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Mobile Suit Gundam EXTREME VS


In-Depth FAQ/Move List
------------------------------------------------------------------------------Version 1.05
By: ZGMFX10Amod00
Copyright 2011 ZGMFX10Amod00
===============================================================================
===============================================================================
Table of Contents
[toc]
===============================================================================
0.
1.
2.
3.

Introduction
[000]
Disclaimer
[001]
Version History
[002]
Basics
[003]
a) Menu Translation
[003a]
b) Basic Gameplay
[003b]
c) Changes from GvG NEXT
[003c]
d) Changes from the Arcade Version [003d]
e) On-Screen Visibles
[003e]
f) Controls
[003f]
g) Arcade Shorthands
[003g]
h) Terms/Techniques
[003h]
i) Battle Gauge System
[003i]
j) Extreme Action System
[003j]
k) Extreme Burst System
[003k]
l) Stages
[003l]
m) BGM
[003m]
n) Roster
[003n]
o) Bosses
[003o]

4. Unit Info (Sorted by Unit Cost)


a) Cost 3000
b) Cost 2500
c) Cost 2000
d) Cost 1000

[004]
[004a]
[004b]
[004c]
[004d]

5.
6.
7.
8.

[005]
[006]
[007]
[008]

Frequently Asked Questions


Credits
Contact
Legal Stuff

===============================================================================
0. Introduction
[000]
===============================================================================
Mobile Suit Gundam Extreme VS (hereby abbreviated to EXVS) is the port of its
arcade version, with various new units and modes added.
For those who are not familiar with the Gundam VS series, it is a series of
2-on-2 battle games where you aim to take down the other team by depleting
their battle gauge. Being a team battle game, teamwork is one of the most
important aspect of the game.
Unlike previous VS games, EXVS is the first Gundam VS title to feature series
that are not animated, such as Crossbone, Astray and CCA's novel version.
This guide will focus on the gameplay basics, advanced techniques, as well as

unit move sets and abilities in the game.

===============================================================================
1. Disclaimer
[001]
===============================================================================
This guide is written by ZGMFX10Amod00 of GameFAQs. This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.

===============================================================================
2. Version History
[002]
===============================================================================
Version 1.05 (Feburary 10, 2011)
-

Menu Translation updated.


Freedom and Zeong added to the roster.
Freedom's moveset added.
Zeong's moveset added.
Nu's cc8b set input edited.
Master's nb originations edited.
Wing Zero's EX Burst attack description edited.
DX's 4/6b origination edited.
Turn A's 4/6b description added.
Turn X's damage for 4/6bc edited.
Turn X's ac description edited.
Turn X's 2b description edited.
00 QAN[T]'s 8b origination input edited.
00 QAN[T]'s EX Burst Attack description edited.
Unicorn's assist description edited.
Hi Nu's Psycoframe Resonance description edited.
Hi Nu's Psycoframe Resonance bc description added.
Infinite Justice's melee description added.
Qubeley's 2b set input edited.
Qubeley's MA mode description added, credits to tehXdemiXazn.
Sazabi's assist description edited.
Tallgeese 3's CSa description edited.
Deathscythe Hell's nb set input edited.
Deathscythe Hell's 2b origination input edited.
Deathscythe Hell's Active Cloak 2b damage value added.
Arche's 4/6bc input edited.
Sinanju's Bazooka description edited.
Gundam's CSa damage edited.
Hyaku Shiki's ac and EX Burst Attack description edited.
F91's 4/6b origination edited, credits to tehXdemiXazn.
F91's MEPE description edited. The way MEPE ends have been expanded upon.
F91's MEPE 2bbb melee added, credits to tehXdemiXazn.
Dragon's nb set input edited, credits to tehXdemiXazn.
Heavyarms' b description clarified.
Virsago CB's ab description edited.
Aile Strike's nb origination added.
Sword Strike's moveset edited.

Gunner ZAKU's bc description edited.


Dynames' CSa description edited.
Susanowo's damage for various melee attacks added.
Susanowo's bc origination input for 8b set fixed.
Blue Frame's Tactical Arms throw origination's damage have been added.
BD1's various damage values corrected.
BD1's bc description updated.
Acguy's melee input edited, credits to tehXdemiXazn.
Berga Giros' assist description edited, credits to tehXdemiXazn.
Berga Giros' ac description edited.
Gun-EZ's assists description edited, credits to tehxdemiXazn.
Gun-EZ's grenade assist corrected to 2ac.
Zudah's cc8b input corrected, credits to tehxdemiXazn.

Version 1.04 (January 12, 2011)


-

Descending for MA mode added. Credits to MysteryRaven.


00 Gundam's 4/6CSa comment edited to avoid confusion.
00 QAN[T]'s Quantumization Dash edited.
Zeta's BR origination comment edited.
Gottratan's Mega Beam Cannon (Spread) comment edited.
Heavyarms Kai's assist comment edited. Credits to Anata.
Gouf Custom's moveset edited. Credits to Dark_Oni12398.

Version 1.03 (January 11, 2011)


-

Zeta's transform origination edited. Credits to MysteryRaven.


Various typos fixed.
The-O and Gottratan added to the roster.
The-O's moveset added.
Gottratan's moveset added.
Arche's moveset editted.

Version 1.02 (December 23, 2011)


-

Full Cloth's EX Burst attack added back to the list of EX Burst Attacks.
Blue Destiny's BGM added.
Typo in 00's moveset edited.
Arche Gundam and Blue Destiny Unit 1 added to the roster.
Arche Gundam's moveset added.
Exia Repair's moveset edited along with more damage values.
Blue Destiny Unit 1's moveset added.

Version 1.01 (December 8, 2011)


- Some glaring errors fixed in the terms/control section. Credits to AmuroNT1
and Snarfx0r for pointing them out.
- BD Jump description edited.
- Rainbow Step Cancel description edited.
- Rainbow Jump added.
- EX Burst description edited.
- The extra entry for Delta Plus's EX Burst attack have been taken out. Credits
to WingZeroDST for bringing it up.
- Slightly more explaination on BDC-ing out of a block.
- Some stages added to the stage section.
- Wing Zero's CSa comment edited. Credits to MysteryRaven.

Hi-Nu's Psycoframe Resonance description edited. Credits to WingZeroDST.


Master's damage value for Deneidan added.
Turn X's damage value for Analyze Data added.
ZZ's EX Burst Attack damage adjusted. Credits to Snarfx0r.
ZZ's MCSa added.
God's nb, 4/6b comment added.
Raphael's damage values for most melee attacks have been added.
Gundam's damage value for Beam Saber Stab added.
Susanowo's Kirisute Gomen comment have been added.
Dynames' CSa comment edited.
GP02's CSb and EX Burst effects fixed.
Red Frame's Fury Slash comment have been edited.
Blue Frame's damage for TA counter have been added.
Acguy's ammo count fixed. Credits to MysteryRaven.

Version 1.00 (December 5, 2011)


- First release version.
- All (current) sections are complete.
- BnB combo charts have not been started yet.

===============================================================================
3. Basics
[003]
===============================================================================
-----------------------------------------3a. Menu Translation
[003a]
-----------------------------------------1) Arcade Mode (Offline)
- Single Play
- Tag Play
2) Free Battle Mode (Offline)
3) Ranked Match (Online)
3) Player Match (Online)
- Quick Match
- Custom Match
- Room Request
- Confirm Invitations
4) Trial Mission Mode (Offline)
5) Briefing Room (On/Offline)
- Player Data
- Network Battle Status
- Arcade Record
- Trial Mission Record
- BGM Edit
- Replay Room
- Browse Replays
- REplay Download
- Gallery
- Mobile Suit

Character
Movie
BGM
Emblem

6) Option
- Arcade Mode Setting
- Difficulty (1~8)
- Timer (120, 150, 180, 210)
- Damage Level (1~8)
- Boost Gauge (50%, 100%, 200%)
- EX Burst Duration (50%, 100%, 200%)
- EX Gauge Gain (50%, 100%, 200%)
- Button Config
- Sound Setting
- BGM Volume
- Sound Effect Volume
- Voice Volume
- 1 Player Screen configuration
- 2 Player Screen configuration
- Replay Settings
-----------------------------------------3b. Basic Gameplay
[003b]
-----------------------------------------The premise of the VS series is to bring your opponents' battle gauge from
6000 down to zero. Similiarly, if your own battle gauge is brought down to
zero, you will get a Game Over. So how do one decrease the opponents'
battle gauge? You do so by defeating enemies. Each unit is associated with
a cost, ie. Nu Gundam has a cost of 3000GP. Once the unit is defeated, the
cost of the unit will be subtracted from the battle gauge. More will be covered
in the Battle Gauge System section.
You are free to take whatever means to defeat the enemies, whether it be using
range attacks or melee attacks. Do note that computer opponents usually have
lower cost than the standard for the unit.

-----------------------------------------3c. Changes from GvG NEXT


[003c]
-----------------------------------------There are some significant changes from the previous game, GvG NEXT/NEXT PLUS.
For people who are migrating from NEXT/NEXT PLUS, knowing the changes will be
beneficial to you.
General System Changes
---------------------- Random Unit Selection is finally added into the game.
- Addition of EX Burst (Awaken) System and the Extreme Action System.
(More details underneath)
- Removal of Mobile Assists. However, some units still have attacks that will
summon various units to attack/defend.

- All units can now guard regardless whether they have a shield or not. Some
units will not be able to guard in specific conditions, however.
- Transforming is now overall faster.
- A new stun state have been introduced. The stunned unit would be on fire.
Some attacks that put units in this special stun state would be God Gundam's
God Finger (Range) or Gunner ZAKU's single grenade.
- A wallbounce effect have been introduced. This happens when units can sent
flying into the limits of the map or a building. They will be in an
untechable knockdown, and you COULD continue to hit them if you can catch
them in time.
- Destructible buildings have changed in EXVS. They can get instantly broken
by Gerobi beams. They would also break if a downed unit falls down on it.
Cost System Changes
------------------- While the cost system generally remains the same. There is now a new tier of
2500. So the tiers are now 3000, 2500, 2000 and 1000.
Boost System Changes
-------------------- Vertical Boost is much quicker and goes further now.
- Vulnerability during landing. In EXVS, the unit's vulerable time during
landing is determined by how much boost they have left. If you have half or
more of your boost gauge left, you will have 20 frames of vulnerability. As
you use more boost than that, your landing vulnerability will also increase.
If you have used all of your boost, the unit will overheat and you will
get 40 frames of vulnerability when you land. Note that the game runs at
60 frames per second.
- However, Ground BD units are NOT affected by this when they BD on the ground.
The vulnerability during the "brake" will be the same across the board
regardless of how much boost they used.
- Similar to NEXT, you will receive a penalty for BD-ing backwards. Though you
will only receive a speed decrease compared to the speed decrease and an
increase in boost consumption in NEXT.
- Unlike NEXT, you can now step in the same direction, though you will need to
re-input the step.
Range/Melee System Changes
-------------------------Range:
------ Many beam weapons have had their speed and tracking increased.
- Gerobi beams' startup have also been significantly sped up.

- You can no longer charge Charge Shots by holding down subweapon, etc.
- Boomerangs now do not disappear when blocked.
- In NEXT, weapons would track slightly even in green lock. In EXVS, they do
not track at all.
Melee:
------ Complete removal of Air/Ground melee. All melee now work the same regardless
of the terrain, like AvZ series.
- Melee tracking increased.
- Forward melee makes a return to essentially all the units.
- Side melee's input have changed. In NEXT, you could input a diagonal and
you would get side melee. In EXVS, you would get either forward or BD melee.
- Battou no longer consumes boost.

-----------------------------------------3d. Changes from the Arcade Version [003d]


-----------------------------------------For those who have played the arcade version, there are also some adjustments
in EXVS PS3 ver that you may be interested in. This section will outline all
the changes (aside from roster/stage/boss additions) known so far.
Character Changes
----------------- Some characters have had their portrait re-drawn.
- Some characters have had their voices re-recorded. Of course, there are many
new lines as well.
Unit Changes
------------ Some units had their unit selection pose redone.
Sound Changes
------------- 90% of the units in game have had their various sound effects corrected. In
the arcade version, many units have wrong sound effects for various weapons.
- Some of the sounds (like shielding) seem to have a lower volume.
Misc Changes
------------ Many series logos were fixed. In the arcade version, a lot of the logos were
actually incorrect. (I don't know how they could screw even this up, tbqh)

-----------------------------------------3e. On Screen Visibles


[003e]

-----------------------------------------1) Radar: This is located on the upper right corner of your screen. The white
line represents the boundary of the map. Your own unit is represented
by a big blue arrow. Enemies are indicated with red arrows, and your
allies are represented with small blue arrows.
2) Timer: This can be found beside the Radar. When playing against computers,
you will lose if the timer runs out. When playing against human
players, both teams would lose when the time runs out.
3) Battle Gauge: This is located on the upper left corner of your screen. Each
bar is composed of 6000GP, and your job is to bring the
opponents' gauge down to 0 before the timer runs out. The
green bar represents your own Battle Gauge, and the red bar
represents your opponents'.
4) HP Counter: This can be found near the bottom left corner of your screen.
5) CPU Command: If you happen to have a CPU partner, the command for them would
be shown above the HP Counter. The commands for CPU are Normal,
Concentrate, Disperse, Assault and Evade.
6) Boost Gauge: This can be found on the bottom right of your screen, to the
left of your weapon gauges. This gauge shows how much boost you
have left. While the boost guage is empty, you will not be able
to move until you land. The boost gauge will recover once your
unit hits the ground.
7) EX Gauge: This can be found on bottom left of your screen, to the right of
the HP Counter. This gauge shows how much EX meter you have built.
You will be able to activate EX Burst after your EX gauge reaches
half or more.
8) Weapons: These are located on the right side of your screen. These gauges
represents the different weapons (that use ammo) the unit has.
9) Target Lock: The target that you are locked on to will be shown with a
circle. When you and your ally happened to be targeting the
same target, a half circle will appear outside the circle.
The half circle also indicates which direction your partner
is currently.
A green lock means your target is out of your unit's effective
range. You can still attack the target at green lock range,
but your weapons will not track at all. A red lock means
your target is within your unit's effective range. A yellow
lock means your target is downed, and you can't attack it. When
your target is within your melee range, there will be a X
inside the target lock. Note that for units that have a
battou state, meleeing outside the melee range will just have
the unit battou. (That is, if the unit doesn't have its blade
unsheathed already)
Note that when your target is above you, your target becomes
"Out of Camera".
10) Warning Arrows: Whenever you are locked on by an enemy, there would be a
yellow arrow appearing on the sides of the screen telling
you that you have been locked on. The location of the arrow
tells you where the enemy is located. When the arrow turns

red and starts flashing, it means an attack is coming from


that direction.

-----------------------------------------3f. Controls
[003f]
-----------------------------------------Commands:
---------

Main Weapon
Melee
Jump
Search
Special Shooting (Main+Jump)
Special Melee (Melee+Jump)
Charge Shot (Main)
Charge Shot (Melee)
EX Burst (Main+Melee+Jump)
CPU Command/Communication
Guard (Down->Up)

Do note that some units may not have attacks associated with the command.
Controls:
--------By default, the control scheme is the following:
Square:
Triangle:
X:
Circle:
L1:
R1:
L2:
R2:
L3:
R3:

Main Weapon
Melee
Jump
Search
CPU Command/Communication
Subweapon
Special Shooting
Special Melee
--EX Burst

Actions:
-------1) Walking: You can move your unit in any direction by using the D-Pad or the
Analog Nub. Some units hover instead of walk, but they are the same
thing. Walking does not consume any boost.
2) Step: You can step by double tapping any direction, and your unit will
quickly dash to the corresponding direction. You may step both on the
ground and in air. However, do note that stepping in the air gives you
a bigger delay after the step. You can control the length of the step
by holding the direction key. Performing a step consumes a bit of your
boost gauge, so manage your boost well. Of course, you may not step
when your boost gauge is empty. The delay caused by a step can be
cancelled by a jump or a Boost Dash.

Another important factor to stepping is that it will lose the tracking


of incoming attacks. Due to that, stepping is still very useful in
the game, even with BD.
A new ability in EXVS is that you are now able to cancel out of melee
type attacks by using a step. When you do so, there would be a rainbow
effect. This is more commonly known as Rainbow Step.
3) Boost Dash (BD): You can Boost Dash by double tapping the Jump button.
In EXVS, the function of NEXT Dash is now also categorized
as BD. You can use BD to cancel various movements your unit
is making. This is known as Boost Dash Cancel (BDC).
Each BDC consumes some boost, and you will not be able to
BDC if your boost gauge hits 0.
After the initial boost, you can maintain your BD by
holding down the direction or the jump button. During a BD,
your boost gauge will continue to be drained. Do note
that some units have a different BD method while on ground
and in the air. eg: God Gundam runs on the ground as its
ground BD.
Note that Ground BD units will "brake" when their BD is
over.
Another thing is that with BD, enemy attacks are still able
to track you down. So don't think that you will be able to
avoid everything via BD.
4) Transform: Some units have the ability to transform. (eg. Zeta Gundam) To
transform, hold the jump button and double tap a direction. You
can maintain the transformation if you hold a direction or the
jump button. You can ascend if you hold the jump button in MA
mode again. You can descend if you press the jump button twice
in MA mode. Unless otherwise stated, attacks during MA modes
are the same as normal mode.
5) Block: In EXVS, all units can now block except for a select few under
certain conditions. To block, you need to input down then up quickly.
The block is invincible, so you can block every single attack with
it. Boost will also be consumed during the block. You can also block
for a longer duration of time if you hold up after inputting the
down up. Do note that during the block animation, your unit will not
be able to get out of it until the block animation is over. (The
duration is the same as doing a regular block and not the prolonged
block)
6) Flip: After being downed by the opponent, you may input a direction and have
your unit flip to recover in that direction. If you don't press any
buttons, your unit will stand up eventually.
7) Flip Recover: When your unit is hit and sent flying, you may flip recover by
pressing any of the attack buttons or the jump button. This
can be done as long as you are not downed. Do note that flip
recovering will let your unit regain some boost.
8) Battou: Battou means unsheathing (a blade). In EXVS's case, it is when your
unit pulls out their melee weapons. This can only be done pressing

the melee button while your unit is completely outside of its melee
range. If not, your unit will immediately perform a melee attack on
the target.
Note that not all units can battou, units such as V2 have no such
animation.
9) Neutral Melee: This melee attack is performed by simplying pressing the
melee button with no direction input.
10) Side Melee: This melee attack is performed by simply pressing the melee
button with left or right inputted at the same time.
11) Forward Melee: This melee attack is performed by simply pressing the melee
button with up inputted at the same time.
12) Back Melee: This melee is performed by simply pressing the melee button
with down inputted at the same time.
13) BD Melee: This melee attack is performed by simply pressing the melee
button and the direction up during BD.
14) Charge Shot (CS): Done by holding the corresponding button (a or b) until
the weapon bar flashes MAX, then releasing it. Note that
not all units have a CS. Main weapon Charge Shot is noted
as CSa, and Melee Charge Shot is noted with CSb.
15) Multi Charge Shot (MCS): Primarily same as Charge Shots, except you are
required to change your lock while you are holding
the button down. As you release the Charge Shot,
it will target your previous target and your
current target. Note that only a few units have
MCS. Main weapon Multi Charge Shot is noted as
MCSa.
Note: If you melee during the MCSa charge, it will
revert back to a CSa. This can be useful
when you have already switched locks (during
charging), but want to use the normal CSa
instead.
Similarly, if you use your main weapon
during a MCSb charge, it will revert back to
a CSb.
16) Communication: Usable when you are playing VS or Co-Op, this will allow
you to report the status of your unit to your partner.

-----------------------------------------3g. Arcade Shorthands


[003g]
-----------------------------------------Arcade Shorthands
----------------I will use arcade shorthands in this FAQ to represent various commands/attacks
in the game, as they are much easier to write. So please read them over before
reading the move lists, or asking any question on the boards.

2
4
6
8

=
=
=
=

Down
Left
Right
Up

a = Main Weapon
b = Melee
c = Jump
cc = Boost Dash (BD)
d = Search
CSa = Charge Shot (Main Weapon)
CSb = Charge Shot (Melee)
MCSa = Multi Charge Shot (Main Weapon)
MCSb = Multi Charge Shot (Melee)
ab = Sub Weapon
ac = Special Shooting
bc = Special Melee
abc = EX Burst
nb, b = Neutral melee
4/6b = Side melee
8b = Forward melee
2b = Back melee
cc8b = BD melee
MA a = Main weapon in MA mode
MA b = Melee in MA mode (unless mentioned otherwise, MA b is the same as nb)
dir = Any direction
Examples:
--------8ab = Up + Subweapon
4/6b = Left or Right melee
There are also a combination of input for combos, let me give an example:
nbbb
The above command indicates that you should execute Neutral Melee, then press
the melee button two more times to complete the combo.
bc(*)b
The above command indicates that you should exceute special melee, then mash
the b button. (Usually to increase the amount of damage dealt)
4/6bb-8b
The above command indicates that you should execute Side Melee, press the
melee button once, followed by a forward melee to complete the combo. This type
of combo (identified with the -) is called origination. You can find more
details on originations in the terms section.

-----------------------------------------3h. Terms/Techniques
[003h]
-----------------------------------------Terms:
-----BR: Shorthand for Beam Rifle
BZ: Shorthand for Bazooka
MG: Shorthand for Machinegun
SV: Shorthand for Tallgeese's Super Vernier
Gerobi: Literally means "puking beam". Originates from the first VS game:
Federation VS Zeon. Gerobi refers to beams that continously hit.
For example: V2AB's CSa, Launcher Strike's CSa, etc.
Out of angle shooting: When you try to fire your weapon while your unit is out
of its shooting angle, your unit will have extra lag
when you fire the weapon. All units have a different
outside of angle shooting animation. For example, Gundam
fires its BR under its arm.
Priority: When two melee attacks clash at the same time, the attack with higher
priority will override the other.
Down Value: The factor that determines when your unit will be downed by
attacks. The down value limit is at 5. Once the limit is reached,
your unit will be rendered useless until your unit gets up. When a
unit is downed, it is indicated by a yellow lock status in the
targeting system. Usually Beam Rifles have a down value of 2,
and one hit of a melee attack (after the initial hit, initial hits
of melee attacks generally have a down value of 2 or greater)
generally have a down value of 1 or less. Down values will be
reset after several seconds.
Down: When a unit is downed, it will be indicated by a yellow lock status in
the targeting system. During this time, you will not be able to hit the
downed unit.
Superarmor: When a unit gains superarmor, it will not be flinched by attacks.
However, You can force the superarmor unit down by using attacks
with instant down attributes. You can also force it down by
filling its Down Value up to 5.
Cut: This is a term for interrupting another unit's action. For example, if you
interrupt God's melee combo on your ally by firing your rifle, this is
considered to be a cut.
Second Impact: Mainly refers to units having a CS doing a BR->CS by using the
Quick Charge technique.
Damage Correction: The value associated with all weapons/attacks. The attack
you make after the initial attack's damage correction value.
For example: Attack 1 has a damage correction value of 60%,
the attack you make after attack 1 will be

multiplied by 0.6
Cancel Correction: When a unit performs a cancel on its attacks (eg. Gundam's
a-ab), the latter attacks will receive a 50% adjustment in
damage. Note that this isn't the same as second impact.
Guts Correction: As your unit's HP decrease, your unit's attack and defense
will be increased accordly. The lower your HP, the bigger the
correction. Attack power starts increasing at around 50%~ HP.
Defense starts increasing around 18%~ HP.
Critical Cost Gauge Correction: When your team's cost gauge flashes, and when
your HP is below 25%, you will receive a
boost in attack and defense. This can stack
with Guts Correction.
Friendly Fire Correction: Friendly fire damage are reduced to 1/4 of their
original attack power.
Consecutive Win Correction: As one team wins, they will receive a slight
reduction in attack power, as well as a slight
reduction in defense. Of course, the more wins, the
bigger the correction rate. You can turn this off
in the online rooms if you are the host.
Damage Level: There are 8 damage levels in the game, the default is at 2.
With each increment in damage level, damage will be increased by
0.1 times.
Techniques:
----------Draining: Some attacks can leave the target standing instead of send them off
flying. When a player does this on purpose, it is considered to be
draining. For example: Infinite Justice uses the whole nb set and
then cancel into the anchor and BDC away.The anchor resets the unit
back to a hit stun state instead of getting blown away. The
important part here is that the unit is not downed. If you wait a
little bit, the target's down value would be reset and you would be
able to dish out another combo. This is considered to be draining.
It can be used to deal out a large amount of damage in a short period
of time, instead of downing the target and wait for them to recover.
However, draining's effectiveness have been greatly reduced as down
value requires a much longer time to reset now.
Quick Charge (QC): QC means firing a CS right after your main/melee attack.
Basically, if you want to QC a CSa, fire a CS right after
using your main weapon. In the case for CSb, fire CSb right
after pressing the b button. This can be done by holding
down the button until the charge is 80~90% full, release
the button to fire the weapon, then quickly hold the button
down again to charge it to 100% and release it. What
happens is that you will fire the weapon, and then
immediately follow up by your charge shot.
Charge Shot Cancel (CSC): As implied by its name, you use a charge shot to
cancel an action. This is, of course, done by using
the CS right after whatever you want to cancel. Note
that CSC DOES re-aim like it did back in the AvZ

series.
Ground Jump Cancel: Only for units with Ground BD. During a Ground BD, if you
input a jump and then immediately step, your Ground BD will
turn into a ground step.
BD Jump: After an air BD, if you tap/hold the jump button and then input a
direction, your unit will do a jump with the momentum of the BD
carried over. This allows your unit to move further away. This
technique is one of the fundamentals of this game. Make sure your
directional input is neutral when you input the jump.
Note that if you do it too fast, it may not register. If you do it too
late, the momentum won't carry over.
Vertical Boost Turning: During a vertical boost, you can turn your unit around
quickly by rotating your input direction. Of course,
different units will have a different turn speed. This
is mainly used to avoid out of angle shooting.
Step Cancel (SC): Step cancel
jump button
AvZ series,
used to let
is also not

is done by cancelling a step by tapping the


after a step. While a prominent technique in the
it is nowhere as strong in EXVS. Currently its
yourself drop after performing a step. The motion
as smooth as it was in the AvZ series.

Rainbow Step: Rainbow Step is cancelling an attack with a step. This is called
Rainbow Step as there is a rainbow effect when you cancel.
Rainbow Step Cancel: Same as Rainbow Step, except instead you do a Step Cancel
instead of a step to cancel out attacks.
Rainbow Jump: Rainbow Jump is done by pressing the jump button at the same time
as you input the rainbow step. Like BD jump, the jump will have
the step's momentum carried over and will go further.
Brake Cancel: Only usable for units with Ground BD. During the brake animation
that occurs during the end of the Ground BD, if you input a
command (For example: using assist type attacks) that stops the
unit completely, your boost gauge will be completely recovered at
the end of the attack/motion.
General commands that can work with Brake Cancel:
- Assist Type Attacks
- Battou
- Sheathe
Angle Change Cut: There are many attacks in this game which changes the camera
angle. You can skip the camera angle on many of these
attacks by pressing down while inputting the attack. Note
that this technique does not work for all attacks that
changes the camera angle.

