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Contents

Introduction

Introduction. . . . . . . . . . . . . . . . . . . . . . . 1
Character Art. . . . . . . . . . . . . . . . . . . . . . 2
Creature Art . . . . . . . . . . . . . . . . . . . . . 14
Background Art . . . . . . . . . . . . . . . . . . . 28
REVELATIONS Image Art. . . . . . . . . . 42

During the development of Resident Evil Revelations, there was a lot of trial and
error involved in design decisions before the final outcome was reached. However,
the vast majority of these attempts were not made public. This Resident Evil
Revelations artbook is a behind-the-scenes look which unveils the secrets behind this
horrific masterpiece. It is filled with sketches, early concepts and character & creature
design processes that will give insights to the thought processes of the designers of a
game that forms a crucial cornerstone of the Resident Evil franchise.

Unused Art . . . . . . . . . . . . . . . . . . . . . . 44

C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E R V E D .

Character Art

Parker Luciani
Designers Notes

Jill Standard Equipment

Parker Standard Equipment

Floatation Device
It should discreetly fold
away.

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Jill Valentine

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Parker Luciani

Jill Valentine
Plastic Holster

Jill Scuba Equipment

Designers Notes

The harness is connected


to the belt.

Quad Mag Pouch (Pistol)

Parker Light Equipment


2

Chris Standard Equipment


Ear Muffs

Chris Snowy Mountain Equipment

Waterproof
Transceiver

Rolled
Sleeves

Hydration
Pack

Glow Stick

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Visual Arts Collection

Chris Redfield

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Grenade
Pouch

Chris Redeld

Chris Redeld

Waist Bag

Holster

Divers Knife

Tactical Boots

Chris Scuba Equipment


4

Jessica Sherawat
Jessica Snowy Mountain
Equipment
Designers Notes

A patch is sewn on.

Scuba
Equipment

Designers Notes

Visual Arts Collection

The suit is skin-tight, and reflects the


light in a fetishistic manner. The
zippers and metal parts are gold.

Designers Notes

Silver fox fur. Alternate


randomly between darker
and lighter fibers. The
coats fabric is heavy and
very sturdy.

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Jessica

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Jessica Sherawat

Jessica Sherawat

Grenade Pouch
Handgun
Knife
Magazine Pouch

Designers Notes

Stockings. The fabric


has a sheen to it.

Designers Notes

Sharp high heel shoes.


The heels end in a sharp
point.

Jessica FBC

Portable
Transceiver

Designers Notes

A retro outfit
reminiscent of the
1960s.

Jessica - Disguised
6

Quint Cetcham

Keith Snowy Mountain Equipment

Quint BSAA Casual Outt

Quint Snowy Mountain Equipment

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Keith Lumley

Headset

Quint Cetcham

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Keith Lumley

Equipment
Rig

Designers Notes

Keith BSAA Casual Outt

A GPS-type device.
Ideally this will have an
effective use on a snowy
mountain.
The strap should be thick to
minimize the separation
from his arm.

Keith Tattoos

Stickers for hydration pack.


Various sew-on patches.

Rachael
OBrian Standard Outt

Rachael Standard Outt

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Clive R. O'Brian

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Rachael

Raymond Vester
Clive R. O'Brian

Raymond Vester

Raymond Vester

Raymond Standard Outt


Designers Notes

Wears a normal dress shirt with


the sleeves down to his forearms.
Holster is worn above the
bulletproof vest. Leather lace-up
shoes. His slacks have more
material from the waist to the
thighs, and then taper down.

Designers Notes

Bulletproof Vest
(Navy blue. Says FBC on the back)
Holster
(Reddish leather)
Slacks (Navy)
Leather Gloves
(An orange-brown color)
Orange Colored Hair
(Ginger)

The wound is from a Hunter. The blood on his slacks has a liquid-like
glistening quality. The bandages have a triangle-shaped metal stopper.
There is also another bandage over the patch on the wound, which has a
hook that allows it to be wrapped tightly.

