Educational Technology is a field study which is concerned with the practice of using educational methods and resources for the ultimate goal of facilitating the learning process (Lucido and Borabo, 1997). Educational Technology is a complex, integrated process involving people, procedures, ideas, devices, and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems, involved in all aspects of human learning (AECT, 1977). Educational Technology consists of the designs and environments that engage learners and reliable technique or method for engaging learning such as cognitive learning strategies and critical thinking skills.(David H. Jonassen, et al 1999) Technology in Education Is the application of technology to any of those processes involved in operating the institutions which the Educational enterprise. It includes the application of technology to food, health, finance, scheduling, grade, reporting, and other processes which support education within institutions (David H. Jonassen, et al, 1999). Educational Media Are channels or avenues or instruments of communication. Examples are book, magazines, newspapers radio, television and Internet. These media also serve educational purpose. Technology Integration Means using learning technologies to introduce, reinforce, supplement, and extend skills.(Williams, ed.2000). Like instructional technology, it is a part of educational technology. Technology integration is a part and parcel of instructional technology, which in turn is a part of educational technology. Instructional Technology Is a part of Educational technology. Instructional technology refers to those aspects of educational technology that are concerned with instruction as contrasted to designs and operations of educational institutions. Instructional technology is a systematic way of designing, carrying out, and evaluating the total process of learning and teaching in terms of specific objectives (Lucido and Boabo, 1997 *Technology is a blessing for man. With technology, there is a lot that we can do which we could not do then BANE *We are able to do our task in just a glimpse of a second. *The learners could get important information from the Internet. *We are able to communicate our relatives worldwide. Lesson 2 Technology: Boon or Bane?
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Lesson 3 The Roles of Educational Technology in Learning
BOON When not used properly, technology becomes a detriment to learning and development *The learners surfs the Internet for pornography.
*The tv makes the learner a mere spectator not an active participant in the drama life. *Because of our cell phones, we spend most of our time in the classroom or in our workplace texting. Technology in a constructivist way Serves as partners in the learning process *From the constructivist point of view, educational technology serves as learning tools that learners learn with. It engages learners in active, constructive, intentional, authentic, and cooperative learning. It provides opportunities for technology and learner interaction for meaningful learning. In this case, technology will not be mere delivery for content. Rather it is used as facilitator of thinking and knowledge construction. *Technology helps the learner build more meaningful personal interpretations of life and his/her world. In constructivist approach, technology is a learning tool to learn with not from.
*From the traditional point of view, technology serves as source and presenter of knowledge. It is assumed that knowledge is embedded in the technology and the technology presents that knowledge to the students (David H. Jonassen, et al, 1999). *The learner learns from the technology and the technology serves as a teacher. In other words, the learner learns the content presented by the technology in the same way that the learner learns knowledge presented by the teacher.
Serves as delivery vehicles for instructional lessons Technology as a Traditional role STUDENTS Lesson 4 Systematic Approach to Teaching A plan that emphasizes the parts may pay the cost of failing to consider the whole, and a plan that emphasizes the whole must pay the cost of failing to get down to the real depth with respect to the parts.- C. West Churchman
Lesson 5 The Cone of Experience
The Cone is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex elements it represents. Edgar Dale
Define Objectives (Identify Content)
Choose appropriate methods
Choose appropriate experiences
Assign personnel roles Implement the instruction
Refine the process Select materials, equipment and facilities
Evaluate outcomes
SYMBOLIC
Lesson 6 Using and Evaluating Instructional Materials
Verbal Symbols Visual Symbols Recordings, Radio Still Pictures Motion Pictures Educational Television Exhibits Study Trips Demonstrations Dramatized Experiences Contrived Experiences Direct Purposeful Experiences One of the instructional materials used to attain instructional objectives is FIELD TRIP.
Lesson 7 Direct Purposeful Experiences and Beyond
What are referred to as direct, purposeful experiences?
*These are our concrete and firsthand experiences that make up the foundation of our learning.
