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Principles of Backward Design

Tasmanian Department of Education


http://www.ltag.education.tas.gov.au/planning/models/princbackdesign.htm.

NOTE:
This guide consists of the Principles of Backward Design by the Tasmanian (Australia)
Department of Education, which is based on the Expanded 2nd edition of the book
Understanding by Design by Grant Wiggins & Jay McTighe, which was published in
2005 by Pearson Education and the Association for Supervision & Curriculum
Development.

I have added several figures and templates from the book. If you want more information,
the 1998 edition is available in Cravens at LB2806.15 .W54 1998 and the 2005 edition is
in the ERC at LB2806.15 .W54 2005. I am also placing my copy of the 2005 edition on
reserve in the VPAL.
*****
The backward design process of Wiggins & McTighe begins with the end in mind:

One starts with the end - the desired results (goals or standards) - and then derives the
curriculum from the evidence of learning (performances) called for by the standard and
the teaching needed to equip students to perform (Wiggins and McTighe, 2000, page 8).

The design process involves teachers planning in 3 stages, each with a focusing question:
Stage 1 - What is worthy and requiring of understanding?
Stage 2 - What is evidence of understanding?
Stage 3 - What learning experiences and teaching promote understanding, interest and
excellence?

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Figure 1.2, 1-Page Template with Design Questions for Teachers, p. 22.

Stage 1 Desired Results
Established Goals:
What relevant goals (e.g., content standards, course or program objectives, learning outcomes) will this design
address?
Understandings:
Students will understand that . . .
What are the big ideas?
What specific understandings about them are
desired?
What misunderstandings are predictable?
Q Essential Questions:
What provocative questions will foster inquiry,
understanding, and transfer of learning?
Students will know. . .
What key knowledge and skills will students
acquire as a result of this unit?
What should they eventually be able to do as a
result of such knowledge and skills?
A Students will be able to . . .
Stage 2 Assessment Evidence
Performance Tasks:
Through what authentic performance tasks will
students demonstrate the desired understandings?
By what criteria will performances of
understanding be judged?
Other Evidence:
Through what other evidence (e.g., quizzes, tests,
academic prompts, observations, homework, jour-
nals) will students demonstrate achievement of
the desired results?
How will students reflect upon and self-assess
their learning?
Stage 3 Learning Plan
Learning Activities:
What learning experiences and instruction will enable students to achieve the desired results? How will the
design:
W = Help the students know Where the unit is going and What is expected? Help the teacher know Where the
students are coming from (prior knowledge, interests)?
H = Hook all students and Hold their interest?
E = Equip students, help them Experience the key ideas and Explore the issues?
R = Provide opportunities to Rethink and Revise their understandings and work?
E = Allow students to Evaluate their work and its implication's?
T = Be Tailored (personalized) to the different needs, interests, and abilities of learners?
0 = Be Organized to maximize initial and sustained engagement as well as effective learning?

Stage 1

Using the principles of backward design, teachers focus first on learning goals (understanding goals).
These are the enduring understandings that they want their students to have developed at the
completion of the learning sequence. There is also a focus on a number of essential, or guiding,
questions. Enduring understandings go beyond facts and skills to focus on larger concepts, principles
or processes.
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Based on Figure 3.1, Key Design Elements with Prompts, p. 57.

Examples of enduring understandings and essential or guiding questions include:
What do we mean by all men are created equal?
What does it mean to live a healthy life?
What does it mean to be independent?
Systems are interdependent
Living things change

Stage 1
Identify Desired Results

Established Goals:
Identify one or more goals (e.g., content standards, course or program objectives, and
learning outcomes) that the design targets.

What understandings are desired? Students will understand that . . .
Identify the Enduring Understandings, based on the transferable big Ideas that give the
content meaning and connect the facts and skills.

What essential questions will be considered?
Frame the Essential Questions to guide student inquiry and focus Instruction for
uncovering the Important ideas of the content.