-----------------------------------------3i. Battle Gauge System


[003i]
------------------------------------------

The Battle Gauge is composed of 6000GP, and all the units in the game are
separated in to 4 cost categories: 1000GP, 2000GP, 2500GP and 3000GP.
Of course, you may create teams with varying costs. If a unit is destroyed,
the cost gauge will decrease according to the destroyed unit's cost.
For example, if Nu Gundam (3000GP Cost) is destroyed, 3000 will be subtracted
from the cost gauge.
However, there may be Overcost involved, which we will go over next.
Overcost System
--------------Same as GvG/GvG NEXT, the system adjusts the HP of a newly spawned unit
depending on the amount of GP left in the Battle Gauge. If the cost of your
unit is greater than the amount of GP left in the Battle Guage, your unit's
HP will be determined by the following formula:
Unit HP x (Cost left in Battle Gauge/Unit Cost) rounded up to the nearest tenth
For example:
Team A: 00 Gundam + Exia
Team B: Turn A + Gundam
Exia gets destroyed, but does not get a costover as there is still 4000GP left,
which is greater than Exia's cost (which is 2000GP). If 00 gets destroyed at
this point, it will receive a cost over as there is only 1000GP left after 00
gets destroyed. So 00 will spawn with 230HP. (680 x 1/3 = 226.6667->230)

-----------------------------------------3j. Extreme Action System


[003j]
-----------------------------------------Similar to NEXT Dash System from GvG NEXT/NEXT PLUS. Extreme Action is the
ability to cancel out of any action at the cost of some boost. You can cancel
out of actions in 2 ways:
1) Boost Dash
------------You can tap the jump button twice to do a Boost Dash. This can be used to
cancel various movements your unit is making. This is known as Boost Dash
Cancel (BDC). Each BDC consumes some boost, and you will not be able to
BDC if your boost gauge hits 0. Of course, this can be used for chaining and
comboing purposes, but you can also cancel out of various delays. For example,
you may BDC right after/during the Satellite Cannon to cancel the lag.
Note that BDC does NOT lose the incoming attacks' tracking, they will still
be able to track you down. So please do not think BD-ing will get you out of
everything.
Note that BD-ing backwards will net you a speed decrease penalty.
2) Step
-------

New to EXVS, you can now use a step to cancel out of melee type attacks. This
is known as Rainbow Step as there is a rainbow effect when you use it. Unlike
using BDC, this will actually cut tracking as it is still considered a step.
This is the main method for melee combo-ing in EXVS.
Mastering the use of these Extreme Actions will be your first step to mastering
the game.

-----------------------------------------3k. Extreme Burst System


[003k]
-----------------------------------------Awakening has returned to EXVS in the form of Extreme Burst (EX Burst). This is
one of the most important aspect to EXVS. Activating it at the wrong time can
cost an entire match, so tread carefully.
EX Burst is triggered by pressing the three buttons, abc (Main+Melee+Jump) when
your EX Gauge is more than half full.
When you activate EX Burst, your unit will gain these bonuses:
-

Boost Gauge refilled.


Weapon ammo refilled (except for some certain weapons).
Weapon reloading speed increased by 1.5x.
Range/Melee weapons startup and animation sped up.
Charge Shot charging time decreased.
Damage dealt increased by 5%. However, God, Master, and Dragon gains a 20%
damage increase.
Damage received decreased by 20%. However, 00 Gundam, 00 QAN[T], Exia,
Dynames, Cherudim, Raphael, and Char's Gelgoog only gains a 5% decrease.
BD Speed increased.
All the down values of ranged and melee attacks are decreased.
If your EX Gauge was full, you can break out of enemy attacks as you
activate your EX Burst. Note that this will consume 30% of your EX Gauge.
Some units have a special attack in EX Burst, which can be performed by
pressing abc again during EX Burst. These are EX Burst attacks and are listed
underneathe.

So how do you build up the EX Gauge? The gauge will fill up when:
-

Get shot down when you are not in EX Burst.


Your unit takes damage.
Your ally gets shot down.
When you deal damage.
When you successfully block an attack.

However, note that if you get shot down during your EX Burst, you will lose all
the meter in your EX Gauge and you will NOT gain any meter when you respawn.
So try to avoid getting shot down during EX Burst.
EX Burst Attacks:
----------------Here I will list units which have an EX Burst Attack.

Gundam: Last Shooting


Acguy: Acguy Team Attack
Zeta: Hyper Beam Saber
Hyaku Shiki: Mega Bazooka Launcher with Methuss
Messala: Pressure
FA ZZ Gundam: Hyper Beam Saber
V2: Wings of Light Full Power
God: Sekiha Love Love Tenkyouken
Dragon: Shin Ryuusei Kochoken
Master: Choukyuu Haohdenaiden Daigekitotsu
WZC: Twin Buster Rifle Triple Shot
Tallgeese 3: Mega Cannon Full power
Gundam DX: G-Bit Satellite Cannon
Virsago CB: Satellite Launcher
Turn A: Moonlight Butterfly
Turn X: Moonlight Butterfly
Destiny: Weapon Combination Attack
Gunner ZAKU: Impulse Excalibur Thrust
Strike Freedom: METEOR Full Burst
00 Raiser: Raiser Sword
00 QAN[T]: GN Buster Rifle (Raiser Sword)
Cherudim: Seravee Hyper Burst + GN Sniper Rifle II
Exia: GN Drive Overboost
Unicorn: FA Unicorn Gundam Full Burst
Delta Plus: Unicorn Combination Attack
Kshtriaya: Funnel Full Burst
Sinanju: Beam Rifle Continous Fire
Crossbone Full Cloth: Giri Custom Vigna Gina II Kamikaze
Astray Red Frame: 150m Gerbera Straight
Hi-Nu: Fin Funnel Barrier + Hyper Mega Bazooka Launcher

-----------------------------------------3l. Stages
[003l]
-----------------------------------------Mobile Suit Gundam:

Side 7
A Baoa Qu

Mobile Suit Zeta Gundam:

Colony Laser

Mobile Suit Gundam ZZ:

Moon Moon

Mobile Suit Gundam: Char's Counterattack:

Londenion
Axis

Mobile Suit Victory Gundam:

Angel Halo
Valley

Mobile Fighter G Gundam:

Gyana Highlands
Lantau Island

New Mobile Report Gundam Wing Endless Waltz: Bruxelles


After War Gundam X:

Newtype Research Lab

Turn A Gundam:

Manubiche

Mobile Suit Gundam SEED:

Africa Desert

Mobile Suit Gundam SEED DESTINY:

Requiem

Mobile Suit Gundam 00:

Africa Tower
REBIRTH

Mobile Suit Gundam UC:

Industrial 7

Mobile Suit Crossbone Gundam:

Colony Iao

Mobile Suit Gundam: 08MS Team:

Toochika Base
Mine City

Mobile Suit Gundam 0083: Stardust Memory:

Von Braun

Original:

Deserted Colony
Mass Driver Base
Extreme Universe

-----------------------------------------3m. BGM
[003m]
-----------------------------------------Each series has its own BGM in the game. Note that all In series BGMs have been
arranged. They are as follows:
Mobile Suit Gundam
-----------------Sassoutaru Char (In series BGM)
Kyouchi ni Tatsu Gundam (In series BGM)
Mobile Suit Zeta Gundam
----------------------Gekisen no Hate (In series BGM)
Kantaisen (In series BGM)
Mobile Suit ZZ Gundam
--------------------Silence Voice (OP2) - Artist: Jun Hiroe
Mobile Suit Gundam: Char's Counterattack
---------------------------------------SALLY (In series BGM)
Swan (In series BGM)
Mobile Suit Gundam F91
---------------------Eternal Wind ~Hohoemi wa Hikaru Kaze no Naka~ (ED) - Artist: Hiroko Moriguchi
Mobile Suit Victory Gundam
-------------------------STAND UP TO THE VICTORY (OP1) - Artist: Tomohisa Kawasoe

Mobile Fighter G Gundam


----------------------FLYING IN THE SKY (OP1) - Artist: Yoshifumi Ushima
Waga Kokoro Meikyo Shisui ~Sareto Konote ga Rekka no Gotoku~ (In series BGM)
New Mobile Report Gundam Wing: Endless Waltz
-------------------------------------------LAST IMPRESSION (Movie Theme Song) - Artist: Two-Mix
After War Gundam X
-----------------Resolution (OP2) - Artist: ROmantic Mode
Turn A Gundam
------------CENTURY COLOR (OP2) - Artist: RAY-GUNS
Mobile Suit Gundam SEED
----------------------Invoke (OP1) - Artist: T.M.Revolution
Strike Shutsugeki (In series BGM)
Mobile Suit Gundam SEED DESTINY
------------------------------Ignited (OP1) - Artist: T.M.Revolution
Kakusei Shinn Asuka (In series BGM)
Mobile Suit Gundam 00
--------------------Hakunaku mo Towa no Kanashi (S1 OP1) - UVERworld
SCRAMBLE (In series BGM)
TRANS-AM Raiser (In series BGM)
Mobile Suit Gundam UC
--------------------UNICORN (In series BGM)
Mobile Suit Gundam 0080: War in the Pocket
-----------------------------------------Itsuka Sora ni Todoite (OP) - Artist: Megumi Shiina
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------MEN OF DESTINY (OP2) - Artist: MIO
Mobile Suit Gundam: 08MS Team
----------------------------Arashi no Naka de Kagayaite (OP) - Artist: Chihiro Yonekura

Mobile Suit Gundam MS IGLOO


--------------------------Kidousen (In series BGM)
Mobile Suit Crossbone Gundam
---------------------------Space Pirate Crossbone Vanguard Battle Theme (In series BGM)
Raid from the Empire (In series BGM)
Skull Heart Kanzan (In series BGM)
Mobile Suit Gundam SEED Astray
-----------------------------Zips (MSV Theme Song) - Artist: T.M.Revolution
Mobile Suit Gundam Gaiden: THE BLUE DESTINY
------------------------------------------Senritsu no Blue (In series BGM)

Aside from the above, there are also original BGMs for the player to
choose.

-----------------------------------------3n. Roster
[003n]
-----------------------------------------Mobile Suit Gundam
-----------------RX-78-2 Gundam
MSN-02 Zeong [DLC Only]
YMS-14 (MS-14S) Char's Gelgoog
MSM-04 Acguy
Mobile Suit Zeta Gundam
----------------------MSZ-006 Zeta Gundam
MSN-00100 Hyaku Shiki
PMX-003 The-O [DLC Only]
PMX-000 Messala
Mobile Suit ZZ Gundam
--------------------FA-010S Full Armor ZZ Gundam
AMX-004 Qubeley
AMX-004-3 Qubeley Mk-II (Puru Two)
Mobile Suit Gundam: Char's Counterattack
---------------------------------------RX-93-v2 Hi-Nu Gundam [DLC/First Press DLC only]

RX-93 Nu Gundam
MSN-04 Sazabi
Mobile Suit Gundam F91
---------------------F91 Gundam F91
XM-05 Berga Giros
Mobile Suit Victory Gundam
-------------------------LM314V21 Victory 2 Gundam
ZMT-S33S Gottratan [DLC Only]
LM111E01 Gun-EZ
Mobile Fighter G Gundam
----------------------GF13-017NJII God Gundam
GF13-001NHII Master Gundam
GF13-011NC Dragon Gundam
New Mobile Report Gundam Wing: Endless Waltz
-------------------------------------------XXXG-00W0 Wing Gundam Zero (EW Version)
OZ-00MS2B Tallgeese III
XXXG-01D2 Gundam Deathscythe Hell (EW Version)
XXXG-01H2 Gundam Heavyarms Kai (EW Version)
After War Gundam X
-----------------GX-9901-DX Gundam Double X
NRX-0013-CB Gundam Virsago Chest Break
Turn A Gundam
------------System-A99 (WD-M01) Turn A Gundam
Concept-X 6-1-2 Turn X
MRC-F20 Sumo Gold Type
Mobile Suit Gundam SEED
----------------------ZGMF-X10A Freedom Gundam [DLC Only]
GAT-X105 Strike Gundam
ZGMF-X13A Providence Gundam
GAT-X252 Forbidden Gundam
TMF/A-803 LaGOWE
Mobile Suit Gundam SEED DESTINY
------------------------------ZGMF-X42S Destiny Gundam
ZGMF-X20A Strike Freedom Gundam
ZGMF-X19A Infinite Justice Gundam
ZGMF-1000/A1 Gunner ZAKU Warrior

Mobile Suit Gundam 00


--------------------GN-0000 00 Gundam
GN-006GNHW/R Cherudim Gundam GNHW/R
GNW-20000 Arche Gundam [DLC Only]
GNX-Y901TW Susanowo
GN-001 Gundam Exia
GN-002 Gundam Dynames
Mobile Suit Gundam 00 -A wakening of the Trailblazer
---------------------------------------------------GNT-0000 00 QAN[T]
CB-002 Raphael Gundam
Mobile Suit Gundam UC
--------------------RX-0 Unicorn Gundam
MSN-06S Sinanju
NZ-666 Kshatriya
MSN-001A1 Delta Plus
Mobile Suit Gundam 0080: War in the Pocket
-----------------------------------------RX-78NT1 Gundam "Alex"
MS-06FZ Zaku II Kai
Mobile Suit Gundam 0083: Stardust Memory
---------------------------------------RX-78GP01(Fb) Gundam Zephyranthes Full Vernian
RX-78GP02A Gundam "Physalis"
Mobile Suit Gundam: 08MS Team
----------------------------RX-79[G]Ez-8 Gundam Ez-8
MS-07B-3 Gouf Custom
Mobile Suit Gundam MS IGLOO
--------------------------EMS-10 Zudah
YMT-05 Hildolfr
Mobile Suit Crossbone Gundam
---------------------------XM-X1 Crossbone Gundam X1 Full Cloth
XM-X1 Crossbone Gundam X1 Kai
XM-X2 Crossbone Gundam X2 Kai
Mobile Suit Gundam SEED Astray
-----------------------------MBF-P02 Gundam Astray Red Frame

MBF-P03-2ND-L Gundam Astray Blue Frame 2nd L


Mobile Suit Gundam Gaiden: THE BLUE DESTINY
------------------------------------------RX-78BD-1 Blue Destiny Unit 1 [DLC Only]

-----------------------------------------3o. Bosses
[003o]
-----------------------------------------Boss units also appear in various CPU Routes in GvGN/GvGNP, they are as
follows:
Mobile Suit Gundam
-----------------MAN-08 Elmeth
MA-04X Zakrello
Mobile Suit Zeta Gundam
----------------------MRX-010 Psyco Gundam Mark II
Mobile Suit ZZ Gundam
--------------------NZ-000 Quin Mantha
Mobile Suit Gundam F91
---------------------XMA-01 Rafflesia
Mobile Suit Gundam SEED DESTINY
------------------------------GFAS-X1 Destroy Gundam
Mobile Suit Gundam 00
--------------------GN-002+GNR-001D GN Armor Type-D
GNMA-0001V Regnant
Mobile Suit Gundam: 08MS Team
----------------------------Apsalus II

===============================================================================
4. Unit Info (Sorted by Unit Cost)
[004]
===============================================================================
Notes:

- READ THE ARCADE SHORTHAND SECTION BEFORE READING THIS!


- All damage recorded below are based off of damage level 2. (max level 8)
------------------------------------------------------------------------------Cost 3000
[004a]
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-93 Nu Gundam
Pilot: Amuro Ray (U.C. 0093 - Pilot Suit)
Series: Mobile Suit Gundam - Char's Counterattack
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: Psycoframe
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
8
| 75
|
------------------------------------------------------------------------------CSa |Dummy Balloons
|
-|76 (1HIT}|Unlike last game, Nu
|
|
|
|will fire all 3 dummies
|
|
|
|at once.
|
|
|
|
|
|
|
|Note that the balloons
|
|
|
|will actually attract
|
|
|
|the enemies' assist
|
|
|
|to target them instead
|
|
|
|of Nu Gundam.
------------------------------------------------------------------------------ab |Fin Funnel
|
12
| 27
|The fin funnel will fly
|
|
|
|towards the target and
|
|
|
|fire.
|
|
|
|
|
|
|
|The funnels will place
|
|
|
|themselves according to
|
|
|
|the direction inputted.
|
|
|
|
|
|
|
|You can send all the
|
|
|
|funnels consecutively
|
|
|
|if you hold the button
|
|
|
|down.
------------------------------------------------------------------------------ac |Nu Hyper Bazooka
|
3
| 104 |Nu does a flip and fires
|
|
|
|the bazooka on its back.
|
|
|
|
|
|
|
|BZ shell does 90 dmg by
|
|
|
|itself.
|
|
|
|
|
|
|
|Explosion does 20 dmg by

|
|
|
|itself.
------------------------------------------------------------------------------bc |Fin Funnel Barrier
| 300
| --- |Nu uses 5 of its Fin
|
|(After 25)|
|Funnels to create a
|
|
|
|barrier around itself.
|
|
|
|Note that when the
|
|
|
|barrier is active, Nu
|
|
|
|can only send one of its
|
|
|
|Fin Funnels out via ab.
|
|
|
|
|
|
|
|This barrier will defend
|
|
|
|against range weaponary
|
|
|
|(beam & physical).
|
|
|
|
|
|
|
|The gauge will begin to
|
|
|
|decrease upon usage. It
|
|
|
|will also decrease when
|
|
|
|it defends against
|
|
|
|attacks. The amount
|
|
|
|taken off is equal to
|
|
|
|the weapon's atk power.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 174 |You can originate to the
|->Horizontal Slash>Uppercut | nb-8bb | 174 |Punch combo at any time
|
|
|
|by inputting bc.
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb | 174 |You can originate to the
|
|
|
|Punch combo at any time
|
|
|
|by inputting bc.
------------------------------------------------------------------------------8b |Beam Saber Stab>Kick
| 8bb
| 101 |You can originate to the
|
|
|
|Punch combo at any time
|
|
|
|by inputting bc.
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 86
|You can originate to the
|
|
|
|Punch combo at any time
|
|
|
|by inputting bc.
------------------------------------------------------------------------------cc8b|Punch Combo
| cc8bbbbb | 210 |
------------------------------------------------------------------------------Psycoframe (EX Burst) Abilities:
- A regular awaken unfortunately. Nu Gundam's EX Burst is for show. >_>
------------------------------------------------------------------------------LM314V21 Victory 2 Gundam (LM314V23 V2 Assault/LM314V24 V2 Assault Buster)
Pilot: Usso Evin
Series: Mobile Suit V Gundam
Cost: 3000GP
HP: 650

BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------V2 Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
8
| 70
|
------------------------------------------------------------------------------ab |Multiple Launcher
|
5
| 99
|
------------------------------------------------------------------------------ac |Assault Buster Equipment
| 100
| --- |Changes to Assault
|Change
|
|
|Buster Mode.
|
|
|
|
|
|
|
|When the Assault Buster
|
|
|
|gauge is depleted, it
|
|
|
|has a cooldown time of
|
|
|
|10 seconds before
|
|
|
|reloading starts again.
------------------------------------------------------------------------------2ac |Assault Equipment Change
|
-| --- |Changes to Assault
|
|
|
|Mode.
|
|
|
|
|
|
|
|When the Assault Buster
|
|
|
|gauge is not full, you
|
|
|
|can also press ac to
|
|
|
|change into Assault.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 129 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber Stab>Thrust
| 4/6bb | 132 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 71
|
------------------------------------------------------------------------------2b |Uppercut>Wings of Light
| 2bbb | 178 |
------------------------------------------------------------------------------cc8b|Shield Attack
| cc8b | 85
|
------------------------------------------------------------------------------bc |Wings of Light
| bc-b | 142 |
------------------------------------------------------------------------------EX |Wings of Light Full Power | abc
| 275 |EX Burst only.
------------------------------------------------------------------------------------------------------------------------------------------------------------V2 Assault Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Mega Beam Rifle
|
3
| 90
|

------------------------------------------------------------------------------CSa |VSBR
|
-| 110 |
------------------------------------------------------------------------------ab |Mega Beam Rifle (Gerobi)
|
1
| 200 |
------------------------------------------------------------------------------ac |Assault Buster Equipment
| 100
| --- |Changes to Assault
|Change
|
|
|Buster Mode.
|
|
|
|
|
|
|
|When the Assault Buster
|
|
|
|gauge is depleted, it
|
|
|
|has a cooldown time of
|
|
|
|10 seconds before
|
|
|
|reloading starts again.
|
|
|
|
|
|
|
|Note that when the AB
|
|
|
|gauge is empty, V2 will
|
|
|
|be forced to purge the
|
|
|
|AB equipment.
------------------------------------------------------------------------------2ac |Assault Equipment Purge
|
-| --- |Changes back to V2
|
|
|
|Mode.
|
|
|
|
|
|
|
|When the Assault Buster
|
|
|
|gauge is not full, you
|
|
|
|can also press ac to
|
|
|
|change back into V2.
------------------------------------------------------------------------------bc |Mega Beam Shield V Beam
|
2
| 70
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------b |Beam Saber (2 hits)
|
bb
| 129 |
|
|
|
|
------------------------------------------------------------------------------2b |Set Mega Beam Shield
|
2b
| 30
|V2 sets down the Mega
|
|
|
|Beam Shield. You can
|
|
|
|cancel to this from a.
|
|
|
|
|
|
|
|The dmg shown is when
|
|
|
|enemies run into the
|
|
|
|beam shield.
|
|
|
|
|
|
|
|The Mega Beam Shield
|
|
|
|will also block attacks.
|
|
|
|However, if the attack
|
|
|
|hits before V2 finishes
|
|
|
|setting the shield down,
|
|
|
|it will turn into a
|
|
|
|regular shield guard.
------------------------------------------------------------------------------EX |Wings of Light Full Power | abc
| 275 |EX Burst only.
------------------------------------------------------------------------------------------------------------------------------------------------------------V2 Assault Buster (AB) Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Mega Beam Rifle
|
7
| 100 |

------------------------------------------------------------------------------CSa |Mega Beam Cannon


|
-| 225 |
------------------------------------------------------------------------------ab |Micromissile Pod
|
1
| 183 |
------------------------------------------------------------------------------ac |Assault Buster Equipment
| (100) | --- |Changes back to V2
|Purge
|
|
|Mode.
|
|
|
|
|
|
|
|Note that when the AB
|
|
|
|gauge is empty, V2 will
|
|
|
|be forced to purge the
|
|
|
|AB equipment.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 129 |
|->Beam Spray Pod
| nbb-a | 222 |
------------------------------------------------------------------------------4/6b|Beam Saber Stab>Thrust
| 4/6bb | 132 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab>Shield Bash | 8bb
| 154 |
------------------------------------------------------------------------------2b |Set Mega Beam Shield
|
2b
| 30
|V2 sets down the Mega
|
|
|
|Beam Shield. You can
|
|
|
|cancel to this from a.
|
|
|
|
|
|
|
|The dmg shown is when
|
|
|
|enemies run into the
|
|
|
|beam shield.
|
|
|
|
|
|
|
|The Mega Beam Shield
|
|
|
|will also block attacks.
|
|
|
|However, if the attack
|
|
|
|hits before V2 finishes
|
|
|
|setting the shield down,
|
|
|
|it will turn into a
|
|
|
|regular shield guard.
------------------------------------------------------------------------------cc8b|Shield Attack>Beam Saber x2 | cc8bbb | 206 |
------------------------------------------------------------------------------bc |Wings of Light
| bc-bb | 196 |
------------------------------------------------------------------------------EX |Wings of Light Full Power | abc
| 275 |EX Burst only.
------------------------------------------------------------------------------------------------------------------------------------------------------------GF13-001NHII Master Gundam
Pilot: Tohofuhai Master Asia
Series: Mobile Fighter G Gundam
Cost: 3000GP
HP: 720
BD Type: Ground (Jump enabled)
Transformable: X
Equipment Change: X

EX Burst Attack: O
EX Burst Effect: Meikyuu Shisui
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Darkness Shot
|
10
| 15~120 |Fires 2 shots at once.
|
|
|
|
|
|
|
|You can hold down the
|
|
|
|button to continously
|
|
|
|fire all 10 units.
|
|
|
|
|
|
|
|Upon hit, it puts the
|
|
|
|target into a special
|
|
|
|stun state.
------------------------------------------------------------------------------CSb |Sekiha Tenkyouken
|
-|100(lv 1)|Can charge up to 3x
|
|
|150(lv 2)|
|
|
|210(lv 3)|
------------------------------------------------------------------------------ab |Master Cloth (Capture)
|
1
| 10
|Master grabs the target
|
|
|
|with the Master Cloth.
|
|
|
|
|->Swing Throw
| ab-4/6/8 | 118~206 |Master swings the target
|
|
|
|several times before
|
|
|
|throwing the target out.
|
|
|
|
|->Pull back
| a-2
| --- |Master pulls the target
|
|
|
|towards himself.
| ->Kick
| a-2-b | 108 |
| ->Hyakuretsukyaku
| a-2-bc | 189 |
------------------------------------------------------------------------------4/6 |Master Cloth Whip
| (1)
| 90
|
ab |
|
|
|
------------------------------------------------------------------------------ac |Jyuuniou Houhai Daishahei |
1
|15 (1HIT)|Master will summon up to
|
|(After 24)|
|6 Chibi Masters and
|
|
|
|sends them towards the
|
|
|
|target.
|
|
|
|
|->Kizen Shoukoujin
|
| --- |If the Chibi Masters hit
|
|
|
|you can press ac again
|
|
|
|to recall the. The
|
|
|
|target will be stunned.
|
|
|
|The stun time is
|
|
|
|determined by the number
|
|
|
|of Chibi Masters on the
|
|
|
|target x 0.5 seconds.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Nearcrusher (5 hits)
| nbbbb | 217 |
|(any hit)->Master Cloth>Kick| -a
| 192~226 |Note that Master can
|(any hit)->Suibu Saigenkouko| -8b
| 257~275 |originate to these
|
Deadly Wave
|
|
|attacks on any hit of
|(any hit)->Punch>Kick>Punch | -4/6bbb | ~220 |its nb set aside from
|(any hit)->Upkick
| -2b
| ??? |the last.
|
->Ranbu
| -c-bbbb | ~286 |

