Jack Erb North Hall 3018 Office Hours: T 2:00-3:00, Th 11:00-12:00 Email: erb@econ.ucsb.edu Class Webpage: http://econ.ucsb.edu/~erb/Econ171.htm Course Meeting Time: T/Th 5:00 6:15; NH 1006 Course Objectives: Game Theory is a misnomer for Multi-person Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and communication (both explicit and tacit). Game theory has applications in several fields, such as economics, politics, law, biology, and computer science. In this course, I will introduce the basic tools of game theoretic analysis, including both static and dynamic games under complete and incomplete information. In the process, I will outline some of the many applications of game theory, primarily in economics and political science. Course Prerequisites: Game theory has evolved as a branch of mathematics and, therefore, is quite technical. In this course, emphasis will be placed on concepts and problem solving, and I will try to keep the math to a minimum. However, students should be familiar with basic probability theory (random numbers, expected values, etc.) and calculus (differentiation and integration). Math 3A and B and PStat 5E should be sufficient technical training, but more importantly, students should be used to thinking mathematically. In addition, students should have completed courses in intermediate microeconomic and macroeconomic theory. Course Requirements: Students will be graded on two midterms (20%), a group project (30%), and a final examination (30%). The final exam will be comprehensive. The group project will be handed in on the final day of class (3/11). Details for the group project will be given at a later date. In addition, students may be occasionally asked to participate in in-class games/quizzes. Your score on these quizzes will be extra credit (normalized to a maximum of 5%) and will count toward your final grade AFTER the cutoff for letter grades has been determined. Homework problems will be given, but will not be collected or graded. These assignments are meant to give you practice solving problems on your own, as well as give you exposure to the types of problems you may see on the midterms and final. Course Textbook: Game Theory for Applied Economists, by Robert Gibbons Optional Text: Strategy: An Introduction to Game Theory, by Joel Watson Economics 171 Tentative Course Outline Winter 2010 Week Date Topic Reading 1 1/5 T Introduction, Normal Form Games Gibbons 1.1.A 1/7 Th Payoffs: Rational Choice Under Uncertainty, Expected Utility Theory, Risk Aversion 2 1/12 T Strategies, Iterated Elim. Of Dominated Strategies, Nash Equilibrium Gibbons 1.1.B-C 1/14 Th Cournot and Bertrand Duopoly Models Gibbons 1.2.A-B 3 1/19 T Mixed Strategies and Existence of Nash Equilibrium Gibbons 1.3 1/21 Th Applications, Problems and Examples 4 1/26 T Dynamic Games, Extensive Form Representation, Backward Induction Stackelberg Model Gibbons 2.1.A-B, 2.4.A 1/28 Th Games with Complete but Imperfect Info., Subgames, Subgame Perfect Nash Equil. Gibbons 2.2.A, 2.4.B 5 2/2 T Repeated Games and Infinitely Repeated Games Gibbons 2.3.A-C 2/4 Th Catch-up / Review Day 6 2/9 T Midterm 1 2/11 Th Static Games of Incomplete Information, Bayesian Games and Bayes Nash Equil., Normal Form Gibbons 3.1.B-C 7 2/16 T Examples and Applications: Cournot Under Asymmetric Information, Auctions Gibbons 3.1.A, 3.2.A-C 2/18 Th Dynamic Games of Incomplete Info. Perfect Bayes Equil. Gibbons 4.1, 4.4 8 2/22 T Catch-up / Review Day 2/24 Th Midterm 2 9 3/2 T Signaling Games 1 Gibbons 4.2 3/4 Th Signaling Games 2 10 3/9 T TBD 3/11 Th TBD Final Exam 3/18 Th NH 1006; 7:30 10:30