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!n this tutorial !

would like to show you how to make an interior scene using 3dsmax 6 and rendering with vray .
Certainly you can use other version of 3dsmax and vray but it's possible that you will not get the same result as
it's showed. Tutorial is very detailed
so beginners should not be worried that they will not manage with this. But it's usefull to know basic tools and
interface in 3dsmax.
!n the final part you can download scene file.
Have fun in 3d world ...


















Part 1: Modeling



Step 1: Create a plane with
dimensions 5 meters on 8 meters. And
segments 8 on 5 . Convert to editable
poly and extrude the right polygons.
The ceiling is about 2,65 meters high.

Creating edge > Quick Slice
Extrudnig >Extrude
Connecting vertexes together >
Collapse

Remember to use right reasonable
scale of scene.
!n this scene 1 Unit = 1 Centimeter

Step 2: Create a frame of a window .
First place box with window hole
width. Segments about 3 f + .
Nove vertexes to make a section of
frame. Copy this boxes and connect
by moving edges. Remember to
Collapse vertexes ! On the left picture
you can see two methods to connect
boxes.

Step 3: Apply Nesh Smooth modifer
to the window frame . Set type:
Classic, !terations : 2 and
Strenght: 0,2 . To smooth wire
properly , create an additional edges (
in the picture ) .

Step 4: Copy frames to second
window and to balcony doors. !n the
last , move vertexes to fit dimensions
to the door. And create handles from
small box. And apply Nesh Smooth .
Don't forget window sills. ( pl:
parapety )

Step 5: Creating railing is very easy
but time-consuming and boring. Nade
it using boxes with small Nesh Smooth
( strenght : 0,0+ ) Than Attach them.
Add Nesh Smooth only to main upper
and lower railings . ( pol. porcze i
balustrady )

Step 6: Let's make some furniture. A
simple bookshelf made of boxes and
shelves ( 105 x 210 x 60 ).

Step 7: Than, make similar cabinet
with hidden shelfes on the bottom and
table with glass table top. Dimensiond
are in picture.

Step S: Now. We will make a chair.
Create four identical legs. Extrude the
upper polygons and connect them to
create a chair basis. To make bent
backrest , extrude polys , select them
and apply Bend modifer. ( Polys must
be all time selected ) with Angle : 10 -
20 . After that. Right click on Bend
modifer and use Collapse All . You
have bent back rest but it's not
connected properly with a rest of
chair. You must rotate polygons in
right direction to level with base.
Cushion is made of simple box with
+x+x+ segments and Nesh Smooth.

Step 9: Naking courtains. Nake two
a little simillar Point Curves NURBS .
Nove one to the top of the window ,
second to the bottom of the window.
Attach them and use Blend Tool to
connect shapes.
Also create a courtain rail.

Our scene should look like that.
Instead of the frill you can make
cornice . t

Step 10: Create a radiator using 6
boxes with small Nesh Smooth . To
make 6 boxes with the same distance
use Array tool.

Step 11: Create a heap of magazines
and newspapers. Just make a box ,
convert to Editable Poly and move
vertexes on corners a little down. Click
on the picture to see the model.

Step 12: !n last step we will add
some live to our scene - houseplant.
First create shape of leaf using L!NE (
create>shapes>splines>line ) Create
a shape like on the screen saver. !n
!NTERPOLAT!ON set 16 steps. Next
apply Extrude Nodificator with amount
0,2 and 2 segments.

Next add Bend Nodifer and use
amount what you want.
Collapse all modifiers and convert to
Editable Poly.
Nove the pivot point to the base of
leaf which will be in the center of the
plant.
Set the name of this leaf (e.g. leaf01
:)
Than hold the Shift Button and rotate
the leaf several times. Rescale some
leaves to make plant more natural.

Step 13: Creating a flowerpot.
Create a section of the flower pot
using Line . After that apply Lathe
modifier and click on Align NAX. Check
Weld Core and set segments on +8 or
more.
Than convert to Editable Poly.




End of Part 1

End of Part 1: Modeling

Nain models are finished. !n next Part
we will be also creating models but
only for decoration . Such as books,
vase and others.




!n this Part of the tutorial we will add some decor elements, and objects. !t's very casual .
You can make everything what you want. Walls color , lamp, books depends of your imagination.
But materials and textures will be showed only for objects ! showed below.

Part 2: Compositing





Step 1: Create a lamp . Use 3 boxes and thin cylinders
for strings. Dimensions are on the picture.



Step 2: Naking the bowl . First create a box with
10x10x1 segments. Set different Smoothing Groups for
different groups of polygons. !t's important to get sharp
corners. Than Nove vertexes using Soft Selection. Apply
Nesh Smooth with 2 iterations and check Surface
Parameters > Smoothing Groups. Bowl ( ! really don't
know how to call it in English :) ) should look like on the
picture.



Step 3: Create a photo frames and frame on the
wall. Don't forget about Smoothing Groups in the photo
frames ! Frame on the wall is a simple box with moved
vertexes. To the center polygon ( in this will be photo or
painting ) set !D 2 , to the rest of polys set !D 1. !t's
important because we will use Nulti Sub object to this
object.



Step 4: Tablecloth is made of box with extruded
polygons on the edges and folds.



Step 5: Add some books on the shelves and some
boxes. And don't forget to insert a window panes
( boxes ).

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