'reas: Areas co.er< ;ell< areas o& the tableto' @e.!. a steamin! alien s;am'<
&ro?en tai!a< or a demilitari?ed urban ;ar ?oneA. There are &ull list o& areas b"
&action in the 7actions section near the end o& the core rules. Areas ha.e
characteristics that determine ho; a base is a&&ected ;hen it mo.es into that
terrain
o I& "ou ha.e our area o.erla"s and battle mats "ou can use those.
Alternati.el" "ou can re'resent areas on the tableto' b" 'lacin! an
irre!ular 'iece o& &abric and then 'ositionin! terrain obCects
re'resentati.e o& the area on to' o& it @e.!. clum's o& reeds and alien
trees &or a &orested s;am'< or &actories and ;arehouses &or an
industrial &acilit"A
o When mo.in! bases on a terrain area< "ou ma" mo.e the indi.idual
terrain 'ieces aside to 'lace models @so lon! as the limits o& the area
remain clearA
0b1ects: /bCects are indi.idual &eatures that are usuall" smaller or narro;er
than areas @e.!. lakes< ra.ines< ri.ers< an inter'lanetar" communications rela"<
etc.A. As ;ith areas< there are lists b" &action in the a''ro'riate section o& the
rules. You cant mo.e "our bases on to them< "ou ha.e to !o around them<
climb o.er them or use desi!nated crossin! 'oints that allo; "ou to tra.erse
them
o /bCects are ne.er mo.ed aside to make ;a" &or bases< so i& the"re
im'assable< the base must !o around or use a crossin! 'oint
Terrain Characteristics
The terrain characteristics o& areas and obCects are used in the rules to ;ork out thin!s
like mo.ement 'enalties< de&ensi.e 'ro'erties< concealment< and so &orth. The list o&
characteristics isE
Road: Road sections a&&ect the mo.ement o& bases. 3ost bases mo.e &aster on
this t"'e o& terrain
2ifficult /oing: Terrain ;ith this characteristic a&&ects the mo.ement o&
bases. 3ost bases mo.e at a slo;er rate than usual ;hen in it< and there is a
dan!er that some t"'es o& base ;ill !et bo!!ed do;n in it
3le)ated: Bases on this t"'e o& terrain can see o.er the to's o& models to 'ick
their tar!ets
2efensible: De&ensible terrain enables some t"'es o& base to use the terrain to
their ad.anta!e a!ainst enem" assaults
Co)er: Terrain that 'ro.ides co.er can reduce the e&&ects o& enem" artiller"
and &ire &or certain t"'es o& base
Concealment: Bases ;ithin concealin! terrain ma" not be .isible to enem"
bases< de'endin! on the si?e o& the models and ho; &ar &rom the ed!e o& the
terrain the" are
*lammable: This sort o& terrain can be set on &ire b" incendiar" ;ea'ons<
causin! dama!e to bases in the terrain
Breac+able: This re&ers to ;alls and &ences that can be knocked do;n b"
armoured bases and artiller"< creatin! breached sections alon! the len!th
&mpassable: The name 'rett" much nails it. 3ost bases ha.e to !o around this
t"'e o& obCect. 5on!< linear im'assable &eatures such as ri.ers or ra.ines that
could 'otentiall" !o all the ;a" across the 'la"in! area should include a
crossin! 'oint &or e.er" 1,>>
"lacing Terrain
You and "our o''onent can a!ree on "our o;n method o& 'lacin! terrain @"ou ma"
e.en ha.e &i=ed battle8boards ;ith all the terrain alread" on themA< or "ou can use our
method belo;. I& "ou>re in.ol.ed in com'etition 'la"< ;e>d recommend the latter.
/ne 'la"er !ets to 'lace all the terrain< this 'la"er is kno;n as the defender. It is
usual &or the terrain 'laced b" the de&ender to be taken &rom their &action>s terrain
selection @see laterA.
5inear &eatures @i.e. lon! thin onesA< i& "ou>re !oin! to ha.e them< such as
ri.ers and ra.ines are 'laced &irst. 5inear &eatures count as ob1ects
You can ha.e u' to three o& these on a 4>=4> 'la"in! area
Im'assable linear &eatures such as dee' ri.ers or ra.ines must ha.e
crossin! 'oints &or e.er" 1,>> o& the &eature. These should be at least *>>
a'art
IIDIA-RA3 1E 5inear &eaturesJJ
Roads must be at least ,>> across
You can ha.e t;o o& these on a 4>=4> 'la"in! area
The" must start on a table ed!e
Roads should either terminate at a built u' area @"ou>ll add built u' areas in
the ne=t sta!e< so run the road to ;here "ou ;ant it to !oA< or e=it the
'la"in! area on a di&&erent table ed!e to the one the" came in on
I& the road crosses an im'assable linear &eature< la" it o.er the &eature to
create a crossin! 'oint
IIDIA-RA3 ,E RoadsJJ
Areas and %b&ects
e=t u' 'lace the remainin! areas and obCects on to the 'la"in! area.
You should aim to co.er bet;een ,%B and %6B o& "our 'la"in! area ;ith
areas and obCects
Areas and obCects !enerall" shouldn>t be bi!!er than 2>> on a side< but "ou
can include lar!er ones that count as t;o or more items< or la" se.eral
items o& the same t"'e to!ether to create a lar!er area
Terrain ma" not o.erla' e=istin! road< ri.er or ra.ine sections
Di&&icult !oin! or im'assable terrain ma" not be 'laced ;ithin 2>> o& a crossin!
'oint o.er an im'assable linear &eature @to 're.ent access bein! blockedA
3an made areas such as &actories< to;ns< minin! &acilities< etc. ma" include a
'erimeter ;all< &ence or ditch
There must be at least one ,>> entrance to 'ermit access to the area @i& a
road 'asses into or throu!h the area< the entrances should be across the
road A
As a &inal ste'< once all the terrain has been 'laced the attac.er rolls 1d2 and
ma" mo.e that man" 'ieces o& terrain
The attacker must obser.e the rules concernin! linear &eatures
IIDIA-RA3 3E TerrainJJ
De$loyment
A&ter all the terrain has been set do;n on the 'la"in! area< it>s time to 'lace the
armies. This is called deployment.
The de&ender 'icks a side o& the 'la"in! area and 'laces all o& his bases as
&ollo;sE
Bases must be 'laced ;ithin 2>> o& the ed!e o& the 'la"in! area
Bases cannot be 'laced on im'assible terrain
The attacker then 'laces all o& his bases ;ithin 2>> o& the o''osite table ed!e
IIDIA-RA3 4E De'lo"mentJJ
To Battle'
A&ter de'lo"ment "ou>re read" to &i!ht. The battle 'la"s out o.er a series o& rounds.
At the be!innin! o& each round "ou must to determine ;ho !oes &irst. This is called
initiati)e. The rules areE
Dach 'la"er rolls a dice
The 'la"er ;ho scores hi!hest can elect to !o &irst< or the" can make their
o''onent !o &irst
/nce initiati.e has been determined< the 'la"er ;ho !oes &irst selects one o& their
leaders to !i.e an order.
(i)ing an %rder
This is ;here the chain o& command in "our arm" becomes im'ortant. Bases are all
ca'able o& actin! inde'endentl"< but usuall" onl" &ollo; a de&ault set o& beha.iours
based on their suppression le)el. Without e='licit orders< onl" elite units are ca'able
o& makin! sound tactical choices rather than Cust blindl" &ollo;in! their instincts.
The &irst 'la"er selects a leader to !i.e an orderE
Choose t+ree &riendl" bases to carr" out the order alon! ;ith the chosen
leader
o Sergeants can onl" !i.e orders to bases &rom their o;n squad
o Captains can !i.e orders to an" bases in 'la". The" are heroic and
ins'irational &i!ures ;ho are the !lue that ties to!ether di&&erent
s$uads. I& ca'tains lead the action< all bases in.ol.ed recei.e bonuses
IIDIA-RA3 %E Issue /rderJJ
/n com'letion o& the order @&ull rules laterA< 'lace an acti)ation counter ne=t
to each base to indicate that it has had a !o this round
IIDIA-RA3 2E Bases mo.ed ;ith acti.ation counters ne=t to themJJ
o The acti.ation counter has t;o sides< one side is &or standard
acti.ation< and the other is )ulnerable @meanin! enem" bases !et
bonuses i& the" attack it in this stateA
o #ome orders re$uire "ou to 'lace a .ulnerable acti.ation counter ne=t
to bases @e.!. mo.in! at the double< mo.in! and shootin!A
When the &irst 'la"er com'letes their order< 'la" 'asses to their o''onent< ;ho
selects one o& their leaders to !i.e an order
(la" continues like this until all a.ailable leaders ha.e !i.en orders
o I& a 'la"er runs out o& leaders ;hen it is their turn to 'er&orm an order<
and the" still ha.e unacti.ated bases in 'la"< the" choose a base to
'er&orm a default action @see De&ault Actions laterA
IIDIA-RA3 )E De&ault Action base88Char!e+JJ
o I& a 'la"er has no bases le&t to !i.e orders or de&ault actions to @i.e.
the" all ha.e acti.ation countersA< their o''onent !oes a!ain
o /nce all bases ha.e acti.ation counters on them< the round ends
Remo.e all the acti.ation counters
3o.e on to a ne; round and re'eat the se$uence
The battle ends as soon as one side has &e;er than %6B o& the bases the"
started the !ame ;ith le&t in 'la". The other 'la"er is the .ictor
Be&ore ;e !et on to the list o& orders< there are a &e; thin!s "ou need to be a;are o&<
namel"E
#u''ression< ;hich re'resents the combination o& 'h"sical and 's"cholo!ical
dama!e a base su&&ers o.er the course o& a battle
0o; di&&erent terrain 'ro'erties a&&ects the mo.ement o& bases
The correct ;a" to measure distances bet;een bases and obCects
5ine o& #i!ht
u$$ression
#u''ression a&&ects orders ad.ersel"< and occurs ;hen &ati!ue< shellshock and
casualties take their toll on bases< causin! the chain o& command to break do;n. In
A!e o& T"rants this is tracked b" suppression dice 'laced ne=t to the base.
#u''ression is added b" 'rimaril" b" bad outcomes in battle< thou!h there are other
circumstances in ;hich it can be 'icked u' @e.!. bombarded b" artiller"< makin! a
&ailed attem't to breach a ;all< etc.AE
/ur dice 'acks contain small !reen< "ello; and red d2s ;hich are ideal &or
trackin! su''ression. I& "ou don>t use our dice 'acks< ;e recommend "ou
come u' ;ith a similarl" clear method &or recordin! su''ressionE
1. The !reen dice corres'onds to su''ression le.el 1. This re'resents a base
that is &it and read" &or battle. It uses the #51 de&ault action and counts as
a sin!le base &or the 'ur'ose o& !i.in! it orders
2. The "ello; dice corres'onds to su''ression le.el ,. This re'resents a base
that has taken some su''ression. It uses the #5, de&ault action and counts
as two bases &or the 'ur'ose o& !i.in! it orders
3. The red dice corres'onds to su''ression le.el 3. This re'resents a base that
has taken some su''ression. It uses the #53 de&ault action and counts as
t+ree bases &or the 'ur'ose o& !i.in! it orders
A base that su&&ers enou!h su''ression to take it 'ast #53 is destro"ed.
In&antr" bases are remo.ed &rom the 'la"in! area< .ehicles are le&t ;here the"
are and !et a wrec.age mar.er 'laced on them
Dach base also has a suppression resistance @#RA stat on its 'ro&ile. In combat this is
used to determine i& an o.er;helmin! attack destro"s the base outri!ht @re!ardless o&
ho; man" su''ression 'oints it has takenA.
The Battalion *+
The Battalion 01 is the la"er o& command abo.e those &i!htin! the actual battle.
These are senior sta&& kee'in! a close e"e on the mission< and can hel' direct the
battle &rom their strate!ic .anta!e 'ointE
/nce 'er turn "ou ma" use the Battalion 01 to issue an order
Choose an" &our unacti.ated bases and ha.e them 'er&orm that order
Terrain and ,o)ement
The characteristics o& battle&ield terrain ha.e di&&erent e&&ects on bases de'endin! on
their 'rimar" means o& locomotion< &or e=am'le tracked .ehicles ma" !et bo!!ed
do;n in s;am's.
When bases mo.e &rom one terrain t"'e to another< the" ma" continue their
mo.e accordin! to the rules &or the ne; terrain t"'e
D.!. an in&antr" base ;ith 3o.e 3 mo.es 1>> into a Cun!le that is di&&icult
!oin!. The remainder o& its mo.e is hal.ed ;hile in the Cun!le< so it ma"
mo.e a &urther 1>> on this terrain
IIDIA-RA3 *E 3o.e to Di&&icult TerrainJJ
I& the" e=it the terrain a!ain< use the ne; terrain t"'e to calculate an"
remainin! mo.e
IIDIA-RA3 4E Ri.er Crossin!JJ
In the example a transport with Move 8 moves 1'' onto a shallow river that is 3''
across. Because it moves at half rate on the river it counts the 3'' as 6'' for crossing it.
