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6. Click OK to start a new model.
7. In the Data Sources palette, click the fly-out button for Add File Data
Sources and select Raster.
8. From your class dataset, select MKE94-43-41.tif.
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9. To see the tif image, highlight the image from the Data Sources Palette and
select Refresh.
10. Next, you will import a surface model. In the Data Sources palette, click the
fly-out button for Add File Data Sources and select LandXML.
11. Browse for the file Mineral Street Surface.xml in your class dataset and
click Open.
12. You will need to click Refresh to view the surface.
13. Next, we will import alignments. In the Data Sources palette, click the fly-
out button for Add File Data Sources and select LandXML.
14. Browse for I94-Mineral Street.xml and select open.
15. Now that all the base data is ready, you will create your vision for the citys
project.
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16. Be sure you see the Draw Strip of tools on your screen. If you do not see
these tools, go to the View tab of the ribbon >Windows Panel >Under
Interface flyout and place a checkmark next to Draw Strip.
17. From the draw strip click the lower-right corner of the Create Roads
button. Pick the Select Style button.
18. In the Style Palette, Click the Sidewalks With Lamps option and click OK.
19. You are now in the draw roads tool, ready to place the foundation of the
new streetscape. Draw your proposed Mineral Street from the highway
ramp to the east end.
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Be sure to leave a small gaps between the ramp and the proposed street. If the
segments touch, Infrastructure Modeler will attempt to megre the roads which will result
in unexpected styleization.
20. Double-click or press enter to complete the road segment.
Next you will mock up some buildings that will beome part of the new road
improvements.
21. From the Draw Strip click the Lower-right corner of the Create Buildings
button.
22. Click Select Style.
23. On the left side of the Select Style/Color Dialog, switch to the Faade tab.
24. Select the Brick Folder, then choose Paulus.
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25. Click OK.
26. In the graphic, sketch what will become the footprint of the building. After
creating four corners, double-click or press enter to complete the building.
27. Repeat the process, but experiment with several different faade types.
28. If you wish to observe your model without the editing lines, click the
Explore Model button from the Tool Strip.
29. Locate the empty green space on the west end of the project.
Remember that you use your Right mouse button to pan in Infrastructure
modeler.
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In this green space, we will add trees and a water feature. To bring back the
draw strip, click Edit/Create Features from the tool strip.
30. Drom the Draw Strip click the lower-right corner of the create water area
button. Click the Selet Style button.
31. Click Default water and click OK.
32. Sketch the water area in the empty lot. Double-click or press enter to
complete the water area.
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33. Using a similar technique, you will add trees to the site.
34. From the Draw Strip, click the lower-right corner of the Create Tree
Groups button.
35. Click Select Style. Pick Aesculus or any tree of your choosing and click
OK.
36. Sketch the area that will contain the trees. Double-click or press enter to
complete the tree area.
37. If you are not already in a mostly plan view of the model, use your left
mouse button or the view cube to change your view.
38. Now that you are in a plan view, you should see the feature density slider.
Slide the bar to the right to increase the number of trees in the area.
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39. Next, you will add bike racks to the front of the building you created
previously.
40. From the Draw Strip, click the lower-right corner of the Insert City
Furniture button.
41. Click Select Style.
42. Click the pull-down at the top of the Select 3D Model Style dialog and
select 3D Model/City Furniture.
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43. Click the Bike Stand Bar and click OK.
44. Draw a line segment in front of one of your buildings. Double-click or
press enter to complete the segment.
45. The bike stand also uses feature density. To increase the number of racks,
navigate into a plan view and slide the feature density to the right.
In the next steps, we will import an existing 3D model provided by one of our
vendors.
46. On the Home tab of the ribbon, click Style Palette.
47. Browse to the 3D Model/City Furniture category.
48. Click the Add button at the Bottom of the palette.
49. Double-click the new 3d Model icon.
a. Click the Elipsis next to Model URI. Browse to the file Bench-
Planter.fbx.
b. Set the Z-axis rotation to 45 degrees.
c. Set the scale for X, Y and Z to 0.0833.
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50. Click OK.
51. Double click the name of the icon to rename it to Bench Planter.
52. Using the same technique as you used to create the bike rack, add the
bench-planter to the model.
53. When you place the planter, it will initially look a little strange due to a
visual setting. Go to the View Tab >Appearance panel and place a
checkmark next to Show Backfaces.
54. Feel free to experiment with more site furniture on your own.
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