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10ShockingIncidentsWhereVideo

GamesLedToRealLifeDeath
http://www.gamescdkey.com/news/10-shocking-incidents-where-video-
games-led-to-real-life-death
ItsnotuncommonforgamingtobelookeddownuponasthisstrangegenerationYspecifictime
consumer that sucks entire lives away, as parents and loved ones watch on helplessly. Lines like
My child was just a normal healthy teenager until they started playing that game or I was
powerless to help as my son lived in a virtual world are commonplace in a societythats still
strugglingtoacceptamediumwherethemostpopulartitleislabelledGrandTheftAuto.Butstill,
thereslettingSkyrimswallowyouupforafewhundredhoursoverthecourseofacoupleofweeks,
and then theresacting in a way that actually causes genuine destruction or consequence to
yourselforthosearoundyou.Thereareplentyofstudiesonlineastothepsychologicaleffectsof
gaming addiction on the brain, with one of the common causes of acting out being that the
conditions the user is living in are just not preferable to the escapist fantasiesof something
likeraidingdungeonsandkeepswithahostoffriendsacrosstheglobe.Ofcoursethatsjustone
genre,butitstandstoreasonthatthemorestatisticsdevelopersputingamesforustomanage,
themoreweregoingtogetcompletelyengulfedindoingso.Combinethatwithaneverending
rushofcerebrallypleasingvisuals,anditcanbecomeaproblemforsomepeople.Whenanaverage
runtimeforahardcoreDOTA,WarcraftorFIFAplayerisinthehundredsofhours,itsnearlyalways
allingoodfunbutwheredoyoudrawtheline?
10.AMansInfantChildrenDrownedWhileHe
PlayedHisGameBoy
Nowwedidsayitwasgoingtobeshocking,andstartingoutwiththisharrowingstoryofafather
who chose not to watch over his two infants and instead indulge in something like Pokemon is
exactlythekindofhorroryoucanexpectgoingforward.Backin2005,GreggJ.Kleinmarkended
upwith10yearsinprisonwhenhewassentencedtotwocountsofinvoluntary manslaughter.
ManyonlinereportsstatethatalthoughKleinmarkhassinceadmittedmuchguiltandremorseover
hisactions,thespecificsoftheincidentwerethatwhilsttheywereplayinginthebath,heleftthe
room for around 30 minutes to play his Game Boy Advance, and sadly the children drowned
themselves.Whilstnotacaseofagameinstillinganegativereactionaryresponse,itsimportant
topointouttheaddictivenatureofsometitlesandthelevelofrespectwemusthaveforthem.
Theideaofdelvingintoahandheldtitleforafewminutesisoftenanenticingone,yethereithad
devastatingconsequencesforallinvolved.
9.ThisBoyWhoKilledAnotherOverAStolen
In-GameSword
WedassumemanyofyoudidntknowthatSouthKoreahasapolicedepartmentthatlooksinto
virtualcrime,aswiththeriseofcrimesemanatingfromplayersindulgingingamesfortoolonghas
promptedthecreationofonetomonitoroutburstssuchasthisone.Chinahowever,doesnothave
suchathingyet,andassuchwhenLegendofMir3playerQiuChengweigotparticularlyannoyed
overZhuCaoyuantradingawayhisingameswordtoanauctionhouse,heendedupstabbingZhu
rightthroughtheheartasheslept.Ofcoursewhilstthispromptsdiscussionsaroundtheownership
ofdigitalgoods,whenthecrimetransferredoverintotherealworld,Chengweiwassentencedto
lifeforhisactions.Itsveryextremestuff,butwhatsfascinatingwiththesesortsofcasesthemore
youreadaboutthemisjusthowmuchmoneyisflowingthroughthemanyonlineRPGs,MMOs
andMOBAsoftheworld.Thisparticularinstancetookplacebackin2005,buteventhenthesword
inquestionthatwastradedawaynettedCaoyuan7,200yuan(462/$861)inreturnaveryhefty
amountthathammershomejusthowmuchoftheirlivelihoodssomeplayersputintothegame.
8.TheParentsWhoSoldThreeChildrenTo
FundOnlineGaming
Thisisanentrywherebythefateofthechildrenisnotconfirmed,butbecauseoftheverynature
oftheincidentandthelikelihoodofwheretheyendedup,itshighlyunlikelythatanythingpositive
cameofthem.JustthreeyearsagoaChinesecoupledecidedthatsellingtheirchildreninsteadof
raisingthemwouldbenefittheirownlivesfarmore,astheyreceived$4600eachfortheirtwoboys,
andaround$500fortheirdaughter.AccordingEurogamerthecouplestatedthattheydidntknow
theywerebreakingthelawandinsteadadmittedtheycouldntraisethechildrenappropriately,
thereforegivingthemawaywasabetteroption.BothLiLinandLiJuanwereonlyfoundoutwhen
Lins mother realised the horror of what was happening and phoned the police. To this day the
mostlogicalassumptiononwhathappenedtothechildrenisthattheyarenowworkinginoneof
themanyfactoriesaroundthecountryforapittance.