So far it has used '' of its Move 8. !hen it emerges on the opposite "an#$ it ma%
move one more inch
7ractions do matter and can make the di&&erence bet;een contactin! the
enem" ;ith an assault and &allin! short. You and "our o''onent should
a!ree be&ore a !ame ;hether "ou ;ill measure &ractions ;hen doin! these
sort o& mo.ement calculations< or ;hether "ou ;ill round to the nearest
;hole number
A base that be!ins its mo.e straddlin! a terrain t"'e that causes mo.ement
'enalties and normal !oin! is considered to be on the di&&icult terrain i& an"
'art o& its &ront ed!e is in it.
IIDIA-RA3 16E Terrain occu'ied at start o& mo.eJJ
-oot
7oot bases are a&&ected b" terrain as &ollo;sE
Bases mo.in! on di&&icult !round do so at hal& rate @i.e. e.er" inch mo.ed
counts as t;oA
Bases treat breac+able terrain as di&&icult !round
Wheeled
Wheeled bases are a&&ected b" terrain as &ollo;sE
Bases mo.in! on Dense 7orest and Wetland do so at hal& rate
o I& the base mo.es on to< or starts its mo.e on this t"'e o& terrain make
a bo!!ed do;n check @see Bo!!ed Do;n rulesA
Bases mo.in! on roads do so at double rate
Bases ma" not cross breachable terrain unless the" attem't to breach it @see
/rders and Combat Rules laterA
Tracked
Tracked bases are a&&ected b" terrain as &ollo;sE
Bases mo.in! on Dense 7orest and Wetland do so at hal& rate
o I& the base mo.es on to< or starts its mo.e on this t"'e o& terrain make
a bo!!ed do;n check @see Bo!!ed Do;n rulesA
Bases mo.in! on roads do so at double rate
Bases ma" not cross breachable terrain unless the" attem't to breach it @see
/rders and Combat Rules laterA
o Bases do not ha.e to take a bo!!ed do;n test i& the" breach a ;all or
&ence section @see Breachin! later in the rulesA
(ra)
-ra. bases are a&&ected b" terrain as &ollo;sE
Bases ma" not cross breachable terrain unless the" attem't to breach it @see
/rders and Combat Rules laterA
Bases can mo.e on dee' ri.ers and ra.ines< and so i!nore the destructi.e
e&&ects o& bein! 'ushed back onto such terrain in combat @see Combat ResultsA
Bogged Do.n Checks
#ome bases can !et bo!!ed do;n on certain t"'es o& terrain. I& a base is called on to
make a bo!!ed do;n check roll a dice and use the &ollo;in! rulesE
/n a roll o& ,82 the base is una&&ected and ma" com'lete its mo.e
/n a roll o& 1< it becomes bo!!ed do;n. The base sto's at the &irst 'lace it
mo.ed on the terrain. (lace a 4ulnerable Counter ne=t to it
,easuring Distances
All distances are measured in inches in A!e o& T"rants< so ;hen a number denotin! a
distance a''ears in the rules< it is in inches @e.!. the mo.ement rate o& a base< or the
ran!e o& its ;ea'onsA. When measurin! a distance &rom a base or model to another
obCect on the tableto'< "ou should measure &rom the nearest 'art o& the base or model
to the nearest 'art o& the obCect.
You ma" 're8measure distances be&ore committin! to an action @e.!. checkin!
the ran!e be&ore shootin!A
IIDIA-RA3 11E 3easurin! DistancesJJ
/ine of ight
At its most basic< i& "ou cant see an enem" base then "ou cant attack it @see indirect
&ire in #'ecial Abilities later< &or a s'ecial t"'e o& shootin! that i!nores 5ine o& #i!ht
rulesA
There must be at least an unobstructed corridor o& at least 1>> &rom the centre o&
the base in order to ha.e line o& si!ht
IIDIA-RA3 1,E Clear o& si!htJJ

Inter.enin! terrain blocks line o& si!ht


IIDIA-RA3 13E 5/# blocked b" terrainJJ

'll inter.enin! bases e=ce't &riendl" in&antr" block 5/# @i.e. all enem" bases<
and &riendl" armour and artiller" block 5/#A
IIDIA-RA3 14E 5/# blocked b" &riendl" basesJJ

Concealin! terrain blocks line o& si!ht i& a base ;ithin the terrain is &urther
&rom the ed!e than its si?e stat in inches @e.!. a base ;ith si?e stat , is in a
dense &orest< and there is 3 inches o& &orest bet;een the base and the ed!e o&
the &orest throu!h ;hich an enem" base is tr"in! to shoot. The enem" base
cannot see this tar!etA
IIDIA-RA3 1%E 5/# blocked b" concealin! terrainJJ
%rders
/nce an order has been issued and the 'la"er has decided ;hich bases ;ill 'er&orm it<
mo.e on to the actual e=ecution o& the order.
/n com'letion o& an" order< 'lace an acti)ation counter ne=t to the leader
that issued the order and an" bases that 'artici'ated in it. This is to sho;
the">.e had their turn and ma" not be used to either issue or 'artici'ate in
subse$uent orders durin! the round
Attack and u$$ort
3an" o& the orders "ou can issue instruct "our bases to attack the enem"< en!a!in!
them ;ith ran!ed ;ea'ons or stormin! their 'ositions in close assaults.
The ke" 'oints in determinin! ;hether a base can attack another areE
Is it touchin! an enem" base or can it do so b" com'letin! a mo.e @i& attackin!
or su''ortin! an assault or counter attack order88see later in this sectionA
Is the tar!et enem" base in ran!e o& at least one o& their ;ea'ons @i& attackin!
or su''ortin! a &ire or return &ire order 88 see later in this sectionA
Is it in ;ithin that ;ea'on>s &ield o& &ire
Can the" @or another base in.ol.ed in the orderA see it
'ttac. and Support Counters are used to kee' track o& ;ho is &i!htin! ;ho< as this
can in.ol.e multi'le bases on both sides @the 'rocedure is outlined under the rele.ant
ordersA
You>ll need a load o& di&&erent coloured tiddl";inks or counters &or this @our
counter 'acks ;ill see "ou ;ell su''liedA
,o)e
The mo.e order is the standard ;a" in ;hich "our bases manoeu.re on the battle&ield.
The rules are as &ollo;sE
3o.e each base u' to its mo.e rate in inches< takin! into account an"
modi&iers and rules &or terrain encountered
Bases can make as man" turns as the" ;ish and should al;a"s mo.e in the
direction o& their &ront &ace a&ter turnin!
IIDIA-RA3 12E 7acin! and Direction o& Tra.elJJ
When turnin! a base< 'i.ot it around its centre. (i.otin! does not cost
an" mo.ement
IIDIA-RA3 1)E (i.otin!JJ
In&antr" can mo.e throu!h friendly bases @called inter'enetrationA 'ro.idin!
the" do not end their mo.e ;ith o.erla''in! bases @in most circumstances
the" ha.e to mo.e at the double to achie.e thisA
IIDIA-RA3 1*E In&antr" Inter'enetrationJJ

:ehicles ma" mo.e throu!h friendly in&antr" bases but cannot mo.e throu!h
.ehicles
IIDIA-RA3 14E :ehicle Inter'enetrationJJ
At the Double
At the double orders thro; caution to the ;ind and mo.e bases as &ast as the" can !o.
Bases mo.in! at the double can be in trouble i& the" are attacked< because the" arent
mo.in! cautiousl". The rules are as &ollo;sE
3o.e each base u' to double its mo.e rate in inches< takin! into account an"
modi&iers and rules &or terrain encountered
Bases use the same rules &or &acin! and turnin! as described under 3o.e
/rders
(lace )ulnerable acti)ation counters ne=t to the bases
The acti.ation counters ;e 'ro.ide can be turned round to denote a base
that is .ulnerable
Rest 0 Recu$eration 1R0R2
This is ho; "ou remo.e su''ression counters &rom bases. I& bases can !et a;a" &rom
the &i!htin! and Cust take a breather &or a &e; minutes< it allo;s them to treat inCuries<
make re'airs and abo.e all re!ain some o& their stamina and morale. The rules are as
&ollo;sE
A base must be out o& enem" line o& si!ht @see Combat rulesA to bene&it &rom
the order
A base must be at least 2>> &rom an" enem" base to bene&it &rom the order
I& the abo.e conditions are met< roll 1d3 and remo.e that man" su''ression
'oints &rom each base that recei.es the order
IIDIA-RA3 ,6E RKRJJ
,ount
This order !ets in&antr" bases on to 'ersonnel carriers. /nce on board the in&antr"
bases can be trans'orted across the battle&ield in relati.e sa&et"< and in turn< the" can
hel' 'rotect the carrier &rom enem" assaults b" counter8attackin!. The rules are as
&ollo;sE
To mount bases on a troo' carrier< select u' to &our in&antr" bases to recei.e
the order. 3o.e each in&antr" base in turn< u' to its normal mo.e rate
accountin! &or terrain to contact ;ith an unacti.ated troo' carrier @i.e. a
.ehicle ;ith the troo' carrier abilit"A and remo.e it &rom the tableto'
IIDIA-RA3 ,1E 3ountin! L'JJ
o The chosen troo' carrier must not ha.e an acti.ation counter ne=t to it
o The chosen troo' carrier must ha.e s'ace on board @the Troo' Carrier
s'ecial abilit" has a number ne=t to it that determines ho; man" bases
o& in&antr" can be loaded on to itA
o The chosen troo' carrier does not count as a base &or the 'ur'oses o&
!i.in! the order and can be &rom an" s$uad or com'an"
o (lace an acti.ation counter ne=t to the chosen troo' carrier base on
com'letion o& the order
Dismount
This order unloads 'ersonnel carriers. The rules are as &ollo;sE
To dismount< the order must a!ain be !i.en to the troo' carriers in.ol.ed and
to an" bases "ou ;ish to dismount
o The order ma" be !i.en b" a leader ;ho can issue orders to the troo'
carriers in.ol.ed or b" a leader ;ho can issue orders to the in&antr"
bases in.ol.ed
o The carrier ma" mo.e u' to its normal mo.e be&ore the in&antr" bases
dismount
o You dont ha.e to dismount all the bases on a carrier
o 3o.e each base that is to dismount in turn< so it is &lush ;ith an" side
o& the troo' carrier base< then mo.e it a;a" u' to their &ull mo.ement
rate accountin! &or terrain
o I& there is an im'assable terrain obCect or an" other base ;ithin a base
;idth o& the troo' carrier< then bases cannot dismount on that side
o (lace an acti.ation counter on the carrier and on each o& the bases on
com'letion o& the order. I& the carrier mo.ed as 'art o& this order< then
'lace )ulnerable acti)ation counters on the in&antr" bases
IIDIA-RA3 ,,E Dismount and 3o.e /utJJ
Assault
Assault orders send "our bases to attack enem" bases in close combat. ot all the
bases in.ol.ed in the order ha.e to mo.e< "ou can choose to ha.e some o& them han!
back and su''ort the assault ;ith their ran!ed ;ea'onsE
At least one base recei.in! the order must either alread" be in contact ;ith an
enem" base or it must mo.e to contact ;ith one
To mo.e into contact an assaultin! base must ha.e line of sig+t to the tar!et
base
Bases mo.in! into assault mo.e u' to their normal mo.e rate< takin! into
account the e&&ects o& terrain< and must end the mo.e in contact ;ith an enem"
base
o The base ma" make as man" turns as it ;ishes on this mo.e
A base that mo.es into contact ;ith an enem" base must conform to the side
o& the enem" base it attacks
o This means the corners on its &ront ed!e must be &lush ;ith the corners
o& the side it attacks
o A&ter mo.in! into contact rearran!e "our base so that it is &lush ;ith
the side o& the enem" base
o It is likel" that contact ;ill be ;ith a corner< so arran!e "our base
alon! the side that the !reatest len!th o& it>s &ront ed!e is ne=t to
o (lace attac. counters o& the same colour ne=t to both bases as the"
;ill &i!ht one another
o 5e)er mo.e the enem" base to con&orm
o I& im'assable terrain or other bases 're.ent "our base &rom con&ormin!
