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Ivalice

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(Redirected from Final Fantasy Tactics (series))
Fortress - Judge.jpg
Ivalice Concept Artwork for Fortress
Final Fantasy XII location
Creator

Yasumi Matsuno

Genre

Role-playing game

Type Kingdom, region


Notable locations

Nabudis, Rabinastre

Notable characters

Vaan, Balthier, Ramza

First appearance

Final Fantasy Tactics

Final Fantasy worlds


Spira (Final Fantasy X)
Ivalice (Final Fantasy XII)
vte

Ivalice ( Ivarsu?) is a fictional universe setting primarily


appearing in the Final Fantasy video game series. The world was
conceived by Yasumi Matsuno when he joined Square Co. (now Square
Enix Co., Ltd.) in 1995, and has since been expanded upon by several
games, with more yet due with the Ivalice Alliance series. Ivalice is
described as a complex world with a very long history, and the stories of
Vagrant Story, Final Fantasy Tactics, and Final Fantasy XII are said to
unfold quite close on the Ivalice map.[1]

Though described often as a world, this was only physically true of


Ivalice in Final Fantasy Tactics Advance, in which Ivalice was created
parallel to the real world. The 'true' Ivalice, as witnessed in the
remaining games, describes two distinct locations; a geographical
region,[2] and a smaller kingdom, both of which belong to a larger,
unnamed world. Generally, however, the term Ivalice is also used to
refer to the conceptual setting, rather as one might say "the world of
medieval Europe" and the Middle Ages Mediterranean.

Contents [hide]
1 Concept and creation
2 Appearances
2.1 Video games
2.2 Other media
3 Setting
3.1 Geography

3.1.1 Kingdom of Ivalice


3.1.2 Le Monde
3.1.3 St. Ivalice
3.1.4 Galtean Peninsula
3.1.5 Purvama Lemurs
3.1.6 Jylland
3.2 Timeline
3.3 Races
3.4 Mythos
4 Reception
5 See also
6 References
7 External links
Concept and creation[edit]

Ivalice was created by Yasumi Matsuno as a fictional world with its own
identity; a medieval-like world where magic and machine exist together.
The usual elements of Final Fantasy, such as Chocobos, crystals and
magic spells, blend into the setting. This setting first appeared in Final
Fantasy Tactics, a game produced mostly by the team that made Ogre
Battle and Tactics Ogre, and was Matsuno's first project with Square
following his departure from Quest in 1995.[3] Matsuno's next game,
Vagrant Story, featured several allusions to Final Fantasy Tactics, and
Matsuno stated in 2004 that Vagrant Story, Final Fantasy Tactics, and
Final Fantasy XII unfold quite close on the map of Ivalice, "a complex
world with a very long history and the stories".[4]

Following Matsuno's departure from Square Enix during development


on Final Fantasy XII, Square Enix has continued to feature Ivalice in
other games.

In 2011, Matsuno stated that he never originally intended for Vagrant


Story to take place in Ivalice.[5] As a result, any references he had made
of Final Fantasy Tactics in Vagrant Story, as well as Vagrant Story
references in Final Fantasy XII, only serve as "fan service".[6]

Appearances[edit]
Video games[edit]

Final Fantasy Tactics (1997), a tactical role-playing game developed


and published by Square for the Sony PlayStation video game console,
marked the first appearance of Ivalice. The game combined thematic
elements of the Final Fantasy video game series with a game engine and
battle system unlike those previously seen in the franchise.[7] Final
Fantasy Tactics is set in a fictional medieval-inspired kingdom called
Ivalice and created by Yasumi Matsuno. The game's story follows Ramza
Beoulve, a highborn cadet who finds himself thrust into the middle of an
intricate military conflict known as The Lion War, where two opposing
noble factions are coveting the throne of the kingdom. As the story
progresses, Ramza and his allies discover a sinister plot behind the war.

In an interview with Akito Inoue, an assistant professor at the


International University of Japan, Inoue mentions that Final Fantasy
Tactics was made because of how casual gamers are usually put off by
games with branching storylines found in other Matsuno's titles such as
Tactics Ogre.[8]

Vagrant Story (2000) is an action role-playing game featuring no shops


and no player interaction with other characters; instead, the game
focuses on weapon creation and modification, as well as elements of
puzzle-solving and strategy.[9][10] The game takes place in the fictional
kingdom of Valendia and the ruined city of Le Monde. The story
centers on Ashley Riot, an elite agent known as a Riskbreaker, who must
travel to Le Monde to investigate the link between a cult leader and a
senior Valendian Parliament member, Duke Bardorba. In the prologue,
Ashley is blamed for murdering the duke, and the game discloses the
events that happen one week before the murder.

Final Fantasy Tactics Advance is a tactical role-playing game


developed and published by Square for the Nintendo Game Boy
Advance. The game shares several traits with Final Fantasy Tactics,
although it is not a direct sequel. The game's story centers on four
children; Marche, Mewt, Ritz, and Doned, who live in a small town
named St. Ivalice. The children are transported to a realm of the same
name as their town, "Ivalice", after discovering an ancient magical
book. The story then focuses on the exploits of Marche as he attempts to
return to the real world while facing opposition from those around him.

Development on the game began when Square announced its publishing


agreement with Nintendo, and it was later confirmed by the producer
Matsuno. The development team of Tactics Advance, Square's Product
Development Division 4, was constructed from employees of Quest
Corporation, and work began in February 2002.[11][12] This comes
after Quest announced the handover of its software development team to
Square, of which the former is famed for its Tactics Ogre series.[13]

Final Fantasy XII (2006) is a role-playing video game developed and


published by Square Enix for the PlayStation 2 platform. It is the twelfth
title in the mainline Final Fantasy series. The game introduced several
innovations to the offline titles in the mainline series: an open world, a
seamless battle system, a controllable camera, a customizable "gambit"
system which lets the player automatically control the actions of
characters; and a "license" system which determines which abilities and
equipment are used by characters.

The game takes place in the fictional land of Ivalice, where the empires
of Archadia and Rozarria are waging an endless war. Dalmasca, a
small kingdom, is caught between the warring nations. When Dalmasca
is annexed by Archadia, its princess, Ashe, creates a resistance
movement. During the struggle, she meets Vaan, a young adventurer
who dreams of commanding an airship. They are quickly joined by a
band of allies; together, they rally against the tyranny of the Archadian
Empire.

On December 13, 2006, a Square Enix representative informed Tokyo


reporters that the already announced Final Fantasy XII: Revenant
Wings would be joined by other games in a new subseries known as the
Ivalice Alliance.[14] Final Fantasy Tactics: The War of the Lions is a
PlayStation Portable and iOS port of the original Final Fantasy Tactics
game. Final Fantasy Tactics A2: Grimoire of the Rift is a Nintendo DS
sequel to Final Fantasy Tactics Advance,[15] albeit set in the actual
Ivalice world and not an artificial illusory world, unlike its
predecessor.[16] Another title in the collection, Final Fantasy XII
International Zodiac Job System, was revealed on May 8, 2007.[17]

Executive producer Akitoshi Kawazu explained that the aim of the


Ivalice Alliance is to "spread the word about the world of Ivalice", and
to bring more players into the franchise, with new titles not restricted to
the standard role-playing game genre but also tactical games and games
similar to Vagrant Story.[18] Revenant Wings director Motomu
Toriyama noted that with the large and original team that worked on
Final Fantasy XII, Ivalice became more Square Enix's world than that of
the former Quest team, and that the Ivalice Alliance world is thus
slightly more influenced by Final Fantasy XII than the earlier Ivalice
titles.[19]

Crystal Defenders is a series of turn-based strategy video games


developed by MSF/Winds and published by Square Enix. It comprises
several iterations released for mobile phones and through online video
game delivery services. The games are set in the fictional world of
Ivalice and features job classes, monsters and summoned creatures from
the tactical role-playing game Final Fantasy Tactics A2: Grimoire of
the Rift.

Fortress is the code name of a cancelled action role-playing video game


that was in development by Grin. Director Ulf Andersson devised the
concept for Fortress and pre-production began in the second half of
2008.[20] During development, Square Enix approached the developer
and proposed making the game a spin-off of Final Fantasy XII. Grin
reconceived the game in the recurring Final Fantasy world of Ivalice,
and included elements of Final Fantasy XII such as stylistic motifs and
character designs; additional elements included chocobos and other
recurring creatures from the Final Fantasy series.[21] It was to be
released on the Microsoft Windows, PlayStation 3, and Xbox 360
platforms.[22]

During development, Square Enix did not pay Grin over several months,
and disapproved of the game's Nordic art style.[20][23] Grin worked to
bring the game's art style closer to the Final Fantasy series, but after six
months of development was told that no funding would ever come from
Square Enix, and the developer filed for bankruptcy several days
later.[24] Word of the project leaked out through art portfolios of those
who worked on the project and even a tech demo surfaced.[25] In 2011,
Fortress was thought to have been in development by an undisclosed
studio, but this was also suspended and the game will not be released in
any form.[26]

Final Fantasy Tactics S is a tactical role-playing game with social


features and multiplayer battles. It was released in Japan on the
Mobage social gaming network in May 2013.[27]

Other media[edit]
In Japan, Final Fantasy Tactics Advance's story was expanded and
broadcast in Japanese radio stations. The radio drama entitled Final
Fantasy Tactics Advance Radio Edition was broadcast in four radio
stations within Japan from early January 2003 to late March 2003.[28]

Final Fantasy XII was adapted into a manga by Gin Amou. Square Enix
published the series in a total of five tankbon volumes from December
22, 2006 to August 22, 2009.[29][30]

Setting[edit]

Geography[edit]
Kingdom of Ivalice[edit]

Ivalice in Final Fantasy Tactics.


