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'Paris vaut bien, une masse (de dice).

Rules for the Wars of Religion.
1.Suggested figure scale: 12:1,000 for all but cavalry en haye when 36:1,000
2.Troop types
Gens dar!e 3 tr close 1 1 !"p, 3 other #
Millers 3 tr$half$none close 1 1 !"p, 3 other #
Har"ue#usier 3 tr or half order 3 1 !"p, 3 other #S
Reiters 3 tr close 3 2 co", 3 fire S#
Mtd Ar"ue#us half order 3 3 S
Argoulets %alf or 0 order 3 3 co", 2 shoot S
$tradiots 0 order 3 2 co", 3 "iss S#
Pi%es 3tr, half or 0 &rder or close ' Swiss 2 #
(utch )ands, Span 3 #
*rench, !ti ' S
+nglish (,v #
Ar"ue#us %alf or 0 &rder or open ' - co", 2 firing S
Mus%et 0 order ' - co", 3 firing S
&ong#o' 0 order ' 3 co", 1 shoot S
(ills 3 tr, half or 0 order ' 3 #
)a*elins 0 &rder or open ' ' lateral S# or #S
!n the beginning both ar"ies set up their array and then issue their orders which are represented by
a suitable officer figure with the order code under its base. These figures are to.ens only and do
/&T count as fighting or firing. The possible orders are0
,ttac. #ove and "elee with a unit or stor" a position0 (eli#erate at a wal.,
A*ec elan as uic.ly as allowed
+ngage #ove to a target and engage with shot, reiters caracole0 test first to open fire.
%old (efend a position and i"prove it with loopholes etc. 1annot be used in open
field only villages, woods etc.
#ove #ove deliberately or uic.ly to a position.
2ait Stay still and await orders.
3nits "ay only ,ttac. or +ngage things they can see otherwise they "ove to a position whence the
intended target beco"es visible and test to change orders. 1onditional orders are per"itted, eg.
45iron4s %orse is to 2ait behind the village of 6 and ,ttac. any ene"y assaulting the guns4
These represent the plan agreed at the council of war, naturally officers "ay disagree with the plan
or be inefficient at e7ecuting the". 3nits, therefore test to activate their orders their reaction is
conditioned by their tactical doctrine.
&8($(+*,3)T A,W E,W H,W-A OR E. W,A OR E.. M,W
M 1 /$, 3 2 1
$ ' 1 1 1 1
$M 3 1 2 1 1
M$ 1 3 2 1 1
*,!) &/ &8 5+)&2 &/ 1(6 91 na"ed co""ander:::
:# or #S ; ,ttac. nearest ene"y
S or S# <engage nearest ene"y
::# or #S ; ,ttac. ene"y within 2 "oves
S or S# <engage ene"y if in range
,ny unit firing at unit beco"es a priority target, including field artillery.
&therwise default to 2ait.
:::/a"ed co""ander, a two figure group which does count in co"bat.
+hanging orders
, na"ed co""ander or despatch riders fro" a "ore senior co""and group ="ore figures on a
base> "ay ?oin a unit and issue new orders. The success depends on the unit4s e7isting orders.
A < 2 2 3 1
E 3 < 2 3 2
H ' 1 < 2 2
W 2 1 1 < 1
M 2 2 2 2 <
/a"ed co""ander 91 if ordering a cavalry attac. "ust ?oin in.
3nit leader down 91
each uncleared hit <1
each uncleared casualty <2
Troops also have to test to increase or decrease pace. *ailure "eans continue at present pace. The
co"plete distance for that pace "ust be covered. This represents not ?ust insubordination but
unforeseen difficulties of ground.
12/A2TR3 3 1
+A4A&R3 1 3
1avalry with na"ed co""ander "ay$"ust add 1 when increasing and subtract 1 when atte"pting
to decrease speed
D1$T TO GA12
+A46 &1GHT 6 16 (6 /$,
RE1TER/HAR7 6 12 (6 @
&A2+ER$ 6 10 (6 12
12/6 OPE2 6 10 (6 /$,
ORDER 6 @ (3 @
+&O$E ' /$, /, /$,
,ll "anoeuvres are done at a wal. if order is to be "aintained but "ay be e7ecuted at trot needing a
rally test to be passed not to count disordered =fight at half effect with one ran.>.

8olls needed to gain i"petus at a separation of A inches
/$, 6 2,3,',-,6
6 2,3,',-,6 ,3T&#,T!1
/$, 2,3,',-,6 ,3T&#,T!1
Troops "ay "ove and fire but test as if one ran. less than reuired for a volley group, ie.
)ongbows=1> "oving would count on a ',-,6.
