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Character Sheet

Player Name

Jim Zala'bim 7 Assassin 10,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Changeling Medium 27 Male 5'7" 150 lbs. Evil
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
7 Initiative 4 3 21 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 13 6 2 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

8 STR
Strength
-1 2 17 FORT 13 1 1 2 24 Passive Insight 10 + 14
CONDITIONAL BONUSES
13 CON
Constitution
1 4 15 Passive Perception 10 + 5
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 DEX 4 7 19
Dexterity REF 13 4 2
BASIC ATTACKS
10 INT
Intelligence
0 3 CONDITIONAL BONUSES ATTACK DEFENSE WEAPON OR POWER DAMAGE

7 vs AC Magic Ki Focused Longsword +21d8+3


10 +

14 WIS
Wisdom
2 5 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
5 vs AC Longsword 1d8+1
20 WILL 13 3 1 2 1
17 CHA
Charisma
3 6 CONDITIONAL BONUSES
7 vs AC Magic Ki Focused Whip +2 1d4+2

5 vs AC Whip 1d4
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES ACTION POINTS
BLOODIED SURGE VALUE SURGES/DAY
Action Points 0
1
1
2
FEATS
47 23 11 7 2 3
Two-Weapon Fighting - +1 damage while holding a melee
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES weapon in each hand

RACE FEATURES Hidden Insight - If you're hidden, creatures aren't aware of


Change Shape - Use changeling disguise as an at-will power your shrouds
SECOND WIND 1/ENCOUNTER USED Mental Defense - +1 to Will Weapon Proficiency (Whip) - Gain proficiency with the
TEMPORARY HIT POINTS
Shapechanger - You have the shapechanger quality. Whip.
Changeling Trick - You have the changeling trick power. Weapon Focus (Heavy Blade) - Gain +1 damage per tier
DEATH SAVING THROW FAILURES
SAVING THROW MODS with Heavy Blades.

RESISTANCES

CURRENT CONDITIONS AND EFFECTS

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Assassin's Shroud - Gain the assassin's shroud power
12 Acrobatics DEX 7 5 Guild Training - Choose a training method.
3 Arcana INT 3 0 n/a Night Stalker - Deal cha mod bonus damage against

2 Athletics STR 2 0 targets that are adjacent to no enemies.

13 6 5 n/a 2 Shade Form - Gain the shade form power.


Bluff CHA
Shadow Step - Gain the shadow step power.
6 Diplomacy CHA 6 0 n/a

5 Dungeoneering WIS 5 0 n/a

4 Endurance CON 4 0

5 Heal WIS 5 0 n/a

3 History INT 3 0 n/a

14 Insight WIS 5 5 n/a 4

6 Intimidate CHA 6 0 n/a

5 Nature WIS 5 0 n/a

5 Perception WIS 5 0 n/a

3 Religion INT 3 0 n/a

7 5
LANGUAGES KNOWN
12 Stealth DEX
Common
6 Streetwise CHA 6 0 n/a

12 Thievery DEX 7 5

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Changeling Disguise
WEAPON
Assassin's Shroud
WEAPON
Shadow Step
WEAPON
Inescapable Blade
ARMOR
Shadow Storm Repulsion Leather Armor +2 (E)
ARMS
Twilight Assassin Attack
FEET
ENCOUNTER POWERS
HANDS
Changeling Trick
HEAD
Shade Form
NECK
Gloom Thief Gloaming Shroud +2 (E)
RING
Army of the Night
RING
Echoing Threat
WAIST PERSONALITY TRAITS

Magic Ki Focus +2 (Ki Focus) (E)


DAILY POWERS
Targeted for Death Potion of Healing (heroic tier) () (2)
Twilight Assassin Escape Tattoo (heroic tier) (Tattoo) (E)

MANNERISMS AND APPEARANCE

UTILITY POWERS
Cloak of Shades

Darting Shadow

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Sharn
Paragon (11-20) Milestone / / /
Although part of the nation of Breland, Sharn is a society in
Epic (21-30) Milestone / / / its own right. People and cultures of nearly every imaginable
sort are brought together there. They talk, they do business,
OTHER EQUIPMENT RITUALS / ALCHEMY they travel together, they pass one another on the street,
Longsword (E) and the result is a true melting pot, perhaps the only one in
all the Five Nations. Members of monstrous or disfavored
Adventurer's Kit
races who aren't welcomed in Sharn's towers can find a place
Whip (E) in the shadows deep beneath the lofty spires and floating

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 10 pp; 39 gp
Stored money:
Encumbrance: 54 / 80

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CHARACTER NAME
Second Wind
Jim Zala'bim
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Changeling Assassin 7
ACTION RANGE