"ou ma" con&orm to the side o& the tar!et ;hich the shorter len!th o&
"our base>s &ront ed!e is ne=t to. I& "ou cannot con&orm to this side
either then "our base cannot assault that tar!et
IIDIA-RA3 ,3E Con&ormin!JJ
Dach base recei.in! the order can mo.e to assault a di&&erent tar!et< or i& "ou
;ish more than one base ma" assault the same enem" base
o I& an" o& "our bases are !oin! to assault an enem" troo' carrier< "our
o''onent ma" immediatel" dismount bases on board be&ore "ou mo.e
an" o& "our attackin! bases
o The dismountin! bases must be 'laced in contact ;ith the trans'ort< on
an" a.ailable side. I& there is no room to 'lace a dismountin! base @e.!.
another base or an obCect is in the ;a"A it remains loaded on the
trans'ort
o You ma" attack one o& the dismounted in&antr" tar!ets instead o& the
ori!inal trans'ort
IIDIA-RA3 ,4E Dismount in Res'onse to Dnem" AssaultJJ
In the example the &rincipes can still assault the 'irewolf. or the% ma% choose to
attac# the closer (lpha team instead.
o I& multi'le bases assault the same enem" base< 'lace support counters
o& the same colour as the ori!inal attacker ne=t to the additional bases
@i.e. the ones that make contact a&ter the &irstA
o When a base attacks a di&&erent tar!et in the assault< 'lace a di&&erent
coloured attac. counter ne=t to it and its tar!et. This is ho; "ou kee'
track o& ;ho &i!hts ;ho
IIDIA-RA3 ,%E Close Combat #u''ortJJ
Troo' carriers that recei.e the assault order can de'lo" their in&antr"
'assen!ers as &ollo;sE
o 3o.e the troo' carrier into contact ;ith a tar!et base and con&orm i&
"ou ;ish it to attack directl" ;ith the carrier
o I& not< make a normal mo.e ;ith the carrier< and it ma" su''ort at
ran!e @see laterA
o The leader issuin! the assault order ma" include an" in&antr" bases on
board the carrier irres'ecti.e o& ;hether the" are normall" in char!e o&
them @e.!. a troo' carrier ser!eant ma" issue the order to in&antr" on
board his carrier< e.en i& the" are &rom a di&&erent s$uadA
o An" in&antr" bases on board the carrier that recei.e the order dismount
in turn so the" are in contact ;ith an" side o& the carrier< 'ro.idin!
there is room to do so
o Dach 'assen!er base that is assaultin! makes a normal mo.e a;a"
&rom the carrier and into contact ;ith an enem" base and con&orms as
usual @this can be the same base the carrier attacks< or a di&&erent oneA
o I& a 'assen!er base cannot reach base contact ;ith an enem"< do not
dismount it "et< it ma" be used to su''ort at ran!e @see later in the
assault rulesA
IIDIA-RA3 ,2E Troo' Carrier AssaultJJ
o; check to see i& "our o''onent ;ishes to counter!attac.
o A counter!attac. is an out o& turn order ;hich allo;s "our o''onent
to add su''ort to the bases bein! assaulted
o Your o''onent selects an" leader @doesn>t ha.e to be associated ;ith
the bases "ou are attackin!A and !i.es the counter8attack order. I& there
are no a.ailable leaders< no counter attack is 'ossible
o The order can be !i.en to an" two acti.e bases that leader can
normall" command. The leader itsel& ma" 'artici'ate i& it>s a ser!eant
or ca'tain< i& it does< it counts as one o& the bases recei.in! the order
o Your o''onent ma" not acti.ate bases alread" in contact ;ith "ou
bases< unless the" are in contact ;ith one o& the attackin! bases
o Bases that recei.e the order and are not alread" in contact ;ith an
enem" base mo.e accordin! to the normal rules &or assault
o Counter attackin! bases that mo.e in to su''ort ma" onl" mo.e to
contact ;ith enem" bases that ha.e attack or su''ort counters ne=t to
them. Con&orm the bases accordin! to the rules in the 're.ious 'art o&
this section
o You ma" include troo' carriers and bases loaded on them in the
counter attack. #ee the rules &or mo.in! and dismountin! in an assault
abo.e &or ho; the" can be mo.ed
A&ter mo.in! counter attackers< add ne; attack and su''ort counters to track
the &i!htin!
o I& a counter attackin! base is in contact ;ith an enem" that has an
attack counter ne=t to it< the" count as su''ortin! the tar!et o& that
&i!ht. (lace a su''ort counter o& the same number as that &i!ht ne=t to
it
o I& a counter attackin! base is in contact ;ith an enem" base that has a
su''ort counter ne=t to it< this &orms a ne; &i!ht. Remo.e the su''ort
counter< and 'lace attack counters o& a ne; colour ne=t to both bases
IIDIA-RA3 ,)E Reassi!n Attack and #u''ort CountersJJ
/nce all counter attack su''ort and attack counters ha.e been 'laced< it is time
to 'laced ranged support counters. This is &or bases that recei.ed the order
but are not in base contact ;ith the enem"
o #tartin! ;ith the the 'la"er ;hose turn it is< 'lace a su''ort counter
;ith the colour that matches the &i!ht "ou ;ant to su''ort
o The 'la"er ;hose turn it is ma" alternati.el" de'lo" an in&antr" base
&rom a troo' carrier that recei.ed the order to be a ran!ed su''orter.
(lace the dismountin! base so it is &lush ;ith an" side o& the carrier
and 'lace a ran!ed su''ort counter ne=t to it
o I& the o''onent counter8attacked< and the" ha.e a.ailable bases that
can le!itimatel" recei.e the order< the" no; choose a base to 'lace a
su''ort counter &or the same &i!ht. #ki' this sta!e i& it does not a''l"
o Continue like this until there are no more bases that recei.ed the order
o Dach ran!ed su''ort base must be able to hit the tar!et ;ith at least
one o& its ;ea'ons @di&&erent ;ea'ons ha.e di&&erent ran!es< some do
s'ecial dama!e and the" ma" or ma" not re$uire line o& si!ht to the
tar!et to hit itA. I& it can>t then it can>t su''ort the chosen &i!ht and
"ou>ll need to rethink the order
IIDIA-RA3 ,*E Ran!ed su''ort countersJJ
In the example the 'irewolf Sergeant could support either the red or the %ellow fight
at range$ as the friendl% infantr% "ase does not "loc# )*S. It chooses to support the
%ellow fight. ( well placed counter+attac# li#e this one can swing the "alance in the
defender's favour$ so ta#e care when ma#ing assault moves.
o #ome bases 'ro.ide s'ecial su''ort< such as bombardments and s'ecial
attacks< ;hich are ;orked out se'aratel" &rom the rest o& the combat
@more later in the combat rulesA
Retreat
A retreat order is carried out in almost e=actl" the same ;a" as an assault< e=ce't the
obCect is to e=tract bases that are alread" in close combat< instead o& !ettin! &ree bases
into close combat.
You ma" not !i.e this order to a base that is in contact on all sides ;ith other
bases @&riends or enemiesA
When the order is !i.en< 'lace an attack counter o& a di&&erent colour ne=t to
each base "ou ;ish to retreat ;ith and a corres'ondin! counter ne=t to an
enem" base the" are in contact ;ith
o You ma" onl" 'lace one attack counter on an" !i.en enem" base. I&
t;o bases are retreatin! &rom the same enem" base< 'lace a su''ort
counter on the second
The o''osin! 'la"er ma" counter attac.
o You ma" not mo.e an" bases ;hen counter attackin! a!ainst a retreat
/nce all bases in contact ha.e been assi!ned to the combat< use the standard
assault rules &or assi!nin! ran!ed su''ort
Resol.e the &i!hts accordin! to the rules in the ne=t section
A&ter resol.in! the &i!ht< sur.i.in! bases in contact ;ith enem" bases ma"
make one turn< then mo.e in a strai!ht line a;a" &rom the &i!ht
o The" ma" mo.e u' to their normal mo.ement rate< takin! into account
an" rules &or terrain
o I& retreatin! bases encounter an obstacle the" must sto'< the" cannot !o
around it
o The" ma" not contact other enem" bases a&ter the" mo.e a;a" &rom
the &i!ht
IIDIA-RA3 ,4E Retreatin!JJ
In the example$ ,he -iridian pla%er attempts to retreat with the two (lpha ,eams in
close com"at. ,he% recieve ranged support from the (lpha ,eam and 'irewolf at the
"ac#. ,he .un#ers pla%er counter attac#s with the &rincipes "ase on the first (lpha
,eam's flan# and the /alx. In the ensuing "attle the first (lpha ,eam is destro%ed$ "ut
the second manages to win its fight and moves awa% from the "attle.
-ire
7ire orders are !i.en to attack the enem" at ran!e< and like close combat< some bases
directl" attack the enem" and others recei.in! the order act in su''ort. Choose a
;ea'on ;ith ;hich to attack the enem" base and check the &ollo;in! rules to see i&
"ou can hit itE
You ma" not tar!et enem" bases that are in contact ;ith &riendl" bases
Bases ma" make a normal mo.e @subCect to the usual rules &or terrain< contact
;ith the enem"< etc.A be&ore &irin! to brin! them into ran!e or 5/# &or the
tar!et
o I& a base mo.es as 'art o& its &ire order< enem" bases !et a bonus to
&i!htin! back a!ainst it
o A&ter the &i!ht is resol.ed< 'lace )ulnerable counters ne=t to
sur.i.in! bases that mo.ed and &ired as 'art o& the order
Range: This is strai!ht&or;ard enou!h< i& the tar!et base is ;ithin the ran!e
stat o& the attackin! bases ;ea'ons in inches< then it can shoot
o #ome ;ea'ons ha.e a minimum ran!e @'articularl" artiller"A< so i& the
tar!et is closer than this< "ou cannot use that ;ea'on to attack itE
IIDIA-RA3 36E Ran!esJJ
,he example shows a Spartan 0owit1er's line of sight and ranges. ,he red sections
are too close and too far awa% respectivel%
'ttac. 'rc: 3ost ;ea'ons ha.e an attack arc o& 1*6
6
to the &ront< so i& "our
base is &acin! the tar!et< "oure !ood to attack it
o I& a ;ea'on has a di&&erent &irin! arc @e.!. a turret mounted !unA< this
;ill be noted in its s'ecial rules
IIDIA-RA3 31E 1*6 de!ree attack arcJJ
3le)ated -errain: Bases on to' o& ele.ated terrain can see o.er the to's o&
inter.enin! terrain and bases to shoot at enem" bases
o I& the back o& the tar!et base is ;ithin 4>> o& an inter.enin! base or
terrain 'iece< then line o& si!ht is blocked @Incidentall"< i& an
inter.enin! base is obscured b" somethin! in &ront o& it< then it doesnt
count as obscurin! a base behind it< 'ro.idin! the second base is more
than 4>> &rom the &irst obCect that blocked line o& si!htA
IIDIA-RA3 3,E Dle.ated 5/#JJ
(lace an attack counter o& a di&&erent colour ne=t to each "ou ;ish to &ire ;ith<
and a corres'ondin! counter ne=t to each tar!et. ot all the bases recei.in! the
order need to attack< "ou can kee' some back &or su''ort
o Dach attackin! base must be able to hit the tar!et accordin! to the rules
&or its chosen ;ea'on
A&ter all attackin! bases are assi!ned< check to see i& "our o''onent ;ishes to
return fire
o Return &ire is an out o& turn order that allo;s the 'la"er bein! &ired
u'on to add two su''ort bases to the &i!hts. At this sta!e the" declare a
leader to issue the order @the leader can be one o& the bases that takes
'art in the orderA
o #tartin! ;ith the the 'la"er ;hose turn it is< 'lace a su''ort counter
;ith the colour that matches the &i!ht the" ;ant to su''ort
o I& the o''onent returned &ire< and the" ha.e a.ailable bases that can
le!itimatel" recei.e the order &rom the chosen leader< the" no; 'lace a
su''ort counter &or a &i!ht o& their choice. #ki' this sta!e i& it does not
a''l"
o I& a base on a return &ire order cannot hit the attackin! base @e.!. its out
o& ran!e or 5/# is blockedA< the de&ender ma" choose to create a ne;
&i!ht b" tar!etin! one o& the attacker>s su''ort bases instead
o I& the base cannot hit an" o& the attacker>s bases in.ol.ed in the &i!ht it
;ill not !et to add its RC stat to the combat result @see Resol.in!
7i!hts laterA
o Continue like this until there are no more bases that recei.ed the orders
o Dach su''ort base must be able to hit the tar!et ;ith at least one o& its
;ea'ons @di&&erent ;ea'ons ha.e di&&erent ran!es< some do s'ecial
dama!e and the" ma" or ma" not re$uire line o& si!ht to the tar!et to
hit itA. I& it can>t then it doesn>t add it>s RC or an" s'ecial dama!e to the
&i!ht
I& the de&ender does not ;ish to return &ire< the attacker should 'roceed to add
su''ort counters to an" other bases the" ;ish to recei.e the order< but that did
not directl" attack an" enem" bases
u$$ress Area
#u''ress Area is an order !i.en to concentrate &ire @es'eciall" artiller" &ireA on a
section o& the 'la"in! area< rather than directl" attackin! enem" bases. Bases cau!ht
in the area ma" su&&er su''ression and certain terrain &eatures ma" be a&&ected. The
rules areE
(lace the circular tem'late an";here on the 'la"in! area
Bases that recei.e the order must be able to hit the area co.ered b" the
tem'late< accordin! to the usual rules &or the chosen ;ea'ons
7or &ull rules on the results o& a #u''ress Area order< see the Resol.in! 7i!hts
section.