------------------------------------------------------------------------------4/6b|Master Cloth (3 hits)


| 4/6bbb | 178 |
|->Master Cloth Stabs>Punch | 4/6bb-8b | 222 |
|->Master Cloth>Explosion
| 4/6bb-2b | 180 |
------------------------------------------------------------------------------8b |Sliding Kick
|
8b
| 85
|
------------------------------------------------------------------------------2b |Master Cloak
|
2b
| 70
|Melee counter. Once a
|
|
|
|melee is successfully
|
|
|
|countered, Master will
|
|
|
|release Darkness Finger.
------------------------------------------------------------------------------bc |Choukyuu Haou Deneidan
|
bc
| 169 |Master hops up and
|
|
|
|starts the Deneidan.
|
|
|
|Note that boost will
|
|
|
|drain throughout the
|
|
|
|entire attack.
------------------------------------------------------------------------------8bc |Darkness Finger
| 8bc(*)b | 147~207 |Mashing b increases dmg.
------------------------------------------------------------------------------EX |Choukyuu Haohdenaiden
| abc
| 380 |EX Burst only.
| Daigekitotsu
|
|
|
|
|
|
|Has superarmor.
------------------------------------------------------------------------------Meikyuu Shisui (EX Burst) Abilities:
- Unlike regular awakens, Master gains a 20% damage increase and 5% defense
bonus from EX Burst.
------------------------------------------------------------------------------XXXG-00W0 Wing Gundam Zero (EW Version)
Pilot: Heero Yuy
Series: New Mobile Report Gundam Wing: Endless Waltz
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Buster Rifle
|
8
| ~141 |
------------------------------------------------------------------------------CSa |Rolling Buster Rifle
|
-| 170 |Wing Zero fires both of
|
|
|
|the Buster Rifles while
|
|
|
|spinning counter
|
|
|
|clockwise once.
|
|
|
|
|
|
|
|During the startup
|
|
|
|animation, Wing Zero
|
|
|
|will gain a ranged

|
|
|
|weapon barrier.
|
|
|
|
|
|
|
|During the attack, Wing
|
|
|
|Zero's body will gain
|
|
|
|melee priority.
------------------------------------------------------------------------------ab |Machine Cannon
|
60
| ~88 |You can hold down the
|
|
|
|button to continously
|
|
|
|fire up to 20 shots.
------------------------------------------------------------------------------ac |Twin Buster Rifle
|
1
| 204 |An explosion will occur
|
|
|
|when the beam hits the
|
|
|
|ground or a building.
------------------------------------------------------------------------------bc |Flight
|
1
| --- |Evasive Manuever.
|
|
|
|
|
|
|
|n: Wing Zero will jump
|
|
|
| directly up.
|
|
|
|2: Wing Zero will jump
|
|
|
| backwards.
|
|
|
|8: Wing Zero will jump
|
|
|
| forward.
|
|
|
|
|
|
|
|You can cancel into
|
|
|
|flight from various
|
|
|
|melee attacks.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 169 |
|->Slash>Issen
| nbb-8b | 174 |
------------------------------------------------------------------------------4/6b|Punch>Wing Tackle
| 4/6bb | 116 |
|
|
|
|
------------------------------------------------------------------------------8b |Wing Tackle>Beam Saber Stab | 8bb
| 132 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 77
|
------------------------------------------------------------------------------cc8b|Beam Saber Drill Attack
| cc8b | 111 |
------------------------------------------------------------------------------EX |Twin Buster Rifle
| abc
| 205 |EX Burst only.
| Triple Shot
|
|
|
|
|
|
|WZ gains superarmor on
|
|
|
|the startup of this
|
|
|
|attack.
|
|
|
|
|
|
|
|WZ fires the TBR three
|
|
|
|times at the target.
|
|
|
|Each shot will retrack.
|
|
|
|
|
|
|
|You are able to change
|
|
|
|your lock to fire at
|
|
|
|a different target.
------------------------------------------------------------------------------------------------------------------------------------------------------------GX-9901-DX Gundam Double X (GX-9901-DX + GX-9900 G-Falcon Unit Double X)

Pilot: Garrod Ran & Tifa Adill


Series: After War Gundam X
Cost: 3000GP
HP: 700
BD Type: Normal
Transformable: O (Docks with G-Falcon)
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |DX Custom Buster Rifle
|
8
| 75
|
------------------------------------------------------------------------------ab |Beam Sword Throw
|
1
| 70
|Stuns the opponet if hit
------------------------------------------------------------------------------ac |Twin Satellite Cannon
| (2)
| 296 |Starts off at 0 ammo.
|
|(18/stock)|
|
|
|
|
|Charges 1 stock per
|
|
|
|18 seconds.
|
|
|
|
|
|
|
|An explosion will occur
|
|
|
|if the TSC hits the
|
|
|
|ground or a building.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------ac |G-Falcon
| (2)
| 296 |EX Burst only.
(EX)|Twin Satellite Cannon
|(18/stock)|
|
|
|
|
|Shares ammo with the
|
|
|
|regular ac.
|
|
|
|
|
|
|
|Unlike the regular TSC,
|
|
|
|DX will have superarmor
|
|
|
|during the attack.
|
|
|
|
|
|
|
|An explosion will occur
|
|
|
|if the TSC hits the
|
|
|
|ground or a building.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------bc |2x G-Bit Summon
|
1
|30 (1HIT)|2 G-Bits will appear
|
|
|
|alongside DX.
|
|
|
|
|
|
|
|The 2 G-Bts will fire
|
|
|
|at the same time as X
|
|
|
|fires its BR.
|
|
|
|
|
|
|
|You can manually have
|
|
|
|the G-bits fire their
|
|
|
|BRs by pressing bc
|
|
|
|again.

|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------MA |Scattering Beam Cannon
|
2
| 150 |Reloads even when DX
a |
|
|
|is undocked.
------------------------------------------------------------------------------MA |IR Homing Missle
|
2
| 159 |Fires 6 at a time.
b |
|
|
|
|
|
|
|Reloads even when DX
|
|
|
|is undocked.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Punch x3>Kick
| nbbbb | 210 |
|->Upper
| nb-8b | 129 |
------------------------------------------------------------------------------4/6b|Hyper Beam Sword>Stab>Kick | 4/6bbb | 173 |
|->Stab>Slash
|4/6bb-4/6b| 177 |You can control which
|
|
|
|way DX pulls the sword
|
|
|
|by inputting either
|
|
|
|left or right.
------------------------------------------------------------------------------8b |Hyper Beam Sword Thrust
|
8b
| 90
|
------------------------------------------------------------------------------2b |Hyper Beam Sword (2 hits) | 2bb
| 144 |
------------------------------------------------------------------------------cc8b|Hyper Beam Sword Thrust
| cc8b | 95
|
------------------------------------------------------------------------------EX |G-Bit Satellite Cannon
| abc
| 351 |EX Burst only.
|
|
|
|
|
|
|
|DX will fire its TSC
|
|
|
|along two G-Bits firing
|
|
|
|their SCs.
|
|
|
|
|
|
|
|Unlike the regular TSC,
|
|
|
|DX will have superarmor
|
|
|
|during the attack.
|
|
|
|
|
|
|
|An explosion will occur
|
|
|
|if the TSC hits the
|
|
|
|ground or a building.
------------------------------------------------------------------------------------------------------------------------------------------------------------System-A99 (WD-M01) Turn A Gundam
Pilot: Loran Cehack
Series: Turn A Gundam
Cost: 3000GP
HP: 750
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None

Special Abilites: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Gundam Hammer
|
1
| 108 |Reloads when the hammer
|
|
|
|returns to Turn A's
|
|
|
|hands.
------------------------------------------------------------------------------CSa |Beam Rifle (Gerobi)
|
-| 165 |
------------------------------------------------------------------------------CSb |Nuke Missile
|
-| 350 |The nuke missile is only
|
|
|
|usable once per life.
------------------------------------------------------------------------------ab |Beam Rifle (3 shot)
|
1
|70 (1HIT)|
|
|
|119(2HIT)|
|
|
|147(3HIT)|
------------------------------------------------------------------------------ac |Kapool Summon (Missile)
|
2
|60 (1HIT)|Kapool appears and fires
|
|
|102(2HIT)|3 missiles.
|
|
|126(3HIT)|
|
|
|
|Note that the 1st Kapool
|
|
|
|will always be Sochie
|
|
|
|and the 2nd one will
|
|
|
|always be Miashei.
------------------------------------------------------------------------------4/6 |Kapool Summon (Rush)
| (2)
| 90 (1) |Kapool appears and
ac |
|
| 129(2) |rushes forward in
|
|
|
|attempt to punch the
|
|
|
|target.
|
|
|
|
|
|
|
|(1) is the dmg dealt
|
|
|
|
by Sochie's Kapool
|
|
|
|(2) is the dmg dealt
|
|
|
|
by Miashei's Kapool
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 185 |
|->Uppercut>Spinning Slash | nbb-8bb | 217 |
|->Abdomen Beam Cannon
| nb-a | ??? |
|
| nbb-a | ??? |
------------------------------------------------------------------------------4/6b|Beam Saber>Large Beam Saber | 4/6bb | 136 |Stuns on second hit.
|->Abdomen Beam Cannon
| 4/6b-a | 134 |
------------------------------------------------------------------------------8b |Knifehand Strike>Kick
| 8bb
| 141 |
|->Spinning Slash
| 8b-2b | 148 |
------------------------------------------------------------------------------2b |Gundam Hammer Spin
|
2b
| ~90 |
------------------------------------------------------------------------------cc8b|Dual Beam Saber Spin Slash | cc8b | 114 |
------------------------------------------------------------------------------bc |Tomoe Nage
|
bc
| 152 |
------------------------------------------------------------------------------EX |Moonlight Butterfly
| abc
| 268 |EX Burst only.
|
|
|
|
|
|
|
|Turn A activates the
|
|
|
|Moonlight Butterfly and

|
|
|
|rushes towards the
|
|
|
|target.
|
|
|
|
|
|
|
|Turn A gains superarmor
|
|
|
|during this attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------Concept-X 6-1-2 Turn X
Pilot: Gym Ghingham
Series: Turn A Gundam
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: Turn X's Weapon Platform on its back is an auto-guard shield.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |3-barrel Beam Emitter
|
7
| 75
|
------------------------------------------------------------------------------CSa |Leg Mega Particle Cannon
|
-| 130 |
------------------------------------------------------------------------------ab |Bazooka
|
2
| 111 |
------------------------------------------------------------------------------ac |Separate->Beam
|
10
| 113 |Turn X separates all of
|
|
|
|its body parts and fires
|
|
|
|a beam from each part.
------------------------------------------------------------------------------dir |Bloody Siege
| (10) |
|Direction + ac
ac |
|
|
|
|
|
|
|Turn X separates all of
|
|
|
|its body parts and sends
|
|
|
|them towards the target.
|
|
|
|
|->All Range Attack
|
| 113 |If the first hit
|
|
|
|connects and you input
|->Parts attack
|
| 167 |b, it will originate to
|
|
|
|the parts attack. You
|
|
|
|will need mash b to
|
|
|
|have the remaining parts
|
|
|
|attack the target.
|
|
|
|
|
|
|
|If the first hit doesn't
|
|
|
|connect, it will
|
|
|
|automatically originate
|
|
|
|to the all range attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 180 |

|->Analyze Data>Explosion
| nb-ac | ~225 |
|
| nbb-ac | ~243 |
------------------------------------------------------------------------------4/6b|Beam Saber>Spin Slash
| 4/6bb | 156 |
|->Analyze Data>Explosion
| 4/6b-ac | 213 |
------------------------------------------------------------------------------8b |Beam Saber Drill Attack
|
8b
| 97~117 |
------------------------------------------------------------------------------2b |Wire Claw>Headbutt
| 2bb
| 148 |You can cancel to
|
|
|
|a, ab, and all
|
|
|
|variations of bc.
------------------------------------------------------------------------------cc8b|Issen x2
| cc8bb | 131 |
------------------------------------------------------------------------------bc |Manuipulator>Point Blank
|
bc
| 174 |Turn X grabs the enemy
| Shining Finger
|
|
|and does a point
|
|
|
|blank Shining Finger.
------------------------------------------------------------------------------2/8 |Jump>Shining Finger
| 2/8bc | 155 |Turn X leaps up and
bc |
|
|
|does a Shining Finger
|
|
|
|from above.
------------------------------------------------------------------------------4/6 |Shining Finger
| 4/6bc | 144 |Turn X will rush forward
bc |
|
|
|in a curve (left or
|
|
|
|right, depending on what
|
|
|
|you input) and then do
|
|
|
|a Shining Finger.
------------------------------------------------------------------------------EX |Moonlight Butterfly
| abc
| 366 |EX Burst only.
|
|
|
|
|
|
|
|Turn X spins and then
|
|
|
|releases the moonlight
|
|
|
|butterfly on its back.
|
|
|
|
|
|
|
|Unlike the previous
|
|
|
|game, the Moonlight
|
|
|
|Butterfly will track
|
|
|
|during its startup.
|
|
|
|
|
|
|
|Turn X gains superarmor
|
|
|
|during this attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X42S Destiny Gundam
Pilot: Shinn Asuka
Series: Mobile Suit Gundam SEED DESTINY
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: SEED
Special Abilites: None
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 75
|
------------------------------------------------------------------------------CSa |High Energy Long Range
|
-| 140 |
| Beam Cannon
|
|
|
------------------------------------------------------------------------------CSb |High Energy Long Range
|
-| 231 |You can manually control
| Beam Cannon (Gerobi)
|
|
|the line of fire.
------------------------------------------------------------------------------ab |Flash Edge II Beam Boomerang|
1
|18 (1HIT)|
------------------------------------------------------------------------------ac |Afterimage Dash
|
1
| --- |Destiny dashes with
|
|
|
|the Volture Lumiere.
|
|
|
|This does not use any
|
|
|
|boost.
|
|
|
|
|
|
|
|You can control how
|
|
|
|Destiny moves by
|
|
|
|inputting directions.
|
|
|
|
|
|
|
|n: Destiny moves forward
|
|
|
|2: Destiny moves back
|
|
|
|8: Destiny moves up
|
|
|
|4: Destiny moves
|
|
|
| slightly left
|
|
|
|6: Destiny moves
|
|
|
| slightly right
|
|
|
|
|
|
|
|During the dash, you can
|
|
|
|use your a, ab and
|
|
|
|various melee attacks.
|
|
|
|Note that 8b changes
|
|
|
|during the dash.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Arondight Anti-Ship Sword | nbbbb | 206 |
| (4 hits)
|
|
|
------------------------------------------------------------------------------4/6b|Arondight Anti-Ship Sword | 4/6bbb | 173 |
| >Somersault Kick
|
|
|
------------------------------------------------------------------------------8b |Arondight Anti-Ship Sword | 8bb
| 148 |
| Stab>Rising Slash
|
|
|
------------------------------------------------------------------------------8b |Issen>Slash
| 8bb
| 166 |During Afterimage Dash
(ac)|
|
|
|Only.
------------------------------------------------------------------------------2b |Arondight Anti-Ship Sword |
2b
| 95
|Instant down.
------------------------------------------------------------------------------cc8b|Issen>Slash
| cc8bb | 166 |
------------------------------------------------------------------------------bc |Palma Fiocina
| bc(*)b | 129~159 |Mashing b increases dmg.
------------------------------------------------------------------------------EX |Weapon Combination Attack | abc
| 346 |EX Burst only.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------ZGMF-X20A Strike Freedom Gundam


Pilot: Kira Yamato (C.E. 73)
Series: Mobile Suit Gundam SEED DESTINY
Cost: 3000GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: SEED
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
12
| 75
|
------------------------------------------------------------------------------CSa |Combined Long Rifle
|
-| 120 |
------------------------------------------------------------------------------MCSa|Beam Rifle (4 shots)
|
-| 72
|SF fires 4 BR shots at
|
|
|
|both targets.
------------------------------------------------------------------------------ab |Hi-MAT Full Burst
|
1
| 152~181 |
------------------------------------------------------------------------------ab |DRAGOON Full Burst
| (1)
| 152~181 |Usable when SF deploys
(ac)|
|
|
|the DRAGOONs around
|
|
|
|itself.
|
|
|
|
|
|
|
|Shares ammo with ab, and
|
|
|
|does not consume any
|
|
|
|DRAGOON ammo.
------------------------------------------------------------------------------ac |Super DRAGOON (Standby)
|
16
|
24 |SF releases the DRAGOONs
|
|
|
|around itself.
|
|
|
|
|
|
|
|These DRAGOONs will
|
|
|
|fire when you fire your
|
|
|
|BR.
------------------------------------------------------------------------------dir |Super DRAGOON
| (16) |
24 |Input a direction and
ac | All Range Attack
|
|
|ac to send the DRAGOONs
|
|
|
|out for an all range
|
|
|
|attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Dual Beam Saber (4 hits)
| nbbbb | 201 |
|->Issen
| nbb-8b | 169 |
|
| nbbb-8b | 201 |
|->Dropkick
| nbb-2b | 175 |
|
| nbbb-2b | 205 |
------------------------------------------------------------------------------4/6b|Dual Beam Saber>Spin Slash | 4/6bb | 137 |
|->Issen
| 4/6b-8b | 129 |

|->Dropkick
| 4/6b-2b | 137 |
------------------------------------------------------------------------------8b |Kick
|
8b
| 75
|
------------------------------------------------------------------------------2b |Dual Beam Saber Uppercut x2 |
2b
| 76
|
------------------------------------------------------------------------------cc8b|Shin Issen
| cc8bb | 104 |
------------------------------------------------------------------------------bc |Flip
|
bc
| --- |Evasive Manuever.
|
|
|
|
|
|
|
|SF will flip towards
|
|
|
|the direction you input.
|
|
|
|The tracking on SF will
|
|
|
|be lost at the beginning
|
|
|
|of the flip.
|
|
|
|
|->Issen>Kick
| bc-b
| 138 |You can originate to
|
|
|
|a special melee attack
|
|
|
|during the flip.
------------------------------------------------------------------------------EX |METEOR Full Burst
| abc
| ~240 |EX Burst only.
------------------------------------------------------------------------------------------------------------------------------------------------------------GN-0000 00 Gundam (GN-0000+GNR-010 00 Raiser)
Pilot: Setsuna F. Seiei (A.D. 2312)
Series: Mobile Suit Gundam 00
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: O
EX Burst Effect: TRANS-AM (Changes to TRANS-AM Raiser)
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------00 Gundam
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sword II Rifle Mode
|
3
| 70
|
------------------------------------------------------------------------------CSa |GN Sword II Rifle Mode
|
-| 169 |Each hit deals 18 dmg.
| (Spread)
|
|
|
------------------------------------------------------------------------------4/6 |GN Sword II Rifle Mode
|
-| 129 |00 fires a spread shot
CSa | (Concentrate)
|
|
|that is more
|
|
|
|concentrated than the
|
|
|
|normal CSa.
------------------------------------------------------------------------------ab |GN Beam Saber Throw
|
1
|65 (1HIT)|
|
|
|110(2HIT)|
------------------------------------------------------------------------------ac |Arios Gundam Summon
|
1
| 10->73 |Arios appears and
|
|
|
|rushes forward to grab

|
|
|
|the target. It will then
|
|
|
|explode after sometime.
------------------------------------------------------------------------------bc |00 Raiser Equipment Change | 100
| --- |Changes to 00 Raiser.
|
|
|
|
|
|
|
|Note that unlike the
|
|
|
|previous game, 00 Raiser
|
|
|
|is now timer based and
|
|
|
|you will be forced
|
|
|
|to undocked as the
|
|
|
|gauge hits zero.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Sword II (3 hits)
| nbbb | 165 |
|->Rifle Mode (High Output) | nb-a | 132 |
|
| nbb-a | 175 |
------------------------------------------------------------------------------4/6b|GN Sword II (2 hits)
| 4/6bb | 119 |
|->Rifle Mode (High Output) | 4/6b-a | 132 |
------------------------------------------------------------------------------8b |GN Sword II Thrust>X Slash |
8b
| 102 |
------------------------------------------------------------------------------2b |GN Sword II Uppercut
|
2b
| 75
|
------------------------------------------------------------------------------cc8b|GN Sword II Issen
| cc8b | 94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------00 Raiser/TRANS-AM Raiser
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sword III Rifle Mode
|
5
| 80
|
------------------------------------------------------------------------------CSa |GN Sword III Rifle Mode
|
-| ~160 |
| (Gerobi)
|
|
|
------------------------------------------------------------------------------ab |GN Micromissile
|
4
|20 (1HIT)|
------------------------------------------------------------------------------ac |Arios Gundam Summon
|
1
| 10->73 |Arios appears and
|
|
|
|rushes forward to grab
|
|
|
|the target. It will then
|
|
|
|explode after sometime.
------------------------------------------------------------------------------bc |Undock 0 Raiser
|
-| --- |Change back to 00.
------------------------------------------------------------------------------2b |GN Sword II Lance Mode
|
-| 90
|
| (Throw)
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Sword III (3 hits)>Kick | nbbbb | 225 |
|->GN Sword II Gerobi
| nb-a | 155 |
|
| nbb-a | 191 |
|
| nbbb-a | 233 |
------------------------------------------------------------------------------4/6b|GN Sword III (3 hits)
| 4/6bbb | 185 |

|->GN Sword II Gerobi


| 4/6b-a | 154 |
|
| 4/6bb-a | 198 |
------------------------------------------------------------------------------8b |GN Sword III Thrust
|
8b
| 94
|
------------------------------------------------------------------------------cc8b|GN Sword III Issen x2
| cc8bbb | 198 |
| >Uppercut
|
|
|
------------------------------------------------------------------------------cc8b|GN Sword III Issen x2
|cc8bbbbbb | 257 |EX Burst only.
(EX)| >Uppercut>Quantumize Slash |
|
|
| >Quantumize Stab
|
|
|
| >Quantumize Slash
|
|
|
------------------------------------------------------------------------------bc |GN Sword II Beam Saber Mode |
bc
| 181 |
(EX)| X-Slash
|
|
|
------------------------------------------------------------------------------EX |Raiser Sword (Vertical)
| abc
| 301~352 |EX Burst only.
|
|
|
|
|Raiser Sword (Horizontal) | dir+abc | 312 |
------------------------------------------------------------------------------TRANS-AM (EX Burst) Abilities:
- In EX Burst, 00 will automatically dock with 0 Raiser and activates TRANS-AM.
Which allows it to go into TRANS-AM Raiser mode. This does not consume the
0 Raiser gauge.
- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power
and defense.
- TRANS-AM Raiser gains additional hits on its BD melee and a new special
melee attack.
- TRANS-AM Raiser automatically Quantumize when it is hit, but
this will only occur when TRANS-AM Raiser isn't attacking. This will consume
20% of the awaken gauge.
- During Quantumization, TRANS-AM Raiser will be in yellow lock and cannot be
targeted.
- If a direction was inputted, TRANS-AM Raiser will move according to the
inputted direction and reappear.
------------------------------------------------------------------------------GNT-0000 00 QAN[T]
Pilot: Setsuna F. Seiei (A.D. 2314)
Series: Mobile Suit Gundam 00 -A wakening of a TrailblazerCost: 3000GP
HP: 640(+100)
BD Type: Normal
Transformable: X
Equipment Change: ^ (GN Buster Sword/Quantum System)
EX Burst Attack: O
EX Burst Effect: TRANS-AM
Special Abilities: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
-------------------------------------------------------------------------------

a |GN Sword V Rifle Mode


|
6
| 75
|
------------------------------------------------------------------------------ab |GN Sword Bits
|
1
| 146 |QAN[T] sends out all of
|
|
|
|GN Sword Bits for an
|
|
|
|all range attack.
|
|
|
|
|
|
|
|The Sword bits will
|
|
|
|surround the enemy and
|
|
|
|attack at the same time.
------------------------------------------------------------------------------2ab |Equip GN Buster Sword
| (1)
| --- |QAN[T]'s melee will be
|
|
|
|buffed and gains a new
|
|
|
|8b.
|
|
|
|
|
|
|
|Cannot be used while the
|
|
|
|Sword Bits are deployed.
------------------------------------------------------------------------------ac |GN Sword Bit (GN Field)
| 100
| --- |QAN[T] launches the
|
|(After 10)|
|sword bits around
|
|
|
|itself. They will
|
|
|
|automatically block
|
|
|
|incoming attacks.
|
|
|
|
|
|
|
|Note that the bits need
|
|
|
|some time to generate
|
|
|
|the GN Field, so you may
|
|
|
|get hit before the
|
|
|
|GN Field actually goes
|
|
|
|up.
|
|
|
|
|
|
|
|The GN Field can
|
|
|
|withstand roughly one
|
|
|
|range/melee attack,
|
|
|
|but will continue to
|
|
|
|hold up as long as
|
|
|
|attacks are constantly
|
|
|
|hitting. However, the
|
|
|
|field will still be
|
|
|
|broken through once the
|
|
|
|gauge is empty.
|
|
|
|
|
|
|
|Cannot be used while the
|
|
|
|Sword Bits are deployed.
|
|
|
|
|
|
|
|This GN Field has a
|
|
|
|cooldown time of 10
|
|
|
|seconds before the
|
|
|
|reloading starts again.
------------------------------------------------------------------------------bc |Quantum Burst
| 100
| --- |QAN[T] switches to
|
|(After 40)|
|Quantum System mode.
|
|
|
|
|
|
|
|Cannot be used while the
|
|
|
|Sword Bits are deployed.
|
|
|
|
|
|
|
|When activated, QAN[T]
|
|
|
|creates a field around
|
|
|
|itself and deals an
|
|
|
|unblockable stun to all
|
|
|
|units within the field.

|
|
|
|See the description
|
|
|
|underneath for
|
|
|
|exceptions.
|
|
|
|
|
|
|
|QAN[T] also regenerates
|
|
|
|100HP when Quantum Burst
|
|
|
|is activated. Note that
|
|
|
|QAN[T]'s HP will not go
|
|
|
|above 640.
|
|
|
|
|
|
|
|You will not be able to
|
|
|
|return to normal mode
|
|
|
|unless you get shot down
|
|
|
|
|
|
|
|Note that the gauge will
|
|
|
|begin at 100 if you get
|
|
|
|an overcost.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Sword V (4 hits)
| nbbbb |210 [225]|[] represents dmg dealt
|
|
|
|while Buster Sword is
|
|
|
|equipped.
|
|
|
|
|->Kick x3
| nbbb-8bb |235 [247]|
|->Uppercut>GN Beam Gun
| nb-2bb |169 [174]|
|
| nbb-2bb |203 [212]|
|->Uppercut>GN Sword Bits
| nb-2b-a |202 [---]|Cannot be used when
|
| nbb-2b-a |224 [---]|Buster Sword is equipped
------------------------------------------------------------------------------4/6b|GN Sword V (3 hits)
| 4/6bbb |173 [186]|[] represents dmg dealt
|
|
|
|while Buster Sword is
|
|
|
|equipped.
|
|
|
|
|->Sword Bits Slash x3
|4/6bb-8bb |205 [---]|Cannot be used when
|
|
|
|Buster Sword is equipped
|->Uppercut>GN Beam Gun
| 4/6b-2bb |169 [174]|
|
|4/6bb-2bb |203 [212]|
|->Uppercut>GN Sword Bits
|4/6b-2b-a |202 [---]|Cannot be used when
|
|4/6bb-2b-a|224 [---]|Buster Sword is equipped
------------------------------------------------------------------------------8b |GN Sword V Stab
|
8b
| 76
|
------------------------------------------------------------------------------8b |GN Sword V Stab>Throw
|
8b
| 152 |Buster Sword only.
(BS)|
|
|
|
------------------------------------------------------------------------------2b |GN Sword V Jumping Slash
|
2b
| 80 [85] |[] represents dmg dealt
|
|
|
|while Buster Sword is
|
|
|
|equipped.
------------------------------------------------------------------------------cc8b|GN Sword V Issen x3
| cc8bbb |178 [191]|[] represents dmg dealt
|
|
|
|while Buster Sword is
|
|
|
|equipped.
------------------------------------------------------------------------------cc8b|GN Sword V Issen x4>Thrust | cc8bbbbb |246 [269]|EX Burst only.
(EX)|
|
|
|
|
|
|
|[] represents dmg dealt
|
|
|
|while Buster Sword is
|
|
|
|equipped.