The events of Final Fantasy Tactics are set in the kingdom of Ivalice,
which borders Ordalia in the east and the insular nation of Romanda in
the north-west, from which it is separated by the Larner Channel. The
kingdom forms a peninsula and is composed of seven provinces which
were individual kingdoms before their unification: Gallione, Lionel,
Lesalia, Fovoham, Limberry, Zeltennia and Mullonde.[31]

The insular province of Mullonde is home to the Glabados Church and


is ruled separately from the royal government.[32] In the game's
backstory, Mullonde's territory was once connected to the mainland, but
was mostly submerged by a disaster involving the Zodiac Stones and
which occurred soon after Saint Ajora's execution, with its city made
into a Necrohol, a city of the dead.[33][34] The city of Bervenia, Ajora's
birthplace, is governed by the Church although it is enclosed in the
province of Lesalia.[35]

Prior to the events of Final Fantasy Tactics, the Fara church dominated
the kingdom of Ivalice.[36] The remake of Final Fantasy Tactics, Final
Fantasy Tactics: The War of the Lions, refers to the Fara Church as
Pharism.[37] The life of Ajora saw Fara replaced with the new
Glabados church which, by the time of the game, is the major religion of
the kingdom. Glabados is monotheistic and intensely political,
underscoring much of Ivalice history. Followers of Glabados use the
word "Faram" to affirm their prayers.[38] During the events of the
game, the church is revealed to have put a large spin on history,
particularly the events surrounding the life of Ajora, a messianic
figure.[36]

Le Monde[edit]
Vagrant Story is set in the ruins of the city of Le Monde. The kingdom
of Valendia is also heavily mentioned, and a few of its locations are
featured in the prologue and the ending sequence. In contrast to the
other Ivalice games, magic is rare, being suppressed by religious
doctrine. Other races are never mentioned, so one can assume that all
other races aside from Humes have become extinct by this time.[39][40]

Vagrant Story centers around the "Dark", a formless, invisible entity. In


places where the Dark runs strongest, those who died will have their
corpses controlled by the dark, becoming the undead.[41] The Dark
exists within a person as negative energy that unleashes the individual's
latent power.[42] Throughout the story, many individuals crave the
powers of the Dark, which centers around the abandoned city of Le
Monde. Another mythological aspect of Vagrant Story is the Kiltia, an
ancient cult which built itself upon the Dark and ancient sorcery, and of
which the Mllenkamp sect is stemmed from. It can be seen that most
rituals and summoning performed in the game involved ancient Kildean
magic.[40]

In Vagrant Story, the Iocus priesthood of the kingdom of Valendia is


shown to use the Kildean rood as a symbol, although they follow the
teachings of a saint named Iocus instead of the original Kildean
teachings of the Kiltia religion of Le Monde.[43][44] Mllenkamp,
founder of the city of Le Monde featured in the story, used to be a
priestess of Kiltia,[43] and bore the rood on her back.[44] The followers
of St. Iocus are outwardly intolerant of magic,[45] seeing it as an
abomination, and yet its higher members continue to use it behind the
scenes.[46] This hypocrisy is revealed over the course of the story,
though it goes unresolved.

St. Ivalice[edit]

In Final Fantasy Tactics Advance, the protagonist lives in a land called


St. Ivalice. Following the characters' discovery of the book called the
Gran Grimoire, St. Ivalice was transformed into a "mirror" of the "real"
kingdom of Ivalice.[47] The races seen in the world of Tactics
AdvanceBangaa, Moogle, Viera and Nu Moureappear in the game
Final Fantasy XII, the setting of which has come to represent the "real"
Ivalice.[48] This is apparently explained as Mewt replied that Final
Fantasy was his favorite game; with the Races and elements such as
Ivalice, one would assume St. Ivalice was based on Final Fantasy XII.
The sequel to the game, Final Fantasy Tactics A2: Grimoire of the Rift,
also takes place in both St. Ivalice and the Ivalice of Final Fantasy
XII.[49]

Galtean Peninsula[edit]

The explorable section of Ivalice in Final Fantasy XII. This map focuses
solely on a small area centered on the Galtean Peninsula. Ivalice proper
extends beyond its confines.[50]

In Final Fantasy XII, Ivalice covers three continents, Ordalia, Valendia


and Kerwon. The demography consists of the known races: Humes,
Bangaa, Viera, Seeq and Moogles, and other minority races. Civilization
is advanced in this world where the use of a magical stone called
magicite is extensive in everyday life, airships are a prominent
transportation and multi-story buildings cover the cityscape. Ivalice in
Final Fantasy XII is designed based on a mixture of cultures. According
to the game developers, these designs are inspired from a mixture of
medieval Mediterranean countries,[51] Turkish architecture,[52] artdeco from Indian architecture,[53] the cityscape of New York[52] and
the Arabic culture found hidden in European countries. As such, many
patterns are featured as geometrical and Arabesque in shape.[54] The
cityscape is also conceived by Matsuno as being dirty and weatherworn, mirroring the conditions of a medieval landscape.[52] The
natural landscape also mirrors Earth's geographical features, including
large expanse of deserts and snowy mountains.

In Final Fantasy XII, the continents in Ivalice are presently home to


three nations: Rozarria, Archadia and Dalmasca. There was once the
Kingdom of Nabradia and the Republic of Landis in Valendia, now
either destroyed or assimilated into the Archadian Empire. Strategically
located between the rival neighboring empires of Archadia and
Rozarria, Dalmasca's position as a neutral buffer region between the
two countries is eliminated when it is invaded by Archadia at the onset
of the game. With the fall of Landis and Nabradia and its reduction to an
occupied territory under Archadian rule, Dalmasca is set to play a
central role in the still-heated dispute between its neighbors, which is
escalating once more.

The events of Final Fantasy XII are focused on the area around the
Galtean Peninsula, itself located in the larger Ivalice region.[2][50]
This area of Ivalice is diverse in both geography and climate,[2]
ranging from the hilly, clement grasslands of southern Valendia[55] to
the deserts of Dalmasca.[56] In Kerwon, south of Dalmasca, the lands
are arid at lower altitudes, though the higher elevations are the only
places in the region known to receive snow.[57] The north of Kerwon is
heavily forested, home to the dense Golmore Jungle, within which lies
the magical Feywood.[58][59]

These various micro-climates are influenced by the magical


phenomenon known as Mist, an unstable substance with the ability to
cause great variation over small areas.[60] Due to the influence of Mist,
several areas of Ivalice are 'jagd', areas in which Mist-laden winds and
magicite-rich soil interfere with airship mechanisms. As such, jagds tend
to be harsh, lawless frontiers, uncontrolled by any nation.[61]
Physically, the peninsula area resembles Europe in the east, with the
landmasses of Valendia, Ordalia and Kerwon surrounding a central
body of water (the Naldoan Sea) on three sides. To the west, Valendia
and Kerwon curve away from Ordalia, creating the Galtean
Peninsula.[62]

Mist is responsible for the existence of 'magicite', stones that contain


magical powers due to the presence of Mist in their crystalline structure.
Magicite is divided into three types; spellstones that are used in spell
casting, skystones that are installed into a component known as 'glossair
rings' that give flight to the vehicles, whether small-sized bikes or large
airships, and memstones that function much like recording devices. The
quality of magicite depends on the quantity of Mist and not on the size or
shape of the stone. The ubiquitousness of magic and magicite, as well as
its cost-efficiency, led to it replacing electricity and its various sources
as the dominant usable energy in Ivalice.[63]

Nethicite, another type of magicite, works by absorbing Mist, thus


nullifying the effects of magic and storing vast amounts of power.
Nethicite can be described as either deifacted or manufacted (literally,
god-made or man-made). During the course of the game, it is discovered
that deifacted nethicite is nethicite created by the Occuria, and that the
ultimate source of known pieces of deifacted nethicite is the Sun-Cryst
they created.[64] Deifacted nethicite contains a large amount of magic
and is known to influence the history of Ivalice.

