Player Name
8 STR
Strength
-1 2 17 FORT 13 1 1 2 24 Passive Insight 10 + 14
CONDITIONAL BONUSES
13 CON
Constitution
1 4 15 Passive Perception 10 + 5
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
19 DEX 4 7 19
Dexterity REF 13 4 2
BASIC ATTACKS
10 INT
Intelligence
0 3 CONDITIONAL BONUSES ATTACK DEFENSE WEAPON OR POWER DAMAGE
14 WIS
Wisdom
2 5 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
5 vs AC Longsword 1d8+1
20 WILL 13 3 1 2 1
17 CHA
Charisma
3 6 CONDITIONAL BONUSES
7 vs AC Magic Ki Focused Whip +2 1d4+2
5 vs AC Whip 1d4
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES ACTION POINTS
BLOODIED SURGE VALUE SURGES/DAY
Action Points 0
1
1
2
FEATS
47 23 11 7 2 3
Two-Weapon Fighting - +1 damage while holding a melee
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES weapon in each hand
RESISTANCES
4 Endurance CON 4 0
7 5
LANGUAGES KNOWN
12 Stealth DEX
Common
6 Streetwise CHA 6 0 n/a
12 Thievery DEX 7 5
UTILITY POWERS
Cloak of Shades
Darting Shadow
HP AC vs Self
8 STR
ATTACK DEFENSE TARGET
21
47 13 CON Effect: You spend a healing surge and regain 11
Fort hit points. You gain a +2 bonus to all defenses
Spd 19 DEX until the start of your next turn.
17
6 10 INT
Ref
Init 14 WIS 19
+7 17 CHA Will
20
ADDITIONAL EFFECTS
Passive Passive
24 Insight 15 Perception
+3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your
enemies - Night Stalker. enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Assassin 1 Dragon 379 Assassin 1 Dragon 379 * Dragon 379
+3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your +3 to damage rolls if the target is adjacent to none of your
enemies - Night Stalker. enemies - Night Stalker. enemies - Night Stalker.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Assassin 3 Dragon 379 Assassin 7 Dragon 379 Assassin 1 Dragon 379
ATTACK DEFENSE TARGET Effect: Until the end of your next turn, you gain Requirement: You must be hidden.
Hit: 2d8 + Dexterity modifier (+4) damage. concealment against all creatures and are invisible Effect: You move your speed. You remain hidden
Effect: You conjure a shadowy duplicate of yourself in an
to creatures that are more than 5 squares away from each enemy against which you have cover,
unoccupied square adjacent to the primary target. The
duplicate occupies its space, and it lasts until the end of the from you. superior cover, concealment, or total concealment
encounter. Whenever you use a move action, you can also at the end of the movement.
move the duplicate 5 squares. You can flank enemies with the
duplicate, but your allies cannot. Until the duplicate vanishes,
it can use the Twilight Assassin Attack power.
2 - - 1 1
DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
+2 attack rolls and damage rolls 6 +2d6 damage +2 AC 7 Armor +2 Fortitude, Reflex, and Will 8 Neck Slot Item
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES
Requirement: Must be able to use Ki Focuses as Power (Daily): Minor Action. Whenever an enemy Power (Daily • Zone): Minor Action. Create a
an implement. moves into an adjacent square, you can push that zone of dim light (close burst 10) that lasts until
enemy 1 square as an immediate reaction. This the end of the encounter. Bright light created or
power lasts until the end of the encounter. brought into the zone is reduced to dim light
while within the zone.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Ki Focus 0 1800 Dragon 379 Body 15 2600 PH Neck 0 3400 AV
2 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 50 PH Tattoo 0 680 AV2