7.ManPlaysFor650HoursStraightBefore
DyingOfMalnutrition
This one is pretty straightforward, except for elaborating on the ridiculous nature of the
circumstances.CourtesyoftheGlobalTimes,theynotethatanunnamed33yearoldmaninChina
died in 2011 after playing for 27 days straight and subsisting only on instant noodles for the
durationofhissession.Overthemarathonhewasreportedtohavespentaround10,000Chinese
Yuan ($1,519.30), a frankly staggering amount to put into one game by regular standards. The
incidenttookplaceinaninternetcafe,andalthoughtherewerenodetailsonwhichgame(s)he
wasplaying,thefactthathewasholedupinanunlicensedoutletmeanswecanonlyassume
thelocationwasnotbuiltforextendedgamingmarathons,eventhoughthemansactionsspeak
forthemselves,asheobviouslyshouldhavesoughtfoodandshelterelsewhere
6.ThisManWhoOverdid ItOnTheWiiFit
In2009WiiFitswerealltherageasNintendosucceededingettingtheworldonboard,shaking
ourhipsandlookinglikeidiotsaswethoughtthepoundswerejustdroppingoff.Onemanhowever
wasthevictimofjusthowaccessiblethesegamesareatbeingafternoontimekillers.OneTimEves
sadlybecamethevictimofhisowndedicationafteroneofthemanystrenuousjogginglevelswas
toomuchforhisapparentlyailingheart.Eventhoughhewasanormalhealthyadult,upontaking
totheFitboardandplayingforashortamountoftime,hesuddenlycollapsed,nevertostandup
again.FoxNewsreportsthatthecauseofdeathwastheplayingoftheWii,andthatofSudden
ArrhythmiaDeathSyndrome,whichisageneticheartcondition[thatcan]causesuddendeathin
young, apparently healthy people. Very scary stuff, and one that stands out as having no
immediate method of prevention either, we can only make sure wetake plenty of breaks when
engaginginextendedsessionsonphysicallyintensivegames.
5.TheAddictedEverQuestPlayerWho
CommittedSuicide
ShawnWoolleysdeathin2002isonethattothisdaystandsoutasadividingcasebetweenthose
whowanttolookattheevidenceandbelieveonething,versusthosethatfavourtheother.The
eventsofWoolleyslifewerethatthe21yearoldusedtoplayEverQuestconstantly,obsessingover
thegametothepointwherehestoppedtakinghisADDandepilepsymedication,beforetakinghis
ownlifeinfrontofthecomputerwitharifle.Naturallyhismotherwashorrifiedandwentonto
implicatethedevelopersofthegameWeMadeEntertainment,sayingtheaddictiveandconstantly
rewardbased nature of the game contributes to an addiction that Woolley just couldnt free
himself of. Meanwhile defenders of onlinegames point to the fact Woolley stopped taking his
medication,aswellaslookingtothenumberofotherrealworldfactorsthatcancontributetoa
persontakingtheirownlife.Atthetime,SonyOnlineCEOJohnSmedleycommentedtoCBSNews:
Itsentertainment.Isabookdangerous?IsaTVshowdangerous?Ithinktheanswerisno.People
needtotakeresponsibilityandsay,Hey,youknow,thisistoomuch.Enoughsenough.Itsagame.
4.A40-HourDiabloIIISessionKillingA
Teenager
Anothersadtaleactuallytakenfromamorerecenttime,asjusttwoyearsagoTaiwaneseDiablo
fanaticChuangbookedhimselfintoaninternetcafewiththeintenttoseeminglyplayasmuchas
could literally. In addition to this, acomment that reinforces the idea of a lack of personal
wellbeingbecomingthecause,wasthediscoverythatChuanghadsufferedafatalbloodclotfrom
his extended time sitting down. Its another case of having to know your own limits, and as
developers Blizzard notedat the time; Moderation is clearly important [and]a persons dayto
daylifeshouldtakeprecedenceoveranyformofentertainment.Asanothercontributiontothe
constantdebatearoundgamemechanicsputtingusintoconstantlygratifyingloopsofinteraction
and reward, how responsible do you think developers should be for their own products at this
stage? Whilst weve already pointed out that moderation should fall to the individual or the
parents/guardiansiftheplayeristooyoungaredevelopersresponsibleinanywaytoflagcertain
ingamesystemswhendesigningtitlesthatcanbeseenasintrinsicallyaddictive?
