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Proper storys supposed to start at the beginning. Aint so simple with this one.

. Rucks, Bastion
Summary
This game is an RPG using only six-sided dice, set in the world of
Bastion. Each Player takes on the role of one of the survivors of The
Calamity, while the Narrator tells their story.
Character Attributes:
Character Attributes represent the abilities of your character. They
are ranked from 1 to 10. At character Generation, you buy 10 ranks
of abilities.
Close Combat- Melee accuracy and parrying.
Dexterity- Ranged accuracy and dodging.
Toughness- Damage/effect resistance and hit points.
Weapon Attributes:
Weapons, like characters, have attributes representing their abilities.
Some specific weapons have other functions, limitations or features.
Strength- Damage dealt.
Speed- Attacks per round.
Range- The distance the weapon can attack from. Melee weapons
effectively have no Range.
Special- The weapons secondary function and any limitations. This
can be anything from an alternate attack to a reload time.
d6
Challenges
Challenges are how you decide the outcome of an action involving
two opposed individuals. The Attacker and Defender roll 2d6 and add
their ranks in a relevant Attribute. An example of a challenge is a
ranged attack the attacker rolls 2d6 and adds their Dexterity score
to represent their attempt to hit their target, and the defender rolls
2d6 and adds their Dexterity score to represent their attempt to
dodge the attack.
Example Challenge Attacking Attribute Defending Attribute
Melee Attack Close Combat Close Combat
Ranged Attack Dexterity Dexterity
Damaging someone* Weapon Strength Toughness
Poisoning someone Poison Strength Toughness
Some actions do not require a Challenge. For instance, an inanimate
object is hit automatically by an attack targeting it, and always takes
damage. The object is destroyed when it runs out of hit points.
For challenges not listed in this table, use the attributes deemed
appropriate by the Narrator.
Weapons
Each Player may have two weapons, one melee and one ranged. For
Caelondians, one weapon is their Guild weapon (See below)
Weapon Strength Speed Range Special
Cael Hammer 1 Melee Half Damage when
moving.
Fang
Repeater /
Ura Crossbow
4 Reload after 12
shots, cannot
move while firing.
Breakers Bow 1 Half Move when
firing.
War Machete
/ Ura
Shortspear
5 Melee Half Move when
attacking.
Alternate Throw
attack. (Below)
Weapon Strength Speed Range Special
War Machete
/ Ura
Shortspear
(Thrown)
1 Reload after
throwing, half
Move when
throwing.
Scrap Musket
/ Ura Shotgun
2 Cone Reload after 2
shots. May move
between shots,
but may not shoot
while moving.
Dueling
Pistols
8 Reload after 8
shots. Half Move
or Accuracy when
firing.
Army Carbine 1 Must aim before
firing. Cannot
move while firing.
Brushers Pike
/ Ura
Longspear
1 Melee
(Reac
h)
Cannot move
while attacking.
Alternate Throw
attack. (Below)
Brushers Pike
/ Ura
Longspear
(Thrown)
1 Reload after
throwing, cannot
move when
throwing.







Races
Players can be one of two races the Caelondians or the Ura.
Caelondians
Caelondians are hardy and strong, and make natural front-line
warriors. Because of this, Caelondian characters gain 1 Toughness
and Close Combat at character creation. Caelondians have full access
to the weapons in the Armoury.
Caelondians also belong to one of eight Guilds. The Guild they belong
to decides one of their weapons and their special abilities.
Guild Weapon Ability
Masons Cael Hammer Whirl Wind
Trappers Fang Repeater Bolt Burst
Breakers Breakers Bow Dancing Shot
Gravers War Machete Graver Slash
Marshals Scrap Musket Final Warning
Slingers Dueling Pistols Duel Decider
Triggers Army Carbine Breaching Bullet
Brushers Brushers Pike Pike Vault
Ura
The Ura are a shifty race from a different land. They are agile and
smart, a dangerous combination on and off the battlefield. Ura
characters gain 1 Dexterity and Intelligence at character creation.
Because of their fast reactions and natural balance, Ura characters
automatically pass Dexterity checks to avoid falling off ledges.
However, Ura characters may not use Caelondian weaponry that they
have not yet developed a match for, such as the Cael Hammer,
Breakers Bow, Dueling Pistols and Army Carbine.
As Ura do not belong to guilds, they can freely choose both of their
weapons.

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