In Final Fantasy XII, the Light of Kiltia, a polytheistic religion, is the


dominant church in Ivalice, having influence in the political affairs of
the region around the Galtean Peninsula.[65] Despite this, the church
maintains an apolitical stance, with its most high-ranking officials
banned from participating in political affairs altogether.[66] At its head
is the Gran Kiltias, being the Helgas Anastasis at the time of Final
Fantasy XII, until his death during the events of the story. Like Glabados
followers in Final Fantasy Tactics, Kiltias swear on the name of Faram,
the Father of All, in the manner of the Christian amen.[67] The Final
Fantasy XII Ultimania guide considers the Glabados Church a
possible branch of Kiltia.[68]

Purvama Lemurs[edit]
Some of the locations in the Ivalice of Final Fantasy XII returned in its
sequel, Final Fantasy XII: Revenant Wings, along with a new area
called Lemurs. A legendary Purvama (Floating Continent) raised into
the skies by the god Feolthanos long ago, this land is ruled by three
"Sacred Crystals" called Auraliths, which erected a barrier to shield the
Purvama from the rest of the world. In Revenant Wings, the "Legend of
the Floating Land" has become an ambition for Sky Pirates who seek the
island for Auracite, pieces of Auralith able to allow one to summon
entities called Yarhi. The ruins of Lemurs are where the Aegyl
reside.[69] During the course of the game, the main characters learn
that the sealing of Lemurs was the work of the Occuria, whom
Feolthanos defied prior to using the Auralith to become a god-like
being.[70]

In the backstory of Final Fantasy XII: Revenant Wings, Feolthanos


established a personality cult over Lemurs, labeling himself to his
people as a god. Though Lemurs still had a sense of peace and
paradise, in spite of Yarhi attacks, it was a false paradise due to the
Aurcite draining the Aegyl of their anima as part of Feolthanos' plan to
destroy Ivalice as revenge against the Occurians.[70]

Jylland[edit]
Taking place only a few years after Final Fantasy XII: Revenant Wings,
Final Fantasy Tactics A2: Grimoire of the Rift introduces a new region
of Ivalice called Jylland. The region of Jylland is made up of the western
half of the Ordalia Continent and the eastern half of the Loar Continent,
with Jagd Zellea to the north of the two continents. There are five
regions spread out across these two continents, which consist of smaller
territories inside of them, twenty being the number of territories
throughout Jylland, which contain a varying number of areas
(battlefields) in each of them (eighty-six areas in all of Jylland). The
towns in Jylland include Camoa, Grazston, Moorabella, Fluorgis, and
Goug. Goug in particular, is a town of Moogles. Another race similar to
the Aegyl also was introduced along with this game. Called Gria, these
winged females are small, but pack a mean punch, specializing in three
new classes and one old one. Geomancer, Ravager, and Raptor, along
with the before-human exclusive class Hunter were given to the Gria,
and only the geomancer class uses magic.[71]

Timeline[edit]

The timeline of Ivalice as presented in the games was left quite vague,
and formerly other official sources had said little on the matter. A few
sources have made their own conclusion on the timeline of
Ivalice.[72][73] The official timeline, however, was eventually given in
the Final Fantasy XII Ultimania Omega, and placed the events of Final
Fantasy XII before those of Final Fantasy Tactics.

There is no direct mention of Ivalice in Vagrant Story. However, several


references are made; the Kingdom of Valendia, the setting for Vagrant
Story, shares its name with a continent of Ivalice appearing in Final
Fantasy XII. The Kiltia religion, featured in Final Fantasy XII, was the
religion of the ghost town Le Monde, in which the story takes place.
Additionally, a quotation from Arazlam J. Durai, a famous historian of
Ivalice who lived 400 years after the War of the Lions (and narrator of
the Zodiac Brave Story told in Final Fantasy Tactics), is used at the
beginning of the game,[74] and the descriptions of several items make
direct reference to the same story.[75] This would seem to place
Vagrant Story latest in the timeline, given its direct references to the
events of Final Fantasy Tactics. Matsuno has said that he never
intended Vagrant Story to be in the same world as Tactics and Final
Fantasy XII, though he noted that Square Enix advertising might not
agree.[76]

Some confusion still persists, particularly due to the facts surrounding


Saint Ajora, who was executed 1200 years prior to the events of Final
Fantasy Tactics,[77] yet in the Clan Primer of Final Fantasy XII is said
to have separated from the Light of Kiltia religion shortly after its
foundation, already two thousand years old.[78] While no gender is
specified in the North American release of Final Fantasy XII, in both the
Japanese Clan Primer and the Ultimania timeline, Ajora is referred to
as Seijo Ajora (?, lit. Holy Woman Ajora), while Ajora of
Final Fantasy Tactics is male.[48][77][37]

Final Fantasy Tactics A2: Grimoire of the Rift has been confirmed by
the developers to take place after Final Fantasy XII, and both Final
Fantasy Tactics Advance and A2 to take place "near" in time to Final
Fantasy XII.[49]

Races[edit]
The populations seen in Final Fantasy Tactics and Vagrant Story are
essentially human. The other intelligent races who appear are hostile or
monster-like, such as Goblins or Ogres. Friendly intelligent races
appear in later games set in Ivalice, where the human race is called
Humes. Monsters and the like are thought not to exist by the general
populace in Vagrant Story, with the monsters in the isolated Le Monde
all stemming from the Dark. The races are sorted by appearance and
then according to the alphabetical order.

Ivalice as featured in Final Fantasy Tactics Advance is populated by


four main intelligent races in addition to Humes; all of them also
reappearing in Final Fantasy XII.

The Bangaa ( Banga?) are a reptilian race living almost twice as


long as Humes. Being a very socially and cognitively advanced race,
they hate being called "lizards" as this is regarded as an offensive slur.
Bangaa in Final Fantasy XII are often considered to be the most
integrated of all races into Hume society, and are the race most friendly
with the latter, as exemplified with Migelo. Bangaa possess great agility
and strength, and acute senses of hearing and smell, making them
excellent hunters and fighters. However, their eyesight is so poor that
some wear blindfolds as part of their clothing. Their magical abilities
are generally poor due to problems their unique mouth gives them when
chanting magic spells. To make up for this, some Bangaa have
developed exclusive high level spells for the race to use.[79] They are
also said to be distantly related to lizard men.
The Moogles ( Mguri?) are a resourceful race known to be
skillful in mechanics and engineering; they were the pioneers of airship
construction. They have longer, rabbit-like ears and tend to have more
beige or gray fur.[80] In Final Fantasy Tactics Advance, the player is
guided through the world of Ivalice by the moogles Montblanc and
Nono. In Final Fantasy XII, these two characters return albeit with
different roles. Although Moogles were featured in Final Fantasy
Tactics only as summoned creatures, their race is mentioned in the
backstory as having once lived in the Sweegy Woods.

A Nu Mou from Final Fantasy XII

The Nu Mou ( N Mou?) are a dog-like race. They are short


and hunched; half the size of an adult Hume, are adept in magic and can
speak with monsters. The Nu Mou's lifespan is three times longer than
that of a Hume. Two Nu Mou, Babus Swain and Ezel Berbier, appear as
optional playable characters in Final Fantasy Tactics Advance. All of
the races have an infinite number of possible playable characters, but
these two are the only Nu Mou with special sprites. In Final Fantasy XII,
most of the Nu Mou appear as acolytes of the Kiltia religion, found
mainly in Mt. Bur-Omisace.[81]

A Viera from Final Fantasy Tactics Advance

The Viera ( Viera?) are a rabbit-like race that can live three
times as long as a Hume, and divided into two subraces: The lightskinned Veena and dark-skinned Rava. The Viera have rabbit or deerlike features, most notably their long ears. Their feet are shaped in such
a way that in order to stand they must wear high heels. Their slender
forms heighten their senses and speed, and although their defense is low,
Viera agility and finesse are unmatched by the other races. In Final
Fantasy Tactics Advance, Vieras have blue-white, pale green, or purplewhite hair, with only a few having hair that is pure white, which is
considered to be a blessing. Viera can listen to the surrounding nature
and sense Mist, and can sometimes go berserk from feeling an
overwhelmingly vast quantity of active Mist. In Final Fantasy XII, they
live in hidden villages deep within the vast forests of Ivalice. The Viera
believe themselves to be intimately tied to the "Wood", a part of the
forests themselves, and are rarely involved in matters outside the wood.
A Viera that moves out of the forest, like Fran, is considered an outcast
and dead to her people. Mixed breeds of Veena and Rava Viera have
accustomed themselves to coexist within Hume society, dyeing their
white hair. Regarding the lack of males seen, it is found that males and
females live separately, only meeting when there is a need for it.[82]
Final Fantasy XII introduces several other races to Ivalice, with varying
importance in the plot of the game.

The Baknamy ( Bakunamusu?) are a green-skinned


humanoid race. Their bodies are relatively small in stature; even as an
adult, their height is only the size of a child Hume. After the kingdom of
Nabradia ceased to exist, they designated the Necrohol of Nabudis as
their stronghold. The Baknamy are sensitive to the air that they breathe,
and living where the air is polluted due to the city's destruction forces
them to wear gas masks. The poorer and less fortunate Baknamy commit
crimes to earn a living, targeting adventurers and travelers, causing
Humes to view them as a despicable race.[83]
The Garif ( Garifu?) of Final Fantasy XII are depicted as
large, thick-furred appreciators of nature and the arts of war, but
disliking unnecessary violence. They have high smelling and hearing
senses, which make them able hunters. The Garif prefer to adorn
themselves with natural ornaments of animal bones and stones over
crafted objects, with the exception of a traditional mask which is worn
from birth to death. Their villages are sparsely located in the Bancour
Region, and each is governed by a council led by a High Elder.
Relations with other races are peaceful but rare. Garif merchants are
known to trade with the nomads of Giza Plains and the Dalmascans,
exchanging items such as Bancour spices. In ancient times, the Occuria
granted the Garif nethicite, however the Garif's dislike for violence
hindered them from using its power.[81]
The Helgas ( Herugasu?) are a long-living, highly intelligent
race. Helgas are white-haired, tall, thin, and have long limbs. They can
communicate telepathically while asleep, and also probe into the dreams
of others. Gran Kiltias Anastasis is the only Helgas who appears within
Final Fantasy XII.[84]
The Rev ( Rebe?) are a minor, feline race that appears in Skycity
Bhujerba. They are deeply cultured and a bit aristocratic, and act as
advisors and representatives for Marquis Halim Ondore the IV.[84]