3.ABoyAttemptingRapeAnd KillingHis
MotherForTakingCallOfDutyAway
OftentimeswhenyoulookbackoverthelikesofJackThompsonandhisoverblownfingerpointing
atthegamingindustry,itseasytoforgetjusthowrecentsomeoftheworstexamplesofgame
relateddeathsare.Justlastyear13yearoldNoahCrookscommittedoneofthemostshockingand
downright disturbinggamemotivated crimes weve come across when researching this article
that of attempting to rape his own mother, before shooting her repeatedly, just because he
couldntplayCallofDutyatthetime.Themostridiculousthingisthatfollowingtheinsidiouscrime
heexpressedfullremorse,statingthatwhenhismotherGretchenhadtakenhiscopyofCODaway
duetobadgradesatschool,Somethingjustcameoverme.Theresnotevenanywiggleroomin
thereasonbehindtheattack,ascourtesyofTheMirrorweknowheadmittedincourthisactions
weredirectlyduetothedenialofbeingabletoplayhisfavouritegame.Themothersbodywas
found with her shirt unbuttoned and herlower half fully exposed, asCrooks said he couldnt go
throughwiththeactofrapinghismotherintheend,buthadinsteadshothermultipletimesbefore
realisingthefullextentofhisactions.
2.TheVietnameseBoyWhoKilledA
GrandmotherToFundHisMMO
Anothercaseofamassivelymultiplayerworldhavinggreatramificationsforthepeoplebecoming
fullyimmersedinthem,asdesensitised13yearoldDinhTheDanadmittedheneededmoneyfor
onlinegamesanddecidedtokillandrob[MaiThiMau].Hedidthisinthemostbrutalfashiontoo,
usingapieceofropetostrangethewomantodeath.Whatsreallyshockingisjustthebrazenlack
ofempathyinhisstatement,andthefactthatDinhtalksabouthisactionsasiftheywerethelogical
conclusiontohisproblem.Itdoesntstoptherethough,asincomparisontothepreviousCrookes
murder,Dinhdidnotfeelimmediateremorseforhisactions,choosingtoburytheelderlywomans
bodyinamoundofsandinhisyard.Theactionitselfstandsoutassomethingyoudexpectaperson
whowaspushedtothebrinkofsanitytodo,evenaftertheydassessedtheamountofmoneythey
were going to receive, but in the endall Dinh received in monetary terms was 100,000 dong
(around$6.20)alongwithastintinareeducationcampforhishorrificactions.
1.A13Year-OldKillingHimselfToJoin
HisCharacters
And to finish, a sad mix of tragedy and stupidity. Its one thing to start having feelings towards
someonelikeBioshock:InfinitesElizabeth,buttogenuinelyfeellikeyourlifeisintertwinedwith
that of your onscreen castof characters is a bit much. Such was the case for one Zhang Xiaoyi,
whoafterplayingfor36hoursstraightonBlizzardsWorldOfWarcrafttookhisownlifebyjumping
fromthetopofa24storeybuilding.Why,youask?Becausehedecidedthatwastheonlywayto
jointheheroesheworshipped.Itsprettymessedupstuff,anddefinitelyanexampleofhowthe
combinationofbeingconstantlyimmersedinaparticulartitlewiththatofalivingenvironment
thatislessthanidealcandotoayoungimitablemind.Insomethingofaresponsetotheamount
of gameaddiction deaths, Blizzard have implemented the Rest feature that helps to level your
charactersevenwhenthegameisturnedoff,actuallyencouragingyoutotakeabreakinsteadof
lettingthemanytasksandquestsofanaveragesessionconsumeyou.
PCGameCDKeys:
EAGamesCDKeyhttp://www.gamescdkey.com/publisher/ea.html
RPGGamesCDKeyhttp://www.gamescdkey.com/pcgames/rpggame.html
ACTGamesCDKeyhttp://www.gamescdkey.com/pcgames/actgame.html
FPSGamesCDKeyhttp://www.gamescdkey.com/pcgames/fpsgame.html
AdventureGamesCDKeyhttp://www.gamescdkey.com/pcgames/avggame.html
RacingGamesCDKeyhttp://www.gamescdkey.com/pcgames/racgame.html
SportGamesCDKeyhttp://www.gamescdkey.com/pcgames/sptgame.html
FTGGamesCDKeyhttp://www.gamescdkey.com/pcgames/ftggame.html
RTSGamesCDKeyhttp://www.gamescdkey.com/pcgames/rtsgame.html
SLGGamesCDKeyhttp://www.gamescdkey.com/pcgames/slggame.html

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