A handheld computer is a computer that can conveniently be stored in a pocket (of sufficient size) and used while you're holding it. Today's handheld computers, which are also called personal digital assistants (PDAs), can be divided into those that accept handwriting as input and those with small keyboards. The original handheld that accepted handwriting was Apple's Newton, which was later withdrawn from the market. Today, the most popular handheld that accepts handwritten input is the PalmPilot from 3Com. Philips, Casio, NEC, Compaq, and other companies make handhelds with small keyboards. Windows CE and EPOC are two of the most widely used operating systems in handheld computers. Handheld computers are typically used for personal information manager (PIM) types of applications: maintaining schedules, keeping names and phone numbers, doing simple calculations, taking notes, and, with a modem, exchanging e-mail and getting information from the Web. Keyboards have tiny keys that take getting used to. Those that handle handwriting also impose constraints and require some learning. Nevertheless, this class of computer is widely sold and appreciated by many users. Hewlett-Packard has recently introduced the first handheld computer with a color display. A number of companies now combine voice and data telephone service using cellular telephone or other wireless technologies with the handheld computer in a single device. The Handheld PC was a hardware design for personal digital assistant (PDA) devices running Windows CE. It provides the appointment calendar functions usual for any PDA. The intent of Windows CE was to provide an environment for applications compatible with the Microsoft Windows operating system, on processors better suited to low-power operation in a portable device. Originally announced in 1996, the Handheld PC is distinct from its more recent counterparts such as the Palm-Size PC, Pocket PC, or smartphone in that the specification provides for larger screen sizes as well as a keyboard. To be classed as a Windows CE Handheld PC, the device must Run Microsoft's Windows CE Be bundled with an application suite only found through an OEM Platform Release and not in Windows CE itself Use ROM Have a screen supporting a resolution of at least 480240 Include a keyboard Include a PC card slot Include an infrared (IrDA) port Provide wired serial and/or Universal Serial Bus (USB) connectivity Over time, these standards were routinely breached by manufacturers. For instance, HP's first displays' widths were more than a third larger than that of Microsoft's specification. Soon, all of their competition followed. Examples of Handheld PC devices are the NEC MobilePro 900c, HP 320LX, HP Jornada 720, and Vadem Clio. Microsoft stopped developing for the Handheld PC in 2000, instead focusing development on the Pocket PC and Windows Mobile. However, compatible hardware continued to be produced for many years afterwards. HP and Sharp both discontinued their Windows CE HPCs in 2002, while NEC was last to leave the market in 2005. However, some manufacturers abandoned the format even before Microsoft did, such as Philips and Casio. Other handheld PCs may not use Windows CE. Windows CE devices which match all of the hardware requirements of the H/PC specification but lack a keyboard are known asWindows CE Tablet PC or Internet tablet devices.
PDA (PERSONAL DIGITAL ASSISTANT) A personal digital assistant (PDA), also known as a palmtop computer, or personal data assistant is a mobile device that functions as a personal information manager. PDAs are largely considered obsolete with the widespread adoption of smartphones. [4]
Nearly all current PDAs have the ability to connect to the Internet. A PDA has an electronic visual display, enabling it to include a web browser, all current models also have audio capabilities enabling use as a portable media player, and also enabling most of them to be used as mobile phones. Most PDAs can access the Internet, intranets or extranets via Wi-Fi or Wireless Wide Area Networks. Most PDAs employ touchscreen technology. The first PDA was released in 1984 by Psion, the Organizer. Followed by Psion's Series 3, in 1991, which began to resemble the more familiar PDA style. It also had a full keyboard. [5][6]
The term PDA was first used on January 7, 1992 by Apple Computer CEO John Sculley at the Consumer Electronics Show in Las Vegas,Nevada, referring to the Apple Newton. [7]
In 1994, IBM introduced the first PDA with full mobile phone functionality, the IBM Simon, which can also be considered the first smartphone. Then in 1996, Nokia introduced a PDA with full mobile phone functionality, the 9000 Communicator, which became the world's best-selling PDA. The Communicator spawned a new category of PDAs: the "PDA phone", now called "smartphone". Another early entrant in this market was Palm, with a line of PDA products which began in March 1996.