IIDIA-RA3 33E Area #u''ressionJJ
$ecial Ability %rders
#ome bases ha.e the abilit" to 'er&orm s'ecial orders< such as &ire bombardments or
re'air &riendl" bases< ;hich are listed in the s'ecial rules on their 'ro&ile. The" can be
included in a combat order @assault< retreat< counter8attack< &ire< return &ireA as s'ecial
su''ort< or the" can use a s'ecial abilit" as a se'arate order @man" bases ha.e s'ecial
abilities listed in their de&ault ordersA
I& !i.en as a se'arate order< then multi'le bases can be acti.ated to use s'ecial
abilities< accordin! to the normal rules &or issuin! orders
o Dach abilit" has its o;n s'ecial rules &or the circumstances in ;hich it
can be used and ;hat its e&&ects are. #ee s'ecial rules later.
o Dach base recei.in! the order must use the same s'ecial abilit"
I& used as s'ecial su''ort durin! a combat order< an" base that has a s'ecial
abilit" can use it @s'eci&ic rules 'ermittin!A< instead o& actin! as normal
su''ort in the combat
o The e&&ect o& the s'ecial su''ort is a''lied be&ore !eneratin! combat
scores and ;orkin! out the result o& the combat
Default Actions
A&ter all their a.ailable leaders ha.e issued orders< a 'la"er ma" ha.e some bases on
the 'la"in! area that did not recei.e an order. (la"ers must no; use those bases to
'er&orm de&ault actions. (ick one o& the bases and ha.e it 'er&orm a de&ault action
accordin! to the &ollo;in! rulesE
Dach base has three de&ault actions< one &or each su''ression le.el
The base 'er&orms the de&ault action that corres'onds to its current
su''ression le.el
/nl" the currentl" acti.e base can 'er&orm the action. You ma" not 'ull in an"
additional su''ort bases
o I& the base does attack< then the o''onent ma" counter8attack or return
&ire as usual< i& the" ha.e an" orders le&t themsel.es
A base ;hose de&ault action is combat based must attack the nearest enem"
base o& the t"'e it is best suited to combatin! @i.e. 'ersonnel or materielA
o I& the base has a hi!her .alue &or anti8'ersonnel in its ;ea'ons> s'ecial
rules< it ;ill attack the nearest in&antr" base it can
o I& the base has a hi!her anti8materiel .alue in ;ea'ons> s'ecial rules< it
;ill attack the nearest .ehicle it can
o I& the base has no ;ea'ons ;ith anti8'ersonnel or anti materiel s'ecial
rules< or their .alues are tied< then it sim'l" attacks the nearest enem"
base it can
IIDIA-RA3 34E De&ault ActionJJ
Bravo ,eams have a "a1oo#a$ so the% ignore the closer &rincipes to attac# the /alx
A base ;hose de&ault action is combat based @i.e. assault or &ireA< mi!ht not be
able to 'er&orm the order because o& ran!e or 5/# issues< so use the &ollo;in!
rules to close on the enem"E
o Bases use a 3o.e or At the Double action instead. 9ust like a normal
mo.e order< it is at the 'la"ers discretion ho; &ar< or indeed i& the"
mo.e at all< but i& the" do< it must be directl" to;ards the nearest
enem" base
o The" ma" turn to a.oid obstacles but should other;ise take the most
direct route
/nce the action is com'leted< 'lace an acti.ation counter ne=t to the base as
usual< and 'la" 'asses to the ne=t 'la"er
3lite Bases
#ome bases ha.e MAn"N marked on the de&ault actions section o& their 'ro&iles. These
'ro&iles re'resent elite bases that can make e&&ecti.e tactical decisions ;ithout the
need &or a leader to tell them ;hat to do. I& such bases ha.e not been !i.en an order
earlier< the 'la"er can decide ;hat the" do durin! the de&ault actions 'art o& the round.
Resol)ing -ights
Take each &i!ht in turn and both the attacker and the de&ender ;ork out their combat
scores. Choose one weapon &rom each base &i!htin! and in normal su''ort ;ith
;hich to attack the target base.
The tar!et base is the enem" ;ith an attack counter on it< there ;ill onl" e.er
be one o& these 'er &i!ht
Work out a combat score &or the &i!ht as &ollo;sE
Total CC ratin! o& all bases in contact ;ith enem" basesO
F
Total RC ratin! o& all bases attackin! or su''ortin! at ran!eOO
F
Total (odifiers @see the table o& modi&iersA
F
1 dice roll
O I& the de&ender has an" bases bein! attacked that ha.e an acti.ation counter ne=t to
them< or that did not recei.e the order< the" ma" not add the CC or RC ratin! o& those
bases to the combat score
OO I& an" bases cannot le!all" hit the tar!et< "ou ma" not add their RC ratin! to the
combat score
Table of ,odifiers
3odi&iers are al;a"s 'ositi.e< and o&ten the same modi&iers a''l" to both the attacker
and de&ender.
3)ery base in.ol.ed in the &i!ht adds the modi&iers that a''l" to it
Lse the &ollo;in! tableE
Situation (odifier
Tar!et base is at #5, F1
Tar!et base is at #53 F,
Tar!et base has an acti.ation counter ne=t to it F,
Tar!et base has a .ulnerable counter ne=t to it F4
Tar!et base mo.ed and &ired as a result o& the order F,
3o.ed into contact as a result o& this order @assault or counter attackA F1
7i!htin! a!ainst the tar!et bases &lank @le&t or ri!ht sideA F1
7i!htin! a!ainst the tar!et bases rear F,
7i!htin! &rom an ele.ated 'osition F1
Tar!et base is bo!!ed do;n F,
In&antr" base in de&ensible terrain that has not mo.ed this turn F,
Ca'tain is the attackin! base F,
#'ecial Rule. #ee the s'ecial rules section later on &or &ull details FP
Results
A&ter "ou ha.e added u' the attackers and de&enders combat scores< the side ;ith
the hi!hest score is the ;inner. The amount b" ;hich the" beat the other side is used
to ;ork out ho; much su''ression the loser su&&ers< and i& the" are re'elledE
In the unlikel" e.ent o& a dra;< both sides hold their !round and no
su''ression is taken
I& the ;inners score is u' to< but less than< , = the losers score< then the loser
holds their !round< but the tar!et base su&&ers 1 'oint o& su''ression dama!e
I& the ;inners score is , = the losers score or better< the loser is repelled @see
the re'elled rules later in this sectionA< and the tar!et base recei.es su''ression
dama!e e$ual to the multi'lier
o e.!. , = or better Q , su''ression dama!e< 3 = or better Q 3 su''ression
dama!e< 4 = or better Q 4 su''ression dama!e< and so on
I& this causes enou!h su''ression to destro" the tar!et base< do the &ollo;in!E
In&antr" bases are remo.ed &rom the 'la" area. Also< i& the loser is destro"ed
b" a base on an assault order< that base ma" immediatel" be mo.ed to occu'"
the 'osition o& the remo.ed in&antr" base @at the ;inners discretionA
5ea.e .ehicles ;here the" ;ere destro"ed and 'lace a smoke marker on them.
The" are no; im'assable obstacles that block 5/#
Im'ortantl"< i& there are no bases on the ;inners side that can le!all" hit the tar!et
base< there is no chance that the" can cause su''ression to or destro" that base< and
nor can the" re'el it. The best the ;inner can do in that situation is to sur.i.e the
combat unscathed.
Re$elled
In this instance the tar!et su&&ers a se.ere beatin! and tries to !et a;a" &rom the &i!ht E
I& the base is in close combat< mo.e it ,>> directl" a;a" &rom enem" bases it is
in contact ;ith @i!norin! mo.ement 'enalties< e=ce't &or im'assible terrainA
o I& there is no room &or the base to be re'elled it is destro"ed @e.!. i&
another base is in the ;a"< or im'assable terrain 're.ents the mo.eA
o The base it is in direct combat ;ith @i.e. the attackin! base< not an"
close combat su''ort basesA can make an immediate &ollo; u' mo.e i&
the 'la"er controllin! it chooses to do so. 3o.e it into the 'osition
're.iousl" occu'ied b" the base that ;as re'elled. This &ollo; u'
mo.e can be made e.en i& the re'elled base is on the other side o& a
;all or &ence< 'ro.ided the base makin! the &ollo; u' mo.e can
normall" cross such a terrain &eature
IIDIA-RA3 3%E Close Combat Re'el and 7ollo; L'JJ
I& the base is in ran!ed combat< mo.e it ,>> a;a" &rom the attackin! enem"
base
o It can make this mo.e in an" direction that &alls ;ithin 1*6
6
o& the side
o& the enem" base that attacked it
o I& there is no room to make this mo.e< it is destro"ed
IIDIA-RA3 32E Ran!ed Re'elJJ
Instant 4ill
#ometimes "ou can destro" a tar!et outri!ht< re!ardless o& ho; much #R it has
remainin!< 'erha's b" a luck" shot< or Cust b" brin!in! o.er;helmin! &ire'o;er to
bear on it. The rule isE
I& the di&&erence bet;een the ;inners and the losers combat scores is e$ual
to or !reater than 4= the #R o& the tar!et base< the tar!et base is instantl"
destro"ed
/'tionall"< i& "ou and "ou o''onent ;ant a &aster< bloodier !ame< "ou can chan!e this
rule to 3= the #R o& the tar!et base< or i& "ou ;ant a !ame that is lon!er and more
about attrition< chan!e it to %= the #R o& the tar!et base.
u$$ress Area
#ometimes the order is !i.en to su''ress a 'articular area rather than en!a!e enem"
units directl". The rules are as &ollo;sE
(lace the circular tem'late an";here on the 'la"in! area
Dach base !i.en the order must be able to tar!et the area co.ered b" the
tem'late< accordin! to the normal rules &or tar!etin! enem" bases
Calculate the number o& dice to roll to a!ainst each base @&riend or &oeA as
&ollo;sE
1d283 dice 'er attackin! base that does not ha.e bombardment abilit"
on its chosen ;ea'on
1d28, dice 'er bombardment le.el &or bases that are usin! a ;ea'on
;ith the bombardment s'ecial rule that can le!itimatel" hit the tar!et
area
Roll the dice &or each base bein! attacked and i& the result is 'ositi.e the
base su&&ers that man" su''ression 'oints
Also roll dama!e a!ainst an" ;all o& &ence sections touched b" the tem'late
I& an" o& the bases attackin! the area used incendiar" ;ea'ons< 'lace a &ire
counter on an" in&lammable terrain touched b" the tem'late
Breaching
This re&ers to dama!e to ;all and &ence sections. Wall and &ence sections can be
dama!ed in the &ollo;in! ;a"sE
#u''ress Area orders. #ee #u''ress Area
Rammin! b" bases classed as armour
Wall and &ence sections ha.e #R and su''ression 'oints< Cust like bases.
Wall sections ha.e #R 4 @total 1, su''ression 'ointsA
7ence sections ha.e #R , @total 2 su''ression 'ointsA
Lse a su''ression dice to record this dama!e< Cust like "ou do &or bases. I& the dama!e
e=ceeds the sections su''ression 'oints< re'lace it ;ith a breached section.
To ram a section< do the &ollo;in!E
An" .ehicle on an order that in.ol.es mo.in! can attem't to breech a &ence or
;all section as 'art o& the mo.e. 3o.e it into contact ;ith the section
Roll 1d28, dice 'er 'oint o& si?e o& the .ehicle and a''l" that dama!e to
the section
I& the .ehicle is mo.in! at the double< roll ,d28, dice 'er 'oint o& si?e o&
the .ehicle
I& the .ehicle causes enou!h dama!e to e=ceed the sections su''ression
'oints .alue< re'lace the section ;ith a breached section
I& an enem" base is in contact ;ith section or ;ithin assault ran!e behind
the section "ou can 'er&orm a breachin! assault
I& the .ehicle mo.ed At the Double< there is a chance it sustains dama!e
I& the section is &ence< take 1d28, su''ression
I& the section is ;all< take ,d28, su''ression
(ro.idin! the .ehicle sur.i.es the im'act< do the &ollo;in!E
I& the section is still standin!< the .ehicle sto's in its tracks and cannot
carr" out the remainder o& its order< 'lace an acti.ation counter on it
I& the section is breached< make an immediate bo!!ed do;n test @e.en &or
.ehicles that dont normall" !et bo!!ed do;nA< unless the .ehicle is
trac.ed
I& &ailed< 'lace a .ulnerable counter on the .ehicle and its order ends here<
i& 'assed< the .ehicle ma" com'lete the rest o& its order @includes shootin!
i& on a mo.e and &ire order< mo.in! to base contact i& on a breachin!
assault< or dismountin! in&antr" i& on a breachin! assault or other mo.e
;ith a laden trans'ortA
IIDIA-RA3 3)E Breachin! AssaultJJ
In the example a laden /alx attempts to assault the (lpha ,eams "ehind an alread%
damaged wall section. It moves up and rolls 3d6+2 3one for each point of its si1e stat4
for a total of 6 35+263$ 7+262$ 3+2461. 38281664. ,his is enough damage to destro%
the section.
