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Summary of Offensive Formations, Adjustments and Plays. The offense is based on a Pro-Set I Formation.
Contents
Formations .............................................................................................................................................................................. 3
Ram/Lion ............................................................................................................................................................................. 3
Tiger Rt/Lt ........................................................................................................................................................................... 3
Twins Rt/Lt .......................................................................................................................................................................... 4
Heavy Rt/Lt.......................................................................................................................................................................... 4
Cat Rt/Lt .............................................................................................................................................................................. 5
Adjustments ............................................................................................................................................................................ 6
Strong .................................................................................................................................................................................. 6
Weak ................................................................................................................................................................................... 6
Split ..................................................................................................................................................................................... 7
Split Gun .............................................................................................................................................................................. 7
Bow ..................................................................................................................................................................................... 7
Boss ..................................................................................................................................................................................... 7
Flex ...................................................................................................................................................................................... 8
Blast..................................................................................................................................................................................... 8
Bunch .................................................................................................................................................................................. 9
Pass Protections .................................................................................................................................................................... 10
Base ................................................................................................................................................................................... 10
East .................................................................................................................................................................................... 10
West .................................................................................................................................................................................. 11
Running Back Protections ................................................................................................................................................. 11
Running Play Rules ................................................................................................................................................................ 12
Holes ................................................................................................................................................................................. 12
Motion............................................................................................................................................................................... 12
Ball Carrier Designation .................................................................................................................................................... 12
Strong / Weak Side Definition........................................................................................................................................... 13
Shift Pre-snap................................................................................................................................................................. 13
Play Action ........................................................................................................................................................................ 13
Passing Routes ...................................................................................................................................................................... 14
Rules .................................................................................................................................................................................. 14
Receiver Numbering ......................................................................................................................................................... 14
Single Receiver Routes ...................................................................................................................................................... 14
Two Player Routes ............................................................................................................................................................ 15
Running Back Routes......................................................................................................................................................... 19
Running Plays ........................................................................................................................................................................ 19
Formations
Ram/Lion
Ram
Y
3
2
Lion
X
Y
Z
3
2
Tiger Rt/Lt
Tiger Rt
Y
X
X Lines up on the line opposite Y
as a second TE
3
2
Tiger Lt
Y
Z
Z Lines up off the line
same as Y
X
1
X Lines up on the line opposite Y
as a second TE
3
2
Twins Rt/Lt
Twins Rt
Y
X
Z
1
Y Lines up on the line
opposite the twins call
3
2
Twins Lt
X
Y
Z
1
Y Lines up on the line
opposite the twins call
3
2
Heavy Rt/Lt
Heavy Rt
X
G
1
RT
LT
Y
Z
LT Lines up to the
right of RT
Heavy Lt
Y
Z
Z Lines up off the line
same as Y
RT
LT
1
X Lines up on the line opposite Y
as a second TE
3
2
Cat Rt/Lt
Cat Rt
X
1
Y
Cat Lt
1
X
Y
Adjustments
Strong
Strong
Y
1
Weak
Weak
Y
1
3
Split
Split
Y
1
Split Gun
Split Gun
Y
Bow
Bow
Y
2
HB(2) two point stance, 4X1
from EMLOS, away from Y
Boss
Boss
Y
2
HB(2) two point stance, 4X1
from EMLOS, same as Y
FB(3) two point stance, heals at 4yrds,
B Gap away from Y
1
Flex
Flex
Y
1
3
2
Blast
G
1
RT
LT
Bunch
X
Z
3
2
X
Z
2
3
Pass Protections
Base
Base
All offensive linemen take bucket step toward center. Do not allow
interior penetration.
Basey
Y
East
East
All offensive linemen take bucket step Right. Do not allow interior
penetration.
Easty
Y
All offensive linemen take bucket step to Right. Y stays in on pass
protection. Follow the same rule. Do not allow interior penetration.
West
West
All offensive linemen take bucket step toward Left. Do not allow
interior penetration.
Westy
Y
All offensive linemen take bucket step toward Left. Y stays in on pass
protection. Follow the same rule. Do not allow interior penetration.
Play Action
Rob indicates a fake lead to the right
Lou indicates a fake lead to the left
3back will have a route
2back blocks after fake
Motion
Y
Motion is called in three parts: Player, MO, Hole
The motion plays starts motion on the first Go
Z-MO-6 Puts the Z in motion, regardless of starting position.
Crack indicates a down block by called receiver on DE ZmoCrack
All eligible ball carriers have number or letter, player called carries the ball
Ram Shown
X
X = Receiver
Z= Receiver
Y = Tightend
1= Quarterback
3= Fullback
2= Halfback
Y
1
3
2
The play call will designate the ball carrier first then the hole.
