Вы находитесь на странице: 1из 46

Gaming Console 10.

01
1
Anant Agarwal A2305211310
Chapter 1 - Introduction

1.1 Introduction to C++
[1]

C++ is a statically typed, free-form, multi-paradigm, compiled, general-
purpose programming language. It is regarded as an intermediate-level language, as it
comprises both high-level and low-level language features. Developed by Bjarne
Stroustrup starting in 1979 at Bell Labs, C++ was originally named C with Classes,
adding object oriented features, such as classes, and other enhancements to the C
programming language. The language was renamed C++ in 1983, as a pun involving
the increment operator.
C++ is one of the most popular programming languages and is implemented on a wide
variety of hardware and operating system platforms. As an efficient compiler to native
code, its application domains include systems software, application software, device
drivers, embedded software, high-performance server and client applications, and
entertainment software such as video games. Several groups provide both free and
proprietary C++ compiler software, including the GNU
Project, LLVM, Microsoft, Intel and Embarcadero Technologies. C++ has greatly
influenced many other popular programming languages, most notably C# and Java.
C++ is also used for hardware design, where the design is initially described in C++, then
analyzed, architecturally constrained, and scheduled to create a register-transfer
level hardware description language via high-level synthesis.
The language began as enhancements to C, first adding classes, then virtual
functions, operator overloading, multiple inheritance, templates and exception handling,
among other features. After years of development, the C++ programming language
standard was ratified in 1998 as ISO/IEC 14882:1998.


1.2 Introduction to Games
[1]

A game is structured playing, usually undertaken for enjoyment and or sometimes used as
an educational tool. Games are distinct from work, which is usually carried out
for remuneration, and from art, which is more often an expression of aesthetic or
ideological elements. However, the distinction is not clear-cut, and many games are also
considered to be work or art.
Key components of games are goals, rules, challenge, and interaction. Games generally
involve mental or physical stimulation, and or often both. Many games help develop
practical skills, serve as a form of exercise, or otherwise perform
an educational, simulational, or psychological role.
Gaming Console 10.01
2
Anant Agarwal A2305211310
Attested as early as 2600 BC, games are a universal part of human experience and present
in all cultures. The Royal Game of Ur, Senet, andMancala are some of the oldest known
games.

1.3 Introduction to Gaming Console 10.01

The Gaming Console 10.01 is a project work based on C++. It consists of a platform
containing many games consolidated in a single application. The console consists of the
following games:
1. Maze Game: It is basically the classic puzzle game consisting of many different
levels, wherein one needs to solve the maze by moving the block from the Start
position to the End position using the arrow keys of the keyboard.

2. Tic-Tac-Toe: Another classic game. The name says it all, nothing to describe the
classic knots and crosses game. Select the position to play using the Num-Pad of
your keyboard.

3. CompCricket: The game is an adapted version of the classic school game Book
Cricket. It makes use of the random number generator function to play the game.

4. Bounce: A small screen saver lasting a few seconds, showing a bit of the graphical
commands.

The Gaming Console consists of all the games from the past that are always fun to play,
all in a single location. The console can be upgraded and new games can be easily added.








Chapter 2 Materials and Methods
Gaming Console 10.01
3
Anant Agarwal A2305211310

2.1 System Requirements
2.1.1 Hardware Requirements
1. Processor Pentium 4 or higher
2. Hard Disk Drive
3. Graphics Card
4. RAM
5. Keyboard

2.1.2 Software Requirement

1. OS Windows XP or higher
2. Graphics compliant C++ Compiler (Turbo C++)
3. Graphics Library
4. General Peripheral Drivers

2.2 Methodology
1. The programming done for Gaming Console 10.01 is entirely based on C++
2. Graphics programming has been used for the GUI
3. Keyboard has also been programmed to facilitate movement using arrow keys.
4. Concept of Object Oriented Programming has been well implemented.

2.3 Concept
2.3.1 Console
The Gaming Console is a platform to consolidate and collaborate several
different games in a single application. The gaming console programmed and
developed for this project contains four different games which have been
thoroughly explained below and are as follows:
1. Maze Game
2. Tic-Tac-Toe
3. CompCricket
4. Bounce

2.3.2 Maze Game
Gaming Console 10.01
4
Anant Agarwal A2305211310
The maze game is a classic puzzle game from time immortal. In this particular
development keyboards arrow keys have been coded and programmed to move the
box across the maze.