------------------------------------------------------------------------------EX |GN Buster Rifle


| abc
| 300 |EX Burst only.
|(Raiser Sword)
|
|
|
|
|
|
|Cannot be used when
|
|
|
|Sword bits are deployed.
|
|
|
|
|
|
|
|You can manually control
|
|
|
|the line of fire.
------------------------------------------------------------------------------------------------------------------------------------------------------------Quantum System
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sword V Rifle Mode
|
5
| 75
|
------------------------------------------------------------------------------b |GN Sword Bits
|
-| 168 |QAN[T] sends out all the
|
|
|
|Sword bits. However,
|
|
|
|the bits act differently
|
|
|
|compared to normal mode.
|
|
|
|
|
|
|
|The first sword bit
|
|
|
|would attempt to strike
|
|
|
|the target. Upon a
|
|
|
|successful hit, the
|
|
|
|rest of the sword bits
|
|
|
|would strike along with
|
|
|
|the initial bit.
|
|
|
|
|
|
|
|If the initial sword
|
|
|
|bit misses, the rest
|
|
|
|would track again and
|
|
|
|attack.
------------------------------------------------------------------------------ab |Gundam Zanbanya Summon
|
1
| 165 |Zanbanya appears and
|
|
|
|fires 3 giant Gerobi
|
|
|
|beams from the GN
|
|
|
|Holster Bits.
|
|
|
|
|
|
|
|The GN Holster Bits
|
|
|
|deployed infront will
|
|
|
|also guard against
|
|
|
|attacks.
------------------------------------------------------------------------------ac |Gundam Harute Summon
|
1
| 124 |Harute appears and fires
|
|
|
|its GN Cannon 3 times
|
|
|
|along with GN Missiles.
------------------------------------------------------------------------------bc |Quantumization Dash
|
1
| --- |QAN[T] Quantumizes and
|
|(After 15)|
|dashes forward. You can
|
|
|
|input b to initiate a
|
|
|
|melee attack.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
|
|
|
|
|->GN Buster Sword (3 hits) |
| 173 |Input: bc-bbb
|
|
|
|
|
|
|
|If the GN Sword Bits are

|
|
|
|deployed, QAN[T] will
|
|
|
|simply use the GN Sword
|
|
|
|V to attack. However,
|
|
|
|the reach is shorter.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------2b |Counter
|
2b
| 80
|Melee counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, QAN[T] would
|
|
|
|stun the enemy and use
|
|
|
|the GN Buster Sword and
|
|
|
|do an uppercut.
------------------------------------------------------------------------------EX |GN Buster Rifle
| abc
| 300 |EX Burst only.
|(Raiser Sword)
|
|
|
|
|
|
|Cannot be used when
|
|
|
|Sword bits are deployed.
|
|
|
|
|
|
|
|You can manually control
|
|
|
|the line of fire.
------------------------------------------------------------------------------Quantum Burst:
- While the stun is unblockable by most of the cast, it will not work against
the following:
- Nu Gundam's Fin Funnel Barrier
- Various superarmor states
- Deathscythe Hell (EW)'s Active Cloak
- QAN[T]'s Sword Bit GN Field
- TRANS-AM Raiser and QAN[T] during Quantumization (but they will still get
hit before they Quamtumize)
- 00 Raiser's 360 degree Guard
- Cherudim's Shield Bits
TRANS-AM (EX Burst) Abilities:
- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power
and defense.
- 00 QAN[T] gains additional hits on its BD melee.
- Same with 00, 00 QAN[T] would automatically Quantumize when it is hit, but
this will only occur when 00 QAN[T] isn't attacking. This will consume 20%
of the awaken gauge.
- During Quantumization, 00 QAN[T] will be in yellow lock and cannot be
targeted.
- If a direction was inputted, 00 QAN[T] will move according to the inputted
direction and reappear.
------------------------------------------------------------------------------RX-0 Unicorn Gundam
Pilot: Banagher Links
Series: Mobile Suit Gundam UC
Cost: 3000GP
HP: 700

BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: O (Destroy Mode only)
EX Burst Effect: None
Special Abilites: Psycommu Jack (when changing to Destroy Mode)
------------------------------------------------------------------------------------------------------------------------------------------------------------Unicorn Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Magnum
|
5
| 95
|Manual Reload only.
|
|
|
|
|
|
|
|Press a again when empty
|
|
|
|to reload.
------------------------------------------------------------------------------CSa |Beam Gatling
|
-|10 (1HIT)|Unicorn fires the Beam
|
|
|
|Gatling in a random
|
|
|
|fashion.
|
|
|
|
|
|
|
|You can change your lock
|
|
|
|to have it fire a
|
|
|
|concentrated burst.
------------------------------------------------------------------------------ab |Hyper Bazooka
|
3
| 104 |
------------------------------------------------------------------------------ac |Jegan D-Type Summon
|
4
| 46~110 |2 Jegans appear and
|
|
|
|fires 3 BR shots each.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|activation.
------------------------------------------------------------------------------bc |NT-D System
| 100
| --- |Changes to Destroy Mode.
|
|(After 35)|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 160 |
|->Upkick x2>Dropkick
| nb-8bb | 170 |
------------------------------------------------------------------------------4/6b|Punch>Kick
| 4/6bb | 124 |
|->Upper
| 4/6b-2b | 131 |
------------------------------------------------------------------------------8b |Kick x3
| 8bb
| 146 |
------------------------------------------------------------------------------2b |Headbutt x2>Kick
| 2bbb | 173 |
|->Grab>Push
| 2bb-8b | 182 |
------------------------------------------------------------------------------cc8b|Shoulder Tackle>Grab>Push | cc8bb | 171 |
-------------------------------------------------------------------------------

------------------------------------------------------------------------------Destroy Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Gatling
|
20
| 15~120 |
------------------------------------------------------------------------------ab |Beam Saber Throw
|
-| 70
|Stuns the target on hit.
|
|
|
|
|->Uppercut>Stab>Explosion | ab-b | 216 |You can originate to a
|
|
|
|special melee attack if
|
|
|
|input b after the beam
|
|
|
|saber throw hits.
------------------------------------------------------------------------------ac |Jegan D-Type Summon
|
4
| 46~110 |2 Jegans appear and
|
|
|
|fires 3 BR shots each.
------------------------------------------------------------------------------bc |Psycommu Jack
|
1
| 60
|Unicorn fires an aura.
|
|
|
|It will stun on hit.
|
|
|
|
|
|
|
|Like when Unicorn
|
|
|
|activates NT-D, funnels
|
|
|
|type weapons still stop
|
|
|
|moving. But this version
|
|
|
|only works on the
|
|
|
|current target.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (5 hits)
| nbbbbb | 238 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits(
| 4/6bbb | 199 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab (3 hits)
| 8bbb | 196 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 92
|
------------------------------------------------------------------------------cc8b|Issen
| cc8b | 86
|
------------------------------------------------------------------------------EX |Full Armor Unicorn
| abc
| 336 |EX Burst only.
| Full Burst
|
|
|
------------------------------------------------------------------------------Psycommu Jack:
- When Unicorn activates NT-D, all of the enemy's funnel type weapons on the
battlefield would stop moving.
- Note that this does not work on the following:
- DX's G-Bit assists
- Nu's Fin Funnel Barrier
- Cherudim's Shield Bits
------------------------------------------------------------------------------XM-X1 Crossbone Gundam X1 Full Cloth
Pilot: Tobia Arronax
Series: Mobile Suit Crossbone Gundam: Steel Seven

Cost: 3000GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: ^ (Skull Head Unit/Muramasa Blaster Safety off)
EX Burst Attack: O
EX Burst Effect: Face Open (Full Cloth's face would open up)
Special Abilites: Full Cloth
*NOTE*
Damage during CSb are shown in []
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Peacock Smasher
|
5
| 75
|
(1) |
|
|
|
------------------------------------------------------------------------------a |Peacock Smasher
|
18
| 80
|During CSa only.
(2) |
|
| [85] |
------------------------------------------------------------------------------CSa |Skull Head Unit
| 100
| --- |Full Cloth activates the
|
|
|
|Skull Head Unit and
|
|
|
|gains a temporary range
|
|
|
|buff. Peacock Smasher's
|
|
|
|ammo increases to 18 and
|
|
|
|FC gains the ability to
|
|
|
|use variations of the
|
|
|
|ac attack.
|
|
|
|
|
|
|
|FC's BD also lasts
|
|
|
|longer in this mode.
|
|
|
|
|
|
|
|During the activation of
|
|
|
|the CS, FC gains a
|
|
|
|barrier that blocks all
|
|
|
|attacks. However, this
|
|
|
|barrier ONLY lasts til
|
|
|
|the CS animation is
|
|
|
|finished.
|
|
|
|
|
|
|
|During the remainder of
|
|
|
|the CSa, FC gains a beam
|
|
|
|barrier on its shoulders
|
|
|
|(and only the shoulders)
|
|
|
|
|
|
|
|This CS lasts around
|
|
|
|18 seconds and has a
|
|
|
|cooldown time of 25
|
|
|
|seconds.
|
|
|
|
|
|
|
|Note that if you use
|
|
|
|this CS in conjunction
|
|
|
|with CSb, FC gets an
|
|
|
|additional 25% defense
|
|
|
|bonus.
------------------------------------------------------------------------------CSb |Muramasa Blaster
| 100
| --- |Full Cloth releases the

| Safety Off
|
|
|safety on the Muramasa
|
|
|
|Blaster and gains a
|
|
|
|temporary melee buff.
|
|
|
|FC gains a new nb and
|
|
|
|cc8b melee set, new
|
|
|
|origination for 4/6b,
|
|
|
|the ability to use
|
|
|
|4/6ab as well as a
|
|
|
|buffed ab. CSb is also
|
|
|
|changed during this.
|
|
|
|
|
|
|
|FC's BD lasts longer and
|
|
|
|its BD speed is
|
|
|
|increased during CSb.
|
|
|
|
|
|
|
|This CS lasts around
|
|
|
|18 seconds and has a
|
|
|
|cooldown time of 25
|
|
|
|seconds.
|
|
|
|
|
|
|
|Note that if you use
|
|
|
|this CS in conjunction
|
|
|
|with CSa, FC gets an
|
|
|
|additional 25% defense
|
|
|
|bonus.
------------------------------------------------------------------------------ac |Peacock Smasher Full Fire | (5)
| ??? |FC uses all the ammo
(1) |
|
|
|left in the Peacock
|
|
|
|Smasher and fires them.
|
|
|
|
|
|
|
|Shares ammo with a.
------------------------------------------------------------------------------ac |Peacock Smasher Full Fire | (18) | 108 |Input: nac
(2) |
|
|
|
|
|
|
|FC up to 9 shots from
|
|
|
|the Peacock Smasher
|
|
|
|at once.
|
|
|
|
|Peacock Smasher Random Shoot|
| 156 |Input: 2/8ac
| (Forward)
|
|
|
|
|
|
|FC rushes forward and
|
|
|
|fires with the Peacock
|
|
|
|Smasher at the same time
|
|
|
|
|Peacock Smasher Random Shoot|
| 146 |Input: 4/6ac
| (Horizontal)
|
|
|
|
|
|
|FC does a barrel roll
|
|
|
|and fires the Peacock
|
|
|
|Smasher at the same time
|
|
|
|
|
|
|
|Note that these are only
|
|
|
|available during CSa.
------------------------------------------------------------------------------bc |Peacock Smasher Reload
|
-| --- |Reloads the Peacock
|
|
|
|Smasher.
------------------------------------------------------------------------------SP |Full Cloth
| 120
| --- |This armor will nullify
|
|
|
|range attacks that are
|
|
|
|beam.
|
|
|
|

|
|
|
|As the armor takes
|
|
|
|damage, the gauge will
|
|
|
|decrease. The Full Cloth
|
|
|
|will break when the
|
|
|
|gauge is depleted.
|
|
|
|
|
|
|
|Once the armor breaks,
|
|
|
|it will not return
|
|
|
|until you respawn.
|
|
|
|
|
|
|
|Note that Full Cloth
|
|
|
|will spawn with this
|
|
|
|even though it gets
|
|
|
|costover'd, unlike
|
|
|
|X1 and X2's ABC Mats.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------ab |Scissor Anchor (Uppercut) |
ab
| 86
|FC puts the Muramasa
|
|
| [95] |Blaster on the scissor
|
|
|
|anchor and whips it
|
|
|
|upwards.
------------------------------------------------------------------------------4/6 |Scissor Anchor (Horizontal) | 4/6ab | [95] |FC puts the Muramasa
ab |
|
|
|Blaster on the scissor
|
|
|
|anchor and whips it
|
|
|
|horizontally.
|
|
|
|
|
|
|
|CSb only.
------------------------------------------------------------------------------CSb |Skull Head Knuckle Guard
| CSb
| [163] |FC takes out the Skull
|
|
|
|Head unit and punches
|
|
|
|with it.
|
|
|
|
|
|
|
|During the attack, the
|
|
|
|Skull Head unit creates
|
|
|
|an I-Field in front,
|
|
|
|nullifying range attacks
|
|
|
|that are beam.
------------------------------------------------------------------------------nb |Muramasa Blaster (4 hits) | nbbb | 188 |
|
|
|
|
|Beam Zanber (5 hits)
|
| [242] |CSb only.
|
|
|
|
------------------------------------------------------------------------------4/6b|Muramasa Blaster (3 hits) | 4/6bbb | 178 |
|
|
| [188] |
|->Blaster Gun
| 4/6bb-a | 171 |
|(CSb only)->Blaster Gun x3 |4/6bb-aaa | [207] |CSb only.
------------------------------------------------------------------------------8b |Muramasa Blaster Stab>Slash |
8b
| 138 |
|
|
| [151] |
------------------------------------------------------------------------------2b |Muramasa Blaster Uppercut |
2b
| 80
|
|
|
| [85] |
-------------------------------------------------------------------------------

cc8b|Somersault>Issen
| cc8bb | 139 |
|
|
|
|
|Somersault>Issen x3
| cc8bbbb | [230] |CSb only.
|
|
|
|
------------------------------------------------------------------------------EX |Giri Custom Vigna Gina II | abc
| 265 |EX Burst only.
| Kamikaze
|
|
|
|
|
|
|Giri's Custom Vigna
|
|
|
|Gina II appears and
|
|
|
|kamikazes the target.
|
|
|
|
|
|
|
|It will create a nuclear
|
|
|
|explosion when it hits
|
|
|
|or after it had
|
|
|
|travelled some distance.
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-93-v2 Hi-Nu Gundam
Pilot: Amuro Ray (U.C. 0093 - Military Uniform)
Series: Mobile Suit Gundam - Char's Counterattack: Beltochika's Children
Cost: 3000GP
HP: 680
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
8
| 75
|
------------------------------------------------------------------------------ab |Fin Funnel (Standby)
|
12
| 30
|Hi Nu releases the fin
|
| (18) |
|funnels around itself.
|
|
|
|
|
|
|
|These funnels will
|
|
|
|fire when you fire your
|
|
|
|BR.
|
|
|
|
|
|
|
|Ammo increases to 18
|
|
|
|during Psycoframe.
------------------------------------------------------------------------------dir |Fin Funnel All Range Attack | (12) | 30
|Direction + ab
ab |
| (18) |
|
|
|
|
|The fin funnel will fly
|
|
|
|towards the target and
|
|
|
|fire.
|
|
|
|
|
|
|
|The funnels will place
|
|
|
|themselves according to
|
|
|
|the direction inputted.
|
|
|
|
|
|
|
|You can send all the

|
|
|
|funnels consecutively
|
|
|
|if you hold the button
|
|
|
|down.
|
|
|
|
|
|
|
|Shares ammo with nab.
|
|
|
|
|
|
|
|Ammo increases to 18
|
|
|
|during Psycoframe.
------------------------------------------------------------------------------ac |Nu Hyper Bazooka
|
3
| 114 |
------------------------------------------------------------------------------bc |Psycoframe Resonance
| 100
| --- |Hi-Nu's psycoframe
|
|(After 30)|
|begins glowing. This
|
|
|
|will last roughly 13
|
|
|
|seconds. Hi-Nu's fin
|
|
|
|funnel ammo will be
|
|
|
|refilled.
|
|
|
|
|
|
|
|Hi-Nu gets a mobility
|
|
|
|buff, increased ammo for
|
|
|
|its fin funnels (each
|
|
|
|funnel will now also
|
|
|
|fire twice instead of
|
|
|
|once), a new bc and a
|
|
|
|longer red lock range
|
|
|
|during Psycoframe.
|
|
|
|
|
|
|
|Hi-Nu also gets a
|
|
|
|counter of sorts during
|
|
|
|Psycoframe. If you have
|
|
|
|more than one funnel
|
|
|
|docked on Hi Nu and
|
|
|
|Hi Nu gets hit or is
|
|
|
|blocking, a funnel will
|
|
|
|launch and
|
|
|
|automatically fire a
|
|
|
|beam at the target.
|
|
|
|
|
|
|
|Note that once
|
|
|
|Psycoframe Resonance
|
|
|
|ends, fin funnel ammo
|
|
|
|will drop to 0.
|
|
|
|
|
|
|
|Psycoframe Resonance
|
|
|
|has a cooldown time of
|
|
|
|1 second before
|
|
|
|reloading starts again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 173 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber x2>Kick
| 4/6bbb | 171 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Thrust>Punch x3 | 8bb
| 219 |
------------------------------------------------------------------------------2b |Jump>Beam Saber
|
2b
| 75
|Stuns on hit.

|->Arm Machinegun
| 2b-a | 164 |
------------------------------------------------------------------------------cc8b|Issen x2>Stab
| cc8bbb | 189 |
------------------------------------------------------------------------------bc |Issen
|
bc
| 80
|Hi Nu dashes in a <
(2) |
|
|
|shape and then slashes
|
|
|
|the target.
|
|
|
|
|
|
|
|Hi Nu will dash left and
|
|
|
|then right if you don't
|
|
|
|input a direction. If
|
|
|
|you input right, Hi Nu
|
|
|
|will dash right and then
|
|
|
|left.
------------------------------------------------------------------------------EX |Fin Funnel Barrier
| abc
| 306 |EX Burst only.
|+Hyper Mega Bazooka Launcher|
|
|
|
|
|
|Hi-Nu releases the
|
|
|
|fin funnel barrier and
|
|
|
|fires the Hyper Mega
|
|
|
|Bazooka Launcher.
|
|
|
|
|
|
|
|Note that the fin
|
|
|
|funnel barrier will not
|
|
|
|come out if less than 5
|
|
|
|fin funnels are on
|
|
|
|Hi-Nu.
------------------------------------------------------------------------------------------------------------------------------------------------------------Cost 2500
[004b]
------------------------------------------------------------------------------------------------------------------------------------------------------------MSZ-006 Zeta Gundam
Pilot: Camille Bidan
Series: Mobile Suit Z Gundam
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: Hyper Beam Saber
EX Burst Effect: Biosensor
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 70
|You consecutively fire
|
|
|
|up to 3 times.
|
|
|
|
|
|
|
|Press a again to reload
|
|
|
|when empty.
-------------------------------------------------------------------------------

CSa |Dummy Balloons


|
-| 73
|Note that the balloons
|
|
|
|will actually attract
|
|
|
|the enemies' assist
|
|
|
|to target them instead
|
|
|
|of Zeta Gundam.
------------------------------------------------------------------------------ab |Grenade Launcher
|
2
|76 (1HIT)|
|
|
|128(2HIT)|
------------------------------------------------------------------------------ac |Hyper Mega Launcher
|
1
| 150 |
------------------------------------------------------------------------------bc |Beam Confuse
|
1
| 133 |Zeta throws a Beam Saber
|
|
|
|out and fires a BR into
|
|
|
|the spinning saber and
|
|
|
|scatters the BR shot.
|
|
|
|
|
|
|
|The scattered BR shot
|
|
|
|will stun.
------------------------------------------------------------------------------2b |Long Beam Saber Throw
|
-| 65
|Stuns on hit.
------------------------------------------------------------------------------MA |Beam Rifle
| (6)
| 70
|Does not reload in MA
a |
|
|
|mode.
------------------------------------------------------------------------------MA |Beam Gun
|
5
|25 (1HIT)|
ab |
|
|50 (2HIT)|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 174 |
|->Uppercut>Beam Saber x2
| nbb-8bb | 207 |
|
|
|
|
|(any hit)->Transform (Up) | -bc
|
|Zeta transforms while
|
|
|
|spinning up.
|
|
|
|
|(any hit)->Transform
| -bc
|
|Zeta transforms forward.
|
(Forward)
| -8bc |
|
------------------------------------------------------------------------------4/6b|Shield Tackle x2
| 4/6bb | 129 |
|->Beam Rifle x3
| 4/6b-a | ~155 |Consumes BR ammo.
|
|
|
|
|(any hit)->Transform (Up) | -bc
|
|Zeta transforms while
|
|
|
|spinning up.
|
|
|
|
|(any hit)->Transform
| -bc
|
|Zeta transforms forward.
|
(Forward)
| -8bc |
|
------------------------------------------------------------------------------8b |Beam Saber Stab>Slash
| 8bb
| 134 |
|(any hit)->Transform (Up) | -bc
|
|Zeta transforms while
|
|
|
|spinning up.
|
|
|
|
|(any hit)->Transform
| -bc
|
|Zeta transforms forward.
|
(Forward)
| -8bc |
|
------------------------------------------------------------------------------cc8b|Tackle>Kick
| cc8bb | 138 |
|(any hit)->Transform (Up) | -bc
|
|Zeta transforms while
|
|
|
|spinning up.
|
|
|
|
|(any hit)->Transform
| -bc
|
|Zeta transforms forward.

|
(Forward)
| -8bc |
|
------------------------------------------------------------------------------MA |Long Beam Saber
|
b
| 90
|
b |
|
|
|
------------------------------------------------------------------------------MA |Waverider Crash
|
bc
| 50
|
bc |->Backoff
|
bc
| 113 |Stuns the target.
|->Drill Attack
| bc-b | 120 |
|->Beam Rifle
| bc-a | 104 |
|->Beam Gun
| bc-ab | 120 |
|->Hyper Mega Launcher
| bc-ac | 167 |
------------------------------------------------------------------------------MA |Waverider Crash>Explosion |
bc
| 192 |EX Burst only.
bc |
|
|
|
(EX)|
|
|
|On hit, Zeta will drag
|
|
|
|the target along some
|
|
|
|distance before an
|
|
|
|explosion occurs.
|
|
|
|
|
|
|
|Before hitting the
|
|
|
|target, Zeta gains
|
|
|
|superarmor. But note
|
|
|
|that the superarmor
|
|
|
|fades on hit.
------------------------------------------------------------------------------EX |Hyper Beam Saber
| abc
| 315 |EX Burst only.
|
|
|
|
|
|
|
|Note that you can only
|
|
|
|use this in MS mode.
------------------------------------------------------------------------------Biosensor (EX Burst) Abilities:
- Zeta gains superarmor during all of its attacks.
- Zeta gains a new MA bc during EX Burst.
------------------------------------------------------------------------------PMX-003 The O
[DLC Only]
Pilot: Paptimus Scirocco
Series: Mobile Suit Z Gundam
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
5
| 70
|
------------------------------------------------------------------------------ab |Palace Athene Summon
|
3
| 83
|Palace Athene appears
|
|
|
|and rushes forward with

|
|
|
|its beam saber.
|
|
|
|
|
|
|
|Stuns on hit.
------------------------------------------------------------------------------ac |Bolinoak Sammahn Summon
|
1
| 50
|Bolinoak Sammahn appears
|
|
|
|in front of The O and
|
|
|
|shields for him.
|
|
|
|
|
|
|
|Bolinoak Sammahn has
|
|
|
|roughly 100HP and will
|
|
|
|also fire along with
|
|
|
|The O's BR.
------------------------------------------------------------------------------bc |Pressure
|
1
| --- |The O poses and then
|
|
|
|releases an aura that
|
|
|
|does an unblockable
|
|
|
|stun. However, there
|
|
|
|are exceptions to this,
|
|
|
|they are noted
|
|
|
|underneath.
|
|
|
|
|
|
|
|During the initial pose,
|
|
|
|The O gains superarmor.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------CSb |Beam Rifle x4
| CSb
| 48~100 |The O slides forward
|
|
|
|and fires 4 shots of
|
|
|
|beam rifle at once.
|
|
|
|
|->Subarm Beam Sword Uppercut| CSb-b | ~134 |On hit, you may cancel
|
|
|
|into various melee
|
|
|
|attacks.
------------------------------------------------------------------------------nb |Beam Sword (3 hits)
| nbbb | 164 |
|->Beam Rifle x4
| nb-a | 146 |Does not consume ammo.
|
| nbb-a | 186 |
------------------------------------------------------------------------------4/6b|Beam Sword Spinning Slash | 4/6bb | 152 |
|->Beam Rifle x4
| 4/6b-a | 147 |Does not consume ammo.
------------------------------------------------------------------------------8b |Grab>Giant Swing
|
8b
| 140 |
------------------------------------------------------------------------------2b |Grab>Aura>Somersault
| 2b(*)b | 122~202 |Mashing b increases dmg.
|
|
|
|
|
|
|
|Can be cancelled into
|
|
|
|from various melee
|
|
|
|attacks except for 8b.
------------------------------------------------------------------------------cc8b|Beam Sword Issen x2
| cc8bb | 146 |
------------------------------------------------------------------------------Pressure exceptions:
- The following units during certain states will not be affected by the stun
from Pressure:
- Nu Gundam with Fin Funnel Barrier
- Hi-Nu Gundam during its EX Burst Attack
- Cherudim while using Shield Bits

00 QAN[T] while using Sword Bits (GN Field)


00 And 00 QAN[T] during Quantumization
Alex with Chobham Armor on
Various Superarmor states

------------------------------------------------------------------------------FA-010S Full Armor ZZ Gundam (MSZ-010S Enhanced ZZ Gundam)


Pilot: Judau Ashta
Series: Mobile Suit Gundam ZZ
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: ^ (Armor Purge)
EX Burst Attack: O
EX Burst Effect: Biosensor
Special Abilites: Full Armor (FA ZZ Gundam only)
------------------------------------------------------------------------------------------------------------------------------------------------------------Full Armor ZZ Gundam
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Double Beam Rifle
|
7
|35 (1HIT)|
|
|
|70 (2HIT)|
------------------------------------------------------------------------------CSa |Missile Full Burst
|
-|10 (1HIT)|
------------------------------------------------------------------------------MCSa|Missile Full Burst
|
-|10 (1HIT)|
------------------------------------------------------------------------------CSb |Hyper Mega Cannon +
|
-| 326 |Changes to Enhanced ZZ
| Back Missile Launcher
|
|
|after usage.
|
|
|
|
|
|
|
|Note that you will not
|
|
|
|be able to return to
|
|
|
|Full Armor mode until
|
|
|
|you respawn.
------------------------------------------------------------------------------ab |Double Cannon
|
4
|45 (1HIT)|
|
|
|90 (2HIT)|
------------------------------------------------------------------------------ac |Abdomen Hi-Mega Cannon
|
2
| 252 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 133 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6b | 65
|
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 113 |
------------------------------------------------------------------------------2b |Jump>Beam Saber
|
2b
| 75
|Stuns the target.
-------------------------------------------------------------------------------

cc8b|Tackle
| cc8b | 100 |
------------------------------------------------------------------------------bc |Grab
|
bc
| 30
|
|->Back Throw
| bc-b | 160 |
|->Throw>Double Cannon
| bc-a | 204 |
|->Point Blank Hi-Mega Cannon| bc-ac | 280 |
------------------------------------------------------------------------------EX |Hyper Beam Saber
| abc
| 309 |EX Burst only.
-------------------------------------------------------------------------------.
------------------------------------------------------------------------------Enhanced ZZ Gundam
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Double Beam Rifle
|
5
|35 (1HIT)|
|
|
|70 (2HIT)|
------------------------------------------------------------------------------CSa |Back Missile Launcher
|
-|10 (1HIT)|
------------------------------------------------------------------------------MCSa|Back Missile Launcher
|
-|10 (1HIT)|
------------------------------------------------------------------------------ab |Double Cannon
|
4
|45 (1HIT)|
|
|
|90 (2HIT)|
------------------------------------------------------------------------------ac |Hi-Mega Cannon
|
1
| 195 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 168 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bb | 168 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 99
|
------------------------------------------------------------------------------2b |Jump>Beam Saber
|
2b
| 75
|Stuns the target.
------------------------------------------------------------------------------cc8b|Tackle
| cc8b | 100 |
------------------------------------------------------------------------------bc |Grab
|
bc
| 20
|
|->Back Throw
| bc-b | 120 |
|->Throw>Double Cannon
| bc-a | 210 |
|->Point Blank Hi-Mega Cannon| bc-ac | 249 |
------------------------------------------------------------------------------EX |Hyper Beam Saber
| abc
| 309 |EX Burst only.
------------------------------------------------------------------------------Full Armor Abilities:
- FA ZZ Gundam takes 20% less damage.
- FA ZZ has superarmor during CSa, ab, ac, bc and the startup animation of CSb.
Biosensor (EX Burst) Abilities:
- ZZ gains superarmor during all of its attacks, regardless of mode.

