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Battle For France Quick Play Rules
MOVE SEQUENE
1. Players dice for initiative
2. Morale/Comms
3. 1 troop or platoon may dice to spot then move/fire
4. Play reverts to opposition until all moves done
5. Area Fire
MOR!"E
eutralised elements cannot fire/advance.
!ice if any elements "# or neutralised.
#ne die per troop/platoon. eed to thro$ hi%her than no.
neutralised &1"# ' 2 neutralised(.
)1 to die if receivin% fire support. *1 if leader "# or neut.
Failure means no move for$ard or fire. +epeat attempt ne,t
move. 3 consecutive fails must surrender to infantry $ithin
4-. .core 1/ ' pass.
MOVEMEN#
0nfantry 4-
Manhandled %uns 4-
AF1 2 Class 1 3-
AF1 2 Class 2 14-
AF1 2 Class 3 24-
AF1 2 Class 4 32-
AF1 2 Class 5 4/-
All vehicles in 5ad %oin% 3-
Firin% vehicles move at 6 speed
OMMUN$!#$ON
Chan%e orders 7
Fire mission 3
SPO##$N%
#ar&et / Ran&e #o 10' #o (0' #o )0'
0nfantry 5 3 *
A/8 9uns 4 7 1/
1ehicles 3 4 3
:::: 8ar%et moves or fires
8ar%et in cover ;;;;
#O *$#
+ea,on #o 10' #o 20' #o -0' #o (0'
M9 7 3 * *
A/8 +ifle 3 1/ * *
<M9/2/mm 7 7 3 3
A/8 9un 3 5 7 3
Arty/C. 3 5 3 1/
)1 if tar%et moves/in cover/French firer
)2 if firer intends to move
*1 for each su5se=uent shot at same tar%et
#O .O
!r/our lass
+ea,on
Ma0
Ran&e
! B So1t
M9 15- * * * 2
A/8 +ifle 2/- * 3 7 4
<M9/2/mm 2/- * 7 4 3
A/8 9un 2/- 1/ 4 5 2
2pdr / 47mm 4/- 3 5 4 2
Arty / C. 4/- 1/ 3 7 2
33mm 4/- 5 4 3 2
Firin% on side armour ;;;;
Failure to "# 5y 1 or 2 suppresses
!RE! F$RE
>stimate ran%e to tar%et in inches? from centre of 5ase line.
8hen estimate distance from left ed%e of ta5le to tar%et in
inches. Measure 5oth and place aim point on ta5le. @se
deviation die to place each 5urst circle. "eep %uessin% until
on tar%et.
M#+8A+ A@+.8 C0+CB> ' 16- diameter
A+80BB>+C A@+. C0+CB> ' 2- diameter
1 5urst circle per tu5e/5arrel in 5attery
!RE! F$RE #O .O
#anks !P So1t $n1antry $n1 /2unker
1/ 3 4 7 1/
:::: Mortars
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Battle For France Quick Play Rules
$NF!N#R3 OMB!#
1 infantry 5ase ' 1 BM9 or tanD M9
up to 3 5ases may en%a%e 1 enemy
up to 2 5ases may melee 1 enemy
E Aases +es. Mel #pen .oft
Cover
<ard
Cover
1
< * 7 3 F
+ F 3 F *
! 1/ F 1/ 1/
2
< * 4 7 3
+ 7 7 3 *
! F 3 F 1/
3
< * 5 4 3
+ * 4 7 F
! * 7 3 1/
4ie 1actors < ' <alt &can fore G melee(
/*2- )1 + ' +etire &1 move no fire(
; 1/- *1 ! ' detroyed
Melee FactorsH
*1 in retreat *1 odds 1H2
*2 odds 1H3 )1 odds 2 or 3H1
VE*$"E "!SS$F$!#$ON #!B"ES
#y,e Mo5e
lass
!r/our
lass
!r/a/ent
Bi%ht MD 10 4 C <M9 ) M9
AF 3 C 2pdr ) 3M9
A1/ 2 A 2pdr ) 2M9
A13 3 A 2pdr ) M9
0FA8+C MD 0 1 A <M9
0FA8+C MD00 1 A 2pdr ) M9
CA++0>+ 3 C M9 or A/8 +ifle
.C#@8 CA+ 5 C M9
8+@C". 4 .#F8 *
+35 1 A A/8 9un ) M9
<35 2 A A/8 9un ) M9
.35 3 A 47mm ) M9
A1 Ais 2 A 47mm)C.)2M9
6 8+AC" 4 .#F8 *
CA++0>+ 2 C *
#y,e Mo5e
lass
!r/our
lass
!r/a/ent
PI"FJ 0 2 C 2M9
PI"FJ 00 2 C 2/mm ) M9
PI"FJ 000 3 A A/8 9un ) 2M9
PI"FJ 01! 3 A C. ) 2M9
.8@9 000 3 A C. ) M9
PI"FJ 338 3 C A/8 9un ) M9
6 8+AC". 4 C 2M9 or A/8 9un )
M9
KA9! 1 2 C 47mm ) M9
A/Cs 5 C 2/mm ) M9

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