TYPICAL FEATURES A typical PDA has a touchscreen for entering data, a memory card slot for data storage, and IrDA, Bluetooth and/or Wi-Fi. However, some PDAs may not have a touch screen, using softkeys, a directional pad, and a numeric keypad or a thumb keyboard for input; this is typically seen on telephones that are incidentally PDAs. In order to have the functions expected of a PDA, a device's software typically includes an appointment calendar, a to-do list, an address book for contacts, a calculator, and some sort of memo (or "note") program. PDAs with wireless data connections also typically include an email client and a Web browser. Touch screen Many of the original PDAs, such as the Apple Newton and Palm Pilot, featured a touchscreen for user interaction, having only a few buttonsusually reserved for shortcuts to often-used programs. Some touchscreen PDAs, including Windows Mobile devices, had a detachable stylus to facilitate making selections. The user interacts with the device by tapping the screen to select buttons or issue commands, or by dragging a finger (or the stylus) on the screen to make selections or scroll. Typical methods of entering text on touchscreen PDAs include: A virtual keyboard, where a keyboard is shown on the touchscreen. Text is entered by tapping the on-screen keyboard with a finger or stylus. An external keyboard connected via USB, Infrared port, or Bluetooth. Some users may choose a chorded keyboard for one-handed use. Handwriting recognition, where letters or words are written on the touchscreen, and the PDA converts the input to text. Recognition and computation of handwritten horizontal and vertical formulas, such as "1 + 2 =", may also be a feature. Stroke recognition allows the user to make a predefined set of strokes on the touchscreen, sometimes in a special input area, representing the various characters to be input. The strokes are often simplified character shapes, making them easier for the device to recognize. One widely known stroke recognition system is Palm's Graffiti. Despite rigorous research and development projects, end-users experience mixed results with handwriting recognition systems. Some find it frustrating and inaccurate, while others are satisfied with the quality of the recognition. [8]
Touchscreen PDAs intended for business use, such as the BlackBerry and Palm Treo, usually also offer full keyboards and scroll wheels or thumbwheels to facilitate data entry and navigation. Many touchscreen PDAs support some form of external keyboard as well. Specialized folding keyboards, which offer a full-sized keyboard but collapse into a compact size for transport, are available for many models. External keyboards may attach to the PDA directly, using a cable, or may use wireless technology such as infrared or Bluetooth to connect to the PDA. Newer PDAs, such as the HTC HD2, Apple iPhone, Apple iPod Touch, and Palm Pre, Palm Pre Plus, Palm Pixi, Palm Pixi Plus, Google Android (operating system) include more advanced forms of touchscreen that can register multiple touches simultaneously. These "multi-touch" displays allow for more sophisticated interfaces using various gestures entered with one or more fingers.
Memory cards Although many early PDAs did not have memory card slots, now most have either some form of Secure Digital (SD) slot or a CompactFlash slot. Although designed for memory,Secure Digital Input/Output (SDIO) and CompactFlash cards are available that provide accessories like Wi-Fi or digital cameras, if the device can support them. Some PDAs also have a USB port, mainly for USB flash drives. [dubious discuss] Some PDAs use microSD cards, which are electronically compatible with SD cards, but have a much smaller physical size. Wired connectivity While early PDAs connected to a user's personal computer via serial ports or another proprietary connection, [specify] many today connect via a USB cable. Older PDAs were unable to connect to each other via USB, as their implementations of USB didn't support acting as the "host". Some early PDAs were able to connect to the Internet indirectly by means of an external modem connected via the PDA's serial port or "sync" connector, [9] or directly by using an expansion card that provided an Ethernet port. Wireless connectivity Most modern PDAs have Bluetooth, a popular wireless protocol for mobile devices. Bluetooth can be used to connect keyboards, headsets, GPS receivers, and other nearby accessories. It's also possible to transfer files between PDAs that have Bluetooth. Many modern PDAs have Wi-Fi wireless network connectivity and can connect to Wi-Fi hotspots. [10] All smartphones, and some other modern PDAs, can connect to Wireless Wide Area Networks, such as those provided by cellular telecommunications companies. Older PDAs from the 90s to 2006 typically had an IrDA (infrared) port allowing short-range, line-of-sight wireless communication. Few current models use this technology, as it has been supplanted by Bluetooth and Wi-Fi. IrDA allows communication between two PDAs, or between a PDA and any device with an IrDA port or adapter. Some printers have IrDA receivers, [11] allowing IrDA- equipped PDAs to print to them, if the PDA's operating system supports it. Universal PDA keyboards designed for these older PDAs use infrared technology. [citation needed] Infrared