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Alya Zorastryl Half Human, Half Nymph Fighter(4)/Warblade(1)

Ref: +6

HP 50 Fort: +8
Will: +2
Base Attack Bonus: +5

AC 23 Flat-Footed: 20

Touch: 23
Broadblade: +7

+9
Ranged:

Str 14 +2
Feats:
Dex 18 +4 Shield Specialization (PHB2), Shield Ward (PHB2), Dodge,
Mobility, Exotic Weapon Proficiency [Short Sword:
Con 14 +2 Broadblade](CA), Expertise, Deadly Defence (CS), Combat
Reflexes.
Int 15 +2
Flaws:
Wis 12 +1 Proud, Trusting

Cha 23 +6

Class Features:
Battle Clarity (+1 Reflex saves),

Equipment:
Masterwork Breastplate, +2 Heavy Wooden shield , Masterwork Broadblade
Counterstrike Bracers, Javelins (5), Masterwork Dagger

Light Warhorse, Military Saddle

Courtiers Outfit, Fine Travelling Outfit, winter outfit, Gold Insignia ring, silver ruby ring.

Pouch Containing 200 gp.


Racial +1 feat, +1 skillpoint / level, +4 Charisma +2 Dex +2 Wis +2 Int
Skills 12 unused
Awesome Beauty Those who look directly at Alya must succeed at a Will saving throw (DC 16) or be shaken for 1
minute. A creature that remains in range and continues to look at her must continue to make saving trows against this Ride: 8 + 4 DEX =10
ability. A succesful saving throw while already shaken does not free the creature from the affect of the initial failed save. A Climb: 4 + 2 STR -3 Armor =3
failed saving throw while shaken resets the duration of the shaken condition to start from that round.A half-nymph can Swim:4 + 2 STR =6
supress or resume this ability as a free action, but Alya unaware of both her true heritage and lure is quite unaware of this, Balance:4 + 4 DEX -3 Armor =5
thus never actually in control of it and instead unknowingly activates it with certain gestures, baring skin, a touch or an Jump: 4 + 2 STR -3 Armor =3
expression is usually enough to 'activate' the ability.
Spot: 2 =2
Listen: 2 =2
shaken: Mildly fearful. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Tumble 8 +4 dex -3 armor =9
Fey Bloodline Half-nymphs are considered creatures of the fey subtype when enchantment magic is directed at them. For
example the charm person spell does not affect a Half-nymph but charm monster affects them normally. Half-nymphs can
also activate magical items restricted to fey creatures.

Low-Light Vision Alya can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor
illumination. She retains her ability to distinguish color and detail under these conditions.
Melee Notes:

Blade Magic: Initiator level 3 AC10 +5 breastplate + 3 dex +5 shield


+2 Expertise, +2 Broadblade +1 dodge -2
Maneuvers Known: Punishing stance: 26 AC.
Steel Wind: Standard Action: Two melee attacks against separate foes. Damage: 1d6+2 +1d6 Defensive Strike+
1d6 Punishing Stance 3d6+2
Battle Leaders Charge: Charge +10 Damage, Does not provoke Attacks of opportunity
Attack: 5 Bab +2 str +1 MW -2 expertise:
Douse the flames: Standard Action: Melee attack, if it hits and damages it renders the opponent unable to make attack of opportunity for 1 6
round.
26 AC , +6 , 3d6+2 19-20/x2 damage.
Stances Known:
Punishing Stance: +1d6 damage, -2 AC

Proud
You don't like accepting help from others. If a gift or offer of aid smacks of charity or pity even the slightest bit, you grow indignant and
refuse it.
Once per game session, the DM or another player can activate your Flaw in order to get you to refuse an offer of aid.
Trusting
You don't like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?.
Once per game session, the DM or another player can activate your Flaw in order to quell any doubts you may have about another person. In
addition, anyone attempting to persuade you via the Bluff or Diplomacy skill gains a +4 bonus to the attempt.

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