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Volleyball Indexing Updates



1. ATTACK tags need be indexed on every attack attempt (including KILLs)

...+ATTACK + Result of attack (e.g. KILL, DIG, etc.)

This should improve the flow of indexing as you will no longer have to watch the result
of an attack attempt, then rewind to tag the outcome (in the case of a KILL).
ATTACK should be always tagged at the point of contact by the attacking player

Example Videos: ATTACK + KILL
ATTACK + ERROR (HITTING)
ATTACK + DIG +...

2. Tag a KILL whenever an ATTACK results in a point (even if a receiving
player(s) touches the ball)

ATTACK + KILL Example Video
ATTACK + DIG + ERROR

No longer tag the defending player with an ERROR (HITTING) here. Consider all of
these plays as a KILL by the attacking player.
On multiple hits, where the ball eventually falls to the floor of the defending team:
If the receiving team appears scrambled, credit a KILL Example Video
If the receiving team appears to be setting up a clean play and a hitting error
occurs along the way: do not tag a KILL, instead that the series of touches
accordingly until the error occurs Example Video

3. ERROR (BALL HANDLING) will be renamed ERROR (HITTING)

The idea behind this tag remains the same, were just rewording it.
ERROR (HITTING) will most likely occur on unsuccessful Serve, Attack, and Set
attempts.
There should no longer be any Errors tagged on a Dig attempts
ATTACK + DIG + ERROR
Remember to tag the intended touch as well as the ERROR tag.

...+Intended Touch + Error Tag
Example - Error on a Set:
ATTACK (Team A) + DIG (Team B) + SET (Team B) + ERROR (HITTING) (Team B)
ATTACK (Team A) + DIG (Team B) + ERROR (HITTING) (Team B) (Would indicate an Error on Dig
attempt)

4. RECEPTION tags still must used any time a receiving player touches the
ball after a serve

If touched... SERVE + RECEPTION 0 + ERROR (HITTING)
Example Video
If not touched... SERVE + ACE
Example Video

No change here, just reiterating that RECEPTION 0 still needs to be indexed when a
hitting error occurs after a serve.
Both tag sequences will be computed as an ace in our analytics.

5. BLOCK ERROR should only be tagged when a violation occurs on the
block attempt, otherwise this should be tagged as a KILL

If violation (blocking player) ATTACK + BLOCK ERROR Example Video
If no violation (e.g. ball deflects OOB) ATTACK + KILL Example Video 1 Ball
deflects OOB
Example Video 2 Ball
deflects to ground

This includes any deflections OOB or back into the net
Referee will raise both hands to signal a violation


6. If ball inadvertently travels over the net

On a Reception (which should be of 0 Quality)
Result:
OOB SERVE (Team A) + RECPETION 0 (Team B) + ERROR (HITTING) (Team
B)
Play Continues SERVE (Team A) + RECPETION 0 (Team B) + FREE BALL
(Team A) +
Point Scored SERVE (Team A) + RECPETION 0 (Team B)* + ATTACK (Team B)*
+ KILL (Team B)* *all tagged to the same player
Immediately Attacked SERVE (Team A) + RECPETION 0 (Team B) + ATTACK
(Team A) +

On a Dig Attempt (by Team B)
Result:
OOB - ATTACK (Team A) + KILL (Team A)
Play Continues ATTACK (Team A) + PASS (Team B) + FREE BALL (Team A)
+
Point Scored ATTACK (Team A) + ATTACK (Team B) + KILL (Team B)
Immediately Attacked ATTACK (Team A) + DIG (Team B) + ATTACK (Team A)
+
?
On a Set Attempt
Result:
OOB - DIG (Team B) + SET (Team B) + ERROR (HITTING) (Team B)
Play Continues DIG (Team B) + PASS (Team B) + FREE BALL (Team A) +
Point Scored DIG (Team B) + ATTACK (Team B) + KILL (Team B)
Immediately Attacked DIG (Team B) + PASS (Team B) + ATTACK (Team A) +
?
7. DIG tags should NOT be used after a BLOCK (PLAY CONT.) tag

The touch after a BLOCK (PLAY CONT.) should not be tagged as a DIG Example
Video
Ignore this touch unless it directly leads to an attack (in which case it would be tagged as
SET) Example Video
If a ball is deflected to the floor after a successful block, tag as BLOCK GOOD. Do not
account for the mishit
Example Video

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