------------------------------------------------------------------------------AMX-004 Qubeley
Pilot: Haman Kahn
Series: Mobile Suit Gundam ZZ
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: Hamma Hamma & R-Jarja Summon
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Gun
|
8
| 80
|
------------------------------------------------------------------------------CSa |Funnel (All Range Attack) |
-| ~143 |Qubeley sends 8 funnels
|
|
|
|towards the target and
|
|
|
|fires them.
------------------------------------------------------------------------------MCSa|Funnel (All Range Attack) |
-| ??? |Similar to CSa.
------------------------------------------------------------------------------ab |Funnel (Standby)
|
12
| --- |Qubeley sends a set of
|
|
|
|3 funnels around itself.
|
|
|
|
|
|
|
|You can have up to 9
|
|
|
|funnels out at any
|
|
|
|given moment.
------------------------------------------------------------------------------dir |Funnel (Surround)
| (12) | --- |Direction + ab
ab |
|
|
|
|
|
|
|Qubeley sends a set of
|
|
|
|3 funnels towards the
|
|
|
|target.
|
|
|
|
|
|
|
|You can have up to 9
|
|
|
|funnels out at any
|
|
|
|given moment.
------------------------------------------------------------------------------ac |Funnel (Fire)
|
-|30 (1HIT)|Qubeley will fire a beam
|
|
|
|from the funnels that
|
|
|
|were sent out by ab.
------------------------------------------------------------------------------bc |Pressure
|
1
| --- |Qubeley poses and then
|
|
|
|releases an aura that
|
|
|
|does an unblockable
|
|
|
|stun. However, there
|
|
|
|are exceptions to this,
|
|
|
|they are noted
|
|
|
|underneath.
|
|
|
|
|
|
|
|During the initial pose,
|
|
|
|Qubeley gains
|
|
|
|superarmor.
-------------------------------------------------------------------------------

SP |Hamma Hamma Summon


|
-| 76~80 |When Qubeley's HP is
(1) |
|
|
|under 150, Hamma Hamma
|
|
|
|will be summoned when
|
|
|
|Qubeley lands.
|
|
|
|
|
|
|
|Hamma Hamma will fire
|
|
|
|when Qubeley fires a BR.
|
|
|
|
|
|
|
|Hamma Hamma has around
|
|
|
|100HP. Once destroyed,
|
|
|
|it will be come back
|
|
|
|until you respawn and
|
|
|
|fulfill the conditions
|
|
|
|again.
------------------------------------------------------------------------------SP |R-Jarja Summon
|
-| 58
|When Qubeley's HP is
(2) |
|
|
|under 150 and when your
|
|
|
|target is within red
|
|
|
|lock range, R-Jarja will
|
|
|
|be summoned when
|
|
|
|Qubeley lands.
|
|
|
|
|
|
|
|R-Jarja will rush
|
|
|
|towards the target with
|
|
|
|a tackle. On hit, it
|
|
|
|will hold the target
|
|
|
|in place and self
|
|
|
|destruct.
|
|
|
|
|
|
|
|It will not be summoned
|
|
|
|again until you
|
|
|
|respawn and fulfill the
|
|
|
|conditions again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 168 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 127 |
|->Funnel
| 4/6bb-a | 182 |Does not consume ammo.
------------------------------------------------------------------------------8b |Beam Saber Stab
| 8bbbb | 210 |
------------------------------------------------------------------------------2b |Spinning Uppercut
|
2b
| 76
|
|->Funnel
| 2b-a | 164 |
------------------------------------------------------------------------------cc8b|Drill Tackle
| cc8b | 90
|
------------------------------------------------------------------------------Transforming Notes:
- Inputting a sidestep during MA mode will allow Qubeley to do a barrel roll
towards that direction.
Pressure exceptions:
- The following units during certain states will not be affected by the stun
from Pressure:

Nu Gundam with Fin Funnel Barrier


Hi-Nu Gundam during its EX Burst Attack
Cherudim while using Shield Bits
00 QAN[T] while using Sword Bits (GN Field)
00 And 00 QAN[T] during Quantumization
Alex with Chobham Armor on
Various Superarmor states

------------------------------------------------------------------------------MSN-04 Sazabi
Pilot: Char Aznable (U.C. 0093)
Series: Mobile Suit Gundam: Char's Counterattack
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Shotrifle
|
8
| 75
|
------------------------------------------------------------------------------CSa |Mega Particle Gun (Scatter) |
-| 137 |
------------------------------------------------------------------------------ab |Funnel
|
6
| 27
|The funnel will fly
|
|
|
|towards the target and
|
|
|
|fire.
|
|
|
|
|
|
|
|The funnels will place
|
|
|
|themselves according to
|
|
|
|the direction inputted.
------------------------------------------------------------------------------ac |Mega Particle Gun (Gerobi) |
1
| ~214 |
------------------------------------------------------------------------------bc |Jagd Doga Summon
|
1
| ~70
|Sazabi summons two
|
|
|
|Jagd Dogas. Gyunei in
|
|
|
|the dark blue one and
|
|
|
|Quess in the red one.
|
|
|
|
|
|
|
|They will fire along
|
|
|
|when Sazabi fires its
|
|
|
|BR. Gyunei will fire
|
|
|
|BRs and Quess will fire
|
|
|
|Beam Gatling Shots.
|
|
|
|
|
|
|
|Each Jagd Doga has
|
|
|
|roughly 90HP each.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------2b |Beam Tomahawk Throw
|
-| 65
|Stuns the enemy on hit.

------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Tomahawk (3 hits)
| nbbb | 173 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Punch>Kick
| 4/6bb | 121 |
|->Grab->Shield Missile
| 4/6b-8b | 160 |
------------------------------------------------------------------------------8b |Kick
|
8b
| 75
|
------------------------------------------------------------------------------cc8b|Beam Saber & Beam Tomahawk | cc8b | 174 |
------------------------------------------------------------------------------------------------------------------------------------------------------------ZMT-S33S Gottratan
[DLC Only]
Pilot: Katejina Loos
Series: Mobile Suit V Gundam
Cost: 2500GP
HP: 580
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 75
|
------------------------------------------------------------------------------CSa |Micromissile
|
-| ~177 |Gottratan makes out the
|
|
|
|Mega Beam Cannon and
|
|
|
|fires the micromissiles
|
|
|
|stored on the side.
|
|
|
|
|
|
|
|Each missile will
|
|
|
|explode automatically
|
|
|
|after traveling a
|
|
|
|certain amount of
|
|
|
|distance. They will also
|
|
|
|explode on impact.
------------------------------------------------------------------------------ab |Mega Beam Cannon (Spread) |
1
| 165~222 |V2A's Mega Beam Shield
|
|
|
|appears in front then
|
|
|
|Gottratan fires the
|
|
|
|Mega Beam Cannon, making
|
|
|
|the beam spread.
|
|
|
|
|
|
|
|Note that the Mega Beam
|
|
|
|Shield that appears will
|
|
|
|block attacks that hit
|
|
|
|it.
|
|
|
|

|
|
|
|As the beam hits, it
|
|
|
|will generate an
|
|
|
|explosion.
------------------------------------------------------------------------------ac |Mega Beam Cannon
|
1
| 221~270 |
| + Micromissile
|
|
|
------------------------------------------------------------------------------nbc |Rig Contio Summon
|
1
| ~155 |Rig Contio appears and
| (Variable Beam Launcher) |
|
|fires a series of
|
|
|
|gatling beams, then
|
|
|
|fires a large beam.
------------------------------------------------------------------------------2bc |Rig Contio Summon
| (1)
| 68
|Rig Contio appears and
| (Melee)
|
|
|rushes towards the
|
|
|
|target.
|
|
|
|
|
|
|
|Shares ammo with nbc.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------CSb |Grab>Beam Tonfa Stab>Kick | CSb(*)b | 130~194 |Gottratan gains
|
|
|
|superarmor during the
|
|
|
|startup animation of
|
|
|
|this attack.
|
|
|
|
|
|
|
|Mashing b increases dmg.
------------------------------------------------------------------------------nb |Kick>Beam Tonfa>Kick
| nbbb | 162 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Tonfa (3 hits)
| 4/6bbb | 166 |
|->Kick
| 4/6bb-2b | 168 |
------------------------------------------------------------------------------8b |Beam Cutter>Cannon Bash
| 8bb
| 120 |
------------------------------------------------------------------------------2b |Beam Tonfa Uppercutx2>Slash | 2bbb | 175 |
|->Beam Cutter>Cannon Bash | 2bb-8bb | 200 |
------------------------------------------------------------------------------cc8b|Shield Attack>Beam Cutter | cc8bb | 138 |
------------------------------------------------------------------------------MA |Cannon Bash
|
b
| 90
|
b |
|
|
|
------------------------------------------------------------------------------Transformation:
Gottratan transforms by docking with the Mega Beam Cannon.
------------------------------------------------------------------------------GF13-017NJII God Gundam
Pilot: Domon Kashuu
Series: Mobile Fighter G Gundam
Cost: 2500GP
HP: 680
BD Type: Ground (Jump enabled)
Transformable: X

Equipment Change: X
EX Burst Attack: O
EX Burst Effect: Meikyuu Shisui
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Bakunetsu God Finger (Range)|
2
| 77
|God fires a burning
|
|
|
|shot from the God
|
|
|
|Finger.
|
|
|
|
|
|
|
|Upon hit, it puts the
|
|
|
|target into a special
|
|
|
|stun state.
------------------------------------------------------------------------------CSa |Sekiha Tenkyouken (Small) |
-|95 (LV 1)|Can charge up to 3x.
|Sekiha Tenkyouken (Large) |
|162(LV 2)|
|Sekiha Tenkyou God Finger |
|190(LV 3)|An explosion will occr
|
|
|
|when Sekiha Tenkyou
|
|
|
|God Finger hits an
|
|
|
|object or the ground.
------------------------------------------------------------------------------ab |Machine Cannon
|
50
| 5 (1HIT)|Can consecutively fire
|
|
|
|up to 24 shots.
------------------------------------------------------------------------------2b |God Shadow
|
1
| --- |God creates 4 shadows
|
|
|
|and surrounds itself
|
|
|
|with them.
|
|
|
|
|
|
|
|The shadows will rotate
|
|
|
|around God Gundam to
|
|
|
|shield it from range
|
|
|
|attacks.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------ac |God Field Dash
|
ac
| --- |God dashes forward using
|
|
|
|the God Field.
|
|
|
|
|
|
|
|If you input a
|
|
|
|direction when you use
|
|
|
|the dash, God will
|
|
|
|swerve to that direction
|
|
|
|a little bit during the
|
|
|
|dash.
|
|
|
|
|
|
|
|If you input a step
|
|
|
|during the dash, God
|
|
|
|will flip towards that
|
|
|
|direction. Just like a
|
|
|
|regular step, this will
|
|
|
|cut off tracking.
|
|
|
|
|->God Slash (3 hits)
| ac-bbb | 189 |
|->God Slash Typhoon
| ac-2/8b | ~190 |
------------------------------------------------------------------------------CSb |Choukyuu Haou Deneidan
| CSb
| 160 |

------------------------------------------------------------------------------nb |Punchx3>Upperx2>Dropkick
| nbbbbb | 239 |Note that the startup
|->Hyakuretsuken
| nb-8b | 175 |animation is slightly
|
|
|
|different if both you
|
|
|
|and your target is on
|
|
|
|the ground.
------------------------------------------------------------------------------4/6b|Kickx2>Punch>God Slash x3 | 4/6bbbb | 248 |Note that the startup
|->Hyakuretsukyaku
|4/6bb-2/8b| 234 |animation is slightly
|
|
|
|different if both you
|
|
|
|and your target is on
|
|
|
|the ground.
------------------------------------------------------------------------------8b |Kickx2>Body Blow
| 8bbb | 241 |
| >Hyakuretsuken>Punch
|
|
|
|
|
|
|
|->Kick x2
| 8b-8bb | 193 |
------------------------------------------------------------------------------cc8b|Sliding Kick
| cc8b | 95
|
------------------------------------------------------------------------------bc |Bakunetsu God Finger
| bc(*)b | 75~192 |Mashing b increases
|
|
|
|the dmg on the
|
|
|
|explosion.
|
|
|
|
|
|
|
|You can cancel into
|
|
|
|this from various
|
|
|
|melee attacks.
------------------------------------------------------------------------------bc |Bakunetsu God Finger
| bc(*)b | 274 |EX Burst only.
(EX)| >Heat End
|
|
|
|
|
|
|God gains superarmor
|
|
|
|while it is rushing
|
|
|
|towards the target.
|
|
|
|
|
|
|
|Unlike the regular
|
|
|
|version, mashing b does
|
|
|
|not do anything. The dmg
|
|
|
|will be the same
|
|
|
|regardless of you
|
|
|
|mashing or not.
|
|
|
|
|
|
|
|You can cancel into
|
|
|
|this from various
|
|
|
|melee attacks.
------------------------------------------------------------------------------EX |Sekiha Love Love Tenkyouken | abc
| 295 |EX Burst only.
|
|
|
|
|
|
|
|On hit, it will create
|
|
|
|a heart shaped
|
|
|
|explosion.
------------------------------------------------------------------------------Meikyuu Shisui (EX Burst) Abilities:
- Unlike regular awakens, God gains a 20% damage increase and 5% defense
bonus from EX Burst.
------------------------------------------------------------------------------OZ-00MS2B Tallgeese III

Pilot: Zechs Merquise


Series: New Mobile Report Gundam Wing: Endless Waltz
Cost: 2500GP
HP: 620
BD Type: Super Vernier (detailed underneath)
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Mega Cannon
|
8
| 90
|
------------------------------------------------------------------------------CSa |Mega Cannon Triple Shot
|
-|70 (1HIT)|You can control which
|
|
|119(2HIT)|way Tallgeese rolls
|
|
|147(3HIT)|towards by inputting
|
|
|
|4/6.
------------------------------------------------------------------------------ab |Heat Rod (Straight)
|
-| 50
|Stuns on hit.
------------------------------------------------------------------------------4/6 |Heat Rod (Horizontal)
|
-| 85
|
ab |
|
|
|
------------------------------------------------------------------------------2ab |Heat Rod (Uppercut)
|
-| 80
|You can cancel into
|
|
|
|various melee after
|
|
|
|this.
------------------------------------------------------------------------------ac |Mega Cannon (Gerobi)
|
1
| 223 |
------------------------------------------------------------------------------bc |Taurus Summon
|
4
| 70
|A Taurus appears and
|
|
|
|fires a beam that stuns
|
|
|
|the enemy on hit.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 168 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb | 168 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab>Kick
| 8bb
| 130 |
------------------------------------------------------------------------------2b |Super Vernier (Down)
|
2b
| --- |Tallgeese III SVs
|
|
|
|downwards.
------------------------------------------------------------------------------cc8b|Issen
| cc8b | 90
|
------------------------------------------------------------------------------EX |Mega Cannon Full Power
| abc
| 305 |EX Burst only.
|
|
|
|
|
|
|
|Tallgeese III gains
|
|
|
|superarmor during the
|
|
|
|startup animation of

|
|
|
|this attack.
------------------------------------------------------------------------------Super Vernier Abilites:
- Unlike other units, Tallgeese III has a special movement system for itself.
It is activated via one press of the c button. This is called super Vernier.
It essentially has the same properties of a BDC in this game, except several
differences.
- Each SV (aside from down, obviously) brings Tallgeese III a bit higher in the
air.
- Depending on the direction inputted, the direction Tallgeese III SVs to will
be different. Note that unlike the previous game, Tallgeese III does not SV
with neutral direction input.
- If you want to consecutively SV, you must return the direction/lever back
to neutral first before the second SV, even if you are SV-ing towards the
same direction.
- In addition to the special SV system, Tallgeese III can also BD regularly
like other units.
- If you input a direction + c button twice (like a regular BDC), Tallgeese III
will SV and then return to a regular BD. This wastes a lot of boost, so it is
not a recommended way to get regular BD.
- You can use the following methods to directly go into a regular BD instead
of cancelling from a SV.
- Press the c button twice when your directional input is neutral.
- Press the c button twice and input the direction when you input the 2nd
c.
- Input the direction first, and then within 0.8 seconds, press the c
button twice.
------------------------------------------------------------------------------XXXG-01D2 Gundam Deathscythe Hell (EW Version)
Pilot: Duo Maxwell
Series: New Mobile Report Gundam Wing: Endless Waltz
Cost: 2500GP
HP: 640
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: Active Cloak
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Scythe (Shockwave)
|
2
| 70
|
------------------------------------------------------------------------------CSa |Taurus Throw
|
-| 83
|Deathscythe Hell throws
|
|
|
|a Taurus out.
|
|
|
|
|
|
|
|The throw distance
|
|
|
|changes if you input
|
|
|
|forward or backward.

------------------------------------------------------------------------------ab |Gundam Nataku Summon


|
3
| 100 |Nataku appears and
|
|
|
|rushes towards the
|
|
|
|target with its Beam
|
|
|
|Trident.
------------------------------------------------------------------------------ac |Hyper Jammer
| 100
| --- |Deathscythe Hell turns
|
|(After 15)|
|invisible, and negates
|
|
|
|the tracking of all
|
|
|
|enemy attacks.
|
|
|
|
|
|
|
|When Deathscythe Hell is
|
|
|
|hit when Hyper Jammer is
|
|
|
|active, it takes 1.5x
|
|
|
|the amount of damage.
|
|
|
|
|
|
|
|The effect lasts for
|
|
|
|roughly 4 seconds.
|
|
|
|
|
|
|
|Hyper Jammer has a
|
|
|
|cooldown time of 15
|
|
|
|seconds before the
|
|
|
|reload starts again.
------------------------------------------------------------------------------bc |Active Cloak Mode
| 100
| --- |Changes to Active Cloak
|
|
|
|mode.
|
|
|
|
|
|
|
|Note that Deathscythe
|
|
|
|Hell will lose some
|
|
|
|mobility compared to
|
|
|
|Normal Mode.
|
|
|
|
|
|
|
|Active Cloak has a
|
|
|
|cooldown time of 8
|
|
|
|seconds before the
|
|
|
|reload starts again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Scythe x4>Kick
| nbbbbb | 247 |
|->Push>Knockdown
| nb-8bb | 171 |
|->Uppercut
| nbb-8b | 175 |
|(any hit)->Stab>Kick
|nb-2b(*)b | 197~257 |
|
|nbb-2b(*)b| 228~270 |
|
| nbbb
|
|
|
| -2b(*)b | 255~273 |
|
| nbbbb
|
|
|
| -2b(*)b | 266~286 |
------------------------------------------------------------------------------4/6b|Beam Scythe (3 hits)
| 4/6bb | 145 |
|->Stab>Kick
| 4/6b
|
|
|
| -2b(*)b | 197~257 |
------------------------------------------------------------------------------8b |Beam Scythe Stab>Throw
| 8bb
| 147 |You can change your lock
|
|
|
|to throw the captured
|
|
|
|enemy at another target.
|
|
|
|
|->Stab Kick
|8b-2b(*)b | 202~262 |
-------------------------------------------------------------------------------

2b |Beam Scythe (Counter)


|
2b
| --- |Melee counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Deathscythe
|
|
|
|Hell uses the Hyper
|
|
|
|Jammer to circle behind
|
|
|
|the target and stuns
|
|
|
|the target.
|
|
|
|
|
|
|
|You can cancel to all
|
|
|
|melee attacks after a
|
|
|
|successful counter.
------------------------------------------------------------------------------cc8b|Beam Scythe Spin Slash
| cc8b | 90
|Stuns on hit.
------------------------------------------------------------------------------------------------------------------------------------------------------------Active Cloak Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Vulcan
|
80
| 7 (1HIT)|
------------------------------------------------------------------------------ab |Gundam Nataku Summon
|
3
| 100 |Nataku appears and
|
|
|
|rushes towards the
|
|
|
|target with its Beam
|
|
|
|Trident.
------------------------------------------------------------------------------ac |Hyper Jammer
| 100
| --- |Deathscythe Hell turns
|
|(After 15)|
|invisible, and negates
|
|
|
|the tracking of all
|
|
|
|enemy attacks.
|
|
|
|
|
|
|
|When Deathscythe Hell is
|
|
|
|hit when Hyper Jammer is
|
|
|
|active, it takes 1.5x
|
|
|
|the amount of damage.
|
|
|
|
|
|
|
|The effect lasts for
|
|
|
|roughly 4 seconds.
|
|
|
|
|
|
|
|Hyper Jammer has a
|
|
|
|cooldown time of 15
|
|
|
|seconds before the
|
|
|
|reload starts again.
------------------------------------------------------------------------------bc |Open Active Cloak
| 100
| --- |Changes to Normal mode.
|
|
|
|
|
|
|
|Active Cloak has a
|
|
|
|cooldown time of 8
|
|
|
|seconds before the
|
|
|
|reload starts again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Dropkick (2 hits)
|
nb
| 72
|
|
|
|
|
------------------------------------------------------------------------------2b |Somersault>Dropkick
|
2b
| 75
|

|
|
|
|
------------------------------------------------------------------------------Active Cloak Abilities:
- Active Cloak is an armor that will block range attacks for Deathscythe Hell.
- As the Active Cloak takes damage, the gauge will decrease.
- When the gauge hits zero, Deathscythe Hell will be forced to open the
Active Cloak and return to Normal Mode.
- Note that you can not shield guard during Active Cloak.
------------------------------------------------------------------------------ZGMF-X10A Freedom Gundam
[DLC Only]
Pilot: Kira Yamato (C.E. 71)
Series: Mobile Suit Gundam SEED
Cost: 2500GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: SEED
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
8
| 80
|Can cancel into nab,2ab
|
|
|
|and ac.
------------------------------------------------------------------------------CSa |Justice Gundam Summmon
|
-| 50
|Justice appears and does
|
|
|
|a melee attack. On hit,
|
|
|
|the enemy will be in
|
|
|
|a special down state.
------------------------------------------------------------------------------nab |Baleena Plasma Cannon
|
2
| 140 |
------------------------------------------------------------------------------2ab |Xiphias Rail Cannon
| (2)
| 90
|Note that the shell
|
|
|
|will disappear around
|
|
|
|Freedom's green lock
|
|
|
|range.
|
|
|
|
|
|
|
|Shares ammo with nab.
------------------------------------------------------------------------------ac |Hi-MAT Full Burst
|
1
| ~204 |
------------------------------------------------------------------------------bc |Barrel Roll
|
1
| --- |Freedom barrel rolls to
|
|
|
|the side, you can
|
|
|
|control which way
|
|
|
|Freedom rolls by
|
|
|
|inputting 4/6.
|
|
|
|
|
|
|
|By holding down the
|
|
|
|direction, Freedom can
|
|
|
|barrel roll up to two
|
|
|
|times.

|
|
|
|
|
|
|
|Can be cancelled into
|
|
|
|from a,nab,2ab,ac and
|
|
|
|various melee attacks.
|
|
|
|Note that you can cancel
|
|
|
|into this even if your
|
|
|
|melee does not hit.
|
|
|
|
|
|
|
|Note that the barrel
|
|
|
|roll does not actually
|
|
|
|cut tracking.
|
|
|
|
|
|
|
|During the barrel roll,
|
|
|
|you can perform the
|
|
|
|following attacks once
|
|
|
|each during the roll:
|
|
|
|
|
|
|
|a, nab, 2ab, ac
|
|
|
|
|
|
|
|Note that if you input
|
|
|
|ac during the barrel
|
|
|
|roll, Freedom will fire
|
|
|
|the Full Burst upside
|
|
|
|down.
|
|
|
|
|
|
|
|You can also perform the
|
|
|
|following melees during
|
|
|
|the barrel roll.
|
|
|
|
|->Issen
|
| 123 |Input: bc-b
|->Combined Beam Saber Stab |
| 140 |Input: bc-2b
|
|
|
|
|
|
|
|Barrel Roll has a
|
|
|
|cooldown time of around
|
|
|
|two seconds before
|
|
|
|reloading begins.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber x2>Kick
| nbbb | 168 |
|->Backflip>Issen
| nbb-2b | 142 |
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 116 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Thrust
|
8b
| 167 |
------------------------------------------------------------------------------2b |Combined Beam Saber Stab
|
2b
| 140 |
------------------------------------------------------------------------------cc8b|Issen
| cc8b | 104 |
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X19A Infinite Justice Gundam
Pilot: Athrun Zala
Series: Mobile Suit Gundam SEED DESTINY
Cost: 2500GP

