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Adamant: This jet-black, brittle, ferromagnetic ore is the source of the famed alloy Adamantine's

strength. Adamant is unbelievably hard, and is as brittle. The main unique properties of adamant
are its ability to overcome the hardness of any knon material, its ability to shield against fire, and
its brittleness. !ulesise, adamant has "# hardness and $# hp%inch of thickness. &oever,
adamant is so brittle that if struck or used as a eapon or armor it has a $#' chance to fracture,
losing half its ma( hardness and a quarter of its ma( hp )eg. each time it fractures it loses *#
hardness and + hp,. -inally, adamant suffers no effect from fire, and neither does any ho make
use of it in armor or shields. Armor or shields made from adamant grant fire resistance .# to the
bearer. Adamant may only be used to create objects made primarily of metal.
/ost )per pound,: .,+## gp.
Adamantine: The most famous alloy of adamant, adamantine retains the hardness of adamant
but gains a rugged strength that permits it to shatter all but the most poerful objects.
Adamantine has *# hardness and *# hp%inch of thickness. Though adamantine loses the
protective functions of adamant )but retains the poer to ignore all hardness of objects, e(cept
adamant and adamantine,, it does have one unique property: adamantine readily accepts
enchantments. 0t has no need for 1erald's meld and cron meld spells during the enchantment
process, and further it reduces the cost of enchantment by .#'.
/ost )per pound,: *,### gp
Arandur: A very rare metal and the e(clusive secret of the gnomish smiths, arandur is found as a
natural blue-green ore amidst veins of vitreous glass. To prevent it from becoming as brittle as the
glass it is found amidst, it must be slaked in the blood of a true dragon during the forging process,
making arandur more than a task for the average smith. The finished metal is a silver-blue hue
ith a green reflective shine. Arandur has .+ hardness and $+ hp%inch of thickness. Arandur has
several valuable qualities, including ease of enchantment, its natural sharpness, and the poer to
absorb magic missiles. Arandur alays retains its edge, even hen abused, granting it a natural
2. to the critical range of any slashing or piercing eapon it is forged into. Arandur armor can
absorb magic missile and derivative spells )chain missile, force missile,, reducing the damage
done by each such missile by $ )to a minimum of . damage per missile,. -inally, much like
adamantine, arandur has no need for 1erald's meld and cron meld spells during the
enchantment process, and further it reduces the cost of enchantment by .#'.
/ost )per pound,: 3,### gp
/opper: This ell-knon easily orked metal is not actually suitable for magical enchantment,
ere it not for its interesting purification property. /opper serves as a leech for specific types of
magical energy, specifically holy and unholy energies. 4hen an item ith strong holy or unholy
energies is encased in a copper bo( for at least . day per caster level of the item, it loses those
properties that grant it the holy%unholy aura )for e(ample, placing a 2. unholy keen longsord
into a copper case for .# days leads to the unholy property being negated and only a 2. keen
longsord remains,.
/ost )per pound,: $+# gp
5arksteel: A secret of a no e(tinct darven clan, darksteel behaves much like normal steel, but
hen e(posed to a unique and secret formula of tinctures and oils and heated in even a simple
bonfire, it rapidly becomes molten and can be recast into a mold )even a simple sand mold,,
taking any desired shape the forged ishes. 6ven more fantastically, darksteel retains any and all
magical enchantments it may have through the entire process )this makes it possible to gain
unusual enchantments on items, such as a keen light steel shield or a light fortification ar
hammer7 in such cases, the ability still functions, provided it is possible for it to do so, your 51
ill decide,. -urther and more impressive yet, treated darksteel armor absorbs lightning directed
at the earer, granting them electricity resistance .#. 5arksteel has .+ hardness and 8+ hp%inch
of thickness, and is silvery, ith a deep purple reflective shine.