,he transport ma% continue with its order. It is trac#ed so no need for a "ogged down
chec# and the rest of the order consists of a standard transport assault. ,he infantr%
dismount at the end of the /alx's move and get into close com"at$ with one hanging
"ac# to support at range.
$ecial Rules
/n their 'ro&iles< man" bases ha.e s'ecial rules listed. The s'ecial rules can ha.e a
.ariet" o& e&&ects< includin! modi&"in! combat scores and carr"in! out s'ecial orders<
either directl" or in su''ort o& combat. #ome s'ecial rules re$uire that an order is
!i.en to use them< others Cust ;ork in the a''ro'riate circumstances. #'ecial rules can
either be on the 'ro&ile o& a 'articular ;ea'on carried b" a base< or be 'art o& the
bases 'ro&ile.
Anti5"ersonnel
Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ecti.e a!ainst in&antr"
bases.
When Anti8(ersonnel is noted on a 'ro&ile< it has a number ne=t to it ;hich is
its Anti8(ersonnel :alue
In combat< i& an in&antr" base is the tar!et o& a base or ;ea'on ;ith this
s'ecial rule< add the Anti8(ersonnel :alue to the bases combat score
Anti5,ateriel
Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ecti.e a!ainst .ehicles<
e$ui'ment< and em'lacements< such as troo' carriers< artiller" and tanks.
When Anti83ateriel is noted on a 'ro&ile< it has a number ne=t to it ;hich is
its Anti83ateriel :alue
In combat< i& an artiller"< A(C or tank base is the tar!et o& a base or ;ea'on
;ith this s'ecial rule< add the Anti83ateriel :alue to the bases combat score
Bombardment
3ost artiller" and some other bases ha.e the ca'abilit" to bombard the enem". This is
!enerall" done to so&ten them u' and cause su''ression 'rior to directl" attackin!
them< thou!h on its o;n< a 'o;er&ul bombardment can be enou!h to destro" an
enem" base. In order to bombard< the bases 'ossessin! the abilit" must either be !i.en
a MLse #'ecial Abilit"N order< or ha.e a su''ort counter 'laced on them ;hen
or!anisin! a &i!ht. The rules are as &ollo;sE
(ick an enem" base as the tar!et
o In a su''ort situation< this does not ha.e to be the tar!et o& "our
&i!htin! bases. It can be that base< or an" base in.ol.ed it the &i!ht
o The bombardin! base must be able to hit the tar!et accordin! to the
rules &or its chosen ;ea'on @man" bombardment ;ea'ons also ha.e
indirect &ireA
o 3an" ;ea'ons that are ca'able o& deli.erin! bombardments also ha.e
a ran!ed combat score @and con.ersel" there are some that can onl"
bombardA. You cannot use both in the same &i!ht< so decide ;hether
the base is !oin! to bombard or &i!ht normall" usin! its ran!ed combat
score
Roll a number o& 1d28, @i.e. subtract t;o &rom the result o& each diceA e$ual to
the bases bombardment .alue
o Tall" u' the results and a''l" that much su''ression to the tar!et
o When su''ortin! a &i!ht< this takes 'lace before combat scores are
calculated and the &i!ht resol.ed
You ma" assi!n a spotter base to each tar!et that is the subCect o& a
bombardment
o A s'otter adds 1d28, to each base bombardin! the tar!et
o In order to bene&it &rom the s'otter< a bombardin! base must ha.e line
o& si!ht to the s'otter
o The s'otter must ha.e line o& si!ht to the tar!et
o The s'otter must also be !i.en the order< and there&ore counts as a
base. I& the bombardment takes 'lace as s'ecial su''ort &or a &i!ht<
then the s'otter must be one o& the ran!ed su''ort bases in that &i!ht
o The s'otter ma" not add its RC ratin! in su''ort o& a &i!ht
o I& the bombardment order has more than one tar!et< then each tar!et
must ha.e its o;n s'otter to recei.e the bene&it
&nfantry bases that are attacked b" bombardments can immediatel" take
co.er< 'ro.ided the" dont ha.e an acti.ation counter on them
I& the" do so< hal.e the su''ression result @roundin! u'A and
'lace an acti.ation counter on them
Camouflage
Camou&la!e is a 'assi.e abilit" that some bases ha.e< !enerall" in the &orm o&
so'histicated o'tical &ibres in their dress and broad ran!e Cammin! de.ices< ;hich
're.ents enem" units &rom tar!etin! them. The rules are as &ollo;sE
A base ;ith camou&la!e in concealin! terrain cannot be the tar!et o& a &ire
order e.en i& it is close to the ed!e o& that terrain
Bases ;ith camou&la!e ma" not be the tar!et o& assault or &ire orders i& there
are other enem" bases that don>t ha.e the abilit" ;ithin ran!e and line o& si!ht
Command
Bases ;ith this s'ecial rule are leaders and the" can !i.e orders to other bases in
battle. The number a&ter the command listin! denotes ;hat bases are eli!ible to
recei.e orders &rom this leaderE
Sergeant: Bases ;ith this le.el o& command ma" onl" !i.e orders to bases
&rom their o;n s$uad
Captain 6"7: Bases ;ith this le.el o& command ma" !i.e orders to to an"
&riendl" base.
The number in 'arenthesis is ho; man" 'oints it costs to add the ca'tain to
"ou arm"
Your arm" ma" include one ca'tain base &or e.er" &our s$uads "ou ha.e in
'la" at the start o& the !ame
Co)er
Bases that are attacked b" bombardments and su''ress area orders can immediatel"
take co.er< 'ro.ided the" dont ha.e an acti.ation counter on them.
I& the" do so< hal.e the result @roundin! u'A and 'lace an acti.ation counter on
them
Defender
Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ecti.e ;hen counter
attackin! or returnin! &ireE
When De&ender is noted on a 'ro&ile< it has a number ne=t to it ;hich is its
De&ender :alue
In combat add the De&ender :alue to the bases combat score i& it is on a
counter attack or a return &ire order
(uerrilla
Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ecti.e used on retreat
ordersE
When -uerrilla is noted on a 'ro&ile< it has a number ne=t to it ;hich is its
-uerrilla :alue
In combat add the -uerrilla :alue to the bases combat score i& it is on a
retreat order
Inde$endently Targeting
#ome ;ea'on s"stems &ire multi'le rounds that can be assi!ned to di&&erent tar!ets
usin! the &ollo;in! rulesE
When resol.in! a &i!ht "ou ma" assi!n each bombardment dice &rom the
inde'endentl" tar!etin! ;ea'on to an" enem" base in.ol.ed in the &i!ht< i.e.
the" do not ha.e to be used on the nominated tar!et base
o The ;ea'on must be able to hit an" bases attacked in this ;a"<
accordin! to the normal rules &or ran!ed combat
Indirect -ire
As alluded to in the line o& si!ht rules< some t"'es o& attack do not re$uire the shooter
to be able to see the tar!et< or indeed ha.e a clear line o& &ire to it
The tar!et must still be ;ithin the ;ea'ons arc o& attack
The tar!et can be an";here ;ithin the ;ea'ons ran!e
Indirect &ire i!nores terrain and other obstacles that ;ould block line o& si!ht
either b" sim'l" launchin! the 'roCectile o.er the to' o& obstacles< homin! in
on the tar!et< or b" creatin! a destructi.e e&&ect at the tar!et 'oint b" means o&<
&or e=am'le< ;a.e or 'article mani'ulation
I& the shootin! base cannot see the tar!et< a''l" the &ollo;in! modi&iersE
o Dach dice rolled &or bombardment is 1d283 instead o& 1d28,
o F, tar!et bases combat score &or &ire orders
Incendiary
Wea'ons ;ith this s'ecial rule can set thin!s on &ire.
When the ;ea'on is used in combat< 'lace a &ire counter on the tar!et in
addition to !eneratin! a combat result or a''l"in! bombardment dama!e
A ;ea'on ;ith this rule can also be used to set &ire to &lammable terrain
o A base !i.en a &ire order can attack terrain that is classed as &lammable
instead o& attackin! an enem" base
o (lace a &ire counter on the a&&ected terrain area an";here ;ithin the
;ea'on>s ran!e< &ire arc and line o& si!ht
Bases ma" ne.er ha.e more than one &ire counter on them at a time
7ire counters are used in subse$uent turns to !enerate su''ression and to determine i&
the &ire continues to burn. At the be!innin! o& a turn< use each &ire counter as &ollo;sE
Add a smoke counter to e.er" &ire counter in 'la"
(lace the small circular tem'late in turn o.er each &ire counter that is on
&lammable terrain
o Add a &ire counter to an" base touched b" the tem'late
Roll 1d28, &or each &ire counter in 'la"
o I& the result is 6 or less< the &ire continues to burn
o I& the result is an"thin! else< the &ire !oes out
7inall" add 1d2 su''ression to each base that has a &ire counter on it
6um$ Troo$er
Bases ;ith this s'ecial rule can make a Cum' mo.e ;hen !i.en a mo.e< at the double<
assault or counter8attack order. When noted on a 'ro&ile< 9um' Troo'er has a number
ne=t to it indicatin! ho; man" inches the base ma" be mo.ed on a Cum' order. The
rules are as &ollo;sE
Bases makin! a Cum' mo.e i!nore all obstacles and terrain in their 'ath< the"
sim'l" lea' o.er the to' o& it all
The base ma" be 'laced an";here ;ithin a radius e$ual to its 9um' Troo'er
.alue in inches< 'ro.idin! there is room to do so
o The base ma" not be 'laced on to' o& im'assable terrain or enem"
units
Bases that are in close combat ma" not be !i.en a Cum' mo.e @i.e. Cum'
mo.es are not 'ermitted as 'art o& retreat orders or 'ushed back mo.esA
A Cum' mo.e can be used to enter combat as 'art o& an assault order. (lace the
Cum' troo'er base a!ainst an" &ace o& the tar!et enem" base that the" can
reach
,edic
Bases ;ith this s'ecial rule can take a s'ecial order to reduce su''ression on &riendl"
in&antr" bases in contact ;ith them. When the order is !i.en< use the &ollo;in! rulesE
The order should be !i.en to the bases that are to be re'aired< and to the bases
carr"in! out the re'airs
The order can not be !i.en to bases that are in contact ;ith enem" bases
Bases that recei.e the order make a normal mo.e
At the end o& the mo.e each base ;ith the abilit" can remo.e 1d28,
su''ression &rom a base it is in contact ;ith
o The base bene&ittin! &rom the e&&ect must ha.e recei.ed the order
o The base bene&ittin! &rom the e&&ect must be o& the correct t"'e @i.e.
in&antr"A
Re$air
Bases ;ith this s'ecial rule can take a s'ecial order to reduce su''ression on &riendl"
materiel and armour bases in contact ;ith them. When the order is !i.en< use the
&ollo;in! rulesE
The order should be !i.en to the bases that are to be re'aired< and to the bases
carr"in! out the re'airs
The order can not be !i.en to bases that are in contact ;ith enem" bases
Bases that recei.e the order make a normal mo.e
At the end o& the mo.e each base ;ith the abilit" can remo.e 1d28,
su''ression &rom a base it is in contact ;ith
o The base bene&ittin! &rom the e&&ect must ha.e recei.ed the order
o The base bene&ittin! &rom the e&&ect must be o& the correct t"'e @i.e.
armour or artiller"A
hock
Wea'ons or bases ;ith this s'ecial rule are 'articularl" e&&ecti.e ;hen assaultin!.
In combat add the #hock :alue to the bases combat score i& it is on an assault
order
moke
#ome ;ea'ons and bases can !enerate smoke< and it is also 'roduced b" the e&&ects o&
&ire counters. #moke conceals bases a&&ected b" it &rom enem" attacks.
