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Lanterna!

Supplement for
Spanish Fury, Sail! 1
Lanterna!
A supplement for Spanish Fury, Sail!
It was inevitable that Sail! would eventually move from the Atlantic to the
Mediterranean. The scope for shipboard action is even greater there, with
more antagonists spending more time at sea with more ships! We felt that
the gunnery emphasis of Sail! and the rudimentary boarding rules would
not do for simulating galley warfare however, so we have included new rules
and counters for this supplement.
New rules
I !oarding actions " #asting $%
II &amming
III Sprinting, Towing " !ac'ing Water
I( )unnery Modi*ers " Soldier #asualties
( +ew Weather
(I +ew Ships and +avies
(II Scenario
I) Boarding Actions
)eneral,
-ach Ship begins an engagement with a Soldiers counter placed behind it
based on the scenario being played. The Soldiers number shown on the Ship
card is now only used to show Capacity .in strength points, not the actual
numbers of Soldiers available. -ach card now also shows the Soldiers
#ompliment that is the number and type of soldiers carried on the ship as a
default if the battle is not based on a published scenario. +ote that #apacity
does not apply in boarding actions/ a ship with a capacity of 0 could have a
do1en soldiers from opposing sides on it, representing the *repower of the
soldiers from their own ships as well as those physically on the enemy ship.
After a boarding action victorious troops must respect the capacity of a
ship, with the over2ow getting bac' on their ships. +ote that capacity is
una%ected by damage.
.+ote, 3nli'e SF:Sail!, In Lanterna! the #apacity of a ship does not
decrease as the ship is damaged/ it always remains the *rst number on the
4Soldiers5 line of the card. Also, soldier casualties are handled under a
di%erent system in Lanterna!- the decreasing Soldier numbers on the cards
are only provided if the players should wish to use them under the SF: Sail!
&ules alone.
+ew Soldier Types,
Lanterna! Supplement for
Spanish Fury, Sail! 2
Common Soldiers these represent the bul' of most 2eet6s soldiers, armed
with bows in Tur'ish7Algerian 2eets, and Ar8uebus for #hristian 2eets.
!lite Soldiers "Spaniards, #anissaries, and $ospitalers) seasoned
*ghting troops with advanced weapons, training and higher ferocity.
Much more e%ective in boarding actions. Soldiers counters come in
various denominations and can be made into 4change5 at any time.
Transfers from Ships,
Ships may transfer soldiers between them any time they are hove/to and in
contact. The transfer ta'es a full turn, and neither ship may move while this
is ta'ing place. Soldiers may be e9changed between ships in any manner
with the only restriction being capacity, which may not be e9ceeded at any
time. All transfers ta'e place immediately before any boarding actions are
resolved. Transfers may occur between ships with ongoing boarding actions
occurring .reinforcing. +o troops may ever leave a ship involved in a
boarding action, from either side.
!oarding,
The procedure for initiating a boarding action remains the same as in the
standard Sail! rules, but its resolution and mechanics change as per the
rules below,
a $rder of &esolution,
Soldiers may board an enemy ship by transferring soldiers onto it as per the
rules above, e9cept that they need not have been stationary and in contact
with the enemy ship, but may have :ust rammed or grappled them.
Transfers for !oarding actions are resolved one ship at a time. The player
with the advantage chooses the *rst ship on which an action is to be
resolved, then alternating with his opponent as each action is resolved until
none remain.
Special Note%
All )alleys e9cept the )alleass are classi*ed as having ;ower #astles, which
a%ects !oarding. <urther, because of their lower sides, galleys are
successfully grappled on a roll of =>.
