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O G R R E V I E W # 1

h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / s e a r c h / l a b e l /
I n v i s i b l e %2 0 C i t i e s
1 0 0 + T h u m b n a i l s
C h o s e n C i t y M o r i a n a
M i s s i o n S t a t e m e n t !
I n f l u e n c e M a p s
K e y T h u m b n a i l s o f M o r i a n a
C r e a t i v e P a r t n e r s h i p
F i l m r e v i e w s + W o r k s h o p s
E x t r a L i n k s !
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 0 9 / p s w s - t h u m b n a i l -
s e t . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 0 9 / i n v i s i b l e - c i t i e s -
t h u m b n a i l s - 6 - 8 . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 0 9 / 3 - m o r e - s e t s -
o f - t h u m b n a i l s - d r a w n - i n - m y . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 1 0 /
i n v i s i b l e - c i t i e s - t h u m b n a i l s - 1 2 - 1 5 . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 1 0 /
i n v i s i b l e - c i t i e s - t h u m b n a i l s - 1 5 - 1 7 . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 1 0 /
i n v i s i b l e - c i t i e s - 1 8 - 2 0 . h t m l
When you have forded the river, when you have crossed the mountain
pass, you suddently find before you the city of Moriana, its alabaster
gates transparent in the sunlight, its coral columns supporting pediments
encrusted with serpentine, its villas all of glass like aquariums where the
shadows of dancing girls with silvery scales swim beneath the medusa-
shaped chandeliers. If this is not your first journey, you already know that
cities like this have an obverse: you have only to walk a semi-circle and you
will come into view of Morianas hidden face, an expanse of rusting sheet
metal, sackcloths, planks bristling with spikes, pipes black with soot, piles of
tins, behind walls with fading signs, frames of staved-in straw chairs,
ropes good only for hanging oneself from a rotten beam. From one part to
the other, the city seems to continue, in perspective, multiplying its
repretory of images: but instead it has no thickness, it consists only of a
face and an obverse, like a sheet of paper, with a figure on either side,
which can neither be seperated nor look at each other.
I had originally wanted to progress further with Baucis as it had a strong narrative from the start. Piercing white light that instead of making things live would kill anything in i ts path. People were
desperate to stay away from the beams. The only thing I struggled with was how the city would have properly been supported, as it was raised in the air.
I imagine a clustered city sitting ontop of a cloud, but it is so silent and still it seems dead. Underneath it, life, plants and living activity. People on the cloud live in the houses and constantly fight the
cloud deteriorating. When a hole is created in the cloud a mysterious force shoots beams of light downwards to "cover" the hole but ironically will deteriorate anything else it touches. Number 15 and 16
are what I deem the most successful because they show a sense of scale so removed from normality it makes me think "Just how many people are living there and are they okay?"
Continuing on with my thumbnails Id made smaller narratives throughout, but nothing clicked as much. When I got to Moriana it stood out mainly because of the strong themes. Or opposing themes
throughout, rather. Samurai and Fish. - An odd mix! Usually I tend to swing more towards land-based cities. Grass, trees, rocks. Its a lot easier to layer up elements. So I just had to do the
opposite! It reminds of when you are younger and you get four elements Fire, Water, Earth and Air and you try desperately to relate to one.
I want Moriana to have a certain amount of comical value to it! Which means exaggerating and being playful with it. Id thought of pomegranates and bubbles. But so dense it has the strength of
concrete. As the city is contained in a massive fish bowl; the culture should be too. Childish graffiti and bright coloured painted walls. Tekkonkinkreet style. Even though it is a water-based city, blue,
there would still be red. As of writing this Im not too certain if lineart would aide my city or if I should keep it painterly. Just because its primarily water I do not want it to be free and wishy-
washy. Those are the qualities of water that annoy me. Besides, its been done before! One of the key words for my version of Moriana is contained.
The state of a city seems like an important part to discuss. Moriana will not be derelict, though it will be not kept pristine. Just like any other city. It will be grimy but with the elements of childish
playfulness should hopefully counter that! The inhabitants of Moriana are fish people, who apart from being Fish do not have much else going for them. There is a Fish Prince, whose existence does
seem to cement the city into a deeper narrative. Whilst this project is a landscape based one, you cannot have a city without people, and as this isnt an abandoned city they are a major
contributing factor to it.
Going back to the water of my city, itd be great to think of outsiders who come into the city. (If they somehow get past the samurai fish at the main gate, though thats probably not too hard)
Once they were in the city for long, they can only stay in there for a short period of time before starting to become a fish-person too! The city has a lot of commitment. Once youve become a
fish-person you cant get back out, though the prince always wishes he could, just once.
I hope to capture the essence of captive beauty masked by nave childishness. The city will look great from the outside, and maybe once youre in it will look even more joyous, but underneath it has
a darker oblivious undertone.
- Morianas hidden face

h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 0 9 / 3 - m o r e - s e t s - o f - t h u m b n a i l s - d r a w n - i n - m y . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 1 0 / i n v i s i b l e - c i t i e s - m o r i a n a - k e y - t h u m b n a i l s . h t m l
h t t p : / / p i n b u n s . b l o g s p o t . c o . u k / 2 0 1 4 / 1 0 / i n v i s i b l e - c i t i e s - m o r i a n a - k e y - t h u m b n a i l s . h t m l
7 October 2014 14:54
130 + 131 looks like they'd come straight from a silent French animation!
Amazing!
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7 October 2014 12:33
Really cute "The End" render picture thingy!!
Good job. :^B
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1 October 2014 15:09
Lovely lovely colour choices, 62 is wonderful too, I think it's the inclusion of the
figure. Really inspiring! :^O
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28 September 2014 05:39
Yay, Pushing Daisies! Really cool influence choice :^D

There's a great sense of atmosphere in that first set of thumbnails. 26,
27, 29 and 30 in the second set are really strong, too!
It's cool how when you look at a whole set of them it really starts to
capture how the city would look. A lot is communicated! GOOD JOB
6 October 2014 10:37
THAT'S ADORABLE OHGOD
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28 September 2014 16:56
These thumbnails really show the different themes of the cities! The use
of lines and texture brush stuff is great comparatively. Definitely try to
explore that more!
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8 October 2014 01:01 (Julien)
This 'Samurai fish-people' concept is fantastic! I see you were much more inspired by Moriana than I was haha. I must say I really like the idea of having
a pattern on the floor that runs on the walls as well. It gives a nice expressive touch to your city! :D
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7 October 2014 08:47 (Julien)
Awesome rendering! The tones you chose look pretty neat and suit your background really well haha. (Plus it's transparent, everybody loves when stuff are
transparent)
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28 September 2014 01:19 (Juilien)
Phew you got such a raw and beautiful style. These thumbnails look so amazing and playful, especially the one with that camel billboard. I also find that the
colour palettes for the 2 last pages were really well-chosen!

28 September 2014 05:40 (Me)
hahaha thank you. Gotta have advertisement for the camels!

29 September 2014 01:40 (Julien)
Definitely haha! Forgot to tell you that the drapery on Armilla #13 is hella impressive :D Keep up the good work!
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F i l m R e v i e w s + T u t s / Wo r k s h o p s :
L e V o y a g e d a n s l a L u n e
M e t r o p o l i s
T h e C a b i n e t o f D r . C a l i g a r i
- - -
E g g c u p s !
B r u s h E x p e r i m e n t a t i o n
P e n c i l a n d E r a s e r B u d d i e s
C h a r a c t e r S k e t c h e s
H o u s e E x t e r i o r P r a c t i c e
I n s p i r a t i o n B l o g

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