For an effective use of instructional materials such as field trip, there are guidelines that ought to be observed, first of all, in their selection and second, in their use. To ensure effective use of instructional material, Hayden Smith and Thomas Nagel, (1972) book authors on Instructional Media, advise us to abide by the acronym PPPF. Prepare yourself Prepare your student Present the material Follow up
You know your lesson objective and what you expect from the class after the session and why you have selected such particular instructional material. Set class expectations and learning goals. Using media and materials, especially if they are mechanical in nature, often requires rehearsal and a carefully planned performance. Remember that you use instructional material to achieve an objective, not to kill time or to give yourself a break. IF DIRECT EXPERIENCES CANNOT EMPLOY AS MATERIALS FOR INSTRUCTION, A CONTRIVED EXPERIENCE IS USED. UNDER THESE CONTRIVED EXPERIENCES IS TE MODELS OF THE ATOM, THE GLOBE, AND THE PLANETARIUM THE SIMULATED ELECTION PROCESS AND THE PRESERVED SPECIMEN. THIS IS THE SECOND BAND OF EXPERIENCES IN DALE'S CONE OF EXPERIENCE. THESE ARE EDITED COPIES OF REALITY USED AS SUBSTITUTES FOR REAL THING IN THE CLASSROOM.
*These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalizations that give meaning and order to our lives (Dale, 1969).
*They are sensory experiences.
*They are also described as purposeful because these experiences are undergone in relation to a purpose.
Where should these direct, purposeful experiences lead us to?
The title of this Lesson Direct, Purposeful Experiences and Beyond implies that these direct experiences must not be the period or the end. We must be brought to a higher plane. The higher plane referred to here is the level of generalization and abstraction.
If direct, purposeful experiences or firsthand sensory experiences make us learn concepts and skills effectively, what does this imply to the teaching-learning process?
First, let us give our students opportunities to learn by doing. Let us immerse our students in the world of experience. Second, let us make use of real things as instructional materials for as long as we can. Third, let us help the students develop the five senses to the full to heighten their sensitivity to the world. Lastly, let us guide our students so that they can drew meaning from their firsthand experiences and elevates their level of thinking. Lesson 8 Teaching Contrived Experiences
MODELS SUCH AS ATOM, THE PLANETARIUM. A MODEL IS A REPRODUCTION OF A REAL THING IN A SMALL SCALE OR LARGE SCALE OR EXACT SIZE BUT MADE OF SYNTHETIC MATERIAL. IT IS A SUBSTITUTE FOR A REAL THING WHICH MAY OR MAY NOT BE OPERATIONAL. MOCK UP SUCH AS THE PLANETARIUM, IT IS AN ARRANGEMENT OF A REAL DEVICE OR ASSOCIATED DEVICES. A MOCK UP IS A SPECIAL MODEL. PRESERVED SPECIMENS ARE SPECIMENS AND OBJECTS.SPECIMEN IS ANY INDIVIDUAL OR ITEM CONSIDERED TYPICAL OF A GROUP, CLASS OR WHOLE. SIMULATION SUCH AS SCHOOL ELECTION PROCESS.IT IS A REPRESENTATION OF A MANAGEABLE REAL EVENT IN WHICH THE LEARNER IS AN ACTIVE PARTICIPANT ENGAGED IN LEARNING A BEHAVIOR OR IN APPLYING PREVIOUSLY ACQUIRED SKILLS OR KNOWLEDGE. GAME IS ANOTHER EXAMPLE OF CONTRIVED EXPERIENCES.GAMES ARE PLAYED TO WIN WHILE SIMULATIONS NEED NOT HAVE A WINNER.
Lesson 9 Teaching with Dramatized Experiences
All DRAMATIZATIONS is essentially a process of communication, in which both participant and spectators are engaged, a creative reaction takes place, and there is a sharing of ideas.
Types of Puppet
OBJECTS MODELS SPECIMENS MOCK UPS GAMES SIMULATIONS Flat back silhouette made from lightweight cardboard and shown behind a screen.
Flat cut out figures tacked to a stick, with one or more movable parts, and operated from below the stage level by wire rods or slender sticks. The puppets head is operated by the forefinger of the puppeteer, the little finger and thumb being used to animate the puppet hands. Make use of old gloves to which small costumed figure are attached. Flexible, jointed puppets operated by strings or wires attached to a cross bar and maneuvered from directly above the stage.