technology is low-cost and has the advantage of being allowed aboard. Synchronization Most PDAs can synchronize their data with applications on a user's computer. This allows the user to update contact, schedule, or other information on their computer, using software such as Microsoft Outlook or ACT!, and have that same data transferred to PDAor transfer updated information from the PDA back to the computer. This eliminates the need for the user to update their data in two places. Synchronization also prevents the loss of information stored on the device if it is lost, stolen, or destroyed. When the PDA is repaired or replaced, it can be "re- synced" with the computer, restoring the user's data. Some users find that data input is quicker on their computer than on their PDA, since text input via a touchscreen or small-scale keyboard is slower than a full- size keyboard. Transferring data to a PDA via the computer is therefore a lot quicker than having to manually input all data on the handheld device. Most PDAs come with the ability to synchronize to a computer. This is done through synchronization software provided with the handheld, or sometime with the computer's operating system. Examples of synchronization software include: HotSync Manager, for Palm OS PDAs 'Microsoft ActiveSync, used by Windows XP and older Windows operating systems to synchronize with Windows Mobile, Pocket PC, and Windows CE PDAs, as well as PDAs running iOS, Palm OS, and Symbian Microsoft Windows Mobile Device Center for Windows Vista, which supports Microsoft Windows Mobile and Pocket PC devices. Apple iTunes, used on Mac OS X and Microsoft Windows to sync iOS devices (such as the iPhone and iPod touch) iSync, included with Mac OS X, can synchronize many SyncML-enabled PDAs BlackBerry Desktop Software, used to sync BlackBerry devices. These programs allow the PDA to be synchronized with a personal information manager, which may be part of the computer's operating system, provided with the PDA, or sold separately by a third party. For example, the RIM BlackBerry comes with RIM's Desktop Manager program, which can synchronize to both Microsoft Outlook and ACT!. Other PDAs come only with their own proprietary software. For example, some early Palm OS PDAs came only with Palm Desktop, while later Palm PDAs such as the Treo 650have the ability to sync to Palm Desktop or Microsoft Outlook. Microsoft's ActiveSync and Windows Mobile Device Center only synchronize with Microsoft Outlook or a Microsoft Exchange server. [citation needed]
Third-party synchronization software is also available for some PDAs from companies like CommonTime [12] and CompanionLink. [13] Third-party software can be used to synchronize PDAs to other personal information managers that are not supported by the PDA manufacturers (for example, GoldMine and IBM Lotus Notes). Wireless synchronization Some PDAs can synchronize some or all of their data using their wireless networking capabilities, rather than having to be directly connected to a personal computer via a cable. Apple iOS devices, like the iPhone, iPod Touch, and iPad, can use Apple's iCloud service (formerly MobileMe) to synchronize calendar, address book, mail account, Internet bookmark, and other data with one or more Macintosh or Windows computers using Wi-Fi or cellular data connections. [14]
Devices running Palm's webOS or Google's Android operating system primarily sync with the cloud. For example, if Gmail is used, information in contacts, email, and calendar can be synchronized between the phone and Google's servers. RIM sells BlackBerry Enterprise Server to corporations so that corporate BlackBerry users can wirelessly synchronize their PDAs with the company's Microsoft Exchange Server, IBM Lotus Domino, or Novell GroupWise servers. [15] Email, calendar entries, contacts, tasks, and memos kept on the company's server are automatically synchronized with the BlackBerry. [16]
Operating systems of PDAs The most common operating systems preinstalled on PDAs are: Palm OS Microsoft Windows Mobile (Pocket PC) with a Windows CE kernel. Android iOS WebOS Other, rarely used operating systems: EPOC, then Symbian OS (in mobile phone + PDA combos) Linux (e.g. VR3, iPAQ, [17] Sharp Zaurus PDA, Opie, GPE, Familiar Linux [18] etc.) Newton QNX (also on iPAQ) Automobile navigation Some PDAs include Global Positioning System (GPS) receivers; this is particularly true of smartphones. Other PDAs are compatible with external GPS-receiver add-ons that use the PDA's processor and screen to display location information. [19]
PDAs with GPS functionality can be used for automotive navigation. PDAs are increasingly being fitted as standard on new cars. PDA-based GPS can also display traffic conditions, perform dynamic routing, and show known locations of roadside mobile radar guns. TomTom, Garmin, and iGO offer GPS navigation software for PDAs. Medical and scientific uses Many companies have developed PDA products aimed at the medical profession's unique needs, such as drug databases, treatment information, and medical news. Services such as AvantGo translate medical journals into PDA- readable formats. WardWatch organizes medical records, providing reminders of information such as the treatment regimens of patients to doctors making ward rounds. Pendragon and Syware provide tools for conducting research with, allowing the user to enter data into a centralized database using their PDA. Microsoft Visual Studio and Sun Java also provide programming tools for developing survey instruments on the handheld. These development tools allow for integration withSQL databases that are stored on the handheld and can be synchronized with a desktop- or server-based database. PDAs have been shown to aid diagnosis and drug selection and some studies