b Mechanics of &esolution
In new boarding actions, the grappling .or ramming ship places as many
Soldiers as they choose from those available on the attac'ing ship. In
actions that are ongoing, Soldiers are transferred before any actions are
resolved .players alternating. !oth players then total the number of troops
Lanterna! Supplement for
Spanish Fury, Sail! 3
available. If the ma:ority of a side6s Soldiers involved in an action are either
Spaniards, ?anissaries, or @ospitalers, add ABC to that player6s total. If the
defenders are on a sailing ship or )alleass and are boarded by an enemy
from a galley of any si1e, they add ABC to their total. The totals are
compared and a ratio found. &oll Dd= on the table below,
Boarding Action &a'le
Eie
&oll
F/F G/D D/F G/F>
D/G ;/ABC ;/ABC ;7S/
ABC
;7S/
ABC
0/A ;/ABC ;7S/
ABC
#ont. S/ABC
= ;7S/
ABC
#ont. S/ABC S/ABC
H #ont. S/ABC S/ABC S/ABC
I ;7S/
ABC
S/ABC S/ABC S/ABC
J/FF S/ABC S/ABC S/ABC S/Eest
FD S/ABC S/Eest. S/Eest. S/Eest
Add .or subtract one if an $%icer is present in the action
!(A)*L!% A Spanish ;anterna grapples a Tur'ish )alley, which has two
)alliots in contact with it this turn. There are = Spaniard and D #ommon
soldier strength points on board. The Tur's have A common soldiers on
board. The Spanish player sends all of his troops over. This gives him a total
I, plus ABC for the ma:ority Spaniards, for FD total. The ratio is D,F .FD,A.
They roll a H, causing an S/ABC .smaller force ABC. The Tur's lose three
strength points. +e9t turn both ships are loc'ed in combat. ?ust before the
action is resolved the Tur's move a total of D ?anissaries and D #ommon
Soldiers over. The Spanish player still has a FD total, while the Tur's have =
.D ?anissaries, 0 #ommon Soldiers, no >ABC for ?anissaries. They roll Dd
and get a FD! The Tur's are totally destroyed, and the Spanish ta'e the
ship. +e9t turn, the )alliots .which are empty of Soldiers must #ast $%
before they are captured by the Spanish.
c (acated ships
Any ship without soldiers aboard grappled to an enemy ship that has :ust
destroyed all of its opponents may be immediately boarded and captured by
Lanterna! Supplement for
Spanish Fury, Sail! 4
the victorious soldiers. At least one strength point must be moved onto the
ship to capture it. In the above e9ample, the Spanish would not be able to
capture the two )alliots because they were not grappled.
d #asting $%,
A ship that was ad:acent to a friendly ship transferring troops last turn may
continue moving normally. A ship that has been grappled and captured may
not move any all during play, and will drift. A friendly ship grappled to it
must spend one turn #asting $% before it may move normally. <lip the
grappled counter over to signify this during the turn.
II) +amming
)eneral,
While ships of this period were not built for ramming as in ancient times,
captains would often engage in ramming to smash enemy oars and to
enable his boarding parties to attack a disorganized foe.
&amming is handled in the same way as a collision, e9cept that the handling
number of the ramming ship is added to the Dd= roll, not subtracted, and a
total of H> is re8uired to succeed. Add 0 to the roll if the target is stationary
or grappled. <urther, a ship must have its target within its front arc at the
start of a leg to attempt to ram it. If the ramming attempt fails, treat as a
regular collisionK if successful, add >D to the roll. Subtract7Add two on the
table below for every rate di%erence if the ramming ship is Smaller7;arger
than the target.
+amming,Collision -amage &a'le
2d6 Damage
D Spur torn o%. &amming Ship ta'es one damage.
G/= +o e%ect.
H/FF Smashed oars " benches. The rammed Ship ta'es one
damage.
FD !ac' !ro'en. &ammed Ship becomes a Wrec'.
Ships that successfully ram an opponent are considered grappled. -ven if a
ramming attempt fails, either ship may attempt to grapple normally.
a @ead on,
Lanterna! Supplement for
Spanish Fury, Sail! 5
In the case where to ships are about to collide head on, only one ship may
attempt to ram. This will be determined in the following order,
F More e9perienced mariners
D !etter handling than opponent
G $%icer present
0 @ighest roll.
III) Sprinting, &owing, . Bac/ing 0ater
)eneral,
These are new movement rules that supercede the standard set where they
intersect.
a Sprinting
The Sprint speed printed may only be used when within the sprint distance
.shown on the ship card
of an enemy ship. It may be used as often as needed in the same
circumstances. +o special order is re8uired, other than a 4!ring on
!oarding Action5 article applying to the 2eet. A player may choose to do so
during his move for any of his ships. )alleass6 may not sprint.
b Towing
A player may have one or more ships tow a friendly or captured ship. To do
so, the two ships must be in contact and stationary for an entire turn. The
towing ship then moves away, with the towed ship placed directly behind it
roughly a half inch away .bow to stern. If the towing ship is the same rating
as the towed ship, it may move at half its normal move per turn. Two ships
may tow another of the same rate or smaller at their full move rate. !oth
must have spent the same turn ad:acent and non/moving to rig for towing.
