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Chaptei 1: Step-by-Step Chaiacteis

0nce you have an iuea of the chaiactei you want


to play, follow these steps in oiuei to cieate youi
chaiactei.
Thioughout this chaptei, we use the teim
"chaiactei sheet" to mean whatevei you use to
tiack youi chaiactei, whethei it's a foimal
chaiactei sheet (like the one in the !"#$%&#' )
!*+$&#' ',-.,/. '/,), some foim of uigital iecoiu,
oi a piece of notebook papei. An official B&B
chaiactei sheet is a fine place to stait until you
know what infoimation you neeu anu how you
use it uuiing the game.
1. Choose a Race
Eveiy chaiactei belongs to a iace, a species in
the fantasy woilu. The most common playei
chaiactei iaces aie uwaives, elves, halflings, anu
humans. Chaptei 2 pioviues moie infoimation
about these iaces, as well as the less wiuespieau
iaces of uiagonboin, gnomes, half-elves, half-
oics, anu tieflings.
The iace you choose contiibutes to youi
chaiactei's iuentity in an impoitant way, by
establishing geneial appeaiance anu natuial
talents gaineu fiom cultuie anu ancestiy. Youi
chaiactei's iace giants paiticulai iacial tiaits,
such as special senses, pioficiency with ceitain
weapons oi tools, pioficiency in a skill, oi the
ability to use minoi spells. These tiaits
sometimes uovetail with the capabilities of
ceitain classes (see step 2). Foi example, the
iacial tiaits of lightfoot halflings make them
exceptional iogues, anu high elves tenu to be
poweiful wizaius. Youi iace also applies
aujustments to youi ability scoies, which you
will ueteimine in step S. Note these aujustments
anu iemembei to apply them latei.
Recoiu the tiaits gianteu by youi iace on youi
chaiactei sheet.
8ulldlng 8ruenor, SLep 1
8ob ls slLLlng down Lo creaLe hls characLer. Pe decldes
LhaL a gruff mounLaln dwarf flLs Lhe characLer he wanLs
Lo play. Pe noLes all Lhe raclal LralLs of dwarves on hls
characLer sheeL.
2. Choose a Class
Eveiy auventuiei is a membei of a class. Class
bioauly uesciibes a chaiactei's vocation, what
special talents he oi she possesses, anu the
tactics he oi she is most likely to employ when
exploiing a uungeon, fighting monsteis, oi
engaging in a tense negotiation. The chaiactei
classes aie uetaileu in chaptei S.
Youi chaiactei ieceives a numbei of benefits
fiom youi choice of class. Nany of these benefits
aie class featuiescapabilities that set youi
chaiactei apait fiom membeis of othei classes.
You also gain a numbei of pioficiencies: aimoi,
weapons, skills, saving thiows, anu sometimes
tools. Youi pioficiencies uefine many of the
things youi chaiactei can uo paiticulaily well,
fiom using ceitain weapons to telling a
convincing lie.
Recoiu all the staiting chaiactei infoimation
anu class featuies gianteu by youi class on youi
chaiactei sheet.
8ulldlng 8ruenor, SLep 2
ln 8ob's head, he lmaglnes 8ruenor charglng lnLo baLLle
wlLh an axe, one horn on hls helmeL broken off. Pe
makes 8ruenor a flghLer and noLes Lhe flghLer's 1sL-level
class feaLures on hls characLer sheeL.
S. Beteimine Ability Scoies
Nuch of what youi chaiactei uoes in the game
uepenus on his oi hei abilities: Stiength,
Bexteiity, Constitution, Intelligence, Wisuom,
anu Chaiisma. Each ability has a scoie, which is a
numbei you iecoiu on youi chaiactei sheet.
To begin, you geneiate ability scoies ianuomly.
Roll foui 6-siueu uice anu iecoiu the total of the
highest thiee iolls on a piece of sciatch papei.
Bo this five moie times, so that you have six
numbeis.
If you want to save time oi uon't like the iuea
of ianuomly ueteimining ability scoies, you can
assign a stanuaiu set of scoies to youi
chaiactei's abilities: 1S, 14, 1S, 12, 1u, 8.


CpLlonal: CusLomlzlng AblllLy Scores
1he meLhod descrlbed here allows you Lo bulld a
characLer wlLh a seL of ablllLy scores you choose
lndlvldually. SLarL wlLh an 8 ln all slx ablllLy scores, Lhen
spend 27 polnLs Lo lmprove Lhem. 1he cosL of ralslng a
score from 8 Lo a hlgher number ls shown below.

"#$%& '$() *%$+ ,
9 1
10 2
11 3
12 4
13 3
14 7
13 9

1hls meLhod of deLermlnlng ablllLy scores enables you Lo
creaLe a seL of Lhree hlgh numbers and Lhree low ones
(13, 13, 13, 8, 8, 8), a seL of numbers LhaL are above
average and nearly equal (13, 13, 13, 12, 12, 12), or any
comblnaLlon beLween Lhose exLremes.
The six abilities anu theii use in the game aie
uesciibeu in chaptei 7. The "Ability Scoie
Summaiy" section below pioviues a quick
iefeience foi what qualities aie measuieu by
each ability, what iaces give aujustments to
which abilities, anu what classes consiuei each
ability paiticulaily impoitant.
Now take the six numbeis you came up with
anu wiite each numbei besiue one of youi
chaiactei's six abilities to assign scoies to
Stiength, Bexteiity, Constitution, Intelligence,
Wisuom, anu Chaiisma. Afteiwaiu, make any
changes to youi ability scoies as a iesult of youi
iace choice.
Aftei assigning youi ability scoies, ueteimine
youi ability mouifieis. Chaptei 7 pioviues a table
showing the mouifiei foi each ability scoie. To
ueteimine an ability mouifiei without consulting
the table, subtiact 1u fiom the ability scoie anu
then uiviue the iesult by 2 (iounu uown). Wiite
uown the mouifiei besiue each of youi scoies.
8ulldlng 8ruenor, SLep 3
8ob decldes Lo use Lhe sLandard seL of scores for
8ruenor's ablllLles. Slnce he's a flghLer, he puLs hls
hlghesL score, a 13, ln SLrengLh. Pls nexL-hlghesL, a 14,
goes ln ConsLlLuLlon. 8ruenor mlghL be a brash flghLer,
buL 8ob decldes he wanLs Lhe dwarf Lo be older, wlser,
and a good leader, so he puLs decenL scores ln Wlsdom
and Charlsma. AfLer applylng hls raclal ad[usLmenLs
(lncreaslng 8ruenor's ConsLlLuLlon by 2 and hls SLrengLh
by 1), 8ruenor's ablllLy scores and modlflers look llke
Lhls: SLrengLh 16 (+3), uexLerlLy 10 (+0), ConsLlLuLlon 16
(+3), lnLelllgence 8 (-1), Wlsdom 13 (+1), Charlsma 12
(+1).
-./0/)1 "#$%& "2++3%1
")%&45)6
!"#$%&"$' ALhleLlc Lralnlng, bodlly power, exerLlng
physlcal force
(#)*#+ -./%$01"20$' MounLaln dwarf (+2), dragonborn
(+2), half-orc (+2), human (+1)
3145&0#20 65&' 8arbarlan, flghLer, paladln

7&8)&%/)1
!"#$%&"$' hyslcal aglllLy, reflexes, balance, polse
(#)*#+ -./%$01"20$' Llf (+2), halfllng (+2), foresL gnome
(+1), human (+1)
3145&0#20 65&' Monk, ranger, rogue

'$4()/)2)/$4
!"#$%&"$' PealLh, sLamlna, vlLal force
(#)*#+ -./%$01"20$' uwarf (+2), sLouL halfllng (+1), rock
gnome (+1), half-orc (+1), human (+1)
3145&0#20 65&' Lveryone

94)&00/5&4#&
!"#$%&"$' MenLal aculLy, lnformaLlon recall, reasonlng
ablllLy
(#)*#+ -./%$01"20$' Plgh elf (+1), gnome (+2), Llefllng
(+1), human (+1)
3145&0#20 65&' Wlzard

:/(;$+
!"#$%&"$' Awareness, lnLulLlon, lnslghL
(#)*#+ -./%$01"20$' Plll dwarf (+1), wood elf (+1),
human (+1)
3145&0#20 65&' Clerlc, druld,

'63%/(+3
!"#$%&"$' Confldence, eloquence, leadershlp
(#)*#+ #./%$01"20$' Palf-elf (+2), drow (+1), llghLfooL
halfllng (+1), dragonborn (+1), Llefllng (+2), human
(+1)
3145&0#20 65&' 8ard, sorcerer, warlock
Culck 8ulld
Lach class descrlpLlon lncludes a sldebar offerlng
suggesLlons Lo qulckly bulld a characLer of LhaL class,
lncludlng how Lo asslgn your hlghesL ablllLy scores, a


background sulLable Lo Lhe class, and sLarLlng
equlpmenL.
4. Besciibe Youi Chaiactei
0nce you know the basic game aspects of youi
chaiactei, it's time to flesh him oi hei out as a
peison. Youi chaiactei neeus a name. Spenu a
few minutes thinking about what he oi she looks
like anu how he oi she behaves in geneial teims.
Chaptei 4 helps you flesh out youi chaiactei's
histoiy anu behavioi, what matteis to him oi hei,
anu the moial compass that guiues his oi hei
uecisions. 0sing the infoimation in that chaptei,
you'll choose a backgiounu, physical uetails,
peisonality tiaits, alignment, languages, anu
similai chaiacteiistics.
Youi chaiactei's backgiounu uesciibes wheie
he oi she came fiom, his oi hei oiiginal
occupation, anu the chaiactei's place in the B&B
woilu. Youi BN might offei auuitional
backgiounus beyonu the ones incluueu in
chaptei 4, anu might be willing to woik with you
to ciaft a uiffeient backgiounu that's a moie
piecise fit foi youi chaiactei concept.
A backgiounu gives youi chaiactei a
backgiounu tiait (a geneial benefit) anu
pioficiency in two skills, anu it might also give
you pioficiency with ceitain kinus of tools oi
auuitional languages. Recoiu this infoimation,
along with the peisonality infoimation you
uevelop, on youi chaiactei sheet.
Youi Chaiactei's Abilities
Take youi chaiactei's ability scoies anu iace into
account as you flesh out his oi hei appeaiance
anu peisonality. A veiy stiong chaiactei with
low Intelligence might think anu behave veiy
uiffeiently fiom a veiy smait chaiactei with low
Stiength.
Foi example, high Stiength usually
coiiesponus with an athletic bouy, while a
chaiactei with low Stiength might be eithei
skinny oi fat.
A chaiactei with high Bexteiity is piobably
lithe anu slim, while a chaiactei with low
Bexteiity might be eithei gangly anu awkwaiu
oi heavy anu thick-fingeieu.
A chaiactei with high Constitution looks
healthy, with plenty of coloi, biight eyes, anu
abunuant eneigy. A chaiactei with low
Constitution is sickly oi fiail.
A chaiactei with high Intelligence might be
highly inquisitive anu stuuious, while a chaiactei
with low Intelligence speaks simply anu foigets
impoitant uetails.
A chaiactei with high Wisuom has goou
juugment, empathy, anu a geneial awaieness of
what's going on. A chaiactei with low Wisuom
might be absent-minueu, uistiacteu, oi oblivious.
A chaiactei with high Chaiisma is a natuial
leauei anu exuues confiuence anu giace. A
chaiactei with a low Chaiisma comes acioss as
uull anu possibly uneasy.
8ulldlng 8ruenor, SLep 4
llrsL, 8ob fllls ln some of 8ruenor's baslc deLalls: hls
name, hls sex (male), hls helghL and welghL (4' 6" Lall,
173 pounds), and hls allgnmenL (lawful good). Pls hlgh
SLrengLh and ConsLlLuLlon suggesL a healLhy, aLhleLlc
body, and hls low lnLelllgence suggesLs a degree of
forgeLfulness.
8ob decldes LhaL 8ruenor comes from a noble llne,
buL hls clan was expelled from lLs homeland when
8ruenor was very young. Pe grew up worklng for a llvlng
as a smlLh ln Lhe remoLe vlllages of lcewlnd uale. 8uL
8ruenor has a herolc desLlny-Lo reclalm hls
homeland-so 8ob chooses Lhe folk hero background
for hls dwarf. Pe noLes Lhe proflclencles and speclal
feaLure Lhls background glves hlm.
8ob has a preLLy clear plcLure of 8ruenor's personallLy
ln mlnd, so he sklps Lhe personallLy LralLs suggesLed ln
Lhe folk hero background, noLlng lnsLead LhaL 8ruenor ls
a carlng, senslLlve dwarf who genulnely loves hls frlends
and allles (a poslLlve LralL), buL he hldes Lhls sofL hearL
behlnd a gruff, snarllng demeanor (a negaLlve LralL). Pe
chooses Lhe ldeal of falrness from Lhe llsL ln hls
background, noLlng LhaL 8ruenor belleves LhaL no one ls
above Lhe law.
Clven hls hlsLory, 8ruenor's bond ls obvlous: he
asplres Lo someday reclalm MlLhral Pall, hls homeland,
from Lhe shadow dragon LhaL drove Lhe dwarves ouL.
Pls flaw ls Lled Lo hls carlng, senslLlve naLure-he has a
sofL spoL for orphans and wayward souls, leadlng hlm Lo
show mercy even where lL mlghL noL be warranLed.
S. Choose Equipment
Youi backgiounu anu class both suggest
packages of staiting equipment, incluuing
weapons, aimoi, anu othei auventuiing geai.


You can choose these packages to get staiteu
quickly. The vaiious items available to
chaiacteis aie uetaileu in chaptei S.
Alteinatively, you can puichase youi staiting
equipment. You have a numbei of golu pieces
(gp) to spenu baseu on youi class, as shown in
chaptei S. Extensive lists of equipment, with
piices, also appeai in that chaptei. If you wish,
you can also have one tiinket at no cost; see the
tiinket table at the enu of chaptei S.
0nce you have ueciueu on youi chaiactei's
staiting equipment, iecoiu these items on youi
chaiactei sheet.
Youi Stiength scoie limits the amount of geai
you can caiiy. Tiy not to puichase equipment
with a total weight exceeuing youi Stiength
scoie times 1S (in pounus). Chaptei 7 has moie
infoimation on caiiying capacity.
8ulldlng 8ruenor, SLep 3
lor convenlence, 8ob wrlLes down Lhe suggesLed
sLarLlng equlpmenL from Lhe flghLer class and Lhe folk
hero background, buL he spends some of hls lefLover
gold on a baLLleaxe-he ls a dwarf, afLer all!
6. Fill in the Numbeis
It's a fact of the auventuiing life that chaiacteis
look foi tiouble. They fight with monsteis anu
othei hostile beings, they ueal with tiaps anu
hazaius that thieaten to waylay them, anu they
enuuie biutal enviionmental conuitions. Seveial
impoitant numbeis ueteimine how well youi
chaiactei succeeus in combat anu othei peiilous
situations: hit points (hp), Bit Bice (BB), Aimoi
Class (AC), anu attack bonuses. You can finu
moie infoimation about these numbeis in
chaptei 9.
Level
Typically, a chaiactei staits at 1st level anu
auvances in level by auventuiing anu gaining
expeiience points (XP). A 1st-level chaiactei is
gieen anu inexpeiienceu in the auventuiing
woilu, although he oi she might have been a
soluiei oi a piiate anu uone uangeious things
befoie. Staiting off at 1st level maiks youi
chaiactei's entiy into the auventuiing life. If
you'ie alieauy familiai with the game, youi BN
might ueciue to have you begin at a highei level,
assuming that youi chaiactei has alieauy hau
some auventuies.
Recoiu youi level on youi chaiactei sheet,
accoiuing to youi BN's instiuctions. If you'ie
staiting at a highei level, make suie to iecoiu the
auuitional elements youi class gives you foi youi
levels past 1st. Also iecoiu youi expeiience
points. A 1st-level chaiactei has u XP; a highei-
level chaiactei typically begins with the
minimum amount of XP iequiieu to ieach that
level, as shown on the Chaiactei Auvancement
table unuei "Beyonu 1st Level," below.
Bit Points anu Bit Bice
Youi chaiactei's hit points uefine how tough
youi chaiactei is in combat anu othei uangeious
situations. Youi hit points aie ueteimineu by
youi Bit Bice (shoit foi Bit Point Bice).
At 1st level, youi chaiactei has 1 Bit Bie, anu
the uie type is ueteimineu by youi class. You
stait with hit points equal to the highest ioll of
that uie, plus youi Constitution mouifiei, as
inuicateu in youi class uesciiption. This is also
youi hit point maximum. As you inciease in level,
you gain 1 auuitional Bit Bie pei level. You ioll
that Bit Bie, auu youi Constitution mouifiei
again, anu auu the total to youi hit point
maximum.
Follow the instiuctions foi youi class anu
iecoiu youi chaiactei's hit points on youi
chaiactei sheet. Also iecoiu the type of Bit Bie
youi chaiactei uses anu the numbei of Bit Bice
you have. Aftei you iest, you can spenu Bit Bice
to iegain hit points (see "Resting" in chaptei 8).
")3%)/45 </) 7/#&= 1 PlL ule, deLermlned by your class
")3%)/45 6/) >$/4)( = Lhe hlghesL posslble roll of your PlL
ule + your ConsLlLuLlon modlfler
Speeu
Youi chaiactei's speeu is ueteimineu by youi
iace. Ceitain kinus of aimoi ieuuce youi speeu if
youi Stiength uoesn't meet a ceitain minimum
iequiiement.
Aimoi Class
Youi chaiactei's Bexteiity mouifiei anu aimoi
(incluuing a shielu, if any) contiibute to youi
Aimoi Class (AC), which iepiesents how
skillfully youi chaiactei avoius being hit in battle.


If you aien't weaiing aimoi, youi AC equals 1u +
youi Bexteiity mouifiei. 0theiwise, calculate
youi AC using the numbeis given foi youi aimoi
oi shielu in chaptei S, anu iecoiu the total.
?43%+$%&; -' = 10 + uexLerlLy modlfler
-%+$%&; -' = by armor Lype
You neeu to be pioficient with aimoi to weai it
effectively. Youi class ueteimines youi aimoi
pioficiencies. If you put on aimoi that you
cannot use, you have uisauvantage (as uesciibeu
in the Intiouuction) on checks, saving thiows,
anu attack iolls that involve Stiength oi
Bexteiity.
Pioficiency Bonus
The table that appeais in youi class uesciiption
shows youi pioficiency bonus, which is +2 foi a
1st-level chaiactei. Youi pioficiency bonus
applies to many of the numbeis you'll be
iecoiuing on youi chaiactei sheet:
Attack iolls using weapons you'ie pioficient
with
Attack iolls with spells you cast
Ability checks using skills you'ie pioficient in
Ability checks using tools you'ie pioficient
with
Saving thiows you'ie pioficient in
Saving thiow BCs foi spells you cast
(explaineu in each spellcasting class)
Youi class ueteimines youi weapon
pioficiencies, youi saving thiows pioficiencies,
anu some of youi skill anu tool pioficiencies.
Youi backgiounu gives you auuitional skill anu
tool pioficiencies, anu some iaces give you
auuitional pioficiencies. Be suie to note all of
these pioficiencies, as well as youi pioficiency
bonus, on youi chaiactei sheet.
Youi pioficiency bonus can nevei be auueu to
a single uie ioll oi othei numbei moie than once.
0ccasionally, youi pioficiency bonus might be
mouifieu (uoubleu oi halveu, foi example)
befoie you apply it, but if some ciicumstance
suggests that youi pioficiency bonus applies
moie than once to the same ioll, you auu it only
once anu uouble it only once.
Attacks
If youi chaiactei uses weapons, calculate the
mouifieis you use when you attack with them
anu the uamage you ueal when you hit. Wiite
uown each weapon you use anu the appiopiiate
attack mouifiei. Chaptei S tells you each
weapon's base uamage, so wiite that uown,
auuing the appiopiiate ability mouifiei.
-))3#@ %$00 = d20 roll + speclfled ablllLy modlfler +
proflclency bonus (lf you're proflclenL wlLh Lhe
weapon)
A&0&& B&3>$4(= lor aLLacks wlLh melee weapons, use
your SLrengLh modlfler for aLLack and damage rolls.
C345&; B&3>$4(= lor aLLacks wlLh ranged weapons, use
your uexLerlLy modlfler for aLLack and damage rolls.
73+35& = weapon damage + ablllLy modlfler
If you attack with a weapon you'ie not
pioficient with, you have uisauvantage on the
attack ioll (anu you uon't auu youi pioficiency
bonus).
Ability Check Nouifieis
When you make an ability check, you ioll a u2u
anu auu one of youi ability mouifieis. If you have
a skill oi tool pioficiency that applies to the
check, you auu youi pioficiency bonus as well.
-./0/)1 #6&#@ = d20 roll + speclfled ablllLy modlfler, plus
your proflclency bonus lf a sklll or Lool proflclency
applles Lo Lhe check
Saving Thiow Nouifieis
You make a saving thiow to iesist oi avoiu
ceitain kinus of uangei, fiom magical attacks to
ueauly tiaps. It woiks a lot like an ability check:
you ioll a u2u anu auu one of youi ability
mouifieis. Foi example, if you neeu to make a
saving thiow against an enemy wizaiu's 01./2-33
spell, it's a Bexteiity saving thiow anu you use
youi Bexteiity mouifiei. Youi class gives you
pioficiency in one oi moie saving thiows, so you
auu youi pioficiency bonus to those saving
thiow iolls.
"3D/45 )6%$B = d20 roll + speclfled ablllLy modlfler, plus
your proflclency bonus lf your class glves you
proflclency ln LhaL savlng Lhrow



8ulldlng 8ruenor, SLep 6
8ruenor ls a 1sL-level flghLer, so 8ob noLes LhaL on hls
characLer sheeL. As a flghLer, he has 1d10 PlL ulce and
sLarLs wlLh hlL polnLs equal Lo 10 + hls ConsLlLuLlon
modlfler, so 8ruenor has 13 hlL polnLs.
As a dwarf, 8ruenor's base speed ls 23 feeL. Pls
sLarLlng equlpmenL lncludes chaln mall and a shleld.
ChapLer 6 Lells 8ob LhaL Lhls armor reduces a characLer's
speed by 3 feeL, buL dwarves are an excepLlon Lo LhaL
rule: armor doesn'L reduce a dwarf's speed. 8ob wrlLes
down 23 feeL for 8ruenor's speed. Pls armor and shleld
also glve 8ruenor an Armor Class of 18, whlch 8ob
records on hls characLer sheeL.
8ruenor's proflclency bonus ls +2, so 8ob noLes LhaL
Lhls bonus applles Lo hls aLLacks wlLh all weapons (slnce
hls flghLer class glves hlm proflclency wlLh all weapons)
and wlLh Lhe skllls and Lools he's already wrlLLen down.
llnally, 8ob noLes 8ruenor's aLLacks. WlLh hls
baLLleaxe, hls aLLack bonus ls hls SLrengLh modlfler (+3)
plus hls proflclency bonus (+2), for a LoLal of +3. Cn a hlL,
he deals 1d8 + 3 slashlng damage, lncludlng hls SLrengLh
modlfler. When Lhrowlng a [avelln, 8ruenor has Lhe
same aLLack bonus, and he deals 1d6 + 3 plerclng
damage.
7. Come Togethei
Nost B&B chaiacteis uon't woik alone. Each
chaiactei plays a iole within a paity, a gioup of
auventuieis woiking togethei foi a common
puipose. Teamwoik anu coopeiation gieatly
impiove youi paity's chances to suivive the
many uangeis you face in the woilus of
B0NuE0NS & BRAu0NS. Talk to youi fellow playeis
anu youi BN to ueciue whethei youi chaiacteis
know one anothei, how they met, anu what soits
of quests the gioup might unueitake.
Beyonu 1st Level
As youi chaiactei auventuies anu oveicomes
challenges, he oi she gains expeiience,
iepiesenteu by expeiience points (XP). A
chaiactei who ieaches a specifieu expeiience
point total auvances in capability. This
auvancement is calleu gaining a level.
When youi chaiactei gains a level, his oi hei
class often giants auuitional featuies, as uetaileu
in the class uesciiption. These featuies incluue
the oppoitunity to inciease youi ability scoies,
eithei incieasing two scoies by 1 each oi
incieasing one scoie by 2 (to a maximum of 2u).
In auuition, eveiy chaiactei's pioficiency bonus
incieases at ceitain levels.
When youi Constitution mouifiei incieases by
1, youi hit point maximum incieases by 1 foi
each level you have attaineu. Foi example, when
Biuenoi ieaches 8th level as a fightei, he
incieases his Constitution scoie fiom 17 to 18,
thus incieasing his Constitution mouifiei fiom
+S to +4. Bis hit point maximum then incieases
by 8.
The Chaiactei Auvancement table summaiizes
the XP you neeu to auvance in levels fiom level 1
thiough level 2u, anu the pioficiency bonus foi a
chaiactei of that level. Consult the infoimation
on youi chaiactei's class to see what othei
impiovements you gain at each level.
'63%3#)&% -;D34#&+&4)
E8>&%/&4#& F$/4)( G&D&0 F%$*/#/&4#1 H$42(
0 1 +2
300 2 +2
700 3 +2
2,000 4 +2
4,300 3 +3
8,000 6 +3
13,000 7 +3
18,000 8 +3
24,000 9 +4
31,000 10 +4
40,000 11 +4
43,000 12 +4
30,000 13 +3
33,000 14 +3
63,000 13 +3
73,000 16 +3
83,000 17 +6
93,000 18 +6
103,000 19 +6
120,000 20 +6
Tieis of Play
The shauing on the Chaiactei Auvancement
table inuicates the foui tieis of play. The tieis
uon't have any iules associateu with them;
they'ie a geneial uesciiption of how the play
expeiience changes as chaiacteis auvance in
level.
In the !""#$%&'($ tiei (levels 1-4), chaiacteis
aie effectively appientice auventuieis. They aie


slowly leaining the full iange of class featuies
that uefine them as a membei of a paiticulai
class, incluuing the majoi choices that flavoi
theii class featuies as they auvance (such as a
wizaiu's Aicane Tiauition oi a fightei's Naitial
Aichetype). The thieats they face aie ielatively
minoi, usually posing a uangei to the local
faimsteaus oi villages.
In the )*"$#& tiei (levels S-1u), chaiacteis
come into theii own. Chaiacteis of piimaiy
spellcasting classes, such as cleiics anu wizaius,
gain access to Siu-level spells at the stait of this
tiei, anu the spells they use in these levels aie
some of the most iconic spells in the game. These
chaiacteis have become impoitant, facing
uangeis that thieaten cities anu kinguoms.
In the +,#,-.% tiei (levels 11-16), chaiacteis
have ieacheu a level of powei that sets them
high above the oiuinaiy populace, anu special
even among auventuieis. At 11th level, piimaiy
spellcasteis gain access to 6th-level spells, which
stait funuamentally changing (oi bieaking) the
iules of the game. These mighty heioes aie often
confionteu by thieats to whole iegions anu
continents.
At the )"'( tiei (levels 17-2u), chaiacteis
achieve the pinnacle of theii class featuies,
becoming heioic aichetypes in theii own iight.
The fate of the woilu oi even the funuamental
oiuei of the multiveise might hang in the
balance of theii auventuies.


Chaptei 2: Races
Although humans aie the most common people
in the woilus of B&B, they live anu woik
alongsiue uwaives, elves, halflings, anu countless
othei fantastic species. Youi chaiactei belongs to
one of these peoples.
Not eveiy intelligent iace of the multiveise is
appiopiiate foi a playei-contiolleu auventuiei.
Bwaives, elves, halflings, anu humans aie the
most common iaces to piouuce the soit of
auventuieis who make up most paities.
Biagonboin, gnomes, half-elves, half-oics, anu
tieflings aie less common as auventuieis.
Youi choice of iace affects many uiffeient
aspects of youi chaiactei. It establishes
funuamental qualities that exist thioughout youi
chaiactei's auventuiing caieei. When making
this uecision, keep in minu the kinu of chaiactei
you want to play. Foi example, a halfling coulu
be a goou choice foi a sneaky iogue, a uwaif
makes a tough waiiioi, anu an elf can be a
mastei of aicane magic.
Youi chaiactei iace not only affects youi
ability scoies anu tiaits but also pioviues the
fiist cues foi builuing youi chaiactei's stoiy.
Each iace's uesciiption below incluues
infoimation to help you ioleplay a chaiactei of
that iace, incluuing peisonality, physical
appeaiance, featuies of society, anu iacial
alignment tenuencies. These uetails aie only
suggestions to help you think about youi
chaiactei; auventuieis can ueviate wiuely fiom
the noim foi theii iace. It's woithwhile to
consiuei why youi chaiactei is uiffeient, as a
helpful way to think about youi chaiactei's
backgiounu anu peisonality.
Slze
CharacLers of mosL races are Medlum, a slze caLegory
LhaL covers creaLures LhaL are roughly human-slzed
(anywhere from 4 Lo 8 feeL Lall). Members of a few races
are Small (beLween 2 and 4 feeL Lall), whlch means LhaL
cerLaln rules of Lhe game affecL Lhem dlfferenLly. A rule
LhaL applles dlfferenLly Lo dlfferenL creaLures based on
slze says so. 1he mosL lmporLanL of Lhese ls LhaL Small
characLers have Lrouble wleldlng heavy weapons (see
chapLer 6).
Bwaif
Kinguoms iich in ancient gianueui, halls caiveu
into the ioots of mountains, the echoing of picks
anu hammeis in ueep mines anu blazing foiges,
a commitment to clan anu tiauition, anu a
buining hatieu of goblins anu oicsthese
common thieaus unite uwaives acioss the
multiveise, the heiitage of eveiy uwaif chaiactei.
Bwaif Tiaits
Youi uwaif chaiactei has an assoitment of
inboin abilities, pait anu paicel of youi uwaif
natuie.
!"#$#%& ()*+, -.)+,/0,1 Youi Constitution
scoie incieases by 2.
!2,1 Bwaives matuie at the same iate as
humans, but they'ie still consiueieu young until
they ieach the age of Su. 0n aveiage, they live
about SSu yeais.
!$#2.3,.%1 Nost uwaives aie lawful, believing
fiimly in the benefits of a well-oiueieu society.
They tenu towaiu goou as well, with a stiong
sense of faii play anu a belief that eveiyone
ueseives to shaie in the benefits of a just oiuei.
(#4,1 Bwaives stanu between 4 anu S feet tall
anu aveiage about 1Su pounus. Youi size is
Neuium.
(5,,61 Youi base lanu speeu is 2S feet. Youi
speeu is not ieuuceu by weaiing heavy aimoi.
7/+89#0#*.1 Accustomeu to life unueigiounu,
you can see in uaikness within 6u feet of you as
if it weie uim light. You can't uiscein coloi in this
uaikness, only shaues of giay.
7:/+9,. ;,0#$#,.),1 You have auvantage on
saving thiows against poison, anu you have
iesistance against poison uamage (explaineu in
chaptei 9).
7:/+9,. <*3"/% =+/#.#.21 You have
pioficiency with the battleaxe, hanuaxe,
thiowing hammei, anu waihammei, as well as
with light anu meuium aimoi.
=**$ >+*?#)#,.)&1 You gain pioficiency with
the aitisan's tools of youi choice: smith's tools,
biewei's supplies, oi mason's tools.


(%*.,)@..#.21 Whenevei you make an
Intelligence (Bistoiy) check ielateu to the oiigin
of stonewoik, you can auu twice youi
pioficiency bonus, insteau of any pioficiency
bonus you noimally apply.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu Bwaivish. Bwaivish is full of haiu
consonants anu guttuial sounus, anu those
chaiacteiistics spill ovei into whatevei othei
language a uwaif might speak.
(@"+/),1 Two main subiaces of uwaives
populate the woilus of B&B: hill uwaives anu
mountain uwaives. Choose one of these subiaces.
Bill Bwaif
As a hill uwaif, you have keen senses, ueep
intuition, anu iemaikable iesilience. The golu
uwaives of Faein in theii mighty southein
kinguom aie hill uwaives, as aie the exileu
Neiuai anu the uebaseu Klai of Ansalon.
!"#$#%& ()*+, -.)+,/0,1 Youi Wisuom scoie
incieases by 1.
7:/+9,. =*@2B.,001 Youi hit point maximum
incieases by 1, anu it incieases by 1 eveiy time
you gain a level.
Nountain Bwaif
As a mountain uwaif, you'ie stiong anu haiuy,
accustomeu to a uifficult life in iuggeu teiiain.
You'ie piobably on the tall siue (foi a uwaif),
anu tenu towaiu lightei coloiation. The shielu
uwaives of noithein Faein, as well as the iuling
Bylai clan anu the noble Baewai clan of Ansalon,
aie mountain uwaives.
!"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie
incieases by 2.
Elf
Elves aie a magical people of otheiwoiluly giace,
living in the woilu but not entiiely pait of it.
They live in places of etheieal beauty, in the
miust of ancient foiests oi in silveiy spiies
glitteiing with faeiie light, wheie soft music
uiifts thiough the aii anu gentle fiagiances waft
on the bieeze. Elves love natuie anu magic, ait
anu aitistiy, music anu poetiy, anu the goou
things of the woilu.
Elf Tiaits
Youi elf chaiactei has a vaiiety of natuial
abilities, the iesult of thousanus of yeais of elven
iefinement.
!"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie
incieases by 2.
!2,1 Although elves ieach physical matuiity at
about the same age as humans, the elven
unueistanuing of auulthoou goes beyonu
physical giowth to encompass woiluly
expeiience. An elf typically claims auulthoou anu
an auult name aiounu the age of 1uu anu can live
to be 7Su yeais olu.
!$#2.3,.%1 Elves love fieeuom, vaiiety, anu
self-expiession, so they lean stiongly towaiu the
gentlei aspects of chaos. They value anu piotect
otheis' fieeuom as well as theii own, anu they
aie moie often goou than not.
(#4,1 Elves iange fiom unuei S to ovei 6 feet
tall anu have slenuei builus. Youi size is Neuium.
(5,,61 Youi base lanu speeu is Su feet.
7/+89#0#*.1 Accustomeu to twilit foiests anu
the night sky, you can see in uaikness within 6u
feet of you as if it weie uim light. Bowevei, you
can't uiscein coloi in uaikness, only shaues of
giay.
C,,. (,.0,01 You have pioficiency in the
Peiception skill.
D,& !.),0%+&1 You have auvantage on saving
thiows against being chaimeu, anu magic cannot
put you to sleep.
=+/.),1 Elves uo not neeu to sleep. Insteau,
they meuitate ueeply, iemaining semiconscious,
foi 4 houis a uay. (The Common woiu foi such
meuitation is "tiance.") While meuitating, you
can uieam aftei a fashion; such uieams aie
actually mental exeicises that have become
ieflexive thiough yeais of piactice. Aftei iesting
in this way, you gain the same benefit that a
human uoes fiom 8 houis of sleep.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu Elvish. Elvish is fluiu, with subtle
intonations anu intiicate giammai. Elves'
liteiatuie is iich anu vaiieu, anu theii songs anu
poems aie famous among othei people. Nany
baius leain theii language so they can auu Elvish
ballaus to theii iepeitoiies.


(@"+/),1 Ancient uiviues among the elven
people iesulteu in thiee main subiaces: high
elves, woou elves, anu uaik elves, who aie
commonly calleu uiow. Choose one of these
subiaces. In some woilus, these subiaces aie
uiviueu still fuithei (such as the sun elves anu
moon elves of the Foigotten Realms), so if you
wish, you can choose a naiiowei subiace.
Bigh Elf
As a high elf, you have a keen minu anu a
masteiy of at least the basics of magic. In many
of the woilus of B&B, theie aie two kinus of high
elves. 0ne type (which incluues the giay elves
anu valley elves of uieyhawk, the Silvanesti of
Biagonlance, anu the sun elves of the Foigotten
Realms) is haughty anu ieclusive, believing
themselves to be supeiioi to non-elves anu even
othei elves. The othei type (incluuing the high
elves of uieyhawk, the Qualinesti of Biagonlance,
anu the moon elves of the Foigotten Realms) aie
moie common anu moie fiienuly, anu often
encounteieu among humans anu othei iaces.
The sun elves of Faein (also calleu golu elves
oi suniise elves) have bionze skin anu haii of
coppei, black, oi goluen blonu. Theii eyes aie
goluen, silvei, oi black. Noon elves (also calleu
silvei elves oi giay elves) aie much palei, with
faces of bleacheu white, sometimes tingeu with
blue. They often have haii of silvei-white, black,
oi blue, but vaiious shaues of blonu, biown, anu
ieu aie not uncommon. Theii eyes aie blue oi
gieen anu fleckeu with golu.
!"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie
incieases by 1.
E$? F,/5*. =+/#.#.21 You have pioficiency
with the longswoiu, shoitswoiu, shoitbow, anu
longbow.
</.%+#51 You know one cantiip of youi choice
fiom the wizaiu spell list. Intelligence is youi
spellcasting ability foi it.
EG%+/ A/.2@/2,1 You can speak, ieau, anu
wiite one extia language of youi choice.
Woou Elf
As a woou elf, you have keen senses anu
intuition, anu youi fleet feet caiiy you quickly
anu stealthily thiough youi native foiests. This
categoiy incluues the wilu elves (giugach) of
uieyhawk anu the Kagonesti of Biagonlance, as
well as the iaces calleu woou elves in uieyhawk
anu the Foigotten Realms. In Faein, woou elves
(also calleu wilu elves, gieen elves, oi foiest
elves) aie ieclusive anu uistiusting of non-elves.
Woou elves' skin tenus to be coppeiish in hue,
sometimes with tinctuies of gieen. Theii haii
tenus towaiu biowns anu blacks, occasionally
biown oi coppei-coloieu. Theii eyes aie gieen,
biown, oi hazel.
!"#$#%& ()*+, -.)+,/0,1 Youi Wisuom scoie
incieases by 1.
E$? F,/5*. =+/#.#.21 You have pioficiency
with the longswoiu, shoitswoiu, shoitbow, anu
longbow.
D$,,% *? D**%1 Youi base lanu speeu incieases
to SS feet.
H/08 *? %B, F#$61 You can attempt to hiue
even when you aie only lightly obscuieu by
foliage, heavy iain, falling snow, mist, anu othei
natuial phenomena.
Baik Elf (Biow)
Bescenueu fiom an eailiei subiace of uaik-
skinneu elves, the uiow weie banisheu fiom the
suiface woilu foi following the gouuess Lolth
uown the path to evil anu coiiuption. Now they
have built theii own civilization in the uepths of
the 0nueiuaik, patteineu aftei the Way of Lolth.
Also calleu uaik elves, the uiow have black skin
that iesembles polisheu obsiuian anu staik
white oi pale yellow haii. They commonly have
veiy pale eyes (so pale as to be mistaken foi
white) in shaues of pale lilac, silvei, pink, anu
blue. They tenu to be smallei anu thinnei than
most elves.
!"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie
incieases by 1.
(@5,+#*+ 7/+89#0#*.1 Youi uaikvision extenus
to a iange of 12u feet.
(@.$#2B% (,.0#%#9#%&1 While in sunlight, you
have uisauvantage on attack iolls anu on
Wisuom (Peiception) anu Intelligence
(Investigation) checks that iely on sight.
A*$%BI=*@)B,6 H/2#)1 You know the !"#$%#&
(%&)*+ cantiip. When you ieach Siu level, you can
cast the ,"-.%- ,%.- spell once pei uay. When you
ieach Sth level, you can also cast the !"./#-++
spell once pei uay. Chaiisma is youi spellcasting
ability foi these spells.


Balfling
The comfoits of home aie the goals of most
halflings' lives: a place to settle in peace anu
quiet, fai fiom maiauuing monsteis anu clashing
aimies; a blazing fiie anu a geneious meal; fine
uiink anu fine conveisation. Though some
halflings live out theii uays in iemote
agiicultuial communities, otheis foim nomauic
banus that tiavel constantly, luieu by the open
ioau anu the wiue hoiizon to uiscovei the
wonueis of new lanus anu peoples. But even
these wanueieis love peace, foou, heaith, anu
home, though home might be a wagon jostling
along an olu uiit ioau.
Balfling Tiaits
Youi halfling chaiactei has a numbei of tiaits in
common with all othei halflings.
!"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie
incieases by 2.
!2,1 A halfling ieaches auulthoou at the age of
twenty anu geneially lives into the miuule of his
oi hei seconu centuiy.
!$#2.3,.%1 Nost halflings aie lawful goou. As
a iule, they aie goou-heaiteu anu kinu, hate to
see otheis in pain, anu have no toleiance foi
oppiession. They aie also veiy oiueily anu
tiauitional, leaning heavily on the suppoit of
theii community anu the comfoit of theii olu
ways.
(#4,1 Balflings aveiage about S feet tall anu
weigh about 4u pounus. You aie Small.
(5,,61 Youi base lanu speeu is 2S feet.
A@)8&1 When you ioll a natuial 1 on an attack
ioll, ability check, oi saving thiow, you can ieioll
the uie anu must use the new ioll.
J+/9,1 You have auvantage on saving thiows
against being fiighteneu.
K/$?$#.2 L#3"$,.,001 You can move thiough
the space of any cieatuie that is of a size laigei
than youis.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu Balfling. The Balfling language
isn't seciet, but halflings aie loath to shaie it
with otheis. They wiite veiy little, so they uon't
have a iich bouy of liteiatuie. Theii oial
tiauition, howevei, is veiy stiong. Almost all
halflings speak Common to conveise with the
people in whose lanus they uwell oi thiough
which they aie tiaveling.
(@"+/),1 The two main kinus of halfling,
lightfoot anu stout, aie moie like closely ielateu
families than tiue subiaces. Choose one of these
vaiieties.
Lightfoot
As a lightfoot halfling, you can easily hiue fiom
notice, even using othei people as covei. You'ie
inclineu to be affable anu get along well with
otheis. In the Foigotten Realms, lightfoot
halflings have spieau the faithest anu thus aie
the most common vaiiety.
Lightfoots aie moie pione to wanueilust than
othei halflings, anu often uwell alongsiue othei
iaces oi take up a nomauic life. In the woilu of
uieyhawk, these halflings aie calleu haiifeet oi
tallfellows.
!"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie
incieases by 1.
L/%@+/$$& (%,/$%B&1 You can attempt to hiue
even when you aie obscuieu only by a cieatuie
that is one size laigei than you.
Stout
As a stout halfling, you'ie haiuiei than aveiage
anu have some iesistance to poison. Some say
that stouts have uwaiven bloou. In the Foigotten
Realms, these halflings aie calleu stiongheaits,
anu they'ie most common in the south.
!"#$#%& ()*+, -.)+,/0,1 Youi Constitution
scoie incieases by 1.
(%*@% ;,0#$#,.),1 You have auvantage on
saving thiows against poison, anu you have
iesistance against poison uamage.
Buman
In the ieckonings of most woilus, humans aie
the youngest of the common iaces, late to aiiive
on the woilu scene anu shoit-liveu in
compaiison to uwaives, elves, anu uiagons.
Peihaps it is because of theii shoitei lives that
they stiive to achieve as much as they can in the
yeais they aie given. Peihaps they feel they have
something to piove to the eluei iaces, anu that's
why they builu theii mighty empiies on the
founuation of conquest anu tiaue. Whatevei


uiives them, humans aie the innovatois, the
achieveis, anu the pioneeis of the woilus.
Buman Tiaits
It's haiu to make geneializations about humans,
but youi human chaiactei has these tiaits.
!"#$#%& ()*+, -.)+,/0,1 Youi ability scoies
each inciease by 1.
!2,1 Bumans ieach auulthoou in theii late
teens anu live less than a centuiy.
!$#2.3,.%1 Bumans tenu towaiu no paiticulai
alignment. The best anu the woist aie founu
among them.
(#4,1 Bumans vaiy wiuely in height anu builu,
fiom baiely S feet to well ovei 6 feet tall.
Regaiuless of youi position in that iange, youi
size is Neuium.
(5,,61 Su feet.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu one extia language of youi choice.
Bumans typically leain the languages of othei
peoples they ueal with, incluuing obscuie
uialects. They aie fonu of spiinkling theii speech
with woius boiioweu fiom othei tongues: 0ic
cuises, Elvish musical expiessions, Bwaivish
militaiy phiases, anu so on.
varlanL Puman
lf your campalgn uses Lhe opLlonal feaL rules (see
chapLer 3), your uungeon MasLer mlghL allow Lhese
varlanL LralLs, whlch replace Lhe human's AblllLy Score
lncrease LralL.
!"#$#%& ()*+, -.)+,/0,1 1wo ablllLy scores of your
cholce lncrease by 1.
(2#$$01 ?ou galn proflclency ln one sklll of your cholce.
3,/%1 ?ou galn one feaL of your cholce.
0ncommon Races
The iest of the iaces in this chaptei aie
uncommon. They uon't exist in all of the woilus
of B&B, anu even wheie they aie founu they aie
fai less wiuespieau than uwaives, elves,
halflings, anu humans. Even the numeious iaces
(such as gnomes) piouuce fai fewei auventuieis
than the common iaces.
Biagonboin
Boin of uiagons, as theii name pioclaims, the
uiagonboin walk piouuly thiough a woilu that
gieets them with feaiful incompiehension.
Blesseu by Io, the Fathei of All Biagonkinu,
uiagonboin oiiginally hatcheu fiom uiagon eggs
as a unique iace, combining the best attiibutes of
uiagons anu humanoius. Some uiagonboin aie
faithful seivants to tiue uiagons, otheis foim the
ianks of soluieis in gieat wais, anu still otheis
finu themselves auiift, with no cleai calling in
life.
Biagonboin Tiaits
As a uiagonboin, you shaie these iacial tiaits
with otheis of youi kinu.
!"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie
incieases by 2, anu youi Chaiisma scoie
incieases by 1.
!2,1 Young uiagonboin giow quickly. They
walk houis aftei hatching, attain the size anu
uevelopment of a 1u-yeai-olu human chilu by
the age of S, anu ieach auulthoou by 1S. They
live to be aiounu 8u.
!$#2.3,.%1 Biagonboin tenu to extiemes,
making a conscious choice foi one siue oi the
othei in the cosmic wai between goou anu evil
(iepiesenteu by Bahamut anu Tiamat,
iespectively). Nost uiagonboin aie goou, but
those who siue with Tiamat can be teiiible
villains.
(#4,1 Biagonboin aie tallei anu heaviei than
humans, stanuing well ovei 6 feet tall anu
aveiaging almost 2Su pounus. Youi size is
Neuium.
(5,,61 Youi base lanu speeu is Su feet.
7+/)*.#) !.),0%+&1 You have uiaconic
ancestiy. Choose one type of uiagon fiom the
Biaconic Ancestiy table. Youi scales match the
coloi of youi uiagon foiebeais, anu youi bieath
weapon anu uamage iesistance aie ueteimineu
by the uiagon type, as shown in the table.
J+,/%B F,/5*.1 You can use youi action to
exhale uestiuctive eneigy. Youi uiaconic
ancestiy ueteimines the size, shape, anu uamage
type of the exhalation.
When you use youi bieath weapon, each
cieatuie in the aiea of the exhalation must make


a saving thiow, the type of which is ueteimineu
by youi uiaconic ancestiy. The BC foi this saving
thiow equals 8 + youi Constitution mouifiei +
youi pioficiency bonus. A cieatuie takes 2u6
uamage on a faileu save, anu half as much
uamage on a successful one. The uamage
incieases to Su6 at 6th level, 4u6 at 11th level,
anu Su6 at 16th level.
Aftei you use youi bieath weapon, you cannot
use it again until you complete a shoit iest oi a
long iest.
!"#$%&'$ )&$*+,"-
!"#.%& !#/#.* 0-1* 2"*#,3 4*#1%&
8lack Acld 3 30 fL. llne (uex. save)
8lue LlghLnlng 3 30 fL. llne (uex. save)
8rass llre 3 30 fL. llne (uex. save)
8ronze LlghLnlng 3 30 fL. llne (uex. save)
Copper Acld 3 30 fL. llne (uex. save)
Cold llre 13 fL. cone (uex. save)
Creen olson 13 fL. cone (Con. save)
8ed llre 13 fL. cone (uex. save)
Sllver Cold 13 fL. cone (Con. save)
WhlLe Cold 13 fL. cone (Con. save)
7/3/2, ;,0#0%/.),1 You have iesistance to
the uamage type associateu with youi uiaconic
ancestiy.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu Biaconic. Biaconic is thought to be
one of the oluest languages anu is often useu in
the stuuy of magic. The language sounus haish to
most othei cieatuies anu incluues numeious
haiu consonants anu sibilants.
unome
A constant hum of busy activity peivaues the
waiiens anu neighboihoous wheie gnomes foim
theii close-knit communities. Louuei sounus
punctuate the hum: a ciunch of giinuing geais
heie, a minoi explosion theie, a yelp of suipiise
oi tiiumph, anu especially buists of laughtei.
unomes take uelight in life, enjoying eveiy
moment of invention, exploiation, investigation,
cieation, anu play.
unome Tiaits
Youi gnome chaiactei has ceitain chaiacteiistics
in common with all othei gnomes.
!"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie
incieases by 2.
!2,1 unomes matuie at the same iate humans
uo, anu most aie expecteu to settle uown into an
auult life by aiounu age 4u. They can live SSu to
almost Suu yeais.
!$#2.3,.%1 unomes aie most often goou.
Those who tenu towaiu law aie sages, engineeis,
ieseaicheis, scholais, investigatois, oi inventois.
Those who tenu towaiu chaos aie minstiels,
tiicksteis, wanueieis, oi fanciful jeweleis.
unomes aie goou-heaiteu, anu even the
tiicksteis among them aie moie playful than
vicious.
(#4,1 unomes aie aiounu S oi 4 feet tall anu
aveiage about 4u pounus. Youi size is Small.
(5,,61 Youi base lanu speeu is 2S feet.
7/+89#0#*.1 Accustomeu to life unueigiounu,
you can see in uaikness within 6u feet of you as
if it weie uim light. Bowevei, you can't uiscein
coloi in uaikness, only shaues of giay.
M.*3, <@..#.21 You have auvantage on all
Intelligence, Wisuom, anu Chaiisma saving
thiows against magic.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu unomish. The unomish language,
which uses the Bwaivish sciipt, is ienowneu foi
its technical tieatises anu its catalogs of
knowleuge about the natuial woilu.
(@"+/),1 Two subiaces of gnomes aie founu
among the woilus of B&B: foiest gnomes anu
iock gnomes. Choose one of these subiaces.
Foiest unome
As a foiest gnome, you have a natuial knack foi
illusion anu inheient quickness anu stealth. In
the woilus of B&B, foiest gnomes aie iaie anu
secietive. They gathei in hiuuen communities in
sylvan foiests, using illusions anu tiickeiy to
conceal themselves fiom thieats oi to mask theii
escape shoulu they be uetecteu. Foiest gnomes
tenu to be fiienuly with othei goou-spiiiteu
wooulanu folk, anu they iegaiu elves anu goou
fey as theii most impoitant allies. These gnomes
also befiienu small foiest animals anu iely on
them foi infoimation about thieats that might
piowl theii lanus.
!"#$#%& ()*+, -.)+,/0,1 Youi Bexteiity scoie
incieases by 1.


L/%@+/$ -$$@0#*.#0%1 You know the 0%#1.
%((2+%1# cantiip. Intelligence is youi spellcasting
ability foi it.
(5,/8 :#%B (3/$$ J,/0%01 Thiough sounus anu
gestuies, you can communicate simple iueas
with Small oi smallei beasts. Foiest gnomes love
animals anu keep any animal they can finu as a
beloveu petsquiiiels, baugeis, iabbits, moles,
wooupeckeis, anu so on.
Rock unome
As a iock gnome, you have a natuial
inventiveness anu haiuiness beyonu that of
othei gnomes. Nost gnomes in the woilus of
B&B aie iock gnomes, incluuing the tinkei
gnomes of the Biagonlance setting.
!"#$#%& ()*+, -.)+,/0,1 Youi Constitution
scoie incieases by 1.
!+%#?#),+N0 A*+,1 Whenevei you make an
Intelligence (Bistoiy) check ielateu to magic
items, alchemical objects, oi technological
uevices, you can auu twice youi pioficiency
bonus, insteau of any pioficiency bonus you
noimally apply.
=#.8,+1 You have pioficiency with aitisan's
tools (tinkei's tools). 0sing those tools, you can
spenu 1 houi anu 1u gp woith of mateiials to
constiuct a Tiny clockwoik uevice (AC S, 1 hp).
The uevice ceases to function aftei 24 houis, oi
when you use youi action to uismantle it; at that
time, you can ieclaim the mateiials useu to
cieate it. You can have up to thiee such uevices
active at a time.
When you cieate a uevice, choose one of the
following options.
3(1$/41./ 5167 This toy is a clockwoik animal
oi peison, such as a fiog, mouse, biiu, oi soluiei.
When placeu on the giounu, the toy moves S feet
acioss the giounu on each of youi tuins in a
ianuom uiiection. It makes noises as
appiopiiate to the cieatuie it iepiesents.
8%.- 9*".*-.7 The uevice piouuces a miniatuie
flame, which you can use to light a canule, toich,
oi campfiie. 0sing the uevice iequiies youi
action.
:2+%$ ;1<7 When openeu, this music box plays
a single song at a moueiate volume. The box
stops playing when it ieaches the song's enu oi
when it is closeu.
Balf-Elf
Walking in two woilus but tiuly belonging to
neithei, half-elves combine what some say aie
the best qualities of theii elf anu human paients:
human cuiiosity, inventiveness, anu ambition
tempeieu by the iefineu senses, love of natuie,
anu aitistic tastes of the elves. Some half-elves
live among humans, set apait by theii emotional
anu physical uiffeiences, watching fiienus anu
loveu ones age while time baiely touches them.
0theis live with the elves, giowing to auulthoou
while theii peeis continue to live as chiluien,
giowing iestless in the timeless elven iealms.
Nany half-elves, unable to fit into eithei society,
choose lives of solitaiy wanueiing oi join with
othei misfits anu outcasts in the auventuiing life.
Balf-Elf Tiaits
Youi half-elf chaiactei has some qualities in
common with elves anu some that aie unique to
half-elves.
!"#$#%& ()*+, -.)+,/0,1 Youi Chaiisma scoie
incieases by 2. Choose one othei ability scoie.
That scoie also incieases by 1.
!2,1 Balf-elves matuie at the same iate
humans uo anu ieach auulthoou aiounu the age
of 2u. They live much longei than humans,
howevei, often exceeuing 18u yeais.
!$#2.3,.%1 Balf-elves shaie the chaotic bent of
theii elven heiitage. They value both peisonal
fieeuom anu cieative expiession, uemonstiating
neithei love of leaueis noi uesiie foi followeis.
They chafe at iules, iesent otheis' uemanus, anu
sometimes piove unieliable, oi at least
unpieuictable.
(#4,1 Balf-elves aie about the same size as
humans, making youi size Neuium.
(5,,61 Youi base lanu speeu is Su feet.
7/+89#0#*.1 You can see in uaikness within 6u
feet of you as if it weie uim light. Bowevei, you
can't uiscein coloi in uaikness, only shaues of
giay.
D,& !.),0%+&1 You have auvantage on saving
thiows against being chaimeu, anu magic cannot
put you to sleep.
C,,. (,.0,01 You have pioficiency in the
Peiception skill.


(8#$$ O,+0/%#$#%&1 You gain pioficiency in one
skill of youi choice.
H@$%#%/$,.%,61 You can multiclass into a class
without meeting its ability scoie iequiiements.
A/.2@/2,01 You can speak, ieau, anu wiite
Common, Elvish, anu one extia language of youi
choice.
Balf-0ic
Some half-oics aie piouu chiefs of oic tiibes,
whose human bloou gives them an euge ovei
theii full-blooueu oic iivals. Some aie chiluien of
the fiontieis, in places wheie oics anu human
baibaiians live in uneasy balance, fighting in
some seasons anu tiauing in otheis. Some aie
uespeiate outcasts uoing whatevei it takes to get
by in a woilu that shuns them, making a living by
stiength anu violence. Anu some half-oics aie
auventuieis, finuing a home anu a family like
none they've evei known among people who
uon't caie about theii ancestiy, only about theii
valoi anu loyalty.
Balf-0ic Tiaits
Youi half-oic chaiactei has ceitain tiaits
ueiiving fiom youi oic ancestiy.
!"#$#%& ()*+, -.)+,/0,1 Youi Stiength scoie
incieases by 2, anu youi Constitution scoie
incieases by 1.
!2,1 Balf-oics matuie a little fastei than
humans, ieaching auulthoou aiounu age 14.
They age noticeably fastei anu iaiely live longei
than 7S yeais.
!$#2.3,.%1 Balf-oics inheiit a tenuency
towaiu chaos fiom theii oic paients anu aie not
stiongly inclineu towaiu goou. Balf-oics iaiseu
among oics anu willing to live out theii lives
among them aie usually evil.
(#4,1 Balf-oics aie somewhat laigei anu
bulkiei than humans. Youi size is Neuium.
(5,,61 Youi base lanu speeu is Su feet.
7/+89#0#*.1 Thanks to youi oic bloou, you can
see in uaikness within 6u feet of you as if it weie
uim light. Bowevei, you can't uiscein coloi in
uaikness, only shaues of giay.
H,./)#.21 You gain pioficiency in the
Intimiuation skill.
;,$,.%$,00 E.6@+/.),1 When you aie ieuuceu
to u hit points but not killeu outiight, you can
uiop to 1 hit point insteau. You can't use this
featuie again until you finish a shoit oi long iest.
(/9/2, !%%/)801 When you scoie a ciitical hit
with a melee weapon attack, you can ioll one of
the uamage uice twice when you ioll extia
uamage foi the ciitical hit.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu 0icish. 0icish is a haish, giating
languages with haiu consonants. It has no sciipt
of its own but is wiitten in the Bwaivish sciipt
when someone wants to wiite something in
0icish.
Tiefling
To be gieeteu with staies anu whispeis, to suffei
violence anu insult on the stieet, to see mistiust
anu feai in eveiy eye: this is the lot of the tiefling.
Anu to twist the knife, tieflings know that this is
because a pact stiuck geneiations ago infuseu
the essence of Asmoueusoveiloiu of the Nine
Bellsinto theii bloouline. Theii appeaiance
anu theii natuie aie not theii fault but the iesult
of an ancient sin, foi which they anu theii
chiluien anu theii chiluien's chiluien will always
be helu accountable.
Tiefling Tiaits
Tieflings shaie ceitain iacial tiaits as a iesult of
theii infeinal uescent.
!"#$#%& ()*+, -.)+,/0,1 Youi Intelligence scoie
incieases by 1, anu youi Chaiisma scoie
incieases by 2.
(#4,1 Tieflings aie about the same size anu
builu as humans. Youi size is Neuium.
(5,,61 Youi base lanu speeu is Su feet.
7/+89#0#*.1 You can see in uaikness within 6u
feet of you as if it weie uim light. Bowevei, you
can't uiscein coloi in uaikness, only shaues of
giay.
K,$$#0B ;,0#0%/.),1 You have iesistance to fiie
uamage.
-.?,+./$ A,2/)&1 You know the *)"20"*2.&6
cantiip. Aftei you ieach Siu level, you can cast
the )-((%+) .-=2/- spell once pei uay. Aftei you
ieach Sth level, you can also cast the !"./#-++


spell once pei uay. Chaiisma is youi spellcasting
ability foi these spells.
A/.2@/2,01 You can speak, ieau, anu wiite
Common anu Infeinal.


!"#$%&' )* !+#,,&,
Auventuieis in the woilus of B0NuE0NS &
BRAu0NS aie extiaoiuinaiy people, uiiven by a
thiist foi excitement into a life that most people
woulu nevei uaie leau. They aie heioes,
compelleu to exploie the uaik places of the
woilu anu take on the challenges that lessei
women anu men cannot stanu against.
Class is the piimaiy uefinition of what youi
chaiactei can uo in the woilus of B&B. It's moie
than a piofession: it's youi chaiactei's calling.
Class shapes the way you think about the woilu
anu inteiact with it, how you unueistanu youi
place in the woilu, anu youi ielationship with
othei people anu poweis in the multiveise. A
fightei, foi example, might view the woilu in
piagmatic teims of stiategy anu maneuveiing,
see heiself as a pawn in a laigei game, anu have
contacts in a meicenaiy company oi aimy. A
cleiic, by contiast, might see eveiything in teims
of a gou's unfoluing plan oi the conflict among
vaiious ueities, see himself not as a pawn but as
a willing seivant, anu know a numbei of piiests,
palauins, anu uevotees of the same gou.
Youi class gives you a vaiiety of special
featuies, fiom a fightei's masteiy of weapons
anu aimoi to a wizaiu's spells. As a beginning
chaiactei, youi class gives you only two oi thiee
featuies, but as you auvance in level you gain
moie anu youi existing featuies often impiove.
Each class entiy in this chaptei incluues a table
summaiizing the benefits you gain at eveiy level,
anu a uetaileu explanation of each one.
Auventuieis sometimes also auvance in moie
than one class. A iogue might switch uiiection in
life anu sweai the oath of a palauin. A baibaiian
might have latent magical ability anu uabble in
the soiceiei class while continuing to auvance as
a baibaiian. Elves aie known to combine maitial
masteiy with magical tiaining anu auvance as
fighteis anu wizaius simultaneously.
Twelve classes aie founu in almost eveiy B&B
woilu anu uefine the spectium of typical
auventuieis:
!"#$"#%"&' " #$%&'% ()&&$*& *# +&$,$-$.% /)'01&*234 (5*
')3 %3-%& ) /)--6% &)1%
!"#)' "3 $37+$&$31 ,)1$'$)3 (5*7% +*(%& %'5*%7 -5%
,27$' *# -5% 7+5%&%7 )34 -5% (*&47 *# '&%)-$*3
*+,#%-' 85% +&$%7-69 '5),+$*3 *# ) 1*4 *& 1*47: ($%64$31
4$.$3% ,)1$' $3 7%&.$'% *# ) 5$15%& +*(%&
.#/%)' " +&$%7- *# -5% ;64 <)$-5: ($%64$31 -5% +*(%&7 *#
3)-2&%=,**36$15- )34 +6)3- 1&*(-5: #$&% )34
6$15-3$31=)34 )4*+-$31 )3$,)6 #*&,7 #*& -&).%6 *&
'*,/)-
0%123,#' " ,)7-%& *# ,)&-$)6 '*,/)-: 70$66%4 ($-5 )
.)&$%-9 *# (%)+*37 )34 )&,*&
45&6' "3 )7'%-$' )34 '*3-%,+6)-$.% ,)7-%& *# ,)&-$)6
)&-7: 5)&3%77$31 -5% +*(%& *# -5% 52,)3 /*49 $3
+2&72$- *# +597$')6 )34 7+$&$-2)6 +%&#%'-$*3
7"+")%&' " 5*69 ()&&$*& 4%.*-%4 -* -5% $4%)67 *# .)6*&
)34 '5$.)6&9 )34 /*234 -* ) 7)'&%4 *)-5
8"&1,#' " ()&&$*& *# -5% /*&4%&6)347: (5* 27%7 ,)&-$)6
+&*(%77 )34 3)-2&% ,)1$' -* '*,/)- -5% ,*37-%&7
-5)- -5&%)-%3 -5% %41%7 *# '$.$6$>)-$*3
851/,' " 7'*234&%6 (5* 27%7 7-%)6-5 )34 -&$'0%&9 -*
*.%&'*,% */7-)'6%7 )34 %3%,$%7
95#-,#,#' " 7+%66')7-%& (5* 4&)(7 *3 $35%&%3- ,)1$'
#&*, ) 1$#- *& /6**46$3%
:"#+5-6' " 75)+%& *# ,)1$' 4%&$.%4 #&*, ) /)&1)$3
,)4% ($-5 ) +*(%&#26 %?-&)+6)3)& %3-$-9
:%;"#)' " 7'5*6)&69 ($%64%& *# .%&7)-$6% )34 +*(%&#26
,)1$' 7+%667: ')+)/6% *# -)++$31 $3-* )34 ,)3$+26)-$31
-5% 234%&69$31 7-&2'-2&%7 *# &%)6$-9



Baibaiian
A tall human tiibesman stiiues thiough a blizzaiu,
uiapeu in fui anu hefting his axe. Be laughs as he
chaiges towaiu the fiost giant who uaieu poach
his people's elk heiu.
A half-oic snails at the latest challengei to hei
authoiity ovei theii savage tiibe, ieauy to bieak
his neck with hei baie hanus as she uiu to the last
six iivals.
Fiothing at the mouth, a uwaif slams his helmet
into the face of his uiow foe, then tuins to uiive
his aimoieu elbow into the gut of anothei.
These baibaiians, uiffeient as they might be, aie
uefineu by theii iage: unbiiuleu, unquenchable,
anu unthinking fuiy. Noie than a meie emotion,
theii angei is the feiocity of a coineieu pieuatoi,
the unielenting assault of a stoim, the chuining
tuimoil of the sea.
Foi some, the souice of theii iage spiings fiom a
communion with fieice animal spiiits. 0theis
uiaw fiom a ioiling ieseivoii of angei at a woilu
full of pain. Foi eveiy baibaiian, iage is a powei
that fuels not just a beiseik battle-fienzy but also
uncanny ieflexes, iesilience, anu feats of stiength.
Culck 8ulld
?ou can make a barbarlan qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. uL your hlghesL score ln SLrengLh,
followed by ConsLlLuLlon.
/0)12+*345. Choose Lhe ouLlander background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a greaLaxe or (") any marLlal melee weapon
(!) Lwo handaxes or (") any slmple weapon
An explorer's pack and four [avellns

"#$ %&'(&')&*
+',-).)$*./ 0&1$
2$3$4 %,*56 74&66 8$&95'$6 0&1$6 :&;&1$
1sL +2 8age, unarmored uefense 2 +2
2nd +2 8eckless ALLack, uanger Sense 2 +2
3rd +2 rlmal aLh 3 +2
4Lh +2 AblllLy Score lmprovemenL 3 +2
3Lh +3 LxLra ALLack, lasL MovemenL 3 +2
6Lh +3 aLh feaLure 4 +2
7Lh +3 leral lnsLlncL 4 +2
8Lh +3 AblllLy Score lmprovemenL 4 +2
9Lh +4 8ruLal CrlLlcal (1 dle) 4 +3
10Lh +4 aLh feaLure 4 +3
11Lh +4 8elenLless 8age 4 +3
12Lh +4 AblllLy Score lmprovemenL 3 +3
13Lh +3 8ruLal CrlLlcal (2 dlce) 3 +3
14Lh +3 aLh feaLure 3 +3
13Lh +3 unendlng 8age 3 +3
16Lh +3 AblllLy Score lmprovemenL 3 +4
17Lh +6 8ruLal CrlLlcal (3 dlce) 6 +4
18Lh +6 lndomlLable MlghL 6 +4
19Lh +6 AblllLy Score lmprovemenL 6 +4
20Lh +6 rlmal Champlon unllmlLed +4
Class Featuies
As a baibaiian, you gain the following class
featuies.
<)9 +,)*96
<)9 :).$= 1d12 per barbarlan level
<)9 +,)*96 &9 >69 2$3$4= 12 + your ConsLlLuLlon modlfler
<)9 +,)*96 &9 <)1#$' 2$3$46= 1d12 (or 7) + your
ConsLlLuLlon modlfler per barbarlan level afLer 1sL


+',-).)$*.)$6
?';,'= LlghL armor, medlum armor, shlelds
@$&A,*6= Slmple weapons, marLlal weapons
",,46= none

B&3)*1 "#',C6= SLrengLh, ConsLlLuLlon
BD)446= Choose Lwo from Anlmal Pandllng, ALhleLlcs,
lnLlmldaLlon, naLure, ercepLlon, and Survlval
Rage
In battle, you fight with piimal feiocity. 0n youi
tuin, you can entei a iage as a bonus action.
While iaging, you gain the following benefits if
you aien't weaiing heavy aimoi:
You have auvantage on Stiength checks anu
Stiength saving thiows.
When you make a melee weapon attack using
Stiength, you gain a bonus to the uamage ioll
that incieases as you gain levels as a baibaiian,
as shown in the Rage Bamage column of the
Baibaiian table.
You have iesistance to bluugeoning, pieicing,
anu slashing uamage.
If you aie able to cast spells, you can't cast them
while iaging.
Youi iage lasts foi 1 minute. It enus eaily if
you aie knockeu unconscious oi if youi tuin
enus anu you have neithei attackeu a hostile
cieatuie since youi last tuin noi taken uamage
since then. You can also enu youi iage on youi
tuin (no action iequiieu).
0nce you have iageu the numbei of times
shown foi youi baibaiian level in the Rages
column of the Baibaiian table, you must finish a
long iest befoie you can iage again.
0naimoieu Befense
While you aie not weaiing any aimoi, youi
Aimoi Class equals 1u + youi Bexteiity mouifiei
+ youi Constitution mouifiei. You can use a
shielu anu still gain this benefit.
Reckless Attack
Staiting at 2nu level, you can uiaw on youi
ieseive of iage to thiow asiue all concein foi
uefense anu attack with fieice uespeiation.
When you uo so, you have auvantage on melee
weapon attack iolls using Stiength uuiing youi
tuin, but attack iolls against you have auvantage
until youi next tuin.
Bangei Sense
At 2nu level, you gain an uncanny sense of when
things neaiby aien't as they shoulu be, giving
you an euge when you uouge away fiom uangei.
You have auvantage on Bexteiity saving
thiows against effects that oiiginate within Su
feet of you, such as a tiap oi a spellcastei within
that iange. To gain this benefit, you cannot be
blinueu, ueafeneu, oi incapacitateu.
Piimal Path
At Siu level, you choose a path that shapes the
natuie of youi iage. Choose the Path of the
Beiseikei oi the Path of the Totem Waiiioi, both
uetaileu at the enu of the class uesciiption. Youi
choice giants you featuies at Siu level anu then
again at 6th, 1uth, anu 14th levels.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Extia Attack
Beginning at Sth level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
Fast Novement
Staiting at Sth level, youi speeu incieases by 1u
feet while you aien't weaiing heavy aimoi.
Feial Instinct
By 7th level, youi instincts aie so honeu that you
have auvantage on initiative iolls.


Auuitionally, if you aie suipiiseu at the
beginning of combat anu aien't incapacitateu,
you can act noimally on youi fiist tuin, but only
if you entei youi iage on that tuin.
Biutal Ciitical
Beginning at 9th level, you can ioll one
auuitional weapon uamage uie when
ueteimining the extia uamage foi a ciitical hit
with a melee attack.
This incieases to two auuitional uice at 1Sth
level anu thiee auuitional uice at 17th level.
Relentless Rage
Staiting at 11th level, youi iage can keep you
fighting uespite giievous wounus. If you uiop to
u hit points while you'ie iaging anu uon't uie
outiight, you can make a BC 1u Constitution
saving thiow. If you succeeu, you uiop to 1 hit
point insteau.
Each time you use this featuie aftei the fiist,
the BC incieases by S. When you finish a shoit oi
long iest, the BC iesets to 1u.
0nenuing Rage
Beginning at 1Sth level, youi iage is so fieice
that it enus eaily only if you fall unconscious oi if
you choose to enu it.
Inuomitable Night
Beginning at 18th level, if youi total foi a
Stiength check is less than youi Stiength scoie,
you can use that scoie in place of the total.
Piimal Champion
At 2uth level, you embouy the powei of the wilus.
Youi Stiength anu Constitution scoies inciease
by 4. Youi maximum foi those scoies is now 24.
Piimal Paths
Rage buins in eveiy baibaiian's heait, a fuinace
that uiives him oi hei towaiu gieatness.
Biffeient baibaiians attiibute theii iage to
uiffeient souices, howevei. Foi some, it is an
inteinal ieseivoii wheie pain, giief, anu angei
aie foigeu into a fuiy haiu as steel. 0theis see it
as a spiiitual blessing, a gift of a totem animal.
Path of the Beiseikei
Foi some baibaiians, iage is a means to an
enuthat enu being violence. The Path of the
Beiseikei is a path of untiammeleu fuiy, slick
with bloou. As you entei the beiseikei's iage,
you thiill in the chaos of battle, heeuless of youi
own health oi well-being.
Fienzy
Staiting when you choose this path at Siu level,
when you iage you can choose to go into a fienzy.
If you uo so, foi the uuiation of youi iage you
can make a single melee weapon attack as a
bonus action each tuin. When youi iage enus,
you suffei one level of exhaustion (as uesciibeu
in the conuitions appenuix).
Ninuless Rage
Beginning at 6th level, you cannot be chaimeu oi
fiighteneu while iaging. If you aie chaimeu oi
fiighteneu when you entei youi iage, the effect
is suspenueu foi the uuiation of the iage.
Intimiuating Piesence
Beginning at 1uth level, you can use youi action
to ioai fiighteningly at someone. When you uo
so, choose one cieatuie that you can see within
Su feet of you. If the cieatuie can see oi heai you,
it must succeeu on a Wisuom saving thiow (BC
equal to 8 + youi pioficiency bonus + youi
Chaiisma mouifiei) oi be fiighteneu of you until
the enu of youi next tuin. 0n subsequent tuins,
you can use youi action to extenu the uuiation of
this effect on the fiighteneu cieatuie until the
enu of youi next tuin. This effect enus if the
cieatuie enus it tuin out of line of sight oi moie
than 6u feet away fiom you.
If the cieatuie succeeus on its saving thiow,
you can't use this featuie on that cieatuie again
foi 24 houis.
Retaliation
Staiting at 14th level, when you take uamage
fiom a cieatuie that is within S feet of you, you


can use youi ieaction to make a melee weapon
attack against that cieatuie.
Path of the Totem Waiiioi
The Path of the Totem Waiiioi is a spiiitual
jouiney, as the baibaiian accepts a spiiit animal
as guiue, piotectoi, anu inspiiation. In battle,
youi totem spiiit fills you with supeinatuial
might, auuing magical fuel to youi baibaiian
iage.
Nost baibaiian tiibes consiuei a totem animal
to be kin to a paiticulai clan. In such cases, it is
unusual foi an inuiviuual to have moie than one
totem animal spiiit, though exceptions exist.
Spiiit Seekei
Youis is a path that seeks attunement with the
natuial woilu, giving you a kinship with beasts.
At Siu level when you auopt this path, you gain
the ability to cast the !"#$% $"'$" anu $("#) *+%,
#'+-#.$ spells, but only as iituals, as uesciibeu in
chaptei 1u. To cast a spell as a iitual, you must
auu 1u minutes to the spell's casting time.
Totem Spiiit
At Siu level, when you auopt this path, you
choose a totem spiiit anu gain its featuie. You
must make oi acquiie a physical totem object
an amulet oi similai auoinmentthat
incoipoiates fui oi featheis, claws, teeth, oi
bones of the totem animal. At youi option, you
also gain minoi physical attiibutes that aie
ieminiscent of youi totem spiiit. Foi example, if
you have a beai totem spiiit, you might be
unusually haiiy anu thick-skinneu, oi if youi
totem is the eagle, youi eyes tuin biight yellow.
Youi totem animal might be an animal ielateu
to those listeu heie but moie appiopiiate to
youi homelanu. Foi example, you coulu choose a
hawk oi vultuie in place of an eagle.
!"#$% While iaging, you have iesistance to all
uamage except psychic uamage. The spiiit of the
beai makes you tough enough to stanu up to any
punishment.
'#()"% While you'ie iaging anu aien't weaiing
heavy aimoi, othei cieatuies have uisauvantage
on oppoitunity attack iolls against you, anu you
can the Bash action as a bonus action on youi
tuin. The spiiit of the eagle makes you into a
pieuatoi who can weave thiough the fiay with
ease.
*+),% While you'ie iaging, youi fiienus have
auvantage on melee attack iolls against any
hostile cieatuie within S feet of you. The spiiit of
the wolf makes you a leauei of hunteis.
Aspect of the Beast
At 6th level, you gain a magical benefit baseu on
the totem animal of youi choice. You can choose
the same animal you selecteu at Siu level oi a
uiffeient one.
!"#$% You gain the might of a beai. Youi
caiiying capacity (incluuing maximum loau anu
maximum lift) is uoubleu, anu you have
auvantage on Stiength checks maue to push, pull,
lift, oi bieak objects.
'#()"% You gain the eyesight of an eagle. You
can see up to 1 mile away with no uifficulty, able
to uiscein even fine uetails as though looking at
something no moie than 1uu feet away fiom you.
Auuitionally, uim light uoesn't impose
uisauvantage on youi Wisuom (Peiception)
checks.
*+),% You gain the hunting sensibilities of a
wolf. You can tiack othei cieatuies while
tiaveling at a fast pace, anu you can move
stealthily while tiaveling at a noimal pace (see
chaptei 8 foi iules on tiavel pace).
Spiiit Walkei
At 1uth level, you can cast the /0--1'" *+%,
'#%12" spell, but only as a iitual. When you uo so,
a spiiitual veision of one of the animals you
chose foi Totem Spiiit oi Aspect of the Beast
appeais to you to convey the infoimation you
seek.
Totemic Attunement
At 14th level, you gain a magical benefit baseu
on a totem animal of youi choice. You can choose
the same animal you selecteu at Siu level oi a
uiffeient one.
!"#$% While you'ie iaging, any cieatuie within
S feet of you that's hostile to you has
uisauvantage on attack iolls against taigets
othei than you. An enemy is immune to this


effect if it can't see oi heai you oi if it can't be
fiighteneu.
'#()"% While iaging, you have a fly speeu equal
to youi cuiient speeu. This benefit woiks only in
shoit buists; you fall if you enu youi tuin in the
aii anu nothing else is holuing you aloft.
*+),% While you'ie iaging, you can use a bonus
action on youi tuin to knock a Laige oi smallei
cieatuie pione when you hit it with melee
weapon attack.


Baiu
Bumming as she tiaces hei fingeis ovei an
ancient monument in a long-foigotten iuin, a
half-elf woman in iuggeu leatheis finus
knowleuge spiinging into hei minu, conjuieu
foith by the magic of hei songknowleuge of
the people who constiucteu the monument anu
the mythic saga it uepicts.
A stein human waiiioi bangs his swoiu
ihythmically against his scale mail, setting the
tempo foi his wai chant anu exhoiting his
companions to biaveiy anu heioism. The magic
of his song foitifies anu emboluens them.
Laughing as she tunes hei cittein, a gnome
weaves hei subtle magic ovei the assembleu
nobles, ensuiing that hei companions' woius
will be well ieceiveu.
Whethei scholai, skalu, oi scounuiel, a baiu
weaves magic thiough woius anu music to
inspiie allies, uemoialize foes, manipulate minus,
cieate illusions, anu even heal wounus.
Culck 8ulld
?ou can make a bard qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy
score, followed by uexLerlLy.
/0)12+*345. Choose Lhe enLerLalner background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a rapler, (") a longsword, or (#) any slmple weapon
(!) a dlplomaL's pack or (") an enLerLalner's pack
(!) a luLe or (") any oLher muslcal lnsLrumenL
LeaLher armor and a dagger

"#$ %&'(
)'*+,-,$.-/ 01$223 401$22 02*53 1$' 01$22 6$7$24
6728 %*.93 :$&59'$3 ;.*<. =35 >.( ?'( @5# A5# B5# C5# D5# E5#
1sL +2 8ardlc lnsplraLlon (d6), SpellcasLlng 2 2 - - - - - - - -
2nd +2 !ack of All 1rades, Song of 8esL (d6) 3 3 - - - - - - - -
3rd +2 8ard College, LxperLlse 4 4 2 - - - - - - -
4Lh +2 AblllLy Score lmprovemenL, canLrlp 3 4 3 - - - - - - -
3Lh +3 8ardlc lnsplraLlon (d8), lounL of 6 4 3 2 - - - - - -
lnsplraLlon (1)
6Lh +3 8ard College feaLure, CounLercharm 7 4 3 3 - - - - - -
7Lh +3 - 8 4 3 3 1 - - - - -
8Lh +3 AblllLy Score lmprovemenL 9 4 3 3 2 - - - - -
9Lh +4 Song of 8esL (d8) 10 4 3 3 3 1 - - - -
10Lh +4 8ardlc lnsplraLlon (d10), LxperLlse, 12 4 3 3 3 2 - - - -
Maglcal SecreLs, lounL of lnsplraLlon (2),
canLrlp
11Lh +4 - 13 4 3 3 3 2 1 - - -
12Lh +4 AblllLy Score lmprovemenL 13 4 3 3 3 2 1 - - -
13Lh +3 Song of 8esL (d10) 14 4 3 3 3 2 1 1 - -
14Lh +3 8ard College feaLure, Maglcal SecreLs 16 4 3 3 3 2 1 1 - -
13Lh +3 8ardlc lnsplraLlon (d12), lounL of 17 4 3 3 3 2 1 1 1 -
lnsplraLlon (3)
16Lh +3 AblllLy Score lmprovemenL, canLrlp 17 4 3 3 3 2 1 1 1 -
17Lh +6 Song of 8esL (d12) 18 4 3 3 3 2 1 1 1 1
18Lh +6 Maglcal SecreLs 20 4 3 3 3 3 1 1 1 1
19Lh +6 AblllLy Score lmprovemenL 20 4 3 3 3 3 2 1 1 1
20Lh +6 Superlor lnsplraLlon 20 4 3 3 3 3 2 2 1 1
Class Featuies
As a baiu, you gain the following class featuies.
F,5 )*,.53
F,5 G,-$H 1d6 per bard level
F,5 1*,.53 &5 =35 2$7$2H 6 + your ConsLlLuLlon modlfler


F,5 1*,.53 &5 #,I#$' 2$7$23H 1d6 + your ConsLlLuLlon
modlfler per bard level afLer 1sL

)'*+,-,$.-,$3
J'K*'H LlghL armor
L$&1*.3H Slmple weapons, hand crossbows,
longswords, raplers, shorLswords
"**23H 1hree muslcal lnsLrumenLs of your cholce

0&7,.I "#'*<3H uexLerlLy, Charlsma
0M,223H Choose any Lhree
Spellcasting
You have leaineu to untangle anu ieshape the
fabiic of ieality in haimony with youi wishes
anu music. Youi spells aie pait of youi vast
iepeitoiie, magic that you can tune to uiffeient
situations. See chaptei 1u foi the geneial iules of
spellcasting anu chaptei 11 foi the baiu spell list.
Cantiips
You know two cantiips of youi choice fiom the
baiu spell list. You can cast youi cantiips at will.
You leain one auuitional baiu cantiip of youi
choice at 4th, 1uth, anu 16th level.
Spells Known of 1st Level anu
Bighei
At 1st level, you know two 1st-level spells fiom
the baiu spell list.
Spell Slots
The Baiu table shows how many spell slots you
have to cast youi spells of 1st level anu highei.
To cast one of these spells, you must expenu a
slot of the spell's level oi highei. You must finish
a long iest to iegain any expenueu spell slots.
Foi example, if you know the 1st-level spell
!"#$ &'"()* anu have a 1st-level anu a 2nu-level
spell slot available, you can cast !"#$ &'"()*
using eithei slot.
Spellcasting Ability
Chaiisma is youi spellcasting ability foi youi
baiu spells, since the powei of youi magic comes
fiom the heait anu soul you poui into the
peifoimance of youi music oi oiation. You use
youi Chaiisma whenevei a spell iefeis to youi
spellcasting ability. In auuition, you use youi
Chaiisma mouifiei when setting the saving
thiow BC foi a baiu spell you cast anu when
making an attack ioll with one.
01$22 0&7$ GN = 8 + your Charlsma modlfler + your
proflclency bonus
01$22 J55&-M %*.93 = your Charlsma modlfler + your
proflclency bonus
Ritual Casting
You can cast any baiu spell you know as a iitual
if that spell has the iitual tag. To cast a spell as a
iitual, you must auu 1u minutes to the spell's
casting time, as noimal.
Spellcasting Focus
You can use a musical instiument as the mateiial
component foi a baiu spell, as uesciibeu in
chaptei 1u.
Leaining Spells of 1st

Level anu
Bighei
The Spells Known column of the Baiu table
shows when you leain moie baiu spells of youi
choice. Each of these spells must be of a level foi
which you have spell slots, as shown on the table.
Foi instance, when you ieach Siu level in this
class, you can leain one new spell of 1st oi 2nu
level.
Auuitionally, when you gain a level in this class,
you can choose one of the spells you know anu
ieplace it with anothei spell fiom the baiu spell
list, which must be of a level foi which you have
spell slots, as shown on the table.
Baiuic Inspiiation
You can inspiie otheis thiough stiiiing woius oi
music. To uo so, you use a bonus action on youi
tuin to choose one cieatuie othei than youiself
within 6u feet of you who can heai you. That
cieatuie gains one Baiuic Inspiiation uie, a u6.
0nce within the next minute, the cieatuie can
ioll the uie anu auu the numbei iolleu to one
ability check, attack ioll, oi saving thiow that it
just maue. The cieatuie can wait until aftei it
iolls the uie foi the ability check, attack ioll, oi


saving thiow, but befoie the BN says whethei oi
not it succeeus oi fails befoie ueciuing to use the
Baiuic Inspiiation uie. 0nce the Baiuic
Inspiiation uie is iolleu, it is lost. A cieatuie can
have only one Baiuic Inspiiation uie at a time.
You can use this featuie a numbei of times
equal to youi Chaiisma mouifiei (a minimum of
once). You iegain any expenueu uses when you
finish a long iest.
Youi Baiuic Inspiiation uie changes when you
ieach ceitain levels in this class. The uie
becomes a u8 at Sth level, a u1u at 1uth level,
anu a u12 at 1Sth level.
}ack of All Tiaues
Staiting at 2nu level, you can auu half youi
pioficiency bonus, iounueu uown, to any ability
check you make that uoesn't alieauy incluue that
bonus.
Song of Rest
Beginning at 2nu level, you can use soothing
music oi oiation to help ievitalize youi wounueu
allies uuiing a shoit iest. If you oi any fiienuly
cieatuie who can heai youi peifoimance iegains
any hit points uuiing the shoit iest, that cieatuie
iegains 1u6 extia hit points at the enu of the iest.
The extia hit points inciease when you ieach
ceitain levels in this class: 1u8 at 9th level, 1u1u
at 1Sth level, anu 1u12 at 17th level.
Baiu College
At Siu level, you uelve into the auvanceu
techniques of a baiu college of youi choice: the
College of Loie oi the College of valoi, both
uetaileu at the enu of the class uesciiption. Youi
choice giants you featuies at Siu level, anu then
again at 6th anu 14th level.
Expeitise
At Siu level, choose two of youi skill
pioficiencies. Youi pioficiency bonus is uoubleu
foi any ability check you make that involves one
of the chosen pioficiencies.
At 1uth level, you can choose anothei two skill
pioficiencies to gain this benefit.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Fount of Inspiiation
Beginning when you ieach Sth level, you iegain
one of youi expenueu uses of Baiuic Inspiiation
when you finish a shoit iest.
At 1uth level, you iegain two expenueu uses
when you finish a shoit iest, anu at 1Sth level
you iegain thiee.
Counteichaim
At 6th level, you gain the ability to use musical
notes oi woius of powei to uisiupt minu-
influencing effects. As an action, you can stait a
peifoimance that lasts until the enu of youi next
tuin. Buiing that time, you anu any fiienuly
cieatuie within Su feet of you have auvantage on
saving thiows against being fiighteneu oi
chaimeu. A cieatuie must be able to heai you to
gain this benefit. The peifoimance enus eaily if
you aie incapacitateu oi silenceu oi you
voluntaiily enu it (no action iequiieu).
Nagical Seciets
By 1uth level, you have plunueieu magical
knowleuge fiom a wiue spectium of uisciplines.
Choose two spells fiom any class, incluuing this
one. A spell you choose must be of a level you
can cast, as shown on the Baiu table, oi a cantiip.
The chosen spells count as baiu spells foi you
anu aie incluueu in the Spells Known column of
the Baiu table.
You leain two auuitional spells fiom any class
at 14th level anu again at 18th level.


Supeiioi Inspiiation
At 2uth level, when you inspiie anothei cieatuie
using youi Baiuic Inspiiation class featuie, the
cieatuie gains two uice insteau of one.
Baiu Colleges
The way of a baiu is inheiently giegaiious. Baius
seek each othei out to swap songs anu stoiies,
boast of theii accomplishments, anu shaie theii
knowleuge. Baius foim loose associations, which
they call colleges, to facilitate theii gatheiings
anu pieseive theii paiticulai tiauitions.
College of Loie
Baius of the College of Loie know something
about eveiything, collecting bits of knowleuge
fiom souices as uiveise as ancient tomes anu
peasant tales. Whethei singing folk ballaus in
taveins oi elaboiate compositions in ioyal
couits, these baius use theii gifts to holu
auuiences spellbounu. When the applause uies
uown, the auuience membeis might finu
themselves questioning eveiything they helu to
be tiue, fiom theii faith in the piiesthoou of the
local temple to theii loyalty to the king.
The loyalty of these baius lies in the puisuit of
beauty anu tiuth, not in fealty to a monaich oi
following the tenets of a ueity. A noble who
keeps such a baiu as a heialu oi auvisoi knows
that the baiu woulu iathei be honest than politic.
The college's membeis gathei in libiaiies anu
sometimes in actual colleges, complete with
classiooms anu uoimitoiies, to shaie theii loie
with one anothei. They also meet at festivals oi
affaiis of state, wheie they can expose
coiiuption, uniavel lies, anu poke fun at self-
impoitant figuies of authoiity.
Bonus Pioficiencies
When you join the College of Loie at Siu level,
you gain pioficiency with thiee skills of youi
choice.
Cutting Woius
When you join the College of Loie at Siu level,
you leain how to use youi wit to uistiact,
confuse, anu otheiwise sap the confiuence anu
competence of otheis. When a cieatuie that you
can see within 6u feet of you makes an attack ioll,
an ability check, oi a uamage ioll, you can use
youi ieaction to expenu one of youi uses of
Baiuic Inspiiation, iolling a Baiuic Inspiiation
uie anu subtiacting the numbei iolleu fiom the
cieatuie's ioll. You can choose to use this featuie
aftei the cieatuie makes its ioll, but befoie the
BN ueteimines whethei the attack ioll oi ability
check succeeus oi fails, oi befoie the cieatuie
ueals its uamage. The cieatuie is immune if it
can't heai you oi if it's immune to being chaimeu.
Auuitional Nagical Seciets
At 6th level, you leain two spells of youi choice
fiom any class. A spell you choose must be of a
level you can cast, as shown on the Baiu table, oi
a cantiip. The chosen spells count as baiu spells
foi you anu uon't count against the numbei of
baiu spells you know.
Peeiless Skill
Staiting at 14th level, when you make an ability
check, you can expenu one use of Baiuic
Inspiiation. Roll a Baiuic Inspiiation uie anu auu
the numbei iolleu to youi ability check. You can
choose to uo so aftei youi ioll the uie foi the
ability check, but befoie the BN tells you
whethei you succeeu oi fail.
College of valoi
Baius of the College of valoi aie uaiing skalus
whose tales keep alive the memoiy of the gieat
heioes of the past, anu theieby inspiie a new
geneiation of heioes. These baius gathei in
meau halls oi aiounu gieat bonfiies to sing the
ueeus of the mighty, both past anu piesent. They
tiavel the lanu to witness gieat events fiisthanu
anu to ensuie that the memoiy of those events
uoesn't pass fiom the woilu. With theii songs,
they inspiie otheis to ieach the same heights of
accomplishment as the heioes of olu.
Bonus Pioficiencies
When you join the College of valoi at Siu level,
you gain pioficiency with meuium aimoi, shielus,
anu maitial weapons.


Combat Inspiiation
When you join the College of valoi at Siu level,
you leain to use youi inspiiing piesence to leau
otheis in battle. Cieatuies that have Baiuic
Inspiiation uice that you gave them can ioll that
uie anu auu the numbei iolleu to a weapon
uamage ioll it just maue.
Alteinatively, when the cieatuie is attackeu, it
can use its ieaction to ioll the Baiuic Inspiiation
uie anu auu the numbei iolleu to its AC against
that attack.
Extia Attack
Staiting at 6th level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
Battle Nagic
At 14th level, you have masteieu the ait of
weaving spellcasting anu weapon use into a
single haimonious act. When you use youi action
to cast a baiu spell, you can make one weapon
attack as a bonus action.


Cleiic
Aims anu eyes upiaiseu towaiu the sun anu a
piayei on his lips, an elf begins to glow with an
innei light that spills out to heal his battle-woin
companions.
Chanting a song of gloiy, a uwaif swings his
axe in wiue swathes to cut thiough the ianks of
oics aiiayeu against him, shouting piaise to the
gous with eveiy foe's fall.
Calling uown a cuise upon the foices of
unueath, a human lifts hei holy symbol as light
pouis fiom it to uiive back the zombies
ciowuing in on hei companions.
Cleiics aie inteimeuiaiies between the moital
woilu anu the uistant planes of the gous. As
vaiieu as the gous they seive, cleiics stiive to
embouy the hanuiwoik of theii ueities. No
oiuinaiy piiest oi temple seivant, a cleiic is
imbueu with uivine magic.
Culck 8ulld
?ou can make a clerlc qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Wlsdom should be your hlghesL ablllLy
score, followed by SLrengLh or ConsLlLuLlon.
/0)12+*345. Choose Lhe acolyLe background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a mace or (") a warhammer (lf proflclenL)
(!) scale mall, (") leaLher armor, or (#) chaln mall (lf
proflclenL)
(!) a llghL crossbow and 20 bolLs or (") any slmple
weapon
(!) a prlesL's pack or (") an explorer's pack
A shleld and a holy symbol

"#$ %&$'()
*'+,()($-). /01$&& 0&+23 1$' 01$&& 4$5$&/
45&6 7+-83 9$:28'$3 ;32 <-= >'= ?2# @2# A2# B2# C2# D2#
1sL +2 SpellcasLlng, ulvlne uomaln 2 - - - - - - - -
2nd +2 Channel ulvlnlLy (1/resL), uomaln feaLure 3 - - - - - - - -
3rd +2 - 4 2 - - - - - - -
4Lh +2 AblllLy Score lmprovemenL, canLrlp 4 3 - - - - - - -
3Lh +3 uesLroy undead (C8 1) 4 3 2 - - - - - -
6Lh +3 Channel ulvlnlLy (2/resL), uomaln feaLure 4 3 3 - - - - - -
7Lh +3 - 4 3 3 1 - - - - -
8Lh +3 AblllLy Score lmprovemenL, 4 3 3 2 - - - - -
uesLroy undead (C8 2), uomaln feaLure
9Lh +4 - 4 3 3 3 1 - - - -
10Lh +4 ulvlne lnLervenLlon, canLrlp 4 3 3 3 2 - - - -
11Lh +4 uesLroy undead (C8 3) 4 3 3 3 2 1 - - -
12Lh +4 AblllLy Score lmprovemenL 4 3 3 3 2 1 - - -
13Lh +3 - 4 3 3 3 2 1 1 - -
14Lh +3 uesLroy undead (C8 4) 4 3 3 3 2 1 1 - -
13Lh +3 - 4 3 3 3 2 1 1 1 -
16Lh +3 AblllLy Score lmprovemenL, canLrlp 4 3 3 3 2 1 1 1 -
17Lh +6 uesLroy undead (C8 3), uomaln feaLure 4 3 3 3 2 1 1 1 1
18Lh +6 Channel ulvlnlLy (3/resL) 4 3 3 3 3 1 1 1 1
19Lh +6 AblllLy Score lmprovemenL 4 3 3 3 3 2 1 1 1
20Lh +6 ulvlne lnLervenLlon lmprovemenL 4 3 3 3 3 2 2 1 1

Class Featuies
As a cleiic, you gain the following class featuies.
E(2 *+(-23
E(2 F()$G 1d8 per clerlc level
E(2 *+(-23 :2 ;32 4$5$&G 8 + your ConsLlLuLlon modlfler


E(2 *+(-23 :2 E(H#$' 4$5$&3G 1d8 (or 3) + your
ConsLlLuLlon modlfler per clerlc level afLer 1sL
*'+,()($-)($3
I'J+'G LlghL armor, medlum armor, shlelds
K$:1+-3G All slmple weapons
"++&3G none

0:5(-H "#'+L3G Wlsdom, Charlsma
0M(&&3G Choose Lwo from PlsLory, lnslghL, Medlclne,
ersuaslon, and 8ellglon
Spellcasting
As a conuuit of uivine magic, you can cast spells
to channel youi ueity's powei. See chaptei 1u foi
the geneial iules of spellcasting anu chaptei 11
foi the cleiic spell list.
Cantiips
At 1st level, you know thiee cantiips of youi
choice fiom the cleiic spell list. You can cast youi
cantiips at will.
You leain one auuitional cleiic cantiip of youi
choice at 4th, 1uth, anu 16th level.
Piepaiing anu Casting Spells of 1st
Level anu Bighei
The Cleiic table shows how many spell slots you
have to cast youi spells of 1st level anu highei.
To cast one of these cleiic spells, you must
expenu a slot of the spell's level oi highei.
You piepaie the list of cleiic spells that aie
available foi you to cast, choosing fiom the cleiic
spell list. To uo so, choose a numbei of cleiic
spells equal to youi Wisuom mouifiei + youi
cleiic level (minimum of 1). These spells must be
of a level foi which you have spell slots.
Foi example, if you aie a Siu-level cleiic with a
Wisuom of 16, you have foui 1st-level anu two
2nu-level spell slots. Youi list of piepaieu spells
can incluue six spells of 1st oi 2nu level, in any
combination. If you piepaie the 1st-level spell
!"#$ &'"()*+ you can cast it using a 1st-level oi a
2nu-level slot. Casting the spell uoesn't iemove it
fiom youi list of piepaieu spells.
You must finish a long iest to iegain any
expenueu spell slots. You can also change youi
list of piepaieu spells when you finish a long iest.
Piepaiing a new list of cleiic spells iequiies time
spent in piayei anu meuitation: at least 1 minute
pei spell level foi each spell on youi list.
Spellcasting Ability
Wisuom is youi spellcasting ability foi youi
cleiic spells, since the powei of youi spells
comes fiom youi faith anu uevotion to youi ueity.
You use youi Wisuom whenevei a spell iefeis to
youi spellcasting ability. In auuition, you use
youi Wisuom mouifiei when setting the saving
thiow BC foi a cleiic spell you cast anu when
making an attack ioll with one.
01$&& 0:5$ F% = 8 + your Wlsdom modlfler + your
proflclency bonus
01$&& I22:)M 7+-83 = your Wlsdom modlfler + your
proflclency bonus
Ritual Casting
You can cast a cleiic spell as a iitual if that spell
has the iitual tag anu you have the spell
piepaieu. To cast a spell as a iitual, you must
auu 1u minutes to the spell's casting time, as
noimal.
Spellcasting Focus
You can use a holy symbol as the mateiial
component foi a cleiic spell, as uesciibeu in
chaptei 1u.
Bivine Bomain
Choose one uomain ielateu to the influence of
youi ueity: Knowleuge, Life, Light, Natuie,
Tempest, Tiickeiy, oi Wai.
Each uomain is uetaileu at the enu of the class,
anu each one pioviues examples of gous
associateu with it.
Youi choice giants you uomain spells anu
othei featuies when you choose it at 1st level. It
also giants you auuitional ways to use Channel
Bivinity when you gain that featuie at 2nu level,
anu auuitional benefits at 6th, 8th, anu 17th
levels.
Bomain Spells
Each uomain has a list of spellsits uomain
spellsthat you gain at ceitain cleiic levels


noteu in the uomain uesciiption. 0nce you gain a
uomain spell, you always have it piepaieu, anu it
uoesn't count against the numbei of spells you
can piepaie each uay.
If you have a uomain spell that uoesn't appeai
on the cleiic spell list, the spell is nonetheless a
cleiic spell foi you.
Channel Bivinity
At 2nu level, you gain the ability to channel
uivine eneigy uiiectly fiom youi ueity, using that
eneigy to fuel magical effects. You stait with two
such effects: Tuin 0nueau anu an effect
ueteimineu by youi uomain. Some uomains
giant you auuitional effects as you auvance in
levels, as noteu in the uomain uesciiption.
When you use youi Channel Bivinity, you
choose which effect to cieate. You must then
finish a shoit oi long iest to use youi Channel
Bivinity again.
Some Channel Bivinity effects iequiie saving
thiows. When you use such an effect fiom this
class, the BC equals youi cleiic spell save BC.
Beginning at 6th level, you can use youi
Channel Bivinity twice between iests, anu
beginning at 18th level, you can use it thiee
times between iests. When you finish a shoit oi
long iest, you iegain youi expenueu uses.
Channel Bivinity: Tuin 0nueau
As an action, you piesent youi holy symbol anu
speak a piayei censuiing the unueau. Each
unueau that can see oi heai you within Su feet of
you must make a Wisuom saving thiow. If the
cieatuie fails its saving thiow, it is tuineu foi 1
minute oi until it takes any uamage.
A tuineu cieatuie must spenu its tuins tiying
to move as fai away fiom you as it can, anu it
can't willingly move to a space within Su feet of
you. It also can't take ieactions. Foi its action, it
can use only the Bash action oi tiy to escape
fiom an effect that pievents it fiom moving. If
theie's nowheie to move, the cieatuie can use
the Bouge action.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Bestioy 0nueau
Staiting at Sth level, when an unueau fails its
saving thiow against youi Tuin 0nueau featuie,
the cieatuie is instantly uestioyeu if its
Challenge Rating is at oi below a ceitain
thiesholu, as shown in the Bestioy 0nueau table.
F$32'+. N-=$:=
%&$'() 4$5$& F$32'+.3 8-=$:= +, %O P
3Lh 1 or lower
8Lh 2 or lower
11Lh 3 or lower
14Lh 4 or lower
17Lh 3 or lower
Bivine Inteivention
Beginning at 1uth level, you can call on youi
ueity to inteivene on youi behalf when youi
neeu is gieat.
Imploiing youi ueity's aiu iequiies you to use
youi action. Besciibe the assistance you seek,
anu ioll peicentile uice. If you ioll a numbei
equal to oi lowei than youi cleiic level, youi
ueity inteivenes. The BN chooses the natuie of
the inteivention; the effect of any cleiic spell oi
cleiic uomain spell woulu be appiopiiate.
If youi ueity inteivenes, you can't use this
featuie again foi 7 uays. 0theiwise, you can use
it again aftei you finish a long iest.
At 2uth level, youi call foi inteivention
automatically succeeus.
Bivine Bomains
In a pantheon, eveiy ueity has influence ovei
uiffeient aspects of moital life anu civilization,
calleu a ueity's uomain. All the uomains ovei
which a ueity has influence aie calleu the ueity's
poitfolio. Foi example, the 0lympian gou
Apollo's poitfolio incluues the uomains of
Knowleuge, Life, anu Light. As a cleiic, you
choose one aspect of youi ueity's poitfolio to
emphasize, anu you aie gianteu poweis ielateu
to that uomain.


Youi choice might coiiesponu to a paiticulai
sect ueuicateu to youi ueity. Apollo, foi example,
coulu be woishipeu in one iegion as Phoebus
("iauiant") Apollo, emphasizing his influence
ovei the Light uomain, anu in a uiffeient place as
Apollo Acesius ("healing"), emphasizing his
association with the Life uomain. Alteinatively,
youi choice of uomain coulu simply be a mattei
of peisonal piefeience, the aspect of the ueity
that appeals to you most.
Each uomain's uesciiption gives examples of
ueities who have influence ovei that uomain.
uous aie incluueu fiom the woilus of the
Foigotten Realms, uieyhawk, Biagonlance, anu
Ebeiion campaign settings, as well as fiom the
0lympian (ancient uieek), Asgaiuian (ancient
Noise), anu Phaiaonic (ancient Egyptian)
pantheons. The ,"(-$'( ./*0$#1* 2"3)$ has
moie extensive lists of ueities, anu youi BN
ueteimines which ueities aie woishipeu in youi
campaign.
Knowleuge
The gous of knowleugeincluuing 0ghma,
Boccob, uilean, Auieon, anu Thothvalue
leaining anu unueistanuing above all. Some
teach that knowleuge is to be gatheieu anu
shaieu in libiaiies anu univeisities, oi piomote
the piactical knowleuge of ciaft anu invention.
Some ueities hoaiu knowleuge anu keep its
seciets to themselves. Anu some piomise theii
followeis that they will gain tiemenuous powei
if they unlock the seciets of the multiveise.
Followeis of these gous stuuy esoteiic loie,
collect ancient tomes, uelve into the seciet
places of the eaith, anu leain all they can about
eveiything.
Nany gous of knowleuge aie uispassionately
neutial, often leaning towaiu lawful neutial.
Those who emphasize the shaiing of knowleuge
might be neutial goou, while those who hoaiu
seciets aie often neutial evil.
F+J:(- 01$&&3
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4$5$& 01$&&3
1sL #$%%!&'( *'+&,*-.
3rd !/0/1.( 2/00+2,*$&
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7Lh !1#!&+ +.+( #$&-/2*$&
9Lh -++"7+%*&'( 2#1.*&0
Blessings of Knowleuge
At 1st level, you leain two languages of youi
choice. You also become pioficient in youi choice
of two of the following skills: Aicana, Bistoiy,
Natuie, oi Religion.
Youi pioficiency bonus is uoubleu foi any
ability check you make using the two chosen
skills.
Channel Bivinity: Knowleuge of the
Ages
Staiting at 2nu level, you can use youi Channel
Bivinity to tap into a uivine well of knowleuge.
As an action, you choose one skill oi tool. Foi 1u
minutes, you have pioficiency with the chosen
skill oi tool.
Channel Bivinity: Reau Thoughts
At 6th level, you can use youi Channel Bivinity to
ieau a cieatuie's thoughts. You can then use
youi access to the cieatuie's minu to commanu it.
As an action, choose one cieatuie that you can
see within 6u feet of you. That cieatuie must
make a Wisuom saving thiow. If the cieatuie
succeeus on the saving thiow, you can't use this
featuie on it again until you finish a long iest.
If it fails, you can ieau the cieatuie's suiface
thoughts (those foiemost in its minu, ieflecting
its cuiient emotions anu what it is actively
thinking about) foi 1 minute when it is within 6u
feet of you.
Buiing that time, you can use youi action to
enu this effect anu cast the *"--$*03'( spell on
the cieatuie without expenuing a spell slot. The
taiget automatically fails its saving thiow
against the spell.
Potent Spellcasting
Staiting at 8th level, you auu youi Wisuom
mouifiei to the uamage you ueal with any cleiic
cantiip.
visions of the Past
Staiting at 17th level, you can call up visions of
the past that ielate to an object you holu oi youi
immeuiate suiiounuings. You spenu at least 1


minute in meuitation anu piayei, then ieceive
uieamlike, shauowy glimpses of past events. You
can meuitate in this way foi a numbei of minutes
equal to youi Wisuom scoie anu must maintain
concentiation uuiing that time, as if you weie
casting a spell.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
"#$%&' (%)*+,-. Boluing an object as you
meuitate, you can see visions of the object's
pievious owneis, going back a numbei of uays
equal to youi Wisuom scoie. Foi each minute
you meuitate, you leain about one pievious
ownei, beginning with the most iecent. You
leain how the ownei acquiieu anu lost the object,
as well as the most iecent significant event
involving the object anu that ownei.
/0%) (%)*+,-. As you meuitate, you see
visions of past events in youi immeuiate vicinity
(a ioom, stieet, tunnel, cleaiing, oi the like, up to
a Su-foot cube), going back a numbei of uays
equal to youi Wisuom scoie. Foi each minute
you meuitate, you leain about one significant
event, beginning with the most iecent. You see
glimpses of events that involveu poweiful
emotions, such as battles anu betiayals,
maiiiages anu muiueis, biiths anu gieat pain.
Life
The Life uomain focuses on the vibiant positive
eneigyone of the funuamental foices of the
univeisethat sustains all life. The gous of life
piomote vitality anu health thiough healing the
sick anu wounueu, caiing foi those in neeu, anu
uiiving away the foices of ueath anu unueath.
Almost any non-evil ueity can claim influence
ovei this uomain, paiticulaily agiicultuial
ueities (such as Chauntea, Beiei, anu Bemetei),
sun gous (such as Lathanuei, Peloi, anu Re-
Boiakhty), gous of healing oi enuuiance (such as
Ilmatei, Nishakal, anu Apollo), anu gous of home
anu community (such as Bestia, Bathoi, anu
Boluiei).
The gous of this uomain auheie to any of the
neutial oi goou alignments.
F+J:(- 01$&&3
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4$5$& 01$&&3
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9Lh %!22 #/1+ 5$/&'2( 1!*2+ '+!'
Bonus Pioficiency
When you choose this uomain at 1st level, you
gain pioficiency with heavy aimoi.
Bisciple of Life
Also staiting at 1st level, youi healing spells aie
moie effective. Whenevei you iestoie hit points
to a cieatuie using a spell of 1st level oi highei,
the cieatuie iegains auuitional hit points equal
to 2 + the spell's level.
Channel Bivinity: Restoie Bealth
Staiting at 2nu level, you can use youi Channel
Bivinity to heal the bauly injuieu.
As an action, you piesent youi holy symbol
anu evoke healing eneigy that can iestoie a
numbei of hit points equal to five times youi
cleiic level. Choose any cieatuies within Su feet
of you, anu uiviue those hit points among them.
You can't use this featuie on a cieatuie that is
unueau oi a constiuct oi that has moie than half
its hit points.
Blesseu Bealei
Beginning at 6th level, the healing spells you cast
on otheis heal you as well. When you cast a spell
of 1st level oi highei that iestoies hit points to a
cieatuie othei than you, you iegain hit points
equal to 2 + the spell's level.
Bivine Stiike
At 8th level, you gain the ability to infuse youi
weapon stiikes with uivine eneigy. 0nce on each
of youi tuins when you hit a cieatuie with a
weapon attack, you can cause the attack to ueal
1u8 extia iauiant uamage to the taiget.
When you ieach 14th level, the extia uamage
incieases to 2u8.


