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WORMS WORLD PARTY

EUROPEAN SUPPLEMENTARY DOCUMENTATION


3rd November 2000

Version 1.0
Worms World Party and WWP
Copyright 2000 Team17 Software Ltd
All rights reserved
Worms World Party official web site at http://wwp.team17.com
Note: All website support documentation is in English language only.
All Trademarks / Registered Trademarks comprised within this document are fully acknowledged

CONTENTS
1.0
1.1
1.2

General Issues
Introduction
Installation

2.0
2.1
2.2
2.3
2.4
2.5

DirectX Issues
DirectX Introduction
DX Diagnostics
DirectDraw
DirectSound
DirectInput

3.0
3.1
3.2
3.3

Network Issues
General
LAN
Internet

4.0
4.1
4.2
4.3

Customisation Issues
Speech
Landscapes
Gravestones
Flags
Weapon Prices

4.4
4.5

1.0

General Issues

1.1

Introduction

Welcome to Worms World Party


Thank you for purchasing Worms World Party (WWP) from Team17 Software Ltd and Titus Software. Whilst we prefer
our game documentation to be as accurate as possible, it is unavoidable that late modifications are made and
therefore we need to bring you up to date with this document. It is recommended that you read this document fully to
get the most recent information about key issues related to running WWP. This will enable you to get the maximum
enjoyment from the game and ensure that you have trouble-free play.
If there's a particular item that isn't covered and you need further help, then please consult your printed manual
documentation for local area contact details. If possible, please try browsing our web site initially for further
information prior to emailing or contacting us directly.
Note: WWP has been developed and tested under the Windows 95 / 98 platform. It is not guaranteed to be fully
compatible under Windows Me and Windows 2000 due to current individual hardware driver availability and / or
requirements. If you are experiencing problems running WWP on Windows 2000 it is recommended that you update
your operating system and install Service Pack 1. Please contact your software vendor or Microsoft directly regarding
service pack availability. WWP utilizes DirectX 7 and is not compatible with Windows NT.
1.2

Installation

System Requirements
If you are experiencing any form of problem whatsoever with WWP please ensure that your computer system
complies with the minimum requirements for the program listed below.
Minimum Specification

IBM PC Intel Pentium

100Mhz and compatibles.

Microsoft

Windows95 , Windows98 WindowsMe

Microsoft

DirectX 7 or later.

or Windows2000 operating system.

32Mb System RAM.


560Mb Hard Drive Space.
Microsoft

DirectDraw compatible 2Mb video card.

Microsoft

DirectSound compatible 16-bit soundcard.

Recommended Specification

IBM PC Intel Pentium 200 or faster.


Microsoft , Windows95 , Windows98 WindowsMe
Microsoft

DirectX 7 or later.

64Mb System RAM.


560Mb Hard Drive Space.
Microsoft

DirectDraw compatible 4Mb video card.

or Windows2000 operating system.

Network / Modem connection for net play.

If this is not the case you will most likely experience severe performance problems during and after the install
procedure. Team17 cannot be held responsible for any damage sustained to your system software if installation on a
non-compliant OS, software or hardware configuration is performed as a consequence.

Performance Improvement Recommendations


As with the majority of entertainment software titles that run under the suite of Windows operating systems, you
should ensure that you have the maximum amount of system resources available. If you experience any form of
performance problem please consult the recommendations list outlined below:

Play WWP directly after initialising your system.


Increase your amount of system RAM.
Defragment your hard drive prior / post installation of WWP.
Ensure your hard drive has enough free space available post-install should Windows need it to create virtual
memory. We recommend that a minimum of 300Mb of space be freely available for this purpose.
Use a video card that has a minimum of 2Mb RAM, or 4Mb or more of memory for playing WWP, especially when
playing in higher detail or resolution modes.
Set your Windows desktop at a lower resolution and colour depth. The minimum requirement for this is 256
colours at 640x480 resolution.
Reduce in game detail to a lower setting.
Reduce sound quality to a lower setting.
Reduce the level of full scene anti-aliasing (FSAA) if your video card supports this option.
Ensure that your monitor display and / or refresh rate is set correctly within Windows.
Do not install and run the game on a compressed hard drive and / or partition.
Do not run the game while other applications are running. Problems may occur especially with software that puts
high demand on system resources or has scheduling options such as disk scanners, disk optimiser programs or
virus checkers. It is also advisable to disable the active desktop, if this option is enabled on your system, or
alternatively any screen savers prior to commencing play.
Do not run the game with background tools resident that either generates a toolbar on your Windows desktop or
alternatively has an icon within your Windows system tray. For example if your system has the Microsoft Office
toolbar enabled please close this down prior to commencing play.
Do not minimise or switch tasks during play and quit out of the game should you require access to the full
resources available on your system. WWP is not designed to run at the same time as other major Windows titles
and applications. Continually minimising and task switching between the game and other applications may lead
to system problems due to the amount of resources required.