How to play?
1. The game has over 4 different levels.
2. Difficulty of each level increases as and when the levels progress.
3. Use the arrow keys to move the box starting from the START position marked
by an S to the END position marked by an E on the maze.
4. A counter shows clearly, how many moves, the player takes to solve the maze.
5. The prime objective should be to reach from S to E in as many less moves as
possible.


2.3.3 Tic-Tac-Toe
It is an all time favourites among many. No one I believe would be a stranger to
this classic game. In this particular adaptation of the game the num pad has been
coded and programmed to be used to play the game.

How to play?
1. Use the Num-Pad from 1-9 to play your move.
2. Two players required.
3. Player 1 uses Crosses (X)
4. Player 2 uses Knots (O)
5. Whoever gets 3 knots or crosses in a row WINS.
6. If all places fill out, game is TIED.





2.3.4 CompCricket
Gaming Console 10.01
5
Anant Agarwal A2305211310
It is an adaption of another classic game from the school times called Book
Cricket, played using the page numbering of any random text book. In this
particular adaptation, the player plays against the computer. The player enters a
particular number from 1-6 and the computer generates a number from 1-6 using a
random number function generator. If the number matches, the player is OUT.

How to play?
1. User plays against the computer.
2. User enters a number from 1-6.
3. Computer generates a number from 1-6.
4. If the number matches, the user/computer (whatever the case maybe) is out.
5. Else the number is added to the users /computers (whatever the case maybe)
score card.
6. User always bats first.
7. Game terminates as and when a decision is given.


2.3.5 Bounce
It is only a small simulation for a few seconds of a ball bouncing across the screen.
It has been coded using the graphics controls present in C++ and is nothing but a
showcase of the same.









Chapter 3 Results and Discussions
Gaming Console 10.01
6
Anant Agarwal A2305211310

3.1 Result
All games have been coded and programmed successfully as per the original idea in mind.
The same have also been combined together on a single platform as per the original
concept.
Screenshots and glimpses of the entire application are shown in detail below.

3.2 Screenshots
[6] [7]


Fig 1 Welcome Screen
Gaming Console 10.01
7
Anant Agarwal A2305211310

Fig 2 Options Page

Fig 3 Maze Game Page
Gaming Console 10.01
8
Anant Agarwal A2305211310

Fig 3.1 Maze Level 1

Fig 3.2 Maze Loading Page
Gaming Console 10.01
9
Anant Agarwal A2305211310

Fig 3.3 Maze Level 2

Fig 3.4 Maze Level 3
Gaming Console 10.01
10
Anant Agarwal A2305211310

Fig 3.5 Maze Level 4

Fig 3.6 Maze Moves Page
Gaming Console 10.01
11
Anant Agarwal A2305211310

Fig 3.7 Maze Game Over

Fig 4 Tic Tac Toe
Gaming Console 10.01
12
Anant Agarwal A2305211310

Fig 4.1 TicTacToe Board

Fig 4.2 TicTacToe Gameplay
Gaming Console 10.01
13
Anant Agarwal A2305211310

Fig 4.3 TicTacToe Gameplay

Fig 4.4 TicTacToe Win Page
Gaming Console 10.01
14
Anant Agarwal A2305211310

Fig 5 CompCricket Page

Fig 5.1 Name Page
Gaming Console 10.01
15
Anant Agarwal A2305211310

Fig 5.2 CompCricket Gameplay

Fig 5.3 CompCricket Gameplay
Gaming Console 10.01
16
Anant Agarwal A2305211310

Fig 5.4 CompCricket User OUT

Fig 5.5 CompCricket Bowling
Gaming Console 10.01
17
Anant Agarwal A2305211310

Fig 5.6 CompCricket Gameplay

Fig 5.7 CompCricket Winner
Gaming Console 10.01
18
Anant Agarwal A2305211310

Fig 6.1 Bounce 1

Fig 6.2 Bounce 2
Gaming Console 10.01
19
Anant Agarwal A2305211310

Fig 6.3 Bounce 3

Fig 6.4 Bounce 4
Gaming Console 10.01
20
Anant Agarwal A2305211310

Fig 6.5 Bounce 5

Fig 7 Options Page
Gaming Console 10.01
21
Anant Agarwal A2305211310

Fig 8 Exit Page













Gaming Console 10.01
22
Anant Agarwal A2305211310
Chapter 4 Conclusions and Recommendations

1. The aim of this project was to develop a Gaming Console, in which several different
games can be programmed and added in a single application.

