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Aust Nailo

None

CHARACTER NAME

PLAYER NAME

Sorcerer 1

Elf

CLASS

1 / 1/2
Character Level / CR
ABILITY NAME

STR

12

Strength

VISION

HAIR

POINTS

GENDER

HP
hit points

AC

13

armor class

10

+3

BASE ATTACK

BASE
SAVE

TOTAL

FORTITUDE
(constitution)

-1

REFLEX
(dexterity)

+3

WILL

+3

(wisdom)

ABILITY

+0

+0

+2

-1

+3

+1

+1

attack bonus

RANGED

+0

+0

+0

EPIC

+0

+0

+0

+0

+0

+0

+0

+1

attack bonus

SIZE

+1

+0

+3

MISC

+0

+0

+0

+0

+1

+0

+0

TRIP

DISARM

SUNDER

+1

+1

+1

+1

Offense

14

Touch Attack
(Ray)

EPIC

+0

+0

TEMP

+
+

14

14

+
BULL
RUSHOVERRUN

14

14 14
REACH

+3

As Spell

20 /x2

0 ft.

HAND

Primary

TYPE SIZE

BS

+1/+1

1d4+1
HAND

*Cold Iron Longsword


To Hit

Dam

+2
-2
+2

1d8+1
1d8
1d8+1

2H

CRIT / MULT

DAMAGE

1H-P

DAMAGE

TOTAL ATTACK BONUS

1H-O

TOTAL ATTACK BONUS

*Claw

Special Properties

Primary

TYPE SIZE

CRITICAL

REACH

20/x2

5 ft.

CRITICAL

REACH

19-20/x2

5 ft.
Dam

-4
-2
-8

1d8+1
1d8+1
1d8

2W-P-(OL)
2W-OH

STAT

0
SIZE

NATURAL
ARMOR

DEFLECTION

0
DODGE

MISC

MISS
ARCANE ARMOR
CHANCE SPELL
CHECK
FAILURE PENALTY

SKILLS

Acrobatics
Acrobatics (Jump)
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Arcana)
Perception
Perform (Untrained)
Ride
Sense Motive
Spellcraft
Spellcraft (Identify magic item)
Stealth
Survival
Swim

-3

0
SPELL
RESIST

MAX RANKS: 1/1

KEY ABILITY

SKILL
MODIFIER

DEX
DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
INT
INT
DEX
WIS
STR

0
-4
1
6
-2
1
4
2
0
0
1
4
5
3
2
0
1
5
7
0
1
-2

ABILITY
MODIFIER

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

3
3
1
2
1
1
2
2
3
3
1
2
1
1
2
3
1
1
1
3
1
1

RANKS

MISC
MODIFIER

+
+
+

3
-3

-3
-3

2
3
2

-3

+
+

3
5
-3

-3

+
+

+
+

=
+
=
+
: can be used untrained. : exclusive skills. *: Skill Mastery.

1
[1]

-3
-7

+
+

Claws

To Hit
2W-P-(OH)

Rounds per Day

Claws (Su):You can grow claws as a free action. These claws are treated as natural weapons, allowing
you to make two claw attacks as a full attack action using your full base attack bonus. This is a
supernatural ability. You can use your claws 5 rounds per day. [Paizo Publishing - Core Rulebook, p.75]

30 hp/inch, hardness 10
HAND

Shortbow
Range: 30 ft.

Dam

+1 +1

Ray

TH

GRAPPLE

Defense

Dam

CMB

TH

Conditional Modifiers
+2 vs. enchantment spells
and effects

0
SHIELD
BONUS

SKILL NAME

STAT

SPEED

DAMAGE REDUCTION

TOTAL SKILLPOINTS: 3

Medium

TEMP

+0

BASE ATTACK BONUS

+3

attack bonus

MISC

MISC
MODIFIER

TOTAL

MELEE

MAGIC

+0

ARMOR
BONUS

+0

ENCUMBERANCE

SAVING THROWS

10 + 0
BASE

DEX
MODIFIER

TOTAL

+2

TOUCH

+3

modifier

13

FLAT

bonus

Charisma

SUBDUAL DAMAGE

Walk 20 ft.