Bases that use ;ea'ons or other e$ui'ment to !enerate smoke 'lace the
counter accordin! to the &ollo;in! rulesE
o I& the smoke counter is !enerated b" a close combat onl" ;ea'on< the
smoke is 'laced on that base or an" &riendl" base in contact ;ith it as a
s'ecial su''ort action
o I& the smoke is !enerated b" a ran!ed ;ea'on< 'lace the smoke counter
on an" &riendl" base in contact ;ith the enem" as a s'ecial su''ort
action. The &riendl" base must be 'art o& the &i!ht bein! resol.ed< and
tar!etin! it ;ith smoke is subCect to the usual rules &or ran!ed combat
A base in contact ;ith a smoke counter< or in contact ;ith a base that is in
contact ;ith the counter recei.es the &ollo;in! bene&itsE
o I& the base is the loser in a &i!ht< treat all the result multi'liers as one
less< so in order to cause a 'oint o& su''ression< the ;inner must beat
the losers score b" at least , times< to re'el it the ;inner must score at
least 3 times the losers score< and to destro" it< the ;inner must beat
the losers #R b" at least 4 times
o Reduce the number o& bombardment dice rolled a!ainst the base b" 1
At the start o& each turn check the beha.iour o& each smoke counter on the
'la"in! area Roll the direction dice and lea.e it &ace u' to !enerate a ;ind
direction
o e=t roll 1d28, &or each smoke counter
o I& the result is 6 or less remo.e it &rom 'la"< other;ise mo.e it that
man" inches in the direction indicated b" the dice
"%,,
All #"ntha bases in this book ha.e #(/33 minds< ;hich means that althou!h
tacticall" limited @#"ntha AI armies are in&erior at 'ullin! o&& e&&ecti.e co8ordinated
manoeu.resA< the" ne.er tire< ne.er 'anic< and ne.er break the chain o& commandE
A base ;ith the #(/33 abilit" al;a"s counts as a sin!le base &or the
'ur'oses o& issuin! orders to it< irres'ecti.e o& its su''ression le.el
#er!eants ;ith the #(/33 abilit" can onl" issue orders to two bases< not the
usual &our
Ca'tains and 01s acti.ate the usual &our
Troo$ Carrier
Bases ;ith this s'ecial rule can trans'ort in&antr" bases across the battle&ield.
When Troo' Carrier is noted on a 'ro&ile< it has a number ne=t to it ;hich is
e$ual to the ma=imum number o& bases it carr" at an" time
7ull rules &or ho; to mount and dismount 'assen!ers< and ho; to de'lo" them
in combat can be &ound in the /rders section
Dach time the troo' carrier adds su''ression 'oints @re!ardless o& ho; man"A<
add 1 'oint o& su''ression to each 'assen!er base
I& the troo' carrier is destro"ed< so are all bases aboard it
-inal Note
This is $uite a he&t" set o& rules< but it doesnt ha.e an ans;er &or e.er" sin!le
situation that ;ill arise ;hen "ou 'la". #ometimes somethin! ;ill ha''en< ;e dont
kno; ;hat< or else ;ed ha.e included a rule &or it< ;hich is o'en to inter'retation b"
the 'la"ers. I& "ou cant a!ree on ho; to resol.e the situation< dont let it s'oil the
&lo; o& "our !ame< Cust let &ate decide. Roll a dice or &li' a coin< or ;hate.er< and the
;inner !ets to 'la" it their ;a". You can discuss the matter at len!th a&ter the !ame<
can.ass other o'inions and come u' ;ith a house rule &or it. D.en better< let us kno;
about it and ;e can !i.e an o&&icial rulin! on ho; to handle such situations in &uture<
at htt'ERR;;;.a!eo&t"rants.comR.
-actions
6unkers
9unkers ha.e sho;n un'recedented e='ansion durin! this era< and their .ast le!ions
threaten the stabilit" o& the ;hole !ala=". The current situation< ;ith the ;hole o&
(an80umanic #'ace teeterin! on the brink o& total ;ar suits the Iron!lass #enate ;ell
enou!h. The" are usin! the chaos to &uel e.en &urther e='ansion< s;ellin! their
le!ions and e=tendin! their im'erial 'o;er base. 9unkers< e.er the underdo! in the
Tri'artite Alliance< see the A!e o& T"rants as an o''ortunit" to sei?e control &rom the
rich 'o;ers and 'erha's e.en con$uer the !ala=" in the name o& the #enate.
*istory
The 9unkers 0ome;orld is Iron!lass< in the :iridia #olaris star s"stem. Iron!lass is a
lar!e desert ;orld< ;here< due to a $uirk in its orbit< one side is constantl" baked b"
the local star #olaris< and the other e='osed to the dark chill o& s'ace. In a thin band
around the terminator< called the 3eridian< human habitation ;as 'ossible< so :iridia
established a 'enal colon" there to 'rocess &errous de'osits &rom the desert. Iron!lass
challen!ed :iridia &or inde'endence in the #econd War o& #ecession< e.entuall"
;innin! it in ,%*6. The ne; rulers o& Iron!lass ;ere used to a societ" in ;hich li&e
;as chea' and 'o;er best ;ielded throu!h &orce< and e.er since the 9unkers ha.e
been brutal< des'otic and im'erialistic.
Colonies
9unkers &a.our mar!inal ;orlds ;ith arid or desert climates on ;hich their to'soil and
sand 'rocessin! technolo!ies can eke e.er" !ram o& resources &rom the ;orld. The"
'ride themsel.es on makin! a li.in! ;here others cannotS subsistin! on ;hat most
;ould consider lea.in!s. Their settlements are o&ten beneath !round< based on the
Iron!lass model< and are dirt"< dan!erous and 'olluted 'laces ;orked b" sla.e labour.
Terrain
0ere is a selection o& terrain areas and obCects that are suitable &or battles 'la"ed on
this &actions home coloniesE
5ame 2escription Category C+aracteristics
Road Dust" hi!h;a"s connectin! the &rontier
to;ns and 0ar.ester de'ots to the dee'
deserts
/bCect Road
a'htha (ool These are shallo;< oil" 'ools o& li$uid
h"drocarbon that ha.e bubbled to the
sur&ace in res'onse to 9unker acti.it"
/bCect Di&&icult -oin!
7ordable
Ra.ine The combination o& tunnellin! and
stri''in! a;a" sur&ace materials ;ith
har.esters can cause dee' cracks in the
earth to a''ear around 9unker
settlements
/bCect Im'assable
5ar!e
Boulder
A !reat< ;ind scul'ted hunk o& rock out
in the desert
/bCect Im'assable
Co.er
Desert Basicall" an";here on the battle&ield
not co.ered b" a s'eci&ic &eature counts
as this t"'e o& terrain. It is the &action>s
de&ault terrain t"'e and has no s'ecial
rules.
Area
#tone 7orest Also kno;n on some 'lanets as chaos
terrain< this is a cra?" Cumble o& shallo;
can"ons and ;ind scul'ted rocks that
'ro.ides e=cellent de&ensible terrain &or
in&antr"
Area Di&&icult -oin!
De&ensible
Co.er
Concealment
Dunes Dunes are lo; hills &ormed &rom
dri&tin! sand. The" 'ro.ide !ood hi!h
!round &or ran!ed units and artiller"
seekin! a commandin! .ie; o& the
battle&ield
Area Dle.ated
#tri' 3ine #tri' 3ines occur ;here the 9unkers cut
into rock" mesas and 'lateaus to break
u' the stone &or minerals. The" o&&er an
im'assible barrier to the &ront combined
;ith a hi!h !round ad.anta!e
Area Im'assableO
Dle.ated
7rontier
To;n
9unker &rontier to;ns are !enerall"
&airl" s$ualid shanties. There is o&ten
more !oin! on belo; the sur&ace than
abo.e as the ;orkers construct
subsur&ace tunnels and bunkers to
esca'e the heat
Area Di&&icult -oin!
Concealment
Co.er
De&ensible
/re (lant /re 'lants are ;here the 0ar.esters
come and !o &rom< and ;here the
minerals the" brin! back are re&ined.
Area Di&&icult -oin!
Concealment
Co.er
/re 'lants include a 'erimeter &ence. De&ensible
O/nl" im'assible &rom the &ront< bases can !et u' the sides and back o& the &eature.
Technology
9unkers< as their .er" name su!!ests< dont ha.e much in the ;a" o& their o;n
technolo!ical de.elo'ments. Their en!ineerin! kno; ho; lies in takin! the ;recka!e
and detritus o& the other 'o;ers and trans&ormin! it into somethin! &unctional.
#ometimes the tech the" a''ro'riate is !enuine scra'< sometimes it is battle&ield
'lunder or outri!ht 'irate loot. This 'aradi!m !oes ri!ht back to the #econd War o&
#ecession< ;herein the ori!inal 9unker rebels ada'ted minin! e$ui'ment and .ehicles<
re'ur'osin! them as ;ea'ons the" could use a!ainst their :iridian enemies.
Warfare
In battle the 9unkers are a numericall" su'erior &orce that e=cels in medium to close
ran!e combat. The strate!" o& 9unker commanders relies on a human ;a.e attack to
o.er;helm the enem". This is hu!el" costl" in li.es< but one thin! the 9unkers ha.e
no shorta!e o& is man'o;er. Conse$uentl" disci'line and morale are 'oor< but the
leaders ha.e ;a"s o& ensurin! obedience. #u''ortin! the le!ions are crude but
e&&ecti.e armour< artiller" and troo' trans'orts< the latter o& ;hich carr" combat re'air
e$ui'ment to &i= other .ehicles in the &ield.
!uads
The &ollo;in! section is a list o& all o& the core Ca'tains and #$uads.
!uad /ent'"ions
Base Role Size SR SL1 SL2 SL3 Move Move Tpe
Le.iona" /ent'"ion 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
Alle+ti /ent'"ion 3n$ 1 4 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1"ape 1'n 0-12 0 4 /aptain 627
/est's 0 4 0 Anti-Mate"iel 2
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
/a"pentia /ent'"ion Me+h 4 3 (i"e (i"e R)R 9 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Rota" /annon 0-24 0 6 360 Atta+, A"+
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
Lo"i+atia /ent'"ion A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
S+o"pion 0-24 0 * 360 Atta+, A"+ /aptain 647
!e$en+e /hain 1'ns 0-* 4 4 360 Atta+, A"+
/aptain 627
/ove"
!e$en%e" 2
/aptain 637
T"oop /a""ie" 3
Repai" 2
The Centurions o& Iron!lass and its au=illiar" colonies are a rou!h bunch and the"
command ;ith an iron &ist. Disci'line is harsh in the le!ions< and in&ractions ran!e
&rom &lo!!in!s and beatin!s to the dreaded neural s'ike e=ecutions. 5e!ionar"
Centurions ha.e a !uard o& standard (rinci'es< or D=o8#uits i& the" themsel.es ;ear
the armour. Centurions &rom other arms o& the 5e!ion command &rom .ehicles<
namel" /ctoris 7al= trans'orts or :enator tanks.
!uad Le.iona" /ont'5e"nia 3 "oints 7
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!e+'"ion 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" T"ia"ii 3n$ 1 3 Assa'lt Assa'lt R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
The"&ite Lan+e 0-6 2 0 Anti-Mate"iel 4
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Se".eant
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
The 9unkers> standard in&antr" s$uad is the 5e!ionar" Contubernia I. Dach o& the &our
in&antr" teams number some si=teen men and ;omen and in !eneral the" e=cel at
short to medium ran!e combat< their &a.oured tactic is direct assault. The standard
le!ionar" &ireteam are (rinci'es< armed ;ith combat shot!uns< shields and blades< and
su''orted at close ran!e b" &lamethro;ers. The s$uad>s ser!eant is a Decurion< ;ho
occu'ies another (rinci'es team. The &inal team in the s$uad are Triarii< and instead
o& &lamethro;er su''ort< the" ha.e thermite lances &or assaultin! enem" armour.
!uad Le.iona" /ont'5e"nia 33 "oints 7
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!e+'"ion 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" A"&i.e" 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
/hain 1'n 0-1* 0 4 Anti-Pe"sonnel 2 /ove"
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Se".eant
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
The 5e!ionar" Contubernia II is the secondar" In&antr" s$uad o& the 9unkers< and is
more suited to medium ran!e de&ence and su''ort. As e.er the (rinci'es in&antr"
teams number some si=teen men and ;omen ;ho e=cel at short to medium ran!e
combat< and &a.our assualt tactics. 5ike in other s$uads that &eature them< the
(rinci'es are al;a"s armed ;ith combat shot!uns< shields and blades< and su''orted
at close ran!e b" &lamethro;ers. The s$uad>s ser!eant is a Decurion< ;ho occu'ies
another (rinci'es team. In the Contubernia II the &inal team are Armi!ers ;hich
consist o& t;o hea." ;ea'on teams< each mannin! a tri'od mounted chain !un.