have concluded that when patients use PDAs to record their symptoms, they communicate more effectively with hospitals during follow-up visits. The development of Sensor Web technology may lead to wearable bodily sensors to monitor ongoing conditions, like diabetes or epilepsy, which would alert patients and doctors when treatment is required using wireless communication and PDAs.
Educational uses As mobile technology becomes more common, it is increasingly being used as a learning tool. Some educational institutions have embraced M-Learning, integrating PDAs into their teaching practices. PDAs and handheld devices are allowed in many classrooms for digital note- taking. Students can spell-check, modify, and amend their class notes on the PDA. Some educators [who?] distribute course material through the Internet or infrared file-sharing functions of the PDA. Textbook publishers have begun to release e-books, or electronic textbooks, which can be uploaded directly to a PDA, reducing the number of textbooks students must carry. [20]
Software companies have developed PDA programs to meet the instructional needs of educational institutions, such as dictionaries, thesauri, word processing software, encyclopedias, and digital lesson planners. Recreational uses PDAs may be used by music enthusiasts to play a variety of music file formats. Many PDAs include the functionality of an MP3 player. Road rally enthusiasts can use PDAs to calculate distance, speed, and time. This information may be used for navigation, or the PDA's GPS functions can be used for navigation. Underwater divers can use PDAs to plan breathing gas mixtures and decompression schedules using software such as "V-Planner." As of today, any smartphone can do this as well. HANDHELD GAME CONSOLE
Current 8th generation handhelds,Nintendo 3DS and PlayStation Vita. A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls, and speakers. [1] Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place. [2][3]
In 1977, Mattel introduced the first handheld electronic game with the release of Auto Race. [4] Later, several companiesincluding Colecoand Milton Bradleymade their own single-game, lightweight table-top or handheld electronic game devices. [5] The oldest true handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. [6]
Nintendo is credited with popularizing the handheld console concept with the release of the Game Boy in 1989 [3] and as of 2014 continues to dominate the handheld console market [7] with their Nintendo 2DS and 3DS systems. [8]
Game Boy
The original Game Boy Nintendo released the Game Boy on April 21, 1989 (or in September 1990 for UK). The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch system, as well as the Nintendo Entertainment System games Metroid and Kid Icarus. The Game Boy came under scrutiny by some industry critics, saying that the monochrome screen was too small, and the processing power was inadequate. The design team had felt that low initial cost and battery economy were more important concerns, and when compared to the Microvision, the Game Boy was a huge leap forward. Yokoi recognized that the Game Boy needed a killer appat least one game that would define the console, and persuade customers to buy it. In June 1988, Minoru Arakawa, then-CEO of Nintendo of America saw a demonstration of the game Tetris at a trade show. Nintendo purchased the rights for the game, and packaged it with the Game Boy system. It was almost an immediate hit. By the end of the year more than a million units were sold in the US, [27] and 25 million were sold by 1992. [verification needed] As of March 31, 2005, the Game Boy and Game Boy Color combined to sell 118.69 million units worldwide. [28][29]
Atari Lynx
Atari Lynx In 1987, Epyx created the Handy Game; a device that would turn into the Atari Lynx in 1989. It was the first color handheld console ever made, as well as the first with a backlit screen. It also featured networking support with up to 17 other players, and advanced hardware that allowed the zooming and scaling of sprites. The Lynx could also be turned upside down to accommodate left- handed players. However, all these features came at a very high price point, which drove consumers to seek cheaper alternatives. The Lynx was also very unwieldy, consumed batteries very quickly, and lacked the third-party support enjoyed by its competitors. Due to its high price, short battery life, production shortages, a dearth of compelling games, and Nintendo's aggressive marketing campaign, and despite a redesign in 1991, the Lynx became a commercial failure. Despite this, companies like Telegames helped to keep the system alive long past its commercial relevance, and when new owner Hasbro released the rights to develop for the public domain, independent developers like Songbird have managed to release new commercial games for the system every year until 2004's Winter Games.