/ost )per pound, untreated 9as steel:,: $+# gp
/ost )per pound, treated 9as above:,: 3,### gp
5larun: Among the strangest of the knon metals, dlarun is made by roasting certain clays in a
brick oven, picking out the hite chips that result, and melting those chips in a crucible ith other
secret ingredients. The resultant soft, soap-like metal can be easily carved ith a knife, and once
fired again, hardens into a surprisingly lighteight and strong metal. 5larun is nearly orthless as
a eapon, bringing nothing but decreased eight to the eapon, but is e(cellent for decorative
purposes, since dlarun steadies the mind. As long as at least . pound orth of dlarun is in contact
ith bare flesh, the earer gains a 2$ alchemical bonus on saving thros against mind-affecting
and fear effects.
/ost )per pound,: +,### gp
;old: The most famous of the metals, used for currency the orld over, gold has one fairly minor
usage in magical items: it serves as a super-conductor, automatically enabling all deomerflo
spells cast upon an item as part of the construction process to succeed. This use of gold requires
at least . ounce of gold to be orked into the item in question and requires unique oils and
tinctures for the gold.
/ost: )per ounce, treated for the usage,: +## gp
&i<agkuur: This flaky mud can be orked into a metal through a comple( and e(acting process
knon to fe, and if the process fails at any point, the hi<agkuur remains mud. &oever, if the
process succeeds, the mud is transformed into a brilliantly reflective hite metal ith numerous
magical properties. -irst, hi<agkuur cannot be reorked or repaired, due to the nature of its
creation. 0f broken, only a limited ish, ish, or miracle can repair it. =econd, hi<agkuur reflects
all magic cast upon it )not it's earer, it, back at the caster. -inally, any creature coming into
contact ith hi<agkuur directly suffers $d.$ electricity damage each round they touch the
material. 5ue to its drabacks, hi<agkuur sees most of its use in battlements and fortress doors.
&i<agkuur has $# hardness and *# hp%inch of thickness.
/ost )per pound,: .#,### gp
1ithral: >non as truemetal, this silvery-blue highly reflective metal is pri<ed by arriors of all
kinds. 1ithral is blessed ith lightness of eight, magical resistance, and superior strength over
steel. 1ithral has .+ hardness and 8# hp%inch of thickness. 4hen orked into a eapon, mithral
halves the eight, and permits the eapon to be used as though it ere a light eapon if it ould
be advantageous to the ielder )ie. a mithral greatsord can be used for 4eapon -inesse, etc,.
As armor, mithral has an unpredictable reaction toards magic. 4hen the earer of a suit of
mithral armor is targeted by a spell that affects them and only them, roll a .d3. ?n a result of .-*,
the spell functions normally. ?n a result of +, the earer gains a 2. alchemical bonus to any
required saves. ?n a result of 3, the damage dealt by the spell )if any, is reduced by . per die
)minimum of . per die,.
/ost )per pound,: *,### gp
=ilver: This ell knon metal as called the @=ord and =hield of the Art@ by ancient craftsmen,
for its role in the creation of fantastic magical creations. 0f an object is composed primarily of
silver, then during the creation process it automatically succeeds on any checks related to the
folloing spells: aakening, enchant an item, holy vesting, ondrous eb, 1erald's meld, cron
meld, ?bar's lesser purification, A<undel's purification, and higher consecration. -or use in
magical item creation, silver must be treated ith a special combination of oils and tinctures.
/ost )per pound,: 8+# gp
Telstang: Also called @the trusty metal@ or @truesilver@, telstang is brittle and snaps easily if bent,
making it unsuitable for use as eapons or armor. &oever, telstang has one poerful property:
any organic material in contact ith at least $ pounds of telstang cannot be affected by any spells
of the transmutation school. This effect takes . eek of constant e(posure to take effect, and
lasts for as long as the telstang is orn and up to $* hours after the telstang is removed. Telstang
has the hardness and hp%inch of normal steel.