2. As ones life these days is very hectic and stressful, games help a person to relax and
rejuvenate to let him keep working forward.

3. The language used to code this project is C++, which is a very commonly used coding
language, because of which this project can be made open source also.

4. There is a lot of scope of development, and many more games can be easily coded and
added to the console anytime.

5. The Gaming Console can also be made online by using the help of HTML and PHP
coding platforms for people to play it online.












Gaming Console 10.01
23
Anant Agarwal A2305211310
Chapter 5 Implication for Future Research

1. As a future prospect, one can program and add more and more games to the Gaming
Console.

2. The same code can also be made available online using HTML and PHP, for users to
play it online.

3. The same program could also be coded in a slightly different manner to be able to run on
Smart Phones as an Application.













Gaming Console 10.01
24
Anant Agarwal A2305211310
Chapter 6 Bibliography and References

1. www.wikipedia.com

2. www.cpluscplus.com

3. www.programmingsimplified.com

4. www.stackoverflow.com

5. www.codeproject.com

6. Computer Graphics Hearn & Baker

7. Computer Science Sumita Arora
















Gaming Console 10.01
25
Anant Agarwal A2305211310
Chapter 7 - Appendix

7.1 Source Code

#include<iostream.h>
#include<dos.h>
#include<conio.h>
#include<graphics.h>
#include<bios.h>
#include<process.h>
#include<stdlib.h>
#include<math.h>
#include<stdio.h>

#define RTA 0x4D
#define LTA 0x4B
#define UPA 0x48
#define DWA 0x50

void maze_0()
{
outtextxy(250,50,"LEVEL 1");
outtextxy(113,113,"S");
outtextxy(233,203,"E");
rectangle(100,100,250,220);
line(130,100,130,190);
Gaming Console 10.01
26
Anant Agarwal A2305211310
line(160,130,160,220);
line(190,100,190,190);
line(220,130,220,220);
}

void maze_1()
{
outtextxy(113,113,"S");
outtextxy(250,50,"LEVEL 2");
outtextxy(323,263,"E");
rectangle(100,100,340,280);
line(130,100,130,160);
line(220,100,220,250);
line(160,130,160,190);
line(250,130,250,190);
line(280,190,280,250);
line(130,220,130,250);
line(160,220,160,250);
line(250,220,250,280);
line(190,250,190,280);
line(310,250,310,280);
line(160,130,190,130);
line(250,130,310,130);
line(190,160,220,160);
line(100,190,190,190);
line(250,190,310,190);
line(100,220,130,220);
Gaming Console 10.01
27
Anant Agarwal A2305211310
line(160,220,220,220);
line(310,220,340,220);
line(280,250,310,250);
line(280,160,340,160);
}

void maze_2()
{
outtextxy(113,113,"S");
outtextxy(250,50,"LEVEL 3");
outtextxy(413,323,"E");
rectangle(100,100,430,340);
line(100,310,130,310);
line(130,100,130,160);
line(130,190,130,250);
line(130,160,160,160);
line(130,190,160,190);
line(130,250,160,250);
line(130,280,160,280);
line(160,160,160,190);
line(160,250,160,310);
line(160,130,250,130);
line(160,220,220,220);
line(160,310,250,310);
line(190,130,190,160);
line(190,220,190,280);
line(190,160,280,160);
Gaming Console 10.01
28
Anant Agarwal A2305211310
line(220,190,220,220);
line(220,250,220,280);
line(220,190,250,190);
line(220,250,280,250);
line(220,280,370,280);
line(250,130,250,160);
line(250,190,250,220);
line(250,250,280,250);
line(280,100,280,130);
line(280,160,280,220);
line(280,280,280,340);
line(280,190,310,190);
line(310,100,310,160);
line(310,190,310,250);
line(310,310,310,340);
line(310,160,340,160);
line(310,250,400,250);
line(310,310,340,310);
line(340,190,340,250);
line(340,310,340,340);
line(340,130,400,130);
line(340,190,400,190);
line(370,130,370,190);
line(370,220,370,250);
line(370,280,370,310);
line(400,250,400,340);
line(400,160,430,160);
Gaming Console 10.01
29
Anant Agarwal A2305211310
line(400,220,430,220);
}

