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Lecture 1

VECTORS
1
Physical Quantities
2
Operations with Vectors
3
Cartesian Coordinates
4
Time rate of change of a vector
5
Advanced Topics
Lecture 1
VECTORS
1
Physical Quantities
2
Operations with Vectors
3
Cartesian Coordinates
4
Time rate of change of a vector
5
Advanced Topics
Lecture 1
VECTORS
1
Physical Quantities
2
Operations with Vectors
3
Cartesian Coordinates
4
Time rate of change of a vector
5
Advanced Topics
Lecture 1
VECTORS
1
Physical Quantities
2
Operations with Vectors
3
Cartesian Coordinates
4
Time rate of change of a vector
5
Advanced Topics
Lecture 1
VECTORS
1
Physical Quantities
2
Operations with Vectors
3
Cartesian Coordinates
4
Time rate of change of a vector
5
Advanced Topics
Physical Quantities
Scalars:
described by a single number (magnitude)
Mass, Temperature, Speed
Vectors:
direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars:
described by a single number (magnitude)
Mass, Temperature, Speed
Vectors:
direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors:
products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors: products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Physical Quantities
Scalars: described by a single number (magnitude)
Mass, Temperature, Speed
Vectors: direction & magnitude
Velocity, Acceleration, Angular Momentum, Electric, Magnetic Field
Vectors are

Arrows in Space

denoted (always!) by a symbol with an


arrow sign on top:

Magnitude of

A denoted as |

A| or
simply A
Tensors: Generalization of vectors: products of vectors
Moment of Inertia, Stress tensor, permeability, energy-momentum
Vectors Physical Quantities 2/9
Operations with Vectors
Addition:

A +

B =

C
Multiplication by scalar:
a

A =

aA
Scalar Product:

B = AB cos
Cross Product

B =

C
Vectors Operations with Vectors 3/9
Operations with Vectors
Addition:

A +

B =

C
Multiplication by scalar:
a

A =

aA
Scalar Product:

B = AB cos
Cross Product

B =

C
Vectors Operations with Vectors 3/9
Operations with Vectors
Addition:

A +

B =

C
Multiplication by scalar:
a

A =

aA
Scalar Product:

B = AB cos
Cross Product

B =

C
Vectors Operations with Vectors 3/9
Operations with Vectors
Addition:

A +

B =

C
Multiplication by scalar:
a

A =

aA
Scalar Product:

B = AB cos
Cross Product

B =

C
Vectors Operations with Vectors 3/9
Operations with Vectors
Addition:

A +

B =

C
Multiplication by scalar:
a

A =

aA
Scalar Product:

B = AB cos
Cross Product

B =

C
Vectors Operations with Vectors 3/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
$x$
$z$
$y$

A
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

A
x
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

k
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

k
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

k
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

k
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
$A_y$
$A_x$
$A_z$
y
z

k
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
y
z

A
A
y
A
z

k
x
A
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
y
z

A
A
y
A
z

k
x
A
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Vectors: Component form
Description relative to a set of coordinates in 3d Space.
Cartesian coordinates
y
z

A
A
y
A
z

k
x
A
x

j
Orthogonal unit vectors,
right-handed system

i,

j,

i =

j =

k = 1

j =

k =

i = 0

j =

k;

k =

i;

i =

j.
Decomposition of Vector
into components:
Projections along the
axes

A = A
x

i + A
y

j + A
z

i,

j,

k are constant
vectors.
Vectors Cartesian Coordinates 4/9
Operations with Vectors: Component form
Magnitude of

A: A =

A
2
x
+ A
2
y
+ A
2
z
Vector Addition:

C =

A +

B
= (A
x
+ B
x
)

i + (A
y
+ B
y
)

j + (A
z
+ B
z
)

k
= C
x

i + C
y

j + C
z

k
Scalar Product:

B = A
x
B
x
+ A
y
B
y
+ A
z
B
z
Vectors Cartesian Coordinates 5/9
Operations with Vectors: Component form
Magnitude of

