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Armor Vents

Price: +100gp
Weight -5 lbs.
Armor vents can be built into a suit of medium or heavy armor to allo for better ventilation and
reduce the earer!s fatigue in hot environs. "he vents can be slid open at the discretion of the user to
ensure proper air flo during the day and then closed up at night to better preserve heat. A suit of armor
ith armor vents imposes only a -# penalty $instead of -%& on 'ortitude saves to avoid ta(ing nonlethal
damage from heat e)posure* but also has 10 feer hit points than normal because of its more intricate
construction.
Burner
Price: + gp
Weight: 1 lb
A burner is a metal or ceramic cylinder* open at the top and perforated ith air holes along the sides*
often ith sliding vents to open or close these apertures as the fire inside re,uires. A burner is used to
burn fuel pellets at night ithout giving off light that ould reveal the user!s position to unfriendly eyes
in the ide* empty desert lands. -n places here charcoal is popular fuel* burners are made of heavier-
gauge metal. .it coals can be ban(ed ith ashes and (ept hot* either for later ignition or simply so the
burner can serve as an improvised radiant heater.
Fuel Pellet
Price: + sp
Weight: /
0mall nuggets of compressed fibers* resins* and dung* fuel pellets give off very little smo(e hen
burned. 1ach pellet burns for 10 minutes* providing enough heat to boil ater* and can be lit as a move
action.
Purification Pellet
Price: 10 gp
Weight: /
"his tablet of compressed herbs and potent alchemical reagents can purify tainted* brac(ish* muddy* or
al(aline ater in order to ma(e it drin(able. -f used to purify ater that is diseased or poisonous* each
tablet reduces the save 23 by 1 $to a ma)imum reduction of 5& for any disease or poison present in the
ater. A single purification pellet can affect up to 1 gallon of tainted ater.
Salt Tablets
Price: 1 gp
Weight: /
"hese tablets of pressed salt help stave off dehydration. "a(ing a salt tablet once every #% hours grants
you a +# circumstance bonus on saving thros to avoid heatstro(e and on 3onstitution chec(s to avoid
thirst.
Serpent Line
Price: 1# gp
Weight: 5 lbs
"his +0-foot length of rope is braided ith mus(-cured strips of sna(es(in from a variety of desert
serpents* and is typically laid out in a 5-foot-radius circle around the edge of a tent or around a sleeping
creature. When it!s laid out in this ay* common sna(es craling across the desert floor often mista(e
the serpent line for another sna(e and shy aay from crossing it. 4rdinary venomous sna(es
approaching a serpent line must succeed at a 23 10 Will save or turn aay from it* though if they
notice potential prey ithin the serpent line* they may continue to lur( nearby. At the 56!s discretion*
an e)ceptionally aggressive or hungry sna(e may gain a +# circumstance bonus on its saving thro.
0na(es that are magically controlled ignore a serpent line.
Smoke Signal
Price 5 gp
Weight 1 lb
"his alchemically fused poder ball creates a plume of brightly colored smo(e hen lit. While the
smo(e is not thic( enough to significantly impair vision* it is clearly visible up to 1d7 miles aay under
average conditions* and may be visible at greater distances in ideal conditions. 6any desert clans use
particular signature colors of smo(e to indicate their allegiance* or use smo(e signals ith specific
colors or in a patter of se,uential colors to convey coded messages.
Sun Cream
Price 10 gp
Weight 8 lb
1ach application of this alchemical solution* typically compounded from substances found in desert
floers* fruits* and roots* heals 1d% points of nonlethal damage that the target has ta(en from heat
e)posure. -f you succeed at a 23 #0 9eal chec( hile applying sun cream* you may add your Wisdom
modifier to the nonlethal damage healed. A creature cannot benefit from more than one application of
sun cream in a #%-hour period.
Veil
Price 1 sp
Weight /
A veil reduces the effect of sun glare and (eeps the earer!s face shaded and cool. A veil may be full-
length or may leave a small space for the eyes* and is often draped* rapped* or hung ith chains
belo a turban* hat* or other headgear. A veil grants a +1 bonus on saving thros against the da::led
condition and against nonlethal damage from heat e)posure* but the earer ta(es a -1 penalty on
vision-based Perception chec(s.

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