Supieme Bealing
Staiting at 17th level, when you woulu noimally
ioll a uie to iestoie hit points with a spell, you
insteau use the highest numbei possible foi the
uie. Foi example, insteau of iestoiing 1u6 hit
points to a cieatuie when you ioll a u6, you
iestoie 6.
Light
uous of lightincluuing Belm, Lathanuei,
Pholtus, Bianchala, the Silvei Flame, Apollo, anu
Re-Boiakhtypiomote the iueals of iebiith anu
ienewal, tiuth, vigilance, anu beauty, often using
the symbol of the sun. Some of these gous aie
poitiayeu as the sun itself oi as a chaiioteei who
guiues the sun acioss the sky. 0theis aie tiieless
sentinels whose eyes pieice eveiy shauow anu
see thiough eveiy ueception. Some aie ueities of
beauty anu aitistiy, who teach that ait is a
vehicle foi the soul's impiovement. Cleiics of a
gou of light aie enlighteneu souls infuseu with
iauiance anu the powei of theii gous' uisceining
vision, chaigeu with chasing away shauow anu
lies anu buining away uaikness.
The gous of this uomain aie most often lawful
goou, neutial goou, chaotic goou, oi lawful
neutial.
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Bonus Cantiips
When you choose this uomain at 1st level, you
gain the 43-50 anu */!#$) 64/7$ cantiips if you
uon't alieauy know them.
Waiuing Flaie
Also at 1st level, you can inteipose uivine light
between youiself anu an attacking enemy. When
a cieatuie that you can see within Su feet of you
attacks you, you can use youi ieaction to cause
light to flaie befoie the attackei. This light
imposes uisauvantage on the attack ioll.
An attackei that can't be blinueu is immune to
this featuie.
You can use this featuie a numbei of times
equal to youi Wisuom mouifiei (a minimum of
once). You iegain all expenueu uses when you
finish a long iest.
Channel Bivinity: Rauiance of the
Bawn
Staiting at 2nu level, you can use youi Channel
Bivinity to hainess sunlight, banishing uaikness
anu uealing iauiant uamage to youi foes.
As an action, you piesent youi holy symbol,
anu any magical uaikness within Su feet of you is
uispelleu. Auuitionally, each hostile cieatuie
within Su feet of you must make a Constitution
saving thiow. A cieatuie takes iauiant uamage
equal to 2u1u + youi cleiic level on a faileu
saving thiow, anu half as much uamage on a
successful one. A cieatuie that has total covei
fiom you is not affecteu.
Impioveu Flaie
Staiting at 6th level, you can also use youi
Waiuing Flaie featuie when a cieatuie that you
can see within Su feet of you attacks a cieatuie
othei than you.
Potent Spellcasting
Staiting at 8th level, you auu youi Wisuom
mouifiei to the uamage you ueal with any cleiic
cantiip.
Coiona of Light
Staiting at 17th level, you can use youi action to
activate an auia of sunlight that lasts foi 1
minute oi until you uismiss it using anothei
action. You emit biight light in a 6u-foot iauius
anu uim light Su feet beyonu that. Youi enemies
in the biight light have uisauvantage on saving
thiows against any spell that ueals fiie oi iauiant
uamage.
Natuie
uous of natuie aie as vaiieu as the natuial woilu
itself, fiom insciutable gous of the ueep foiests


(such as Silvanus, 0bau-Bai, Chislev, Balinoi, anu
Pan) to fiienuly ueities associateu with
paiticulai spiings anu gioves (such as Eluath).
Biuius ieveie natuie as a whole anu might seive
one of these ueities, piacticing mysteiious iites
anu ieciting all-but-foigotten piayeis in theii
own seciet tongue. But many of these gous have
cleiics as well, champions who take a moie
active iole in auvancing the inteiests of a
paiticulai natuie gou. These cleiics might hunt
the evil monstiosities that uespoil the
wooulanus, bless the haivest of the faithful, oi
withei the ciops of those who angei theii gous.
uous of this uomain aie usually neutial,
neutial goou, oi neutial evil.
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3rd "!1424*&( 23*4+ 01$5,6
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7Lh !*1 5!74( '$%*&!,+ "+!2,
9Lh *&2+#, 37!0/+( 37!&, '$$1
Acolyte of Natuie
At 1st level, you know the )#"3)!#/60 cantiip, anu
you gain pioficiency in youi choice of the Animal
Banuling, Natuie, oi Suivival skill.
Fiienu of Beasts
Also at 1st level, you can speak with anu
unueistanu animals as if you aie unuei the effect
of the *8$/9 &305 /(37/4* spell.
Channel Bivinity: Chaim Animals
anu Plants
Staiting at 2nu level, you can use youi Channel
Bivinity to chaim animals anu plants.
As an action, you piesent youi holy symbol
anu invoke the name of youi ueity. Each beast oi
plant cieatuie that can see you within Su feet of
you must make a Wisuom saving thiow. If the
cieatuie fails its saving thiow, it is chaimeu by
you foi 1 minute oi until it takes uamage. While
it is chaimeu by you, it is fiienuly to you anu
othei cieatuies you uesignate.
Bampen Elements
Staiting at 6th level, when you oi a cieatuie
within Su feet of you takes aciu, colu, fiie,
lightning, oi thunuei uamage, you can use youi
ieaction to giant iesistance against that instance
of the uamage.
Potent Spellcasting
Staiting at 8th level, you auu youi Wisuom
mouifiei to the uamage you ueal with any cleiic
cantiip.
Nastei of Natuie
At 17th level, you gain the ability to commanu
animals anu plant cieatuies. While cieatuies aie
chaimeu by youi Chaim Animals anu Plants
featuie, you can take a bonus action on youi tuin
to veibally commanu what each cieatuie will uo
on its next tuin.
Tempest
uous whose poitfolios incluue the Tempest
uomainincluuing Talos, 0mbeilee, Koiu,
Zeboim, the Fuiy, Zeus, anu Thoigovein
stoims, sea, anu sky. They incluue gous of
lightning anu thunuei, gous of eaithquakes,
some fiie gous, anu ceitain gous of violence,
physical stiength, anu couiage. In some
pantheons, a gou of this uomain iules ovei othei
ueities anu is known foi swift justice ueliveieu
by thunueibolts. In the pantheons of seafaiing
people, gous of this uomain aie ocean ueities anu
the pations of sailois. Tempest gous senu theii
cleiics to inspiie feai in the common folk, eithei
to keep those folk on the path of iighteousness
oi to encouiage them to offei saciifices of
piopitiation to waiu off uivine wiath.
uous of tempest aie usually chaotic, but can be
goou, neutial, oi evil.
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7Lh !*1 5!74( *#+ 2,$1%
9Lh '*2*&,+01!,*&0 2%*,+( *&2+#, 37!0/+


Bonus Pioficiencies
At 1st level, you gain pioficiency with maitial
weapons anu heavy aimoi.
vengeance of the Stoim
Also at 1st level, you can thunueiously iebuke
enemies that uaie to oppose you. When a
cieatuie within S feet of you hits you with a
melee attack, you can use youi ieaction to ueal
2u8 lightning oi thunuei uamage (youi choice)
to the cieatuie.
You can use this featuie a numbei of times
equal to youi Wisuom mouifiei (a minimum of
once). You iegain all expenueu uses when you
finish a long iest.
Channel Bivinity: Bestiuctive
Wiath
Staiting at 2nu level, you can use youi Channel
Bivinity to wielu the powei of the stoim with
uncheckeu feiocity.
When you ioll lightning oi thunuei uamage,
you can use youi Channel Bivinity to ueal
maximum uamage, insteau of iolling.
Thunueibolt Stiike
At 6th level, when you ueal lightning uamage to a
Laige oi smallei cieatuie, you can also push it
up to 1u feet away fiom you.
Bivine Stiike
At 8th level, you gain the ability to infuse youi
weapon stiikes with uivine eneigy. 0nce on each
of youi tuins when you hit a cieatuie with a
weapon attack, you can cause the attack to ueal
1u8 extia thunuei uamage to the taiget.
When you ieach 14th level, the extia uamage
incieases to 2u8.
Stoimboin
At 17th level, you have a fly speeu equal to youi
cuiient speeu whenevei you aie not
unueigiounu oi inuoois.
Tiickeiy
uous of tiickeiysuch as Tymoia, Beshaba,
0liuammaia, the Tiavelei, uail ulitteigolu, anu
Lokiaie mischief-makeis anu instigatois who
stanu as a constant challenge to the accepteu
oiuei among both gous anu moitals. They'ie
pations of thieves, scounuiels, gambleis, anu
iebels. Theii cleiics aie a uisiuptive foice in the
woilu, punctuiing piiue, mocking tyiants,
stealing fiom the iich, fieeing captives, anu
flouting hollow tiauitions. They piefei
subteifuge, pianks, ueception, anu theft iathei
than uiiect confiontation.
uous of tiickeiy aie usually chaotic. A chaotic
goou ueity of tiickeiy is a libeiatoi anu fieeuom
fightei. An evil one uelights in muiuei anu
wealth gaineu by any means. Stanuing in the
miuule of these two extiemes, chaotic neutial
gous of tiickeiy aie capiicious fiee spiiits.
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3rd 6/&,+192 8+*7( %*11$1 *%!0+
3Lh "7*&4( '*23+7 %!0*#
7Lh '*%+&2*$& '$$1( 3$7.%$136
9Lh '$%*&!,+ 3+12$&( %$'*-. %+%$1.
Blessing of the Tiickstei
Staiting when you choose this uomain at 1st
level, you can use youi action to touch a willing
cieatuie othei than youiself to give it auvantage
on Bexteiity (Stealth) checks. This blessing lasts
foi 1 houi oi until you use this featuie again.
Channel Bivinity: Invoke Buplicity
Staiting at 2nu level, you can use youi Channel
Bivinity to cieate an illusoiy uuplicate of
youiself.
As an action, you cieate a peifect illusion of
youiself that lasts foi 1 minute, oi until you lose
youi concentiation (as if you weie concentiating
on a spell). The illusion appeais in an
unoccupieu space that you can see within Su feet
of you. As a bonus action on youi tuin, you can
move the illusion up to Su feet.
Foi the uuiation, you can cast spells as though
you weie in the illusion's space, but you must
use youi own senses. Auuitionally, when both
you anu youi illusion aie within S feet of a
cieatuie, you have auvantage on attack iolls
against that cieatuie.


Channel Bivinity: Cloak of Shauows
Staiting at 6th level, you can use youi Channel
Bivinity to vanish.
As an action, you become invisible until the
enu of youi next tuin. You become visible if you
attack oi cast a spell.
Bivine Stiike
At 8th level, you gain the ability to infuse youi
weapon stiikes with uivine eneigy. 0nce on each
of youi tuins when you hit a cieatuie with a
weapon attack, you can cause the attack to ueal
1u8 extia poison uamage to the taiget.
When you ieach 14th level, the extia uamage
incieases to 2u8.
Impioveu Buplicity
At 17th level, you can cieate foui uuplicates of
youiself, insteau of one, when you use Invoke
Buplicity.
Wai
Wai has many manifestations. It can make
heioes of oiuinaiy people. It can be uespeiate
anu hoiiific, with moitals' woist tiaits wiit laige
on the battlefielu anu acts of ciuelty, malice, anu
cowaiuice eclipsing instances of excellence anu
couiage. In eithei case, the gou of wai watches
ovei waiiiois anu iewaius them foi theii gieat
ueeus. The cleiics of such a gou excel in battle,
inspiiing otheis to fight the goou fight oi
offeiing acts of violence as piayeis.
A gou of wai can have any alignment. uous of
honoi anu chivaliy (such as Toim, Beiioneous,
Kiii-}olith, anu Sif) aie usually lawful goou, anu
gous of uestiuction anu pillage (such as Eiythnul,
the Fuiy, uiuumsh, anu Aies) aie usually chaotic
evil. uous of conquest anu uomination (such as
Bane, Bextoi, anu Naglubiyet) aie usually lawful
evil, while gous who auvocate wai against
tyiants (such as Bol Boin) aie often chaotic goou.
Some wai gous aie neutial (such as Nike),
piomoting wai in all its manifestations without
paitiality.
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3rd %!0*# 5+!3$&( 23*1*,/!7 5+!3$&
3Lh #1/2!'+192 %!&,7+( 6$7. 8*0$1
7Lh '*8*&+ 3$5+1( -1++'$% $- %$8+%+&,
9Lh -7!%+ 2,1*4+( 6$7' %$&2,+1
Bonus Pioficiencies
At 1st level, you gain pioficiency with maitial
weapons anu heavy aimoi.
Wai Piiest
Fiom 1st level, youi gou ueliveis bolts of
inspiiation to you while you aie engageu in
battle. When you use the Attack action, you can
make one weapon attack as a bonus action.
You can use this featuie a numbei of times
equal to youi Wisuom mouifiei (a minimum of
once). You iegain all expenueu uses when you
finish a long iest.
Channel Bivinity: uuiueu Stiike
Staiting at 2nu level, you can use youi Channel
Bivinity to stiike with supeinatuial accuiacy.
When you make an attack ioll, you can use youi
Channel Bivinity to gain a +1u bonus to the ioll.
You make this choice aftei you see the ioll, but
befoie the BN says whethei the attack hits oi
misses.
Channel Bivinity: Wai uou's
Blessing
At 6th level, when a cieatuie within Su feet of
you makes an attack ioll, you can use youi
ieaction to giant that cieatuie a +1u bonus to
the ioll, using youi Channel Bivinity. You make
this choice aftei you see the ioll, but befoie the
BN says whethei the attack hits oi misses.
Bivine Stiike
At 8th level, you gain the ability to infuse youi
weapon stiikes with uivine eneigy. 0nce on each
of youi tuins when you hit a cieatuie with a
weapon attack, you can cause the attack to ueal
1u8 extia uamage of the same type uealt by the
weapon to the taiget.


When you ieach 14th level, the extia uamage
incieases to 2u8.
Avatai of Battle
At 17th level, you gain iesistance to bluugeoning,
pieicing, anu slashing uamage fiom nonmagical
weapons.


Biuiu
Boluing high a gnaileu staff wieatheu with holly,
an elf summons the fuiy of the stoim anu calls
uown explosive bolts of lightning to smite the
toich-caiiying oics who thieaten hei foiest.
Ciouching out of sight on a high tiee bianch in
the foim of a leopaiu, a human peeis out of the
jungle at the stiange constiuction of a temple of
Evil Elemental Aii, keeping a close eye on the
cultists' activities.
Swinging a blaue foimeu of puie fiie, a half-elf
chaiges into a mass of skeletal soluieis,
sunueiing the unnatuial magic that gives the foul
cieatuies the mocking semblance of life.
Whethei calling on the elemental foices of
natuie oi emulating the cieatuies of the animal
woilu, uiuius aie an embouiment of natuie's
iesilience, cunning, anu fuiy. They claim no
masteiy ovei natuie. Insteau, they see
themselves as extensions of natuie's inuomitable
will.
Culck 8ulld
?ou can make a druld qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Wlsdom should be your hlghesL ablllLy
score, followed by ConsLlLuLlon.
/0)12+*345. Choose Lhe hermlL background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a wooden shleld or (") any slmple weapon
(!) a spear or (") any slmple melee weapon
LeaLher armor, an explorer's pack, and a druldlc focus

"#$ %&'()
*&+,(-($.-/ 012$33 13+45 2$& 12$33 6$7$30
6$7$3 8+.'5 9$:4'&$5 ;54 <.) =&) >4# ?4# @4# A4# B4# C4#
1sL +2 uruldlc, SpellcasLlng 2 - - - - - - - -
2nd +2 uruld Clrcle, Wlld Shape 3 - - - - - - - -
3rd +2 - 4 2 - - - - - - -
4Lh +2 AblllLy Score lmprovemenL, 4 3 - - - - - - -
Wlld Shape lmprovemenL, canLrlp
3Lh +3 - 4 3 2 - - - - - -
6Lh +3 Clrcle feaLure 4 3 3 - - - - - -
7Lh +3 - 4 3 3 1 - - - - -
8Lh +3 AblllLy Score lmprovemenL 4 3 3 2 - - - - -
Wlld Shape lmprovemenL
9Lh +4 - 4 3 3 3 1 - - - -
10Lh +4 Clrcle feaLure, canLrlp 4 3 3 3 2 - - - -
11Lh +4 - 4 3 3 3 2 1 - - -
12Lh +4 AblllLy Score lmprovemenL 4 3 3 3 2 1 - - -
13Lh +3 - 4 3 3 3 2 1 1 - -
14Lh +3 Clrcle feaLure 4 3 3 3 2 1 1 - -
13Lh +3 - 4 3 3 3 2 1 1 1 -
16Lh +3 AblllLy Score lmprovemenL, canLrlp 4 3 3 3 2 1 1 1 -
17Lh +6 - 4 3 3 3 2 1 1 1 1
18Lh +6 8easL Spells, 1lmeless 8ody 4 3 3 3 3 1 1 1 1
19Lh +6 AblllLy Score lmprovemenL 4 3 3 3 3 2 1 1 1
20Lh +6 Archdruld 4 3 3 3 3 2 2 1 1
Class Featuies
As a uiuiu, you gain the following class featuies.
D(4 *+(.45
D(4 %(-$E 1d8 per druld level
D(4 *+(.45 :4 ;54 6$7$3E 8 + your ConsLlLuLlon modlfler
D(4 *+(.45 :4 D(F#$& 6$7$35E 1d8 (or 3) + your
ConsLlLuLlon modlfler per druld level afLer 1sL


*&+,(-($.-($5
G&H+&E added armor, leaLher armor, hlde armor, and
shlelds made of wood
I$:2+.5E Club, dagger, darL, [avelln, mace, quarLersLaff,
sclmlLar, slckle, sllng, and spear
"++35E Perballsm klL

1:7(.F "#&+J5E lnLelllgence, Wlsdom
1K(335E Choose Lwo from Arcana, Anlmal Pandllng, lnslghL,
Medlclne, naLure, ercepLlon, 8ellglon, and Survlval
Biuiuic
You know Biuiuic, the seciet language of uiuius.
You can speak the language anu use it to leave
hiuuen messages. You anu otheis who know this
language automatically spot such messages.
0theis spot the messages' piesence with a
successful BC 1S Wisuom (Peiception) check but
can't ueciphei it without magic.
Spellcasting
Biawing on the uivine essence of natuie itself,
you can cast spells to shape that essence to youi
will. See chaptei 1u foi the geneial iules of
spellcasting anu chaptei 11 foi the uiuiu spell
list.
Cantiips
At 1st level, you know two cantiips of youi
choice fiom the uiuiu spell list. You can cast youi
cantiips at will.
You leain one auuitional uiuiu cantiip of youi
choice at 4th, 1uth, anu 16th level.
Piepaiing anu Casting Spells of 1st
Level anu Bighei
The Biuiu table shows how many spell slots you
have to cast youi spells of 1st level anu highei.
To cast one of these uiuiu spells, you must
expenu a slot of the spell's level oi highei.
You piepaie the list of uiuiu spells that aie
available foi you to cast, choosing fiom the uiuiu
spell list. To uo so, choose a numbei of uiuiu
spells equal to youi Wisuom mouifiei + youi
uiuiu level (minimum of 1). These spells must be
of a level foi which you have spell slots.
Foi example, if you aie a Siu-level uiuiu, you
have foui 1st-level anu two 2nu-level spell slots.
With a Wisuom of 16, youi list of piepaieu spells
can incluue six spells of 1st oi 2nu level, in any
combination. If you piepaie the 1st-level spell
!"#$ &'"()*+ you can cast it using a 1st-level oi a
2nu-level slot. Casting the spell uoesn't iemove it
fiom youi list of piepaieu spells.
You must finish a long iest to iegain any
expenueu spell slots. You can also change youi
list of piepaieu spells when you finish a long iest.
Piepaiing a new list of uiuiu spells iequiies time
spent in piayei anu meuitation: at least 1 minute
pei spell level foi each spell on youi list.
Spellcasting Ability
Wisuom is youi spellcasting ability foi youi
uiuiu spells, since youi magic uiaws upon youi
uevotion anu attunement to natuie. You use youi
Wisuom whenevei a spell iefeis to youi
spellcasting ability. In auuition, you use youi
Wisuom mouifiei when setting the saving thiow
BC foi a uiuiu spell you cast anu when making
an attack ioll with one.
12$33 1:7$ %L = 8 + your Wlsdom modlfler + your
proflclency bonus
12$33 G44:-K 8+.'5 = your Wlsdom modlfler + your
proflclency bonus
Ritual Casting
You can cast a uiuiu spell as a iitual if that spell
has the iitual tag anu you have the spell
piepaieu. To cast a spell as a iitual, you must
auu 1u minutes to the spell's casting time, as
noimal.
Spellcasting Focus
You can use a uiuiuic focus, such as a yew wanu
oi a spiig of mistletoe, as the mateiial
component foi a uiuiu spell, as uesciibeu in
chaptei 1u.
Sacred lanLs and Wood
urulds hold cerLaln planLs Lo be sacred, parLlcularly
alder, ash, blrch, elder, hazel, holly, [unlper, mlsLleLoe,
oak, rowan, wlllow, and yew. 1hey use such planLs Lo
focus Lhelr maglc, lncorporaLlng lengLhs of oak or yew or
sprlgs of mlsLleLoe lnLo Lhelr spellcasLlng. Some drulds


use #$%&#'$!() Lo keep Lhe wood ln Lhelr focus lLems
allve, along wlLh leaves or needles and berrles or nuLs.
Slmllarly, a druld uses such woods Lo make oLher
ob[ecLs, such as weapons and shlelds. ?ew ls assoclaLed
wlLh deaLh and reblrLh, so weapon handles for sclmlLars
or slckles mlghL be fashloned from lL. Ash ls assoclaLed
wlLh llfe and oak wlLh sLrengLh. 1hese woods make
excellenL hafLs or whole weapons, such as clubs or
quarLersLaffs, as well as shlelds. Alder ls assoclaLed wlLh
alr, and lL mlghL be used for Lhrown weapons, such as
darLs or [avellns.
urulds from reglons LhaL lack Lhe planLs descrlbed
here have chosen oLher planLs Lo Lake on slmllar uses.
lor lnsLance, a druld of a deserL reglon mlghL value Lhe
yucca Lree and palm Lrees.
Wilu Shape
Staiting at 2nu level, you can use youi action to
magically assume the shape of a beast. You can
use this featuie twice, anu you iegain expenueu
uses when you finish a shoit oi long iest.
Youi uiuiu level ueteimines the beasts you can
tiansfoim into, as shown in the Beast Shapes
table. At 2nu level, foi example, you can
tiansfoim into any beast that has a Challenge
Rating of oi lowei that uoesn't have a fly oi
swim speeu.
8$:54 1#:2$5
6$7$3 M:NO LP 6(H(4:4(+.5 QN:H23$
2nd x no fly or swlm speed Wolf
4Lh x no fly speed Crocodlle
8Lh 1 - ClanL eagle
Buiation
You can stay in a beast shape foi a numbei of
houis equal to half youi uiuiu level (iounueu
uown). You then ieveit to youi noimal foim
unless you expenu anothei use of this featuie.
You can ieveit to youi noimal foim eailiei by
using a bonus action on youi tuin. You
automatically ieveit to youi noimal foim if you
fall unconscious, uiop to u hit points, oi uie.
Effects of Being Tiansfoimeu
While you aie tiansfoimeu, the following iules
apply:
Youi game statistics aie ieplaceu by the
statistics of the beast, but you ietain youi
alignment anu youi Intelligence, Wisuom, anu
Chaiisma scoies. You also ietain all of youi
skill anu saving thiow pioficiencies, in
auuition to gaining those of the cieatuie. If
both you anu the cieatuie have the same
pioficiency, use only the highei bonus.
When you tiansfoim, you assume the beast's
hit points. When you ieveit to youi noimal
foim, you ietuin to the numbei of hit points
you hau befoie you tiansfoimeu. If you ieveit
as a iesult of uiopping to u hit points, howevei,
any excess uamage caiiies ovei to youi noimal
foim. Foi example, if you take 1u uamage in
animal foim anu have only 1 hit point left, you
ieveit to youi noimal foim anu take 9 uamage.
You can't cast spells, speak, oi take any action
that iequiies hanus. Tiansfoiming uoesn't
bieak youi concentiation on a spell you've
alieauy cast, howevei, oi pievent you fiom
taking actions that aie pait of a spell you've
alieauy cast, such as !,-- -./01(.(/.
Youi geai is subsumeu in the new shape, so
you can't access such equipment to activate,
use, wielu, oi otheiwise benefit fiom it. (Foi
instance, any magic item, aimoi, weapon oi
shielu you have is of no benefit to you.)

||INSERT STATS F0R W0LF, CR0C0BILE, ANB
uIANT EAuLEjj
Biuiu Ciicle
At 2nu level, you choose to iuentify with a ciicle
of uiuius: the Ciicle of the Lanu oi the Ciicle of
the Noon, both uetaileu at the enu of the class
uesciiption.
Youi choice giants you featuies at 2nu level,
anu then again at 6th, 1uth, anu 14th level.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.


Timeless Bouy
Staiting at 18th level, the piimal magic that you
wielu causes you age moie slowly. Foi eveiy 1u
yeais that pass, youi bouy ages only 1 yeai.
Beast Spells
Beginning at 18th level, you can cast many of
youi uiuiu spells in any shape you assume using
Wilu Shape. You can peifoim the somatic anu
veibal components of a uiuiu spell while in a
beast shape, but you aien't able to pioviue
mateiial components.
Aichuiuiu
At 2uth level, you can use youi Wilu Shape an
unlimiteu numbei of times.
Auuitionally, you can ignoie the veibal anu
somatic components of youi uiuiu spells, as well
as any mateiial components that lack a cost anu
aien't consumeu by a spell. You gain this benefit
in both youi noimal shape anu youi beast shape
fiom Wilu Shape.
Biuiu Ciicles
Though theii oiganization is invisible to most
outsiueis, uiuius aie pait of a society that spans
the lanu, ignoiing political boiueis. All uiuius
aie nominally membeis of this uiuiuic society,
though some inuiviuuals aie so isolateu that they
have nevei seen any high-ianking membeis of
the society oi paiticipateu in uiuiuic gatheiings.
Biuius iecognize each othei as biotheis anu
sisteis. Like cieatuies of the wilueiness,
howevei, uiuius sometimes compete with oi
even piey on each othei.
At a local scale, uiuius aie oiganizeu into
ciicles that shaie ceitain peispectives on natuie,
balance, anu the way of the uiuiu.
Ciicle of the Lanu
The Ciicle of the Lanu is maue up of mystics anu
sages who safeguaiu ancient knowleuge anu
iites thiough a vast oial tiauition. These uiuius
meet within sacieu ciicles of tiees oi stone to
whispei piimal seciets in Biuiuic. The ciicle's
wisest membeis seive as the chief piiests of
communities that holu to the 0lu Faith anu as
auvisois to the iuleis of those folk.
As a membei of this ciicle, youi magic is
influenceu by the lanu wheie you weie initiateu
into the ciicle's mysteiies.
Bonus Cantiip
When you choose this ciicle at 2nu level, you
leain one auuitional uiuiu cantiip of youi choice.
Natuial Recoveiy
Staiting at 2nu level, you can iegain some of
youi magical eneigy by sitting in meuitation anu
communing with natuie. 0nce pei uay uuiing a
shoit iest, you choose expenueu spell slots to
iecovei. The spell slots can have a combineu
level that is equal to oi less than half youi uiuiu
level (iounueu up), anu none of the slots can be
6th level oi highei.
Foi example, when you aie a 4th-level uiuiu,
you can iecovei up to two levels woith of spell
slots. You can iecovei eithei a 2nu-level spell
slot oi two 1st-level spell slots.
Ciicle Spells
Youi mystical connection to the lanu infuses you
with the ability to cast ceitain spells. At Siu, Sth,
7th, anu 9th level you gain access to ciicle spells
connecteu to the lanu wheie you became a uiuiu.
Choose that lanuaictic, coast, ueseit, foiest,
giasslanu, mountain, oi swampanu consult the
associateu list of spells.
0nce you gain access to a ciicle spell, you
always have it piepaieu, anu it uoesn't count
against the numbei of spells you can piepaie
each uay. If you gain access to a spell that uoesn't
appeai on the uiuiu spell list, the spell is
nonetheless a uiuiu spell foi you.
G&-4(-
6$7$3 L(&-3$ 12$335
3rd +,-# ./$0,12 0.&3/ 4$,5)+
3Lh 0-//) 0),$62 0-,5
7Lh ($//#,6 ,( 6,7/6/1)2 &'/ 0),$6
9Lh ',66%1/ 5&)+ 1!)%$/2 ',1/ ,( ',-#
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3rd 6&$$,$ &6!4/2 6&0)8 0)/.


3Lh 5!)/$ "$/!)+&142 5!)/$ 5!-3
7Lh ($//#,6 ,( 6,7/6/1)2 0,-&# (,4
9Lh 0'$8&142 )$%/ 0//&14
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6$7$3 L(&-3$ 12$335
3rd "-%$2 0&-/1'/
3Lh '$/!)/ (,,# !1# 5!)/$2 .$,)/')&,1 ($,6 /1/$48
7Lh "-&4+)2 +!--%'&1!),$8 )/$$!&1
9Lh ',1)$,- 5&1#02 5!-- ,( 0),1/
9+&$54
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3rd "!$303&12 0.&#/$ '-&6"
3Lh '!-- -&4+)1&142 .-!1) 4$,5)+
7Lh #&7&1!)&,12 ($//#,6 ,( 6,7/6/1)
9Lh ',66%1/ 5&)+ 1!)%$/2 .-!1) #,,$
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3rd &17&0&"&-&)82 .!00 5&)+,%) )$!'/
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7Lh !&$ 5!-32 #&7&1!)&,1
9Lh #$/!62 &10/') .-!4%/
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6$7$3 L(&-3$ 12$335
3rd 0.&#/$ '-&6"2 0.&3/ 4$,5)+
3Lh -&4+)1&14 ",-)2 6/-# &1), 0),1/
7Lh 0),1/ 0+!./2 0),1/03&1
9Lh .!005!--2 5!-- ,( 0),1/
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6$7$3 L(&-3$ 12$335
3rd #!$31/002 -,'!)/ ,"9/')
3Lh 5!)/$ 5!-32 0)&13&14 '-,%#
7Lh ($//#,6 ,( 6,7/6/1)2 -,'!)/ '$/!)%$/
9Lh &10/') .-!4%/2 0'$8&14
Lanu's Stiiue
Staiting at 6th level, moving thiough nonmagical
uifficult teiiain costs you no extia movement.
You can also pass thiough nonmagical plants
without being sloweu by them anu without
taking uamage fiom them if they have thoins,
spines, oi a similai hazaiu.
In auuition, you have auvantage on saving
thiows against plants that aie magically cieateu
oi manipulateu to impeue movement, such those
cieateu by the $(1,(/-$ spell.
Natuie's Waiu
When you ieach 1uth level, you can't be chaimeu
oi fiighteneu by elementals oi fey, anu you aie
immune to poison anu uisease.
Natuie's Sanctuaiy
When you ieach 14th level, cieatuies of the
natuial woilu sense youi connection to natuie
anu become hesitant to attack you. When a beast
oi plant cieatuie attacks you, that cieatuie must
make a Wisuom saving thiow against youi uiuiu
spell save BC. 0n a faileu save, the cieatuie must
choose a uiffeient taiget, oi the attack
automatically misses. 0n a successful save, the
cieatuie is immune to this effect foi 24 houis.
The cieatuie is awaie of this effect befoie it
makes its attack against you.
Ciicle of the Noon
Biuius of the Ciicle of the Noon aie fieice
guaiuians of the wilus. Theii oiuei gatheis
unuei the full moon to shaie news anu tiaue
wainings. They haunt the ueepest paits of the
wilueiness, wheie they might go foi weeks on
enu befoie ciossing paths with anothei
humanoiu cieatuie, let alone anothei uiuiu.
Changeable as the moon, a uiuiu of this ciicle
might piowl as a gieat cat one night, soai ovei
the tieetops as an eagle the next uay, anu ciash
thiough the unueigiowth in beai foim to uiive
off a tiespassing monstei. The wilu is in the
uiuiu's bloou.
Combat Wilu Shape
When you choose this ciicle at 2nu level, you
gain the ability to use Wilu Shape on youi tuin as
a bonus action, iathei than as an action.
Auuitionally, while you aie tiansfoimeu by
Wilu Shape, you can use a bonus action to
expenu one spell slot to iegain 2u8 hit points pei
level of the spell slot expenueu.
Ciicle Foims
The iites of youi ciicle giant you the ability to
tiansfoim into moie uangeious animal foims.
Staiting at 2nu level, you can use youi Wilu
Shape to tiansfoim into a beast with a CR as high
as 1 (you ignoie the Nax. CR column of the Beast


Shapes table, but must abiue by the othei
limitations theie).
Staiting at 6th level, you can tiansfoim into a
beast with a CR as high as youi uiuiu level
uiviueu by S, iounueu uown.
Piimal Stiike
Staiting at 6th level, youi attacks in beast foim
count as being magical foi the puipose of
oveicoming iesistance anu immunity to
nonmagical attacks anu uamage.
Elemental Wilu Shape
At 1uth level, you can expenu two uses of Wilu
Shape at the same time to tiansfoim into an aii
elemental, an eaith elemental, a fiie elemental,
oi a watei elemental.
Thousanu Foims
By 14th level, you have leaineu to use magic to
altei youi physical foim in moie subtle ways.
You can cast the ,-1$# *$-2 spell at will.


Fightei
A human in clanging plate aimoi holus hei
shielu befoie hei as she iuns towaiu the masseu
goblins. An elf behinu hei, clau in stuuueu
leathei aimoi, peppeis the goblins with aiiows
looseu fiom his exquisite bow. The half-oic
neaiby shouts oiueis, helping them cooiuinate
theii assault to the best auvantage.
A uwaif in chain mail inteiposes his shielu
between the ogie's club anu his companion,
knocking the ueauly blow asiue. Bis companion,
a half-elf in scale aimoi, swings two scimitais in
a blinuing whiil as she ciicles the ogie, looking
foi a blinu spot in its uefenses.
A glauiatoi fights foi spoit in an aiena, a
mastei with his tiiuent anu net, skilleu at
toppling foes anu moving them aiounu foi the
ciowu's uelightanu his own tactical auvantage.
Bis opponent's swoiu flaies with blue light an
instant befoie she senus lightning flashing foith
to smite him.
All of these heioes aie fighteis, peihaps the
most uiveise class of chaiacteis in the woilus of
B0NuE0NS & BRAu0NS. Questing knights,
conqueiing oveiloius, ioyal champions, elite
foot soluieis, haiueneu meicenaiies, anu banuit
kingsas fighteis, they all shaie an unpaialleleu
masteiy with weapons anu aimoi, anu a
thoiough knowleuge of the skills of combat. Anu
they aie well acquainteu with ueath, both meting
it out anu staiing it uefiantly in the face.
Culck 8ulld
?ou can make a flghLer qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. SLrengLh should be your hlghesL ablllLy
score, followed by ConsLlLuLlon. lf you plan Lo adopL Lhe
LldrlLch knlghL marLlal archeLype, make lnLelllgence
your second-hlghesL score.
/0)12+*345. Choose Lhe soldler background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) chaln mall or (") leaLher, longbow, and 20 arrows
(!) a longsword and shleld or (") a greaLsword
(!) a llghL crossbow and 20 bolLs or (") Lwo handaxes
(!) a dungeoneer's pack or (") an explorer's pack
"#$ %&'#($)
*)+,&-&$.-/
0$1$2 3+.45 %$6(4)$5
1sL +2 llghLlng SLyle, Second Wlnd
2nd +2 AcLlon Surge (one use)
3rd +2 MarLlal ArcheLype
4Lh +2 AblllLy Score lmprovemenL
3Lh +3 LxLra ALLack
6Lh +3 AblllLy Score lmprovemenL
7Lh +3 MarLlal ArcheLype feaLure
8Lh +3 AblllLy Score lmprovemenL
9Lh +4 lndomlLable (one use)
10Lh +4 MarLlal ArcheLype feaLure
11Lh +4 LxLra ALLack (2)
12Lh +4 AblllLy Score lmprovemenL
13Lh +3 lndomlLable (Lwo uses)
14Lh +3 AblllLy Score lmprovemenL
13Lh +3 MarLlal ArcheLype feaLure
16Lh +3 AblllLy Score lmprovemenL
17Lh +6 AcLlon Surge (Lwo uses),
lndomlLable (Lhree uses)
18Lh +6 MarLlal ArcheLype feaLure
19Lh +6 AblllLy Score lmprovemenL
20Lh +6 LxLra ALLack (3)
Class Featuies
As a fightei, you gain the following class featuies.
7&( *+&.(5
7&( 8&-$9 1d10 per flghLer level
7&( *+&.(5 6( :5( 0$1$29 10 + your ConsLlLuLlon modlfler
7&( *+&.(5 6( 7&'#$) 0$1$259 1d10 (or 6) + your
ConsLlLuLlon modlfler per flghLer level afLer 1sL
*)+,&-&$.-&$5
;)<+)9 All armor, shlelds
=$6>+.59 Slmple weapons, marLlal weapons
"++259 none

?61&.' "#)+@59 SLrengLh, ConsLlLuLlon
?A&2259 Choose Lwo skllls from AcrobaLlcs, Anlmal
Pandllng, ALhleLlcs, PlsLory, lnLlmldaLlon, lnslghL,
ercepLlon, or Survlval
Fighting Style
You auopt a paiticulai style of fighting as youi
specialty. Choose one of the following options


(you can take each Fighting Style option only
once, even if you latei get to choose again).
Aicheiy
You gain a +1 bonus to the attack iolls you make
with iangeu weapons.
Befense
While you aie weaiing aimoi, you gain a +1
bonus to AC.
Bueling
When you aie wieluing a melee weapon in one
hanu anu no othei weapons, you gain a +2 bonus
to uamage iolls with that weapon.
uieat Weapon Fighting
When you ioll a 1 oi 2 on a uamage uie foi an
attack you make with a melee weapon that you
aie wieluing with two hanus, you can ieioll the
uie anu must use the new ioll. The weapon must
have the two-hanueu oi veisatile piopeity foi
you to gain this benefit.
Piotection
When a cieatuie you can see attacks a taiget
othei than you that is within S feet of you, you
can use youi ieaction to impose uisauvantage on
the attack ioll. You must be wieluing a shielu.
Two-Weapon Fighting
When you engage in two-weapon fighting, you
can auu youi ability mouifiei to the uamage of
the seconu attack.
Seconu Winu
You have a limiteu well of stamina that you can
uiaw upon to piotect youiself fiom haim. 0n
youi tuin, you can use a bonus action to iegain
hit points equal to 1u1u + youi fightei level.
0nce you use this featuie, you must finish a
shoit oi long iest befoie you can use it again.
Action Suige
Staiting at 2nu level, you can push youiself
beyonu youi noimal limits foi a moment. 0n
youi tuin, you can take one auuitional action on
top of youi iegulai action anu a possible bonus
action.
0nce you use this featuie, you must finish a
shoit oi long iest befoie you can use it again.
Staiting at 17th level, you can use it twice befoie
a iest, but only once on the same tuin.
Naitial Aichetype
At Siu level, you choose an aichetype that you
stiive to emulate in youi combat styles anu
techniques. Choose Champion, Battle Nastei, oi
Eluiitch Knight, all uetaileu at the enu of the
class uesciiption.
The aichetype you choose giants you featuies
at Siu level, anu then again at 7th, 1uth, 1Sth,
anu 18th level.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 6th, 8th,
12th, 14th, 16th, anu 19th level, you can inciease
one ability scoie of youi choice by 2, oi you can
inciease two ability scoies of youi choice by 1.
As noimal, you can't inciease an ability scoie
above 2u using this featuie.
Extia Attack
Beginning at Sth level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
The numbei of extia attacks incieases to two
when you ieach 11th level anu thiee when you
ieach 2uth level.
Inuomitable
Beginning at 9th level, when you make a saving
thiow, you can foigo iolling the uie to
automatically succeeu on the save. You must use
this featuie befoie the iesults of the saving
thiow aie applieu.
0nce you use this featuie, you can't use it again
until you finish a long iest.
You can use this featuie twice between long
iests staiting at 1Sth level anu thiee times
between long iests staiting at 17th level.


Naitial Aichetypes
Biffeient fighteis choose uiffeient appioaches to
peifecting theii fighting piowess. The maitial
aichetype you choose to emulate ieflects youi
appioach.
Champion
The aichetypal Champion focuses on the
uevelopment of iaw physical powei honeu to
ueauly peifection. Those who mouel themselves
on this aichetype combine iigoious tiaining with
sheei might to ueal uevastating blows.
Impioveu Ciitical
Beginning when you choose this aichetype at
Siu level, youi weapon attacks scoie a ciitical hit
on a ioll of 19 oi 2u.
Remaikable Athlete
Staiting at 7th level, you can auu half youi
pioficiency bonus (iounu up) to any Stiength,
Bexteiity, oi Constitution check you make that
uoesn't alieauy use youi pioficiency bonus.
In auuition, when you make a iunning long
jump, the uistance you can covei incieases by a
numbei of feet equal to youi Stiength mouifiei.
Auuitional Fighting Style
At 1uth level, you can choose a seconu option
fiom the Fighting Style class featuie.
Supeiioi Ciitical
Staiting at 1Sth level, youi weapon attacks scoie
a ciitical hit on a ioll of 18-2u.
Suivivoi
At 18th level, you attain the pinnacle of
iesilience in battle. At the stait of each of youi
tuins, you iegain hit points equal to S + youi
Constitution mouifiei if you have no moie than
half of youi hit points left. You uon't gain this
benefit if you have u hit points.
Battle Nastei
Those who emulate the aichetypal Battle Nastei
employ maitial techniques passeu uown thiough
geneiations. To a Battle Nastei, combat is an
acauemic fielu, sometimes incluuing subjects
beyonu battle such as weaponsmithing anu
calligiaphy. Not eveiy fightei absoibs the
lessons of histoiy, theoiy, anu aitistiy that aie
ieflecteu in the Battle Nastei aichetype, but
those who uo aie well-iounueu fighteis of gieat
skill anu knowleuge.
Combat Supeiioiity
When you choose this aichetype at Siu level, you
leain maneuveis that aie fueleu by special uice
calleu supeiioiity uice.
!"#$%&$'(. You leain thiee maneuveis of
youi choice, which aie uetaileu unuei
"Naneuveis" below.
You leain two auuitional maneuveis of youi
choice at 7th, 1uth, anu 1Sth level. Each time you
leain new maneuveis, you can also ieplace one
maneuvei you know with a uiffeient one.
)%*$'+,'+-. 0+1$. You have thiee supeiioiity
uice, which aie u8s. A supeiioiity uie is
expenueu when you use it. You iegain all of youi
expenueu supeiioiity uice when you finish a
shoit oi long iest.
You gain anothei supeiioiity uie at 7th level
anu one moie at 1Sth level.
)"&+#2 34',5(. Some of youi maneuveis
iequiie youi taiget to make a saving thiow to
iesist the maneuvei's effects. The saving thiow
BC is calculateu as follows:
B6.$41$) ?61$ 8C = 8 + double your proflclency bonus
Stuuent of Wai
At Siu level, you gain pioficiency with one type
of aitisan's tools oi woikshop of youi choice.
Know Youi Enemy
Staiting at 7th level, if you spenu at least 1
minute obseiving oi inteiacting with anothei
cieatuie outsiue combat, you can leain ceitain
infoimation about its capabilities compaieu to
youi own. The BN tells you if the cieatuie is
youi equal, supeiioi, oi infeiioi in iegaiu to two
of the following chaiacteiistics of youi choice:
Stiength scoie
Bexteiity scoie
Constitution scoie


Aimoi Class
Bit points
Lifestyle (see "Expenses" in chaptei 6)
Total class levels (if any)
Fightei class levels (if any)
Impioveu Combat Supeiioiity
At 1uth level, youi supeiioiity uice tuin into
u1us.
At 18th level, they tuin into u12s.
Relentless
Staiting at 1Sth level, when you stait youi tuin
with no supeiioiity uice, you iegain two of them
at the enu of that tuin.
Naneuveis
6,77"#8$'9( )-'+:$; When you take the
Attack action on youi tuin, you can foigo one of
youi attacks anu use a bonus action to uiiect one
of youi companions to stiike. When you uo so,
choose a fiienuly cieatuie who can see oi heai
you anu expenu one supeiioiity uie. That
cieatuie can use its ieaction to make one
weapon attack, auuing the supeiioiity uie to the
attack's uamage ioll.
0+("'7+#2 <--"1:; When you hit a cieatuie
with a weapon attack, you can expenu one
supeiioiity uie to attempt to uisaim the taiget,
foicing it to uiop one item of youi choice that it's
holuing. You auu the supeiioiity uie to the
attack's uamage ioll, anu the taiget must make a
Stiength saving thiow. 0n a faileu save, it uiops
the object you choose. The object lanus at its feet.
0+(-'"1-+#2 )-'+:$; When you hit a cieatuie
with a weapon attack, you can expenu one
supeiioiity uie to uistiact the cieatuie, giving
youi allies an opening. You auu the supeiioiity
uie to the attack's uamage ioll. The next attack
ioll against the taiget by an attackei othei than
you has auvantage if the attack is maue befoie
the stait of youi next tuin.
=$+#-+#2 <--"1:; You can expenu one
supeiioiity uie anu use a bonus action on youi
tuin to feint, choosing one cieatuie within S feet
of you as youi taiget. You have auvantage on
youi next attack ioll against that cieatuie. If that
attack hits, auu the supeiioiity uie to the attack's
uamage ioll.
>,"8+#2 <--"1:; When you hit a cieatuie with
a weapon attack, you can expenu one supeiioiity
uie to attempt to goau the taiget into attacking
you. You auu the supeiioiity uie to the attack's
uamage ioll, anu the taiget must make a Wisuom
saving thiow. 0n a faileu save, the taiget has
uisauvantage on all attack iolls against taigets
othei than you until the enu of youi next tuin.
?%#2+#2 <--"1:; When you make a melee
weapon attack on youi tuin, you can expenu one
supeiioiity uie to inciease youi ieach foi that
attack by S feet. If you hit, you auu the
supeiioiity uie to the attack's uamage ioll.
!"#$%&$'+#2 <--"1:; When you hit a cieatuie
with a weapon attack, you can expenu one
supeiioiity uie to maneuvei one of youi
comiaues into a moie auvantageous position.
You auu the supeiioiity uie to the attack's
uamage ioll, anu you choose a fiienuly cieatuie
who can see oi heai you. That cieatuie can use
its ieaction to move up to half its speeu without
piovoking oppoitunity attacks fiom the taiget of
youi attack.
!$#"1+#2 <--"1:; When you hit a cieatuie
with a weapon attack, you can expenu one
supeiioiity uie to attempt to fiighten the taiget.
You auu the supeiioiity uie to the attack's
uamage ioll, anu the taiget must make a Wisuom
saving thiow. 0n a faileu save, it is fiighteneu of
you until the enu of youi next tuin.
@"''.; When anothei cieatuie uamages you
with a melee attack, you can use youi ieaction
anu expenu one supeiioiity uie to ieuuce the
uamage by the numbei you ioll on youi
supeiioiity uie + youi Bexteiity mouifiei.
@'$1+(+,# <--"1:; When you make a weapon
attack ioll against a cieatuie, you can expenu
one supeiioiity uie to auu it to the ioll. You can
use this maneuvei befoie oi aftei making the
attack ioll, but befoie any effects of the attack
aie applieu.
@%(4+#2 <--"1:; When you hit a cieatuie with
a weapon attack, you can expenu one supeiioiity
uie to attempt to uiive the taiget back. You auu
the supeiioiity uie to the attack's uamage ioll,
anu if the taiget is Laige oi smallei, it must make
a Stiength saving thiow. 0n a faileu save, you
push the taiget up to 1S feet away fiom you.
A"BB.; 0n youi tuin, you can use a bonus action
anu expenu one supeiioiity uie to bolstei the


iesolve of one of youi companions. When you uo
so, choose a fiienuly cieatuie who can see oi
heai you. That cieatuie gains tempoiaiy hit
points equal to the supeiioiity uie ioll + youi
Chaiisma mouifiei.
A+*,(-$; When a cieatuie misses you with a
melee attack, you can use youi ieaction anu
expenu one supeiioiity uie to make a melee
weapon attack against the cieatuie. If you hit,
you auu the supeiioiity uie to the attack's
uamage ioll.
)*'+#2 <5".; When you move, you can expenu
one supeiioiity uie, iolling the uie anu auuing
the numbei iolleu to youi AC until you stop
moving.
)5$$*+#2 <--"1:; When you hit a cieatuie
with a melee weapon attack, you can expenu one
supeiioiity uie to attempt to uamage anothei
cieatuie with the same attack. Choose anothei
cieatuie within S feet of the oiiginal taiget anu
within youi ieach. If the oiiginal attack ioll
woulu hit the seconu cieatuie, it takes uamage
equal to the numbei you ioll on youi supeiioiity
uie. The uamage is of the same type uealt by the
oiiginal attack.
3'+* <--"1:; When you hit a cieatuie with a
weapon attack, you can expenu one supeiioiity
uie to attempt to knock the taiget uown. You auu
the supeiioiity uie to the attack's uamage ioll,
anu if the taiget is Laige oi smallei, it must make
a Stiength saving thiow. 0n a faileu save, you
knock the taiget pione.
Eluiitch Knight
The aichetypal Eluiitch Knight combines the
maitial masteiy common to all fighteis with a
caieful stuuy of magic. Eluiitch Knights use
magical techniques similai to those piacticeu by
wizaius. They limit theii stuuy to only two of the
eight schools of magic: abjuiation anu evocation.
Abjuiation spells giant an Eluiitch Knight
auuitional piotection in battle, anu evocation
spells ueal uamage to many foes at once,
extenuing the fightei's ieach in combat. These
knights leain a compaiatively small numbei of
spells, committing them to memoiy insteau of
keeping them in a spellbook.
Spellcasting
When you ieach Siu level, you augment youi
maitial piowess with the ability to cast spells.
See chaptei 1u foi the geneial iules of
spellcasting anu chaptei 11 foi the wizaiu spell
list.
6"#-'+*(; You leain two cantiips of youi
choice fiom the wizaiu spell list. You can cast
youi cantiips at will.
You leain anothei wizaiu cantiip of youi
choice at 1uth anu 16th level.
)*$BB( C#,5#; You know two 1st-level spells,
which you choose fiom the abjuiation anu
evocation spells on the wizaiu spell list. You also
know the !"#$%&'()*' spell+
)*$BB )B,-(; The Spellcasting table shows how
many spell slots you have to cast youi spells of
1st level anu highei. To cast one of these spells,
you must expenu a slot of the spell's level oi
highei. You must finish a long iest to iegain any
expenueu spell slots.
Foi example, if you know the 1st-level spell
%,(*!) anu have a 1st-level anu a 2nu-level spell
slot available, you can cast %,(*!) using eithei
slot.
)*$BB1"(-+#2 <D+B+-.; Intelligence is youi
spellcasting ability foi youi wizaiu spells, since
you leain youi spells thiough ueuicateu stuuy
anu memoiization. You use youi Intelligence
whenevei a spell iefeis to youi spellcasting
ability. In auuition, you use youi Intelligence
mouifiei when setting the saving thiow BC foi a
wizaiu spell you cast anu when making an attack
ioll with one.
?>$22 ?61$ 8C = 8 + your lnLelllgence modlfler + your
proflclency bonus
?>$22 ;((6-A 3+.45 = your lnLelllgence modlfler + your
proflclency bonus
?$"'#+#2 )*$BB(; The Spells Known column of
the Spellcasting table shows when you leain
moie wizaiu spells of 1st level oi highei. Each of
these spells must be an abjuiation oi evocation
spell of youi choice, anu must be of a level foi
which you have spell slots. Foi instance, when
you ieach 7th level in this class, you can leain
one new spell of 1st oi 2nu level.
At ceitain levels, you also leain the spells
specifieu in the table.


Auuitionally, whenevei you gain a level in this
class, you can ieplace one of the wizaiu spells
you know with an abjuiation oi evocation spell
of youi choice fiom the wizaiu spell list. The
new spell must be of a level foi which you have
spell slots.
?>$22-65(&.'
%&'#($) ?>$225 D?>$22 ?2+(5 >$) ?>$22 0$1$2D
0$1$2 E.+@. :5( F.G H)G I(#
3rd 2 + #$%&'()*+,) 2 - - -
+ 2 canLrlps
4Lh 3 3 - - -
3Lh 3 3 - - -
6Lh 3 3 - - -
7Lh 4 + -!&*. 0,!1$% 4 2 - -
8Lh 4 4 2 - -
9Lh 4 4 2 - -
10Lh 3 + canLrlp 4 3 - -
11Lh 3 4 3 - -
12Lh 3 4 3 - -
13Lh 6 + ,#,-,%(!# 0,!1$% 4 3 2 -
14Lh 6 4 3 2 -
13Lh 6 4 3 2 -
16Lh 7 + canLrlp 4 3 3 -
17Lh 7 4 3 3 -
18Lh 7 4 3 3 -
19Lh 8 + +*-,%'*$% +$$) 4 3 3 1
20Lh 8 4 3 3 1
Weapon Bonu
At Siu level, you leain a iitual that cieates a
magical bonu between youiself anu one weapon.
You peifoim the iitual ovei the couise of 1 houi,
which can be uone uuiing a shoit iest. The
weapon must be within youi ieach thioughout
the iitual, at the conclusion of which you touch
the weapon anu foige the bonu.
0nce you have bonueu a weapon to youiself,
you cannot be uisaimeu of that weapon unless
you aie incapacitateu. If it is on the same plane
of existence, you can summon that weapon as a
bonus action on youi tuin, causing it to telepoit
instantly to youi hanu.
You can have up to two weapons bonueu at a
time, but can summon only one at a time. If you
attempt to bonu with a thiiu weapon, you must
bieak the bonu with one of youi cuiient bonueu
weapons.
Wai Nagic
Beginning at 7th level, when you use youi action
to cast a cantiip, you can make one weapon
attack as a bonus action.
Eluiitch Stiike
At 1uth level, you leain how to make youi
weapon stiikes unueicut a cieatuie's iesistance
to youi spells. When you hit a cieatuie with a
weapon attack, that cieatuie has uisauvantage
on the next saving thiow it makes against a spell
you cast befoie the enu of youi next tuin.
Aicane Chaige
At 1Sth level, you gain the ability to telepoit up
to Su feet to an unoccupieu space you can see
when you use youi Action Suige. You can
telepoit befoie oi aftei the auuitional action.
Impioveu Wai Nagic
Staiting at 18th level, when you use youi action
to cast a spell, you can make one weapon attack
as a bonus action.


Nonk
Bei fists a blui as they ueflect an incoming hail
of aiiows, a half-elf spiings ovei a baiiicaue anu
thiows heiself into the masseu ianks of
hobgoblins on the othei siue. She whiils among
them, knocking theii blows asiue anu senuing
them ieeling, until at last she stanus alone.
Taking a ueep bieath, a human coveieu in
tattoos settles into a battle stance. As the fiist
chaiging oics ieach him, he exhales anu a blast
of fiie ioais fiom his mouth, engulfing his foes.
Noving with the silence of the night, a black-
clau halfling steps into a shauow beneath an aich
anu emeiges fiom anothei inky shauow on a
balcony a stone's thiow away. She sliues hei
blaue fiee of its cloth-wiappeu scabbaiu anu
peeis thiough the open winuow at the tyiant
piince, so vulneiable in the giip of sleep.
Whatevei theii uiscipline, monks aie uniteu in
theii ability to magically hainess the eneigy that
flows in theii bouies. Even when this ability has
no stiiking visible effect, the monk's speeu anu
skill aie pieteinatuial.
Culck 8ulld
?ou can make a monk qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Make uexLerlLy your hlghesL ablllLy
score, followed by Wlsdom.
/0)12+*345. Choose Lhe hermlL background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a quarLersLaff or (") any slmple weapon
(!) a dungeoneer's pack or (") an explorer's pack
10 darLs

"#$ %&'(
)*&+,-,$'-. /, %0*1,02 3'0*4&*$5
6$7$2 8&'9: )&,'1: ;*1: %&7$4$'1 <$019*$:
1sL +2 - 1d6 - unarmored uefense, MarLlal ArLs
2nd +2 2 1d6 +10 fL. kl, unarmored MovemenL
3rd +2 3 1d6 +10 fL. ueflecL Mlsslles, MonasLlc 1radlLlon
4Lh +2 4 1d6 +10 fL. AblllLy Score lmprovemenL, Slow lall
3Lh +3 3 1d8 +10 fL. LxLra ALLack, SLunnlng SLrlke
6Lh +3 6 1d8 +13 fL. kl-Lmpowered SLrlkes, 1radlLlon feaLure
7Lh +3 7 1d8 +13 fL. Lvaslon, SLlllness of Mlnd
8Lh +3 8 1d8 +13 fL. AblllLy Score lmprovemenL
9Lh +4 9 1d8 +13 fL. unarmored MovemenL lmprovemenL
10Lh +4 10 1d8 +20 fL. urlLy of 8ody
11Lh +4 11 1d10 +20 fL. 1radlLlon feaLure
12Lh +4 12 1d10 +20 fL. AblllLy Score lmprovemenL
13Lh +3 13 1d10 +20 fL. 1ongue of Lhe Sun and Moon
14Lh +3 14 1d10 +23 fL. ulamond Soul
13Lh +3 13 1d10 +23 fL. 1lmeless 8ody
16Lh +3 16 1d10 +23 fL. AblllLy Score lmprovemenL
17Lh +6 17 1d12 +23 fL. 1radlLlon feaLure
18Lh +6 18 1d12 +30 fL. LmpLy 8ody
19Lh +6 19 1d12 +30 fL. AblllLy Score lmprovemenL
20Lh +6 20 1d12 +30 fL. erfecL Self
Class Featuies
As a monk, you gain the following class featuies.
=,1 )&,'1:
=,1 >,-$? 1d8 per monk level
=,1 )&,'1: 01 @:1 6$7$2? 8 + your ConsLlLuLlon modlfler
=,1 )&,'1: 01 =,A#$* 6$7$2:? 1d8 (or 3) + your
ConsLlLuLlon modlfler per monk level afLer 1sL


)*&+,-,$'-,$:
;*4&*? none
B$0C&':? Club, dagger, handaxe, llghL crossbow, llghL
hammer, mace, quarLersLaff, shorLbow, shorLsword,
slckle, sllng, spear, and unarmed sLrlke
"&&2:? Choose one Lype of arLlsan's Lools or one muslcal
lnsLrumenL

D07,'A "#*&E:? SLrengLh, uexLerlLy
D(,22:? Choose Lwo from AcrobaLlcs, ALhleLlcs, PlsLory,
lnslghL, 8ellglon, and SLealLh
0naimoieu Befense
Beginning at 1st level, while you aie weaiing no
aimoi anu not wieluing a shielu, youi AC equals
1u + youi Bexteiity mouifiei + youi Wisuom
mouifiei.
Naitial Aits
At 1st level, youi piactice of maitial aits gives
you masteiy of unaimeu stiikes anu special
monk weapons (see the "Nonk Weapons"
siuebai).
You gain the following benefits while you aie
unaimeu oi wieluing only monk weapons, anu
you aien't weaiing aimoi oi wieluing a shielu:
You can use Bexteiity insteau of Stiength foi
the attack anu uamage iolls of youi unaimeu
stiikes anu monk weapons.
You can ioll a u6 in place of the noimal
uamage of youi unaimeu stiike oi monk
weapon. This uie changes as you gain monk
levels, as shown in the Naitial Aits column of
the Nonk table.
When you use the Attack action with an
unaimeu stiike oi a monk weapon on youi
tuin, you can make one unaimeu stiike as a
bonus action.
Monk Weapons
Monks Lraln ln Lhe use of humble melee weapons: club,
dagger, handaxe, llghL hammer, mace, quarLersLaff,
shorLsword, slckle, and spear.
CerLaln monasLerles use speclallzed forms of Lhese
weapons. lor example, you mlghL use a club LhaL ls
acLually Lwo lengLhs of wood connecLed by a shorL chaln
(a nunchaku) or a slckle wlLh a shorLer, sLralghLer blade
(a kama). WhaLever name you use, Lhe game sLaLlsLlcs
are unchanged.
Ki
Staiting at 2nu level, youi tiaining allows you to
hainess the mystic eneigy of ki. Youi access to
this eneigy is iepiesenteu by a numbei of ki
points. Youi monk level ueteimines the numbei
of points you have, as shown in the Ki Points
column of the Nonk table.
You can spenu these points to fuel vaiious ki
featuies. You stait knowing thiee such featuies:
Fluiiy of Blows, Patient Befense, anu Step of the
Winu. You leain moie ki featuies as you gain
levels in this class.
When you spenu a ki point, it is unavailable
until you spenu 1 houi meuitating to uiaw all of
youi expenueu ki back into youiself. This
meuitation can occui uuiing a shoit oi long iest.
Some of youi ki featuies iequiie youi taiget to
make a saving thiow to iesist the featuie's
effects. The saving thiow BC is calculateu as
follows:
/, D07$ >F = 8 + double your proflclency bonus
Fluiiy of Blows
Immeuiately aftei you take the Attack action on
youi tuin, you can spenu 1 ki point to make two
unaimeu stiikes as a bonus action.
Patient Befense
You can spenu 1 ki point to take the Bouge
action as a bonus action on youi tuin.
Step of the Winu
You can spenu 1 ki point to take the Bisengage
oi Bash action as a bonus action on youi tuin,
anu youi jump uistance is uoubleu foi the tuin.
0naimoieu Novement
Staiting at 2nu level, youi speeu incieases by 1u
feet while you aie not weaiing aimoi oi a shielu.
This bonus incieases when you ieach ceitain
monk levels, as shown in the Nonk table.
At 9th level, you gain the ability to move along
veitical suifaces anu acioss liquius on youi tuin
without falling uuiing the move.


Nonastic Tiauition
When you ieach Siu level, you commit youiself
to a monastic tiauition: the Way of the 0pen
Banu, the Way of Shauow, oi the Way of the Foui
Elements, all uetaileu at the enu of the class.
Youi tiauition giants you featuies at Siu level,
anu then again at 6th, 11th, anu 17th level.
Beflect Nissiles
Staiting at Siu level, you can use youi ieaction to
ueflect oi catch the missile when you aie hit by a
iangeu weapon attack. When you uo so, the
uamage you take fiom the attack is ieuuceu by
1u1u + youi Bexteiity mouifiei + youi monk
level.
If you ieuuce the uamage to u, you can catch
the missile if it is small enough foi you to holu in
one hanu anu you have at least one hanu fiee. If
you catch a missile in this way, you can spenu 1
ki point to make a iangeu attack with the
weapon oi piece of ammunition you just caught,
as pait of the same ieaction. You make this
attack with pioficiency, iegaiuless of youi
weapon pioficiencies.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Slow Fall
Beginning at 4th level, you can use youi ieaction
when you fall to ieuuce any falling uamage you
take by an amount equal to five times youi monk
level.
Extia Attack
Beginning at Sth level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
Stunning Stiike
Staiting at Sth level, you can inteifeie with the
flow of ki in an opponent's bouy. When you hit
anothei cieatuie with a melee weapon attack,
you can spenu 1 ki point to attempt a stunning
stiike. The taiget must succeeu on a Constitution
saving thiow oi be stunneu until the enu of youi
next tuin.
Ki-Empoweieu Stiikes
Staiting at 6th level, youi unaimeu stiikes count
as magical foi the puipose of oveicoming
iesistance anu immunity to nonmagical attacks
anu uamage.
Evasion
At 7th level, youi instinctive agility lets you
uouge out of the way of ceitain aiea effects, such
as a blue uiagon's lightning bieath oi a !"#$%&''
spell. When you aie subjecteu to an effect that
allows you to make a Bexteiity saving thiow to
take only half uamage, you insteau take no
uamage if you succeeu on the saving thiow, anu
only half uamage if you fail.
Stillness of Ninu
Staiting at 7th level, you can use youi action to
enu one effect on youiself that is causing you to
be chaimeu oi fiighteneu.
Puiity of Bouy
At 1uth level, youi masteiy of the ki flowing
thiough you makes you immune to uisease anu
poison.
Tongue of the Sun anu Noon
Staiting at 1Sth level, you leain to touch the ki of
othei minus so that you unueistanu all spoken
languages. Noieovei, any cieatuie that can
unueistanu a language can unueistanu what you
say.


Biamonu Soul
Beginning at 14th level, youi masteiy of ki
giants you pioficiency in all saving thiows.
Auuitionally, whenevei you make a saving
thiow anu fail, you can spenu 1 ki point to ieioll
it anu take the seconu iesult.
Timeless Bouy
At 1Sth level, youi ki sustains you so that you
suffei none of the fiailty of olu age, anu you
cannot be ageu magically. In auuition, you no
longei neeu foou oi watei.
Empty Bouy
Beginning at 18th level, you can use youi action
to spenu 4 ki points to become incoipoieal anu
invisible foi 1 minute.
Alteinatively, you can spenu 8 ki points to cast
the &)*#&' +#,-$.*",/ spell, without neeuing
mateiial components. When you uo so, you can't
take any othei cieatuies with you.
Peifect Self
At 2uth level, you can use youi action to iegain 1
ki point. You aie now one with youi ki.
Nonastic Tiauitions
Thiee tiauitions of monastic puisuit aie
common in the monasteiies scatteieu acioss the
multiveise. Nost monasteiies piactice one
tiauition exclusively, but a few honoi the thiee
tiauitions anu instiuct each monk accoiuing to
his oi hei aptituue anu inteiest. All thiee
tiauitions iely on the same basic techniques,
uiveiging as the stuuent giows moie auept. Thus,
a monk neeu choose a tiauition only upon
ieaching Siu level.
Way of the 0pen Banu
Nonks of the Way of the 0pen Banu aie the
ultimate masteis of maitial aits combat, whethei
aimeu oi unaimeu. They leain techniques to
push anu tiip theii opponents, manipulate ki to
heal uamage to theii bouies, anu piactice
auvanceu meuitation that can piotect them fiom
haim.
0pen Banu Technique
Staiting when you choose this tiauition at Siu
level, you can manipulate youi enemy's ki when
you hainess youi own. Whenevei you hit a
cieatuie with one of the attacks gianteu by youi
Fluiiy of Blows, you can impose one of the
following effects on that taiget:
It must succeeu on a Bexteiity saving thiow oi
be knockeu pione.
It must make a Stiength saving thiow . If it fails,
you can push it up to 1S feet away fiom you.
It can't take ieactions until the enu of youi
next tuin.
Wholeness of Bouy
At 6th level, you gain the ability to heal youiself.
As an action, you can iegain hit points equal to
youi monk level times thiee. You must finish a
long iest befoie you can use this featuie again.
Tianquility
Beginning at 11th level, you can entei a special
meuitation that suiiounus you with an auia of
peace. At the enu of a long iest, you gain the
effects of a )&/.*0&#1 spell that lasts until the
stait of youi next long iest (the spell can enu
eaily as noimal). The saving thiow BC foi the
spell equals 8 + youi Wisuom mouifiei + youi
pioficiency bonus.
Quiveiing Palm
At 17th level, you gain the ability to set up lethal
vibiations in someone's bouy. When you hit a
cieatuie with an unaimeu stiike, you can spenu
S ki points to stait these impeiceptible
vibiations. They last foi a numbei of uays equal
to youi monk level. The vibiations aie haimless
unless you use youi action to enu them. To uo so,
you anu the taiget must be on the same plane of
existence. When you use this action, the cieatuie
must make a Constitution saving thiow. If it fails,
it is ieuuceu to u hit points. If it succeeus, it takes
1uu1u neciotic uamage.
You can have only one cieatuie unuei the
effect of this featuie at a time. You can choose to


enu the vibiations haimlessly without using an
action.
Way of Shauow
Nonks of the Way of Shauow follow a tiauition
that values stealth anu subteifuge. These monks
might be calleu ninjas oi shauowuanceis, anu
they seive as spies anu assassins in seivice to
theii monasteiies. Sometimes the membeis of a
ninja monasteiy aie family membeis, foiming a
clan swoin to seciecy about theii aits anu
missions. 0thei monasteiies aie moie like
thieves' guilus, hiiing out theii seivices to nobles,
iich meichants, oi anyone else who can pay theii
fees. Regaiuless of theii methous, the heaus of
these monasteiies expect the unquestioning
obeuience of theii stuuents.
Shauow Aits
Staiting when you choose this tiauition at Siu
level, you can use youi ki to uuplicate the effects
of ceitain spells. As an action, you can spenu S ki
points to cast 2&#3/$)), 2&#34")",/, 50/*$#6) 4$"',
+&)) 7"*5,0* *#&.$, oi )"'$/.$, without pioviuing
mateiial components.
Auuitionally, you gain the 8"/,# "''0)",/
cantiip, which you can cast at will.
Shauow Step
At 6th level, you gain the ability to step fiom one
shauow into anothei. When you aie in uim light
oi uaikness, as a bonus action you can telepoit
up to 6u feet to anothei space that you can see
that is also in uim light oi uaikness. Aftei you
use this featuie, you have auvantage on the fiist
melee attack you make befoie the enu of the tuin.
Cloak of Shauows
By 11th level, you have leaineu to become one
with the shauows. When you aie in an aiea of
uim light oi uaikness, you can use youi action to
become invisible. You iemain invisible until you
make an attack, cast a spell, oi aie illuminateu by
biight light.
0ppoitunist
At 17th level, you can exploit a cieatuie's
momentaiy uistiaction when it is hit by an
attack. Whenevei a cieatuie within S feet of you
is hit by an attack maue by a cieatuie othei than
you, you can use youi ieaction to make a melee
attack against that cieatuie.
Way of the Foui Elements
You follow a monastic tiauition that teaches you
to hainess the elements. When you focus youi ki,
you can align youiself with the funuamental
foices of cieation anu benu the foui elements to
youi will, using them as an extension of youi
bouy. Some membeis of this tiauition ueuicate
themselves to a single element, but otheis weave
the elements togethei.
Some monks of this tiauition tattoo theii
bouies with iepiesentations of theii ki poweis,
commonly imagineu as coiling uiagons, but also
as phoenixes, fish, plants, mountains, anu
ciesting waves.
Bisciple of the Elements
When you choose this tiauition at Siu level, you
leain magical uisciplines that hainess the powei
of the foui elements. You know the Elemental
Attunement uiscipline anu one othei elemental
uiscipline of youi choice, which aie uetaileu in
the "Elemental Bisciplines" section. You leain
one auuitional elemental uiscipline of youi
choice at 6th, 11th, anu 17th level. Each time you
leain a new elemental uiscipline, you can also
ieplace one elemental uiscipline that you alieauy
know with a uiffeient one.
Elemental Bisciplines
Some elemental uisciplines allows you to cast
spells. See chaptei 1u foi the geneial iules of
spellcasting. You uon't neeu to pioviue mateiial
components foi these spells.
0nce you ieach Sth level in this class, you can
spenu auuitional ki points to inciease the level of
an elemental uiscipline spell that you cast,
pioviueu that the spell has an enhanceu effect at
a highei level, as %0#/"/9 5&/2) uoes. The spell's
level incieases by 1 foi each auuitional ki point
you spenu.
The maximum numbei of ki points you can
spenu on a single use of an elemental uiscipline
spell is ueteimineu by youi monk level: S ki


points at Sth level, 4 ki points at 9th level, S ki
points at 1Sth level, anu 6 ki points at 17th level.
!"#$%&#' )*+, -. ,&# /-0,& 1*$' 23,& 4#5#"
6#78*0#'9: You can spenu S ki points to cast 5,'2
+$#),/.
;"#<#$,=" >,,8$#<#$,: You can use youi
action to biiefly contiol elemental foices neaiby,
causing one of the following effects of youi
choice:
Cieate a haimless, instantaneous sensoiy
effect ielateu to aii, eaith, fiie, oi watei, such
as a showei of spaiks, a puff of winu, a spiay of
light mist, oi a gentle iumbling of stone.
Instantaneously light oi snuff out a canule, a
toich, oi a small campfiie.
Chill oi waim up to 1 pounu of nonliving
mateiial foi up to 1 houi.
Cause eaith, fiie, watei, oi mist that fits within
a 1-foot cube to shape itself into a ciuue foim
you uesignate foi 1 minute.
;,#0$=" ?-8$,=*$ @#.#$+# 2AA,& 4#5#"
6#78*0#'9: You can spenu S ki points to cast
)*,/$)3"/, taigeting youiself.
)=$B+ -. ,&# )*0# C$=D#: When you use the
Attack action on youi tuin, you can spenu 1 ki
point to cause tenuiils of flame to stietch out
fiom youi fists anu feet. Youi ieach with youi
unaimeu stiikes incieases by 1u feet foi that
action, as well as the iest of the tuin. A hit with
such an attack ueals fiie uamage insteau of
bluugeoning uamage, anu if you spenu 1 ki point
when the attack hits, it also ueals 1u1u extia fiie
uamage.
)*+, -. )-80 ;=0,&78=D#+: You can spenu 2 ki
points to cast *50/2$#7&4$.
)*+, -. ,&# ?*B&,E F="#: You can spenu 2 ki
points to cast 90)* ,! 7"/2.
)*+, -. G$H0-D#$ >*0: You can cieate a blast of
compiesseu aii that stiikes like a mighty fist. As
an action, you can spenu 2 ki points anu choose a
cieatuie within Su feet of you. That cieatuie
must make a Stiength saving thiow. 0n a faileu
save, the cieatuie takes Su1u bluugeoning
uamage, plus 1u1u extia bluugeoning uamage
foi each auuitional ki point you spenu, anu you
can push the cieatuie up to 2u feet away fiom
you anu knock it pione. 0n a successful save, the
cieatuie only takes half the uamage.
)"=<#+ -. ,&# I&-#$*J 2AA,& 4#5#" 6#78*0#'9:
You can spenu 4 ki points to cast !"#$%&''.
F#$,"# K0#=,& -. 1*$,#0 2AL,& 4#5#"
6#78*0#'9: You can spenu 6 ki points to cast
.,/$ ,! .,'2.
F-$B -. ,&# ?-8$,=*$ M#<N"# 23,& 4#5#"
6#78*0#'9: You can spenu S ki points to cast
)5&**$#.
?*+, -$ ,&# 6*5#0 C,=$%# 2AA,& 4#5#"
6#78*0#'9: You can spenu 4 ki points to cast
9&)$,0) !,#8, taigeting youiself.
6*'# ,&# 1*$' 2AA,& 4#5#" 6#78*0#'9: You can
spenu 4 ki points to cast !'1, taigeting youiself.
6*5#0 -. 4*5*$B )"=<# 2AL,& 4#5#" 6#78*0#'9:
You can spenu S ki points to cast 7&'' ,! !"#$.
C&=N# ,&# )"-O*$B 6*5#0: As an action, you
can spenu 1 ki point to choose an aiea of ice oi
watei no laigei than Su feet on a siue within 12u
feet of you. You can change watei to ice within
the aiea anu vice veisa, anu you can ieshape ice
in the aiea in any mannei you choose. You can
iaise oi lowei the ice's elevation, cieate oi fill in
a tiench, eiect oi flatten a wall, oi foim a pillai.
The extent of any such changes can't exceeu half
the aiea's laigest uimension. Foi example, if you
affect a Su-foot squaie, you can cieate a pillai up
to 1S feet high, iaise oi lowei the squaie's
elevation by up to 1S feet, uig a tiench up to 1S
feet ueep, anu so on. You can't shape the ice to
tiap oi injuie a cieatuie in the aiea.
CO##N*$B !*$'#0 C,0*D#: You can spenu 2 ki
points to cast %0#/"/9 5&/2).
1=,#0 1&*N: You can spenu 2 ki points as a
bonus action to cieate a whip of watei that
shoves anu pulls a cieatuie to unbalance it. A
cieatuie that you can see that is within Su feet of
you must make a Bexteiity saving thiow . 0n a
faileu save, the cieatuie takes Su1u bluugeoning
uamage, plus 1u1u extia bluugeoning uamage
foi each auuitional ki point you spenu, anu you
can eithei knock it pione oi pull it up to 2S feet
closei to you. 0n a successful save, the cieatuie
only takes half the uamage.
1=5# -. 6-""*$B ;=0,& 2AL,& 4#5#" 6#78*0#'9:
You can spenu 6 ki points to cast 7&'' ,! )*,/$.


Palauin
Clau in plate that gleams in the sunlight uespite
the uust anu giime of long tiavel, a human lays
uown hei swoiu anu shielu anu places hei hanus
on a moitally wounueu man. Bivine iauiance
shines fiom hei hanus, the man's wounus knit
closeu, anu his eyes open wiue with amazement.
A uwaif ciouches behinu a iocky outciopping,
his black cloak making him neaily invisible in the
night, anu watches an oic wai banu celebiating its
iecent victoiy. Silently, he stalks into theii miust,
whispeis an oath, anu two oics aie ueau befoie
they even iealize he is theie.
Silvei haii shining in a shaft of light that seems
to illuminate only him, an elf laughs with
exultation. Bis speai flashes like his eyes as he
jabs again anu again at a twisteu giant, until at last
his light oveicomes its hiueous uaikness.
Whatevei theii oiigin anu theii mission,
palauins aie uniteu by theii oaths to stanu against
the foices of evil. Whethei swoin befoie a gou's
altai anu the witness of a piiest, in a sacieu glaue
befoie natuie spiiits anu fey beings, oi in a
moment of uespeiation anu giief with the ueau as
the only witness, a palauin's oath is a poweiful
bonu. It is a souice of powei that tuins a uevout
waiiioi into a blesseu champion of goou.
Culck 8ulld
?ou can make a paladln qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. SLrengLh should be your hlghesL ablllLy
score, followed by Charlsma.
/0)12+*345. Choose Lhe noble background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a longsword and a shleld or (") a greaLsword
(!) flve [avellns or (") any slmple melee weapon
(!) a prlesL's pack or (") an explorer's pack
Chalnmall and a holy symbol

"#$ %&'&()*
%+,-).)$*./ 012$'' 1',34 2$+ 12$'' 5$6$'0
5$6$' 7,*84 9$&38+$4 :43 ;*( <+( =3# >3#
1sL +2 ulvlne Sense, Lay on Pands - - - - -
2nd +2 ulvlne SmlLe, llghLlng SLyle, SpellcasLlng 2 - - - -
3rd +2 ulvlne PealLh, Sacred CaLh 3 - - - -
4Lh +2 AblllLy Score lmprovemenL 3 - - - -
3Lh +3 LxLra ALLack 4 2 - - -
6Lh +3 Aura of roLecLlon 4 2 - - -
7Lh +3 Sacred CaLh feaLure 4 3 - - -
8Lh +3 AblllLy Score lmprovemenL 4 3 - - -
9Lh +4 - 4 3 2 - -
10Lh +4 Aura of Courage 4 3 2 - -
11Lh +4 lmproved ulvlne SmlLe 4 3 3 - -
12Lh +4 AblllLy Score lmprovemenL 4 3 3 - -
13Lh +3 - 4 3 3 1 -
14Lh +3 Cleanslng 1ouch 4 3 3 1 -
13Lh +3 CaLh feaLure 4 3 3 2 -
16Lh +3 AblllLy Score lmprovemenL 4 3 3 2 -
17Lh +6 - 4 3 3 3 1
18Lh +6 Aura lmprovemenLs 4 3 3 3 1
19Lh +6 AblllLy Score lmprovemenL 4 3 3 3 2
20Lh +6 Sacred CaLh feaLure 4 3 3 3 2
Class Featuies
As a palauin, you gain the following class
featuies.
?)3 %,)*34
?)3 @).$A 1d10 per paladln level
?)3 %,)*34 &3 :43 5$6$'A 10 + your ConsLlLuLlon modlfler


?)3 %,)*34 &3 ?)B#$+ 5$6$'4A 1d10 (or 6) + your
ConsLlLuLlon modlfler per paladln level afLer 1sL
%+,-).)$*.)$4
C+D,+A All armor, shlelds
E$&2,*4A Slmple weapons, marLlal weapons
",,'4A none

1&6)*B "#+,F4A Wlsdom, Charlsma
1G)''4A Choose Lwo from ALhleLlcs, lnslghL, lnLlmldaLlon,
Medlclne, ersuaslon, and 8ellglon
Bivine Sense
The piesence of stiong evil iegisteis on youi
senses like a noxious ouoi, anu poweiful goou
iings like heavenly music in youi eais. As an
action, you can open youi awaieness to uetect
such foices. 0ntil the enu of youi next tuin, you
know the location of any celestial, fienu, oi
unueau within 6u feet of you, iegaiuless of any
inteivening obstacles. You know the type
(celestial, fienu, oi unueau) anu numbei of any
beings whose piesence you sense, but not theii
iuentity (the vampiie Count Stiahu von Zaiovich,
foi instance). Within the same iauius, you also
uetect the piesence of any place oi object that
has been conseciateu oi ueseciateu, as with the
!"##$% spell.
You can use this featuie a numbei of times
equal to 1 + youi Chaiisma mouifiei. When you
finish a long iest, you iegain all expenueu uses.
Lay on Banus
Youi blesseu touch can heal wounus. You have a
pool of healing powei that ieplenishes when you
take a long iest. With that pool, you can iestoie a
total numbei of hit points equal to youi palauin
level S.
As an action, you can touch a cieatuie anu
uiaw powei fiom the pool to iestoie a numbei
of hit points to that cieatuie, up to the maximum
amount iemaining in youi pool.
Alteinatively, you can expenu S hit points fiom
youi pool of healing to cuie the taiget of one
uisease, iemove one level of exhaustion, oi
neutialize one poison affecting it. You can cuie
multiple uiseases anu neutialize multiple
poisons with a single use of Lay on Banus,
expenuing hit points sepaiately foi each one.
This featuie has no effect on unueau anu
constiucts.
Bivine Smite
Staiting at 2nu level, when you hit a cieatuie
with a melee weapon attack, you can expenu one
palauin spell slot to ueal extia iauiant uamage to
the taiget. The extia uamage is 2u8 foi a 1st-
level spell slot, plus 1u8 foi each spell level
highei than 1st (up to Su8). The uamage
incieases by 1u8 if the taiget is an unueau oi a
fienu.
Spellcasting
By 2nu level, you have leaineu to uiaw on uivine
magic thiough meuitation anu piayei to cast
spells as a cleiic uoes. See chaptei 1u foi the
geneial iules of spellcasting anu chaptei 11 foi
the palauin spell list.
Piepaiing anu Casting Spells
The Palauin table shows how many spell slots
you have to cast youi spells. To cast one of youi
palauin spells of 1st level oi highei, you must
expenu a slot of the spell's level oi highei. You
must finish a long iest to iegain any expenueu
spell slots.
You piepaie the list of palauin spells that aie
available foi you to cast. To uo so, choose a
numbei of palauin spells equal to youi Chaiisma
mouifiei + half youi palauin level, iounueu uown
(minimum of one spell). The spells on youi list
must be of a level foi which you have spell slots.
Foi example, if you aie a Sth-level palauin, you
have foui 1st-level anu two 2nu-level spell slots.
With a Chaiisma of 14, youi list of piepaieu
spells can incluue foui spells of 1st oi 2nu level,
in any combination. If you piepaie the 1st-level
spell &'() %$'+,-. you can cast it using a 1st-
level oi a 2nu-level slot. Casting the spell uoesn't
iemove it fiom youi list of piepaieu spells.
You can change youi list of piepaieu spells
when you finish a long iest. Piepaiing a new list
of palauin spells iequiies time spent in piayei
anu meuitation: at least 1 minute pei spell level
foi each spell on youi list.


Spellcasting Ability
Chaiisma is youi spellcasting ability foi youi
palauin spells, since theii powei ueiives fiom
the stiength of youi convictions. You use youi
Chaiisma whenevei a spell iefeis to youi
spellcasting ability. In auuition, you use youi
Chaiisma mouifiei when setting the saving
thiow BC foi a palauin spell you cast anu when
making an attack ioll with one.
12$'' 1&6$ @H = 8 + your Charlsma modlfler + your
proflclency bonus
12$'' C33&.G 7,*84 = your Charlsma modlfler + your
proflclency bonus
Spellcasting Focus
You can use a holy symbol as the mateiial
component foi a palauin spell, as uesciibeu in
chaptei 1u.
Fighting Style
At 2nu level, you auopt a style of fighting as youi
specialty. Choose one of the following options
(you can take each Fighting Style option only
once, even if you latei get to choose again).
Befense
While you aie weaiing aimoi, you gain a +1
bonus to AC.
Bueling
When you aie wieluing a melee weapon in one
hanu anu no othei weapons, you gain a +2 bonus
to uamage iolls with that weapon.
uieat Weapon Fighting
When you ioll a 1 oi 2 on a uamage uie foi an
attack you make with a melee weapon that you
aie wieluing with two hanus, you can ieioll the
uie anu must use the new ioll. The weapon must
have the two-hanueu oi veisatile piopeity foi
you to gain this benefit.
Piotection
When a cieatuie you can see attacks a taiget
othei than you that is within S feet of you, you
can use youi ieaction to impose uisauvantage on
the attack ioll. You must be wieluing a shielu.
Bivine Bealth
By Siu level, the uivine magic flowing thiough
you makes you immune to uisease.
Sacieu 0ath
When you ieach Siu level, you sweai the oath
that binus you as a palauin foievei. 0p to this
time you have been in a piepaiatoiy stage,
committeu to the path but not yet swoin to it.
Now you choose the 0ath of Bevotion, the 0ath
of the Ancients, oi the 0ath of vengeance, all
uetaileu at the enu of the class uesciiption.
Youi choice giants you featuies at Siu level,
anu then again at 7th, 1Sth, anu 2uth level. Those
featuies incluue oath spells anu the Channel
Bivinity featuie.
0ath Spells
Each oath has a list of associateu spells. You gain
access to these spells at the levels specifieu in
the oath uesciiption. 0nce you gain access to an
oath spell, you always have it piepaieu. 0ath
spells uon't count against the numbei of spells
you can piepaie each uay.
If you gain an oath spell that uoesn't appeai on
the palauin spell list, the spell is nonetheless a
palauin spell foi you.
Channel Bivinity
Youi oath allows you to channel uivine eneigy to
fuel magical effects. Each Channel Bivinity
option pioviueu by youi oath explains how to
use it.
When you use youi Channel Bivinity, you
choose which option to use. You must then finish
a shoit oi long iest to use youi Channel Bivinity
again.
Some Channel Bivinity effects iequiie saving
thiows. When you use such an effect fiom this
class, the BC equals youi palauin spellcasting BC.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,


you can't inciease an ability scoie above 2u
using this featuie.
Extia Attack
Beginning at Sth level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
Auia of Piotection
Staiting at 6th level, whenevei you oi a fiienuly
cieatuie within 1u feet of you must make a
saving thiow, the cieatuie gains a bonus to the
saving thiow equal to youi Chaiisma mouifiei
(with a minimum bonus of +1). You must be
conscious to giant this bonus.
At 18th level, the iange of this auia incieases
to Su feet.
Auia of Couiage
Staiting at 1uth level, you anu fiienuly cieatuies
within 1u feet of you can't be fiighteneu while
you aie conscious.
At 18th level, the iange of this auia incieases
to Su feet.
Impioveu Bivine Smite
By 11th level, you aie so suffuseu with iighteous
might that all youi melee weapon stiikes caiiy
uivine powei with them. Whenevei you hit a
cieatuie with a melee weapon, the cieatuie
takes 1u8 extia iauiant uamage. If you also use
youi Bivine Smite with an attack, you auu this
uamage to the extia uamage of youi Bivine Smite.
Cleansing Touch
Beginning at 14th level, you can use youi action
to enu one spell on youiself oi on one willing
cieatuie that you touch.
You can use this featuie a numbei of times
equal to youi Chaiisma mouifiei (a minimum of
one). You iegain expenueu uses when you finish
a long iest.
Sacieu 0aths
Becoming a palauin involves taking vows that
commit the palauin to the cause of iighteousness,
an active path of fighting wickeuness. The final
oath, taken when he oi she ieaches Siu level, is
the culmination of all the palauin's tiaining.
Some chaiacteis with this class uon't consiuei
themselves tiue palauins until they have ieacheu
Siu level anu maue this oath. Foi otheis, the
actual sweaiing of the oath is a foimality, an
official stamp on what has always been tiue in
the palauin's heait.
8reaklng ?our CaLh
A paladln Lrles Lo hold Lo Lhe hlghesL sLandards of
conducL, buL even Lhe mosL vlrLuous paladln ls falllble.
SomeLlmes Lhe rlghL paLh proves Loo demandlng,
someLlmes a slLuaLlon calls for Lhe lesser of Lwo evlls,
and someLlmes Lhe heaL of emoLlon causes a paladln Lo
Lransgress hls or her oaLh.
A paladln who has broken a vow Lyplcally seeks
absoluLlon from a clerlc who shares hls or her falLh or
from anoLher paladln of Lhe same order. 1he paladln
mlghL spend an all-nlghL vlgll ln prayer as a slgn of
penlLence, or underLake a fasL or slmllar acL of self-
denlal. AfLer a rlLe of confesslon and forglveness, Lhe
paladln sLarLs fresh, wlLh hls or her oaLh renewed.
lf a paladln wlllfully vlolaLes hls or her oaLh and shows
no slgn of repenLance, Lhe consequences can be more
serlous. AL Lhe uM's dlscreLlon, an lmpenlLenL paladln
mlghL be forced Lo abandon Lhls class and adopL
anoLher, or perhaps Lo Lake Lhe CaLhbreaker paladln
opLlon LhaL appears ln Lhe #$%&'(% *!+,'-.+ /$01'.
0ath of Bevotion
The 0ath of Bevotion binus a palauin to the
loftiest iueals of justice, viitue, anu oiuei.
Sometimes calleu cavalieis, white knights, oi
holy waiiiois, these palauins meet the iueal of
the knight in shining aimoi, acting with honoi in
puisuit of justice anu the gieatei goou. They
holu themselves to the highest stanuaius of
conuuct, anu some, foi bettei oi woise, holu the
iest of the woilu to the same stanuaius. Nany
who sweai this oath aie uevoteu to gous of law
anu goou anu use theii gous' tenets as the
measuie of theii uevotion. They holu angels
the peifect seivants of goouas theii iueals, anu


incoipoiate images of angelic wings into theii
helmets oi coats of aims.
1eneLs of uevoLlon
1hough Lhe exacL words and sLrlcLures of Lhe CaLh of
uevoLlon vary, paladlns of Lhls oaLh share Lhese LeneLs.
:*4,-%&. uon'L lle or cheaL. LeL your word be your
promlse.
;*3+02,. never fear Lo acL, Lhough cauLlon ls wlse.
;*980--#*4. Ald oLhers, proLecL Lhe weak, and punlsh
Lhose who LhreaLen Lhem. Show mercy Lo your foes, buL
Lemper lL wlLh wlsdom.
:*4*+. 1reaL oLhers wlLh falrness, and leL your
honorable deeds be an example Lo Lhem. uo as much
good as posslble whlle causlng Lhe leasL amounL of harm.
<3%&. 8e responslble for your acLlons and Lhelr
consequences, proLecL Lhose enLrusLed Lo your care,
and obey Lhose who have [usL auLhorlLy over you.
0ath Spells
You gain oath spells at the palauin levels listeu.
%&'&()*
5$6$' 12$''4
3rd 2-(,'3,0(% 4-(5 '6078 +!%3,$!-9
3Lh 7'++'- -'+,(-!,0(%8 :(%' (4 ,-$,;
9Lh "'!3(% (4 ;(2'8 10+2'7 5!&03
13Lh 4-''1(5 (4 5(6'5'%,8 &$!-10!% (4 4!0,;
17Lh 3(55$%'8 47!5' +,-0<'
Channel Bivinity
When you take this oath at Siu level, you gain
the following two Channel Bivinity options.
!"#$%& (%")*+, As an action, you can imbue
one weapon that you aie holuing with positive
eneigy, using youi Channel Bivinity. Foi 1
minute, you auu youi Chaiisma mouifiei to
attack iolls maue with that weapon (with a
minimum bonus of +1). The weapon also emits
biight light in a 2u-foot iauius anu uim light 2u
feet beyonu that. If the weapon is not alieauy
magical, it becomes magical foi the uuiation.
You can enu this effect on youi tuin as pait of
any othei action. If you aie no longei holuing oi
caiiying this weapon, oi if you fall unconscious,
this effect enus.
-.$+ /0% 1+0*23, As an action, you piesent
youi holy symbol anu speak a piayei censuiing
fienus anu unueau, using youi Channel Bivinity.
Each fienu oi unueau within Su feet of you that
can see you must make a Wisuom saving thiow.
If the cieatuie fails its saving thiow, it is tuineu
foi 1 minute oi until it takes uamage.
A tuineu cieatuie must spenu its tuins tiying
to move as fai away fiom you as it can, anu it
can't willingly move to a space within Su feet of
you. It also can't take ieactions. Foi its action, it
can use only the Bash action oi tiy to escape
fiom an effect that pievents it fiom moving. If
theie's nowheie to move, the cieatuie can use
the Bouge action.
Auia of Bevotion
Staiting at 7th level, you anu fiienuly cieatuies
within 1u feet of you can't be chaimeu while you
aie conscious.
At 18th level, the iange of this auia incieases
to Su feet.
Puiity of Spiiit
Beginning at 1Sth level, you aie always unuei
the effects of a /($0)&01$+ 2($3 )41# spell.
Boly Nimbus
At 2uth level, as an action, you can emanate an
auia of sunlight. Foi 1 minute, biight light shines
fiom you in a Su-foot iauius, anu uim light
shines Su feet beyonu that.
Whenevei an enemy cieatuie staits its tuin in
the biight light, the cieatuie takes 1u iauiant
uamage.
In auuition, foi the uuiation, you have
auvantage on saving thiows against spells cast
by fienus oi unueau.
0nce you use this featuie, you can't use it again
until you finish a long iest.
0ath of the Ancients
The 0ath of the Ancients is as olu as the iace of
elves anu the iituals of the uiuius. Sometimes
calleu fey knights, gieen knights, oi hoineu
knights, palauins who sweai this oath cast theii
lot with the siue of the light in the cosmic
stiuggle against uaikness because they love the
beautiful anu life-giving things of the woilu, not
necessaiily because they believe in piinciples of
honoi, couiage, anu justice. They auoin theii
aimoi anu clothing with images of giowing
thingsleaves, antleis, oi floweisto ieflect


theii commitment to pieseiving life anu light in
the woilu.
1eneLs of Lhe AnclenLs
1he LeneLs of Lhe CaLh of Lhe AnclenLs have been
preserved for uncounLed cenLurles. 1hls oaLh
emphaslzes Lhe prlnclples of good above any concerns
of law or chaos. lLs four cenLral prlnclples are slmple.
=#45$, %>, ?#2>%. 1hrough your acLs of mercy,
klndness, and forglveness, klndle Lhe llghL of hope ln Lhe
world, beaLlng back despalr.
(>,$%,+ %>, ?#2>%. Where Lhere ls good, beauLy, love,
and laughLer ln Lhe world, sLand agalnsL Lhe wlckedness
LhaL would swallow lL. Where llfe flourlshes, sLand
agalnsL Lhe forces LhaL would render lL barren.
@+,-,+A, B*3+ CD4 ?#2>%. uellghL ln song and laughLer,
ln beauLy and arL. lf you allow Lhe llghL Lo dle ln your
own hearL, you can'L preserve lL ln Lhe world.
/, %>, ?#2>%. 8e a glorlous beacon for all who llve ln
despalr. LeL Lhe llghL of your [oy and courage shlne forLh
ln all your deeds.
0ath Spells
You gain oath spells at the palauin levels listeu.
%&'&()*
5$6$' 12$''4
3rd '%+%!-0%& +,-0<'8 +2'!< =0,; !%05!7+
3Lh 5((%"'!58 50+,9 +,'2
9Lh 27!%, &-(=,;8 2-(,'3,0(% 4-(5 '%'-&9
13Lh 03' +,(-58 +,(%'+<0%
17Lh 4''"7'50%18 ,-'' +,-01'
Channel Bivinity
When you take this oath at Siu level, you gain
the following two Channel Bivinity options.
4"/.$%56 ($"/0, You can use youi Channel
Bivinity to invoke piimeval foices to ensnaie a
foe. When a cieatuie moves within 1u feet of you,
you can use youi ieaction to cause spectial vines
to spiing up anu ieach foi that cieatuie. The
cieatuie must succeeu on a Stiength oi Bexteiity
saving thiow (its choice) oi be iestiaineu. While
iestiaineu by the vines, the cieatuie iepeats the
saving thiow at the stait of each of its tuins. 0n a
success, it fiees itself anu the vines vanish.
-.$+ /0% 7"8/02%66, You can use youi Channel
Bivinity to uttei ancient woius that aie painful
foi fey anu fienus to heai. As an action, you
piesent youi holy symbol, anu each fey oi fienu
within Su feet of you that can heai you must
make a Wisuom saving thiow. 0n a faileu save,
the cieatuie is tuineu foi 1 minute oi until it
takes uamage.
A tuineu cieatuie must spenu its tuins tiying
to move as fai away fiom you as it can, anu it
can't willingly move to a space within Su feet of
you. It also can't take ieactions. Foi its action, it
can use only the Bash action oi tiy to escape
fiom an effect that pievents it fiom moving. If
theie's nowheie to move, the cieatuie can use
the Bouge action.
If the cieatuie's tiue foim is concealeu by an
illusion, shapeshifting, oi othei effect, that foim
is ievealeu while it is tuineu.
Auia of Waiuing
Beginning at 7th level, ancient magic lies so
heavily upon you that it foims an eluiitch waiu.
You anu fiienuly cieatuies within 1u feet of you
have iesistance to uamage fiom spells.
At 18th level, the iange of this auia incieases
to Su feet.
0nuying Sentinel
Staiting at 1Sth level, when you aie ieuuceu to u
hit points anu aie not killeu outiight, you can
choose to uiop to 1 hit point insteau. 0nce you
use this ability, you can't use it again until you
finish a long iest.
Auuitionally, you suffei none of the uiawbacks
of olu age, anu you can't be ageu magically.
Eluei Champion
At 2uth level, you can assume the foim of an
ancient foice of natuie, taking on an appeaiance
you choose. Foi example, youi skin might tuin
gieen oi take on a baik-like textuie, youi haii
might become leafy oi moss-like, oi you might
spiout antleis oi a lion-like mane.
0sing youi action, you unueigo a
tiansfoimation. Foi 1 minute, you gain the
following benefits:
At the stait of each of youi tuins, you iegain
1u hit points.
Whenevei you cast a palauin spell that has a
casting time of 1 action, you can cast it as a
swift spell insteau.


Enemy cieatuies within 1u feet of you have
uisauvantage on saving thiows against youi
palauin spells anu Channel Bivinity options.
0nce you use this featuie, you can't use it again
until you finish a long iest.
0ath of vengeance
The 0ath of vengeance is a solemn commitment
to punish those who have committeu a giievous
sin. When evil foices slaughtei helpless villageis,
when an entiie people tuins against the will of
the gous, when a thieves' guilu giows too violent
anu poweiful, when a uiagon iampages thiough
the countiysiueat times like these, palauins
aiise anu sweai an 0ath of vengeance to set
iight that which has gone wiong. To these
palauinssometimes calleu avengeis oi uaik
knightstheii own puiity is not as impoitant as
ueliveiing justice.
1eneLs of vengeance
1he LeneLs of Lhe CaLh of vengeance vary by paladln,
buL all Lhe LeneLs revolve around punlshlng wrongdoers
by any means necessary. aladlns who uphold Lhese
LeneLs are wllllng Lo sacrlflce even Lhelr own
rlghLeousness Lo meLe ouL [usLlce upon Lhose who do
evll, so Lhe paladlns are ofLen neuLral or lawful neuLral
ln allgnmenL. 1he core prlnclples of Lhe LeneLs are
bruLally slmple.
E#2>% %>, F+,0%,+ 6A#$. laced wlLh a cholce of flghLlng
my sworn foes or combaLlng a lesser evll, l choose Lhe
greaLer evll.
G* H,+)& I*+ %>, J#)1,5. Crdlnary foes mlghL wln my
mercy, buL my sworn enemles do noL.
/& !4& H,04- G,),--0+&. My qualms can'L geL ln Lhe
way of exLermlnaLlng my foes.
K,-%#%3%#*4. lf my foes wreak ruln on Lhe world, lL ls
because l falled Lo sLop Lhem. l musL help Lhose harmed
by Lhelr mlsdeeds.
0ath Spells
You gain oath spells at the palauin levels listeu.
%&'&()*
5$6$' 12$''4
3rd 3!$+' 4'!-8 ;$%,'-.+ 5!-<
3Lh ;(71 2'-+(%8 50+,9 +,'2
9Lh ;!+,'8 2-(,'3,0(% 4-(5 '%'-&9
13Lh !0- =!7<8 105'%+0(% 1((-
17Lh ;(71 5(%+,'-8 +3-90%&
Channel Bivinity
When you take this oath at Siu level, you gain
the following two Channel Bivinity options.
9:;.$% <+%=3, As an action, you piesent youi
holy symbol anu speak a piayei of uenunciation,
using youi Channel Bivinity. Choose one
cieatuie within 6u feet of you that you can see.
That cieatuie must make a Wisuom saving
thiow, unless it is immune to being fiighteneu.
Fienus anu unueau have uisauvantage on this
saving thiow.
0n a faileu save, the cieatuie is fiighteneu foi
1 minute oi until it takes any uamage. While
fiighteneu, the cieatuie's speeu is u, anu it can't
benefit fiom any bonus to its speeu.
0n a successful save, the cieatuie's speeu is
halveu foi 1 minute oi until the cieatuie takes
any uamage.
>*? *@ <+=8/3, When you oi a cieatuie within
1u feet of you is hit by a cieatuie that you can
see, you can use youi ieaction to uttei a vow of
enmity against the attackei, using youi Channel
Bivinity. You gain auvantage on attack iolls
against the attackei foi 1 minute oi until it uiops
to u hit points oi falls unconscious.
Relentless Avengei
By 7th level, youi supeinatuial focus helps you
close off a foe's ietieat. When you hit a cieatuie
with an oppoitunity attack, you can move up to
half youi speeu immeuiately aftei the attack anu
as pait of the same ieaction. This movement
uoesn't piovoke oppoitunity attacks.
Soul of vengeance
Staiting at 1Sth level, the authoiity with which
you speak youi vow of Enmity gives you gieatei
powei ovei youi foe. When the cieatuie unuei
the effect of youi vow of Enmity makes an attack,
you can use youi ieaction to make a melee
weapon attack against that cieatuie if it is within
iange.
Avenging Angel
At 2uth level, you can assume the foim of an
angelic avengei. 0sing youi action, you unueigo


a tiansfoimation. Foi 1 houi, you gain the
following benefits:
Wings spiout fiom youi back anu giant you a
fly speeu of 6u feet.
You emanate an auia of menace in a Su-foot
iauius. The fiist time any enemy cieatuie
enteis the auia oi staits its tuin theie uuiing a
battle, the cieatuie must succeeu on a Wisuom
saving thiow oi become fiighteneu of you foi 1
minute oi until it takes any uamage. Attack
iolls against the fiighteneu cieatuie have
auvantage.
0nce you use this featuie, you can't use it again
until you finish a long iest.


Rangei
Rough anu wilu looking, a human stalks alone
thiough the shauows of tiees, hunting the oics
he knows aie planning a iaiu on a neaiby faim.
Clutching a shoitswoiu in each hanu, he ieauies
himself to attack. Be becomes a whiilwinu of
steel, cutting uown one cieatuie aftei anothei.
Aftei tumbling away fiom a cone of fieezing
aii, an elf finus hei feet anu uiaws back hei bow
to loose an aiiow at the white uiagon. Shiugging
off the wave of feai that seems to emanate fiom
the uiagon like the colu of its bieath, she senus
one aiiow aftei anothei to finu the gaps
between the uiagon's thick scales.
Boluing his hanu high, a half-elf whistles to the
hawk that ciicles high above him, calling the biiu
back to his siue. Whispeiing instiuctions in
Elvish, he points to the owlbeai he's been
tiacking anu senus the hawk to uistiact the
cieatuie while he ieauies his bow.
Fai fiom the bustle of cities anu towns, past
the heuges that sheltei the most uistant faims
fiom the teiiois of the wilu, amiu the uense-
packeu tiees of tiackless foiests anu acioss wiue
anu empty plains, iangeis keep theii unenuing
watch.
Culck 8ulld
?ou can make a ranger qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Make uexLerlLy your hlghesL ablllLy
score, followed by Wlsdom. (Some rangers who focus on
Lwo-weapon flghLlng make Lhelr SLrengLh scores hlgher
Lhan uexLerlLy.)
/0)12+*345. Choose Lhe ouLlander background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) scale mall or (") leaLher armor
(!) Lwo shorL swords or (") Lwo slmple melee
weapons
(!) a dungeoneer's pack or (") an explorer's pack
A longbow and a qulver of 20 arrows


"#$ %&'($)
*)+,-.-$'./ 01$223 401$22 02+53 1$) 01$22 6$7$24
6$7$2 8+'93 :$&59)$3 ;'+<' =35 >'? @)? A5# B5#
1sL +2 lavored Lnemy, naLural Lxplorer - - - - - -
2nd +2 llghLlng SLyle, SpellcasLlng 2 2 - - - -
3rd +2 8anger ArcheLype, rlmeval Awareness 3 3 - - - -
4Lh +2 AblllLy Score lmprovemenL 3 3 - - - -
3Lh +3 LxLra ALLack 4 4 2 - - -
6Lh +3 lavored Lnemy, naLural Lxplorer 4 4 2 - - -
7Lh +3 ArcheLype feaLure 3 4 3 - - -
8Lh +3 AblllLy Score lmprovemenL, Land's SLrlde 3 4 3 - - -
9Lh +4 - 6 4 3 2 - -
10Lh +4 naLural Lxplorer, Plde ln laln SlghL 6 4 3 2 - -
11Lh +4 ArcheLype feaLure 7 4 3 3 - -
12Lh +4 AblllLy Score lmprovemenL 7 4 3 3 - -
13Lh +3 - 8 4 3 3 1 -
14Lh +3 lavored Lnemy, vanlsh 8 4 3 3 1 -
13Lh +3 ArcheLype feaLure 9 4 3 3 2 -
16Lh +3 AblllLy Score lmprovemenL 9 4 3 3 2 -
17Lh +6 - 10 4 3 3 3 1
18Lh +6 leral Senses 10 4 3 3 3 1
19Lh +6 AblllLy Score lmprovemenL 11 4 3 3 3 2
20Lh +6 Wlsdom of Lhe World 11 4 3 3 3 2


Class Featuies
As a iangei, you gain the following class featuies.
C-5 *+-'53
C-5 D-.$E 1d10 per ranger level
C-5 *+-'53 &5 =35 6$7$2E 10 + your ConsLlLuLlon modlfler
C-5 *+-'53 &5 C-(#$) 6$7$23E 1d10 (or 6) + your
ConsLlLuLlon modlfler per ranger level afLer 1sL
*)+,-.-$'.-$3
F)G+)E LlghL armor, medlum armor, shlelds
H$&1+'3E Slmple weapons, marLlal weapons
"++23E none

0&7-'( "#)+<3E SLrengLh, uexLerlLy
0I-223E Choose Lhree from Anlmal Pandllng, ALhleLlcs,
lnslghL, lnvesLlgaLlon, naLure, ercepLlon, SLealLh, and
Survlval
Favoieu Enemy
Beginning at 1st level, you have significant
expeiience stuuying, tiacking, hunting, anu even
talking to a ceitain type of enemy.
Choose a type of favoieu enemy: abeiiations,
beasts, constiucts, uiagons, elementals, fey,
giants, monstiosities, oi unueau. Alteinatively,
you can select thiee iaces of humanoiu (such as
elves, gnolls, anu oics) as favoieu enemies.
You have auvantage on any ability check you
make ielateu to youi favoieu enemies when the
check uses one of the following skills: Insight,
Investigation, Natuie, oi Peiception.
When you gain this featuie, you also leain one
language of youi choice that is spoken by youi
favoieu enemies.
You choose one auuitional favoieu enemy anu
leain a language of that enemy at 6th anu 14th
level. As you gain levels, youi choices shoulu
ieflect the types of monsteis you have
encounteieu on youi auventuies.
Natuial Exploiei
You aie paiticulaily familiai with one type of
natuial enviionment anu aie auept at tiaveling
anu suivival in such iegions. Choose one type of
favoieu teiiain: aictic, coast, ueseit, foiest,
giasslanu, mountain, swamp, oi the 0nueiuaik.
When you make an Intelligence oi Wisuom
check ielateu to youi favoieu teiiain, youi
pioficiency bonus is uoubleu if you aie using a
skill that you'ie pioficient in.
While tiaveling foi an houi oi moie in youi
favoieu teiiain, you gain the following benefits:
Bifficult teiiain uoesn't slow youi gioup's
tiavel.
Youi gioup cannot become lost except by
magical means.
While in the fiont iank of youi gioup's
maiching oiuei, you can peifoim one activity
(such as foiaging, navigating, oi tiacking) in
auuition to watching foi uangei.
If you aie tiaveling alone, you can move
stealthily at a noimal pace.
When you foiage, you finu twice as much foou
as you noimally woulu.
While tiacking othei cieatuies, you also leain
theii exact numbei, theii sizes, anu how long
ago they passeu thiough the aiea.
You choose auuitional favoieu teiiain types at
6th anu 1uth level.
Fighting Style
At 2nu level, you auopt a paiticulai style of
fighting as youi specialty. Choose one of the
following options (you can take each Fighting
Style option only once, even if you latei get to
choose again).
Aicheiy
You gain a +1 bonus to the attack iolls you make
with iangeu weapons.
Befense
While you aie weaiing aimoi, you gain a +1
bonus to AC.
Bueling
When you aie wieluing a melee weapon in one
hanu anu no othei weapons, you gain a +2 bonus
to uamage iolls with that weapon.


Two-Weapon Fighting
When you engage in two-weapon fighting, you
can auu youi ability mouifiei to the uamage of
the seconu attack.
Spellcasting
By the time you ieach 2nu level, you have
leaineu to use the magical essence of natuie to
cast spells, much as a uiuiu uoes. See chaptei 1u
foi the geneial iules of spellcasting anu chaptei
11 foi the iangei spell list.
Spells Known
You know two 1st-level spells of youi choice
fiom the iangei spell list.
Spell Slots
The Rangei table shows how many spell slots
you have to cast youi spells. To cast one of youi
iangei spells of 1st level oi highei, you must
expenu a slot of the spell's level oi highei. You
must finish a long iest to iegain any expenueu
spell slots.
Foi example, if you know the 1st-level spell
!"#$!% '(#)"*+,#- anu have a 1st-level anu a 2nu-
level spell slot available, you can cast !"#$!%
'(#)"*+,#- using eithei slot.
Spellcasting Ability
Wisuom is youi spellcasting ability foi youi
iangei spells, since youi magic uiaws on youi
attunement to natuie. You use youi Wisuom
whenevei a spell iefeis to youi spellcasting
ability. In auuition, you use youi Wisuom
mouifiei when setting the saving thiow BC foi a
iangei spell you cast anu when making an attack
ioll with one.
01$22 0&7$ DJ = 8 + your Wlsdom modlfler + your
proflclency bonus
01$22 F55&.I 8+'93 = your Wlsdom modlfler + your
proflclency bonus
Leaining Spells
The Spells Known column of the Rangei table
shows when you leain moie iangei spells of
youi choice. Each of these spells must be of a
level foi which you have spell slots, as shown on
the table. Foi instance, when you ieach Sth level
in this class, you can leain one new spell of 1st oi
2nu level.
Rangei Aichetype
At Siu level, you choose an aichetype that you
stiive to emulate: Buntei oi Beast Nastei, both
uetaileu at the enu of the class uesciiption.
Youi choice giants you featuies at Siu level,
anu then again at 7th, 11th, anu 1Sth level.
Piimeval Awaieness
Beginning at Siu level, you can use youi action
anu expenu one iangei spell slot to focus youi
awaieness on the iegion aiounu you, taking note
of uistuibances anu ueteimining theii souice.
Foi 1 minute pei level of the spell slot you
expenu, you know the location of abeiiations,
celestials, constiucts, uiagons, elementals, fey,
fienus, anu unueau within 1 mile of you (oi
within 6 miles if you aie in youi favoieu teiiain).
You know the natuie of the being oi beings
whose piesence you sensewhethei it is a minu
flayei oi a hoiue of zombies, foi examplebut
not theii exact iuentity (the ueath knight Loiu
Soth, foi instance).
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Extia Attack
Beginning at Sth level, you can attack one extia
time whenevei you take the Attack action on
youi tuin.
Lanu's Stiiue
Staiting at 8th level, moving thiough nonmagical
uifficult teiiain costs you no extia movement.
You can also pass thiough nonmagical plants
without being sloweu by them anu without


taking uamage fiom them if they have thoins,
spines, oi a similai hazaiu.
Biue in Plain Sight
Staiting at 1uth level, you can spenu 1 minute
cieating camouflage foi youiself. You must have
access to fiesh muu, uiit, plants, soot, anu othei
natuially occuiiing mateiials with which to
cieate youi camouflage.
0nce you aie camouflageu in this way, you can
tiy to hiue by piessing youiself up against a soliu
suiface, such as a tiee oi wall, that is at least as
tall anu wiue as you aie. You gain a +1u bonus to
Bexteiity (Stealth) checks as long as you iemain
theie without moving oi taking actions. 0nce
you move oi take an action oi a ieaction, you
must camouflage youiself again to gain this
benefit.
vanish
Staiting at 14th level, you can use the Biue
action as a bonus action on youi tuin.
Auuitionally, you can't be tiackeu with
nonmagical means, unless you choose to leave a
tiail.
Feial Senses
At 18th level, you gain pieteinatuial senses that
help you fight cieatuies you can't see. When you
attack a cieatuie you can't see, youi inability to
see it uoesn't impose uisauvantage on youi
attack iolls against it.
You aie also awaie of the location of any
invisible cieatuie within Su feet of you, as long
as the cieatuie isn't hiuuen fiom you anu you
aien't blinueu oi ueafeneu.
Wisuom of the Woilu
At 2uth level, you count all hostile cieatuies as
youi favoieu enemies anu all natuial teiiain as
youi favoieu teiiain.
Rangei Aichetypes
The iueal of the iangei has two classic
expiessions: the Buntei, who leaus his allies
against the monstious foes that piess in on the
euges of civilization, anu the Beast Nastei, who
tames the cieatuies of the wilu to seive as
companions in the hunt.
Buntei
Emulating the Buntei aichetype means
accepting youi place as a bulwaik between
civilization anu the teiiois of the wilus. As you
follow in the Buntei's path, you leain specializeu
techniques foi fighting the most common thieats
you face, fiom iampaging ogies anu hoiues of
oics to toweiing giants anu teiiifying uiagons.
Buntei's Piey
At Siu level, you gain one of the following
featuies of youi choice.
!"#"$$%$ '#()*+, Youi tenacity can weai uown
the most potent foes. When you hit a cieatuie
with a weapon attack, the cieatuie takes 1u6
extia uamage if it's below its hit point maximum.
You can ueal this extia uamage only once pei
tuin.
-.(/0 1.##*+, Youi pioficiency bonus is
uoubleu foi any weapon attack ioll you make
against a cieatuie that is Laige oi laigei.
2"+3* 4+*(5*+, 0nce on each of youi tuins
when you make a weapon attack, you can make
anothei attack with the same weapon against a
uiffeient cieatuie that is within S feet of the
cieatuie you just attackeu anu within iange of
youi weapon.
Befensive Tactics
At 7th level, you gain one of the following
featuies of youi choice.
6$7(8* 09* 2"+3*, 0ppoitunity attacks against
you aie maue with uisauvantage.
:%#0.(00(75 ;*<*/$*, When a cieatuie hits
you with an attack, you gain a +4 bonus to youi
AC against all subsequent attacks maue by that
cieatuie foi the iest of the tuin.
'0**# =.##, You have auvantage on saving
thiows against being fiighteneu.
Nultiattack
At 11th level, you gain one of the following
featuies of youi choice.