Game Save Files


If for any reason you wish to uninstall WWP, all custom made save files such as terrain, option and sound schemes
will be retained within their respective designated folders and will have to be removed manually. The WWP uninstaller
will only remove program components that are specified within the original install procedure.
Note: Uninstalling WWP will not remove any installed DirectX components and these are retained as an extension to
your existing Windows system.

Laptop Systems
Because of the limitations of laptop system hardware configurations we cannot therefore guarantee full compatibility
with all types that are currently available.

Post Install System Hardware Modification


When any alteration is made to your system hardware specifications, we recommend a reinstall of both WWP and
DirectX. This will ensure that no subsequent errors occur due to possible incurred hardware conflicts.

Power Saving Modes


Some systems may incorporate power saving functions that could inadvertently interfere with the running of WWP. It
is therefore recommended to disable such functions prior to playing the game.
2.0

DirectX Issues

2.1
DirectX Introduction
DirectX from Microsoft is basically a program interface for creating and managing graphic images and multimedia
effects in games such as WWP and is a required resource for the game to run correctly. The DirectX installation
program is supplied with WWP to ensure that your computer system complies with the minimum requirements of the
game.
DirectDraw and DirectSound (components of DirectX) are utilised by WWP to handle 2D display and sound devices
respectively. If you encounter any video or sound related problems with the game then please confirm initially that you
are using the very latest available drivers to ensure complete compatibility. Please refer to the DX Diagnostics section
later in this document for information on how to achieve this.
2.2
DX Diagnostics
The DirectX Diagnostic Utility (DXDiag) that is comprised within DirectX 7 will enable you to establish individual
hardware components within your Windows system in order to verify their compatibility. If any components are noncompliant please contact your hardware manufacturer primarily for possible software driver updates. In all situations
we recommend that you update any system drivers for your devices directly from the guidelines that are indicated by
your hardware manufacturer. It is also possible to perform basic DirectX driver tests on the main hardware
components within your computer. From the Windows start bar:

Select 'Start'.
Select 'Run'.
Select 'Open' and in the text box type dxdiag.
Select 'OK'.
When DXDiag has evaluated your system you will see a text box detailing your system information.
Locate the gadget Save All Information and click on it to save the data as a text file (you will be prompted for a
name to assign to this file and a destination folder).
View the file using the Notepad program located within your Windows START \ PROGRAMS \ ACCESSORIES
submenu.
In the DXDiag text file the Display Devices section indicates the version and date of your videocard drivers. If
these indicate FINAL RETAIL or CERTIFIED respectively it is DirectX compliant. Please note that if your system
has two independent display devices you may have to determine this in the Display2 section to match your WWP
display device selection.
In the DXDiag text file the Sound Devices section indicates the version and date of your soundcard drivers. If
these indicate FINAL RETAIL or CERTIFIED respectively it is DirectX compliant.
In the DXDiag text file the Input Devices section indicates the version and date of your game controller drivers. If
these indicate FINAL RETAIL or CERTIFIED respectively it is DirectX compliant.
If your components are compliant and you are still experiencing problems it is most probable that the error is not
DirectX related. Please contact Team17 technical support for further advice in this case.

2.3
DirectDraw
The DirectDraw component of DirectX determines how 2D graphics are displayed in WWP. If you are experiencing
video problems with your video card there is a possibility that the chipset or drivers are not fully compliant with

DirectDraw. For further details please visit the Microsoft web site for troubleshooting advice or alternatively contact
your hardware vendor.

Video Hardware Acceleration


When running the game the graphics seem to run at a very slow rate a possible conflict may have occurred between
the video driver and Windows hardware acceleration.

Select 'My Computer' with right mouse button.


Select 'Properties'.
Select 'Performance'.
Select 'Graphics'.
Select 'Hardware acceleration' and reduce level stepping accordingly.
Restart the computer.

Alternatively in some cases the hardware acceleration on your system may be set to 'none' and could have actually
disabled DirectX. In this case the acceleration level stepping should be increased accordingly.
Multi-Monitor Support
WWP does not support either Windows multi-monitor or custom display modes such as Matrox DualHead and
NVIDIA TwinView. If you experience any problem with the game, please disable such functions if present on your
system prior to play, as indicated within your manufacturer guidelines.