28 Sweep is the 2back at the 8 hole.
18 Keep is the QB at the 8 hole
Shift Pre-snap
Pre-snap Shift Used to hide formations and run at defenses that are slow to adjust
X
Y
3
2
Team breaks huddle and hustles to the Shift formation
Ready, Shift, Set, ...
Players move to called formation on Shift
Can run triple option on Set(no shift call)
Play Action
Play Action
Rob indicates a fake lead to the right
Lou indicates a fake lead to the left
3back will have a route
2back blocks after fake
Passing Routes
Rules
Routes are called: Left side, Right side then running back routes.
All indicates that X, Y and Z have same routes
Receiver Numbering
Receivers are assigned a number based on counting from side line in.
The receiver closest to sideline is #1, the next receiver in is #2 and the third receiver is #3. If no third receiver
then 3back is #3.
The number system applies to both sides
Go
Co
rn
er
s
Po
5yards
In
Hitch
Out
Slant
Arrow
Quick
Swing
Double
Double
5yards
Slant
Out
Slant
#1
#2
#2
Double Slant
#1 and #2 Receivers do the same route
Twins formation
Out
5yards
Z
#1
Double Out
#1 and #2 Receivers do the same route
Ram formation
Augie
Augie
5yards
5yards
Slant
Slant
Arrow
Arrow
Z
#2
Augie
#1 = Slant #2= Arrow
Twins formation
#1
#2
Augie
#1 = Slant #2= Arrow
Ram formation
Z
#1
Smash
Smash
er
rn
o
C
r
ne
or
5yards
5yards
Hitch
Hitch
#1
#2
#2
Smash
#1 = Hitch #2= Corner
Twins formation
Z
#1
Smash
#1 = Hitch #2= Corner
Ram formation
Weave
Weave
5yards
Out
5yards
Out
In
In
Z
#2
Weave
#1 = In #2= Out
Twins formation
#1
#2
Weave
#1 = In #2= Out
Ram formation
Z
#1
Bubble
Bubble
5yards
5yards
Slant
Slant
#1
Swing
#2
#2
Bubble
#1 = Slant #2= Swing
Twins formation
Swing
Z
#1
Bubble
#1 = Slant #2= Swing
Ram formation
Dirty
Dirty
5yards
5yards
ick
Qu
Z
#2
Dirty
#1 = Quick #2= Arrow
Twins formation
X
#1
Arrow
Arrow
Y
#2
Dirty
#1 = Quick #2= Arrow
Ram formation
ick
Qu
Z
#1
Clear
Clear
5yards
5yards
In
In
Go
Go
#1
#2
Clear
#1 = In #2= Go
Twins formation
#2
#1
Clear
#1 = In #2= Go
Ram formation
Flood
Flood
5yards
Out
5yards
Out
Go
Z
#2
Flood
#1 = Go #2= Out
Twins formation
X
#1
Go
Y
#2
Flood
#1 = Go #2= Out
Ram formation
Z
#1
5yards
Seam
Flat
G
Wheel
3
2
Swing
Flat= Through LOS, lateral into flat, off play action
Swing= Lateral release, look over inside shoulder
Seam= Through LOS, vertical route, off play action
Wheel=Lateral release, vertical route
Running Plays
Lead = 3back lead blocks through called hole (QB-reverse pivot)
Power Lead = 3back kicks out DE, Y down blocks (QB-reverse pivot)
Dive = Called back with no lead to called hole (QB-direct hand off)
Sweep = 3back lead blocks around DE (QB-reverse pivot pitch)
Keeper = QB keeps ball, 2 and 3backs lead block
Counter = Called back takes 3 counter steps then to hole. Other back mi-directs
Lead Trap = OL outside of hole blocks down, OL inside of hole kicks out. Lead rules apply
L.O.L = Lead on the line. Lead play will be called by QB at the LOS using audible system
Play Calling
Cadence
At the line of scrimmage the cadence is as follows:
Ready, Set, Blue 24, Blue 24, Go
o
o
Audible System
A hot color is established pre game. For example Red is hot
Use of the hot color changes called play.
Running audible = Lead First number indicates back second number indicates hole
o
Passing audible = Slant or Go First number must be Seventy to indicate pass. Second number indicates route.
o
o
Ram, 24 Lead
Ram, Bow, 28 Sweep
Twins Left, Split, 24 Counter
Lion, ZmoCrack, 17 Keeper
Running Plays
Lead
Ram, 24 Lead
Y
Z
3
2
Y
Z
3
2
Power Lead
Y
Z
Y
Z
3
2
Dive
Y
Z
Y
2
Sweep
Y
Z
Y
2
Keeper
Ram, 14 Keep
Y
Z
3
2
Y
2
Counter
Y
Z
Y
2
X
Z
Trap
Y
Z
X
1
3
2
Y
1
3
2
Passing Plays
Drop Back
Slant
Y
Z
Y
Z
3
2
Y
Z
Y
Z
Play Action
Y
Z
3
2
Y
Z
3
2
Y
Z
3
2