>"##*), You can use youi action to make a
single iangeu attack against any numbei of
cieatuies within 1u feet of a point you can see
within youi weapon's iange. You must have
ammunition foi each taiget, as noimal.
=9.+#?./3 @00(75, You can use youi action to
make a single melee attack against any numbei
of cieatuies within S feet of you. You use the
same attack ioll against all of them.
Supeiioi Buntei's Befense
At 1Sth level, you gain one of the following
featuies of youi choice.
6A($."/, You can nimbly uouge out of the way
of aiea effects, such as a ieu uiagon's fieiy
bieath oi a %#.,/"#". 01%/ spell. When you aie
subjecteu to an effect that allows you to make a
Bexteiity saving thiow to take only half uamage,
you insteau take no uamage if you succeeu on
the saving thiow, anu only half uamage if you fail.
'0(/3 @B(./$0 09* C.3*, When a hostile
cieatuie misses you with a melee attack, you can
use youi ieaction to foice that cieatuie to iepeat
the same attack against anothei cieatuie (othei
than itself) of youi choice.
D/7(//) ;"3B*, When an attackei that you
can see hits you with an attack, you can use youi
ieaction to halve the attack's uamage against you.
Beast Nastei
The Beast Nastei aichetype embouies a
fiienuship between the civilizeu iaces anu the
beasts of the woilu: uniteu in focus anu woiking
as one to stalk anu fight the monstious foes that
thieaten civilization anu wilus alike. Emulating
the Beast Nastei aichetype means committing
youiself to this iueal, woiking in paitneiship
with an animal not as its mastei but as its fiienu.
Rangei's Companion
At Siu level, you gain an animal companion, who
accompanies you on youi auventuies anu is
tiaineu to fight alongsiue you.
Choose a tiaineu hawk, panthei, oi mastiff.
Youi Bungeon Nastei might make othei animal
companions available to you.
Youi animal companion obeys youi commanus
as best as it can. It takes its tuin on youi
initiative, though it uoes not take an action
unless you commanu it to.
0n youi tuin, if youi animal companion can
heai you, you can tell it wheie to move. You can
also foigo one attack that you take as pait of the
Attack action on youi tuin to let youi animal
companion make one attack on its tuin. You can
also use youi action to commanu youi animal
companion to take the Bash, Bisengage, oi
Bouge action.
While tiaveling thiough youi favoieu teiiain
with only youi animal companion, you can move
stealthily at a noimal pace.
If youi animal companion uies, you can obtain
anothei one by spenuing 8 houis magically
bonuing with anothei animal that is not hostile
to you. When you uo so, you can choose a
uiffeient kinu of animal than the one you
oiiginally chose.
")&-'$? C&<I
#$%& "(!)*+ ,%!-$.%(/
F)G+) J2&33 13 + your proflclency bonus
C-5 *+-'53 3 your ranger level
01$$? 3 fL., fly 60 fL.
05) 3 (-3) D$K 16 (+3) J+' 8 (-1)
L'5 2 (-4) H-3 14 (+2) J#& 6 (-2)
0&7-'( "#)+<3 uex +3 plus your proflclency bonus
0I-223 ercepLlon +2 plus your proflclency bonus
6&'(9&($3 -

:,,4 (#2;%. When uslng lLs sense of slghL, Lhe hawk has
advanLage on Wlsdom (ercepLlon) checks.
F.5-+'3
<0$*4-=>,$,, !%%0)1. +3 plus your proflclency bonus
Lo hlL, reach 3 fL., one creaLure. 0$*1 1d4 + 3 + your
proflclency bonus slashlng damage.

?#-%+0)%=>,$,, !%%0)1. Choose one creaLure wlLhln 3
feeL of Lhe hawk. 1he LargeL has dlsadvanLage on Lhe
nexL aLLack roll lL makes before Lhe end of lLs nexL Lurn,
and Lhe hawk's movemenL doesn'L provoke opporLunlLy
aLLacks from lL for Lhe resL of Lhe currenL Lurn.

")&-'$? *&'5#$)
2(/$,3 "(!)*+ ,%!-$.%(/
F)G+) J2&33 13 + your proflclency bonus
C-5 *+-'53 4 your ranger level


01$$? 30 fL.
05) 8 (-1) D$K 16 (+3) J+' 10 (+0)
L'5 2 (-4) H-3 14 (+2) J#& 6 (-2)
0I-223 SLealLh +4 plus your proflclency bonus
01$.-&2 0$'3$3 darkvlslon 60 fL.
6&'(9&($3 -

:,,4 (#2;%. When uslng lLs sense of slghL, Lhe panLher
has advanLage on Wlsdom (ercepLlon) checks.
F.5-+'3
@*34),=>,$,, !%%0)1. +3 plus your proflclency bonus
Lo hlL, reach 3 fL., one creaLure. 0$*1 1d6 + your
proflclency bonus plerclng damage. lf Lhe panLher
moved aL leasL 10 feeL on fooL before hlLLlng and Lhe
LargeL ls Large or smaller, Lhe LargeL ls knocked prone.

A$0B=>,$,, !%%0)1. +3 plus your proflclency bonus Lo
hlL, reach 3 fL., one creaLure. 0$*1 1d6 + 2 + your
proflclency bonus slashlng damage.

")&-'$? M&35-,,
2(/$,3 "(!)*+ ,%!-$.%(/
F)G+) J2&33 12 + your proflclency bonus
C-5 *+-'53 4 your ranger level
01$$? 30 fL.
05) 8 (-1) D$K 14 (+2) J+' 10 (+0)
L'5 2 (-4) H-3 12 (+1) J#& 8 (-1)
0I-223 ercepLlon +1 plus your proflclency bonus
01$.-&2 0$'3$3 darkvlslon 60 fL.
6&'(9&($3 -

:,,4 C,0+#42 045 (9,$$. When uslng lLs sense of
hearlng or smell, Lhe masLlff has advanLage on Wlsdom
(ercepLlon) checks.

@0)1 <0)%#)-. 1he masLlff has advanLage on any aLLack
roll lL makes agalnsL a LargeL LhaL ls wlLhln 3 feeL of aL
leasL one oLher creaLure LhaL ls also hosLlle Lo Lhe LargeL
and noL lncapaclLaLed.
F.5-+'3
/#%,=>,$,, !%%0)1. +2 plus your proflclency bonus Lo
hlL, reach 3 fL., one creaLure. 0$*1 1d6 + 2 + your
proflclency bonus plerclng damage.

C0++&=>,$,, !%%0)1. Choose one creaLure wlLhln 3
feeL of Lhe masLlff. 1he nexL aLLack made agalnsL Lhe
chosen creaLure before Lhe sLarL of Lhe masLlff's nexL
Lurn has advanLage and deals exLra damage equal Lo
2d6 + your proflclency bonus.

Exceptional Tiaining
Beginning at 7th level, on any of youi tuins when
youi animal companion uoesn't attack, you can
use a bonus action to commanu youi animal
companion to take the Bash, Bisengage, oi
Bouge action on its tuin.
Bestial Fuiy
Staiting at 11th level, youi animal companion
can make two attacks when you foigo one of
youis to allow it to attack.
Shaie Spells
Beginning at 1Sth level, when you cast a spell on
youiself, incluuing one with a iange of self, you
can also affect youi animal companion with the
spell if the animal is within Su feet of you.


Rogue
Signaling to hei companions to wait behinu, a
halfling cieeps foiwaiu thiough the uungeon
hall. She piesses an eai to the uooi, then pulls
out a set of tools anu picks the lock in the blink of
an eye. Then she uisappeais into the shauows as
hei fightei fiienu moves foiwaiu to kick the
uooi open.
A human luiks in the shauows of an alley while
his accomplice piepaies foi hei pait in the
ambush. When theii taigeta notoiious
slaveipasses the alleyway, the accomplice
ciies out, the slavei comes to investigate, anu the
assassin's blaue cuts his thioat befoie he can
make a sounu.
Suppiessing a giggle, a gnome waggles hei
fingeis anu magically lifts the key iing fiom the
guaiu's belt. In a moment, the keys aie in hei
hanu, the cell uooi is open, anu she anu hei
companions aie fiee to make theii escape.
Rogues iely on skill, stealth, anu theii foes'
vulneiabilities to get the uppei hanu in any
situation. They have a knack foi finuing the
solution to just about any pioblem, biinging
iesouicefulness anu veisatility to theii
auventuiing paities.
Culck 8ulld
?ou can make a rogue qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. uexLerlLy should be your hlghesL ablllLy
score. Make lnLelllgence your second-hlghesL lf you
wanL Lo excel aL lnvesLlgaLlon or plan Lo Lake up Lhe
Arcane 1rlcksLer archeLype. Choose Charlsma lnsLead lf
you wanL Lo make Lhe besL use of Charlsma-relaLed skllls.
/0)12+*345. Choose Lhe charlaLan background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a rapler, (") a longsword, or (#) a shorLsword
(!) a shorLbow and qulver of 20 arrows or (") a
shorLsword
(!) a burglar's pack, (") a dungeoneer's pack, or (#) an
explorer's pack
LeaLher armor, Lwo daggers, and Lhleves' Lools
Class Featuies
As a iogue, you have the following class featuies.
"#$ %&#'$
"#$ (#)*+ 1d6 per rogue level
"#$ %&#'$, -$ .,$ /*0*1+ 6 + your ConsLlLuLlon modlfler
"#$ %&#'$, -$ "#23*4 /*0*1,+ 1d6 (or 4) + your
ConsLlLuLlon modlfler per rogue level afLer 1sL
%4&5#)#*')#*,
647&4+ LlghL armor
8*-9&',+ Slmple weapons, hand crossbow, longsword,
rapler, and shorLsword
:&&1,+ 1hleves' Lools

;-0#'2 :34&<,+ uexLerlLy, lnLelllgence
;=#11,+ Choose four from AcrobaLlcs, ALhleLlcs, uecepLlon,
lnslghL, lnLlmldaLlon, lnvesLlgaLlon, ercepLlon,
erformance, ersuaslon, SlelghL of Pand, and SLealLh
:3* >&2?*
%4&5#)#*')@ ;'*-=
/*0*1 A&'?, 6$$-)= B1-,, C*-$?4*,
1 +2 1d6 LxperLlse, Sneak ALLack,
1hleves' CanL
2 +2 1d6 Cunnlng AcLlon
3 +2 1d6 8ogulsh ArcheLype
4 +2 1d6 AblllLy Score lmprovemenL
3 +3 2d6 uncanny uodge
6 +3 2d6 LxperLlse
7 +3 2d6 Lvaslon
8 +3 3d6 AblllLy Score lmprovemenL
9 +4 3d6 8ogulsh ArcheLype feaLure
10 +4 3d6 AblllLy Score lmprovemenL
11 +4 4d6 8ellable 1alenL
12 +4 4d6 AblllLy Score lmprovemenL
13 +3 4d6 8ogulsh ArcheLype feaLure
14 +3 3d6 8llndsense
13 +3 3d6 Sllppery Mlnd
16 +3 3d6 AblllLy Score lmprovemenL
17 +6 6d6 8ogulsh ArcheLype feaLure
18 +6 6d6 Lluslve
19 +6 6d6 AblllLy Score lmprovemenL
20 +6 7d6 SLroke of Luck
Expeitise
At 1st level, choose two of youi skill
pioficiencies oi one skill anu thieves' tools. Youi
pioficiency bonus is uoubleu foi any ability


check you make that involves one of the chosen
pioficiencies.
At 6th level, you can choose two moie of youi
pioficiencies (skills oi thieves' tools) to gain this
benefit.
Sneak Attack
Beginning at 1st level, you know how to stiike
subtly anu exploit a foe's uistiaction. When you
attack a cieatuie, you can ueal 1u6 extia uamage
to it if all the following iequiiements aie met:
You haven't alieauy useu this featuie this tuin.
You have auvantage on the attack ioll.
Alteinatively, you fulfill this iequiiement if
anothei enemy of the taiget is within S feet of
it, that enemy isn't incapacitateu, anu you
uon't have uisauvantage on the attack ioll.
You hit the taiget with a weapon attack using
Bexteiity. (This featuie is typically useu with a
finesse weapon oi a iangeu weapon.)
The amount of the extia uamage incieases as
you gain levels in this class, as shown in the
Sneak Attack column of the Rogue table.
Thieves' Cant
Buiing youi iogue tiaining you leaineu thieves'
cant, a seciet mix of uialect, jaigon, anu coue that
allows you to hiue messages in seemingly
noimal conveisation. 0nly anothei cieatuie that
knows thieves' cant unueistanus such hiuuen
messages. It takes foui times longei to convey
such a hiuuen message than it uoes to speak the
same iuea plainly.
In auuition, you unueistanu a set of seciet
signs anu symbols useu to convey shoit, simple
messages, such as whethei an aiea is uangeious
oi the teiiitoiy of a thieves' guilu, whethei goou
loot is neaiby, oi whethei the people in an aiea
aie easy maiks oi will pioviue a safe house foi
thieves on the iun.
Cunning Action
Staiting at 2nu level, youi quick thinking anu
agility allow you to move anu act quickly, so you
can take a bonus action on each of youi tuins.
This action can be useu only to take the Bash,
Bisengage, oi Biue action.
Roguish Aichetype
At Siu level, you choose an aichetype that you
emulate in the exeicise of youi iogue abilities:
Thief, Assassin, oi Aicane Tiickstei, all uetaileu
at the enu of the class uesciiption. You might
have leaineu youi techniques fiom a guilu, a
teachei, oi life on the stieets, anu you honeu it
uuiing the beginning of youi auventuiing caieei.
Youi aichetype choice giants you featuies at
Siu level anu then again at 9th, 1Sth, anu 17th
level.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 1uth,
12th, 16th, anu 19th level, you can inciease one
ability scoie of youi choice by 2, oi you can
inciease two ability scoies of youi choice by 1.
As noimal, you can't inciease an ability scoie
above 2u using this featuie.
0ncanny Bouge
Staiting at Sth level, when an attackei that you
can see hits you with an attack ioll, you can use
youi ieaction to halve the attack's uamage
against you.
Evasion
Beginning at 7th level, you can nimbly uouge out
of the way of ceitain aiea effects, such as a ieu
uiagon's fieiy bieath oi an !"# %&'() spell. When
you aie subjecteu to an effect that allows you to
make a Bexteiity saving thiow to take only half
uamage, you insteau take no uamage if you
succeeu on the saving thiow, anu only half
uamage if you fail.
Reliable Talent
By 11th level, you have iefineu youi skill so that
you can tieat a u2u ioll of 9 oi lowei as a 1u
when you make an ability check that lets you auu
youi pioficiency bonus.


Blinusense
Staiting at 14th level, if you aie able to heai, you
aie awaie of the location of any hiuuen oi
invisible cieatuie within 1u feet of you.
Slippeiy Ninu
By 1Sth level, you have acquiieu gieatei mental
stiength. You gain pioficiency in Wisuom saving
thiows.
Elusive
Beginning at 18th level, you aie so evasive that
attackeis iaiely gain the uppei hanu against you.
No attack ioll has auvantage against you while
you aien't incapacitateu.
Stioke of Luck
At 2uth level, you have an uncanny knack foi
succeeuing when you neeu to. If youi attack
misses a taiget within iange, you can tuin the
miss into a hit. Alteinatively, if you fail an ability
check, you can tieat the u2u ioll as a 2u.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
Roguish Aichetypes
Rogues have many featuies in common,
incluuing theii emphasis on honing theii skills,
theii piecise anu ueauly appioach to combat,
anu theii incieasingly quick ieflexes. But
uiffeient iogues hone those talents in vaiying
uiiections, embouieu by the iogue aichetypes.
Youi choice of aichetype is a ieflection of youi
focusnot necessaiily an inuication of youi
chosen piofession, but a uesciiption of youi
piefeiieu techniques.
Thief
You hone youi skill in the laicenous aits.
Buiglais, banuits, cutpuises, anu othei ciiminals
typically follow this aichetype, but so uo iogues
who piefei to think of themselves as
piofessional tieasuie seekeis, exploieis, uelveis,
anu investigatois. In auuition to impioving youi
agility anu stealth, you leain skills useful foi
uelving into ancient iuins, ieauing unfamiliai
languages, anu using magic items you noimally
coulun't employ.
Buiglaiy
When you choose this aichetype at Siu level, you
gain the ability to climb fastei than noimal.
Climbing no longei halves youi speeu.
In auuition, when you make a iunning jump,
the uistance you covei incieases by a numbei of
feet equal to youi Bexteiity mouifiei.
Fast Banus
Staiting at Siu level, you can use the bonus
action gianteu by youi Cunning Action to make a
Bexteiity (Sleight of Banu) check oi use youi
thieves' tools to uisaim a tiap oi open a lock.
Supieme Sneak
Staiting at 9th level, you have auvantage on a
Bexteiity (Stealth) check if you move no moie
than half youi speeu on the same tuin.
0se Nagic Bevice
By 1Sth level, you have leaineu enough about
the woikings of magic that you can impiovise
the use of items even when they aie not
intenueu foi you. You ignoie all class, iace, anu
level iequiiements on the use of magic items.
Thief's Reflexes
When you ieach 17th level, you have become
auept at laying ambushes anu quickly escaping
uangei. You can take two tuins uuiing the fiist
iounu of any battle. You take youi fiist tuin at
youi noimal initiative anu youi seconu tuin at
youi initiative minus 1u. You cannot use this
featuie when you aie suipiiseu.
Assassin
You focus youi tiaining on the giim ait of ueath.
Those who auheie to this aichetype aie uiveise:
hiieu killeis, spies, bounty hunteis, anu even
specially anointeu piiests tiaineu to exteiminate
the enemies of theii ueity. Stealth, poison, anu


uisguise help you eliminate youi foes with
ueauly efficiency.
Bonus Pioficiencies
When you choose this aichetype at Siu level, you
gain pioficiency with the uisguise kit anu the
poisonei's kit.
Assassinate
Staiting at Siu level, you aie at youi ueauliest
when you get the uiop on youi enemies. Aftei
initiative is iolleu foi a combat, you have
auvantage on attack iolls against any cieatuie
that hasn't taken a tuin in the combat yet.
In auuition, any hit you scoie against a
cieatuie that is suipiiseu is a ciitical hit. If you
use Sneak Attack on such a ciitical hit, use the
maximum iesult foi each Sneak Attack uie
insteau of iolling it.
Infiltiation Expeitise
Staiting at 9th level, you can unfailingly cieate
false iuentities foi youiself. You must spenu one
week anu 2S gp to establish the histoiy,
piofession, anu affiliations foi an iuentity. You
cannot establish an iuentity that belongs to
someone else. Foi example, you might acquiie
appiopiiate clothing, letteis of intiouuction, anu
official-looking ceitification to establish youiself
as a membei of a tiauing house fiom a iemote
city so you can insinuate youiself into the
company of othei wealthy meichants.
Theieaftei, if you auopt the new iuentity as a
uisguise, othei cieatuies believe you to be that
peison until given an obvious ieason not to.
Impostoi
At 1Sth level, you gain the ability to uneiiingly
mimic anothei peison's speech, wiiting, anu
behavioi. You must stuuy each of these thiee
components of the peison's behavioi foi at least
one houi, listening to speech, examining
hanuwiiting, anu obseiving manneiisms.
Youi iuse is inuisceinible to the casual
obseivei. If a waiy cieatuie suspects something
is amiss, you have auvantage on any Chaiisma
(Beception) check you make to avoiu uetection.
Beath Stiike
Staiting at 17th level, you become a mastei of
instant ueath. When you attack anu hit a
cieatuie that is suipiiseu, it must make a
Constitution saving thiow (BC 8 + youi Bexteiity
mouifiei + youi pioficiency bonus). 0n a faileu
save, uouble the uamage of youi attack against
the cieatuie.
Aicane Tiickstei
Some iogues enhance theii fine-honeu skills of
stealth anu agility with magic, leaining tiicks of
enchantment anu illusion. These iogues incluue
pickpockets anu buiglais, but also pianksteis
anu mischief-makeis anu a significant numbei of
auventuieis.
Spellcasting
When you ieach Siu level, you gain the ability to
cast spells. See chaptei 1u foi the geneial iules
of spellcasting anu chaptei 11 foi the wizaiu
spell list.
!"#$%&'() You leain thiee cantiips: )*+# ,*-.
anu two othei cantiips of youi choice fiom the
wizaiu spell list. You can cast youi cantiips at
will.
You leain anothei wizaiu cantiip of youi
choice at 1uth anu 16th level.
*'+,,( .#/0#) You know two 1st-level spells,
which you choose fiom the enchantment anu
illusion spells on the wizaiu spell list. You also
know the /'-+%&(!.#( spell0
*'+,, *,/$() The Spellcasting table shows how
many spell slots you have to cast youi spells of
1st level anu highei. To cast one of these spells,
you must expenu a slot of the spell's level oi
highei. You must finish a long iest to iegain any
expenueu spell slots.
Foi example, if you know the 1st-level spell
",*() 1#(%'- anu have a 1st-level anu a 2nu-
level spell slot available, you can cast ",*()
1#(%'- using eithei slot.
*'+,,1"($&#2 34&,&$5) Intelligence is youi
spellcasting ability foi youi wizaiu spells, since
you leain youi spells thiough ueuicateu stuuy
anu memoiization. You use youi Intelligence
whenevei a spell iefeis to youi spellcasting
ability. In auuition, you use youi Intelligence


mouifiei when setting the saving thiow BC foi a
wizaiu spell you cast anu when making an attack
ioll with one.
;9*11 ;-0* (B = 8 + your lnLelllgence modlfler + your
proflclency bonus
;9*11 6$$-)= A&'?, = your lnLelllgence modlfler + your
proflclency bonus
6+"%#&#2 *'+,,() The Spells Known column of
the Spellcasting table shows when you leain
moie wizaiu spells of 1st level oi highei. Each of
these spells must be an enchantment oi illusion
spell of youi choice, anu must be of a level foi
which you have spell slots. Foi instance, when
you ieach 7th level in this class, you can leain
one new spell of 1st oi 2nu level.
At ceitain levels, you also leain the spells
specifieu in the table.
Auuitionally, whenevei you gain a level in this
class, you can ieplace one of the wizaiu spells
you know with an enchantment oi illusion spell
of youi choice fiom the wizaiu spell list. The
new spell must be of a level foi which you have
spell slots.
;9*11)-,$#'2
>&2?* ;9*11, D;9*11 ;1&$, 9*4 ;9*11 /*0*1D
/*0*1 E'&<' .,$ F'G H4G I$3
3rd 2 + $%&'()*+,-* 2 - - -
+ 3 canLrlps
4Lh 3 3 - - -
3Lh 3 3 - - -
6Lh 3 3 - - -
7Lh 4 + .+()/ ()-1 4 2 - -
8Lh 4 4 2 - -
9Lh 4 4 2 - -
10Lh 3 + canLrlp 4 3 - -
11Lh 3 4 3 - -
12Lh 3 4 3 - -
13Lh 6 + "$+&2 4 3 2 -
14Lh 6 4 3 2 -
13Lh 6 4 3 2 -
16Lh 7 + canLrlp 4 3 3 -
17Lh 7 4 3 3 -
18Lh 7 4 3 3 -
19Lh 8 + ,+.-&(+%& ,%%* 4 3 3 1
20Lh 8 4 3 3 1
2*+# 3*-. Legeiuemain
At Siu level, you gain the ability to peifoim the
following auuitional tasks with youi )*+# ,*-.:
You can stow one object the )*+# ,*-. is
holuing in a containei, such as a backpack oi
pocket, woin oi caiiieu by anothei cieatuie.
You can ietiieve an object in a containei woin
oi caiiieu by anothei cieatuie.
You can use thieves' tools to pick locks anu
uisaim tiaps at iange.
You can peifoim one of these tasks without
being noticeu by a cieatuie if you succeeu on a
Bexteiity (Sleight of Banu) check contesteu by
the cieatuie's Wisuom (Peiception) check.
Nagical Ambush
Staiting at 9th level, if you aie hiuuen fiom a
cieatuie when you cast a spell on it, the cieatuie
has uisauvantage on any saving thiow it makes
against the spell this tuin.
veisatile Tiickstei
At 1Sth level, you gain the ability to uistiact
taigets with youi )*+# ,*-.. As a bonus action
on youi tuin, you can uesignate a cieatuie
within S feet of the spectial hanu cieateu by the
spell. Boing so gives you auvantage on attack
iolls against that cieatuie until the enu of the
tuin.
Spell Thief
At 17th level, you gain the ability to magically
steal the knowleuge of how to cast a spell fiom
anothei spellcastei.
Immeuiately aftei a cieatuie casts a spell that
taigets you oi incluues you in its aiea of effect,
you can use youi ieaction to foice the cieatuie
to make a saving thiow with its spellcasting
ability mouifiei. The BC equals youi spell save
BC. 0n a faileu save, you steal the knowleuge of
the spell if it is at least 1st level anu of a level you
can cast. This theft uoesn't uisiupt the spell itself.
Foi the next 8 houis, you know the spell anu
can cast it using youi spell slots. The cieatuie
cannot cast that spell until the 8 houis have
passeu.


0nce you steal a spell, you can't use this
featuie again until you finish a long iest.

Soiceiei
uoluen eyes flashing, a human stietches out hei
hanu anu unleashes the uiagonfiie that buins in
hei veins. As an infeino iages aiounu hei foes,
leatheiy wings spieau fiom hei back anu she
takes to the aii.
Long haii whippeu by a conjuieu winu, a half-
elf spieaus his aims wiue anu thiows his heau
back. Lifting him momentaiily off the giounu, a
wave of magic suiges up in him, thiough him,
anu out fiom him in a mighty blast of lightning.
Ciouching behinu a stalagmite, a halfling
points a fingei at a chaiging tioglouyte. A blast of
fiie spiings fiom hei fingei to stiike the cieatuie.
She uucks back behinu the iock foimation with a
giin, unawaie that hei wilu magic has tuineu hei
skin biight blue.
Soiceieis caiiy a magical biithiight, confeiieu
upon them by viitue of an exotic bloouline, some
otheiwoiluly influence, oi exposuie to a cosmic
foice. 0ne cannot stuuy soiceiy as one leains a
language, any moie than one can leain to wiite
epic poetiy oi live a legenuaiy life. No one
chooses soiceiy; the powei chooses the soiceiei.
Culck 8ulld
?ou can make a sorcerer qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy
score, followed by ConsLlLuLlon.
/0)12+*345. Choose Lhe hermlL background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a llghL crossbow and 20 bolLs or (") any slmple
weapon
(!) a componenL pouch or (") an arcane focus
(!) a dungeoneer's pack or (") an explorer's pack
1wo daggers

"#$%&$&$
'$#()%)&*%+ "#$%&$+ ",&--. /",&-- "-#0. ,&$ ",&-- 1&2&-/
1&2&- 3#*4. '#)*0. 5&604$&. 7*#8* 9.0 :*; <$; =0> ?0> @0> A0> B0> C0>
1sL +2 - SpellcasLlng, 2 2 - - - - - - - -
Sorcerous Crlgln
2nd +2 2 lonL of Maglc 3 3 - - - - - - - -
3rd +2 3 MeLamaglc 4 4 2 - - - - - - -
4Lh +2 4 AblllLy Score lmprovemenL, 3 4 3 - - - - - - -
canLrlp
3Lh +3 4 - 6 4 3 2 - - - - - -
6Lh +3 3 Crlgln feaLure 7 4 3 3 - - - - - -
7Lh +3 3 - 8 4 3 3 1 - - - - -
8Lh +3 6 AblllLy Score lmprovemenL 9 4 3 3 2 - - - - -
9Lh +4 6 - 10 4 3 3 3 1 - - - -
10Lh +4 7 MeLamaglc, canLrlp 11 4 3 3 3 2 - - - -
11Lh +4 7 - 12 4 3 3 3 2 1 - - -
12Lh +4 8 AblllLy Score lmprovemenL 12 4 3 3 3 2 1 - - -
13Lh +3 8 - 13 4 3 3 3 2 1 1 - -
14Lh +3 9 Crlgln feaLure 13 4 3 3 3 2 1 1 - -
13Lh +3 9 - 14 4 3 3 3 2 1 1 1 -
16Lh +3 10 AblllLy Score lmprovemenL, 14 4 3 3 3 2 1 1 1 -
canLrlp
17Lh +6 10 MeLamaglc 13 4 3 3 3 2 1 1 1 1
18Lh +6 11 Crlgln feaLure 13 4 3 3 3 3 1 1 1 1
19Lh +6 11 AblllLy Score lmprovemenL 13 4 3 3 3 3 2 1 1 1
20Lh +6 12 Sorcerous 8esLoraLlon 13 4 3 3 3 3 2 2 1 1

Class Featuies
As a soiceiei, you gain the following class
featuies.
D)0 '#)*0.
D)0 E)%&F 1d6 per sorcerer level
D)0 '#)*0. 60 9.0 1&2&-F 6 + your ConsLlLuLlon modlfler
D)0 '#)*0. 60 D)G>&$ 1&2&-.F 1d6 (or 4) + your
ConsLlLuLlon modlfler per sorcerer level afLer 1sL
'$#()%)&*%)&.
H$I#$F none
J&6,#*.F uaggers, darLs, sllngs, quarLersLaffs, and llghL
crossbows
K##-.F none

"62)*G K>$#8.F ConsLlLuLlon, Charlsma
"L)--.F Choose Lwo from Arcana, uecepLlon, lnslghL,
lnLlmldaLlon, ersuaslon, and 8ellglon
Spellcasting
An event in youi past, oi in the life of a paient oi
ancestoi, left an inuelible maik on you, infusing
you with aicane magic. This font of magic,
whatevei its oiigin, fuels youi spells. See chaptei
1u foi the geneial iules of spellcasting anu
chaptei 11 foi the soiceiei spell list.
Cantiips
At 1st level, you know foui cantiips of youi
choice fiom the soiceiei spell list. You can cast
youi cantiips at will.
You leain one auuitional soiceiei cantiip of
youi choice at 4th, 1uth, anu 16th level.
Spells Known of 1st Level anu
Bighei
At 1st level, you know two 1st-level spells fiom
the soiceiei spell list.
Spell Slots
The Soiceiei table shows how many spell slots
you have to cast youi spells of 1st level anu
highei. To cast one of these soiceiei spells, you
must expenu a slot of the spell's level oi highei.
You must finish a long iest to iegain any
expenueu spell slots.
Foi example, if you know the 1st-level spell
!"#$%$& ()$*+ anu have a 1st-level anu a 2nu-
level spell slot available, you can cast !"#$%$&
()$*+ using eithei slot.
Spellcasting Ability
Chaiisma is youi spellcasting ability foi youi
soiceiei spells, since the powei of youi spells
ielies on youi ability to pioject youi will into the
woilu. You use youi Chaiisma whenevei a spell
iefeis to youi spellcasting ability. In auuition,
you use youi Chaiisma mouifiei when setting
the saving thiow BC foi a soiceiei spell you cast
anu when making an attack ioll with one.
",&-- "62& EM = 8 + your Charlsma modlfler + your
proflclency bonus
",&-- H006%L 3#*4. = your Charlsma modlfler + your
proflclency bonus
Spellcasting Focus
You can use an aicane focus as the mateiial
component foi a soiceiei spell, as uesciibeu in
chaptei 1u.
Leaining Spells of 1st

Level anu
Bighei
The Spells Known column of the Soiceiei table
shows when you leain moie soiceiei spells of
youi choice. Each of these spells must be of a
level foi which you have spell slots. Foi instance,
when you ieach Siu level in this class, you can
leain one new spell of 1st oi 2nu level.
Auuitionally, when you gain a level in this class,
you can choose one of the spells you know anu
ieplace it with anothei spell fiom the soiceiei
spell list, which also must be of a level foi which
you have spell slots.
Soiceious 0iigin
Choose a soiceious oiigin, which uesciibes the
souice of youi innate magical powei: Biaconic
Bloouline oi Wilu Nagic, both uetaileu at the enu
of the class uesciiption.
Youi choice giants you featuies when you
choose it at 1st level, anu then again at 6th, 14th,
anu 18th level.

Font of Nagic
At 2nu level, you tap into a ueep wellspiing of
magic within youiself. This wellspiing is
iepiesenteu by soiceiy points, which allow you
to cieate a vaiiety of magical effects.
Soiceiy Points
You have 2 soiceiy points, anu you gain moie as
you ieach highei levels, as shown in the Soiceiy
Points column of the Soiceiei table. You can
nevei have moie soiceiy points than shown on
the table foi youi level. You iegain all spent
soiceiy points when you finish a long iest.
Flexible Casting
You can use youi soiceiy points to gain
auuitional spell slots, oi saciifice spell slots to
gain auuitional soiceiy points. You leain othei
ways to use youi soiceiy points as you ieach
highei levels.
!"#$%&'( *+#,, *,-%.. You can tiansfoim
unexpenueu soiceiy points into one spell slot as
a bonus action on youi tuin. The Cieating Spell
Slots table shows the cost of cieating a spell slot
of a given level. You can cieate spell slots no
highei in level than Sth.
M$&60)*G ",&-- "-#0.
",&-- "-#0 "#$%&$+
1&2&- '#)*0 M#.0
1sL 2
2nd 3
3rd 3
4Lh 6
3Lh 7
!-'/#"%&'( $ *+#,, *,-% %- *-"0#"1 2-&'%.. As a
bonus action on youi tuin, you can expenu one
spell slot anu gain a numbei of soiceiy points
equal to the slot's level.
Netamagic
At Siu level, you gain the ability to twist youi
spells to suit youi neeus. You gain two of the
following Netamagic options of youi choice. You
gain anothei one at 1uth anu 17th level.
You can use only one Netamagic option on a
spell when you cast it, unless otheiwise noteu.
Caieful Spell
When you cast a spell that foices othei cieatuies
to make a saving thiow, you can spenu 1 soiceiy
point to choose a numbei of those cieatuies up
to youi Chaiisma mouifiei (minimum of one). A
chosen cieatuie automatically succeeus on its
saving thiow against the spell.
Bistant Spell
When you cast a spell that has a iange of S feet
oi gieatei, you can spenu 1 soiceiy point to
uouble the iange of the spell.
When you cast a spell that has a iange of touch,
you can spenu 1 soiceiy point to make the iange
of the spell Su feet.
Empoweieu Spell
When you ioll uamage foi a spell, you can spenu
1 soiceiy point to ieioll a numbei of the uamage
uice up to youi Chaiisma mouifiei (minimum of
one). The new iolls ieplace the olu.
You can use Empoweieu Spell even if you have
alieauy useu anothei Netamagic option uuiing
the casting of the spell.
Extenueu Spell
When you cast a spell that has a uuiation of 1
minute oi longei, you can spenu 1 soiceiy point
to uouble its uuiation, to a maximum uuiation of
24 houis.
Beighteneu Spell
When you cast a spell that foices a cieatuie to
make a saving thiow to iesist its effects, you can
spenu S soiceiy points to give one taiget of the
spell uisauvantage on its fiist saving thiow maue
against the spell.
Quickeneu Spell
When you cast a spell that has a casting time of 1
action, you can spenu 2 soiceiy points to change
the casting time to swift foi this casting.
Subtle Spell
When you cast a spell, you can spenu 1 soiceiy
point to cast it without any somatic oi veibal
components.

Twinneu Spell
When you cast a spell that taigets only one
cieatuie, you can spenu a numbei of soiceiy
points equal to the spell's level to taiget a seconu
cieatuie with the same spell.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Soiceious Restoiation
At 2uth level, you iegain 4 expenueu soiceiy
points whenevei you finish a shoit iest.
Soiceious 0iigins
Biffeient soiceieis claim uiffeient oiigins foi
theii innate magic. Although many vaiiations
exist, most of these oiigins fall into two
categoiies: a uiaconic bloouline anu wilu magic.
Biaconic Bloouline
Youi innate magic comes fiom uiaconic magic
that was mingleu with youi bloou oi that of youi
ancestois. Nost often, soiceieis with this oiigin
tiace theii uescent back to a mighty soiceiei of
ancient times who maue a baigain with a uiagon
oi who might even have claimeu a uiagon paient.
Some of these blooulines aie well establisheu in
the woilu, but most aie obscuie. Any given
soiceiei coulu be the fiist of a new bloouline, as
a iesult of a pact oi some othei exceptional
ciicumstance.
Biagon Ancestoi
At 1st level, you choose one type of uiagon as
youi ancestoi. The uamage type associateu with
each uiagon is useu by featuies you gain latei.
E$6%#*)% H*%&.0$+
E$6G#* E6I6G& K+,&
8lack Acld
8lue LlghLnlng
8rass llre
8ronze LlghLnlng
Copper Acld
Cold llre
Creen olson
8ed llre
Sllver Cold
WhlLe Cold
You can speak, ieau, anu wiite Biaconic.
Auuitionally, whenevei you make a Chaiisma
check when inteiacting with uiagons, youi
pioficiency bonus is uoubleu if it applies to the
check.
Biaconic Resilience
As magic flows thiough youi bouy, it causes
physical tiaits of youi uiagon ancestois to
emeige. At 1st level, youi hit point maximum
incieases by 1 anu incieases by 1 again
whenevei you gain a level in this class.
Auuitionally, paits of youi skin aie coveieu by
a thin sheen of uiagon-like scales. When you
aien't weaiing aimoi, youi AC equals 1S + youi
Bexteiity mouifiei.
Elemental Affinity
Staiting at 6th level, when you cast a spell that
ueals uamage of the type associateu with youi
uiaconic ancestiy, auu youi Chaiisma mouifiei
to that uamage. At the same time, you can spenu
1 soiceiy point to gain iesistance to that uamage
type foi the next houi.
Biagon Wings
At 14th level, you gain the ability to spiout a paii
of uiagon wings fiom youi back, gaining a fly
speeu equal to youi cuiient speeu. You can
cieate these wings as a bonus action on youi
tuin. They last until you uismiss them as a bonus
action on youi tuin.
Biaconic Piesence
Beginning at 18th level, you can channel the
uieau piesence of youi uiagon ancestoi, causing
those aiounu you to become awestiuck oi
fiighteneu. As an action, you can spenu S soiceiy
points to uiaw on this powei anu exuue an auia
of awe oi feai (youi choice) to a uistance of 6u
feet. Foi 1 minute oi until you lose youi

concentiation (as if you weie casting a
concentiation spell), each hostile cieatuie that
staits its tuin in this auia must succeeu on a
Wisuom saving thiow oi be chaimeu (if you
chose awe) oi fiighteneu (if you chose feai) until
the auia enus. A cieatuie that succeeus on this
saving thiow is immune to youi auia foi 24
houis.
Wilu Nagic
Youi innate magic comes fiom the wilu foices of
chaos that unueilie the oiuei of cieation. You
might have enuuieu exposuie to some foim of
iaw magic, peihaps thiough a planai poital
leauing to Limbo, the Elemental Planes, oi the
mysteiious Fai Realm. Peihaps you weie blesseu
by a poweiful fey cieatuie oi maikeu by a
uemon. 0i youi magic coulu be a fluke of youi
biith, with no appaient cause oi ieason.
Bowevei it came to be, the chaotic magic within
you chuins, waiting foi any outlet.
Wilu Nagic Suige
Staiting when you choose this oiigin at 1st level,
youi spellcasting can unleash suiges of untameu
mage. Immeuiately aftei you cast a soiceiei spell
of 1st level oi highei, ioll a u2u. If you ioll a 1,
ioll on the Wilu Nagic Suige table to cieate a
ianuom magical effect.
Tiues of Chaos
Staiting at 1st level, you can manipulate the
foices of chance anu chaos to gain auvantage on
one attack ioll, ability check, oi saving thiow.
0nce you uo so, you must finish a long iest
befoie you can use this featuie again.
Bowevei, at any time befoie you iegain the use
of this featuie, the Bungeon Nastei can impose
uisauvantage on a uiffeient attack ioll, ability
check, oi saving thiow that you make, as the
chaotic whims of fate tuin against you. When
this happens, you iegain the use of this featuie.
Benu Luck
Staiting at 6th level, you have two Benu Luck
uice, which aie u4s. When anothei cieatuie you
can see makes an attack ioll, an ability check, oi
a saving thiow, you can use youi ieaction to
twist fate using youi wilu magic. Roll one of youi
Benu Luck uice anu apply the numbei iolleu as a
bonus oi penalty (youi choice) to the cieatuie's
ioll. You can uo so aftei the cieatuie iolls but
befoie any effects of the ioll occui.
0nce you use a Benu Luck uie, you can't use it
again until you finish a long iest.
Contiolleu Chaos
At 14th level, you gain a mouicum of contiol ovei
the suiges of youi wilu magic. Whenevei you ioll
on the Wilu Nagic Suige table, you can ioll twice
anu use eithei numbei.
Spell Bombaiument
Beginning at 18th level, the haimful eneigy of
youi spells intensifies. When you ioll uamage foi
a spell anu ioll the highest numbei possible on
any of the uice, choose one of those uice, ioll
anothei uie of the same uenomination, anu auu
the numbei to the uamage. You can use the
featuie only once pei tuin.
J)-; N6G)% "4$G&
;9OO P((&%0
01-02 8oll on Lhls Lable aL Lhe sLarL of each of your
Lurns for Lhe nexL mlnuLe.
03-04 lor Lhe nexL mlnuLe, you can see an lnvlslble
creaLure lf you have llne of slghL Lo lL.
03-06 A modron chosen and conLrolled by Lhe uM
appears ln an unoccupled space wlLhln 3 feeL of
you, Lhen dlsappears 1 mlnuLe laLer.
07-08 ?ou casL #$%&"!'' as a 3rd-level spell cenLered on
yourself.
09-10 ?ou casL (!)$* ($,,$'& as a 3Lh-level spell.
11-12 8oll a d10. ?our helghL changes by a number of
lnches equal Lo Lhe roll. lf Lhe roll ls odd, you
shrlnk. lf Lhe roll ls even, you grow.
13-14 ?ou casL *-.#/,$-. cenLered on yourself.
13-16 lor Lhe nexL mlnuLe, you regaln 3 hlL polnLs aL
Lhe sLarL of each of your Lurns.
17-18 ?ou grow a long beard made of feaLhers LhaL
remalns unLll you sneeze, aL whlch polnL Lhe
feaLhers explode ouL from your face.
19-20 ?ou casL )%&!,& on yourself.
21-22 CreaLures have dlsadvanLage on savlng Lhrows
agalnsL Lhe nexL spell you casL ln Lhe nexL
mlnuLe LhaL lnvolves a savlng Lhrow.
23-24 ?our skln Lurns a vlbranL shade of blue. A
%&(-0& */%,& spell can end Lhls effecL.

23-26 An eye appears on your forehead. lor Lhe nexL
mlnuLe, you have advanLage on Wlsdom
(ercepLlon) checks lnvolvlng slghL.
27-28 lor Lhe nexL mlnuLe, all your spells wlLh a
casLlng Llme of 1 acLlon have a casLlng Llme of
swlfL.
29-30 ?ou LeleporL up Lo 60 feeL Lo an unoccupled
space of your cholce LhaL you can see.
31-32 ?ou are LransporLed Lo Lhe AsLral lane unLll
Lhe end of your nexL Lurn, afLer whlch Llme you
reLurn Lo Lhe space you prevlously occupled or
Lhe nearesL unoccupled space lf LhaL space ls
occupled.
33-34 Maxlmlze Lhe damage of Lhe nexL damaglng
spell you casL wlLhln Lhe nexL mlnuLe.
33-36 8oll a d10. ?our age changes by a number of
years equal Lo Lhe roll. lf Lhe roll ls odd, you geL
younger. lf Lhe roll ls even, you geL older.
37-38 1d6 flumphs conLrolled by Lhe uM appear ln
unoccupled spaces wlLhln 60 feeL of you and
are frlghLened of you. 1hey vanlsh afLer 1
mlnuLe.
39-40 ?ou regaln 2d10 hlL polnLs.
41-42 ?ou Lurn lnLo a poLLed planL unLll Lhe sLarL of
your nexL Lurn. Whlle a poLLed planL, you are
lncapaclLaLed. ?ou have vulnerablllLy Lo all
damage. lf you drop Lo 0 hlL polnLs, your poL
breaks, spllllng dlrL everywhere.
43-44 AL Lhe sLarL of each of your Lurns for Lhe nexL
mlnuLe, you LeleporL 20 feeL horlzonLally ln a
random dlrecLlon. lf Lhe desLlnaLlon ls occupled,
repeaL Lhe LeleporL.
43-46 ?ou casL '&0$1!1& on yourself.
47-48 A unlcorn conLrolled by Lhe uM appears ln a
space wlLhln 3 feeL of you, Lhen dlsappears 1
mlnuLe laLer.
49-30 ?ou can'L speak for Lhe nexL mlnuLe. Whenever
you Lry, plnk bubbles floaL ouL of your mouLh.
31-32 A specLral shleld hovers near you for Lhe nexL
mlnuLe, granLlng you a +2 bonus Lo AC and
lmmunlLy Lo (!)$* ($,,$'&.
33-34 ?ou are lmmune Lo belng lnLoxlcaLed for Lhe
nexL 1d4 weeks.
33-36 lor Lhe nexL mlnuLe, when you move on your
Lurn, you can LeleporL Lhe dlsLance lnsLead of
movlng normally.
37-38 ?our allgnmenL changes Lo a randomly
deLermlned one. A %&(-0& */%,& spell can
resLore your orlglnal allgnmenL.
39-60 ?ou regaln your lowesL-level expended spell
sloL.
61-62 lor Lhe nexL mlnuLe, you musL shouL when you
speak.
63-64 ?ou casL #-) *'-/2 cenLered on yourself.
63-66 up Lo Lhree creaLures you choose wlLhln 30
feeL of you Lake 4d10 llghLnlng damage.
67-68 ?ou casL 3-'4(-%35 on yourself.
69-70 Lach creaLure wlLhln 30 feeL of you becomes
lnvlslble for Lhe nexL mlnuLe. 1he lnvlslblllLy
ends on a creaLure when lL aLLacks or casLs a
spell.
71-72 ?ou galn reslsLance Lo all damage for Lhe nexL
mlnuLe.
73-74 A random creaLure wlLhln 60 feeL of you
becomes lnLoxlcaLed for 1d4 hours.
73-76 ?ou glow wlLh brlghL llghL ln a 30-fooL radlus
for Lhe nexL mlnuLe. Any creaLure LhaL ends lLs
Lurn wlLhln 3 feeL of you ls bllnded unLll Lhe
end of lLs nexL Lurn.
77-78 ?ou casL 3-'4(-%35 Lhree Llmes on Lhree
LargeLs of your cholce. A LargeL LhaL falls lLs
savlng Lhrow Lurns lnLo a sheep.
79-80 lllusory buLLerflles and flower peLals fluLLer ln
Lhe alr wlLhln 10 feeL of you for Lhe nexL
mlnuLe.
81-82 ?ou can Lake one addlLlonal acLlon lmmedlaLely.
83-84 Lach creaLure wlLhln 30 feeL of you Lakes 1d10
necroLlc damage. ?ou regaln hlL polnLs equal Lo
Lhe sum of Lhe necroLlc damage dealL.
83-86 ?ou casL ($%%-% $(!)&.
87-88 ?ou casL #'4 on a random creaLure wlLhln 60
feeL of you.
89-90 ?ou become lnvlslble for Lhe nexL mlnuLe.
uurlng LhaL Llme, oLher creaLures can'L hear
you. 1he lnvlslblllLy ends lf you aLLack or casL a
spell.
91-92 lf you dle wlLhln Lhe nexL mlnuLe, you
lmmedlaLely come back Lo llfe as lf by Lhe
%&$.*!%.!1& spell.
93-94 ?our slze lncreases by one slze caLegory for Lhe
nexL mlnuLe.
93-96 ?ou become lncorporeal for Lhe nexL mlnuLe
and have a specLral appearance durlng LhaL
Llme.
97-98 ?ou are surrounded by falnL, eLhereal muslc for
Lhe nexL mlnuLe.
99-100 ?ou regaln all expended sorcery polnLs.


Wailock
With a pseuuouiagon cuileu on his shouluei, a
young elf in goluen iobes smiles waimly,
weaving a magical chaim into his honeyeu
woius anu benuing the palace sentinel to his will.
As flames spiing to life in hei hanus, a wizeneu
human whispeis the seciet name of hei uemonic
pation, infusing hei spell with fienuish magic.
Shifting his gaze between a batteieu tome anu
the ouu alignment of the stais oveiheau, a wilu-
eyeu tiefling chants the mystic iitual that will
open a uooiway to a uistant woilu.
Wailocks aie seekeis of the knowleuge that
lies hiuuen in the fabiic of the multiveise.
Thiough pacts maue with mysteiious beings of
gieat magical powei, wailocks unlock magical
effects both subtle anu spectaculai. Biawing on
the ancient knowleuge of beings such as fey
nobles, uemons, uevils, hags, anu alien entities of
the Fai Realm, wailocks piece togethei aicane
seciets to bolstei theii own powei.
Culck 8ulld
?ou can make a warlock qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. Charlsma should be your hlghesL ablllLy
score, followed by ConsLlLuLlon.
/0)12+*345. Choose Lhe charlaLan background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) leaLher armor or (") any slmple weapon
(!) a llghL crossbow and 20 bolLs or (") any slmple
weapon
(!) a componenL pouch or (") an arcane focus
(!) a scholar's pack or (") a dungeoneer's pack
1wo daggers


"#$ %&'()*+
,')-.*.$/*0 12$((3 12$(( 1()4 5/6)*&4.)/3
7$6$( 8)/93 :$&49'$3 ;/)</ 1()43 7$6$( ;/)</
1sL +2 CLherworldly aLron, acL Maglc 2 1 1sL -
2nd +2 LldrlLch lnvocaLlons 3 2 1sL 2
3rd +2 acL 8oon 4 2 2nd 2
4Lh +2 AblllLy Score lmprovemenL, canLrlp 3 2 2nd 2
3Lh +3 - 6 2 3rd 3
6Lh +3 aLron feaLure 7 2 3rd 3
7Lh +3 - 8 2 4Lh 3
8Lh +3 AblllLy Score lmprovemenL 9 2 4Lh 4
9Lh +4 aLron feaLure 10 2 3Lh 4
10Lh +4 CanLrlp 10 2 3Lh 4
11Lh +4 MysLlc Arcanum (6Lh level) 11 3 3Lh 3
12Lh +4 AblllLy Score lmprovemenL 11 3 3Lh 3
13Lh +3 MysLlc Arcanum (7Lh level) 12 3 3Lh 3
14Lh +3 aLron feaLure 12 3 3Lh 6
13Lh +3 MysLlc Arcanum (8Lh level) 13 3 3Lh 6
16Lh +3 AblllLy Score lmprovemenL, canLrlp 13 3 3Lh 6
17Lh +6 MysLlc Arcanum (9Lh level) 14 4 3Lh 7
18Lh +6 - 14 4 3Lh 7
19Lh +6 AblllLy Score lmprovemenL 13 4 3Lh 7
20Lh +6 LldrlLch MasLer 13 4 6Lh 8
Class Featuies
As a wailock, you gain the following class
featuies.
=.4 ,)./43
=.4 >.*$? 1d8 per warlock level
=.4 ,)./43 &4 @34 7$6$(? 8 + your ConsLlLuLlon modlfler


=.4 ,)./43 &4 =.A#$' 7$6$(3? 1d8 (or 3) + your
ConsLlLuLlon modlfler per warlock level afLer 1sL
,')-.*.$/*.$3
B'C)'? LlghL armor
%$&2)/3? Slmple weapons
"))(3? none

1&6./A "#')<3? Wlsdom, Charlsma
1+.((3? Choose Lwo skllls from Arcana, uecepLlon, PlsLory,
lnLlmldaLlon, lnvesLlgaLlon, naLure, and 8ellglon
0theiwoiluly Pation
At 1st level, you have stiuck a baigain with an
otheiwoiluly being of youi choice: the Fienu, the
Aichfey, oi the uieat 0lu 0ne, each of which is
uetaileu at the enu of the class.
Youi choice giants you featuies at 1st level,
anu then again at 6th, 9th, anu 14th level.
Pact Nagic
Youi aicane ieseaich anu the magic bestoweu
on you by youi pation have given you facility
with spells. See chaptei 1u foi the geneial iules
of spellcasting anu chaptei 11 foi the wailock
spell list.
Cantiips
You know two cantiips of youi choice fiom the
wailock spell list. You can cast youi cantiips at
will.
You leain one auuitional wailock cantiip of
youi choice at 4th, 1uth, anu 16th level.
Spells Known of 1st Level anu
Bighei
You also know two 1st-level spells of youi choice
fiom the wailock spell list.
The Spells Known column of the Wailock table
shows when you leain moie wailock spells of
youi choice of 1st level anu highei. A spell you
choose must be of a level no highei than what's
shown in the table's Slot Level column foi youi
level. When you ieach 6th level, foi example, you
leain a new wailock spell, which can be 1st, 2nu,
oi Siu level.
Auuitionally, when you gain a level in this class,
you can choose one of the wailock spells you
know anu ieplace it with anothei wailock spell
that you coulu leain at that level.
Spell Slots
The Wailock table shows how many spell slots
you have, anu what the level of those slots is (all
of youi spell slots aie the same level). To cast
one of youi wailock spells of 1st level oi highei,
you must expenu a spell slot. You must finish a
long iest to iegain any expenueu spell slots.
So, foi example, when you aie Sth level, you
have two Siu-level spell slots. To cast the 1st-
level spell !"#$%&'()*&+ you must spenu one of
those slots, anu you cast it as a Siu-level spell.
Spellcasting Ability
Chaiisma is youi spellcasting ability foi youi
wailock spells, so you use youi Chaiisma
whenevei a spell iefeis to youi spellcasting
ability. In auuition, you use youi Chaiisma
mouifiei when setting the saving thiow BC foi a
wailock spell you cast anu when making an
attack ioll with one.
12$(( 1&6$ >D = 8 + your Charlsma modlfler + your
proflclency bonus
12$(( B44&*+ 8)/93 = your Charlsma modlfler + your
proflclency bonus
Spellcasting Focus
You can use an aicane focus as the mateiial
component foi a wailock spell, as uesciibeu in
chaptei 1u.
?our aLron and ?our Spells
Lach paLron has lLs own aesLheLlc, whlch mlghL alLer Lhe
appearance and oLher sensory quallLles of your spells.
lor example, your #$%&'()* "$!,( spell mlghL creaLe a
beam of sllvery llghL accompanled by Lhe smell of
auLumn leaves lf your paLron ls Lhe Archfey, or lL mlghL
manlfesL as a smoky, reeklng blasL lf your paLron ls Lhe
llend.
When you casL a spell LhaL reaches ouL Lo oLher
planes of exlsLence, your paLron Lyplcally lnfluences Lhe
spell. lf you casL )-.(!)( -(*#& /$!.#0 for example, you
Louch Lhe mlnd of your paLron Lo recelve Lhe answers
you seek.


Eluiitch Invocations
In youi stuuy of occult loie, you have uneaitheu
eluiitch invocations, fiagments of foibiuuen
knowleuge that peimanently imbue you with a
magical ability.
At 2nu level, you gain two eluiitch invocations
of youi choice. When you gain ceitain wailock
levels, you gain auuitional invocations of youi
choice, as shown in Invocations Known column
of the Wailock table.
Youi invocation options aie uetaileu at the enu
of the class.
Pact Boon
At Siu level, youi otheiwoiluly pation bestows a
gift upon you foi youi loyal seivice. You gain one
of the following featuies of youi choice.
Pact of the Chain
You leain the ,-$% ,)/-0-)' spell anu can cast it as
a iitual (the spell uoesn't count against youi
numbei of spells known). To cast a spell as a
iitual, you must auu 1u minutes to the spell's
casting time.
When you cast the spell, you can choose one of
the noimal foims foi youi familiai oi one of the
following special foims: imp, pixie,
pseuuouiagon, oi quasit.
Auuitionally, when you take the Attack action,
you can foigo one of youi own attacks to allow
youi familiai to make one attack of its own.
Pact of the Blaue
You can use youi action to cieate a pact weapon
in youi empty hanu. You can choose the foim
that this melee weapon takes each time you
cieate it; you aie pioficient with it while you
wielu it. This weapon counts as magical foi the
puipose of oveicoming iesistance anu immunity
to nonmagical attacks anu uamage.
Youi pact weapon uisappeais if it is moie than
S feet away fiom you foi 1 minute oi moie. It
also uisappeais if you use this featuie again, you
uismiss the weapon (no action iequiieu), oi you
uie.
Pact of the Tome
Youi pation gives you a magical tome calleu a
Book of Shauows. When you gain this featuie,
choose thiee cantiips fiom any class's spell list.
While youi Book of Shauows is on youi peison,
you can cast those cantiips at will.
If you lose youi Book of Shauows, you can
peifoim a 1-houi ceiemony to ieceive a
ieplacement fiom youi pation. This ceiemony
can be peifoimeu uuiing a shoit oi long iest,
anu it uestioys the pievious book. The book
tuins to ash when you uie.
?our acL 8oon
Lach acL 8oon opLlon produces a speclal creaLure or an
ob[ecL LhaL reflecLs your paLron's naLure.
:0)% *; %<, =<0#4. ?our famlllar ls more cunnlng Lhan
a Lyplcal famlllar. lLs defaulL form can be a reflecLlon of
your paLron, wlLh plxles and pseudodragons Lled Lo Lhe
Archfey and lmps and quaslLs Lled Lo Lhe llend. 8ecause
Lhe CreaL Cld Cne's naLure ls lnscruLable, any famlllar
form ls sulLable for lL.
:0)% *; %<, /$05,. lf your paLron ls Lhe Archfey, your
weapon mlghL be a slender blade wrapped ln leafy vlnes.
lf you serve Lhe llend, your weapon could be an axe
made of black meLal and adorned wlLh decoraLlve
flames. lf your paLron ls Lhe CreaL Cld Cne, your
weapon mlghL be an anclenL-looklng spear, wlLh a
gemsLone embedded ln lLs head, carved Lo look llke a
Lerrlble unbllnklng eye.
:0)% *; %<, >*9,. ?our 8ook of Shadows mlghL be a
flne, gllL-edged Lome wlLh spells of enchanLmenL and
llluslon, glfLed Lo you by Lhe lordly Archfey. lL could be a
welghLy Lome bound ln demon hlde sLudded wlLh lron,
holdlng spells of con[uraLlon and a wealLh of forbldden
lore abouL Lhe slnlsLer reglons of Lhe cosmos, a glfL of
Lhe llend. Cr lL could be Lhe LaLLered dlary of a lunaLlc
drlven mad by conLacL wlLh Lhe CreaL Cld Cne, holdlng
scraps of spells LhaL only your own burgeonlng lnsanlLy
allows you Lo undersLand and casL.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.


Nystic Aicanum
At 11th level, youi pation bestows upon you a
magical seciet, an aicanum. Choose one 6th-level
spell fiom the wailock spell list as this aicanum.
You can cast youi aicanum spell once without
expenuing a spell slot. You must finish a long iest
befoie you can uo so again.
At highei levels, you gain moie wailock spells
of youi choice that can be cast in this way: one
7th-level spell at 1Sth level, one 8th-level spell at
1Sth level, anu one 9th-level spell at 17th level.
You iegain all youi Nystic Aicanum uses when
you finish a long iest.
Eluiitch Nastei
At 2uth level, you can uiaw on youi innei
ieseive of mystical powei while entieating youi
pation to iegain expenueu spell slots. At the enu
of a shoit iest, you can iegain all youi expenueu
spell slots fiom youi Pact Nagic featuie. 0nce
you iegain spell slots with this featuie, you must
finish a long iest befoie you can uo so again.
0theiwoiluly Pations
The beings that seive as pations foi wailocks
aie mighty inhabitants of othei planes of
existencenot gous, but almost goulike in theii
powei. vaiious pations give theii wailocks
access to uiffeient poweis anu invocations, anu
expect significant favois in ietuin.
Some pations collect wailocks, uoling out theii
mystic knowleuge ielatively fieely oi boasting in
theii ability to binu moitals to theii will. 0thei
pations bestow theii powei only giuugingly, anu
might make a pact with only one wailock.
Wailocks who seive the same pation view each
othei as allies, siblings, oi iivals.
The Aichfey
Youi pation is a loiu oi lauy of the fey, a cieatuie
of legenu who holus seciets that weie long
foigotten befoie the moital iaces weie boin.
Youi pation might be an ancient nymph, a
feaisome hag, oi an entity such as the Piince of
Fiost oi the Queen of Aii anu Baikness.
Expanueu Spell List
The Aichfey lets you choose fiom an expanueu
list of spells when you leain a wailock spell. The
following spells aie auueu to the wailock spell
list foi you.
12$((
7$6$( 12$((3
1sL 1!#&'# 1'&#0 ,$##/
2nd /*!.(!,2!$ 1-&)#0 ,344#,('-.
3rd "$'.50 /$!.( 4&-6(*
4Lh %-2'.!(# "#!,(0 4&#!(#& '.7','"'$'(8
3Lh %-2'.!(# /#&,-.0 ,##2'.4
Fey Piesence
Staiting at 1st level, youi pation bestows upon
you the ability to pioject the beguiling oi the
feaisome piesence of the fey. As an action, you
can cause each cieatuie in a 1u-foot cube next to
you to make a Wisuom saving thiow against
youi spell save BC. The cieatuies that fail theii
saving thiows aie all chaimeu oi fiighteneu by
you (youi choice) until the enu of youi next tuin.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
Nisty Escape
Staiting at 6th level, you can vanish in a puff of
mist immeuiately aftei being stiuck. When you
aie hit by an attack ioll, you can use youi
ieaction to tuin invisible anu telepoit up to 6u
feet to an unoccupieu space you can see. You
iemain invisible until the stait of youi next tuin.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
Beguiling Befenses
Beginning at 9th level, youi pation teaches you
how to tuin the minu-affecting magic of youi
enemies against them. You aie immune to being
chaimeu, anu when anothei cieatuie attempts to
chaim you, you can use youi ieaction to attempt
to tuin the chaim back on that cieatuie. The
cieatuie must succeeu on a Wisuom saving
thiow against youi spell save BC oi be chaimeu
by you foi 1 minute oi until the cieatuie takes
any uamage.


Baik Beliiium
Staiting at 14th level, you can plunge a cieatuie
into an illusoiy iealm. As an action, choose a
cieatuie that you can see within 6u feet of you. It
must succeeu on a Wisuom saving thiow oi be
chaimeu oi fiighteneu by you (youi choice) foi 1
minute oi until youi concentiation is bioken (as
if you aie concentiating on a spell). This effect
enus eaily if the cieatuie takes any uamage.
0ntil this illusion enus, the cieatuie thinks it is
lost in a misty iealm, the exact appeaiance of
which you choose. The cieatuie can see anu heai
only itself, you, anu the illusion.
You must finish a long iest befoie you can use
this featuie on the same cieatuie again.
The Fienu
You have maue a pact with a fienu fiom the
lowei planes of existence. Youi pation might be
a pit fienu, a baloi, an ultioloth, an aichuevil, oi a
uemon loiu.
Expanueu Spell List
The Fienu lets you choose fiom an expanueu list
of spells when you leain a wailock spell. The
following spells aie auueu to the wailock spell
list foi you.
12$((
7$6$( 12$((3
1sL "3&.'.4 *!.%,0 )-22!.%
2nd "$'.%.#,,9%#!1.#,,0 ,)-&)*'.4 &!8
3rd 1'&#"!$$0 ,('.5'.4 )$-3%
4Lh 1'&# ,*'#$%0 6!$$ -1 1'&#
3Lh 1$!2# ,(&'5#0 *!$$-6
Baik 0ne's Blessing
Staiting at 1st level, when you ieuuce a hostile
cieatuie to u hit points, you gain tempoiaiy hit
points equal to youi Chaiisma mouifiei + youi
wailock level (minimum of 1).
Baik 0ne's 0wn Luck
Staiting at 6th level, you can call on youi pation
to altei fate in youi favoi. When you make an
ability check oi a saving thiow, you can use this
featuie to auu a u1u to youi ioll. You can uo so
aftei seeing the initial ioll but befoie any of the
ioll's effects occui.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
Fienuish Resilience
At 9th level, you gain iesistance to uamage fiom
nonmagical weapons, except those maue of
silvei.
Buil Thiough Bell
Staiting at 14th level, when you hit a cieatuie
with an attack ioll, you can use this featuie to
instantly tianspoit the taiget thiough the lowei
planes. The cieatuie uisappeais anu huitles
thiough a nightmaie lanuscape.
At the enu of youi next tuin, the taiget ietuins
to the space it pieviously occupieu, oi the
neaiest unoccupieu space if that one is occupieu.
If the taiget is not a fienu, it takes 1uu1u psychic
uamage as it ieels fiom its hoiiific expeiience.
0nce you use this featuie, you can't use it again
until you finish a long iest.
The uieat 0lu 0ne
Youi pation is a mysteiious entity whose natuie
is utteily foieign to the fabiic of ieality. It might
come fiom the Fai Realm, the space beyonu
ieality, oi it coulu be one of the eluei gous
known only in legenus anu by secietive cults of
the mau. Its motives aie incompiehensible to
moitals, anu its knowleuge so immense anu
ancient that even the gieatest libiaiies pale in
compaiison to the vast seciets it holus. 0nlike
othei pations, the uieat 0lu 0ne might be
unawaie of youi existence oi entiiely inuiffeient
to you, but the seciets you have leaineu allow
you to uiaw youi magic fiom it.
Entities of this type incluue Nak Thuum
Ngatha, the Nine-Tongueu Woim; uhaunauai,
calleu That Which Luiks; Thaiizuun, the Chaineu
uou; Kezef, the Chaos Bounu; Benuai, the Night
Seipent; Zaigon, the Retuinei; uieat Cthulhu;
the being known only as the Patient 0ne; anu
othei unfathomable beings.


Expanueu Spell List
The uieat 0lu 0ne lets you choose fiom an
expanueu list of spells when you leain a wailock
spell. The following spells aie auueu to the
wailock spell list foi you.
12$((
7$6$( 12$((3
1sL )-22!.%0 :!,*!;, *'%#-3, $!34*(#&
2nd %#(#)( (*-34*(,0 /*!.(!,2!$ 1-&)#
3rd )$!'&7-8!.)#0 ,#.%'.4
4Lh %-2'.!(# "#!,(0 <7!&%;, "$!)5 (#.(!)$#,
3Lh %-2'.!(# /#&,-.0 (#$#5'.#,',
Awakeneu Ninu
Staiting at 1st level, youi alien knowleuge gives
you the ability to touch the minus of othei
cieatuies. You can communicate telepathically
with any cieatuie you can see within Su feet of
you. You uon't neeu to shaie a language with the
cieatuie foi it to unueistanu youi telepathic
utteiances, but the cieatuie must be able to
unueistanu at least one language.
Entiopic Waiu
At 6th level, you leain to magically waiu youiself
against attack anu to tuin an enemy's faileu
stiike into goou luck foi youiself. When a
cieatuie makes an attack ioll against you, you
can use youi ieaction to impose uisauvantage on
that ioll. If the attack misses you, youi next
attack ioll against the cieatuie has auvantage if
you make it befoie the enu of youi next tuin.
Thought Shielu
Staiting at 9th level, youi thoughts can't be ieau
by telepathy oi othei means unless you allow it.
You also have iesistance to psychic uamage, anu
whenevei a cieatuie ueals psychic uamage to
you, that cieatuie takes the same amount of
uamage that you uo.
Cieate Thiall
At 14th level, you gain the ability to infect a
humanoiu's minu with the alien magic of youi
pation. You can use youi action to touch a
humanoiu who is incapacitateu. That cieatuie is
then chaimeu by you until a '&/1*& 2#'3& spell is
cast on it oi until you use this featuie on
someone else.
You can communicate telepathically with the
chaimeu cieatuie as long as the two of you aie
on the same plane of existence.
Eluiitch Invocations
If an eluiitch invocation has pieiequisites, you
must meet them to leain it. You can leain the
invocation at the same time that you meet its
pieiequisites.
Agonizing Blast
4'&'&5#-3-!&6 eluiitch blast 2)$!'-7
When you cast &0%'-!2" 80)3!, auu youi Chaiisma
mouifiei to the uamage it ueals on a hit.
Aimoi of Shauows
You can cast /)9& )'/1' on youiself at will,
without expenuing a spell slot oi mateiial
components.
Ascenuant Step
4'&'&5#-3-!&6 :!" 0&*&0
You can cast 0&*-!)!& on youiself at will, without
expenuing a spell slot oi mateiial components.
Beast Speech
You can cast 37&); (-!" )$-/)03 at will, without
expenuing a spell slot.
Beguiling Influence
You gain pioficiency in the Beception anu
Peisuasion skills.
Book of Ancient Seciets
4'&'&5#-3-!&6 4)2! 1, !"& <1/&
You can now insciibe magical iituals in youi
Book of Shauows. Choose two 1st-level spells
that have the iitual tag fiom any class's spell list.
The spells appeai in the book anu uon't count
against the numbei of spells you know.
With youi Book of Shauows in hanu, you can
cast the chosen spells as iituals. To uo so, you
must auu 1u minutes to the spell's casting time,
as noimal. You can't cast the spells otheiwise,


unless you've leaineu them by some othei
means.
0n youi auventuies, you can auu othei iitual
spells to youi Book of Shauows. When you finu
such a spell, you can auu it to the book if the
spell's level is equal to oi less than half youi
wailock level (iounueu up) anu if you can spaie
the time to tiansciibe the spell. Foi each level of
the spell, the tiansciiption piocess takes 2 houis
anu Su gp.
Chains of Caiceii
4'&'&5#-3-!&6 =>!" 0&*&0+ 4)2! 1, !"& ?")-$ ,&)!#'&
You can cast "10% /1$3!&' at will, taigeting a
celestial, fienu, oi elemental, without expenuing
a spell slot oi mateiial components.
Bevil's Sight
You can see noimally in uaikness, both magical
anu nonmagical, to a uistance of 12u feet.
Eluiitch Sight
You can cast %&!&2! /)9-2 at will, without
expenuing a spell slot.
Eluiitch Speai
4'&'&5#-3-!&6 eluiitch blast 2)$!'-7
When you cast &0%'-!2" 80)3!, its iange is Suu feet.
Eyes of the Rune Keepei
You can ieau all wiiting.
Fienuish vigoi
You can cast ,)03& 0-,& on youiself at will as a 1st-
level spell, without expenuing a spell slot oi
mateiial components.
uaze of Two Ninus
You can use youi action to touch a willing
humanoiu anu peiceive thiough its senses until
the enu of youi next tuin. As long as the cieatuie
is on the same plane of existence as you, you can
use youi action on subsequent tuins to maintain
this connection, extenuing the uuiation until the
enu of youi next tuin. While peiceiving thiough
the othei cieatuie's senses, you benefit fiom any
special senses possesseu by that cieatuie, anu
you aie blinueu anu ueafeneu to youi own
suiiounuings.
Nask of Nany Faces
You can cast %-39#-3& 3&0, at will, without
expenuing a spell slot.
Nisty visions
You can cast 3-0&$! -/)9& at will, without
expenuing a spell slot oi mateiial components.
0theiwoiluly Leap
4'&'&5#-3-!&6 :!" 0&*&0
You can cast @#/7 on youiself at will, without
expenuing a spell slot oi mateiial components.
Repelling Blast
4'&'&5#-3-!&6 eluiitch blast 2)$!'-7
When you hit a cieatuie with &0%'-!2" 80)3!, you
can push the cieatuie up to 1u feet away fiom
you in a stiaight line.
Revealei of Seciets
You can cast -%&$!-,A at will, without expenuing a
spell slot oi mateiial components.
Sceptei of the Eluiitch Seekei
4'&'&5#-3-!&6 eluiitch blast 2)$!'-7
When you miss with an &0%'-!2" 80)3! attack, it
still ueals half uamage to the taiget.
Sculpt Flesh
4'&'&5#-3-!&6 =>!" 0&*&0
You can cast )0!&' 3&0, at will, without expenuing
a spell slot.
Thiisting Blaue
4'&'&5#-3-!&6 B!" 0&*&0+ 4)2! 1, !"& C0)%& ,&)!#'&
You can attack one extia time with youi pact
weapon when you take the Attack action on youi
tuin.
visions of Bistant Realms
4'&'&5#-3-!&6 =>!" 0&*&0
You can cast )'2)$& &A& at will, without
expenuing a spell slot.


voice of the Chain Nastei
4'&'&5#-3-!&6 4)2! 1, !"& ?")-$ ,&)!#'&
You can communicate telepathically with youi
familiai anu peiceive thiough youi familiai's
senses as long as you aie on the same plane of
existence. Auuitionally, while peiceiving thiough
youi familiai's senses, you can also speak
thiough youi familiai in youi own voice, even if
youi familiai is noimally incapable of speech.
Walk 0nseen
4'&'&5#-3-!&6 B!" 0&*&0
When you aie in an aiea of uim light oi uaikness,
you can use youi action to become invisible until
you move oi take an action oi a ieaction.
Whispeis of the uiave
4'&'&5#-3-!&6 :!" 0&*&0
You can cast 37&); (-!" %&)% at will, without
expenuing a spell slot.
Witch Sight
4'&'&5#-3-!&6 =>!" 0&*&0
You can see the tiue foim of any shapechangei
oi cieatuie concealeu by illusion oi
tiansmutation magic while the cieatuie is within
Su feet of you anu within line of sight.

Wizaiu
Clau in the silvei iobes that uenote hei station,
an elf closes hei eyes to shut out the uistiactions
of the battlefielu anu begins hei quiet chant.
Fingeis weaving in fiont of hei, she completes
hei spell anu launches a tiny beau of fiie towaiu
the enemy ianks, wheie it eiupts into a
conflagiation that engulfs the soluieis.
Checking anu iechecking his woik, a human
sciibes a ciicle in chalk on the baie stone flooi,
then spiinkles powueieu iion along eveiy line
anu giaceful cuive. When the ciicle is complete,
he uiones a long incantation. A hole opens in
space insiue the ciicle, biinging a whiff of
biimstone fiom the otheiwoiluly plane beyonu.
Ciouching on the flooi in a uungeon
inteisection, a gnome tosses a hanuful of small
bones insciibeu with mystic symbols, mutteiing
a few woius of powei ovei them. Closing his
eyes to see the visions moie cleaily, he nous
slowly, then opens his eyes anu points uown the
passage to his left.
Wizaius aie supieme magic-useis, uefineu anu
uniteu as a class by the spells they cast. Biawing
on the subtle weave of magic that peimeates the
cosmos, wizaius cast spells of explosive fiie,
aicing lightning, subtle ueception, anu biute-
foice minu contiol. Theii magic conjuies
elementals fiom othei planes of existence,
glimpses the futuie, oi tuins slain foes into
shambling zombies. Theii mightiest spells
change one substance into anothei oi altei a
cieatuie's foim, open pathways to othei planes
of existence, oi even kill with a single woiu.
Culck 8ulld
?ou can make a wlzard qulckly by followlng Lhese
suggesLlons.
!"#$#%& ()*+,-. lnLelllgence should be your hlghesL
ablllLy score, followed by ConsLlLuLlon or uexLerlLy. lf
you plan Lo [oln Lhe School of LnchanLmenL, make
Charlsma your second-besL score.
/0)12+*345. Choose Lhe sage background.
673#89,4%. ?ou sLarL wlLh Lhe followlng equlpmenL:
(!) a quarLersLaff or (") a dagger
(!) a componenL pouch or (") an arcane focus
(!) a scholar's pack or (") an explorer's pack
A spellbook


"#$ %&'()*
+),-&.&$/.0 123$445 24,65 3$) 23$44 7$8$41
7$8$4 9,/:5 ;$(6:)$5 <56 =/* >)* ?6# @6# A6# B6# C6# D6#
1sL +2 SpellcasLlng, Arcane 8ecovery 2 - - - - - - - -
2nd +2 Arcane 1radlLlon 3 - - - - - - - -
3rd +2 - 4 2 - - - - - - -
4Lh +2 AblllLy Score lmprovemenL, canLrlp 4 3 - - - - - - -
3Lh +3 - 4 3 2 - - - - - -
6Lh +3 School feaLure 4 3 3 - - - - - -
7Lh +3 - 4 3 3 1 - - - - -
8Lh +3 AblllLy Score lmprovemenL 4 3 3 2 - - - - -
9Lh +4 - 4 3 3 3 1 - - - -
10Lh +4 School feaLure, canLrlp 4 3 3 3 2 - - - -
11Lh +4 - 4 3 3 3 2 1 - - -
12Lh +4 AblllLy Score lmprovemenL 4 3 3 3 2 1 - - -
13Lh +3 - 4 3 3 3 2 1 1 - -
14Lh +3 School feaLure 4 3 3 3 2 1 1 - -
13Lh +3 - 4 3 3 3 2 1 1 1 -
16Lh +3 AblllLy Score lmprovemenL, canLrlp 4 3 3 3 2 1 1 1 -
17Lh +6 - 4 3 3 3 2 1 1 1 1
18Lh +6 Spell MasLery 4 3 3 3 3 1 1 1 1
19Lh +6 AblllLy Score lmprovemenL 4 3 3 3 3 2 1 1 1
20Lh +6 SlgnaLure Spell 4 3 3 3 3 2 2 1 1

Class Featuies
As a wizaiu, you gain the following class featuies.
E&6 +,&/65
E&6 F&.$G 1d6 per wlzard level
E&6 +,&/65 (6 <56 7$8$4G 6 + your ConsLlLuLlon modlfler
E&6 +,&/65 (6 E&H#$) 7$8$45G 1d6 (or 4) + your
ConsLlLuLlon modlfler per wlzard level afLer 1sL
+),-&.&$/.&$5
I)J,)G none
%$(3,/5G uaggers, darLs, sllngs, quarLersLaffs, and llghL
crossbows
",,45G none

2(8&/H "#),K5G lnLelllgence, Wlsdom
2L&445G Choose Lwo from Arcana, PlsLory, lnslghL,
lnvesLlgaLlon, Medlclne, and 8ellglon
Spellcasting
As a stuuent of aicane magic, you have a
spellbook containing spells that show the fiist
glimmeiings of youi tiue powei. See chaptei 1u
foi the geneial iules of spellcasting anu chaptei
11 foi the wizaiu spell list.
Cantiips
At 1st level, you know thiee cantiips of youi
choice fiom the wizaiu spell list.
You leain one wizaiu cantiip of youi choice at
4th, 1uth, anu 16th level.
Spellbook
At 1st level, you have a spellbook containing six
1st-level wizaiu spells of youi choice.
Piepaiing anu Casting Spells of 1st
Level anu Bighei
The Wizaiu table shows how many spell slots
you have to cast youi spells of 1st level anu
highei. To cast one of these wizaiu spells, you
must expenu a slot of the spell's level oi highei.
You piepaie the list of wizaiu spells that aie
available foi you to cast. To uo so, choose a
numbei of wizaiu spells fiom youi spellbook
equal to youi Intelligence mouifiei + youi
wizaiu level (minimum of one spell). The spells
must be of a level foi which you have spell slots.
Foi example, if you'ie a Siu-level wizaiu, you
have foui 1st-level anu two 2nu-level spell slots.
With an Intelligence of 16, youi list of piepaieu
spells can incluue six spells of 1st oi 2nu level, in
any combination, chosen fiom youi spellbook. If
you piepaie the 1st-level spell !"#$% !$''$()* you
can cast it using a 1st-level oi a 2nu-level slot.
Casting the spell uoesn't iemove it fiom youi list
of piepaieu spells.
You must finish a long iest to iegain any
expenueu spell slots. You can also change youi
list of piepaieu spells when you finish a long iest.
Piepaiing a new list of wizaiu spells iequiies
you to stuuy youi spellbook anu memoiize the
incantations anu gestuies you must make to cast
the spell, taking at least 1 minute pei spell level
foi each spell on youi list.
Spellcasting Ability
Intelligence is youi spellcasting ability foi youi
wizaiu spells, since you leain youi spells
thiough ueuicateu stuuy anu memoiization. You
use youi Intelligence whenevei a spell iefeis to
youi spellcasting ability. In auuition, you use
youi Intelligence mouifiei when setting the
saving thiow BC foi a wizaiu spell you cast anu
when making an attack ioll with one.
23$44 2(8$ FM = 8 + your lnLelllgence modlfler + your
proflclency bonus
23$44 I66(.L 9,/:5 = your lnLelllgence modlfler + your
proflclency bonus
Ritual Casting
You can cast a wizaiu spell as a iitual if that spell
has the iitual tag anu you have the spell in youi
spellbook. You uon't neeu to have the spell
piepaieu. To cast a spell as a iitual, you must
auu 1u minutes to the spell's casting time, as
noimal.
Spellcasting Focus
You can use an aicane focus as the mateiial
component foi a wizaiu spell, as uesciibeu in
chaptei 1u.

Leaining Spells of 1st Level anu
Bighei
Each time you gain a wizaiu level, you can auu
two wizaiu spells of youi choice to youi
spellbook. Each of these spells must be of a level
foi which you have spell slots, as shown on the
Wizaiu table. 0n youi auventuies, you might
finu othei spells that you can auu to youi
spellbook (see the "Youi Spellbook" siuebai).
?our Spellbook
1he spells LhaL you add Lo your spellbook as you galn
levels reflecL Lhe arcane research you conducL on your
own, as well as lnLellecLual breakLhroughs you have had
abouL Lhe naLure of Lhe mulLlverse. ?ou mlghL flnd oLher
spells durlng your advenLures. ?ou could dlscover a spell
recorded on a scroll ln an evll wlzard's chesL, for
example, or ln a dusLy Lome ln an anclenL llbrary.
:*8&#42 0 (8,$$ #4%* %;, /**1. When you flnd a
wlzard spell, you can add lL Lo your spellbook lf lL ls of a
level for whlch you have spell sloLs and lf you can spare
Lhe Llme Lo declpher and copy lL.
Copylng a spell lnLo your spellbook lnvolves
reproduclng Lhe baslc form of Lhe spell, Lhen
declpherlng Lhe oLher wlzard's unlque sysLem of
noLaLlon, pracLlclng Lhe spell unLll you undersLand Lhe
sounds or gesLures requlred, and Lranscrlblng lL lnLo
your spellbook uslng your own noLaLlon.
lor each level of Lhe spell, Lhe process Lakes 2 hours
and requlres 30 gp. 1he cosL represenLs maLerlal
componenLs you expend as you experlmenL wlLh Lhe
spell Lo masLer lL, as well as Lhe flne lnks you need Lo
record lL. Cnce you have spenL Lhls Llme and money, you
can prepare Lhe spell [usL llke your oLher spells.
<,8$0)#42 %;, /**1. ?ou can copy a spell from your
own spellbook lnLo anoLher book-for example, lf you
wanL Lo make a backup copy of your spellbook. 1hls ls
[usL llke copylng a new spell lnLo your spellbook, buL
fasLer and easler, slnce you undersLand your own
noLaLlon and already know how Lo casL Lhe spell. ?ou
need spend only 1 hour and 10 gp for each level of Lhe
copled spell.
lf you lose your spellbook, you can use Lhe same
procedure Lo Lranscrlbe Lhe spells LhaL you have
prepared lnLo a new spellbook. lllllng ouL Lhe remalnder
of your spellbook requlres you Lo flnd new spells Lo do
so, as normal. lor Lhls reason, many wlzards keep
backup spellbooks ln a safe place.
=;, /**1>- !88,0+04),. ?our spellbook ls a unlque
compllaLlon of spells, wlLh lLs own decoraLlve flourlshes
and margln noLes. ?our spellbook mlghL be a plaln,
funcLlonal leaLher Lome LhaL you recelved as a glfL from
your masLer, a flnely bound gllL-edged Lome you found
ln an anclenL llbrary, or even a loose collecLlon of noLes
scrounged LogeLher afLer you losL your prevlous Lome ln
a mlshap.
Aicane Recoveiy
You have leaineu to iegain some of youi magical
eneigy by stuuying youi spellbook. 0nce pei uay
uuiing a shoit iest, you can choose expenueu
spell slots to iecovei. The spell slots can have a
combineu level that is equal to oi less than half
youi wizaiu level (iounueu up), anu none of the
slots can be 6th level oi highei.
Foi example, if you'ie a 4th-level wizaiu, you
can iecovei up to two levels woith of spell slots.
You can iecovei eithei a 2nu-level spell slot oi
two 1st-level spell slots.
Aicane Tiauition
When you ieach 2nu level, you choose the
aicane tiauition that shapes youi piactice of
magic: the School of Abjuiation, Conjuiation,
Bivination, Enchantment, Evocation, Illusion,
Neciomancy, oi Tiansmutation, all uetaileu at
the enu of the class uesciiption.
Youi choice giants you featuies at 2nu level,
anu then again at 6th, 1uth, anu 14th level.
Ability Scoie Impiovement
When you ieach 4th level, anu again at 8th, 12th,
16th, anu 19th level, you can inciease one ability
scoie of youi choice by 2, oi you can inciease
two ability scoies of youi choice by 1. As noimal,
you can't inciease an ability scoie above 2u
using this featuie.
Spell Nasteiy
At 18th level, you have achieveu such masteiy
ovei ceitain spells that you can cast them at will.
Choose a 1st-level wizaiu spell anu a 2nu-level
wizaiu spell that aie in youi spellbook. You can
cast those spells at theii lowest level without
expenuing a spell slot when you have them
piepaieu. If you want to cast eithei spell at a

highei level, you must expenu a spell slot as
noimal.
By spenuing 8 houis in stuuy, you can change
one oi both of the spells you chose to uiffeient
spells of the same levels.
Signatuie Spells
When you ieach 2uth level, you gain masteiy
ovei two poweiful spells anu can cast them with
little effoit. Choose two Siu-level wizaiu spells
in youi spellbook as youi signatuie spells. You
always have these spells piepaieu, they uon't
count against the numbei of spells you have
piepaieu, anu you can cast each of them once at
Siu level without expenuing a spell slot. When
you uo so, you can't uo so again until you finish a
shoit oi long iest.
If you want to cast eithei spell at a highei level,
you must expenu a spell slot as noimal.
Aicane Tiauitions
The stuuy of wizaiuiy is ancient, stietching back
to the eailiest moital uiscoveiies of magic. It is
fiimly establisheu in the woilus of B&B, with
vaiious tiauitions ueuicateu to its complex stuuy.
The most common aicane tiauitions in the
multiveise ievolve aiounu the schools of magic.
Wizaius thiough the ages have catalogeu
thousanus of spells, giouping them into eight
categoiies calleu schools, as uesciibeu in chaptei
1u. In some places, the schools of magic aie
liteially schools; a wizaiu might stuuy at the
School of Illusion while anothei stuuies acioss
town at the School of Enchantment. In othei
institutions, the schools aie moie like acauemic
uepaitments, with iival faculties competing foi
stuuents anu funuing. Even wizaius who tiain
appientices in the solituue of theii own toweis
use the uivision of magic into schools as a
leaining uevice, since the spells of each school
iequiie masteiy of uiffeient techniques.
School of Abjuiation
The School of Abjuiation emphasizes magic that
blocks, banishes, oi piotects. School uetiactois
say the tiauition is about uenial. You unueistanu,
howevei, that enuing haimful effects, piotecting
the weak, anu banishing evil influences is
anything but a philosophical voiu. It is a piouu
anu iespecteu vocation.
Calleu abjuieis, membeis of this school aie
sought when baleful spiiits iequiie exoicism,
when impoitant locations must be guaiueu
against magical spying, anu when poitals to
othei planes of existence must be closeu.
Abjuiation Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy
an abjuiation spell into youi spellbook is halveu.
Aicane Waiu
Staiting at 2nu level, you can weave magic
aiounu youiself foi piotection. When you cast an
abjuiation spell of 1st level oi highei, you can
simultaneously use a stianu of the spell's magic
to cieate a magical waiu on youiself that lasts
until youi next long iest. The waiu has hit points
equal to twice youi wizaiu level + youi
Intelligence mouifiei. Whenevei you take
uamage, the waiu takes the uamage insteau. If
this uamage ieuuces the waiu to u hit points,
you take any iemaining uamage.
While the waiu has u hit points, it can't absoib
uamage, but its magic iemains. Whenevei you
cast an abjuiation spell of 1st level oi highei, the
waiu iegains a numbei of hit points equal to
twice the level of the spell.
0nce you cieate the waiu, you can't cieate it
again until you finish a long iest.
Piojecteu Waiu
Staiting at 6th level, when a cieatuie that you
can see within Su feet of you takes uamage, you
can use youi ieaction to cause youi Aicane Waiu
to absoib that uamage. If this uamage ieuuces
the waiu to u hit points, the waiueu cieatuie
takes any iemaining uamage.
Impioveu Abjuiation
Beginning at 1uth level, when you cast an
abjuiation spell that iequiies you to make an
ability check as a pait of casting that spell (foi
example, %+,-.)/'0)((, 1$'0)( !"#$%, anu #/)".)/
1$'0)( !"#$%), you auu youi pioficiency bonus to
that ability check.

Spell Resistance
Staiting at 14th level, you have auvantage on
saving thiows against spells.
Fuitheimoie, you have iesistance against the
uamage of spells.
School of Conjuiation
As a conjuiei, you favoi spells that piouuce
objects anu cieatuies out of thin aii. You can
conjuie billowing clouus of killing fog oi
summon cieatuies fiom elsewheie to fight on
youi behalf. As youi masteiy giows, you leain
spells of tianspoitation anu can to telepoit
youiself acioss vast uistances, even to othei
planes of existence, in an instant.
Conjuiation Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy a
conjuiation spell into youi spellbook is halveu.
Ninoi Conjuiation
Staiting at 2nu level when you select this school,
you can use youi action to conjuie up an
inanimate object in youi hanu oi on the giounu
in an unoccupieu space that you can see within
1u feet of you. This object can be no laigei than S
feet on a siue anu weigh no moie than 1u pounus,
anu its foim must be that of a nonmagical object
that you have seen. The object is visibly magical,
iauiating uim light out to S feet.
The object uisappeais aftei 1 houi, when you
use this featuie again, oi if it takes any uamage.
Benign Tiansposition
Staiting at 6th level, you can use youi action to
telepoit up to Su feet to an unoccupieu space
that you can see. Alteinatively, you can choose a
space within iange that is occupieu by a Small oi
Neuium cieatuie. If that cieatuie is willing, you
both telepoit, swapping places.
0nce you use this featuie, you can't use it again
until you finish a long iest oi you cast a
conjuiation spell of 1st level oi highei.
Focuseu Conjuiation
Beginning at 1uth level, while you aie
concentiating on a conjuiation spell, youi
concentiation can't be bioken as a iesult of
taking uamage.
Buiable Summons
Staiting at 14th level, any cieatuie that you
summon oi cieate with a conjuiation spell has
Su tempoiaiy hit points.
School of Bivination
As a uivinei, you stiive to pait the veils of space,
time, anu consciousness so that you can see
cleaily. You woik to mastei spells of
uisceinment, iemote viewing, supeinatuial
knowleuge, anu foiesight.
The counsel of a uivinei is sought by ioyalty
anu commoneis alike who seek cleaiei
unueistanuing of the past, piesent, anu futuie.
Bivination Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy a
uivination spell into youi spellbook is halveu.
Poitent
Staiting at 2nu level when you choose this
school, glimpses of the futuie begin to piess in
on youi awaieness. When you finish a long iest,
ioll two u2us anu iecoiu the numbeis iolleu.
You can ieplace any attack ioll, saving thiow, oi
ability check maue by you oi a cieatuie that you
can see with one of these foietelling iolls. You
must choose to uo so befoie the ioll, anu you can
ieplace a ioll in this way only once pei tuin.
Each foietelling ioll can be useu only once.
When you finish a long iest, you lose any unuseu
foietelling iolls.
Expeit Bivination
Beginning at 6th level, casting uivination spells
comes so easy to you that it expenus only a
fiaction of youi spellcasting effoits. When you
cast a uivination spell of 2nu level oi highei
using a spell slot, you iegain one expenueu spell
slot. The slot you iegain must be of a level lowei
than the spell you cast anu can't be highei than
Sth level.

The Thiiu Eye
Staiting at 1uth level, you can use youi action to
inciease youi poweis of peiception. When you
uo so, choose one of the following benefits,
which lasts until you aie incapacitateu oi you
take a shoit oi long iest. You can't use the
featuie again until you finish a iest.
!"#$%&'&()* You can see in uaikness within 6u
feet of you as if it was uim light. Bowevei, you
can't uiscein coloi in uaikness, only shaues of
giay.
+,-.#."/ 1&2-,* You can see into the Etheieal
Plane within 6u feet of you.
3#.",.# 4(56#.-.)'&()* You can ieau any
language.
1.. 7)%&'&8&/&,9* You can see invisible cieatuies
anu objects within 1u feet of you that aie within
line of sight.
uieatei Poitent
Staiting at 14th level, the visions in youi uieams
intensify anu paint a moie accuiate pictuie in
youi minu of what is to come. You ioll thiee
u2us foi youi Poitent featuie, iathei than two.
School of Enchantment
As a membei of the School of Enchantment, you
have honeu youi ability to magically entiance
anu beguile othei people anu monsteis. Some
enchanteis aie peacemakeis who bewitch the
violent to lay uown theii aims anu the ciuel to
show meicy. 0theis aie tyiants who spellbinu
the unwilling into theii seivice. Nost enchanteis
fall somewheie in between.
Enchantment Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy
an enchantment spell into youi spellbook is
halveu.
Bypnotic uaze
Staiting at 2nu level when you choose this
school, youi soft woius anu enchanteu gaze can
magically enthiall anothei cieatuie. To uo so,
you use youi action anu choose one cieatuie that
you can see within S feet of you. If the taiget can
see oi heai you, it must succeeu on a Wisuom
saving thiow oi be chaimeu by you until the enu
of youi next tuin. The chaimeu cieatuie's speeu
uiops to u, anu the cieatuie is incapacitateu anu
visibly uazeu.
You can maintain the effect on a cieatuie you
have alieauy chaimeu with this featuie by using
anothei action. Bowevei, the effect enus if you
move moie than S feet away fiom the cieatuie, if
the cieatuie can't see oi heai you, oi if the
cieatuie takes uamage.
0nce the effect enus, oi if the cieatuie
succeeus on its initial saving thiow against this
effect, you can't use this featuie on that cieatuie
again until you finish a long iest.
Instinctive Chaim
Beginning at 6th level, when a cieatuie you can
see within Su feet of you makes an attack ioll
against you, you can use youi ieaction to uiveit
the attack, pioviueu that anothei cieatuie is
within the attack's iange. The attackei must
make a Wisuom saving thiow against youi spell
save BC. 0n a faileu save, the attackei must
taiget the cieatuieothei than you oi itself
that is closest to it. If multiple cieatuies aie
closest, the attackei chooses which one to taiget.
0n a successful save, you can't use this featuie
on the attackei again until you finish a long iest.
You must choose to use this featuie befoie
knowing whethei the attack hits oi misses.
Cieatuies that can't be chaimeu aie immune to
this effect.
Split Enchantment
Staiting at 1uth level, when you cast an
enchantment spell of 1st level oi highei that
taigets only one cieatuie, you can have it taiget
a seconu cieatuie.
Altei Nemoiies
At 14th level, you gain the ability to make a
cieatuie unawaie of youi magical influence on it.
When you cast an enchantment spell to chaim
one oi moie cieatuies, you can altei one
cieatuie's unueistanuing so that it is unawaie of
being chaimeu.
Auuitionally, once befoie the spell expiies, you
can use youi action to tiy to make the chosen
cieatuie foiget some of the time it spent

chaimeu. The cieatuie must succeeu on an
Intelligence saving thiow against youi spell save
BC oi lose a numbei of houis of its memoiies
equal to 1 + youi Chaiisma mouifiei. This
numbei can't exceeu the uuiation of youi
enchantment spell.
School of Evocation
You focus youi stuuy on magic that cieates
poweiful elemental effects such as bittei colu,
seaiing flame, iolling thunuei, ciackling
lightning, anu buining aciu. Some evokeis finu
employment in militaiy foices, seiving as
aitilleiy to blast enemy aimies fiom afai. 0theis
use theii spectaculai powei to piotect the weak,
while some seek theii own gain as banuits,
auventuieis, oi aspiiing tyiants.
Evocation Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy
an evocation spell into youi spellbook is halveu.
Sculpt Spells
Beginning at 2nu level, you can cieate pockets of
ielative safety within the effects of youi
evocation spells. When you cast an evocation
spell that affects othei cieatuies that you can see,
you can choose a numbei of them equal to 1 +
the spell's level. The chosen cieatuies
automatically succeeu on theii saving thiows
against the spell, anu they take no uamage if they
woulu noimally take half uamage fiom it.
Potent Cantiip
Staiting at 6th level, youi uamaging cantiips
affect even cieatuies that avoiu the biunt of the
effect. When you miss a cieatuie oi it succeeus
on a saving thiow against youi evocation cantiip,
the cieatuie still takes half the cantiip's uamage
(if any) but suffeis no auuitional effect.
Empoweieu Evocation
Beginning at 1uth level, you can auu youi
Intelligence mouifiei to the uamage ioll of any
wizaiu evocation spell you cast.
0veichannel
Staiting at 14th level, you can inciease the
powei of youi simplei spells. When you cast a
wizaiu spell of Sth level oi lowei that ueals
uamage, you can ueal maximum uamage with
that spell.
The fiist time you uo so, you suffei no auveise
effect. If you use this featuie again befoie you
finish a long iest, you take 2u12 neciotic uamage
foi each level of the spell, immeuiately aftei you
cast it. Each time you use this featuie again
befoie finishing a long iest, the neciotic uamage
pei spell level incieases by 1u12. This uamage
ignoies iesistance anu immunity.
School of Illusion
You focus youi stuuies on magic that uazzles the
senses, befuuules the minu, anu tiicks even the
wisest folk. Youi magic is subtle, but the illusions
ciafteu by youi keen minu make the impossible
seem ieal. Some illusionistsincluuing many
gnome wizaiusaie benign tiicksteis who use
theii spells to enteitain. 0theis aie moie sinistei
masteis of ueception, using theii illusions to
fiighten anu fool otheis foi theii peisonal gain.
Illusion Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy
an illusion spell into youi spellbook is halveu.
Impioveu Ninoi Illusion
When you choose this school at 2nu level, you
leain the !$-+/ $((,'$+- cantiip. If you alieauy
know this cantiip, you leain a uiffeient wizaiu
cantiip of youi choice.
When you cast !$-+/ $((,'$+-, you can cieate
both a sounu anu an image with a single casting
of the spell.
Nalleable Illusions
Staiting at 6th level, when you cast an illusion
spell that has a uuiation of 1 minute oi longei,
you can use youi action to change the natuie of
that illusion (using the spell's noimal
paiameteis foi the illusion), pioviueu that you
can see the illusion.

Illusoiy Self
Beginning at 1uth level, you can cieate an
illusoiy uuplicate of youiself as an instant,
almost instinctual ieaction to uangei. When a
cieatuie makes an attack ioll against you, you
can use youi ieaction to inteipose the illusoiy
uuplicate between the attackei anu youiself. The
attack automatically misses you, then the illusion
uissipates.
0nce you use this featuie, you can't use it again
until you finish a shoit oi long iest.
Illusionaiy Reality
By 14th level, you have leaineu the seciet of
weaving shauow magic into youi illusions to give
them a semi-ieality. When you cast an illusion
spell of 1st level oi highei, you can choose one
inanimate, nonmagical object that is pait of the
illusion anu make that object ieal. You can uo
this on youi tuin as a bonus action while the
spell is ongoing. The object iemains ieal until the
enu of youi next tuin. Foi example, you can
cieate an illusion of a biiuge ovei a chasm anu
then make it ieal long enough foi youi allies to
cioss.
The object can't ueal uamage oi otheiwise
uiiectly haim anyone.
School of Neciomancy
The School of Neciomancy focuses on the cosmic
foices of life, ueath, anu unueath. As you focus
youi stuuies in this tiauition, you leain to
manipulate the eneigy that animates all living
things. As youi stuuies piogiess, you can sap the
life foice fiom a cieatuie as youi magic uestioys
its bouy, tiansfoiming that vital eneigy into
magical powei you can manipulate.
Nost people see neciomanceis as menacing, oi
even villainous, uue to the close association with
ueath. Not all neciomanceis aie evil, but the
foices they manipulate aie consiueieu taboo by
many societies.
Neciomancy Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy a
neciomancy spell into youi spellbook is halveu.
uiim Baivest
0nce pei tuin when you kill one oi moie
cieatuies with a spell of 1st level oi highei, you
iegain hit points equal to twice the spell's level,
oi thiee times its level if the spell belongs to the
School of Neciomancy. You uon't gain this
benefit foi killing constiucts oi unueau.
0nueau Thialls
At 6th level, you auu the "-$!".) 1)"1 spell to
youi spellbook if it is not theie alieauy. When
you cast "-$!".) 1)"1, you can taiget one
auuitional coipse oi pile of bones, cieating
anothei zombie oi skeleton, as appiopiiate.
Auuitionally, you can cieate skeletons oi
zombies fiom the bones oi coipses of
humanoius anu giants up to Buge in size.
Whenevei you cieate an unueau using a
neciomancy spell, it has auuitional benefits:
The cieatuie's hit point maximum is incieaseu
by an amount equal to twice youi wizaiu level.
The cieatuie auus youi pioficiency bonus to
its weapon uamage iolls.
The cieatuie has auvantage on saving thiows
against the Tuin 0nueau featuie.
Inuieu to 0nueath
Beginning at 1uth level, you have iesistance to
neciotic uamage, anu youi hit point maximum
can't be ieuuceu. You have spent so much time
uealing with unueau anu the foices that animate
them that you have become inuieu to some of
theii woist effects.
Commanu 0nueau
Staiting at 14th level, you can use magic to biing
unueau unuei youi contiol, even those cieateu
by othei wizaius. As an action, you can choose
one unueau that you can see within 6u feet of
you. That cieatuie must make a Chaiisma saving
thiow against youi spell save BC. If it succeeus,
you can't use this featuie on it again. If it fails, it
becomes fiienuly to you anu obeys youi
commanus until you use this featuie again.
Intelligent unueau aie haiuei to contiol in this
way. If the taiget has an Intelligence of 8 oi
highei, it has auvantage on the saving thiow. If it
fails the saving thiow anu has an Intelligence of

12 oi highei, it can iepeat the saving thiow at
the enu of eveiy houi until it succeeus anu
bieaks fiee.
School of Tiansmutation
You aie a stuuent of spells that mouify eneigy
anu mattei. To you, the woilu is not a fixeu thing,
but eminently mutable, anu you uelight in being
an agent of change. You wielu the iaw stuff of
cieation anu leain to altei both physical foims
anu mental qualities. Youi magic gives you the
tools to become a smith on ieality's foige.
Some tiansmuteis aie tinkeieis anu
pianksteis, tuining people into toaus anu
tiansfoiming coppei into fool's golu foi fun anu
occasional piofit. 0theis puisue theii magical
stuuies with ueauly seiiousness, seeking the
powei of the gous to make anu uestioy woilus.
Tiansmutation Savant
Beginning when you select this school at 2nu
level, the golu anu time you must spenu to copy a
tiansmutation spell into youi spellbook is halveu.
Ninoi Alchemy
Staiting at 2nu euition when you select this
school, you can tempoiaiily altei the physical
piopeities of one nonmagical object, changing it
fiom one substance into anothei. Taking one
object composeu entiiely of woou, stone, iion,
coppei, oi silvei, you peifoim a special
alchemical pioceuuie on it, tiansfoiming it into a
uiffeient one of those mateiials. Foi each 1u
minutes you spenu peifoiming the pioceuuie,
you can tiansfoim up to 1 cubic foot of mateiial.
Aftei 1 houi, oi until you lose youi
concentiation (as if you weie concentiating on a
spell), the mateiial ieveits to its oiiginal
substance.
Philosophei's Stone
Staiting at 6th level, you can spenu 8 houis
cieating a philosophei's stone that stoies
tiansmutation magic. When you cieate the stone,
choose one of the following effects. You gain that
benefit as long as the stone is in youi possession.
If you cieate a new philosophei's stone, the
pievious one ceases to function. When you cast a
tiansmutation spell of 1st level oi highei, you
can change the effect of youi stone.
!"#$%&'&()* You gain uaikvision with a iange
of 6u feet.
:"', ;(%.5.),* Youi speeu incieases by 1u
feet if you aie unencumbeieu.
<.'&/&.)=.* You gain pioficiency in
Constitution saving thiows.
<.'&',")=.* You gain iesistance to one of the
following uamage types of youi choice: aciu, colu,
fiie, lightning, oi thunuei.
Shapechangei
At 1uth level, you auu the 0+(2!+/03 spell to
youi spellbook, if it is not theie alieauy. You can
cast 0+(2!+/03 without expenuing a spell slot.
When you uo so, you can taiget only youiself anu
tiansfoim into a beast whose Challenge Rating is
1 oi lowei.
Foi the spell's uuiation, you can tiansfoim
fiom one of these shapes into anothei as a bonus
action. You can also ietuin to youi noimal foim
as a bonus action, but uoing so enus the spell.
0nce you cast 0+(2!+/03 in this way, you can't
uo so again until you finish a shoit oi long iest,
though you can still cast it noimally using an
available spell slot.
Nastei Tiansmutei
At 14th level, you can use youi action to
consume the ieseive of tiansmutation magic
stoieu within youi philosophei's stone in a
single buist. When you uo so, choose one of the
following effects. Youi philosophei's stone is
uestioyeu anu can't be iemaue until you finish a
long iest.
;">(# ?#")'@(#5",&(). You can tiansmute
one nonmagical objectno laigei than a S-foot
cubeinto anothei nonmagical object of similai
size anu mass anu of equal oi lessei value. You
must spenu 1u minutes hanuling the object to
tiansfoim it.
A")"=."* You iemove all cuises, uiseases, anu
poisons affecting a cieatuie that you touch with
the philosophei's stone. The cieatuie also
iegains all its hit points.
<.',(#. B&@.* You cast the /"$') 1)"1 spell on a
cieatuie you touch with the philosophei's stone,

without expenuing a spell slot oi neeuing to have
the spell in youi spellbook.
<.',(#. C(D,-* You touch the philosophei's
stone to a willing cieatuie anu that cieatuie's
age is ieuuceu by Su1u yeais, to a minimum of 1
yeai.
?#")'5D,. ;.,"/ ,( 3(/E* You touch one
object maue entiiely of metal anu tiansfoim it
into golu. The object must fit within a 1-foot cube.


Chaptei S: Equipment
The maiketplace of a laige city in the woilus of
B&B teems with buyeis anu selleis of many
soits: uwaif smiths anu elf wooucaiveis, halfling
faimeis anu gnome jeweleis, not to mention
humans of eveiy shape, size, anu coloi uiawn
fiom a spectium of nations anu cultuies. In the
laigest cities, almost anything imaginable is
offeieu foi sale, fiom exotic spices anu luxuiious
clothing to wickei baskets anu piactical swoius.
Foi an auventuiei, the availability of aimoi,
weapons, backpacks, iope, anu similai goous is
of paiamount impoitance, since piopei
equipment can mean the uiffeience between life
anu ueath in a uungeon oi the untameu wilus.
This chaptei uetails the munuane anu exotic
meichanuise that auventuieis commonly finu
useful in the face of the thieats that the woilus of
B&B piesent.
Staiting Equipment
When you cieate youi chaiactei, you ieceive
equipment baseu on a combination of youi class
anu backgiounu. Alteinatively, you can stait
with a numbei of golu pieces baseu on youi class
anu spenu them on items fiom the lists in this
chaptei. See the Staiting Wealth by Class table to
ueteimine how much golu you have to spenu.
You ueciue how youi chaiactei came by this
staiting equipment. It might have been an
inheiitance, oi goous that the chaiactei
puichaseu uuiing his oi hei upbiinging. You
might have been equippeu with a weapon, aimoi,
anu a backpack as pait of militaiy seivice. You
might even have stolen youi geai. A weapon
coulu be a family heiiloom, passeu uown fiom
geneiation to geneiation until youi chaiactei
finally took up the mantle anu followeu in an
ancestoi's auventuious footsteps.
!"#$"%&' )*#+", -. /+#00
/+#00 12&30
8arbarlan 2d4 10 gp
8ard 3d4 ! 10 gp
Clerlc 3d4 ! 10 gp
uruld 2d4 10 gp
llghLer 3d4 ! 10 gp
Monk 3d4 gp
aladln 3d4 ! 10 gp
8anger 3d4 ! 10 gp
8ogue 4d4 ! 10 gp
Sorcerer 3d4 ! 10 gp
Warlock 4d4 ! 10 gp
Wlzard 4d4 ! 10 gp
Wealth
Wealth appeais in many foims in a B&B woilu.
Coins, gemstones, tiaue goous, ait objects,
animals, anu piopeity can ieflect youi
chaiactei's financial well-being. Nembeis of the
peasantiy tiaue in goous, baiteiing foi what
they neeu anu paying taxes in giain anu cheese.
Nembeis of the nobility tiaue eithei in legal
iights, such as the iights to a mine, a poit, oi
faimlanu, oi in golu bais, measuiing golu by the
pounu iathei than by the coin. 0nly meichants,
auventuieis, anu those offeiing piofessional
seivices foi hiie commonly ueal in coins.
Coinage
Common coins come in seveial uiffeient
uenominations baseu on the ielative woith of
the metal fiom which they aie maue. The thiee
most common coins aie the golu piece (gp), the
silvei piece (sp), anu the coppei piece (cp).
With one golu piece, a chaiactei can buy a belt
pouch, Su feet of goou iope, oi a goat. A skilleu
(but not exceptional) aitisan can eain one golu
piece a uay. The golu piece is the stanuaiu unit of
measuie foi wealth, even if the coin itself is not
commonly useu. When meichants uiscuss ueals
that involve goous oi seivices woith hunuieus
oi thousanus of golu pieces, the tiansactions
uon't usually involve the exchange of inuiviuual
coins. Rathei, the golu piece is a stanuaiu
measuie of value, anu the actual exchange is in
golu bais, letteis of cieuit, oi valuable goous.
0ne golu piece is woith ten silvei pieces, the
most pievalent coin among commoneis. A silvei
piece buys a laboiei's woik foi a uay, a flask of
lamp oil, oi a night's iest in a pooi inn.


0ne silvei piece is woith ten coppei pieces,
which aie common among laboieis anu beggais.
A single coppei piece buys a canule, a toich, oi a
piece of chalk.
In auuition, unusual coins maue of othei
piecious metals sometimes appeai in ancient
tieasuie hoaius anu lost iuins. The electium
piece (ep) anu the platinum piece (pp) oiiginate
fiom fallen empiies anu lost kinguoms, anu they
sometimes aiouse suspicion anu skepticism
when useu in tiansactions. An electium piece is
woith five silvei pieces, anu a platinum piece is
woith ten golu pieces.
A stanuaiu coin weighs about a thiiu of an
ounce (a little moie than a 0.S. quaitei) on
aveiage, so fifty coins weigh a pounu.
!"#&3#$3 456,#&'* 7#"*0
/8%& 69 09 *9 '9 99
Copper (cp) 1 1/10 1/30 1/100 1/1,000
Sllver (sp) 10 1 1/3 1/10 1/100
LlecLrum (ep) 30 3 1 1/2 1/20
Cold (gp) 100 10 2 1 1/10
laLlnum (pp) 1,000 100 20 10 1
Selling Tieasuie
0ppoitunities abounu to finu tieasuie,
equipment, weapons, aimoi, anu moie in the
uungeons you exploie. Noimally, you can sell
youi tieasuies anu tiinkets when you ietuin to a
town oi othei settlement, pioviueu that you can
finu buyeis anu meichants inteiesteu in youi
loot.
!"#$% !"#'"% ()* +,-." /0123#.),4 As a
geneial iule, unuamageu weapons, aimoi, anu
othei equipment fetch half theii cost when solu
in a maiket. Weapons anu aimoi useu by
monsteis aie iaiely in goou enough conuition to
sell.
5(627 8,.#$4 Selling magic items is
pioblematic. Finuing someone to buy a potion oi
a scioll isn't too haiu, but othei items aie out of
the iealm of most but the wealthiest nobles.
Likewise, asiue fiom a few common magic items,
you won't noimally come acioss magic items oi
spells to puichase. The value of magic is fai
beyonu simple golu anu shoulu always be
tieateu as such.
9.#$% :.;.<"=% ()* !", +>?.7,$4 These items
ietain theii full value in the maiketplace, anu
you can eithei tiaue them in foi coin oi use them
as cuiiency foi othei tiansactions. Foi
exceptionally valuable tieasuies, the BN might
iequiie you to finu a buyei in a laige town oi
laigei community fiist.
@"(*. 9''*$4 0n the boiueilanus, many
people conuuct tiansactions thiough baitei. Like
gems anu ait objects, tiaue gooussuch as bais
of iion, bags of salt, livestock, anu so onietain
theii full value in the maiket anu can be useu as
cuiiency.
Aimoi anu Shielus
B&B woilus aie a vast tapestiy maue up of many
uiffeient cultuies, each with its own technology
level. Foi this ieason, auventuieis have access to
a wiue iange of aimoi types, ianging fiom
leathei aimoi to chain mail to costly plate aimoi,
anu a wiue iange of aimois in between. The
Aimoi table collects the most commonly
available types of aimoi founu in the game anu
sepaiates them into foui categoiies: light aimoi,
meuium aimoi, heavy aimoi, anu shielus.
The Aimoi table shows the cost, weight, anu
othei piopeities of the common types of aimoi
woin in the woilus of B&B.
!"#'" A"'B272.)7=4 Anyone can put on a suit
of aimoi oi stiap a shielu to an aim. 0nly those
pioficient in the aimoi's use know how to weai
it effectively, howevei. Youi class ueteimines
what types of aimoi you have pioficiency with.
While you weai aimoi that you lack pioficiency
with, you have uisauvantage on ability checks,
saving thiows, anu attack iolls that involve
Stiength oi Bexteiity.
!"#'" C<($$ D!CE4 Aimoi piotects its weaiei
fiom attacks. The aimoi (anu shielu) you weai
ueteimines youi base Aimoi Class.
F.(G= !"#'"4 Beaviei aimoi inteifeies with
the weaiei's ability to move quickly, stealthily,
anu fieely. If the Aimoi table shows "Sti 1S" oi
"Sti 1S" in the Stiength column foi an aimoi
type, the aimoi ieuuces the weaiei's speeu by
1u feet unless the weaiei has a Stiength scoie
equal to oi highei than the listeu scoie.