The Seeq ( Shku?) are a powerful and agile porcine race


possessing low intellect and described as barely able to speak human
languages. Though somewhat cowardly, they are often hired as
mercenaries, guards, or hunters, with a significant amount going into
thievery. The Seeq are also attracted by shiny objects, often adorning
themselves with such.[85] Seeq often adorn themselves with markings of
sorts, the most common being something that resembles a smiley face on
their chest. Males and Females are almost impossible to distinguish, the
only real sign being that females often wear some clothing on their
upper bodies.
The Urutan-Yensa ( Urutan-Ensa?) are the "Lords
and Masters of the Great Sea", a name bestowed befitting their presence
in the Yensa Sandsea and mastery in taming the Yensa fish for travel.
Evolved from crustaceans, their bodies are thin and entirely covered by
layers of clothing, which the game's Bestiary states is either to hide their
ugly bodies or to keep themselves protected from the sun. The UrutanYensa divided into separate tribes ruled by a queen able to speak the
Hume language, and are strictly territorial, attacking anyone who enters
their lands. Urutan-Yensa are particularly proud and attached to honor
so much that requesting the aid of others outside their race results in a
death penalty. They sometimes exile tribe members that show unusual
aggressive and violent nature, known as the Urutan-Exile.[83]
Final Fantasy XII: Revenant Wings introduces two other races:

The Aegyl ( Eguru?) is a winged, humanlike race appearing in


Final Fantasy XII: Revenant Wings. These wings count as both a
blessing (able to fly in the air) and a curse (resulting in a short lifespan
of 40 years). The Aegyl dwell in the ruins of the Lemurs. They are a
people without emotion and thus have no true conflict amongst
themselves, but there are a few who tend to go against the will of their
people; such as Llyud. But overtime, as Auraliths were being destroyed,
the Aegyl regained their emotions, with some feeling mostly rage on the
Sky Pirates who terrorized them and Ivalice for its sins against them.
Their race departed from Ivalice when Lemurs crumbled.[70]
The Feol Viera ( Foru Viera?) is a sub-race of the
Viera, characterized by light blond hair and shorter ears than standard
Viera. They are the descendants of the Aegyl chief Feolthanos who fell
in love with a full-blood Viera. The Feol were from birth treated as
exiles by their full blood kin, cast out of the Wood to take refuge at Roda
Volcano, where none dare enter. Since they have no wings, Feolthanos
left the airship Galbana and the Auracite in the hopes that one day they
come to him. His inheritance was received by Mydia/Judge of Wings,
who decimated all that remained of his progeny to ensure that her
people would never learn the truth behind their patriarch.[70]
Lastly, Final Fantasy Tactics A2: Grimoire of the Rift features two other
races:

The Gria ( Guria?) are a winged, humanoid race in Final


Fantasy Tactics A2: Grimoire of the Rift. The Gria are born with
dragon-like wings and horns, and excel at physical combat. All Gria
featured in the game are female, but it is never stated whether all
members are female or if males exist.[86]

The Revgaji are a subspecies of the above mentioned Rev race. Their
features are not as feline but they do share the pointed ears. Cid and
Lezaford are members of this race.
Mythos[edit]
Within Final Fantasy Tactics, legends revolve around the Zodiac Brave
Story, which deals with twelve knights who used the power of Zodiac
Stonesmagical stones engraved with symbols of the twelve Zodiac
constellationsto fight against a demon summoned by an ambitious
king to control Ivalice. This myth was twisted by the Glabados Church,
as explained in the game's backstory, by including St. Ajora as the
leader of the Zodiac Braves.

The "Lucavi" are demons linked to the twelve Zodiac Stones who seek to
gain control of Ivalice by resurrecting their defeated leader, the High
Seraph, Ultima. Any person who holds a Zodiac Stone may make a
contract with the Lucavian demon associated with it, and in doing so,
become one with that demon. During the events of the game, the Lucavi
manipulate the Glabados Church into controlling the War of the Lions
to ensure enough bloodshed for Ultima's resurrection.[87] A thirteenth
Lucavi, associated with the sun constellation Ophiuchus, can also be
found in a side-quest. Some of the Lucavi reappear as Totema in Final
Fantasy Tactics Advance, while a sub-boss, Gukko, becomes a "Rukavi"
before his final encounter with the party, with an appearance similar to
that of a vampire-type enemy. They also reappear in Final Fantasy XII
as summoned Esperswith backstories that describe how they became
known as Lucavi. It is also revealed that they were creations of the
Occuria from Final Fantasy XII.[88] In the new translation of the PSP
version of Final Fantasy Tactics, the Zodiac Stones are also referred to
as Auracitethe same stone used to summon the Yarhi and Scions (the
Lucavi) in Final Fantasy XII: Revenant Wings.

Final Fantasy XII also introduces the "Occuria", immortal beings who
have no visible faces, only a pair of glowing yellow eyes seen under
their floating shell-like armor, surrounded by an aquamarine aura. The
Occuria can become selectively invisible, and are also capable of
possession, shape-shifting and image projection. Referred to by some as
gods, but unknown to the main religions in Ivalice, the Occuria race
played a central role in the history of Ivalice, controlling all major
events, such as the rise of the Dynast-King Raithwall.[89] Though peace
fostered in Ivalice in the four-hundred year rule after Raithwall, the
Occurian Venat, apparently disgusted with its kind's manipulations,
rebelled and gave the secret of Nethicite to the Archadia's Dr. Cid and
Vayne to overthrow the Occuria and make mankind the masters of their
own fate.[90] The events of the game eventually provoke the end the
"Age of Stones" (the Occuria's control over Ivalice).[91] In Final
Fantasy XII: Revenant Wings, the Occuria were revealed to have played
a part in the sealing of the Purvama Lemurs long ago, which by the
present time became a land of legend that many Sky Pirates sought for
its Auracite.

Revenant Wings also introduced beings known as the "Yarhi". Also


known as "Espers" to those on Ivalice, they are powerful entities created
from anima, spiritual energy. Through certain elements, such as
Auracite or Mist, the Yarhi can assume physical form until they are
defeated in battle. They are summoned by the wielders of Auracite and
obey their every command. Fourteen such Yarhi appeared in Final
Fantasy XII; the first thirteen being the Lucavi from Final Fantasy
Tactics which are referred as the "Scions of darkness", magical beings
created by Occuria with great strength and intelligence. Led by Ultima,
they eventually rebelled for various reasons and engaged themselves in
a war dubbed the Thousand Year War against the gods; but they were
eventually defeated. Consequently, the gods bound their existence with
the Glyph of the Beast, trapping them within the Mist. Any who controls
the Glyph in turn controls the Scion, allowing them to operate as
summoned creatures. The Fourteenth is the legendary swordsman
Gilgamesh, who collects the swords of those he defeats in battle. While
most fight, few like Cu Sith and the Sahaguin Namingway offer aid in
other ways.[70] Also, the viera job "Summoner" can call and use the
powers of mythological gods like Kirin, Shiva, and many others.

Reception[edit]

Final Fantasy Tactics sold 824,671 copies in Japan in the first half of
1997.[92] Since then, the total number of copies sold in Japan has
reached approximately 1,350,000.[93] In the United States it reached an
estimated sale of 750,000 units as of year 2004.[94] As of March 31,
2003, the game had shipped 2.27 million copies worldwide, with 1.36
million of those copies being shipped in Japan and 910,000 abroad.[95]
Final Fantasy Tactics Advance sold over 440,000 copies during its year
of release in Japan, with nearly 225,000 units being sold in its first week
alone.[96][97] By August 6, 2004, more than 1 million units of the game
were sold in North America and Europe together.[98] The War of the
Lions reached the top of Japanese gaming charts, and sold 100,000
copies in the first month of release in the United States.[99] The game
was the 53rd best-selling game of 2007 in Japan at 301,796 copies
according to Famitsu magazine.[100] The Ultimate Hits edition sold an
additional 19,488 copies in Japan.[101] Square Enix reports that as of
May 31, 2009, Final Fantasy Tactics A2: Grimoire of the Rift has sold
670,000 copies worldwide, with 310,000 copies sold in Japan, 240,000
copies in North America, and 120,000 copies in Europe.[102]

Editorials from the gaming website RPGamer.com outlined several


similarities between the Catholic Church and the Church of Glabados
portrayed in Final Fantasy Tactics. One editorial noted that it was a
controversial move by the developers, as if the church institution "in fact
worships a demon, and is evil from its god on down".[103] However,
another editorial mentions that such controversies failed to recognize
the church in question is the medieval Roman Catholic Church, and that
historically such institution is known for its flaws in the past.[104]

The Ivalice of Final Fantasy XII is considered a Japanese take on the


Star Wars galaxy by a GameSpot reviewer[105] (in turn, Star Wars was
considered an American take on Japanese jidaigeki samurai films,
specifically Akira Kurosawa's The Hidden Fortress).[106] Even with the
established fantasy setting, the airships and air battles gives the world a
science-fiction feel. Adding to the "galaxy far, far away" mood is the
mingling of different races within large cities and the political unrest
between the rebellion and the Empire. Because the characters primarily
traverse on foot, the world of Final Fantasy XII feels vast, and reviewers
enjoyed sightseeing because of the impressive visuals.[105]