Two ships may tow a ship one class larger at half their speed. +o more than
two ships may tow another at any time. Towing ships may cut their lines and
move normally by stating so at the beginning of any leg
Towing ships may not attempt to ram an enemy or sprint at any time. They
may *re their guns, however. The towed ship may not *re any bow guns
while towed .in other words, only a )alleass may *re, and they only its
broadsides.
c !ac'ing Water
Ships that start a leg stationary may choose to !ac' Water during a
movement leg, as may ships that are already bac'ing water. The move rate
is e8ual to the lowest speed level of a ship .they cannot, of course, dash.
They may turn at one less point than their printed allowance.
Lanterna! Supplement for
Spanish Fury, Sail! 6
I1) 2unnery )odi3ers
)eneral,
To signify the advantage the #hristians en:oyed over the Tur's in gunnery
.aside from the common centerline gun and in *rearms, the following
modi*ers for Loint/!lan' *re replace those on the Sail! Muic' &eference
sheet,
#hristian Loint !lan' !onus is >D
The Moslem Loint !lan' !onus is >F
Note that for 2alleys, point 'lan/ range is 45
Soldier #asualties,
)unnery hits no longer lower the number of Soldiers shown on a ship card,
nor lower the #apacity as shown. @owever, every hit scored on a ship
eliminates one Soldier strength point.
1III) New 0eather
This chart for the Mediterranean supercedes the one provided with the
standard Sail! rules. A new category has been added/ 4Eead #alm5. In a
Eead #alm all sail/powered ships are immediately considered 4hove to5, and
may neither move nor even drift unless towed. )ales are beyond the scope
of Lanterna!
0ind )agnitude Change
2d6
D/0 Eead #alm
A/FB <air
FF/FD <resh
Lanterna! Supplement for
Spanish Fury, Sail!
1I) New Ships and Na6ies
&he &ur/ "and his na6y)
Around the middle of the si9teenth century the Tur'ish navy was at its
height. Massive 2eets would sail from #onstantinople for ma:or campaigns
while s8uadrons of +orth African #orsairs would harry shipping and attac'
the coasts of -urope, carrying o% plunder and slaves. Than's to heavy
losses su%ered by #hristian 2eets in the FAAB6s these navies were able to
carry out their activities opposed only by a few disorgani1ed enemies.
Much of the sailing 'now how in the $ttoman navy was provided by sub:ect
races/ )ree's, -gyptians, and other peoples with a nautical tradition. !oth
slave and free rowers were used, but mostly slaves. After the battle of
;epanto ten thousand #hristian slaves were rescued from captured
$ttoman ships. The soldiers came from all over the empire. +ot well
armoured and armed mainly with bows, these troops could put out a
prodigious volume of *re, much faster than their ar8uebus armed #hristian
opponents, and many were e9perienced in land and sea operations. The
cream of the army .at sea as well as on land were the ?anissaries.
$riginally raised from a forced recruitment of sub:ect #hristian children, by
the time of ;epanto many ?anissaries were ethnic Tur's and the sons of
other ?anissaries. They were still highly disciplined and ferocious in battle.
Many would be armed with a longer and heavier ar8uebus than western
soldiers, but with little armour.
$ttoman ships were generally lighter than those of their opponents.
Although the bac'bone of the 2eet was composed of galleys similar to those
of (enice, they possessed and favored the smaller )alliot that was handier
for raiding and had a shallower draft. The Tur's did not follow the lead of
western 2eets when it came to larger command ships. Although they did
possess them, they did not put as great an emphasis on si1e as their
enemies. -ven in gunnery the Tur's made do with less. While most of their
ships were armed with a long centerline gun, few had secondary guns other
than
Swivel guns used for anti/personnel purposes. Although even these
centerline guns were of the lighter variety, the $ttoman 2eet still pac'ed a
punch as they showed at E:erba and Lrevesa, and in the bombardment of
fort St. -lmo on Malta in FA=A.