HP: 620
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: SEED
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
7
| 75
|
------------------------------------------------------------------------------CSa |Beam Rifle + Hyper Fortis |
-| 124 |
------------------------------------------------------------------------------ab |Fatum-01
|
1
| 101 |IJ sends out the
|
|
|
|Fatum-01 lifter to ram
|
|
|
|the target.
|
|
|
|
|
|
|
|Note that while the
|
|
|
|lifter is out, IJ's
|
|
|
|mobility decreases.
------------------------------------------------------------------------------ac |Shining Edge Beam Boomerang |
1
| 9 (1HIT)|
------------------------------------------------------------------------------2b |Grapple Stinger
|
-| 10
|Anchor.
|
|
|
|
|
|
|
|On hit, IJ will reel
|
|
|
|the enemy in.
|
|
|
|
|
|
|
|You can cancel into this
|
|
|
|from almost all melee
|
|
|
|attacks.
------------------------------------------------------------------------------MA |Beam Rifle
| (7)
| 75
|Shares ammo with a.
a |
|
|
|
------------------------------------------------------------------------------MA |Beam Rifle + Hyper Fortis |
-| 124 |
CSa |
|
|
|
------------------------------------------------------------------------------MA |Fatum-01
| (1)
| 101 |Shares ammo with ab.
ab |
|
|
|
|
|
|
|IJ kicks the Fatum-01
|
|
|
|out and flips down.
|
|
|
|
|
|
|
|Note that while the
|
|
|
|lifter is out, IJ's
|
|
|
|mobility decreases.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saberx2>Somersaultx2 | nbbb | 171 |Can cancel into 8b,2b,bc
|
|
|
|on any hit except for
|
|
|
|the last hit.
|
|
|
|
|
|
|
|Note that you cannot
|
|
|
|cancel into 8b when the

|
|
|
|lifter is off.
------------------------------------------------------------------------------4/6b|Griffon Beam Blade x3
| 4/6bbb | 173 |Can cancel into 8b,2b,bc
|
|
|
|on any hit except for
|
|
|
|the last hit.
|
|
|
|
|
|
|
|Note that you cannot
|
|
|
|cancel into 8b when the
|
|
|
|lifter is off.
------------------------------------------------------------------------------8b |Fatum-01 Ram
|
8b
| 87
|
------------------------------------------------------------------------------8b |Kick
|
8b
| 75
|Only usable when
(2) |
|
|
|Fatum-01 is away.
------------------------------------------------------------------------------cc8b|Issen>Stab>Slash
| cc8bb | 170 |
------------------------------------------------------------------------------bc |Griffon Beam Blade (7 hits) | bc-bbb | 215 |
------------------------------------------------------------------------------MA |Beam Saber Spinning Slash |
b
| 134 |
b |
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------GN-006GNHW/R Cherudim Gundam GNHW/R
Pilot: Lockon Stratos (Lyle Dylandy)
Series: Mobile Suit Gundam 00
Cost: 2500GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: TRANS-AM
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sniper Rifle II
|
2
| 140 |Only reloads when
|
|
|
|empty.
------------------------------------------------------------------------------b |GN Beam Pistol II
|
-| 30~135 |You can fire up to 3
|
|
|
|sets of beam shots.
------------------------------------------------------------------------------CSb |GN Beam Pistol II
|
-| ~162 |Cherudim's action
| Continous Fire
|
|
|changes depending on
|
|
|
|the situation.
|
|
|
|
|
|
|
|Input: n (Ground)
|
|
|
|
|
|
|
|Cherudim will fire a
|
|
|
|volley and then flip up
|
|
|
|and fire another volley.
|
|
|
|
|
|
|
|Input: n (Air)

|
|
|
|
|
|
|
|Cherudim will flip up,
|
|
|
|fire a volley followed
|
|
|
|by another flip->volley.
|
|
|
|
|
|
|
|Input: 4/6 (Ground)
|
|
|
|
|
|
|
|Cherudim will roll on
|
|
|
|the ground while firing
|
|
|
|with one hand.
|
|
|
|
|
|
|
|Input: 4/6 (Air)
|
|
|
|
|
|
|
|Cherudim flips to the
|
|
|
|side while shooting
|
|
|
|with both hands. It will
|
|
|
|then reposition itself
|
|
|
|and continue firing.
|
|
|
|
|
|
|
|Input: Out of angle
|
|
|
|
|
|
|
|If Cherudim is out of
|
|
|
|angle, it will flip
|
|
|
|upside down an fire
|
|
|
|then spin clockwise
|
|
|
|while firing.
------------------------------------------------------------------------------MCSb|GN Beam Pistol II
|
-| ~162 |Cherudim fires a volley
| Continous Fire
|
|
|of shots towards the
|
|
|
|two targets and then
|
|
|
|crosses its arms to
|
|
|
|fire another volley.
------------------------------------------------------------------------------CSb |GN Beam Pistol II
|
-| 150 |EX Burst Only.
(EX)| Continous Fire +
|
|
|
| GN Shield Bits Assault Mode|
|
|Cherudim fires two
|
|
|
|Gerobis from the
|
|
|
|Shield Bits in Assault
|
|
|
|Mode.
|
|
|
|
|
|
|
|Otherwise, Cherudim
|
|
|
|acts the same as
|
|
|
|detailed in the CSb
|
|
|
|section above.
|
|
|
|
|
|
|
|Note that you cannot use
|
|
|
|this if the Shield Bits
|
|
|
|are deployed.
------------------------------------------------------------------------------MCSb|GN Beam Pistol II
|
-| 150 |EX Burst Only.
(EX)| Continous Fire +
|
|
|
| GN Shield Bits Assault Mode|
|
|Cherudim fires two
|
|
|
|Gerobis from the
|
|
|
|Shield Bits in Assault
|
|
|
|Mode.
|
|
|
|
|
|
|
|Otherwise, Cherudim
|
|
|
|acts the same as
|
|
|
|detailed in the MCSb
|
|
|
|section above.

|
|
|
|
|
|
|
|Note that you cannot use
|
|
|
|this if the Shield Bits
|
|
|
|are deployed.
------------------------------------------------------------------------------ab |GN Missiles
|
2
| 25~73 |
------------------------------------------------------------------------------ac |GN Rifle Bits (Standby)
|
6
| 20~90 |Cherudim sends the
|
|
|
|Rifle Bits around itself
|
|
|
|
|
|
|
|If you input ac again,
|
|
|
|the Rifle Bits will
|
|
|
|fire. Unlike SF and
|
|
|
|Providence, these Rifle
|
|
|
|bits will not fire
|
|
|
|along with the main
|
|
|
|weapon.
------------------------------------------------------------------------------dir |GN Rifle Bits
| (6)
| 20~90 |Direction + ac
ac | (All Range Attack)
|
|
|
|
|
|
|Cherudim sends all the
|
|
|
|Rifle Bits towards the
|
|
|
|target for an all
|
|
|
|range attack.
------------------------------------------------------------------------------bc |GN Shield Bits
| 100
| --- |n: Cherudim sends the
|
|(After 15)|
| shield bits around
|
|
|
| itself.
|
|
|
|
|
|
|
|direction: Cherudim
|
|
|
| sends the shield bits
|
|
|
| around your partner.
|
|
|
|
|
|
|
|These Shield Bits will
|
|
|
|block all range and
|
|
|
|melee attacks.
|
|
|
|
|
|
|
|The gauge will begin to
|
|
|
|decrease upon usage. It
|
|
|
|will also decrease as
|
|
|
|the Shield Bits take
|
|
|
|damage.
|
|
|
|
|
|
|
|Note that you cannot
|
|
|
|call the Shield Bits
|
|
|
|back after you send them
|
|
|
|out. They will only
|
|
|
|come back once the gauge
|
|
|
|is depleted.
|
|
|
|
|
|
|
|GN Shield Bits have a
|
|
|
|cooldown time of 15
|
|
|
|seconds before it starts
|
|
|
|to reload again.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments

------------------------------------------------------------------------------2b |GN Beam Pistol II (Counter) |


2b
| ??? |Melee Counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Cherudim will
|
|
|
|stun the target and
|
|
|
|perform the infamous
|
|
|
|1-second TRANS-AM to
|
|
|
|circle around the target
|
|
|
|for a point blank
|
|
|
|Beam Pistol volley.
|
|
|
|
|
|
|
|If the counter does not
|
|
|
|activate, Cherudim will
|
|
|
|simply do a flip.
------------------------------------------------------------------------------EX |Seravee Full Burst +
| abc
| 322 |EX Burst only.
| Cherudim GN Sniper Rifle II|
|
|
|
|
|
|Re-acting the
|
|
|
|combination when the
|
|
|
|two took down Memento
|
|
|
|Mori.
|
|
|
|
|
|
|
|Seravee appears infront
|
|
|
|for a Hyper Burst while
|
|
|
|Cherudim snipes from
|
|
|
|behind.
|
|
|
|
|
|
|
|Seravee's Hyper Burst
|
|
|
|does 180 dmg and stuns.
|
|
|
|
|
|
|
|Cherudim's sniper shot
|
|
|
|does 210 dmg.
|
|
|
|
|
|
|
|Cherudim gains
|
|
|
|superarmor during this
|
|
|
|attack.
------------------------------------------------------------------------------TRANS-AM (EX Burst) Abilities:
- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power
and defense.
- Cherudim gains a new CSb and MCSb during TRANS-AM.
------------------------------------------------------------------------------GNW-20000 Arche Gundam
[DLC Only]
Pilot: Ali Al-Saachez
Series: Mobile Suit Gundam 00
Cost: 2500GP
HP: 640
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None

Special Abilites: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Buster Sword Rifle Mode |
3
|65 (1HIT)|You can consecutively
|
|
|
|fire up to 3 times.
------------------------------------------------------------------------------CSa |GN Fangs All Range Attack |
-| 100 |Arche sends all the GN
|
|
|
|Fangs out for an all
|
|
|
|range melee attack.
------------------------------------------------------------------------------ab |GN Fangs (Fire)
|
12
|20 (1HIT)|Arche fires a beam from
|
|
|
|the GN Fangs.
|
|
|
|
|
|
|
|You can consecutively
|
|
|
|fire up to 6 times by
|
|
|
|holding down the button.
------------------------------------------------------------------------------ac |GN Fangs (Beam Saber Mode) |
1
|35 (1HIT)|Arche sends out 3 GN
|
|
|
|Fangs and uses their
|
|
|
|Beam Saber mode to
|
|
|
|attack the target.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Buster Sword (5 hits)
| nbbbb | 232 |
|->Uppercut>GN Fangs
| nbb-8b-a | 193 |
|->Kick
| nbb-2b | 171 |
------------------------------------------------------------------------------4/6b|Kick>GN Beam Saber x2
| 4/6bb | 161 |
|->GN Buster Sword Rifle Mode| 4/6b-a | 142 |
------------------------------------------------------------------------------8b |GN Buster Sword Stab>Slash |
8b
| 153 |
------------------------------------------------------------------------------2b |GN Buster Sword (Counter) |
2b
| 126 |Melee Counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Arche would
|
|
|
|slash the target twice.
------------------------------------------------------------------------------cc8b|GN Buster Sword Issen x2
| cc8bbb | 175 |
| >Slash
|
|
|
------------------------------------------------------------------------------nbc |Special Movement (Vertical) |
bc
| --- |Arche boosts directly
|
|
|
|up. The initial boost
|
|
|
|will cut tracking.
|
|
|
|
|->Vertical Slash
| bc-b | 196 |
------------------------------------------------------------------------------4/6 |Special Movement
| 4/6bc | 90
|Arche slides forward
bc | (Horizontal)>Uppercut
|
|
|while curving towards
|
|
|
|the direction inputted
|
|
|
|and then does an
|
|
|
|uppercut.
-------------------------------------------------------------------------------------------------------------------------------------------------------------

CB-002 Raphael Gundam


Pilot: Tieria Erde
Series: Mobile Suit Gundam 00 -A wakening of a TrailblazerCost: 2500GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: ^ (Seravee II undocking)
EX Burst Attack: X
EX Burst Effect: TRANS-AM
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Beam Rifle
|
8
| 80
|
------------------------------------------------------------------------------ab |GN Big Cannon
|
1
| 214 |
------------------------------------------------------------------------------ac |GN Big Cannon (Rolling Fire)|
1
|90 (1HIT)|Raphael fires the GN
|
|
|162(2HIT)|Big Cannon while
|
|
|
|spinning counter
|
|
|
|clockwise once.
|
|
|
|
|
|
|
|Stuns the enemy on hit.
------------------------------------------------------------------------------bc |Undock Seravee II
| 100
| --- |Changes to Seravee II
|
|
|
|undocked mode.
|
|
|
|
|
|
|
|Seravee II will undock
|
|
|
|and the gauge will begin
|
|
|
|to decrease. Note that
|
|
|
|Raphael's mobility will
|
|
|
|increase while Seravee
|
|
|
|II is undocked.
|
|
|
|
|
|
|
|Seravee II will move
|
|
|
|around with you like
|
|
|
|an assist.
|
|
|
|
|
|
|
|Seravee II will
|
|
|
|automatically re-dock
|
|
|
|with the gauge hits 0.
|
|
|
|
|
|
|
|This has a cooldown time
|
|
|
|of 6 seconds before
|
|
|
|reloading starts again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------b |GN Big Claw
|
b
| 86
|GN Big Claws separate
|
|
|
|and attacks the target.
|->Beam
| b-a
|55 (1HIT)|
|
|
|99 (2HIT)|

------------------------------------------------------------------------------2b |Tackle
|
2b
| 70
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Seravee II Undocked Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Beam Rifle
|
8
| 80
|Seravee II will also
|
|
|
|fire its GN Bazooka at
|
|
|
|the same time.
------------------------------------------------------------------------------ab |Seravee II (Melee)
|
2
| 30->94 |Seravee II rushes
|
|
|
|towards the target and
|
|
|
|grabs them. After some
|
|
|
|time, Seravee II will
|
|
|
|detonate the target.
------------------------------------------------------------------------------nac |Seravee II
|
1
| 212 |
| (GN Bazooka - Gerobi)
|
|
|
------------------------------------------------------------------------------dir |Seravee II
| (1)
|80 (1HIT)|Direction + ac.
ac | (GN Bazooka - Rolling Fire)|
|144(2HIT)|
|
|
|
|Seravee II fires the
|
|
|
|GN Bazookas while
|
|
|
|spinning counter
|
|
|
|clockwise once.
------------------------------------------------------------------------------bc |Seravee II (Standby)
| 100
| --- |Seravee II will stay
|
|
|
|in place.
|
|
|
|
|
|
|
|Press bc again to allow
|
|
|
|Seravee II to follow
|
|
|
|you again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Punch Combo
| nbbb | 173 |
|->Knee
| nbb-8b | 177 |
|->Uppercut
| nbb-2b | 170 |
|->Dempsey Roll
|nbb-4b-6b | 211~338 |Left and Right punches
|
|
|
|can be connect to each
|
|
|
|other, for up to 17 hits
|
|
|
|in total.
------------------------------------------------------------------------------4/6b|Punch>Kick>Punch
| 4/6bbb | 173 |
|
|
|
|
------------------------------------------------------------------------------8b |Punch
|
8b
| 75
|
------------------------------------------------------------------------------2b |Uppercut
|
2b
| 75
|
------------------------------------------------------------------------------cc8b|Kick
| cc8b | 85
|
------------------------------------------------------------------------------TRANS-AM (EX Burst) Abilities:
- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power

and defense.
------------------------------------------------------------------------------NZ-666 Kshatriya
Pilot: Marida Cruz
Series: Mobile Suit Gundam UC
Cost: 2500GP
HP: 620
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Gun
|
8
| 80
|
------------------------------------------------------------------------------a |Binder Mega Particle Cannon | (8)
| 110 |out of angle only.
(2) |
|
|
|
|
|
|
|While Kshatriya fires
|
|
|
|two beams, it will only
|
|
|
|consume 1 ammo.
|
|
|
|
|
|
|
|Shares ammo with a.
------------------------------------------------------------------------------CSa |Torso Mega Particle Cannon |
-| ~235 |Unlike the previous
| (Gerobi)
|
|
|game, you can not
|
|
|
|control the line of
|
|
|
|fire.
------------------------------------------------------------------------------ab |Funnel (All Range Attack) |
3
|20 (1HIT)|Kshatriya sends out all
|
|
|
|of its funnels for an
|
|
|
|all range attack.
|
|
|
|
|
|
|
|The beam will stun the
|
|
|
|target on the 3rd hit
|
|
|
|only.
------------------------------------------------------------------------------4/6 |Funnel (Line shaped Beam) | (3)
|45 (1HIT)|Kshatriya will release
ab |
|
|
|the funnels in the
|
|
|
|direction that was
|
|
|
|inputted and assembles
|
|
|
|them in vertical line.
|
|
|
|
|
|
|
|The funnels will then
|
|
|
|fire and will stun the
|
|
|
|enemy on hit.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------ac |Torso Mega Particle Cannon |
1
| ~169 |Stuns the enemy on hit.
| (Scatter)
|
|
|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 167 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber Spin Slash
| 4/6bb | 156 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab (2 hits)
| 8bb
| 149 |
------------------------------------------------------------------------------2b |Grab>Uppercut
| 2bb
| 95
|
|->Mega Particle Cannon
| 2bb-a | 265 |
------------------------------------------------------------------------------cc8b|Rolling Tackle
| cc8b | 95
|
------------------------------------------------------------------------------bc |Sub Arms Capture>Punch
|
bc
| 175 |
|->Beam Saber
| bc-b | 185 |
|->Mega Particle Cannon
| bc-a | 245 |
------------------------------------------------------------------------------EX |Funnel Full Fire
| abc
| ~250 |EX Burst only.
|
|
|
|
|
|
|
|Kshatriya gains
|
|
|
|superarmor during this
|
|
|
|attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------MSN-06S Sinanju
Pilot: Full Frontal
Series: Mobile Suit Gundam UC
Cost: 2500GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Heavy Armaments Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 75
|Reloads even in
|
|
|
|High Mobility Mode.
------------------------------------------------------------------------------ab |Bazooka
|
5
| 104
|You can fire another
|
|
|
|shell if you hold down
|
|
|
|the button or input ab
|
|
|
|again. If you press a,
|
|
|
|Sinanju will use
|
|
|
|Bazooka (Rolling Fire).
------------------------------------------------------------------------------4/6 |Bazooka (Rolling Fire)
| (5)
| 89
|Sinanju does a barrel

ab |
|
|
|roll towards the
|
|
|
|direction inputted and
|
|
|
|fires the BZ at the
|
|
|
|same time.
|
|
|
|
|
|
|
|You can consecutively
|
|
|
|fire up to 2 times.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------ac |Geara Zulu Summon
|
1
| 100 |Angelo's Geara Zulu
|
|
|
|appears and fires a
|
|
|
|beam.
------------------------------------------------------------------------------bc |Mode Change
|
-| --- |Changes to High
|
|
|
|Mobility Mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 164 |
|->Shield Bash>Bazooka
| nbb-8b | 185 |
|->Kick
| nb-2b | 124 |
|
| nbb-2b | 164 |
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 132 |
|->Stab
| 4/6b-8b | 132 |
|->Kick
| 4/6b-2b | 124 |
------------------------------------------------------------------------------8b |Beam Saber Uppercut>Stab
|
8b
| 147 |
|->Kick
| 8b-2b | 142 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 77
|
|->Kick
| 2b-2b | 143 |
------------------------------------------------------------------------------cc8b|Beam Saber Stab>Push
| cc8b | 135 |A debris appears and
|
|
| (111) |Sinanju would push the
|
|
|
|target into the debris.
|
|
|
|
|
|
|
|If there is a building
|
|
|
|in the way, the dmg
|
|
|
|would be lowered.
------------------------------------------------------------------------------EX |Beam Rifle Continous Fire | abc
| 269 |EX Burst only.
|
|
|
|
|
|
|
|Sinanju fires 6 shots
|
|
|
|of BR while doing barrel
|
|
|
|rolls.
|
|
|
|
|
|
|
|Note that if you were
|
|
|
|in High Mobility Mode,
|
|
|
|Sinanju will be forced
|
|
|
|into Heavy Armaments
|
|
|
|Mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------High Mobility Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments

------------------------------------------------------------------------------a |Vulcan
| 120
| 25~81 |
------------------------------------------------------------------------------n/2 |Debris Kick
|
2
| 80
|Sinanju kicks a debris
ab |
| [4]
|
|towards the target and
|
|
|
|flies back.
|
|
|
|
|
|
|
|Ammo increases to 4
|
|
|
|during EX Burst.
------------------------------------------------------------------------------8ab |Debris Kick (Rush)
| (2)
| -|Sinanju rushes toward by
|
| [4]
|
|kicking the debris
|
|
|
|behind it.
|
|
|
|
|
|
|
|Ammo increases to 4
|
|
|
|during EX Burst.
------------------------------------------------------------------------------4/6 |Debris Kick (Sideways)
| (2)
| -|Sinanju quickly kicks
ab |
| [4]
|
|a debris and propels
|
|
|
|itself towards the
|
|
|
|direction inputted.
|
|
|
|
|
|
|
|Ammo increases to 4
|
|
|
|during EX Burst.
------------------------------------------------------------------------------ac |Geara Zulu Summon
|
1
| 100 |Angelo's Geara Zulu
|
|
|
|appears and fires a
|
|
|
|beam.
------------------------------------------------------------------------------bc |Mode Change
|
-| --- |Changes to Heavy
|
|
|
|Armaments Mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (7 hits)
| nbbbb | 228 |You can cancel into
|->Kick
| nb-2b | 130 |any variation of the
|
| nbb-2/8b | 185 |Debris kick at any time
|
| nbbb-2b | 225 |and it will not consume
|
|
|
|any ab ammo.
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bb | 151 |You can cancel into
|->Kick
| 4/6b-2b | 131 |any variation of the
|
|
|
|Debris kick at any time
|
|
|
|and it will not consume
|
|
|
|any ab ammo.
------------------------------------------------------------------------------8b |Beam Saber Stabs>Drill Stab | 8bb
| 164 |You can cancel into
|->Kick
| 8b-2b | 152 |any variation of the
|
|
|
|Debris kick at any time
|
|
|
|and it will not consume
|
|
|
|any ab ammo.
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 79
|You can cancel into
|->Kick
| 2b-2b | 145 |any variation of the
|
|
|
|Debris kick at any time
|
|
|
|and it will not consume
|
|
|
|any ab ammo.
------------------------------------------------------------------------------cc8b|Issen x2
| cc8b | 153 |You can cancel into

|
|
|
|any variation of the
|
|
|
|Debris Kick at any time
|
|
|
|and it will not consume
|
|
|
|any ab ammo.
------------------------------------------------------------------------------EX |Beam Rifle Continous Fire | abc
| 269 |EX Burst only.
|
|
|
|
|
|
|
|Sinanju fires 6 shots
|
|
|
|of BR while doing barrel
|
|
|
|rolls.
|
|
|
|
|
|
|
|Note that if you were
|
|
|
|in High Mobility Mode,
|
|
|
|Sinanju will be forced
|
|
|
|into Heavy Armaments
|
|
|
|Mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------XM-X1 Crossbone Gundam X1 Kai
Pilot: Kincado Nau
Series: Mobile Suit Crossbone Gundam
Cost: 2500GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: Face Open (X1's face would open up)
Special Abilites: ABC Mat
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Zanbuster
|
5
| 70
|
------------------------------------------------------------------------------CSa |Grenade Launcher
|
-| 120 |
------------------------------------------------------------------------------CSa |Grenade Launcher (Nuke)
|
-| 192 |EX Burst Only.
(EX)|
|
|
|
|
|
|
|X1 fires a nuke from
|
|
|
|its grenade launcher.
|
|
|
|
|
|
|
|Only usable once per
|
|
|
|EX Burst.
------------------------------------------------------------------------------ac |Pez Batara Summon
|
3
| 117 |Pez Batara appears and
|
|
|
|rushes toward the
|
|
|
|target with its Beam
|
|
|
|Axe.
|
|
|
|
|
|
|
|Does not reload.
|
|
|
|
|
|
|
|It does, however, reload
|
|
|
|upon EX Burst activation
-------------------------------------------------------------------------------

2b |Beam Shield Throw


|
-| 60
|X1 throws two beam
|
|
|
|shields towards the
|
|
|
|target.
------------------------------------------------------------------------------SP |ABC Mat
| 120
| --- |Anti Beam Coating Mantle
|
|
|
|
|
|
|
|As the name implies,
|
|
|
|this mat will block all
|
|
|
|beam range attacks when
|
|
|
|it is on X1.
|
|
|
|
|
|
|
|As the mat takes dmg,
|
|
|
|the gauge will decrease.
|
|
|
|When the gauge is empty,
|
|
|
|the mat will break. X1
|
|
|
|will not be able to
|
|
|
|get the mat back until
|
|
|
|it respawns.
|
|
|
|
|
|
|
|However, if X1 gets a
|
|
|
|costover, the ABC Mat
|
|
|
|will NOT respawn with
|
|
|
|X1.
|
|
|
|
|
|
|
|This will not reload
|
|
|
|upon EX Burst activation
|
|
|
|either.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------ab |Screw Whip (Vertical)
|
ab
| 20
|
|->Screw Whip Spin
| ab(*)a | 29~105 |Mashing a increases dmg.
|
|
|
|
|->Reel in
| ab-b | 29~97 |X1 will reel in the
|
|
|
|target and you will be
|
|
|
|able to cancel into
|
|
|
|various attacks.
------------------------------------------------------------------------------4/6 |Screw Whip (Horizontal)
| 4/6ab | 90
|
ab |
|
|
|
------------------------------------------------------------------------------nb |Beam Zanberx3>Heat Dagger | nbbbb | 211 |
|->Issen
| nbb-8b | 175 |
|->Brand Marker
| nbb-2b | 182 |Stuns the target.
------------------------------------------------------------------------------4/6b|Brand Marker>Heat Dagger
| 4/6bb | 157 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Zanber>Issen
| 8bb
| 139 |
------------------------------------------------------------------------------cc8b|Beam Zanber (5 hits)
| cc8bbb | 190 |
------------------------------------------------------------------------------bc |Beam Zanber Barrage
| bc-bb | 254 |
------------------------------------------------------------------------------------------------------------------------------------------------------------XM-X2 Crossbone Gundam X2 Kai
Pilot: Zabine Chareus

Series: Mobile Suit Crossbone Gundam


Cost: 2500GP
HP: 540
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: Face Open (X2's face would open up)
Special Abilites: ABC Mat
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Zanbuster
|
7
| 80
|
------------------------------------------------------------------------------CSa |Shot Lancer
|
-| 70
|
------------------------------------------------------------------------------ab |Beam Saber + Beam Zanber
|
1
| 91
|Depending on the
| Throw
|
|
|direction inputted, X2
|
|
|
|will flip differently.
|
|
|
|
|
|
|
|n: Flips backwards
|
|
|
|4/6: Flips sideways
|
|
|
|
|
|
|
|The flip will cut all
|
|
|
|tracking on X2 at that
|
|
|
|moment.
|
|
|
|
|
|
|
|The beam saber does 40
|
|
|
|by itself and the Beam
|
|
|
|Zanber does 60 by
|
|
|
|itself.
------------------------------------------------------------------------------ac |Buster Launcher
|
1
| 195 |
------------------------------------------------------------------------------bc |ABC Mat Equip/Take off
| 100
| --- |Anti Beam Coating Mantle
|
|
|
|
|
|
|
|X2 equips/takes off the
|
|
|
|ABC Mat. Note that X2
|
|
|
|will actually lose some
|
|
|
|mobility when the ABC
|
|
|
|mat is on X2.
|
|
|
|
|
|
|
|As the name implies,
|
|
|
|this mat will block all
|
|
|
|beam range attacks when
|
|
|
|it is on X2.
|
|
|
|
|
|
|
|As the mat takes dmg,
|
|
|
|the gauge will decrease.
|
|
|
|When the gauge is empty,
|
|
|
|the mat will break.
|
|
|
|
|
|
|
|However, if X2 gets a
|
|
|
|costover, the ABC Mat
|
|
|
|will NOT respawn with
|
|
|
|X2.

|
|
|
|
|
|
|
|Unlike X1, X2's ABC mat
|
|
|
|reloads when the gauge
|
|
|
|is empty. Even after
|
|
|
|a costover.
|
|
|
|
|
|
|
|This will not reload
|
|
|
|upon EX Burst activation
|
|
|
|either.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Zanber (3 hits)
| nbbb | 168 |
|->Brand Marker
| nbb-2b | 198 |
------------------------------------------------------------------------------4/6b|Beam Zanber (3 hits)
| 4/6bbb | 168 |
|
|
|
|
------------------------------------------------------------------------------8b |Kick x2>Shot Lancer Stab
| 8bbb | 171 |
------------------------------------------------------------------------------2b |Beam Zanber Uppercut
|
2b
| 65
|
------------------------------------------------------------------------------cc8b|Shot Lancer Thrust>Drill
| cc8bb | 122 |
------------------------------------------------------------------------------------------------------------------------------------------------------------Cost 2000
[004c]
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78-2 Gundam
Pilot: Amuro Ray (U.C. 0079)
Series: Mobile Suit Gundam
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: X
Special Abilites: X
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
7
| 70
|
------------------------------------------------------------------------------CSa |Super Napalm
|
-| 95
|Gundam throws the
|
|
|
|Super Napalm and
|
|
|
|detonates it by firing
|
|
|
|a BR at it.
------------------------------------------------------------------------------ab |Hyper Bazooka
|
3
| 99
|
------------------------------------------------------------------------------ac |Beam Javelin (Throw)
|
-|90 (lv 1)|Can charge up to 3x
|
|
|140(lv 2)|

|
|
|190(lv 3)|Stuns the target on hit
|
|
|
|
|
|
|
|A level 2/3 javelin will
|
|
|
|also slow the enemy
|
|
|
|down on hit. A level 2
|
|
|
|Javelin's slow effect
|
|
|
|lasts roughly 3 seconds,
|
|
|
|and a level 3 lasts
|
|
|
|roughly 6 seconds.
------------------------------------------------------------------------------bc |Guntank Summon
|
3
| 70
|Guntank appears and
|
|
|
|fires 3 shots.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 173 |
|->Uppercut>Downwards Slash | nbb-8bb | 205 |
------------------------------------------------------------------------------4/6b|Hyper Hammer (3 hits)
| 4/6bb | 170 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 90
|
------------------------------------------------------------------------------2b |Shield (Counter)
|
2b
| 80
|Melee counter.
|
|
|
|
|
|
|
|Gundam rushes forward
|
|
|
|with the shield in
|
|
|
|front. The shield will
|
|
|
|guard against range
|
|
|
|attacks.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Gundam would
|
|
|
|stun the target and do
|
|
|
|a jumping slash.
------------------------------------------------------------------------------cc8b|Jump>Step
| cc8b | 90
|
------------------------------------------------------------------------------EX |Last Shooting
| abc
| 263 |EX Burst only.
|
|
|
|
|
|
|
|Gundam does an uppercut
|
|
|
|and does the Last
|
|
|
|Shooting.
|
|
|
|
|
|
|
|Gundam gains superarmor
|
|
|
|during the startup
|
|
|
|animation of this
|
|
|
|attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------YMS-14 (MS-14S) Char's Gelgoog

