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st
Baguio PINIKPIKAN CUP
AIRSOFT SPEEDBALL TOURNAMENT

EL TRONO DOS
Dethronement The 2
nd
FAS Nationals
LUZON FINALS Qualifying Leg

May 28-29, 2011
Baguio Athletic Bowl, Burnham Park
Baguio City

MISSION PACK

TOURNAMENT GUIDELINES:

1. A team is composed of 12 players with 3 maximum reserve players (waived entry fee), 18 years old and above.
2. The team must have paid the full amount of registration fee.
3. Each player must play in only one registered team. No double entry of players/teams.
4. 14 teams will be accommodated. No on-site registration.
5. Single round robin format. 13 games guaranteed per team. Battle matrix will be determined by draw lots.
6. Each team must have a designated team leader. Only team leaders are authorized to coordinate with the event organizers for any queries and issues that
may arise. Also, team leaders are requested to approach the scorers table immediately after each game to validate the score sheet.
7. Five minute game duration.
8. No facemask/goggles, no play.
9. Strictly 420 fps limit at 0.20 g bbs for any AEG.
10. Unlimited ammo. Box magazine is allowed but NO BATTERY OPERATED mags. No in-game reloading of mags, no bottle extensions for p90 boxmags.
11. Friendly fire is considered a hit.
12. 2 pistoleros and 2 other designated marked operators per team.
13. NO: white/light gray/pink/neon colored/light colored shirts, slippers, electronic/radio communication devices, alcoholic beverages, sharp objects, real steel
firearms, airguns, pyrotechnics, bb grenades, bb bombs, bb mines, black bbs
14. Marshals decision is final. He/she will only call what he/she sees. Marshals will be strict but fair.
15. Short burst instead of tapping for a knife kill is recommended, however, tapping a knife kill will highly be appreciated.
16. No ricochets and penetrating shots will be called as a hit.
17. Standard safety gun rules apply.
18. Game schedule will proceed even if one or both teams are not present or complete.
19. The event organizer is not responsible for any losses or damages to your belongings.




GAME MECHANICS:

ENTRY
1. Each team will line up at the starting point without AEGs in single file with the 2 pistoleros on point. The 2 designated flag carrier/operators may line up in
random order in your team.
2. At the first go signal, the 2 pistoleros will crawl through the tunnel, negotiate the tire obstacles, jump over the wall and retrieve their AEGs from the gun
rack to gain entry to the game field.
3. At the second go signal (after 15 seconds) the remaining team members may enter the game field through the same route as the pistoleros.

GAME PROPER
1. Upon entry, each pistolero will try to shoot down 2 designated targets in the field within 15 seconds, upon shooting down each target, he/she will be
entitled to an operator sash making him/her an eligible marked operator. Only a maximum of 4 eligible marked operators can operate the flag, flag poles,
keys and buzzers (objectives).
2. The game playing field is divided into 3 areas: Teams base, Opponents base, and Neutral Area
3. First objective: ESTABLISH YOUR BASE by raising your team flag in your base. As you raise your flag, your team key will lower and may be obtained. As you
obtain your team key, you can use it to open the team safe in your area. Inside the safe are 2 team flags and a buzzer/horn. Note: The team key may be
passed by marked operator to another marked operator but not thrown.
4. Second objective: ORDER THE INVASION by sounding the buzzer, signifying that your team may now enter the neutral area and cross into the opponents
area. At the same time, marshals will erect a green flag at the front of your team area as visual signal that you may now cross and invade your opponents
area.
5. Third objective: INVADE YOUR OPPONENTS BASE by raising your two team flags at the rear part of your opponents area. Note: You will not be able to
conquer your opponent without accomplishing this objective.
6. Final objective: CONQUER YOUR OPPONENT by retrieving or pulling down their base flag!
7. Mission is accomplished when all raised flags are your teams color!


GAME SCORING:

- Each team will begin each game with 500 points
- 1,000 points will be awarded for each accomplished mission
- Bonus points of 1 point per second remaining will be added to the winning team.
- In case your opponent defaults, the game will still proceed, however the playing team can only obtain a maximum of 1000 pts. Penalties obtained will
still apply.
- Yellow, Red, and Black cards obtained during the game will be deducted accordingly.
- Three teams with the highest scores will be declared as champion, 1
st
, and 2
nd
runners up accordingly. Top three teams also qualify as entries to the
upcoming FAS Luzon Finals.

PENALTIES:

Yellow Card = 50 point deduction
- Removing of mask/goggles inside the playing field
- Players not wearing their permanent player number
- Hit calling or arguing with marshals call
- Blind firing/ Sungkit/ Dukot (offender will automatically be called hit)
- Dead man talking in playing field
- Swearing and trash talking, making obscene gestures
- False start (yellow card each violation + restart game)
- Not proceeding to quarantine area at once after being called hit
- Hiding behind hit combatants and marshals
- Passing of AEGs and ammo by hit players to active players. (Hit players may leave their AEGs and ammo on the spot where he/she was hit.)
- White/light gray clothing

Red Card = 100 point deduction
- Over kill
- Coaching from non combatants and hit players outside the playing field
- Tactics deliberately arguing, delaying, ignoring the call to distract the attention of marshals
- Rough physical contact
- Intoxicated players (penalty plus he/she will not be allowed to play)
- Use of electronic communication devices (1 red card/device)
- Holding opponents AEGs
- Deliberately firing at marshals
- Exceeding AEG fps limit (minus 1 player for every failed chrono at next teams game)
- On top of (3) accumulated yellow card offenses per game

Black Card = 1,500 point deduction
- Instigating and joining a fistfight
- Game fixing
- Insulting the capacity of the organizer
- Accumulated (3) red card offenses per game per team


Note: Any other untoward behaviours, rules and regulations, penalties not necessarily included herein shall be determined and enforced under the discretion of
the event organizers and game officials.



























PLAYING FIELD (may change without prior notice)

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