Lanterna! Supplement for
Spanish Fury, Sail! !
&actics
Speed, maneuverability and numbers are usually on the $ttoman6s side, but
not always. It is a good idea to avoid narrow seas unless your shallower
draft galliots can gain an advantage. )etting on the 2an's of an opponent
would be a good idea, and totally surrounding them an even better one.
Nour disadvantage in gunnery can be negated if you can stay out of your
enemy6s arc of *re. When the time comes, lead with the ?anissaries.
Swarming a larger enemy ship with smaller ones that have a good number
of ?anissaries aboard is a good way to win. Stay away from )alleasses. Nou
don6t have any answers to them e9cept distance.
A6aila'le Ship &ypes 7uality% Mariners/ !efore ;epanto,
-9perienced. After, Ine9perienced
Sultana, Tur'ish )alley, )alliot, !ergantina, Tur'ish +ef
Special Soldiers/ ?anissaries .per scenario
&he 1enetians
With maritime possessions all over the eastern Mediterranean, (enice
needed and maintained a large galley 2eet. Stored in pieces in the famous
Arsenal comple9, these ships could be assembled and put to sea very
8uic'ly. While most of her trade depended on the $ttoman empire, (enice
did *nd herself at war with them regularly throughout the F=
th
century, from
small attac's on isolated islands to ma:or sea battles.
To defend her empire (enice used both citi1ens and mercenaries. Slaves
were not e9tensively used as rowers since they were considered unreliable
compared to citi1ens, even if many of them were prison sweepings. This
gave the (enetians a 8ualitative advantage as far as ship handling was
concerned over other powers. <or soldiers large numbers of mercenaries
were hired, and gentlemen adventurers were encouraged, even from other
nations. These soldiers would be heavily armed and armoured, with the
ar8uebus being the main weapon, followed by crossbows and half/pi'es.
The tactical philosophy of the (enetians aimed at fast ships with good
8uality ordinance. Soldiers were e9pensive and not always available, so
gunnery duels became a (enetian specialty, with guns mounted so as to
e9tend their range over their opponents. While not as heavy as Spanish
guns, they were more e%ective at long range, where the (enetians did most
of their *ghting, often supported by better armed sailing vessels. ;ess
ordinance also mean lighter ships, giving the galley 2eet more speed and
maneuverability.
Lanterna! Supplement for
Spanish Fury, Sail! "
The (enetians tended to depend on their 2eet to protect their holding to the
e9clusion of the land forces. #yprus was under garrisoned and outnumbered
by the Tur's, as the (enetians believed their 2eet could stop a landing from
ta'ing place. While this was as li'ely an economy measure as well as a
military one, it left +icosia with only I/FB,BBB defenders.
Lanterna! Supplement for
Spanish Fury, Sail! 1#
&actics
With speed and long ranged gunnery, it would seem the (enetians would be
best o% staying out of harms way, sniping at an enemy from afar. This may
wor' sometimes, but an enemy determined to close the range will be able
to, especially in con*ned waters or where retreat will bring about defeat.
!oarding actions are an option to be embraced/ even more readily if there is
a )alleass present to soften up the targets. Without specialist troops beware
of even actions. Again, use long range gunnery to wea'en enemy )alleys
before a general action. Nou should be able to *ght when and where you
want, against a foe that is no longer fresh. That is a powerful advantage.
A6aila'le Ship &ypes 7uality% Mariners/ -9perienced
(enetian )alley, ;anterna, )alleass, )alliot, !ergantina
Small Armed Merchant, ;arge Armed Merchant, +aos, Linnace
Bar'ary 8*irates5
Actually a number of petty 'ingdoms only nominally aligned with the
$ttoman -mpire, the )ha1i states of +orth Africa were the scourge of
southern -urope. Starting around FAFD their regular raids on shipping and
attac's on coastal regions almost brought their enemies to their 'nees
economically, since thousands of soldiers and do1ens of ships needed to be
on constant watch against these predatory 2eets. #harles the <ifth mounted
the most e9pensive campaigns of his long reign against the strongholds of
the Lirates, including Tunis, E:erba, and Tripoli.