Pilot: Char Aznable (U.C. 0079)


Series: Mobile Suit Gundam
Cost: 2000GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
5
| 65
|
------------------------------------------------------------------------------CSa |Beam Rifle Triple Shot
|
-|65 (1HIT)|
|
|
|110(2HIT)|
|
|
|136(3HIT)|
------------------------------------------------------------------------------CSb |Beam Naginata Throw
|
-|80 (LV 1)|Can charge up to 3x.
|
|
|110(LV 2)|
|
|
|140(LV 3)|A level 2 Beam Naginata
|
|
|
|will stun on hit.
|
|
|
|
|
|
|
|A level 3 Beam Naginata
|
|
|
|will stun on hit and
|
|
|
|slow down the target
|
|
|
|for roughly 10 seconds.
------------------------------------------------------------------------------ab |Beam Nagianata Spin Throw |
1
|40 (1HIT)|
------------------------------------------------------------------------------ac |Elmeth Summon
|
1
|30 (1HIT)|Elmeth appears and
|
|
|
|sends bits towards the
|
|
|
|target for an all range
|
|
|
|attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Naginata (3 hits)
| nbbb | 185 |
|->Tackle>Slash
| nb-8bb | 189 |
|->Tackle>Uppercut
| nb-8b-2b | 185 |
|->Spinning Slash>Slash
| nbb-8bb | 216 |
|->Spinning Slash>Issen
|nbb-8b-8b | 217 |
|->Beam Naginata Barrage
| nb-2b | ??? |
|
| nbb-2b | 192 |
------------------------------------------------------------------------------4/6b|Beam Naginata Spin Slash
| 4/6b | 105 |
|
|
|
|
------------------------------------------------------------------------------8b |Shield Charge>Kick
| 8bb
| 115 |During the shield
|
|
|
|charge, the shield will
|
|
|
|automatically block
|
|
|
|against range and melee
|
|
|
|attacks.
-------------------------------------------------------------------------------

2b |Beam Naginata Uppercut


|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Beam Naginata Spinning Slash| cc8b | 92
|
------------------------------------------------------------------------------bc |Beam Naginata (Counter)
|
bc
| 115 |Melee Counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Gelgoog would
|
|
|
|do a 3 hit melee.
------------------------------------------------------------------------------EX Burst Note:
- Char's Gelgoog only gains a 5% increase in defense during EX Burst.
------------------------------------------------------------------------------MSN-02 Zeong
Pilot: Char Aznable (U.C. 0079)
Series: Mobile Suit Gundam
Cost: 2000GP
HP: 540
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: Revive
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Hand Mega Particle Gun
|
10
| 20~110 |
| (Spread)
|
|
|
------------------------------------------------------------------------------CSa |Head Mega Particle Gun
|
-| 80
|Zeong's head detaches
|
|
|
|and fires a beam.
|
|
|
|
|
|
|
|You may use this during
|
|
|
|any of Zeong's attacks
|
|
|
|and they will not be
|
|
|
|cancelled.
------------------------------------------------------------------------------ab |Hand Mega Particle Gun
|
2
|65 (1HIT)|Cannot be used while
| (Concentrate)
|
|130(2HIT)|Zeong's hands are
|
|
|
|detached.
------------------------------------------------------------------------------ac |Waist Mega Particle Gun
|
1
| ~194 |
------------------------------------------------------------------------------bc |Wired Arm (Detach)
|
-| ~134 |Zeong detaches both
|
|
|
|arms and sends them
|
|
|
|close to the target then
|
|
|
|fires the mega particle
|
|
|
|gun in its arms.
|
|
|
|

|
|
|
|You can let Zeong detach
|
|
|
|only one arm by
|
|
|
|inputting left/right and
|
|
|
|Zeong will only detach
|
|
|
|the corresponding arm.
|
|
|
|
|
|
|
|You may let the arms
|
|
|
|fire before they get
|
|
|
|into position by
|
|
|
|pressing a.
|
|
|
|
|
|
|
|Note that this will
|
|
|
|consume ammo from a.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------b |Wired Arm Rocket Punch
|
b
| 80
|You may fire the other
|
|
|
|arm by pressing the
|
|
|
|button again.
------------------------------------------------------------------------------8b |Jump>Stomp
|
8b
| 94
|
------------------------------------------------------------------------------cc8b|Jump>Stomp
| cc8b | 94
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Zeong Head Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Damage | Comments
------------------------------------------------------------------------------a |Head Mega Particle Gun
|
6
| 50
|
------------------------------------------------------------------------------ab |Head Mega Particle Gun
|
1
| 160 |
| (Gerobi)
|
|
|
------------------------------------------------------------------------------Revive:
- When your cost gauge is at 2000 or below, and when Zeong's HP hits 0, Zeong
will revive with 100HP with only its head, this will activate once per match.
- After being revived, Zeong loses the ability to shield guard.
------------------------------------------------------------------------------MSN-00100 Hyaku Shiki
Pilot: Quattro Bageena
Series: Mobile Suit Z Gundam
Cost: 2000GP
HP: 520
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: Revive
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
5
| 70
|Press a again to reload
|
|
|
|when empty.
|
|
|
|
|
|
|
|Does not reload after
|
|
|
|revive.
------------------------------------------------------------------------------CSa |Beam Rifle (High Output)
|
-| 125 |Cannot be used after
|
|
|
|revive.
------------------------------------------------------------------------------ab |Clay Bazooka
|
3
| 80~150 |The BZ shells will
|
|
|
|scatter after a certain
|
|
|
|distance.
------------------------------------------------------------------------------ac |Mega Bazooka Launcher
|
1
| 261~303 |If you BDC out of this
|
|
|
|before the beam fires,
|
|
|
|Hyaku Shiki will leave
|
|
|
|the MBL in place. It
|
|
|
|automatically fire
|
|
|
|after a few seconds.
|
|
|
|
|
|
|
|You can manually control
|
|
|
|the line of fire.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------ac |Vulcan
|
-| 5 (1HIT)|After reviving, Hyaku
(2) |
|
|
|Shiki loses the MBL
|
|
|
|and can only use vulcan
|
|
|
|for ac.
------------------------------------------------------------------------------bc |Vulcan
|
-| 5 (1HIT)|After reviving, Hyaku
(2) |
|
|
|Shiki loses the Jump
|
|
|
|Slash and can only use
|
|
|
|vulcan for bc.
------------------------------------------------------------------------------MA |Beam Rifle
| (5)
| 70
|Press a again to reload
a |
|
|
|when empty.
|
|
|
|
|
|
|
|Not usable after revive.
|
|
|
|
|
|
|
|Shares ammo with a.
------------------------------------------------------------------------------MA |Clay Bazooka
| (3)
| 80~150 |The BZ shells will
ab |
|
|
|scatter after a certain
|
|
|
|distance.
|
|
|
|
|
|
|
|Not usable after revive.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------MA |Dodai Kai Ram
|
-| 90
|Hyaku Shiki sends out
ac |
|
|
|the SFS for a kamikaze
|
|
|
|attack. Note that this
|
|
|
|will cancel out Hyaku
|
|
|
|Shiki's transformation.
|
|
|
|

|
|
|
|Not usable after revive.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 166 |Not usable after revive.
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber
| 4/6b | 70
|Not usable after revive.
|->Beam Rifle
| 4/6b-a | 126 |
|->Ride on Dodai Kai
|4/6b-dir-b| --- |Press and hold a
|
|
|
|direction and then input
|
|
|
|the b.
------------------------------------------------------------------------------8b |Kick
|
8b
| 75
|Not usable after revive.
|
|
|
|
|->Ride on Dodai Kai
| 8b-dir-b | --- |Press and hold a
|
|
|
|direction and then input
|
|
|
|the b.
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 76
|Not usable after revive.
|->Beam Rifle
| 2b-a | 132 |
------------------------------------------------------------------------------cc8b|Tackle
| cc8b | 20~104 |
------------------------------------------------------------------------------bc |Beam Saber Jump Slash
|
bc
| 110 |Stuns the target on hit.
|
|
|
|
|
|
|
|Can cancel from all
|
|
|
|melee attacks as well as
|
|
|
|a.
|
|
|
|
|
|
|
|Not usable after revive.
------------------------------------------------------------------------------MA |Beam Saber Stab
|
b
| 20~94 |Cancels the
b |
|
|
|transformation.
|
|
|
|
|
|
|
|Not usable after revive.
------------------------------------------------------------------------------MA |Dodai Kai Guard
|
bc
| --- |Hyaku Shiki lifts up
bc |
|
|
|uses it to block.
|
|
|
|
|
|
|
|Only blocks range
|
|
|
|attacks.
|
|
|
|
|
|
|
|Not usable after revive.
------------------------------------------------------------------------------EX |Methus Mega Bazooka Launcher| abc
| 332 |EX Burst only.
|
|
|
|
|
|
|
|Hyaku Shiki gains
|
|
|
|superarmor during the
|
|
|
|startup animation of
|
|
|
|this attack.
|
|
|
|
|
|
|
|You can manually control
|
|
|
|the line of fire.
|
|
|
|
|
|
|
|Not usable after revive.
------------------------------------------------------------------------------Transformation:

- Hyaku Shiki transforms by riding on the Sub-Flight System: Dodai Kai.


Revive:
- When your cost gauge is at 2000 or below, and when Hyaku Shiki's HP hits 0,
Hyaku Shiki will revive with 100HP, this will activate once per match.
- After being revived, Hyaku Shiki retains the ability to shield guard.
- After being revived, the following changes will take place:
- Main weapon cannot be reloaded.
- CSa is not usable.
- ac and bc replaced with Vulcan.
- All melee attacks turn into the tackle (cc8b).
- Mobility decreased.
- Cannot Transform.
- Cannot use EX Burst Attack.
------------------------------------------------------------------------------PMX-000 Messala
Pilot: Paptimus Scirocco
Series: Mobile Suit Z Gundam
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Mega Particle Gun
|
6
|45 (1HIT)|
|
|
|90 (2HIT)|
------------------------------------------------------------------------------CSa |9-tube Missile Pod
|
-| 55~107 |
------------------------------------------------------------------------------ab |Mega Particle Gun (Gerobi) |
1
| 160 |Stuns the target on hit.
------------------------------------------------------------------------------ac |Gabthley Summon
|
3
|15 (1HIT)|Two Gabthley appears and
|
|
|
|fires 3 beams each.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|Activation.
------------------------------------------------------------------------------MA |Mega Particle Gun
| (6)
|45 (1HIT)|
a |
|
|90 (2HIT)|
------------------------------------------------------------------------------MA |9-tube Missile Pod
|
-| 55~107 |
CSa |
|
|
|
------------------------------------------------------------------------------MA |Mega Particle Gun (Gerobi) | (1)
| 160 |

ab |
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 167 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Grab>Upper
| 4/6b | 134 |
|->9-tube Missile Pod
| 4/6b-a | 169 |
------------------------------------------------------------------------------8b |Beam Saber Spin Slash
|
8b
| 95
|
------------------------------------------------------------------------------2b |Grab>Ascent>Throw
|
2b
| 143 |
------------------------------------------------------------------------------cc8b|Spin Kick
| cc8b | 95
|
------------------------------------------------------------------------------bc |Emergency Transformation
|
bc
| --- |Messala quickly
|
|
|
|transforms to MA Mode.
|
|
|
|Changes depending on the
|
|
|
|direction inputted.
|
|
|
|
|
|
|
|n: Flies upward.
|
|
|
|4/6: Barrel Roll
|
|
|
|2: Backwards flip
|
|
|
|
|
|
|
|This will cut all
|
|
|
|tracking on Messala at
|
|
|
|that moment.
------------------------------------------------------------------------------MA |Tackle
|
b
| 85
|
b |
|
|
|
------------------------------------------------------------------------------MA |Emergency Transformation
|
bc
| --- |Messala quickly
bc |
|
|
|transforms out of MA
|
|
|
|mode. Changes depending
|
|
|
|on the direction
|
|
|
|inputted.
|
|
|
|
|
|
|
|2/8: Descends
|
|
|
|4/6: Barrel Roll
|
|
|
|
|
|
|
|Only the 4/6 version
|
|
|
|will cut tracking.
------------------------------------------------------------------------------EX |Pressure
| abc
|
0
|EX Burst only.
|
|
|
|
|
|
|
|Messala releases an aura
|
|
|
|that deals an
|
|
|
|unblockable stun. There
|
|
|
|are exceptions, however.
|
|
|
|
|
|
|
|Messala gains superarmor
|
|
|
|throughout this attack.
|
|
|
|
|
|
|
|While this is an EX
|
|
|
|Burst attack, you can
|
|
|
|actually CSC and
|
|
|
|rainbow cancel out
|
|
|
|of this before the

|
|
|
|attack actually starts.
------------------------------------------------------------------------------Pressure exceptions:
- The following units during certain states will not be affected by the stun
from Pressure:
- Nu Gundam with Fin Funnel Barrier
- Hi-Nu Gundam during its EX Burst Attack
- Cherudim while using Shield Bits
- 00 QAN[T] while using Sword Bits (GN Field)
- 00 And 00 QAN[T] during Quantumization
- Alex with Chobham Armor on
- Various Superarmor states
------------------------------------------------------------------------------F91 Gundam F91
Pilot: Seabook Arno
Series: MObile Suit Gundam F91
Cost: 2000GP
HP: 520
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
7
| 70
|
------------------------------------------------------------------------------CSa |Beam Launcher
|
-|45 (1HIT)|
|
|
|86 (2HIT)|
|
|
|122(3HIT)|
------------------------------------------------------------------------------CSb |Beam Shield Throw
|
-| 57
|F91 throws a beam shield
|
|
|
|out. This will attract
|
|
|
|enemy assists to attack
|
|
|
|it instead of F91.
------------------------------------------------------------------------------ab |VSBR
|
1
|70 (1HIT)|Ammo increases to 2
|
| (2)
|140(2HIT)|during MEPE.
------------------------------------------------------------------------------ac |Vigna Ghina Summon
|
3
| 95
|Cecily's Vigna Ghina
|
|
|
|appears and fires BR
|
|
|
|and Beam Launcher shots.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|activation.
------------------------------------------------------------------------------bc |MEPE
| 100
| --- |Upon activation, the

|
|(After 20)|
|gauge will begin to
|
|
|
|decrease. It will last
|
|
|
|for roughly 6 seconds.
|
|
|
|
|
|
|
|During MEPE, whenever
|
|
|
|F91 does a BD, step, or
|
|
|
|jump (as in pressing ot
|
|
|
|holding down the c
|
|
|
|button), it will leave
|
|
|
|an afterimage behind.
|
|
|
|
|
|
|
|These afterimages will
|
|
|
|cut all tracking on F91
|
|
|
|at that given moment.
|
|
|
|
|
|
|
|However, F91 will
|
|
|
|receive 1.5x damage
|
|
|
|during MEPE. MEPE will
|
|
|
|end when F91 gets
|
|
|
|flinched.
|
|
|
|
|
|
|
|VSBR ammo will reload
|
|
|
|upon activation of MEPE,
|
|
|
|its max ammo will also
|
|
|
|be increased to 2.
|
|
|
|
|
|
|
|F91's bc and 2b will
|
|
|
|also be changed.
|
|
|
|
|
|
|
|MEPE has a 5 second
|
|
|
|cooldown time before
|
|
|
|reloading starts again.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 173 |
|->Horizontal Slash
| nbb-8b | 178 |
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb | 167 |
|->Beam Saber
| 4/6b-8b | 121 |
------------------------------------------------------------------------------8b |Beam Saber (3 hits)
| 8bb
| 167 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut x2
| 2bb
| 135 |
|->Beam Rifle x2
| 2b-a | 150 |Consumes ammo from a.
|
| 2bb-a | 182 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut x3
| 2bbb | 177 |MEPE only.
(2) |->Beam Rifle x2
| 2b-a | 150 |Consumes ammo from a.
|
| 2bb-a | 182 |
------------------------------------------------------------------------------cc8b|Dual Beam Saber Spin Slash | cc8bb | 106 |
------------------------------------------------------------------------------bc |Shield Saber
|
bc
| 123 |MEPE only.
(2) |
|
|
|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------GF13-011NC Dragon Gundam


Pilot: Sai saici
Series: Mobile Fighter G Gundam
Cost: 2000GP
HP: 620
BD Type: Ground (Jump enabled)
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: Meikyuu Shisui
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Dragon Claw
|
1
| 75
|Reloads when the claw
|
|
|
|returns to Dragon.
|
|
|
|
|
|
|
|Note that the claw will
|
|
|
|cancel out most range
|
|
|
|weaponary like BRs and
|
|
|
|BZs. It will also go
|
|
|
|through various barriers
|
|
|
|like Nu's FF barrier,
|
|
|
|Cherudim's Shield Bits,
|
|
|
|QAN[T] Sword Bits, etc.
|
|
|
|
|
|
|
|It will force the target
|
|
|
|into an instant down,
|
|
|
|even against those
|
|
|
|with superarmor.
------------------------------------------------------------------------------ab |Feilong Flag (Throw)
|
4
| 40
|Dragon throws a set of 3
|
|
|
|Feilong flags out. The
|
|
|
|flags will be stuck on
|
|
|
|the ground acting as
|
|
|
|traps. When enemies
|
|
|
|touch the flags, they
|
|
|
|will be stunned.
|
|
|
|
|
|
|
|You can have Dragon
|
|
|
|throw the flags out
|
|
|
|consecutively by holding
|
|
|
|down the buttons.
|
|
|
|
|
|
|
|Depending on the
|
|
|
|directional input, the
|
|
|
|flags will land in
|
|
|
|different places.
|
|
|
|
|
|
|
|n: Lands infront of
|
|
|
| where the target is
|
|
|
| currently.
|
|
|
|8: Lands behind of

|
|
|
| where the target is
|
|
|
| currently.
|
|
|
|4: Lands to the left of
|
|
|
| where the target is
|
|
|
| currently.
|
|
|
|6: Lands to the right of
|
|
|
| where the target is
|
|
|
| currently.
------------------------------------------------------------------------------ac |Dragon Claw (Capture)
|
-| 50
|Dragon extends both
|
|
|
|Dragon Claws to capture
|
|
|
|the target.
|
|
|
|
|->Reel in->Kick x4
| ac-bbb | 189 |
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Feilong Flag (4 hits)
| nbbbbb | 234 |
|->Downwards Slash
| nbbb-8b | 214 |
|->Mueikyaku>Kick
| nbbb-2b | 231 |
|->Dragon Fire
| nbb-a | ??? |
|
| nbbb-a | 194 |
------------------------------------------------------------------------------4/6b|Feilong Flag>Somersault Kick| 4/6bbb | 170 |
|
|
|
|
------------------------------------------------------------------------------8b |Mueikyaku>Kick
| 8bb
| 156 |
------------------------------------------------------------------------------2b |Jump->Downwards Stab
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Feilong Flag Spin Slash
| cc8b | 100 |
------------------------------------------------------------------------------bc |Houka Kyouten Juuzetsujin | bc-b | 188 |Dragon rushes forward
|
|
|
|while spinning a
|
|
|
|Feilong flag. Stuns on
|
|
|
|on hit.
|
|
|
|
|
|
|
|After the stun, Dragon
|
|
|
|will surround the
|
|
|
|target with Feilong
|
|
|
|flags and uses the
|
|
|
|Dragon Fire to burn
|
|
|
|the target.
------------------------------------------------------------------------------EX |Shin Ryuusei Kochouken
| abc
| 350 |EX Burst only.
|
|
|
|
|
|
|
|Dragon poses and then
|
|
|
|rushes towards the
|
|
|
|target with the Shin
|
|
|
|Ryuusei Kochouken.
|
|
|
|
|
|
|
|Dragon gains superarmor
|
|
|
|during the attack.
|
|
|
|
|
|
|
|In addition to the
|
|
|
|superarmor, Dragon also
|
|
|
|gets anti-range barrier
|
|
|
|during the rushdown.
-------------------------------------------------------------------------------

Meikyuu Shisui (EX Burst) Abilities:


- Unlike regular awakens, Dragon gains a 20% damage increase and 5% defense
bonus from EX Burst.
------------------------------------------------------------------------------XXXG-01H2 Gundam Heavyarms Kai (EW Version)
Pilot: Trowa Barton
Series: New Mobile Report Gundam Wing: Endless Waltz
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Double Gatling
| 160
| ~158 |You can fire up to 20
|
|
|
|sets of shots by holding
|
|
|
|down the button.
------------------------------------------------------------------------------b |Micromissiles
|
30
|42 (1HIT)|You can fire up to 4
|
|
|
|sets of missiles by
|
|
|
|holding down the button.
|
|
|
|
|
|
|
|You can fire the
|
|
|
|missiles during a, ac,
|
|
|
|CSb, bc and all
|
|
|
|melee attacks.
------------------------------------------------------------------------------CSb |Leg Homing Missiles
|
-| 160 |Changes depending on the
|
|
|
|direction inputted.
|
|
|
|
|
|
|
|n: Heavyarms fires the
|
|
|
| missiles straight
|
|
|
| ahead.
|
|
|
|
|
|
|
|2/8: The missiles would
|
|
|
|
fan out to the
|
|
|
|
left and right.
|
|
|
|
|
|
|
|4/6: The missiles would
|
|
|
|
concentrate towards
|
|
|
|
to the direction
|
|
|
|
inputted.
------------------------------------------------------------------------------ab |Full Open Attack
|
-| ~222 |Consumes 14 ammo from
|
|
|
|a and 18 ammo from b.
------------------------------------------------------------------------------4/6 |Gatling + Machine Cannon
|
-| ~194 |Consumes 16 ammo from
ab | >Backjump>Missiles
|
|
|a and 6 ammo from b.

------------------------------------------------------------------------------2ab |Somersault
|
-| ~81 |Consumes 36 ammo from
| >Gatling + Machine Cannon |
|
|a and 4 ammo from b.
| >Missiles
|
|
|
------------------------------------------------------------------------------ac |Gundam Sandrock Kai (EW)
|
3
| ~109 |Sandrock appears and
| Summon
|
|
|rushes forward with the
|
|
|
|Heat Shotels. Sandrock
|
|
|
|will guard against all
|
|
|
|range attacks.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads via EX Burst
|
|
|
|activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------8b |Forward Moonsault>Stomp
|
8b
| 70
|Heavyarms jumps forward
|
|
|
|and then stomps on the
|
|
|
|target.
------------------------------------------------------------------------------2b |Grab>Point Blank Gatling
|
2b
| ~195 |Heavyarms rushes forward
|
|
|
|and grabs the opponent.
|
|
|
|
|
|
|
|On hit, it will then
|
|
|
|fire the gatlings at
|
|
|
|point blank.
------------------------------------------------------------------------------bc |Moonsault
|
bc
| --- |Heavyarms will jump
|
|
|
|up in a spinning manner
|
|
|
|and back down.
|
|
|
|
|
|
|
|The tracking on
|
|
|
|Heavyarms will be cut
|
|
|
|when it jumps up.
|
|
|
|
|
|
|
|Heavyarms will wear its
|
|
|
|clown mask during the
|
|
|
|Moonsault.
|
|
|
|
|
|
|
|Note that you can not
|
|
|
|use this when your
|
|
|
|boost gauge is empty.
------------------------------------------------------------------------------------------------------------------------------------------------------------NRX-0013-CB Gundam Virsago Chest Break
Pilot: Shagia Frost
Series: After War Gundam X
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: O
Equipment Change: X

EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Claw Beam Cannon
|
8
| 75
|
------------------------------------------------------------------------------ab |Strike Shooter
|
1
| 114 |Can be aimed towards
|
|
|
|the left/right if you
|
|
|
|input the corresponding
|
|
|
|direction.
------------------------------------------------------------------------------ac |Triple Megasonic Cannon
|
1
| 250 |
------------------------------------------------------------------------------bc |Gundam Ashatron Hermit Crab |
1
| 68
|Ashatron appears in MA
| Summon
|
|
|mode. It will fire a
|
|
|
|beam and then rush
|
|
|
|forward with its
|
|
|
|Gigantic Scissors Claw.
|
|
|
|
|
|
|
|Ashatron would capture
|
|
|
|the enemy with its
|
|
|
|claws and will hold the
|
|
|
|enemy in place for
|
|
|
|several seconds.
|
|
|
|
|
|
|
|Will reload
|
|
|
|automatically when
|
|
|
|Ashatron disappears.
------------------------------------------------------------------------------MA |Scissors Beam Cannon
|
-| 60
|Ashatron fires two beams
a |
|
|
|from its scissors.
|
|
|
|
|
|
|
|Does not consume any
|
|
|
|ammo.
------------------------------------------------------------------------------MA |Gundam Ashatron Hermit Crab | (1)
| 68
|Virsago will correct the
bc | Summon
|
|
|direction its facing
|
|
|
|and send out Ashatron.
|
|
|
|
|
|
|
|Same as bc otherwise.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Strike Claw (3 hits)
| nbbb | 173 |
|->Grab>Beam Saber
| nbb-8bb | 202 |
|->Grab>Claw Beam Cannon
| nbb-8b-a | 180 |
------------------------------------------------------------------------------4/6b|Strike Claw (3 hits)
| 4/6bb | 120 |
|
|
|
|
------------------------------------------------------------------------------8b |Strike Claw (2 hits)
| 8bb
| 135 |
------------------------------------------------------------------------------2b |Strike Claw Uppercut
|
2b
| 76
|
------------------------------------------------------------------------------cc8b|Beam Saber Issen
| cc8b | 95
|