&verhead fire counts at 1$3 for those capable of it =bows Troops on 8a"parts not signifcantly
higher than those in.front>.
range 1lose range
further <1 on sv
Bolley group #od for
Cistols 2 < 3 <2
aruebus ' 2 2 <2
"us.et @ 2 3 <'
longbow 1- < 1 <2
?avelins 2 < 1 0
Bolley groups are counted vertically, ie by ran.. &nly front ran. counts firing with the sole
e7ception of %uegenot salvoe shot who fire fro" two. Thus twelve reiters in three ran.s would roll
four dice0 in two ran.s roll one (6 per front ran. figure roll 3,',-,6 again for 64s. !n one0 roll as for
two but only re<roll - and 6. *or a single ran. of aruebusiers roll for all figs and re<roll ',-,6.
*iring is not si"ultaneous nor instant
a> troops firing fro" cover as a surprise test first
b> troops with +ngage orders ne7t
c>troops firing as reaction =all others> last.
The effect of shooting ta.es effect as it happens and counts towards deciding victory in "elees.
Troops firing at those in cover "ust roll to be effective =in addition to counting if not a full group>
Stonewalls ; 6
2oods, Trenches ; -,6
%edges ; ',-,6
Troops in cover with % orders fire at half effect fro" any side of the position they occupy others
"ust roll as if a single ran. and half as strong.
+ach "odel represents three guns, each crew"an 1$12
of a chance of a hit at over 10 inches and
1$6 below 10 inches. !+ The 8oyalist ar"y has 1- "ediu" guns that is - "odels each with 3 crew
=)ights 2, %eavy -> the gunnery offer has 1- 7 1$12 to apportion, he could have 1 hit and one roll
for a si7 =all fractions round down to the nearest si7th> or he could roll D dice for a 6.
Euns can only fire directly ahead, however but count double at targets with "ore than three ran.s
off figures. There are no saving throws against artillery, but leaders do not test =42ar would be a
frightful thing, etc...>
Hand to Hand
See definitions for groups
effect of weapon
Ci.e, )ance <1 sword9pistol <2
%alberd, 5ill, Two<handed sword <3
&verlapping figures add 1 die each
#illers hit for -,or 6 in all circu"stances
+ounting ar!our
2here units consist of both ar"oured and lesser or unar"oured "en, pi.es usually but so"e
cavalry possibly.
8oll (6 to see if ar"our is effective or disruption has rendered it useless. Ci.e"en in order count
3$' ar"oured in the initial round of "elee
1lose order pi.es count F ar"oured in first two rounds
&therwise 1,2,3 disregard ar"our and count lowest present in unit.
Two pi.es "ay shelter one shot, who are unavailable as hits$casualties0 should the pi.es be
insufficient to shelter the shot hits fall proportionately with those on the shot rounded up.
$a*ing thro's
%its represent the "orale effect on the unit, converted hits a greater effect as well as actual
1avalry en haye re"ove a figure for each hit and place a "ar.er for a hit, two if converted =not
!nfantry and cavalry in colu"n only re"ove unsaved hits but still place hit "ar.ers.
,t the beginning of each turn players dice to re"ove these "ar.ers0 ',-,6 for ordinary hits 6 for
leaders. #illers and Swiss re"ove one hit auto"atically.
9 "tr : Half ; 2one < 2a!ed &eader =
Pistol ,; 2 0 <1 3
Ar"ue#us ,; 2 0 <1 3
Mus%et ,: 0 <2 <3 1
&ong#o' ,; 2 0 <1 3
)a*elin > ' 2 1 -
Pi%e - lance,< 3 1 0 '
(ill- etc ,9 1 <1 <2 2
$'ord ? Pistol
2 0 <1 3
8oll (6 further "odified
<1 "ounted on unbarded horse
<1 not pi.e facing pi.e
<2 attac.ed with bill etc
92 close order pi.e vs "ounted
"odified total of 6 9 saves =only one "ar.er placed>
+g. reiters in F ar"our hit by "us.etry need to roll 6 9 0 91 ="td> G D all hits are converted.
Ci.e"en in F facing haruebusiers need 6 ; 2 G',-,60 in close order only 14s would convert.
The haruebusiers need 6 ; 3 9 1="td> 9 1 =not pi.e> G -,6
2hen a hit is converted there is a -0H chance that a leader has gone down if one is with the unit
=each unit has a leader represented by a standard who counts in co"bat> 1,2,3 leader is lost and unit
loses his 91 in tests as well as ta.ing two hit to.ens. !f only a na"ed leader then roll on the leader
saving colu"n if he is converted then four to.ens are placed and the two figure base re"oved.
Results of co!#at
The side with the "ost hit to.ens is dee"ed the loser and "ust test to re"ain in co"bat. !f the unit
passes the "elee re"ains where it is and the log continues with no one counting i"petus e7cept
fresh troops ?oining the "elee.