Most of the attac's carried out were raids, ranging from one to even *fty
ships. Since large/scale battles were not pro*table, larger ships were not
built in numbers. )alliots were consider the ideal si1e for Lirate 2eetsK
having a shallow draft, a long centerline gun, and room for a body of
*ghting men, it could be used for almost any situation e9cept line of battle,
which in general was to be avoided anyway. Speed was essential for their
2eets, enabling them to stri'e 8uic'ly and disappear :ust as 8uic'ly
especially against coastal targets.
Although !arbary 2eets carried soldiers, they could not carry very many
compared to a galley 2eet supported by roundships. Their 8uality however
was consider 8uite good by their opponents, and they did have a rivalry with
$ttoman 2eets when they operated together and considered themselves as
tough as the ?anissaries. Although even less well armoured than the lightly
armoured Tur', they were re'nowned for ferocity.
Lanterna! Supplement for
Spanish Fury, Sail! 11
Lanterna! Supplement for
Spanish Fury, Sail! 12
&actics
Maneuver is everything to a pirate 2eet. They lac' the gunnery strength
and tonnage of ship to *ght head on with any #hristian 2eet of comparable
si1e. They must therefore use their speed and agility to battle their enemy
in such a way as to overwhelm them piecemeal, especially with 2an' and
rear attac's. #lose range gunnery and 0,F odds will go a long way to ma'e
up for any de*ciencies in strength. @owever only a canny player will win
with this 2eet. $ne that uses surprise, terrain and careful tactics.
A6aila'le Ship &ypes 7uality% Mariners/ -9perienced
Tur'ish )alley, !arbary )alliot, !ergantina, Tur'ish +ef
&he Spaniard "and his )editerranean Fleet)
3nli'e their unsuccessful ventures in the +orth Atlantic, the Spanish 2eet of
the mediterranean 'new its business well. Inheritors of the #atalonian
e9perience as an important sea power, uni*ed Spain soon became a naval
superpower second only to the (enetians. Although never as numerous, they
were certainly feared. <rance could not seriously challenge them, and with
Andrea Eoria bringing )enoa into their camp, they set their minds to a
confrontation with Islam.
Spanish )alleys were the heaviest armed in the theatre, and of the highest
tonnage .aside from Italian )alleass6 that they too' to only later in the
century. $ften carrying *ve forward pointing guns .aside from swivels
these ships were heavy, and conse8uently less maneuverable. They also
carried a larger number of soldiers, so they were even heavier.
)uns were meant to be used at point blan' range, and could deliver
signi*cant damage before the real pride of the 2eet went into action/ the
soldiers. Spain had the best army in -urope, well used to victory and also to
hard conditions. Such a large number of veterans meant that grappling a
Spanish ship meant a hard *ght. At ;epanto they formed the center of the
2eet, meant to immediately engage the Tur's in a boarding action and gain
a decisive victory. The (enetians occupied the 2an's where all of the
maneuvering was going to ta'e place.
As the period wore on the Spanish too' to building even bigger ships. Their
)alleass6 were more maneuverable than the older Italian models, but only
:ust so. They were 8uite seaworthy however, with one of those serving in the
FAII Armada against -ngland coming to grief only on the return trip past
the storm blasted coast of Ireland.
Lanterna! Supplement for
Spanish Fury, Sail! 13
Lanterna! Supplement for
Spanish Fury, Sail! 14
&actics
The Spanish 2eet is a battering ram, meant to smash into the enemy
allowing the troops through to win the day. Oeep your 2eet in line abreast
and charge! $nly when signi*cantly outnumbered or outmaneuvered should
you be worried about defeat. )unnery duels are possible, but the limited
range of Spanish guns .mounted low for close in shots will ma'e it di%icult
to use this tactic decisively. Nou must use the soldiers to win. It is unli'ely
your enemies will have more and better 8uality soldiers than you .even
when facing ?anissaries. Against the <rench, where galley designs are
similar, you can use the same tactics/ board. They can6t outshoot or outrun
you, and will rarely outnumber you.
