Вы находитесь на странице: 1из 9

THREE TYPES OF EDUCATIONAL TECHNOLOGY Educational Technology is a complex,

integrated process involving, people,


procedures, ideas, devices, and
organizational for analysing problems
and devising, implementing,
evaluating and managing solutions of
all aspects of human being.
Educational Technology is a
profession like teaching. It is made up
of organize effort to implement
theory, intellectual technique,
practical application of educational
technology. (David h. Jonassen)
Educational Technology consists of
the designs and environments that
engage learners and Reliable
technique or method for engaging
learning such as cognitive learning
strategies and critical thinking skills
(David H. Jonassen 199).
Instructional
Technology
Technology
Integration
Educational
Media
Application of
technology to food
health.Finance,
scheduling, grade,
reporting and
other processes
which support
education within
institution.
A systematic
way of
designing,
carrying out,
and evaluating
the total
process of
learning and
teaching of
specific
objectives.
Also a part
of
educational
technology
and parcel
of
institutional
technology
which in
return is a
part of
technology.
It is a
channel or
avenues or
instruments
of
communicat
ion. Also
serve as
educational
purpose.
LESSON 1

mangratio















Meaning of Educational Technology
Technology in
Education
The learner is made to accept as Gospel truth information they get the internet
The learner surfs thee Internet for pornography
The learner has an uncritical mind on images floating on televisions and computers
that represent modernity and progress.
The TV makes the learner a mere spectator not an active participant in the drama of
life
We make use of the Internet to do character assassination of people whom we
hardly like
Because of our cell phone, we spend most of our time in the classroom or in our
workplace texting
We use overuse and abuse TV or film viewing as a strategy to kill time
LESSON 2

In education, technology is bane When:





















The learner gets glued to his computer for computer-as-sisted instructor unmindful of
the world and so fails to develop the ability to relate to others


Technology as information
vehicles for exploring
knowledge to support
learning by constructing
for accessing needed
information.
Representing and simulating
meaningful real-word
problems, situations and
context.
A social medium to support learning by conversing: for collaborating
with others. For discussing arguing, and building consensus among
members of a community.
LESSON 3
























Technology as tools to support knowledge construction: for
representing learners ideas understanding and belief
The Rules of
Educational
Technology in
Learning
LESSON 4












vv











The focus of the systematic
instruction planning is the student.
It begins with the instructional
objectives that consider the
students needs, interest and
readiness.
The learning materials,
equipment and facilities
necessitate assigning the
appropriate personnel to consist
the teacher and defining the
role of any personnel involved in
preparation setting.
Teacher implements planned
instruction with the use of
selected teaching method,
learning activities and learning
materials.
Effective use of learning
resources is dependent on the
expertise of the teacher, the
motivation level or
responsiveness and the
involvement of students in the
learning process.
Systematic
approach
to teaching

LESSON 5




They are not like the objects or ideas for which they
stand usually do not contain visual clues to their meaning.
Realistic reproductions of physical things for these are
highy highly abstract representatives.
Visual and auditory devices may be used by an
individual or a group. Still pictures, motion of a sound
and film. The radiobroadcast of an actual event.
Reconstruct the reality of the past effectively and
unique value of messages communicated by film and
television.
Displays to be seen by spectators arranged meaningfully
or photographs with models, charts and posters.
Excursions and visit conducted to observe an event that
is unavailable with in the classroom.
Visualized explanation of an important fact, ideas or
process by the use of photography, drawing, films,
and display or guided motions.
Reconstructed experienced even though the
original event is for removed from us in time.

Representation of models, mock ups of reality.

First rand experiences which serve as the
foundation of our learning.
Cone of Experience
Verbal Symbols
Visual Symbols
Still Pictures,
Recordings Radio
Televisions and
Motions Pictures
Demonstration
Contrived
Experiences
Dramatized
Experiences
Study Trips
Exhibits
Direct Purposeful
Experiences
LESSON 6
























Using and Evaluating Instructional Materials
Prepare your students set class expectations
and learning goals.
Prepare yourself know your lesson objective
and what you expect from the class after the
session.
Present the material using media and
materialsespecially if they are mechanical in
nature often requires rehearsal and a carefully
planned performance.
Follow up use instructional materials neither to
achieve, not kill time nor to give yourself a
break neither to merely entertain the class.
Instructional may be preserved to be labor
saving devices for the teacher.
LESSON 7





















Direct
Purposeful
Experience and
Beyond
Direct
Purposeful
Experience and
Beyond
Concrete and first hand
experiences that make up
the foundation of our
learning.
Experiences that are
internalized in the sense that
experiences involve asking
questions that has
significance in the life of
person.

These direct experiences must not be
the period or the end. We must not bring
to a higher plane. The plane referred to
level of generation and abstraction.
A mock up is an arrangement of a real
device or associated devices, displayed in
such a way that representation of reality is
create
A specimen is any individual or item
considered typical of a group, class or
whole.
A simulation is a representation of a
manageable real event in which the
learner is an active participant engaged in
learning a behaviour or in applying
previously acquired skills or know ledged.
A game are used for any of these purposes to
practice, to identify, to serve, to developed.
LESSON 8























Teaching with contrived
experiences
A model is a reproduction, of a real thing in
a small scale or large scale or exact size but
make of synthetic materials. It is a
substitute for a real thing which may or may
not be operational.

Model

Mock up

Specimen
Simulation
Game
LESSON 9







PUPPETS
PANTOMIME PAGEANTS
DRAMATIZED
EXPERIENCES
FORMAL
PLAYS
TABLEAU
ROLE PLAYING

Вам также может понравиться