HP AC vs Self
8 STR
ATTACK DEFENSE TARGET
21
47 13 CON Effect: You spend a healing surge and regain 11
Fort hit points. You gain a +2 bonus to all defenses
Spd 19 DEX until the start of your next turn.
17
6 10 INT
Ref
Init 14 WIS 19
+7 17 CHA Will
20
ADDITIONAL EFFECTS

Passive Passive
24 Insight 15 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Changeling Disguise Assassin's Shroud Shadow Step


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Polymorph Shadow Shadow, Teleportation

Minor Personal Free Close burst 10 Move Personal


10
ACTION RANGE ACTION RANGE ACTION RANGE
vs vs One enemy you can see in burst vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You subject the target to your shroud. If any of your shrouds are
Effect: You alter your physical form to take on the Requirement: You must be adjacent to a
already on the target, you subject it to an additional shroud, up to a
appearance of any Medium humanoid. You retain maximum of four. The shrouds last until you use this power against a creature.
different enemy or until the end of the encounter.
your statistics in your new form, and your Effect: You teleport 3 squares to a square
Before you make an attack roll against the target, you choose to invoke
clothing, armor, and possessions do not change. either all your shrouds on it or none of them. If you invoke your shrouds, adjacent to a different creature.
the attack deals 1d6 damage per shroud, minus one shroud if the attack
The new form lasts until you change form again. Level 11: Teleport 4 squares.
misses, and all your shrouds then vanish from the target. This damage roll
Any creature that attempts to see through your never benefits from bonuses to damage rolls, and is in addition to the Level 21: Teleport 5 squares.
attack's damage, if any.
ruse makes an Insight check opposed by your
Level 11: 1d6 + 3 damage per shroud.
Bluff check, and you gain a +5 bonus to your Level 21: 1d6 + 6 damage per shroud.
check. Special: You can use this power only on your turn and only once per turn.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * EPG Assassin Dragon 379 Assassin Dragon 379

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Inescapable Blade Shadow Storm Twilight Assassin Attack


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Shadow, Weapon Shadow, Weapon Conjuration, Implement, Shadow

Standard * Melee weapon +2 reach Standard * Melee weapon Minor * Melee 1


ACTION RANGE ACTION RANGE ACTION RANGE
12 vs AC One creature 12 vs AC One creature 9 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Dexterity vs. AC. The attack ignores cover Attack: Dexterity vs. AC Attack: Dexterity vs. Reflex
and superior cover. Hit: 1[W] + Dexterity modifier (+4) damage, plus 1 Hit: 3 damage, or 6 damage if the secondary
damage for each creature adjacent to the target.
Hit: 1[W] damage. target is your assassin's shroud target.
Level 21: 2[W] + Dexterity modifier (+4) damage, plus
Level 21: 2[W] damage. Requirement: The power Twilight Assassin must
2 damage for each creature adjacent to the target.
be active in order to use this power.
Magic Ki Focused Longsword +2: +12 attack, 1d8 Magic Ki Focused Longsword +2: +12 attack, 1d8+8
+4 damage damage Magic Ki Focus +2: +9 attack, 3+0 damage
Magic Ki Focused Whip +2: +12 attack, 1d4+3 Magic Ki Focused Whip +2: +12 attack, 1d4+7 damage
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your
enemies - Night Stalker. enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Assassin 1 Dragon 379 Assassin 1 Dragon 379 * Dragon 379

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Jim Zala'bim Page 3


Changeling Trick Shade Form Gloom Thief
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Shadow Shadow, Weapon

Minor * Melee 1 Minor Personal Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs One creature vs 12 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You make a Bluff check opposed by the Effect: You assume a shadowy form that lasts Attack: Dexterity vs. AC
target's passive Insight. If your check succeeds, until you make an attack roll or until the end of Hit: 2[W] + Dexterity modifier (+4) damage. Until
you gain combat advantage against the target your next turn. While in this form, you are the end of your next turn, you are invisible while
until the end of your next turn. insubstantial, and you gain vulnerable 5 radiant. In within 2 squares of the target.
addition, you can make Stealth checks to become
hidden if you have any cover or concealment, and Magic Ki Focused Longsword +2: +12 attack, 2d8
you can use cover granted by your allies both to +8 damage
become hidden and to remain hidden. Magic Ki Focused Whip +2: +12 attack, 2d4+7
Sustain Minor: The form persists. damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+3 to damage rolls if the target is adjacent to none of your


enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Racial Power * EPG Assassin Dragon 379 Assassin 1 Dragon 379

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Army of the Night Echoing Threat Targeted for Death


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Fear, Illusion, Shadow, Weapon Implement, Psychic, Shadow, Teleportation Cold, Implement, Shadow