/ost )per pound,: .#,### gp
Aarda<ik: This rare, ferromagnetic, blood-red metal has all the strength and durability of normal
steel. 0f at least 8 pounds of <arda<ik is used in the creation of a slashing or piercing eapon, it
gains the singular unique poer of <arda<ik: the poer to body phase. ?nce a <arda<ik blade
dras a creature's blood for the first time, it can never harm that singular creature ever again,
instead passing through them ithout harm. This permits the eapon to be hidden inside of this
creature, to be ithdran and used to deadly effect later on. 6ach <arda<ik blade only orks for
one creature in this fashion, there after treating all creatures as normal.
/ost )per pound,: 3,### gp
----------------------------------------------------
Be 1etal Treatments:
Clueshine: 5erived from a very comple( procedure involving a comple( series of precisely timed
heatings, slakings, and prolonged baths in various arcane minutae such as liquified cockatrice
feathers, mi(ed draconic bloods, and seet ater potions, blueshine is an e(pensive process to
perform. &oever, the result is ell orth it. Applying blueshine to a metallic item causes the item
to be completely repaired of all damage )even pseudo-magical metals, such as hi<agkuur, are
repaired this ay, and negative effects. -urther, the item gains immunity to acidic effects.
Clueshining an item takes $ days of continuous ork )only $ periods of * hours each of rest can
be attained in those $ days, and they are not back to back,, and produces enough solution to
blueshine one object.
/ost )per procedure,: +,### gp
6verbright: 6verbright, an ancient and secretive darven procedure, grants a metallic object
brilliance and endurance. An object treated ith everbright gains a brilliant shine, akin to that of
chromium, and never tarnishes or rusts, even hen e(posed to millennia of neglect or magical
sources of rusting. 0n addition, if a spell ith the 9light: descriptor is cast upon an everbright
object, the area of that spell is doubled.
/ost )per item,: +,### gp
&abalar's =tealth: A highly pri<ed procedure for rogues and anyone ith stealth in mind, &abalar's
stealth is the process of boiling an object in stealthslake )a secret formula, of course,. ?nce so
treated, the object becomes nonferromagnetic, nonreflective, and silent hen clanged, negating
the armor check penalty on 1ove =ilently checks from armor. An object treated ith &abalar's
stealth also readily takes paints and dyes, granting a 2* on 5isguise checks to conceal the
object.
/ost )per item,: ",### gp
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Be 4oods
Ceetle Dalm: Bamed such because their bark looks like the black and shiny carapace of a beetle,
beetle palms are not notable for their ood itself, hich is similar to oak, though it burns longer
and cleaner. 0ndeed, the most notable thing about beetle palms is their fruit. The fruit of the beetle
palm is a soft-rinded and bitter tasting plum-shaped fruit that gros at the base of the fronds in
clumps of $d* fruit. 0f picked and eaten, a single fruit from the beetle palm heals the eater of
.d$2$ hp, and nourishes them as though they'd had a full meal, though the fruit goes bad in just
under a day. 0f a clump of fruit is treated ith the goodberry spell, each fruit instead heals .d*2$
hp, has no ma(imum on hp healed each day, and stays fresh for up to . year )as a magical
goodberry,. These properties make beetle palms much sought-after by adventurers )for picking,
and druids )for defending from said adventurers,. Ceetle palms gro in temperate regions,
despite their name.
/ost )per single fruit,: $# gp
/ost )per single goodberry fruit,: +## gp
/alantra: A strong and hardy tree, calans are stout, red-barked trees ith rich bron ood.
/alantra is the heartood of the calan tree, and is as tough as the tree itself. /alans are knon to
resist floods, frosts, fires )even red dragon breath,, and calantra is just as strong. /alantra is
immune to damage from natural sources of fire, frost, and ater, and has hardness .+ and $#
hp%inch of thickness. 0t is ell loved for carving, for ooden eapons, and even in rare cases for
making ooden breastplates. 5ruids can ear calantra armor ithout breaking their oaths.