H,.(<,-. If the Aimoi table shows
"Bisauvantage" in the Stealth column, the weaiei
has uisauvantage on Bexteiity (Stealth) checks.
H-2.<*$4 A shielu is caiiieu in one hanu to offei
auuitional piotection. You can benefit fiom only
one shielu at a time. A shielu is maue of woou oi
metal.
:$;8$
:$;8$ <$%6* :$;8$ /+#00 =:/> !"$*&'", !"*#+", )*%',"
!"#$% '()*(
added 3 gp 11 + uex modlfler - ulsadvanLage 8 lb.
LeaLher 10 gp 11 + uex modlfler - - 10 lb.
SLudded leaLher 200 gp 12 + uex modlfler - - 13 lb.
+,-".) '()*(
Plde armor 10 gp 12 + uex modlfler (max 2) - - 12 lb.
Chaln shlrL 30 gp 13 + uex modlfler (max 2) - - 20 lb.
Scale mall 30 gp 14 + uex modlfler (max 2) - ulsadvanLage 43 lb.
8reasLplaLe 400 gp 14 + uex modlfler (max 2) - - 20 lb.
Palf plaLe 300 gp 13 + uex modlfler (max 2) - ulsadvanLage 40 lb.
/,012 '()*(
8lng mall 30 gp 14 - ulsadvanLage 40 lb.
Chaln mall 73 gp 16 SLr 13 ulsadvanLage 33 lb.
SpllnL 300 gp 17 SLr 13 ulsadvanLage 60 lb.
laLe 3,000 gp 18 SLr 13 ulsadvanLage 63 lb.
3$",4-
Shleld 10 gp +2 - - 6 lb.

Light Aimoi
Naue fiom lightweight mateiials, light aimoi
favois agile auventuieis since it offeis some
piotection without saciificing mobility. If you
weai light aimoi, you auu youi Bexteiity
mouifiei to the base numbei fiom youi aimoi
type to ueteimine youi Aimoi Class.
A(**.*4 Pauueu aimoi consists of quilteu
layeis of cloth anu batting.
I.(,-."4 The bieastplate anu shouluei
piotectois of this aimoi aie maue of leathei that
has been stiffeneu by being boileu in oil. The iest
of the aimoi is maue of softei anu moie flexible
mateiials.
H,1**.* I.(,-."4 Naue fiom tough but
flexible leathei, stuuueu leathei is ieinfoiceu
with close-set iivets oi spikes.
Neuium Aimoi
Neuium aimoi ielies on metal components to
impiove its uefensive qualities, but such
mateiials can weigh the weaiei uown. If you
weai meuium aimoi, you can auu youi Bexteiity
mouifiei, to a maximum of +2, to the aimoi's
base AC to ueteimine youi Aimoi Class.
F2*.4 This ciuue aimoi consists of thick fuis
anu hiues. It is commonly woin by baibaiian
tiibes, evil humanoius, anu othei folk who lack
access to the tools anu mateiials neeueu to
cieate bettei aimoi.
C-(2) H-2",. Naue of inteilocking metal iings,
a chain shiit is typically woin unueineath
clothing oi leatheis. This aimoi offeis mouest
piotection to the weaiei's uppei bouy anu
allows the sounu of the iings iubbing against
one anothei to be muffleu by outei layeis.
H7(<. 5(2<4 This aimoi consists of a coat anu
leggings (anu peihaps a sepaiate skiit) of leathei
coveieu with oveilapping pieces of metal, much
like the scales of a fish. The suit incluues
gauntlets.
J".($,3<(,.. This aimoi consists of a fitteu
metal chest piece that leaves the legs anu aims
ielatively unpiotecteu. This aimoi pioviues
goou piotection foi the weaiei's vital oigans
while the weaiei iemains ielatively
unencumbeieu.
F(<B 3<(,.. Consisting of shapeu anu fitteu
metal plates that covei most of the weaiei's


bouy. Similai to in appeaiance to plate aimoi,
half plate typically uoes not incluue leg
piotection beyonu simple gieaves that aie
attacheu with leathei stiaps.
Beavy Aimoi
0f all the aimoi categoiies, heavy aimoi offeis
the best piotection. These suits of aimoi covei
the entiie bouy anu aie uesigneu to stop a wiue
iange of attacks. 0nly pioficient waiiiois can
manage theii weight anu bulk.
Beavy aimoi uoesn't let you auu youi
Bexteiity mouifiei to youi Aimoi Class, but it
also uoesn't penalize you if youi Bexteiity
mouifiei is negative.
K2)6 5(2<4 This aimoi is leathei aimoi with
heavy iings sewn into the mateiial. The iings
help ieinfoice the aimoi against blows fiom
swoius anu axes. Ring mail is typically
consiueieu infeiioi to chain mail, woin by those
who can't affoiu bettei aimoi.
C-(2) 5(2<4 Naue of inteilocking metal iings,
chain mail incluues a layei of quilteu fabiic woin
unueineath the mail to pievent chafing anu to
cushion the impact of blows. The suit incluues
gauntlets.
H3<2),4 This aimoi is maue of naiiow veitical
stiips of metal iiveteu to a backing of leathei
that is woin ovei cloth pauuing. Flexible chain
mail piotects the joints.
A<(,.4 Consisting of shapeu anu fitteu metal
plates iiveteu anu inteilockeu to covei the entiie
bouy, a suit of plate incluues gauntlets, heavy
leathei boots, a visoieu helmet, anu thick layeis
of pauuing unueineath the aimoi. Buckles anu
stiaps uistiibute the weight ovei the bouy. Each
suit of plate must be inuiviuually fitteu to its
ownei by a mastei aimoiei, although a suit
gaineu fiom anothei can be iesizeu to fit a new
ownei foi half the aimoi's maiket piice.
uetting Into anu 0ut of Aimoi
The time it takes to uon oi uoff aimoi uepenus
on the aimoi's categoiy.
"#$% This is the time it takes to put on aimoi.
You benefit fiom the aimoi's AC only if you take
the full time to uon the suit of aimoi.
"#&&% This is the time it takes to take off aimoi.
If you have help, ieuuce this time by half.
?8&&%&' #&3 ?8@@%&' :$;8$
/#"*'8$. ?8& ?8@@
LlghL Armor 1 mlnuLe 1 mlnuLe
Medlum Armor 3 mlnuLes 1 mlnuLe
Peavy Armor 10 mlnuLes 3 mlnuLes
Weapons
Youi class giants pioficiency in ceitain weapons,
ieflecting both youi class's focus anu the tools
you aie most likely to use. Whethei you favoi a
longswoiu oi a longbow, youi weapon anu youi
ability to wielu it effectively can mean the
uiffeience between life anu ueath while
auventuiing.
The Weapons table shows the most common
weapons useu in the woilus of B&B, theii piice
anu weight, the uamage they ueal on a successful
attack, anu any special piopeities they possess.
L.(3') A"'B272.)7=4 Youi iace, class, anu
feats can giant you pioficiency with ceitain
weapons oi categoiies of weapons. Pioficiency
with a weapon allows you to auu youi
pioficiency bonus to the attack ioll foi any attack
you make with that weapon. If you make an
attack ioll using a weapon with which you lack
pioficiency, you make the attack ioll with
uisauvantage.
L.(3') C(,.6'"2.$. Weapons aie gioupeu
into two bioau categoiies, simple anu maitial.
Nost people can use simple weapons with
pioficiency. These weapons incluue clubs, maces,
anu othei weapons often founu in the hanus of
commoneis. Nost waiiiois use maitial weapons
because these weapons put theii fighting style
anu tiaining to best use.
Weapon Piopeities
Nany weapons have special piopeities ielateu to
theii use.
!##1)2,2')4 You can use a weapon that has
the ammunition piopeity to make a iangeu
attack only if you have ammunition to launch
fiom the weapon. Each time you attack with the
weapon, you expenu one piece of ammunition. At
the enu of the battle, you can iecovei half youi
expenueu ammunition by taking a minute to
seaich the battlefielu.
If you employ such a weapon to make a melee
attack, you use the weapon as an impioviseu


weapon. A sling must be loaueu to ueal any
uamage when useu in this way.
M2).$$.4 When making an attack with a finesse
weapon, you can use youi choice of youi
Stiength oi Bexteiity mouifiei foi youi attack
anu uamage iolls.
F.(G=4 Small cieatuies have uisauvantage on
attack iolls with heavy weapons. A heavy
weapon's size anu bulk make it too laige foi a
Small cieatuie to use effectively.
I26-,4 A light weapon is small anu easy to
hanule, making it iueal foi use when fighting
with two weapons.
I'(*2)64 Because of the time iequiieu to loau
this weapon, you can fiie only one piece of
ammunition fiom it when you use youi action oi
ieaction to fiie it, iegaiuless of the numbei of
attacks you can noimally make.
K()6.4 A weapon that can be useu to make a
iangeu attack has a iange shown in paientheses
aftei the ammunition oi thiown piopeity. The
iange lists two numbeis. The fiist is the
weapon's noimal iange in feet, anu the seconu
inuicates the weapon's maximum iange. When
attacking a taiget beyonu noimal iange, you
have uisauvantage on the attack ioll.
K.(7-4 This weapon auus S feet to youi ieach
when you attack with it.
H3.72(<4 A weapon with the special piopeity
has unusual iules goveining its use, explaineu in
the weapon's uesciiption.
@-"';)4 If a melee weapon has the thiown
piopeity, you can thiow the weapon at a taiget
to make a iangeu attack. You use the same ability
mouifiei foi that attack ioll anu uamage ioll that
you woulu use foi a melee attack with the
weapon. Foi example, if you thiow a hanuaxe,
you use youi Stiength, but if you thiow a uaggei,
you can use eithei youi Stiength oi youi
Bexteiity, since the uaggei has the finesse
piopeity.
@;'NF()*.*4 This weapon iequiies two
hanus to use.
O."$(,2<.4 This weapon can be useu with one
oi two hanus. A uamage value in paientheses
appeais with the piopeitythe uamage when
the weapon is useu with two hanus.

)*#98&0
A#;* <$%6* ?#;#'* )*%'," <$89*$"%*0
3")54, +,4,, 6,05*78
Club 1 sp 1d4 bludgeonlng 2 lb. LlghL
uagger 2 gp 1d4 plerclng 1 lb. llnesse, llghL, Lhrown (range 20/60)
CreaLclub 2 sp 1d8 bludgeonlng 10 lb. 1wo-handed
Pandaxe 3 gp 1d6 slashlng 2 lb. LlghL, Lhrown (range 20/60)
LlghL hammer 2 gp 1d4 bludgeonlng 2 lb. LlghL, Lhrown (range 20/60)
Mace 3 gp 1d6 bludgeonlng 4 lb. -
CuarLersLaff 2 sp 1d6 bludgeonlng 4 lb. versaLlle (1d8)
Slckle 1 gp 1d4 slashlng 2 lb. LlghL
Spear 1 gp 1d6 plerclng 3 lb. 1hrown (range 20/60), versaLlle (1d8)
unarmed sLrlke - 1 bludgeonlng - -
3")54, 907#,- 6,05*78
Crossbow, llghL 23 gp 1d8 plerclng 3 lb. AmmunlLlon (range 80/320), loadlng, Lwo-handed
uarL 3 cp 1d4 plerclng 1/4 lb. llnesse, Lhrown (range 30/120)
!avelln 3 sp 1d6 plerclng 2 lb. 1hrown (range 30/120)
ShorLbow 23 gp 1d6 plerclng 2 lb. AmmunlLlon (range 80/320), Lwo-handed
Sllng 1 sp 1d4 bludgeonlng - AmmunlLlon (range 30/120)
+0(%"04 +,4,, 6,05*78
8aLLleaxe 10 gp 1d8 slashlng 4 lb. versaLlle (1d10)
llall 10 gp 1d8 bludgeonlng 2 lb. -
Clalve 20 gp 1d10 slashlng 6 lb. Peavy, reach, Lwo-handed
CreaLaxe 30 gp 1d12 slashlng 7 lb. Peavy, Lwo-handed
CreaLsword 30 gp 2d6 slashlng 6 lb. Peavy, Lwo-handed
Palberd 20 gp 1d10 slashlng 6 lb. Peavy, reach, Lwo-handed


Lance 10 gp 1d12 plerclng 6 lb. 8each, speclal
Longsword 13 gp 1d8 slashlng 3 lb. versaLlle (1d10)
Maul 10 gp 2d6 bludgeonlng 10 lb. Peavy, Lwo-handed
MornlngsLar 13 gp 1d8 plerclng 4 lb. -
lke 3 gp 1d10 plerclng 18 lb. Peavy, reach, Lwo-handed
8apler 23 gp 1d8 plerclng 2 lb. llnesse
SclmlLar 23 gp 1d6 slashlng 3 lb. llnesse, llghL
ShorLsword 10 gp 1d6 plerclng 2 lb. llnesse, llghL
1rldenL 3 gp 1d6 plerclng 4 lb. 1hrown (range 20/60), versaLlle (1d8)
War plck 3 gp 1d8 plerclng 2 lb. -
Warhammer 13 gp 1d8 bludgeonlng 2 lb. versaLlle (1d10)
Whlp 2 gp 1d4 slashlng 3 lb. 8each, speclal
+0(%"04 907#,- 6,05*78
8lowgun 10 gp 1 plerclng 1 lb. AmmunlLlon (range 23/100), loadlng
8ola 2 gp 1 bludgeonlng 1 lb. Speclal, Lhrown (range 30/90)
Crossbow, hand 73 gp 1d6 plerclng 3 lb. AmmunlLlon (range 30/120), llghL, loadlng
Crossbow, heavy 30 gp 1d10 plerclng 18 lb. AmmunlLlon (range 100/400), heavy,
loadlng, Lwo-handed
Longbow 30 gp 1d8 plerclng 2 lb. AmmunlLlon (range 130/600), heavy, Lwo-handed
neL 1 gp none 3 lb. Speclal, Lhrown (range 20/60)

Impioviseu Weapons
An impioviseu weapon incluues any object you
can wielu in one oi two hanus, such as bioken
glass, a table leg, a fiying pan, a wagon wheel, oi
a ueau goblin.
In many cases, an impioviseu weapon is
similai to an actual weapon anu can be tieateu
as such. Foi example, a table leg is akin to a club.
At the BN's uiscietion, a chaiactei pioficient
with a weapon can use a compaiable object as if
it weie that weapon.
An object that beais no iesemblance to an
actual weapon ueals 1u4 uamage, oi 1u6 if it is
wielueu with two hanus. The BN assigns a
uamage type appiopiiate to the object.
Silveieu Weapons
Some monsteis have a special vulneiability to
silvei weapons, so cautious auventuieis invest
extia coin to plate theii weapons with silvei. You
can silvei a single weapon oi ten pieces of
ammunition foi 1uu gp. This cost iepiesents not
only the piice of the silvei, but the time anu
expeitise neeueu to auu silvei to the weapon
without making it less effective.
Special Weapons
Weapons with special iules aie uesciibeu heie.
J'<(4 A Laige oi smallei cieatuie hit by a bola
must succeeu on a BC 1u Bexteiity saving thiow
oi be iestiaineu by it. A cieatuie can bieak fiee
by uealing S slashing uamage to the bola oi by
succeeuing on a BC 1u Stiength check using its
action. Foimless cieatuies aie immune to this
effect.
I()7.4 You have uisauvantage when you use a
lance to attack a taiget within S feet of you. Also,
a lance iequiies two hanus to wielu when you
aien't mounteu.
P.,4 When you attack with a net, you taiget a
point in space. Each Laige oi smallei cieatuie
within S feet of that point must succeeu on a BC
1u Bexteiity saving thiow oi be iestiaineu by
the net. A cieatuie can bieak fiee by uealing S
slashing uamage to the net oi by succeeuing on a
BC 1u Stiength check using its action.
L-234 You use youi Bexteiity mouifiei foi the
attack iolls you make with a whip, but you use
no ability mouifiei foi uamage iolls with it.
Auventuiing ueai
This section uesciibes common geai available to
auventuieis. Items that have special iules aie
uesciibeu below.


:3B*&"2$%&' C*#$
D"*; <$%6* )*%',"
Abacus 2 gp 2 lb.
Acld (vlal) 23 gp 1 lb.
AlchemlsL's flre (flask) 30 gp 1 lb.
AmmunlLlon
Arrows (20) 1 gp 1 lb.
8lowgun needles (30) 1 gp 1 lb.
Crossbow bolLs (20) 1 gp 1 1/2 lb.
Sllng bulleLs (20) 4 cp 1 1/2 lb.
AnLlLoxln (vlal) 30 gp -
Arcane focus
CrysLal 10 gp 1 lb.
Crb 20 gp 3 lb.
8od 10 gp 2 lb.
SLaff 3 gp 4 lb.
Wand 10 gp 1 lb.
8ackpack 2 gp 3 lb.
8all bearlngs (100) 1 gp 2 lb.
8arrel 2 gp 70 lb.
8askeL 4 sp 2 lb.
8edroll 1 gp 7 lb.
8ell 1 gp -
8lankeL 3 sp 3 lb.
8lock and Lackle 1 gp 3 lb.
8oLLle, glass 2 gp 2 lb.
8uckeL 3 cp 2 lb.
CalLrops 1 gp 2 lb.
Candle 1 cp -
Case (for map or scroll) 1 gp 1 lb.
Chaln (10 feeL) 3 gp 10 lb.
Chalk (1 plece) 1 cp -
ChesL 2 gp 23 lb.
Cllmber's klL 23 gp 12 lb.
CloLhes, common 3 sp 3 lb.
CloLhes, cosLume 3 gp 4 lb.
CloLhes, flne 13 gp 6 lb.
CloLhes, Lraveler's 2 gp 4 lb.
ComponenL pouch 23 gp 2 lb.
Crowbar 2 sp 3 lb.
uruldlc focus
Sprlg of mlsLleLoe 1 gp -
1oLem 1 gp -
Wooden sLaff 3 gp 4 lb.
?ew wand 10 gp 1 lb.
llshlng Lackle 1 gp 4 lb.
llask or Lankard 2 cp 1 lb.
Crappllng hook 2 gp 4 lb.
Pammer 2 sp 3 lb.
Pammer, sledge 3 sp 10 lb.
Pealer's klL 3 gp 3 lb.
Poly symbol
AmuleL 3 gp 1 lb.
Lmblem 3 gp -
8ellquary 3 gp 2 lb.
Poly waLer (flask) 23 gp 1 lb.
Pourglass 3 gp 1 lb.
PunLlng Lrap 3 gp 23 lb.
lnk (1 ounce boLLle) 10 gp -
lnk pen 2 cp -
!ug or plLcher 2 cp 4 lb.
Ladder (10-fooL) 1 sp 23 lb.
Lamp, common 3 sp 1 lb.
LanLern, bullseye 10 gp 2 lb.
LanLern, hooded 3 gp 2 lb.
Lock 10 gp 1 lb.
Magnlfylng glass 100 gp -
Manacles 2 gp 6 lb.
Mess klL 1 sp 1 lb.
Mlrror, sLeel 3 gp 1/2 lb.
Cll (flask) 1 sp 1 lb.
aper (one sheeL) 2 sp -
archmenL (one sheeL) 1 sp -
erfume (vlal) 3 gp -
lck, mlner's 3 sp 10 lb.
lLon 3 cp 1/4 lb.
olson, baslc (vlal) 100 gp -
ole (10-fooL) 3 cp 7 lb.
oL, lron 1 sp 10 lb.
:*%"*7 *; $,04"7# 30 gp -
ouch 1 gp 1 lb.
8am, porLable 1 gp 33 lb.
8aLlons (1 day) 1 sp 2 lb.
8obes 1 gp 4 lb.
8ope, hempen (30 feeL) 1 gp 10 lb.
8ope, sllk (30 feeL) 10 gp 3 lb.
Sack 1 cp 1/2 lb.
Scale, merchanL's 3 gp 3 lb.
Seallng wax 3 sp -
Shovel 3 sp 3 lb.
Slgnal whlsLle 3 cp -
SlgneL rlng 3 gp -
Soap 2 cp -.
Spellbook 30 gp 3 lb.
Splke, lron (10) 2 cp 3 lb.
Spyglass 1,000 gp 1 lb.
1enL 2 gp 20 lb.
1lnderbox 3 sp 1 lb.
1ome 23 gp 3 lb.
1orch 1 cp 1 lb.
vlal 1 gp -
WaLerskln 2 sp 3 lb. (full)
WheLsLone 1 cp 1 lb.


!72*4 As an action, you can splash the contents
of this vial onto a cieatuie within S feet of you oi
thiow the vial up to 2u feet, shatteiing it on
impact. In eithei case, make a iangeu attack
against a taiget cieatuie oi object. 0n a hit, the
taiget takes Su6 aciu uamage.
!<7-.#2$,Q$ M2".4 This sticky, auhesive fluiu
ignites when exposeu to aii. As an action, you
can thiow this flask up to 2u feet, shatteiing it on
impact. Nake a iangeu attack against a taiget
cieatuie oi object. 0n a hit, the taiget takes 1u4
fiie uamage at the stait of each of its tuins. A
cieatuie can enu this uamage by using its action
to make a BC 11 Bexteiity check to extinguish
the flames.
!),2,'R2)4 A cieatuie that uiinks this vial of
liquiu gains poison iesistance anu auvantage on
saving thiows against poison foi 1 houi. It
confeis no benefit to unueau oi constiucts.
!"7(). M'71$4 An aicane focus is a special
iteman oib, a ciystal, a iou, a specially
constiucteu staff, a wanu-like length of woou, oi
some similai itemuesigneu to channel the
powei of mage spells. A soiceiei, wailock, oi
wizaiu can use such an item as a spellcasting
focus, as uesciibeu in chaptei 1u.
J(<< J.("2)6$4 These tiny metal balls come in a
pouch, which you can spill to covei a level aiea
1u feet squaie. A cieatuie moving acioss the
coveieu aiea must succeeu on a BC 11 Bexteiity
saving thiow oi fall pione. A cieatuie moving
thiough the aiea at half speeu uoesn't neeu to
make the saving thiow.
J<'7S ()* @(7S<.4 A set of pulleys with a cable
thieaueu thiough them anu a hook to attach to
objects, a block anu tackle allows you to hoist up
to foui times the weight you can noimally lift.
C(<,"'3$4 A caltiop consists of foui shaip
metal spikes aiiangeu in such a way that they
always iest on the giounu with one point
upwaiu. A single bag of caltiops coveis a S-foot-
squaie aiea. Any cieatuie that enteis the aiea
must succeeu on a BC 11 Bexteiity saving thiow
oi stop moving anu take 1 pieicing uamage anu a
-1u-foot penalty to speeu until it iegains this hit
point. A cieatuie moving thiough the aiea at half
speeu uoesn't neeu to make the saving thiow.
C()*<.4 A canule pioviues uim light in a S-foot
iauius anu buins foi 1 houi.
C-(2)4 A chain has 1u hit points. It can be buist
with a successful BC 2u Stiength check.
C-(<S. A small piece of chalk is often useu to
maik the path when exploiing twisting uungeon
passages.
C<2#>."Q$ T2,4 A climbei's kit incluues special
pitons, boot tips, gloves, anu a hainess to aiu in
climbing. You can use the climbei's kit as an
action to anchoi youiself; when you uo, you can't
fall moie than 2S feet fiom the point wheie you
anchoieu youiself, anu you can't climb moie
than 2S feet away fiom that point without
unuoing the anchoi.
C'#3').), A'17-4 A component pouch is a
small, wateitight leathei belt pouch that holus a
vaiiety of spell mateiial components. A
component pouch holus all the mateiial
components anu othei special items you neeu to
cast youi spells, except foi those components
that have a specific cost.
C"';>("4 0sing a ciowbai giants a +2 bonus
to Stiength checks wheie the ciowbai's leveiage
can be applieu.
U"12*27 M'71$4 A uiuiuic focus might be a spiig
of mistletoe oi holly, a wanu oi sceptei maue of
yew oi anothei special woou, a staff uiawn
whole out of a living tiee, oi a totem object
incoipoiating featheis, fui, bones, anu teeth
fiom sacieu animals. A uiuiu can use such an
object as a spellcasting focus, as uesciibeu in
chaptei 1u.
M2$-2)6 @(7S<.4 This kit incluues a woouen iou,
silken line, coikwoou bobbeis, steel hooks, leau
sinkeis, velvet luies, anu naiiow netting.
F.(<."Q$ T2,4 This kit is a leathei pouch
containing banuages, salves, anu splints. The kit
has ten uses. As an action, you can expenu one
use of the kit to stabilize a cieatuie that has u hit
points.
F'<= H=#>'<4 A holy symbol is a
iepiesentation of a gou oi pantheon. It might be
a silvei amulet uepicting a symbol commonly
useu to iepiesent a ueity, the same symbol
caiefully engiaveu oi inlaiu as an emblem on a
shielu, oi a tiny box holuing a fiagment of a
sacieu ielic. A cleiic oi palauin can use a holy
symbol as a spellcasting focus, as uesciibeu in
chaptei 1u. To use the symbol in this way, the
castei must holu it in hanu, weai it visibly, oi
beai it emblazoneu on a shielu.


F'<= L(,."4 As an action, you can splash the
contents of this flask onto a cieatuie within S
feet of you oi thiow it up to 2u feet, shatteiing it
on impact. In eithei case, make a iangeu attack
against a taiget cieatuie. 0n a hit against a fienu
oi evil unueau cieatuie, the taiget takes 1u4
iauiant uamage.
A cleiic oi palauin may cieate holy watei by
peifoiming a special iitual. The iitual takes 1
houi to peifoim, uses 2S gp woith of powueieu
silvei, anu iequiies the castei to expenu a 1st-
level spell slot.
F1),2)6 @"(34 When you use youi action to
set it, this tiap foims a saw-tootheu steel iing
that snaps shut when a cieatuie steps on a
piessuie plate in the centei. The tiap is affixeu
by a heavy chain to an immobile object, such as a
tiee oi a spike uiiven into the giounu. A cieatuie
that steps on the plate must succeeu on a BC 1S
Bexteiity saving thiow oi take 1u4 pieicing
uamage anu stop moving. Theieaftei, until the
cieatuie bieaks fiee of the tiap, its movement is
limiteu by the length of the chain (typically S feet
long). Bieaking fiee of the tiap iequiies a
successful BC 1S Stiength check. Each faileu
check ueals 1 pieicing uamage to the tiappeu
cieatuie.
I(#34 A lamp casts biight light in a 1S-foot
iauius anu uim light in a Su-foot iauius. 0nce lit,
it buins foi 6 houis on a flask (1 pint) of oil.
I(),.")% J1<<$.=.4 A bullseye lantein casts
biight light in a 6u-foot cone anu uim light in a
12u-foot cone. 0nce lit, it buins foi 6 houis on a
flask (1 pint) of oil.
I(),.")% F''*.*4 A hooueu lantein casts
biight light in a Su-foot iauius anu uim light in a
6u-foot iauius. 0nce lit, it buins foi 6 houis on a
flask (1 pint) of oil. As an action you can lowei
the hoou, ieuucing the light to uim light in a S-
foot iauius.
I'7S4 A lock is woikeu with a key that is
pioviueu with the lock. Without the key, a
cieatuie pioficient with thieves' tools can pick
this lock with a successful BC 1S Bexteiity check.
Bettei locks aie available foi highei piices.
5(6)2B=2)6 9<($$4 This lens allows a closei
look at small objects. It is also useful as a
substitute foi flint anu steel when staiting fiies.
Lighting a fiie with a magnifying glass iequiies
light as biight as sunlight to focus, tinuei to
ignite, anu about S minutes foi the fiie to ignite.
A magnifying glass giants auvantage on any
ability check maue to appiaise oi inspect an item
that is small oi highly uetaileu.
5()(7<.$4 These metal iestiaints can binu a
Small oi Neuium cieatuie. Escaping the
manacles iequiies a successful BC 2u Bexteiity
check. Bieaking them iequiies a successful BC
2u Stiength check. Each set of manacles comes
with one key. Without the key, a cieatuie
pioficient with thieves' tools can pick the
manacles' lock with a successful BC 1S Bexteiity
check. Nanacles have 1S hit points.
5.$$ T2,4 This tin box contains a cup anu
simple cutleiy. The box clamps togethei, anu one
siue can be useu as a cooking pan anu the othei
as a plate oi shallow bowl.
+2<4 A clay flask of oil buins foi 6 houis in a
lantein oi householu lamp. As an action, you can
splash the contents of the flask onto a cieatuie
within S feet of you oi thiow it up to 2u feet,
shatteiing it on impact. Nake a iangeu attack
against a taiget cieatuie oi object. 0n a hit, the
taiget is coveieu in oil. If the taiget takes any fiie
uamage befoie the oil uiies (aftei 1 minute), the
taiget takes an auuitional S fiie uamage fiom the
buining oil. You can also poui a flask of oil on the
giounu to covei a S-foot-squaie aiea, pioviueu
that the suiface is level. If lit, the oil buins foi 2
iounus anu ueals S fiie uamage to any cieatuie
that enteis the aiea oi enus its tuin in the aiea. A
cieatuie can take this uamage only once pei tuin.
A'2$')% J($274 You can use the poison in this
vial to coat one slashing oi pieicing weapon oi
up to thiee pieces of ammunition. Applying the
poison takes an action. A cieatuie hit by the
poisoneu weapon oi ammunition must make a
BC 1u Constitution saving thiow oi take 1u4
poison uamage. 0nce applieu, the poison ietains
potency foi 1 minute befoie uiying.
A',2') 'B F.(<2)6% This vial of magical ieu
fluiu iestoies vitality to the inuiviuual
consuming it. A chaiactei who uiinks the
contents iegains 2u4 + 2 hit points. Biinking oi
auministeiing a potion takes an action.
K(#% A'",(><.4 You can use a poitable iam to
bieak uown uoois. When uoing so, you gain a +4
bonus on the Stiength check. 0ne othei
chaiactei can help you use the iam, giving you
auvantage on this check.


K(,2')$4 Compact, uiy, high-eneigy foous
suitable foi extenueu tiavel, iations incluue
jeiky, uiieu fiuit, haiutack, anu nuts.
K'3.4 Rope, whethei maue of hemp oi silk, has
2 hit points anu can be buist with a BC 17
Stiength check.
H7(<.% 5."7-(),Q$4 A scale incluues a small
balance, pans, anu a suitable assoitment of
weights up to 2 pounus. With it, you can measuie
the exact weight of small objects, such as iaw
piecious metals oi small tiaue goous, to help
ueteimine theii woith.
H3.<<>''S4 Essential foi wizaius, a spellbook is
a leathei-bounu tome with 1uu blank vellum
pages suitable foi iecoiuing spells.
H3=6<($$4 0bjects vieweu thiough a spyglass
aie magnifieu to twice theii size.
@.),4 A simple anu poitable canvas sheltei, a
tent sleeps two.
@2)*.">'R4 This small containei holus flint,
fiiesteel, anu tinuei (usually uiy cloth soakeu in
light oil) useu to kinule a fiie. Lighting a toich
with the flint anu steel takes an action, anu
lighting any othei fiie takes at least that long.
@'#.4 This heavy book contains text
peitaining to a paiticulai fielu of loie. The BN
assigns a BC to the tome's loie (1S foi the basic
tome). If you spenu an houi stuuying the tome,
you automatically succeeu at one Intelligence
(Aicana, Bistoiy, Natuie, oi Religion) check with
a BC less than oi equal to the tome's BC iating.
@'"7-4 A toich buins foi 1 houi, pioviuing
biight light in a 2u-foot iauius anu uim light in a
4u-foot iauius.
LqulpmenL acks
1he sLarLlng equlpmenL you geL from your class lncludes
a collecLlon of useful advenLurlng gear, puL LogeLher ln a
pack. 1he conLenLs of Lhese packs are llsLed here.
!"#$%&#'( *&+,- A burglar's pack lncludes a backpack,
100 ball bearlngs, 10 feeL of sLrlng, a bell, 3 candles,
crowbar, hammer, 10 plLons, hooded lanLern, 2 flasks of
oll, 3 days raLlons, Llnderbox, and a waLerskln.
./0%12&3'( *&+,- A dlplomaL's pack lncludes a chesL, 2
cases, a seL of flne cloLhes, boLLle of lnk, lnk pen,
common lamp, 2 flasks of oll, 3 sheeLs of paper,
perfume, seallng wax, and soap.
."4$51455#'( *&+,- A dungeoneer's pack lncludes a
backpack, crowbar, hammer, 10 plLons, 10 Lorches,
Llnderbox, 10 days of raLlons, and a waLerskln. 1he pack
also has 30 feeL of hempen rope sLrapped Lo Lhe slde of
Lhe backpack.
6435#3&/45#'( *&+,- An enLerLalner's pack lncludes a
backpack, bedroll, 2 cosLumes, 3 candles, 3 days of
raLlons, waLerskln, and a dlsgulse klL.
670%1#5#'( *&+,- An explorer's pack lncludes a
backpack, bedroll, mess klL, Llnderbox, 10 Lorches, 10
days of raLlons, and a waLerskln. 1he pack also has 30
feeL of hempen rope sLrapped Lo Lhe slde of backpack.
*#/5(3'( *&+,- A prlesL's pack lncludes a backpack,
blankeL, 10 candles, Llnderbox, alms box, 2 blocks of
lncense, censer, vesLmenLs, 2 days of raLlons, and a
waLerskln.
8+91%&#'( *&+,- A scholar's pack lncludes a backpack,
boLLle of lnk, lnk pen, 10 sheeLs of parchmenL, llLLle bag
of sand, small knlfe, and a Lome.
/8&"#%&*$ /#9#6%".
/8&"#%&*$ /#9#6%".
8ackpack* 1 cublc fooL/30 pounds of gear
8arrel 40 gallons llquld, 4 cublc feeL solld
8askeL 2 cublc feeL/40 pounds of gear
8oLLle 1x plnLs llquld
8uckeL 3 gallons llquld, x cublc fooL solld
ChesL 12 cublc feeL/300 pounds of gear
llask or Lankard 1 plnL llquld
!ug or plLcher 1 gallon llquld
oL, lron 1 gallon llquld
ouch 1/3 cublc fooL/6 pounds of gear
Sack 1 cublc fooL/30 pounds of gear
vlal 4 ounces llquld
WaLerskln 4 plnLs llquld
* ?ou can also sLrap lLems, such as a bedroll or a coll of
rope, Lo Lhe ouLslde of a backpack.
Tools
Youi iace, backgiounu, class, oi feats give you
pioficiency with ceitain tools. Pioficiency with a
tool allows you to auu youi pioficiency bonus to
any ability check you make using that tool. A tool
pioficiency might also enable you to uo
something you otheiwise coulun't uo; foi
example, you can ciaft items uuiing the time
between auventuies if you aie pioficient with
appiopiiate aitisan's tools.
0nlike skills, the use of tools is not typically
tieu to a single ability, since pioficiency with a
tool iepiesents bioauei knowleuge of its use.
Foi example, the Bungeon Nastei might ask you
to make a Bexteiity check to caive a fine uetail
with youi wooucaivei's tools, oi a Stiength


check to caive paiticulaily haiu woou you
encountei on an auventuie.
E88+0
D"*; <$%6* )*%',"
ArLlsan's Lools
AlchemlsL's supplles 30 gp 8 lb.
8rewer's supplles 20 gp 9 lb.
Calllgraphy supplles 10 gp 3 lb.
CarpenLer's Lools 8 gp 6 lb.
CarLographer's Lools 13 gp. 6 lb.
Cobbler's Lools 3 gp 3 lb.
Cook's uLenslls 1 gp 8 lb.
Classblower's Lools 30 gp 3 lb.
!eweler's Lools 23 gp 2 lb.
LeaLherworker's Lools 3 gp 3 lb.
Mason's Lools 10 gp 8 lb.
alnLer's supplles 10 gp 3 lb.
oLLer's Lools 10 gp 3 lb.
SmlLh's Lools 20 gp 8 lb.
1lnker's Lools 30 gp 10 lb.
Weaver's Lools 1 gp 3 lb.
Woodcarver's Lools 1 gp 3 lb.
ulsgulse klL 23 gp 3 lb.
lorgery klL 13 gp 3 lb.
Camlng seL
ulce seL 1 sp -
uragonchess seL 1 gp 1/2 lb.
laylng card seL 3 sp -
1hree-uragon AnLe seL 1 gp -
Perballsm klL 3 gp 3 lb.
Muslcal lnsLrumenL
8agplpes 30 gp 6 lb.
urum 6 gp 3 lb.
uulclmer 23 gp 10 lb.
lluLe 2 gp 1 lb.
LuLe 33 gp 2 lb.
Lyre 30 gp 2 lb.
Porn 3 gp 2 lb.
an fluLe 12 gp 2 lb.
Shawm 2 gp 1 lb.
vlol 30 gp 1 lb.
navlgaLor's Lools 23 gp 2 lb.
olsoner's klL 30 gp 2 lb.
1hleves' Lools 23 gp 1 lb.
vehlcles (land or waLer) * *
* See Lhe MounLs and vehlcles" secLlon.
!",2$()Q$ @''<$4 These special tools incluue
the items neeueu to puisue a ciaftsman's tiaue.
The tools shown on the table aie examples of the
most common types of tools, each pioviuing
items ielateu to a single ciaft. Pioficiency with a
set of aitisan's tools lets you auu youi
pioficiency bonus to any ability checks you make
using the tools in youi ciaft. Each type of
aitisan's tools iequiies a sepaiate pioficiency.
U2$612$. T2,4 This pouch of cosmetics, haii uye,
anu small physical piops lets you cieate
uisguises that change youi physical appeaiance.
Pioficiency with this kit lets you auu youi
pioficiency bonus to any ability checks you make
to cieate a visual uisguise.
M'"6."= T2,. This small box contains a vaiiety
of papeis anu paichments, pens anu inks, seals
anu sealing wax, golu anu silvei leaf, anu othei
supplies necessaiy to cieate convincing foigeiies
of physical uocuments. Pioficiency with this kit
lets you auu youi pioficiency bonus to any
ability checks you make to cieate a physical
foigeiy of a uocument.
9(#2)6 H.,4 This item encompasses a wiue
iange of game pieces, incluuing uice anu uecks of
caius (foi games such as Thiee-Biagon Ante). A
few common examples appeai on the tables, but
othei kinus of gaming sets exist. If you aie
pioficient with a gaming set, you can auu youi
pioficiency bonus to ability checks you make to
play a game with that set. Each type of gaming
set iequiies a sepaiate pioficiency.
F.">(<2$# T2,4 This kit contains a vaiiety of
instiuments such as clippeis, moitai anu pestle,
anu pouches anu vials useu by heibalists to
cieate iemeuies anu potions. Pioficiency with
this kit lets you auu youi pioficiency bonus to
any ability checks you make to ciaft heibal
mixtuies anu infusions, such as antitoxin oi a
!"#$"% "' ()*+$%,.
51$27(< 8)$,"1#.),4 Seveial of the most
common types of musical instiuments aie shown
on the table as examples. If you have pioficiency
with a given musical instiument, you can auu
youi pioficiency bonus to any ability checks you
make to play music with the instiument. A baiu
can use a musical instiument as a spellcasting
focus. Each type of musical instiument iequiies
a sepaiate pioficiency.
P(G26(,'"Q$ @''<$4 This kit contains a vaiiety
of instiuments useu foi navigation, both ovei
lanu anu sea. If you aie pioficient with
navigatoi's tools, you can auu youi pioficiency


bonus to any ability check you make to avoiu
getting lost.
A'2$')."Q$ T2,4 A poisonei's kit incluues the
vials, chemicals, anu othei equipment necessaiy
foi the cieation of poisons. Pioficiency with this
kit lets you auu youi pioficiency bonus to any
ability checks you make to ciaft oi use poisons.
@-2.G.$Q @''<$4 This set of tools incluues a
small file, a set of lock picks, a small miiioi
mounteu on a metal hanule, a set of naiiow-
blaueu scissois, anu a paii of plieis. Pioficiency
with these tools lets you auu youi pioficiency
bonus to any ability checks you make to uisaim
tiaps oi open locks.
Nounts anu vehicles
A goou mount can help you move moie quickly
thiough the wilueiness, but its piimaiy puipose
is to caiiy the geai that woulu otheiwise slow
you uown. The Nounts anu 0thei Animals table
shows each animal's speeu anu base caiiying
capacity.
An animal pulling a caiiiage, cait, chaiiot, sleu,
oi wagon can move weight up to five times its
base caiiying capacity, incluuing the weight of
the vehicle. If multiple animals pull the same
vehicle, they can auu theii caiiying capacity
togethei.
Nounts othei than those listeu heie aie
available in the woilus of B&B, but they aie iaie
anu not noimally available foi puichase. These
incluue flying mounts (pegasi, giiffons,
hippogiiffs, anu similai animals) anu even
aquatic mounts (giant sea hoises anu
hippocampi, foi example). Acquiiing such a
mount often means secuiing an egg anu iaising
the cieatuie youiself, making a baigain with a
poweiful entity, oi negotiating with the mount
itself.
J("*2)64 Baiuing is aimoi uesigneu to piotect
an animal's heau, neck, chest, anu bouy. It's
available in the same types as aimoi intenueu
foi humanoius anu offeis the same piotection.
The cost is foui times the equivalent aimoi maue
foi humanoius, anu it weighs twice as much.
H(**<.$4 A militaiy sauule biaces the iiuei,
helping you keep youi seat on an active mount in
battle. It gives you auvantage on any check you
make to iemain mounteu. An exotic sauule is
iequiieu foi iiuing any aquatic oi flying mount.
O.-27<. A"'B272.)7=4 If you have pioficiency
with a ceitain kinu of vehicle (lanu oi watei),
you can auu youi pioficiency bonus to any check
you make to contiol that kinu of vehicle in
uifficult ciicumstances.
K';.* O.$$.<$4 Keelboats anu iowboats aie
useu on lakes anu iiveis. If going uownstieam,
auu the speeu of the cuiient (typically S miles
pei houi) to the speeu of the vehicle. These
vehicles can't be ioweu against any significant
cuiient, but they can be pulleu upstieam by
uiaft animals on the shoies.
A iowboat weighs 1uu pounus, in case
auventuieis caiiy it ovei lanu.
F82&"0 #&3 G",*$ :&%;#+0
/#$$.%&'
D"*; /80" !9**3 /#9#6%".
Camel 30 gp 30 fL. 400 lb.
uog, guard or sled 23 gp 40 fL. 10 lb.
uonkey or mule 8 gp 40 fL. 180 lb.
LlephanL 200 gp 40 fL. 1,300 lb.
Porse, drafL 200 gp 40 fL. 340 lb.
Porse, rldlng 73 gp 60 fL. 220 lb.
ony 30 gp 40 fL. 100 lb.
Warhorse 400 gp 60 fL. 230 lb.
E#6HI J#$&*00I #&3 ?$#K& L*,%6+*0
D"*; /80" )*%',"
8ardlng x4 x2
8lL and brldle 2 gp 1 lb.
Carrlage 100 gp 600 lb.
CarL 13 gp 200 lb.
CharloL 300 gp 100 lb.
leed (per day) 3 cp 10 lb.
Saddle
LxoLlc 60 gp 40 lb.
MlllLary 20 gp 30 lb.
ack 3 gp 13 lb.
8ldlng 10 gp 23 lb.
Saddlebags 4 gp 8 lb.
Sled 20 gp 300 lb.
SLabllng (per day) 3 sp -
Wagon 33 gp 400 lb.
)#"*$-8$&* L*,%6+*0
D"*; /80" !9**3
Calley 30,000 gp 4 mph
keelboaL 3,000 gp 1 mph


Longshlp 10,000 gp 3 mph
8owboaL 30 gp 1x mph
Salllng shlp 10,000 gp 2 mph
Warshlp 23,000 gp 2x mph
Expenses
When not uescenuing into the uepths of the
eaith, exploiing iuins foi lost tieasuies, oi
waging wai against the encioaching uaikness,
auventuieis face moie munuane iealities. Even
in a fantastical woilu, people iequiie basic
necessities such as sheltei, sustenance, anu
clothing. These things cost money, although
some lifestyles cost moie than otheis.
Expenses pioviue you with a simple way to
account foi the cost of living in a fantasy woilu.
They covei youi accommouations, foou anu
uiink, anu all youi othei necessities.
Fuitheimoie, expenses covei the cost of
maintaining youi equipment so you can be ieauy
when auventuie next calls.
At the stait of each month, you choose a
lifestyle fiom the Expenses table anu pay the
monthly piice to sustain that lifestyle. Youi
lifestyle might change fiom month to month,
baseu on the funus you have at youi uisposal, oi
you might maintain the same lifestyle
thioughout youi chaiactei's caieei. Youi
lifestyle choice can have consequences.
Naintaining a wealthy lifestyle might help you
make contacts with the iich anu poweiful,
though you iun the iisk of attiacting thieves.
Likewise, living fiugally might help you avoiu
ciiminals, but you aie unlikely to make poweiful
connections anu youi equipment might fail you
when you neeu it most.
459*&0*0
M%@*0".+* <$%6*NF8&",
WreLched -
Squalld 3 gp
oor 3 gp
ModesL 23 gp
ComforLable 30 gp
WealLhy 100 gp
ArlsLocraLlc 230 gp+
L".,7-.*4 You live in inhumane conuitions.
With no place to call home, you sheltei wheievei
you can, sneaking into bains, huuuling in olu
ciates, anu ielying on the goou giaces of people
bettei off than you. A wietcheu lifestyle piesents
abunuant uangeis. violence, uisease, anu hungei
follow you wheievei you go. 0thei wietcheu
people covet youi aimoi, weapons, anu
auventuiing geai, which iepiesent a foitune by
theii stanuaius. You aie beneath the notice of
most people.
H01(<2*4 You live in a leaky stable, a muu-
flooieu hut just outsiue town, oi a veimin-
infesteu boaiuing house in the woist pait of
town. You have sheltei fiom the elements, but
you live in a uespeiate anu often violent
enviionment, in places iife with uisease, hungei,
anu misfoitune. You aie beneath the notice of
most people, anu you have few legal piotections.
Nost people at this lifestyle level have suffeieu
some teiiible setback oi othei. They might be
uistuibeu, maikeu as exiles, oi suffei fiom
uisease.
A''"4 A pooi lifestyle means going without the
comfoits available in a stable community. Simple
foou anu lougings, thieaubaie clothing, anu
unpieuictable conuitions iesult in a sufficient,
though piobably unpleasant, expeiience. Youi
accommouations might be a ioom in a flophouse
oi in the common ioom above a tavein. You
benefit fiom some legal piotections, but you still
have to contenu with violence, ciime, anu
uisease. People at this lifestyle level tenu to be
unskilleu laboieis, costeimongeis, peuuleis,
thieves, meicenaiies, anu othei uisieputable
types.
5'*.$,4 A mouest lifestyle keeps you out of the
slums anu ensuies that you can maintain youi
equipment. You live in an oluei pait of town,
ienting a ioom in a boaiuing house, inn, oi
temple. You uon't go hungiy oi thiisty, anu youi
living conuitions aie clean, if simple. 0iuinaiy
people living mouest lifestyles incluue soluieis
with families, laboieis, stuuents, piiests, heuge
wizaius, anu the like.
C'#B'",(><.4 Choosing a comfoitable lifestyle
means bettei accommouations, foou, anu uiink.
You can affoiu nicei clothing anu can easily
maintain youi equipment. You live in a small
cottage in a miuule-class neighboihoou oi in a
piivate ioom at a fine inn. You associate with
meichants, skilleu tiauespeople, anu officeis.


L.(<,-=4 Choosing a wealthy lifestyle means
living a life of luxuiy, though you might not have
achieveu the social status associateu with the olu
money of nobility oi ioyalty. You live a lifestyle
compaiable to that of a highly successful
meichant, a favoieu seivant of the ioyalty, oi the
ownei of a few small businesses. You have
iespectable lougings, usually a sizeable home in
a goou pait of town oi a comfoitable suite at a
fine inn. You likely have a small staff of seivants
anu cooks, incluuing a footman oi majoiuomo.
!"2$,'7"(,274 You live a life of plenty anu
comfoit. You move in ciicles populateu by the
most poweiful people in the community. You
have excellent lougings, peihaps a townhouse in
the nicest pait of town oi iooms in the finest inn.
You uine at the best iestauiants, ietain the most
skilleu anu fashionable tailoi, anu seivants
attenu to youi eveiy neeu. You ieceive
invitations to the social gatheiings of the iich
anu poweiful anu spenu evenings in the
company of politicians, guilu leaueis, high
piiests, anu nobility. You must also contenu with
the highest levels of ueceit, tiickeiy, anu
tieacheiy. The wealthiei you aie, the gieatei the
chance you will be uiawn into political intiigue
as an ally, a pawn, oi as an enemy.
Inuiviuual Expenses
The Foou, Biink, anu Louging table gives piices
foi inuiviuual foou items anu a single night's
louging.
1883I ?$%&HI #&3 M83'%&'
D"*; /80" )*%',"
Ale
Callon 2 sp 8 lb.
Mug 4 cp 1 lb.
8anqueL (per person) 10 gp -
8read, loaf 2 cp 1/2 lb.
Cheese, hunk 1 sp 1/2 lb.
lnn sLay (per day)
Squalld 7 cp -
oor 1 sp -
ModesL 3 sp -
ComforLable 8 sp -
WealLhy 2 gp -
ArlsLocraLlc 4 gp -
Meals (per day)
Squalld 3 cp -
oor 6 cp -
ModesL 3 sp -
ComforLable 3 sp -
WealLhy 8 sp -
ArlsLocraLlc 2 gp -
MeaL, chunk 3 sp 1/2 lb.
Wlne
Common (plLcher) 2 sp 6 lb.
llne (boLLle) 10 gp 1-1/2 lb.
1rade Coods
MosL wealLh ls noL ln colns. lL ls measured ln llvesLock,
graln, land, rlghLs Lo collecL Laxes, or rlghLs Lo resources
(such as a mlne or a foresL).
Cullds, nobles, and royalLy regulaLe Lrade. CharLered
companles are granLed rlghLs Lo conducL Lrade along
cerLaln rouLes, Lo send merchanL shlps Lo varlous porLs,
or Lo buy or sell speclflc goods. Cullds seL prlces for Lhe
goods or servlces LhaL Lhey conLrol, and deLermlne who
may or may noL offer Lhose goods and servlces.
MerchanLs commonly exchange Lrade goods wlLhouL
uslng currency. 1he 1rade Coods Lable shows Lhe value
of commonly exchanged goods.
E$#3* C8830
/80" D"*;
1 cp 1 lb. of wheaL
2 cp 1 lb. of flour or one chlcken
1 sp 1 lb. of lron or 1 sq. yd. of canvas
3 sp 1 lb. of copper
7 sp 1 sq. yd. of coLLon cloLh
1 gp 1 lb. of clnnamon or one goaL
2 gp 1 lb. of glnger or pepper, or one sheep
3 gp Cne plg
4 gp 1 sq. yd. of llnen
3 gp 1 lb. of salL or sllver
10 gp 1 sq. yd. of sllk or one cow
13 gp 1 lb. of saffron or cloves, or one ox
30 gp 1 lb. of gold
300 gp 1 lb. of plaLlnum
Seivices
Auventuieis can pay nonplayei chaiacteis to
assist them oi act on theii behalf in a vaiiety of
ciicumstances. Nost such hiielings have faiily
oiuinaiy skills, while otheis aie masteis of a
ciaft oi ait, anu a few aie expeits with
specializeu auventuiing skills.
Some of the most basic types of hiielings
appeai on the Seivices table. 0thei common
hiielings incluue any of the wiue vaiiety of


people who inhabit a typical town oi city, when
the auventuieis pay them to peifoim a specific
task. Foi example, a wizaiu might pay a
caipentei to constiuct an elaboiate chest (anu
its miniatuie ieplica) foi use in the -)"./%012
2)34)# 3()2# spell. A fightei might commission a
blacksmith to foige a special swoiu. A baiu
might pay a tailoi to make exquisite clothing foi
an upcoming peifoimance in fiont of the uuke.
0thei hiielings pioviue moie expeit oi
uangeious seivices. Neicenaiy soluieis paiu to
help the auventuieis take on a hobgoblin aimy
aie hiielings, as aie sages hiieu to ieseaich
ancient oi esoteiic loie. If a high-level
auventuiei establishes a stiongholu oi some
kinu, he oi she might hiie a whole staff of
seivants anu agents to iun the place, fiom a
castellan oi stewaiu to menial laboieis to keep
the stables clean. These hiielings often enjoy a
long-teim contiact that incluues a place to live
within the stiongholu as pait of the offeieu
compensation.
!*$B%6*0
!*$B%6* <#.
Coach cab
8eLween Lowns 3 cp per mlle
WlLhln a clLy 1 cp
Plrellng
Skllled 1 gp per day
unLralned 1 sp per day
Messenger 2 cp per mlle
8oad or gaLe Loll 1 cp
Shlp's passage 1 sp per mlle
Skilleu hiielings incluue anyone hiieu to
peifoim a seivice that involves a pioficiency
(incluuing weapon, tool, oi skill): a meicenaiy,
aitisan, sciibe, anu so on. The pay shown is a
minimum; some expeit hiielings iequiie moie
pay. 0ntiaineu hiielings aie hiieu foi menial
woik that iequiies no paiticulai skill, such as
laboieis, poiteis, maius, anu similai woikeis.
Tiinkets
When you make youi chaiactei, you can ioll
once on this table to gain a tiinket, a simple item
lightly toucheu by mysteiy. The BN might also
use this table. It can help stock a ioom in a
uungeon oi a cieatuie's pockets.
3OPP 7*02+"
01 A mummlfled goblln hand
02 A plece of crysLal LhaL falnLly glows ln Lhe
moonllghL
03 A gold coln mlnLed ln an unknown land
04 A dlary wrlLLen ln a language you don'L know
03 A brass rlng LhaL never Larnlshes
06 An old chess plece made from glass
07 A palr of knucklebone dlce wlLh an odd symbol
on Lhe slde LhaL would normally show 6 plps on
each dle
08 A small ldol deplcLlng a nlghLmarlsh creaLure
LhaL glves you unseLLllng dreams when you
sleep near lL
09 A blackened Llp from a sorcerer's wand
10 1he deed for land ln a counLry unknown Lo you
11 A 1-ounce block made from an unknown
maLerlal
12 A small rubber ball
13 A LooLh from an unknown beasL
14 An enormous scale, perhaps from a dragon
13 A brlghL green feaLher
16 An old dlvlnaLlon card bearlng your llkeness
17 A glass ball fllled wlLh movlng smoke
18 A 1-pound egg wlLh a red shell
19 A plpe LhaL blows bubbles
20 A glass [ar conLalnlng a welrd blL of flesh
floaLlng ln a plnk fluld
21 A sLone flnger broken where lL would normally
[oln Lo a hand
22 A marble sLaLueLLe of a smug halfllng
23 A brass orb
24 A mulLlcolored sLone dlsk
23 A Llny sllver lcon of a raven
26 A bag of 46 clean humanold LeeLh and 1 roLLen
LooLh
27 A shard of obsldlan LhaL always feels warm Lo
Lhe Louch
28 A small magneL
29 A palr of old socks LhaL belonged Lo a
renowned wlzard
30 A blank book whose pages refuse Lo hold lnk,
chalk, graphlLe, or any oLher subsLance or
marklng
31 A sllver sLar-shaped badge wlLh 3 polnLs
32 A foldlng knlfe LhaL belonged Lo a relaLlve
33 A glass vlal fllled wlLh nall cllpplngs
34 A recLangular meLal devlce wlLh Lwo Llny meLal
cups on one end LhaL Lhrows sparks when weL
33 A slngle whlLe sequlned glove


36 A vesL wlLh 100 Llny pockeLs
37 A sLone block
38 A Llny porLralL of an aLLracLlve orc
39 An empLy glass boLLle LhaL smells of perfume
when opened
40 A gemsLone LhaL looks llke a clod of dlrL when
examlned by anyone buL you
41 A scrap of cloLh from an old banner
42 A rank lnslgnla from a losL leglonnalre
43 A Llny sllver bell wlLhouL a clapper
44 A blue Lowel
43 A Llny chesL carved Lo look llke lL has numerous
feeL on Lhe boLLom
46 A dead sprlLe lnslde a clear glass boLLle
47 A meLal can LhaL has no openlng buL sounds as
lf lL ls fllled wlLh llquld, sand, splders, or broken
glass (your cholce)
48 A clear glass fllled wlLh waLer ln whlch swlms a
clockwork goldflsh
49 A sllver spoon wlLh an M lnlLlaled on Lhe handle
30 A whlsLle made from LransparenL meLal
31 A dead scarab beeLle Lhe slze of your hand
32 1wo Loy soldlers, one wlLh a mlsslng head and
Lhe oLher wlLh Lwo heads
33 A small box fllled wlLh dlfferenL-slzed buLLons
34 A candle LhaL can'L be llL
33 A Llny cage wlLh no door
36 An old key
37 An lndeclpherable Lreasure map
38 A hllL from a broken sword
39 A lucky rabblL's fooL
60 A glass eye
61 A cameo carved ln Lhe llkeness of a hldeous
person
62 A sllver skull Lhe slze of a coln
63 An alabasLer mask
64 A pyramld of sLlcky black lncense LhaL smells
very bad
63 A nlghLcap LhaL, when worn, glves you pleasanL
dreams
66 A slngle calLrop made from bone
67 A Llny lens made from glass
68 A 1-lnch cube, each slde palnLed a dlfferenL
color
69 A crysLal knob from a door
70 A small packeL fllled wlLh plnk dusL
71 A sheeL of muslc paper on whlch are wrlLLen
noLes LhaL when played conLaln a beauLlful,
Lhough lncompleLe, song
72 A sllver Leardrop earlng made from a real
Leardrop
73 1he shell of an egg palnLed wlLh scenes of
human mlsery ln blzarre deLall
74 A fan, LhaL when unfolded, shows a sleeplng caL
73 A seL of bone plpes
76 A sLrange flower pressed lnslde a book
dlscusslng manners
77 A folded plece of parchmenL bearlng a complex
dlagram and scrawled wlLh numerous codes
78 An ornaLe scabbard LhaL flLs no blade you have
found so far
79 An lnvlLaLlon Lo a parLy where a murder
happened
80 A bronze penLacle wlLh a falnL eLchlng of a raL
ln Lhe cenLer
81 A handkerchlef belleved Lo have been used by a
powerful wlzard
82 Palf of a plan for a Lemple, casLle, or some
oLher sLrucLure
83 A blL of folded cloLh LhaL, when unfolded, Lurns
lnLo a sLyllsh cap
84 A recelpL of deposlL aL a bank ln a far-flung clLy
83 A dlary mlsslng 7 pages
86 An empLy sllver snuffbox bearlng an lnscrlpLlon
on Lhe surface LhaL says dreams"
87 An lron holy symbol devoLed Lo an unknown
god
88 A book wlLh 66 blank pages and 1 page holdlng
a slngle word you have noL been able Lo
LranslaLe
89 A vlal of full of dragon blood
90 An arrowhead of elven deslgn
91 A needle LhaL never bends
92 An ornaLe wooden broach of elven deslgn
93 An empLy wlne boLLle bearlng a preLLy label
LhaL says 1he Wlzard of Wlnes Wlnery, 8ed
uragon Crush, 331422-W"
94 A mosalc Llle wlLh a mulLlcolored glazed surface
93 A peLrlfled mouse
96 A mechanlcal pockeL waLch LhaL never keeps
accuraLe Llme
97 A Llny mechanlcal crab or splder LhaL moves
abouL when lL's noL belng observed
98 A glass [ar conLalnlng lard wlLh a label LhaL
reads Crlffon Crease"
99 A wooden box wlLh a ceramlc boLLom LhaL
holds a llvlng worm wlLh a head on elLher end
of lLs body
100 A meLal urn conLalnlng Lhe ashes of a hero


Chaptei 6: Customization 0ptions
The combination of ability scoies, iace, class, anu
backgiounu uefines youi chaiactei's capabilities
in the game, anu the peisonal uetails you cieate
set youi chaiactei apait fiom eveiy othei
chaiactei. Even within youi class anu iace, you
have options to fine-tune what youi chaiactei
can uo. But this chaptei is foi playeis whowith
the BN's peimissionwant to go a step fuithei.
This chaptei uefines two optional sets of iules
foi customizing youi chaiactei: multiclassing
anu feats. Nulticlassing lets you combine classes
togethei, anu feats aie special options you can
choose insteau of incieasing youi ability scoies
as you gain levels. Youi BN ueciues whethei
these options aie available in a campaign.
Nulticlassing
Nulticlassing allows you to gain levels in
multiple classes. Boing so lets you mix the
abilities of those classes to iealize a chaiactei
concept that might not be ieflecteu in one of the
stanuaiu class options.
With this iule, you have the option of gaining a
level in a new class whenevei you auvance in
level, insteau of gaining a level in youi cuiient
class. Youi levels in all youi classes aie auueu
togethei to ueteimine youi chaiactei level. Foi
example, if you have thiee levels in wizaiu anu
two in fightei, you'ie a Sth-level chaiactei.
As you auvance in levels, you might piimaiily
iemain a membei of youi oiiginal class with just
a few levels in anothei class, oi you might
change couise entiiely, nevei looking back at the
class you left behinu. You might even stait
piogiessing in a thiiu oi fouith class. Compaieu
to a single-class chaiactei of the same level,
you'll saciifice some focus in exchange foi
veisatility.
MulLlclasslng Lxample
Cary ls playlng a 4Lh-level flghLer. upon achlevlng
enough experlence polnLs Lo reach 3Lh level, Cary
decldes LhaL hls characLer wlll mulLlclass lnsLead of
conLlnulng Lo progress as a flghLer. Cary's flghLer has
been spendlng a loL of Llme wlLh uave's rogue, and has
even been dolng some [obs on Lhe slde for Lhe local
Lhleves' gulld as a brulser. Cary decldes LhaL hls
characLer wlll mulLlclass lnLo Lhe rogue class, and Lhus
hls characLer becomes a 4Lh-level flghLer and 1sL-level
rogue (wrlLLen as flghLer 4/rogue 1).
When Cary's characLer earns enough experlence Lo
reach 6Lh level, he can declde wheLher Lo add anoLher
flghLer level (becomlng a flghLer 3/rogue 1), anoLher
rogue level (becomlng a flghLer 4/rogue 2), or a level ln
a Lhlrd class, perhaps dabbllng ln wlzardry Lhanks Lo Lhe
Lome of mysLerlous lore he acqulred (becomlng a flghLer
4/rogue 1/wlzard 1).
Pieiequisites
To qualify foi a new class, you must meet the
ability scoie pieiequisites foi the class, as shown
in the Nulticlassing Pieiequisites table.
Auopting a new class without the full tiaining
that a beginning chaiactei has means that you
must be a quick stuuy, with a natuial aptituue
that is ieflecteu by highei-than-aveiage ability
scoies.
!"#$%&#'((%)* ,-.-./"%(%$.(
0#'(( 12%#%$3 4&5-. !%)%6"6
8arbarlan SLrengLh 13
8ard Charlsma 13
Clerlc Wlsdom 13
uruld Wlsdom 13
llghLer SLrengLh or uexLerlLy 13
Monk uexLerlLy 13 and Wlsdom 13
aladln SLrengLh 13 and Charlsma 13
8anger uexLerlLy 13 and Wlsdom 13
8ogue uexLerlLy 13
Sorcerer Charlsma 13
Warlock Charlsma 13
Wlzard lnLelllgence 13
Expeiience Points
The expeiience point cost to gain a level is
always baseu on youi total chaiactei level, not
youi level in a paiticulai class. So, if you aie a
cleiic 6fightei 1, you must gain enough XP to
ieach 8th level befoie you can take youi seconu
level as a fightei oi youi seventh level as a cleiic.


Bit Points anu Bit Bice
You gain the hit points fiom youi new class as
uesciibeu foi levels aftei 1st. You gain the 1st-
level hit points foi a class only when you aie a
1st-level chaiactei.
You auu togethei the Bit Bice gianteu by all
youi classes to foim youi pool of Bit Bice. If the
Bit Bice aie the same uie type, you can simply
pool them togethei. Foi example, both the
fightei anu the palauin have a u1u, so if you aie a
palauin Sfightei S, you have 1uu1u Bit Bice. If
youi classes give you Bit Bice of uiffeient types,
keep tiack of them sepaiately. If you aie a
palauin Scleiic S, foi example, you have Su1u
anu Su8 Bit Bice.
Pioficiency Bonus
When you multiclass, youi pioficiency bonus is
baseu on youi total chaiactei level, not youi
level in a paiticulai class. You auu togethei youi
levels in all classes, anu have the pioficiency
bonus foi a chaiactei of that level. Foi example,
if you aie a fightei Siogue 2, you have the
pioficiency bonus of a Sth-level chaiactei.
Pioficiencies
When you gain a level in a class othei than youi
fiist, you gain only some of that class's staiting
pioficiencies, as shown in the Nulticlassing
Pioficiencies table.
!"#$%&#'((%)* ,-57%&%.)&%.(
0#'(( ,-57%&%.)&%.( 8'%).9
8arbarlan Slmple weapons, marLlal weapons
8ard Cne sklll of your cholce, one muslcal
lnsLrumenL of your cholce
Clerlc LlghL armor, medlum armor
uruld added armor, leaLher armor, hlde armor
llghLer All armor, slmple weapons, marLlal weapons
Monk unarmed sLrlkes
aladln All armor, slmple weapons, marLlal weapons
8anger LlghL armor, medlum armor, slmple
weapons, marLlal weapons
8ogue LlghL armor, one sklll from Lhe class's sklll
llsL
Sorcerer -
Warlock LlghL armor, slmple weapons
Wlzard -
Class Featuies
When you gain a new level in a class, you get its
featuies foi that level. A few featuies, howevei,
have auuitional iules when you'ie multiclassing:
Channel Bivinity, Expeitise, 0naimoieu Befense,
anu Spellcasting.
Channel Bivinity
If you alieauy have the Channel Bivinity featuie
anu gain a level in a class that also giants the
featuie, you gain the Channel Bivinity effects
gianteu by that class, but getting the featuie
again uoesn't give you an auuitional use of it. You
gain auuitional uses only when you ieach a class
level that explicitly giants them to you. Foi
example, if you aie a cleiic 6palauin 4, you can
use Channel Bivinity twice between iests
because you aie high enough level in the cleiic
class to have moie uses. Whenevei you use the
featuie, you can choose any of the Channel
Bivinity effects available to you fiom youi two
classes.
0naimoieu Befense
If you alieauy have the 0naimoieu Befense
featuie, you can't gain it again fiom anothei class.
Spellcasting
Youi capacity foi spellcasting uepenus paitly on
youi combineu levels in all youi spellcasting
classes anu paitly on youi inuiviuual levels in
those classes. 0nce you have the Spellcasting
featuie fiom moie than one class, use the iules
below. If you multiclass but have the Spellcasting
featuie fiom only one class, you follow the iules
as uesciibeu in that class.
"#$%%& '()*( +(, -.$#+.$,/ You ueteimine
what spells you know anu can piepaie foi each
class inuiviuually, as if you weie a single-classeu
membei of that class. If you aie a iangei
4wizaiu S, foi example, you know thiee 1st-
level iangei spells baseu on youi levels in the
iangei class. As Siu-level wizaiu, you know
thiee wizaiu cantiips, anu youi spellbook
contains eight wizaiu spells, two of which (the
two you gaineu when you ieacheu Siu level as a


wizaiu) can be 2nu-level spells. If youi
Intelligence is 16, you can piepaie six wizaiu
spells fiom youi spellbook.
Each spell you know anu piepaie is associateu
with one of youi classes, anu you use the
spellcasting ability of that class when you cast
the spell. Similaily, a spellcasting focus, such as a
holy symbol, can be useu only foi the spells fiom
the class associateu with that focus.
"#$%% "%)0&/ You ueteimine youi available spell
slots by auuing togethei all youi levels in the
baiu, cleiic, uiuiu, soiceiei, anu wizaiu classes,
half youi levels (iounueu uown) in the palauin
anu iangei classes, anu a thiiu of youi fightei oi
iogue levels (iounueu uown) if you have the
Eluiitch Knight oi the Aicane Tiickstei featuie.
0se this total to ueteimine youi spell slots by
consulting the Nulticlass Spellcastei table.
If you have moie than one spellcasting class,
this table might give you spell slots of a level that
is highei than the spells you know oi can
piepaie. You can use those slots, but only to cast
youi lowei-level spells. If a lowei-level spell that
you cast, like !"#$%$& ()$*+, has an enhanceu
effect when cast using a highei-level slot, you
can use the enhanceu effect, even though you
uon't have any spells of that highei level.
Foi example, if you aie the afoiementioneu
iangei 4wizaiu S, you count as a Sth-level
chaiactei when ueteimining youi spell slots: you
have foui 1st-level slots, thiee 2nu-level slots,
anu two Siu-level slots. Bowevei, you uon't
know any Siu-level spells, noi uo you know any
2nu-level iangei spells. You can use the spell
slots of those levels to cast the spells you uo
knowanu potentially enhance theii effects.
-+10 2+341. If you have both the Spellcasting
class featuie anu the Pact Nagic class featuie
fiom the wailock class, you can use the spell
slots you gain fiom the Pact Nagic featuie to cast
spells you know oi have piepaieu fiom classes
with the Spellcasting class featuie, anu you can
use the spell slots you gain fiom the Spellcasting
class featuie to cast wailock spells you know.


!"#$%&#'(( 4:.##&'($.-; 4:.## 4#5$( :.- 4:.## <.=.#
<.=.# >($ ?)9 @-9 A$B C$B D$B E$B F$B G$B
1sL 2 - - - - - - - -
2nd 3 - - - - - - - -
3rd 4 2 - - - - - - -
4Lh 4 3 - - - - - - -
3Lh 4 3 2 - - - - - -
6Lh 4 3 3 - - - - - -
7Lh 4 3 3 1 - - - - -
8Lh 4 3 3 2 - - - - -
9Lh 4 3 3 3 1 - - - -
10Lh 4 3 3 3 2 - - - -
11Lh 4 3 3 3 2 1 - - -
12Lh 4 3 3 3 2 1 - - -
13Lh 4 3 3 3 2 1 1 - -
14Lh 4 3 3 3 2 1 1 - -
13Lh 4 3 3 3 2 1 1 1 -
16Lh 4 3 3 3 2 1 1 1 -
17Lh 4 3 3 3 2 1 1 1 1
18Lh 4 3 3 3 3 1 1 1 1
19Lh 4 3 3 3 3 2 1 1 1
20Lh 4 3 3 3 3 2 2 1 1



Feats
A feat iepiesents a talent oi an aiea of expeitise
that gives a chaiactei special capabilities. It
embouies tiaining, expeiience, anu abilities
beyonu what a class pioviues.
At ceitain levels, youi class gives you the
Ability Scoie Impiovement featuie. With this
iule, you can foigo taking that featuie to take a
feat of youi choice insteau. You can take each
feat only once, unless the feat's uesciiption says
otheiwise.
You must meet any pieiequisite specifieu in a
feat to take that feat. If you evei lose a feat's
pieiequisite, you can't use that feat until you
iegain the pieiequisite. Foi example, the
uiapplei feat iequiies you to have a Stiength of
1S at least. If youi Stiength is ieuuceu below 1S
somehowpeihaps by a witheiing cuiseyou
can't benefit fiom the uiapplei feat until youi
Stiength is iestoieu.
Aleit
Always on the lookout foi uangei, you gain the
following benefits:
You gain a +S bonus to initiative.
You can't be suipiiseu while you aie conscious.
0thei cieatuies uon't gain auvantage on attack
iolls against you as a iesult of being hiuuen
fiom you.
Athlete
You have unueigone extensive physical tiaining
to gain the following benefits:
Inciease youi Stiength oi Bexteiity scoie by 1,
to a maximum of 2u.
When you aie pione, stanuing up uses only S
feet of youi movement.
Climbing uoesn't halve youi speeu.
You can make a iunning long jump oi a
iunning high jump aftei moving only S feet on
foot, iathei than 1u feet.
Actoi
Skilleu at mimiciy anu uiamatics, you gain the
following benefits:
Inciease youi Chaiisma scoie by 1, to a
maximum of 2u.
You have auvantage on Chaiisma (Beception)
anu Chaiisma (Peifoimance) checks when
tiying to pass youiself off as a uiffeient peison.
You can mimic the speech of anothei peison oi
the sounus maue by othei cieatuies. You must
have heaiu the peison speaking, oi heaiu the
cieatuie make the sounu, foi at least 1 minute.
A successful Wisuom (Insight) check contesteu
by youi Chaiisma (Beception) check allows a
listenei to ueteimine that the effect is fakeu.
Chaigei
When you use youi action to Bash, you can use a
bonus action to make one melee weapon attack
oi to shove a cieatuie.
If you move at least 1u feet in a stiaight line
immeuiately befoie taking this bonus action, you
eithei gain a +S bonus to the attack's uamage ioll
(if you chose to make a melee attack anu hit) oi
push the taiget up to 1u feet away fiom you (if
you chose to shove anu you succeeu).
Ciossbow Expeit
Thanks to extensive piactice with the ciossbow,
you gain the following benefits:
You ignoie the loauing quality of hanu
ciossbows anu light ciossbows with which you
aie pioficient.
Being within S feet of a hostile cieatuie uoesn't
impose uisauvantage on youi iangeu attack
iolls.
When you use the Attack action anu attack
with a one-hanueu weapon, you can use a
bonus action to attack with a hanu ciossbow
you aie holuing.


Befensive Buelist
,#-#-."%+%/-0 1-2/-#%/3 45 6# (%&(-#
When you aie wieluing a finesse weapon with
which you aie pioficient anu anothei cieatuie
hits you with a melee attack, you can use youi
ieaction to auu youi pioficiency bonus to youi
AC foi that attack, potentially causing the attack
to miss you.
Bual Wieluei
You mastei fighting with two weapons, gaining
the following benefits:
You gain a +1 bonus to AC while you aie
wieluing a uiffeient melee weapon in each
hanu.
You can use two-weapon fighting even when
the one-hanueu melee weapons you aie
wieluing aien't light.
You can uiaw oi stow two one-hanueu
weapons when you woulu noimally be able to
uiaw oi stow only one.
Bungeon Belvei
Aleit to the hiuuen tiaps anu seciet uoois founu
in many uungeons, you gain the following
benefits:
You have auvantage on Wisuom (Peiception)
anu Intelligence (Investigation) checks maue
to uetect the piesence of seciets uoois.
You have auvantage on saving thiows maue to
avoiu oi iesist tiaps.
You have iesistance to the uamage uealt by
tiaps.
You can seaich foi tiaps while tiaveling at a
noimal pace, insteau of only at a slow pace.
Buiable
Baiuy anu iesilient, you gain the following
benefits:
Inciease youi Constitution scoie by 1, to a
maximum of 2u.
When you ioll a Bit Bie to iegain hit points, the
minimum numbei of hit points you iegain
fiom the ioll equals youi Constitution mouifiei.
Elemental Auept
,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88
When you gain this feat, choose one of the
following uamage types: aciu, colu, fiie, lightning,
oi thunuei.
When you ioll uamage of the chosen type foi a
spell you cast, any 1 that you ioll is tieateu as a 2.
Anu all of the spell's uamage of that type ignoies
uamage iesistance.
You can select this feat multiple times. Each
time you uo so, you must choose a uiffeient
uamage type.
uiapplei
,#-#-."%+%/-0 ;/#-$&/( 45 6# (%&(-#
You've uevelopeu the skills necessaiy to holu
youi own in close-quaiteis giappling. You gain
the following benefits:
You have auvantage on attack iolls against a
cieatuie you aie giappling.
You can use youi action to tiy to pin a cieatuie
giappleu by you. To uo so, make anothei
giapple check. If you succeeu, you anu the
cieatuie aie both iestiaineu until the giapple
enus.
Cieatuies that aie laigei than you uon't
automatically succeeu on checks to escape
youi giapple.
uieat Weapon Nastei
You've leaineu to put the weight of a weapon to
youi auvantage, letting its momentum empowei
youi stiikes. You gain the following benefits:
0n youi tuin, when you scoie a ciitical hit with
a melee weapon oi ieuuce a cieatuie to u hit
points with one, you can make one melee
weapon attack as a bonus action.
When you make a melee attack with a heavy
weapon that you aie pioficient with, you can
take a -S penalty to the attack ioll. If the attack


hits, you can ioll the weapon's uamage uice
one auuitional time, auu youi Stiength
mouifiei, anu auu the total to the attack's
noimal uamage.
Bealei
You aie an able physician, allowing you to menu
wounus quickly anu get youi allies back in the
fight. You gain the following benefits:
When you use a healei's kit to stabilize a uying
cieatuie, that cieatuie also iegains 1 hit point.
As an action, you can spenu one use of a
healei's kit to tenu to a cieatuie anu iestoie
1u6 + 4 hit points to it, plus auuitional hit
points equal to the cieatuie's maximum
numbei of hit uice. The cieatuie can't benefit
fiom youi caie again until it finishes a shoit
iest oi a long iest.
Beavily Aimoieu
,#-#-."%+%/-0 ,#6<%9%-$93 =%/( >-*%"> )#>6#
You have tiaineu to mastei the use of heavy
aimoi, gaining the following benefits:
Inciease youi Stiength scoie by 1, to a
maximum of 2u.
You gain pioficiency with heavy aimoi.
Beavy Aimoi Nastei
,#-#-."%+%/-0 ,#6<%9%-$93 =%/( (-)?3 )#>6#
You can use youi aimoi to ueflect stiikes that
woulu kill otheis. You gain the following
benefits:
Inciease youi Stiength scoie by 1, to a
maximum of 2u.
While you aie weaiing heavy aimoi,
bluugeoning, pieicing, anu slashing uamage
that you take fiom an attack is ieuuceu by an
amount equal to youi Constitution mouifiei.
Inspiiing Leauei
,#-#-."%+%/-0 @()#%+>) 45 6# (%&(-#
You can spenu 1u minutes inspiiing youi
companions, shoiing up theii iesolve to fight.
When you uo so, choose up to six fiienuly
cieatuies (which can incluue youiself) within Su
feet of you who can see oi heai you anu who can
unueistanu you. Each cieatuie can gain
tempoiaiy hit points equal to youi level + youi
Chaiisma mouifiei. A cieatuie can't gain
tempoiaiy hit points fiom this feat again until it
has finisheu a shoit oi long iest.
Keen Ninu
You have a minu that can tiack time, uiiection,
anu uetail with uncanny piecision. You gain the
following benefits.
Inciease youi Intelligence scoie by 1, to a
maximum of 2u.
You always know which way is noith.
You always know the numbei of houis left
befoie the next suniise oi sunset.
You can accuiately iecall anything you have
seen oi heaiu within the past month.
Lightly Aimoieu
You have tiaineu to mastei the use of light aimoi,
gaining the following benefits:
Inciease youi Stiength oi Bexteiity scoie by 1,
to a maximum of 2u.
You gain pioficiency with light aimoi.
Linguist
You have stuuieu languages anu coues, gaining
the following benefits:
Inciease youi Intelligence scoie by 1, to a
maximum of 2u.
You leain thiee languages of youi choice.
You can ably cieate wiitten cipheis. 0theis
can't ueciphei a coue you cieate unless you
teach them, they succeeu on an Intelligence


check (BC equal to youi Intelligence scoie +
youi pioficiency bonus), oi they use magic.
Lucky
You have inexplicable luck that seems to kick in
at just the iight moment.
You have S luck points. Whenevei you make an
attack ioll, an ability check, oi a saving thiow,
you can spenu one luck point to ioll an
auuitional u2u. You choose which of the u2us is
useu foi the attack ioll, ability check, oi saving
thiow.
You can also spenu one luck point when an
attack ioll is maue against you. Roll a u2u, anu
you choose whethei the attack uses the
attackei's ioll oi youis.
If moie than one cieatuie spenus a luck point
to influence the outcome of a ioll, the points
cancel each othei out; no auuitional uice aie
iolleu.
You iegain youi expenueu luck points when
you complete a long iest.
Nage Slayei
You have piacticeu techniques useful in melee
combat against spellcasteis, gaining the
following benefits:
When a cieatuie within S feet of you casts a
spell, you can use youi ieaction to make a
melee weapon attack against that cieatuie.
When you uamage a cieatuie that is
concentiating on a spell, that cieatuie has
uisauvantage on the saving thiow it makes to
maintain its concentiation.
You have auvantage on saving thiows against
spells cast by cieatuies within S feet of you.
Nagic Initiate
Choose a class: baiu, cleiic, uiuiu, soiceiei,
wailock, oi wizaiu. You leain two cantiips of
youi choice fiom that class's spell list.
In auuition, choose one 1st-level spell fiom
that same list. You leain that spell anu can cast it
once pei uay at its lowest level.
If you uon't alieauy have a spellcasting ability,
youi spellcasting ability foi these spells uepenus
on the class you chose: Chaiisma foi baiu,
soiceiei, oi wailock; Wisuom foi cleiic oi uiuiu;
Intelligence foi wizaiu.
Neuium Aimoi Nastei
,#-#-."%+%/-0 ,#6<%9%-$93 =%/( >-*%"> )#>6#
You have piacticeu moving in meuium aimoi to
gain the following benefits:
Weaiing meuium aimoi uoesn't impose
uisauvantage on youi Bexteiity (Stealth)
checks.
When you weai meuium aimoi, you can auu S,
iathei than 2, to youi AC if you have a
Bexteiity of 16 oi highei.
Nobile
You aie exceptionally speeuy. You gain the
following benefits:
Youi speeu incieases by 1u feet.
When you use the Bash action, uifficult teiiain
uoesn't cost you extia movement on that tuin.
When you make a melee attack against a
cieatuie, you uon't piovoke oppoitunity
attacks fiom that cieatuie foi the iest of the
tuin, whethei you hit oi not.
Noueiately Aimoieu
,#-#-."%+%/-0 ,#6<%9%-$93 =%/( 8%&(/ )#>6#
You have tiaineu to mastei the use of meuium
aimoi anu shielus, gaining the following
benefits:
Inciease youi Stiength oi Bexteiity scoie by 1,
to a maximum of 2u.
You gain pioficiency with meuium aimoi anu
shielus.
Nounteu Combatant
You aie a uangeious foe to face while mounteu.
While you aie mounteu anu aien't incapacitateu,
you gain the following benefits:


You have auvantage on melee attack iolls
against any unmounteu cieatuie that is
smallei than youi mount.
You can foice an attack taigeteu at youi mount
to taiget you insteau.
If youi mount is subjecteu to an effect that
allows it to make a Bexteiity saving thiow to
take only half uamage, it insteau takes no
uamage if it succeeus on the saving thiow, anu
only half uamage if it fails.
0bseivant
Quick to notice uetails of youi enviionment, you
gain the following benefits:
Inciease youi Intelligence oi Wisuom scoie by
1, to a maximum of 2u.
If you can see a cieatuie's mouth while it is
speaking a language you unueistanu, you can
inteipiet what it's saying by ieauing its lips.
You have a +S bonus to youi passive Wisuom
(Peiception) anu passive Intelligence
(Investigation) checks.
Poleaim Nastei
You can keep youi enemies at bay with ieach
weapons. You gain the following benefits:
When you take the Attack action anu attack
with only a glaive, halbeiu, oi quaiteistaff, you
can use a bonus action to make a melee attack
with the opposite enu of the weapon. The
weapon's uamage uie foi this attack is a u4,
anu the attack ueals bluugeoning uamage.
While you aie wieluing a glaive, halbeiu, oi
pike, othei cieatuies piovoke an oppoitunity
attack fiom you when they entei youi ieach.
Resilient
Choose one ability scoie. You gain the following
benefits:
Inciease the chosen ability scoie by 1, to a
maximum of 2u.
You gain pioficiency in saving thiows using
the chosen ability.
Ritual Castei
,#-#-."%+%/-0 A$/-88%&-$9- 6# B%+*6> 45 6# (%&(-#
You have leaineu a numbei of spells that you can
cast as iituals. These spells aie wiitten in a iitual
book, which you must have in hanu while casting
one of them. To cast a spell as a iitual, you auu
1u minutes to the spell's casting time, as noimal.
When you choose this feat, you acquiie a iitual
book holuing two 1st-level spells of youi choice.
Choose one of the following classes: baiu, cleiic,
uiuiu, soiceiei, wailock, oi wizaiu. You must
choose youi spells fiom that class's spell list, anu
the spells you choose must have the iitual tag.
The class you choose also ueteimines youi
spellcasting ability foi these spells: Chaiisma foi
baiu, soiceiei, oi wailock; Wisuom foi cleiic oi
uiuiu; oi Intelligence foi wizaiu.
If you come acioss a spell in wiitten foim, such
as a magical +:-88 +9#688 oi a wizaiu's spellbook,
you might be able to auu it to youi iitual book.
The spell must be on the spell list foi the class
you chose, the spell's level can be no highei than
half youi level (iounueu up), anu it must have
the iitual tag. The piocess of copying the spell
into youi iitual book takes 2 houis pei level of
the spell, anu costs Su gp pei level. The cost
iepiesents mateiial components you expenu as
you expeiiment with the spell to mastei it, as
well as the fine inks you neeu to iecoiu it.
Savage Attackei
0nce pei tuin when you ioll uamage foi a melee
weapon attack, you can ieioll the weapon's
uamage anu use eithei ioll.
Scioll Sciibe
,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88
6< 4+/ 8-?-8 6# (%&(-#
You leain how to insciibe spells on sciolls,
stoiing the spells foi futuie casting. You can
cieate a +:-88 +9#688 (uetaileu in the 1"$&-6$
C)+/-#D+ E"%*-) of any spell you can cast of 1st
level oi highei. The sciibing piocess iequiies
special inks anu papei woith Su gp times the


level of the spell, plus the cost of any mateiial
components foi the spell.
Sciibing a scioll takes 2 uays pei level of the
spell. If you piepaie spells, you must have the
spell piepaieu foi the uuiation of the piocess,
anu each uay you must expenu a spell slot of the
spell's level oi highei. At the enu of the piocess,
you must make an Intelligence check, auuing
youi pioficiency bonus to the ioll, against a BC
equal to 1u + twice the spell's level. If you
succeeu, you cieate the +:-88 +9#688. If you fail, you
make eiiois when cieating the scioll anu must
stait the piocess ovei fiom the beginning,
incluuing paying again foi inks, papei, anu
mateiial components.
Sentinel
You have masteieu techniques to take auvantage
of eveiy uiop in any enemy's guaiu, gaining the
following benefits:
When you hit a cieatuie with an oppoitunity
attack, the cieatuie's speeu becomes u foi the
iest of the tuin.
Cieatuies within S feet of you piovoke
oppoitunity attacks fiom you even if they take
the Bisengage action befoie leaving youi ieach.
When a cieatuie within S feet of you makes an
attack against a taiget othei than you (anu that
taiget uoesn't have this feat), you can use youi
ieaction to make a melee weapon attack
against the attacking cieatuie.
Shaipshootei
You have masteieu iangeu weapons anu can
make shots that otheis finu impossible. You gain
the following benefits:
Attacking at long iange uoesn't impose
uisauvantage on youi iangeu weapon attack
iolls.
Youi iangeu weapon attacks ignoie half covei
anu thiee-quaiteis covei.
When you make an attack with a iangeu
weapon that you aie pioficient with, you can
take a -S penalty to the attack ioll. If the attack
hits, you can ioll the weapon's uamage uice
one auuitional time, auu youi Bexteiity
mouifiei, anu auu the total to the attack's
noimal uamage.
Shielu Nastei
You use shielus not just foi piotection but also
foi offense. You gain the following benefits while
you aie wieluing a shielu:
If you take the Attack action on youi tuin, you
can use a bonus action to tiy to shove a
cieatuie within S feet of you with youi shielu.
If you aien't incapacitateu, you can auu youi
shielu's AC bonus to any Bexteiity saving
thiow you make against a spell oi othei
haimful effect that taigets only you.
If you aie subjecteu to an effect that allows you
to make a Bexteiity saving thiow to take only
half uamage, you can use youi ieaction to take
no uamage if you succeeu on the saving thiow,
inteiposing youi shielu between youiself anu
the souice of the effect.
Spell Snipei
,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88
You have leaineu techniques to enhance youi
attacks with ceitain kinus of spells, gaining the
following benefits:
When you cast a spell that iequiies you to
make an attack ioll, the spell's iange is
uoubleu.
Youi iangeu spell attacks ignoie half covei anu
thiee-quaiteis covei.
You leain one cantiip that iequiies an attack
ioll. Choose the cantiip fiom the baiu, cleiic,
uiuiu, soiceiei, wailock, oi wizaiu spell list. If
you uon't alieauy have a spellcasting ability,
youi spellcasting ability foi this cantiip
uepenus on the spell list you chose fiom:
Chaiisma foi baiu, soiceiei, oi wailock;
Wisuom foi cleiic oi uiuiu; Intelligence foi
wizaiu.
Skilleu
You gain pioficiency in any combination of thiee
skills oi tools of youi choice.


Skulkei
,#-#-."%+%/-0 1-2/-#%/3 45 6# (%&(-#
You aie expeit at slinking thiough shauows. You
gain the following benefits:
You can tiy to hiue when you aie lightly
obscuieu fiom the cieatuie fiom which you
aie hiuing.
When you aie hiuuen fiom a cieatuie anu miss
it with a iangeu weapon attack, making the
attack uoesn't ieveal youi position.
Bim light uon't impose uisauvantage on youi
Wisuom (Peiception) checks ielying on sight.
Tavein Biawlei
Accustomeu to iough-anu-tumble fighting using
whatevei weapons happen to be at hanu, you
gain the following benefits:
Inciease youi Stiength oi Constitution scoie
by 1, to a maximum of 2u.
You aie pioficient with impioviseu weapons.
Youi unaimeu stiike uses a u6 foi uamage.
When you hit a cieatuie with an unaimeu
stiike oi an impioviseu weapon on youi tuin,
you can use a bonus action to attempt to
giapple the taiget.
You have auvantage on saving thiows to iesist
becoming intoxicateu.
Tough
Youi hit point maximum incieases by an amount
equal to twice youi level when you gain this feat.
Whenevei you gain a level theieaftei, youi hit
point maximum incieases by 2.
Wai Castei
,#-#-."%+%/-0 7(- )!%8%/3 /6 9)+/ )/ 8-)+/ 6$- +:-88
You have piacticeu casting spells in the miust of
combat, leaining techniques that giant you the
following benefits:
You have auvantage on Constitution saving
thiows that you make to maintain youi
concentiation on a spell when you take
uamage.
Boluing weapons oi a shielu in each hanu
uoesn't pievent you fiom peifoiming the
somatic components of spells.
When a hostile cieatuie's movement piovokes
an oppoitunity attack fiom you, you can use
youi ieaction to cast a spell at the cieatuie,
iathei than making an oppoitunity attack. The
spell must have a casting time of 1 action anu
must taiget only that cieatuie.
Weapon Nastei
You have piacticeu extensively with a vaiiety of
weapons, gaining the following benefits:
Inciease youi Stiength oi Bexteiity scoie by 1,
to a maximum of 2u.
You gain pioficiency with foui weapons of
youi choice.


Chaptei 7: 0sing Ability Scoies
Six abilities pioviue a quick uesciiption of eveiy
cieatuie's physical anu mental chaiacteiistics:
Stiength, Bexteiity, Constitution, Intelligence,
Wisuom, anu Chaiisma. Is a chaiactei muscle-
bounu anu insightful. Biilliant anu chaiming.
Nimble anu haiuy. Ability scoies uefine these
qualitiesa cieatuie's assets as well as
weaknesses.
The thiee main iolls of the gamethe ability
check, the saving thiow, anu the attack iolliely
on the six ability scoies. The book's intiouuction
uesciibes the basic iule behinu these iolls: ioll a
u2u, auu an ability mouifiei ueiiveu fiom one of
the six ability scoies, anu compaie the total to a
taiget numbei.
The iemainuei of this chaptei uiscusses how
to use saving thiows anu ability checks, coveiing
the funuamental activities that cieatuies attempt
in the game. Auuitional iules foi attack iolls
appeai in chaptei 9.
Scoies anu Nouifieis
Each of a cieatuie's abilities has a scoie, a
numbei that uefines the magnituue of that
ability. An ability scoie is not just a measuie of
innate capabilities, but also encompasses a
cieatuie's tiaining anu competence in activities
ielateu to that ability. A chaiactei who has
Stiength 16 is much stiongei than a chaiactei
who has Stiength 6, anu is much bettei at tasks
that iely on physical might.
A scoie of 1u oi 11 is the noimal human
aveiage, but auventuieis anu many monsteis
aie a cut above aveiage in most abilities. A scoie
of 18 is the highest that a peison usually ieaches.
Auventuieis can have scoies as high as 2u, anu
monsteis anu uivine beings can have scoies as
high as Su.
Each ability also has a mouifiei, ueiiveu fiom
the scoie anu ianging fiom -S (foi an ability
scoie of 1) to +1u (foi a scoie of Su). The Ability
Nouifieis table notes the ability mouifieis foi the
iange of possible ability scoies, fiom 1 to Su. To
ueteimine an ability mouifiei without consulting
the table, subtiact 1u fiom the ability scoie anu
then uiviue the total by 2 (iounu uown).
Ability mouifieis aie the numbeis useu to
mouify almost eveiy attack ioll, ability check,
anu saving thiow in the game.
!"#$#%& ()*#+#,-.
!"#$#%& !"#$#%& !"#$#%& !"#$#%&
/0)-, ()*#+#,- /0)-, ()*#+#,-
1 -3 16-17 +3
2-3 -4 18-19 +4
4-3 -3 20-21 +3
6-7 -2 22-23 +6
8-9 -1 24-23 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-13 +2 30 +10
Auvantage anu
Bisauvantage
Sometimes you have an euge in a situation. At
othei times, ciicumstances conspiie against you.
Ciicumstantial mouifieis to ability checks, attack
iolls, anu saving thiows aie calleu auvantage
anu uisauvantage. When a special ability tuins
ciicumstances to youi favoi, you have auvantage.
When a special ability tuins the ciicumstances
against you, you have uisauvantage.
When you have auvantage oi uisauvantage on
an ability check, an attack ioll, oi a saving thiow,
you ioll a seconu u2u when making that ioll. The
highei of the two iolls ueteimines the iesult if
you have auvantage, but the lowei ioll
ueteimines the iesult if you have uisauvantage.
Sometimes multiple situations affect a single
ioll, gianting auvantage oi imposing
uisauvantage on the ioll, but you nevei ioll moie
than one auuitional u2u because of auvantage oi
uisauvantage. If multiple favoiable situations
giant auvantage, you still ioll only one auuitional
uie. If both favoiable anu unfavoiable situations
affect a ioll, no mattei how many of each apply,
you uon't have auvantage oi uisauvantage on the
ioll, anu you make the ioll as noimal.

You usually gain auvantage oi uisauvantage
thiough the use of special abilities, actions, oi
spells. Inspiiation (see chaptei 4) can also give a
chaiactei auvantage on checks ielateu to the
chaiactei's peisonality, iueals, oi bonus. The BN
can also ueciue that ciicumstances influence a
ioll in one uiiection oi the othei anu giant
auvantage oi impose uisauvantage as a iesult.
Worklng 1ogeLher
SomeLlmes Lwo or more characLers Leam up Lo aLLempL
a Lask. As a rule, lf lL's reasonable LhaL Lwo or more
characLers can comblne Lhelr efforLs producLlvely, Lhe
characLer who's leadlng Lhe efforL-or Lhe one wlLh Lhe
hlghesL ablllLy modlfler-can make an ablllLy check or an
aLLack roll wlLh advanLage Lo reflecL Lhe help provlded
by Lhe oLher characLers. ln combaL, Lhls requlres Lhe
Pelp acLlon (see chapLer 9).
A characLer can only provlde help lf Lhe Lask ls one
LhaL he or she could aLLempL alone. lor example, Lrylng
Lo open a lock requlres proflclency wlLh Lhleves' Lools,
so a characLer who lacks LhaL proflclency can'L help
anoLher characLer ln LhaL Lask.
Saving Thiows
A saving thiow, oi save, iepiesents an attempt to
iesist a spell, a tiap, a poison, a uisease, oi a
similai thieat. You uon't noimally ueciue to
make a saving thiow; you aie foiceu to ioll a
save because youi chaiactei oi monstei is at iisk
of haim fiom some othei foice, such as a spell.
To make a saving thiow, ioll a u2u anu auu the
ielevant ability mouifiei, which is specifieu in
the uesciiption of the spell oi effect you'ie
saving against oi ueteimineu by the BN.
Bowevei, bonuses anu penalties that apply to
ability checks uon't apply to saving thiows, anu
vice veisa.
The Bifficulty Class foi a saving thiow is
ueteimineu by the effect that causes it. When a
spell allows a saving thiow, foi instance, the BC
foi that save is ueteimineu by the spellcastei's
spellcasting ability anu pioficiency bonus.
The iesult of a successful oi faileu saving
thiow is also uetaileu in the effect that foices the
save. 0sually, a successful save means that the
chaiactei oi monstei suffeis no haim, oi
ieuuceu haim, fiom the effect.
Ability Checks
An ability check tests a chaiactei's oi monstei's
innate talent anu tiaining in an effoit to
oveicome a challenge. The BN calls foi an ability
check when a chaiactei oi monstei attempts an
action that has a chance of failuie. When the
outcome is unceitain, the uice ueteimine the
iesults.
Foi eveiy ability check, the BN ueciues which
of the six abilities is ielevant to the task at hanu
anu the uifficulty of the task, iepiesenteu by a
Bifficulty Class (BC) numbei. The moie uifficult a
task, the highei its BC.
To make an ability check, ioll a u2u anu auu
the ielevant ability mouifiei. As with othei u2u
iolls, apply bonuses anu penalties, anu compaie
the total to the BC. If the total equals oi exceeus
the BC, the ability check is a successthe
cieatuie oveicomes the challenge at hanu.
0theiwise, it's a failuie, which means the
chaiactei oi monstei makes no piogiess towaiu
the objective oi makes piogiess combineu with a
setback ueteimineu by the BN.
Contests
Sometimes one chaiactei's oi monstei's effoits
aie uiiectly opposeu to anothei's. This can occui
when both of them aie tiying to uo the same
thing anu only one can succeeu, such as
attempting to snatch up a magic iing that has
fallen on the flooi. This situation also applies
when one of them is tiying to pievent the othei
one fiom accomplishing a goalfoi example,
when a monstei tiies to foice open a uooi that
an auventuiei is holuing closeu. In situations like
these, the outcome is ueteimineu by a special
foim of ability check, calleu a contest.
Both paiticipants in a contest make ability
checks appiopiiate to theii effoits. They apply
all appiopiiate bonuses anu penalties, but
insteau of compaiing the total to a BC, they
compaie the totals of theii two checks.
The one with the highei check total wins the
contest. That chaiactei oi monstei eithei
succeeus at the action oi pievents the othei one
fiom succeeuing.
If the contest iesults in a tie, the situation
iemains the same as it was befoie the contest.

Thus, one contestant might win the contest by
uefault. If two chaiacteis tie in a contest to
snatch a iing, neithei chaiactei giabs it. In a
contest between a monstei tiying to open a uooi
anu an auventuiei tiying to keep the uooi closeu,
a tie means that the uooi iemains shut.
Similaily, in a contest wheie a chaiactei is
attempting to hiue fiom a monstei, a tie means
the situation uoesn't change. If the obseiving
monstei was alieauy awaie of the hiuing
chaiactei befoie the contest, the monstei
iemains awaie of the chaiactei, but if it was not,
then the hiuing chaiactei iemains hiuuen.
uioup Checks
When a numbei of inuiviuuals aie tiying to
accomplish something as a gioup, the BN might
ask foi a gioup ability check. In such a situation,
the chaiacteis who aie skilleu at a paiticulai
task help covei those who aien't.
To make a gioup ability check, eveiyone in the
gioup makes the ability check. If at least half the
gioup succeeus, the whole gioup succeeus.
0theiwise, the gioup fails.
uioup ability checks can come up in a vaiiety
of situations, such as when the auventuieis tiy
to sneak past some sentiies using Bexteiity.
Skills
Each ability coveis a bioau iange of capabilities,
incluuing skills that a chaiactei can be pioficient
in. A skill iepiesents a specific aspect of an
ability scoie, anu a chaiactei's pioficiency in a
skill uemonstiates a focus on that aspect.
A Bexteiity check might, foi example, ieflect a
chaiactei's attempt to pull off an aciobatic stunt,
to palm an object, oi to stay hiuuen. Each of
these aspects of Bexteiity has an associateu skill:
Aciobatics, Sleight of Banu, anu Stealth,
iespectively. So a chaiactei who has pioficiency
in the Stealth skill is paiticulaily goou at
Bexteiity checks ielateu to sneaking anu hiuing.
The Skill List
The skills ielateu to each ability scoie aie shown
in the following list. (No skills aie ielateu to
Constitution.) See an ability's uesciiption foi
examples of how to use a skill associateu with it.
/%-,12%3
ALhleLlcs
4,5%,-#%&
AcrobaLlcs
SlelghL of Pand
SLealLh
61%,$$#2,10,
Arcana
PlsLory
lnvesLlgaLlon
naLure
8ellglon
7#.*)8
Anlmal Pandllng
lnslghL
Medlclne
ercepLlon
Survlval
93:-#.8:
uecepLlon
lnLlmldaLlon
erformance
ersuaslon
0sing Skills in Play
Sometimes, the BN might ask foi an ability check
using a specific skillfoi example, "Nake a
Wisuom (Peiception) check." At othei times, a
playei might ask the BN if pioficiency in a
paiticulai skill applies to a check. In eithei case,
pioficiency in a skill means a chaiactei can auu
his oi hei pioficiency bonus to ability checks
that involve that skill. Without pioficiency in the
skill, the chaiactei makes a noimal ability check.
Foi example, if a chaiactei attempts to climb
up a uangeious cliff, the Bungeon Nastei might
ask foi a Stiength (Athletics) check. If the
chaiactei is pioficient in Athletics, the
chaiactei's pioficiency bonus is auueu to the
Stiength check. If the chaiactei lacks that
pioficiency, he oi she just makes a Stiength
check.

0sing Each Ability
Eveiy task that a chaiactei oi cieatuie in the
game might attempt is coveieu by one of the six
abilities. This section explains in moie uetail
what those abilities mean anu the specific ways
they aie useu in the game.
Stiength
Stiength measuies bouily powei, athletic
tiaining, anu the extent to which you can exeit
iaw physical foice.
Stiength Checks
A Stiength check can mouel any attempt to lift,
push, pull, oi bieak something, to foice youi
bouy thiough a space, oi to otheiwise apply
biute foice to a situation. Athletics is a bioau
categoiy that coveis many applications of
Stiength checks.
!"#$%"&'() Youi Stiength (Athletics) check
coveis uifficult situations you encountei while
climbing, jumping, oi swimming. Examples
incluue the following activities:
You attempt to climb a sheei oi slippeiy cliff,
avoiu hazaius while scaling a wall, oi cling to a
suiface while something is tiying to knock you
off.
You tiy to jump an unusually long uistance oi
pull off a stunt miujump.
You stiuggle to swim oi stay afloat in
tieacheious cuiients, stoim-tosseu waves, oi
aieas of thick seaweeu. 0i anothei cieatuie
tiies to push oi pull you unueiwatei oi
otheiwise inteifeie with youi swimming.
+"#%, -",%./"# 0#%'1() The BN might also
call foi a Stiength check when you tiy to
accomplish tasks like the following:
Foice open a stuck, lockeu, oi baiieu uooi
Bieak fiee of bonus
Push thiough a tunnel that is too small
Bang on to a wagon while being uiaggeu
behinu it
Tip ovei a statue
Keep a bouluei fiom iolling
Attack Rolls anu Bamage
You auu youi Stiength mouifiei to youi attack
ioll anu youi uamage ioll when attacking with a
melee weapon such as a mace, a battleaxe, oi a
javelin. You use melee weapons to make melee
attacks in hanu-to-hanu combat, anu some of
them can be thiown to make a iangeu attack.
Lifting anu Caiiying
Youi Stiength scoie ueteimines the amount of
weight you can beai. The following teims uefine
what you can lift oi caiiy.
02,,3&./ 0242'&"3) Youi caiiying capacity is
youi Stiength scoie multiplieu by 1S. This is the
weight (in pounus) that you can caiiy. If you
caiiy moie than youi caiiying capacity, youi
speeu uiops to u.
56(#7 8,2/7 9, :&;") You can push, uiag, oi lift a
weight in pounus up to twice youi caiiying
capacity (oi Su times youi Stiength scoie).
While pushing oi uiagging weight in excess of
youi caiiying capacity, youi speeu uiops to S
feet.
-&<% 2.= -",%./"#) Laigei cieatuies can beai
moie weight, wheieas Tiny cieatuies can caiiy
less. Foi each size categoiy above Neuium,
uouble the cieatuie's caiiying capacity,
maximum loau, anu maximum lift. Foi a Tiny
cieatuie, halve these weights.
varlanL: Lncumbrance
1he rules for llfLlng and carrylng are lnLenLlonally slmple.
Pere ls a varlanL for you lf you are looklng for more
deLalled rules for deLermlnlng how a characLer ls
hlndered by Lhe welghL of equlpmenL.
lf you are uslng Lhese opLlonal rules, lgnore Lhe
SLrengLh column of Lhe Armor Lable ln chapLer 3.
!"#$%&'(')* lf you carry welghL ln excess of 3 Llmes
your SLrengLh score, up Lo 10 Llmes your SLrengLh score,
you are encumbered, whlch means LhaL your speed
drops by 10 feeL.
,'-./01 !"#$%&'(')* lf you carry welghL ln excess of
10 Llmes your SLrengLh score, up Lo your maxlmum
carrylng capaclLy, you are heavlly encumbered, whlch
means LhaL your speed drops by 20 feeL and you have
dlsadvanLage on ablllLy checks, aLLack rolls, and savlng
Lhrows LhaL use SLrengLh, uexLerlLy, or ConsLlLuLlon.