Eurogamer praised the "beautiful architecture and interaction of the


various races" in Final Fantasy XII and noted that there was a
"melancholy feeling" to "wandering the barren wastes" of Ivalice.[107]
In their review of Final Fantasy Tactics, IGN called the battle areas
"extremely well designed and detailed to perfection", singling out the
churches as especially beautiful.[108] GameSpot was similarly
impressed with the wide varieties of "beautiful" terrains to be seen in
Ivalice, from swamps to castles to "anything else you can think of".[109]
PSXExtreme praised the feel of Lea Monde in Vagrant Story, calling it
"excellently lit" in a style that brought out the "dark and moody" feeling
of the game. They went on to say that the game's "great visual
presentation will go down in the books as one of the best looking
[PlayStation] games".[110]

See also[edit]
Book icon
Book: Final Fantasy XII

Spira (Final Fantasy)

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body's return to the earth. May the grace of Saint Ajora lead Alma's soul
to the eternal shores of Paradise. There she shall find peace. Faram.
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miracles of Le Monde! 'Tis just a rumour, but I've heard that
Guildenstern's lot works them magicks as well... Sackheim: Rubbish!
We're servants of the Lord! No true Knight of the Cross would dabble in
the black arts!"
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Jump up ^ Hardin: We all possess energy, Inquisitor. But it is a negative


energy. An energy that should not exist. Yet it does, and it awakens the
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"The Light of Kiltia - Religion begun by the prophet Kiltia over two
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polytheistic pantheon with the God of Light, Faram the Father, at its
head. After embarking on a pilgrimage to proselytize and deliver the
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hear? It just needs more blood... Lots of blood is needed for the Angel's
resurrection. Much bloodshed since Ajora's death, but I guess it wasn't
enough... I guess I'll have to go on another rampage...!! Heh, heh, heh....
Don't worry... I'll 'sacrifice' you first.Square Co. (1997-06-20). "Final
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Jump up ^ Sage Knowledge (27 of 78): The Espers: Beings of strange
form and appearance made by the gods in ancient times. Favored with
great strength and intellect, the Espers knew power far beyond that of
men, but their power made them proud, and at length they sought to
challenge the gods. Seeing this, the gods were angered and struck down
their blessed children, and binding their souls and flesh with the Glyph
of the Beast, they stole their freedom for all eternity. Now they are
bound to live only when summoned by their Glyph, to serve whosoever
called them forth. Square Enix (2006-10-31). "Final Fantasy XII".
PlayStation 2. Square Enix.

Jump up ^ Occuria: In times that are long passed away, we thought to


save this Ivaliceand chose Raithwall the Dynast-King. He took the
sword and cut the Cryst. Square Enix (2006-10-31). "Final Fantasy
XII". PlayStation 2. Square Enix.
Jump up ^ Occuria: Venat is a heretic! The Nethicite is ours to give, to
chosen bearer or to none. The heretic trespassed and set the rose of
knowledge in Man's hand. Square Enix (2006-10-31). "Final Fantasy
XII". PlayStation 2. Square Enix.
Jump up ^ Venat: They are fulfilled beyond your knowing. The Cryst is
sundered, age of Stones complete. From the undying ones the world is
freed. Square Enix (2006-10-31). "Final Fantasy XII". PlayStation 2.
Square Enix.
Jump up ^ Famitsu staff. "Weekly Famitsu 9/12". Weekly Famitsu (in
Japanese). Retrieved December 16, 2007.
Jump up ^ "Japan Platinum Game Chart". Magic Box. Retrieved
December 7, 2007.
Jump up ^ "US Platinum Videogame Chart". Retrieved December 7,
2007.
Jump up ^ "February 24, 2004". Square Enix. February 9, 2004. p. 27.
Retrieved March 1, 2008.
Jump up ^ "2003 Top 100 Best Selling Japanese Console Games". TheMagicBox.com. Retrieved 2008-09-07.
Jump up ^ Wollenschlaeger, Alex (February 20, 2003).
"Japandemonium - Off the Hook". RPGamer.com. Retrieved 2008-0907.
Jump up ^ "Annual Report 2004". Square-Enix.com. August 6, 2004.
Retrieved 2008-12-20.[dead link]

Jump up ^ David Radd (2007-12-05). "Chart Toppers: Square Enix


Strategizes a Hit with Final Fantasy Tactics". Retrieved 2008-02-28.
Jump up ^ Takahashi (June 18, 2008). "Famitsu Top 500 of 2007".
Gemaga.com. Retrieved 2009-01-01.
Jump up ^ "Final Fantasy". Famitsu. Garaph. Retrieved 21 July 2012.
Jump up ^ "Results Briefing: Fiscal Year ended May 31, 2009". SquareEnix.com. May 19, 2009. Retrieved 2009-07-21.
Jump up ^ Adashek, Jeff (1998). "Why Final Fantasy Tactics Is So
Offensive". RPGamer.com. Retrieved 2008-03-08.
Jump up ^ Shawn, Bruckner (1998). "Zeroing in on Controversy".
RPGamer.com. Retrieved 2008-03-08.
^ Jump up to: a b Kasavin, Greg (2006-10-31). "Final Fantasy XII
Review". Retrieved 2007-07-21.
Jump up ^ Kaminski, Michael (2007). "The Secret History of Star Wars".
p. 50.
Jump up ^ Albiges, Luke (2006-04-18). "Final Fantasy XII review".
Eurogamer. Retrieved 2006-08-14.
Jump up ^ "IGN staff" (1998-01-27). "Final Fantasy Tactics". IGN.
Retrieved 2007-04-24.
Jump up ^ Kasavin, Greg (1998-02-23). "Final Fantasy Tactics for
PlayStation Review". GameSpot. Archived from the original on 2007-0423. Retrieved 2007-04-24.
Jump up ^ SolidSnake (2000). "Vagrant Story: Review". PSXExtreme.
Retrieved 2007-05-25.
External links[edit]

Ivalice at Final Fantasy Wiki


Final Fantasy: The 4 Heroes of Light
From Wikipedia, the free encyclopedia
Final Fantasy: The 4 Heroes of Light

European box art


Developer(s)

Matrix Software
Square Enix
Publisher(s)
Square Enix
Director(s)
Takashi Tokita
Hiroaki Yabuta
Producer(s)
Tomoya Asano
Artist(s)
Akihiko Yoshida
Writer(s)
Izuki Kogyoku
Tomoya Asano
Takashi Tokita
Hiroaki Yabuta
Composer(s)
Naoshi Mizuta
Series
Final Fantasy
Platform(s)
Nintendo DS
Release date(s)
JP October 29, 2009
NA October 5, 2010
EU October 8, 2010
Genre(s)
Role-playing game
Mode(s)
Single-player, multiplayer
Final Fantasy: The 4 Heroes of Light, known in Japan as Hikari no 4 Senshi -Final Fantasy Gaiden- (
4 -- Hikari No Yon Senshi -Fainaru Fantaj Gaiden-?, lit. Four
Warriors of Light -Final Fantasy Side Story-), is a role-playing video game developed by Matrix Software
and published by Square Enix for the Nintendo DS. It is a spin-off of the Final Fantasyseries and was
released by Square Enix in Japan in Fall 2009.[1] The game was then released in America and Europe in
Fall 2010.
The game tells the story of a boy named Brandt who, on his 14th birthday, is summoned by the king to
rescue a princess who has been kidnapped by the Witch of the North.[2]

A sequel to the game was considered by the development team, and eventually evolved into the game
Bravely Default, which was released for the Nintendo 3DS in Japan in October 2012, Europe in
December 2013 and North America in February 2014.

Contents
[hide]

1 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Gameplay"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Gameplay"Gameplay

2 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Plot"
HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Plot"Plot

3 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Development"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Development"Developm
ent

4 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Reception"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#Reception"Reception

5 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#References"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#References"References

6 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#External_links"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#External_links"External
links

Gameplay[edit]
Enemies are encountered randomly, and the turn-based battle system is reminiscent of the Final
Fantasy games released for theFamicom, but uses a "Boost" command in lieu of traditional magic
points.[1] The game features a similar Job System called a "Crown System" which allows players to
choose what abilities they want depending on what headgear their character is wearing.[3] Crowns,
weapons and armor can be upgraded by adding jewels to them.[4]
Four players can play together in a Multiplayer co-op mode to battle enemies. After each battle, players
receive battle points. If a player reaches a certain amount of battle points, they would be able to
exchange them for a prize.[5]

Plot[edit]
This article's plot summary may be too long or
excessively detailed. Please help improve it by
removing unnecessary details and making it

more concise. (April 2012)


