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The Garou have five forms. Each breed of werewolf claims one of these forms as its birth form – Homid for
human, Lupus for wolves and Crinos for metis. Each form looks different (obviously), has different effects on
the werewolf and has different uses.
To change shape, the player rolls the character’s Stamina + Primal-Urge. The difficulty is set by the character’s
current form (not the one he wishes to change to). The player must achieve a number of successes equal to the
number of ‘steps’ the Garou has to pass through to get to the larger form, plus one.
NOTE: The only exception to this rule is for Metis that have the Deformity: Restricted Forms. The character
cannot shift into one particular form ever, and as such subtracts 1 from the needed successes they must roll to
change as they, in essence, skip over that form.
For example, if a character wants to change from Lupus form to Glabro, the player must roll Stamina + Primal-
Urge (difficulty 6) and score four successes (1 to begin the process, 1 to get from Lupus to Hispo, 1 to Crinos
and 1 to Glabro). If the character does not achieve enough successes to do so in one turn, he can try to finish the
job in the next turn. If the character fails, he cannot change shape but is not otherwise impeded. If he botches,
he is stuck in his current form for the remainder of the scene. Note that ‘passing through’ Crinos does not
usually trigger the Delirium in human onlookers.
Garou can always revert back to their breed form instantly, without taking an action or making a die roll, by
spending a point of Rage.
Skilled werewolves can shift parts of their bodies, manifesting Crinos claws in Homid form, for example, or
Homid vocal cords while wearing the Lupus form. Doing so requires the player to spend a point of Willpower
and roll Stamina + Primal-Urge (difficulty 9).
A character may run at full speed for a number of consecutive turns equal to their current stamina. Movement
on all four legs is faster than normal and given in brackets [ ], it is calculated as follows:
Bites the Wind is in lupus form, she has a dexterity of 3, she runs at a speed of 30 yards per turn or:
3x3 = 9
9 x 2 = 18
18 + [22] = 30
Homid Glabro Crinos Hispo Lupus
Attributes: Attributes: Attributes: Attributes: Attributes:
No Change Strength +2 Strength +4 Strength +3 Strength +1
Dexterity +1 Dexterity +2 Dexterity +2
Stamina +2 Stamina +3 Stamina +3 Stamina +2
Manipulate –1 Manipulation -3 Manipulate –3 Manipulate –3
Lethal Bite Dmg +1 Bite Damage Lethal Bite Dmg
Claws No Dmg
Appearance –1 Appearance Always 0
-1 to all Perception -1 to all Perception -2 to all Perception
Difficulties Difficulties Difficulties
Incites Delirium
Shift Difficulty: Shift Difficulty: Shift Difficulty: Shift Difficulty: Shift Difficulty:
6 7 6 7 6