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Name: Sabiara (Lady of the Void) Arkenghym (Mages of the Forgotten Ways)

Race: Drow (Noble)


Class: Cleric
Level: 8
Alignment: CE
Str: 11
Dex: 20
Con: 14 (+4 Inherant)(+2)
Int: 16
Wis: 26 (30)(+4 Inherant)(+10)
Cha: 20 (+4 Inherant) (+5)
HP: 88
AC: 10 + 9(+3 Elven Chain) +5(+3 Mithral Shield) + 4(Dex Max) + 3(Deflection) =
31
BAB: +6/+1
Weapons:
+2 Keen Mithral Rapier: Attack: +18/+13, Damage: 1d6 (15-20/x2)
Racial Features:
SR: 19
Darkvision 120 ft, Keen senses (+2 perception)
Immune to sleep effects, +2 vs enchantment
Poison Use, Weapon familiarity (Rapier, crossbow, short sword)
Spell-like abilities:
At will: Dancing LIghts, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
1/day: Divine Favor, Dispel Magic, Suggestion
Special Properties:
Fast Healing 1
Domain (Preservation):
1st: Endure Elements
2nd: Lesser Restoration
3rd: Dispel Magic
4th: Restoration
5th: Break Enchantment
6th: Heal
7th: Greater Restoration
8th: Antimagic Field
9th: True Resurrection
Earthly Perseverance (Su): when you fail a Fortitude or Will save, you may make
another saving throw against the effect with a resistance bonus equal to your Wi
sdom or Constitution modifier (whichever is higher). This power is used as an im
mediate action after the first save is attempted, but before the results are rev
ealed by the GM. You must take the second result, even if it is worse. You can u
se this ability a number of times per day equal to your Wisdom modifier.
Heavenly Perseverance (Sp): At 8th level, once per day for a number of rounds eq
ual to your Wisdom modifier, you gain immunity to mind-affecting, petrification,
and polymorph spells. You can activate this ability as an immediate action and
the duration cannot be broken up.
Class Features:
Domains (Chaos, Void), Channel Energy (4d6, 8/day, DC: 19), Orisons, Spontaneous
Casting, Aura (Evil)
Skills:
Diplomacy: 8 + 3 + 5 + 1 = 17
Heal: 8 + 3 + 10 = 19
Knowledge (Religion): 8 + 3 + 5 = 16
Knowledge (Nobility): 8 + 3 + 5 = 16
Sense Motive: 8 + 3 + 10 +1 = 22
Spellcraft: 8 + 3 + 5 = 16
Feats:
1. Weapon Trickery
3. Divine Protection
5. Weapon Focus (Rapier)
7. Leadership
Mythic (Hierphant):
Inspired Spell (Su), Trickster Attack
Path:
1. Crafting Mastery (Ex)
Feats:
1. Dual Path (Trickster)
Spells Per Day:
0th: 4
1st: 4 + 3 + 1
2nd: 3 + 3 + 1
3rd: 3 + 2 + 1
4th: 2 + 2 + 1
Traits:
1. Charming
2. Prostitute
Equipment: 33,000
Headband of Inspired Wisdom +4 (6,400)
+3 Elven Chain (5660)
Cassock of the Clergy (1,840)
+3 Mithral Heavy Shield (4000)
+2 Keen Mithral Rapier(4,000)
Ring of the Ram (3440)
Ring of Protection +3 (7,200)
Gold: 460

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