void maze_3()
{
rectangle(100,100,520,400);
outtextxy(113,113,"S");
outtextxy(250,50,"LEVEL 4");
outtextxy(503,383,"E");
line(100,280,130,280);
line(100,310,130,310);
line(130,130,130,220);
line(130,250,130,280);
line(130,340,130,370);
line(130,130,190,130);
line(130,250,160,250);
line(130,370,220,370);
line(160,160,160,190);
line(160,220,160,250);
line(160,280,160,310);
line(160,160,310,160);
line(160,190,190,190);
line(160,280,190,280);
line(160,340,220,340);
line(190,130,190,190);
line(190,220,190,280);
line(190,310,190,340);
Gaming Console 10.01
30
Anant Agarwal A2305211310
line(190,220,280,220);
line(190,310,280,310);
line(220,100,220,130);
line(220,190,220,310);
line(220,340,220,370);
line(220,280,310,280);
line(250,100,250,160);
line(250,250,250,280);
line(250,340,250,400);
line(250,190,340,190);
line(280,130,280,160);
line(280,220,280,250);
line(280,310,280,340);
line(280,130,310,130);
line(280,340,310,340);
line(280,370,340,370);
line(280,250,370,250);
line(310,160,310,190);
line(310,220,310,250);
line(310,280,310,340);
line(340,130,340,220);
line(340,280,340,370);
line(340,130,430,130);
line(370,160,370,370);
line(370,160,400,160);
line(370,280,490,280);
line(370,370,400,370);
Gaming Console 10.01
31
Anant Agarwal A2305211310
line(400,220,400,280);
line(400,190,430,190);
line(400,310,490,310);
line(400,340,460,340);
line(430,130,430,250);
line(430,310,430,400);
line(430,160,460,160);
line(460,130,460,160);
line(460,190,460,250);
line(460,340,460,400);
line(460,190,520,190);
line(490,100,490,160);
line(490,220,490,280);
line(490,340,490,370);
line(490,220,520,220);
line(490,370,520,370);
}

void text()
{
rectangle(70,70,630,430);
rectangle(525,75,625,215);
outtextxy(530,100,"Instuctions");
outtextxy(530,130,"Use arrow");
outtextxy(530,150,"keys to move");
outtextxy(530,170,"the box from");
outtextxy(530,190,"S to E");
Gaming Console 10.01
32
Anant Agarwal A2305211310
rectangle(525,230,625,425);
outtextxy(530,300,"MOVES:");
}

void start()
{
outtextxy(200,150,"***** MAZE Ver 2.10 *****");
outtextxy(250,170," OBJECTIVE ");
outtextxy(100,190,"Use arrow keys to get from Start to End position");
outtextxy(215,250,"Press ENTER to start!");
getch();
}

void maze()
{
clrscr();
int gd=DETECT,gm,x,y,x1,y1;
initgraph(&gd,&gm,"C:\\turboc3\\bgi");
int j, flag=0, count=0;
start();
for(j=0;j<4;j++)
{
flag=0;
count=0;
clrscr();
text();
if(j==0)
Gaming Console 10.01
33
Anant Agarwal A2305211310
maze_0();
else if(j==1)
maze_1();
else if(j==2)
maze_2();
else if(j==3)
maze_3();
rectangle(105,105,125,125);
int key;
x=105; y=105; x1=125; y1=125;
for(;flag==0;)
{
key=bioskey(0);
if((key & 0x00FF)>0)
key=key & 0x00FF;
else
key= (key & 0xFF00)>>8;
switch(key)
{
case LTA:
if(getpixel((x-5),y)!=15)
{
count++;
x=x-30;
x1=x1-30;
}
break;
Gaming Console 10.01
34
Anant Agarwal A2305211310
case RTA:
if(getpixel((x1+5),y)!=15)
{
count++;
x=x+30;
x1=x1+30;
}
break;
case UPA:
if(getpixel(x,(y-5))!=15)
{
count++;
y=y-30;
y1=y1-30;
}
break;
case DWA:
if(getpixel(x1,(y1+5))!=15)
{
count++;
y=y+30;
y1=y1+30;
}
break;
}
clrscr();
rectangle(x,y,x1,y1);
Gaming Console 10.01
35
Anant Agarwal A2305211310
gotoxy(70,22);
cout<<count;
if(j==0)
{
if(x==225 && y==195)
flag=1;
}
if(j==1)
{
if(x==315 && y==255)
flag=1;
}
if(j==2)
{
if(x==405 && y==315)
flag=1;
}
if(j==3)
{
if(x==495 && y==375)
flag=1;
}
text();
if(j==0)
maze_0();
else if(j==1)
maze_1();
Gaming Console 10.01
36
Anant Agarwal A2305211310
else if(j==2)
maze_2();
else if(j==3)
maze_3();
}
clrscr();
outtextxy(200,200,"You completed Level in ");
gotoxy(35,16);
cout<<count<<" moves";
delay(1500);
clrscr();
if(j!=3)
{
outtextxy(200,200,"Loading Next Level!!!");
delay(600);
outtextxy(200,300,"Press Enter when ready");
getch();
}
else
{
outtextxy(200,200,"GAME OVER!!!");
}
}
getch();
}