A 14-year old boy named Brandt must present himself to the king as a custom of entering manhood.
Upon arriving, Brandt finds the King distraught and is told to go find Princess Aire and save her from the
Witch of the North, Louhi. On the way, Brandt is joined by his friend Jusqua and the princess's
bodyguard Yunita before they rescue Princess Aire and slay Louhi, and when they return to town,
everyone's been turned to stone and the king is nowhere to be found.
While Brandt and Yunita attempt to restore Horne's people, Jusqua takes Aire to the city of Liberte.
Brandt and Yunita meet Krinjh in the desert, who helps them find the Merkmal to find Guera, the
kingdom of magic. King Guera them asks them to slay the Sand Demon, who is actually a girl named
Araidne who Krinjh disappears with. Aire meets a fairy named Lilibelle who reveals a hidden treasure in
Liberte. Aire is transformed into a cat. Leaving Jusqua, Aire finds Brandt as the two head to Arbor forest.
Brandt is turned into a dog.
Arbaroc, Guardian of Arbor forces the party to defeat him in combat. The Queen of Arbor thanks them
by making the Animal Staff into the Transformation Staff so they can regain their forms while telling
them that Rolan of the floating island of Spelvia may have the way of solving their trouble. However,
only Aire makes it across while Brandt plummets back into Arbor. Meanwhile, mistaking a normal cat for
Aire, Jusqua travels to the city of Urbeth and finds both Yunita and a sorcerer who offered to lift the
animal hex for 10,000 gil. Jusqua learns the sorcerer was a con artist as he escapes into the night
towards Invidia. Learning of this, Jusqua leaves Yunita behind and pursues the sorcerer on one of the
merchants' boats. He is reunited with Brandt before learning Aire was with Brandt the whole time.
With Brandt and Jusqua arriving at Invidia, they meet a young girl named Rekoteh who assists them in
getting the Dragon's Harp. By that time, the island was over Urbeth as Yunita chooses to climb up the
Tower to the Sky in order to reach it. She soon meets Aire as the two arrived into town, finding its ruler,
Rolan, locked himself away in solitude with his bitterness towards humans influencing the Golems to
attack any human. As a result, Yunita and Aire travel into Rolan's subconscious with the help of the
Witch of the Sky. They destroy the monsters that were controlling Rolan but this caused him to unleash
the darkness locked away inside him and warped reality itself by the time the girls are reunited with
Brandt and Jusqua. As a result, the 4 children must embark on an epic quest to find the Weapons of
Light to save not only their home of Horne, but even the world from the Dark Lord that the anicent hero
Rolan had sealed.
In Guera's past, Krinjh was a servant to the previous king. This king was actually Asmodeus, demon of
lust, in disguise and used Krinjh to earn the trust of Ariadne to get a seedling from Arbor to become allpowerful and then attempted to break them apart. Yunita prevents this by using the Merkmal to reveal
Asmodeus and the groups defeats him. In return, Krinjh gives them the Shield of Light. Krinjh becomes
king and creates diplomatic relations between Geura and Arbor. In Liberte's past, an artist, Pione, was
attempting to create the most beautiful piece of art and incorporated Lillibelle into it. However, the
pirate's stole the work and Aire wanted to everything it took to stop them. It turns out the entire pirate
crew was being possessed and after freeing them, the group awakens Cetus, the ancient's Rolan's whale
and uses him to help defeat Leviathan, demon of envy.
In Urbeth's past, a plague ravaged the city and the only cure cost absurd amounts which led to Urbeth to
go from a city of faith to a city commerce. Thauzand's daughter was unfortunately one of the victims.
However, Jusqua is determined to prevent this and finds a vial of the cure. Its revealed that the

apothecary in town was causing the plague and selling the overpriced medicine. The group reveals him
to be Beelzebub, demon of gluttony, and defeats him. In return, Thauzand gives the group the Cape of
Light and Urbeth becomes a town of the perfect balance of faith and commerce. In Arbor's past, Torte,
as a human, released Belphegor, demon of sloth, in trying to obtain the spell Lux. As punishment, he was
turned into a mouse and it was decided that no humans would be allowed in Arbor. In the meantime,
Belphegor was trying to possess Arbaroc and destroy Arbor. In the original history, he succeeded in the
possession, but thanks to the intervention of Torte and the group, he is defeated instead and the group
is rewarded with the legendary white magic Lux.
In Invidia's past, there was a winter that threatened to destroy the town. In response, Rekoteh's father
who expected her to be as strong as her brother despite being much younger. He asked her to retrieve
the Dragon's Mark which Brandt decides to go get for her. They give it to her and when she shows it to
her father, he asks the group to take it and stop whatever is going on at the Sun Temple. The group
arrives and defeats Mammon, demon of greed. Upon their return, Invidia is finally hit with spring, and
Rekoteh's father apologizes to his daughter and gives the group the Armor of Light. In Spelvia's past, the
group arrives just before it's too late to save Rolan from the darkness. They delve into his soul again and
defeat Lucifer, demon of pride, freeing Rolan's soul from darkness and giving him the confidence he
needs to be a hero. He gives them the Sword of Light.
In Horne's past, a drought has caused popular to go towards asking Louhi for help. Beneath the castle,
despite this being the date of Aire's birth, the king is contacting Louhi for help. In exchange for Aire,
Louhi would break the seal on the legendary black magic. The group is appalled that their king would do
such a thing and travels to Louhi's mansion. There, Rolan shows up and tells Louhi to break her
agreement with the king and advises the group to get the Lamp of Truth. With the lamp, they reveal the
king to actually be Satan, demon of wrath, and defeat him. Brandt's parrot shows up and uses the Lamp
of Truth to turn into the real king. It should be noted, that in the beginning of the game, they were
actually tricked into serving Satan meaning they were actually on the side of evil since Louhi also works
for Rolan. This also implies that Satan was planning to betray Louhi and violate the contract for a long
time. In thanks, the king gives the group the legendary black magic Desolator. It is interesting to note
that Horne will remain as it appears in the present until the other demons are defeated, making Satan
the final boss before the final dungeon, the Star Chamber. This could emphasise the fact that reality has
been warped terribly, to the extent that while other regions have returned to the past, Spelvia and
Horne remain as they appear in the present.
At this time, the Dark World opens and with the help of Cetus, the group enters, and defeats Asmodeus,
Leviathan, Beelzebub, Belphegor, Mammon, and Satan again and then faces off against Chaos, the Dark
Lord. In the final fight after the crystal appears to heal the group, Chaos destroys it and still manages to
lose to the group despite them losing their major source of power. The group then travels the world
returning all seven of their recently obtained items. Now that the world is returned to normal, everyone
remembers them and all they have done for them.

Development[edit]
The 4 Heroes of Light was developed by Matrix Software, produced by Tomoya Asano and directed by
Takashi Tokita with Akihiko Yoshida serving as character designer and art director and Tomihito Kamiya
as sound director.[2] The game was initially to be revealed through a teaser website with a countdown
timer that was to end on July 6, 2009. Due to the number 4 in the website and being the mark of the

20th Anniversary of the SaGa HYPERLINK "http://en.wikipedia.org/wiki/SaGa_(series)" series, it was


speculated to be SaGa 4.[6] The game was revealed by Weekly Shnen Jumpmagazine five days before
the teaser site's timer ended.[7]
The game was designed to be a throwback to previous simpler games in contrast to modern RPGs,
however noted to have maze-like towns.[8] Tomoya Asano has described the game as "a classic fantasy
RPG using today's technology."[2] Yoshida Akihiko designed the game with a style resembling picture
books.[9]
The Development team drew inspiration from Final Fantasy III and Final Fantasy V for the crown system
and Final Fantasy IV for story and individual characters. The team also looked for influence in standard
RPGs for the NES system such as Final Fantasy I - III and Dragon Quest I - III.[10]

Reception[edit]
[hide]Reception
Review scores
Publication
Score
1UP.com
B+[13]
Eurogamer
7 out of 10[14]
Famitsu
33 out of 40[11]
Game Informer
6 out of 10[15]
IGN
8.0 out of 10[12]
NintendoLife
9 out of 10[16]
RPGFan
82%[17]
RPGamer
3 out of 5[18]
Final Fantasy: The 4 Heroes of Light was the second best-selling game in Japan during its week of release
at 115,000 units sold.[19]With an additional 35,000 units sold the following, it was reported that the
game sold out in the region.[20] HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy:_The_4_Heroes_of_Light#cite_note-21"[21] The
game sold 178,510 copies by the end of November 2009.[22]
The game had received mixed to positive reviews by critics. The game holds an aggregated score of 71
out of 100 approval rating based on 49 reviews on Metacritic.[23] It was praised by Japanese gaming
magazine, Famitsu with one of the four reviewers stating, "The story, music, and so on evokes memories
of an older age and it mixes well with the modern gameplay to make things seem pretty fresh."[11]
Janelle Hindman's review on RPG Land concluded, "Players who don't mind a little awkwardness will
enjoy this humble Final Fantasy side story" and labeled the game "Good."[4] IGN also praised the game
noting its unique style with an old school SNES feel.[12]
The game was also showcased at E3 2010 where it generated numerous positive responses from the
media. It was nominated byGameTrailers for Best DS Game of the Show.[24]

Final Fantasy XII: Revenant Wings


From Wikipedia, the free encyclopedia
Final Fantasy XII: Revenant Wings

North American cover art for Revenant Wings


Developer(s)
Publisher(s)
Director(s)
Producer(s)

Think & Feel[1]


Square Enix
Motomu Toriyama
Yasuhito Watanabe
Eisuke Yokoyama
Artist(s)
Ryoma It
Toshitaka Matsuda
Isamu Kamikokuryo
Writer(s)
Motomu Toriyama
Takanari Ishiyama
Composer(s)
Hitoshi Sakimoto
Kenichiro Fukui
Series
Final Fantasy
Ivalice Alliance
Platform(s)
Nintendo DS
Release date(s)
JP April 26, 2007
NA November 20, 2007[2]
PAL February 15, 2008[3]
Genre(s)
Tactical role-playing game
Mode(s)
Single player
Distribution
1024 Megabit Nintendo DS Game Card
Final Fantasy XII: Revenant Wings (XII Fainaru
Fantaj Revananto Uingu?) is a real-time HYPERLINK "http://en.wikipedia.org/wiki/Tactical_roleplaying_game"strategy RPG developed by Think & Feel and published by Square Enix for the Nintendo
DS. It is a sequel to the best-selling 2006 HYPERLINK
"http://en.wikipedia.org/wiki/PlayStation_2"PlayStation 2 role-playing game Final Fantasy XII.
One year after the events of Final Fantasy XII, the protagonist Vaan is now a sky pirate possessing his
own airship. He is joined in a new quest by his friend and navigator Penelo, other returning characters
from the original title, along with new characters such as Llyud, a member of the Aegyl race who have
wings protruding from their backs.[4] Their treasure-hunting adventures take them to the purvama
(floating continent) of Lemurs and the ground below, where the story begins.