NVIDIA Based Chipsets


It is recommended that you should download the very latest Detonator drivers for optimal performance. This should
also address any issues if your video card is exhibiting any form of graphical corruption. Detonator 3 release drivers
(version 6.18) or above are highly recommended. The drivers may be located on their official site at www.nvidia.com

Matrox Based Chipsets


It is recommended that if your video card is exhibiting any form of graphical corruption to please ensure that the bus
mastering option is disabled from within the Matrox Display Properties performance section. There is a performance
problem with some revisions of Matrox drivers and this will be seen as a dramatic slowdown during play. In order to
fix this problem select a Matrox driver that is supplied with Windows, or alternatively you will require a driver update.
The drivers may be located on their official site at www.matrox.com
2.4
DirectSound
The DirectSound component of DirectX determines how sound is played within WWP. If you are experiencing audio
problems with your soundcard there is a possibility that the software drivers are not fully compliant with DirectSound.
It is highly likely that you will require a driver update. For further details on this please contact your hardware vendor /
manufacturer.

External Sound Control Systems


Some systems incorporate sound control programs that have to be configured separately from the standard Windows
sound mixer. If you experience any problems customising sound within WWP please consult the documentation that
was supplied with your sound device.
Note: WWP music is provided by streamed audio tracks. The streaming function will automatically disable if the
music sound volume is turned off from within the audio options menu.
2.5

DirectInput

The DirectInput component of DirectX determines how device input is handled within WWP.

Keyboard Limitations
Some keyboards are limited in that they may not recognise certain combinations of three or more simultaneously
pressed keys. If this is evident during play this problem is not software based but is directly attributed to the hardware
limitations of the keyboard. Usage may also prove problematic on systems with compacted keyboards that
incorporate keys that are assigned with multiple functions.
3.0

Network Issues

3.1

General

Should you have any difficulties running WWP over network, please check below for common problems and
solutions. If you continue to experience difficulties, contact the Team17 support department.
Network Improvement Recommendations
WWP supports connection methods under both the IPX and TCP/IP protocols. These are accessible from the
network connection screen. We do however recommend that if you have an IP address available that you choose
TCP/IP protocol over IPX as your particular method of connection especially over LAN. This will enable you to
ensure that you receive the maximum performance possible from your network games.
If you encounter any network problems whatsoever please establish that you actually have a viable connection
under your chosen protocol. We have listed basic details on possible causes and solutions under each protocol
later in this section. However, if you are in any doubt at all on the reliability of your connection please contact your
network administrator or ISP for assistance.
If you are experiencing problems with connection it is possible that your network could include devices such as
switches, routers, bridges or firewalls within its structure. In this instance contact your network administrator for a
viable solution or consult the firewall support section.
Ensure that the Host machine for network play has the highest specification and the fastest available network
connection. As this machine manages information for the Client players you may experience possible slowdown
or unacceptable game frame rate if this is not followed.
If you are experiencing slowdown with a large amount of players or spectators please reduce the level of entrants
to the game accordingly.

Chat Menu
Using the PgDn key will open the in-game chat menu box. Similarly the PgUp key will remove it from view. It is also
possible to chat directly to other players and spectators via the 'F' keys while the chat box is in use.

3.2

LAN

IPX /SPX Connection


It is strongly advisable that games are played under an identical IPX / SPX connection environment. Machines must
have the same frame type and if possible the same network drivers also. WWP has been tested extensively under
drivers such as the Microsoft IPX / SPX compatible protocol for Windows 95 / 98.
Ensure that you have the correct protocols and network libraries installed and working prior to play. If your machine is
on a local area network, please check with your network administrator to rule out any problems.
It is important to check the properties of your network settings within your Windows control panel. You must ensure
that this section has included within it an IPX / SPX compatible protocol.
If you select IPX / SPX as the protocol, you must have SPX available as well as IPX. In some circumstances it may
be possible that only IPX is available, in this case the IPX/SPX protocol button should be disabled automatically. This
protocol has been tested with the IPX/SPX provided with Windows 95 / 98, it is unsure how any other IPX protocol
provider may behave.

TCP / IP Connection
Connection under TCP / IP is simple as WWP will automatically look for IP addresses running the game.