/ost )per pound,: +## gp
/hime ?ak: 0dentical to oak trees in most respects, the very rare chime oak is perfectly
transparent, as though made from glass. 0n the inter, unlike normal oaks, chime oaks do not
lose their leaves. 0nstead, they free<e solid on the branches )thaing in the spring,, and chime
together in the bree<e, creating a soft melodic sound that many creatures, including basilisks, find
pleasant. /hime oak ood hen cut sloly turns hite over the space of an hour. /hime oak
ood is immune to damage from cold, and further has a unique affinity for music. 0f used in the
making of musical instruments, chime oak grants the item a 2$ bonus on Derform checks made
ith that item )this stacks ith any bonuses the item may grant normally, including masterork
ones,. /hime oak instruments are knon for their pure and seet tone, making them much loved
as harps and soft ood instruments )flutes and oboes and such,.
/ost )per pound,: +## gp
Clueleaf: A durable, slender tree, blueleafs )not @blueleaves@, are instantly recogni<able, thanks to
their electric blue leaves. Clueleaf ood is a good and strong ood, similar to pine in utility, but
has a unique affinity for the casting of spells. 0f used as an e(tra material component for
quickened spells, blueleaf ood loers the level of the quickened spell by . during casting.
?bviously, this makes it ideal for sorcerers and other spontaneous casters, and nigh useless for
prepared casters.
/ost )per pound, treated for spell use 9+ uses per pound:,: +,### gp
/ost )per pound, untreated,: + gp
5uskood: A tall and thin tree ith black bark and tough grey ood, duskood has a poerful
resistance to fire, so much so that it doesn't catch fire, even hen subjected to the flame directly
)unlike calantra, hich just ignores natural fires, not magical,. 5uskood is strong, and is suitable
for making certain armors )most medium and heavy armors,. 5uskood has hardness $# and $#
hp%inch of thickness, and is immune to all fire damage, magical or otherise. -urther, if a piece of
duskood is used as an optional material component in a spell that produces fire damage, the
spell is cast at -$ caster level. /onversely, if used as an optional material component in a spell
that defends against fire damage )such as !esist 6nergy,, that spell is cast at 2$ caster level.
/ost )per pound, enough for + spell components,: +## gp
-elsul: =eeming to favor frigid conditions and poor soil, felsul is a short and strange tree, more
akin to a bush than anything else. -elsul ood crumbles to the touch, making it useless for
construction or as fireood. &oever, any spell that causes ithering or decay, or that increases
the damage dealt by another effect can use a piece of felsul as a universal material component
instead of hatever it normally ould use, even if the normal component has an e(pensive cost.
/ost )per pound,: .+ gp
&ie(el: A tall and full tree, hie(els are very prone to rot, and have brittle and a(y ood. 4hen
burned, their ood produces a massive amount of smoke, making hie(el ood e(cellent for
smoking food or for signal fires. 5ue to its fragility, hie(el is not suitable for magic item
construction, but it is useful as a material component, able to replace any material component for
any spell that creates mists or fogs.
/ost )per pound,: $+ gp
Easpar: A hardy evergreen species, laspars appear like squat cedar trees. The tree itself is not
remarkable, but its needles are. Coiled laspar needles are a potent la(ative, and crushed needles
produces a poerful seet scent much used in candles and torches. -urther, laspar needles
serve as an optional material component for transmutation spells that change the state of
something )ie. alter physical form or physical ability scores,, increasing the caster level of such
spells by ..
/ost )per pinch of treated needles, enough for . spell,: .## gp
!oseneedle Dine: A smallish evergreen tree, roseneedle pines resemble 8-* ft high yes ith
slim trunks. !oseneedle roots gro deep and ide, and are ama<ingly useful as fishing bait, as
roseneedle pines have an e(cellent affinity for aquatic life. !oseneedle pine needles may be used
as an alternate material component for any spell that involves fish or aquatic life as part of the
spell itself )summon monster for a hale counts, but deep breath does not,. -urther, they boost
the caster level for such spells by ..