Revenant Wings is the first title announced in the Ivalice Alliance series of video games. The North
American release of the game was rebalanced to be more difficult than the Japanese version, and was
released on November 20, 2007.[5]

Contents
[hide]

1 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Gameplay"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Gameplay"Gameplay

1.1 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Battle_system"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Battle_system"Battl
e system

1.2 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Summoning"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Summoning"Summo
ning

1.3 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Synthesizing"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Synthesizing"Synthe
sizing

2 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Plot"
HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Plot"Plot

2.1 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Setting" HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Setting"Setting

2.2 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Characters"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Characters"Characte
rs

2.3 HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Story" HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Story"Story

3 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Development"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Development"Development

4 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Audio"
HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Audio"Audio

5 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Reception"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#Reception"Reception

6 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#See_also"
HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#See_also"See
also

7 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#References"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#References"References

8 HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#External_links"
HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#External_links"External links

Gameplay[edit]
After completing a prologue sequence, the player starts the game with an airship, named after their clan
(with a default name of Galbana, or Beiluge (?) in the Japanese version). The airship is
used as a base where the player can check on their current mission and view other tasks, customize
equipment in the synthesis shop, or travel between the four islands of Lemurs. The airship's interior
can also be customized by the player.[6]

Battle system[edit]
Revenant Wings is a real-time strategy game, but with elements reminiscent of the turn-based Final
Fantasy Tactics and Tactics Advance.[7] It can be played entirely with the Nintendo DS stylus. Battles are
initiated when the player begins a mission or chooses to fight a melee battle in a particular area. The
characters attack automatically once the enemy is within range. The player is given the option to give
commands to the characters by tapping on them with the stylus. Possible commands include changing
the character's target, setting their gambit, or using various abilities.[8]
Each character is distinguished according to three types: melee, ranged and flying. Melee characters
attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The
types oppose each other in the manner where melee wins over ranged, ranged wins over flying and
flying wins over melee.[9]

Summoning[edit]
Summoning magic returns from Final Fantasy XII in Revenant Wings and has a larger role; director
Motomu Toriyama stated that Revenant Wings has more summons, or Espers, than any previous Final
Fantasy game.[4] Summon abilities are learned via the new Ring of Pacts system, which is used to allow
the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with
the Esper.[9] The number of summons available to the player is fifty-one, and they are classified in
different categories, with each character able to summon a large number depending on the party's
combined capacity.[10]

Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field
area. The ability to summon the different creatures depend on the Affinity of the player characters.
Additionally, two Espers per character are automatically summoned at the beginning of each battle
where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the
earlier Square game Bahamut Lagoon. Summons are ranked from 1 to 3, with Rank 1 and 2 able to
manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle
begins, players can select up to five Espers to possibly summon through Esper Gates in the upcoming
battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also
differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and nonelemental are two other types.[9]

Synthesizing[edit]
An element of alchemy and synthesizing is used in the game, where the player obtains recipes and
materials necessary for the synthesis process. Only leader characters can obtain the materials, of which
can be synthesized into weapons and armor and the stats of being dependent on the materials' grade.[9]

Plot[edit]
Setting[edit]
Main article: Ivalice
A few locations in the Ivalice of Final Fantasy XII and Final Fantasy Tactics Advance return in Revenant
Wings, along with a new setting: Lemurs, described in the official website as a legendary purvama
(floating continent) raised into the skies by the god Feolthanos long before the events of the game.
Because of the effect of Cloudstones or "Auraliths", magical stones used to erect barriers, this purvama
is shielded from the rest of the world. In time, the "Legend of the Floating Land" became an ambition for
sky pirates who seek the island and what riches are on it. The ruins of Lemurs are where the Aegyl
reside; the Aegyl are a human-like race with wings sprouting from their backs and a life-span of forty
years. Due to being shielded within Lemurs, the Aegyl have no knowledge of the outside world but
what they learn from intruding sky pirates.
The magicite in Lemurs are known as Auracite. Fragments of Auralith, Auracites are used in the Ring of
Pacts to summon beasts known as the Yarhi, referred by others of Ivalice as Espers.[9] However,
extended use of Auracite can purge the user of his or her anima, which becomes a new Yarhi and
continues the cycle until the user becomes a soulless shell.

Characters[edit]
See also: Characters of Final Fantasy XII

Ryoma It's design for Vaan


Revenant Wings added four additional main playable characters to the six in Final Fantasy XII: Kytes and
Filo, two orphans from Rabanastre; Llyud, a resident of Lemures; and Ba'Gamnan, a sinister bounty
hunter who has a grudge against Vaan and company for having involved themselves in his affairs during
the first game. Kytes and Filo appeared as a NPCs in XII, while Ba'Gamnan had been a recurring
antagonist. All three characters gain larger roles in this game.[11]
Summon designs have also been changed. The lizard design of Salamander, for example, was changed to
be boar-like to ensure the designs would come out well and distinguishable within the DS' graphical
capabilities. Each summon has three Ranks,[10] and the designs of each Rank are so that there are
relations between one Rank and another.[11]

Story[edit]
Revenant Wings begins a year after the events of Final Fantasy XII, with Vaan flying his own airship with
Penelo after Balthier and Fran "stole" the Strahl. The foursome is revisited in Bervenia and decide to
accompany each other inside to obtain the Cache of Glabados.[12]
While obtaining a treasure, two strange crystals, the building begins to collapse on itself. In the ensuing
chaos, Vaan loses his airship and are forced to flee the site on Balthier's airship. Balthier soon drops
Vaan and Penelo back in Rabanastre where they, along with Kytes and Filo, witness a strange object
flying overhead: a derelict airship. After sneaking aboard the airship and defeating the Bangaa
headhunter Ba'Gamnan, Vaan and company christen the airship whatever the player decides (default
Galbana) and find themselves on the purvama Lemurs by accident. While looking around the unknown
ruins, they meet Llyud of the Aegyl race and learn his people are locked in battle with sky pirates who
are raiding the island for treasure. Lemurs is said to possess summoning crystals called Auracite.
Deciding to aid the Aegyl in defending Lemurs, Vaan's group learns the pirates were recruited by the
mysterious Judge of Wings, who seeks out the three Auraliths, grand masses of Auracite that protect
Lemurs from the outside world.

When the group confronts the Judge of Wings at the site of the first auralith, the Judge of Wings
destroys the auralith, leading Vaan and his friends to have visions of Balthier confronting the Judge of
Wings and losing, after which they hear sky pirates are gathering at the Skysea, and they go there to find
Rikken, a friend of Vaan's. He says he may know something about the Judge of Wings, but to get
answers, Vaan must compete in Rikken's tournament.
After saving Rikken, it is revealed Rikken knows nothing about the Judge, but Tomaj discovers there is an
auracite shrine beneath the Skysea. When venturing there, the group encounters Ba'Gamnan who
kidnaps Filo, taking her deeper within the shrine. When the group catches up with him, Rikken agrees to
help rescue Filo, and once she is rescued, the party moves on to confront the esper Belias, the Gigas,
that was summoned by the Judge of Wings. Once defeated, the Judge summons the massive esper
Bahamut, who destroys the Skysea, and the party becomes island-trapped.
While stranded, the group meets Velis, a man who was at Nalbina and got lost while searching for his
lover, Mydia. After a lot of character development, it is discovered Velis is, in fact, dead, and actually an
esper who you later must battle when the Judge of Wings comes and controls him. After Velis is
defeated (as the esper Odin), it is discovered the Judge of Wings is Mydia, but she then flees the island.
Tomaj runs to the group, tells them the airship is fixed, and that he has spotted the Strahl, Balthier's
ship.
When the group finds the ship, they find Fran, who says Balthier is within a mountain on the island they
are now on. Once inside, the group discovers an auralith, and the group plus Fran must defeat Mydia
and the esper Mateus while protecting Balthier. Once defeated, Mydia flees without destroying the
auralith, but Balthier then turns on the group and destroys the auralith, which sends the party into an
illusion.
While within the illusion, the team discovers the Aegyl are so emotionless because they are deprieved of
anima, which is harvested by their god, Feolthanos, and stored in the auraliths. It is discovered this
illusion is the world of the espers, and they find Velis, who makes everything clear: Mydia is a body,
stripped of its anima, controlled by Feolthanos to reap anima for him, and if the auraliths are destroyed,
the Aegyl's anima will return and as such, they must destroy the auraliths.
Once awoken from the illusion, Vaan confronts Balthier, who already knew these newly discovered
facts, and Balthier and Fran join the team. The group then finds the Leviathan, the ship of Queen Ashe
and Judge Magister Basch, who join the team as they venture through Ivalice, Emperor Larsa also
joining. Mydia, as it turns out, is a Feol Viera, more commonly known as an Exiled, of which have white
skin and shorter ears and hair as compared to the normal Viera who are darker-skinned and longerhaired. While in Roda Volcano, the team battles Mydia and the esper Chaos, and, as Mydia takes her
dying breath, requests the team go to Feolthanos' palace above Lemurs and kill him. Her anima guides
them up as they prepare to open the final chapter of their story.
Above Lemurs, the team battles reincarnations of dead Aegyl, and then battle the reincarnated form of
Mydia's anima, while discovering Feolthanos, the god, is, himself, the last auralith. When the team
ventures all the way to the seat of Feolthanos' power, they battle him and the anima-stripped Aegyl he
commands. When he is almost defeated, he summons Bahamut to do battle with the team. After his
giant shrine is destroyed, there is a one-on-one battle between Vaan and Feolthanos in which
Feolthanos is apparently stronger, but as Vaan begins to lose, his friends come to back him up: first Ashe