A6aila'le Ship &ypes 7uality% Mariners/ Ine9perienced
Spanish )alley, )alleass, ;anterna, )alley Sottil, )alliot, !ergantina
Small Armed Merchant, ;arge Armed Merchant, +aos, Linnace
Special Soldiers/ Spaniards .$n all Spanish )alleys, ;anternas, )alleass6
and sailing ships unless stated otherwise in a scenario.
2enoese, &he French, 9nights of St: #ohn, &he *apacy, &he
Florentines, &he *iom'inese, &he &uscans, &he
Sa6oyards;:: and e6ery'ody else:
These 4lesser5 naval powers were by no means insigni*cant. The )enoese
provided mercenary galleys to Spain during many of her campaigns
including E:erba and ;epanto, led by )ian Andrea Eorea. While few in
number, they were well crewed. ;i'e the (enetians, they made use of
standardi1ed design and manufacturing, but on a smaller scale.
The <rench demobili1ed their 2eet after the treaty of #ateau/#ambresis and
played almost no part in the Mediterranean aside from providing gentlemen
volunteers to the @oly ;eague. ;i'e the Spaniards, they favored larger,
slower galleys.
The Onights of St. ?ohn are legendary. With a 2eet hovering around a do1en
vessels of war, they managed to become a ma:or nuisance to the $ttoman
-mpire and to the !arbary Lirates. -9cellent crews and elite soldiers made
each ship a powerhouse, with designs favoring speed and maneuver. Euring
the siege of Malta a single Onight6s galley chased a half do1en enemy
vessels all the way into the )rande @arbour in full view of IB,BBB Tur'ish
soldiers and a 2eet of galleys!
The Lapacy was the founding member of the @oly ;eague, but could only
contribute a few older galleys to the ;epanto campaign under the command
Lanterna! Supplement for
Spanish Fury, Sail! 15
of #olonna. $ther ships were borrowed from (enice, but their 8uality as
well as the crews and soldiers aboard, were not high.
The other Italian maritime powers had few vessels of their own, but
regularly contracted them out to Spain or (enice, most often singly. ;ater in
the period <lorence produced a large )alleon of war which was con*scated
for the Armada campaign while on a good will voyage to the Iberian
pennisula!
Lanterna! Supplement for
Spanish Fury, Sail! 16
A6aila'le Ship &ypes
;anterna, )alley Sottil, )alliot, !ergantina
Small Armed Merchant, ;arge Armed Merchant, +aos, Linnace
Special Soldiers/ Onights of St. ?ohn .on all )alleys and ;anternas of the
$rder.
Muality, )ariners
<rench, Lapal after FA=F, Savoyards, / Ine9perienced. All others/
-9perienced
1II) Scenario
7uirini<s Fury!
<amagusta, D= ?anuary FAHF
(enice has been at war with the Tur's for a year and has had little to show
for it but the loss of +icosia on #yprus. <earful for the loss of <amagusta,
they have dispatched several galleys under the command of Marco Muirini,
#aptain of the )ulf s8uadron to bring supplies to and maintain contact with
(enetian forces on the island. #oming upon a smaller Tur'ish s8uadron on
guard near the harbour, Muirini has decided to clear the way immediately.
&ur/ish S=uadron
&andom ;eader,
F9 Oapudana, with ?anissaries for soldiers
09 Tur'ish )alleys
D9 )alliots
1enetian S=uadron
Muirini,
I9 (enetian )alleys
09 )alliots
Note% The (enetians were short on soldiers/ each galley carries one less
than the capacity at start. The )alliots are una%ected.
The !oard,
At least 090, non/scrolling. The Tur'ish edge is considered the mouth of the
harbour, with the Maymun Adasi .a brea'water, sort of a line of roc's
running from the right of the Tur'ish board edge to about the center of the
board, about =5 from the board edge. Any ship coming into contact with this
ta'es two damage points and is hove to against it.
Setup,
Lanterna! Supplement for
Spanish Fury, Sail! 1
The Tur's set up within FD5 of their board edge, the (enetians within FD5 of
theirs.
(ictory #onditions,
The (enetians must sin', capture, or chase all Tur'ish ships o% the board to
win. There is no time limit.
@istorical $utcome,
Muirini was able to sin' three of the Tur'ish ships before the rest 2ed into
the harbour and relative safety. The ne9t day he captured the rest of the
galleys and a merchant ship that was in the harbour.

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