!uad Le.iona" /ont'5e"nia 333 "oints #
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!e+'"ion 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Le.iona" P"in+ipes 3n$ 1 3 Assa'lt (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Shot.'n 0-12 0 4
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
/o&5at Bla%e 0 3 0 Anti-Pe"sonnel 1
Base Role Size SR SL1 SL2 SL3 Move Move Tpe
!"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n$e"no Ro+,ets 6-36 0 0
3n%i"e+t (i"e2 3n+en%ia"2 Bo&5a"% 3
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Se".eant
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
/ove"
!e$en%e" 2
The 5e!ionar" Contubernia III is the 9unkers combined unit< and it mi=es assault
in&antr" ;ith artiller" that is or!anic to the s$uad. /nce a!ain the (rinci'es in&antr"
teams consist o& si=teen men and ;omen ;ho e=cel at short to medium ran!e combat<
and &a.our assault tactics. As usual standard kit &or the (rinci'es consists o& combat
shot!uns< shields and blades< ;ith close su''ort 'ro.ided b" &lamethro;ers. The
s$uad>s ser!eant is a Decurion< ;ho occu'ies another (rinci'es team. In the
Contubernia III the &inal team is not in&antr" at all< but instead a Draco mobile
artiller" 'lat&orm armed ;ith incendiar" hell&ire rockets to so&ten u' enem" 'ositions
ahead o& the in&antr" assaults.
!uad Alle+ti /ont'5e"nia "oints 7
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
!e+'"ion Alle+ti 3n$ 1 4 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1"ape 1'n 0-12 0 4 Se".eant
/est's 0 4 0 Anti-Mate"iel 2
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
89o-S'it Alle+ti 3n$ 1 4 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1"ape 1'n 0-12 0 4
/est's 0 4 0 Anti-Mate"iel 2
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
89o-S'it Alle+ti 3n$ 1 4 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1"ape 1'n 0-12 0 4
/est's 0 4 0 Anti-Mate"iel 2
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
89o-S'it Alle+ti 3n$ 1 4 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1"ape 1'n 0-12 0 4
/est's 0 4 0 Anti-Mate"iel 2
(la&eth"o#e" 0-6 0 4 3n+en%ia"2 Bo&5a"% 1
The Allecti are the elite< D=o8#uit in&antr" o& the 5e!ion. D=o8#uits are &ormidable
'ieces o& battle&ield 'o;er armour reser.ed &or con.icts that ha.e ser.ed their
sentences< distin!uished themsel.es in battle and remained in the le!ion as &ree men.
Dach Allecti team consists o& &our 'o;er suited indi.iduals< one o& ;hich is led b" a
Decurion. The suits &eature medium ran!e !ra'e !uns that are de.astatin! to
'ersonnel< and close combat anti8armour !lo.es called Cestus. The" are su''orted b"
units in ;hich the !ra'e !uns are re'laced ;ith &lame thro;ers.
!uad Lo"i+atia /ont'5e"ia "oints 89
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
:ptio Lo"i+atia A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
S+o"pion 0-24 0 * 360 Atta+, A"+ Se".eant
!e$en+e /hain 1'ns 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
;enato" A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
S+o"pion 0-24 0 * 360 Atta+, A"+
!e$en+e /hain 1'ns 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
;enato" A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
S+o"pion 0-24 0 * 360 Atta+, A"+
!e$en+e /hain 1'ns 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1:0-4 SL2:4-* SL3:9-12 Move Move Tpe
89a"+h A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n+ine"ato" 0-24 0 6 3n+en%ia"2 360 Atta+, A"+
!e$en+e /hain 1'ns 0-* 4 4 360 Atta+, A"+
The core armoured s$uadron o& the 9unkers is the 5oricatia Contubernia. It consists o&
&our main battle tanks. Three o& these< includin! the /'tio @or ser!eantA are :enators.
The :enator>s turret !un is an e=tremel" 'o;er&ul rotar" !auss !un< based on :iridian
desi!ns< called a #cor'ion and it is e&&ecti.e a!ainst all tar!ets. The su''ort tank is an
D=arch< a !ood mid8ran!e armoured assault element< e$ui''ed ;ith a turret mounted
incinerator cannon that &ires a hi!h8e='losi.e incendiar" round. The .ehicles are
'rotected &rom close assaults b" 'oint de&ence chain !un 'ods.
!uad /a"pentia /ont'5e"nia "oints :
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:ptio /a"pentia Me+h 4 3 (i"e (i"e R)R 9 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Rota" /annon 0-24 0 6 360 Atta+, A"+
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:+to"is (al9 Me+h 4 3 (i"e (i"e R)R 9 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Rota" /annon 0-24 0 6 360 Atta+, A"+
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:+to"is (al9 Me+h 4 3 (i"e (i"e R)R 9 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Rota" /annon 0-24 0 6 360 Atta+, A"+
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:+to"is 3n+en%ia Me+h 4 3 Bo&5a"% Bo&5a"% R)R 9 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0eav (la&eth"o#e" 0-12 0 6
3n+en%ia"2 Bo&5a"% 12 360 Atta+, A"+
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Se".eant
T"oop /a""ie" 4
Repai" 2
T"oop /a""ie" 4
Repai" 2
T"oop /a""ie" 4
Repai" 2
T"oop /a""ie" 4
Repai" 2
Trans'ort &or 'ersonnel in the le!ions comes in the &orm o& the Car'entia. /ctoris
7al= is the standard troo' carr"in! .ehicle and there are three o& these in the s$uadron<
includin! the /'tio. The 7al= @&al= means battle8sc"theA is a tracked .ehicle that can
act as a mobile &irebase and trans'ort &or u' to &our in&antr" &ireteams. 7or de&ence it
has a turret mounted rotar" !auss ;ea'on e&&ecti.e a!ainst all tar!ets u' to medium
ran!e. The su''ort trans'ort built on the same chassis is the /ctoris Incendia< ;ith a
turret8mounted hea." &lamethro;er.
!uad Balliste"ia /ont'5e"nia 3 "oints :
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:ptio !"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n$e"no Ro+,ets 6-36 0 0
3n%i"e+t (i"e2 3n+en%ia"2 Bo&5a"% 3
Se".eant
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n$e"no Ro+,ets 6-36 0 0
3n%i"e+t (i"e2 3n+en%ia"2 Bo&5a"% 3
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n$e"no Ro+,ets 6-36 0 0
3n%i"e+t (i"e2 3n+en%ia"2 Bo&5a"% 3
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!"a+o A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
3n$e"no Ro+,ets 6-36 0 0
3n%i"e+t (i"e2 3n+en%ia"2 Bo&5a"% 3
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
The Ballisteria Contubernia I is the &irst o& t;o artiller" batteries commonl" de'lo"ed
b" 9unkers armies to su''ort in&antr" ad.ances. This Contubernia consists o& &our
Dracos< includin! the one the /'tio rides in. The Draco consists o& a hea."< tracked
.ehicle ;ith an in&erno rocket s"stem mounted in a &i=ed &or;ard 'osition. The
in&erno rockets are used at lon! ran!e to so&ten u' the enem" ;ith a bombardment o&
incendiar" death.
!uad Balliste"ia /ont'5e"nia 33 "oints :
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
:ptio Monito" A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Monito" (iel% 1'n 0-30 0 7 Anti-Mate"iel 2 Se".eant
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Monito" A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Monito" (iel% 1'n 0-30 0 7 Anti-Mate"iel 2
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Monito" A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Monito" (iel% 1'n 0-30 0 7 Anti-Mate"iel 2
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Monito" A"t 4 3 Bo&5a"% Bo&5a"% R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Monito" (iel% 1'n 0-30 0 7 Anti-Mate"iel 2
A'topistol 0-* 1 1 Anti-Pe"sonnel 1
The second o& the 9unkers> core artiller" batteries< the Ballisteria Contuberni II< is
made o& 3onitor mobile !un 'lat&orms led b" an /'tio. The monitor is a sel&8
'ro'elled lon! ran!e anti8armour !un. The ;ea'on is mounted in a &i=ed 'osition on a
li!ht skinned .ehicle. The monitors !un &ires a lar!e calibre round ;ith a sha'ed
char!e and is e=cellent &or takin! out enem" .ehicles at lon! ran!e.
;iridians
:iridians are &rom the 'lanet ;here humans e.ol.ed in the :iridia #olaris s"stem< and
as such are the oldest &action in (an80umanic #'ace. :iridians are the !reat &ree
marketeers o& the Tri'artite Alliance. The" belie.e in the 'o;er o& trade as an en!ine
o& 'ro!ress and cha&e under re!ulations and ta=es le.ied b" :A#A. The :iridian
Assembl" cham'ions inde'endence on the ;hole< thou!h like others< the" ha.e
historicall" sho;n reluctance ;hen it comes to !rantin! inde'endence to colonies
under their direct control.
*istory
In distant anti$uit" the :iridians had an ad.anced industrial societ" on the lush< &ertile
;orld o& :iridia< but their 'ollutin! acti.ities caused catastro'hic !lobal ;armin! that
resulted in the 'lanet &loodin!. D.entuall" the climate stabilised and a ne; ci.ilisation
;as built usin! sustainable and non8'ollutin! technolo!ies. It did not take the
:iridians lon! to rebuild ;hat had been lost< and soon the" ;ere e='lorin! s'ace ;ith
a .ie; to colonisation< dri.en in 'art b" the close call ;ith e=tinction the" had
e='erienced on their 0ome;orld. :iridia ceased to be the sole 'o;er in s'ace
&ollo;in! the #ecession Wars< and the subse$uent rush to colonise the !ala=" b" those
seekin! inde'endence.
Colonies
As mankind s'read throu!h the !ala="< :iridia became the breadbasket o& (an8
0umanic s'ace. Worlds ;ith natural climates that 'roduced su&&icient &ood to su''ort
colonies ;ere &e; and &ar bet;een< so :iridia &ed the !ala=" ;ith its ad.anced< hi!h
"ield a!ricultural techni$ues. :iridias !reat ;ealth lies in a!riculture to this da"< and
because it is the most e&&icient 'roducer< :iridia !ets the 'ick o& ;orlds suitable &or
&ood 'roduction. 9un!le ;orlds to 'roduce biomass &or &uel< &ertiliser and animal &eedS
ocean ;orlds ;ith .ast &isheriesS tem'erate ;orlds ;ith e='ansi.e arable 'lains. #uch
;orlds al;a"s orbit s'ectral class -8stars< so :iridians ha.e de.elo'ed cit" buildin!
techni$ues based on harnessin! solar 'o;er.
Terrain
0ere is a selection o& terrain areas and obCects that are suitable &or battles 'la"ed on
this &actions home coloniesE
5ame 2escription Category C+aracteristics
Road Broad trans'ort routes cut throu!h the
under!ro;th and trees to connect
bio&uel and &ood har.estin! sites to the
solar cities.
/bCect Road
#;am' Broad< shallo; e='anses o& sur&ace
;ater< o&ten o.er!ro;n ;ith ;eeds and
al!ae. The" are use&ul de&ensi.e
/bCect Di&&icult -oin!
7ordable
&eatures that can slo; an enem">s
ad.ance.
Irri!ation
Trench
Irri!ation trenches channel ;ater to
;here its needed on :iridian
settlements< and make the !oin!
di&&icult &or !round units.
/bCect Di&&icult -oin!
7ordable
Cenote Cenotes are stee' sided sinkholes that
o&ten link u' ;ith com'le=<
subterranean ;atercourses
/bCect Im'assable
7ields Basicall" an";here on the battle&ield
not co.ered b" a s'eci&ic &eature counts
as this t"'e o& terrain. It is the &action>s
de&ault terrain t"'e and has no s'ecial
rules.
Area
9un!le Dense< tro'ical rain&orest is t"'ical on
:iridian colonies< ;here the rich
biomass is har.ested &or &uel
Area Di&&icult -oin!
De&ensible
Co.er
Concealment
0ills 0ill" areas surrounded b" Cun!les and
s;am's make ideal sites &or :iridian
a!riculture. The">re also !ood &or
s'ottin! a''roachin! enemies.
Area Dle.ated
A!ricultural
Terraces
A!ricultural terraces are car.ed out in
.alle"s and the sides o& hills to &orm
ele.ated escar'ments that are 'rett"
much im'assable to the &ront.
Area Im'assableO
Dle.ated
Bio Dome Biodomes house the settlers on :iridian
colonies and a!ricultural out'osts. The"
are 're&ab structures co.ered in solar
cells and o&ten ha.e :D7 !arrisons in
contested re!ions.
Area Di&&icult -oin!
Concealment
Co.er
De&ensible
#olar 7arm Ro;s o& lar!e solar8cell units. The"
track the local star across the hea.ens<
ca'turin! its radiation to 'o;er the
solar cities.
Area Di&&icult -oin!
Concealment
Co.er
De&ensible
O/nl" im'assible &rom the &ront< bases can !et u' the sides and back o& the &eature.
Technology
:iridia led the ;a" in de.elo'in! en.ironmentall" sustainable technolo!ies< &ollo;in!
the disaster o& the !reat &lood. This suite o& technolo!ies included !eneticall"
en!ineered 'lant and animal s'ecies &or &ood< &uel< and in some cases mounts< the
de.elo'ment o& the h"dro!en t8cell &or 'o;er< and the ad.anced en!ineerin!
techni$ues o& the solar cities. The" also de.elo'ed the !auss ma!netic &ield
technolo!ies used b" a .ariet" o& ;ea'ons and ci.ilian trans'ort s"stems.