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11

BSAA Standard Employee Outt

FBC Standard Employee Outt

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FBC

BSAA

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FBC
Terrorist

BSAA

BSAA Standard Employee Equipment

Terrorist
Engineer Snowy Mountain Equipment

BSAA Standard Snowy Mountain Equipment


Waist equipment consists of a
double pistol pouch to the left, a
rifle mag pouch on each side,
and a medium-sized bag
towards the back.

Designers Notes

H-Shaped
Suspenders

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Wears a balaclava under the gas


mask. No skin is showing.
Carries a knife near the right
shoulder. Please include both
masked head versions.

13

Creature Art

Ooze (Pincer )
Acts on instinct, not intellect

Attacks while maximizing reach

Moves slowly and does not feel pain. Once it grabs its

Their reach is lengthened when attacking with a long weapon,

target, it can inflict a lot of damage. Likes to corner humans

so it is harder to slip past them from the side. Pincers also have

in narrow pathways, and targets those who appear to be

an attack where they charge while swinging their weapons.

Visual Arts Collection

Visual Arts Collection

Ooze

most nutritious. Can dislodge its joints to slide through ducts


and other narrow spaces. Body parts can be shot off,

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limiting its mobility. However, they will grow back over time.

Pincer

Ooze

Ooze
Its mouth can suck fluid,
bite, and sip.
Has a humanoid silhouette.
It has an off-white color
like a drowned body. Can
dislodge its joints. Has a
bloated and slippery
texture. Gives the
impression of being
saturated with fluid.

Can be used to
club or stab.
Uses its hands
when appearing
or getting up.

Joint
Movement

Its footsteps make a


wet-sounding noise.

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Ooze(Chunk)

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Visual Arts Collection

Ooze(Tricorne)
Performs a midlong range attack
Shoots projectiles from its arm.

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Tricorne

Chunk

Ooze

Ooze
Launching
Bones
Designers Notes

The texture should be grotesque,


with veins visible when bloated. The
legs are similar in shape with a
standard Ooze, but the texture
should be bloated like its upper
body.

Bloated Areas

The bones gradually


get smaller.

Designers Notes

Slowly raises its arms and


randomly bloats up. Its body
should bloat up and move
around randomly.

Bloats from taking damage and explodes.

Gets bloated as it takes damage, and will eventually


explode. If in close proximity, it can cause the explosion
on its own without taking more damage. Damages any
enemies nearby when exploding as well.

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Fenrir

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Visual Arts Collection

Globster

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Fenrir

Globster
Certain parts of its body are
rotting, resulting in the outer
skin peeling to expose inner
organs.

They are weak on land but powerful in the water

Globsters encountered on land have simple movements


and are excellent for target practice. You can dodge their
attacks and aim for weak spots. They are large and
grotesque. Globsters in the water move across the waves
and will swallow whole anyone who is in their way.

Mouth opens in the


direction of the arrows.

Appears suddenly and gives chase


Howls and appears from strategic locations based on the
terrain. It moves fast, giving the impression that it will
chase you down. Its quick movements and low body
position make it difficult to hit with bullets. It is not
bothered by changes in altitude.

Designers Notes

Its texture is pale and bloated, like a drowned body. The reddish
pink coloration in its mouth shouldnt be too bright. Its body is
covered in wrinkles and bumps. The texture should be dirty and
non-uniform.

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Calls others to join


Always appears in groups, not alone.
When the group gets low in numbers,
it will call out for more to join them.

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Scagdead
Designers Notes
Designers Notes

The blue colors of the


skin should really pop.

Adding more skin-tone. Please


keep the reddish portions
where the skin has peeled.

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Visual Arts Collection

Hunter

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Scagdead

Farfarello
Hunter
Designers Notes

This hunter uses four limbs


to walk, and has a powerful
claw-based attack.