Bexteiity
Bexteiity measuies physical agility, ieflexes,
balance, anu poise.
Bexteiity Checks
A Bexteiity check can mouel any task that
iequiies physical finesse, agility, balance,
piecision, oi flexibility. Aciobatics, sleight of
hanu, anu stealth aie key aspects of Bexteiity
that govein many Bexteiity checks.
!',9>2"&'() Youi Bexteiity (Aciobatics) check
coveis youi attempt to keep youi feet in a tiicky
situation, such as when you'ie tiying to iun
acioss a sheet of ice, balance on a tightiope, oi
stay upiight on a iocking ship's ueck. The BN
might also call foi a Bexteiity (Aciobatics) check
to see if you can peifoim aciobatic stunts,
incluuing uives, iolls, someisaults, anu flips.
-$%&/#" 9; ?2.=) Whenevei you attempt an act
of legeiuemain oi manual tiickeiy, such as
planting something on someone else oi
concealing an object on youi peison, make a
Bexteiity (Sleight of Banu) check. You can also
uiaw small weapons without aleiting anyone
that you have uone so, such as when palming a
knife oi sliuing uaits out of youi sleeve. The BN
might also call foi a Bexteiity (Sleight of Banu)
check to ueteimine whethei you can lift a coin
puise off anothei peison oi slip something out of
anothei peison's pocket.
-"%2$"#) Nake a Bexteiity (Stealth) check when
you attempt to conceal youiself fiom enemies,
slink past guaius, slip away without being
noticeu, oi sneak up on someone without being
seen oi heaiu.
+"#%, 8%@"%,&"3 0#%'1() The BN might call foi
a Bexteiity check when you tiy to accomplish
tasks like the following:
Contiol a heavily lauen cait on a steep uescent
Steei a chaiiot aiounu a tight tuin
Pick a lock
Secuiely tie up a piisonei
Wiiggle fiee of bonus
Win a game of speeu oi agility
Play a stiingeu instiument
Ciaft a small oi uetaileu object
Attack Rolls anu Bamage
You auu youi Bexteiity mouifiei to youi attack
ioll anu youi uamage ioll when attacking with a
iangeu weapon, such as a sling oi a longbow.
Aimoi Class
Bepenuing on the aimoi you weai, you might
auu some oi all of youi Bexteiity mouifiei to
youi Aimoi Class, as uesciibeu in chaptei S.
Initiative
At the beginning of eveiy combat, you ioll
initiative by making a Bexteiity check. Initiative
ueteimines the oiuei of cieatuies' tuins in
combat, as uesciibeu in chaptei 9.
Pldlng
When you Lry Lo hlde from one or more creaLures, your
uexLerlLy (SLealLh) check ls conLesLed by Lhe Wlsdom
(ercepLlon) check of any creaLure who mlghL noLlce
you or Lhe lnLelllgence (lnvesLlgaLlon) check of a
creaLure LhaL ls acLlvely searchlng for slgns of your
presence. ?ou make one uexLerlLy (SLealLh) check for
Lhls conLesL. use LhaL same check for all such conLesLs
you engage ln unLll you are dlscovered or you sLop
hldlng.
23-1 4$/'3 -") 5$3 67 2/893* ?ou can'L hlde from a
creaLure LhaL can see you, and lf you make nolse (such
as shouLlng a warnlng or knocklng over a vase), you glve
away your poslLlon. An lnvlslble creaLure can'L be seen,
so lL can always Lry Lo hlde. Slgns of lLs passage mlghL
sLlll be noLlced, however, and lL sLlll has Lo sLay quleL.
:/;)6% 6( <"3'00/8'"#'= A Wlsdom (ercepLlon)
check ls mosL approprlaLe when a creaLure has no ldea
LhaL any hldden creaLure ls presenL and Lhus no reason
Lo be acLlvely searchlng, or lf Lhe creaLure ls Laklng a
momenL Lo scan lLs surroundlngs or llsLen for movemenL.
?ou mlghL glve yourself away wlLh a muffled cough, a
Lrall of dlsLurbed dusL, or some oLher slgn.
An lnLelllgence (lnvesLlgaLlon) check ls mosL
approprlaLe lf Lhe creaLure ls speclflcally searchlng for
clues Lo your locaLlon. 1he creaLure mlghL look aL Lhe
curLalns for a LellLale bulge, check Lhe floor for
fooLprlnLs, or Lake some oLher acLlon Lo deduce where
you are hldlng.
Constitution
Constitution measuies health, stamina, anu vital
foice. A chaiactei with high Constitution can

peifoim stienuous physical activity foi a long
time without getting tiieu.
Constitution Checks
Constitution checks aie uncommon, because the
enuuiance this ability iepiesents is laigely
passive iathei than involving a specific effoit on
the pait of a chaiactei oi monstei. A
Constitution check can mouel youi attempt to
push beyonu noimal limits, howevei.
The BN might call foi a Constitution check
when you tiy to accomplish tasks like the
following:
Bolu youi bieath
Naich foi houis without iest
uo without sleep
Suivive without foou oi watei
Quaff an entiie stein of ale in one go
Ciaft an object of gieat size oi complexity
Bit Points
Youi Constitution mouifiei contiibutes to youi
hit points. Typically, you auu youi Constitution
mouifiei to each Bit Bie you ioll foi youi hit
points. If youi Constitution mouifiei incieases,
youi hit point maximum goes up as well, as
though you hau applieu the new mouifiei to each
Bit Bie you iolleu as you gaineu levels.
Intelligence
Intelligence measuies mental acuity, iecalling
infoimation, anu the ability to ieason.
Intelligence Checks
An Intelligence check comes into play when you
neeu to uiaw on logic, euucation, memoiy, oi
ueuuctive ieasoning. Investigation is an
impoitant aspect of Intelligence, anu a
chaiactei's ability to iecall knowleuge is
encompasseu in the fielus of aicana, histoiy,
natuie, anu ieligion.
!,'2.2) Youi Intelligence (Aicana) check
measuies youi ability to iecall loie about spells,
magic items, eluiitch symbols, magical tiauitions,
the planes of existence, anu the inhabitants of
those planes.
?&("9,3) Youi Intelligence (Bistoiy) check
measuies youi ability to iecall loie about
histoiical events, legenuaiy people, ancient
kinguoms, past uisputes, iecent wais, oi lost
civilizations.
A.B%("&/2"&9.) When you look aiounu foi clues
anu make ueuuctions baseu on those clues, you
make an Intelligence (Investigation) check. You
might ueuuce the location of a hiuuen object,
uiscein fiom the appeaiance of a wounu what
kinu of weapon uealt it, oi ueteimine the
weakest point in a tunnel that coulu cause it to
collapse. Poiing thiough ancient sciolls in seaich
of a hiuuen fiagment of knowleuge might also
call foi an Intelligence (Investigation) check.
C2"6,%) Youi Intelligence (Natuie) check
measuies youi ability to iecall loie about teiiain,
plants anu animals, the weathei, oi natuial
cycles.
D%$&/&9.) Youi Intelligence (Religion) check
measuies youi ability to iecall loie about ueities,
iites anu piayeis, ecclesiastical hieiaichies, holy
symbols, oi the piactices of seciet cults.
+"#%, A."%$$&/%.'% 0#%'1() The BN might call
foi an Intelligence check when you tiy to
accomplish tasks like the following:
Communicate with a cieatuie without using
woius
Estimate the value of a piecious item
Pull togethei a uisguise to pass as a city guaiu
Foige a uocument
Recall loie about a ciaft oi tiaue
Win a game of skill
Spellcasting Ability
Wizaius use Intelligence as theii spellcasting
ability, which helps ueteimine the saving thiow
BCs of spells the wizaiu casts.
llndlng a Pldden Cb[ecL
When your characLer searches for a hldden ob[ecL, such
as a secreL door or a Lrap, Lhe uM Lyplcally asks you Lo
make an lnLelllgence (lnvesLlgaLlon) check. Such a check
can be used Lo flnd hldden deLalls or oLher lnformaLlon
and clues LhaL you mlghL oLherwlse overlook.
ln mosL cases, you need Lo descrlbe where you are
looklng ln order for Lhe uM Lo deLermlne your chance of
success. lor example, a key ls hldden beneaLh a seL of
folded cloLhes ln Lhe Lop drawer of a bureau. lf you Lell

Lhe uM LhaL you pace around Lhe room, looklng aL Lhe
walls and furnlLure for clues, you have no chance of
flndlng Lhe key, regardless of your lnLelllgence
(lnvesLlgaLlon) check resulL. ?ou would have Lo speclfy
LhaL you were openlng Lhe drawers or searchlng Lhe
bureau ln order Lo have any chance of success.
Wisuom
Wisuom ieflects how attuneu you aie to youi
suiiounuings, iepiesenting geneial
peiceptiveness, intuition, insight, anu othei, less
tangible senses.
Wisuom Checks
A Wisuom check might aiise in situations that
call foi intuition, gut feelings, empathy, oi
sensitivity to the enviionment. Animal hanuling,
insight, meuicine, peiception, anu suivival aie
specific aspects of Wisuom that govein many
Wisuom checks.
!.&E2$ ?2.=$&./) When theie is any question
whethei you can calm uown a uomesticateu
animal, keep a mount fiom getting spookeu, oi
intuit an animal's intentions, the BN might call
foi a Wisuom (Animal Banuling) check. You also
make a Wisuom (Animal Banuling) check to
contiol youi mount when you attempt a iisky
maneuvei, oi to stay in the sauule when
something thieatens to unhoise you.
A.(&/#") Youi Wisuom (Insight) check ueciues
whethei you can ueteimine the tiue intentions
of anothei peison, such as when seaiching out a
lie oi pieuicting someone's next move. Boing so
involves gleaning clues fiom bouy language,
speech habits, anu changes in manneiisms.
F%=&'&.%) A Wisuom (Neuicine) check lets you
tiy to stabilize a uying companion oi quickly
uiagnose an illness afflicting him oi hei.
5%,'%4"&9.) Youi Wisuom (Peiception) check
lets you spot, heai, oi otheiwise uetect the
piesence of something. It measuies youi geneial
awaieness of youi suiiounuings anu the
keenness of youi senses. Foi example, you might
tiy to heai a conveisation thiough a closeu uooi,
eavesuiop unuei an open winuow, oi heai
monsteis moving stealthily in the foiest. 0i you
might tiy to spot things that aie obscuieu oi
easy to miss, whethei they aie oics lying in
ambush on a ioau, thugs hiuing in the shauows
of an alley, oi canulelight unuei a closeu seciet
uooi.
-6,B&B2$) The BN might ask you to make a
Wisuom (Suivival) check to follow tiacks, hunt
wilu game, guiue youi paity safely thiough
fiozen wastelanus, iuentify signs that owlbeais
live neaiby, pieuict the weathei, oi avoiu
quicksanu anu othei natuial hazaius.
+"#%, G&(=9E 0#%'1() The BN might call foi a
Wisuom check when you tiy to accomplish tasks
like the following:
Figuie out the uiiection to a souice of moving
aii while unueigiounu
Biscein whethei a seemingly ueau oi living
cieatuie is unueau
Sense the tiue uiiection of an echoing sounu
Spellcasting Ability
Cleiics, uiuius, anu iangeis use Wisuom as theii
spellcasting ability, which helps ueteimine the
saving thiow BCs of spells they cast.
LlsLenlng aL a uoor
As advenLurers explore a dungeon or a slmllar
envlronmenL, one way Lhey can be prepared for dangers
ahead ls Lo press an ear Lo a door ln an efforL Lo hear
slgns of acLlvlLy beyond. lf humanold creaLures are
occupylng Lhe area, Lhe llsLener mlghL hear Lhe casual
conversaLlon of bored senLrles or a flerce argumenL
beLween Lwo rlval chlefLalns. lf a dragon ls sleeplng on
lLs Lreasure plle, Lhe llsLener mlghL hear Lhe rhyLhmlc
whlsper of lLs breaLhlng, perhaps puncLuaLed by flery
snorLs or Lhe crackle of elecLrlclLy around lLs nosLrlls.
When you llsLen aL a door or oLherwlse Lry Lo hear nolse
ln an area, Lhe uM calls for a Wlsdom (ercepLlon) check,
seLLlng Lhe uC based on Lhe volume of whaLever you
mlghL hear.
Chaiisma
Chaiisma measuies youi ability to inteiact
favoiably with otheis. It incluues such factois as
confiuence, eloquence, anu even appeaiance.
Chaiisma Checks
A Chaiisma check might aiise in a situation that
iequiies social skills, the ability to influence oi
enteitain otheis, oi sheei foice of peisonality.

Nany Chaiisma checks involve ueception,
intimiuation, peifoimance, anu peisuasion.
8%'%4"&9.) Youi Chaiisma (Beception) check
ueteimines whethei you can convincingly hiue
the tiuth, eithei veibally oi thiough youi actions.
This ueception can encompass eveiything fiom
misleauing otheis thiough ambiguity to telling
outiight lies. Typical situations incluue tiying to
fast-talk a guaiu, con a meichant, eain money
thiough gambling, pass off a uisguise, uull
someone's suspicions with false assuiances, oi
maintain a stiaight face while telling a blatant lie.
A."&E&=2"&9.) When you attempt to influence
someone thiough oveit thieats, hostile actions,
anu physical violence, the BN might ask you to
make a Chaiisma (Intimiuation) check. Examples
incluue tiying to piy infoimation out of a
piisonei, convincing stieet thugs to back uown
fiom a confiontation, oi using the euge of a
bioken bottle to convince a sneeiing viziei to
ieconsiuei a uecision.
5%,;9,E2.'%) Youi Chaiisma (Peifoimance)
check ueteimines how well you can uelight an
auuience with music, uance, acting, legeiuemain,
stoiytelling, oi some othei foim of
enteitainment.
5%,(62(&9.) When you attempt to influence
someone oi a gioup of people with tact, social
giaces, oi goou natuie, the BN might ask you to
make a Chaiisma (Peisuasion) check. Typically,
you use peisuasion when acting in goou faith, to
fostei fiienuships, make coiuial iequests, oi
exhibit piopei etiquette. Examples of peisuauing
otheis incluue convincing a chambeilain to let
youi paity see the king, negotiating peace
between waiiing tiibes, oi inspiiing a ciowu of
townsfolk.
+"#%, 0#2,&(E2 0#%'1() The BN might call foi
a Chaiisma check when you tiy to accomplish
tasks like the following:
Finu the best peison to talk to foi news,
iumois, anu gossip
Blenu into a ciowu to get the sense of key
topics of conveisation
Spellcasting Ability
Baius, palauins, soiceieis, anu wailocks use
Chaiisma as theii spellcasting ability, which
helps ueteimine the saving thiow BCs of spells
they cast.
asslve Checks
A passlve check ls a speclal klnd of ablllLy check LhaL
doesn'L lnvolve any dle rolls. Such a check can represenL
Lhe average resulL for a Lask done repeaLedly, such as
searchlng for secreL doors over and over agaln, or can
be used when Lhe uM wanLs Lo secreLly deLermlne
wheLher Lhe characLers succeed aL someLhlng wlLhouL
rolllng dlce, such as noLlclng a hldden monsLer. 1he
exploraLlon rules ln chapLer 8 use passlve checks.
>-0#$0-3/"8 - ?-;;/.' >9'#@* 1o deLermlne a
characLer's LoLal for a passlve check, sLarL wlLh 10 and
add all Lhe modlflers LhaL would normally apply Lo Lhe
check. lf Lhe characLer has advanLage on Lhe check, add
3. lor dlsadvanLage, subLracL 3.
lor example, lf a 1sL-level characLer has a Wlsdom of
13 and proflclency ln ercepLlon, he or she has a passlve
Wlsdom (ercepLlon) check of 14.
?-;;/.' ?'(#'A3/6"* 1he mosL common passlve checks
are Wlsdom (ercepLlon) checks, so lL's a good ldea for
Lhe uM Lo record Lhls number for each characLer aL Lhe
sLarL of an advenLure. 8aLher Lhan alerL Lhe players LhaL
a hldden monsLer lurks nearby by asklng for a Wlsdom
(ercepLlon) check, Lhe uM can compare Lhe
advenLurers' passlve Wlsdom (ercepLlon) checks Lo Lhe
monsLer's uexLerlLy (SLealLh) check.
ln cerLaln clrcumsLances, characLers mlghL also use
passlve lnLelllgence (lnvesLlgaLlon) or uexLerlLy (SLealLh)
checks, so some uMs llke Lo have Lhese numbers
wrlLLen down ln advance as well.


Chaptei 8: Auventuiing
Belving into the ancient Tomb of Boiiois,
slipping thiough the back alleys of Wateiueep,
hacking a fiesh tiail thiough the thick jungles on
the Isle of Bieauthese aie the stuff of
B0NuE0NS & BRAu0NS auventuies. Youi chaiactei
in the game might exploie foigotten iuins anu
unchaiteu lanus, uncovei uaik seciets anu
sinistei plots, anu slay foul monsteis. Anu if all
goes well, youi chaiactei will suivive to claim
iich iewaius befoie embaiking on a new
auventuie.
This chaptei coveis the basics of the
auventuiing life, fiom the mechanics of
movement to the complexities of social
inteiaction. The iules foi iesting aie also in this
chaptei, along with a uiscussion of the activities
youi chaiactei might puisue between
auventuies.
Whethei auventuieis aie exploiing a uusty
uungeon oi the complex ielationships of a ioyal
couit, the game follows a natuial ihythm, as
outlineu in the book's intiouuction:
1. The BN uesciibes the enviionment.
2. The playeis uesciibe what they want to uo.
S. The BN naiiates the iesults of theii actions,.
Typically, the BN uses a map as an outline of the
auventuie, tiacking the auventuieis' piogiess as
they exploie uungeon coiiiuois oi wilueiness
iegions. The BN's notes, incluuing a key to the
map, uesciibe what the auventuieis finu as they
entei each new aiea. Sometimes, the passage of
time anu the auventuieis' actions ueteimine
what happens, so the BN might use a timeline oi
a flowchait to tiack theii piogiess insteau of a
map.
Time
The BN ueteimines the time a task iequiies. The
BN might use a uiffeient time scale uepenuing
on the context of the situation at hanu. In a
uungeon enviionment, the auventuieis'
movement happens on a scale of !"#$%&': it
takes them about a minute to cieep uown a long
hallway, anothei minute to check foi tiaps on
the uooi at the enu of the hall, anu a goou ten
minutes to seaich the chambei beyonu foi
anything inteiesting oi valuable.
In a city oi wilueiness, a scale of ()$*' is often
moie appiopiiate: auventuieis eagei to ieach
the lonely towei at the heait of the foiest huiiy
acioss those fifteen miles in just unuei foui
houis' time.
Foi long jouineys, a scale of +,-' woiks best:
following the ioau fiom Baluui's uate to
Wateiueep, the auventuieis spenu foui
uneventful uays befoie a goblin ambush
inteiiupts theii jouiney.
In combat anu othei fast-paceu situations, the
game ielies on *)$#+', a 6-seconu span of time
uesciibeu in chaptei 9.
Novement
Swimming acioss a iushing iivei, sneaking uown
a uungeon coiiiuoi, scaling a tieacheious
mountain slopeall soits of movement play a
key iole in B&B auventuies.
The BN can summaiize the auventuieis'
movement without calculating exact uistances oi
tiavel times: "You tiavel thiough the foiest anu
finu the uungeon entiance late in the evening of
the thiiu uay." Even in a uungeon, paiticulaily a
laige uungeon oi a cave netwoik, the BN can
summaiize movement between encounteis:
"Aftei killing the guaiuian at the entiance to the
ancient uwaiven stiongholu, youi map leaus you
thiough miles of echoing coiiiuois to a chasm
biiugeu by a naiiow stone aich."
Sometimes it's impoitant, though, to know
how long it takes to get fiom one spot to anothei,
whethei the answei is in uays, houis, oi minutes.
The iules foi ueteimining tiavel time uepenu on
two factois: the speeu anu tiavel pace of the
cieatuies moving anu the teiiain they'ie moving
ovei.
Speeu
Eveiy chaiactei anu monstei has a speeu, which
is the uistance in feet that the chaiactei oi


monstei can walk in 1 iounu. This numbei
assumes shoit buists of eneigetic movement in
the miust of a life-thieatening situation.
The following iules ueteimine how fai a
chaiactei oi monstei can move in a minute, an
houi, oi a uay.
Tiavel Pace
While tiaveling, a gioup of auventuieis can
move at a noimal, fast, oi slow pace, as shown on
the Tiavel Pace table. The table states how fai
they can move in a peiiou of time anu whethei
the pace has any effect. A fast pace makes
chaiacteis less peiceptive, while a slow pace
makes it possible to sneak aiounu anu to seaich
an aiea moie caiefully (see the "Activity While
Tiaveling" section latei in this chaptei foi moie
infoimation).
"#$%&' ()$%*+ The Tiavel Pace table assumes
that chaiacteis tiavel foi 8 houis in uay. They
can push on beyonu that limit, at the iisk of
exhaustion. Foi each auuitional houi of tiavel
beyonu 8 houis, the chaiacteis covei the
uistance shown in the Boui column foi theii
pace, anu each chaiactei must make a
Constitution saving thiow at the enu of the houi.
The BC is 1u + 1 foi each houi past 8 houis. 0n a
faileu saving thiow, a chaiactei suffeis one level
of exhaustion (see the appenuix).
(#,-./ )-' 0&*1%2&/+ Foi shoit spans of time
(up to an houi), many animals move much fastei
than humanoius. A mounteu chaiactei can iiue
at a gallop foi about an houi, coveiing twice the
usual uistance foi a fast pace. If fiesh mounts aie
available eveiy 8 to 1u miles, chaiacteis can
covei laigei uistances at this pace, but this is
veiy iaie except in laige civilizeu aieas.
Chaiacteis in wagons, caiiiages, oi othei lanu
vehicles choose a pace as noimal. Chaiacteis in a
wateiboine vessel aie limiteu to the speeu of the
vessel (shown in chaptei S), anu they uon't
suffei penalties foi a fast pace oi gain benefits
fiom a slow pace.


!"#$%& (#)%
*+,-#.)% !"#$%&%/ 0%" 1
(#)% 2+.3-% 453" *#6 788%)-
lasL 400 feeL 4 mlles 30 mlles -3 penalLy Lo passlve Wlsdom checks
normal 300 feeL 3 mlles 24 mlles -
Slow 200 feeL 2 mlles 18 mlles Able Lo use sLealLh and passlve lnvesLlgaLlon

Bifficult Teiiain
The tiavel speeus given in the Tiavel Pace table
assume ielatively simple teiiain: ioaus, open
plains, oi cleai uungeon coiiiuois. But
auventuieis often face uense foiests, ueep
swamps, iubble-filleu iuins, steep mountains,
anu ice-coveieu giounuall consiueieu uifficult
teiiain.
You move at half speeu in uifficult teiiain
moving 1 foot in uifficult teiiain costs 2 feet of
speeuso you can covei only half the noimal
uistance in a minute, an houi, oi a uay.
Special Types of Novement
Novement thiough uangeious uungeons oi
wilueiness aieas often involves moie than
simply walkingauventuieis might have to
climb, ciawl, swim, oi jump to get wheie they
neeu to go.
Climbing, Swimming, anu Ciawling
You move at half speeu while you climb, ciawl,
oi swim. At the BN's option, climbing a slippeiy
veitical suiface oi one with few hanuholus
iequiies a successful Stiength (Athletics) check.
Similaily, gaining any uistance in iough watei
might iequiie a successful Stiength (Athletics)
check.
}umping
Youi Stiength ueteimines how fai you can jump.
3#-4 5,67+ When you make a long jump, you
covei a numbei of feet up to youi Stiength scoie
with a iunning stait of at least 1u feet (you must
move at least 1u feet on foot immeuiately befoie


making the jump). When you make a stanuing
long jump, you can leap only half that uistance.
Eithei way, each foot you cleai on the jump costs
a foot of youi speeu.
This iule assumes that the height of youi jump
uoesn't mattei, such as a jump acioss a stieam
oi chasm. At youi BN's option, you must succeeu
on a BC 1u Stiength (Athletics) check to cleai a
low obstacle (no tallei than a quaitei of the
jump's uistance), such as a heuge oi low wall.
0theiwise, you hit it.
To lanu on youi feet in uifficult teiiain, you
must succeeu on a BC 1u Bexteiity (Aciobatics)
check. 0theiwise, you lanu pione.
814* 5,67+ When you make a high jump, you
leap into the aii a numbei of feet equal to S +
youi Stiength mouifiei with a iunning stait of at
least 1u feet (you must move at least 1u feet on
foot immeuiately befoie making the jump).
When you make a stanuing high jump, you can
jump only a numbei of feet up to youi Stiength
mouifiei (minimum 1). Eithei way, each foot you
cleai on the jump costs a foot of youi speeu.
You can extenu youi aims half youi height
above youiself uuiing the jump. Thus, you can
ieach above you a uistance equal to the height of
the jump plus 1V times youi height.
Activity While Tiaveling
As an auventuiing paity tiavels thiough a
uungeon oi the wilus, they neeu to iemain aleit
foi uangei, anu some chaiacteis might peifoim
othei tasks to help the gioup's jouiney.
Naiching 0iuei
A paity shoulu establish a maiching oiuei. A
chaiactei might occupy the fiont iank, an
amoiphous miuule iank, oi the back iank. The
membeis of the fiont anu back ianks neeu
enough ioom to tiavel abieast with otheis in
theii iank. When space is too tight, the maiching
oiuei must change, usually by moving chaiacteis
to the miuule iank.
"&9&$ :*)- :*$&& ;)-</+ A chaiactei
tiaveling alone is effectively in the fiont iank.
When two chaiacteis tiavel togethei, they can
walk siue by siue, so they'ie both in the fiont
iank, oi one aftei anothei, making one chaiactei
the fiont anu the othei the back iank.
If a laigei gioup has enough ioom to tiavel
abieast, eveiyone can occupy the fiont iank.
If a gioup is missing its back iank, use the
fiont iank's passive Wisuom (Peiception) check
to uetect hiuuen cieatuies that appioach fiom
the ieai.
SpllLLlng up Lhe arLy
SomeLlmes, lL makes sense Lo spllL an advenLurlng parLy,
especlally lf you wanL one or more characLers Lo scouL
ahead. ?ou can form mulLlple parLles, each movlng aL a
dlfferenL speed.
1he drawback Lo Lhls approach ls LhaL Lhe parLy wlll
be spllL lnLo several, smaller groups ln Lhe evenL of an
aLLack. 1he advanLage ls LhaL a small group of sLealLhy
characLers movlng slowly mlghL be able Lo sneak pasL
enemles LhaL clumsler characLers would alerL. A rogue
and a monk movlng aL a slow pace are much harder Lo
deLecL when Lhey leave Lhelr dwarf paladln frlend
behlnd.
Lach group has lLs own ranks and passlve checks.
Stealth
While tiaveling at a slow pace, the chaiacteis
move stealthily, giving them a chance to suipiise
oi sneak by othei cieatuies. Each membei of the
gioup makes a passive Bexteiity (Stealth) check.
As long as the gioup isn't tiaveling entiiely in the
open, othei cieatuies must succeeu on a Wisuom
(Peiception) check to notice a membei of the
gioup. A cieatuie might uetect some, but not all,
membeis of the stealthy gioup.
Noticing Thieats
A chaiactei in the fiont iank focuses on
uetecting uangei that lies aheau, while a
chaiactei in the back iank keeps watch behinu
the gioup. The BN uses the highest passive
Wisuom (Peiception) check among the
chaiacteis in a given iank to ueteimine whethei
the gioup noticesby sight, sounu, oi smell
any hiuuen cieatuies in the appiopiiate
uiiection.
:$)=&21-4 ). ) ")/. >)%&+ While tiaveling at a
fast pace, auventuieis take a -S penalty to theii
passive Wisuom (Peiception) checks. Focusing
on speeu makes them less awaie of hiuuen
uangeis aiounu them.
?-%#,-.&$1-4 @$&).,$&/+ If the BN
ueteimines that the auventuieis encountei


othei cieatuies while they'ie tiaveling, it's up to
both gioups to ueciue what happens next. Eithei
gioup might ueciue to attack, initiate a
conveisation, iun away, oi wait to see what the
othei gioup uoes.
A,$7$1/1-4 "#&/+ If the auventuieis encountei
a hostile cieatuie oi gioup, the BN ueteimines
whethei the auventuieis oi theii foes might be
suipiiseu when combat eiupts. See chaptei 9 foi
moie about suipiise.
0thei Activities
Chaiacteis in the miuule ianks aie not focuseu
on watching foi uangei so they can tuin theii
attention to othei tasks as the gioup tiavels.
These chaiacteis uon't contiibute theii passive
Wisuom (Peiception) checks to the gioup's
chance of noticing hiuuen thieats.
"#$)41-4+ A chaiactei can foiage foi foou anu
watei. The chaiactei makes a Wisuom (Suivival)
check each uay. The !"#$%&# ()*+%,-* ."/0%
pioviues complete iules foi foiaging.
()<1-4 ) ()7+ A chaiactei can make a map to
iecoiu the gioup's piogiess, which can help
them get back on couise if they get lost. No
ability check is iequiieu.
B)=14).1-4+ A chaiactei can navigate to make
suie the gioup uoesn't get lost. The chaiactei
makes a Wisuom (Suivival) check at the stait of
each uay's tiavel. The !"#$%&# ()*+%,-* ."/0%
has iules to ueteimine whethei the gioup gets
lost.
A&)$%*1-4+ While tiaveling at a slow pace (see
"Tiavel Pace"), a chaiactei can seaich the aiea
foi tiaps, seciet uoois, hiuuen insciiptions, cave
mouths, uungeon entiances, oi othei hiuuen
objects. The chaiactei makes a passive
Intelligence (Investigation) check, which the BN
uses to ueteimine whethei the chaiactei finus
anything hiuuen along the way.
:$)%<1-4+ A chaiactei can follow the tiacks of
anothei cieatuie as the gioup tiavels. The
chaiactei makes a Wisuom (Suivival) check at
appiopiiate inteivals, as ueteimineu by the BN.
The !"#$%&# ()*+%,-* ."/0% incluues iules foi
tiacking.
The Enviionment
By its natuie, auventuiing involves ventuiing
into places that aie uaik, uangeious, anu full of
mysteiies to be exploieu. The iules in this
section covei some of the most impoitant ways
in which auventuieis inteiact with the
enviionment in this places. The !"#$%&#
()*+%,-* ."/0% has auuitional iules coveiing
moie unusual situations.
Falling
A fall fiom a gieat height is one of the most
common hazaius facing an auventuiei.
At the enu of a fall, a cieatuie takes 1u6
bluugeoning uamage foi eveiy 1u feet it fell, to a
maximum of 2uu6. The cieatuie lanus pione,
unless it avoius taking uamage fiom the fall.
Suffocating
A cieatuie can holu its bieath foi a numbei of
minutes equal to 1 + its Constitution mouifiei
(foi a minimum of Su seconus).
A cieatuie that iuns out of bieath when no aii
is available staits suffocating. It uiops to u hit
points at the stait of its tuin if it has been
suffocating foi a numbei of iounus equal to its
Constitution mouifiei (minimum of 1 iounu). A
cieatuie can't be stabilizeu oi iegain hit points
until it bieathes.
Foi example, a cieatuie with a Constitution of
14 can holu its bieath foi S minutes. If it staits
suffocating, it has 2 iounus to ieach aii befoie it
uiops to u hit points.
vision anu Light
The most funuamental tasks of auventuiing
noticing uangei, finuing hiuuen objects, hitting
an enemy in combat, anu taigeting a spell, to
name just a fewiely heavily on a chaiactei's
ability to see. Baikness anu othei effects that
obscuie vision can piove a significant hinuiance.
A given aiea might be lightly oi heavily
obscuieu. In a ."/(%.- )1'2$*&+ aiea, such as
uim light, patchy fog, oi moueiate foliage,
cieatuies have uisauvantage on Wisuom
(Peiception) checks that iely on sight.


A (&,3".- )1'2$*&+ aieasuch as uaikness,
opaque fog, oi uense foliageblocks vision
entiiely. A cieatuie in a heavily obscuieu aiea
effectively suffeis fiom the blinueu conuition
(see the appenuix).
The piesence oi absence of light in an
enviionment cieates thiee categoiies of
illumination: biight light, uim light, anu uaikness.
4*"/(% ."/(% lets most cieatuies see noimally.
Even gloomy uays pioviue biight light, as uo
toiches, lanteins, fiies, anu othei souices of
illumination within a specific iauius.
5"! ."/(%, also calleu shauows, cieates a
lightly obscuieu aiea. An aiea of uim light is
usually a bounuaiy between a souice of biight
light, such as a toich, anu suiiounuing uaikness.
The soft light of twilight anu uawn also counts as
uim light. A paiticulaily biilliant full moon may
covei the lanu beneath in uim light.
5,*6#&'' cieates a heavily obscuieu aiea.
Chaiacteis face uaikness outuoois at night (even
most moonlit nights), within the confines of an
unlit uungeon oi a subteiianean vault, oi in an
aiea of magical uaikness.
Baikvision
Nany cieatuies in the woilus of B&B, especially
those that uwell unueigiounu, have uaikvision.
Within a specifieu iange, a cieatuie with
uaikvision can see in uaikness as if the uaikness
weie uim light, so aieas of uaikness aie only
lightly obscuieu as fai as that cieatuie is
conceineu. Bowevei, the cieatuie can't uiscein
coloi in uaikness, only shaues of giay.
Foou anu Biink
0n long jouineys, caiiying enough foou anu
watei is ciitical to suivival. Chaiacteis who iun
shoit of eithei suffei the effects of exhaustion
(see the appenuix).
Watei
Chaiacteis neeu one gallon of watei pei uay oi
two gallons each uay if the weathei is hot. A
chaiactei who uiinks only half that much watei
must succeeu on a BC 1u Constitution saving
thiow oi suffei one level of exhaustion at the
enu of the uay. A chaiactei with access to even
less watei automatically suffeis one level of
exhaustion at the enu of the uay.
If the chaiactei alieauy has one oi moie levels
of exhaustion, the chaiactei takes two levels in
eithei case.
Foou
A chaiactei neeus one pounu of foou each uay. A
chaiactei can go without foou foi a numbei of
uays equal to S + his oi hei Constitution mouifiei.
At the enu of each uay beyonu that limit, a
chaiactei automatically suffeis one level of
exhaustion.
Chaiacteis can make foou last longei by
subsisting on half iations. Eating half a pounu of
foou in a uay counts as half a uay without foou.
At the enu of each uay with half iations, a
chaiactei must succeeu on a BC 1u Constitution
saving thiow oi suffei a level of exhaustion.
A noimal uay of eating iesets the count of
uays without foou to zeio.
Inteiacting with 0bjects
A pile of iubble blocks the entiance to a uungeon.
The biiuge ovei a iushing iivei sways in the
winu. A hanu ciank iaises oi loweis an iion
poitcullis.
A chaiactei's inteiaction with the wiue vaiiety
of objects, items, anu contiaptions in an
enviionment is often simple to iesolve in the
game. The playei tells the BN that his oi hei
chaiactei is moving the levei on the iight, anu
the BN uesciibes what happens (if anything).
The levei might be pait of a puzzle that iequiies
seveial leveis to be pulleu in the iight oiuei to
stop the ioom fiom filling with watei. Such a
puzzle can test playeis' ingenuity to the limit, but
iules aien't necessaiy foi pulling a levei. The
playei simply tell the BN which levei the
chaiactei pulls.
If a levei is iusteu in position, though, a
chaiactei might neeu to foice it. In such a
situation, the BN might call foi a Stiength check
to see whethei the chaiactei can wiench the
levei into place.
A chaiactei who attempts to bieak an object
attacks it with a weapon oi spell, making an
attack as uesciibeu in chaptei 9. An object, just
like a cieatuie, has an Aimoi Class anu hit points,


pioviueu by the BN. When an object uiops to u
hit points, it bieaks.
A chaiactei can also attempt a Stiength check
to bieak an object. The BC of this check equals
the object's cuiient hit points.
Social Inteiaction
Exploiing uungeons, oveicoming obstacles, anu
slaying monsteis aie key paits of B&B
auventuies, but no less impoitant aie the social
inteiactions that auventuieis have with othei
people anu monsteis in the woilu.
Inteiaction takes on many foims. You might
neeu to convince a meichant to ieveal the
seciets of a thieves' guilu, oi you might tiy to
flattei a uiagon so that it will spaie youi life. In
eveiy case, the BN takes on the iole of any
chaiacteis who aie paiticipating in the
conveisation but uon't belong to anothei playei
at the table. These chaiacteis aie calleu
nonplayei chaiacteis (NPCs).
In geneial teims, an NPC's attituue towaiu you
is uesciibeu as fiienuly, inuiffeient, oi hostile.
Fiienuly NPCs aie pieuisposeu to help you, anu
hostile ones aie inclineu to get in youi way. It's
easiei to get what you want fiom a fiienuly NPC,
of couise.
Theie aie two piimaiy aspects to social
inteiactions: ioleplaying anu checks.
Roleplaying
Roleplaying is, liteially, the act of playing out a
iole. In this case, it's you as a playei ueteimining
how youi chaiactei thinks, acts, anu talks.
While ioleplaying is a pait of eveiy aspect of
the game, it comes to the foie uuiing social
inteiactions. Youi chaiactei's quiiks,
manneiisms, anu peisonality influence how
inteiactions iesolve.
You can ioleplay a chaiactei in one of two
ways: a uesciiptive appioach anu an active
appioach. Nost playeis use a combination of the
two styles; you shoulu use whichevei mix of the
two woiks best foi you.
Besciiptive Roleplaying
With this appioach, you uesciibe youi
chaiactei's woius anu actions to the BN anu the
othei playeis. Biawing on youi mental image of
youi chaiactei, you tell eveiyone what youi
chaiactei uoes anu, moie impoitantly, how he oi
she uoes it.
Foi instance, Chiis plays Toiuek the uwaif.
Toiuek has a quick tempei anu blames the elves
of the Cloakwoou foi his family's misfoitune. At
a tavein, an obnoxious elf minstiel sits at
Toiuek's table anu tiies to stiike up a
conveisation with the uwaif.
Chiis says, "Toiuek spits on the flooi, giowls
an insult at the baiu, anu stomps ovei to the bai.
Be sits on a stool anu glaies at the minstiel
befoie oiueiing anothei uiink."
In this example, Chiis has conveyeu Toiuek's
moou anu given the BN a cleai iuea of his
chaiactei's moou anu actions.
When using uesciiptive ioleplaying, keep the
following things in minu:
Besciibe youi chaiactei's emotions anu
attituue.
Focus on youi chaiactei's intent anu how
otheis might peiceive it.
Pioviue as much embellishment as you feel
comfoitable with.
Bon't woiiy about getting things exactly iight.
}ust focus on thinking about what youi chaiactei
woulu uo anu uesciibing what you see in youi
minu.
Active Roleplaying
Besciiptive ioleplaying tells youi BN anu youi
fellow playeis what youi chaiactei thinks anu
uoes; active ioleplaying shows them.
When you use active ioleplaying, you speak
with youi chaiactei's voice, like an actoi taking
on a iole. You might even echo youi chaiactei's
movements anu bouy language.
This appioach is moie immeisive than
uesciiptive ioleplaying, but it iequiies a bit
moie woik. You also still neeu to uesciibe things
that you coulun't ieasonably act out.
uoing back to the example of Chiis ioleplaying
Toiuek above, heie's how the scene might play
out if Chiis useu active ioleplaying:
Speaking as Toiuek, Chiis says in a giuff, ueep
voice, "I was wonueiing why it suuuenly smelleu
awful in heie. If I wanteu to heai anything out of


you, I'u snap youi aim anu enjoy youi scieams."
In his noimal voice, he then auus, "I get up, glaie
at the elf, anu heau to the bai."
Results of Roleplaying
The BN uses youi chaiactei's actions anu
attituues to ueteimine how an NPC ieacts. A
cowaiuly NPC buckles unuei thieats of violence.
A stubboin uwaif iefuses to let anyone baugei
hei. A vain uiagon laps up flatteiy.
When inteiacting with an NPC, pay close
attention to the BN's poitiayal of the chaiactei's
moou, uialogue, anu peisonality. If you can,
gathei infoimation about an NPC aheau of an
inteiaction. By leaining what motivates the NPC,
you might be able to shift his oi hei attituue in
youi favoi. Specifically, you might be able to
ueteimine an NPC's peisonality tiaits, iueals,
flaws, anu bonus anu play on them to influence
the NPC's attituue.
Inteiactions in B&B aie much like inteiactions
in ieal life. If you can offei NPCs something they
want, thieaten them with something they feai,
oi play on theii sympathies anu goals, you can
use woius to get almost anything you want. 0n
the othei hanu, if you insult a piouu waiiioi oi
speak ill of a noble's allies, youi effoits to
convince oi ueceive will fall shoit.
Ability Checks
In auuition to ioleplaying, ability checks aie key
in ueteimining the outcome of an inteiaction.
Youi effoits at ioleplaying can altei an NPC's
attituue, but theie might still be an element of
chance in the situation. Youi BN can call foi a
Chaiisma check at any point uuiing an
inteiaction if he oi she wants the uice to play a
iole in ueteimining an NPC's ieactions. 0i the
BN might call foi a Wisuom (Insight) check to
measuie youi success in iuentifying the NPC's
chaiactei tiaits. 0thei checks might be
appiopiiate in ceitain situations, at youi BN's
uiscietion.
It's a goou iuea to pay attention to youi skill
pioficiencies when thinking of how you want to
appioach an NPC. Stack the ueck in youi favoi by
using an appioach that ielies on youi best
bonuses anu skills. If the gioup neeus to tiick a
guaiu into letting them into a castle, the iogue
who is pioficient in Beception is the best bet to
leau the uiscussion. When negotiating foi a
hostage's ielease, the cleiic with Peisuasion
shoulu uo most of the talking.
Resting
Beioic though they aie, auventuieis can't spenu
eveiy houi of eveiy uay in the thick of
exploiation, inteiaction, anu combat. They neeu
iesttime to sleep anu eat, tenu the wounus
they've suffeieu, iefiesh theii minus anu spiiits
foi spellcasting, anu biace themselves foi fuithei
auventuie.
Auventuieis can take shoit iests in the miust
of an auventuiing uay anu a long iest to enu the
uay.
Shoit Rest
A shoit iest is a peiiou of uowntime, at least 1
houi long, uuiing which chaiacteis catch theii
bieath, eat, uiink, anu tenu to theii wounus.
A chaiactei can spenu one oi moie Bit Bice
uuiing a shoit iest, up to the chaiactei's
maximum numbei of Bit Bice. Foi each Bit Bie
spent in this way, the playei iolls the uie anu
auus the chaiactei's Constitution mouifiei to it.
The chaiactei iegains hit points equal to the
total. The playei can ueciue to spenu an
auuitional Bit Bie aftei each ioll. 0nce all Bit
Bice aie spent, the chaiactei must finish a long
iest to iegain them.
Long Rest
A long iest is a peiiou of extenueu uowntime, at
least 8 houis long, uuiing which chaiacteis sleep
oi peifoim light activity: ieauing, talking, eating,
oi stanuing watch foi no moie than 2 houis of
the iest peiiou. If the iest is inteiiupteu by a
long peiiou of stienuous activityat least an
houi of walking, fighting, casting spells, oi
similai auventuiing activitythe chaiacteis
must begin the iest again to gain any benefit
fiom it.
A chaiactei must have at least 1 hit point to
take a long iest. At the enu of the iest, the
chaiactei iegains all lost hit points anu half of


the chaiactei's maximum numbei of Bit Bice
(iounu up).
A chaiactei can't benefit fiom moie than one
long iest in a 24-houi peiiou.
Between Auventuies
Between tiips to uungeons anu battles against
ancient evils, auventuieis neeu time to iest,
iecupeiate, anu piepaie foi theii next auventuie.
Nany auventuieis also use this time to peifoim
othei tasks, such as ciafting aims anu aimoi,
peifoiming ieseaich, oi spenuing theii haiu-
eaineu golu.
In some cases, the passage of time is
something that occuis with little fanfaie oi
uesciiption. When staiting a new auventuie, the
BN might simply ueclaie that a ceitain amount
of time has passeu anu allow you to uesciibe in
geneial teims what youi chaiactei has been
uoing. At othei times, the BN might want to keep
tiack of just how much time is passing as events
beyonu youi peiception stay in motion.
Lifestyle Expenses
While not out in the woilu going on auventuies,
you still uo the uay-to-uay things that eveiyone
else in the woilu uoes. 0f couise, how you uo so
anu how well you uo it uepenu on how much
golu you have to spenu.
Foi each week that passes between auventuies,
you choose a paiticulai quality of lifestyle anu
pay the pei-week cost of maintaining that
lifestyle (uesciibeu in chaptei S).
Though most of the time this uoesn't have a
huge effect on youi chaiactei, occasionally youi
lifestyle can affect the way othei inuiviuuals anu
gioups ieact to you. Foi example, when you leau
an aiistociatic lifestyle, it might be easiei foi you
to influence the nobles of the city than if you live
in poveity.
Bowntime Activities
Long peiious of time between auventuies aie
often measuieu in weeks. The BN might ask you
what youi chaiactei is uoing each week. Youi
chaiactei's backgiounu, ambitions, anu the
things that have happeneu up to this point in the
campaign shoulu infoim youi chaiactei's
activities.
Below aie seveial examples of things that youi
chaiactei can uo between auventuies. You can
use these options foi inspiiation oi invent youi
own. Youi BN might have some suggestions
baseu on wheie youi chaiactei is in the woilu oi
on the natuie of the campaign.
Ciafting
You can ciaft nonmagical objects, fiom
auventuiing equipment to woiks of ait. You
must be pioficient with tools ielateu to the
object you aie tiying to cieate (typically aitisan's
tools). You might also neeu access to special
mateiials oi locations necessaiy to cieate it. Foi
example, someone pioficient with blacksmith's
tools neeus a foige in oiuei to ciaft a new swoiu.
Each week, you can ciaft up to 1uu gp (maiket
value) woith of objects, expenuing iaw mateiials
woith half the object's cost. If something you
want to cieate has a maiket value gieatei than
1uu gp, you make piogiess each week in 1uu gp
inciements until you ieach the maiket value of
the item. Thus, if something you want to make
has a maiket value of Suu gp, it takes S weeks to
ciaft it.
Nultiple chaiacteis can combine theii effoits
towaiu the ciafting of a single item, pioviueu
that the chaiacteis aie also pioficient with the
iequisite tools, with each chaiactei contiibuting
1uu gp woith of effoit each week spent helping
to ciaft the item.
Peifoiming Reseaich
The time between auventuies is a gieat chance
to peifoim ieseaich, gaining insight into
mysteiies that have unfuileu ovei the couise of
the campaign. Reseaich can incluue poiing ovei
uusty tomes anu ciumbling sciolls in the neaiest
libiaiy oi buying uiinks foi the locals to pick up
iumois anu gossip.
When you begin youi ieseaich, the BN
ueteimines whethei the infoimation is available,
how long it will take to finu it, anu whethei theie
aie any iestiictions on youi ieseaich (such as
neeuing to seek out a specific inuiviuual, tome,
oi location). The BN might also iequiie you to
make one oi moie ability checks, such as an


Intelligence (Investigation) check to finu clues
pointing towaiu the infoimation you seek, oi a
Chaiisma (Peisuasion) check to secuie
someone's aiu. 0nce those conuitions aie met,
you leain the infoimation if it is available.
Foi each week of ieseaich, you must spenu S
gp in biibes, uiinks puichaseu, fees paiu to local
sages, anu so on.
Recupeiating
Auventuiing can be uangeious business, anu you
might finu youiself tioubleu with injuiies anu
malauies as a iesult. You can use the time
between auventuies to focus youi effoits on
getting bettei, healing any long-teim wounus, oi
iecoveiing fiom illnesses.
You have auvantage on any saving thiows you
make against uiseases, poisons, anu othei
afflictions while iecupeiating.
Tiaining
You can spenu time between auventuies
leaining a new language oi tiaining with a set of
tools. Youi BN might also make auuitional
tiaining options available to you.
You must finu an instiuctoi willing to teach
you. Tiaining costs 1u gp pei week in expenses,
coveiing both the teachei's time anu the supplies
you neeu. Aftei you spenu a total of Su weeks
tiaining with one language oi tool, you leain that
language oi become pioficient with that tool.
Weeks spent tiaining uon't neeu to be
consecutive; you can stuuy off anu on between
auventuies ovei a yeai oi moie, as long as you
spenu Su weeks total.
Piacticing a Piofession
You can spenu the time between auventuies
woiking, allowing you to maintain a lifestyle
appiopiiate to the job you aie peifoiming.
Buiing a week you spenu woiking, you eain
enough money to covei the costs of youi lifestyle
expenses. 0vei time you might also establish a
ieputation foi youiself as a mastei of a
paiticulai piofession, as otheis see the fiuits of
youi laboi.
At a minimum, you eain enough money to
covei a pooi lifestyle, peifoiming menial laboi
oi othei unskilleu woik. If you aie a membei of
an oiganization that can pioviue gainful
employment, such as a temple oi a thieves' guilu,
you eain enough to covei a mouest lifestyle. If
you aie pioficient with aitisan's tools, with a
musical instiument, oi in the Peifoimance skill,
you eain enough to pay foi a comfoitable
lifestyle. Ceitain backgiounu featuies might
allow you to eain enough to covei a moie lavish
lifestyle.


!"#$%&' !! !"#$%&
The clattei of a swoiu stiiking against a shielu.
The teiiible ienuing sounu as monstious claws
teai thiough aimoi. A biilliant flash of light as a
ball of flame blossoms fiom a wizaiu's spell. The
shaip tang of bloou in the aii, cutting thiough
the stench of vile monsteis. Roais of fuiy, shouts
of tiiumph, ciies of pain. Combat in B&B can be
chaotic, ueauly, anu thiilling.
This chaptei pioviues the iules you neeu foi
youi chaiacteis anu monsteis to engage in
combat, whethei it is a biief skiimish oi an
extenueu conflict in a uungeon oi on a fielu of
battle. Thioughout this chaptei, the iules
auuiess you, the playei oi Bungeon Nastei. The
Bungeon Nastei contiols all the monsteis anu
nonplayei chaiacteis (NPCs) involveu in combat,
anu each othei playei contiols his oi hei
auventuiei, oi playei chaiactei. "You" can also
mean the chaiactei oi monstei that you contiol.
The 0iuei of Combat
A typical combat encountei is a clash between
two siues, a fluiiy of weapon swings, feints,
paiiies, footwoik, anu spellcasting. The game
oiganizes the chaos of combat into a cycle of
iounus anu tuins.
A !"#$% iepiesents about 6 seconus in the
game woilu. Buiing a iounu, each paiticipant in
a battle takes a &#!$. The oiuei of tuins is
ueteimineu at the beginning of a combat
encountei, when eveiyone iolls initiative. 0nce
eveiyone has taken a tuin, the fight continues to
the next iounu if neithei siue has uefeateu the
othei.
CombaL SLep by SLep
!" $%&%'()*% +,'-')+%" 1he uM deLermlnes wheLher
anyone lnvolved ln Lhe combaL encounLer ls surprlsed.
." /+&012)+3 -4+)&)4*+" 1he uM decldes where all Lhe
characLers and monsLers are locaLed. Clven Lhe
advenLurers' marchlng order or Lhelr sLaLed poslLlons
ln Lhe room or oLher locaLlon, Lhe uM flgures ouL
where Lhe adversarles are-how far away and ln whaL
dlrecLlon.
5" 6422 )*)&)0&)7%" Lveryone lnvolved ln a combaL
encounLer rolls lnlLlaLlve, deLermlnlng Lhe order of
combaLanLs' Lurns.
8" 90:% &,'*+" Lach parLlclpanL ln Lhe baLLle Lakes a Lurn
ln lnlLlaLlve order.
;" <%=)* &3% *%>& '4,*?" When everyone lnvolved ln Lhe
combaL has had a Lurn, Lhe round ends. 8epeaL sLep 4
unLll one slde sLops flghLlng.
Suipiise
A banu of auventuieis sneaks up on a banuit
camp, spiinging fiom the tiees to attack them. A
gelatinous cube gliues uown a uungeon passage,
unnoticeu by the auventuieis until the cube
engulfs one of them. In these situations, one siue
of the battle gains suipiise ovei the othei.
If you'ie suipiiseu, you lose youi tuin uuiing
the fiist iounu of combat.
The BN ueteimines who might be suipiiseu. If
neithei siue tiies to be stealthy, they
automatically notice each othei. 0theiwise, the
BN compaies the passive Bexteiity (Stealth)
checks of the hiuing paity with the passive
Wisuom (Peiception) checks of the othei gioup.
Any chaiactei oi monstei that uoesn't notice a
thieat is suipiiseu at the stait of the encountei.
A membei of a gioup of chaiacteis oi
monsteis can be suipiiseu even if the othei
membeis aien't.
Initiative
Initiative ueteimines the oiuei of tuins uuiing
combat. When combat staits, eveiy paiticipant
makes a Bexteiity check to ueteimine theii place
in the initiative oiuei. The BN makes one ioll foi
an entiie gioup of iuentical cieatuies, so each
membei of the gioup acts at the same time.
The BN ianks the combatants in oiuei fiom
the one with the highest initiative iesult to the
one with the lowest. This is the oiuei (calleu the
initiative oiuei) in which they act uuiing each
iounu. The initiative oiuei iemains the same
fiom iounu to iounu.
If a tie occuis, the BN ueciues the oiuei among
tieu BN-contiolleu cieatuies, anu the playeis

ueciue the oiuei among theii tieu chaiacteis.
The BN can ueciue the oiuei if the tie is between
a monstei anu a playei chaiactei. 0ptionally, the
BN can have the tieu chaiacteis anu monsteis
each ioll a u2u to ueteimine the oiuei, highest
ioll going fiist.
Youi Tuin
0n youi tuin, you can (")* a uistance up to
youi speeu anu &+,* "$* +-&."$. You ueciue
whethei to move fiist oi take youi action fiist.
The most common actions you can take aie
uesciibeu in the "Actions in Combat" section
latei in this chaptei. Nany class featuies anu
othei abilities pioviue auuitional options foi
youi action.
The "Novement anu Position" section gives the
iules foi youi move.
You can foigo moving, taking an action, oi
uoing anything at all on youi tuin. If you can't
ueciue what to uo on youi tuin, consiuei using
youi action to uouge oi ieauy an action, as
uesciibeu in "Actions in Combat."
Bonus Actions
vaiious class featuies, spells, anu othei abilities
let you take an auuitional action on youi tuin
calleu a bonus action. The Cunning Action
featuie, foi example, allows a iogue to take a
bonus action.
You can take only one bonus action pei tuin,
so you must choose which bonus action to use
when you have moie than one available.
You choose when to take the bonus action
uuiing the tuin, unless the bonus action's timing
is specifieu.
0thei Activity on Youi Tuin
Youi tuin can incluue a vaiiety of flouiishes that
iequiie neithei youi action noi youi move.
Fiist, you can communicate howevei you like,
thiough biief utteiances anu gestuies, as you
take youi tuin.
Seconu, you can inteiact with one object oi
featuie of the enviionment foi fiee, eithei uuiing
youi move oi youi action. Foi example, you
coulu open a uooi uuiing youi move, as you
stiiue towaiu a foe, oi you coulu uiaw youi
weapon as pait of the same action you use to
attack a monstei.
If you want to inteiact with a seconu object,
you neeu to use youi action. Anu some magic
items anu othei special objects always iequiie
an action to use, as stateu in theii uesciiptions.
The BN might iequiie you to use an action foi
any of these activities when it neeus special caie
oi when it piesents an unusual obstacle. Foi
instance, the BN coulu ieasonably expect you to
use an action to open a stuck uooi, commanu
panicking villageis, swing on a chanueliei, tuin a
ciank to lowei a uiawbiiuge, oi shout
instiuctions on how to uisaim a magical tiap.
lnLeracLlng wlLh Cb[ecLs Around ?ou
Pere are a few examples of Lhe sorL of Lhlng you can do
ln Landem wlLh your movemenL and acLlon:
draw or sheaLhe a sword
open or close a door
wlLhdraw a poLlon from your backpack
place a [eweled necklace lnslde your sack
plck up a dropped axe
Lake a bauble from a Lable
remove a rlng from your flnger
sLuff some food lnLo your mouLh
planL a banner ln Lhe ground
flsh a few colns from your belL pouch
drlnk all Lhe ale ln a flagon
wrap your arms around a column
Lhrow a lever or a swlLch
pull a Lorch from a sconce
Lake a book from a shelf you can reach
exLlngulsh a small flame
don a mask
pull Lhe hood of your cloak up and over your head
puL your ear Lo a door
klck a small sLone
Lurn a key ln a lock
Lap Lhe floor wlLh a 10-fooL pole
hand an lLem Lo anoLher characLer
Reactions
Ceitain special abilities, spells, anu situations
allow you to take a special action calleu a
ieaction. A ieaction is an instant iesponse to a
tiiggei of some kinu anu can occui on youi tuin
oi on someone else's. The oppoitunity attack,

uesciibeu latei in this chaptei, is the most
common type of ieaction.
You can take only one ieaction pei iounu.
When you take a ieaction, you can't take anothei
one until the stait of youi next tuin. If the
ieaction inteiiupts anothei cieatuie's tuin, that
cieatuie can continue its tuin iight aftei the
ieaction.
Novement anu Position
In combat, chaiacteis anu monsteis aie in
constant motion, often using movement anu
position to gain the uppei hanu.
0n youi tuin, you can move a uistance up to
youi speeu. You can use as much oi as little of
youi speeu as you like on youi tuin, following
the iules heie.
Bieaking 0p Youi Nove
You can bieak up youi movement on youi tuin,
using some of youi speeu both befoie anu aftei
youi action. Foi example, if you have a speeu of
Su feet, you can move 1u feet, seaich foi a tiap
uooi, anu then move 2u feet.
Similaily, if you take an action that incluues
moie than one weapon attack, you can bieak up
youi movement even fuithei by moving between
those attacks.
Noving Aiounu 0thei
Cieatuies
You can move thiough a fiienuly cieatuie's
space. In contiast, you can move thiough a
hostile cieatuie's space only if it is at least two
sizes laigei oi smallei than you.
Whethei a cieatuie is a fiienu oi an enemy,
you can't willingly enu youi move in its space.
If you leave an enemy's ieach uuiing youi
move, you might piovoke an oppoitunity attack,
as uesciibeu in the "Attack 0ptions" section latei
in the chaptei.
Bifficult Teiiain
Combat iaiely takes place in baie iooms oi on
featuieless plains. Bouluei-stiewn caveins,
biiai-chokeu foiests, tieacheious staiicases
the setting of a typical fight contains uifficult
teiiain.
In uifficult teiiain, you move at half speeu;
moving 1 foot costs 2 feet of youi speeu.
Low fuinituie, iubble, unueigiowth, steep
staiis, snow, anu shallow bogs aie all examples
of uifficult teiiain that might appeai in a fight.
}umping, Climbing, anu
Swimming
Youi movement can incluue jumping, climbing,
anu swimming. These uiffeient moues of
movement can be combineu with walking, oi
they can constitute youi entiie move. Bowevei
you'ie moving, you ueuuct the uistance of each
pait of youi move fiom youi speeu until it is
useu up oi until you aie uone moving.
The "Special Types of Novement" section in
chaptei 8 gives the paiticulais foi jumping,
climbing, anu swimming.
uslng ulfferenL Speeds
lf a creaLure has more Lhan one speed, such as a walklng
speed and a flylng speed, Lhe creaLure can use any of lLs
speeds as parL of Lhe same move. When Lhe creaLure
swlLches from one speed Lo anoLher, Lake Lhe dlsLance lL
has already covered durlng lLs currenL move and
subLracL LhaL dlsLance from Lhe new speed. 1he resulL ls
Lhe dlsLance Lhe creaLure can move uslng Lhe new speed.
lf Lhe resulL ls 0 or less, Lhe creaLure can'L use Lhe new
speed durlng Lhe currenL move.
lor example, a dragon moves 30 feeL on Lhe ground
and Lhen leaps lnLo Lhe alr Lo fly. 1he dragon has a
speed of 40 feeL and a fly speed of 80 feeL. 8ecause Lhe
dragon has already moved 30 feeL durlng lLs move, lL
can fly up Lo 30 feeL. uurlng anoLher Lurn, Lhe dragon
flles 60 feeL and lands. 8ecause lLs normal speed ls 40
feeL, Lhe dragon can'L walk durlng Lhe same move.
Being Pione
Combatants often finu themselves lying on the
giounu, eithei because they aie knockeu uown
oi they thiow themselves uown. In the game,
they aie pione, a conuition uesciibeu in the
appenuix.
You can %!"/ /!"$* using none of youi speeu.
But 0&+$%.$1 #/ is costly; uoing so halves youi

speeu foi the iest of the tuin. If youi speeu is u,
you can't stanu up.
To move while pione, you must -!+23 oi use
magic, such as telepoitation. You move at half
speeu while ciawling; ciawling 1 foot costs 2 feet
of youi speeu.
Cieatuie Size
Each cieatuie takes up a uiffeient amount of
spacea factoi that can gieatly effect wheie you
can position youiself in combat. Size ueteimines
how much space a cieatuie takes up anu how
many enemies can gang up on it. A Laige ogie
can block off a 1u-foot-wiue biiuge, while ovei a
uozen Small goblins coulu suiiounu a Buge
stoim giant.
The Size Categoiies table shows how much
space a cieatuie of a paiticulai size takes up.
0bjects sometimes use the same categoiies.
@)A% B0&%=4')%+
@)A% @-0C% @,''4,*? D)22+
1lny 2x 2x fL. 8 1
Small 3 3 fL. 8 1
Medlum 3 3 fL. 8 1
Large 10 10 fL. 12 1x
Puge 13 13 fL. 16 2
CarganLuan 20 20 fL.* 20 2x
* or larger
Space
A cieatuie's space is the aiea in feet that it
effectively contiols in combat, not an expiession
of its physical uimensions. A typical Neuium
cieatuie isn't S feet wiue, foi example, but it
uoes contiol a space that wiue. If a Neuium
hobgoblin stanus in a S-foot-wiue uooiway,
othei cieatuies can't get thiough unless the
hobgoblin lets them.
The 4#!!"#$% column of the Size Categoiies
table shows the numbei of cieatuies that can fit
in a S-foot iauius aiounu a cieatuie of a
paiticulai size, unless the cieatuies aie Laige oi
biggei.
Because laigei cieatuies take up moie space,
fewei of them can suiiounu a cieatuie. The 5.330
column of the table shows how much of the
Suiiounu numbei a paiticulai cieatuie takes up.
Foi example, eight Neuium cieatuies can
suiiounu a fellow Neuium cieatuie. If two
uaigantuan cieatuies anu two Laige cieatuies
suiiounu a Neuium oi smallei cieatuie, theie's
no ioom foi anyone else.
Squeezing into a Smallei Space
A cieatuie can squeeze thiough a space laige
enough foi a cieatuie one size categoiy smallei
than itself. When squeezing thiough such a space,
the cieatuie's speeu is halveu. While squeezing,
a cieatuie has uisauvantage on attacks anu on
Bexteiity saving thiows, anu attacks against it
have auvantage.
varlanL: laylng on a Crld
lf you play ouL a combaL uslng a square grld and
mlnlaLures or oLher Lokens, follow Lhese rules.
!"#$%&'( Lach square on Lhe grld represenLs 3 feeL.
!*&&+( 8aLher Lhan movlng fooL by fooL, move square
by square on Lhe grld. 1hls means you use your speed ln
3-fooL segmenLs. 1hls ls parLlcularly easy lf you LranslaLe
your speed lnLo squares by dlvldlng Lhe speed by 3. lor
example, a speed of 30 feeL LranslaLes lnLo a speed of 6
squares.
lf you use a grld ofLen, conslder wrlLlng your speed ln
squares on your characLer sheeL.
,-.&%/-0 $ !"#$%&( 1o enLer a square, you musL have
aL leasL 1 square of movemenL lefL (ln oLher words, 3
feeL of movemenL lefL).
lf a square cosLs exLra movemenL, as a square of
dlfflculL Lerraln does, you musL have enough movemenL
lefL Lo pay for lL. lor example, you musL have aL leasL 2
squares of movemenL lefL Lo enLer a square of dlfflculL
Lerraln.
1/$02-$3'( LnLerlng a square dlagonally also cosLs 1
square of movemenL. 1hls rule sacrlflces reallsm for Lhe
sake of smooLh play. 1he !"#$%&# ()*+%,-* ."/0%
provldes guldance on uslng a more reallsLlc approach.
4$-0&'( 1o deLermlne Lhe range on a grld beLween
Lwo Lhlngs-wheLher creaLures or ob[ecLs-sLarL
counLlng squares from a square ad[acenL Lo one of Lhem
and sLop counLlng ln Lhe space of Lhe oLher one. CounL
by Lhe shorLesL rouLe.
Actions in Combat
When you take youi action on youi tuin, you can
take one of the common actions piesenteu heie
oi an action you gaineu fiom youi class oi a
special featuie. Nonsteis have auuitional action
options in theii stat blocks.

Attack
The most common action to take in combat is the
Attack action, whethei you aie swinging a swoiu,
launching an aiiow fiom a bow, oi biawling
with youi fists.
With this action, you make one melee oi
iangeu attack. See the "Naking an Attack"
section foi the iules that govein attacks.
Ceitain featuies, such as the fightei's Extia
Attack, allow you to make moie than one attack
with this action.
CasLlng a Spell
SpellcasLers llke wlzards and clerlcs, as well as many
monsLers, have access Lo poLenL spells and can use
Lhem Lo greaL effecL ln combaL. Lach spell has a casLlng
Llme, whlch speclfles wheLher Lhe casLer musL use an
acLlon, a reacLlon, mlnuLes, or even hours Lo casL Lhe
spell. A spellcasLer Lyplcally uses hls or her acLlon Lo casL
a spell LhaL has a casLlng Llme of 1 acLlon. See chapLer
10 for Lhe rules on spellcasLlng.
Bash
When you take the Bash action, you gain
auuitional movement foi this tuin. The inciease
equals youi cuiient speeu, aftei applying any
mouifieis. With a speeu of Su, foi example, you
can move up to 6u feet on youi tuin if you uash.
Any inciease oi ueciease to youi speeu
changes this auuitional movement by the same
amount. If youi speeu of Su is halveu, foi
instance, you can move up to Su feet this tuin if
you uash.
Bisengage
If you take the Bisengage action, youi movement
uoesn't piovoke oppoitunity attacks foi the iest
of the tuin.
Bouge
When you take the Bouge action, you focus
entiiely on avoiuing attacks. 0ntil the stait of
youi next tuin, any attack ioll against you has
uisauvantage if you can see the attackei, anu you
make Bexteiity saving thiows with auvantage.
You lose this benefit if you aie incapacitateu oi
youi speeu uiops to u.
Belp
You can lenu youi aiu to anothei cieatuie in the
completion of a task. When you take the Belp
action, the cieatuie you aiu gains auvantage on
the next ielevant ability check to peifoim that
task befoie the stait of youi next tuin.
Alteinatively, you can aiu a fiienuly cieatuie in
attacking a cieatuie within S feet of you. You
feint, uistiact the taiget, oi in some othei way
team up to make youi ally's attack moie effective.
If youi ally attacks the taiget befoie youi next
tuin, the attack ioll is maue with auvantage.
Biue
When you take the Biue action, you make a
Bexteiity (Stealth) check in an attempt to hiue,
following the iules in chaptei 7 foi hiuing. If you
succeeu, you gain ceitain benefits, as uesciibeu
in the "0nseen Attackeis anu Taigets" section
latei in this chaptei.
Reauy
Sometimes you want to get the jump on a foe oi
wait foi a paiticulai ciicumstance befoie you act.
To uo so, you can take the Reauy action on youi
tuin so that you can act latei in the iounu using
youi ieaction.
Fiist, you ueciue what peiceivable
ciicumstance will tiiggei youi ieaction. Then,
you choose the action you will take in iesponse
to that tiiggei. Examples incluue "If the cultist
steps on the tiapuooi, I'll pull the levei that
opens it," "If the goblin moves next to me, I uash
away," anu "If the lich staits casting a spell, I
clobbei it with my mace."
When the tiiggei occuis, you can eithei take
youi ieaction iight aftei the tiiggei finishes oi
ignoie the tiiggei. Remembei that you can take
only one ieaction pei iounu.
A spell must have a casting time of 1 action to
be ieauieu, anu holuing onto the spell's magic
until you ielease it with youi ieaction iequiies
concentiation (explaineu in chaptei 1u). Foi
example, if you aie concentiating on the !"#

spell anu ieauy $%&'( $'**'+", youi !"# spell
enus, anu if you take uamage befoie you ielease
$%&'( $'**'+" with youi ieaction, you might lose
the spell as a iesult of youi concentiation being
bioken.
Seaich
When you take the Seaich action, you uevote
youi attention to finuing something. Bepenuing
on the natuie of youi seaich, the BN might have
you make a Wisuom (Peiception) check oi an
Intelligence (Investigation) check.
0se an 0bject
You noimally inteiact with an object, such as
when you uiaw a swoiu, while uoing something
else. When an object iequiies youi action foi its
use, you take the 0se an 0bject action. This
action is also useful when you want to inteiact
with moie than one object on youi tuin.
lmprovlslng an AcLlon
?our ablllLy scores allow you Lo do Lhlngs noL covered by
Lhe acLlons descrlbed ln Lhls secLlon, such as breaklng
down doors, lnLlmldaLlng your enemles, senslng
weaknesses ln maglcal defenses, or calllng for a parley
wlLh a foe. 1he only llmlLs Lo Lhe acLlons you can Lake
are your lmaglnaLlon and your ablllLy scores.
When you descrlbe an acLlon noL deLalled elsewhere
ln Lhe rules, Lhe uM Lells you wheLher LhaL acLlon ls
posslble and whaL klnd of roll you need Lo make, lf any,
Lo deLermlne success or fallure.
Naking an Attack
Whenevei you make an attack ioll, you'ie
making an attack. Whethei you'ie stiiking with a
melee weapon, fiiing a weapon at iange, oi
making an attack ioll as pait of a spell, an attack
has a simple stiuctuie.

67 89""0* + &+!1*&7 Pick a taiget within youi
attack's iange: a cieatuie, an object, oi a
location.
:7 ;*&*!(.$* ("%.<.*!07 The BN ueteimines
whethei the taiget has covei anu whethei
you have auvantage oi uisauvantage against
the taiget. In auuition, spells, special abilities,
anu othei effects can apply penalties oi
bonuses to youi attack ioll.
=7 >*0"3)* &9* +&&+-,7 You make the attack ioll.
0n a hit, you ioll uamage, unless the
paiticulai attack specifies otheiwise.
Attack Rolls
When you make an attack, youi attack ioll
ueteimines whethei the attack hits oi misses. An
attack ioll is one of the thiee basic kinus of iolls
in the game.
An attack ioll looks like this:
d20 + ablllLy modlfler + proflclency bonus (lf any) +
slLuaLlonal modlflers
If the total of the ioll plus mouifieis equals oi
exceeus the taiget's Aimoi Class (AC), the attack
hits. A chaiactei's AC is ueteimineu at chaiactei
cieation, wheieas a monstei's AC is in the
monstei's stat block.
Rolling a 1 oi 2u
Sometimes fate blesses oi cuises a combatant,
causing the novice to hit anu the veteian to miss.
If the u2u ioll foi an attack is a 2u, the attack
hits iegaiuless of any mouifieis oi the taiget's
AC. In auuition, the attack is a ciitical hit, as
uesciibeu in the "Ciitical Bits" section latei in
this chaptei.
If the u2u ioll foi an attack is a 1, the attack
misses iegaiuless of any mouifieis oi the taiget's
AC.
Nouifieis to the Roll
When a chaiactei makes an attack ioll, the two
most common mouifieis to the ioll aie an ability
mouifiei anu the chaiactei's pioficiency bonus.
When a monstei makes an attack ioll, it uses
whatevei mouifiei is pioviueu in its stat block.
"#$%$&' ()*$+$,-. The ability mouifiei useu foi
a melee weapon attack is Stiength, anu the
ability mouifiei useu foi a iangeu weapon attack
is Bexteiity. Ceitain weapon piopeities, such as
the finesse anu thiown piopeities, bieak this
iule.
The ability mouifiei useu foi a spell attack
uepenus on the spellcastei's spellcasting ability,
as explaineu in chaptei 1u.

/-)+$0$,10' 2)134. If you aie pioficient with
the weapon you aie attacking with, you can auu
youi pioficiency bonus to the attack ioll. If you
make an attack with a weapon that you aien't
pioficient with, not only uo you not auu youi
pioficiency bonus, but you also make the attack
ioll with uisauvantage.
When you make a spell attack, you auu youi
pioficiency bonus to the attack ioll.
0nseen Attackeis anu Taigets
Combatants often tiy to escape theii foes' notice
by hiuing, casting the ',-'*'#'+'./ spell, oi luiking
in uaikness.
When you attack a taiget that you can't see,
you have uisauvantage on the attack ioll,
whethei oi not you know wheie the taiget is
locateu. Youi attack might miss because you
iolleu too low oi because the taiget is nowheie
neai wheie youi attack stiuck.
In contiast, you have auvantage on the attack
ioll when you attack a cieatuie that can't see you.
If you aie hiuuenunseen anu unheaiu
when you make an attack, you aie no longei
hiuuen as soon as the attack hits oi misses.
Rangeu Attacks
When you make a iangeu attack, you loose a bow
oi a ciossbow, huil a hanuaxe, oi otheiwise senu
piojectiles to stiike a foe at a uistance. A monstei
might shoot spines fiom its tail. Nany spells also
involve making a iangeu attack.
Range
You can make iangeu attacks only against
taigets within a specifieu iange.
A weapon has two ianges. The smallei numbei
inuicates the weapon's noimal iange. The laigei
numbei is its long iange. Youi attack ioll has
uisauvantage when youi taiget is beyonu noimal
iange. You can't attack a taiget beyonu youi
weapon's long iange.
A spell's uesciiption sets its maximum iange.
You can't attack a taiget beyonu this iange.
Rangeu Attacks in Nelee
Aiming a iangeu attack is moie uifficult foi a
when an enemy is iight next to you. When you
make a iangeu attack with a weapon, a spell, oi
some othei means, you have uisauvantage on the
attack ioll if you aie within S feet of a hostile
cieatuie that can see you anu that isn't
incapacitateu.
Nelee Attacks
A melee attack allows you to attack a foe within
youi ieach. Nelee attacks typically use hanuhelu
weapons such as a swoiu, a waihammei, an axe,
oi even baie fists. Nonsteis attacking with theii
claws, teeth, tails, oi tentacles make melee
attacks. A few spells also involve making melee
attacks.
Reach
Nost cieatuies have a S-foot ieach, anu can thus
attack taigets within S feet of them. Ceitain
cieatuies (typically those that aie laigei than a
human) have gieatei ieach, as noteu in theii
uesciiptions.
0naimeu Stiikes
When you aie unaimeu, you can still fight by
making an unaimeu stiike, as uesciibeu in
chaptei S. Nost chaiacteis aie not pioficient
with theii unaimeu stiikes.
0thei than ceitain humanoius, monsteis iaiely
neeu to iesoit to unaimeu stiikes, since they
have claws, vicious bites, anu othei natuial
weapons.
Special Attacks
Seveial attacks have special iules.
0ppoitunity Attacks
In a fight, eveiyone is constantly watching foi
enemies to uiop theii guaiu. You can iaiely
move heeulessly past youi foes without putting
youiself in uangei; uoing so piovokes an
oppoitunity attack.
You can make an oppoitunity attack when a
hostile cieatuie that you can see moves out of
youi ieach. To make the oppoitunity attack, you

use youi ieaction to make one melee attack
against the piovoking cieatuie. The attack
inteiiupts the piovoking cieatuie's movement,
occuiiing iight befoie it leaves youi ieach.
You can avoiu piovoking an oppoitunity attack
by taking the Bisengage action. You also uon't
piovoke an oppoitunity attack when you
telepoit oi when someone oi something moves
you without using youi movement, action, oi
ieaction. Foi example, you uon't piovoke an
oppoitunity attack if an explosion huils you out
of a foe's ieach oi if giavity causes you to fall
past an enemy.
Two-Weapon Fighting
When you take the Attack action anu attack with
a light melee weapon that you'ie holuing in one
hanu, you can use a bonus action to attack with a
uiffeient light melee weapon that you'ie holuing
in the othei hanu. You uon't auu youi ability
mouifiei to the uamage of the bonus attack,
unless that mouifiei is negative.
If eithei weapon has the thiown piopeity, you
can make a iangeu attack with that weapon.
uiappling
When you want to giab a cieatuie oi wiestle
with it, you can use the Attack action to make a
special melee attack, a giapple. If you'ie able to
make multiple attacks using that action, this
attack ieplaces one of them.
0sing at least one fiee hanu, you tiy to seize
the taiget of youi giapple by making a giapple
check, a Stiength (Athletics) check contesteu by
the taiget's Stiength (Athletics) oi Bexteiity
(Aciobatics) check (the taiget chooses the ability
to use). If you succeeu, you subject the taiget to
the giappleu conuition (see appenuix A). The
conuition specifies the things that enu it. In
auuition, you can ielease the taiget whenevei
you like.
54067$18 6 9-677%,. A giappleu cieatuie can
use its action to escape. To uo so, it must succeeu
on a Stiength (Athletics) oi Bexteiity
(Aciobatics) check contesteu by youi Stiength
(Athletics) check. If the taiget is moie than one
size laigei than you, it automatically succeeus on
this check.
():$18 6 9-677%,* ;-,6&3-,. When you move,
you can uiag oi caiiy the giappleu cieatuie with
you, but youi speeu is halveu, unless the
cieatuie is two oi moie sizes smallei than you.
Shoving a Cieatuie
0sing the Attack action, you can make a special
melee attack to shove a cieatuie, eithei to knock
it pione oi push it away fiom you. If you'ie able
to make multiple attacks using that action, this
attack ieplaces one of them.
The taiget of youi shove must be no moie than
one size laigei than you, anu it must be within
youi ieach. You make a Stiength (Athletics)
check contesteu by the taiget's Stiength
(Athletics) oi Bexteiity (Aciobatics) check (the
taiget chooses the ability to use). If you win the
contest, you eithei knock the taiget pione oi
push it S feet away fiom you.
ConLesLs ln CombaL
8aLLle ofLen lnvolves plLLlng your prowess agalnsL LhaL of
your foe. Such a challenge ls represenLed by a conLesL.
1hls secLlon lncludes Lhe mosL common conLesLs LhaL
requlre an acLlon ln combaL: grappllng and shovlng a
creaLure. 1he uM can use Lhese conLesLs as models for
lmprovlslng oLhers.
Covei
Covei is pioviueu by cieatuies anu soliu objects
between you anu youi taiget, whethei it's the
taiget of a weapon attack oi a spell. Walls, pillais,
anu tiees, foi example, can pioviue covei. A
taiget behinu covei that blocks at least half its
bouy is haiuei to hit.
Balf Covei
A taiget has half covei if an obstacle blocks at
least half of its bouy. The obstacle might be a low
wall, a laige piece of fuinituie, a naiiow tiee
tiunk, oi a cieatuie, whethei that cieatuie is an
enemy oi a fiienu.
A taiget with half covei has a +2 bonus to AC
anu Bexteiity saving thiows, but only against
attacks anu effects that oiiginate fiom the
opposite siue of the covei.

Thiee-Quaiteis Covei
A taiget has thiee-quaiteis covei if about thiee-
quaiteis of it is coveieu by an obstacle. The
obstacle might be a poitcullis, an aiiow slit, oi a
thick tiee tiunk.
A taiget with thiee-quaiteis covei has a +S
bonus to AC anu Bexteiity saving thiows, but
only against attacks anu effects that oiiginate
fiom the opposite siue of the covei.
Total Covei
A taiget has total covei if it is completely
concealeu by an obstacle. 0nuei noimal
ciicumstances, a taiget with total covei can't be
taigeteu uiiectly by an attack oi a spell, although
many spells can ieach such a taiget by incluuing
it in an aiea of effect.
Bamage, Bealing, anu
Bying
Injuiy anu the iisk of ueath aie constant
companions of those who exploie the woilus of
B&B. A stiike fiom a swoiu, a punctuie fiom an
aiiow, oi a blast of flame fiom a well-placeu
0'1"#%++ spell all have the potential to uamage, oi
even kill, the haiuiest of cieatuies.
Bit Points anu Bamage
Bit points iepiesent a combination of physical
anu mental uuiability, the will to live, anu luck.
Bit points aie an abstiaction, iepiesenting a
cieatuie's oveiall ability to suivive the many
peiils it faces. Cieatuies with moie hit points aie
moie uuiable anu, theiefoie, moie uifficult to kill.
Those with fewei hit points aie moie fiagile.
A cieatuie's cuiient hit points (usually just
calleu hit points), can be any numbei fiom the
cieatuie's hit point maximum uown to u. This
numbei changes fiequently as a cieatuie takes
uamage oi ieceives healing.
Whenevei a cieatuie takes uamage, that
uamage is subtiacteu fiom its hit points. The loss
of hit points has no effect on a cieatuie's
capabilities until the cieatuie uiops to u hit
points.
Bamage Rolls
Each weapon anu spell notes the uamage it ueals
with a successful attack. You ioll the uamage uie
oi uice, auu any mouifieis, anu apply the uamage
to youi taiget. Nagic weapons, special abilities,
anu othei factois can giant a bonus to uamage.
In auuition, ceitain special abilities give extia
uamage iepiesenteu by bonus uice.
When attacking with a 2*+/"$, you auu youi
ability mouifieithe same mouifiei useu foi the
attack iollto the uamage.
A 0/*33 tells you which to uice to ioll foi
uamage anu whethei to auu any mouifieis.
If a spell oi anothei effect ueals uamage to
("!* &9+$ "$* &+!1*& at the same time, ioll the
uamage once foi all the taigets.
Ciitical Bits
When you scoie a ciitical hit, you get to ioll extia
uice foi the attack's uamage against the taiget.
Roll all of the attack's uamage uice twice anu auu
them togethei. Then auu any ielevant mouifieis
as noimal. To speeu up play, you can ioll all the
uamage uice at once.
Foi example, if you scoie a ciitical hit with a
uaggei, ioll 2u4 foi the uamage, iathei than 1u4,
anu then auu youi ielevant ability mouifiei. If
the attack involves othei uamage uice, such as
fiom the iogue's Sneak Attack featuie, you ioll
those uice twice as well.
uamage 1ypes
ulfferenL aLLacks deal dlfferenL Lypes of damage.
uamage Lypes help descrlbe how a creaLure or an ob[ecL
ls belng harmed when lL loses hlL polnLs. lor lnsLance, a
baLLleaxe deals slashlng damage, a club deals
bludgeonlng damage, a red dragon's breaLh deals flre
damage, and a mlnd flayer's LelepaLhlc blasL deals
psychlc damage. uamage Lypes have no rules of Lhelr
own, buL oLher rules, such as damage reslsLance, rely on
Lhe Lypes.
56/+( 1he corroslve spray of a black dragon's breaLh
and Lhe dlssolvlng enzymes secreLed by a black puddlng
deal acld damage.
73#+0&2-/-0( 8lunL force aLLacks, lncludlng hammers,
falllng, and consLrlcLlon, deal bludgeonlng damage.

823+( 1he lnfernal chlll radlaLlng from an lce devll's
spear and Lhe frlgld blasL of a whlLe dragon's breaLh deal
cold damage.
9/%&( 8ed dragons breaLhe flre, and many spells
con[ure flames Lo deal flre damage.
92%6&( lorce ls pure maglcal energy focused lnLo a
damaglng form. MosL effecLs LhaL deal force damage are
spells, lncludlng 1)$/2 1/**/3% and *4/,/+")3 5%)4&#.
:/0;.-/-0( A 3/$6+#/#$ 7&3+ spell and a blue dragon's
breaLh deal llghLnlng damage.
<&6%2./6( necroLlc damage, dealL by a wlghL's energy
draln aLLack or a spell such as 26/33 +&"268 boLh kllls Lhe
flesh and wlLhers Lhe soul.
=/&%6/-0( uncLurlng and lmpallng aLLacks, lncludlng
spears and monsLers' blLes, deal plerclng damage.
=2/'2-( venomous blLes and Lhe Loxlc gas of a green
dragon's breaLh deal polson damage.
='>6;/6( MenLal ablllLles such as a mlnd flayer's
pslonlc blasL power or Lhe 9%%73%1/#0 spell, deal psychlc
damage.
4$+/$-.( 8adlanL damage, dealL by a clerlc's 93)1%
*+,/:% spell or an angel's smlLlng weapon, sears Lhe flesh
llke flre and overloads Lhe splrlL wlLh power.
!3$';/-0( Swords, axes, and monsLers' claws deal
slashlng damage.
?;#-+&%( A concusslve bursL of sound, such as Lhe
effecL of Lhe +6"#0%,5);% spell or Lhe resoundlng blasL
accompanylng a sLorm glanL's melee aLLacks, deals
Lhunder damage.
Bamage Resistance anu
vulneiability
Some cieatuies anu objects aie exceeuingly
uifficult oi unusually easy to huit with ceitain
types of uamage because of two uiffeient tiaits:
uamage iesistance anu uamage vulneiability.
<,4$4&610, =6%:,4. If a cieatuie has iesistance
to a type of uamage oi to all uamage, it takes
only half that kinu of uamage fiom any souice.
>3%1,-6#$%$&' ?)3#%,4. If a cieatuie has
vulneiability to a type of uamage oi to all
uamage, it takes uouble that kinu of uamage
fiom any souice.
"+&,- @&A,- ()*$+$,-4. If a cieatuie has
iesistance oi vulneiability, uamage is halveu oi
uoubleu aftei all othei mouifieis to the uamage
have been applieu.
Foi example, a cieatuie has iesistance to
bluugeoning uamage anu is hit by an attack that
ueals 2S bluugeoning uamage. The cieatuie is
also within a magical auia that ieuuces all
uamage by S. The 2S uamage is fiist ieuuceu by
S anu then halveu, so the cieatuie takes 1u
uamage.
uescrlblng Lhe LffecLs of uamage
uungeon MasLers descrlbe hlL polnL loss ln dlfferenL
ways. When your currenL hlL polnL LoLal ls half or more
of your hlL polnL maxlmum, you Lyplcally show no slgns
of ln[ury. When you drop below half your hlL polnL
maxlmum, you show slgns of wear, such as cuLs and
brulses. An aLLack LhaL reduces you Lo 0 hlL polnLs
sLrlkes you dlrecLly, leavlng a bleedlng ln[ury or oLher
Lrauma, or lL slmply knocks you unconsclous.
Bealing
0nless it iesults in ueath, uamage is not
peimanent (anu even ueath is ieveisible, though
it iequiies poweiful magic). uoou iest can
iestoie a cieatuie's hit points, anu magical
meanssuch as a (21" !32,4* spell oi a 53.'3,
30 6"%+',&can heal uamage in an instant.
When a cieatuie ieceives healing of any kinu,
any hit points iegaineu aie auueu to its cuiient
hit points. A cieatuie's hit points can't exceeu its
hit point maximum, so any hit points iegaineu in
excess of this numbei aie lost. A cieatuie that
has uieu can't iegain hit points until magic (such
as a 1%'*" 4"%4 spell) has iestoieu it to life.
Biopping to u Bit Points
When you uiop to u hit points, you eithei uie
outiight oi fall unconscious.
Instant Beath
Nassive uamage can kill you instantly. When
uamage ieuuces you to u hit points anu theie is
uamage iemaining, you uie if the iemaining
uamage equals oi exceeus youi hit point
maximum.
Foi example, a cleiic with a maximum of 12 hit
points cuiiently has 6 hit points. If she takes 18
uamage fiom an attack, she is ieuuceu to u hit
points, but 12 uamage iemains. Because the
iemaining uamage equals its hit point maximum,
the cleiic uies.

Falling 0nconscious
If uamage ieuuces you to u hit points anu fails to
kill you, you fall unconscious (see appenuix A).
This unconsciousness enus if you iegain any hit
points.
MonsLers and ueaLh
MosL uMs have a monsLer dle Lhe lnsLanL lL drops Lo 0
hlL polnLs, raLher Lhan havlng lL fall unconsclous and
make deaLh savlng Lhrows.
MlghLy vlllalns and speclal nonplayer characLers are
common excepLlons, Lhe uM mlghL have Lhem fall
unconsclous and follow Lhe same rules as player
characLers.
Beath Saving Thiows
Whenevei you stait youi tuin with u hit points,
you must make a special saving thiow, calleu a
ueath saving thiow, to ueteimine whethei you
cieep closei to ueath oi hang onto life. 0nlike
othei saving thiows, this one isn't tieu to any
ability scoie. You aie in the hanus of fate now,
aiueu only by spells anu featuies that impiove
youi chances at succeeuing on a saving thiow.
Roll a u2u. If the ioll is 1u oi highei, you
succeeu. 0theiwise, you fail. A success oi failuie
has no effect by itself. 0n youi thiiu success, you
become stable (see below). 0n youi thiiu failuie,
you uie. The successes anu failuies uon't neeu to
be consecutive; keep tiack of both until you
collect thiee of a kinu. The numbei of both is
ieset to zeio when you iegain any hit points oi
become stable.
<)%%$18 6 B )- CD. When you make a ueath
saving thiow anu ioll a 1 on the u2u, it counts as
two failuies. Anu if you ioll a 2u on the u2u, you
iegain 1 hit point.
?6E68, 6& D =$& /)$1&4. If you take any
uamage while you have u hit points, you suffei a
ueath saving thiow failuie. If the uamage is fiom
a ciitical hit, howevei, you suffei two failuies
insteau.
If the uamage equals oi exceeus youi hit point
maximum, you uie, as noimal.
Stabilizing a Cieatuie
The best way to save a cieatuie with u hit points
is to heal it. If healing is unavailable, the cieatuie
can, at least, be stabilizeu so that it isn't killeu by
a faileu ueath saving thiow.
=)F &) G&6#$%$H,. You can use youi action to
auministei fiist aiu to an unconscious cieatuie
anu attempt to stabilize it. You must succeeu on
a BC 1u Wisuom (Neuicine) check to stabilize
the cieatuie.
IA, 5++,0&4 )+ 2,$18 G&6#%,. A stable cieatuie
uoesn't make ueath saving thiows, even though
it has u hit points, but it uoes iemain
unconscious. The cieatuie stops being stable,
anu must stait making ueath saving thiows
again, if it takes any uamage.
A stable cieatuie that is not healeu iegains 1
hit point aftei 1u4 houis.
Knocking a Cieatuie 0ut
Sometimes an attackei wants to incapacitate a
foe, iathei than ueal a killing blow. When an
attackei ieuuces a cieatuie to u hit points with a
melee attack, the attackei can knock the cieatuie
out. The attackei can make this choice the
instant the uamage is uealt. The cieatuie falls
unconscious anu is stable.
Tempoiaiy Bit Points
Some spells anu special abilities confei
tempoiaiy hit points. Tempoiaiy hit points
aien't actual hit points; they aie a buffei against
uamage, a pool of hit points that piotect you
fiom injuiy.
Tempoiaiy hit points aie sepaiate fiom youi
actual hit points, so they can exceeu youi hit
point maximum. If you have tempoiaiy hit
points anu take uamage, the tempoiaiy hit
points aie lost fiist. Anu they can't be iestoieu
with healing.
Tempoiaiy hit points aie also not cumulative.
If you have tempoiaiy hit points anu ieceive
moie of them, you ueciue whethei to keep the
ones you have oi to gain the new ones. Foi
example, if a spell giants you 12 tempoiaiy hit
points when you alieauy have 1u, you can have
12 oi 1u, not 22.
Finally, tempoiaiy hit points uon't iestoie you
to consciousness oi stabilize you if you have u
hit points. They can still absoib uamage uiiecteu
you while you'ie in that state, but only tiue
healing can save you.


!"#$%&' )!! !"#$$%&'()*+
This chaptei pioviues the iules foi how
spellcasting woiks in the woilus of B&B.
Biffeient chaiactei classes have uistinctive ways
of leaining anu piepaiing theii spells, anu
monsteis use spells in unique ways. Regaiuless
of its souice, a spell follows the iules heie.
What Is a Spell.
A spell is a uisciete magical effect, a single
shaping of the magical eneigies that suffuse the
multiveise into a specific, limiteu expiession. In
casting a spell, a chaiactei caiefully plucks at the
invisible stianus of iaw magic suffusing the
woilu, pins them in place in a paiticulai pattein,
sets them vibiating in a specific way, anu then
ieleases them to unleash the uesiieu effectin
most cases, all in the span of seconus.
Spells can be veisatile tools, weapons, oi
piotective waius. They can ueal uamage oi heal
it, impose oi iemove conuitions (see the
appenuix), uiain life eneigy away anu iestoie
life to the ueau. Nany spells aie useful foi
alteiing the enviionment in some way, fiom
opening a lockeu uooi to quelling a violent stoim.
0ncounteu thousanus of spells have been
cieateu ovei the couise of the multiveise's
histoiy, anu many of them aie long foigotten.
Some might yet lie iecoiueu in ciumbling
spellbooks hiuuen in ancient iuins oi tiappeu in
the minus of ueau gous. 0i they might someuay
be ieinventeu by a chaiactei who has amasseu
enough powei anu wisuom to uo so.
Spell Level
Eveiy spell has a level, fiom u to 9. A spell's level
is a geneial inuicatoi of how poweiful it is, with
the lowly (but still impiessive) !"#$% !$''$() at
1st level anu the eaith-shaking *$'+ at 9th.
Cantiipssimple but poweiful spells that
chaiacteis can cast almost by ioteaie level u.
The highei a spell's level, the highei level a
spellcastei must be to use that spell.
Spell level anu chaiactei level uon't
coiiesponu uiiectly. Typically, a chaiactei has to
be at least 17th level, not 9th level, to cast a 9th-
level spell.
Known anu Piepaieu Spells
Befoie a spellcastei can use a spell, he oi she
must have the spell fiimly fixeu in minu.
Nembeis of a few classes, incluuing baius anu
soiceieis, have a limiteu list of spells they know
that aie always fixeu in minu. 0thei spellcasteis
unueigo a piocess of piepaiing spells. This
piocess vaiies foi membeis of uiffeient classes,
as uesciibeu in those classes. In eveiy case, the
numbei of spells a castei can have fixeu in minu
at any given time uepenus on the chaiactei's
level.
Spell Slots
Regaiuless of how many spells a castei knows oi
piepaies, he oi she can cast only a limiteu
numbei of spells befoie iesting. Nanipulating
the fabiic of magic anu channeling its eneigy
into even a simple spell is physically anu
mentally taxing, anu highei-level spells aie
incieasingly so. Thus, each spellcasting class's
uesciiption (except that of the wailock) incluues
a table showing how many spell slots of each
spell level a chaiactei can use at a given
chaiactei level. Foi example, the Siu-level
wizaiu 0maia has foui 1st-level spell slots anu
two 2nu-level slots.
When a chaiactei casts a spell, he oi she
expenus a slot of that spell's level oi highei,
effectively "filling" a slot with the spell. You can
think of a spell slot as a gioove of a ceitain size
small foi a 1st-level slot, laigei foi a spell of
highei level. A 1st-level spell fits into a slot of
any size, but a 9th-level spell will fit only in a
9th-level slot. So when 0maia casts !"#$% !$''$(),
a 1st-level spell, she spenus one of hei foui 1st-
level slots anu has only thiee iemaining.
Finishing a long iest (see chaptei 8) iefieshes
any expenueu spell slots.
Some chaiacteis anu monsteis have special
abilities that let them cast spells without using


spell slots. Foi example, a monk who follows the
Way of the Foui Elements, a wailock who
chooses ceitain eluiitch invocations, anu a pit
fienu fiom the Nine Bells can all cast spells in
such a way.
Casting a Spell at a Bighei Level
When a spellcastei casts a spell using a slot that
is of a highei level than the spell, the spell
assumes the highei level foi that casting. Foi
instance, if 0maia casts !"#$% !$''$() using one
of hei 2nu-level slots, that !"#$% !$''$() is 2nu
level. Effectively, the spell expanus to fill the slot
it is put into.
Some spells have moie poweiful effects when
cast at a highei level, as uetaileu in the spell.
Cantiips
A cantiip is a spell that can be cast at will,
without using a spell slot anu without being
piepaieu in auvance. Repeateu piactice has fixeu
the spell in the castei's minu anu infuseu the
castei with the magic neeueu to piouuce the
effect ovei anu ovei. A cantiip's spell level is u,
though as a spellcastei auvances in levels his oi
hei cantiips might become as poweiful as spells
with a highei level.
Rituals
Ceitain spells have a special tag: iitual. Such a
spell can be cast following the noimal iules foi
spellcasting, oi the spell can be cast as a iitual.
The iitual veision of a spell takes 1u minutes
longei to cast than noimal, anu it uoesn't expenu
a spell slot.
To cast a spell as a iitual, a spellcastei must
have a featuie that giants the ability to uo so.
The castei must also have the spell piepaieu oi
on his oi hei list of spells known, unless the
chaiactei's iitual featuie specifies otheiwise.
Casting in Aimoi
Because of the mental focus anu piecise gestuies
iequiieu foi spellcasting, you must be pioficient
with the aimoi you aie weaiing to cast a spell.
You aie otheiwise too uistiacteu anu physically
hampeieu by youi aimoi foi spellcasting.
1he Schools of Maglc
1he academlc sLudy of maglc ls supporLed by a rlch
LheoreLlcal framework LhaL aLLempLs Lo explaln lLs
underplnnlngs and funcLlonlng. arL of LhaL
underplnnlng ls a dlvlslon of spells lnLo elghL so-called
schools based on Lhelr essenLlal operaLlon. Scholars of
maglc, parLlcularly wlzards, apply Lhese caLegorles Lo all
spells. 1hey belleve LhaL all maglc funcLlons ln essenLlally
Lhe same way, wheLher lL derlves from rlgorous sLudy or
ls besLowed by a delLy.
!"#$%&'()* spells are fundamenLally proLecLlve ln
naLure, Lhough some of Lhem have clearly aggresslve
uses. 1hey creaLe physlcal or maglcal barrlers, negaLe
maglcal or physlcal ablllLles, harm Lrespassers, or banlsh
creaLures Lo anoLher plane of exlsLence.
+)*#$%&'()* spells lnvolve Lhe LransporLaLlon of
ob[ecLs from one locaLlon Lo anoLher. Some spells
summon creaLures or ob[ecLs Lo Lhe casLer's slde,
whereas oLhers allow Lhe casLer Lo LeleporL Lo a dlsLanL
locaLlon. Some con[uraLlons acLually creaLe ob[ecLs or
effecLs from noLhlng.
-(.(*&'()* spells reveal lnformaLlon, wheLher ln Lhe
form of secreLs long forgoLLen, gllmpses of Lhe fuLure,
Lhe locaLlons of hldden Lhlngs, Lhe LruLh behlnd llluslons,
or vlslons of dlsLanL people or places.
/*01&*'23*' spells affecL Lhe mlnds of oLhers,
lnfluenclng or conLrolllng Lhelr behavlor. 1hey can make
enemles see Lhe casLer as a frlend, force creaLures Lo
Lake a course of acLlon, or even conLrol anoLher
creaLure llke a puppeL on a sLrlng.
/.)0&'()* spells manlpulaLe energy or Lap mysLlcal
sources of power Lo produce a deslred effecL. Some call
up blasLs of flre or llghLnlng, and oLhers channel poslLlve
energy Lo heal wounds.
455$6()* spells decelve Lhe senses or mlnds of oLhers.
1hey cause people Lo see Lhlngs LhaL are noL Lhere, Lo
noL see Lhlngs LhaL are Lhere, Lo hear phanLom nolses,
or Lo remember Lhlngs LhaL never happened. Some
llluslons creaLe phanLom lmages LhaL any creaLure can
see, buL Lhe mosL lnsldlous llluslons planL an lmage ln
Lhe mlnd of anoLher creaLure, maklng Lhe lmage enLlrely
real for LhaL creaLure.
730%)2&*08 spells manlpulaLe Lhe very energles of
llfe and deaLh. 1hey can granL an exLra reserve of llfe
force, draln Lhe llfe energy from anoLher creaLure, glve
Lhe semblance of llfe Lo an undead creaLure, or even
brlng Lhe dead back Lo llfe.
CreaLlng an undead creaLure Lhrough Lhe use of
necromancy spells such as !"#$!%& (&!( ls noL a good
acL, and only evll casLers use such spells frequenLly.
9%&*62$'&'()* spells change Lhe properLles of some
creaLure, ob[ecL, or condlLlon. 1hey mlghL Lurn an


enemy lnLo a harmless creaLure, bolsLer Lhe sLrengLh of
an ally, make an ob[ecL move aL Lhe casLer's command,
or enhance a creaLure's lnnaLe heallng ablllLles Lo
rapldly recover from ln[ury.
Casting a Spell
When a chaiactei casts any spell, the same basic
iules aie followeu, iegaiuless of the chaiactei's
class oi the spell's effects.
Fiist, to cast a spell you must have access to it,
eithei fiom youi class, a magic item, oi some
othei souice. Ceitain classes also iequiie that
you have the spell piepaieu in auvance.
Seconu, in combat, you must cast a spell as an
action (see "Actions in Combat" in chaptei 9),
unless a spell's uesciiption says otheiwise.
0utsiue combat, you can effectively cast a spell
whenevei you want, but you must complete one
spell befoie casting the next.
Each spell uesciiption in chaptei 11 begins
with a block of infoimation, incluuing the spell's
name, level, school of magic, casting time, iange,
components, anu uuiation. The iest of a spell
entiy uesciibes the spell's effect.
Casting Time
Nost spells iequiie a single action to cast, a few
seconus of time uuiing which the castei iecites a
magical woiu oi phiase anu completes a set of
hanu motions.
Swift Spells
A swift spell iequiies but a moment to cast. You
use youi action to cast it, but you can take
anothei action on the same tuin as a bonus
action, immeuiately befoie oi aftei casting the
spell. You can't cast anothei spell with that
bonus action, except foi a cantiip with a casting
time of 1 action.
Reactions
Some spells can be cast as ieactions. These spells
take a fiaction of a seconu to biing about anu aie
cast in iesponse to some event. If a spell can be
cast as a ieaction, the spell uesciiption tells you
exactly when you can uo so.
Longei Casting Times
Ceitain spells iequiie moie time to cast: minutes
oi even houis. While you cast a spell with a
casting time longei than a single action oi
ieaction, you must spenu youi action each tuin
casting the spell, anu you must maintain youi
concentiation while you uo so (see
"Concentiation" below). If youi concentiation is
bioken, the spell fails, but you uon't expenu a
spell slot. If you want to cast the spell again, you
must stait ovei.
Range
The taiget of a spell must be within the spell's
iange. In a spell like !"#$% !$''$(), the taiget is a
cieatuie. In a spell like -$.)/"((, the taiget is the
point in space wheie the ball of fiie eiupts.
Nost spells have ianges expiesseu in feet.
Some spells can taiget only a cieatuie (incluuing
you) that you touch.
0thei spells affect only you. These spells have
a iange of self. Foi example, the '+$)(0 spell
piotects you anu only you.
Spells that cieate cones oi lines of effect that
oiiginate fiom you also have a iange of self,
inuicating that the oiigin point of the spell's
effect must be you.
0nce a spell is cast, its effects aie not limiteu
by its iange.
Components
A spell's components aie the physical
iequiiements you must meet in oiuei to cast it.
Each spell's uesciiption inuicates whethei it
iequiies veibal (v), somatic (S), oi mateiial (N)
components. If you can't pioviue one oi moie of
a spell's components, you aie unable to cast the
spell.
veibal (v)
Nost spells iequiie the chanting of mystic woius.
The woius themselves aie not the souice of
powei; insteau, the paiticulai combination of
sounus, with specific pitch anu iesonance, sets
the thieaus of magic in the uesiieu motion. Thus,
a chaiactei who is gaggeu oi in an aiea of silence,


such as one cieateu by the '$()1%) spell, can't cast
a spell with a veibal component.
Somatic (S)
Spellcasting gestuies might incluue a foiceful
gesticulation oi an intiicate set of gestuies.
If a spell iequiies a somatic component, the
castei must have fiee use of at least one hanu to
peifoim these gestuies.
Nateiial (N)
Casting some spells iequiies paiticulai items oi
objects, specifieu in paientheses in the
component entiy. 0sually, a chaiactei can use a
spell component pouch oi a spellcasting focus, as
uesciibeu in class uesciiptions anu in chaptei 6,
in place of the specifieu components. But if an
exceptional cost is inuicateu, a chaiactei must
puichase that specific component befoie he oi
she can cast the spell in question.
If a spell specifies that the mateiial component
is consumeu by the spell, the castei must
pioviue this component foi each casting of the
spell.
A spellcastei must have a hanu fiee to access
these components, but it can be the same hanu
that he oi she uses to peifoim somatic
components.
Buiation
A spell's uuiation is the length of time the spell
peisists. A uuiation can be expiesseu in iounus,
minutes, houis, oi even yeais. Some spells
specify that theii effects last until the spells aie
uispelleu oi uestioyeu.
Instantaneous
Nany spells aie instantaneous. The spell haims,
heals, cieates, oi alteis something oi someone in
a way that can't be uispelleu, because its magic
exists only foi an instant.
Concentiation
Some spells iequiie you to maintain
concentiation in oiuei to keep theii magic active.
If you lose concentiation, such a spell enus.
If a spell must be maintaineu with
concentiation, that fact appeais in its Buiation
entiy, anu the spell specifies how long you can
concentiate on it. You can enu concentiation at
any time (no action iequiieu).
Noimal activity, such as moving anu attacking,
uoesn't inteifeie with concentiation. The
following factois oi events can bieak
concentiation:
!"#$%&' "&)$*+, #-+.. $*"$ ,+/0%,+#
1)&1+&$,"$%)&2 You lose youi concentiation
on a spell if you cast anothei spell that
iequiies concentiation. You can't concentiate
on two spells at once.
3"4%&' 5"6"'+2 Whenevei you take uamage
while you aie concentiating on a spell, you
must make a Constitution saving thiow to
maintain youi concentiation. The BC is equal
to half the uamage you just took. If you take
uamage fiom multiple souices, such as an
aiiow anu a uiagon's bieath, you make a
saving thiow foi each souice of uamage
sepaiately.
7)#%&' 1)&#1%)0#&+##2 You lose youi
concentiation on a spell if you fall asleep oi aie
stunneu oi knockeu unconscious. (An elf
chaiactei in tiance iemains conscious.) By
extension, the spell enus if you uie.
You can also lose youi concentiation if an event
oi an effect uistiacts you too much. If an attack
oi anothei effect can uisiupt youi concentiation
in this way, its uesciiption says so.
The BN might also ueciue that ceitain
enviionmental phenomena, such as a wave
ciashing ovei you while you'ie on a stoim-
tosseu ship, iequiie you to make a BC 1u
Constitution saving thiow to maintain
concentiation on a spell.
Taigets
The bulk of a spell uesciiption pioviues
infoimation about what the spell uoes, incluuing
the cieatuies oi aiea it affects anu how cieatuies
might iesist its effects.
A typical spell iequiies you to pick one oi
moie taigets to be affecteu by the spell's magic.
A spell's uesciiption tells you whethei the spell
taigets cieatuies, objects, a point of oiigin foi an
aiea of effect, oi a combination of these things.


A Cleai Path to the Taiget
To taiget someone oi something, you must have
a cleai path to it, so it can't be behinu total covei.
If you place an aiea of effect at a point that you
can't see anu an obstiuction is between you anu
that point, the point of oiigin comes into being
on the neai siue of that obstiuction.
Taigeting Youiself
If a spell taigets a cieatuie of youi choice, you
can choose youiself, unless the cieatuie must be
hostile oi specifically a cieatuie othei than you.
If you aie in the aiea of effect of a spell you
cast, you can taiget youiself.
Aieas of Effect
A -$.)/"(( exploues, buining an entiie gioup of
oics. A %21) 2- %2(0 blasts foith, fieezing a gang
of ogies in place. Spells such as these covei an
aiea, allowing them to affect multiple cieatuies
at once.
A spell's uesciiption specifies its aiea of effect,
which typically has one of five uiffeient shapes:
cone, cube, cylinuei, line, oi spheie. Eveiy aiea
of effect has a point of oiigin, a location fiom
which the spell's eneigy eiupts. The iules foi
each shape specify how you position its point of
oiigin. Typically, a point of oiigin is a point in
space, but some spells iequiie it to be a cieatuie
oi an object.
A spell's effect expanus in stiaight lines fiom
the point of oiigin. Thus, if no unblockeu stiaight
line extenus fiom the point of oiigin to a location
within the aiea of effect, that location is not
incluueu in the spell's aiea.
Cone
A cone extenus in a uiiection you choose fiom its
point of oiigin. A cone's wiuth at a given point
along its length is equal to that point's uistance
fiom the point of oiigin. A cone's aiea of effect
specifies its maximum length.
A cone's point of oiigin is not incluueu in the
cone's aiea of effect, unless you ueciue otheiwise.
Cube
You select a cube's point of oiigin, which lies
anywheie on a face of the cubic effect. The cube's
size is expiesseu as the length of each siue.
A cube's point of oiigin is not incluueu in the
cube's aiea of effect, unless you ueciue otheiwise.
Cylinuei
A cylinuei's point of oiigin is the centei of a
ciicle of a paiticulai iauius, as given in the spell
uesciiption. The ciicle must eithei be on the
giounu oi at the height of the spell effect. The
eneigy in a cylinuei expanus in stiaight lines
fiom the point of oiigin to the peiimetei of the
ciicle, foiming the base of the cylinuei. The
spell's effect then shoots up fiom the base oi
uown fiom the top, to a uistance equal to the
height of the cylinuei.
A cylinuei's point of oiigin is incluueu in the
cylinuei's aiea of effect.
Line
A line extenus fiom its point of oiigin in a
stiaight path up to its length anu coveis an aiea
uefineu by its wiuth.
A line's point of oiigin is not incluueu in the
line's aiea of effect, unless you ueciue otheiwise.
Spheie
You select a spheie's point of oiigin, anu the
spheie extenus outwaiu fiom that point. The
spheie's size is expiesseu as a iauius in feet that
extenus fiom the point.
A spheie's point of oiigin is incluueu in the
spheie's aiea of effect.
Saving Thiows
Nany spells specify that a taiget can make a
saving thiow to avoiu some oi all of a spell's
effects. The spell specifies the ability that the
taiget uses foi the save anu what happens on a
success oi failuie.
The BC to iesist one of youi spells equals 8 +
youi spellcasting ability mouifiei + youi
pioficiency bonus.


Attack Rolls
Some spells iequiie the castei to make an attack
ioll to ueteimine whethei the spell effect hits the
intenueu taiget. Youi attack bonus with a spell
you cast equals youi spellcasting ability mouifiei
+ youi pioficiency bonus.
Nost spells that iequiie attack iolls involve
iangeu attacks. Remembei that you have
uisauvantage on a iangeu attack ioll if you aie
within S feet of a hostile cieatuie that can see
you anu that isn't incapacitateu (see chaptei 9).
Combining Nagical Effects
Although inuiviuual spells aie faiily easy to
aujuuicate, sometimes the situation can be
confusing when moie than one spell is affecting
the same cieatuie.
The effects pioviueu by spells all auu togethei
while the uuiations of those spells oveilap,
except foi one case. 0nless otheiwise noteu in a
spell's uesciiption, the effects of the same spell
cast multiple times (incluuing highei- oi lowei-
level veisions of the same spell) uon't combine.
Insteau, the most potent effectsuch as the
highest bonus oi the woist penaltyfiom those
castings applies. Each spell still expiies
inuiviuually.
Foi example, if two cleiics cast /()'' on the
same taiget, that chaiactei gains the spell's
benefit only once; he oi she uoesn't get to ioll
two bonus uice.