INITIATIVE

+1

CHA 15

EYES

WOUNDS/CURRENT HP

+1

12

WEIGHT

AGE

-1

Wisdom

HEIGHT

EXP / NEXT LEVEL

Constitution

WIS

Low-Light

Male

TOTAL

13

115 lbs.

SIZE / FACE

+3

INT

5' 9"

121

Dexterity

Intelligence

ALIGNMENT

Medium / 5 ft.

RACE

+1

DEX 16
CON 9

REGION

0 / 2000
ABILITY EQUIPPED ABILITY ABILITY
SCORE SCORE MODIFIER DAMAGE PENALTY

Chaotic Good

DEITY

Carried

TYPE SIZE

CRITICAL

REACH

M
20/x3
Damage: 1d6

To Hit: +3

5 ft.

60 ft.

120 ft.

180 ft.

240 ft.

300 ft.

+3
1d6

+1
1d6

-1
1d6

-3
1d6

-5
1d6

360 ft.

420 ft.

480 ft.

540 ft.

600 ft.

-7
1d6

-9
1d6

-11
1d6

-13
1d6

-15
1d6

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

Character: Aust Nailo


Player:

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

Level:1 (CR:1/2)
Page 1

EQUIPMENT
ITEM

Special Qualities

LOCATION
Equipped

QTY
1

WT
0

COST
0

Equipped

330

Outfit (Traveler's)

Equipped

Arrows (20)

Equipped

3 (6)

1 (2)

Equipped

Bedroll

Backpack

0.1

Flint and Steel

Backpack

Pot (Iron)

Backpack

10

0.8

Backpack

Rope (Hemp/50 ft.)

Backpack

10

Soap (per lb.)

Backpack

0.5

Torch

Backpack

10 1 (10) 0 (0.1)

Backpack

Backpack

1.5

10

Equipped

0.5

Carried

30

Claw
Cold Iron Longsword
30 hp/inch, hardness 10

Backpack
42.5 lbs., 1 Bedroll, 1 Flint and Steel, 1 Pot (Iron), 5 Rations
(Trail/Per Day), 1 Rope (Hemp/50 ft.), 1 Soap (per lb.), 10 Torch,
1 Waterskin, 1 Wine (Fine/Bottle)

0 lbs.

Rations (Trail/Per Day)

1 (5) 0.5 (2.5)

Bright Illumination: 20 ft., Duration: 1 hr., Shadowy Illumination:


40 ft.

Waterskin
0 lbs.

Wine (Fine/Bottle)

Pouch (Belt)
0 lbs.

Shortbow
0 lbs.

TOTAL WEIGHT CARRIED/VALUE

62 lbs. / 382 gp

WEIGHT ALLOWANCE
Light 43
Lift over head 130

Medium 86
Lift off ground 260

LANGUAGES
Common, Draconic, Elven

Heavy 130
Push / Drag 650

Bloodline Arcana

[Paizo Publishing - Core


Rulebook, p.75]
Whenever you cast a spell with the acid descriptor, that spell deals +1 point of
damage per die rolled.
Cantrips
[Paizo Publishing - Core
Rulebook, p.71]
You learn a number of cantrips, or 0-level spells. These spells are cast like any
other spells, but they do not consume any slots and may be used again.
Claws (Su)
[Paizo Publishing - Core
Rulebook, p.75]
You can grow claws as a free action. These claws are treated as natural weapons,
allowing you to make two claw attacks as a full attack action using your full base
attack bonus. This is a supernatural ability. You can use your claws 5 rounds per
day.
Draconic Bloodline (Copper)
[Paizo Publishing - Core
Rulebook, p.75]
At some point in your family's history, a dragon interbred with your bloodline, and
now its ancient power flows through your veins.
Elven Immunities (Ex)
[Paizo Publishing - Core
Rulebook, p.22]
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
against enchantment spells and effects.
Elven Magic (Ex)
[Paizo Publishing - Core
Rulebook, p.22]
Elves receive a +2 racial bonus on caster level checks made to overcome spell
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
made to identify the properties of magic items.
Keen Senses (Ex)
[Paizo Publishing - Core
Rulebook, p.22]
Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex)
[Paizo Publishing - Core
Rulebook]
You can see 2x as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as normal
in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they
can during the day.
Weapon Familiarity (Ex)
[Paizo Publishing - Core
Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with
the word "elven" in its name as a martial weapon.