Basic attributes should be a


curved back, thick and long
arms, and sharp claws.

A close-combat ghter with speed

The tension of the insant kill attack

Moves quickly and performs close-range attacks. Damages a player

An instant kill attack will result in a game

with hit-and-away tactics, and finishes them off with an instant kill

over without a chance at recovery. Battles

attack. Is able to jump around in an agile manner. Unlike the slow-

with this common enemy will be tense. This

moving Ooze, they are hard to slow down with weaker weapons.

attack has a low accuracy.

Farfarello

Appears mid-way through the game. Uses


a chainsaw and traps

Maintains transparency while moving

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Sets a trap that immobilizes a player to

Becomes visible when attacking or taunting. Also loses transparency

increase the effectiveness of its instant kill

when taking damage or affected by a pulse grenade. (Reverts to the

attack. The faces attached to its head are

behavior of a Hunter as well)

always wailing.

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The Scagdeads right hand is a biological chainsaw that


can unleash an instant kill attack.

Designers Notes

The saw-like section needs


more definition, so please
have the blades on the side
stand up.

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Visual Arts Collection

Right hand is an biological chainsaw

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Scagdead
Normal

Scagdead

Scagdead

Scagdead (Normal)

Scagdead (Claw trap)


The Scagdead shoots claw traps from its head. When a
player steps on a claw trap they will be temporarily

Hardened
tongue

immobilized, and vulnerable to instant kill attacks. Claw


traps will break after a set period of time. They do not hit

Human
teeth

other enemies.

Designers Notes

The direction of the


fangs should be
random to give of the
impression of an
organic entity.
Bunches of nerves gather towards the
center. The joint muscles contract and
close when stepped on.

The fangs open up in random


directions. Looks like it would
hurt to get near it.

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Moves with its


jawbone

Coloring should be bright


and soft. Color image is
that of the brains of a
bird.

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Ghiozzo

The motifs are


Notostracas and Ooze
(Female).

This enemy attacks in groups

The shell alternates


between smooth and
rough surfaces. The
shell is not hard, but
slick like a squid.

Each individual is weak, letting the player experience the


thrill of killing them in bunches or blasting a group with
an area attack. Travels in groups and tries to swarm the
player. The type of enemy that can be a hassle in large
groups.

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Visual Arts Collection

Sea Creeper

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Ghiozzo

Sea Creeper

Has bioluminescence similar to lanternfish or


dragonfish. The
bioluminescence appears
as an uninterrupted line.

Modeled after the genetics


of Acanthodii and
Placodermi.

Its skin has wrinkles


that display a variety
of colors.
Its claws, heels, and
ankles are made of
bone.

Moves quickly within water


Sea Creepers appear in waist-deep water. They swim

When attacking, the spine


can be seen through the
rib bones, giving it a
grotesque feel.

fast and possess a powerful grabbing attack, so they can


sneak up and nail you with an instant kill.

Contains aggressive
parasites within its
body.

Designers Notes

The joints in here


should move freely.

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Visual Arts Collection

Visual Arts Collection

Ooze Rachael
Determined female Ooze
The woman in the medical room from EP1-3, who was
attacked by an Ooze. By the time she appears in EP4-1
she is not sentient, and chases after the player thereafter.
Ooze Rachael moves similar to an Ooze, but is much
quicker and will chase the player down.

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Ooze Rachael

Ooze Rachael
Clothes can be
adjusted.

Episode 1-1: Corpse


The corpse that appears from the duct in
Episode 1-1. The right half of the body has
been contaminated by the virus, and bones
are protruding from the torn shirt.

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Background Art
Crews Quarters Storage

Main light
source

Designers Notes

Mostly everything is stainless steel. Please make the


surfaces reflective, so that we can see the players
movement reflected on objects.

Designers Notes

The main light source is the green emergency lamp.


To avoid having everything bathed in green light,
please give the round shapes towards the back their
own sheen.