char square[10] = {'o','1','2','3','4','5','6','7','8','9'};
Gaming Console 10.01
37
Anant Agarwal A2305211310

int checkwin()
{
if (square[1] == square[2] && square[2] == square[3])
return 1;
else if (square[4] == square[5] && square[5] == square[6])
return 1;
else if (square[7] == square[8] && square[8] == square[9])
return 1;
else if (square[1] == square[4] && square[4] == square[7])
return 1;
else if (square[2] == square[5] && square[5] == square[8])
return 1;
else if (square[3] == square[6] && square[6] == square[9])
return 1;
else if (square[1] == square[5] && square[5] == square[9])
return 1;
else if (square[3] == square[5] && square[5] == square[7])
return 1;
else if (square[1] != '1' && square[2] != '2' && square[3] != '3' && square[4] != '4' &&
square[5] != '5' && square[6] != '6' && square[7] != '7' && square[8] != '8' &&
square[9] != '9')
return 0;
else
return -1;
}
void board()
{
Gaming Console 10.01
38
Anant Agarwal A2305211310
clrscr();
cout << "\n\n\tTic Tac Toe\n\n";
cout << "Player 1 (X) - Player 2 (O)" << endl << endl;
cout << endl;
cout << "\t\t | | " << endl;
cout << "\t\t " << square[1] << " | " << square[2] << " | " << square[3] << endl;
cout << "\t\t_____|_____|_____" << endl;
cout << "\t\t | | " << endl;
cout << "\t\t " << square[4] << " | " << square[5] << " | " << square[6] << endl;
cout << "\t\t_____|_____|_____" << endl;
cout << "\t\t | | " << endl;
cout << "\t\t " << square[7] << " | " << square[8] << " | " << square[9] << endl;
cout << "\t\t | | " << endl << endl;
}

void tictactoe()
{
int player = 1,i,choice,option;
char mark,choice1;
clrscr();
outtextxy(200,180,"***Tic Tac Toe 5.1***");
outtextxy(205,210,"Press Enter to Start");
getch();
clrscr();
do
{
board();
Gaming Console 10.01
39
Anant Agarwal A2305211310
player=(player%2)?1:2;
cout << "Player " << player << ", enter a number: ";
cin >> choice;
mark=(player == 1) ? 'X' : 'O';
if (choice == 1 && square[1] == '1')
square[1] = mark;
else if (choice == 2 && square[2] == '2')
square[2] = mark;
else if (choice == 3 && square[3] == '3')
square[3] = mark;
else if (choice == 4 && square[4] == '4')
square[4] = mark;
else if (choice == 5 && square[5] == '5')
square[5] = mark;
else if (choice == 6 && square[6] == '6')
square[6] = mark;
else if (choice == 7 && square[7] == '7')
square[7] = mark;
else if (choice == 8 && square[8] == '8')
square[8] = mark;
else if (choice == 9 && square[9] == '9')
square[9] = mark;
else
{
cout<<"Invalid move ";
player--;
getch();
Gaming Console 10.01
40
Anant Agarwal A2305211310
}
i=checkwin();
player++;
}while(i==-1);
board();
if(i==1)
cout<<"\aPlayer "<<--player<<" win ";
else
cout<<"\aGame draw";
getch();
}

