Академический Документы
Профессиональный Документы
Культура Документы
2014
Jon Morgan
Contents
1 My First Time Attending a WUD Conference
II Mobile Accessibility
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Introduction
This is intended to be a collection of some written reactions to the topics and concepts which
were discussed at the World Usability Day 2014 Conference held on MSUs campus in East
Lansing, MI. The theme of the conference this year was User Engagement, and featured ve
knowledgeable speakers.
As I was reviewing my notes and posts on my Twitter stream, I decided that I would share
some of the insight I had gained during the conference instead of simply writing a summary for
myself.
The text original text is hosted on a site called Penip, but I will be distributing a version version
of this book with the public in dierent formats so that it can be easily edited and responded
to. Anybody who would like to contribute by sharing an article with their own thoughts can do
so by visiting the Penp site. All of the necessary links will be displayed below.
Special Note:
The rule of thumb Ive followed for referencing visuals from the conference is that
these needed to be hyperlinks unless I had ownership of a photo which was posted
on Twitter or the presenter shared a public link to their presentation online. If you
took a photo during the conference, please feel free to embed it as a part of your
article.
If you have any questions, you can always contact me at cyberlandhq@gmail.com.
Thanks,
Jon Morgan
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Part I
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employees during their meetings, and interviewed a sample of people to get an idea of what kinds
of capabilities they would need in a video conference room. Ive heard, via other presentations,
that this kind of research can be very insightful. During one presentation years ago, a presenter
described what it was like to design a handheld digital device for mechanics. His team realized
through observations that the mechanics often wore gloves on the job, and this impacted their
ability to use the touch screen. This lead to improvements which could have been missed.
I have learned during my time with EduGuide that users can behave completely dierent from
how I would, or how we pictured them using the site when we originally worked out the interface.
There just isnt a way to be sure without some level of user research.
Finally, a major time saver that Scott talked about was the usage of sketches and wireframes.
During the last year, EduGuide has been relying more on wireframes for its design decisions because of how much easier they are to update than hi-delity designs. Also, I feel like wireframes
are a good way to represent the generalities of a possible designs, where hi-delity graphics tend
to suck people into the details and distract from the real questions at hand. I was very interested
to hear Scotts tip about using PDFs to create interactive wireframes. There are also tools on
the web which allow designers to do this.
Following this presentation, I am more convinced than ever that we need to include more user
research in our development process, and I feel like Scotts presentation gave me a place to
start. One challenge Ive had, and accompanying question, is how does someone add user research without slowing down development work which is already in progress? And, once youve
allowed time, how do you know where you should begin with the research? Or which methods
to use?
Part II
Mobile Accessibility
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