3.3

Internet

TCP/IP Connection
You need a TCP/IP connection (and a valid IP address, dynamic or fixed) in order to play via the Internet and connect
to the WWP game server or other user via direct connection.
If you are connecting via the Internet, some online services such as AOL or CompuServe may automatically have
become inactive if you have not accessed for a given period. Note that if you cannot obtain an Internet connection at
all you should contact your network administrator or ISP for a viable solution.
Note: If you intend connecting to the Internet then ensure that you enable your Internet TCP/IP connection prior to
running the game. Close down any applications such as mail programs, web browsers that may also be running to
ensure maximum performance.
Ping Command
Despite our best endeavours, we cannot control the speed of connections and data flow over the Internet. This option
within the network menu allows you to establish if your IP address and other IP addresses are currently active and
working. It also determines the general overall quality of your Internet connection to other players. This sends a small
amount of data to another specified computer IP address and estimates the incurred time period for transfer to and
from it.
Winipcfg Command For Windows 95 / 98 / Me
In WWP your IP address can be obtained from within the network screen under your connected machine name.
However on some systems, especially if you have two possible Internet connection methods such as a network card
and a dial-up adapter you will have to use the winipcfg command within Windows to establish your active IP address.
From the Windows start bar:

Select 'Start'.
Select 'Run'.
Select 'Open' and in the text box type winipcfg.
Select 'OK'.

A window should be displayed and this contains all the relevant information relating to your IP configuration including
your currently active IP address.
Ipconfig Command For Windows 2000
In WWP your IP address can be obtained from within the network screen under your connected machine name.
However on some systems, especially if you have two possible Internet connection methods such as a network card
and a dial-up adapter you will have to use the ipconfig command within Windows to establish your active IP address.
From the Windows start bar:

Select 'Start'.
Select 'Run'.
Select 'Open' and in the text box type ipconfig.
Select 'OK'.

A window should be displayed and this contains all the relevant information relating to your IP configuration including
your currently active IP address.

Firewall Support
In addition to the firewall settings being set in the server configuration, the firewall administrator must make available
port 6667 (outgoing) and the high ports (client side). Internet connection uses both Http (World Wide Web) and IRC

(Internet Relay Chat) protocols, the IRC protocol uses a single TCP socket connecting to port 6667 on the server
(client port is normally a random high port).
Note: It is not possible to play a game of WWP under IPX protocol via the Internet. Although IPX can exist in some
form on the Internet with the help of programs such as Kali, WWP will only work on true IPX networks.
4.0

Customisation Issues

4.1

Speech

WWP features the ability to create new or modify any of the existing speech banks using standard WAV (wave) sound
format. It is also compatible with the hundreds of sound banks available on the Internet. The sound bank editor is a
separate utility from the main WWP program and runs on the Windows desktop for total ease of use when
transferring sound files. The latest version of the editor is available from the official web site at
http://wwp.team17.com

Scheme
Select a speech bank file from the list. This list is obtained by looking in the USER \ SPEECH folder within your WWP
directory. To add new speech banks, simply place them within this folder. The editor / game will then automatically
detect new additions and make them available for use. By default, the English set has been placed in the folder to
enable you to start modifying a new set immediately.
Note: Please take into account available hard drive space when transferring speech banks as an individual speech
bank typically takes between 1-4 Mb.
Save As...
When you have finished modifying your sound set, you can save it with a new name. This will be created in the
speech folder and detected by the game. You can copy folders to friends or upload them to the Internet.

Sample List
Samples used within the game are shown in the main screen. The sample size is also displayed and it is important to
realise that larger sound sets take more memory to run. This affects the game performance, considering that up to six
different sound banks can be loaded at any one time. You may also double-click on a name to hear the current
sample held for that effect.

Play
Play the currently highlighted sample.

Stop
Stop playing the current sample.

Delete
You can opt to delete the selected set if you wish.

Set
Brings up a file selection box, you can look for other samples to replace the current one. You may also preview (hear)
the samples you are looking at whilst you do this.

Restore
If you make any changes, you can restore the sample set to default.
4.2

Landscapes

WWP features an option to load an accepted standard graphics file into the Terrain Editor in order to make a
completely new level to play on. Whilst the actual technical procedures of this process are fairly complex, we have
endeavoured to make this as easy to achieve as is possible. There are a number of rules and considerations to follow
in order to ensure that your levels look and play as good as they can be.

Accepted Image Formats


The editor will import the most commonly accepted image formats, including Bitmap, JPEG and Targa standard. A file
must be of a compliant .bmp .jpg or .tga file extension type. There are no other requirements to load your images in a
special format.
If you intend importing digitised images, you will have to consider that a lot of images will result in a 'solid' level since
there is not much background. The game will create holes to play in, but the level will not play particularly well. It's
best to clear some area for background prior to importing. Simply copy your image to the USER \ IMPORT folder in
the WWP game directory (an optional shortcut can made to the desktop for this purpose).