Ceiling is stainless
steel

A corpse that was


dragged here to be
eaten a year ago.

Leftover bones
and shards of
metal.

The blades of the fan are broken, making


it a spot for enemies to hide. The inside is
like a rubber pipe with folds, lit up from
below.

Alternate suggestion for


secondary light source.
Spotlight from above.

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Crews Quarters

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Crews Quarters

Secondary light
source. A fallen
spotlight.

A duct for creatures


to appear from.

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Visual Arts Collection

Crews Quarters Galley

The slick floor shines


when you walk in through
the entrance.

Liquid is dripping from


the duct. Filled with bones
and raw garbage.

Crews Quarters Crew Hallway

Designers Notes

Secondary
light source

Exit (Please illuminate this if it is hard


to see)
Designers Notes

A duct large enough for a


creature to pass through. The
hole should be large to make it
menacing. Please make sure
this is noticeable.

The three ceiling


lights towards the
back are broken
and blinking.

Galley Sink
The shadows of
raindrops are
visible.

Crews Quarters Staff Room

Occasionally,
flashes of
lightning shine
through.

Not blood, but


some other
bodily fluid from
a creature.

Designers Notes

The floor is wet and


slippery.

Galley Details
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The shutters which were


forced shut are slightly ajar.

A large
pan

Initially filled with water. The water drains away


while making noise. Once the water is gone, you
see a drain from which creatures appear. (Please
make the drain as large as possible without seeming
out of place)

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Promenade

Designers Notes

Designers Notes

The hall is modeled after an opera house. There is a


large chandelier in the center, surrounded by four
smaller chandeliers.

Blood drips down from


the corpse on the
chandelier, leaving a
stain.

Modeled after Italian street cafs. The ceiling is


stained glass and the lights towards the back are
broken, making everything a bit dark. There
appears to have been fighting here, as there are
blood stains, glass shards and broken doors, and
overturned tables and chairs. The plants are dead.

The overall lighting


aesthetic/tone is orange.
The store signs give off
colors like green and red.

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Hall

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Promenade

Hall
Designers Notes

Promenade Left

Red and yellow, with blues in darker spots.


Place a red sofa, table, and lamp here.

Hall Central Clock Detail

Please add more tables


and chairs than what is
shown here.

A large flower vase.


Dried flowers are
strewn about.

Torn roof

Hall Entrance
The store is mostly a
dark brown color. Has
the feel of a classic bar.

The windows
are sporadically
broken.

The walls of the second


floor are of a medieval
design. There are display
lights and hanging signs.

A large
outside lamp

Wooden counter

Dead plants

This store has a modern


light display. The inside of
the store is yellow.

The counter is
tiled.

The pendulum is
spherical.

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Two parts are stained


glass. The stained glass
is illuminated from
behind.

The wall on the first floor is dark brown. The wall on the second floor is brown
on the bottom, and white with gold accents on top. The wall on the third floor is
white with gold accents and the floors are covered in red carpet.

This store resembles a


restaurant. Lots of red
with square tables, leather
chairs, and sofas.

Promenade Right
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Coast
Designers Notes

Things that should be moving


Waves rock the boats up and down
Fish and drifting objects move with
the tide
Electrical wires
The ropes mooring the boats
The fog and clouds
Grass (For visual effectiveness)

Behind the town are


ruins that look like a
castle wall.

Buildings other than the


huts are elevated one
level. The walls are a mix
of the ruins and newer
construction.

Ruins

Seabirds gather around


drifting objects

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Casino

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Coast

Casino

Casino Game Machine

Casino Dark

A hut with a
broken door

A new
stone wall

A thin metal
wall is erected
here.

More of a rocky
shore than a
beach. The waves
are fairly rough.

Coast Full View

A catch cube. You try to


grab the money that flies
around inside.

Casino VIP Room


The monitors
display the
casino floor

The gold walls have the


texture of bullion.