What key knowledge and skills will students acquire as a result of this unit? Students will know... Students
will be able to . . .
Identify the key Knowledge and Skills we want students to know and be able to do. The
targeted knowledge and skills can be of three different kinds:
(1) They can refer to the building blocks for the desired understandings;
(2) They can refer to the knowledge and skills stated or implied in the goals; and
(3) They can refer to the "enabling" knowledge and skills needed to perform the
complex assessment tasks Identified In Stage 2.
Design tip for big ideas (p. 77)

In skill-focused courses of study, look for big ideas in
The value of the skillwhat the skill helps you do more effectively or efficiently
Underlying concepts (e.g., persuasion when teaching the skills of persuasive writing or debate)
Issues of strategyeffective techniques, including when to use a particular skill
Why the skill worksthe theories underlying the skill, so that greater transfer can happen
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Figure 1.4, UbD Design Standards, p. 28.

[NOTE: There is a difference between overarching questions and topical questions. Essential
and guiding questions are broad and overarching. They challenge students to think critically
about the broader content. Although topical questions are important, this is not what they mean
at this point Bryan]

Figure 5.2, An Essential Question Chart, p. 116.
Scope of the Question
Intent Overarching Topical
Open:
To challenge students to
think more deeply and
creatively about important
recurring and unsettled
issues.
Teachers pose these
arguable questions as a
means of engaging
students in thinking like
experts in the field. No
definitive answer is
expected.
These are broad and deep questions
that remain open and alive in the
disciplineperhaps forever. They cut
across unit, course, and sometimes
subject boundaries.
To what extent is U.S. history a
history of progress? What is
"progress"?
To what extent is DNA destiny?
Who is a true friend?
These questions stimulate
inquiry and deepen
understanding of important
ideas within the unit. It is not
expected that they will be
answered by unit's end.
How might Congress have
better protected minority
rights in the 1950s and
1960s?
Should we require DNA
samples from every
convicted criminal?
Should Frog have lied to
Toad?
Guiding:
To guide student inquiry
toward a deeper
understanding of a big idea,
teachers pose these
questions as a means of
uncovering desired
understandings.
Students construct
meaning as they wrestle
with the question.
These are general questions that cut
across unit, course, and subject
boundaries but that yield one or
more desired understandings.
How much progress in civil
rights has the United States
made since the founding of the
country?
How do recent developments in
genetics affect the
nature/nurture argument?
What are the signs of a "fair
weather" friend?
These are unit-specific questions
that converge toward one or a
few settled understandings of
important ideas.
What were the defining
moments of the civil rights
movement?
How is reliability ensured in
DNA testing?
In what ways was Frog
acting like a friend in the
story?
Stage 1To what extent does the design focus on the big ideas of targeted content?

Consider: Are . . .
The targeted understandings enduring, based on transferable, big Ideas at the heart of the
discipline and in need of uncoverage?
The targeted understandings framed by questions that spark meaningful connections, provoke
genuine inquiry and deep thought, and encourage transfer?
The essential questions provocative, arguable, and likely to generate inquiry around the central
ideas (rather than a "pat" answer)?
Appropriate goals (e.g., content standards, benchmarks, curriculum objectives) identified?
Valid and unit-relevant knowledge and skills identified?
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Wiggins and McTighe suggest the following 'filters' for arriving at worthwhile understandings:
represent a big idea having enduring value beyond the classroom
reside at the heart of the discipline (involve 'doing' the subject)
require uncoverage (of abstract or often misunderstood ideas)
offer potential for engaging students.

The understandings selected may be overarching understandings (those broad understandings that we
may hope to achieve by the end of the year or over a few years, to which the sequence is contributing),
or sequence / unit understandings (those we hope to achieve through the learning sequence). Both are
required in planning.

Stage 2

Teachers then decide how their students will demonstrate their understanding. Wiggins and McTighe
describe six facets of understanding. They believe that students truly understand when they:
Can explain
Can interpret
Can apply
Have perspective
Can empathize
Have self-knowledge

Chapter 4 of Understanding by Design provides a clear definition of each facet, accompanied by a
clear example in the form of a quote from another source, related questions, two valid examples and
one invalid example. The six facets make a considerable contribution to understanding the nature of
understanding and the various ways in which we may show, or come to, an understanding. Just as with
learning styles, students favor some facts, or are stronger in some facets than they are in others. The
challenge for teachers is to develop each of the facets in all students. These six facets are continually
emphasized at each stage of the design process and in particular the second step - determining
acceptable evidence.

Figure 8.2, Facet-Related Criteria, p. 177.