Feats
Persuasive

[Paizo Publishing - Core


Rulebook, p.131]
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or
more ranks in one of these skills, the bonus increases to +4 for that skill.
Simple Weapon Proficiency
[Paizo Publishing - Core
Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
Eschew Materials (Granted)
[Paizo Publishing - Core
Rulebook, p.123]
You can cast any spell with a material component costing 1 gp or less without
needing that component. The casting of the spell still provokes attacks of opportunity
as normal. If the spell requires a material component that costs more than 1 gp, you
must have the material component on hand to cast the spell, as normal.

PROFICIENCIES
Bayonet, Blowgun, Cestus, Claw, Club, Crossbow (Heavy), Crossbow (Light),
Dagger, Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin,
Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Mere Club,
Morningstar, Quarterstaff, Rapier, Rock, Shortbow, Shortspear, Sickle, Sling, Spear,
Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike

TEMPLATES

Character: Aust Nailo


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

Level:1 (CR:1/2)
Page 2

Sorcerer Spells
LEVEL

KNOWN

PER DAY

at will

Concentration

+3

LEVEL 0
Name

Save Information

Acid Splash

Time
1 standard action

Duration
Instantaneous

School: Conjuration, EarthSchool (Creation) [Acid]


SR: No
Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage.

Target: One missile of acid

Detect Magic

1 standard action

School: Divination
Effect: You detect magical auras.

SR: No

Concentration, up to 1 minutes [D]

Range
Close (25 ft.)

Comp.
V, S
Caster Level:1

Concentration:+3

60 ft.

V, S

PFCR: p.267

Caster Level:1

Concentration:+3

Close (25 ft.)

V, S

PFCR: p.268

Caster Level:1

Concentration:+3

V, S

PFCR: p.325

Caster Level:1

Concentration:+3

Comp.
V, S, M

Source
PFCR: p.256

Caster Level:1

Concentration:+3

V, S

PFUM: p.213

Caster Level:1

Concentration:+3

Target: Cone-shaped emanation

Detect Poison

1 standard action

School: Divination
SR: No
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
DC: 12, See text
Prestidigitation

Target: Or Area one creature, one object, or a 5-ft. cube

1 standard action

School: Universal
SR: No
Effect: Prestidigitations are minor tricks that novice spellcasters use for practice.

Target: See text

Instantaneous

1 hour

10 ft.

Source
PFCR: p.239

LEVEL 1
Name

Color Spray

Save Information
DC: 13, Will negates

Time
1 standard action

Duration
Instantaneous; see text

School: Illusion (Pattern) [Mind-Affecting]


SR: Yes
Target: Cone-shaped burst
Effect: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.
1 standard action
Instantaneous
Corrosive Touch

School: Conjuration (Creation) [Acid]


Effect: Touch attack deals 1d4 acid damage.

SR: Yes

Range
15 ft.

Touch

Target: Creature or object touched


* =Domain/Speciality Spell

Character: Aust Nailo


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

Level:1 (CR:1/2)
Page 3

Aust Nailo
Elf
RACE

121
AGE

Male
GENDER

Low-Light
VISION

Chaotic Good
ALIGNMENT

Right
DOMINANT HAND

5' 9"
HEIGHT

115 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION

Description:
Biography:

Character: Aust Nailo


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen 6.00.01 on 08-Nov-2014 at 18:44:04

Level:1 (CR:1/2)
Page 4

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