Warfare
The :iridians ha.e a res'ectable si?ed arm" and &leet< and their &orces e=cel at lon!
ran!e ;ar&are and combined arms tactics. /& all the &actions< the :iridians ha.e been
most enthusiastic in ado'tin! the doctrine o& combined arms< borne o& a desire to limit
casualties amon! their o;n troo's. The" do this b" en!a!in! ;ith li!ht !round &orces
that are 're'ared to retreat at an" moment< slo;in! the enem" do;n ;hile close
su''ort and reachback ca'abilit" sur!icall" dismantles it &rom a distance.
!uads
The &ollo;in! section is a list o& all o& the core Ca'tains and #$uads.
!uad /aptains
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
;!( /aptain 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
3nte"%i+t /aptain 3n$ 1 3 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /a"5ine 0-12 4 4
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e#ol$ /aptain A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1: 0-4 SL2: 4-* SL3: 9-12 Move Move Tpe
B"oa%s#o"% A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Re%a+to" /annon 0-30 0 * 360 Atta+, A"+ /aptain 647
/hain 1'n Po%s 0-* 4 4 360 Atta+, A"+
/aptain 627
/ove"
1'e"illa 2
/aptain 627
<'&p T"oope" 7
Sho+, 1
/aptain 637
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
:iridian Ca'tains are reno;ned throu!hout (an80umanic #'ace &or their battle&ield
heroics. It>s all about leadin! &rom the &ront and the :iridian Assembl" &a.ours
indi.iduals ;ho make a !ood im'ression ;ith the &olks back home. In&antr"
homeland de&ence com'anies are usuall" led b" :D7 ca'tains ;ith a -uard o& Al'ha
Team 3arines< and e='editionar" &orces &a.our Interdict Ca'tains. The other arms o&
the ser.ice are led b" Dire;ol& Ca'tains &or 3echanised Com'anies and Broads;ord
Ca'tains &or Tank Com'anies.
!uad Alpha Platoon "oints #
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e#ol$ Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-2 SL2:3-4 SL3:4-6 Move Move Tpe
Snipe" Tea& 3n$ 1 2 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
M-1 Ri$le 0-30 0 3 Anti-Mate"iel 3
M-20 Ri$le 0-24 0 2 Anti-Pe"sonnel 2
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
/ove"
1'e"illa 2
/ove"
1'e"illa 2
/a&o'$la.e
/ove"
Al'ha (latoons are made u' o& men and ;omen &rom the Colonial 3arine Cor's.
There are t;o Al'ha &ireteams to a s$uad< a #ni'er Team and the #er!eant rides u'
&ront aboard a Dire;ol& trans'ort. There are usuall" si= 3arines 'er Al'ha &ireteam<
;ith &i.e indi.iduals armed ;ith !auss ri&les and a hea." !auss ri&le o'erator &or
su''ort. The #ni'er Teams tend to ;ork at a distance &rom the rest o& the s$uad<
&indin! co.ered o.erlook 'ositions to su''ort at lon! ran!e.
!uad B"avo Platoon "oints #
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Bi.$ oot Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /annon 0-24 0 4
360 Atta+, A"+
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
B"avo Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
Bazoo,a 0-24 0 4 Anti-Mate"iel 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
B"avo Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
Bazoo,a 0-24 0 4 Anti-Mate"iel 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-2 SL2:3-4 SL3:4-6 Move Move Tpe
Snipe" Tea& 3n$ 1 2 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
M-1 Ri$le 0-30 0 4 Anti-Mate"iel 3
M-20 Ri$le 0-24 0 3 Anti-Pe"sonnel 2
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
/ove"
1'e"illa 2
/ove"
1'e"illa 2
/a&o'$la.e
/ove"
Bra.o (latoons are the hea." su''ort in&antr" o& the Colonial 3arine Cor's. There
are t;o Bra.o &ireteams to a s$uad< a #ni'er Team and the #er!eant a Bi!&oot
trans'ort this time. 9ust like the Al'ha Team there are &i.e indi.iduals armed ;ith
!auss ri&les< but su''ort comes in the &orm o& a ba?ooka< ;hich is 'otent a!ainst
enem" .ehicles and hard 'oints. The #ni'er Teams a!ain 'ro.ide the lon! ran!e
co.er.
!uad ;!( "oints 7
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
;!( Se".eant 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Alpha Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
0eav 1a'ss Ri$le 0-20 0 4
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
B"avo Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
Bazoo,a 0-24 0 4 Anti-Mate"iel 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
B"avo Tea& 3n$ 1 3 (i"e (i"e R)R 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss Ri$le 0-1* 0 4
Bazoo,a 0-24 0 4 Anti-Mate"iel 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
/o&&an% 1
/ove"
1'e"illa 2
/ove"
1'e"illa 2
/ove"
1'e"illa 2
/ove"
1'e"illa 2
:D7 stands &or :iridian De&ence 7orce< ;hich are the in&antr" men and ;omen
tasked ;ith !arrisonin! :iridian interests and colonies. Dach :D7 'latoon consist o&
t;o Al'ha Teams and T;o Bra.o Teams armed and e$ui''ed in e=actl" the same
manner as their Colonial 3arine Counter'arts. The #er!eant al;a"s runs ;ith the &irst
Al'ha Team in the 'latoon.
!uad 3nte"%i+t S='a% "oints 7
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
3nte"%i+t Se".eant 3n$ 1 3 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /a"5ine 0-12 4 4
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
3nte"%i+t Ma"ines 3n$ 1 3 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /a"5ine 0-12 4 4
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
3nte"%i+t Ma"ines 3n$ 1 3 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /a"5ine 0-12 4 4
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
3nte"%i+t Ma"ines 3n$ 1 3 An An An 3 (oot
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /a"5ine 0-12 4 4
/o&&an% 1
<'&p T"oope" 7
Sho+, 1
<'&p T"oope" 7
Sho+, 1
<'&p T"oope" 7
Sho+, 1
<'&p T"oope" 7
Sho+, 1
Interdict 3arines are :iridias elite stormtroo'ers. A 'latoon o& them consists o& &our
teams o& &our< the &irst o& ;hihc contains the #er!eant. Interdict 3arines are e$ui''ed
;ith !auss carbines< con&i!ured to be deadl" at close $uarters< and the" are hi!hl"
trained in hand8to8hand combat. The" ;ear 'o;er armour that is Cum' ca'able and in
battle the" are de'lo"ed as a &ast strike element.
!uad Tan, S='a%"on "oints 89
Base Role Size SR SL1: 0-4 SL2: 4-* SL3: 9-12 Move Move Tpe
Tan, Se".eant A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Re%a+to" /annon 0-30 0 * 360 Atta+, A"+ /o&&an% 1
/hain 1'n Po%s 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1: 0-4 SL2: 4-* SL3: 9-12 Move Move Tpe
B"oa%s#o"% A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Re%a+to" /annon 0-30 0 * 360 Atta+, A"+
/hain 1'n Po%s 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1: 0-4 SL2: 4-* SL3: 9-12 Move Move Tpe
B"oa%s#o"% A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
Re%a+to" /annon 0-30 0 * 360 Atta+, A"+
/hain 1'n Po%s 0-* 4 4 360 Atta+, A"+
Base Role Size SR SL1: 0-4 SL2: 4-* SL3: 9-12 Move Move Tpe
Bla%e A"&o'" 4 4 (i"e (i"e R)R 7 T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
89+ali5'" 1'n 0-36 0 6 360 Atta+, A"+2 Anti-Mate"iel 2
/hain 1'n Po%s 0-* 4 4 360 Atta+, A"+
A :iridian Tank #$uadron is com'rised o& three Broads;ord Tanks< one o& ;hich is
the #er!eant and a Blade Tank in su''ort. The Broads;ord is :iridias main battle
tank. It is a tracked< hea." tank that can en!a!e all tar!ets at u' to lon! ran!e ;ith its
main ;ea'on< the redactor cannon. The redactor cannon is a massi.e< rotar" barrelled
!auss ;ea'on. The Broads;ord bristles ;ith inde'endentl" tar!etin! chain !un 'oints
all around the hull to 'rotect it &rom close assaults. The Blade is :iridias lon! ran!e
tank killer. It has the same chassis desi!n as the Broads;ord< but the turret houses a
lar!e< hi!hl" ad.anced !auss ;ea'on called an D=calibur -un< ;hich &ires a dart o&
&erroma!netic material that becomes molten ;ithin nanoseconds o& lea.in! the barrel.
!uad T"anspo"t S='a%"on "oints :
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e# ol$ Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e#ol$ A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
!i"e#ol$ A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1:0-3 SL2:4-6 SL3:7-9 Move Move Tpe
Bi.$oot A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
1a'ss /annon 0-24 0 4
360 Atta+, A"+
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
T"oop /a""ie" 3
Me%i+ 3
Repai" 2
T"oop /a""ie" 3
Me%i+ 3
Repai" 2
T"oop /a""ie" 3
Me%i+ 3
Repai" 2
:iridian Trans'ort #$uadrons consist o& three Dire;ol.es< one o& ;hich is the 'latoon
leader< and a Bi!&oot in su''ort. The Dire;ol& armoured 'ersonnel carrier is the
standard troo' trans'ort &or :iridian &ireteams. It is ca'able o& trans'ortin! u' to three
o& them at a time. It has t;in8linked 03-s in the turret< e&&ecti.e to mid8ran!e and
de.astatin! to enem" 'ersonnel. The Bi!&oot &eatures the same chassis desi!n as the
Dire;ol&< but its combat role is actuall" more !eneral. The Bi!&oots turret ;ea'on is
a !auss cannon that is e&&ecti.e at mid8ran!e and can success&ull" en!a!e all tar!ets.
The Bi!&oot< and the Dire;ol& too &or that matter are de'lo"ed as rescue .ehicles< able
to !et in $uickl"< the cre; can administer medical attention or carr" out re'airs< and
then !et out a!ain.
!uad Spa"tan Batte" "oints :
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
!i"e# ol$ Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
Spa"tan A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0o#itze" 6-24 0 6 Bo&5a"% 22 3n%i"e+t (i"e
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
Spa"tan A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0o#itze" 6-24 0 6 Bo&5a"% 22 3n%i"e+t (i"e
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
Spa"tan A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0o#itze" 6-24 0 6 Bo&5a"% 22 3n%i"e+t (i"e
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
The #'artan Batter" is the &irst o& t;o artiller" batteries commonl" de'lo"ed b"
:iridian Assembl" &orces. It consists o& three #'artan mobile !uns and a Dire;ol&
(latoon 5eader. The #'artan is :iridias standard mobile artiller" 'iece. It consists o&
an armoured< tracked .ehicle ;ith a &or;ard mounted ho;it?er. The ;ea'on is
e&&ecti.e at deli.erin! close su''ort or breakin! u' the enem"s &ormation at medium
ran!e< and it can be &ired indirectl".
!uad 0oplite Batte" "oints :
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
!i"e#ol$ Platoon Lea%e"
A"&o'" 4 3 (i"e (i"e R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
0M1 0-24 0 4
360 Atta+, A"+2 Anti-Pe"sonnel 3
1a'ss Pistol 0-* 2 2
/o&5at Bla%e 0 2 0 Anti-Pe"sonnel 1
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
0oplite A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
T"iple -ha&&e 6-36 0 0
Bo&5a"% 32 3n%i"e+t (i"e2 3n%epen%ent Ta".ettin.
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
0oplite A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
T"iple -ha&&e 6-36 0 0
Bo&5a"% 32 3n%i"e+t (i"e2 3n%epen%ent Ta".ettin.
1a'ss Pistol 0-* 2 2
Base Role Size SR SL1: 0-3 SL2: 4-6 SL3: 7-9 Move Move Tpe
0oplite A"t 4 3 Bo&5a"% Bo&5a"% R)R * T"a+,
-eapon Ran.e // R/ -eapon R'les Spe+ial R'les
T"iple -ha&&e 6-36 0 0
Bo&5a"% 32 3n%i"e+t (i"e2 3n%epen%ent Ta".ettin.
1a'ss Pistol 0-* 2 2
/o&&an% 1
T"oop /a""ie" 3
Me%i+ 3 Repai" 2
The 0o'lite Batter" is the second o& :iridia>s core artiller" batteries. It consists o&
three 0o'lite mobile mortars and a Dire;ol& (latoon 5eader. The 0o'lite is the
:iridians s'ecialist artiller" 'iece. It consists o& an armoured< tracked .ehicle ;ith
three inde'endentl" tar!etin! mortars mounted on it. The !unner" cre; can su''ress
multi'le tar!ets at u' to medium ran!e or the" can concentrate the 'attern on a sin!le<
un&ortunate enem".