Facet 1
Explanation
Facet 2
Interpretation
Facet 3
Application
Facet 4
Perspective
Facet 5
Empathy
Facet 6
Self-knowledge
accurate
coherent
justified
systematic
predictive
meaningful
insightful
significant
illustrative
illuminating
effective
efficient
fluent
adaptive
graceful
credible
revealing
insightful
plausible
unusual
sensitive
open
receptive
perceptive
tactful
self-aware
metacognitiv
e
self-
adjusting
reflective

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This part of the planning process is what makes 'backward design' quite different from more
conventional planning processes. Before planning learning experiences to develop understandings,
teachers are required to plan a range of assessments. Whilst the emphasis is clearly on developing
performance tasks, Wiggins and McTighe advocate a balanced use of assessment, including more
traditional forms such as observation, quizzes, tests etc.

The range of assessment tasks and performances selected must:
support students in developing understanding
give students opportunities to demonstrate that understanding.

The tasks must also identify and differentiate levels or degrees of understanding.

An important emphasis is that assessment is part of the learning process and should occur throughout
the sequence, not just at the end.

Based on Figure 3.1, Key Design Elements with Prompts, p. 57.


Stage 3

In the third stage of the backward design process, teachers design the sequence of learning experiences
that students will undertake to develop understanding.

Beyond learning about a subject, students will need lessons that enable them to
experience directly the inquiries, arguments, applications, and points of view
underneath the facts and opinions they learn if they are to understand them. (Wiggins
and McTighe, p 99).

The learning experiences require the students to:

[T]heorize, interpret, use, or see in perspective what they are asked to learn(or) they will not likely
understand it or grasp that their job is more than recall. (Wiggins and McTighe, p 100).

Experiences must blend depth and breadth, and may require choices and compromises. Those
experiences that are undertaken for depth might require students to unearth, analyze, question, prove
and generalize. Those giving breadth require students to make connections, to picture (represent or
model) and to extend (go beyond).

The emphasis is clearly on an inquiry-based approach that requires 'uncovering' the chosen content.
Stage 2To what extent do the assessments provide
fair, valid, reliable, and sufficient measures of the desired results?
Consider: Are . . .
Students asked to exhibit their understanding through authentic performance tasks?
Appropriate criterion-based scoring tools used to evaluate student products and performances?
Various appropriate assessment formats used to provide additional evidence of learning?
The assessments used as feedback for students and teachers, as well as for evaluation?
Students encouraged to self-assess?
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Based on Figure 3.1, Key Design Elements with Prompts, p. 57.


Review and refine

Like all planning models, backward design requires revision and refinements throughout the planning
process.

Creating a unit using the backward design planning process is not a neat, tidy or easy process. It is a
recursive one; you will move back and forth across the curriculum map, making revisions and
refinements each time you add something to a section of your planning. (From
http://www.greece.k12.ny.us/instruction/ela/6-12/BackwardDesign/BDstep5.htm).

Backward design and the Essential Learnings

This is a useful framework to employ when using the backward design model. This framework links
the three stages of the model with Essential Learnings Frameworks and with other useful documents.

Backward Design Planning Framework
http://www.ltag.education.tas.gov.au/Planning/models/design_questions.htm
Stage 3
To what extent is the learning plan effective and engaging?

Consider: Will the students . . .
Know where they're going (the learning goals), why the material is important (reason for learning the
content), and what is required of them (unit goal, performance requirements, and evaluative criteria)?
Be hooked engaged in digging into the big ideas (e.g., through inquiry, research, problem solving, and
experimentation)?
Have adequate opportunities to explore and experience big ideas and receive instruction to equip them for
the required performances?
Have sufficient opportunities to rethink, rehearse, revise, and refine their work based upon timely
feedback?
Have an opportunity to evaluate their work, reflect on their learning, and set goals?

Consider: Is the learning plan . . .
Tailored and flexible to address the interests and learning styles of all students?
Organized and sequenced to maximize engagement and effectiveness?

Overall Design
To what extent is the entire unit coherent, with the elements of all three stages aligned?
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Figure 9.4, Question Exploration Guide, p. 212.

What is the Critical Question?
How does the destruction of the rain/forest contribute to the greenhouse effect?

