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= = = +
If a 0 then
2
1
0 0 2
position if a = 0 how much more (a > 0)
or less (a < 0) distance you
go if a 0
x x v t a t
=
= + +
End of 1D motion review.
Now, 2D Motion
y
x
x y
d v
d v d v
a a , a
d t d t d t
= = =
and
x y
d r d x d y
v v , v
d t d t d t
= = =
Special case:
x y
a constant a constant, a constant = = =
This is exactly like the 1D motion case, except now we have separate equations for x-motion and
y-motion. We can treat the x-motion and y-motion separately, because the x-eqns do not involve
the y-coordinate, and the y-eqns do not involve the x-coordinate.
These are the x- and y-components of the vector
equations
2
1
o o 2
r r v t a t
o
v v a t
Comment about 1D vectors: When we were restricting ourselves to 1D motion, there were only
2 possible directions, so we could represent direction with (+) or () sign. We said that, in 1D,
the velocity v could be represented by a signed number. For example, v = 2 m/s means a
velocity with a speed of 2 m/s, in the negative direction. But technically, we should not
represent a vector with a number (even a signed number). Suppose we are describing 1D
motion, and we choose to call our 1D line the x-axis. Then what we were calling the velocity
v in 1D, is really x-component of the velocity vector, v
x
. The velocity vector in this case is
x
= = =
= + =
As the bullet travels, its v
x
remains constant, while |v
y
| grows larger and larger.
y
x
v
ox
= 100 m/s
2 m
2D - 4
9/28/2013 University of Colorado at Boulder
speed = magnitude of velocity = ( )
2
2 2 2
x y ox
v v v v g t = + = +
The speed is a minimum at t = 0 when v
y
= 0 (the moment when the bullet leaves the gun). The
speed is maximum when v
y
is maximum, just before the bullet reaches the ground. Dont forget
that we are assuming no air resistance. For a real rifle fired in real air, the bullets speed is
usually maximum when leaving the barrel, and then air resistance slows the bullet down as it
travels.
Example: A projectile is fired on an airless world with initial speed v
o
at an angle u above the
horizontal. What is the minimum speed of the projectile? Answer: v
ox
= v
o
cos u .
Proof:
x x ox o
y y oy
a 0 v constant = v v cos
a g v v g t
= = = u
= =
Review of acceleration:
1D:
d v
a
d t
= 2D:
2 1
v v d v v
a
d t t t
A
= ~ =
A A
2 1
v v v A = means
2 1
v v v = + A
v A is the vector you add to
1
v to get
2
v .
The direction of a is the same as the direction of v A
y
x
v
y
( v
y
= 0 )
v
oy
v
ox
v
ox
v
ox
Here, the speed is minimum at the top of the trajectory, where v
y
= 0.
u
y
x
v
ox
= v
o
v
x
v
y
v
v
x
|v
y
|
v
v
1
Av
v
2
2D - 5
9/28/2013 University of Colorado at Boulder
(since a v positive number (1/ t ) = A A
"Shoot the Monkey" Experiment:
A hunter aims a rifle at a monkey hanging in a tree. The rifle fires at the same instant that the
monkey lets go and drops. Does the bullet hit the poor monkey? Answer: Yes!
First, consider the situation with no gravity :
If there is no gravity, then the bullet goes
in a straight line, and the monkey does not
fall. So the monkey is hit.
The height of the bullet (with a
y
= 0) is
0 0y 0
0
y y v t v sin t = + = u
Now, turn on gravity. The height of the bullet is now:
2
1
0 0y 2
y y v t g t = + .
With gravity on, the bullet falls below the straight-line path by a distance (1/2)g t
2
, which is
exactly the same distance that the monkey falls. So the monkey falls into the path of the bullet.
Poor monkey!
x
AV V
2
V
1
The direction of the acceleration of gravity is the direction of AV: straight down!
V
1
V
2
y
x
(1/2)g t
2
y
x
u
2D - 6
9/28/2013 University of Colorado at Boulder
Circular Motion and Acceleration
Circular motion: consider an object moving in a circle of radius r, with
constant speed v.
T = period = time for 1 complete revolution, 1 cycle
2 r
distance
speed v v
time T
t
= = =
An object moving in a circle is accelerating, because its velocity is changing -- changing
direction. Recall the definition of acceleration:
2 1
d v
v v v
a
d t t t
A
~ =
A A
, velocity v can change is two ways:
Magnitude can change or
direction can change:
For circular motion with constant speed, we will show that
1) the magnitude of the acceleration is
2
v
a a
r
=
2) the direction of the acceleration is always towards the center of
motion. This is centripetal acceleration. "centripetal" = "toward center"
Notice that the direction of acceleration vector is always changing,
therefore this is not a case of constant acceleration (so we cannot use
the "constant acceleration formulas")
Is claim (1) sensible?
Check units:
( )
| |
2
2
2 2
2
m
m
s v m
s
a
r m m s
| |
|
(
\ .
= = = =
(
Yep.
Think: to get a big a, we must have a rapidly changing velocity. Here, we need to rapidly change
the direction of vector v need to get around circle quickly need either large speed v or a
small radius r. a = v
2
/ r makes sense. (Proof is given below.)
Is claim (2) sensible? Observe that vector
Av is toward center of circle.
r
v
v
1
v
2
Av
v
2
v
1
Av
r
v
v
a
a
v
2
v
1
Av
v
1
v
2
2D - 7
9/28/2013 University of Colorado at Boulder
Direction of a = direction toward which velocity is changing
Example: acceleration on a merry-go-round. Radius r = 5 m , period T = 3 s
( )
2
2
2
2
2 r 2 5
v 10 5 m/s
T 3
1g
10 5 v
a = 22 m/s 2 3 g's !
r 5 9 8m s
t t
= = =
= = =
( )
.
.
.
. /
A human can withstand an acceleration of about 5 g's for a few minutes or ~10 g's for a few
seconds without losing consciousness.
Proof of a = v
2
/ r
for circular motion with constant speed
The proof involves geometry (similar triangles). It is
mathematically simple, but subtle.
Consider the motion of a particle on a circle of radius r with
constant speed v. And consider the position of the particle at two
times separately by a short time interval At. (In the end we will
take the limit as At 0.) We can draw a vector diagrams
representing
1 2
r r r + A = and
1 2
v v v + A = :
Notice that these are similar triangles (same angles, same length ratios). Also, note that
1 2
r r r = = and
1 2
v v v = = .
Because the triangles are similar, we can write
v t
v r
v r r
A
A A
= = . A little algebra gives
v v
v
t r
A
=
A
. Finally, we take the limit At 0 and get acceleration
2
v
a
r
= .
r
1
r
2
Ar = v At
v
1
v
2
Av
r
v
a
r
2
v
1
r
1
v
2