and Basch, Balthier and Fran, then Filo and Kytes, Llyud, and finally Penelo---the only battle in the game
where every group leader is involved. In the end, Llyud deals the final blow to Feolthanos, releasing all
the remaining stored anima.
After the end of the battle with Feolthanos, the game ends, and the characters going their separate
ways as the credits roll is shown. If 100% game completion is reached then you are treated to an
extended ending which shows Vaan and Penelo leaving together as a couple on a new adventure only to
be interrupted by Filo, Kytes and Tomaj with some Yarhi and Cuit Sith in toe.

Development[edit]
The game was directed and its story written by Motomu Toriyama, who also directed Final Fantasy X-2
and Final Fantasy XIII.[13] According to Toriyama, the game is aimed at Nintendo DS owners who are not
experienced with Final Fantasy games, and will remove "overly complicated elements from the battle
system...that will allow [the player] to defeat the enemies with minimal controls."[14]
The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma
It (Final Fantasy Tactics Advance). Producer Eisuke Yokoyama citedWarcraft and Age of Empires as
sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to
Final Fantasy.[15] It based some of his designs on those of Final Fantasy XII character designer Akihiko
Yoshida. It "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator
Yasumi Matsuno's praise on his tampering with Final Fantasy Tactics Advance's Moogle designs.[11]
For the North American localization, Revenant Wings was rebalanced to make it more difficult because
the North American market is judged as "more familiar" with the real-time strategy genre.[15]

Audio[edit]
Revenant Wings was scored by Final Fantasy XII composer Hitoshi Sakimoto, joined by Kenichiro Fukui,
who had arranged the English version of "Kiss Me Good-Bye". Most of the music for the game is
arrangements from the previous title. While the Nintendo DS has more technical limitations than the
PlayStation 2, Sakimoto considers it not particularly noticeable in practice.[16]
Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses
different parts, ranging from musical themes of peaceful moments to frantic battle cries, which are
activated when the actions of the players require it and are looped until the context is changed again.[17]

Reception[edit]
[hide]Reception
Aggregate scores
Aggregator
GameRankings
Metacritic
Review scores
Publication
1UP.com
Electronic Gaming Monthly
Famitsu
GameSpot

Score
79.67%[18]
81/100[19]
Score
B+
8 of 10
32 of 40
8.5 of 10

GameZone
8.5/10
IGN
8.3 of 10
Nintendo Power
7.5 of 10
X-Play
4/5
As of August 8, 2008, Revenant Wings has sold 1.04 million units worldwide, with 540,000 units sold in
Japan, 220,000 units in North America, and 280,000 in Europe.[20] It was the best-selling Japanese
console game in the week of its release, then the second best-selling in the following week.[21]
The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu.[22] The game
also received praise from reviewers of Dengeki DS HYPERLINK
"http://en.wikipedia.org/wiki/Dengeki_Nintendo_DS"& HYPERLINK
"http://en.wikipedia.org/wiki/Dengeki_Nintendo_DS" Wii Style. Praise was given to the mission-based
storyline and battles for being "simple and more involved". The large number of characters who can
enter the fray at one given time gives a sense of involvement for the player as if they were "close to the
action", and the game's difficulty may appeal even to those who "do not normally play role-playing
games". The only criticism found was with the usage of the stylus, as its usage in selecting areas on the
battlefield can be difficult.[23]
The North American version of the game scored mainly positive reviews. Nintendo Power gave it a
7.5/10, IGN gave it an 8.3/10, 1upgave it a B+,[24] GameSpot and GameZone both gave it an 8.5/10, and
X-Play gave it a 4/5.
Electronic Gaming Monthly also gave it generally favorable reviews, with staff giving it scores of 8, 7.5,
and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but
criticized the screen size relative to the amount of action.[25] IGN named it Nintendo DS Game of the
Month for November 2007.[26]

See also[edit]

Book: Final Fantasy XII

References[edit]

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classics at E3 2007". Square Enix NA. Retrieved 2007-07-10.

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2007-12-05.

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(2007-07-14). "Square Enix gesticulates in regards to Revenant Wings bonus content". Retrieved
2007-07-15.

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Sullivan, Meghan (May 1, 2007). "Final Fantasy XII Revenant Wings: Pre-Battle Jitters". IGN.
News Corporation. pp. 12. Retrieved May 3, 2007.

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Yuuenchi". Archived from the original on 2006-12-13..GameBrink.Com. Retrieved December 7,
2006.

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Fantasy XII Revenant Wings" (in Japanese). Square Enix. 2007. Retrieved March 28, 2007.

^ Jump up to: HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-summon_10-0"a b Morcos,


Antoine (March 2, 2007). "FFXII : Revenant Wings : les invocations". Jeux-France.com (in French).
Presslite. Retrieved March 15, 2007.

^ Jump up to: HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-1up1_11-0"a b c Balistrieri,


Emily (March 16, 2007). "Previews: FFXII: Revenant Wings". 1Up.com.Ziff Davis. Retrieved March
30, 2007.

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-12"^ Balthier's
note: Something more valuable: the Cache of Glabados. I await in Bervenia.Square Enix (200610-31). "Final Fantasy XII". PlayStation 2. Square Enix.

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Freund, Josh (September 20, 2006). "Final Fantasy XII: Revenant Wings (DS) scan, details Update #1". GamesAreFun.com. Retrieved September 21, 2006.

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Staff (September 21, 2006). "TGS 2006: Final Fantasy XII Update". IGN. News Corporation.
Retrieved September 21, 2006.

^ Jump up to: HYPERLINK "http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-IGNinterview_15-0"a b Harris,


Craig (May 16, 2007). "Interview: Final Fantasy XII Revenant Wings". IGN.News Corporation.
Retrieved May 17, 2007.

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(February 15, 2007). "Hitoshi Sakimoto AU Interview". IGN. News Corporation. Retrieved July 6,
2007.

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(May 16, 2007). "Second thoughts on Final Fantasy XII: Revenant Wings".Siliconera. Retrieved
July 6, 2007.

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-18"^ "Final
Fantasy XII: Revenant Wings reviews on GameRankings". GameRankings. Retrieved March 25,
2014.

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-19"^ "Final
Fantasy XII: Revenant Wings reviews on Metacritic". Metacritic. Retrieved March 25, 2014.

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-20"^ "Annual
Report 2008". Square-Enix.com. August 8, 2008. Retrieved 2008-12-20.[dead link]

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-21"^ "Top 30
Japanese Console Game Chart". The Magic Box. 2007. Retrieved July 6, 2007.

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-22"^ Parkin,
Simon (May 28, 2007). "First Impressions - Final Fantasy XII: Revenant Wings". Eurogamer.
Eurogamer Network. p. 2. Retrieved July 6, 2007.

Jump up HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-23"^ Gantayat,
Anoop (April 16, 2007). "FFXII: Revenant Wings Reviewed". IGN. News Corporation. Retrieved
April 16, 2007.

Jump up HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-24"^ Parish,
Jeremy (2007-11-16). "Final Fantasy XII: Revenant Wings". 1UP.com. Retrieved 2008-08-02.

Jump up HYPERLINK
"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-25"^ Electronic
Gaming Monthly, Issue 223; HOL. 2007

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"http://en.wikipedia.org/wiki/Final_Fantasy_XII:_Revenant_Wings#cite_ref-26"^ Harris, Craig
(2007-11-30). "Nintendo DS Game of the Month: November 2007". IGN.News Corporation.
Retrieved 2007-12-01.

External links[edit]

Final Fantasy XII Revenant Wings HYPERLINK "http://www.square-enix.co.jp/ff12rw/" official


website for Japan (Japanese)

Final Fantasy XII Revenant Wings HYPERLINK "http://na.square-enix.com/ffxiirw/" official


website for North America