A: A =

A
2
x
+ A
2
y
+ A
2
z
Vector Addition:

C =

A +

B
= (A
x
+ B
x
)

i + (A
y
+ B
y
)

j + (A
z
+ B
z
)

k
= C
x

i + C
y

j + C
z

k
Scalar Product:

B = A
x
B
x
+ A
y
B
y
+ A
z
B
z
Vectors Cartesian Coordinates 5/9
Operations with Vectors: Component form
Magnitude of

A: A =

A
2
x
+ A
2
y
+ A
2
z
Vector Addition:

C =

A +

B
= (A
x
+ B
x
)

i + (A
y
+ B
y
)

j + (A
z
+ B
z
)

k
= C
x

i + C
y

j + C
z

k
Scalar Product:

B = A
x
B
x
+ A
y
B
y
+ A
z
B
z
Vectors Cartesian Coordinates 5/9
Operations with Vectors: Component form
Magnitude of

A: A =

A
2
x
+ A
2
y
+ A
2
z
Vector Addition:

C =

A +

B
= (A
x
+ B
x
)

i + (A
y
+ B
y
)

j + (A
z
+ B
z
)

k
= C
x

i + C
y

j + C
z

k
Scalar Product:

B = A
x
B
x
+ A
y
B
y
+ A
z
B
z
Vectors Cartesian Coordinates 5/9
Operations with Vectors: Component form
Vector Product:

C =

A

B =

i

j

k
A
x
A
y
A
z
B
x
B
y
B
z

= (A
y
B
z
A
z
B
y
)

i + (A
z
B
x
A
x
B
z
)

j + (A
x
B
y
A
y
B
x
)

k
Direction of vector product: right hand screw rule

Vectors Cartesian Coordinates 6/9


Operations with Vectors: Component form
Vector Product:

C =

A

B =

i

j

k
A
x
A
y
A
z
B
x
B
y
B
z

= (A
y
B
z
A
z
B
y
)

i + (A
z
B
x
A
x
B
z
)

j + (A
x
B
y
A
y
B
x
)

k
Direction of vector product: right hand screw rule

Vectors Cartesian Coordinates 6/9


Operations with Vectors: Component form
Vector Product:

C =

A

B =

i

j

k
A
x
A
y
A
z
B
x
B
y
B
z

= (A
y
B
z
A
z
B
y
)

i + (A
z
B
x
A
x
B
z
)

j + (A
x
B
y
A
y
B
x
)

k
Direction of vector product: right hand screw rule

Vectors Cartesian Coordinates 6/9


Time Rate of Change of a Vector
O
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Time Rate of Change of a Vector
O
r(t)
r(t + t)
r
trajectory
lim
t0

r
t
=
d

r
dt
=
dx
dt

i+
dy
dt

j+
dz
dt

k
d

A
dt
=
dA
x
dt

i +
dA
y
dt

j +
dA
z
dt

k
Vectors Time rate of change of a vector 7/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
x
y

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
x
y

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
x
y

A
A
y
A
x

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes
y

x
y

A
A
y
A
x
A

y
A

A = A
x

i + A
y

j
= A

x

i

+ A

y

j

x
= A
x
cos + A
y
sin
A

y
= A
x
sin + A
y
cos

x
A

cos sin
sin cos

A
x
A
y

Vectors Advanced Topics 8/9


Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9
Advanced Topic 1
Transformation of Vectors under Rotation of Coordinate Axes

x
A

R
xx
R
xy
R
yx
R
yy

A
x
A
y

In 3D

x
A

y
A

R
xx
R
xy
R
xz
R
yx
R
yy
R
yz
R
zx
R
zy
R
zz

A
x
A
y
A
z

Transformation of Vector under Rotation of Axes


[A

] = [R] [A]
Denition: A Physical Quantity which transforms under rotation as
above is a Vector
Vectors Advanced Topics 9/9

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