Leather
sofa

The card game table is


the same as the ones
on the casino floor.

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Snowy Mountain Underground Exit

Visual Arts Collection

The snow is falling very


steadily.

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Snowy Mountain Crash Site

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Designers Notes

This design image covers all of the terrain details underground, and does not
represent what the actual map will look like. Please use the appropriate
designs in-game. Compositional elements: Icicles, melted snow/water,
puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms
(above and below ground)

Windows
boarded up
from the inside

Designers Notes

Snow that you


can walk
through

Snowy Mountain Underground Detail 1

A rotating
radar
antenna

Snowy Mountain

Snowy Mountain

Snowy Mountain Airport

Octagonal
control tower

The ground is not


uniformly white with
snow, but dotted with
patches of rocks and
grass.

Snowy Mountain Underground Detail 2

Designers Notes

The light source is the sun


that shines through the
cracks in the rocks. Please
display the silhouette of
fallen trees and dried grass
above the chasms.

The ropes and pillars cut


across your field of view.
When you move closer to
the hole, you can see
slightly further down.

The water from melted snow


drips down the icicles.
Besides the puddles, there is
a stream of water under the
planks of wood.

Its the early afternoon


but the blizzard makes
everything dark and
reduces visibility.

Small aircraft

Walkable areas in the


foreground have grass.

Snowy Mountain Full View


Cloudy skies. The fog
gives everything a white
hue (fog should be spotty,
not heavy).
Fallen trees (fir trees) are
stuck here.

A mine that was shuttered long ago.


The pathway inside of the cave is wet
with melted snow.

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Packed with
trash and
debris.

Snow has
accumulated on the
trees that fell down
the chasms in the
cave.

The ground is littered with


fallen trees, dried grass,
rocks, and branches. It is
not like walking through a
plain white field of snow.

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Research Facility Hallway

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Snowy Mountain Headquarters Underground Room

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Research Facility

Snowy Mountain

Snowy Mountain Underground Storage

Research Facility Post-sterilization Room Elevator Doors

Unmanned
recon
drone

Electricity
source
switch

Access point

Designers Notes

Boxes enclosed in netting


(please give the nets thicker
ropes to make them easier
to see).

Spin the handle to unlock


the door.

Research Facility Sterilization Room

Snowy Mountain Headquarters 2F


Shooting Range and Meeting Room

Snowy Mountain Headquarters


Facilities

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Terragrigia Tower

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Research Facility Post-sterilization Room

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Terragrigia

Research Facility

Research Facility Entrance Door

Terragrigia Sign

Research Facility Central Core

Terragrigia Command Center


The lights near the
entrance are blinking.

Moveable tables and boxes


full of research materials are
placed here, blocking the
way to the front row.

Entrance/Exit to
the lobby

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A light fixture has


fallen and is causing
an electrical leak.
Impassable.

Terragrigia 3F Floor
The windows on
both sides have their
shutters pulled down.

Meeting
room

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Terragrigia 1F Hall

This glass displays


images. A warning
to evacuate is shown.

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Terragrigia / BSAA Headquarters

Terragrigia
The staircases in the front
and back have barriers to
prevent the player from
going downstairs.

Chairs for
resting

Terragrigia Lobby Detail

BSAA Headquarters

The walls are diagonal, but


the walls where the back
hallway and the meeting
room meet are vertical.

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These are lights,


not windows.

Terragrigia 3F Floor

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&

Jill
Chris

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Jill & Chris

REVELATIONS Image Art

Jill & Parker

&

Jill
Parker

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Unused Art
Jill Hairstyle

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Character

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Jill Scuba Equipment Design

Jill

Character

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Character

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Character

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Chris

Parker

Jessica

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Jessica Snowy Mountain Equipment Design

Jessica Scuba Equipment Design

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Character

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Character

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Character

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Creature

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OBrian

Morgan

Terrorist

Creature

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