TurboExpress
TurboExpress handheld The TurboExpress was a portable version of the TurboGrafx, released in 1990 for $249.99 (the price was briefly raised to $299.99, soon dropped back to $249.99, and by 1992 it was $199.99). Its Japanese equivalent was the PC Engine GT. It was the most advanced handheld of its time and could play all the TurboGrafx-16's games (which were on a small, credit-card sized media called HuCards). It had a 66 mm (2.6 in.) screen, the same as the original Game Boy, but in a much higher resolution. And could display 64 sprites at once, 16 per scanline, in 512 colors. Although the hardware could only handle 481 simultaneous colors. It had 64 kilobytes of RAM. The Turbo ran its two 6820 CPUs at 3.58 MHz in parallel. The optional "TurboVision" TV tuner included RCA audio/video input, allowing users to use TurboExpress as a video monitor. The "TurboLink" allowed two-player play. Falcon, a flight simulator, included a "head-to-head" dogfight mode that could only be accessed via TurboLink. However, very few TG-16 games offered co-op play modes especially designed with the TurboExpress in mind. Bitcorp Gamate
Gamate and game cards The Bitcorp Gamate was the one of the first handheld game systems created in response to the Nintendo Game Boy. It was released in Asia in 1990 and distributed worldwide by 1991. Like the Sega Game Gear, it was horizontal in orientation and like the Game Boy, required 4 AA batteries. Unlike many later Game Boy clones, its internal components were professionally assembled (no "glop-top" chips). Unfortunately the system's fatal flaw was its screen. Even by the standards of the day, its screen was rather difficult to use, suffering from similar motion blur problems that were common complaints with the first generation Game Boys. Likely because of this fact sales were quite poor, and Bitcorp closed by 1992. However it has recently been discovered that new games continued to be published for the Asian market, possibly as late as 1994. The total number of games released for the system remains unknown. Interestingly, Gamate games were designed for stereo sound, but the console was only equipped with a mono speaker. To appreciate the full sound pallet, a user must plug into the head phone jack. Doing so reveals very sophisticated music. Sega Game Gear
Sega Game Gear The Sega Game Gear was the third color handheld console, after the Lynx and the TurboExpress. Released in Japan in 1990 and in North America and Europe in 1991, it was based on the Sega Master System, which gave Sega the ability to quickly create Game Gear games from its large library of games for the Master System. While never reaching the level of success enjoyed by Nintendo, the Sega Game Gear proved to be a fairly durable competitor, lasting longer than any other Game Boy rivals. While the Game Gear is most frequently seen in black or navy blue, it was also released in a variety of additional colors: red, light blue, yellow, clear, and violet. All of these variations were released in small quantities and frequently only in the Asian market. Following Sega's success with the Game Gear, they began development on a successor during the early 1990s, which was intended to feature a touchscreen interface, many years before the Nintendo DS. However, such a technology was very expensive at the time, and the handheld itself was estimated to have cost around $289 were it to be released. Sega eventually chose to shelve the idea and instead release the Sega Nomad, a handheld version of the Mega Drive (Genesis), as the successor