What are the key terms and explanations?
Rain forest | A thick evergreen forest, in a hot, wet area
Greenhouse | A glass house that traps heat for growing plants easily
Greenhouse effect | An event in which C0
2
in the atmosphere absorbs and holds the
| earth's heat instead of allowing it to leave

What are the Supporting Questions and answers?
What is happening to the forests? | They are being burned so that farmers have more land to grow
crops.
What does the burning cause? | 1. The burning releases more C0
2
into the atmosphere, and
| 2. The C0
2
that the forest once removed stays in the atmosphere.
|
What is the effect of the increase in C0
2
? | 1. Increased C0
2
traps heat in the atmosphere, creating a
greenhouse
| effect; this means that:
| 2. The earth is becoming warmer.

What is the Main Idea?
When rain forests are burned, the resulting increase of CO contributes to the greenhouse effect.

How can we use the Main Idea?
How would cutting rather than burning the rain forests affect the atmosphere?

Is there an Overall Idea? A real-world use?
Overall idea: What happens in one part of the world can affect us all.
Real-world use: Any event that happened in one part of the world affecting others.
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Figure 5.3, Question Starters Based on the Six Facets of Understanding, p. 120.
Explanation
Who ? What ? When ? How ? Why ?
What is the key concept/idea in ?
What are examples of ?
What are the characteristics/parts of ? Why is this so?
How might we prove/'confirm/justify ?
How is connected to ?
What might happen if ?
What are common misconceptions about ?

Interpretation
What is the meaning of ?
What does reveal about ?
How is like (analogy/metaphor)?
How does relate to me/us? So what? Why does it matter?

Application
How and when can we use this (knowledge/process) ?
How is applied in the larger world?
How could we use to overcome (obstacle, constraint, challenge)?

Perspective
What are different points of view about ?
How might this look from 's perspective?
How is similar to/different from ?
What are other possible reactions to ?
What are the strengths and weaknesses of ?
What are the limits of ?
What is the evidence for ? Is the evidence reliable? Sufficient?

Empathy
What would it be like to walk in 's shoes?
How might feel about ?
How might we reach an understanding about ?
What was trying to make us feel/see?

Self-Knowledge
How do I know ?
What are the limits of my knowledge about ?
What are my "blind spots" about ?
How can I best show ?
How are my views about shaped by (experiences, assumptions, habits, prejudices, style)?
What are my strengths and weaknesses in ?
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References

Good references for backward design include:

Grant Wiggins and Jay McTighe. Understanding by Design. Expanded 2nd Edition. (Upper Saddle
River, NJ/Alexandria, VA: Pearson Education/Association for Supervision & Curriculum
Development, 2005).

Overview of backward design and (FAQ) Frequently Asked Questions (this site also has a number of
other very useful pages about the process). http://www.greece.k12.ny.us/instruction/ela/6-
12/BackwardDesign/Overview.htm [Accessed 31
st
August, 2004].

A PowerPoint on Understanding by Design, developed from Wiggins and McTighes book about
Backward Design, which is a very good introduction and explanation of the key points of the
process http://www.iearn.org/civics/may2003workshop/Understanding by Design Teaching
Ellen Meier CTSC.pdf [Accessed 31
st
August, 2004].

A helpful description of the backward design process and a template for planning
http://digitalliteracy.mwg.org/curriculum/process.html [Accessed 31
st
August, 2004].

Ravenswood Heights [a school system in Tasmania] used backward design and have some
recommendations for others http://www.ltag.education.tas.gov.au/transschools/ravenswd.htm
[Accessed 31
st
August, 2004].

This page has been produced by the School Education Division [Government of Tasmania]. Its content has been authorized
by the Executive Director (Curriculum Standards and Support). Questions concerning its content may be directed by email
to ltag@education.tas.gov.au. This page was last modified on Friday, 05 November 2004.
The URL for this page is http://www.ltag.education.tas.gov.au/planning/models/princbackdesign.htm.
You are directed to a disclaimer and copyright notice governing the information provided.

[Note: I am using this guide under the terms of the Tasmanian copyright notice. I am also using the figures from
Understanding by Design under the Fair Use provisions of the U.S. Copyright Act. So my distributing this within the library
is legal. Bryan]

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