Standard * Melee weapon Standard 10 Ranged 10 Standard 5 Ranged 5


ACTION RANGE ACTION RANGE ACTION RANGE
12 vs Will One creature 9 vs Will One creature 9 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Dexterity vs. Will Attack: Dexterity vs. Will Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier (+4) damage. Until the end Hit: 1d10 + Dexterity modifier (+4) psychic damage. At the end of
its next turn, the target takes 10 psychic damage if any creatures
Hit: 3d8 + Dexterity modifier (+4) cold damage.
of your next turn, the target makes a melee basic attack as
are within 2 squares of it. Miss: Half damage.
an opportunity action against any enemy that ends its turn
Night Stalker: During your next turn, you can teleport a Effect: Until the end of the encounter, whenever
adjacent to the target.
number of squares equal to your Charisma modifier (+3) as a
Night Stalker: The target makes the attack with a power minor action. You must end the teleportation closer to the target.
you use assassin's shroud against the target, you
bonus to attack rolls equal to your Charisma modifier (+3). subject it to two shrouds instead of one.
Magic Ki Focused Longsword +2: +9 attack, 1d10+8 damage
Magic Ki Focused Longsword +2: +12 attack, 1d8+8 Longsword: +7 attack, 1d10+6 damage
Magic Ki Focus +2: +9 attack, 3d8+7 damage
damage Magic Ki Focus +2: +9 attack, 1d10+7 damage
Magic Ki Focused Whip +2: +12 attack, 1d4+7 damage Magic Ki Focused Whip +2: +9 attack, 1d10+7 damage
Whip: +7 attack, 1d10+5 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your
enemies - Night Stalker. enemies - Night Stalker. enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Assassin 3 Dragon 379 Assassin 7 Dragon 379 Assassin 1 Dragon 379

ENCOUNTER POWER ® ENCOUNTER POWER ® DAILY POWER ®

Twilight Assassin Cloak of Shades Darting Shadow


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Conjuration, Implement, Shadow Shadow Shadow

Standard 5 Ranged 5 Minor Personal Move Personal


ACTION RANGE ACTION RANGE ACTION RANGE
9 vs Reflex One creature AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY

ATTACK DEFENSE TARGET Effect: Until the end of your next turn, you gain Requirement: You must be hidden.
Hit: 2d8 + Dexterity modifier (+4) damage. concealment against all creatures and are invisible Effect: You move your speed. You remain hidden
Effect: You conjure a shadowy duplicate of yourself in an
to creatures that are more than 5 squares away from each enemy against which you have cover,
unoccupied square adjacent to the primary target. The
duplicate occupies its space, and it lasts until the end of the from you. superior cover, concealment, or total concealment
encounter. Whenever you use a move action, you can also at the end of the movement.
move the duplicate 5 squares. You can flank enemies with the
duplicate, but your allies cannot. Until the duplicate vanishes,
it can use the Twilight Assassin Attack power.

Magic Ki Focused Longsword +2: +9 attack, 2d8+8 damage


Magic Ki Focus +2: +9 attack, 2d8+7 damage
Magic Ki Focused Whip +2: +9 attack, 2d8+7 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+3 to damage rolls if the target is adjacent to none of your


enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Assassin 5 Dragon 379 Assassin 2 Dragon 379 Assassin 6 Dragon 379

DAILY POWER ® UTILITY POWER ® UTILITY POWER ®

Jim Zala'bim Page 4


Magic Ki Focus +2 Repulsion Leather Armor +2 Gloaming Shroud +2

2 - - 1 1
DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 attack rolls and damage rolls 6 +2d6 damage +2 AC 7 Armor +2 Fortitude, Reflex, and Will 8 Neck Slot Item
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES

Gain an item bonus to Stealth checks in dim light


or darkness equal to the shroud's enhancement
bonus.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Requirement: Must be able to use Ki Focuses as Power (Daily): Minor Action. Whenever an enemy Power (Daily • Zone): Minor Action. Create a
an implement. moves into an adjacent square, you can push that zone of dim light (close burst 10) that lasts until
enemy 1 square as an immediate reaction. This the end of the encounter. Bright light created or
power lasts until the end of the encounter. brought into the zone is reduced to dim light
while within the zone.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Ki Focus 0 1800 Dragon 379 Body 15 2600 PH Neck 0 3400 AV

MAGIC WEAPON ® MAGIC ITEM ® MAGIC ITEM ®

Potion of Healing (heroic tier) Escape Tattoo (heroic tier)

2 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

5 Potion 3 Wondrous Item


ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES

When a nonminion enemy scores a critical hit


against you and deals damage, you can teleport 3
squares as a free action.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Power (Consumable • Healing): Minor Action.


Drink this potion and spend a healing surge.
Instead of the hit points you would normally
regain, you regain 10 hit points.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 50 PH Tattoo 0 680 AV2

MAGIC ITEM ® MAGIC ITEM ®

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