/ost )per pouch of needles, enough for .# uses,: .,### gp.
=hadotop: The natural giants of the forests, the majestic shadotop is akin to the redood in
si<e and stature, ith irregular and dark leaves and many many branches. =hado ood is
strong and tough, though fibrous, and burns clean and long, making it much pri<ed for campfires
and cooking. -urther, shado ood has a strong affinity for magic, never needing cron meld or
1erald's meld spells, and granting any item made from it 2. caster level )making it much beloved
in the use of staves, rods, scepters, and ands,.
/ost )per pound,: +,### gp
=ilverbark: A plentiful and common ood, silverbark gros like eeds in arm and et
environments, such as bogs, etlands, and flooded ravines. Bamed for its silvery bark )hich
crumbles aay ith ease,, silverbark trees are easily cut. They make poor adventuring eapons
)ere sturdiness is prime,, but they are useful for the poor as defensive stakes or spears, good
for a use or to before breaking or bending. =ilverbark sap hoever, it much pri<ed for use in
poison antidotes and curative potions. 0f used as an additional ingredient in such items, it raises
the caster level by .. =ilverbark sap also serves as a universal material component replacement
for any curative spell, unless it has a material component of cost .,### gp or more.
/ost )per pound, enough for . item or + spell uses,: $,### gp
=uth: Among the most pri<ed of all trees, the suth gros in a bi<arre, back-and-forth pattern,
here the trunk gros right, then doubles back and gros left over itself, orking upards
)similar to an accordion stood on end,. The ood of the suth tree is unbelievably hard, so hard it
takes superior eaponry or destructive magic to fell a suth. The ood cannot be orked ithout
the proper tools and a lot of patience, but the ait is orth it. =uth ood lasts for decades and
never cracks or shatters, making it much loved for book covers, shields, and druidic armor. As
long as it is damp, it cannot be lit on fire either. =uth may be used in a shield or druidic plate
armor, and if so used, it grants the item the masterork quality. -urther, suth is immune to being
sundered, and cannot be short of a 2. eapon or magic spells used specifically to shatter it.
/ost )per pound,: 8,### gp
Fundood: This rare species of tree is odd, in that vundood has no central trunk. 0nstead, it
gros lots of smaller branches hich gro into one another and so on and so forth, forming a
strong hole that is surprisingly hard to break don. They are medium height, rarely breaking .+
ft. Fundood itself smells of cinnamon, and is good for smoking food, as it imparts a bit of spicy
kick to the food in question. As for it's magical uses, vundood e(hibits a unique echoing
property, causing any charged item made from it to spontaneously revert to half of its full charge
count once every .d.$ months, until completely depleted. -or this reason, vundood is highly
pri<ed as a and material.
/ost )per pound,: .#,### gp
4eirood: Fery rare, and highly pri<ed, eir trees are fiercely defended from over-harvesting by
druidic orders. They resemble much more massive oaks, soaring to hundreds of feet, even over
shadotops, given time, only ith silvery bron leaves ith a velvet underside. 4eirood is
strong and durable, and is highly used in musical instruments for the arm and rich tone it brings
to such objects. -urther, eirood has an affinity for sonic spells and light spells, enhancing their
caster levels by . if used as an additional material component in the casting.
/ost )per pound, enough for + uses,: +,### gp
Aalantar: A prolific ood in the southern lands, <alantar trees gro multiple trunks outards from
a single central root system, like the fingers of a splayed hand. The bark and ood of the <alantar
is glossy black, leading to its other name: blackood. Aalantar is tough and strong, suitable for
eapons and armor. Aalantar doesn't have any truly unique properties for magical enchantment,
but, it does ease the use of aakening or enchant an item spells, reducing their casting times to .
minute, instead of . hour if the item in question is made of <alantar. -urther, it glos very faintly
mauve in the presence of undead )ithin 3# ft,.
/ost )per pound,: +## gp
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