!f the test is failed the losers rout if each ran. of their for"ation has fought otherwise they are
pushed bac. ( ,v inches and the winners retain their i"petus if contact is not lost.
!f the opponents of "ounted troops flee in the first round of co"bat any troops that the winners
charge would have contacted beco"e targets that "ove, and cannot count i"petus. +E , charging
unit of #illers attac. a line of 6 inches away and rout the", they will have "oved 3 inches to the
contact line leaving D inches plus a (6 to "ove any further lines within this distance will be
contacted with the #illers counting i"petus0 a unit outside the initial distance will slow without
testing to avoid "oving into the rout but if contacted the #illers will have lost their i"petus.
2hen cavalry attac. infantry0
!nfantry "oving in 4order4 "ust test at 10 plus or "inus the difference of two (6 inches to see if
they auto"atically close up 1,2,3,' they do a player "ay add 1 to the dice roll if a na"ed leader is
with the unit and "ust subtract 1 if the unit leader is e7tant.
1.1av win "elee and inf fail test ; infantry brea. and cavalry pursue
2.1av win "elee and inf pass test ; infantry stand and cavalry pass to the rear e"erging without
i"petus after fighting a further "elee this turn still counting i"petus
3.!nf win cav fail test ; cavalry rout bac. 2A(,v
'.!nf win cav pass test ; S# or S cav caricole, # or #S flow round flan.s ta.e fire fro" sheltering
shot but arrive at rear 2!T% i"petus.
-.(raw ; cavalry bounce off and retreat in order 6 9 (av facing unit attac.ed or with rear towards
at players choice if unit has a leader =declare which before rolling for distance> or 1,2,3, facing ',-,6
not otherwise.
!nfantry vs infantry ; those failing test rout.
Ioining a "elee fro" the direction it is being pushed bac. negates the auto"atic i"petus of fresh
troops =although those who would nor"ally count it still do>, otherwise even those not "oving the
ualifying distance count i"petus on the "ove they ?oin.
1avalry always pursue, close order inf never.
!nitial pursuit is a wal. 9 (6 for cav 9(3 for inf, troops re"aining in contact get a free stri.e
without i"petus.
The second "ove is at a trot and the final at a charge. 8outers are then dee"ed dispersed and the
pursuers test with 2 (6 needing @9 to rally, na"ed leaders with the unit add their rating =which will
usually subtract 1 or 2J>. Those passing "ay halt where they are or trot to a safer position ta.ing 3
"oves halted before testing to rally.
Those failing are dee"ed to leave the table in a direct line and a "ar.er that is ?u"per proof placed
at the spot, should they leave the table before their third "ove the sa"e applies but they still get to
test to halt on their third "ove.
Returning fro! off ta#le
There are two "ethods for ascertaining how "any troops return.
1.roll one (6 per si7 figures or part thereof, that have left and the su" is the nu"ber returning with
the proviso that "ore figures cannot return than left, any e7cess is ta.en as hit "ar.ers ; no one
li.es being stopped fro" a bit of 84n4C.
2.8oll a (6 for each figure that has left once they have passed the halt test0 on the first "ove after
leaving the table 3,',-,6 to return then ',-,6, and so on until only 64s return.
Troops ta.e as "any "oves as they are off table to reach the table edge.
8eturning troops roll 1(6 for each "ove they were off table and one of a different colour0 this gives
the direction odd to the player4s left, even to the right, the others the nu"ber of inches the centre of
the unit arrives at a wal. at fro" the original position they e7ited.
Morale Tests roll ;D@ @A to pass
To Open /ire
Target sa"e nation <3
Target attac.ing$engaging self 93
)eader 9rating
To +harge Ho!e
!nfantry attac.ing own nation <2
Cer 3ncleared %it <1
Swiss 92
,ttac.ing flan. or rear 92
)eader 9rating
To recei*e a +harge
!n open order <2
3nsupported shot <2
,ttac.ed in flan. or rear <2
!n close order 92
Swiss 92
%old orders 92
&ccupying buildings 91
To $ta8 in a &osing Melee
&pen order <2
+ach hit "ar.er <1
1lose order 92
%uguenot 1avalry 92
Swiss 92
)eader 9rating
/riends (rea%ing 'ithin <>AD@ inches
Swiss 92
)arge unit "ore than 12 =9(6> figures 91
% orders 91
)eader 9rating
2 orders <2
!nfantry with no friendly unbro.en cav visible within 109(6 inches <2
+ach friendly unit routing <1
Turn se"uence
a>!nitial orders and set up
b>Test for co"pliance =or changing orders>
c>,rtillery fire
d>8oll to re"ove 4hits4
e>(eclare charges
f> /on charge "oves
g> *iring
h> Test for charges and charge response
i>8esolve "elees
?>#orale for seeing routs
repeat b<?