void bounce()
{
int d=DETECT,m;
initgraph(&d,&m,"c:\\turboc3\\bgi");
float x=15,y=0.00000,j=.5,count=.1;
float r=15;
setcolor(14);
line(0,215,650,215);
sleep(1);
circle(20, 115, 15);
line(20, 130, 20, 175);
line(20, 175,5 , 200);
line(20, 175, 35, 200);
line(20, 140, 40 , 150);
line(20, 140, 35, 160);
Gaming Console 10.01
41
Anant Agarwal A2305211310
for(int k=0;k<=7;k++)
{
for(float i=90;i<270;i+=10)
{
circle(20, 115, 15);
line(20, 130, 20, 175);
line(20, 175,5 , 200);
line(20, 175, 35, 200);
line(20, 140, 40 , 150);
line(20, 140, 35, 160);
y=cos(((i*22/7)/180))/j;
if(y>0)
y=-y;
x+=5;
setcolor(14);
setfillstyle(1,14);
circle(x,y*100+200,r);
floodfill(x,y*100+200,14);
circle(20, 115, 15);
line(20, 130, 20, 175);
line(20, 175,5 , 200);
line(20, 175, 35, 200);
line(20, 140, 40 , 150);
line(20, 140, 35, 160);
delay(100);
setcolor(0);
setfillstyle(1,0);
Gaming Console 10.01
42
Anant Agarwal A2305211310
circle(x,y*100+200,r);
floodfill(x,y*100+200,0);
circle(20, 115, 15);
line(20, 130, 20, 175);
line(20, 175,5 , 200);
line(20, 175, 35, 200);
line(20, 140, 40 , 150);
line(20, 140, 35, 160);
}
circle(20, 115, 15);
line(20, 130, 20, 175);
line(20, 175,5 , 200);
line(20, 175, 35, 200);
line(20, 140, 40 , 150);
line(20, 140, 35, 160);
j+=count;
count+=.1;
}
getch();
}

void compcric()
{
clrscr();
int a=0, score1=0, score2=0, b=0;
int gd=DETECT,gm;
char name[10];
Gaming Console 10.01
43
Anant Agarwal A2305211310
initgraph(&gd,&gm,"C:\\turboc3\\bgi");
outtextxy(200,200,"Welcome to CompCricket 3.10");
outtextxy(220,250,"Press Enter to begin");
getch();
clrscr();
cout<<"Enter your name: ";
gets(name);
cout<<name<<" Bats First!!!";
getch();
do
{
clrscr();
cout<<"Enter a number between 1-6: ";
cin>>a;
b=rand()%6+1;
cout<<"\nComputer chose: "<<b;
if(a!=b)
{
score1=score1+a;
}
getch();
}while(a!=b);
cout<<"\n"<<name<<" is OUT!";
cout<<"\n"<<name<<" scored "<<score1<<" runs";
getch();
clrscr();
cout<<"\n"<<name<<" to Bowl!!!";
Gaming Console 10.01
44
Anant Agarwal A2305211310
cout<<"\n"<<score1<<" runs to WIN";
getch();
do
{
clrscr();
cout<<"Enter a number between 1-6: ";
cin>>a;
b=rand()%6+1;
cout<<"\nComputer chose: "<<b;
if(a!=b)
{
score2=score2+a;
}
getch();
}while(a!=b && score2<score1);
cout<<"\nComputer is OUT!!!";
clrscr();
cout<<name<<" scored "<<score1<<" runs";
cout<<"\nComputer Scored "<<score2<<" runs";
if(score1>score2)
{
cout<<"\n"<<name<<" WINS!!!";
}
else if(score1<score2)
{
cout<<"\nComputer WINS!!!";
}
Gaming Console 10.01
45
Anant Agarwal A2305211310
else if(score1==score2)
{
cout<<"\nMatch is TIED!!!";
}
getch();
}

void main()
{
clrscr();
int gd=DETECT,gm,x,y,x1,y1;
int flag=0;
initgraph(&gd,&gm,"C:\\turboc3\\bgi");
outtextxy(200,150,"Welcome To Gaming Console 10.01!!");
outtextxy(240,200,"Press Enter to Start");
getch();
do
{
clrscr();
outtextxy(200,120,"1. Maze Game");
outtextxy(200,150,"2. Tic Tac Toe");
outtextxy(200,180,"3. CompCricket");
outtextxy(200,210,"4. Bounce");
outtextxy(200,240,"5. Exit");
outtextxy(200,270,"Enter your choice: ");
cin>>flag;
if(flag==1)
Gaming Console 10.01
46
Anant Agarwal A2305211310
maze();
else if(flag==2)
tictactoe();
else if(flag==3)
compcric();
else if(flag==4)
bounce();
}while(flag!=5);
clrscr();
outtextxy(200,180,"Developed By Anant Agarwal");
outtextxy(200,210,"Enrollment Number: A2305211310");
outtextxy(200,240,"Department of Computer Science and Engineering");
outtextxy(200,270,"ASET, AUUP");
getch();
}

Вам также может понравиться