Specified Image Size


Whilst the pixel size of the terrain is 1920x696 the size and proportion of your imported graphic is not important. The
editor will shrink the file if it is larger, or offer to expand or centre it if it is smaller. Some clipping of the level may occur
if the height is too great (more than 696 pixels). If you load an image smaller than the terrain size (less than
1920x696 in proportion) you will be asked if you would like to:
Stretch the image
Centre the image

- the image will be stretched to fill the entire terrain area.


- the image will be placed in the middle of the terrain.

The smaller the image, the greater the loss of detail will be when it is stretched to fill the level. If you want to make the
best use of the available area, then create a new image that is 1920x696 pixels in size and save your import levels
with that size. Refrain from using very small images, as these will give poor results.

Transparency / Background Colour


The most important thing to note is that any pixel that is coloured black (i.e. RGB 0,0,0) will be treated as transparent.
It is these areas that will act as the background, where worms are placed and can move. You can edit the image you
wish to import in any of the popular image processing applications, colouring black any areas that you wish to appear
as transparent / background in the game. This way, you can open sections, add tunnels and more besides. The game
will check levels and automatically make holes (for Worm placement) if a landscape does not have enough free
background space to start the game.

Hints and Tips


It is important to realise that WWP uses a fixed colour palette during the game. This is for a number of technical
reasons, not least the performance of the game's sprite engine. Since it is a fixed palette, all the colours for
everything on screen must be included in this palette, including colours that must not change (used for Worm colours,
weapon colours and effects, water, explosions etc.).
The number of colours than can change during a level is fairly limited and the editor will have to take all this into
consideration when it colour-processes any image that you import. The result being that the more colour information
the picture is comprised of, the lower quality the results will be. Colour digitised images are most likely to be grainy
and washed out in appearance.
To get an idea of what the results may be before you import the image, you could use a colour reduction tool in a
graphics application to reduce the image to 64 or 128 colours (a 6 or 7bit colour palette). For these reasons, it's quite

important to 'clean up' your image before importing it into the editor, removing large areas of background and colour
that would otherwise consume areas of the colour palette. The best way to build levels is to draw onto, begin from or
render to a black background.
It is not possible to use the terrain editor painting functions with full colour levels. The levels are processed in a
different format. If you wish to edit the import graphics, then use Microsoft Paint, Adobe's Photoshop or a similar
application. It is not possible to edit the starting water level with a full colour custom level. This is due to the fact that
changing the water level would mean re-processing of the image every time, which takes time. Should you wish your
level to start nearer the water, we suggest that you edit the image directly in an image processing application and
move the graphics towards the bottom of the screen.
Note: You cannot play full colour custom levels within network games unless every player has the same level, since
the time taken to transmit the file to each player would be too prohibitive.
4.3

Gravestones

WWP features the ability to modify gravestones. It is possible to change / modify one of the gravestones in USER \
GRAVES folder within the WWP directory. Save it and you can access it from within team options in the game.
4.4

Flags

WWP features the ability to modify a flag or team banner. It is possible to change / modify one of the flags in USER \
FLAGS folder within the WWP directory. Save it and you can access it from within team options in the game. This
facility is useful for players who enjoy Allied (CLAN) games on network events. A number of user-designed flags have
been included with the game, our thanks to everyone who submitted them.

4.6

Weapon Prices

Here are the prices of weapons when using the Points for Weapons Wormpot mode.
Starting Cash=100
Prod Price=1
Handgun Price=1
Mortar Price=1
Bazooka Price=2
Bazooka Infinite=5
Grenade Price=2
Grenade Infinite=5
Bungee Price=2
Pneumatic Drill Price=2
Dragon Ball Price=2
Suicide Bomber Price=2
Kamikaze Price=2
Uzi Price=3
Cluster Bomb Price=3
Fire Punch Price=3
Low Gravity Price=3
Girder Price=3
Fast Walk Price=4
Parachute Price=4
Mine Price=4
Shotgun Price=5
Laser Sight Price=5
Longbow Price=5
Petrol Bomb Price=5
Skunk Price=5
Blowtorch Price=5
Worm Select Price=5
Battle Axe Price=6

Baseball Bat Price=7


Ninja Rope Price=7
Invisibility Price=7
Teleport Price=7
Jet Pack Price=8
Homing Missile Price=8
Mini Gun Price=8
Airstrike Price=9
Mole Bomb Price=10
Sheep Price=20
Dynamite Price=20
Flame Thrower Price=25
Homing Pigeon Price=25
Mad Cows Price=25
Old Woman Price=25
Sheep Launcher Price=25
Napalm Strike Price=25
Banana Bomb Price=25
Holy Hand Grenade Price=25
Super Sheep/Aqua Sheep Price=25

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