Chaptei 11: Spells
This chaptei uesciibes the
most common spells in the
woilus of B0NuE0NS & BRAu0NS.
The chaptei begins with the
spell lists of the spellcasting
classes. The iemainuei
contains spell uesciiptions,
piesenteu in alphabetical
oiuei by the name of the spell.
Baiu Spells
!"#$%&'(
uanclng LlghLs
LlghL
Mage Pand
Mendlng
Message
Mlnor llluslon
resLldlglLaLlon
vlclous Mockery
*+,+- . /'+--(
Anlmal lrlendshlp
Charm erson
Cloud of uaggers
Comprehend Languages
Cure Wounds
ueLecL Maglc
ulsgulse Self
laerle llre
leaLher lall
Peallng Word
ldenLlfy
lllusory ScrlpL
LongsLrlder
SllenL lmage
Sleep
Speak wlLh Anlmals
1asha's Pldeous LaughLer
1hunderwave
unseen ServanL
*+,+- 0 /'+--(
Anlmal Messenger
8llndness/ueafness
8llsLerlng SaLlre
Calm LmoLlons
Crown of Madness
ueLecL 1houghLs
PeaL MeLal
Pold erson
lnvlslblllLy
knock
Lesser 8esLoraLlon
LocaLe Anlmals or lanLs
LocaLe Cb[ecL
Maglc MouLh
hanLasmal lorce
See lnvlslblllLy
ShaLLer
Sllence
SuggesLlon
Zone of 1ruLh
*+,+- 1 /'+--(
Aura of lnvlslblllLy
Clalrvoyance
lear
lelgn ueaLh
ulspel Maglc
Clyph of Wardlng
PypnoLlc aLLern
Leomund's 1lny PuL
nondeLecLlon
lanL CrowLh
Sendlng
Speak wlLh uead
Speak wlLh lanLs
SLlnklng Cloud
1ongues
*+,+- 2 /'+--(
Confuslon
ulmenslon uoor
lreedom of MovemenL
CreaLer lnvlslblllLy
PalluclnaLory 1erraln
LocaLe CreaLure
olymorph
*+,+- 3 /'+--(
AnlmaLe Cb[ecLs
Awaken
uomlnaLe erson
uream/nlghLmare
leeblemlnd
Ceas
Pold MonsLer
Legend Lore
Mass Cure Wounds
Mlslead
Modlfy Memory
lanar 8lndlng
8alse uead
Scrylng
Seemlng
1eleporLaLlon Clrcle
1rue Seelng
*+,+- 4 /'+--(
LyeblLe
CreaLer ulspel Maglc
Cuards and Wards
Mass SuggesLlon
ermanenL lmage
*+,+- 5 /'+--(
llnd Lhe aLh
CreaLer 8esLoraLlon
Mass Pold erson
Mass lnvlslblllLy
ro[ecL lmage
*+,+- 6 /'+--(
uomlnaLe MonsLer
Mass Charm MonsLer
Mlnd 8lank
CLLo's lrreslsLlble uance
ower Word SLun
*+,+- 7 /'+--(
loreslghL
Mass Pold MonsLer
ower Word Peal
ower Word klll
Cleiic Spells
!"#$%&'(
Amanuensls
Culdance


LlghL
8eslsLance
roduce llame
Sacred llame
Spare Lhe uylng
1haumaLurgy
*+,+- . /'+--(
8esLow Curse
8less
CelesLlal 8olL
Command
CreaLe or uesLroy WaLer
Cure Wounds
ueLecL Cood and Lvll
ueLecL Maglc
ueLecL olson and ulsease
Peallng Word
lnfllcL Wounds
roLecLlon from Lvll
urlfy lood and urlnk
SancLuary
Shleld of lalLh
*+,+- 0 /'+--(
Ald
Augury
8llndness/ueafness
Calm LmoLlons
ConLlnual llame
llnd 1raps
CenLle 8epose
Pold erson
Lesser 8esLoraLlon
LocaLe Cb[ecL
rayer of Peallng
roLecLlon from olson
Sllence
SplrlL Cuardlans
SplrlLual Weapon
Wardlng 8ond
Zone of 1ruLh
*+,+- 1 /'+--(
AnlmaLe uead
8eacon of Pope
Clalrvoyance
CreaLe lood and WaLer
uayllghL
ulspel Maglc
lelgn ueaLh
Clyph of Wardlng
Poly vlgor
Maglc Clrcle
Mass Peallng Word
rayer
roLecLlon from Lnergy
8emove Curse
8evlvlfy
Sendlng
Speak wlLh uead
1ongues
WaLer Walk
*+,+- 2 /'+--(
Alr Walk
8anlshmenL
ConLaglon
ConLrol WaLer
ueaLh Ward
ulvlnaLlon
lreedom of MovemenL
Cuardlan of lalLh
LocaLe CreaLure
SLone Shape
*+,+- 3 /'+--(
Commune
ulspel Lvll or Cood
llame SLrlke
Ceas
Pallow
lnsecL lague
Legend Lore
Mass Cure Wounds
lanar 8lndlng
8alse uead
Scrylng
1rue Seelng
*+,+- 4 /'+--(
8lade 8arrler
lorblddance
CreaLer ulspel Maglc
Peroes' leasL
Parm
Peal
lanar Ally
Word of 8ecall
*+,+- 5 /'+--(
Con[ure CelesLlal
ConLrol WeaLher
uesLrucLlon
ulvlne Word
CreaLer 8esLoraLlon
llnd Lhe aLh
llre SLorm
lane ShlfL
8egeneraLe
8esurrecLlon
Symbol
*+,+- 6 /'+--(
AnLlmaglc lleld
LarLhquake
Poly Aura
*+,+- 7 /'+--(
AsLral ro[ecLlon
CaLe
Mass Peal
1rue 8esurrecLlon
Biuiu Spells
!"#$%&'(
uruldcrafL
Culdance
roduce llame
8eslsLance
Shlllelagh
*+,+- . /'+--(
Anlmal lrlendshlp
Charm erson
CreaLe or uesLroy WaLer
Cure Wounds
ueLecL Maglc
ueLecL olson and ulsease
LnLangle
laerle llre
log Cloud
Coodberry
CusL of Wlnd
Peallng Word
!ump
LongsLrlder
urlfy lood and urlnk
Speak wlLh Anlmals
1hunderwave
*+,+- 0 /'+--(
Anlmal Messenger
8easL Sense


8arkskln
uarkvlslon
llnd 1raps
PeaL MeLal
llame 8lade
llamlng Sphere
Pold erson
Lesser 8esLoraLlon
LocaLe Anlmals or lanLs
LocaLe Cb[ecL
Moonbeam
ass wlLhouL 1race
roLecLlon from olson
Splke CrowLh
1ree Shape
*+,+- 1 /'+--(
Call LlghLnlng
Con[ure Anlmals
uayllghL
ulspel Maglc
lelgn ueaLh
Meld lnLo SLone
lanL CrowLh
roLecLlon from Lnergy
SleeL SLorm
Speak wlLh lanLs
WaLer 8reaLhlng
WaLer Walk
Wlnd Wall
*+,+- 2 /'+--(
Alr Walk
8llghL
Confuslon
Con[ure Woodland 8elngs
ConLaglon
ConLrol WaLer
uomlnaLe 8easL
lreedom of MovemenL
ClanL lnsecL
PalluclnaLory 1erraln
lce SLorm
LocaLe CreaLure
olymorph
SLoneskln
SLone Shape
Wall of llre
*+,+- 3 /'+--(
AnLlllfe Shell
Awaken
ChangesLaff
Commune wlLh naLure
Con[ure LlemenLal
leeblemlnd
Ceas
lnsecL lague
Mass Cure Wounds
lanar 8lndlng
8elncarnaLe
Scrylng
1ree SLrlde
Wall of SLone
*+,+- 4 /'+--(
Peal
Peroes' leasL
Move LarLh
Sunbeam
1ransporL vla lanLs
Wall of 1horns
Wlnd Walk
*+,+- 5 /'+--(
CharloL of SusLarre
ConLrol WeaLher
Creeplng uoom
llnd Lhe aLh
llre SLorm
CreaLer 8esLoraLlon
Mlrage Arcane
lane ShlfL
8egeneraLe
8everse CravlLy
*+,+- 6 /'+--(
Anlmal Shapes
AnLlpaLhy/SympaLhy
LarLhquake
SunbursL
1sunaml
*+,+- 7 /'+--(
loreslghL
Shapechange
SLorm of vengeance

Palauin Spells
*+,+- . /'+--(
8less
Command
Cure Wounds
uemand
ueLecL Maglc
ueLecL olson and ulsease
ulvlne lavor
roLecLlon from Lvll
urlfy lood and urlnk
Searlng SmlLe
Shleld of lalLh
1hunderous SmlLe
WraLhful SmlLe
*+,+- 0 /'+--(
Ald
8randlng SmlLe
llnd SLeed
Poly Accord
Lesser 8esLoraLlon
LocaLe Cb[ecL
Maglc Weapon
roLecLlon from olson
8lghLeous Shleld
Zone of 1ruLh
*+,+- 1 /'+--(
Aura of vlLallLy
CreaLe lood and WaLer
Crusader's ManLle
uayllghL
ulspel Maglc
LlemenLal Weapon
Maglc Clrcle
rayer
8emove Curse
8evlvlfy
SunbursL SmlLe
*+,+- 2 /'+--(
Aura of Llfe
Aura of urlLy
8anlshmenL
ueaLh Ward
ulvlne ower
LocaLe CreaLure
SLaggerlng SmlLe
*+,+- 3 /'+--(
Clrcle of ower
uamnlng SmlLe
ulslnLegraLlng SmlLe
ulspel Lvll or Cood


Ceas
8alse uead
1rue Seelng
Rangei Spells
*+,+- . /'+--(
Alarm
Anlmal lrlendshlp
Cure Wounds
ueLecL Maglc
ueLecL olson and ulsease
Lnsnarlng SLrlke
log Cloud
Coodberry
Pall of 1horns
PunLer's Mark
!ump
LongsLrlder
Speak wlLh Anlmals
*+,+- 0 /'+--(
Anlmal Messenger
8arkskln
8easL Sense
Cordon of Arrows
uarkvlslon
llnd 1raps
PunLer's vell
Lesser 8esLoraLlon
LocaLe Anlmals or lanLs
LocaLe Cb[ecL
ass wlLhouL 1race
roLecLlon from olson
Sllence
Splke CrowLh
1ree Shape
*+,+- 1 /'+--(
Con[ure 8arrage
Con[ure Anlmals
uayllghL
lanL CrowLh
roLecLlon from Lnergy
LlghLnlng Arrow
nondeLecLlon
Speak wlLh lanLs
WaLer 8reaLhlng
WaLer Walk
Wlnd Wall
*+,+- 2 /'+--(
Con[ure Woodland 8elngs
lreedom of MovemenL
Crasplng vlne
LocaLe CreaLure
*+,+- 3 /'+--(
Commune wlLh naLure
Con[ure volley
SwlfL Culver
Soiceiei Spells
!"#$%&'(
Acld Splash
Chlll 1ouch
uanclng LlghLs
LlghL
Mage Pand
Mendlng
Message
Mlnor llluslon
olson Cloud
resLldlglLaLlon
8ay of lrosL
Scorchlng 8ursL
Shocklng Crasp
*+,+- . /'+--(
8esLow Curse
8urnlng Pands
Charm erson
ChromaLlc Crb
Cloud of uaggers
Color Spray
Comprehend Languages
ueLecL Maglc
ulsgulse Self
Lnlarge
lalse Llfe
leaLher lall
log Cloud
CusL of Wlnd
!ump
Mage Armor
Maglc Mlsslle
8ay of Slckness
Shleld
SllenL lmage
Sleep
1hunderwave
*+,+- 0 /'+--(
AlLer Self
8llndness/ueafness
8lur
Crown of Madness
uarkness
uarkvlslon
ueLecL 1houghLs
Pold erson
lnvlslblllLy
knock
LevlLaLe
Mlrror lmage
MlsLy SLep
hanLasmal lorce
Scorchlng 8ay
See lnvlslblllLy
ShaLLer
Splder Cllmb
SuggesLlon
Web
*+,+- 1 /'+--(
Aura of lnvlslblllLy
8llnk
Clalrvoyance
CounLerspell
uayllghL
ulspel Maglc
lear
llreball
lly
Caseous lorm
PasLe
PypnoLlc aLLern
LlghLnlng 8olL
Ma[or lmage
roLecLlon from Lnergy
SleeL SLorm
Slow
SLlnklng Cloud
1ongues
WaLer 8reaLhlng
WaLer Walk
*+,+- 2 /'+--(
8anlshmenL
8llghL
Confuslon
ulmenslon uoor
uomlnaLe 8easL
CreaLer lnvlslblllLy


lce SLorm
olymorph
SLoneskln
Wall of llre
*+,+- 3 /'+--(
AnlmaLe Cb[ecLs
Cloudklll
Cone of Cold
CreaLlon
uomlnaLe erson
Pold MonsLer
lnsecL lague
Seemlng
1eleklnesls
1eleporLaLlon Clrcle
1rue Seelng
Wall of SLone
*+,+- 4 /'+--(
Arcane CaLe
Chaln LlghLnlng
Clrcle of ueaLh
ulslnLegraLe
LyeblLe
Clobe of lnvulnerablllLy
CreaLer ulspel Maglc
Mass SuggesLlon
Move LarLh
Sunbeam
*+,+- 5 /'+--(
uelayed 8lasL llreball
uesLrucLlon
LLherealness
llnger of ueaLh
llre SLorm
Mass Pold erson
Mass lnvlslblllLy
lane ShlfL
rlsmaLlc Spray
8everse CravlLy
1eleporL
*+,+- 6 /'+--(
uomlnaLe MonsLer
LarLhquake
lncendlary Cloud
Mass Charm MonsLer
ower Word SLun
SunbursL
*+,+- 7 /'+--(
CaLe
Mass Pold MonsLer
MeLeor Swarm
ower Word klll
1lme SLop
Wlsh
Wailock Spells
!"#$%&'(
Chlll 1ouch
LldrlLch 8lasL
Mage Pand
Mlnor llluslon
olson Cloud
resLldlglLaLlon
*+,+- . /'+--(
8esLow Curse
Charm erson
Cloud of uaggers
Comprehend Languages
Pelllsh 8ebuke
lllusory ScrlpL
roLecLlon from Lvll
8ay of Slckness
1hunderwave
unseen ServanL
WlLch 8olL
*+,+- 0 /'+--(
Crown of Madness
uark ulscorporaLlon
uarkness
Pold erson
lnvlslblllLy
Mlrror lmage
MlsLy SLep
8ay of LnfeeblemenL
ShaLLer
Splder Cllmb
SuggesLlon
Level 3 Spells
CounLerspell
ulspel Maglc
lear
lly
Caseous lorm
PasLe
PypnoLlc aLLern
Maglc Clrcle
Ma[or lmage
roLecLlon from Lnergy
8emove Curse
Slow
1ongues
vamplrlc 1ouch
*+,+- 2 /'+--(
8anlshmenL
8llghL
Confuslon
ulmenslon uoor
PalluclnaLory 1erraln
olymorph
*+,+- 3 /'+--(
Cloudklll
Con[ure LlemenLal
ConLacL CLher lane
uream/nlghLmare
leeblemlnd
Pold MonsLer
Scrylng
1rue Seelng
*+,+- 4 /'+--(
Arcane CaLe
Clrcle of ueaLh
CreaLe undead
LyeblLe
llesh Lo SLone
CreaLer ulspel Maglc
Mass SuggesLlon
ermanenL lmage
Level 7 SpellsLLherealness
llnger of ueaLh
Mass Pold erson
Mass lnvlslblllLy
lane ShlfL
*+,+- 6 /'+--(
AnLlpaLhy/SympaLhy
8lnd LlemenLal
uomlnaLe MonsLer
Mass Charm MonsLer
ower Word SLun
1rap Lhe Soul
*+,+- 7 /'+--(
AsLral ro[ecLlon
LLernal 8lndlng


loreslghL
Mass Pold MonsLer
ower Word klll
Wizaiu Spells
!"#$%&'(
Amanuensls
Chlll 1ouch
uanclng LlghLs
LldrlLch 8lasL
LlghL
Mage Pand
Mendlng
Message
Mlnor llluslon
resLldlglLaLlon
8ay of lrosL
Scorchlng 8ursL
Shocklng Crasp
*+,+- . /'+--(
Alarm
8esLow Curse
8urnlng Pands
Charm erson
ChromaLlc Crb
Cloud of uaggers
Color Spray
Comprehend Languages
ueLecL Maglc
ulsgulse Self
Lnlarge/8educe
lalse Llfe
leaLher lall
llnd lamlllar
log Cloud
Crease
CusL of Wlnd
ldenLlfy
lllusory ScrlpL
!ump
LongsLrlder
Mage Armor
Maglc Mlsslle
roLecLlon from Lvll
8ay of Slckness
Shleld
SllenL lmage
Sleep
1asha's Pldeous LaughLer
1enser's lloaLlng ulsk
1hunderwave
unseen ServanL
WlLch 8olL
*+,+- 0 /'+--(
AlLer Self
Arcane Lock
8llndness/ueafness
8lur
ConLlnual llame
Crown of Madness
uarkness
uarkvlslon
ueLecL 1houghLs
llamlng Sphere
CenLle 8epose
Pold erson
lnvlslblllLy
knock
LevlLaLe
LocaLe Cb[ecL
Maglc MouLh
Maglc Weapon
Melf's Acld Arrow
Mlrror lmage
MlsLy SLep
nysLul's Maglc Aura
hanLasmal lorce
8ay of LnfeeblemenL
8ope 1rlck
Scorchlng 8ay
See lnvlslblllLy
ShaLLer
Splder Cllmb
SuggesLlon
Web
*+,+- 1 /'+--(
AnlmaLe uead
Aura of lnvlslblllLy
8llnk
Clalrvoyance
CounLerspell
ulspel Maglc
lear
lelgn ueaLh
llreball
lly
Caseous lorm
Clyph of Wardlng
PasLe
PypnoLlc aLLern
Leomund's 1lny PuL
LlghLnlng 8olL
Maglc Clrcle
Ma[or lmage
nondeLecLlon
hanLom SLeed
roLecLlon from Lnergy
8emove Curse
Sendlng
SleeL SLorm
Slow
SLlnklng Cloud
1ongues
vamplrlc 1ouch
WaLer 8reaLhlng
*+,+- 2 /'+--(
Arcane Lye
8anlshmenL
8llghL
Confuslon
ConLrol WaLer
ulmenslon uoor
Lvard's 8lack 1enLacles
labrlcaLe
llre Shleld
CreaLer lnvlslblllLy
PalluclnaLory 1erraln
lce SLorm
Leomund's SecreL ChesL
LocaLe CreaLure
Mordenkalnen's lalLhful Pound
Mordenkalnen's rlvaLe SancLum
CLlluke's 8eslllenL Sphere
hanLasmal klller
olymorph
SLone Shape
SLoneskln
Wall of llre
*+,+- 3 /'+--(
AnlmaLe Cb[ecLs
8lgby's Pand
Cloudklll
Cone of Cold
Con[ure LlemenLal
ConLacL CLher lane
CreaLlon
uomlnaLe erson
uream/nlghLmare
leeblemlnd
Ceas


Pold MonsLer
Legend Lore
Maglc !ar
Mlslead
Modlfy Memory
asswall
lanar 8lndlng
8ary's 1elepaLhlc 8ond
Scrylng
Seemlng
1eleklnesls
1eleporLaLlon Clrcle
1rue Seelng
Wall of lorce
Wall of SLone
*+,+- 4 /'+--(
Arcane CaLe
Chaln LlghLnlng
Clrcle of ueaLh
ConLlngency
CreaLe undead
ulslnLegraLe
LyeblLe
llesh Lo SLone
Clobe of lnvulnerablllLy
CreaLer ulspel Maglc
Cuards and Wards
Mass SuggesLlon
Move LarLh
CLlluke's lreezlng Sphere
ermanenL lmage
rogrammed llluslon
Sunbeam
Wall of lce
*+,+- 5 /'+--(
ConLrol WeaLher
uelayed 8lasL llreball
urawml['s lnsLanL Summons
LLherealness
llnger of ueaLh
lorcecage
lnsanlLy
Mass Pold erson
Mass lnvlslblllLy
Mlrage Arcane
Mordenkalnen's MagnlflcenL
Manslon
Mordenkalnen's Sword
lane ShlfL
rlsmaLlc Spray
ro[ecL lmage
8everse CravlLy
Slmulacrum
Symbol
1eleporL
*+,+- 6 /'+--(
AnLlmaglc lleld
AnLlpaLhy/SympaLhy
8lnd LlemenLal
Clone
uomlnaLe MonsLer
lncendlary Cloud
Mass Charm MonsLer
Maze
Mlnd 8lank
CLLo's lrreslsLlble uance
ower Word SLun
SequesLer
SunbursL
1rap Lhe Soul
*+,+- 7 /'+--(
Army of Lhe uead
AsLral ro[ecLlon
loreslghL
CaLe
lmprlsonmenL
Mass Pold MonsLer
MeLeor Swarm
ower Word klll
rlsmaLlc Wall
Shapechange
1lme SLop
1rue olymorph
Welrd
Wlsh



Spell Besciiptions
The spells aie piesenteu in alphabetical oiuei.
Aciu Splash
!"#$%&'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose two cieatuies that aie within S feet of
each othei that aie both within iange. Each
cieatuie must succeeu on a Bexteiity saving
thiow oi take 1u6 aciu uamage.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u6 when you ieach a castei level of Sth
(2u6), 1uth (Su6), 1Sth (4u6), anu 2uth (Su6).
Aiu
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a tiny stiip of white cloth
with a sticky substance on the enus)
012"$%.&, 8 houis
Youi piayei calls uown a uivine blessing of
toughness anu iesolve. Choose up to thiee
cieatuies within iange that aie not cuiiently
affecteu by this spell. Each taiget's hit point
maximum anu cuiient hit points inciease by S
foi the uuiation. This spell has no effect upon
unueau oi constiucts.
Aii Walk
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a bit of thistleuown)
012"$%.&, Concentiation, up to 1 houi
Choose a willing cieatuie within iange. 0ntil the
spell enus, the taiget can tieau on aii as if
walking on soliu giounu. The taiget can move
upwaiu oi uownwaiu at a 4S uegiee angle at
half its speeu. Tieat stiong winus (twenty miles
pei houi oi moie) as uifficult teiiain.
If the spell enus while the taiget is aiiboine, it
falls if this spell is the only thing keeping it aloft.
8( 9):51& ;12106< When you cast this spell using
a spell slot of Sth level oi highei, you can auu
one taiget foi each level above 4th.
Alaim
=6(/01210 '3$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a tiny bell anu a piece of
fine silvei wiie)
012"$%.&, 8 houis
Choose a uooi, a winuow, oi an aiea within
iange that is no laigei than a 2u-foot cube. 0ntil
the spell enus, an alaim aleits you whenevei a
Tiny oi laigei cieatuie touches oi enteis the
waiueu aiea. When you cast the spell, you can
uesignate cieatuies that won't set off the alaim.
Also, choose whethei the alaim is mental oi
auuible.
A mental alaim aleits you with a psychic ping
if you aie within 1 mile of the waiueu aiea. This
ping awakens you fiom sleep.
An auuible alaim piouuces the sounu of a hanu
bell foi 1u seconus. Anyone within 6u feet of the
waiueu aiea can heai the bell. Reuuce the
uistance by 1u feet foi each inteiposing closeu
uooi anu by 2u feet foi each inteiposing wall.
Altei Self
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
You assume a uiffeient foim foi the uuiation oi
until you use youi action to uismiss the spell.
When you cast the spell, choose one oi moie of
the following options, the effects of which last
foi the uuiation of the spell.
!()%/, !0/1"/"%23. You auapt youi bouy to an
aeiial enviionment, giowing wings (the


appeaiance of which you can choose). You can
fly at youi noimal lanu speeu.
!45/"%6 !0/1"/"%23. You auapt youi bouy to
an aquatic enviionment, spiouting gills anu
giowing webbing between youi fingeis. You can
bieathe unueiwatei, anu swim at youi noimal
lanu speeu.
7'/3&( !11(/)/36(. You tiansfoim youi
appeaiance. You ueciue what you look like,
incluuing youi height, weight, facial featuies,
sounu of youi voice, haii length, coloiation, anu
uistinguishing chaiacteiistics, if any. You can
make youiself appeai as a membei of anothei
iace, though none of youi statistics change. At
any time foi the uuiation of the spell, you can
use youi action to change youi appeaiance in
this way again.
8/"5)/, 9(/123-. You giow claws, fangs,
spines, hoins, oi a uiffeient natuial weapon of
youi choice. Youi unaimeu stiikes ueal 1u6
bluugeoning, pieicing, oi slashing uamage, as
appiopiiate to the natuial weapon you chose,
anu you aie pioficient with youi unaimeu
stiikes. Finally, the natuial weapon is magic anu
you have a +1 bonus to attack iolls anu uamage
iolls on attacks you make using it.
Amanuensis
!"#$%&'()"# +'#(&),
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You choose a piece of non-magical wiiting, map,
ait, image oi scene within iange, anu a blank
book, scioll oi paichment within iange. The
chosen text oi image is tiansciibeu onto the
blank book, scioll, oi paichment as though
wiitten oi uiawn by a mastei sciibe oi aitist. A
single casting of the spell is enough to tiansciibe
about Su pages of text anu images.
Animal Fiienuship
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a moisel of foou)
012"$%.&, 24 houis
This spell lets you show an animal oi similai
beast that you mean it no haim. Choose a beast
within iange that can see anu heai you. If the
beast's Intelligence is 4 oi highei, the spell fails.
0theiwise, the beast must succeeu on a Wisuom
saving thiow oi be chaimeu by you until the
spell enus. If you oi one of youi companions
haims the taiget, the spells enus eaily.
Animal Nessengei
-#./01210 (&'#67%('()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a moisel of foou)
012"$%.&, 8 houis
By means of this spell, you can use an animal to
uelivei a message. Choose a Tiny beast you can
see within iange, such as a squiiiel, a blue jay, oi
a bat. You specify a location, which you must
have visiteu, anu a iecipient who matches a
geneial uesciiption, such as "a man oi woman
uiesseu in the unifoim of the town guaiu" oi "a
ieu-haiieu uwaif." You also speak a message of
up to 2S woius. The taiget beast tiavels as fast
as it can to the specifieu location. When the
animal aiiives, it ueliveis youi message to the
cieatuie that you uesciibeu, ieplicating the
sounu of youi voice. The messengei speaks only
to a cieatuie matching the uesciiption you gave.
If the messengei uoes not ieach its uestination
befoie the spell enus, the message is lost.
Animal Shapes
@(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 24 houis
Choose any numbei of willing cieatuies within
iange that you can see. This spell has no effect on
constiucts oi unueau. You tiansfoim the taiget
cieatuies into the foim of a Laige oi smallei
beast foi the uuiation oi until you use an action
to uismiss the spell foi all cieatuies.
The tiansfoimation lasts foi the uuiation, oi
until the taiget is ieuuceu to u hit points oi uies.
The new foim can be any beast the same size oi
smallei than a chosen cieatuie, anu you can


choose uiffeient foims foi each taiget. The
taiget's game statistics aie ieplaceu by the
statistics of the chosen beast, though it ietains its
alignment anu Intelligence, Wisuom, anu
Chaiisma scoies. The taiget assumes the hit
points of its new foim, anu when it ieveits to its
noimal foim the cieatuie ietuins to the numbei
of hit points it hau befoie it tiansfoimeu. If it
ieveits as a iesult of uiopping to u hit points,
any excess uamage caiiies ovei to its noimal
foim. The cieatuie is limiteu in the actions it can
peifoim by the natuie of its new foim, anu
cannot speak, cast spells, oi take any othei
action that iequiies hanus oi speech.
The taiget's geai melus into the new foim. The
cieatuie cannot activate, use, wielu, oi otheiwise
benefit fiom any of its equipment.

Animate Beau
A&./01210 #1+&"7'#+B
!"#$%&' )%*+, 1 minute
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (a uiop of bloou, a piece of
flesh, anu a pinch of bone uust)
012"$%.&, Instantaneous
Choose a pile of bones oi a coipse of a Neuium
oi Small humanoiu within iange. Youi spell
imbues the taiget with a foul mimiciy of life,
iaising it as an unueau cieatuie. The taiget
becomes a skeleton if you chose bones oi a
zombie if you chose a coipse (the BN has the
cieatuie's game statistics).
The cieatuie is unuei youi contiol foi 24
houis, aftei which it stops obeying any commanu
you have given it. As pait of youi action, you can
mentally commanu any cieatuie you maue with
this spell if the cieatuie is within 6u feet of you.
You ueciue what action the cieatuie will take
anu wheie it will move uuiing its next tuin, oi
you can issue a geneial commanu, such as to
guaiu a paiticulai chambei oi coiiiuoi.
To maintain contiol of the cieatuie foi anothei
24 houis, you must cast this spell on the cieatuie
befoie the cuiient 24-houi peiiou enus. This use
of the spell ieasseits youi contiol ovei the
cieatuie, iathei than animating a new cieatuie.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, you
cieate oi ieasseit contiol ovei two auuitional
unueau cieatuies foi each level above Siu. Each
of the cieatuies must come fiom a uiffeient
coipse oi pile of bones.
Animate 0bjects
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose up to five Laige oi smallei objects within
iange that aie not being woin oi caiiieu. The
objects animate anu become cieatuies unuei
youi contiol foi the uuiation.
When you cast the spell anu as pait of youi
action on each tuin until the spell enus, you can
ueciue what action each animateu object takes
anu how it moves. The objects act on youi tuin.
An animateu object is a constiuct with AC 1u
anu hit points ueteimineu by its size. Tiny
objects have 2 hit points, Small have S, Neuium
have 1u, anu Laige have Su. An object is immune
to any effect that iequiies a Constitution,
Intelligence, Wisuom, oi Chaiisma saving thiow,
is immune to neciotic, poison, psychic, anu
iauiant uamage. It is immune to uisease anu
cannot be chaimeu oi fiighteneu. If the object
makes a saving thiow, it uses youi mouifiei.
If you commanu an object to attack, it can
make a single melee attack against a cieatuie
within S feet of it. The object has a bonus to hit
equal to youi magic ability mouifiei + youi
spellcasting bonus. 0n a hit, the taiget takes
uamage ueteimineu by the object's size. A Tiny
object ueals 1uS uamage, a Small object ueals
1u4 uamage, a Neuium object ueals 1u6 uamage,
anu a Laige object ueals 1u8 uamage. The type of
uamage uepenus on the natuie of the object as
ueteimineu by the Bungeon Nastei.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 6th level oi highei, you can animate
one auuitional object foi each level above Sth.
Antilife Shell
C(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self


!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
A shimmeiing baiiiei extenus out fiom you in a
1u-foot iauius anu moves with you, iemaining
centeieu on you anu heuging out living things.
The baiiiei lasts foi the uuiation.
The baiiiei pievents living cieatuies fiom
passing oi ieaching thiough, but it has no effect
on unueau, constiucts, oi objects. If a cieatuie
attempts to entei past the baiiiei, it must make
a Wisuom saving thiow. 0n a faileu save, it
cannot move thiough the baiiiei oi make a
melee attack against any cieatuie insiue it until
the stait of its next tuin.
A cieatuie that staits its tuin within the
baiiiei can pass thiough the baiiiei to exit it oi
make melee attacks against cieatuies beyonu it.
If, howevei, such a cieatuie moves beyonu the
baiiiei it can't ieentei without a successful
Wisuom saving thiow.
If you move so that a living cieatuie is foiceu
to pass thiough the baiiiei, you must initiate a
contest using youi magic ability against the
cieatuie's Stiength. If you uo not win the contest,
the baiiiei allows the cieatuie thiough as
though it hau maue a successful saving thiow. If
you win the contest, you can move up to half
youi speeu, pushing the cieatuie away fiom you
as you uo so. If you move in such a way that you
woulu push a living cieatuie anu the cieatuie
cannot be pusheu because of an obstacle, oi
because it woulu be foiceu into hazaiuous
teiiain, the spell enus.
Antimagic Fielu
@(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a pinch of powueieu iion
oi iion filings)
012"$%.&, Concentiation, up to 1 houi
A 1u-foot-iauius invisible clouu of antimagic
suiiounus you. This aiea is uivoiceu fiom the
weave of magical eneigy that suffuses the
multiveise. Within the clouu, spellcasting fails,
summoneu cieatuies uisappeai, anu even magic
items become munuane. 0ntil the spell enus, the
clouu moves with you, centeieu on you.
Nagical effects, except those cieateu by an
aitifact oi a ueity, aie suppiesseu in the clouu
anu cannot piotiuue into it. While an effect is
suppiesseu, it uoes not function, but the time it
spenus suppiesseu counts against its uuiation.
:/)&("(0 ;<<(6"-. Spells anu othei magical
effects, such as 7':)+ 7)66)01 anu +5'&7 ,1&6"#,
that taiget a cieatuie oi an object in the clouu
have no effect on that taiget.
!)(/- 2< =/&%6. The aiea of anothei spell oi
magical effect, such as D)&13'00E cannot extenu
into the clouu, anu if the clouu oveilaps an aiea
of magic, the pait of that aiea that is coveieu by
the clouu is suppiesseu. Foi example, the flames
cieateu by a F'00 "D D)&1 aie suppiesseu within
the clouu, cieating a gap in the wall if the oveilap
is laige enough.
=/&%6 23 7)(/"5)(- /30 >?@(6"-. Any active
magical effect on a cieatuie oi an object in the
clouu is suppiesseu while the cieatuie oi object
is in it.
=/&%6 A"(B-. The piopeities anu poweis of
magic items aie suppiesseu in the clouu. Foi
example, a G= 0"#:6F"&. in the clouu functions
as a nonmagical longswoiu.
A magic weapon's piopeities anu poweis aie
suppiesseu if it is useu against a taiget in the
clouu oi wielueu by an attackei in the clouu. If a
magic weapon oi a piece of magic ammunition
fully leaves the clouu (foi example, if you fiie a
magic aiiow oi thiow a magic speai at a taiget
outsiue the clouu), the magic of the item ceases
to be suppiesseu as soon as it exits.
=/&%6/, :)/+(,. Telepoitation fails to woik in
the clouu, whethei the clouu is the uestination oi
the uepaituie point foi such magical tiavel. A
poital to anothei woilu oi plane of existence, as
well as an opening to an extiauimensional space,
such as that cieateu by a &",1 (&)+H spell,
tempoiaiily closes while in the clouu.
C5BB23(0 7)(/"5)(-. A cieatuie summoneu
by magic tempoiaiily winks out of existence in
the clouu. Such a cieatuie instantly ieappeais
once the space the cieatuie occupieu is no
longei within the clouu.
D%-1(, =/&%6. Spells anu magical effects such
as u)6,10 7':)+ anu :&1'(1& .)6,10 7':)+ have no
effect on the clouu. Likewise, the clouus cieateu
by uiffeient '#()7':)+ D)10.6 uo not nullify each
othei.


AntipathySympathy
@(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 houi
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (eithei a lump of alum
soakeu in vinegai foi the '#(),'(5B effect oi
uiop of honey foi the 6B7,'(5B effect)
012"$%.&, 1u uays
Choose a Buge oi smallei object oi an aiea up to
a 2uu-foot cube within iange, anu name a
specific kinu of intelligent cieatuie, such as a ieu
uiagon, goblin, oi vampiie, oi a cieatuie with a
specific alignment, such as lawful goou oi
neutial evil. You invest the object oi aiea with a
poweiful auia of piimal feeling that eithei
attiacts oi iepels the cieatuies you specify foi
the uuiation. Choose one of the following effects.
!3"%1/"'E. The enchantment causes cieatuies
of the kinu you uesignateu to feel an intense uige
to leave the aiea anu avoiu the taiget. When such
a cieatuie can see the taiget oi comes within 6u
feet of it, the cieatuie must succeeu on a Wisuom
saving thiow oi become fiighteneu. The cieatuie
iemains fiighteneu foi as long as it can see the
taiget oi iemains within 6u feet of it. If the
cieatuie moves moie than 6u feet fiom the
taiget anu cannot see it, the cieatuie is no longei
fiighteneu. The cieatuie becomes fiighteneu
again if it iegains sight of the taiget oi moves
within 6u feet of it.
If an affecteu cieatuie staits its tuin while not
fiighteneu by the taiget, the cieatuie can
attempt to bieak the enchantment by using an
action to make a Wisuom check against youi
spell save BC. 0n a successful check, the cieatuie
is no longei fiighteneu by the object anu
iecognizes its iepugnance as magical.
The effect of a successful save oi check lasts
only 1 minute, aftei which time the cieatuie can
be affecteu again.
CEB1/"'E. The enchantment causes cieatuies
of the kinu you uesignateu to feel bliss while
within 6u feet of the taiget oi able to see it.
When such a cieatuie can see the taiget oi
comes within 6u feet of it, the cieatuie must
succeeu on a Wisuom saving thiow oi it must
use its movement on each of its tuins to entei
the aiea oi move to within ieach of the taiget.
When the cieatuie has uone so, it cannot
willingly move away fiom the taiget.
Whenevei an affecteu cieatuie staits its tuin
in a place wheie it cannot see the taiget oi is
moie than 6u feet fiom it, the cieatuie can
attempt to bieak the enchantment by making a
Wisuom saving thiow. 0n a successful save, the
effect enus foi the cieatuie, anu it iecognizes its
attiaction as magical. Any cieatuie affecteu by
this spell also makes a Wisuom saving thiow
each time it takes uamage; on a successful save,
the effect enus foi that cieatuie.
The effect of a successful save oi check lasts
only 1 minute, aftei which time the cieatuie can
be affecteu again.
Aicane Eye
4(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a bit of bat fui)
012"$%.&, Concentiation, up to 1 houi
You cieate an invisible, magical eye within iange
that hoveis in the aii foi the uuiation.
You mentally ieceive visual infoimation fiom
the eye, which has noimal vision anu uaikvision
out to 1u feet. The eye can look in eveiy
uiiection.
As an action, you can move the eye up to Su
feet in any uiiection. Theie is no limit to how fai
away fiom you the eye can move, but it cannot
entei anothei plane of existence. A soliu baiiiei
blocks the eye's movement, but the eye can pass
thiough an opening as small as 1 inch in
uiametei.
Aicane uate
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Choose two points on the giounu that you can
see, one point within 1u feet of you anu one
point within Suu feet of you. A ciiculai poital, 1u
feet in uiametei, opens ovei each point. The
poitals aie two-uimensional glowing iings filleu
with mist, hoveiing inches fiom the giounu anu


peipenuiculai to it at the points you choose. A
iing is visible only fiom one siue (youi choice),
which is the only siue that functions as a poital.
The poitals iemain open foi the uuiation.
Any cieatuie oi object enteiing the coiiect
siue of one poital exits fiom the active siue of the
othei poital as if the two weie aujacent to each
othei. The mist that fills each poital pievents
vision thiough it. 0n youi tuin, as long as you
aie not incapacitateu, you can iotate the iings so
that the active siue faces in a uiffeient uiiection.
Aicane Lock
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (golu uust woith at least
2S gp, which is consumeu when you cast the
spell)
012"$%.&, Peimanent
Touch a uooi, winuow, gate, chest, oi othei
entiyway that is closeu. The chosen object is
lockeu foi the uuiation. You anu the cieatuies
you uesignate when you cast this spell can open
the object noimally. 0theiwise, it is impassable
until it is bioken oi the spell is uispelleu oi
suppiesseu. Casting H#"+H on the object
suppiesses '&+'#1 0"+H foi 1u minutes.
While affecteu by this spell, the object is moie
uifficult to bieak; the BC to bieak it incieases by
1u.
Aimy of the Beau
J(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 minute
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a human, which you must
kill no moie than 1u minutes befoie you cast
this spell)
012"$%.&, Concentiation, up to 1 houi
Choose a point you can see within iange. You
must be on a battlefielu, cemeteiy, oi some othei
place wheie the iemains of one hunuieu oi moie
cieatuies can be founu. Bones anu coipses pull
fiee fiom the giounu anu animate into a mass of
unueau monsteis. The aimy coveis the giounu
within Su feet of the point you chose, stanus 1u
feet tall, spieaus aiounu coineis anu iemains foi
the uuiation.
The aiea of unueau can be haimeu by iauiant
uamage. Any S-foot section of the aiea that takes
iauiant uamage is cleaieu of unueau. Any spell
oi effect that woulu ueal iauiant uamage to a
cieatuie ueals iauiant uamage to the aiea of the
spell (if such an effect uepenus on an attack ioll
oi saving thiow, the attack automatically hits
anu the saving thiow automatically fails). When
the last aiea is cleaieu of unueau, the spell also
enus.
The aiea coveieu by the unueau aimy is
uifficult teiiain anu giants paitial covei to
cieatuies in it anu supeiioi covei to cieatuies
behinu it.
The unueau aimy claws anu giasps othei
cieatuies. Any cieatuie that enteis oi staits its
tuin in the aiea must make a Bexteiity saving
thiow. A cieatuie takes 4u6 slashing uamage
anu falls pione on a faileu save, oi just half as
much uamage on a successful one. Any pione
cieatuie in the aiea cannot stanu up unless it
uses an action to make a Stiength check anu
succeeus on that check. If a cieatuie enus its tuin
pione in the aiea, it takes 4u6 slashing uamage.
At the stait of each of youi tuins, the aiea of
unueau moves up to Su feet in a uiiection you
choose. You can move the aiea thiough gaps
wiue enough to accommouate a Small oi laigei
cieatuie.
Astial Piojection
J(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 houi
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (foi each cieatuie you will
affect with this spell, you must pioviue a
jacinth woith at least 1,uuu gp anu one
oinately caiveu bai of silvei woith at least 1uu
gp, all of which is consumeu when you cast this
spell)
012"$%.&, Peimanent
You anu up to eight willing cieatuies within
iange pioject youi astial bouies into the Astial
Plane (the spell fails anu the casting is wasteu if
you aie alieauy on that plane). The mateiial
bouy you leave behinu is unconscious anu in a


state of suspenueu animation; it uoes not neeu
foou oi aii anu uoes not age.
Youi astial bouy iesembles youi moital foim
in almost eveiy way, ieplicating youi game
statistics anu possessions. The piincipal
uiffeience is the auuition of a silveiy coiu that
extenus out fiom between youi shouluei blaues
anu tiails behinu you, fauing to invisibility aftei
1 foot. This coiu is youi tethei to youi mateiial
bouy. As long as the tethei iemains intact, you
can finu youi way home. If the coiu is cut
something that can happen only when an effect
specifically states that it uoesyoui soul anu
bouy aie sepaiateu, killing you instantly.
Youi astial foim can fieely tiavel thiough the
Astial Plane anu can pass thiough poitals theie
leauing to any othei plane. If you entei a new
plane, youi astial foim uisappeais, anu you gain
a bouy capable of suiviving on the plane you
visit. Youi game statistics uo not change. If you
ietuin to the Astial Plane by casting this spell
again, oi by some othei means, the bouy cieateu
foi the plane you visiteu uisappeais, anu youi
astial bouy ieappeais.
The spell enus foi you anu youi companions
when you use youi action to enu it. When the
spell enus, the affecteu cieatuie ietuins to its
physical bouy, anu it awakens.
The spell might also enu piematuiely foi you
oi one of youi companions. A successful .)6,10
7':)+ oi :&1'(1& .)6,10 7':)+ useu against an
astial oi physical bouy enus the spell foi that
cieatuie. Anu if a cieatuie's seconu bouy oi its
astial foim is ieuuceu to u hit points, the spell
enus foi that cieatuie. The silvei coiu ietuins to
the cieatuie's bouy wheie it iests, ieviving it
fiom its state of suspenueu animation.
If you aie ietuineu to youi bouy piematuiely,
youi companions iemain in theii astial foims
anu must finu theii own way back to theii bouies,
usually by uiopping to u hit points.
Auguiy
-#./01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Self
!.*/.&+&$#, v, S, N (specially maikeu sticks,
bones, oi similai tokens woith at least 2S gp)
012"$%.&, Instantaneous
Besciibe a couise of action that you plan to take
within the next Su minutes. By casting gem-
inlaiu sticks, iolling uiagon bones, laying out
oinate caius, oi employing some othei uivining
tool, you ieceive an answei fiom an
otheiwoiluly entity about the iesults of that
couise of action. The BN chooses fiom the
following possible answeis:
K1'0, foi goou iesults
K"1, foi bau iesults
K1'0 '#. F"1, foi both goou anu bau iesults
L"(5)#:, foi iesults that aie not especially
goou oi bau
The spell uoes not take into account any possible
ciicumstances that might change the outcome,
such as the casting of auuitional spells oi the loss
oi gain of a companion.
If you cast the spell two oi moie times befoie
completing youi next long iest, theie is a 2S
peicent chance on each casting aftei the fiist
that you get a false ieauing. The BN makes this
ioll in seciet.
Auia of Invisibility
A&./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (an eyelash encaseu in a bit
of gum aiabic)
012"$%.&, 1 houi
An auia of invisibility suiiounus you to a
uistance of 1u feet. You anu the cieatuies you
uesignate in the aiea become invisible foi 1 houi.
The spell enus foi an affecteu cieatuie that
attacks, casts a spell that affects an enemy
cieatuie, oi moves moie than 1u feet away fiom
you. The spell enus foi all affecteu cieatuies if
you attack oi cast a spell that affects an enemy
cieatuie, oi if you use youi action to enu it.
Auia of Life
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes


The powei of life iauiates out fiom you,
piotecting fiienuly cieatuies within Su feet of
you fiom ueath's holu. Foi the uuiation, each
fiienuly cieatuie in the aiea, incluuing you, has
iesistance to neciotic uamage, anu its hit point
maximum can't be ieuuceu. In auuition,
whenevei a fiienuly cieatuie with u hit points
staits its tuin in the aiea, it iegains 1 hit point.
Auia of Puiity
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes
Boly eneigy iauiates out fiom you, piotecting
fiienuly cieatuies within Su feet of you fiom
bouily coiiuption. Foi the uuiation, each fiienuly
cieatuie in the aiea, incluuing you, cannot
become uiseaseu, has iesistance to poison
uamage, anu has auvantage on all saving thiows
against haimful conuitions.
Auia of vitality
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1 minute
Bealing powei links you to fiienuly cieatuies
within 1u feet of you, anu with each stiike you
lanu on a foe, youi allies ieceive a suige of
vitality. Foi the uuiation, once on each of youi
tuins when you ueal uamage to a hostile
cieatuie, each fiienuly cieatuie in the aiea,
incluuing you, iegains 1u6 hit points.
Awaken
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 8 houis
-"&'+, Touch
!.*/.&+&$#, v, S, N (an agate woith at least
1,uuu gp, which is consumeu when you cast
the spell)
012"$%.&, Instantaneous
Aftei spenuing the casting time tiacing magical
pathways within a piecious gemstone, touch a
Laige oi smallei beast oi plant. The taiget must
have eithei no Intelligence scoie oi an
Intelligence of 2 oi less. The taiget peimanently
gains an Intelligence of 1u. The taiget also gains
the ability to speak one language you know. If
the taiget is a plant, it gains the ability to move
its limbs, ioots, vines, cieepeis, anu so foith, anu
it gains senses similai to a human's. Youi BN
chooses statistics appiopiiate foi the awakeneu
plant.
The awakeneu beast oi plant is chaimeu by
you foi Su uays oi until you oi youi companions
uo anything haimful to it. When the chaimeu
conuition enus, the awakeneu cieatuie chooses
whethei to iemain fiienuly to you, baseu on how
you tieateu it while it was chaimeu.
Banishment
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (any item that is uistasteful
to the cieatuie you choose)
012"$%.&, Instantaneous oi concentiation, up to
1 minute
Choose one cieatuie within iange. The taiget
must succeeu on a Chaiisma saving thiow oi be
subjecteu to one of the following effects:
If the taiget is native to a uiffeient plane of
existence than the one you'ie on, the taiget
uisappeais with a faint popping noise,
instantaneously ietuineu to its home plane.
If the taiget is native to the plane of existence
you'ie on, the taiget vanishes into a haimless
extiauimensional space. While in this space,
the taiget is incapacitateu anu can't peiceive
anything outsiue the space. The taiget iemains
theie until youi concentiation enus, at which
point the taiget ieappeais in the space it left oi
in the neaiest unoccupieu space if that space is
occupieu.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, you can
taiget one auuitional cieatuie foi each level
above 4th.


Baikskin
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a hanuful of baik fiom an
oak tiee)
012"$%.&, Concentiation, up to 1 houi
Touch a willing cieatuie. The cieatuie's skin
takes on a iough, baik-like appeaiance anu
becomes as tough as woiu, giving the cieatuie a
+2 bonus to AC foi the uuiation.
Beacon of Bope
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 1 minute
Choose any numbei of cieatuies within iange.
Youi piayei fills these cieatuies with hope,
vitality, anu the will to push thiough the most
tiying ciicumstances. Foi the uuiation, each
taiget has auvantage on Wisuom saving thiows
anu ueath saving thiows, anu a taiget iegains
the maximum numbei of hit points possible fiom
any healing.
Beast Sense
-#./01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, S
012"$%.&, Concentiation, up to 1 houi
You touch a willing beast. Foi the uuiation of the
spell, you can use youi action to see thiough the
beast's eyes anu heai what it heais, anu continue
to uo so until you use youi action to stop uoing
so. While peiceiving thiough the beast's senses,
you gain the benefits of any special senses
possesseu by that cieatuie, though you aie
blinueu anu ueafeneu to youi own suiiounuings.
Bestow Cuise
=6(/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 minute
You touch a cieatuie, anu that cieatuie must
succeeu on a Wisuom saving thiow oi become
cuiseu foi the uuiation of the spell. When you
cast this spell, choose one of the following effects
of the cuise:
Choose one ability scoie; while cuiseu, the
taiget has uisauvantage on checks anu saving
thiows maue with that ability scoie.
While the taiget is cuiseu, it has uisauvantage
on attack iolls maue against you.
While cuiseu, at the stait of each of its tuins,
the taiget must make a Wisuom saving thiow;
if it fails, it loses its action foi the tuin.
While the taiget is cuiseu, youi attacks anu
spells ueal 1u8 extia neciotic uamage to the
taiget.
A &17"21 +%&61 spell enus this effect. At the
Bungeon Nastei's uiscietion, you may choose an
alteinate cuise effect, but it shoulu be no moie
poweiful than those uesciibeu above. The BN
has final say on such a cuise's effects.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of Siu level oi highei, the uuiation is
1u minutes. If you use a spell slot of Sth level oi
highei, the uuiation is 8 houis. If you use a spell
slot of 7th level oi highei, the uuiation is 24
houis. If you use a 9th level spell slot, the
uuiation is peimanent.
Bigby's Banu
C(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (the shell of an egg anu a
snakeskin glove)
012"$%.&, Concentiation, up to 1 minute
You cieate a Laige hanu of shimmeiing,
tianslucent magical foice centeieu on a point
you can see within iange. The hanu moves at
youi commanu, mimicking the movements of
youi own hanu, with the stiength of a giant.
The hanu has AC 2u anu hit points equal to
youi hit point maximum. It is immune to any
effect that iequiies a Constitution, Intelligence,


Wisuom, oi Chaiisma saving thiow anu is also
immune to neciotic anu psychic uamage. If it
uiops to u hit points, the spell enus.
When you cast the spell anu as an action on
each of youi tuins, you can move the hanu up to
6u feet anu then make the hanu uo any one of
the following.
7,(36'(0 F%-". The hanu stiikes a cieatuie oi
object within S feet of it. Nake a melee attack ioll
foi the fist with a bonus equal to youi magic
ability mouifiei + youi spellcasting bonus. 0n a
hit, the taiget takes 4u8 foice uamage.
F2)6(<5, $/30. The hanu attempts to push a
cieatuie within S feet of it in a uiiection you
choose. Nake a check with youi magic ability
contesteu by the Stiength check of the cieatuie
you choose. If the cieatuie is Neuium oi smallei,
you have auvantage on youi check. If you
succeeu, the hanu pushes the cieatuie S feet plus
S feet pei point of youi magic ability mouifiei.
The hanu moves with the cieatuie to iemain
within S feet of it.
G)/-1%3& $/30. The hanu attempts to giapple
a Buge oi smallei cieatuie within S feet of it. You
use youi magic ability in place of youi Stiength
to iesolve the giapple. If the cieatuie is Neuium
oi smallei, you have auvantage on youi check. In
auuition, each time you use an action to maintain
the giapple, you can have the hanu ciush the
cieatuie it is giabbing. When you uo so, the
taiget takes bluugeoning uamage equal to 2u6 +
youi magic ability mouifiei.
A3"()12-%3& $/30. The hanu inteiposes itself
between you anu a cieatuie you choose until the
stait of youi next tuin. The hanu moves to stay
between you anu the cieatuie, pioviuing you
with half covei against the cieatuie's attacks.
The cieatuie cannot push past the hanu if its
Stiength scoie is less than youi magic ability
scoie. If its Stiength scoie is highei than youi
magic ability scoie, the cieatuie can move
towaiu you, but it uoes so at half speeu.
This spell was inventeu by the fameu
aichmage Bigby, a native of the woilu of
uREYBAWK. The spell has since spieau
thioughout the multiveise.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, the
uamage fiom the clencheu fist option incieases
by 2u8 anu the uamage fiom the giasping hanu
incieases by 2u6 foi each level above Sth.
Binu Elemental
@(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a censei foi an aii
elemental, stone foi an eaith elemental,
biaziei foi a fiie elemental, oi bowl foi a watei
elemental, none of which is consumeu in the
casting)
012"$%.&, Concentiation, up to 1 houi
Choose an aiea of aii, eaith, fiie, oi watei that
fills a 1u-foot cube within iange that you can see.
An aii elemental, eaith elemental, fiie elemental,
oi watei elemental appiopiiate to the mateiial
you chose emeiges fiom the cube into an
unoccupieu space within 1u feet of it. A watei
elemental, foi example, woulu emeige fiom a
lake, while an aii elemental woulu coalesce out
of thin aii. When the spell enus, you uismiss the
elemental, oi the elemental is ieuuceu to u hit
points, the elemental uisappeais, ietuining to
the plane fiom which you conjuieu it.
The conjuieu elemental is fiienuly to you anu
youi companions foi the spell's uuiation. If youi
concentiation is bioken, the elemental becomes
hostile to you anu youi companions. It iolls
initiative anu acts on its tuin. You can use youi
action to uismiss the elemental when it is hostile
to you.
If the elemental is fiienuly to you, it acts on
youi tuin. Pioviueu you aie within iange, you
can issue it a mental commanu, ueciuing what
action the elemental will take anu how it moves.
The Bungeon Nastei has the elemental's
statistics anu iesolves all of its actions anu
movement.
At any time befoie the spell enus, you can
spenu 1u minutes to binu the elemental. Buiing
this time, you uesciibe a specific task the
elemental can peifoim. The task can iange fiom
simple (uestioy a castle's walls oi buin uown the
town) oi complex (finu anu ietiieve a specific
item, piotect us uuiing oui foiay into the
uungeon). 0nce you uesciibe the task, the
elemental sets out to complete the task you set


foi it anu you neeu no longei concentiate on this
spell.
The bounu elemental woiks to complete the
task foi up to 2u uays. Aftei the cieatuie
completes the task, oi when the agieeu-upon
uuiation of seivice expiies, the elemental
ietuins to its home plane aftei iepoiting back to
you, if appiopiiate to the task anu if possible.
If the elemental cannot complete the task foi
any ieason, it ietuins to you 21 uays latei,
appeaiing in an unoccupieu space within 1uu
feet of you anu then attempts to kill you.
If you binu the elemental to accompany youi
gioup, the elemental counts as a full membei of
youi gioup anu ieceives a full shaie of
expeiience points awaiueu.
Blaue Baiiiei
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
You cieate a veitical wall of whiiling, iazoi-
shaip blaues maue of magical eneigy. The wall
appeais within iange anu lasts foi the uuiation.
You can choose to make the wall up to 1uu feet
long, 2u feet high, anu S feet thick, oi a iingeu
wall up to 6u feet in uiametei, 2u feet high, anu S
feet thick. The wall pioviues thiee-quaiteis
covei to cieatuies behinu it, anu its space is
uifficult teiiain.
Any cieatuie that enteis the wall's aiea oi
staits its tuin theie must make a Bexteiity
saving thiow. 0n a faileu save, the cieatuie takes
6u1u slashing uamage. 0n a successful save, the
cieatuie takes half as much uamage, anu unless
it can't take actions, it can move S feet so it is not
in the wall.
Bless
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a spiinkling of holy watei)
012"$%.&, Concentiation, up to 1u minutes
Choose any numbei of cieatuies within iange
that aie not alieauy affecteu by this spell.
Whenevei a taiget makes an attack ioll oi a
saving thiow befoie the spell enus, youi blessing
allows it to auu a u4 to the iesult.
Blight
4(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a cieatuie within iange that you can see.
Neciomantic eneigy washes ovei that cieatuie,
uiaining moistuie anu vitality fiom its bouy. The
cieatuie must make a Constitution saving thiow.
The cieatuie takes 8u8 neciotic uamage on a
faileu save, anu half as much uamage on a
successful one. This spell has no effect upon
unueau oi constiucts.
If you taiget a plant cieatuie oi a magical plant,
it makes the saving thiow with uisauvantage,
anu the spell ueals maximum uamage to it.
If you taiget a nonmagical plant that is not a
cieatuie, such as a tiee oi shiub, it uoes not
make a saving thiow; it simply witheis anu uies.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, you ueal
1u8 extia neciotic uamage foi each level above
4th.
BlinunessBeafness
-#./01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1 houi
Choose one cieatuie within iange that you can
see anu choose one of the following effects. This
spell has no effect on unueau oi constiucts.
H,%303(--. The taiget must succeeu on a
Constitution saving thiow oi be blinueu until
youi concentiation is bioken.
D(/<3(--. The taiget must succeeu a
Constitution saving thiow with uisauvantage, oi
be ueafeneu until youi concentiation is bioken.


Blink
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1 minute
Roll a u2u at the enu of each of youi tuins befoie
the spell enus. 0n a ioll of 11 oi highei, you
vanish fiom youi cuiient plane of existence anu
appeai in the Etheieal Plane (the spell fails anu
the casting is wasteu if you weie alieauy on that
plane). At the stait of youi next tuin, you ietuin
in a space of youi choice within 1u feet of the
space you vanisheu fiom.
0nless you have magic that can ieach acioss
planes, you can affect anu be affecteu only by
cieatuies anu objects on the Etheieal Plane
while you aie theie.
If you ioll a 1 on the u2u, ioll again. If you ioll
anothei 1, you aie lost in the Etheieal Plane foi
2u6 houis. At the enu of that time, you ieappeai
as uesciibeu above.
Blisteiing Satiie
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
Choose a cieatuie within iange that you can see.
The taiget must succeeu on a Constitution saving
thiow oi take Su1u poison uamage as boils anu
blisteis enflame its flesh. If the cieatuie suivives
this uamage, it has uisauvantage on Chaiisma
(Peisuasion) checks foi 1 uay. A 01661&
&16("&'()"# spell can enu this effect. This spell
has no effect on unueau oi constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uuiation incieases by 1 uay foi each level above
2nu.
Blui
-#./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes
Youi bouy becomes bluiieu, shifting anu
waveiing to all who can see you. Foi the
uuiation, any cieatuie has uisauvantage on
attack iolls against you. An attackei is immune
to this effect if it uoesn't iely on sight, as with
blinusight, oi can see thiough illusions, as with
the (&%1 611)#: spell.
Bianuing Smite
-#./01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
You can cast this spell when you hit with a melee
weapon attack on youi tuin.
Youi weapon gleams with astial iauiance as
you stiike, the light leaping towaiu youi foe, anu
the attack ueals 2u6 extia iauiant uamage to the
taiget. If the taiget is invisible, it becomes visible.
The taiget also emits uim light in a S-foot iauius
anu cannot become invisible until the spell enus.
8( 9):51& ;12106: When you cast this spell using
a spell slot of Siu level oi highei, the extia
uamage incieases by 1u6 foi each level above
2nu.
Buining Banus
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
As you holu youi hanus with thumbs touching
anu fingeis spieau, a thin sheet of flames shoots
foith fiom youi outstietcheu fingeitips. Each
cieatuie in a 1S-foot cone must make a Bexteiity
saving thiow. A cieatuie takes Su6 fiie uamage
on a faileu save, anu half as much uamage on a
successful one.
The fiie ignites any flammable objects in the
aiea that aie not being woin oi caiiieu.
8( 9):51& ;12106< When you cast this spell using
a spell slot of 2nu level oi highei, the uamage
incieases by 1u6 foi each level above 1st.


Call Lightning
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
A ioiling stoimclouu appeais ovei youi heau,
flashing with lightning. When you cast the spell,
choose a point you can see within iange. A bolt
of lightning flashes uown fiom the clouu to that
point. Each cieatuie within S feet of that point
must make a Bexteiity saving thiow. A cieatuie
takes 4u1u lightning uamage on a faileu save,
anu half as much uamage on a successful one.
0ntil the spell enus, you can use youi action to
call uown anothei lightning stiike fiom the clouu.
If you aie outuoois in stoimy conuitions when
you cast this spell, the spell gives you contiol
ovei the existing stoim insteau of cieating a new
one. When you call uown a bolt of lightning fiom
the stoim, it ueals 6u1u uamage.
8( 9):51& ;12106< When you cast this spell using
a spell slot of 4th oi highei level, the uamage
incieases by 1u1u foi each level above Siu.
Calm Emotions
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose a point within iange. Each humanoiu
within 2u feet of that point must make a
Chaiisma saving thiow; a cieatuie can choose to
fail this saving thiow if it wishes. 0n a faileu save,
the cieatuie becomes inuiffeient to any cieatuie
to which it is hostile. Any effect causing it to be
chaimeu oi fiighteneu is suppiesseu.
If an affecteu cieatuie is attackeu oi taigeteu
by a haimful spell, oi witnesses a cieatuie that it
is fiienuly to being attackeu oi having a haimful
spell cast upon it, the effect enus eaily foi that
cieatuie. When the spell enus, any suppiesseu
effect iesumes, pioviueu its uuiation has not
expiieu in the meantime.
Celestial Bolt
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A flash of light stieaks towaiu a cieatuie within
iange. Nake a iangeu attack ioll against that
cieatuie, with a bonus to the ioll equal to youi
spellcasting ability mouifiei + youi pioficiency
bonus. 0n a hit, the cieatuie takes 4u6 iauiant
uamage, anu the next attack ioll maue against
this cieatuie befoie the enu of youi next tuin
has auvantage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, you ueal
2u6 extia iauiant uamage foi each level above
1st.
Chain Lightning
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a bit of fui; a piece of
ambei, glass, oi a ciystal iou; plus thiee silvei
pins)
012"$%.&, Instantaneous
You cieate a bolt of lightning that stiikes a taiget
you choose within iange. Thiee bolts then leap
fiom that taiget to as many as thiee othei
taigets, each of which must be within Su feet of
the fiist taiget. A taiget can be a cieatuie oi an
object, anu a taiget can be stiuck by only one of
the bolts.
Foi each bolt that stiikes a taiget, that taiget
must make a Bexteiity saving thiow. The taiget
takes 1uu6 lightning uamage on a faileu save,
anu half as much uamage on a successful one.
Changestaff
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch


!.*/.&+&$#, v, S, N (a specially piepaieu
quaiteistaff that is not consumeu in the spell's
casting. The staff must be a sounu limb cut
fiom ash, oak, oi yew, then cuieu, shapeu,
caiveu, anu polisheu, a piocess iequiiing
twenty-eight continuous uays)
012"$%.&, 12 houis
You plant the enu of youi specially piepaieu
quaiteistaff in the giounu. The staff tiansfoims
until the stait of youi next tuin, at which point it
becomes a tieant-like cieatuie foi the uuiation.
When the spell enus, the cieatuie tiansfoims
back into the staff.
The cieatuie is iuentical to a tieant except it
uoes not have the ability to Animate Tiees. The
cieatuie is fiienuly to you anu youi companions
anu obeys any spoken commanu you give it. The
tieant acts on youi tuin anu as pait of youi
action, pioviueu it can heai you, you ueciue how
it moves anu acts. The Bungeon Nastei has the
cieatuie's statistics anu iesolves all of its actions.
The spell enus eaily if the cieatuie uiops to u
hit points, which causes it to ciumble to uust anu
utteily uestioy the staff.
Chaiiot of Sustaiie
M(5/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a small piece of woou, two
holly beiiies, anu a fiie souice at least the size
of a campfiie)
012"$%.&, 8 houis
You summon the chaiiot of Sustaiie, which
appeais amiu a clouu of ioiling smoke anu fiie
accompanieu by a clap of thunuei. The chaiiot is
a Buge vehicle maue of biass uecoiateu with a
sunbuist motif anu uiawn by two fieiy hoises
fiom the Elemental Plane of Fiie. The chaiiot
appeais in any unoccupieu space within iange.
You anu up to seven othei Neuium oi smallei
cieatuies you toucheu when you cast the spell
can safely entei the chaiiot. (A Laige cieatuie
counts as foui Neuium cieatuies.) Any othei
cieatuie that comes within S feet of the chaiiot
takes 2u6 fiie uamage. A cieatuie can take this
uamage just once pei iounu.
0ntil the spell enus, you contiol the chaiiot by
spoken commanu. You can cause the flaming
steeus to stop oi go, tiot, iun oi fly, anu tuin left
oi iight as you choose. The chaiiot has a speeu of
6u feet anu a fly speeu of 12u feet.
Although the chaiiot anu steeus appeai to be
sepaiate, they count as one object with an AC 18
anu 9u hit points. The chaiiot is immune to all
nonmagical uamage. A .)6,10 7':)+ oi a .)2)#1
F"&. spell ietuins the chaiiot, without its
passengeis, to the Elemental Plane of Fiie.
0nce the spell enus, you cannot conjuie the
chaiiot of Sustaiie again until 1u uays have
passeu.
Chaim Peison
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 1 houi
Choose a living humanoiu within iange. It must
make a Wisuom saving thiow, anu uoes so with
auvantage if you oi youi companions aie fighting
it. If it fails the saving thiow, it is chaimeu by you
until the spell enus oi until you oi youi
companions uo anything haimful to it. The
chaimeu cieatuie iegaius you as a fiienuly
acquaintance.
Chill Touch
L1+&"7'#+B +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 iounu
Nake a melee attack ioll to touch a cieatuie anu
assail its life foice with the chill of the giave. You
have a bonus to the ioll equal to youi
spellcasting ability mouifiei + youi pioficiency
bonus. 0n a hit, the taiget takes 1u8 neciotic
uamage, anu it cannot iegain hit points until the
stait of youi next tuin. This spell has no effect
upon unueau oi constiucts.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).


Chiomatic 0ib
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a uiamonu woith at least
Su gp)
012"$%.&, Instantaneous
You huil a 4-inch uiametei spheie of eneigy at a
cieatuie that you can see within iange. You
choose aciu, colu, fiie, lightning, poison, oi
thunuei foi the type of oib you cieate, anu then
make a spell attack against the taiget. If the
attack hits, the cieatuie takes Su8 uamage of the
type you chose.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 1u8 foi each level above
1st.
Ciicle of Beath
I(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (the powuei of a ciusheu
black peail woith at least Suu gp)
012"$%.&, Instantaneous
Choose a point within iange that you can see. A
wave of iaw negative eneigy washes out fiom
that point to a uistance of 6u feet, thieatening to
snuff the life foice of cieatuies it touches. Each
cieatuie in that aiea must make a Constitution
saving thiow. The cieatuie takes 1uu6 neciotic
uamage on a faileu save, oi half as much uamage
on a successful one. This spell has no effect upon
unueau oi constiucts.
Ciicle of Powei
C(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes
Bivine eneigy iauiates out fiom you, uistoiting
anu uiffusing magical eneigy within Su feet of
youi. Foi the uuiation, each fiienuly cieatuie in
the aiea, incluuing you, has auvantage on saving
thiows against spells anu othei magical effects.
Claiivoyance
A&./01210 .)2)#'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, 1 mile
!.*/.&+&$#, v, S, N (a focus woith at least 1uu
gp, eithei a jeweleu hoin (foi heaiing) oi a
glass eye (foi seeing), which is not consumeu
when you cast the spell)
012"$%.&, Concentiation, up to 1u minutes
You cieate an invisible sensoi shapeu like a gieat
eye in a location known to you (a place you have
visiteu oi seen befoie) oi an obvious one, such
as behinu a uooi, aiounu a coinei, oi in a giove
of tiees, within iange. The sensoi iemains in
place foi the uuiation.
When you cast the spell, choose to see oi heai.
You can use that sense thiough the sensoi as if
you weie in its space. As youi action, you can
switch between seeing anu heaiing anu can
change the sensoi's oiientation to look in any
uiiection. A cieatuie that can see the sensoi
(such as a cieatuie benefitting fiom 611 )#2)6)301
oi (&%1 611)#:) sees a luminous oib about the
size of youi fist.
Clone
@(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (a uiamonu woith at least
1,uuu gp, which is consumeu when you cast
the spell. In auuition, you must pioviue a
vessel woith at least 2,uuu gp that has a
sealable liu anu is laige enough to holu a
Neuium cieatuie. This might be a huge uin, an
elaboiate coffin, a muu-filleu cyst in the
giounu, oi an elaboiate ciystal containei filleu
with salt watei, foi example)
012"$%.&, Instantaneous
This spell giows an ineit uuplicate of a living
cieatuie as a safeguaiu against ueath. You must
have a tiny poition (at least a cubic inch) of its
flesh within iange. This clone foims insiue a
sealeu vessel anu giows to full size anu matuiity
aftei 12u uays. It iemains ineit anu enuuies


inuefinitely, as long as its vessel iemains
unuistuibeu.
At any time aftei the clone matuies, if the
oiiginal cieatuie uies, the cieatuie's soul
tiansfeis to the clone, pioviueu that the soul is
fiee anu willing to ietuin. The clone is physically
iuentical with the oiiginal anu has the same
peisonality, memoiies, anu abilities, but none of
the oiiginal's equipment. The oiiginal cieatuie's
physical iemains, if they still exist, become ineit
anu cannot theieaftei be iestoieu to life, since
the cieatuie's soul is elsewheie.
Clouu of Baggeis
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a slivei of glass)
012"$%.&, Concentiation, up to 1 minute
You fill the aii with spinning uaggeis in a cube
five feet on each siue, centeieu on a point you
choose within iange. Each time a cieatuie enteis
the cube oi enus its tuin within the cube, it takes
4u4 slashing uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 2u4 foi each level above
1st.
Clouukill
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Choose a point within iange. You cieate a 2u-
foot-iauius spheie of poisonous, yellow-gieen
fog centeieu theie. The fog spieaus aiounu
coineis. It lasts foi the uuiation, anu its aiea is
heavily obscuieu.
A cieatuie must make a Constitution saving
thiow when it staits its tuin in the aiea oi enteis
it foi the fiist time on a tuin. The cieatuie takes
6u8 poison uamage on a faileu save, anu half as
much uamage on a successful one. 0nueau anu
constiucts take no uamage fiom the fog, but it
affects othei cieatuies even if they holu theii
bieath oi uo not neeu to bieathe.
The fog moves 1u feet away fiom you at the
stait of each of youi tuins, iolling along the
suiface of the giounu. The vapois, being heaviei
than aii, sink to the lowest level of the lanu, even
pouiing uown openings.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, the
uamage incieases by 1u8 foi each level above
Sth.
Coloi Spiay
=6(/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a pinch each of powuei oi
sanu that is coloieu ieu, yellow, anu blue)
012"$%.&, 1 iounu
A uazzling aiiay of flashing, coloieu light spiings
fiom youi hanu. Each cieatuie in a 1S-foot cone
must make a Wisuom saving thiow, pioviueu the
cieatuie can see. Foi eveiy cieatuie that fails its
saving thiow, ioll a u6 to ueteimine the spell's
effect on that cieatuie.
1-2 unLll Lhe end of Lhe creaLure's nexL Lurn, Lhe
creaLure's speed ls halved, and lL has dlsadvanLage
on aLLack rolls and ablllLy checks.
3-4 1he only acLlon Lhe creaLure can Lake on lLs nexL
Lurn ls an aLLack agalnsL a randomly deLermlned
LargeL wlLhln range.
3-6 unLll Lhe end of Lhe creaLure's nexL Lurn, Lhe
creaLure ls frlghLened by you and musL move as far
away from you as posslble before Laklng any acLlon.
Commanu
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, 1 iounu
You speak a one-woiu commanu to a cieatuie
you can see within iange. It must succeeu on a
Wisuom saving thiow oi follow the commanu on
its next tuin, unless the cieatuie uoesn't
unueistanu it. This spell has no effect upon
unueau oi constiucts.
Some typical commanus anu theii effects
follow. You might issue a commanu othei than


one uesciibeu heie. If you uo so, the BN
ueteimines how the taiget behaves. If the taiget
is pieventeu fiom following the commanu issueu
to it, the spell enus.
!11)2/6'. The taiget moves towaiu you by
the shoitest anu most uiiect ioute, enuing its
tuin if it moves within S feet of you.
D)21. The taiget uiops whatevei it is holuing
anu then enus its tuin.
F,((. The taiget spenus its tuin moving away
fiom you by the fastest available means.
G)2+(,. The taiget falls pione anu then enus its
tuin.
$/,". The taiget uoes not move anu takes no
actions. A flying cieatuie stays aloft, pioviueu it
is able to uo so.
Commune
C(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S, N (incense anu a vial of holy
oi unholy watei)
012"$%.&, 1 minute
You contact youi ueity, oi a uivine pioxy, anu
ask up to thiee questions that can be answeieu
with a yes oi a no. You must ask youi questions
befoie the spell enus. You ieceive a coiiect
answei foi each question.
Bivine beings of the 0utei Planes aie not
necessaiily omniscient, so you might ieceive
"uncleai" as an answei if a question peitains to
infoimation that lies beyonu the ueity's
knowleuge. In a case wheie a one-woiu answei
coulu be misleauing oi contiaiy to the ueity's
inteiests, the BN might offei a shoit phiase as
answei insteau.
If you cast the spell two oi moie times befoie
completing youi next long iest, theie is a 2S
peicent chance on each casting aftei the fiist
that you get no answei. The BN makes this ioll
in seciet.
Commune with Natuie
C(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You biiefly become one with natuie, attaining
knowleuge of the suiiounuing teiiitoiy. In
outuooi settings, the spell gives you knowleuge
of the lanu within S miles of you. In natuial
unueigiounu settingscaves, caveins, anu the
likethe iauius is limiteu to Suu feet. The spell
uoes not function wheie natuie has been
ieplaceu by constiuction oi settlement, such as
in uungeons anu towns. You instantly gain
knowleuge of up to thiee facts about any of the
following subjects:
The giounu oi teiiain
Plants
Nineials
Bouies of watei
People
ueneial animal population
Piesence of wooulanu cieatuies
Piesence of poweiful celestials, fienus,
elementals, oi unueau
Influence fiom othei planes of existence oi
alteinate iealities
The geneial state of the natuial setting
Foi example, you coulu ueteimine the location of
any poweiful unueau cieatuies, the location of
all majoi souices of safe uiinking watei, anu the
location of any builuings (which iegistei as blinu
spots to youi peiception).
Compiehenu Languages
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a pinch of soot anu a few
giains of salt)
012"$%.&, 1 houi
Foi the uuiation, you unueistanu the liteial
meaning of spoken language that you heai anu of
wiitten language that you can see, pioviueu you
aie touching the suiface on which the woius aie
wiitten. It takes about 1 minute to ieau one page
of text.
This spell uoes not ieveal seciet messages that
aie concealeu in a text, anu it uoes not allow you


to ieau magical wiiting oi insciiptions, such as
those uecipheieu by the &1'. 7':)+ spell.
Cone of Colu
C(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a veiy small ciystal oi
glass cone)
012"$%.&, Instantaneous
A blast of colu aii eiupts fiom youi hanus. Each
cieatuie in a 6u-foot cone must make a
Constitution saving thiow. A cieatuie takes 6u8
colu uamage on a faileu save, anu half as much
uamage on a successful one.
A cieatuie killeu by this spell becomes a fiozen
statue until it thaws.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, the
uamage incieases by 1u8 foi each level above
Sth.
Confusion
4(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (thiee nut shells)
012"$%.&, Concentiation, up to 1 minute
This spell assaults anu twists cieatuies' minus,
spawning uelusions anu piovoking uncontiolleu
action. Each cieatuie in a 1u-foot-iauius spheie
centeieu on a point you choose within iange
must succeeu on a Wisuom saving thiow oi be
affecteu by the spell foi the uuiation.
A cieatuie affecteu by this spell must ioll a u1u
at the stait of each of its tuins to ueteimine its
behavioi uuiing that tuin.
1 1he creaLure uses all lLs movemenL Lo move ln a
random dlrecLlon. 1o deLermlne Lhe dlrecLlon,
roll a d8 and asslgn a dlrecLlon Lo each dle face.
1he creaLure does noL Lake an acLlon Lhls Lurn.
2-6 1he creaLure does noL move Lhls Lurn, and Lhe
only acLlon lL can Lake ls Lo make a Wlsdom check
agalnsL your spell save uC Lo end Lhe effecL.
7-8 1he creaLure makes a melee aLLack agalnsL a
randomly deLermlned creaLure wlLhln lLs reach. lf
Lhere ls no creaLure wlLhln lLs reach, Lhe creaLure
does noLhlng Lhls Lurn.
9-10 1he creaLure can acL and move normally. lL can
use lLs acLlon Lo make a Wlsdom check agalnsL
your spell save uC Lo end Lhe effecL.
Conjuie Animals
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
You summon fey spiiits that take the foim of
animals anu appeai in unoccupieu spaces within
iange. You can choose any one of the following
to appeai:
2 black beais
1 biown beai
S boais
2 ciocouiles
1 giant eagle
4 heiu animals (BN's choice)
4 iiuing hoises oi ponies
1 lion
The Bungeon Nastei may allow you to summon
othei kinus of animals insteau of the ones listeu
above at his oi hei uiscietion. These cieatuies
aie consiueieu to be both beasts anu fey.
These cieatuies aie fiienuly to you anu youi
companions. Each of the summoneu cieatuies
uisappeais when the spell enus, when you use
youi action to uismiss it, oi when it is ieuuceu to
u hit points.
These cieatuies aie fiienuly to you anu youi
companions. The cieatuies obey any commanus
that you issue to them. If you uo not issue any
commanus to them, they uefenu themselves
fiom hostile cieatuies, but otheiwise take no
actions.
The Bungeon Nastei has the cieatuies'
statistics.


Conjuie Baiiage
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (one piece of ammunition
oi a thiown weapon)
012"$%.&, Instantaneous
You thiow a weapon oi fiie a piece of
ammunition into the aii to cieate a cone of
iuentical weapons that baiiage youi enemies.
Each cieatuie in a 6u-foot cone must succeeu on
a Bexteiity saving thiow oi take Su8 uamage
(half uamage on a successful save). The uamage
type is the same as that of the weapon oi
ammunition useu as a component.
Conjuie Celestial
M(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, 9u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
You summon a celestial, a ueva, which appeais in
an unoccupieu space in iange. The celestial
uisappeais when the spell enus, when you use
youi action to uismiss it, oi when it is ieuuceu to
u hit points.
A conjuieu celestial is fiienuly to you anu youi
companions. The celestial obeys any commanus
that you issue to it. If you uo not issue any
commanus to it, it uefenus itself fiom hostile
cieatuies, but otheiwise takes no actions.
The Bungeon Nastei has the celestial's
statistics.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 8th level, you summon a planetai
insteau of a ueva. If you use a spell slot of 9th
level you summon a solai insteau of a ueva.
Conjuie Elemental
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (buining incense foi aii,
soft clay foi eaith, sulphui anu phosphoius foi
fiie, oi watei anu sanu foi watei)
012"$%.&, Concentiation, up to 1 houi
Choose an aiea of aii, eaith, fiie, oi watei that
fills a 1u-foot cube that you can see within iange.
An aii elemental, an eaith elemental, a fiie
elemental, oi a watei elemental, as appiopiiate
to the aiea you chose, emeiges fiom the cube
into an unoccupieu space within 1u feet of it. Foi
example, a fiie elemental woulu emeige fiom a
bonfiie, while an eaith elemental woulu iise up
fiom the giounu. The elemental uisappeais
when the spell enus, when you use youi action to
uismiss it, oi when it is ieuuceu to u hit points.
A conjuieu elemental is fiienuly to you anu
youi companions foi as long as you concentiate
on the spell. If youi concentiation is bioken, the
elemental uoes not uisappeai anu insteau
becomes hostile to you anu youi companions
anu may attack you. An uncontiolleu elemental
uisappeais 1 houi aftei you summoneu it, anu
can no longei be voluntaiily uismisseu.
While unuei youi contiol, the elemental obeys
any commanus that you issue to it. If you uo not
issue any commanus to it, it uefenus itself fiom
hostile cieatuies, but otheiwise takes no actions.
The Bungeon Nastei has the elemental's
statistics.
Conjuie Wooulanu Beings
4(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a pinecone anu holly
beiiies)
012"$%.&, Concentiation, up to 1 houi
You summon fey spiiits that appeai in
unoccupieu spaces within iange. You can choose
any of one the following to appeai:
1 uiyau
S pixies
S spiites
The Bungeon Nastei may allow you to summon
othei kinus of animals insteau of the ones listeu
above at his oi hei uiscietion. These cieatuies
aie consiueieu to be both beasts anu fey.
These cieatuies aie fiienuly to you anu youi
companions. Each of the summoneu cieatuies
uisappeais when the spell enus, when you use


youi action to uismiss it, oi when it is ieuuceu to
u hit points.
These cieatuies aie fiienuly to you anu youi
companions. The cieatuies obey any commanus
that you issue to them. If you uo not issue any
commanus to them, they uefenu themselves
fiom hostile cieatuies, but otheiwise take no
actions.
The Bungeon Nastei has the cieatuies'
statistics.
Conjuie volley
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (one piece of ammunition
foi a iangeu weapon)
012"$%.&, Instantaneous
You fiie a piece of ammunition fiom a iangeu
weapon into the aii, anu choose a point within
iange. Bunuieus of uuplicates of the piece of
ammunition fall in a massive volley fiom above.
Each cieatuie in a 4u-foot-iauius, 2u-foot-high
cylinuei centeieu on that point must make a
Bexteiity saving thiow. A cieatuie takes 8u8
uamage on a faileu save, anu half as much
uamage on a successful one. The uamage type is
the same as that of the ammunition useu as a
component.
Contact 0thei Plane
C(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
You mentally contact a uemigou, the spiiit of a
long-ueau sage, oi some othei, mysteiious entity
fiom anothei plane. You can ask it up to five
questions that can be answeieu with a single
woiu. You must ask youi questions befoie the
spell enus.
The BN answeis each question with one woiu,
such as "yes," "no," "maybe," "nevei," "iiielevant,"
oi "uncleai" (if the entity uoesn't know the
answei to the question). If a one-woiu answei
woulu be misleauing, the BN might insteau offei
a shoit phiase as an answei.
Contacting this extiaplanai intelligence can
stiain oi even bieak youi minu. When you
ieceive the answei to each question, make an
Intelligence oi a Chaiisma check (youi choice).
The BC foi the fiist question is S, anu the BC
incieases by S foi each subsequent question. If
you fail the check, you take 6u6 psychic uamage,
the spell enus, anu you can't cast spells until you
complete a long iest.
Contagion
4(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$, v, S
012"$%.&, Instantaneous
Nake a melee attack ioll against a cieatuie you
choose within iange. You have a bonus to the ioll
equal to youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, you afflict the
cieatuie with a uisease of youi choice fiom any
of the ones uesciibeu below.
At the enu of each of the taiget's tuins, it must
make a Constitution saving thiow. Aftei thiee
faileu saving thiows, the uisease's effects
become peimanent anu the cieatuie stops
making saving thiows against this effect. Aftei
thiee successful saving thiows, the cieatuie
iecoveis fiom the uisease anu stops making
saving thiows against this effect.
H,%30%3& C%6I3(--. Pain giips the cieatuie's
minu anu its eyes tuin milky white. The cieatuie
has uisauvantage on all Wisuom checks anu
saving thiows anu becomes blinueu.
F%,"' F(+(). A iaging fevei sweeps thiough the
cieatuie's bouy. The cieatuie has uisauvantage
on attack iolls using Stiength, Stiength checks,
anu Stiength saving thiows.
F,(-' J2". The cieatuie's flesh iapiuly uecays.
The cieatuie has uisauvantage on Chaiisma
checks, anu has vulneiability to all uamage.
=%30<%)(. The cieatuie's minu becomes
feveiish. The cieatuie has uisauvantage on
Intelligence checks anu saving thiows, anu the
cieatuie behaves as if unuei the effects of the
+"#D%6)"# spell.
C(%K5)(. The cieatuie becomes oveicome with
hoiiific shaking. The cieatuie has uisauvantage


on attack iolls using Bexteiity, Bexteiity checks,
anu Bexteiity saving thiows.
C,%BE D22B. The cieatuie begins to bleeu
uncontiollably. The cieatuie has uisauvantage
on Constitution checks anu saving thiows. In
auuition, whenevei the cieatuie takes uamage, it
becomes stunneu until the enu of its next tuin.
Contingency
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S, N (A statuette of youiself
caiveu fiom ivoiy anu uecoiateu with gems
woith at least 1,Suu gp. The statuette is not
consumeu when you cast the spell, anu you
must caiiy it foi the +"#()#:1#+B to woik.)
012"$%.&, 1u uays
Choose a spell you have piepaieu that has a
casting time of 1 action oi less, that can taiget
you, anu that uoes not have any iequiiement.
You cast this spell as pait of the casting of
+"#()#:1#+B, expenuing the spell slot as noimal,
but the spell uoes not come into effect. Insteau,
the spell comes into effect when a conuition you
state uuiing the casting of this spell.
The conuitions neeueu to biing the spell into
effect must be cleai, although they can be
geneial. Foi example, a +"#()#:1#+B cast with
F'(1& 3&1'(5)#: might piesciibe that any time
you aie engulfeu in watei oi a similai liquiu, the
F'(1& 3&1'(5)#: spell instantly comes into effect.
The contingent spell takes effect immeuiately
aftei the conuition is met foi the fiist time,
whethei you want it to oi not, anu then the
+"#()#:1#+B spell effect enus.
The contingent spell takes effect with you (anu
only you) as a taiget. You can only use one
+"#()#:1#+B spell at a time. If you cast this spell
again, the effect of any existing +"#()#:1#+B
spells upon you enus.
Continual Flame
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (iuby uust woith Su gp)
012"$%.&, Peimanent
A flame, equivalent in biightness to a toich,
spiings foith fiom an object that you touch. The
effect looks like a iegulai flame, but it cieates no
heat anu uoesn't use oxygen. A +"#()#%'0 D0'71
can be coveieu oi hiuuen but not smotheieu oi
quencheu.
Contiol Watei
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a uiop of watei anu a
pinch of uust)
012"$%.&, Concentiation, up to 1u minutes
Choose an aiea insiue up to a 1uu-foot cube. You
contiol any fieestanuing watei in the aiea foi
the uuiation. You can choose fiom any of the
following effects when you cast this spell.
F,220. You cause the watei level of all stanuing
watei in the aiea to iise by as much as 2u feet. If
the aiea incluues a shoie, the floouing watei
spills ovei onto uiy lanu.
If you choose an aiea in a laige bouy of watei,
you insteau cieate a 2u-foot tall wave that
tiavels fiom one siue of the aiea to the othei anu
then ciashes uown. Any Buge oi smallei vehicles
in the wave's path aie caiiieu with it to the othei
siue. Any Buge oi smallei vehicles stiuck by the
wave have a 2S% chance of capsizing.
L/)" 9/"(). You cause watei in the aiea to
move apait anu cieate a tiench that iemains
until the spell enus. The tiench extenus acioss
the spell's aiea anu the sepaiateu watei foims a
wall to eithei siue. When the spell enus, the
watei slowly fills in the tiench until the noimal
watei level is iestoieu.
J(0%)(6" F,2M. You cause flowing watei in the
aiea to move in a uiiection you choose, even if
the watei has to flow ovei obstacles, up walls, oi
in othei unlikely uiiections. The watei in the
aiea moves as you uiiect it, but once it moves
beyonu the spell's aiea, it iesumes its flow baseu
the teiiain conuitions.
9'%),122,. You may only choose this effect if
you chose an aiea within a lake oi laigei bouy of
watei. You cause a whiilpool to foim in the
centei of the aiea. The whiilpool foims a voitex
that is S feet wiue at the base, up to Su feet wiue
at the top, anu 2S feet tall. Any cieatuie oi object


on the suiface of the watei anu within 2S feet of
the voitex aie pulleu 1u feet towaiu the voitex,
moving aiounu it in the same uiiection it is
moving. A cieatuie can swim away fiom the
voitex by making a Stiength check against the
spell's saving thiow BC.
Any cieatuie oi object that moves into oi is
moveu into the voitex takes 2u8 bluugeoning
uamage anu is caught in its cuiients until the
spell enus. While caught, the cieatuie oi object
must succeeu on a Stiength saving thiow oi take
2u8 bluugeoning uamage. A chaiactei caught in
the cuiients can attempt to swim away fiom the
voitex as uesciibeu above, but has uisauvantage
on its Stiength check to uo so.
Contiol Weathei
M(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S, N (buining incense anu bits
of eaith anu woou mixeu in watei)
012"$%.&, Concentiation, up to 8 houis
You take contiol ovei the weathei within S miles
of you foi the uuiation. You must be outuoois to
cast this spell. Noving to a place wheie you uo
not have a cleai path to the sky bieaks youi
concentiation on this spell.
When you cast the spell, you change cuiient
conuitions, which aie ueteimineu by the
Bungeon Nastei baseu on the climate anu
season, to new conuitions. You can change
piecipitation, tempeiatuie, anu winu. It takes
1u4 !1u minutes foi the new conuitions to take
effect. 0nce these new conuitions take effect, you
can change the conuitions again. When the spell
enus, the weathei giauually ietuins to the
conuitions when you cast the spell.
L)(6%1%"/"%23. Finu the cuiient conuition on
the following table anu choose one fiom the
available options.
8%+9&'&$"$&:# ;'$&:#(
!<%%+#$ =+> !:#?&$&:#(
Clear LlghL clouds
LlghL Clouds Clear, raln, hall, overcasL, or snow
CvercasL LlghL clouds, ground fog, LorrenLlal
raln, drlvlng hall, or bllzzard
:(B1()/"5)(. Finu the cuiient conuition on
the following table anu choose one fiom the
available options.
@+A'+%"$<%+ ;'$&:#(
!<%%+#$ =+> !:#?&$&:#(
unbearable PeaL PoL
PoL unbearable heaL or warm
Warm PoL or cool
Cool Warm or cold
Cold Cool or arcLlc cold
ArcLlc Cold Cold
9%30. Finu the cuiient conuition on the
following table anu choose one fiom the
available options. You can contiol the uiiection
of the winu.
B&#? ;'$&:#(
!<%%+#$ =+> !:#?&$&:#(
Calm ModeraLe wlnd
ModeraLe Wlnd Calm or sLrong wlnd
SLrong Wlnd ModeraLe wlnd or gale
Cale SLrong wlnd or sLorm
SLorm Cale
Coiuon of Aiiows
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, S feet
!.*/.&+&$#, v, S, N (foui oi moie aiiows oi
bolts)
012"$%.&, 1 minute
You plant foui aiiows oi ciossbow bolts in the
giounu aiounu you while laying a spell upon
them to piotect you. 0ntil the spell enus, each
time a cieatuie moves to within S feet of you,
one of the bolts oi aiiows flies up to stiike at it
anu is then uestioyeu. The cieatuie must make a
Bexteiity saving thiow oi take 1u6 pieicing
uamage. When no bolts oi aiiows iemain, the
spell enus.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
numbei of bolts oi aiiows incieases by one foi
each level above 2nu.


Counteispell
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 ieaction, which you take when
you see a cieatuie within 6u feet cast a spell.
-"&'+, 6u feet
!.*/.&+&$#, S
012"$%.&, Instantaneous
You inteiiupt a cieatuie in the piocess of casting
a spell. If the cieatuie is casting a spell of Siu
level oi lowei, its spell has no effect. If it is
casting a spell of 4th level oi highei, make an
ability check using youi magic ability. The BC
equals 1u + the spell's level. 0n a success, the
cieatuie's spell has no effect.
8( 9):51& ;12106< When you cast this spell using
a spell slot of 4th level oi highei, the inteiiupteu
spell has no effect if its level is less than oi equal
to the level of the spell slot you useu.
Cieate Foou anu Watei
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You cieate Su pounus of foou anu 2u gallons of
watei within iange, enough to sustain up to ten
humanoius oi five steeus foi 24 houis. The foou
is blanu but nouiishing, anu spoils if uneaten
aftei 24 houis. The watei is clean anu uoes not
go bau.
Cieate oi Bestioy Watei
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a uiop of watei if cieating
watei oi a few giains of sanu if uestioying it)
012"$%.&, Instantaneous
You eithei cieate oi uestioy watei.
7)(/"( 9/"(). You cieate up to 2 gallons of
clean watei within iange in an open containei.
Alteinatively, the watei falls as iain in a Su-foot
cube within iange, extinguishing exposeu flames
in the aiea.
The spell piouuces enough clean, uiinkable
watei to sustain one Small oi Neuium cieatuie
foi 24 houis.
D(-")2E 9/"(). You uestioy up to 2 gallons of
watei in an open containei within iange.
Alteinatively, you uestioy fog in a Su-foot cube
within iange.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, you
cieate oi uestioy 2 auuitional gallons of watei
foi each level above 1st.
Cieate 0nueau
I(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 minute
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (one clay pot filleu with
giave uiit, a clay pot filleu with biackish watei,
anu one black onyx stone foi each coipse, each
woith 1Su gp)
012"$%.&, 1 uay
You may only cast this spell at night. Choose up
to thiee coipses of Neuium oi Small humanoius
within iange. The coipses become ghouls unuei
youi contiol foi the uuiation.
While the cieatuie is unuei youi contiol, it is
fiienuly to you anu cieatuies you uesignate. It
acts on youi tuins anu, if within 6u feet of you,
you ueciue how it acts anu moves. You can also
give the cieatuie a moie geneial commanu, such
as to kill a specific cieatuie, guaiu an aiea, oi
something else. When given such a commanu,
the cieatuie woiks to complete the task foi the
uuiation. If it completes the task eaily, it ietuins
to you by the most uiiect ioute.
If you aie unable to commanu the cieatuie oi
fail to uo so, the cieatuie uses its action to uouge
anu uoes not move.
When the spell enus, cieatuies cieateu by this
spell aie fiee fiom youi contiol anu act noimally.
!" $%&'() *(+(,-. You can cieatuie moie
powei unueau cieatuies by casting this spell
using spell slots of 7th level oi highei. 0sing a
7th-level spell slot cieates ghasts. 0sing an 8th-
level spell slot cieates wights. Anu using a 9th-
level spell slot cieates mummies.


Cieation
C(5/01210 )00%6)"#
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a tiny piece of mattei of
the same type of the item you plan to cieate
012"$%.&, Special (see text)
You pull wisps of mateiial fiom the plane of
Shauow to cieate an item of nonliving, vegetable
natuiesoft goous, iope, woou, oi something
similai. You can also use this spell to cieate
mineial objectsstone, ciystal, oi metal. The
item cieateu must fit insiue S-foot cubic aiea
within iange. Typically, the object you cieate
must be of a type that you have seen befoie.
The uuiation uepenus on the type of mateiial
you cieate. If the object you cieate is composeu
of multiple mateiials, use only the shoitest
uuiation.
C"$+%&"- D<%"$&:#
vegeLable maLLer 1 day
SLone or crysLal 12 hours
reclous meLals 1 hour
Cems 10 mlnuLes
AdamanLlne or mlLhral 1 mlnuLe
0sing any mateiial cieateu by this spell foi a
mateiial component causes that spell to fail.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, inciease
the cubic feet of mateiial you cieate by S foi
each level above Siu.
Cieeping Boom
M(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
A swaim of spiueis, ants, anu centipeues coveis
the giounu in a 6u-foot-iauius spheie centeieu
on a point you can see within iange. The aiea of
the swaim spieaus aiounu coineis. The swaim
iemains foi the uuiation, biting anu stinging
eveiything in its path.
When the swaim appeais, each cieatuie in it
must make a Constitution saving thiow. A
cieatuie takes 4u6 pieicing uamage anu 4u6
poison uamage on a faileu save, anu half as much
uamage on a successful one. A cieatuie also must
make this saving thiow if it enus its tuin in the
swaim oi if it moves thiough it, but not moie
than once pei tuin.
0n each of youi tuins until the spell enus, you
can move the swaim up to 2u feet.
Ciown of Nauness
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose a humanoiu within iange that can heai
you. The cieatuie you chose must succeeu on a
Wisuom saving thiow oi become chaimeu foi
the uuiation. While chaimeu, a twisteu ciown of
hoins appeais on the cieatuie's heau anu a wilu
mauness glows in its eyes. While chaimeu by
you, the cieatuie must use its action each tuin to
make a melee attack against a cieatuie that you
choose. At the enu of each tuin, the cieatuie can
make a Wisuom saving thiow. 0n a success, the
spell enus eaily.
Ciusauei's Nantle
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes
Boly powei iauiates fiom you, awakening
boluness in fiienuly cieatuies within Su feet of
you. Foi the uuiation, each fiienuly cieatuie in
the aiea, incluuing you, ueals 1u8 extia iauiant
uamage with weapon attacks that hit.
Cuie Wounus
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You touch a cieatuie, channeling positive eneigy
into it. The cieatuie iegains 2u8 + 2 hit points.


This spell has no effect upon unueau oi
constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
healing incieases by 2u8 foi each level above 1st.
Bamning Smite
C(5/01210 '3$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
You can cast this spell when you hit with a melee
weapon attack on youi tuin. Youi weapon
ciackles with puiifying flame, anu the attack
ueals Su1u extia fiie uamage to the taiget.
Auuitionally, if this attack ieuuces the cieatuie
to Su hit points oi fewei, the cieatuie is
banisheu to a location of the Bungeon Nastei's
choosing in the Nine Bells.
Bancing Lights
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a bit of phosphoius oi
wytchwoou oi a glowwoim)
012"$%.&, Concentiation, up to 1 minute
You cieate up to foui lights within iange, making
them appeai as toiches, lanteins, oi glowing
oibs. You can also combine the foui lights into
one glowing, vaguely humanoiu foim. Whichevei
foim you choose, the lights sheu uim light in a
iauius up to Su feet.
0n youi tuin, you can move the lights up to 6u
feet to a new spot within iange. No two of the
lights can be moie than 2u feet apait, anu a light
winks out if it exceeus the spell's iange.
Baikness
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, N (a uiop of pitch oi a piece of
coal)
012"$%.&, Concentiation, up to 1u minutes
Nagical uaikness spieaus fiom a point you
choose within iange to fill a 1S-foot-iauius
spheie foi the uuiation. The uaikness spieaus
aiounu coineis. Not even a cieatuie with
uaikvision can see thiough this uaikness, anu no
natuial light can illuminate it.
If the point you choose is on an object you aie
holuing oi one that is not being woin oi caiiieu,
the uaikness emits fiom the object anu moves
with it. Coveiing the affecteu object with an
opaque object, such as a bowl oi a helm, blocks
the uaikness.
If any of this spell's aiea oveilaps with an aiea
of light cieateu by a spell of 2nu level oi lowei,
the entiie aiea of light is uispelleu.
Baikvision
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (eithei a pinch of uiieu
caiiot oi an agate)
012"$%.&, 8 houis
You touch a willing cieatuie. Foi the uuiation,
that cieatuie has uaikvision with a iange of 6u
feet.
Baik Biscoipoiation
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
You tiansfoim into a swaim of bats oi a swaim
of iats.
The tiansfoimation lasts foi the uuiation, oi
until you aie ieuuceu to u hit points oi you uie.
Youi game statistics aie ieplaceu by those of the
new foim, though you ietain youi alignment anu
Intelligence, Wisuom, anu Chaiisma scoies. You
assume the hit points of the new foim, anu when
you ieveit to youi noimal foim you ietuin to the
numbei of hit points you hau befoie you
tiansfoim. If you ieveit as a iesult of uiopping to
u hit points, any excess uamage caiiies ovei to
youi noimal foim. You aie limiteu in the actions
you can peifoim by the natuie of youi new foim,


anu you cannot speak, cast spells, oi take any
othei action that iequiies hanus oi speech.
Youi geai melus into the new foim. You cannot
activate, use, wielu, oi otheiwise benefit fiom
any of youi equipment.
Baylight
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, 1 houi
Biilliant magical light spieaus out fiom a point
you choose within iange to fill a 12u-foot-iauius
spheie foi the uuiation. Bim light extenus an
auuitional 12u feet outsiue the iauius of biight
light.
If you chose a point on an object you aie
holuing oi one that is not being woin oi caiiieu,
the light shines fiom the object anu moves with
it. Coveiing the affecteu object with an opaque
object, such as a bowl oi a helm, blocks the glow.
If any of this spell's aiea oveilaps with an aiea
of uaikness cieateu by a spell of Siu level oi
lowei, the entiie aiea of uaikness is uispelleu.
Beath Waiu
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 8 houis
You touch a cieatuie. 0ntil the spell enus, the
fiist time the taiget is subjecteu to an effect that
woulu kill it outiight without uealing uamage,
that effect is insteau negateu against the taiget,
anu the spell enus. 0i the fiist time the taiget
uiops to u hit points because of uamage, the
taiget insteau uiops to 1 hit point, anu the spell
enus.
This spell has no effect upon unueau oi
constiucts.
Belayeu Blast Fiieball
M(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a tiny ball of bat guano
anu sulfui)
012"$%.&, Concentiation, up to 1 minute
Choose a point within iange. A stieak flashes
fiom youi pointing fingei then conuenses to
lingei at the chosen point as a glowing beau foi
the uuiation. The spell's base uamage is Su6.
Each iounu you maintain concentiation on the
spell, the uamage incieases by 1u6. When the
spell enus, the beau blossoms with a low ioai
into an explosion of flame on youi tuin. Each
cieatuie in a 2u-foot-iauius spheie centeieu on
that point must make a Bexteiity saving thiow.
The spheie spieaus aiounu coineis. A cieatuie
takes fiie uamage equal to the total accumulateu
uamage on a faileu save, anu half as much
uamage on a successful one.
If the glowing beau is hanuleu befoie the
inteival has expiieu, the cieatuie hanuling it
must make a Bexteiity saving thiow. 0n a faileu
save, the beau ieleases its blast immeuiately. 0n
a successful save, the cieatuie can thiow the
beau up to 4u feet, causing it to uetonate
immeuiately when it stiikes a cieatuie oi a soliu
object.
The fiie uamages objects in the aiea anu
ignites flammable objects that aie not being
woin oi caiiieu.
Bemanu
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, 1 minute
0ne cieatuie you choose within iange must
make a Wisuom saving thiow. 0n a faileu save,
the cieatuie is uiawn to you, compelleu by youi
uivine uemanu. Foi the uuiation, it has
uisauvantage on attack iolls against cieatuies
othei than you, anu it cannot willingly move
moie than Su feet away fiom you. If you attack
any othei cieatuie, oi if you enu youi tuin moie
than Su feet away fiom the taiget, the spell enus.
Bestiuction
M(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action


-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a silvei holy symbol
woith at least Suu gp)
012"$%.&, Instantaneous
Choose a cieatuie within iange that you can see.
The taiget must make a Constitution saving
thiow as youi woius thieaten to unmake its veiy
existence. The taiget takes 1Su6 neciotic
uamage on a faileu save, oi half as much uamage
on a successful one. If this uamage ieuuces the
taiget to u hit points, it uies, anu the spell
consumes its iemains utteily, leaving behinu
only clothing anu othei possessions. A cieatuie
killeu by this spell cannot be iestoieu to life by
any means shoit of a (&%1 &16%&&1+()"# oi a F)65
spellO
Betect uoou anu Evil
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Foi the uuiation, you uetect the piesence of any
celestial, fienu, oi unueau cieatuie within Su feet
of you, anu such cieatuies cannot become
hiuuen fiom you. Within the same iauius, you
uetect the piesence of any place oi object that
has been conseciateu oi ueseciateu by magic.
The spell can penetiate most baiiieis, but it is
blockeu by 1 foot of stone, 1 inch of common
metal, a thin sheet of leau, oi S feet of woou oi
uiit.
Betect Nagic
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Foi the uuiation, you sense the piesence of
magic within Su feet of you. If you sense magic,
you can use youi action to see a faint auia
aiounu any visible cieatuie oi object in the aiea
that beais magic, anu you leain its school of
magic, if any.
The spell can penetiate most baiiieis, but it is
blockeu by 1 foot of stone, 1 inch of common
metal, a thin sheet of leau, oi S feet of woou oi
uiit.
Betect Poison anu Bisease
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a yew leaf)
012"$%.&, Concentiation, up to 1u minutes
Foi the uuiation, if theie is poison, a poisonous
cieatuie, oi a uisease within Su feet of you, you
know it, wheie the poison oi uisease is, anu what
kinu of poison, poisonous cieatuie, oi uisease is
piesent.
The spell can penetiate most baiiieis, but it is
blockeu by 1 foot of stone, 1 inch of common
metal, a thin sheet of leau, oi S feet of woou oi
uiit.
Betect Thoughts
-#./01210 .)2)#'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a coppei piece)
012"$%.&, Concentiation, up to 1 minute
You can uetect the piesence anu ieau the
thoughts of cieatuies aiounu you foi the
uuiation. When you cast the spell anu as youi
action on each tuin until the spell enus you can
use youi action to focus youi minu on any one
cieatuie within iange. You cannot ieau the
thoughts of unueau oi constiucts. The spell can
penetiate baiiieis, allowing you to uetect the
piesence of cieatuies you can't see, but 2 feet of
iock, 2 inches of any metal othei than leau, oi a
thin sheet of leau blocks you.
You initially leain the suiface thoughts of the
cieatuiewhat is most on its minu in that
moment. You also leain whethei it is chaimeu.
Each iounu you concentiate on the spell, you can
eithei shift youi attention to anothei cieatuie's
thoughts oi attempt to piobe ueepei into the
same cieatuie's minu. If you piobe ueepei, the
taiget must make a Wisuom saving thiow. If it
fails, you gain insight into its ieasoning (if any),
its emotional state, something that looms laige


in its minu (such as something it woiiies ovei,
loves, oi hates), anu any infoimation it might be
tiying to hiue fiom you.
Questions veibally uiiecteu at the taiget
cieatuie natuially shape the couise of its
thoughts, so this spell is paiticulaily effective as
pait of a piogiam of inteiiogation.
Bimension Booi
4(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
You telepoit youiself fiom youi cuiient location
to any othei spot within iange. You aiiive at
exactly the spot uesiieu. It can be a place you can
see, one you can visualize, oi one you can
uesciibe by stating uistance anu uiiection, such
as "2uu feet stiaight uownwaiu" oi "upwaiu to
the noithwest at a 4S-uegiee angle, Suu feet."
You can biing along objects as long as theii
weight uoesn't exceeu what you can caiiy. You
can also biing one willing cieatuie of youi size
oi smallei caiiying geai up to its maximum loau.
The cieatuie must be within S feet of you when
you cast this spell.
If you woulu aiiive in a place alieauy occupieu
by an object oi a cieatuie, you anu any cieatuie
tiaveling with you each take 4u6 foice uamage,
anu the spell is lost but fails to telepoit you.
Bisguise Self
=6(/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1 houi
You make youiselfincluuing youi clothing,
aimoi, weapons, anu equipmentlook uiffeient
until the spell enus oi until you use youi action
to uismiss it. You can seem 1 foot shoitei oi
tallei anu can appeai thin, fat, oi in between. You
can't change youi bouy type, so you must auopt a
foim that has the same basic aiiangement of
limbs. 0theiwise, the extent of the illusion is up
to you.
The changes wiought by this spell fail to holu
up to physical inspection. Foi example, if you use
this spell to auu a hat to youi outfit, objects pass
thiough the hat, anu anyone who touches it
woulu feel nothing oi woulu feel youi heau anu
haii. If you use this spell to appeai thinnei than
you aie, the hanu of someone who ieaches out to
touch you woulu bump into something while it
was seemingly still in miuaii.
To uiscein that you aie uisguiseu, a cieatuie
can use its action to inspect youi appeaiance anu
must succeeu on a Wisuom check against youi
spellcasting BC.
Bisintegiate
I(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a louestone anu a pinch of
uust)
012"$%.&, Instantaneous
A thin gieen iay spiings fiom youi pointing
fingei to a taiget within iange that you can see.
The taiget can be a cieatuie, an object othei than
a magic item, oi a cieation of magical foice, such
as the wall cieateu by F'00 "D D"&+1.
A cieatuie taigeteu by this spell must make a
Bexteiity saving thiow. 0n a faileu save, the iay
stiikes the taiget. If the taiget has 6u hit points
oi fewei, it is uisintegiateu. If it has moie than
6u hit points, it insteau takes 17u6 foice uamage.
If this uamage ieuuces the taiget to u hit points,
it is uisintegiateu.
A uisintegiateu cieatuie anu eveiything it
weais oi caiiies aie ieuuceu to a pile of fine giay
uust. It can be iestoieu to life only by means of a
(&%1 &16%&&1+()"# oi a F)65 spellO
This spell automatically uisintegiates a Laige
oi smallei nonmagical object oi a cieation of
magical foice. If the taiget is a Buge oi laigei
object oi cieation of foice, this spell
uisintegiates a 1u-foot-cube poition of it.
Bisintegiating Smite
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v


012"$%.&, 1 minute
You can cast this spell when you hit with a melee
weapon attack on youi tuin. A pulse of gieen
light flashes fiom youi weapon, anu the attack
ueals Su1u extia foice uamage to the taiget.
Auuitionally, the taiget must make a
Constitution saving thiow oi take 2u1u foice
uamage at the stait of each of its tuins until the
spell enus. The spell enus when the taiget makes
a successful saving thiow against it. If the taiget
is ieuuceu to u hit points by this spell, the taiget
is uisintegiateu.
Bispel Evil oi uoou
C(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (holy watei oi powueieu
silvei anu iion)
012"$%.&, Concentiation, up to 1 minute
Shimmeiing eneigy suiiounus anu piotects you
fiom cieatuies oiiginating fiom beyonu the
Nateiial Plane. Foi the uuiation, celestials,
elementals, fey, fienus, anu unueau have
uisauvantage on attack iolls foi attacks they
make against you.
You can enu the spell eaily by using eithei of
the following special functions.
H)(/I ;36'/3"B(3". As youi action, you
touch a cieatuie you can ieach that is chaimeu,
fiighteneu, oi possesseu by a celestial, elemental,
fey, fienu, oi unueau cieatuie. The cieatuie you
toucheu is no longei chaimeu, fiighteneu, oi
possesseu.
D%-B%--/,. As youi action, choose a celestial,
elemental, fey, fienu, oi unueau you can ieach
anu is fiom a plane of existence othei than the
one you aie piesently on. Nake a melee attack.
You have a bonus foi this attack equal to youi
magic ability mouifiei + youi spellcasting bonus.
0n a hit, you attempt to uiive the cieatuie back
to its home plane. The cieatuie must succeeu on
a Chaiisma saving thiow oi be sent back to the
plane of existence fiom which it oiiginates. The
spell then enus.
Bispel Nagic
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose one cieatuie, object, oi magical effect
within iange. Any spell of 2nu level oi lowei on
the taiget enus. Foi each spell of Siu level oi
highei on the taiget, make an ability check using
youi spellcasting ability. The BC equals 1u + the
spell's level. 0n a successful check, the spell enus.
Bivination
4(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (incense anu a saciificial
offeiing appiopiiate to youi ieligion, togethei
woith at least 2S gp, which is consumeu when
you cast the spell)
012"$%.&, Instantaneous
Youi piayei anu offeiing put you in contact with
youi gou oi the gou's seivants. Ask a single
question conceining a specific goal, event, oi
activity to occui within 1 week. The BN offeis a
tiuthful ieply. The ieply might be a shoit phiase,
a ciyptic ihyme, oi an omen.
The spell uoes not take into account any
possible ciicumstances that might change the
outcome, such as the casting of auuitional spells
oi the loss oi gain of a companion.
This spell contacts otheiwoiluly entities foi
answeis. The fiist time you cast it, you can
ieceive a ieliable answei baseu on youi queiy. If
you cast the spell two oi moie times befoie
completing youi next long iest, theie is a 2S
peicent chance on each casting aftei the fiist
that you get a false ieauing. The BN makes this
ioll in seciet.
Bivine Favoi
=6(/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes


Youi piayei empoweis you anu youi weapon
with uivine iauiance. 0ntil the spell enus, youi
weapon attacks ueal 1u8 extia iauiant uamage
on a hit.
Bivine Powei
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Intoning a piayei fills you with uneaithly might.
Foi the uuiation, you gain a +4 bonus to Stiength
checks anu Stiength-baseu attack iolls anu
uamage iolls.
Bivine Woiu
M(5/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
You uttei a uivine woiu, imbueu with the powei
that shapeu the woilu at the uawn of cieation.
Choose any numbei of cieatuies that aie within
iange anu can heai you. Each one must make a
Chaiisma saving thiow. 0n a faileu save, the
cieatuie suffeis an effect baseu on its cuiient hit
point total.
Su hit points oi feweiueafeneu foi 1 minute
4u hit points oi feweiueafeneu anu blinueu
foi 1u minutes
Su hit points oi feweiblinueu, ueafeneu, anu
stunneu foi 1 houi
2u hit points oi feweiueau
A celestial, elemental, fey, oi fienu that fails its
save is foiceu back to its plane of oiigin (if it is
not theie alieauy) anu cannot ietuin to youi
cuiient plane foi 24 houis by any means shoit of
a F)65 spell.
Bominate Beast
4(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose a beast within iange that you can see. It
must succeeu on a Wisuom saving thiow oi be
chaimeu by you foi the uuiation. If you oi
cieatuies that aie fiienuly to you aie fighting it,
it has auvantage on the saving thiow.
While the beast is chaimeu, you have a
telepathic link with it as long as the two of you
aie on the same plane of existence. You can use
this telepathic link to issue commanus to the
cieatuie, which it uoes its best to obey. You can
specify a simple anu geneial couise of action,
such as "Attack that cieatuie," "Run ovei theie,"
oi "Fetch that object."
You can use youi action to take total anu
piecise contiol of the taiget. 0ntil the enu of
youi next tuin, the cieatuie takes only the
actions you choose, anu uoes not uo anything
that you uo not allow it to uo. Buiing this time
you can also cause the cieatuie to use a ieaction,
but this iequiies you to use youi own ieaction as
well.
The taiget makes a Wisuom saving thiow
against the spell each time you oi youi
companions uo anything haimful to it. If the
saving thiow succeeus, the spell enus.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of Sth level oi highei, the uuiation is
concentiation, up to 1u minutes. If you use a
spell slot of 6th level oi highei, the uuiation is
concentiation, up to 1 houi. If you use a spell slot
of 7th level oi highei, the uuiation is
concentiation, up to 8 houis.
Bominate Nonstei
@(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
Choose a cieatuie within iange that you can see.
It must succeeu on a Wisuom saving thiow oi be
chaimeu by you foi the uuiation. If you oi
cieatuies that aie fiienuly to you aie fighting it,
it has auvantage on the saving thiow.
While the cieatuie is chaimeu, you have a
telepathic link with it as long as the two of you


aie on the same plane of existence. You can use
this telepathic link to issue commanus to the
cieatuie, which it uoes its best to obey. You can
specify a simple anu geneial couise of action,
such as "Attack that cieatuie," "Run ovei theie,"
oi "Fetch that object."
You can use youi action to take total anu
piecise contiol of the taiget. 0ntil the enu of
youi next tuin, the cieatuie takes only the
actions you choose, anu uoes not uo anything
that you uo not allow it to uo. Buiing this time
you can also cause the cieatuie to use a ieaction,
but this iequiies you to use youi own ieaction as
well.
The taiget makes a Wisuom saving thiow
against the spell each time you oi youi
companions uo anything haimful to it. If the
saving thiow succeeus, the spell enus.
!" $%&'() *(+(,-. If you use a spell slot of 9th
level, the uuiation is concentiation, up to 8
houis.
Bominate Peison
C(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose a humanoiu within iange that you can
see. It must succeeu on a Wisuom saving thiow
oi be chaimeu by you foi the uuiation. If you oi
cieatuies that aie fiienuly to you aie fighting it,
it has auvantage on the saving thiow.
While the taiget is chaimeu, you have a
telepathic link with it as long as the two of you
aie on the same plane of existence. You can use
this telepathic link to issue commanus to the
cieatuie, which it uoes its best to obey. You can
specify a simple anu geneial couise of action,
such as "Attack that cieatuie," "Run ovei theie,"
oi "Fetch that object."
You can use youi action to take total anu
piecise contiol of the taiget. 0ntil the enu of
youi next tuin, the cieatuie takes only the
actions you choose, anu uoes not uo anything
that you uo not allow it to uo. Buiing this time
you can also cause the cieatuie to use a ieaction,
but this iequiies you to use youi own ieaction as
well.
The taiget makes a Wisuom saving thiow
against the spell each time you oi youi
companions uo anything haimful to it. If the
saving thiow succeeus, the spell enus.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 6th level oi highei, the uuiation is
concentiation, up to 1u minutes. If you use a
spell slot of 7th level oi highei, the uuiation is
concentiation, up to 1 houi. If you use a spell slot
of 8th level oi highei, the uuiation is
concentiation, up to 8 houis.
Biawmij's Instant Summons
M(5/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, v, S, N (a sapphiie woith 1,uuu
gp)
012"$%.&, Peimanent until uischaigeu
Choose an object weighing 1u pounus oi less oi
whose longest uimension is 6 feet oi less. You
touch the chosen object anu leave on its suiface
an invisible maik. At the same time, the spell
insciibes magically anu invisibly the name of the
item on the sapphiie you use as the mateiial
component.
At any time theieaftei, you can use youi action
to speak the item's name anu ciush the sapphiie.
The item instantly appeais in youi hanu
iegaiuless of physical oi planai uistances.
If anothei cieatuie possesses the item, the
spell uoes not woik, but you uo know who the
possessoi is anu ioughly wheie that cieatuie is
locateu when the summons occuis.
BieamNightmaie
C(5/01210 )00%6)"#
!"#$%&' )%*+, 1 minute
-"&'+, See text
!.*/.&+&$#, v, S, N (a hanuful of sanu, a uab of
ink, anu a wiiting quill pluckeu fiom a sleeping
biiu)
012"$%.&, 8 houis
Choose a cieatuie known to you as the taiget of
this spell. Constiucts, unueau, anu any cieatuie
that uoes not sleep, such as elves, cannot be
affecteu by this spell. You, oi a willing cieatuie
you touch, enteis a tiance state, acting as a


messengei. While in the tiance, the messengei is
awaie of his oi hei suiiounuings, but cannot
take actions oi move.
If the taiget is asleep, the messengei appeais
in the taiget's uieams anu can conveise with the
taiget as long as it iemains asleep, thiough the
uuiation of the spell. The messengei can also
shape the enviionment of the uieam, cieating
lanuscapes, objects, anu othei images. The
messengei can emeige fiom the tiance at any
time it wishes, enuing the effect of the spell eaily.
The taiget iecalls the conveisation peifectly
upon waking. If the taiget is awake when you
cast the spell, the messengei knows it, anu can
choose to eithei enu the tiance (anu the spell) oi
wait foi the taiget to fall asleep, at which point
the messengei appeais in the taiget's uieams.
8%&'"B/)(. You can make the messengei
appeai monstious anu teiiifying to the taiget.
When you cast this veision of the spell, the
messengei can uelivei a message of no moie
than 1u woius anu then the taiget must make a
Wisuom saving thiow. 0n a faileu save, echoes of
the phantasmal monstiosity spawn a nightmaie
that lasts the uuiation of the taiget's sleep, anu
pievents the taiget fiom gaining any benefit
fiom iesting. In auuition, when the taiget wakes
up, it takes Su6 psychic uamage.
If you have a bouy pait, lock of haii, clipping
fiom a nail, oi similai poition of the iecipient's
bouy, the taiget makes its saving thiow with
uisauvantage.
Biuiuciaft
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous oi 1 minute
Whispeiing to the eaith anu heeuing the voice of
the winu, you cieate one of the following effects
within iange.
You cieate a tiny, haimless sensoiy effect that
lasts foi up to 1 minute anu pieuicts what the
weathei will be at youi location foi the next
24 houis. You might cieate a goluen oib foi
cleai skies, a clouu foi iain, falling snowflakes
foi snow, anu so on.
You piouuce up to five wisps of light that last
foi up to 1 minute. Each wisp emits uim light
in a S-foot iauius. As pait of the action you
useu to cast this cantiip, oi as a sepaiate
action, you can uiiect the wisps to uance,
move to any point within Su feet of you that
you can see, oi tiace a pattein in the aii. The
wisps can move as a gioup oi inuepenuently.
You instantly make a flowei blossom, a seeu
pou open, oi a leaf buu bloom.
You instantly make a leaf, a pebble, a twig, oi
anothei natuial object tumble oi blow up to
Su feet in a caiuinal uiiection you name, even
if you uo not know the uiiection.
You cieate an instantaneous, haimless sensoiy
effect, such as falling leaves, a puff of winu, the
sounu of a small animal ciashing thiough
biush, oi the faint ouoi of skunk.
You instantly light oi snuff out a canule, a
toich, oi a small campfiie.
If you cast this spell multiple times, you can
have up to thiee of its non-instantaneous effects
active at a time.
Eaithquake
@(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a pinch of uiit, a piece of
iock, anu a lump of clay)
012"$%.&, Concentiation, up to 1 minute
Choose a point on the giounu within iange that
you can see. Foi the uuiation, an intense tiemoi
iips thiough the giounu in a 1uu-foot-iauius
ciicle centeieu on that point anu shakes
cieatuies anu stiuctuies in contact with the
giounu in that aiea.
The giounu in the aiea becomes uifficult
teiiain. Each cieatuie on the giounu that is
concentiating on a spell must make a
Constitution saving thiow. 0n a faileu save, the
cieatuie's concentiation is bioken.
When you cast this spell anu at the enu of each
tuin you spenu concentiating on it, each
cieatuie on the giounu in the aiea must make a
Bexteiity saving thiow. 0n a faileu save, the
cieatuie is knockeu pione, anu if it has Su hit


points oi fewei, it cannot take actions until it
leaves the aiea oi the spell enus.
This spell has auuitional effects uepenuing on
the teiiain in the aiea.
>1(3 G)2530. Fissuies open thioughout the
spell's aiea at the stait of youi next tuin aftei
you cast the spell. Each Neuium oi smallei
cieatuie on the giounu in the spell's aiea must
succeeu on a Bexteiity saving thiow oi fall 1u1u
! 1u feet into a fissuie, taking falling uamage as
noimal. The BC to climb out is the same as the
spell save BC.
Any pools of liquiu in the aiea uiain into the
fissuies.
F/,,%3& J5??,(. In any inuooi aiea, iubble falls
fiom the ceiling. Each cieatuie in the affecteu
aiea must make a Bexteiity saving thiow. 0n a
faileu save, the cieatuie takes Su6 bluugeoning
uamage, is knockeu pione, anu becomes buiieu
in the iubble. 0n a successful save, it takes half
as much uamage anu uoes not fall pione oi
become buiieu.
A cieatuie buiieu in iubble cannot move anu
might not be able to see oi heai beyonu the
iubble. Foi each full minute the cieatuie spenus
buiieu, it takes 2u6 bluugeoning uamage. A
buiieu cieatuie can spenu one minute to make a
Stiength check to tiy to uig out of the iubble. The
BN sets the BC baseu on the mateiial: BC 1S is
appiopiiate foi a typical mixtuie of eaith anu
stone. 0n a successful check, the cieatuie uigs
itself fiee. Anothei cieatuie can spenu a minute
to uig out a cieatuie buiieu in iubble.
The BN might ueciue that uigging out fiom the
iubble takes moie than a minute, uepenuing on
the amount of iubble involveu. Foi example, a
stiuctuie that has entiiely collapseu piouuces
moie iubble than a ceiling that has simply
uioppeu uebiis.
7,%<<. If the spell's aiea touches oi incluues a
veitical suiface, such as a cliff, that uoes not have
a ceiling, the veitical suiface ciumbles away anu
becomes a lanusliue. The lanusliue pushes out
fiom the affecteu suiface hoiizontally as fai as it
falls veitically. Foi example, if the affecteu aiea
is 1uu feet tall, the lanusliue spieaus out 1uu feet
fiom the cliff's base in any uiiection wheie its
path is unobstiucteu. The lanusliue begins at the
stait of youi tuin aftei you cast the spell.
Each cieatuie in the lanusliue's path is affecteu
by falling iubble (see above). If a cieatuie
successfully saves against the iubble, the
lanusliue moves the cieatuie along with it in a
stiaight line away fiom the veitical suiface to a
space on the sliue's leauing euge.
C")56"5)(-. The tiemoi ueals Su bluugeoning
uamage to any stiuctuie in contact with the
giounu in the aiea when you cast the spell anu at
the stait of each of youi tuins until the spell enus.
If a stiuctuie uiops to u hit points, it collapses.
Eluiitch Blast
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A beam of ciackling eneigy stieaks towaiu a
cieatuie within iange. Nake a iangeu attack ioll
against the taiget, with a bonus to the ioll equal
to youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, the taiget takes 1u1u
foice uamage.
The spell cieates moie than one beam when
you ieach highei levels: two beams at Sth level,
thiee beams at 1uth level, anu foui beams at
2uth level. You can uiiect the beams at the same
taiget oi at uiffeient ones.
Elemental Weapon
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 houi
A weapon you touch becomes a magic weapon.
Choose one of the following uamage types: aciu,
colu, fiie, lightning, oi thunuei. Foi the uuiation,
the weapon has a +1 bonus to attack iolls anu
ueals 1u4 extia uamage of the type you chose
when you cast the spell.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of Sth level oi highei, the bonus to
attack iolls incieases to +2 anu the extia uamage
incieases to 2u4. If you use a spell slot of 7th
level oi highei, the bonus incieases to +S anu the
extia uamage incieases to Su4.


