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Datta Meghe Institute of Engineering, Technology & Research,

Sawangi(Meghe),Wardha
Department of Computer Science and Engineering
Session 2014-15
Question Bank for Computer Graphics
UNIT I
1) What is Computer Graphics? Explain the Applications of Computer Graphics.
2) State and explain the essential characteristics of line drawing algorithm.
3) Compare DDA and Bresenhams line drawing algorithm.
4) Rasterized the line X/2 +Y/10=1 Using DDA Line Drawing Algorithm.
5) Define and Differentiate between Random Scan and Raster Scan Display devices.
6) Rasterize a line Y=2X-10 using Bresenhams line genration algorithm
7) Write Short note on
a) Keyboard
b) Plasma panel display
c) Printer
d) Scanner
e) Digitizer
f) Joysticks
8) Write Short note on
a) DVST
b) Calligraphic refresh graphics display.
c) Rasters refresh graphics display.
d) Frame Buffer Architecture.
UNIT-II
1) Explain Scan Conversion in brief.
2) Explain various methods of anti-aliasing in details.
3) Explain aliasing effect with various antialiasing techniques and also explain Halftoning.
4) Explain the working of an Edge Flag and Edge Fill Algorithm.
5) Explain Fence Fill algorithm in brief.
6) Fill the Polygon define by Vertices P1(1,1) , P2(3,3), P3(5,3), P4(7,1), P5(7,7), P6(5,5),
P7(3,5) and P8(1,7) Fence is vertical Line passes through P2 show all steps.
7) A Polygon is define by vertices A(1,2), B(4,5), C(7,2), E(4,8) and F(1,5). Fill it using
Fence fill and Edge Flag Algorithm.
8) Fill the polygon having vertices H(1,1), I(3,3),J(5,3), K(7,1), L(7,7), M(5,5), N(3,5) and
O(1,7) using
a) Fence Fill algo.
b) Edge fill Algo.
9) Explain seed fill algorithm for 8 connected boundary define region.

UNIT- III
1) What is OpenGL? Explain Operation and Features of OpenGL.
2) What is 3D Viewing Pipeline? Also give the Viewing Matrix Specification.
3) Differentiate GL,GLU and GLUT
4) Write structure of OpenGL Programs.

UNIT-IV
1) Explain the midpoint subdivision algorithm with suitable Example
2) Explain Sutherland Cohen outcode algorithm with example.
3) Consider a clipping window define by coordinates 0, 50,0,50 respectively and clip a line
4) P1 (-10,40) and P2(30,-20) using midpoint subdivision algorithm
5) A Polygon is define by vertices A(1,1), B(11,1),C(6,6) Clip a line from P1(0,2) to P2
(10, 5) using Cyrus Beck Algorithm.
6) Explain Sutherland Hodgeman algorithm with example.
7) Explain 2D Transformation with example.
8) For a window define by the co-ordinate A(1,1) ,B(5,3), C(4,5) and D(0,3)Clip a line
segment joining P1(-1,2) to P2(6,4) using Sutherland Hodgeman algorithm.
9) Translate the square ABCD whose coordinate are A(0,0), B(3,0), C(3,3) and D(0,3) by 2
unit in both direction and then scale it by 1.5 unit in x direction and 0.5 unit in y-
direction.
10) A Polygon is define by vertices A(1,1), B(11,1),C(6,6) Clip a line from P1(0,2) to
P2 (10, 5) about the above. Polygon window using Cyrus Beck Algorithm.
11) Consider a window having co-ordinate (-1,-1) to (1,1) clip a line from P1(-3/2, 1/6) and
P2(1/2,3/2)using midpoint Subdivision Algorithm.
12) What is the need of transformation? Explain 2D transformation in brief.
UNIT-V
1) Explain 3D Transformation with Examples.
2) A rectangular parallelepiped is given having length on x-axis, y-axis and z-axis as 3, 2
and 1 respectively. Perform a rotation by an angle 90
0
about x- axis and scale it by 1/2
3) Explain Z- Buffer Algorithm with Example.
4) Explain Warnocks Algorithm with Suitable Example.
5) Differentiate between Parallel and Perspective Projection.
6) Write a short note on
a) Benzier Curves.
b) B-Spline Curves.
7) Write a short note on
a) Painters Algorithm
b) Z-Buffer Algorithm
8) Explain 3D rotation and state 3D rotational transformation matrices.
9) What is viewing transformation? Obtain the matrix for viewing transformation.
10) Explain in detail about normalized device coordinator. Also explain its utility to
modern computer graphics

UNIT-VI
1) Explain Basic Ray tracing algorithm.
2) Explain ray-object intersection shading.
3) State and explain basic properties of B-Spline Curves.
4) Explain Bezier curve with an example. State its properties.
5) Determine the blending function foe uniform periodic B-Spline curve for d=3.

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