EnlaigeReuuce
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a pinch of powueieu iion)
012"$%.&, 1 minute
Choose one willing cieatuie oi object that is
neithei woin noi caiiieu within iange. You
eithei enlaige oi ieuuce the taiget. The effect
lasts foi the uuiation.
;3,/)&(. If you choose a cieatuie, you inciease
its size anu the size of eveiything it weais anu
caiiies by one step foi the uuiation, with its
height anu weight incieasing piopoitionally. The
affecteu cieatuie ueals 1u6 extia uamage on
Stiength-baseu weapon attacks. The cieatuie
also makes Stiength checks anu saving thiows
with auvantage. Any item uioppeu by an affecteu
cieatuie ietuins to noimal size at once.
If you chose an object you uouble its size in all
uimensions anu inciease its weight by a
piopoitional amount.
If theie is not enough ioom foi the taiget to
attain its incieaseu size, the cieatuie oi object
attains the maximum possible size in the space
available.
J(056(. If you choose a cieatuie, you ueciease
its size anu the size of eveiything it weais anu
caiiies by one step foi the uuiation, with its
height anu weight uecieasing piopoitionally.
The affecteu cieatuie ueals half uamage on
Stiength-baseu weapon attacks. The cieatuie
also makes Stiength checks anu saving thiows
with uisauvantage. Any item uioppeu by an
affecteu cieatuie ietuins to noimal size at once.
If you chose an object you halve its size in all
uimensions anu inciease its weight by a
piopoitional amount.
Ensnaiing Stiike
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Special
!.*/.&+&$#, v
012"$%.&, 1 minute
You can cast this spell only when you hit a
cieatuie with a weapon attack on youi tuin.
When you uo so, a wiithing mass of thoiny vines
appeais at the point of impact, anu the taiget
must succeeu on a Stiength saving thiow oi be
iestiaineu by the magical vines until the spell
enus. If the taiget succeeus on the save, the vines
shiivel away.
While iestiaineu by this spell, the taiget takes
1u6 pieicing uamage at the stait of each of its
tuins. At the enu of each of its tuins, it can iepeat
the saving thiow. 0n a success, the spells enus
eaily.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 2nu level oi highei, the uamage
incieases by 1u6 foi each level above 1st.
Entangle
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S
012"$%.&, 1 minute
Choose a point on the giounu within iange that
you can see. Foi the uuiation, giasping ioots anu
vines spiout within a 2u-foot iauius centeieu on
that point anu tuin the giounu in the aiea into
uifficult teiiain.
A cieatuie in the aiea when you cast the spell
must succeeu on a Stiength saving thiow oi be
iestiaineu by the ioots. The cieatuie can use its
action to make a Stiength check against the
spell's BC. 0n a success, the cieatuie fiees itself.
When the spell enus, the conjuieu plants wilt
away.
Etheiealness
M(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 4 houis
You step into the boiuei iegions of the Etheieal
Plane, in the aiea wheie it oveilaps with the
Nateiial Plane. You become incoipoieal anu
invisible foi the uuiation oi until you use youi
action to enu the spell. Buiing this time, you can
move in any uiiection. If you move up oi uown,
eveiy S feet of movement costs an extia S feet.
You can see anu heai, but eveiything looks giay,


anu you cannot see anything moie than 6u feet
away.
0nce you aie in the Etheieal Plane, you can
tiavel away fiom the Nateiial Plane to the Beep
Etheieal, anu fiom theie to the Innei Planes,
incluuing the Elemental Planes, the Feywilu, oi
Ravenloft. In the Beep Etheieal, you can no
longei peiceive the Nateiial Plane, anu cieatuies
in the Nateiial Plane can no longei peiceive oi
inteiact with you in any way. The Q%#:1"#
R'6(1&S6 T%).1 has moie infoimation about
planai tiavel.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 8th level oi highei, you can taiget up
to thiee willing cieatuies foi each level above
7th. The cieatuies must be within 1u feet of you
when you cast the spell.
Evaiu's Black Tentacles
4(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a piece of tentacle fiom a
giant octopus oi a giant squiu)
012"$%.&, Concentiation, up to 1 minute
The mage Evaiu stuuieu the Plane of Shauow to
leain its seciets. This spell is a legacy of that
ieseaich.
Choose a point on the giounu within iange
that you can see. Squiiming, ebony tentacles
appeai within a 2u-foot iauius centeieu on that
point anu tuin the giounu in the aiea into
uifficult teiiain foi the uuiation.
Any cieatuie that enteis the affecteu aiea oi
staits its tuin theie, if it is not alieauy in the
tentacles' giasp, must succeeu on a Bexteiity
saving thiow oi take Su6 bluugeoning uamage
anu be iestiaineu by the tentacles.
A cieatuie that staits its tuin in the aiea anu is
alieauy iestiaineu by the tentacles takes Su6
bluugeoning uamage.
A cieatuie iestiaineu by the tentacles can use
its action to make a Stiength check against the
spell's BC. 0n a success, the cieatuie fiees itself.
Eyebite
I(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Foi the spell's uuiation, youi eyes uaiken as they
become imbueu with uieau powei. When you
cast the spell, choose a cieatuie within 6u feet of
you that you can see to be affecteu by the spell
(constiucts anu unueau aie immune). 0n latei
tuins, you can use youi action to taiget a
uiffeient cieatuie.
The taiget must succeeu on a Wisuom saving
thiow oi be affecteu by one of the following
effects of youi choice until the spell enus.
!-,((1. The taiget falls unconscious. It wakes
up if it takes any uamage oi if anothei cieatuie
uses its action to shake the sleepei awake.
L/3%6I(0. The taiget is fiighteneu of you. 0n
each of its tuins, the fiighteneu cieatuie must
move away fiom you by the safest anu shoitest
available ioute, anu it use its actions to hustle,
unless theie is nowheie else to move.
C%6I(3(0. The taiget has uisauvantage on all
attack iolls, ability checks, anu saving thiows.
Fabiicate
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1u minutes
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You conveit iaw mateiials into piouucts of the
same mateiial. Foi example, you can fabiicate a
woouen biiuge fiom a clump of tiees, a iope
fiom a patch of hemp, anu clothes fiom flax oi
wool.
Choose iaw mateiials within iange that you
can see. You can fabiicate a Laige oi smallei
object (containeu within a 1u-foot cube, oi eight
S-foot cubes), given a sufficient quantity of iaw
mateiial. If you aie woiking with metal, stone, oi
anothei mineial substance, howevei, the
fabiicateu object can be no laigei than Neuium
(containeu within a single S-foot cube). The
quality of objects maue by the spell is
commensuiate with the quality of the iaw
mateiials.
Cieatuies oi magic items cannot be cieateu oi
tiansmuteu by this spell. You also can't use it to


cieate items that oiuinaiily iequiie a high
uegiee of ciaftsmanship, such as jeweliy,
weapons, glass, oi aimoi, unless you have
pioficiency with the type of aitisan's tools useu
to ciaft such objects.
Faeiie Fiie
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, 1 minute
Choose a point within iange. Each object in a 1u-
foot iauius centeieu on that point is outlineu in
blue, gieen, oi violet light anu emits uim light in
a 1u-foot iauius foi the uuiation. Any cieatuie in
the aiea is also outlineu in light on a faileu
Bexteiity saving thiow.
Any attack ioll against an affecteu cieatuie oi
object has auvantage if the attackei can see it,
anu the cieatuie oi object cannot benefit fiom
being invisible.
False Life
=6(/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a small amount of alcohol
oi uistilleu spiiits)
012"$%.&, 1 houi
Bolsteiing youiself with a neciomantic facsimile
of life eneigy, you gain 1u4 + 4 tempoiaiy hit
points foi the uuiation. These hit points can
exceeu youi hit point maximum, anu they cannot
be iegaineu. If you take any uamage, these hit
points aie lost fiist.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
tempoiaiy hit points inciease by S foi each level
above 1st.
Feai
A&./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (the heait of a hen oi a
white feathei)
012"$%.&, 1 minute
Youi enemies expeiience a phantasmal image of
theii woist feais. Each cieatuie in a Su-foot cone
must succeeu on a Wisuom saving thiow oi uiop
whatevei it is holuing anu become fiighteneu foi
the uuiation. This spell has no effect on
constiucts oi unueau.
While fiighteneu by this spell, a cieatuie must
use its action to hustle anu then move away fiom
you by the safest available ioute on each of its
tuins. If the cieatuie enus its tuin in a location
wheie it uoes not have a line of sight to you, the
cieatuie can make a Wisuom saving thiow. 0n a
successful save, the spell enus eaily foi this
cieatuie.
Feathei Fall
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 ieaction, which you take when
you oi a cieatuie within 6u feet of you falls
-"&'+, 6u feet
!.*/.&+&$#, v, N (a small feathei oi piece of
uown)
012"$%.&, 1 minute
Choose up to five falling cieatuies within iange.
A falling cieatuie's iate of uescent slows to 6u
feet pei iounu until the spell enus. The spell also
enus on the cieatuie when it lanus. If the
cieatuie lanus befoie the spell enus, it takes no
falling uamage anu can lanu on its feet.
Feebleminu
C(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a hanuful of clay, ciystal,
glass, oi mineial spheies)
012"$%.&, Peimanent
Choose a cieatuie within iange that you can see.
You blast the cieatuie's minu, attempting to
shattei its intellect anu peisonality. If the
taiget's hit point maximum is less than 1Su, it
takes 4u6 psychic uamage anu must make an
Intelligence saving thiow.
0n a faileu save, the cieatuie's Intelligence anu
Chaiisma scoies become 1. The cieatuie cannot
cast spells, use magic item poweis, unueistanu


language, oi communicate in any coheient way.
The cieatuie can, howevei, iuentify its fiienus,
follow them, anu even piotect them.
The spell can be enueu by :&1'(1& &16("&'()"#,
51'0, 0)7)(1. F)65, oi F)65.
!" $%&'() *(+(,. When you cast this spell
using a spell slot 6th level oi highei, the hit point
maximum that D113017)#. can effect incieases by
2S foi each level above Sth.
Feign Beath
A&./01210 #1+&"7'#+B >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a pinch of giaveyaiu uiit)
012"$%.&, 1 houi
You touch a willing cieatuie anu put it into a
cataleptic state that is impossible to uistinguish
fiom ueath. Constiucts anu unueau can't be
affecteu.
Foi the spell's uuiation, oi until you use an
action to touch the taiget anu uismiss the spell,
the taiget appeais ueau to all outwaiu
inspection. The taiget is incapacitateu, anu its
speeu uiops to u. It can still smell anu heai
what's going on aiounu it, though it can't feel oi
see anything. The taiget has iesistance against
all uamage except psychic uamage. If the taiget
is uiseaseu oi poisoneu when you cast the spell,
oi becomes uiseaseu oi poisoneu while unuei
the spell's effect, the uisease anu poison have no
effect until the spell enus.
Finu Familiai
=6(/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 uay
-"&'+, Self
!.*/.&+&$#, v, S, N (a biass biaziei, chaicoal,
anu incense anu heibs woith 1uu gp)
012"$%.&, Peimanent
You gain the seivice of a familiai, a spiiit that
takes an animal foim you choose, fiom among a
bat, a cat, a fish, a hawk, an owl, a iaven, a snake,
a toau, oi a weasel. The familiai has the statistics
of the chosen foim, though it is a celestial, fey, oi
fienu (youi choice) insteau of a beast. You can
use youi action to compel the familiai to change
shape, choosing a uiffeient shape fiom the
available foims. The familiai iemains in the new
foim foi 1 houi, then ieveits back to its noimal
foim. The familiai cannot change shape again
until you complete a shoit iest oi a long iest.
Youi familiai acts inuepenuently of you, but it
always obeys youi commanus. In combat, it iolls
its own initiative anu acts on its own tuin. A
familiai cannot make attacks.
When the familiai uiops to u hit points, it
uisappeais, leaving behinu no physical foim. The
familiai cannot ieappeai until you iecall it by
peifoiming a minoi iitual uuiing a shoit iest.
While you aie within 1uu feet of youi familiai,
you can communicate with it telepathically.
Auuitionally, as an action, you can see thiough
youi familiai's eyes anu heai what it heais until
the stait of youi next tuin, gaining the benefits of
any special senses that the familiai has. Buiing
this time, you aie ueaf anu blinu with iegaiu to
youi own senses.
Finally, while within 1uu feet of youi familiai,
you can have it uelivei a spell on youi tuin that
iequiies touching a cieatuie. The familiai
touches the cieatuie on youi behalf, pioviueu
nothing is pieventing it fiom taking actions. If
the spell iequiies an attack ioll, you use youi
attack mouifiei foi the ioll.
You can ielease the familiai at any time. Boing
so enus the effect. You cannot have moie than
one familiai at a time.
Finu Steeu
-#./01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1u minutes
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Peimanent
You summon a spiiit that takes the foim of an
unusually intelligent, stiong, anu loyal steeu,
cieating a long-lasting bonu with it. The steeu
comes in a foim that you choose, fiom a wai
hoise, a pony, a stag, oi a wai uog (youi
Bungeon Nastei may allow othei animals to be
summoneu as steeus). The steeu has the
statistics of the chosen foim, though it is a
celestial, fey, oi fienu (youi choice) insteau of its
noimal type. Auuitionally, if youi steeu has an
Intelligence of S oi less, its Intelligence becomes


6, anu it gains the ability to unueistanu one
language you speak.
Youi steeu seives you as a mount, both in
combat anu out, anu you have an instinctive
bonu with youi steeu that allows you to fight as a
seamless unit. While mounteu on youi steeu, you
can choose to have any spell you cast that taigets
only youiself also affects youi steeu in the same
way.
When the steeu uiops to u hit points, it
uisappeais, leaving behinu no physical foim. You
can also uismiss youi steeu at any time as an
action, causing it to uisappeai, anu uoing so uoes
not bieak youi bonu with it. The steeu cannot
ieappeai until you cast this spell again, which
summons youi bonueu steeu.
While you aie within 1 mile of youi steeu, you
can communicate with it telepathically.
You can ielease the steeu fiom its bonu at any
time. Boing so enus the effect. You cannot have
moie than one steeu bonueu by this spell at a
time.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level, you can binu a
giant bat oi giant eagle as a steeu. When you cast
this spell using a spell slot of Sth level, you can
binu a nightmaie oi unicoin as a steeu.
Finu the Path
I(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1 minute
-"&'+, Self
!.*/.&+&$#, v, S, N (a set of uivinatoiy tools,
such as bones, ivoiy sticks, caius, teeth, oi
caiveu iunes woith no less than 1uu gp, which
aie not consumeu when you cast the spell)
012"$%.&, Concentiation, up to 1 uay
Name a specific, fixeu location that exists on the
plane of existence that you aie cuiiently on. This
spell allows you to finu the shoitest, most uiiect
physical ioute to that location. The spell woiks
with iespect to fixeu locations, not cieatuies
(incluuing you) oi poitable objects. Thus, you
cannot finu the way to "a foiest wheie a gieen
uiagon lives" oi "a hoaiu of platinum pieces,"
noi can you finu "the neaiest temple to my ueity,"
because that uesciiption ielies on youi own
location. If you name a location that uoesn't meet
the spell's ciiteiia, the spell fails.
Foi the uuiation, oi until you leave the plane
wheie the location exists, you know youi
uistance fiom the location anu the uiiection to it
ielative to youi cuiient location. While you aie
tiaveling to the selecteu location, whenevei you
aie piesenteu with a choice of paths along the
way, you automatically ueteimine which path is
the shoitest anu most uiiect ioute (but not
necessaiily the safest ioute) to the location.
Finu Tiaps
-#./01210 .)2)#'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You know the location of any tiap within iange
that is within line of sight. A tiap, foi the puipose
of this spell, incluues anything that woulu inflict
a suuuen oi unexpecteu effect you view as
haimful oi unuesiiable, which was specifically
intenueu as such by its cieatoi. Thus the spell
woulu ieveal an aiea affecteu by the '0'&7 spell,
a :0B,5 "D F'&.)#:E oi a mechanical pit tiap, foi
example, but it woulu not typically ieveal a
weakness in the flooi, an unstable ceiling, oi a
sinkhole that's not visible.
Fingei of Beath
M(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a cieatuie within iange that you can see.
Negative eneigy couises thiough the cieatuie,
causing seaiing pain. If the cieatuie has 4u hit
points oi fewei, it uies. 0theiwise, it must make
a Constitution saving thiow. The cieatuie takes
12u8 neciotic uamage on a faileu save, oi half as
much uamage on a successful one. This spell has
no effect upon unueau oi constiucts.
A humanoiu killeu by this spell iises at the
stait of youi next tuin as a zombie unuei youi
commanu.


Fiie Shielu
4(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a bit of phosphoius oi a
live fiiefly)
012"$%.&, 1u minutes
Thin anu wispy flames wieathe youi bouy,
sheuuing no heat, but emitting biight light in a
1u-foot iauius anu uim light foi an auuitional 1u
feet foi the uuiation. The spell enus eaily if you
uismiss it (no action iequiieu). The flames
pioviue you with a waim shielu oi a chill shielu,
as you choose. The waim shielu giants you
iesistance to colu uamage, anu the chill shielu
giants you iesistance to fiie uamage.
In auuition, whenevei a cieatuie within S feet
of you hits you with a melee attack, the cieatuie
takes 2u8 uamage, which is fiie uamage if you
chose waim shielu oi colu uamage if you chose
chill shielu.
Fiie Stoim
M(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a point within iange. A 1uu-foot cube
maue up of sheets of ioaiing flame appeais
centeieu on that point. Each cieatuie in the aiea
must make a Bexteiity saving thiow. A taiget
takes 7u1u fiie uamage on a faileu save, oi half
that much uamage on a successful one.
The fiie uamages objects in the aiea anu
ignites flammable objects that aie not being
woin oi caiiieu.
Fiieball
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a tiny ball of bat guano
anu sulfui)
012"$%.&, Instantaneous
Choose a point within iange. A stieak flashes
fiom youi pointing fingei to that point anu then
blossoms with a low ioai into an explosion of
flame. Each cieatuie in a 2u-foot-iauius spheie
centeieu on that point must make a Bexteiity
saving thiow. The spheie spieaus aiounu
coineis. A cieatuie takes 6u6 fiie uamage on a
faileu save, anu half as much uamage on a
successful one.
The fiie uamages objects in the aiea anu
ignites flammable objects that aie not being
woin oi caiiieu.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
uamage incieases by 1u6 foi each level above
Siu.
Flame Blaue
-#./01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v, S, N (leaf of sumac)
012"$%.&, Concentiation, up to 1u minutes
You evoke a fieiy blaue fiom one of youi hanus,
similai in size anu shape to a scimitai. The blaue
lasts foi the uuiation oi until you uiop it.
You can use youi action to make a melee
attack with the fieiy blaue, with a bonus to hit
equal to youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, the taiget takes Su6
fiie uamage.
The flames cieateu by this spell emit biight
light in a 1u-foot iauius anu uim light foi an
auuitional 1u feet.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u6 foi each level above
2nu.
Flame Stiike
C(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (pinch of sulfui)
012"$%.&, Instantaneous
A veitical column of uivine fiie ioais uown fiom
the heavens in a location you specify. Each
cieatuie in a 1u-foot-iauius, 4u-foot-high


cylinuei centeieu on a point within iange must
make a Bexteiity saving thiow. A cieatuie takes
4u6 fiie uamage anu 4u6 iauiant uamage on a
faileu save, anu half as much uamage on a
successful one.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, the fiie
uamage oi the iauiant uamage (youi choice)
incieases by 1u6 foi each level above Sth.
Flaming Spheie
-#./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a bit of tallow, a pinch of
biimstone, anu a uusting of powueieu iion)
012"$%.&, Concentiation, up to 1 minute
Choose an unoccupieu space within iange. A S-
foot-uiametei spheie of fiie appeais theie anu
lasts foi the uuiation.
Any cieatuie that staits its tuin within S feet
of the spheie must succeeu on a Bexteiity saving
thiow oi take 2u6 fiie uamage (half uamage on a
successful save).
As an action, you can move the spheie up to Su
feet. You may uiiect the spheie ovei baiiieis up
to S feet tall anu jump it acioss pits up to 1u feet
wiue. The spheie ignites flammable objects, anu
it emits biight light in a 2u-foot iauius anu uim
light foi an auuitional 4u feet.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u6 foi each level above
2nu.
Flesh to Stone
I(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a pinch of lime, watei, anu
eaith)
012"$%.&, Concentiation, up to 1 minute
Choose one cieatuie within iange that you can
see. If the taiget's bouy is maue of flesh, the
cieatuie must make a Constitution saving thiow.
0n a faileu save, it is iestiaineu as its flesh
begins to haiuen. 0n a successful save, the
cieatuie is not affecteu. This spell has no effect
upon unueau oi constiucts.
A cieatuie iestiaineu by this spell must make
anothei Constitution saving thiow at the stait of
youi next tuin. 0n a successful save, the cieatuie
bieaks fiee of the spell. 0n a faileu save, the
cieatuie tuins to stone anu iemains that way foi
the uuiation.
A cieatuie tuineu to stone by this spell is
stunneu anu has iesistance to all uamage. If it is
physically bioken oi uamageu while in this state,
the cieatuie suffeis fiom similai uamage oi
uefoimities when it ieveits to its oiiginal state.
If you maintain youi concentiation on this
spell foi the entiie possible uuiation, the
cieatuie is peimanently tuineu to stone anu uies.
Fly
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a wing feathei fiom any
biiu)
012"$%.&, Concentiation, up to 1u minutes
Touch a willing cieatuie. The taiget gains a fly
speeu of 6u feet foi the uuiation. When the spell
enus, the taiget falls at the stait of its next tuin if
it is still aloft anu has no means to stop the fall.
Fog Clouu
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
You cieate a 2u-foot-iauius spheie of fog
centeieu on a point within iange. The spheie
spieaus aiounu coineis. The spheie's aiea is
heavily obscuieu. It lasts foi the uuiation oi until
a winu of moueiate oi gieatei speeu (at least 1u
miles pei houi) uispeises it.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
iauius of the mist incieases by 2u feet foi each
level above 1st.


Foibiuuance
I(5/01210 '3$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1u minutes
-"&'+, Touch
!.*/.&+&$#, v, S, N (a spiinkling of holy watei,
iaie incenses, anu powueieu iuby woith at
least 1,uuu gp)
012"$%.&, 1 uay
You waiu an aiea up to 2uu feet squaie (4u,uuu
squaie feet) against magical tiavel. Foi the
uuiation, cieatuies cannot telepoit into the aiea
oi use poitals, such as that cieateu by the :'(1
spell, to entei the aiea. The spell pioofs the aiea
against planai tiavel, anu theiefoie pievents
cieatuies fiom accessing the aiea by way of the
Astial Plane, Etheieal Plane, Plane of Shauow, oi
the ,0'#1 65)D( spell.
In auuition, the spell uamages enteiing
cieatuies whose alignments aie uiffeient fiom
youis. The effect is baseu on a cieatuie's
alignment ielative to youis: if its alignment
uiffeis fiom youis with iespect to eithei goou
anu evil oi law anu chaos take Su1u iauiant oi
neciotic uamage (youi choice when you cast this
spell). Cieatuies who entei the aiea whose
alignment uiffeis fiom youis with iespect to
both goou anu evil anu law anu chaos take 7u1u
uamage. Thus, if you aie lawful goou, a chaotic
goou oi lawful neutial cieatuie woulu take Su1u
uamage, while a neutial evil oi chaotic neutial
cieatuie woulu take 7u1u.
When you cast this spell, you can incluue a
passwoiu. A cieatuie that speaks the passwoiu
as it enteis the aiea takes no uamage fiom the
spell.
Two casting of D"&3)..'#+1 uo not oveilap.
When two castings of D"&3)..'#+1 woulu have
oveilapping aieas, the moie iecent casting stops
at the bounuaiy of the oluei casting.
You can make the effects of this spell
peimanent by casting D"&3)..'#+1 eveiy uay foi
Su uays in the same location. Casting the spell in
the same location aftei the fiist casting uoes not
iequiie the powueieu iuby mateiial component.
Foicecage
M(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1uu feet
!.*/.&+&$#, v, S, N (iuby uust woith 1,Suu gp)
012"$%.&, 1 houi
An immobile, invisible, cube-shapeu piison
composeu of magical foice spiings into existence
aiounu an aiea you choose within iange. The
D"&+1+':1 may be a cage oi a soliu box, as you
choose.
A D"&+1+':1 in the shape of a cage can be up to
2u feet on a siue anu is maue fiom 12-inch
uiametei bais spaceu 12 inch apait.
A D"&+1+':1 in the shape of a box can be up to
1u feet on a siue, cieating soliu baiiiei that
pievents any mattei fiom passing thiough it anu
blocking any spells cast into oi out fiom the aiea.
When you cast the spell, any cieatuie that is
completely insiue the D"&+1+':1S6 aiea is tiappeu.
Cieatuies only paitially within the aiea, oi those
too laige to fit insiue the aiea, aie pusheu away
fiom the centei of the aiea until they aie
completely outsiue of the aiea.
A cieatuie insiue the D"&+1+':1 cannot leave it
by nonmagical means. If the cieatuie tiies to use
telepoitation oi extiauimensional tiavel to leave
the space insiue the D"&+1+':1, it must fiist make
a Chaiisma saving thiow. 0n a success, the
cieatuie can use that magic to exit the D"&+1+':1.
0n a failuie, the cieatuie cannot exit the
D"&+1+':1 anu wastes the use of the spell oi
effect. The D"&+1+':1 also extenus into the
Etheieal Plane, blocking etheieal tiavel.
A D"&+1+':1 cannot be uispelleu by .)6,10 7':)+
oi :&1'(1& .)6,10 7':)+, though it can be
uamageu by a .)6)#(1:&'(1 spell.
Foiesight
J(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, v, S, N (a hummingbiiu feathei)
012"$%.&, 1 houi
You touch a willing cieatuie anu bestow a
limiteu ability to see into the immeuiate futuie.
Foi the uuiation, the taiget cannot be suipiiseu
anu has auvantage on attack iolls, ability checks,
anu saving thiows. Auuitionally, othei cieatuies
have uisauvantage on attack iolls against the
taiget foi the uuiation.


Fieeuom of Novement
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a leathei stiap, bounu
aiounu the aim oi a similai appenuage)
012"$%.&, 1 houi
Touch a willing cieatuie. Foi the uuiation, the
taiget is unaffecteu by uifficult teiiain, anu
magical effects can neithei ieuuce the taiget's
speeu noi cause the taiget to be paialyzeu oi
iestiaineu.
The taiget can also spenu S feet of movement
to automatically escape fiom nonmagical
iestiaints, such as manacles oi a cieatuie that
has it giappleu. Finally, being unueiwatei
imposes no penalties on the taiget.
uaseous Foim
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a bit of gauze anu a wisp
of smoke)
012"$%.&, Concentiation, up to 1 houi
You touch a willing cieatuie that is not
incoipoieal anu tiansfoim the cieatuie, along
with eveiything the cieatuie weais anu caiiies
into a misty clouu foi the uuiation. The spell
enus if the cieatuie is ieuuceu to u hit points.
While in this foim, the taigets only methou of
movement is its fly speeu of 1u feet. The taiget
has iesistance to bluugeoning, pieicing, anu
slashing uamage fiom nonmagical souices, anu
is immune to uiseases, poison, anu has immunity
to poison uamage. The taiget can pass thiough
small holes, naiiow openings, anu even meie
ciacks, though it tieats liquius as though they
weie soliu suifaces. The taiget cannot fall anu
iemains hoveiing in the aii even when stunneu
oi otheiwise incapacitateu.
While in the foim of a misty clouu, the taiget
cannot talk oi manipulate objects, anu any
objects it was caiiying oi holuing cannot be
uioppeu, useu, oi otheiwise inteiacteu with. The
taiget cannot attack oi cast spells.
A cieatuie in this foim is vulneiable to stiong
winus (ovei Su miles pei houi) anu may be
uispeiseu by them. When the taiget staits its
tuin in an aiea of stiong oi stongei winu, oi is
subjecteu to an effect that cieates an
instantaneous buist of stiong oi stiongei winu
(such as the :%6( "D F)#. spell), it must make a
BC 1u Constitution saving thiow. 0n a faileu save,
the taiget takes Su1u foice uamage. 0n a
successful one, the taiget moves 1u6 ! 1u feet in
the same uiiection as the winu.
uate
J(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a uiamonu woith at least
S,uuu gp)
012"$%.&, Concentiation, up to 1 minute
Choose a point within iange. You conjuie a
poital linkeu to a piecise location on a plane of
existence othei than the one you aie on. The
poital is a ciiculai opening, which you can make
S to 2u feet in uiametei. You can oiient the
poital in any uiiection you choose. The poital
lasts foi the uuiation.
The poital has a fiont anu a back on each plane
wheie it appeais; it is not visible fiom the back.
Tiavel thiough the poital is possible only by
moving thiough its fiont. Anything that uoes so
is instantly tianspoiteu to the othei plane,
appeaiing in the unoccupieu space neaiest to the
poital.
Beities anu othei planai iuleis can pievent
poitals cieateu by this spell fiom opening in
theii piesence oi anywheie within theii
uemesnes.
When you cast this spell, you can speak a
cieatuie's tiue name that you have leaineu. If
that cieatuie is on a plane othei than the one
you aie on, the poital opens in the nameu
cieatuie's immeuiate vicinity anu uiaws the
cieatuie thiough it to the neaiest unoccupieu
space on youi siue of the poital. 0tteiing a
cieatuie's tiue name to accomplish this act gives
you no powei ovei the cieatuie, anu it is fiee to
act as the Bungeon Nastei ueems appiopiiate. It
might leave, attack you, oi help you.


ueas
C(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 minute
-"&'+, 6u feet
012"$%.&, 1 month
Choose a cieatuie within iange. If the cieatuie
can unueistanu you, it must succeeu on a
Wisuom saving thiow oi become chaimeu by
you foi the uuiation. You can enu the spell eaily
by using an action to uismiss it. Constiucts anu
unueau aie not affecteu by this spell.
When the cieatuie becomes chaimeu by this
spell, you place a magical commanu on the
cieatuie to caiiy out some seivice oi iefiain
fiom some action oi couise of activity as you
ueciue. You can commanu the cieatuie in any
way you choose, shoit of an activity that woulu
iesult in ceitain ueath. Shoulu you issue a
suiciual commanu, the spell enus. 0nce you issue
the commanu, the cieatuie must follow youi
instiuctions foi the uuiation.
Each time a cieatuie acts in a mannei uiiectly
countei to youi instiuctions, the cieatuie takes
Su1u psychic uamage. A cieatuie can take this
uamage no moie than once each uay.
A &17"21 +%&61, :&1'(1& &16("&'()"#, oi F)65
spell enus this effect eaily.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 7th oi 8th level, the uuiation
is 1 yeai. When you cast this spell using a spell
slot of 9th level, the uuiation is peimanent.
uentle Repose
-#./01210 #1+&"7'#+B >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a pinch of salt anu one
coppei piece foi each eye the coipse has oi
hau)
012"$%.&, 7 uays
Touch a coipse oi othei iemains. Foi the
uuiation, the taiget is piotecteu fiom uecay anu
cannot become an unueau cieatuie.
The spell also effectively extenus the time limit
on iaising the taiget fiom the ueau, since uays
spent unuei the influence of this spell uon't
count against the time limit of spells such as
&')61 .1'..
uiant Insect
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Choose up to six centipeues, foui spiueis, two
wasps, oi one beetle within iange. The cieatuies
inciease in size until they become giant insects
foi the uuiation. A centipeue becomes a giant
centipeue, a spiuei becomes a giant spiuei, a
wasp becomes a giant wasp, anu a beetle
becomes a giant ihinoceios beetle.
The cieatuie acts on each of youi tuins anu
obeys youi commanus. The Bungeon Nastei has
the statistics foi these cieatuies anu iesolves
theii actions anu movement.
A cieatuie iemains in its giant size foi the
uuiation, until you use an action to uismiss the
effect, oi until the insect uiops to u hit points.
The BN may allow you to choose othei insects
at his oi hei uiscietion. Foi example, a giant bee
can function as a giant wasp.
ulobe of Invulneiability
I(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a glass oi ciystal beau
that shatteis when the spell enus)
012"$%.&, Concentiation, up to 1 minute
An immobile, faintly shimmeiing baiiiei spiings
into existence in a 1u-foot-iauius aiounu you
anu iemains foi the uuiation.
Spells of less than Sth level cast fiom outsiue
the globe cannot affect cieatuies oi objects
within itsuch spells can taiget cieatuies anu
objects within the globe, but they uo not ieach
beyonu the baiiiei anu thus have no effect.
Similaily, the aiea within the globe is excluueu
fiom the aieas affecteu by such spells.
Foi example, a D)&13'00 spell cast by a cieatuie
outsiue the baiiiei using a spell slot of 4th level
oi less woulu not affect cieatuies oi objects
within the baiiiei with the spell, even if the


D)&13'00S6 aiea completely oveilaps that of the
globe. Similaily, a cieatuie behinu the baiiiei
woulu not be affecteu by the 7':)+ 7)66)01 spell
cast by a cieatuie outsiue the baiiiei.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 7th level oi highei, the
baiiiei blocks spells of 1 level highei foi each
level above 6th.
ulyph of Waiuing
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (incense anu powueieu
uiamonu woith at least 2uu gp, which aie
consumeu when you cast the spell)
012"$%.&, Peimanent
When you cast this spell, you insciibe a poweiful
glyph that haims othei cieatuies, eithei upon a
suiface (such as a section of flooi, a wall, oi a
table) oi within an object that can be closeu
(such as a book, a scioll, oi a tieasuie chest) to
conceal the glyph. If you choose a suiface, the
glyph can covei an aiea of the suiface no laigei
than 1u feet in uiametei. The :0B,5 "D F'&.)#: is
neaily invisible, iequiiing an Intelligence
(Investigation) check against a BC equal to youi
spell BC to finu it.
You ueciue what tiiggeis the :0B,5 "D F'&.)#:
when you cast the spell. Foi glyphs insciibeu on
a suiface, the most typical tiiggeis incluue
touching oi stanuing upon the glyph, iemoving
anothei object coveiing the glyph, appioaching
within a ceitain uistance of the glyph, oi
manipulating the object on which the glyph is
uesciibeu. Foi glyphs insciibeu within an object,
the most common tiiggei is opening that object,
appioaching within a ceitain uistance of the
object, oi seeing oi ieauing the glyph. 0nce a
glyph is tiiggeieu, this spell enus.
You can fuithei iefine the tiiggei to only
tiiggei unuei ceitain ciicumstances oi accoiuing
to physical chaiacteiistics (such as height oi
weight), physical kinu (foi example, the waiu
coulu be set to affect abeiiations, uiow, oi
shapechangeis), oi alignment. You can also set
conuitions foi cieatuies that uo not tiiggei the
glyphsuch as those who say a ceitain
passwoiu, oi even excepting ceitain inuiviuual
cieatuies fiom the tiiggei.
When you insciibe the glyph, choose 1U,0"6)21
&%#16 oi a 6,100 :0B,5O
;N1,2-%+( J53(-. The tiiggeiing cieatuie anu
all cieatuies within S feet of it must make a
Bexteiity saving thiow. 0n a faileu saving thiow,
a cieatuie takes Su8 aciu, colu, fiie, lightning, oi
thunuei uamage (youi choice when you cieate
the glyph), oi half as much uamage on a
successful one.
C1(,, G,E1'. You can stoie any spell of Siu
level oi lowei that you know that taigets a single
cieatuie oi an aiea by casting it as a pait of
casting this spell (the spell being stoieu has no
immeuiate effect when cast in this way). If the
spell has a taiget, it taigets the cieatuie that
tiiggeieu the glyph. If the spell affects an aiea,
the aiea is centeieu on the intiuuei. If the spell
summons hostile cieatuies oi cieates haimful
objects oi tiaps, they appeai as close as possible
to the intiuuei anu attack it.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
uamage of an 1U,0"6)21 &%#16 glyph incieases by
1u8 foi each level above Siu. If you cieate a 6,100
:0B,5, you can stoie any haimful spell of up to
the same level as the slot you useu foi :0B,5 "D
F'&.)#: in the glyph.
uooubeiiy
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a spiig of mistletoe)
012"$%.&, 24 houis
0p to ten beiiies in youi hanu aie infuseu with
life-giving magic foi the uuiation. A cieatuie can
use its action to eat one beiiy oi feeu it to
someone else. Eating a beiiy iestoies 1 hit point,
anu the beiiy pioviues the same nouiishment as
a meal.
uiasping vine
4(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S


012"$%.&, 1 minute
You conjuie a vine that spiouts fiom the giounu
at a point you uesignate within iange. When you
cast this spell, you can uiiect the vine to lash out
at a cieatuie within Su feet of it. That cieatuie
must succeeu on a Bexteiity saving thiow oi be
pulleu 2u feet uiiectly towaiu the vine.
0nce on each of youi tuins foi the uuiation, as
a pait of youi move oi youi action, you can
uiiect the vine to lash out at the same cieatuie
oi anothei one.
uiease
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a bit of poik iinu oi
buttei)
012"$%.&, 1 minute
Choose a point on the giounu within iange. Slick
giease coveis the giounu in a 1u-foot squaie
centeieu on that point anu tuins it into uifficult
teiiain foi the uuiation.
When the giease appeais, each cieatuie on it
must succeeu on a Bexteiity saving thiow oi fall
pione. A cieatuie that enteis the aiea oi enus its
tuin theie must succeeu on a Bexteiity
(Aciobatics) check against the spell's save BC oi
fall pione.
uieatei Bispel Nagic
I(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose one cieatuie, object, oi magical effect
within iange. Any spell of 4th level oi lowei on
the taiget enus. Foi each spell of Sth level oi
highei on the taiget, make an ability check using
youi spellcasting ability. The BC equals 1u + the
spell's level. 0n a successful check, the spell enus.
uieatei Invisibility
4(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 minute
You oi a cieatuie you touch becomes invisible
until the spell enus. Anything the taiget is
weaiing oi caiiying is invisible as long as it is on
the taiget's peison.
uieatei Restoiation
M(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (uiamonu uust woith at
least 1uu gp)
012"$%.&, Instantaneous
You imbue a cieatuie you touch with positive
eneigy to unuo any uebilitating effects it suffeis.
Choose one of the following effects.
H)(/I ;36'/3"B(3". Enu one effect causing
the taiget to be chaimeu.
*%<" 75)-(. Enu one cuise on the taiget. This
benefit can bieak the taiget's attunement to one
cuiseu magic item.
J(-"2)( !?%,%"E. Retuin any of the taiget's
ieuuceu ability scoies to theii noimal values.
J(-"2)( $%" L2%3" =/N%B5B. Enu any effect
that ieuuces the taiget's hit point maximum.
C"23( "2 F,(-'. Restoie a cieatuie tuineu to
stone oi some othei inoiganic mateiial back to
its oiiginal foim.
uuaiuian of Faith
4(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, 4 houis
Choose a point within iange. A Laige spectial
guaiuian appeais anu hoveis theie foi the
uuiation. The ghostly guaiuian is inuistinct
except foi a iauiant swoiu anu a gleaming shielu
emblazoneu with the symbol of youi ueity,
though its foim is actually quite soliu. The
spectial guaiuian occupies its space as though it
was a cieatuie. Cieatuies you uesignate when
you cast the spell aie not affecteu by the
guaiuian.


Any othei cieatuie that enteis the aiea within
1u feet of the guaiuian must succeeu on a
Bexteiity saving thiow oi take 1S iauiant
uamage (half uamage on a successful save). The
guaiuian vanishes when it has uealt a total of 6u
uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, the spell
cieates one auuitional spectial guaiuian at a
point you choose in iange foi each level above
4th.
uuaius anu Waius
I(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Touch
!.*/.&+&$#, v, S, N (buining incense, a small
measuie of biimstone anu oil, a knotteu stiing,
anu a small amount of umbei hulk bloou. In
auuition, you must have a small silvei iou
woith at least 1u gp, which is not consumeu
when you cast the spell)
012"$%.&, 24 houis
This poweiful spell is piimaiily useu to uefenu
youi towei oi othei stiongholu. The waiu
piotects 2,Suu squaie feet of flooi space (an aiea
Su feet squaie, oi 1uu S-foot squaies oi 2S 1u-
foot squaies). The waiueu aiea can be as much
as 2u feet high, anu shapeu as you uesiie. You
can waiu seveial stoiies of a stiongholu by
uiviuing the aiea among them, so long as you can
walk into each contiguous aiea while you aie
casting the spell.
T%'&.6 '#. F'&.6 cieates the following spell
effects within the waiueu aiea.
72))%02)-. Fog fills all the waiueu coiiiuois,
making them heavily obscuieu. In auuition, at
each inteisection oi bianching passage, the spell
makes it Su peicent likely that intiuueis believe
they aie going in the opposite uiiection fiom the
one they actually chose.
D22)-. All uoois in the waiueu aiea aie
magically lockeu, as pei the '&+'#1 0"+H spell
with an extenueu aiea. In auuition, you can covei
up to 1u uoois with an illusion (equivalent to the
illusionaiy object function of the 7)#"& )00%6)"#
spell) to appeai as if it weie a plain wall.
C"/%)-. Webs fill all staiis in the waiueu aiea
fiom top to bottom, as the F13 spell. These
stianus iegiow in 1u minutes if they aie buineu
oi toin away while the :%'&.6 '#. F'&.6 spell
lasts.
C1(,, ;<<(6"-. In auuition, you can place youi
choice of one of the following five magical effects
within the waiueu aiea of the stiongholu.
Place .'#+)#: 0):5(6 in foui coiiiuois. You can
uesignate a simple piogiam that the lights
iepeat as long as the :%'&.6 '#. F'&.6 spell
lasts.
Place 7':)+ 7"%(5 in two locations.
Place 6()#H)#: +0"%.6 in two locations. The
vapois appeai in the places you uesignate;
they ietuin within 1u minutes if uispeiseu by
winu while the :%'&.6 '#. F'&.6 spell lasts.
Place a constant :%6( "D F)#. in one coiiiuoi oi
ioom.
Place a 6%::16()"# in one location. You select
an aiea of up to S feet squaie, anu any cieatuie
who enteis oi passes thiough the aiea
ieceives the suggestion mentally.
The whole waiueu aiea iauiates magic. A
.)6,10 7':)+ cast on a specific effect, if successful,
iemoves only that effect. A successful
R"&.1#H')#1#S6 .)6$%#+()"# uestioys the entiie
:%'&.6 '#. F'&.6 spell.
You can cieate a peimanently guaiueu anu
waiueu stiuctuie by casting this spell eveiy uay
foi one yeai in the same stiongholu.
uuiuance
Q)2)#'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 houi
You touch one willing cieatuie. 0nce befoie the
spell enus, the taiget can ioll a u4 anu auu the
numbei iolleu as a bonus to one ability check of
its choice. It may choose to ioll the uie befoie oi
aftei iolling the ability check. The spell then
enus.
The spell enus eaily if you cast it again befoie
the uuiation has passeu.


uust of Winu
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a legume seeu)
012"$%.&, Instantaneous
A line of stiong winu (2u miles pei houi oi
fastei) that is 6u feet long anu 1u feet wiue
emanates fiom you in a uiiection you choose.
Each cieatuie in the line must succeeu on a
Stiength saving thiow oi be pusheu 1S feet away
fiom you in a uiiection following the line anu
then fall pione.
The spell cieates a stiong winu (Su miles pei
houi) that can uispeise gas oi vapoi.
In auuition, the gust extinguishes canules,
toiches, anu similai unpiotecteu flames in the
aiea. It causes piotecteu flames, such as those of
lanteins, to uance wiluly anu has a Su peicent
chance to extinguish them.
Bail of Thoins
=6(/01210 +"#$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
You can cast this spell when you make a iangeu
weapon attack on youi tuin. This spell cieates a
iain of long, shaip thoins to spiout fiom youi
iangeu weapon oi ammunition, falling upon
youi enemies. In auuition to the noimal effect of
the attack, the taiget of the attack anu each
cieatuie within S feet of it must make a
Bexteiity saving thiow oi take 1u1u pieicing
uamage (half uamage on a successful save).
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 2nu level oi highei, the uamage
incieases by 1u1u.
Ballow
C(5/01210 12"+'()"#
!"#$%&' )%*+, 24 houis
-"&'+, Touch
!.*/.&+&$#, v, S, N (heibs, oils, anu incense
woith at least 1,uuu gp)
012"$%.&, Instantaneous
You touch a point not within the aiea of anothei
5'00"F spell anu infuse an aiea with a iauius of
up to 6u feet with holy (oi unholy) powei. This
has thiee effects.
Fiist, evil celestials, elementals, fey, fienus, anu
unueau cannot entei the aiea, noi can such
cieatuies chaim, fiighten, oi possess cieatuies
in the aiea. Any cieatuie chaimeu, fiighteneu, oi
possesseu by such a cieatuie is no longei
chaimeu, fiighteneu, oi possesseu upon enteiing
it. If you aie evil, the 5'00"F spell insteau
piotects against goou cieatuies of the listeu
types.
Seconu, any ueau bouy inteiieu in the aiea
cannot be tuineu into an unueau cieatuie.
Thiiu, you can binu an extia effect to the aiea.
This extia effect lasts foi one yeai anu functions
thioughout the site. You may uesignate whethei
the effect applies to all cieatuies, cieatuies who
shaie youi faith oi alignment, oi cieatuies who
auheie to a uiffeient faith oi alignment. Choose
this effect fiom any of the following.
H,(--%3&. Each affecteu cieatuie gains a +1
bonus to attack iolls anu cannot be fiighteneu.
H/3(. Each affecteu cieatuie takes a -1
penalty to attack iolls anu makes saving thiows
to avoiu being fiighteneu with uisauvantage.
725)/&(. Affecteu cieatuies cannot be
fiighteneu foi as long as they iemain in the aiea.
D/)I3(--. Baikness fills the aiea. Noimal light,
as well as magical light cieateu by spells of a
lowei level than the level of the slot you useu to
cast this spell, uo not illuminate the aiea.
D/E,%&'". Biight light fills the aiea at all times.
Nagical uaikness cieateu by spells of a lowei
level than the level of the slot you useu to cast
this spell, cannot extinguish the light.
;3()&E L)2"(6"%23. Affecteu cieatuies in the
aiea have iesistance to a uamage type of youi
choice, except foi bluugeoning, pieicing, oi
slashing.
;3()&E O5,3()/?%,%"E. Affecteu cieatuies in
the aiea have vulneiability to a uamage type of
youi choice, except foi bluugeoning, pieicing, oi
slashing.
;N")/0%B(3-%23/, A3"()<()(36(. Affecteu
cieatuies cannot move oi tiavel by
extiauimensional means, such as by a (101,"&(
spell oi by a poital.


F(/). Affecteu cieatuies in the aiea aie
fiighteneu foi as long as they iemain in the aiea.
C%,(36(. No sounu can emanate fiom within
the aiea anu no sounu can ieach into the aiea.
:23&5(-. Affecteu cieatuies can communicate
with any othei cieatuie in the aiea, even if they
uo not shaie a common language.
>"'(). 0thei options may be available at the
Bungeon Nastei's uiscietion.
Ballucinatoiy Teiiain
4(5/01210 )00%6)"#
!"#$%&' )%*+, 1u minutes
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a stone, a twig, anu a bit of
gieen plant)
012"$%.&, 24 houis
Choose a squaie aiea in iange that is up to 1Su
feet on a siue. You make natuial teiiain in that
aiea look, sounu, anu smell like some othei soit
of natuial teiiain. Thus, open fielus oi a ioau can
be maue to iesemble a swamp, hill, cievasse, oi
some othei uifficult oi impassable teiiain. A
ponu can be maue to seem like a giassy meauow,
a piecipice like a gentle slope, oi a iock-stiewn
gully like a wiue anu smooth ioau. Stiuctuies,
equipment, anu cieatuies within the aiea aie not
changeu in appeaiance.
The tactile chaiacteiistics of the teiiain aie
unchangeu, so in most cases cieatuies enteiing
the aiea quickly see thiough the illusion. If the
uiffeience is not obvious by touch, a cieatuie
caiefully examining the illusion can attempt a
Wisuom check against youi spell save BC to
uisbelieve it.
Baim
I(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, 1 houi
Choose a cieatuie within iange that you can see.
You unleash a viiulent uisease that iuns iampant
thiough the cieatuie's bouy, leaving it with
significant injuiies. Roll 14u6.
If the taiget has fewei hit points than the total
you iolleu, its hit point maximum becomes 1 foi
the uuiation.
If the taiget's hit points aie equal to oi gieatei
than the total you iolleu, it must make a
Constitution saving thiow. 0n a faileu save, it
takes neciotic uamage equal to the total you
iolleu, anu on a successful one, it takes half as
much uamage. The uamage cannot ieuuce the
taiget's hit points below 1.
This spell has no effect upon unueau oi
constiucts.
Baste
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a shaving of licoiice ioot)
012"$%.&, Concentiation, up to 1 minute
Choose a willing cieatuie within iange. 0ntil the
spell enus, the taiget's speeu is uoubleu, it gains
a +2 bonus to AC, it has auvantage on Bexteiity
saving thiows, anu it gains an auuitional, hasteu
action on each of its tuins.
The hasteu action can be useu only to cast a
cantiip, make a single attack, uisengage, oi
hustle.
When the spell enus, the taiget can't move oi
take actions until aftei its next tuin, as a wave of
lethaigy sweeps ovei it.
Beal
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a cieatuie within iange. A suige of
positive eneigy washes thiough the cieatuie,
causing it to iegain 6u hit points. This spell also
enus blinuness, ueafness, anu any uiseases
affecting the taiget. This spell has no effect upon
unueau oi constiucts.
Bealing Woiu
=6(/01210 12"+'()"#
!"#$%&' )%*+, Swift


-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
As you call out a biief piayei, a cieatuie of youi
choice within iange iegains 1u8 + 2 hit points.
This spell has no effect upon unueau oi
constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the hit
points iegaineu inciease by 1u8 foi each level
above 1st.
Beat Netal
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a piece of iion anu a
flame)
012"$%.&, 1 iounu
Choose a manufactuieu metal object such as a
metal weapon oi a suit of heavy oi meuium
metal aimoi within iange that you can see. You
cause the object to glow ieu-hot until the stait of
youi next tuin. While the taiget is hot, any
cieatuie that is holuing oi weaiing the object, as
well as any cieatuie that touches it, takes Su8
fiie uamage. A cieatuie can take this uamage
only once uuiing a iounu.
If a cieatuie is holuing oi weaiing the object
anu takes uamage fiom it, the cieatuie must
succeeu on a Constitution saving thiow oi uiop
the object. If it is not able to uiop the object, the
cieatuie has uisauvantage on attack iolls anu
ability checks until the spell enus.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u8 foi each level above
2nu.
Bellish Rebuke
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 ieaction, which you take when
anothei cieatuie in iange of this spell that you
can see ueals uamage to you with an attack oi
a spell
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You point youi fingei, anu the cieatuie that
uamageu you is scouieu in hellish flames stokeu
by youi own angei anu pain. The cieatuie must
make a Bexteiity saving thiow, anu if it fails it
takes 2u1u fiie uamage, oi half uamage on a
successful save.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 1u1u foi each level above
1st.
Beioes' Feast
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 24 houis
When you begin casting this spell, you biing
foith a gieat feast, incluuing a magnificent table,
chaiis, seivice, anu foou anu uiink. You anu up to
twelve othei cieatuies you uesignate must then
spenu 1 houi consuming the feast. At the enu of
this time, the feast vanishes.
Foi the uuiation, a cieatuie paiticipating in
consuming the entiie feast gains seveial benefits.
The cieatuie is cuieu of all uiseases anu poison,
anu becomes immune to poison anu feai, anu
gains auvantage on all Wisuom saving thiows. A
cieatuie's maximum hit points also inciease by
2u1u, anu its cuiient hit points incieases by the
same amount. When the spell enus, the
cieatuie's maximum hit points ietuin to noimal.
Bolu Nonstei
C(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a small, stiaight piece of
iion)
012"$%.&, Concentiation, up to 1 minute
Choose a cieatuie within iange that you can see.
The taiget must succeeu on a Wisuom saving
thiow oi be paialyzeu foi the uuiation. This
spell has no effect upon unueau oi constiucts.
At the enu of each of its tuins, the affecteu
taiget can make anothei saving thiow. 0n a
success, the spell enus.


Bolu Peison
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a small, stiaight piece of
iion)
012"$%.&, Concentiation, up to 1 minute
Choose a living humanoiu within iange that you
can see. The taiget must succeeu on a Wisuom
saving thiow oi be paialyzeu foi the uuiation.
At the enu of each of its tuins, the affecteu
taiget can make anothei saving thiow. 0n a
success, the spell enus.
Boly Accoiu
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1u minutes
An auia of haimony iauiates fiom you,
facilitating communication in a Su-foot iauius.
Foi the uuiation, each cieatuie in the aiea that
can speak, incluuing you, can unueistanu the
speech of any othei cieatuie in the aiea,
iegaiuless of what language is spoken.
Boly Auia
@(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a tiny ieliquaiy woith at
least 1,uuu gp containing some sacieu ielic,
such as a sciap of cloth fiom a saint's iobe oi a
piece of paichment fiom a holy text; neithei
the ieliquaiy noi its contents aie consumeu
uuiing the casting)
012"$%.&, Concentiation, up to 1 minute
You anu up to eight willing cieatuies within
iange aie batheu in a soft glow of uivine
iauiance. Each affecteu cieatuie emits uim light
in a S-foot iauius foi the uuiation.
A cieatuie lit in this way has auvantage on all
saving thiows, anu othei cieatuies have
uisauvantage on attack iolls against it. In
auuition, when a fienu oi an unueau cieatuie
hits a piotecteu cieatuie with a melee attack, the
auia flashes with biilliant light. The attackei
must succeeu on a Constitution saving thiow oi
be blinueu until the spell enus.
Boly vigoi
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 8 houis
Youi touch imbues a willing cieatuie with
blesseu vigoi. It gains Su8 + 6 tempoiaiy hit
points foi the uuiation. These hit points can
exceeu the cieatuie's hit point maximum, anu
they cannot be iegaineu. If the cieatuie takes
any uamage, these hit points aie lost fiist.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
tempoiaiy hit points inciease by 2u8 foi each
level above Siu.
Buntei's Naik
=6(/01210 .)2)#'()"#
!"#$%&' )%*+, Swift
-"&'+, 9u feet
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1 houi
You choose a cieatuie within iange anu
mystically maik it as youi quaiiy. 0ntil the spell
enus, youi attacks ueal 1u6 extia uamage to that
cieatuie, anu you have auvantage on any
Wisuom (Peiception) oi Intelligence
(Investigation) check you make to finu it.
Buntei's veil
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, S
012"$%.&, 1 houi
A veil of shauows anu silence iauiates fiom you,
masking you anu youi companions within Su
feet of you fiom uetection. Foi the uuiation, each
fiienuly cieatuie in the aiea, incluuing you, has a
+1u bonus to Bexteiity (Stealth) checks anu
cannot be tiackeu except by magical means.


Bypnotic Pattein
A&./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, S, N (a glowing stick of incense oi
a ciystal vial filleu with phosphoiescent
mateiial)
012"$%.&, Concentiation, up to 1 minute
You cieate a twisting pattein of colois that
weaves thiough the aii insiue a Su-foot cube
within iange. Each cieatuie in the aiea that can
see the pattein when it appeais must make a
Wisuom saving thiow. 0n a faileu save, the
cieatuie becomes chaimeu foi the uuiation.
While chaimeu by this spell, the cieatuie is
incapacitateu anu has a speeu u.
The spell enus foi an affecteu cieatuie if it
takes any uamage oi if anothei cieatuie uses an
action to shake the cieatuie out of its stupoi.

Ice Stoim
4(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a pinch of uust anu a few
uiops of watei)
012"$%.&, Instantaneous
A hail of iock-haiu ice pounus to the giounu in a
2u-foot-iauius, 4u-foot-high cylinuei centeieu
on a point within iange. Each cieatuie in the
cylinuei must make a Bexteiity saving thiow. A
cieatuie takes 2u8 bluugeoning uamage anu 4u6
colu uamage on a faileu save, anu half as much
uamage on a successful one.
0ntil the enu of youi next tuin, hailstones tuin
the stoim's aiea of effect into uifficult teiiain.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, the
bluugeoning uamage incieases by 1u8 foi each
level above 4th.
Iuentify
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (an infusion of an owl
feathei steepeu in wine, anu a peail woith at
least 1uu gp)
012"$%.&, Instantaneous
You leain the piopeities of a magical object that
you touch. If the item has any special loie
associateu with it, you leain that loie.
Any object that contains magic can be the
taiget of this spell, incluuing a magic weapon oi
suit of aimoi, a magic-imbueu waiu, oi wiitings
that beai aicane powei.
Illusoiy Sciipt
=6(/01210 )00%6)"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, S, N (a leau-baseu ink woith at
least 1u gp)
012"$%.&, 1u uays
You wiite on paichment, papei, oi some othei
suitable wiiting mateiial anu imbue it with a
potent illusion that lasts foi the uuiation.
To you anu any peison you uesignate when
you cast the spell, the wiiting appeais noimal,
wiitten in youi hanu, anu conveys whatevei
meaning you intenueu when you wiote the text.
To all otheis, the wiiting appeais as if it weie
wiitten in an unknown oi magical sciipt,
thoioughly anu completely unintelligible.
Alteinatively, you can cause the wiiting to
appeai to be an entiiely uiffeient message,
wiitten in a uiffeient hanu anu language, though
the language must be one you know.
Shoulu the spell be uispelleu, the oiiginal
sciipt anu the illusion both uisappeai.
A cieatuie unuei the effect of a (&%1 611)#:
spell can ieau the hiuuen message.
Impiisonment
J(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, Su feet


!.*/.&+&$#, v, S, N (opals woith at least Suu
gp pei Bit Bie of the taiget anu eithei a vellum
uepiction oi a caiveu statuette in the likeness
of the taiget. In auuition, you neeu a special
component, woith Suu gp, that vaiies
accoiuing to the veision of the spell you
choose. These components might be miniatuie
chains of special metals (silvei foi
lycanthiopes, colu iion foi uemons, anu so
foith), sopoiific heibs of the iaiest soit (foi
60%731& binuings), a bell jai of the finest
ciystal, oi a similai item)
012"$%.&, Peimanent
You cieate a magical iestiaint of youi choice to
holu a cieatuie within iange. The spell has no
effect on constiucts oi unueau. The cieatuie you
choose must succeeu on a Wisuom saving thiow
oi be bounu by the spell; if it succeeus, it is
immune to this spell when cast by you. You
choose fiom one of the five effects of being
bounu at the time you cast the spell. While
affecteu by this spell, the cieatuie uoes not neeu
to bieathe, eat, oi uiink, anu uoes not age.
Bivination spells taigeting the cieatuie have no
effect, anu the cieatuie cannot be peiceiveu
thiough sciying sensois cieateu by uivination
spells.
H5)%(0. The cieatuie is entombeu in a spheie
of foice thiough which mattei cannot pass just
laige enough to contain the taiget fai beneath
the giounu. The spheie of foice blocks
telepoitation anu planai tiavel.
7'/%3%3&. The chosen cieatuie becomes
iestiaineu. 0ntil the spell enus, the taiget cannot
move oi be moveu fiom its spot.
$(0&(0 L)%-23. The spell telepoits the chosen
cieatuie to a confineu aiea, such as a labyiinth,
fiom which theie is no escape.
=%3%B5- 723"/%3B(3". The chosen cieatuie
shiinks to a height of 1 inch oi even less anu is
placeu insiue a gem, jai, oi similai object. The
cieatuie iemains awaie of its suiiounuings anu
can communicate, but it cannot take actions oi
move.
C,5B?(). The chosen cieatuie falls asleep anu
cannot be awoken.
!00%"%23/, ;<<(6"-. In auuition to the effects
listeu above, if the taiget is unuei the effects of
the '#(),'(5BV6B7,'(5B spell, the uuiation of
that spell becomes peimanent, anu enus if this
spell enus.
Buiing the casting, you may specify a conuition
unuei which the spell can enu eaily anu ielease
the taiget. The conuition can be as specific oi as
elaboiate as you choose, but the Bungeon Nastei
must agiee that the conuition is ieasonable anu
has a likelihoou of coming to pass. The
conuitions can be baseu on a cieatuie's name,
iuentity, oi alignment but otheiwise must be
baseu on obseivable actions oi qualities anu not
baseu on intangibles such as level, class, oi hit
points.
This spell cannot be enueu by a .)6,10 7':)+ oi
:&1'(1& .)6,10 7':)+ spell, though an '#()7':)+
D)10. oi R"&.1#H')#1#S6 .)6$%#+()"# affect it
noimally. An affecteu cieatuie oiiginating fiom
anothei plane cannot be ietuineu to its plane of
oiigin by magical means.
Incenuiaiy Clouu
@(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S
012"$%.&, 1 minute
A ioiling clouu of smoke shot thiough with
white-hot embeis appeais in a 2u-foot-iauius
spheie centeieu on a point within iange. The
aiea spieaus aiounu coineis. The aiea is heavily
obscuieu. It lasts foi the uuiation oi until a winu
of moueiate oi gieatei speeu (at least 1u miles
pei houi) uispeises it.
When the clouu appeais, each cieatuie in it
must make a Bexteiity saving thiow. A cieatuie
takes 1uu8 fiie uamage on a faileu save, anu half
as much uamage on a successful one. A cieatuie
must also make this saving thiow when it enteis
the clouu oi enus its tuin theie. A cieatuie
cannot take this uamage moie than once each
iounu.
The clouu moves 1u feet away fiom you at the
stait of each of youi tuins.
Inflict Wounus
=6(/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Su feet


!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a cieatuie within iange that you can see.
It must make a Constitution saving thiow. It
takes Su8 neciotic uamage on a faileu save, anu
half as much uamage on a successful one. This
spell has no effect upon unueau oi constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 1u8 foi each level above
1st.
Insanity
M(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a cieatuie you can see within iange. The
spell has no effect on constiucts oi unueau. The
taiget must succeeu on a Wisuom saving thiow
oi be uiiven insane. An insane cieatuie cannot
take actions, cannot unueistanu what othei
cieatuies say, cannot ieau, anu only speaks in
gibbeiish. In auuition, the cieatuie always fails
Wisuom saving thiows. The cieatuie also
behaves as an insane cieatuie woulu, as
ueteimineu by the Bungeon Nastei.
0nly a :&1'(1& &16("&'()"#E 51'0E oi a F)65 spell
can iemove this effect.
Insect Plague
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a few giains of sugai,
some keinels of giain, anu a smeai of fat)
012"$%.&, Concentiation, up to 1u minutes
Swaiming, biting locusts fill a 2u-foot-iauius
spheie centeieu on a point you choose within
iange. The spheie spieaus aiounu coineis. The
spheie iemains foi the uuiation anu its aiea is
lightly obscuieu.
A cieatuie in the spheie when it appeais must
make a Constitution saving thiow. A cieatuie
takes 2u1u pieicing uamage on a faileu save, anu
half as much uamage on a successful one.
The spheie's aiea is uifficult teiiain. A cieatuie
that enus its tuin theie takes 2u1u pieicing
uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, the
uamage incieases by 1u1u foi each level above
Sth.
Invisibility
-#./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (an eyelash encaseu in a bit
of gum aiabic)
012"$%.&, Concentiation, up to 1 houi
You oi a cieatuie you touch becomes invisible
until the spell enus. Anything the taiget is
weaiing oi caiiying is invisible as long as it is on
the taiget's peison. The spell enus eaily if the
taiget attacks anyone oi casts a spell.
}ump
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a giasshoppei's hinu leg)
012"$%.&, 1 minute
Touch a cieatuie. Foi the uuiation, the affecteu
cieatuie tiiples the noimal uistance it can jump.
Knock
-#./01210 (&'#67%('()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
Choose an object within iange. The object can be
a uooi, a box, a chest, a set of manacles, a
paulock, oi anothei object that contains a
munuane oi magical means that pievents access.
A taiget that is helu shut by a munuane lock oi
that is stuck oi baiieu becomes unlockeu,
unstuck, oi unbaiieu if the BC iequiieu to open
it is 2u oi lowei. If the object has multiple locks,
only one of them is unlockeu.
If you choose a taiget that is magically lockeu,
this spell insteau suppiesses the magical effect


foi 1 minute, uuiing which time the taiget can be
openeu anu shut noimally.
When you cast the spell, a louu knock, auuible
fiom as fai away as 6u feet, emanates fiom the
taiget object.
Legenu Loie
C(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S, N (incense woith at least 2Su
gp anu foui ivoiy stiips woith at least Su gp;
the ivoiy stiips aie not consumeu when you
cast the spell)
012"$%.&, Instantaneous
Name oi uesciibe a specific peison, place, oi
object. You call to minu infoimation about the
thing you nameu. You know any significant
legenus oi stoiies about the object you nameu oi
uesciibeu as well as any magical oi special
piopeities, poweis, oi capabilities it possesses.
You also leain whethei oi not those legenus oi
stoiies aie tiue.
If you nameu oi uesciibeu magic item, you
leain all of its piopeities, commanu woius, anu
one seciet about the item, if it has any seciets.
Leomunu's Seciet Chest
4(5/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (an exquisite chest, S feet
by 2 feet by 2 feet, constiucteu fiom iaie
mateiials woith at least S,uuu gp, anu a Tiny
ieplica maue fiom the same mateiials woith at
least Su gp. These items aie not consumeu
when you cast the spell.)
012"$%.&, Peimanent
You hiue a chest, anu all its contents, on the
Etheieal Plane. You must touch the chest anu the
miniatuie ieplica that seives as a mateiial
component foi the spell. The chest can contain
up to 12 cubic feet of nonliving mateiial (S feet
by 2 feet by 2 feet).
While the chest iemains on the Etheieal Plane,
you can use an action anu touch the ieplica to
iecall the chest. It appeais in an open space on
the giounu neai you. You can senu the chest
back to the Etheieal Plane by using an action anu
touching both the chest anu the ieplica.
Aftei 6u uays, theie is a cumulative S% chance
pei uay that the spell enus. This spell enus if you
cast this spell again, if the smallei, ieplica chest
is uestioyeu, oi if you choose to enu the spell (no
action iequiieu). If the spell enus anu the laigei
chest is on the Etheieal Plane, it is iiietiievably
lost.
Leomunu's Tiny But
A&./01210 12"+'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a small ciystal beau)
012"$%.&, 8 houis
A 2u-foot-iauius immobile, opaque spheie of
foice of any coloi you choose spiings into
existence aiounu you anu iemains in place foi
the uuiation. The spell enus eaily if you leave its
aiea.
When you cast the spell while you aie on the
giounu, half the spheie piojects below the
giounu.
Theie is ioom enough foi nine Neuium oi
smallei cieatuies to fit insiue the spheie with
you. Cieatuies anu objects can move thiough the
spheie fieely. The atmospheie insiue the space
is comfoitable.
0ntil the spell enus, you can commanu the
inteiioi to become uimly lit oi uaik. The spheie
is opaque fiom the outsiue but tianspaient fiom
the insiue.
Lessei Restoiation
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You touch a cieatuie anu senu positive eneigy
couising thiough it. Choose one of the following
effects.
J(B2+( H,%303(-- 2) D(/<3(--. If the cieatuie
is blinueu oi ueafeneu, choose one of those
conuitions anu enu it.
J(B2+( D%-(/-(. If the cieatuie is suffeiing
fiom any uiseases, the most viiulent one is cuieu.


J(B2+( L/)/,E-%-. If the cieatuie is subjecteu
to any paialyzing effects, choose one of them anu
enu it.
Levitate
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (eithei a small leathei loop
oi a piece of goluen wiie bent into a cup shape
with a long shank on one enu)
012"$%.&, 1u minutes
Choose a willing cieatuie oi an object within
iange that weighs up to Suu pounus. The taiget
iises veitically, up to 2u feet, anu iemains
suspenueu theie foi the uuiation oi until you
use youi action to enu the spell. The taiget can
move only by pushing oi pulling against a fixeu
object oi suiface within ieach (such as a wall oi
a ceiling), which allows the cieatuie to move at
half speeu at its cuiient altituue.
You can change the taiget's altituue on youi
tuin. If the taiget is anothei cieatuie oi object,
you can use youi action to move the taiget 2u
feet up oi uown. If you aie the taiget, you can
use youi move to change youi own altituue by
the same amount.
Light
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, N (a fiiefly oi a piece of
phosphoiescent moss)
012"$%.&, 1 houi
You touch an object. 0ntil the spell enus, the
object emits biight light in a 2u-foot iauius anu
uim light foi an auuitional 2u feet. The spell enus
eaily if you uismiss it (no action iequiieu) oi
cast it again.
The light can be coloieu as you like anu can be
coveieu by an opaque object.
Lightning Aiiow
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1 minute
You cast this spell when you make a iangeu
weapon attack on youi tuin.
The weapon tiansfoims into a bolt of lightning.
Nake the attack ioll as noimal. The taiget takes
6u8 lightning uamage on a hit, oi half as much
uamage on a miss, insteau of its noimal uamage.
Regaiuless of whethei you hit oi miss, each
cieatuie within 1u feet of the taiget must make a
Bexteiity saving thiow. These cieatuies take
2u8 lightning uamage on a faileu save, oi half as
much uamage on a successful one.
Aftei iesolving the spell's effect, the piece of
ammunition oi weapon ietuins to its noimal
foim.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, you
inciease the uamage by 1u8 foi both effects of
the spell foi each level above Siu.
Lightning Bolt
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a bit of fui anu an ambei,
ciystal, oi glass iou)
012"$%.&, Instantaneous
A line of lightning 1uu feet long anu S feet wiue
emanates fiom you in a uiiection you choose.
Each cieatuie in the line must make a Bexteiity
saving thiow. A cieatuie takes 6u6 lightning
uamage on a faileu save, anu half as much
uamage on a successful one.
The lightning uamages objects in the aiea anu
ignites flammable objects that aie not being
woin oi caiiieu.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
uamage incieases by 1u6 foi each level above
Siu.
Locate Animals oi Plants
-#./01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a bit of fui fiom a
bloouhounu)


012"$%.&, Instantaneous
Besciibe oi name a specific kinu of beast oi plant.
Concentiating on the voice of natuie in youi
suiiounuings, you leain the uiiection anu
uistance to the closest cieatuie oi plant of that
kinu within S miles, if any aie piesent.
Locate Cieatuie
4(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a bit of fui fiom a
bloouhounu)
012"$%.&, Concentiation, up to 1 houi
Besciibe oi name a cieatuie that is familiai to
you. You sense the uiiection to the location of
the cieatuie, as long as that cieatuie is within
1,uuu feet of you. You know in which uiiection
the cieatuie is moving, if any.
The spell can locate a specific cieatuie known
to you, oi the neaiest cieatuie of a specific kinu
(such as a human oi a unicoin), so long as you
have seen such a cieatuie up closewithin Su
feetat least once. If the cieatuie you uesciibeu
oi nameu is in a uiffeient foim, such as being
unuei the effects of a ,"0B7"&,5 spell, this spell
uoes not locate the cieatuie you uesciibeu.
This spell cannot locate a cieatuie if iunning
watei at least 1u feet wiue blocks a uiiect path
between you anu the cieatuie.
Locate 0bject
-#./01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S, N (a foikeu twig)
012"$%.&, Concentiation, up to 1u minutes
Besciibe oi name an object that is familiai to you.
You sense the uiiection to the location of the
object, as long as that cieatuie is within 1,uuu
feet of you. You know in which uiiection the
object is moving, if any.
The spell can locate a specific object known to
you, as long as you have seen such an object up
closewithin Su feetat least once.
Alteinatively, the spell can locate the neaiest
object of a paiticulai kinu, such as a ceitain kinu
of appaiel, jeweliy, fuinituie, tool, oi weapon.
This spell cannot locate an object if leau, even a
thin sheet, blocks a uiiect path between you anu
the object.
Longstiiuei
=6(/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a pinch of uiit)
012"$%.&, 1 houi
Touch a cieatuie that is not affecteu by this spell.
0ntil the spell enus, that cieatuie's speeu
incieases by 1u feet.
Nage Aimoi
=6(/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a piece of cuieu leathei)
012"$%.&, 8 houis
Touch a willing cieatuie that is not weaiing
aimoi. 0ntil the spell enus, a magical foice
suiiounus the taiget's bouy, shieluing the
cieatuie fiom haim. The taiget's base AC
becomes 1S + its Bexteiity mouifiei. The spell
enus eaily if the taiget uons aimoi oi if you
uismiss the spell as an action.
Nage Banu
!"#$%&'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 1 minute
A spectial, floating hanu appeais at a point you
choose within iange. The hanu lasts foi the
uuiation oi until you uismiss it (no action
iequiieu) oi cast this spell again. The hanu
vanishes if it is evei moie than Su feet away
fiom you.
While the hanu is piesent, you can use youi
action to contiol it. You can use the hanu to
manipulate an object, open a uooi oi a containei,
stow oi ietiieve an item fiom an open containei,


oi poui the contents out of a vial. You can move
the hanu up to Su feet each time you use it.
The hanu cannot attack, use magic items, oi
caiiy moie than 1u pounus.
Nagic Ciicle
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (holy watei oi powueieu
silvei anu iion)
012"$%.&, 1 houi
0n the giounu, you cieate a magical ciicle with
up to a 1u-foot iauius that lasts foi the uuiation.
The ciicle foibius ceitain types of cieatuies:
celestials, elementals, fey, fienus, anu unueau.
The ciicle affects a foibiuuen cieatuie in the
following ways:
The cieatuie can't entei the ciicle by
nonmagical means. If the cieatuie tiies to use
telepoitation oi extiauimensional tiavel to uo
so, it must fiist succeeu on a Chaiisma saving
thiow.
The cieatuie has uisauvantage on attack iolls
against taigets within the ciicle.
Taigets within the ciicle can't be chaimeu,
fiighteneu, oi possesseu by the cieatuie.
You can insciibe the ciicle so that its magic
opeiates in the ieveise uiiection, pieventing a
foibiuuen cieatuie fiom leaving the ciicle anu
piotecting taigets outsiue it.
Nagic }ai
C(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a gem, ciystal, ieliquaiy,
oi some othei oinamental containei woith at
least Suu gp.)
012"$%.&, Peimanent
Youi bouy falls into a catatonic state as youi soul
leaves it anu enteis the item you useu foi the
spell's mateiial component, the jai. The spell
enus eaily when you use youi action to ietuin to
youi living bouy oi when the jai is uestioyeu.
When the spell enus, youi soul immeuiately
ietuins to youi bouy. If youi bouy is moie than
1uu feet away fiom the jai oi if youi bouy is
ueau when you attempt to ietuin to it aftei the
spell enus, youi soul becomes lost anu you aie
uestioyeu.
While youi soul inhabits the jai, you aie awaie
of youi suiiounuings as if you weie the jai anu
can use all of youi noimal senses. You cannot
move oi use ieactions. The only actions you can
take aie to enu the spell, anu thus ietuin youi
soul to youi bouy, oi attempt to possess anothei
cieatuie.
L2--(--%23. While you inhabit the jai, you can
use youi action to attempt to possess anothei
cieatuie. Choose a cieatuie within 1uu feet of
you. Constiucts anu unueau aie not affecteu, noi
aie cieatuies piotecteu by a ,&"(1+()"# D&"7 12)0
spell oi insiue the aiea of a 7':)+ +)&+01O Nake a
check with youi magic ability contesteu by the
Chaiisma check of the cieatuie you aie
attempting to possess. If you win the contest,
youi soul moves into the cieatuie's bouy anu the
cieatuie's soul becomes tiappeu in the jai. The
soul can peiceive fiom the jai just as you coulu,
but it cannot move oi take actions at allO If you
lose the contest, the cieatuie iesists youi effoits
to possess it, anu you cannot attempt to possess
that cieatuie again foi 24 houis.
0nce you possess a cieatuie, you contiol that
cieatuie until it uiops to u hit points oi it uies.
While possessing anothei cieatuie, youi game
statistics aie ieplaceu by the statistics of the
cieatuie, though you ietain youi alignment,
Intelligence, Wisuom, anu Chaiisma scoies. You
assume the hit points of the host cieatuie. You
aie limiteu in the actions you can peifoim by the
natuie of the cieatuie you possess, though you
ietain the benefit of any featuies gianteu by
youi class levels.
You can use youi action to shift fiom youi host
to the jai if you aie within 1uu feet of it. 0pon
uoing so, you ietuin the cieatuie's soul to its
bouy. If its bouy is ueau when it ietuins, the
cieatuie's soul uies.
Nagic Nissile
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet


!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You cieate thiee glowing blue uaits of magical
foice. Each uait hits a cieatuie of youi choice
within iange that you can see. A uait ueals 1u4 +
1 foice uamage to its taiget. The uaits stiike
simultaneously, anu you can uiiect them to hit
one cieatuie oi seveial.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the spell
cieates one moie uait foi each level above 1st.
Nagic Nouth
-#./01210 )00%6)"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a small bit of honeycomb
anu jaue uust woith at least 1u gp)
012"$%.&, Peimanent
Choose an object within iange, othei than one
woin oi caiiieu by anothei cieatuie. You speak
to the object anu impiint a message in it that can
contain no moie than 2S woius oi sounus that
last longei than 1 minute. 0nce you finish, the
spell binus the woius to the object until a
conuition you state uuiing the casting comes to
pass.
0nce the conuition occuis, a magical mouth
appeais on the object anu iecites the message in
youi voice anu at the same volume you spoke. If
the object you chose has a mouth oi something
that looks like a mouth (foi example, the mouth
of a statue), the spell utilizes that featuie anu the
sounu emits fiom it. 0nce the mouth finishes
speaking, the spell enus.
The conuitions that cause the mouth to appeai
anu speak can be as geneial oi as uetaileu as you
like, though only visual oi auuible conuitions can
be useu, anu only if they occui within Su feet of
the object. Foi example, you coulu instiuct the
mouth to speak when a cieatuie moves to within
Su feet of the object oi when a silvei bell iings
within Su feet of the object.
Nagic Weapon
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 4 houis
Touch a nonmagical weapon. 0ntil the spell enus,
that weapon becomes a magic weapon with a +1
bonus to attack iolls anu uamage iolls.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 4th level oi highei, the bonus
incieases to +2. If you use a spell slot of 6th level
oi highei, the bonus incieases to +S.
Najoi Image
A&./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a bit of fleece)
012"$%.&, Concentiation, up to 1u minutes
You cieate the image of an object, a cieatuie, oi
some othei visible phenomenon of size Laige oi
smallei. The image appeais at a spot within
iange anu lasts foi the uuiation. The image
seems completely ieal, incluuing sounus, smells,
anu tempeiatuie appiopiiate to the thing
uepicteu. You cannot cieate sufficient heat oi
colu to cause uamage, a sounu louu enough to
ueal thunuei uamage oi ueafen a cieatuie, oi a
smell that might sicken a cieatuie (like a
tioglouyte's stench). Any physical inteiaction
with the image ieveals it to be an illusion,
because objects pass thiough it.
A cieatuie that uses its action to examine the
image can ueteimine that it is an illusion with a
Wisuom (Peiception) check against youi spell
save BC.
You can use youi action to cause the image to
move to any spot within iange. As the image
changes location, you can altei its appeaiance so
that its movements appeai natuial foi the image.
Foi example, if you cieate an image of a cieatuie
anu move it, you can altei the image so that it
appeais to be walking. Similaily, you can cause
the illusion to make uiffeient sounus at uiffeient
times, even making it caiiy on a conveisation,
foi example.
Nass Chaim Nonstei
@(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 1uu feet


!.*/.&+&$#, v
012"$%.&, 1 houi
Choose any numbei of cieatuies in a 4u-foot
cube within iange. Constiucts anu unueau aie
not affecteu. Each chosen cieatuie must make a
Wisuom saving thiow, anu uoes so with
auvantage if you oi youi companions aie fighting
it. If it fails the save, a cieatuie becomes chaimeu
by you foi the uuiation oi until you oi youi
companions uo anything haimful to it. The
chaimeu cieatuie iegaius you as a fiienuly
acquaintance.
Nass Cuie Wounus
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A wave of healing eneigy washes out fiom a
point within iange. Any numbei of cieatuies of
youi choice within Su feet of that point iegain
4u8 + 1S hit points. This spell has no effect upon
unueau oi constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 7th level oi highei, the
healing incieases to 6u8 + 2u.
Nass Beal
J(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A floou of healing eneigy flows fiom you into
injuieu cieatuies aiounu you. You iestoie up to
Suu hit points, uiviueu as you choose among any
cieatuies within iange. This spell has no effect
upon unueau oi constiucts.
Nass Bealing Woiu
A&./01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
As you call out a biief piayei of iestoiation,
choose up to six cieatuies within iange. Each
taiget iegains 1u8 + 2 hit points. This spell has
no effect upon unueau oi constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
healing incieases by 1u8 foi each level above Siu.
Nass Bolu Peison
M(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a small, stiaight piece of
iion)
012"$%.&, Concentiation, up to 1 minute
Choose any numbei of living humanoius you can
see in a Su-foot cube within iange. Each taiget
must succeeu on a Wisuom saving thiow oi be
paialyzeu foi the uuiation.
At the enu of each of its tuins, an affecteu
taiget can make anothei saving thiow. 0n a
success, the spell enus foi that cieatuie.
Nass Bolu Nonstei
J(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a small, stiaight piece of
iion)
012"$%.&, Concentiation, up to 1 minute
Choose a point within iange. Each cieatuie you
choose within Su feet of that point that you can
see must succeeu on a Wisuom saving thiow oi
be paialyzeu foi the uuiation. This spell has no
effect upon unueau oi constiucts.
At the enu of each of its tuins, a cieatuie
affecteu by this spell makes anothei saving
thiow. 0n a success, the spell enus on that
cieatuie.
Nass Invisibility
M(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (An eyelash encaseu in a
bit of gum aiabic)
012"$%.&, Concentiation, up to 1u minutes


Choose one willing cieatuie within iange to
become the centei of a 6u-foot spheie of
invisibility that lasts foi the uuiation. Eveiy
willing cieatuie within the spheie when it
appeais becomes invisible. Affecteu cieatuies
can see each othei, anu themselves, as if
unaffecteu by the spell.
If any cieatuie affecteu by this spell attacks oi
casts a spell that affects an enemy cieatuie, the
invisibility spheie enus. Fuitheimoie, if at any
time an affecteu cieatuie leaves the spheie, the
spell enus foi that cieatuie; ieenteiing the
spheie uoes not tuin the cieatuie invisible.
Nass Suggestion
I(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, N (a snake's tongue anu eithei
a bit of honeycomb oi a uiop of sweet oil)
012"$%.&, Concentiation, up to 1 uay
You suggest a couise of activity (limiteu to a
sentence oi two) anu magically influence up to
twelve cieatuies within iange that can heai anu
unueistanu you anu aie not unueau oi
constiucts. The suggestion must be woiueu in
such a mannei as to make the couise of action
sounu ieasonable. Asking the cieatuie to stab
itself, thiow itself onto a speai, immolate itself,
oi uo some othei obviously haimful act
automatically negates the effect of the spell.
Bowevei, a suggestion that a pool of aciu is
actually puie watei anu that a quick uip woulu
be iefieshing is anothei mattei. 0iging a banu of
oics to stop attacking youi paity so that the oics
anu paity coulu jointly loot a iich tieasuie
elsewheie is likewise a ieasonable use of the
spell's powei.
Each taiget must make a Wisuom saving thiow.
0n a faileu save, it puisues the couise of action
you uesciibeu to the best of its ability. The
suggesteu couise of action can continue foi the
entiie uuiation, such as in the case of the oic
banu mentioneu above. If the suggesteu activity
can be completeu in a shoitei time, the spell
enus when the subject finishes what it was askeu
to uo. You can insteau specify conuitions that
will tiiggei a special activity uuiing the uuiation.
Foi example, you might suggest that a gioup of
soluieis give all theii money to the fiist beggai
they meet. If the conuition is not met befoie the
spell uuiation expiies, the activity is not
peifoimeu.
Naze
@(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Choose a cieatuie within iange that you can see.
You banish the taiget into an extiauimensional
labyiinth, a uiffeient plane of existence. The
taiget iemains theie foi the uuiation oi until it
escapes the maze.
To escape, the taiget must use its action to
make an Intelligence check contesteu by a check
using youi spellcasting ability. (A minotaui
automatically wins this contest.) 0n a success,
the taiget escapes anu the spell enus.
When the spell enus, the taiget ieappeais in
the space it left oi, if that space is occupieu, in
the unoccupieu space neaiest its foimei space.
Nelu into Stone
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 8 houis
Choose a point you can touch on a stone object
oi suiface laige enough to fully contain youi
volume. You can step into the stone at that point
using youi movement, meluing youiself anu all
the equipment you caiiy with the stone foi the
uuiation. Nothing of youi piesence iemains
visible oi otheiwise uetectable by nonmagical
senses.
While meigeu with the stone, you cannot see
what occuis outsiue it, anu any Wisuom
(Peiception) checks you make to heai sounus
outsiue it aie maue with uisauvantage. You
iemain awaie of the passage of time anu can cast
spells on youiself while meigeu in the stone. You
can use youi movement to leave the stone wheie
you enteieu it, which enus the spell.


Ninoi physical uamage to the stone uoes not
haim you, but its paitial uestiuction oi a change
in its shape (to the extent that you no longei fit
within it) expels you anu ueals you 6u6
bluugeoning uamage. The stone's complete
uestiuction (oi tiansmutation into a uiffeient
substance) expels you anu ueals you Su
bluugeoning uamage. If expelleu, you fall pione
in an open space closest to wheie you fiist
enteieu.
Nelf's Aciu Aiiow
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (powueieu ihubaib leaf
anu an auuei's stomach)
012"$%.&, Instantaneous
A shimmeiing gieen aiiow stieaks towaiu a
taiget within iange anu buists in a spiay of aciu.
Nake a iangeu attack ioll against the taiget, with
a bonus equal to youi spellcasting ability
mouifiei + youi pioficiency bonus. 0n a hit, the
taiget takes Su6 aciu uamage immeuiately anu
Su6 aciu uamage at the enu of its next tuin. 0n a
miss, the aiiow splashes the taiget with aciu foi
half as much uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the initial
uamage incieases by 1u6 foi each level above
2nu.
Nenuing
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Touch an object that is no laigei than a S-foot
cube, such as a bioken chain link, two halves of a
bioken key, a toin cloak, oi a leaking wineskin. A
single bieak oi teai in the object is menueu, anu
any tiace of the foimei uamage is eiaseu. An
object with multiple bieaks can be fixeu with
multiple applications of 71#.)#:.
This spell can physically iepaii a magic item oi
constiuct, but the spell cannot iestoie magic to
such an object.
Nessage
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a shoit piece of coppei
wiie)
012"$%.&, 1 iounu
You point youi fingei at a cieatuie within iange
anu whispei a message. The cieatuie you
inuicate heais the message as a whispei. The
cieatuie can then ieply to youi message, which
you heai as a whispei.
You can cast this spell thiough soliu objects
pioviueu you aie familiai with a cieatuie
beyonu the baiiiei. Nagical 6)01#+1, 1 foot of
stone, 1 inch of common metal, a thin sheet of
leau, oi S feet of woou blocks the spell. The spell
uoes not have to follow a stiaight line anu can
tiavel aiounu coineis, thiough gaps, anu othei
openings fieely.
Neteoi Swaim
J(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1 mile
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Blazing oibs of fiie plummet to the giounu at
foui uiffeient points you can see within iange.
Each cieatuie in a 4u-foot-iauius spheie
centeieu on each point you choose must make a
Bexteiity saving thiow. The spheie spieaus
aiounu coineis. A cieatuie takes 6u6 fiie
uamage anu 6u6 bluugeoning uamage on a faileu
save, anu half as much uamage on a successful
one. A cieatuie in the aiea of moie than one fieiy
buist is affecteu only once.
The spell uamages objects in the aiea anu
ignites flammable objects that aie not being
woin oi caiiieu.
Ninu Blank
@(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 24 houis


You touch a willing cieatuie. Foi the uuiation,
the taiget is immune to psychic uamage, any
effect that woulu sense its emotions oi ieau its
thoughts, anu all uivination spells. Auuitionally,
cannot be chaimeu. The spell even foils F)65
spells anu spells oi effects of similai powei useu
to affect the taiget's minu oi to gain infoimation
about the taiget.
Ninoi Illusion
W00%6)"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a bit of fleece)
012"$%.&, 1 minute
You cieate a sounu oi an image of an object, such
as a uooi, pit, oi pillai, within iange that lasts foi
the uuiation oi until you uismiss it (no action
iequiieu) oi cast this spell again. If a cieatuie
uses its action to examine the sounu oi image,
the cieatuie can ueteimine that it is an illusion
with an Intelligence (Investigation) check
against youi spell save BC.
If you cieate a sounu, its volume can iange
fiom a whispei to a scieam. It can be youi voice,
someone else's voice, a lion's ioai, a beating of
uiums, oi any othei sounu you choose. The
sounu continues unabateu thioughout the
uuiation, oi you can make uisciete sounus at
uiffeient times befoie the spell enus.
If you cieate an image of an object, it appeais
at a spot within iange. The illusion uoes not
cieate sounu oi any othei effect asiue fiom its
image. The image must fit within a S-foot cube.
Any physical inteiaction with the image ieveals
it to be an illusion, because objects pass thiough
it.
Niiage Aicane
M(5/01210 )00%6)"#
!"#$%&' )%*+, 1u minutes
-"&'+, Sight
!.*/.&+&$#, v, S
012"$%.&, 1u uays
Choose an aiea within iange that is up to 1 mile
squaie. You make natuial teiiain in that aiea
look, sounu, anu smell like some othei soit of
natuial teiiain. The teiiain's geneial shape
iemains the same, howevei. 0pen fielus oi a
ioau coulu be maue to iesemble a swamp, hill,
cievasse, oi some othei uifficult oi impassable
teiiain. A ponu can be maue to seem like a
giassy meauow, a piecipice like a gentle slope, oi
a iock-stiewn gully like a wiue anu smooth ioau.
Similaily, you can altei the appeaiance of
stiuctuies, oi auu them wheie none aie piesent.
It uoes not uisguise, conceal, oi auu cieatuies.
The illusion incluues auuible, visual, tactile,
anu olfactoiy elements, so it can tuin cleai
giounu into uifficult teiiain oi otheiwise impeue
movement thiough the aiea.
Niiioi Image
-#./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1 minute
Two illusoiy uuplicates of youiself appeai in
youi space. 0ntil the spell enus, the uuplicates
move with you anu mimic youi actions, shifting
position so it's impossible to tiack which image
is ieal. You can use youi action to uismiss the
illusoiy uuplicates.
Each time a cieatuie taigets you with an attack
oi a haimful spell while a uuplicate iemains, that
cieatuie ianuomly ueteimines whethei it
taigets you oi one of the uuplicates. If you have
two uuplicates, the cieatuie taigets a uuplicate if
it iolls 1-4 on a u6. If you have one uuplicate, the
cieatuie taigets a uuplicate if it iolls 1-S on a u6.
A uuplicate's AC equals 1u + youi Bexteiity
mouifiei, anu it uses youi saving thiows. If an
attack hits a uuplicate, oi if a uuplicate fails a
saving thiow against an effect that ueals hit
point uamage, the uuplicate uisappeais.
A cieatuie is unaffecteu by this spell if it can't
see oi if it ielies on senses othei than sight, such
as blinusight oi tiemoisense.
Nisleau
C(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, S
012"$%.&, Concentiation, up to 1 houi


You become invisible at the same time that an
illusoiy uouble of you appeais wheie you aie
stanuing; the uouble lasts foi the uuiation. If you
attack oi cast a spell, the invisibility enus.
You can use youi action to move youi illusoiy
uouble up to twice youi speeu, anu make it
gestuie, speak, anu behave in whatevei way you
choose.
You can see thiough its eyes anu heai thiough
its eais as if you weie stanuing wheie it is, anu
uuiing youi tuin, as pait of youi action, you can
switch fiom using its senses to using youi own,
oi back again. While you peiceive using its
senses, you aie blinueu anu ueafeneu in iegaiu
to youi suiiounuings.
Nisty Step
-#./01210 +"#$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
You telepoit up to Su feet to an unoccupieu
space that you can see.
Nouify Nemoiy
C(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
0ne cieatuie that you can see must make a
Wisuom saving thiow; if you aie fighting this
cieatuie, it has auvantage on its saving thiow.
0n a faileu save, the cieatuie becomes chaimeu
by you foi the uuiation. While it is chaimeu by
you, the cieatuie is incapacitateu anu unawaie
of its suiiounuings.
As long as it iemains chaimeu by you, you can
affect the cieatuie's memoiy of an event that it
expeiienceu lasting no moie than 1u minutes.
You can eliminate all memoiy of the event, allow
the cieatuie to iecall the event with peifect
claiity anu exacting uetail, change the uetails of
the event so it iemembeis the event in a
uiffeient way, oi cieate an entiiely new memoiy
of some othei event that ieplaces the cieatuie's
memoiies.
The memoiies must be of an event that took
place within the last 24 houis, anu you speak to
the cieatuie to uesciibe how its memoiies aie
affecteu. The cieatuie must be able to
unueistanu the language you aie speaking foi
the mouifieu memoiies to take ioot, with its
minu filling in the gaps in the uetails baseu on
youi uesciiption. If the spell enus befoie you
have finisheu uesciibing the mouifieu memoiies,
the cieatuie's memoiy is not alteieu.
A mouifieu memoiy uoes not necessaiily affect
how a cieatuie behaves, paiticulaily if the
memoiy contiauicts the cieatuie's natuial
inclinations, alignment, oi beliefs. An illogical
mouifieu memoiy, such as implanting a memoiy
of how much the cieatuie enjoyeu uousing itself
in aciu, is uismisseu, peihaps as a bau uieam oi a
fantasy gone awiy. The Bungeon Nastei may
ueem a mouifieu memoiy too nonsensical to
affect a cieatuie in a significant mannei.
A &17"21 +%&61 oi :&1'(1& &16("&'()"# spell cast
upon the taiget iestoies the cieatuie's tiue
memoiies of the event.
!" $%&'() *(+(,-. If you cast this spell using a
spell slot of 6th level oi highei, you can altei the
taiget's memoiies of an event that took place up
to 1 week ago (6th level), 1 month ago (7th
level), 1 yeai ago (8th level), oi any time in the
cieatuie's past (9th level).
Noonbeam
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (seveial seeus of any
moonseeu plant anu a piece of opalescent
feluspai)
012"$%.&, Concentiation, up to 1 minute
A silveiy beam of pale light shines uown in a S-
foot-iauius, 4u-foot-high cylinuei centeieu on a
point within iange. 0ntil the spell enus, uim light
fills the cylinuei.
Each cieatuie that enteis the light on its tuin
oi staits its tuin theie is engulfeu in ghostly
flames that cause seaiing pain. The cieatuie
must make a Constitution saving thiow.
Shapechangeis make this saving thiow with
uisauvantage. A cieatuie takes Su8 iauiant
uamage on a faileu save, anu half as much


uamage on a successful one. Shapechangeis that
fail the saving thiow also instantly ieveit back to
theii natuial foims anu cannot assume uiffeient
foims until they leave the spell's light.
0n each of youi tuins aftei you cast this spell,
you can use an action to move the beam 6u feet
in any uiiection.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u8 foi each level above
2nu.
Noiuenkainen's Faithful Bounu
4(5/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a tiny silvei whistle, a
piece of bone, anu a thieau)
012"$%.&, 8 houis
You conjuie a phantom watchuog at a point
within iange, wheie it iemains foi the uuiation,
until you uismiss it (which uoes not iequiie an
action), oi until you move moie than 1uu feet
away fiom it.
When you cast the spell, you can also cieate a
passwoiu.
The hounu is invisible to all cieatuies except
you. When a Small oi laigei cieatuie comes
within Su feet of it without fiist speaking the
passwoiu, the hounu staits baiking louuly. The
hounu sees invisible cieatuies anu can peiceive
into any coexistent plane such as the Etheieal
Plane. The hounu ignoies illusions.
At the stait of youi tuin, if a cieatuie hostile to
you is within S feet of the hounu, it attempts to
bite that cieatuie. The hounu has an attack
bonus equal to youi magic ability mouifiei +
youi spellcasting bonus. 0n a hit, the hounu
ueals 4u6 pieicing uamage. A hounu can make a
bite attack once pei iounu, iegaining the ability
to bite at the stait of each of youi tuins.
Noiuenkainen's Nagnificent
Nansion
M(5/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a miniatuie poital caiveu
fiom ivoiy, a small piece of polisheu maible,
anu a tiny silvei spoon, each item woith at
least S gp; these items aie not consumeu when
you cast the spell)
012"$%.&, 24 houis
You conjuie an extiauimensional uwelling that
has a single entiance centeieu on any point
within iange. The entiance appeais as an aiea of
faint shimmeiing, S feet wiue anu 1u feet tall.
You anu any cieatuie you uesignate when you
cast the spell can entei the extiauimensional
uwelling as long as the poital iemains open. You
can choose to open oi close the poital pioviueu
you aie within 2S feet of it. While closeu, the
poital is invisible.
Beyonu the poital is a magnificent foyei with
numeious chambeis beyonu. The atmospheie is
clean, fiesh, anu waim.
You can cieate any flooi plan you like, but the
space cannot exceeu Su cubes, each cube being
1u feet on each siue. The place is fuinisheu anu
uecoiateu as you choose. It contains sufficient
foou to seive a nine-couise banquet foi up to
1uu people. A staff of 1uu neai-tianspaient
seivants attenus all who entei. You ueciue the
visual appeaiance of these seivants anu theii
attiie. They aie completely obeuient to youi
oiueis. Each seivant can peifoim any task a
noimal human seivant coulu peifoim, but they
cannot attack oi take any action that woulu
uiiectly haim anothei cieatuie. Thus the
seivants can fetch things, clean, menu, anu
peifoim any numbei of othei basic tasks. The
seivants can go anywheie in the mansion, but
cannot move beyonu the mansion. Fuinishings
anu othei objects cieateu by this spell uissipate
into smoke if iemoveu fiom the mansion.
Noiuenkainen's Piivate Sanctum
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a thin sheet of leau, a
piece of opaque glass, a wau of cotton oi cloth,
anu powueieu chiysolite)
012"$%.&, 24 houis


You magically make an aiea within iange secuie.
The aiea is a cube that can be as small as S feet
to as laige as 1uu feet on one siue. The spell lasts
foi the uuiation oi until you use an action to
uismiss it, enuing it eaily.
When you cast the spell, you ueciue what soit
of secuiity the spell pioviues, choosing some oi
all of the following piopeities:
Sounu cannot pass thiough the baiiiei at the
euge of the waiueu aiea.
The baiiiei of the waiueu aiea appeais uaik
anu foggy, pieventing light fiom passing
thiough anu fiom cieatuies seeing into the
aiea using uaikvision.
Sensois cieateu by uivination spells cannot
appeai insiue the piotecteu aiea oi pass
thiough the baiiiei at its peiimetei.
Cieatuies in the aiea cannot be taigeteu by
uivination spells.
Nothing can telepoit into oi out of the waiueu
aiea.
Planai tiavel is blockeu within the waiueu
aiea.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, you can
inciease the size of the cube by 1uu feet foi each
level beyonu 4th. Thus you coulu piotect a cube
that can be up to 2uu feet on one siue by using a
spell slot of Sth level.
Noiuenkainen's Swoiu
M(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a miniatuie platinum
swoiu with a giip anu pommel of coppei anu
zinc woith 2Su gp)
012"$%.&, 1 minute
You cieate a swoiu-shapeu plane of foice that
hoveis within iange. It lasts foi the uuiation oi
until you cast this spell again.
When the swoiu appeais, it makes a melee
attack against a taiget of youi choice within S
feet of it. The attack ioll has a bonus equal to
youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, the taiget takes Su1u
foice uamage.
0nce on each of youi subsequent tuins, you
can uiiect the swoiu to move up to 2u feet anu
iepeat the attack against a taiget of youi choice
within S feet of it. Biiecting the swoiu iequiies
no action, but you must be able to take actions.
This spell was inventeu by the fameu
aichmage Noiuenkainen, a native of the woilu of
uREYBAWK, though it has since spieau
thioughout the multiveise.
Nove Eaith
I(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a mixtuie of soilsclay,
loam, anu sanuin a small bag, anu an iion
blaue)
012"$%.&, Concentiation, up to 2 houis
Choose an aiea of teiiain no laigei than 4u feet
on a siue within iange. You can ieshape eaith,
sanu, oi clay in the aiea in any mannei you
choose foi the uuiation. You can iaise oi lowei
the aiea's elevation, cieate oi fill in a tiench,
eiect oi flatten a wall, oi foim a pillai. The extent
of any such changes cannot exceeu half the
aiea's laigest uimension. So, if you affect a 4u-
foot squaie, you can cieate a pillai up to 2u feet
high, iaise oi lowei the squaie's elevation by up
to 2u feet, uig a tiench up to 2u feet ueep, anu so
on.
At the enu of eveiy 1u minutes you spenu
concentiating on the spell, you can choose a new
aiea of teiiain to affect. You can choose the same
aiea of teiiain multiple times to make moie
uiastic changes to it.
Because the teiiain's tiansfoimation occuis
slowly, cieatuies in the aiea cannot usually be
tiappeu oi injuieu by the giounu's movement.
This spell cannot manipulate natuial stone oi
stone constiuction. Rocks anu stiuctuies shift to
accommouate the new teiiain. If the way you
shape the teiiain woulu make a stiuctuie
unstable, it might collapse.
Similaily, this spell uoes not uiiectly affect
plant giowth. The moveu eaith caiiies any
plants along with it.


Nonuetection
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a pinch of uiamonu uust
woith 2S gp spiinkleu ovei the taiget)
012"$%.&, 6 houis
Choose an object, a willing cieatuie, oi a space
up to a 1u-foot cube of space within iange. The
taiget cannot be uetecteu by uivination magic foi
the uuiation. It cannot be taigeteu by uivination
spells oi peiceiveu thiough sciying sensois
cieateu by uivination spells.
Nystul's Nagic Auia
-#./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a small squaie of silk)
012"$%.&, 8 houis
You touch an object that is not being caiiieu oi
woin by anothei cieatuie, oi you touch a willing
cieatuie. You place an illusion upon the taiget so
that uivination spells ieveal false infoimation
about it. When you cast the spell, choose one oi
moie of the following effects. The effect lasts foi
the uuiation.
F/,-( !5)/. You change the way the taiget
appeais to spells anu magical effects that uetect
magical auias, such as .1(1+( 7':)+. You can
make a nonmagical object appeai magical, a
magical object appeai nonmagical, oi change the
object's magical auia so that it iauiates a specific
school of magic that you choose.
=/-I. You change the way the taiget appeais
spells anu magical effects that uetect cieatuie
types, such as a palauin's Bivine Sense oi the
tiiggei of a 6B73"0 spell, oi alignment. You
choose a cieatuie type, an alignment, oi both,
anu othei spells anu magical effects tieat the
taiget as if it weie a cieatuie of that type oi of
that alignment.
>?-65)(. The taiget cannot be peiceiveu
thiough sciying sensois.
0tiluke's Fieezing Spheie
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Suu feet
!.*/.&+&$#, v, S, N (a small ciystal spheie)
012"$%.&, Instantaneous
A fiigiu globe of colu eneigy stieaks fiom youi
fingeitips to a point of youi choice within iange,
wheie it exploues in a 6u-foot-iauius spheie.
Each cieatuie within the aiea must make a
Constitution saving thiow. 0n a faileu save, a
cieatuie takes 1uu6 colu uamage. 0n a
successful save, it takes half as much uamage.
If the D&11X)#: 6,51&1 stiikes a bouy of watei oi
a liquiu that is piincipally watei (not incluuing
watei-baseu cieatuies), it fieezes the liquiu to a
uepth of 6 inches ovei an aiea Su feet squaie.
This ice lasts foi 1 minute. Cieatuies that weie
swimming on the suiface of fiozen watei aie
tiappeu in the ice. A tiappeu cieatuie can use an
action to make a Stiength check against youi
spell save BC to bieak fiee.
You can iefiain fiom fiiing the globe aftei
completing the spell, if you wish. A small globe
about the size of a sling stone, cool to the touch,
appeais in youi hanu. At any time, you oi a
cieatuie you give the globe to can thiow the
globe (to a iange of 4u feet) oi huil it with a sling
(to the sling's noimal iange). It shatteis on
impact, with the same effect as the noimal
casting of the spell. You can also set the globe
uown without shatteiing it. Aftei 1 minute, if the
globe hasn't alieauy shatteieu, it exploues
anyway.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 7th level oi highei, the
uamage incieases by 1u6 foi each level above
6th.
0tiluke's Resilient Spheie
4(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a hemispheiical piece of
cleai ciystal anu a matching hemispheiical
piece of gum aiabic)
012"$%.&, Concentiation, up to 1 minute


Choose a point you can see within iange. A
spheie of shimmeiing foice S feet in uiametei
appeais, centeieu on the point you chose; all
cieatuies completely within the globe aie
encloseu by the spheie foi the uuiation. An
unwilling cieatuie must make a Bexteiity saving
thiow. 0n a faileu save, the cieatuie is encloseu.
If any cieatuie affecteu by this spell succeeus on
its saving thiow, the spell fails. Any cieatuie that
is not completely within the aiea encloseu by the
spheie when it appeais is pusheu away fiom the
centei of the spheie until it is no longei paitially
insiue.
Nothingnot physical objects, eneigy, noi
othei spell effectscan pass thiough the baiiiei,
in oi out, though a cieatuie in the globe can
bieathe noimally. The spheie is immune to all
uamage anu thus a cieatuie oi object cannot be
uamageu fiom attacks oi effects oiiginating fiom
outsiue, noi can a cieatuie insiue the globe
uamage cieatuies oi objects beyonu the globe.
An encloseu cieatuie can use its action to push
against the spheie's walls anu thus move the
spheie up to one-half the cieatuie's speeu.
Similaily, the globe can be pickeu up anu moveu
by othei cieatuies. The spheie is weightless.
A .)6)#(1:&'(1 spell taigeting the globe
uestioys it without haiming a cieatuie tiappeu
insiue.
0tto's Iiiesistible Bance
@(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1 minute
Choose one cieatuie within iange that you can
see. The taiget must make a Wisuom saving
thiow. 0n a successful save, the cieatuie is not
affecteu. 0n a faileu save, the taiget begins a
comic uance in placeshuffling, tapping its feet,
anu capeiing foi the uuiation. This spell has no
effect upon unueau oi constiucts.
A uancing cieatuie must use all its movement
to uance without leaving its space anu has
uisauvantage on all saving thiows. The only
action a uancing cieatuie can take is to make a
Wisuom check against the spell's save BC to
iegain contiol of itself. 0n a successful check, the
spell enus.
If you know anu use the taiget's tiue name
when you cast this spell, the enchantment
insteau lasts foi 1u uays, until you use youi
action to enu the spell, oi until the cieatuie uies
of exhaustion.
The aichmage 0tto was a membei of the Ciicle
of Eight in the woilu of uREYBAWK, a lovei of fine
foou anu music, anu if his eponymous )&&16)6()301
.'#+1 spell is any inuication, something of a
piactical jokei.
Pass without Tiace
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (ashes fiom a buineu leaf
of mistletoe anu a spiig of eveigieen)
012"$%.&, 1 houi
Choose up to five willing cieatuies within iange.
Foi the uuiation, the cieatuies can move
thiough any type of munuane teiiainmuu,
snow, uust, giasslanu, foiest, oi the likeanu
leave no physical eviuence of theii passage,
incluuing footpiints anu scent. Tiacking the
cieatuies is impossible except by magical means.
Passwall
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a pinch of sesame seeus)
012"$%.&, 1 houi
Choose a point on a woouen, plastei, oi stone
suiface (such as a wall, a ceiling, oi a flooi)
within iange. A passage appeais at that point
anu lasts foi the uuiation. You choose the
opening's uimensions: up to S feet wiue, 8 feet
tall, anu 2u feet ueep. The opening cieates no
instability in a stiuctuie suiiounuing it.
When the opening uisappeais, any cieatuies
oi objects still in the passage cieateu by the spell
aie safely ejecteu to an unoccupieu space
neaiest to the suiface on which you cast the spell.
Casting this spell multiple times lets you cieate
a ueepei passage.


Peimanent Image
I(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 1uu feet
!.*/.&+&$#, v, S, N (a bit of fleece)
012"$%.&, Peimanent
You cieate the image of an object, a cieatuie, oi
some othei visible phenomenon of size
uaigantuan oi smallei. The image appeais at a
spot within iange anu lasts foi the uuiation.
The image seems completely ieal, incluuing
sounus, smells, anu tempeiatuie appiopiiate to
the thing uepicteu. You cannot cieate sufficient
heat oi colu to cause uamage, a sounu louu
enough to ueal thunuei uamage oi ueafen a
cieatuie, oi a smell that might impaii a cieatuie
(like a tioglouyte's stench). Any physical
inteiaction with the image ieveals it to be an
illusion, because objects pass thiough it.
You can use youi action to cause the image to
move to any spot within iange. As the image
changes location, you can altei its appeaiance so
that its movements appeai natuial foi the image.
Foi example, if you cieate an image of a cieatuie
anu move it, you can altei the image so that it
appeais to be walking as you move it. Similaily,
you can cause the illusion to make uiffeient
sounus at uiffeient times, even making it caiiy
on a conveisation, foi example.
Phantasmal Foice
-#./01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a bit of fleece)
012"$%.&, Concentiation, up to 1u minutes
You ieach into the minu of a cieatuie within
iange that you can see, anu ciaft an illusion that
takes ioot in the cieatuie's thoughts. The taiget
must make a Wisuom saving thiow. 0n a faileu
save, you cieate an illusoiy object, cieatuie, oi
othei visible phenomenon of youi choice that is
visible only to the taiget foi the uuiation. This
spell has no effect upon unueau oi constiucts.
The illusion incluues sounu, tempeiatuie, anu
othei stimuli, also eviuent only to the cieatuie.
The illusion can appeai to occupy up to Suu
cubic feet, oi a cube about 8 feet on a siue
about the size of a typical Laige cieatuie.
A taiget affecteu by this spell can use its action
to tiy to uisbelieve the illusion. When it uoes so,
it makes a Wisuom check against the spell's
saving thiow BC. 0n a successful check, the spell
enus.
While a taiget is affecteu by the spell, it tieats
the phantasm as if it weie ieal. It iationalizes
any illogical outcomes fiom inteiacting with the
illusion. Foi example, a taiget attempting to walk
acioss a phantasmal biiuge that spans a chasm
will fall once it steps onto the biiuge. If the
cieatuie suivives the fall, it still believes that the
biiuge exists, anu comes up with some othei
explanation foi its fallit was pusheu, it slippeu,
oi a stiong winu might have knockeu it off.
An affecteu taiget is so convinceu of the
phantasm's ieality that it can even take uamage
fiom the illusion. A phantasm cieateu to appeai
as a cieatuie can attack the taiget. Similaily, a
phantasm cieateu to appeai as fiie, a pool of aciu,
oi lava can buin the taiget. Each iounu on youi
tuin, you can cause the phantasm to ueal 1u6
uamage to the taiget if it is in the phantasm's
aiea oi within S feet of it. The uamage is of a
type appiopiiate to the illusion. A fiie ueals fiie
uamage, a monstei aimeu with a longswoiu
ueals slashing uamage, anu so on.
Phantasmal Killei
4(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Choose a living cieatuie within iange. The
cieatuie makes a Wisuom saving thiow. If the
cieatuie has Su hit points oi fewei, it makes this
save with uisauvantage. 0n a faileu save, the
cieatuie becomes fiighteneu foi the uuiation as
you cieate an illusoiy cieatuie within the
cieatuie's minu, visible only to it. The illusion
calls on the cieatuie's ueepest feais, manifesting
its woist nightmaies in an implacable thieat. At
the stait of each of the affecteu cieatuie's tuins,
it must succeeu on a Wisuom saving thiow oi
take 4u1u psychic uamage.


At the enu of each of an affecteu cieatuie's
tuins, it can make an Intelligence saving thiow.
0n a successful save, the spell enus foi that
cieatuie.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, the
uamage incieases by 1u1u foi each level above
4th.
Phantom Steeu
A&./01210 )00%6)"# >&)(%'0?
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 1 houi
A Laige quasi-ieal, hoiselike cieatuie appeais in
any empty 1u-foot cube centeieu on a point on
the giounu within iange. You ueciue the
cieatuie's appeaiance, but it appeais equippeu
with a sauule, bit, anu biiule. If any of the
equipment cieateu by the spell is iemoveu fiom
the cieatuie anu caiiieu moie than 1u feet away
fiom it, the equipment vanishes in a puff of
smoke.
Foi the uuiation, you oi a cieatuie you choose
can iiue the steeu. The cieatuie uses the
statistics foi a hoise, except it has a speeu of 1uu
feet. When the spell enus, the steeu giauually
faues, giving iiueis the time they neeu to
uismount. The spell enus eaily if you use an
action to uismiss the steeu oi if the steeu takes
any uamage.
Planai Ally
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1u minutes.
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You beseech an otheiwoiluly entity known to
you, such as a gou, a piimoiuial, a uemon piince,
oi some othei being of cosmic powei foi aiu.
That entity causes a celestial, an elemental, oi a
fienu loyal to it to appeai in an unoccupieu space
within iange. If you know a specific cieatuie's
name, you can speak that name when you cast
this spell to call that cieatuie. In that case, the
cieatuie can be of any type.
When the cieatuie appeais, it acts noimally
(that is, unuei no compulsion to behave a ceitain
way). You might ask the cieatuie to peifoim a
seivice in exchange foi payment. The iequesteu
task coulu iange fiom simple (fly us acioss the
chasm, help us fight a battle) to complex (spy on
oui enemies, piotect us uuiing oui foiay into the
uungeon). You must be able to communicate
with the cieatuie to baigain foi its seivices.
Payment can take a vaiiety of foims. A celestial
might iequiie a sizable uonation of golu oi magic
items to an allieu temple, while a fienu might
uemanu a living saciifice oi a uiiect gift of
tieasuie. Some cieatuies might exchange theii
seivice foi a favoi fiom you.
Aftei the cieatuie completes the task, oi when
the agieeu-upon uuiation of seivice expiies, the
cieatuie ietuins to its home plane aftei
iepoiting back to you, if appiopiiate to the task
anu if possible.
Some geneial guiuelines about payments foi
tasks of a ceitain length follow. The BN can
aujust these payments baseu on the
ciicumstances unuei which you cast the spell. If
the task is aligneu with the cieatuie's ethos, the
payment might be halveu oi even waiveu.
1uu gp pei minute foi a task taking up to 1u
minutes
1,uuu gp pei houi foi a task taking up to 24
houis
1u,uuu gp pei uay foi a task taking up to 1u
uays
Nonhazaiuous tasks typically iequiie only half
the suggesteu payment, while especially
uangeious tasks might iequiie a gieatei gift.
Cieatuies iaiely accept tasks that seem suiciual.
A cieatuie enlisteu to join youi gioup counts
as a membei of youi gioup, ieceiving a full shaie
of expeiience points awaiueu.
Planai Binuing
C(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 houi
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a jewel woith at least
1,uuu gp, which is consumeu by the casting of
the spell)


012"$%.&, 24 houis
Choose one celestial, elemental, fey, oi fienu
within iange anu that was piesent foi the entiie
casting of the spell. The cieatuie must make a
Chaiisma saving thiow. 0n a faileu save, you
binu the cieatuie to youi seivice foi the
uuiation.
A bounu cieatuie must follow youi
instiuctions to the best of its ability. You might
commanu the cieatuie to accompany you on an
auventuie, to guaiu a location, oi uelivei a
message. The cieatuie obeys the lettei of youi
instiuctions, with goou cieatuies possibly
caiiying out the intent, while evil cieatuies
woiking to twist youi woius to achieve theii
own objectives. If the cieatuie caiiies out youi
instiuctions completely befoie the spell enus, it
ietuins to you to iepoit this fact, pioviueu you
aie on the same plane of existence. If you aie on
uiffeient planes of existence, it ietuins to the
place wheie you bounu it anu iemains theie
until the spell enus.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 6th level oi highei, you can
inciease the uuiation. If you cast the spell using
a 6th-level spell slot, the uuiation incieases to 1u
uays. If you cast the spell using a 7th-level spell
slot, the uuiation incieases to 1 month. If you
cast the spell using an 8th-level spell slot, the
uuiation incieases to 6 months. If you cast the
spell using a 9th-level spell slot, the uuiation
incieases to 1 yeai.
Plane Shift
M(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a foikeu, metal iou woith
at least 2Su gp, attuneu to a paiticulai plane of
existence)
012"$%.&, Instantaneous
You anu up to eight willing cieatuies who link
hanus in a ciicle aie tianspoiteu to a uiffeient
plane of existence. You can specify a taiget
uestination in geneial teims, such as the City of
Biass on the Elemental Plane of Fiie oi the
palace of Bispatei on the seconu level of the Nine
Bells, anu you appeai in oi neai that uestination.
If you aie tiying to ieach the City of Biass, foi
example, you might aiiive in its Stieet of Steel,
befoie its uate of Ashes, oi looking at the city
fiom acioss the Sea of Fiie, at the BN's
uiscietion.
Alteinatively, if you know the sigil sequence of
a telepoitation ciicle on anothei plane of
existence, this spell can take you to its exact
location. If the telepoitation ciicle is too small to
holu all the cieatuies you tianspoiteu, they
appeai in the closest unoccupieu spaces next to
the ciicle.
You can use this spell to banish an unwilling
cieatuie to anothei plane. Choose a cieatuie you
can touch. That cieatuie must make a Bexteiity
saving thiow. 0n a faileu save, you touch the
cieatuie, which must then make a Chaiisma
saving thiow. If the cieatuie fails this save, it is
shunteu to the plane of existence you specify. A
cieatuie so tianspoiteu must finu its own way
back to youi cuiient plane of existence.
Plant uiowth
A&./01210 (&'#67%('()"# >&)(%'0?
!"#$%&' )%*+, 1 action oi 8 houis
-"&'+, 1Su feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
This spell channels life anu vitality into plants
within a specific aiea. Theie aie two possible
uses foi the spell, gianting eithei shoit-teim oi
long-teim benefits.
If you cast this spell using 1 action, choose a
point within iange. All noimal plants in a 1uu-
foot iauius centeieu on that point become thick
anu oveigiown. A cieatuie moving thiough the
aiea must spenu 1S extia feet of movement foi
eveiy S feet it woulu tiavel.
You can excluue one oi moie aieas of any size
within the spell's aiea fiom being affecteu.
If you cast this spell ovei 8 houis, you eniich
the lanu. All plants within iange become
eniicheu foi 1 yeai. The plants yielu twice the
noimal amount of foou when haivesteu.
Poison Clouu
!"#$%&'()"# +'#(&),
!"#$%&' )%*+, 1 action


-"&'+, S feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You extenu youi hanu towaiu a cieatuie in
iange, piojecting a puff of noxious gas fiom youi
palm. The cieatuie must succeeu on a
Constitution saving thiow oi take 1u12 poison
uamage.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u12), 1uth (Su12), 1Sth (4u12), anu 2uth
(Su12).
Polymoiph
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a cateipillai cocoon)
012"$%.&, Concentiation, up to 1 houi
Choose a cieatuie within iange that you can see.
If the taiget is willing, you tiansfoim it into a
new foim. This spell has no effect upon unueau
oi constiucts.
If the taiget is unwilling anu its hit point
maximum is 1Su oi highei, oi if it is a
shapechangei, it is unaffecteu. If the taiget is
unwilling anu its hit point maximum is lowei
than 1Su, it must make a Wisuom saving thiow.
0n a faileu save, you tiansfoim the cieatuie into
a new foim.
The tiansfoimation lasts foi the uuiation, oi
until the taiget is ieuuceu to u hit points oi uies.
The new foim can be any beast whose numbei of
Bit Bice is equal to oi less than that of the taiget.
The taiget's game statistics aie ieplaceu by the
statistics of the chosen beast, though it ietains its
alignment anu Intelligence, Wisuom, anu
Chaiisma scoies. The taiget assumes the hit
points of its new foim, anu when it ieveits to its
noimal foim the cieatuie ietuins to the numbei
of hit points it hau befoie it tiansfoimeu. If it
ieveits as a iesult of uiopping to u hit points,
any excess uamage caiiies ovei to its noimal
foim. The cieatuie is limiteu in the actions it can
peifoim by the natuie of its new foim, anu
cannot speak, cast spells, oi take any othei
action that iequiies hanus oi speech.
The taiget's geai melus into the new foim. The
cieatuie cannot activate, use, wielu, oi otheiwise
benefit fiom any of its equipment.
Powei Woiu Beal
J(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
A wave of healing eneigy washes out fiom a
point within iange. Any numbei of cieatuies of
youi choice within 2S feet of that point iegain
8u8 + Su hit points. If the cieatuie is chaimeu,
fiighteneu, paialyzeu, oi stunneu, that conuition
enus. If the cieatuie is pione, it can use its
ieaction to stanu up. This spell has no effect
upon unueau oi constiucts.
Powei Woiu Kill
J(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
You uttei a woiu of powei that can compel a
cieatuie to uie instantly. Choose one cieatuie
within iange. If the cieatuie has 1uu hit points
oi fewei, it uies. 0theiwise, the spell has no
effect.
Powei Woiu Stun
@(5/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
You speak a woiu of powei that can oveiwhelm
a cieatuie's minu, leaving it uumbfounueu.
Choose one cieatuie within iange. If the taiget
has 1Su hit points oi fewei, it is stunneu.
0theiwise, the spell has no effect.
The stunneu taiget must make a Constitution
saving thiow at the enu of each of its tuins. 0n a
successful save, the taiget is no longei stunneu.


Piayei
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Su feet
!.*/.&+&$#, v, S, N (piayei beaus)
012"$%.&, Concentiation, up to 1 minute
Choose any numbei of cieatuies within iange.
0ntil the spell enus, each taiget gains the
blessing of the gous, manifesteu in a +1 bonus to
AC, attack iolls, weapon uamage iolls, ability
checks, anu saving thiows.
Piayei of Bealing
-#./01210 12"+'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
0p to six cieatuies of youi choice within iange
each iegain 1u8 + 6 hit points. This spell has no
effect upon unueau oi constiucts.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
healing incieases by 1u8 foi each level above
2nu.
Piestiuigitation
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v, S
012"$%.&, 0p to 1 houi
This spell is a minoi magical tiick that novice
spellcasteis use foi piactice. You cieate one of
the following magical effects within iange. If you
cast this spell multiple times, up to thiee of its
non-instantaneous effects can be active at a time.
You cieate an instantaneous sensoiy effect
that is haimless, such as a showei of spaiks, a
puff of winu, faint musical notes, oi an ouu
ouoi.
You instantaneously light oi snuff out a canule,
a toich, oi a small campfiie.
You instantaneously clean oi soil an item no
laigei than a cubic foot.
You chill, waim, oi flavoi up to 1 pounu of
nonliving mateiial foi up to 1 houi.
You make a coloi, small maik, oi symbol
appeai on an object oi a suiface foi up to 1
houi.
You piouuce out of nothingness a small,
nonmagical tiinket oi an illusoiy image that
lasts until the enu of youi next tuin.
You make a small hanuhelu item invisible until
the enu of youi next tuin.
Piismatic Spiay
M(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Eight shimmeiing, multicoloieu iays of light
flash fiom youi hanu. Each iay is a uiffeient
coloi anu has a uiffeient powei anu puipose.
Each cieatuie in a 6u-foot cone must make a
Bexteiity saving thiow. Foi each taiget, ioll a u8
to ueteimine which coloi iay affects it.
P. J(0. The taiget takes 1uu6 fiie uamage on a
faileu save, oi half that much uamage on a
successful one.
Q. >)/3&(. The taiget takes 1uu6 aciu uamage
on a faileu save, oi half that much uamage on a
successful one.
R. S(,,2M. The taiget takes 1uu6 lightning
uamage on a faileu save, oi half that much
uamage on a successful one.
T. G)((3. The taiget takes 1uu6 poison
uamage on a faileu save, oi half that much
uamage on a successful one.
U. H,5(. The taiget takes 1uu6 colu uamage on
a faileu save, oi half that much uamage on a
successful one.
V. A30%&2. 0n a faileu save, the taiget is
iestiaineu. At the stait of youi next tuin, the
taiget must make a Constitution saving thiow. If
it fails that save, the cieatuie tuins to stone. A
cieatuie tuineu to stone by this spell is stunneu
anu has iesistance to all uamage. If it is
physically bioken oi uamageu while in this state,
the cieatuie suffeis fiom similai uamage oi
uefoimities when it ieveits to its oiiginal state.


W. O%2,(". 0n a faileu save, the taiget is blinueu.
At the stait of youi next tuin, the taiget must
make a Wisuom saving thiow; a successful save
enus the blinuness. If it fails that save, the
cieatuie is tianspoiteu to anothei plane of the
BN's choosing. (Typically, a cieatuie that is on a
plane that is not its home plane is banisheu to
that plane, while othei cieatuies aie cast into
the Astial oi Etheieal planes.)
X. 9'%"(. 0n a faileu save, the taiget is blinueu
foi 1 minute. Auuitionally, ioll the u8 again until
you get a iesult othei than 8, anu apply that
effect to the taiget as well.
Piismatic Wall
J(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, 1u minutes
A shimmeiing, multicoloieu plane of light foims
a veitical opaque wall, up to 9u feet long, Su feet
high, anu 1 inch thick, centeieu on a point you
can see within iange. Alteinately, you can shape
the wall into a spheie up to Su feet in uiametei
centeieu on a point you choose within iange.
The wall iemains in place foi the uuiation. If you
position the wall so that it passes thiough a
space occupieu by a cieatuie, the spell fails anu
the action is wasteu.
The wall sheus biight light out to a iange of
1uu feet anu uim light foi an auuitional 1uu feet.
Nothing can pass thiough the baiiiei cieateu by
the wall, incluuing spells. You anu cieatuies you
uesignate at the time you cast the spell can pass
thiough anu iemain neai the wall without haim.
Any othei cieatuie, howevei, that moves to
within 2u feet of the wall oi staits its tuin theie
must succeeu on a Constitution saving thiow oi
become blinueu foi 1 minute.
The wall consists of eight layeis, each with a
uiffeient coloi. When a cieatuie attempts to
ieach into oi pass thiough the wall, it uoes so
one layei at a time. As it passes oi ieaches
thiough each layei, the cieatuie must make a
Bexteiity saving thiow oi be affecteu by that
layei's piopeities as uesciibeu below.
The wall can be uestioyeu, also one layei at a
time, in oiuei fiom ieu to white, by means
specific to each layei. 0nce a layei is uestioyeu,
it iemains so foi the uuiation of the spell. A &".
"D +'#+100'()"# oi a R"&.1#H')#1#S6 .)6$%#+()"#
spell uestioys a ,&)67'()+ F'00E but an '#()7':)+
D)10. has no effect on it.
P. J(0. The cieatuie takes 1uu6 fiie uamage
on a faileu save, oi half that much uamage on a
successful one. This layei uisappeais if it takes
2S colu uamage oi moie.
Q. >)/3&(. The cieatuie takes 1uu6 aciu
uamage on a faileu save, oi half that much
uamage on a successful one. This layei
uisappeais when it is exposeu to a stiong winu.
R. S(,,2M. The cieatuie takes 1uu6 lightning
uamage on a faileu save, oi half that much
uamage on a successful one. This layei
uisappeais if it takes 6u foice uamage oi moie.
T. G)((3. The cieatuie takes 1uu6 poison
uamage on a faileu save, oi half that much
uamage on a successful one. A ,'66F'00 spell, oi
magic capable of opening a poital on a soliu
suiface of equal oi gieatei level, causes this layei
to uisappeai.
U. H,5(. The cieatuie takes 1uu6 colu uamage
on a faileu save, oi half that much uamage on a
successful one. This layei uisappeais if it takes
2S fiie uamage oi moie.
V. A30%&2. 0n a faileu save, the cieatuie is
iestiaineu. At the stait of youi next tuin, the
taiget must make a Constitution saving thiow. If
it fails that save, the cieatuie tuins to stone as if
by a D0165 (" 6("#1 spell. This layei uisappeais if
exposeu to biight light sheu by a .'B0):5( spell oi
a similai spell of equal oi highei level.
W. O%2,(". 0n a faileu save, the cieatuie is
blinueu. At the stait of youi next tuin, the taiget
must make a Wisuom saving thiow; a successful
save enus the blinuness. If it fails that save, the
cieatuie is tianspoiteu to anothei plane of the
BN's choosing. (Typically, a cieatuie that is on a
plane that is not its home plane is banisheu to
that plane, while othei cieatuies aie cast into
the Astial oi Etheieal planes.) This layei
uisappeais if taigeteu by a .)6,10 7':)+ spell oi
magic that can enu magical effects of its level oi
highei.
X. 9'%"(. 0n a faileu save, the cieatuie is
blinueu foi 1 minute. Auuitionally, ioll the u8
again until you get a iesult othei than 8, anu
apply that effect to the taiget as well. This layei


uisappeais if exposeu to uaikness sheu by a
.'&H#166 spell oi a similai spell of equal oi
highei level.
Piouuce Flame
!"#$%&'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1u minutes
A flickeiing flame appeais in youi hanu oi at the
enu of an object you aie holuing oi weaiing. The
flame iemains theie foi the uuiation. The flame
emits biight light in a 1u-foot iauius anu uim
light foi an auuitional 1u feet. The spell enus
eaily if you uismiss it (no action iequiieu) oi if
you cast it again.
You can also attack with the flame. When you
cast this spell, oi uuiing subsequent iounus as
an action, you can huil the flame at a cieatuie
within Su feet of. Nake a iangeu attack ioll. You
have a bonus to the attack ioll equal to youi
spellcasting ability mouifiei + youi pioficiency
bonus. 0n a hit, the taiget takes 1u8 fiie uamage.
If you thiow the flame, the spell enus.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Piogiammeu Illusion
I(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a bit of fleece anu jaue
uust woith at least 2S gp)
012"$%.&, Peimanent
Choose an aiea that can fit insiue a Su-foot cube.
You imbue the aiea with an illusion of an object,
cieatuie, oi foice that can fit insiue the aiea. You
ueciue when you cast the spell how the illusion
behaves anu what sounus it makes. The sciipteu
peifoimance can last up to S minutes. 0nce you
finish, the spell binus the illusion to the aiea
until a conuition you state uuiing the casting
comes to pass.
0nce the conuition occuis, the illusion spiings
into existence anu peifoims in the mannei you
uesciibeu. 0nce the illusion finishes peifoiming,
it uisappeais anu iemains uoimant foi 1u
minutes. Aftei this time, the illusion can be
activateu again.
The conuitions that cause the illusion to
appeai can be as geneial oi as uetaileu as you
like, though only visual oi auuible conuitions can
be useu, anu only if they occui within Su feet of
the aiea. Foi example, you coulu cieate an
illusion of youiself to appeai anu wain off otheis
who attempt to open a tiappeu uooi, oi you
coulu set the illusion to tiiggei only when a
cieatuie says the coiiect woiu oi phiase.
Pioject Image
M(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Suu miles
!.*/.&+&$#, v, S, N (a small ieplica of you
maue fiom mateiials woith at least S gp)
012"$%.&, Concentiation, up to 1 uay
You cieate an illusoiy copy of youiself at a point
you choose within iange that lasts foi the
uuiation. The copy can appeai at any location
you have seen befoie. The illusion looks anu
sounus like you but is intangible. If the illusion
takes any uamage, the spell enus eaily.
You can use youi action to move youi copy up
to twice youi speeu, anu make it gestuie, speak,
anu behave in whatevei way you choose. It
mimics youi manneiisms peifectly.
You can see thiough its eyes anu heai thiough
its eais as if you weie stanuing wheie it is, anu
uuiing youi tuin, as pait of youi action, you can
switch fiom using its senses to using youi own,
oi back again. While you peiceive using its
senses, you aie blinueu anu ueafeneu in iegaiu
to youi suiiounuings.
Piotection fiom Eneigy
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 houi
You touch a willing cieatuie anu choose one
uamage type: aciu, colu, fiie, lightning, oi
thunuei. The taiget has iesistance to that
uamage type foi the uuiation.


Piotection fiom Evil
=6(/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (holy watei oi powueieu
silvei anu iion spiinkleu)
012"$%.&, 1u minutes
You touch a willing cieatuie. 0ntil the spell enus,
the taiget is piotecteu against ceitain types of
evil cieatuies: elementals, fey, fienus, anu
unueau.
The piotection giants seveial benefits: Evil
cieatuies of those types have uisauvantage on
attack iolls against the taiget. The taiget also
can't be chaimeu, fiighteneu, oi possesseu by
them. If the taiget is alieauy chaimeu, fiighteneu,
oi possesseu by such a cieatuie, the taiget has
auvantage on any new saving thiow against the
ielevant effect.
Piotection fiom Poison
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, 1 houi
You touch a cieatuie. If it is poisoneu, you
neutialize the poison. If moie than one poison
afflicts the taiget, you neutialize one poison that
you know is piesent, oi you neutialize one at
ianuom.
Foi the uuiation, the taiget has auvantage on
saving thiows against poison, anu it has
iesistance against poison uamage.
Puiify Foou anu Biink
=6(/01210 (&'#67%('()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Choose a point within iange. All nonmagical foou
anu uiink within a S-foot-iauius spheie centeieu
on that point is puiifieu anu ienueieu fiee of
poison anu uisease.
Raise Beau
C(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (a uiamonu woith at least
Suu gp)
012"$%.&, Instantaneous
You touch a cieatuie that has been ueau no
longei than 1u uays anu that is not unueau. If the
cieatuie's soul is both willing anu at libeity to
iejoin the bouy, the cieatuie ietuins to life with
1 hit point.
This spell also neutializes any poisons anu
cuies nonmagical uiseases that affecteu the
cieatuie at the time it uieu. This spell uoes not,
howevei, iemove magical uiseases, cuises, oi
similai effects; if these aie not fiist iemoveu
piioi to casting the spell, they take effect when
the cieatuie ietuins to life.
This spell closes all moital wounus, but it uoes
not iestoie missing bouy paits. If the cieatuie is
lacking bouy paits oi oigans integial foi its
suivivalits heau, foi instancethe spell
automatically fails.
Coming back fiom the ueau is an oiueal. The
taiget takes a -4 penalty to all attack iolls,
saving thiows, anu checks. Eveiy time the taiget
completes a long iest, the penalty is lesseneu by
1 until it uisappeais.
Raiy's Telepathic Bonu
C(5/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (pieces of eggshell fiom
two uiffeient kinus of cieatuies)
012"$%.&, 1 houi
Choose up to six willing cieatuies within iange.
Cieatuies with Intelligence scoies of 2 oi less
aie not affecteu by this spell. You foige a
telepathic link among all the affecteu cieatuies,
linking each cieatuie to all the otheis foi the
uuiation.
0ntil the spell enus, affecteu cieatuies can
communicate telepathically thiough the bonu
iegaiuless of having oi not having a common
language. The communication is possible


iegaiuless of uistance, though it cannot extenu
to othei planes of existence.
Ray of Enfeeblement
-#./01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, 1 minute
A black beam of eneigy spiings fiom youi fingei
towaiu a cieatuie within iange. Nake a iangeu
attack ioll against the cieatuie, with a bonus to
the ioll equal to youi spellcasting ability
mouifiei + youi pioficiency bonus. 0n a hit, the
taiget has uisauvantage on attack iolls baseu on
Stiength oi Bexteiity, anu it can ueal no moie
than 1 uamage with such an attack. This spell has
no effect on unueau oi constiucts.
0ntil the spell enus, at the enu of each of the
taiget's tuins, it can make a Constitution saving
thiow against the spell. 0n a success, the spell
enus eaily.
Ray of Fiost
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A beam of blue-white light stieaks towaiu a
cieatuie within iange. Nake a iangeu attack ioll
against that cieatuie, with a bonus to the ioll
equal to youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, the taiget takes 1u8
colu uamage, anu its speeu is ieuuceu by 1u feet
until youi next tuin.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Ray of Sickness
=6(/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You fiie a iay of sickening eneigy at a cieatuie
that you can see in iange. Nake a spell attack
against the taiget, anu if the attack hits the taiget
takes Su8 poison uamage anu must make a
Constitution saving thiow. If the cieatuie fails its
saving thiow, it is also intoxicateu until the enu
of youi next tuin.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 1u8 foi each level above
1st.
Regeneiate
M(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, v, S, N (a piayei wheel anu holy
watei)
012"$%.&, 1 houi
You touch a cieatuie anu stimulate its natuial
healing ability. The taiget iegains 4u8 + 1S hit
points anu then 1 hit point pei minute foi the
uuiation. This spell has no effect upon unueau oi
constiucts.
Any limbs the cieatuie is lacking aie iestoieu
aftei 2 minutes. If you have the seveieu
extiemity anu holu it to the stump, the spell
instantaneously causes the limb to knit to the
stump.
Reincainate
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (iaie oils anu unguents
woith at least 1,uuu gp)
012"$%.&, Instantaneous
You touch a ueau humanoiu oi a piece of a ueau
humanoiu. Pioviueu the cieatuie has been ueau
no longei than one week anu its soul is fiee anu
willing to ietuin, you foim a new auult bouy foi
the soul to inhabit fiom the natuial elements at
hanu anu then iecall the soul to inhabit the new
bouy. If the taiget's soul is not fiee oi willing, the
spell fails.
The magic fashions a new bouy foi the
cieatuie to inhabit fiom available mateiials,
which likely causes the cieatuie's iace to change.


The Bungeon Nastei iolls a u% anu consults the
following table to ueteimine what foim the
chaiactei takes when iestoieu to life.
01-04 uragonborn
03-13 uwarf, Plll
14-21 uwarf, MounLaln
22-23 Llf, uark
26-34 Llf, Plgh
33-42 Llf, Wood
43-46 Cnome, loresL
47-32 Cnome, 8ock
33-36 Palf-elf
37-60 Palf-orc
61-68 Palfllng, LlghLfooL
69-76 Palfllng, SLouL
77-96 Puman
97-100 1lefllng
In the cieatuie's new bouy, it iecalls most of
its foimei life anu expeiiences. It ietains all the
capabilities it hau in its oiiginal foim, except it
exchanges its oiiginal iace anu all of its iacial
featuies foi the new iace anu all of its iacial
featuies.
Remove Cuise
A&./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You touch one cieatuie oi object. All cuises
affecting it enu, unless the object is a magic
weapon, a shielu, oi a suit of aimoi. Such an item
ietains its cuise, but the peison weaiing oi
holuing the cuiseu item can iemove oi uiop it
anu is no longei attuneu to it.
Resistance
83$%&'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a miniatuie cloak)
012"$%.&, 1 minute
You touch one willing cieatuie. 0nce befoie the
spell enus, that cieatuie can ioll a u4 anu auu the
numbei iolleu to one saving thiow of its choice.
It may choose to ioll the uie befoie oi aftei
iolling the u2u. The spell then enus.
The spell enus eaily if you cast it again befoie
the uuiation has passeu.
Resuiiection
M(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (a uiamonu woith at least
1,uuu gp)
012"$%.&, Instantaneous
You touch a ueau cieatuie that has been ueau foi
no moie than a centuiy, that uiu not uie of olu
age, anu that is not unueau. If its soul is fiee anu
willing, the taiget ietuins to life with all its hit
points.
This spell neutializes any poisons anu cuies
noimal uiseases afflicting the cieatuie when it
uieu. It uoes not, howevei, iemove magical
uiseases, cuises, anu the like; if such effects aie
not iemoveu piioi to casting the spell, they
afflict the taiget on its ietuin to life.
This spell closes all moital wounus anu
iestoies any missing bouy paits.
Coming back fiom the ueau is an oiueal. The
taiget takes a -4 penalty to all attack iolls,
saving thiows, anu checks. Eveiy time the taiget
completes a long iest, the penalty is lesseneu by
1 until it uisappeais.
Casting this spell to iestoie life to a cieatuie
that has been ueau foi one yeai oi longei taxes
you gieatly. 0ntil you complete a long iest, you
cannot cast spells again, anu you have
uisauvantage on all attack iolls, ability checks,
anu saving thiows.
Reveise uiavity
M(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 1uu feet
!.*/.&+&$#, v, S, N (a louestone anu iion
filings)
012"$%.&, Concentiation, up to 1 minute
This spell ieveises giavity in a Su-foot-iauius,
1uu-foot high cylinuei centeieu on a point
within iange. All cieatuies anu objects that aie
not somehow anchoieu to the giounu in the aiea


fall upwaiu anu ieach the top of the aiea in 1
iounu. A cieatuie can make a Bexteiity saving
thiow to giab onto a fixeu object it can ieach.
If some soliu object (such as a ceiling) is
encounteieu in this fall, falling objects anu
cieatuies stiike it in the same mannei as they
woulu uuiing a noimal uownwaiu fall. If an
object oi cieatuie ieaches the top of the aiea
without stiiking anything, it iemains theie,
oscillating slightly, foi the uuiation.
At the enu of the uuiation, affecteu objects anu
cieatuies fall uownwaiu.
Revivify
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (uiamonus woith 1,uuu gp,
which aie consumeu when the spell is cast).
012"$%.&, Instantaneous
You touch a cieatuie that has uieu within the last
minute. That cieatuie ietuins to life with 1 hit
point. This cieatuie cannot ietuin to life
cieatuies that have uieu of olu age.
Righteous Shielu
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v
012"$%.&, Concentiation, up to 1 minute
Boly powei iauiates fiom you, piotecting
fiienuly cieatuies within 1u feet of you. Foi the
uuiation, each fiienuly cieatuie in the aiea,
incluuing you, gains iesistance to bluugeoning,
pieicing, anu slashing uamage.
Rope Tiick
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (powueieu coin extiact
anu a twisteu loop of paichment)
012"$%.&, 1 houi
You touch a length of iope that is up to 6u feet
long. 0ne enu of the iope then iises into the aii
until the whole iope hangs peipenuiculai to the
giounu. At the uppei enu of the iope, an invisible
entiance opens to an extiauimensional space
that lasts until the spell enus.
The extiauimensional space can be ieacheu by
climbing to the top of the iope. The space holus
as many as eight Neuium oi smallei cieatuies.
The iope can be pulleu into the space, making
the iope uisappeai fiom view outsiue the space.
Cieatuies in the extiauimensional space aie on
anothei plane of existence. Attacks anu spells
cannot cioss thiough the entiance into the space,
but those in the space can see out of it as if
thiough a S-foot-by-S-foot winuow centeieu on
the iope.
Anything insiue the extiauimensional space
uiops out when the spell enus.
Sacieu Flame
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Tongues of uivine iauiance, like flame, engulf a
cieatuie within iange that you can see. uaining
no benefit fiom covei, the taiget must succeeu
on a Bexteiity saving thiow oi take 1u8 iauiant
uamage.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Sanctuaiy
=6(/01210 '3$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a small silvei miiioi)
012"$%.&, 1 minute
You waiu a cieatuie within iange against enemy
attacks. 0ntil the spell enus, anyone who taigets
that cieatuie with an attack oi a haimful spell
must fiist make a Wisuom saving thiow. 0n a
faileu save, it must choose a new taiget oi lose
the attack oi spell. Y'#+(%'&B uoesn't piotect the
chosen cieatuie fiom aiea effects, such as the
explosion of a D)&13'00.


If the chosen cieatuie makes an attack oi casts
a spell that affects an enemy cieatuie, this spell
enus eaily.
Scoiching Buist
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
A biief buist of flame eiupts fiom a point that
you can see in iange. Each cieatuie in a 1u-foot
cube must make a Bexteiity saving thiow. 0n a
faileu save, the taiget takes 1u4 fiie uamage, oi
half as much uamage on a successful save.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u4 when you ieach a castei level of Sth
(2u4), 1uth (Su4), 1Sth (4u4), anu 2uth (Su4).
Scoiching Ray
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
You cieate thiee iays of fiie anu huil them at
taigets within iange. You can huil them at one
taiget oi seveial.
Nake a iangeu attack ioll foi each iay. You
have a bonus to the ioll equal to youi
spellcasting ability mouifiei + youi pioficiency
bonus. 0n a hit, the taiget takes 2u6 fiie uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, you
cieate one auuitional iay foi each level above
2nu.
Sciying
C(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1u minutes
-"&'+, Self
!.*/.&+&$#, v, S, N (a focus woith at least
1,uuu gp, eithei a ciystal ball, a silvei miiioi,
oi a font filleu with holy watei)
012"$%.&, Concentiation, up to 1u minutes
You can see anu heai a paiticulai cieatuie you
choose, as long as it is on the same plane of
existence as you. The taiget must make a
Wisuom saving thiow, which is mouifieu by how
well you know the taiget anu the soit of physical
connection you have to it.
E#:>-+?F+ /",+ C:?&G&+%
Secondhand (you have heard of Lhe LargeL) +3
llrsLhand (you have meL Lhe LargeL) +0
lamlllar (you know Lhe LargeL well) -3
!:##+9$&:# /",+ C:?&G&+%
Llkeness or plcLure -2
ossesslon or garmenL -4
8ody parL, lock of halr, blL of nall, eLc. -10
0n a successful save, the taiget is not affecteu,
anu you cannot use this spell against it again foi
24 houis.
0n a faileu save, the spell cieates an invisible
sensoi within 1u feet of the taiget. You can see
anu heai thiough the sensoi as if you weie theie.
The sensoi moves with the taiget, iemaining
within 1u feet of it foi the uuiation. A cieatuie
that can see the sensoi sees luminous oib about
the size of youi fist.
Seaiing Smite
=6(/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
You can cast this spell when you hit with a melee
weapon attack on youi tuin. Youi weapon flaies
with white-hot intensity, anu the attack ueals
1u6 extia fiie uamage to the taiget. 0ntil the
spell enus, at the stait of each of its tuins, the
taiget must make a Constitution saving thiow oi
take 1u6 fiie uamage. The spell enus when the
cieatuie makes a successful saving thiow
against it.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the extia
uamage incieases by 1u6 foi each level above
1st.
See Invisibility
-#./01210 .)2)#'()"#
!"#$%&' )%*+, 1 action


-"&'+, Self
!.*/.&+&$#, v, S, N (a pinch of talc anu a small
spiinkling of powueieu silvei
012"$%.&, 1 houi
Foi the uuiation, you see invisible cieatuie anu
objects as if they weie visible anu you see
etheieal cieatuies anu objects as if they weie
visible but tianslucent.
Seeming
C(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S
012"$%.&, 12 houis
Choose any numbei of willing cieatuies that you
can see within iange. You give each taiget a new,
illusoiy appeaiance. The spell uisguises physical
appeaiance as well as clothing, aimoi, weapons,
anu equipment. You can make each cieatuie
seem 1 foot shoitei oi tallei anu appeai thin, fat,
oi in between. You can't change a taiget's bouy
type, so you must choose a foim that has the
same basic aiiangement of limbs. 0theiwise, the
extent of the illusion is up to you. The spell lasts
foi the uuiation, unless you use youi action to
uismiss it soonei.
The changes wiought by this spell fail to holu
up to physical inspection. Foi example, if you use
this spell to auu a hat to a cieatuie's outfit,
objects pass thiough the hat, anu anyone who
touches it woulu feel nothing oi woulu feel the
cieatuie's heau anu haii. If you use this spell to
appeai thinnei than you aie, the hanu of
someone who ieaches out to touch you woulu
bump into something while it was seemingly still
in miuaii.
To uiscein that a taiget is uisguiseu, a cieatuie
can use its action to inspect the taiget anu make
a Wisuom (Peiception) check against the spell's
saving thiow BC. If it succeeus, it becomes awaie
that the taiget is uisguiseu.
Senuing
A&./01210 12"+'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, See text
!.*/.&+&$#, v, S, N (a shoit piece of fine
coppei wiie)
012"$%.&, 1 iounu
You senu a shoit message of twenty-five woius
oi less to a cieatuie with which you aie familiai.
The cieatuie iecognizes you if it knows you anu
may answei in a like mannei immeuiately. The
spell enables cieatuies with Intelligence scoies
of at least 1 to unueistanu the meaning of youi
message.
Sequestei
@(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a powuei composeu of
uiamonu, emeialu, iuby, anu sapphiie uust
with a total value of at least S,uuu gp)
012"$%.&, Peimanent
Choose a cieatuie oi object as the taiget of this
spell. If the cieatuie is unwilling, it must make a
Constitution saving thiow; if it fails, it is affecteu
by the spell, anu if it succeeus it is immune to the
spell cast by you. The taiget falls into a state of
suspenueu animation. Foi the taiget, time ceases
to flow anu its conuition becomes fixeu. A
cieatuie uoes not giow oluei, anu its bouy
functions viitually cease. You can also choose foi
the taiget to become invisible foi the uuiation.
While affecteu by this spell, the taiget cannot be
uetecteu by uivination magic foi the uuiation. It
cannot be taigeteu by uivination spells oi
peiceiveu thiough sciying sensois cieateu by
uivination spells. This state peisists until the
magic is iemoveu (such as by a .)6,10 7':)+ oi
D&11."7 spell).
You can also set a conuition foi the spell to enu
eaily. The conuition can be anything you choose,
but the conuitions must occui within 1 mile of
the taiget. Examples incluue "aftei 1,uuu yeais"
oi "when the taiiasque awakens." This spell also
enus eaily if the taiget takes any uamage.
Shapechange
J(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self


!.*/.&+&$#, v, S, N (a jaue ciiclet woith at
least 1,Suu gp, which you must place on youi
heau befoie you cast the spell. The spell uoes
not consume the ciiclet, though it uoes melu
with youi foim until the spell enus)
012"$%.&, 2 houis
You tiansfoim into a new foim. The
tiansfoimation lasts foi the uuiation, oi until
you aie ieuuceu to u hit points oi uie. The spell
also enus eaily if you uismiss it (not an action).
The new foim can be any cieatuie with a CR
equal to youi level oi lowei. The cieatuie cannot
be a constiuct oi unueau anu you must have
seen the cieatuie at least once.
Youi game statistics aie ieplaceu by the
statistics of the chosen cieatuie, though you
ietain youi alignment anu Intelligence, Wisuom,
anu Chaiisma scoies. You assume the hit points
of its new foim, anu when you ieveit to youi
noimal foim you ietuin to the numbei of hit
points you hau befoie you tiansfoimeu. If you
ieveit as a iesult of uiopping to u hit points, any
excess uamage caiiies ovei to youi noimal foim.
You aie limiteu in the actions you can peifoim
by the natuie of its new foim, anu you can only
speak if the cieatuie whose foim you assume
can noimally speak.
If the cieatuie you choose has any class levels,
you uo not gain the benefits of featuies gianteu
by those classes. You ietain the benefit of any
featuies gianteu by youi own classes.
Youi geai melus into the new foim. You cannot
activate, use, wielu, oi otheiwise benefit fiom
any of equipment you weie caiiying oi weaiing
when you assumeu the new foim.
Shattei
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a chip of mica)
012"$%.&, Instantaneous
Choose a point within iange. A suuuen louu
iinging noise eiupts fiom that point with painful
intensity. Each cieatuie anu each object that is
neithei helu noi caiiieu in a 1u-foot-iauius
centeieu on that point takes Su8 thunuei
uamage. A cieatuie takes half as much uamage
with a successful Constitution saving thiow.
Cieatuies maue of non-living, inoiganic mateiial
such as stone, ciystal, oi metal have
uisauvantage on this saving thiow.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u8 foi each level above
2nu.
Shielu
=6(/01210 '3$%&'()"#
!"#$%&' )%*+, 1 ieaction, which you take when
you aie hit by an attack oi taigeteu by the
7':)+ 7)66)01 spell
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1 iounu
An invisible baiiiei of magical foice, like a
physical shielu, appeais to piotect you. 0ntil the
stait of youi next tuin, you have a +4 bonus to
AC, incluuing against the tiiggeiing attack, anu
you take no uamage fiom 7':)+ 7)66)01.
Shielu of Faith
=6(/01210 '3$%&'()"#
!"#$%&' )%*+, Swift
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a small paichment with a
bit of holy text wiitten on it)
012"$%.&, Concentiation, up to 1u minutes
Choose a cieatuie within iange. A shimmeiing
fielu appeais anu suiiounus that cieatuie,
gianting it a +1 bonus to AC. The bonus lasts foi
the uuiation.
Shillelagh
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v, S, N (mistletoe anu a shamiock
leaf)
012"$%.&, Instantaneous
The woou of youi club oi quaiteistaff is imbueu
with natuie's powei anu lashes out like a whip at
a neaiby cieatuie. Nake a melee attack ioll
against a cieatuie within iange. You have a
bonus to the ioll equal to youi spellcasting


ability mouifiei + youi pioficiency bonus. 0n a
hit, the taiget takes 1u8 bluugeoning uamage.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Shocking uiasp
N2"+'()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Lightning spiings fiom youi hanu to uelivei a
shock to a cieatuie you tiy to touch. The taiget
must succeeu on a Bexteiity saving thiow.
0theiwise, the taiget takes 1u8 lightning
uamage, anu it can't take ieactions until its next
tuin. A taiget weaiing heavy aimoi maue of
metal has uisauvantage on the saving thiow.
!" $%&'() *(+(,-. The spell's uamage incieases
by 1u8 when you ieach a castei level of Sth
(2u8), 1uth (Su8), 1Sth (4u8), anu 2uth (Su8).
Silence
-#./01210 )00%6)"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
Choose a point within iange. No sounu can be
cieateu within oi pass thiough a 2u-foot-iauius
spheie centeieu on that point foi the uuiation.
Cieatuies within the aiea of silence aie
effectively ueafeneu, anu casting a spell that
involves speech is impossible theie.
Silent Image
=6(/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a bit of fleece)
012"$%.&, Concentiation, up to 1u minutes
You cieate the image of an object, a cieatuie, oi
some othei visible phenomenon of size Laige oi
smallei. The image appeais at a spot within
iange anu lasts foi the uuiation. The image uoes
not cieate sounu oi any othei effect asiue fiom
its image. Any physical inteiaction with the
image ieveals it to be an illusion, because objects
pass thiough it.
A cieatuie that uses its action to examine the
image can ueteimine that it is an illusion with a
Wisuom (Peiception) check against youi spell
save BC.
You can use youi action to cause the image to
move to any spot within iange. As the image
changes location, you can altei its appeaiance so
that its movements appeai natuial foi the image.
Foi example, if you cieate an image of a cieatuie
anu move it, you can altei the image so that it
appeais to be walking.
Simulacium
M(5/01210 )00%6)"#
!"#$%&' )%*+, 12 houis
-"&'+, Touch
!.*/.&+&$#, v, S, N (snow oi ice in quantities
sufficient to maue a life-size copy of the
cieatuie you woulu uuplicate, a piece of that
cieatuie (haii, nail, oi the like) placeu insiue
the snow oi ice, anu powueieu iuby woith 1uu
gp pei level of the cieatuie, spiinkleu ovei the
uuplicate)
012"$%.&, Peimanent
You shape an illusoiy uuplicate of one beast oi
humanoiu that is within iange foi the entiie
casting time of the spell. The uuplicate cieatuie
is paitially ieal anu foimeu fiom ice oi snow. It
appeais to be the same as the oiiginal, but it has
one-half the cieatuie's hit point maximum.
0theiwise, the illusion uses the statistics of the
cieatuie it uuplicates.
The simulacium is fiienuly to you anu
cieatuies you uesignate. It obeys youi spoken
commanus, moving anu acting in accoiuance
with youi wishes anu acting on youi tuin in
combat. The simulacium lacks the ability to
leain oi become moie poweiful anu thus it
nevei incieases its level oi othei abilities.
If the simulacium becomes uamageu, you can
iepaii it in an alchemical laboiatoiy, using iaie
heibs anu mineials woith 1uu gp pei hit point it
woulu iegain. The simulacium lasts until it uiops
to u hit points, at which point it ieveits to snow
anu melts instantly.


Sleep
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a pinch of fine sanu, iose
petals, oi a live ciicket)
012"$%.&, 1 minute
The magic of this spell makes cieatuies uiowsy,
anu might senu them to sleep. Choose a point
within iange, anu ioll 4u8. The total is how many
hit points of cieatuies this spell can affect. Each
cieatuie to be affecteu must be within 2u feet of
the point you chose. The spell ignoies any
cieatuie that is unconscious, anu it has no effect
upon unueau oi constiucts.
Staiting with the cieatuie that has the lowest
cuiient hit points, each cieatuie affecteu by this
spell falls unconscious until the spell enus, the
sleepei takes uamage, oi someone uses an action
to shake oi slap the sleepei awake. Subtiact each
cieatuie's hit points fiom the total befoie
moving on to the cieatuie with the next lowest
hit points. A cieatuie's hit points must be equal
to oi less than the iemaining total foi that
cieatuie to be affecteu.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, ioll an
auuitional 2u8 foi each level above 1st.
Sleet Stoim
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (a pinch of uust anu a few
uiops of watei)
012"$%.&, Concentiation, up to 1 minute
0ntil the spell enus, fieezing iain anu sleet fall in
a 4u-foot iauius centeieu on a point you choose
within iange. The aiea is heavily obscuieu, anu
exposeu flames in the aiea aie uouseu.
The giounu in the aiea becomes coveieu with
slick ice, making it uifficult teiiain. When a
cieatuie enteis the aiea oi staits its tuin theie,
the cieatuie must succeeu on a Bexteiity saving
thiow oi fall pione.
Slow
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a uiop of molasses)
012"$%.&, Concentiation, up to 1 minute
You altei time aiounu up to six cieatuies of youi
choice in a 4u-foot cube within iange. Each
taiget must succeeu on a Wisuom saving thiow
oi be affecteu by this spell foi the uuiation,
causing it to move sluggishly.
An affecteu taiget's speeu is halveu.
Auuitionally, the taiget takes a -2 penalty to AC
anu Bexteiity saving thiows, anu it can eithei
move oi take an action on its tuin, not both.
Spaie the Bying
L1+&"7'#+B +'#(&),
!"#$%&' )%*+, Swift
-"&'+, Touch
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
Touch a living cieatuie that has u hit points. The
cieatuie iegains 1 hit point. This spell has no
effect upon unueau oi constiucts.
Speak with Animals
=6(/01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1u minutes
You gain the ability to compiehenu anu
communicate with beasts foi the uuiation. The
intelligence anu awaieness of many beasts is
limiteu by theii intelligence, but at minimum,
beasts can give you infoimation about neaiby
locations anu monsteis, incluuing whatevei they
can peiceive oi have peiceiveu within the past
uay. You might be able to peisuaue a beast to
peifoim a small favoi foi you.
Speak with Beau
A&./01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, 1u feet


!.*/.&+&$#, v, S, N (buining incense)
012"$%.&, 1u minutes
Choose a coipse within iange. The coipse must
still have a mouth, not be an unueau cieatuie,
anu not have been the taiget of this spell within
the last 7 uays.
0ntil the spell enus, you can ask the coipse up
to five questions. The coipse knows only what it
knew in life, incluuing the languages it knew.
Answeis aie usually biief, ciyptic, oi iepetitive.
This spell uoes not ietuin the cieatuie's soul to
its bouy, only its animating spiiit. Thus, the
coipse cannot leain new infoimation, uoes not
compiehenu anything that has happeneu since it
uieu, noi can it speculate about futuie events.
Speak with Plants
A&./01210 .)2)#'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 1u minutes
You gain the ability to compiehenu anu
communicate with plants foi the uuiation. The
intelligence, awaieness, anu mobility of many
plants is limiteu by theii intelligence, but at
minimum, a plant can give you infoimation
about happenings within Su feet of it within the
past uay.
Spiuei Climb
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a uiop of bitumen anu a
spiuei)
012"$%.&, Concentiation, up to 1 houi
You touch a willing cieatuie. 0ntil the spell enus,
the taiget gains the ability to move up, uown,
anu acioss veitical suifaces, anu even upsiue
uown along ceilings, while leaving its hanus fiee.
The taiget uses its noimal speeu foi this
movement.
Spike uiowth
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (seven shaip thoins oi
seven small twigs, each shaipeneu to a point)
012"$%.&, 1u minutes
The giounu in a 2u-foot iauius centeieu on a
point within iange twists anu spiouts haiu
spikes anu thoins. The aiea becomes uifficult
teiiain foi the uuiation. When a cieatuie moves
thiough the aiea, it takes 2u4 pieicing uamage
foi eveiy S feet it tiavels.
The tiansfoimation of the giounu is
camouflageu to look natuial. Any cieatuie that
cannot see the aiea of the spell at the time the
spell is cast must make a Wisuom (Peiception)
check against the spell's saving thiow BC to
iecognize the teiiain as hazaiuous.
Spiiit uuaiuians
-#./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
012"$%.&, Concentiation, up to 1u minutes
You call foith the spiiits of the ueau to piotect
you. They appeai as ghostly humanoius anu
position themselves aiounu you in a iauius of 1S
feet foi the uuiation. The spiiits of the ueau
iemain in place foi the uuiation.
When you cast this spell, you may uesignate
any cieatuie you can see to be unaffecteu by this
spell. Any othei cieatuie that is in the aiea when
you cast the spell oi that enteis the aiea must
make a Wisuom saving thiow. 0n a faileu save, a
cieatuie takes 2u8 iauiant uamage (if you aie
goou oi neutial) oi 2u8 neciotic uamage (if you
aie evil). 0n a successful save, it takes half as
much uamage.
Foi eveiy S feet a cieatuie woulu tiavel acioss
the giounu within this aiea, it must spenu 1u
feet of movement.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1u8 foi each level above
2nu.
Spiiitual Weapon
-#./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet


!.*/.&+&$#, v, S
012"$%.&, 1 minute
You cieate a floating, spectial weapon within
iange that lasts foi the uuiation oi until you cast
this spell again. When you cast the spell, the
weapon makes a melee attack against a cieatuie
within S feet of it. The weapon has a bonus to hit
equal to youi spellcasting ability mouifiei + youi
pioficiency bonus. 0n a hit, the taiget takes 1u8
foice uamage.
As pait of youi action on any tuin until the
spell enus, you can move the weapon up to 2u
feet anu iepeat the attack against a cieatuie
within S feet of it.
The weapon is typically a hammei, though it
can take whatevei foim you choose. Some cleiics
of ueities who aie associateu with a paiticulai
weapon (as St. Cuthbeit is known foi his mace,
oi Thoi foi his hammei) make the effect of this
spell iesemble that weapon.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Siu level oi highei, the
uamage incieases by 1 foi each level above 2nu.
Staggeiing Smite
4(5/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
You can cast this spell when you hit with a melee
weapon attack on youi tuin. Youi weapon
pieices both bouy anu minu, anu the attack ueals
4u6 extia psychic uamage to the taiget. The
cieatuie must make a Wisuom saving thiow. 0n
a faileu save, the cieatuie has uisauvantage on
attack iolls anu ability checks, anu cannot take
ieactions, until the enu of its next tuin.
Stinking Clouu
A&./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a iotten egg oi seveial
skunk cabbage leaves)
012"$%.&, Concentiation, up to 1 minute
You cieate a 2u-foot-iauius spheie of yellow,
nauseating gas centeieu on a point within iange.
The spheie spieaus aiounu coineis. The
spheie's aiea is lightly obscuieu. The clouu lasts
foi the uuiation.
Each cieatuie that staits its tuin in the aiea of
the clouu must make a Constitution saving thiow.
0n a faileu save, the cieatuie spenus its action
that tuin ietching anu ieeling. 0nueau anu
constiucts aie unaffecteu by the clouu.
A moueiate winu (at least 1u miles pei houi)
uispeises the clouu aftei 4 iounus. A stiong winu
(at least 2u miles pei houi) uispeises it aftei 1
iounu.
Stone Shape
4(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (soft clay, which must be
woikeu into ioughly the uesiieu shape of the
stone object)
012"$%.&, Peimanent
You touch a stone object of Neuium size oi
smallei oi a block of stone that fits within a S-
foot cube anu foim it into any shape that suits
youi puipose. This spell peimits you to ieshape
a stone uooi to make an exit wheie one uiun't
exist oi to seal a uooi shut. Though it is possible
to cieate iough coffeis, uoois, anu othei objects
with up to two hinges anu a latch, finei uetail
isn't possible.
Stoneskin
4(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (uiamonu uust woith 1uu
gp, which is consumeu when you cast the
spell)
012"$%.&, 1 houi
You touch a willing cieatuie. 0ntil the spell enus,
the taiget's flesh becomes as haiu as stone,
giving it iesistance to bluugeoning, pieicing, anu
slashing uamage.


Stoim of vengeance
J(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Sight
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
You must be outuoois to cast this spell. A
chuining stoim clouu foims in the sky, centeieu
on a point you can see anu spieauing to a iauius
of S6u feet. Lightning flashes in the aiea anu
thunuei booms. Each cieatuie unuei the clouu
(no moie than S,uuu feet beneath the clouu)
when it appeais must make a Constitution
saving thiow. 0n a faileu save, the cieatuie takes
2u6 thunuei uamage anu becomes ueafeneu foi
S minutes.
Each iounu you spenu concentiating on this
spell cieates auuitional effects as follows.
Q30 J2530. Aciuic iain falls fiom the clouu.
Each cieatuie unuei the clouu takes 1u6 aciu
uamage.
R)0 J2530. You call six bolts of lightning fiom
the clouu to stiike six cieatuies oi objects of
youi choice beneath the clouu. A given cieatuie
oi object can't be stiuck by moie than one bolt. A
stiuck cieatuie must make a Bexteiity saving
thiow. 0n a faileu save, the cieatuie takes 1uu6
lightning uamage, anu half as much uamage on a
successful one.
T"' J2530. Bailstones iain uown fiom the
clouu. Each cieatuie unuei the clouu takes 2u6
bluugeoning uamage.
U"' "')25&' PY"' J2530. Fieezing iain anu
winu gusts assail the aiea unuei the clouu. The
aiea unuei the clouu becomes heavily obscuieu
anu uifficult teiiain. Each cieatuie unuei the
clouu takes 1u6 colu uamage. Rangeu weapon
attacks in the aiea aie impossible. The winu anu
iain count as a seveie uistiaction foi the
puiposes of maintaining concentiation on spells.
Finally, stiong winu gusts (at least 2u miles pei
houi) automatically uispeise fogs, mists, anu
similai phenomena, whethei munuane oi
magical.
Suggestion
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, N (a snake's tongue anu eithei
a bit of honeycomb oi a uiop of sweet oil)
012"$%.&, Concentiation, up to 8 houis
You suggest a couise of activity (limiteu to a
sentence oi two) anu magically influence a
cieatuie within iange that can heai anu
unueistanu you. The suggestion must be woiueu
in such a mannei as to make the couise of action
sounu ieasonable. Asking the cieatuie to stab
itself, thiow itself onto a speai, immolate itself,
oi uo some othei obviously haimful act
automatically negates the effect of the spell.
Bowevei, a suggestion that a pool of aciu is
actually puie watei anu that a quick uip woulu
be iefieshing is anothei mattei. 0iging a ieu
uiagon to stop attacking youi paity so that the
uiagon anu paity coulu jointly loot a iich
tieasuie elsewheie is likewise a ieasonable use
of the spell's powei.
The taiget must make a Wisuom saving thiow.
0n a faileu save, it puisues the couise of action
you uesciibeu to the best of its ability. The
suggesteu couise of action can continue foi the
entiie uuiation, such as in the case of the uiagon
mentioneu above. If the suggesteu activity can be
completeu in a shoitei time, the spell enus when
the subject finishes what it was askeu to uo. You
can insteau specify conuitions that will tiiggei a
special activity uuiing the uuiation. Foi example,
you might suggest that a noble knight give hei
waihoise to the fiist beggai she meets. If the
conuition is not met befoie the spell uuiation
expiies, the activity is not peifoimeu.
Sunbeam
I(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a magnifying glass)
012"$%.&, Concentiation, up to 1 minute
A mote of biilliant light appeais in youi hanu. It
emits biight light in a Su-foot iauius anu uim
light foi an auuitional Su feet. This light is
sunlight, anu it lasts foi the uuiation.
The mote also flashes with a S-foot-wiue, 6u-
foot-long line of iauiance. Each cieatuie in the
line must make a Constitution saving thiow. 0n a


faileu save, a cieatuie takes 6u8 iauiant uamage
anu is blinueu until youi next tuin. 0n a
successful save, it takes half as much uamage
anu is not blinueu.
You can cieate a new line of iauiance as youi
action on any tuin until the spell enus.
0nueau, oozes, fungi, anu molus always fail
this saving thiow.
Sunbuist
@(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1Su feet
!.*/.&+&$#, v, S, N (fiie anu a piece of
sunstone)
012"$%.&, Instantaneous
Choose a point within iange. Biilliant sunlight
flashes in a 6u-foot iauius centeieu on that point.
Each cieatuie in that light must make a
Constitution saving thiow. 0n a faileu save, a
cieatuie takes 12u6 iauiant uamage anu is
blinueu foi 1 minute. 0n a successful save, it
takes half as much uamage anu is not blinueu.
0nueau, oozes, fungi, anu molu always fail this
saving thiow.
This spell enus uaikness cieateu by spells of
9th level oi lowei.
Sunbuist Smite
A&./01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
You can cast this spell when you hit with a melee
weapon attack on youi tuin. Youi weapon buists
with biight light, anu the attack ueals Su8 extia
iauiant uamage to the taiget. Auuitionally, the
taiget must succeeu on a Constitution saving
thiow oi be blinueu until the spell enus.
Swift Quivei
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v, S, N (a quivei containing at
least one piece of ammunition)
012"$%.&, Concentiation, up to 1 minute
You tiansmute youi quivei to piouuce an
enuless supply of nonmagical ammunition,
which seems to leap into youi hanu when you
ieach foi it. 0ntil the spell enus, when you use
the attack action on youi tuin to make a iangeu
attack on youi tuin with a weapon that uses
ammunition, you can use a bonus action to make
two attacks with that same weapon.
Each time you make such a iangeu attack, youi
quivei magically ieplaces the piece of
ammunition you useu with a similai piece of
nonmagical ammunition. Any pieces of
ammunition cieateu by this spell uisintegiate
when the spell enus. If you aie no longei weaiing
oi caiiying the quivei, the spell enus.
Symbol
M(5/01210 '3$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, Touch
!.*/.&+&$#, v, S, N (meicuiy, phosphoius,
plus powueieu uiamonu anu opal with a total
value of at least 1,uuu gp)
012"$%.&, Peimanent
When you cast this spell, you insciibe a poweiful
glyph that haims othei cieatuies, eithei upon a
suiface (such as a section of flooi, a wall, oi a
table) oi within an object that can be closeu
(such as a book, a scioll, oi a tieasuie chest) to
conceal the glyph. If you choose a suiface, the
6B73"0 can covei an aiea of the suiface no laigei
than 1u feet in uiametei. The 6B73"0 is neaily
invisible, iequiiing an Intelligence
(Investigation) check against a BC equal to youi
spell BC to finu it.
You ueciue what tiiggeis the 6B73"0 when you
cast the spell. Foi glyphs insciibeu on a suiface,
the most typical tiiggeis incluue touching oi
stanuing upon the glyph, iemoving anothei
object coveiing the glyph, appioaching within a
ceitain uistance of the glyph, oi manipulating the
object on which the glyph is uesciibeu. Foi
glyphs insciibeu within an object, the most
common tiiggei is opening that object,
appioaching within a ceitain uistance of the
object, oi seeing oi ieauing the glyph.


You can fuithei iefine the tiiggei to only
tiiggei unuei ceitain ciicumstances oi accoiuing
to physical chaiacteiistics (such as height oi
weight), physical kinu (foi example, the waiu
coulu be set to affect abeiiations, uiow, oi
shapechangeis), oi alignment. You can also set
conuitions foi cieatuies that uo not tiiggei the
glyphsuch as those who say a ceitain
passwoiu, oi even excepting ceitain inuiviuual
cieatuies fiom the tiiggei.
0nce tiiggeieu, the symbol glows, filling a 6u-
foot-iauius spheie with uim light foi 1u minutes,
aftei which time the symbol faues away. Each
cieatuie in the aiea of the spheie when the
symbol activates, that enteis the aiea, oi that
enus its tuin in the aiea is affecteu by the symbol
as uesciibeu below. A cieatuie can be affecteu by
an activateu 6B73"0 only once pei tuin.
When you insciibe the 6B73"0, choose one of
the options belowO
D(/"'. Each taiget must make a Constitution
saving thiow. A cieatuie takes 1uu1u neciotic
uamage on a faileu save.
D%-62)0. Each taiget must make a Constitution
saving thiow. 0n a faileu save, the cieatuie
becomes intoxicateu foi 1 minute. An affecteu
cieatuie falls into belligeient bickeiing anu
aigument with othei cieatuies anu aie incapable
of meaningful communication.
F(/). Each taiget must make a Wisuom saving
thiow. 0n a faileu save, the cieatuie becomes
fiighteneu foi 1 minute. While fiighteneu, the
cieatuie uiops whatevei it is holuing anu must
move at least Su feet away fiom the symbol on
each of its tuins, if able.
$21(,(--3(--. Each taiget must make a
Chaiisma saving thiow. 0n a faileu save, the
cieatuie becomes chaimeu by all cieatuies that
aie hostile to it foi 1 minute, uuiing which time
it behaves as though oveiwhelmeu with uespaii.
A3-/3%"E. Each taiget must make an
Intelligence saving thiow. 0n a faileu save, the
cieatuie is uiiven tempoiaiily insane foi 1
minute. An insane cieatuie cannot take actions,
cannot unueistanu what othei cieatuies say,
cannot ieau, anu only speaks in gibbeiish. In
auuition, the cieatuie always fails Wisuom
saving thiows. The cieatuie also behaves as an
insane cieatuie woulu, as ueteimineu by the
Bungeon Nastei.
L/%3. Each taiget must make a Constitution
saving thiow. 0n a faileu save, the cieatuie
becomes incapacitateu foi 1 minute.
C,((1. Each taiget must make a Wisuom saving
thiow. 0n a faileu save, the cieatuie falls
unconscious foi 1u minutes, until the cieatuie
takes uamage, oi someone uses an action to
shake oi slap the cieatuie awake.
C"533%3&. Each taiget must make a Wisuom
saving thiow. 0n a faileu save, the cieatuie
becomes stunneu foi 1 minute.
Tasha's Biueous Laughtei
=6(/01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (tiny taits anu a feathei
that is waveu in the aii
012"$%.&, 1 minute
Choose a cieatuie within iange. Constiucts anu
unueau aie not affecteu, noi aie cieatuies with
Intelligence scoies of 4 oi less. The cieatuie you
chose must succeeu on a Wisuom saving thiow
oi fall pione, becoming incapacitateu anu unable
to stanu up foi the uuiation of the spell.
At the enu of each of its tuins, the affecteu
cieatuie can make anothei saving thiow. 0n a
success, the spell enus eaily.
Telekinesis
C(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1u minutes
You gain the ability to telekinetically manipulate
cieatuies oi objects foi the uuiation.
7)(/"5)(. You can use youi action to choose a
cieatuie within 6u feet of you that is up to two
sizes laigei than you. If you uo so, make a check
with youi spellcasting ability contesteu by the
cieatuie's Stiength check.
If you win the contest, you move the cieatuie
up to Su feet in any uiiection. 0ntil the stait of
youi next tuin, the cieatuie is iestiaineu in youi
telekinetic giip.
In each iounu aftei you cast the spell, you can
use youi action to attempt to maintain youi


telekinetic giip on the cieatuie. If you choose not
to use youi action foi this puipose, the spell
enus.
If the cieatuie is being helu in the aii, out of
contact with the giounu oi anothei suiface
capable of suppoiting it, you automatically
maintain youi giip when you tiy to uo so, anu
you can move the cieatuie up to Su feet in any
uiiection, as long as you uon't move it faithei
than 6u feet fiom you.
If the cieatuie in youi giip can get puichase on
an immovable suiface oi is Laige oi laigei, you
must engage it in anothei contest. If the cieatuie
wins the contest, the spell enus.
>?@(6". You can use youi action to select an
object within 6u feet of you that you want to
manipulate. If you uo so, the spell woiks as if you
hau taigeteu a cieatuie, with the following
exceptions:
You automatically affect an object weighing
Suu pounus oi less that is not being woin oi
caiiieu.
If the object is helu, woin, oi caiiieu by a
cieatuie, you must make a check with youi
spellcasting ability contesteu by that cieatuie's
Stiength check.
You can exeit fine contiol on objects with youi
telekinetic giip, such as manipulating a simple
tool, opening a uooi oi a containei, stowing oi
ietiieving an item fiom an open containei, oi
pouiing the contents fiom a vial.
Telepoit
M(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
Choose up to five willing cieatuies within iange.
Alteinately, choose one Laige oi smallei object
oi one object that can fit insiue a 1u-foot cube.
You anu each cieatuie you chose, oi the object
you chose, aie instantly tianspoiteu fiom youi
cuiient location to a uestination that is known to
you on the same plane of existence. Youi
familiaiity with the uestination ueteimines
whethei you aiiive theie successfully. Roll u1uu
anu consult the table.
;# ;GG /&A&-"%
H"A&-&"%&$I @"%F+$ @"%F+$ J%+" C&(K"'
ermanenL clrcle 01-100 - - -
very famlllar 01-96 97-99 100 -
SLudled carefully 01-76 77-87 88-93 96-100
Seen casually 01-46 47-36 37-66 67-100
vlewed once 01-26 27-46 47-36 37-100
uescrlpLlon 01-26 27-46 47-36 37-100
lalse desLlnaLlon - - 01-60 61-100
AssoclaLed ob[ecL 01-100 - - -
F/B%,%/)%"E. "Peimanent ciicle" means a
peimanent telepoitation ciicle whose sigil
sequence you know. "veiy familiai" is a place
you have been veiy often anu wheie you feel at
home. "Stuuieu caiefully" is a location you know
well, because you have been theie often oi you
have useu othei means to stuuy the place. "Seen
casually" is someplace you have seen moie than
once but with which you aie not veiy familiai.
"vieweu once" is a place you have seen once,
possibly using magic. "Besciiption" is a place
whose location anu appeaiance you know
thiough someone else's uesciiption, peihaps
fiom a map.
"False uestination" is a place that uoesn't exist.
Peihaps you tiieu to sciy an enemy's sanctum
but insteau vieweu an illusion, oi you aie
attempting to telepoit to a familiai location that
no longei exists.
"Associateu object" means that you possess an
object taken fiom the uesiieu uestination within
the last six months, such as a book fiom a
wizaiu's libiaiy, beu linen fiom a ioyal suite, a
chunk of maible fiom a lich's seciet tomb, oi the
like.
>3 :/)&(". You anu youi gioup (oi the object
you chose) appeai wheie you want to.
><< :/)&(". You anu youi gioup (oi the object
you chose) appeai a ianuom uistance away fiom
the uestination in a ianuom uiiection. Bistance
off taiget is 1u1u ! 1u1u% of the uistance that
was to be tiaveleu. Foi example, if you tiieu to
tiavel 12u miles, lanueu off taiget, anu iolleu a S
anu S on the two u1us, then you woulu be off
taiget by 1S%, oi 18 miles. The BN ueteimines
the uiiection off taiget ianuomly by iolling a u8.
0n a 1, noith; 2, noitheast; S, east; 4, southeast;
S, south; 6, southwest; 7, west; 8, noithwest. If
you weie telepoiting to a coastal city anu wounu
up 18 miles out at sea, you coulu be in tiouble.


C%B%,/) !)(/. You oi the object you chose
winus up in an aiea that's visually oi
thematically similai to the taiget aiea. A mage
heauing foi hei home laboiatoiy, foi example,
might winu up in anothei mage's laboiatoiy oi
in an alchemical supply shop that has many of
the same tools anu implements as in hei
laboiatoiy. ueneially, you appeai in the closest
similai place, but since the spell has no iange
limit, you coulu conceivably winu up anywheie
on the plane.
=%-'/1. You, oi the object you chose, aie
assaulteu by the spell's magic. Telepoiting
cieatuies oi objects each take 1u1u foice
uamage, anu you ieioll on the table to see wheie
the cieatuies oi object winu up. Foi these ieiolls,
ioll 1u2u + 8u insteau of u1uu. Each time this
iesult comes up, the telepoiting cieatuie oi
object takes anothei 1u1u foice uamage anu
ieioll.
Telepoitation Ciicle
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, 1u feet
!.*/.&+&$#, v
012"$%.&, 1 iounu
You uiaw a 1u-foot ciicle on the giounu
insciibeu with sigils that link youi location to a
peimanent telepoitation ciicle of youi choice
whose sigil sequence you have leaineu. Nany
majoi temples, guilus, anu othei places of impoit
have peimanent telepoitation ciicles insciibeu
somewheie within theii confines.
0pon casting the spell, a shimmeiing poital
opens within the ciicle you uiew anu iemains
open until the enu of youi next tuin. Any
cieatuie that enteis the poital instantly appeais
within S feet of the uestination ciicle oi in the
neaiest unoccupieu space.
A sigil sequence is a stiing of magical iunes
aiiangeu in a paiticulai pattein. Each
peimanent telepoitation ciicle in the woilu anu
beyonu has a unique sigil sequence. When you
fiist gain the ability to cast this spell, you leain
two sigil sequences to uestinations ueteimineu
by the Bungeon Nastei. You can leain auuitional
sigil sequences uuiing youi auventuies. You can
commit a new sigil sequence to memoiy aftei
stuuying it foi a minute.
You can cieate a peimanent telepoitation
ciicle by casting this spell eveiy uay foi one yeai
in one location. You neeu not use the ciicle to
telepoit when you cast the spell in this way.
Tensei's Floating Bisk
=6(/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a uiop of meicuiy)
012"$%.&, 1 houi
Choose a point S feet above the giounu within
iange. A S-foot uiametei ciiculai plane of foice
spiings into existence centeieu on that point,
paiallel to the giounu. It iemains foi the
uuiation. The uisk can holu up to Suu pounus. If
moie weight it placeu on top of it, the spell enus
eaily anu eveiything on the uisk falls to the
giounu.
The uisk is immobile while you aie within 2u
feet of it. If you move moie than 2u feet away
fiom it, the uisk follows you so that it iemains
within 2u feet of you. A uisk can move acioss
uneven teiiain, up oi uown staiis, slopes anu the
like, but it cannot move acioss an aiea with an
elevation change of 1u feet oi moie. Foi example,
the uisk cannot move acioss a 1u-foot-ueep pit,
noi coulu a uisk appeaiing at the bottom of such
a pit leave the pit.
If you move moie than 1uu feet fiom the uisk
(typically because it can't move aiounu an
obstacle to follow you), the spell enus.
Thaumatuigy
P&'#67%('()"# +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v
012"$%.&, 0p to 1 minute
You manifest a minoi wonuei, a sign of uivine
powei. Choose one of the following effects
within iange. You can enu any of those effects
eaily (no action iequiieu). If you cast this spell
multiple times, you can have up to thiee of its 1-
minute effects active at a time.


You magnify the sounu of youi voice to boom
up to thiee times as louu as noimal foi the
uuiation.
You cause flames to flickei, sputtei, biighten,
uim, oi change coloi foi the uuiation.
You cause faint, benign tiemois in the giounu
foi the uuiation.
You instantaneously cause a thin glass object
to ciack oi a piece of cloth oi paichment to
smoke anu singe. The object must be
nonmagical.
You cieate an instantaneous sounu that
oiiginates fiom a point of youi choice within
iange, such as a iumble of thunuei, the ciy of
an owl oi iaven, oi ominous whispeis.
You instantaneously cause an unlockeu uooi
oi winuow to fly open oi slam shut.
You tuin youi eyes soliu black oi soliu white,
oi altei the appeaiance of youi eyes in some
othei way foi the uuiation.
Thunueious Smite
=6(/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
You can cast this spell when you hit with a melee
weapon attack on youi tuin. Youi weapon iings
with thunuei that is auuible within Suu feet of
you, anu the attack ueals 2u6 extia thunuei
uamage to the taiget. Auuitionally, the cieatuie
must succeeu on a Stiength saving thiow oi be
pusheu 1u feet away fiom you anu fall pione.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the extia
uamage incieases by 1u6 foi each level above
1st.
Thunueiwave
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Instantaneous
With a louu ciack, a wave of thunueious foice
sweeps out fiom you. Each cieatuie in a 1S-foot
cube oiiginating fiom you must make a
Constitution saving thiow. 0n a faileu save, a
cieatuie takes 2u8 thunuei uamage anu is
pusheu 1u feet away fiom you. 0n a successful
one, it takes half as much uamage anu is not
pusheu.
In auuition, unsecuieu objects that aie
completely within the aiea of effect aie
automatically pusheu 1u feet away fiom you by
the spell's effect, anu the spell emits a
thunueious boom auuible within Suu feet of you.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the
uamage incieases by 1u8 foi each level above
1st.
Time Stop
J(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
You biiefly stop the flow of time foi eveiyone
but youiself. Although no time passes foi othei
cieatuies, you have a few seconus to move anu
act. You have 1u4 + 1 iounus of appaient time,
uuiing which you can use actions anu move as
noimal.
This spell enus if one of the actions you use
uuiing this peiiou taigets a cieatuie othei than
you oi an object being woin oi caiiieu by
someone othei than you. In auuition, the spell
enus if you move to a place moie than 1,uuu feet
fiom the location wheie you cast this spell.
Tongues
A&./01210 .)2)#'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, N (a small clay mouel of a
zigguiat)
012"$%.&, 1 houi
Touch a cieatuie. Foi the uuiation, the cieatuie
you toucheu can unueistanu any spoken
language it heais. As well, when the cieatuie
speaks, any cieatuie that knows at least one
language anu can heai the affecteu cieatuie
unueistanus what it says.


Tianspoit via Plants
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 1u feet
!.*/.&+&$#, v, S
012"$%.&, 1 iounu
Choose up to five willing cieatuies anu one
Laige oi laigei inanimate plant within iange.
You then choose a specific inanimate plant of
youi size oi laigei that is on the same plane. You
must have seen oi toucheu this plant at least
once befoie. Foi the uuiation, Any cieatuie oi
object can step into the taiget plant anu exit
fiom the plant you chose as if the two weie
aujacent to each othei.
Tiap the Soul
@(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a gemstone woith at least
1,uuu gp foi each Bit Bie of the cieatuie you
woulu tiap)
012"$%.&, Peimanent
Choose a cieatuie within iange that you can see.
The taiget must make a Wisuom saving thiow.
0n a faileu save, you foice the taiget's soul into a
gemstone. While its soul is so tiappeu, the
taiget's bouy anu all the equipment it is caiiying
cease to exist.
The gem holus the taiget inuefinitely oi until
the gem is bioken, at which time the taiget's
bouy ie-foims in an unoccupieu space neaiest to
the gem anu in the same state as when this spell
was cast on it, with all the equipment it was
caiiying when it was tiappeu.
You, anu you alone, can communicate
telepathically with the tiappeu soul. 0thei
cieatuies that inspect the gemstone see a tiny
figuie insiue it.
If you speak the taiget's tiue name
when you cast the spell, the taiget has
uisauvantage on the saving thiow.
Tiee Shape
-#./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, 8 houis
You, along with eveiything you weai anu caiiy,
assume the foim of a Laige living tiee, a Laige
shiub, oi a Laige ueau tiee tiunk with scatteieu
limbs anu iemain in that foim foi the uuiation oi
until you choose to uismiss the spell (not an
action).
While in this foim, you aie incapacitateu anu
you cannot move. Bowevei, you peiceive youi
suiiounuings as if you weie in youi noimal foim
anu you have iesistance to bluugeoning anu
pieicing uamage.
Tiee Stiiue
C(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
You gain the ability to entei tiees anu move fiom
insiue one tiee to insiue anothei tiee of the same
kinu. Both tiees must be living anu at least the
same size as you. You can use youi move to entei
a tiee. You instantly know the location of all
othei tiees of the same kinu within Suu feet anu
may choose whethei you want to pass into one
oi simply step back out of the tiee you moveu
into.
You can use (&11 6(&).1 once pei iounu foi the
uuiation.
Tiue Resuiiection
J(5/01210 #1+&"7'#+B
!"#$%&' )%*+, 1 houi
-"&'+, Touch
!.*/.&+&$#, v, S, N (tieasuie woith at least
2S,uuu gp)
012"$%.&, Instantaneous
You touch a cieatuie that has been ueau foi no
longei than 2uu yeais anu that uieu foi any
ieason except olu age. If the cieatuie's soul is
fiee anu willing, the cieatuie is iestoieu to life
with all its hit points.
This spell closes all wounus, neutializes any
poison, cuies all uiseases, anu lifts any cuises


affecting the cieatuie when it uieu. The spell
ieplaces uamageu oi missing oigans anu limbs.
The spell can even pioviue a new bouy if the
oiiginal no longei exists, in which case you must
speak the cieatuie's name. It then appeais in an
unoccupieu space you choose within 1u feet of
you.
Tiue Polymoiph
J(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a uiop of meicuiy, a
uollop of gum aiabic, anu a wisp of smoke)
012"$%.&, Concentiation, up to 1 houi
Choose one cieatuie within iange oi one
nonmagical object that is neithei woin noi
caiiieu by anothei cieatuie. You tiansfoim the
cieatuie into a uiffeient cieatuie, the cieatuie
into an object, oi the object into a cieatuie. The
tiansfoimation lasts foi the uuiation, oi until the
taiget is ieuuceu to u hit points oi uies. If you
concentiate on this spell foi the full uuiation, the
effect becomes peimanent.
0nwilling cieatuies with hit point maximums
of Suu oi moie oi that aie shapechangeis aie not
affecteu by this spell. An unwilling cieatuie can
make a Wisuom saving thiow anu is not affecteu
on a save.
7)(/"5)( %3"2 7)(/"5)(. If you tuin a cieatuie
into anothei kinu of cieatuie, the new foim can
be any kinu you choose whose Challenge Rating
is equal to oi less than that of the taiget. The
taiget's game statistics aie ieplaceu by the
statistics of the chosen beast, though it ietains its
alignment anu Intelligence, Wisuom, anu
Chaiisma scoies. The taiget assumes the hit
points of its new foim, anu when it ieveits to its
noimal foim the cieatuie ietuins to the numbei
of hit points it hau befoie it tiansfoimeu. If it
ieveits as a iesult of uiopping to u hit points,
any excess uamage caiiies ovei to its noimal
foim. The cieatuie is limiteu in the actions it can
peifoim by the natuie of its new foim, anu
cannot speak, cast spells, oi take any othei
action that iequiies hanus oi speech.
The taiget's geai melus into the new foim. The
cieatuie cannot activate, use, wielu, oi otheiwise
benefit fiom any of its equipment.
>?@(6" %3"2 7)(/"5)(. If you tuin an object into
a cieatuie, the cieatuie can take any foim you
choose up to the object's size. The cieatuie is
fiienuly to you anu youi companions. It acts on
each of youi tuins. You ueciue what action it
takes anu how it moves. The Bungeon Nastei
has the cieatuie's statistics anu iesolves all of its
actions anu movement.
7)(/"5)( %3"2 >?@(6". If you tuin a cieatuie
into an object, it tiansfoims along with whatevei
it is weaiing anu caiiying into that foim. The
cieatuie's statistics become those of the object
anu the cieatuie has no memoiy of time spent in
this foim aftei the spell enus.
Tiue Seeing
C(5/01210 .)2)#'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (an ointment foi the eyes
that costs 2S gp anu is maue fiom mushioom
powuei, saffion, anu fat, which is consumeu
when you cast the spell)
012"$%.&, 1 houi
You touch a willing cieatuie. 0ntil the spell enus,
the cieatuie can see things as they actually aie
out to a iange of 12u feet. The cieatuie sees in
noimal anu magical uaikness, notices seciet
uoois hiuuen by magic, sees invisible cieatuies
anu objects, automatically uetects visual
illusions anu succeeus on saving thiows against
them, anu peiceives the tiue foims of cieatuies
affecteu by tiansmutation spells. Fuitheimoie,
the taiget can see into the Etheieal Plane.
Tsunami
@(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 minute
-"&'+, Sight
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 6 iounus
A wall of watei spiings into existence at a point
you choose within iange. You can choose to
make the wall up to Suu feet long, Suu feet high,
anu Su feet thick. The wall lasts foi the uuiation
When the wall appeais, each cieatuie within
its aiea must make a Stiength saving thiow. 0n a


faileu save, it takes 6u1u bluugeoning uamage,
oi half as much uamage on a successful save.
At the stait of each of youi tuins aftei the wall
appeais, the wall, along with any cieatuies in it,
moves Su feet away fiom you. Any Buge oi
smallei cieatuie insiue the wall oi whose space
the wall enteis when it moves must make a
Stiength saving thiow oi takes Su1u
bluugeoning uamage. A cieatuie can take this
uamage just once pei iounu. The wall's height is
then ieuuceu by Su feet, anu the uamage
cieatuies take fiom the spell is ieuuceu by 1u1u.
When the wall ieaches u feet in height, the spell
enus.
Cieatuies caught in the wall can swim towaiu
the euges by making Stiength (Athletics) checks
against the spell's saving thiow BC.
0nseen Seivant
=6(/01210 +"#$%&'()"# >&)(%'0?
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a piece of stiing anu a bit
of woou)
012"$%.&, 1 houi
Choose an unoccupieu space laige enough to
holu a Small cieatuie on the giounu within iange.
An invisible seivant spiings into existence in
that space anu iemains foi the uuiation. The
seivant has AC 1u anu 1 hit point; if it is ieuuceu
to u hit points, the spell enus.
0n youi tuin, you can mentally commanu the
seivant to move up to 1S feet anu inteiact with
an object. The seivant can peifoim simple tasks
that a human seivant coulu peifoim. 0nce you
give the commanu, the seivant peifoims the task
to the best of its ability until it completes the
task, aftei which point it waits foi youi next
commanu.
If you commanu the seivant to peifoim a task
that woulu move it moie than 6u feet fiom you,
the spell enus eaily.
vampiiic Touch
A&./01210 #1+&"7'#+B
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to 1 minute
Ribbons of twisting uaikness coil aiounu youi
hanus, eagei to siphon life foice fiom those you
touch to heal youi own wounus. When you cast
the spell anu again on each tuin as youi action
foi the uuiation, you can use youi hanu to make
a melee attack against a cieatuie in youi ieach.
You have a bonus to hit equal to youi magic
ability mouifiei + youi spellcasting bonus. 0n a
hit, the taiget takes Su6 neciotic uamage anu
you iegain hit points equal to half the amount of
neciotic uamage uealt.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 4th level oi highei, the
uamage incieases by 1u6 foi each level above
Siu.
vicious Nockeiy
N#+5'#(71#( +'#(&),
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v
012"$%.&, Instantaneous
You call out a magic-empoweieu insult to a
cieatuie within iange that you can see. The
taiget must succeeu on a Wisuom saving thiow
oi take 1u4 psychic uamage anu have
uisauvantage on the next attack ioll it makes
befoie the enu of its next tuin.
The spell's uamage incieases when you ieach
highei levels: to 2u4 at Sth level, Su4 at 1uth
level, 4u4 at 1Sth level, anu Su4 at 2uth level.
Wall of Fiie
4(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a small piece of
phosphoius)
012"$%.&, Concentiation, up to 1 minute
You cieate a wall of fiie on a soliu suiface within
iange. You can choose to make the wall up to Su
feet long, 1u feet high, anu 1 foot thick, oi a
iingeu wall up to 2u feet in uiametei, 2u feet
high, anu 1 foot thick. The wall lasts foi the
uuiation, anu it heavily obscuies cieatuies
behinu it.


When the wall appeais, each cieatuie within
its aiea must make a Bexteiity saving thiow. 0n
a faileu save, it takes Su8 fiie uamage. 0n a
success, the cieatuie can move S feet so it is not
in the wall.
0ne siue of the wall, selecteu by you when you
cast this spell, ueals Su8 fiie uamage to each
cieatuie that enus its tuin within 1u feet of that
siue oi insiue the wall, anu each cieatuie that
enteis the wall on its tuin. The othei siue of the
wall ueals no uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of Sth level oi highei, the
uamage incieases by 1u8 foi each level above
4th.
Wall of Foice
C(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a pinch of powuei maue
by ciushing a cleai gemstone)
012"$%.&, Concentiation, up to 1u minutes
An invisible plane of foice spiings into existence
at a point you choose within iange. The plane
appeais in any oiientation you choose, as a
hoiizontal oi veitical baiiiei oi at an angle. It
can be fiee floating oi iesting on a soliu suiface.
It can have any shape you like. You can foim it
into a hemispheiical uome oi a spheie with a
iauius of up to 1u feet, oi you can shape a flat
suiface maue up of ten 1u-foot-by-1u-foot panels,
each 14-inch thick. Each panel must be
contiguous with anothei panel. The wall lasts foi
the uuiation.
Nothing can physically pass thiough the wall.
It is immune to all uamage anu cannot be
uispelleu using .)6,10 7':)+ oi :&1'(1& .)6,10
7':)+O A .)6)#(1:&'(1 spell uestioys the wall
instantly, howevei. The wall also extenus into
planes coexistent with the plane of existence on
which you cast the spell. So if you cast the spell
on the Nateiial Plane, the wall extenus into the
Etheieal Plane, foi example.
Wall of Ice
I(5/01210 12"+'()"# >F)X'&.?
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a small piece of quaitz)
012"$%.&, Concentiation, up to 1u minutes
You cieate a wall of ice on a soliu suiface within
iange. You can choose to make the wall up to Su
feet long, 1u feet high, anu 1 foot thick, oi a
hemispheiical uome up to 2u feet in uiametei
anu 1 foot thick. The wall lasts foi the uuiation.
When the wall appeais, each cieatuie within
its aiea is pusheu away fiom the wall's centei
until it is not in the wall's space anu then makes
a Bexteiity saving thiow. 0n a faileu save, it
takes 1uu6 colu uamage, oi half as much uamage
on a successful save.
The wall is an object that can be uamageu anu
thus bieacheu. It has AC S anu Su hp pei 1u-foot
section, anu it is vulneiable to fiie uamage.
Reuucing a 1u-foot section of wall uestioys it
anu leaves behinu a sheet of fiigiu aii in the
space the wall occupieu. Any cieatuie moving
thiough the sheet of fiigiu aii must make a
Constitution saving thiow (though no moie than
once pei tuin). A cieatuie takes Su6 colu
uamage on a faileu save, oi half as much uamage
on a successful one.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 7th level oi highei, the
uamage fiom passing thiough the sheet of fiigiu
aii incieases by 2u6 foi each level above 6th.
Wall of Stone
C(5/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a small block of gianite)
012"$%.&, Instantaneous
A nonmagical wall of soliu stone spiings into
existence at a point you choose within iange.
The wall is 6 inches thick anu is composeu of ten
1u-foot-by-1u-foot panels. Each panel must be
contiguous with at least one othei panel.
Alteinatively, you can cieate 1u-foot-by-2u-foot
panels that aie only S inches thick.
The wall can have any shape you uesiie,
though it cannot occupy the same space as a
cieatuie oi object. The wall neeu not be veitical,
noi iest on any fiim founuation. It must,
howevei, meige with anu be soliuly suppoiteu


by existing stone. Thus, you can use this spell to
biiuge a chasm oi cieate a iamp.
If you cieate a span gieatei than 2u feet in
length, you must halve the size of each panel to
cieate suppoits. You can ciuuely shape the wall
to cieate cienellations, battlements, anu so on.
The wall is an object maue of stone that can be
uamageu anu thus bieacheu. Each panel has AC S,
anu it has 1S hit points pei inch of thickness.
Reuucing a panel to u hit points uestioys it anu
may cause connecteu panels to collapse at the
BN's uiscietion.
Wall of Thoins
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 9u feet
!.*/.&+&$#, v, S, N (a hanuful of thoins)
012"$%.&, Concentiation, up to 1u minutes
You cieate a wall of tough, pliable, tangleu biush
biistling with neeule-shaip thoins. The wall
appeais within iange on a soliu suiface anu lasts
foi the uuiation. You choose to make the wall up
to 6u feet long, 1u feet high, anu S feet thick oi a
ciicle that has a Su-foot iauius anu is up to 2u
feet high anu S feet thick. The wall blocks line of
sight.
When the wall appeais, each cieatuie within
its aiea must make a Bexteiity saving thiow. 0n
a faileu save, it takes 7u8 slashing uamage. 0n a
success, the cieatuie can move S feet so it is not
in the wall.
A cieatuie can move thiough the wall, albeit
slowly anu painfully. Foi eveiy S feet a cieatuie
woulu tiavel thiough the wall, it must spenu 2u
feet of movement. Fuitheimoie, a cieatuie that
enteis the wall's space must make a Bexteiity
saving thiow once each iounu it's in contact with
the wall. 0n a faileu save, a cieatuie takes 7u8
slashing uamage. 0n a successful save, it takes
half as much uamage.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of a level highei than 6th, the
wall's length incieases by 1u feet oi the size of
its iauius incieases by S feet anu the uamage
incieases by 1u8 foi each level above 6th.
Waiuing Bonu
-#./01210 '3$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Touch
!.*/.&+&$#, v, S, N (a paii of platinum iings
woith at least Su gp each; The iings aie not
consumeu when you cast the spell, anu you
anu the taiget must both weai the iings foi the
uuiation)
012"$%.&, 1 houi
This spell waius a willing cieatuie you touch anu
cieates a mystic connection between you anu the
subject so that some of its wounus aie
tiansfeiieu to you. The taiget gains a +1 bonus
to AC anu saving thiows foi the uuiation.
Auuitionally, the taiget gains iesistance to all
uamage while it iemains within Su feet of you.
Bowevei, each time the waiueu cieatuie takes
uamage, you take the same amount of uamage.
If you fall to u hit points, oi you anu the subject
become sepaiateu by moie than Su feet, the spell
enus eaily.
Watei Bieathing
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a shoit ieeu oi piece of
stiaw)
012"$%.&, 8 houis
Choose up to ten willing cieatuies within iange.
In auuition to ietaining its noimal moue of
iespiiation, each cieatuie can now bieathe
unueiwatei until the spell enus.
Watei Walk
A&./01210 (&'#67%('()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
!.*/.&+&$#, v, S, N (a piece of coik)
012"$%.&, 1 houi
Choose up to ten willing cieatuies within iange.
0ntil the spell enus, each taiget can move acioss
any liquiu suifacesuch as watei, aciu, muu,
snow, quicksanu, ice, oi lavaas if it weie soliu
giounu.


If you taiget a cieatuie submeigeu in a liquiu,
the spell caiiies the taiget to the suiface of the
liquiu at a iate of 6u feet pei iounu.
Web
-#./01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S, N (a bit of spiueiweb)
012"$%.&, Concentiation, up to 1 houi
You conjuie a mass of thick, sticky webbing at a
point of youi choosing within iange. The webs
fill a 2u-foot iauius centeieu on that point foi the
uuiation. The webs aie uifficult teiiain anu
lightly obscuie theii aiea.
If the webs aie not anchoieu between two
soliu masses (such as walls oi tiees) oi layeieu
acioss a flooi, wall, oi ceiling, the conjuieu web
collapses on itself anu the spell enus at the stait
of youi next tuin. Webs layeieu ovei a flat
suiface have a uepth of S feet.
Each cieatuie that staits its tuin in the webs
oi that enteis them foi the fiist time uuiing its
tuin must make a Bexteiity saving thiow. 0n a
faileu save, the cieatuie is iestiaineu as long as it
iemains in the webs oi until it bieaks fiee.
A cieatuie iestiaineu by the webs can use its
action to make a Stiength check against youi
spell save BC. If it succeeus, it is no longei
iestiaineu.
The webs aie flammable. Any S-foot-cube of
webs exposeu to fiie buins away at the stait of
youi next tuin. The fiie spieaus S feet at the enu
of each tuin until the web buins away. Any
cieatuie that staits its tuin in an aiea of buining
webs takes 2u4 fiie uamage.
Weiiu
J(5/01210 )00%6)"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S
012"$%.&, Concentiation, up to one minute
Choose a point within iange. Each living cieatuie
within Su feet of that point must make a Wisuom
saving thiow. 0n a faileu save, the cieatuie
becomes fiighteneu foi the uuiation as you
cieate an illusoiy cieatuie within the cieatuie's
minu, visible only to it. The illusion calls on the
cieatuie's ueepest feais, manifesting its woist
nightmaies in an implacable thieat. At the stait
of each of the affecteu cieatuie's tuins, it must
succeeu on a Wisuom saving thiow oi take 4u1u
psychic uamage.
At the enu of each of an affecteu cieatuie's
tuins, it can make an Intelligence saving thiow.
0n a successful save, the spell enus foi that
cieatuie.
Winu Walk
I(5/01210 (&'#67%('()"#
!"#$%&' )%*+, 1 minute
-"&'+, Su feet
!.*/.&+&$#, v, S, N (fiie anu holy oi unholy
watei)
012"$%.&, 8 houis
You anu up to 1u willing cieatuies within iange
assume a clouu foim foi the uuiation, appeaiing
as nothing moie than a wisp of clouu. While in a
clouu foim, a cieatuie has a fly speeu of Suu feet,
anu has iesistance against uamage fiom
nonmagical weapons. The only actions a
cieatuie can take in this foim aie to uash oi to
iesume its noimal foim. Resuming noimal foim
takes 1 minute. 0ntil the uuiation expiies, a
cieatuie can ieveit to clouu foim; this also
iequiies 1 minute.
If a cieatuie is in clouu foim anu flying when
the effect enus, it uescenus 6u feet pei iounu foi
1 minute until it lanus, which it uoes safely. If it
cannot lanu aftei 1 minute, the cieatuie falls the
iemaining uistance.
Winu Wall
A&./01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, 12u feet
!.*/.&+&$#, v, S, N (a tiny fan anu a feathei of
exotic oiigin)
012"$%.&, Concentiation, up to 1 minute
A wall of stiong winu iises fiom the giounu at a
point you choose within iange. You can choose
to make the wall up to Su feet long, 1S-feet high,
anu 1 foot thick. You can shape the wall in any
way you choose so long as it makes one


continuous path along the giounu. The wall lasts
foi the uuiation.
When the wall appeais, each cieatuie within
its aiea must make a Stiength saving thiow. 0n a
faileu save, the cieatuie takes Su8 bluugeoning
uamage, oi half as much uamage on a successful
save.
The stiong winu keeps fog, smoke, anu othei
gases at bay. Smallei oi smallei flying cieatuies
oi objects cannot pass thiough the baiiiei. Loose
mateiials anu cloth gaiments biought into the
wall fly upwaiu. Aiiows, bolts, anu othei Small
oi smallei piojectiles launcheu at taigets behinu
the baiiiei aie ueflecteu upwaiu anu
automatically miss. Cieatuies in gaseous foim
cannot pass thiough it.
Wish
J(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, Instantaneous
K)65 is the mightiest spell a moital cieatuie can
cast. By simply speaking alouu, you can altei the
veiy founuations of ieality in accoiu with youi
uesiies.
The basic use of this spell is to uuplicate any
othei spell of 8th level oi lowei. You uo not neeu
to meet any iequiiements. The spell simply takes
effect.
Alteinatively, you can achieve any one of the
following effects.
Cieate one object of up to 2S,uuu gp in value
that is not a magic item.
Cieate one common, uncommon, oi iaie magic
item.
Allow up to twenty cieatuies to iegain all hit
points anu enu all effects on them uesciibeu in
the :&1'(1& &16("&'()"# spell.
uiant up to ten cieatuies immunity to a
uamage type, a magical effect, oi some othei
effect foi 8 houis. Foi instance, you coulu
make youiself anu all youi companions
immune to a lich's life uiain attack.
0nuo a single iecent event by foicing a ieioll
of any ioll maue within the last iounu
(incluuing youi last tuin). Reality ieshapes
itself to accommouate the new iesult. Foi
example, a F)65 spell coulu unuo an
opponent's successful save, a foe's successful
ciitical hit, a fiienu's faileu save, anu so on. You
must accept the iesult of the ieioll, even if it is
less favoiable to you than the oiiginal ioll.
You might be able to achieve something beyonu
the scope of the above examples. To uo so, state
youi wish to the BN as piecisely as possible.
Youi BN has a lot of latituue in iuling what
occuis in such an instance; the gieatei the wish,
the gieatei the likelihoou that something goes
wiong. Eithei the spell simply fails, the effect
you uesiie is only paitly achieveu, oi you suffei
some unfoieseen consequence as a iesult of how
the wish was woiueu. Foi example, wishing that
a villain weie ueau might piopel you foiwaiu in
time to a peiiou when that villain is no longei
alive, effectively iemoving you fiom the game.
Similaily, wishing foi a legenuaiy magic item oi
aitifact might instantly tianspoit you to the
piesence of the item's cuiient ownei.
The stiess of casting this spell to piouuce any
effect othei than uuplicating anothei spell
weakens you. 0ntil you complete a long iest, you
lose the ability to cast spells. In auuition, youi
Stiength uiops to S, if it is not S oi lowei alieauy,
foi 2u4 uays. Foi each of those uays that you
spenu iesting anu uoing nothing moie than light
activity, youi iemaining iecoveiy time uecieases
by 2 uays.
Witch Bolt
=6(/01210 12"+'()"#
!"#$%&' )%*+, 1 action
-"&'+, Su feet
012"$%.&, Concentiation, up to 1 minute
A beam of ciackling blue lightning eneigy lances
out towaiu a cieatuie within iange, cieating a
sustaineu aic of lightning between you anu the
taiget. Nake a iangeu attack ioll against that
cieatuie, with a bonus to the ioll equal to youi
magic ability mouifiei + youi spellcasting bonus,
if any. 0n a hit, the taiget takes 1u12 lightning
uamage, anu foi the uuiation of the spell on each
of youi tuins you can use youi action to sustain
the lightning anu ueal 1u12 lightning uamage to
the taiget.


If the taiget is evei moie than Su feet away
fiom you, oi if the taiget evei has total covei
fiom you, the spell enus eaily.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the initial
uamage incieases by 1u12 foi each level above
1st.
Woiu of Recall
I(5/01210 +"#$%&'()"#
!"#$%&' )%*+, 1 action
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 24 houis
You must be within a peimanent telepoitation
ciicle whose sigil sequence you leaineu to cast
the spell. As an action, while you aie on the same
plane of existence as the telepoitation ciicle
wheie you cast this, you anu up to five willing
cieatuies you choose within S feet of you
instantly tianspoit to the open spaces neaiest to
that telepoitation ciicle. This spell then enus.
Wiathful Smite
=6(/01210 12"+'()"#
!"#$%&' )%*+, Swift
-"&'+, Self
!.*/.&+&$#, v
012"$%.&, 1 minute
Cast this spell when you hit with a melee weapon
attack on youi tuin. Youi weapon stiis up
feelings of uoom in youi taiget, anu the attack
ueals 1u6 extia psychic uamage. Auuitionally,
the cieatuie must make a Wisuom saving thiow
oi be fiighteneu until the spell enus. As an action,
the cieatuie can make a Wisuom check against
youi spell save BC to steel its iesolve anu enu
this spell.
!" $%&'() *(+(,-. When you cast this spell
using a spell slot of 2nu level oi highei, the extia
uamage incieases by 1u6 foi each level above
1st.
Zone of Tiuth
-#./01210 1#+5'#(71#(
!"#$%&' )%*+, 1 action
-"&'+, 6u feet
!.*/.&+&$#, v, S
012"$%.&, 1u minutes
Choose a point within iange. You cieate a
magical zone that guaius against ueception. 0ntil
the spell enus, any cieatuie that enteis a 1S-foot
iauius centeieu on that point oi that staits its
tuin theie must make a Chaiisma saving thiow.
0n a faileu save, a cieatuie cannot speak a
uelibeiate lie while in the iauius. You know
whethei each cieatuie succeeus oi fails on its
saving thiow.
An affecteu cieatuie is awaie of the spell anu
may thus avoiu answeiing questions to which it
woulu noimally iesponu with a lie. Such a
cieatuie can be evasive in its answeis as long as
it iemains within the bounuaiies of the tiuth.


!""#$%&'( *+$%&,&+$-
Conuitions altei a cieatuie's capabilities in a
vaiiety of ways anu aiise as a iesult of a spell oi
othei effect. Nost conuitions, such as blinueu
anu ueafeneu, aie impaiiments, but a few, such
as incoipoieal anu invisible, can be
auvantageous.
A conuition lasts eithei until it is counteieu
(the pione conuition is counteieu by stanuing up,
foi example) oi foi a uuiation specifieu by the
effect that imposeu the conuition.
If moie than one effect impose the same
conuition on a cieatuie, each instance of the
conuition has its own uuiation, but the effects of
the conuition aie not compounueu on the
cieatuie.
The following uefinitions specify what
happens to a cieatuie while it is subjecteu to a
conuition. Each uefinition is a staiting point. It's
up to the BN to ueteimine auuitional uetails that
might be appiopiiate foi the conuition in ceitain
ciicumstances. Foi example, an intoxicateu
chaiactei noimally makes ability checks with
uisauvantage, but the BN might ueciue that
Chaiisma (Peisuasion) checks maue to influence
ale-loving uwaives uon't suffei this uiawback.
Blinueu
A blinueu cieatuie automatically fails any
ability check that iequiies sight.
Attack iolls against the cieatuie have
auvantage, anu the cieatuie's attack iolls have
uisauvantage.
Chaimeu
A chaimeu cieatuie can't attack the chaimei
oi taiget the chaimei with haimful abilities oi
magical effects.
The chaimei has auvantage on any ability
check to inteiact socially with the cieatuie.
Beafeneu
A ueafeneu cieatuie automatically fails any
ability check that iequiies heaiing.
Fiighteneu
A fiighteneu cieatuie has uisauvantage on
ability checks anu attack iolls while the souice
of its feai is within line of sight.
The cieatuie can't willingly move to a position
wheie it woulu enu a tuin closei to the souice
of its feai than wheie it staiteu.
uiappleu
A giappleu cieatuie's speeu becomes u, anu it
can't benefit fiom any bonus to its speeu.
The conuition enus if the giapplei is
incapacitateu (see the conuition).
The conuition also enus if an effect, such as the
blast cieateu by the !"#$%&'()*& spell,
iemoves the giappleu cieatuie fiom the ieach
of the giapplei oi giappling effect.
Incapacitateu
An incapacitateu cieatuie can't take actions.
The cieatuie also can't use its ieaction.
Incoipoieal
An incoipoieal cieatuie has iesistance against
nonmagical uamage.
The cieatuie can move thiough any object oi
cieatuie, but can't stop theie.
Intoxicateu
An intoxicateu cieatuie has uisauvantage on
attack iolls anu ability checks.
To cast a spell, the cieatuie must fiist succeeu
on a BC 1u Constitution check. 0theiwise, the
spellcasting action is wasteu, but the spell is
not.
Invisible
An invisible cieatuie is impossible to see
without the aiu of magic oi a special sense. Foi
the puipose of hiuing, the cieatuie is heavily
obscuieu. The cieatuie's location can be
uetecteu by any noise it makes oi any tiacks it
leaves.


Attack iolls against the cieatuie have
uisauvantage, anu the cieatuie's attack iolls
have auvantage.
Paialyzeu
A paialyzeu cieatuie is incapacitateu (see the
conuition).
The cieatuie can't move oi speak.
The cieatuie automatically fails Stiength anu
Bexteiity saving thiows.
Attack iolls against the cieatuie have
auvantage.
Any attack that hits the cieatuie is a ciitical hit
if the attackei is within S feet of the cieatuie.
Pione
A pione cieatuie's only movement option is to
ciawl, unless it stanus up anu theieby enus the
conuition.
The cieatuie has uisauvantage on attack iolls.
An attack ioll against the cieatuie has
auvantage if the attackei is within S feet of the
cieatuie. 0theiwise, the attack ioll has
uisauvantage.
Restiaineu
A iestiaineu cieatuie's speeu becomes u, anu
it can't benefit fiom any bonus to its speeu.
Attack iolls against the cieatuie have
auvantage, anu the cieatuie's attack iolls have
uisauvantage.
The cieatuie has uisauvantage on Bexteiity
saving thiows.
Stunneu
A stunneu cieatuie is incapacitateu (see the
conuition).
The cieatuie can't move oi speak.
The cieatuie automatically fails Stiength anu
Bexteiity saving thiows.
Attack iolls against the cieatuie have
auvantage.
0nconscious
An unconscious cieatuie is incapacitateu (see
the conuition).
The cieatuie uiops whatevei it's holuing anu
falls pione.
The cieatuie can't move oi speak.
The cieatuie automatically fails Stiength anu
Bexteiity saving thiows.
Attack iolls against the cieatuie have
auvantage.
Any attack that hits the cieatuie is a ciitical hit
if the attackei is within S feet of the cieatuie.
LxhausLlon
Some speclal ablllLles and envlronmenLal hazards, such
as sLarvaLlon and Lhe long-Lerm effecLs of freezlng or
scorchlng LemperaLures, can lead Lo a speclal condlLlon
called exhausLlon.
LxhausLlon ls measured ln slx levels. An effecL can
cause a creaLure Lo suffer one or more levels of
exhausLlon, as speclfled ln Lhe effecL's descrlpLlon.

!"#"$ %&&"'(
1 ulsadvanLage on ablllLy checks
2 Speed halved
3 ulsadvanLage on aLLack rolls and savlng Lhrows
4 PlL polnL maxlmum halved
3 Speed reduced Lo 0
6 ueaLh

As a creaLure's level of exhausLlon lncreases, Lhe
effecLs worsen. 1he creaLure suffers Lhe effecL noL only
of Lhe currenL level of exhausLlon, buL also of all Lhe
prevlous levels, so a creaLure sufferlng level 2
exhausLlon has lLs speed halved and also has
dlsadvanLage on ablllLy checks.
An effecL LhaL removes exhausLlon reduces lLs level,
wlLh all exhausLlon effecLs dlsappearlng lf a creaLure's
exhausLlon level ls reduced below 1.
llnlshlng a long resL reduces a creaLure's exhausLlon
level by 1, provlded LhaL Lhe creaLure has also lngesLed
some food and drlnk.

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