------------------------------------------------------------------------------EX |Satellite Launcher


| abc
| 290 |EX Burst only.
|
|
|
|
|
|
|
|Virsago gains superarmor
|
|
|
|during the startup
|
|
|
|animation of this attack
------------------------------------------------------------------------------Transformation:
- Virsago CB transforms by riding on the Ashatron HC.
------------------------------------------------------------------------------MRC-F20 Sumo Gold Type
Pilot: Harry Ord
Series: Turn A Gundam
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Hand Beam Gun
|
12
|65 (1SET)|Sumo fires a set of two
|
|
|
|shots from the beam
|
|
|
|guns.
|
|
|
|
|
|
|
|If you BDC fast enough,
|
|
|
|you can cancel before
|
|
|
|the 2nd shot fires.
|
|
|
|
|
|
|
|If you input a direction
|
|
|
|Sumo will do an evasive
|
|
|
|manuevar before firing
|
|
|
|the beam guns. Note that
|
|
|
|this does not cut
|
|
|
|tracking or use any
|
|
|
|boost.
|
|
|
|
|
|
|
|You can consecutively
|
|
|
|fire up to 3 sets of
|
|
|
|beams.
------------------------------------------------------------------------------CSa |Hand Beam Gun Continous Fire|
-| ~155 |
------------------------------------------------------------------------------MCSa|Hand Beam Gun Continous Fire|
-| ??? |
------------------------------------------------------------------------------ab |IF Bunker
|
1
| 65~121 |Stuns on hit.
------------------------------------------------------------------------------ac |Silver Sumo Summon
|
1
| ~108 |Silver Sumo appears
|
|
|
|and fires a beam

|
|
|
|that stuns.
|
|
|
|
|
|
|
|You can change the
|
|
|
|position of where Silver
|
|
|
|Sumo appears by
|
|
|
|inputting 4/6.
------------------------------------------------------------------------------bc |IF Booster Dash
|
1
|
0
|Sumo rushes forward
|
|
|
|while shielding itself
|
|
|
|with an I Field in front
|
|
|
|
|
|
|
|The I Field will block
|
|
|
|all range attacks.
|
|
|
|
|->IF Saber
| bc-b | 161 |While dashing, you can
|
|
|
|input b to have Sumo
|
|
|
|use the IF Saber.
------------------------------------------------------------------------------MA |Hand Beam Gun
| (12) |65 (1SET)|Shares ammo with a.
a |
|
|
|
------------------------------------------------------------------------------MA |Flight Booster Ram
|
-| 91
|Sumo sends out the
ac |
|
|
|Flight Booster for a
|
|
|
|kamikaze attack.
|
|
|
|
|
|
|
|This will cancel Sumo's
|
|
|
|transformation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Heat Fan (3 hits)
| nbbb | 173 |
|->Kick
| nb-8b | 133 |
|
| nbb-8b | 177 |
|->Uppercut
| nb-2b | 129 |
|
| nbb-2b | 173 |
|->Beam Gun
| nb-a | ??? |
|
| nbb-a | 183 |
------------------------------------------------------------------------------4/6b|Heat Fan x2>Tackle
| 4/6bbb | 173 |
|->Tackle>Upper
|4/6bb-8bb | 178 |
------------------------------------------------------------------------------8b |Kick
|
8b
| 85
|
------------------------------------------------------------------------------2b |Heat Fan Uppercut
|
2b
| 77
|
------------------------------------------------------------------------------cc8b|Heat Fan Issen x2
| cc8bb | 138 |
------------------------------------------------------------------------------Transformation:
Sumo transforms by docking with the Flight Booster.
------------------------------------------------------------------------------GAT-X105 Strike Gundam
Pilot: Kira Yamato (C.E. 71)
Series: Mobile Suit Gundam SEED
Cost: 2000GP

HP: 580
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: SEED
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Aile Strike
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 70
|
------------------------------------------------------------------------------ab |Vulcan
|
60
| 5 (1HIT)|Shares ammo with Sword's
|
|
|
|Vulcan.
------------------------------------------------------------------------------4ac |Launcher Striker
|
-| --- |Changes to Launcher.
------------------------------------------------------------------------------6ac |Sword Striker
|
-| --- |Changes to Sword.
------------------------------------------------------------------------------2ac |I.W.S.P.
| 100
| --- |Only when the gauge is
|
|(After 15)|
|full.
|
|
|
|
|
|
|
|Changes to I.W.S.P.
|
|
|
|This Striker will last
|
|
|
|roughly 15 seconds.
|
|
|
|
|
|
|
|I.W.S.P. has a cooldown
|
|
|
|time of 15 seconds
|
|
|
|before reloading starts
|
|
|
|again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 157 |
|->Kick>Beam Rifle
| nb-2b-a | 176 |You may fire up to 3
|
|
|
|BR shots if you press
|
|
|
|a again. Consumes ammo.
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 115 |
|
|
|
|
------------------------------------------------------------------------------8b |Kick
|
8b
| 75
|
------------------------------------------------------------------------------2b |Beam Saber Uppercut>Slash | 2bb
| 134 |
|->Sword Striker
| 2b-8bb | 167 |
| >Schwert Gewehr (2 hits) |
|
|
|
|
|
|
|->Launcher Striker
| 2b-a | 127 |
| >Point Blank Agni
|
|
|
|
|
|
|
|->Launcher Striker
| 2b-2a | 127 |
| >Step>Point Blank Agni
|
|
|
------------------------------------------------------------------------------cc8b|Flip>Beam Saber Issen
| cc8b | 80
|

|->Sword Striker
| cc8b-8bb | 177 |
| >Schwert Gewehr (2 hits) |
|
|
|
|
|
|
|->Launcher Striker
| cc8b-a | 137 |
| >Point Blank Agni
|
|
|
|
|
|
|
|->Launcher Striker
| cc8b-2a | 137 |
| >Step>Point Blank Agni
|
|
|
------------------------------------------------------------------------------bc |Beam Saber Uppercut
|
bc
| 75
|
|->Sword Striker
| bc-bb | 172 |
| >Schwert Gewehr (2 hits) |
|
|
|
|
|
|
|->Launcher Striker
| bc-a | 132 |
| >Point Blank Agni
|
|
|
|
|
|
|
|->Launcher Striker
| bc-2a | 132 |
| >Step>Point Blank Agni
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Sword Strike
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Midas Messer Beam Boomerang |
1
|20 (1HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
60
| 5 (1HIT)|Shares ammo with Aile's
|
|
|
|Vulcan.
------------------------------------------------------------------------------nac |Aile Striker
|
-| --- |Changes to Aile.
------------------------------------------------------------------------------4ac |Launcher Striker
|
-| --- |Changes to Launcher.
------------------------------------------------------------------------------2ac |I.W.S.P.
| 100
| --- |Only when the gauge is
|
|(After 15)|
|full.
|
|
|
|
|
|
|
|Changes to I.W.S.P.
|
|
|
|This Striker will last
|
|
|
|roughly 15 seconds.
|
|
|
|
|
|
|
|I.W.S.P. has a cooldown
|
|
|
|time of 15 seconds
|
|
|
|before reloading starts
|
|
|
|again.
------------------------------------------------------------------------------2b |Panzer Eisen Rocket Anchor |
-| 10
|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Schwert Gewehr (4 hits)
| nbbbb | 183 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Schwert Gewehr (3 hits)
| 4/6bbb | 138~183 |
|
|
|
|
------------------------------------------------------------------------------8b |Schwert Gewehr Stab
|
8b
| 86
|
------------------------------------------------------------------------------cc8b|Schwert Gewehr>Boomerang
| cc8b | 176 |If the boomerang isn't

| >Schwert Gewehr Thrust


|
|
|on Strike, the 2nd part
|
|
|
|of the attack won't
|
|
|
|come out.
------------------------------------------------------------------------------bc |Schwert Gewehr Slash
|
bc
| 126 |
------------------------------------------------------------------------------------------------------------------------------------------------------------Launcher Strike
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Agni Hyper Impulse Cannon |
2
| 110 |
------------------------------------------------------------------------------CSa |Agni Hyper Impulse Cannon |
-| 241 |
| (Gerobi)
|
|
|
------------------------------------------------------------------------------b |Gun Launcher
|
4
|59 (1HIT)|
|
|
|106(2HIT)|
------------------------------------------------------------------------------ab |Vulcan
|
85
| 5 (1HIT)|
------------------------------------------------------------------------------bc |Shoulder Anti-Ship Vulcan | (85) | ~106 |Shares ammo with ab
------------------------------------------------------------------------------nac |Aile Striker
|
-| --- |Changes to Aile.
------------------------------------------------------------------------------6ac |Sword Striker
|
-| --- |Changes to Sword.
------------------------------------------------------------------------------2ac |I.W.S.P.
| 100
| --- |Only when the gauge is
|
|(After 15)|
|full.
|
|
|
|
|
|
|
|Changes to I.W.S.P.
|
|
|
|This Striker will last
|
|
|
|roughly 15 seconds.
|
|
|
|
|
|
|
|I.W.S.P. has a cooldown
|
|
|
|time of 15 seconds
|
|
|
|before reloading starts
|
|
|
|again.
------------------------------------------------------------------------------------------------------------------------------------------------------------Strike I.W.S.P.
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |30mm 6-barrel Gatling
|
45
| ~123 |
------------------------------------------------------------------------------ab |115mm Railgun
|
2
|65 (1HIT)|
|
|
|130(2HIT)|
------------------------------------------------------------------------------bc |Midas Messer Beam Boomerang |
1
|35 (1HIT)|Stuns on hit.
------------------------------------------------------------------------------nac |Aile Striker
|
-| --- |Changes to Aile.
------------------------------------------------------------------------------4ac |Launcher Striker
|
-| --- |Changes to Launcher.
------------------------------------------------------------------------------6ac |Sword Striker
|
-| --- |Changes to Sword.
-------------------------------------------------------------------------------------------------------------------------------------------------------------

| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Anti Ship Sword (2 hits)
| nbbbb | 222 |
| >Somersault kick>Issen
|
|
|
------------------------------------------------------------------------------4/6b|Anti Ship Sword (2 hits)
| 4/6bbbb | 194 |
| >uppercut>Overhead kick
|
|
|
------------------------------------------------------------------------------8b |Anti Ship Sword Thrust
|
8b
| 131 |
------------------------------------------------------------------------------2b |Anti Ship Sword Uppercut x2 |
2b
| 141 |
|->Downwards Slash
| 2b-b | 154 |
------------------------------------------------------------------------------cc8b|Anti Ship Sword Issen
| cc8bbb | 80
|Stuns on hit.
------------------------------------------------------------------------------------------------------------------------------------------------------------GAT-X252 Forbidden Gundam
Pilot: Shani Andras
Series: Mobile Suit Gundam SEED
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Eckzahn 88mm Railgun
|
8
|45 (1HIT)|
|
|
|90 (2HIT)|
------------------------------------------------------------------------------ab |Hresvelgr Plasma Induction |
2
| 120 |Changes depending on
| Cannon
|
|
|directional input.
|
|
|
|
|
|
|
|n: The beam will track
|
|
|
| the opponent once
|
|
|
| more during the
|
|
|
| attack. It will then
|
|
|
| automatically curve
|
|
|
| towards the target.
|
|
|
|
|
|
|
|4/6: The beam will
|
|
|
|
curve like this <
|
|
|
|
towards the
|
|
|
|
direction you
|
|
|
|
inputted.
------------------------------------------------------------------------------ac |Calamity Gundam Summon
|
1
|40 (1HIT)|Calamity appears and
|
|
|
|fires 3 BZ shots.
------------------------------------------------------------------------------bc |Raider Gundam Summon
|
1
| 108 |Raider appears and
|
|
|
|rushes towards the

|
|
|
|target while spinning
|
|
|
|its hammer. After
|
|
|
|spinning its hammer for
|
|
|
|awhile, it will fire
|
|
|
|the hammer towards the
|
|
|
|target.
|
|
|
|
|
|
|
|When Raider is spinning
|
|
|
|its hammer, it will
|
|
|
|guard against all range
|
|
|
|attacks.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Nidhoggr (2 hits)
| nbb
| 116 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Nidhoggr Horizontal Slash | 4/6b | 65
|
|
|
|
|
------------------------------------------------------------------------------8b |Nidhoggr Vertical Slash
|
8b
| 75
|
------------------------------------------------------------------------------2b |Nidhoggr>Shockwave
|
2b
| 142 |Forbidden gains a
|
|
|
|range weaponary shield
|
|
|
|during the startup
|
|
|
|animation of this
|
|
|
|attack.
------------------------------------------------------------------------------cc8b|Nidhoggr Stab>Throw
| cc8b | 120 |
------------------------------------------------------------------------------------------------------------------------------------------------------------ZGMF-X13A Providence Gundam
Pilot: Rau Le Crueset
Series: Mobile Suit Gundam SEED
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
7
| 75
|
------------------------------------------------------------------------------CSa |Full Fire
|
-| 140 |Providence fires from
|
|
|
|its shield and its
|
|
|
|beam rifle.
------------------------------------------------------------------------------ab |DRAGOON
|
12
|25 (1HIT)|The DRAGOON will fly
|
|
|
|towards the target and

|
|
|
|fire.
|
|
|
|
|
|
|
|The DRAGOONs will place
|
|
|
|themselves according to
|
|
|
|the direction inputted.
|
|
|
|
|
|
|
|You can send up to 8
|
|
|
|DRAGOONs consecutively
|
|
|
|if you hold the button
|
|
|
|down.
------------------------------------------------------------------------------ac |DRAGOON (Standby)
| (12) |25 (1HIT)|Providence releases the
|
|
|
|DRAGOONs around itself.
|
|
|
|
|
|
|
|These DRAGOONs will
|
|
|
|fire when you fire your
|
|
|
|BR.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------dir |DRAGOON All Range Attack
| (12) |25 (1HIT)|Input a direction and
ac |
|
|
|ac to send the DRAGOONs
|
|
|
|out for an all range
|
|
|
|attack.
------------------------------------------------------------------------------bc |DRAGOON Beam Net
| 100
| 30
|Providence sends out
|
|(After 10)|
|3 Large DRAGOONs and
|
|
|
|sets up a beam net.
|
|
|
|
|
|
|
|The net will last for
|
|
|
|roughly 5 seconds and
|
|
|
|will stun anyone who
|
|
|
|touches the net.
|
|
|
|
|
|
|
|Note that the net will
|
|
|
|not stun ally units
|
|
|
|until an enemy unit have
|
|
|
|already touched it.
|
|
|
|
|
|
|
|This weapon has a
|
|
|
|cooldown time of 8
|
|
|
|seconds before reloading
|
|
|
|starts again.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 166 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 119 |
|
|
|
|
------------------------------------------------------------------------------8b |Kick
|
8b
| 90
|
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Beam Saber Issen
| cc8b | 80
|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------ZGMF-1000/A1 Gunner ZAKU Warrior


Pilot: Lunamaria Hawke
Series: Mobile Suit Gundam SEED DESTINY
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Orthos Beam Cannon
|
3
| 120 |
------------------------------------------------------------------------------CSa |Orthos Beam Cannon (Gerobi) |
-| 230 |
------------------------------------------------------------------------------ab |Hand Grenade (Single)
|
8
| 40
|On hit, it will put
|
|
|
|the enemy into a special
|
|
|
|stun state.
|
|
|
|
|
|
|
|The grenades can also be
|
|
|
|thrown at different
|
|
|
|ranges.
|
|
|
|
|
|
|
|8ab for a further throw.
|
|
|
|2ab for a shorter throw.
------------------------------------------------------------------------------ac |Blaze ZAKU Phantom Summon |
3
| 20~120 |Blaze ZAKU appears and
|
|
|
|fires missiles.
------------------------------------------------------------------------------bc |Hand Grenade (Quadruple)
| (8)
| 40~132 |On hit, it will put
|
|
|
|the enemy into a special
|
|
|
|stun state.
|
|
|
|
|
|
|
|Similar to ab, you can
|
|
|
|control the range.
|
|
|
|
|
|
|
|8bc for a further throw.
|
|
|
|2bc for a shorter throw.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Tomahawk (3 hits)
| nbbb | 170 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Tomahawk (2 hits)
| 4/6bb | 120 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Tomahawk Uppercut
|
8b
| 64
|

------------------------------------------------------------------------------2b |Shield Tackle


|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Beam Tomahawk Spinning Slash| cc8b | 102 |
------------------------------------------------------------------------------EX |Impulse Excalibur Thrust
| abc
| 198 |EX Burst only.
|
|
|
|
|
|
|
|Impulse appears and
|
|
|
|rushes forward with the
|
|
|
|Excalibur Anti-Ship
|
|
|
|Sword. If Impulse gets
|
|
|
|hit by a range attack,
|
|
|
|Impulse will explode
|
|
|
|and create an explosion.
|
|
|
|
|
|
|
|While this is an EX
|
|
|
|Burst attack, this does
|
|
|
|not consume your entire
|
|
|
|boost gauge.
------------------------------------------------------------------------------------------------------------------------------------------------------------GN-001 Gundam Exia (GN-001RE Gundam Exia Repair)
Pilot: Setsuna F. Seiei (A.D. 2307)
Series: Mobile Suit Gundam 00
Cost: 2000GP
HP: 540
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: TRANS-AM
Special Abilites: Gundam Exia Repair
------------------------------------------------------------------------------------------------------------------------------------------------------------Gundam Exia
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sword Rifle Mode
|
3
|65 (1HIT)|Can fire consecutively
|
|
|111(2HIT)|up to 3 times
|
|
|137(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------n/2 |GN Beam Daggers
|
1
| 75
|Exia flips back and then
ab |
|
|
|throws the daggers out.
|
|
|
|
|
|
|
|Stuns on hit.
|
|
|
|
|
|
|
|Note that 2ab allows
|
|
|
|Exia to land faster.
------------------------------------------------------------------------------4/6 |GN Beam Daggers
| (1)
| 69
|Exia flips towards the
ab |
|
|
|direction you inputted
|
|
|
|and then throws the
|
|
|
|daggers out.

|
|
|
|
|
|
|
|Stuns on hit.
|
|
|
|
|
|
|
|Shares ammo with n/2ab.
------------------------------------------------------------------------------ac |GN Arms Summon
|
1
|40 (1HIT)|GN Arms appears and
|
|
|80 (2HIT)|fires two shots with its
|
|
|
|GN Beam Cannons.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Sword (3 hits)
| nbbb | 170 |
|->GN Sword Uppercut
| nb-2b | 113 |
|
| nbb-2b | 160 |
| ->GN Blade Throw
| nb-2b-a | 145 |
|
| nbb-2b-a | 184 |
|->GN Beam Saber (3 hits)
| nbb-8b | 192 |
|->GN Blade Throw
| nb-a | 105 |
|
| nbb-a | 154 |
------------------------------------------------------------------------------nb |TRANS-AM Attack
| nbbbbbb | 220 |
(EX)|
|
|
|
------------------------------------------------------------------------------4/6b|GN Beam Saber (3 hits)
| 4/6bbb | 170 |
|->GN Sword Uppercut
| 4/6b-2b | 113 |
|
| 4/6bb-2b | 160 |
| ->GN Blade Throw
|4/6b-2b-a | 145 |
|
|4/6bb-2b-a| 184 |
|->GN Beam Saber (3 hits)
| 4/6bb-8b | 192 |
|->GN Blade Throw
| 4/6b-a | 105 |
|
| 4/6bb-a | 154 |
------------------------------------------------------------------------------8b |GN Sword Stab
|
8b
| 77
|
|->GN Blade Throw
| 8b-a | 117 |
------------------------------------------------------------------------------2b |GN Sword Uppercut
|
2b
| 70
|
|->GN Blade Throw
| 2b-a | 112 |
------------------------------------------------------------------------------cc8b|GN Sword Issen x2
| cc8bb | 126 |
------------------------------------------------------------------------------cc8b|TRANS-AM Attack
| cc8bbbb | 234 |
(EX)|
|
|
|
------------------------------------------------------------------------------bc |GN Sword Spinning Slash
|
bc
| 91
|
------------------------------------------------------------------------------2/8 |Jump>Step
| 2/8bc | 75
|
bc |
|
|
|
------------------------------------------------------------------------------EX |GN Drive Overboost
| abc
| 216 |EX Burst only.
|
|
|
|
|
|
|
|Exia gains superarmor
|
|
|
|during the attack, but
|
|
|
|not during its startup
|
|
|
|animation.
------------------------------------------------------------------------------------------------------------------------------------------------------------Gundam Exia Repair
-------------------------------------------------------------------------------

| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sword Rifle Mode
|
3
|60 (1HIT)|Can fire consecutively
|
|
|102(2HIT)|up to 3 times
|
|
|126(3HIT)|
|
|
|
|Reloads upon empty
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------ab |GN Sword Thrust
|
ab
| 70
|
------------------------------------------------------------------------------ac |GN Sword Thrust
|
ac
| 70
|
------------------------------------------------------------------------------nb |GN Sword (3 hits)
| nbbb | 158 |
|->GN Sword Uppercut
| nb-2b | 99
|
|
| nbb-2b | 144 |
------------------------------------------------------------------------------nb |TRANS-AM Attack
| nbbbbbb | 178 |EX Burst only.
(EX)|
|
|
|
------------------------------------------------------------------------------4/6b|GN Sword Horizontal Slash | 4/6b | 89
|Stuns on hit.
|
|
|
|
------------------------------------------------------------------------------8b |GN Sword Stab
|
8b
| 67 |
------------------------------------------------------------------------------2b |GN Sword Uppercut
|
2b
| 70
|
------------------------------------------------------------------------------cc8b|GN Sword Issen x2
| cc8bb | 112 |
------------------------------------------------------------------------------cc8b|TRANS-AM Attack
| cc8bbbb | 198 |EX Burst only.
(EX)|
|
|
|
------------------------------------------------------------------------------bc |GN Sword Spinning Slash
|
bc
| 76
|
------------------------------------------------------------------------------2/8 |Jump>Step
| 2/8bc | 71
|
bc |
|
|
|
------------------------------------------------------------------------------EX |GN Drive Overboost
| abc
| 216 |EX Burst only.
|
|
|
|
|
|
|
|Exia gains superarmor
|
|
|
|during the attack, but
|
|
|
|not during its startup
|
|
|
|animation.
------------------------------------------------------------------------------Gundam Exia Repair:
- When your cost gauge is at 2000 or below, and when Exia's HP hits 0, Exia
will revive with 100HP, this will activate once per match.
- After being revived, Exia will NOT be able to shield guard.
- After being revived, the following changes will take place:
- Main weapon damage reduced.
- All melee damage reduced.
- Since GN Sword is broken, Exia's melee range is shortened.
- ac and ac replaced with GN Sword Thrust.
- nb, 4/6b changed.
- All originations that uses the GN Beam Saber and GN Blades are lost.
TRANS-AM (EX Burst) Abilities:

- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power
and defense.
- Exia gains a new nb and cc8b during TRANS-AM.
------------------------------------------------------------------------------GN-002 Gundam Dynames
Pilot: Lockon Stratos (Neil Dylandy)
Series: Mobile Suit Gundam 00
Cost: 2000GP
HP: 520
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: TRANS-AM
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sniper Rifle
|
2
| 100 |
------------------------------------------------------------------------------CSa |GN Sniper Rifle
|
-|90 (LV 1)|Can charge up to 2x.
| (High Output)
|
|110(LV 2)|
|
|
|
|Dynames' red lock range
|
|
|
|turns to infinite during
|
|
|
|this CSa.
------------------------------------------------------------------------------ab |GN Beam Pistol
|
3
| 72
|
------------------------------------------------------------------------------2ab |Backflip>GN Beam Pistol
| (3)
| 57
|Shares ammo with ab.
------------------------------------------------------------------------------ac |GN Missile
|
2
| 118 |Dynames fires a set of
|
|
|
|four missiles.
------------------------------------------------------------------------------bc |GN Full Shield
| 100
| --- |Switches to Full Shield
|
|
|
|mode.
|
|
|
|
|
|
|
|The Full Shield will
|
|
|
|block all attacks in the
|
|
|
|front. The gauge will
|
|
|
|decrease as the Full
|
|
|
|Shield takes damage.
|
|
|
|
|
|
|
|Dynames will be forced
|
|
|
|out of Full Shield when
|
|
|
|the gauge hits 0.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |GN Beam Saber (2 hits)
| nbb
| 128 |
|->GN Beam Pistol
| nb-a | 120 |Does not consume ammo.

------------------------------------------------------------------------------4/6b|GN Beam Saber (2 hits)


| 4/6bb | 124 |
|->GN Beam Pistol
| 4/6b-a | 120 |Does not consume ammo.
------------------------------------------------------------------------------8b |GN Beam Saber
|
8b
| 71
|
------------------------------------------------------------------------------2b |Kick>GN Beam Pistol
| 2bb
| 137 |Does not consume ammo.
------------------------------------------------------------------------------cc8b|Point Blank GN Sniper Rifle | cc8b | 153 |
------------------------------------------------------------------------------------------------------------------------------------------------------------Full Shield Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |GN Sniper Rifle
|
2
| 90
|
------------------------------------------------------------------------------CSa |GN Sniper Rifle
|
-|90 (LV 1)|Can charge up to 2x.
| (High Output)
|
|110(LV 2)|
|
|
|
|Dynames' red lock range
|
|
|
|extemds to infinite
|
|
|
|during level 2 CSa.
------------------------------------------------------------------------------ab |GN Beam Pistol
|
3
| 86
|
------------------------------------------------------------------------------ac |GN Sniper Rifle (Gerobi)
|
1
| 218 |
------------------------------------------------------------------------------bc |Open GN Full Shield
| (100) | --- |Switches to Normal Mode.
|
|
|
|
|
|
|
|The Full Shield will
|
|
|
|block all attacks in the
|
|
|
|front. The gauge will
|
|
|
|decrease as the Full
|
|
|
|Shield takes damage.
|
|
|
|
|
|
|
|Dynames will be forced
|
|
|
|out of Full Shield when
|
|
|
|the gauge hits 0.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------b |Kick
|
nb
| 60
|
------------------------------------------------------------------------------TRANS-AM (EX Burst) Abilities:
- Unlike other regular awakens, TRANS-AM only grants 5% bonus in attack power
and defense.

------------------------------------------------------------------------------GNX-Y901TW Susanowo
Pilot: Mr. Bushido
Series: Mobile Suit Gundam 00
Cost: 2000GP
HP: 600

BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
*NOTE*
Damage during Nyuukon are shown in ()
Damage during TRANS-AM are shown in <>
Damage during TRANS-AM + Nyuukon are shown in <()>
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Nyuukon
| (1)
| --- |Susanowo poses and will
|
|
|
|gain a blue aura. The
|
|
|
|ammo gauge will go from
|
|
|
|0 to 1.
|
|
|
|
|
|
|
|During Nyuukon,
|
|
|
|Susanowo's range gets
|
|
|
|improved. It also gains
|
|
|
|a damage buff on all
|
|
|
|attacks as well.
|
|
|
|
|
|
|
|This buff deactivates
|
|
|
|when one of the
|
|
|
|following conditions
|
|
|
|are met:
|
|
|
|
|
|
|
|- When Susanowo's melee
|
|
|
| priority activates.
|
|
|
|- Susanowo uses CSa or
|
|
|
| ab.
|
|
|
|- If Susanowo cancels
|
|
|
| actions with CSa or
|
|
|
| ab.
|
|
|
|- If Susanowo gets hit.
|
|
|
|- If Susanowo is downed.
|
|
|
|- 6 seconds have passed.
------------------------------------------------------------------------------CSa |Beam Chakram
|
-| 60
|Beam Boomerang type
|
|
| (71) |projectile, but of
|
|
| <79> |course, the chakram
|
|
| <(89)> |doesn't return like
|
|
|
|actual boomerangs.
------------------------------------------------------------------------------ab |Tri-Punisher
|
1
| 60
|Stuns on hit.
|
|
| (70) |
|
|
| <75> |The Tri-Punisher
|
|
| <(85)> |increases in size during
|
|
|
|Nyuukon.
------------------------------------------------------------------------------ac |TRANS-AM System
| 100
| --- |Activates TRANS-AM.
|
|(After 30)|
|
|
|
|
|During TRANS-AM,
|
|
|
|Susanowo gains a speed

|
|
|
|increase, the TRANS-AM
|
|
|
|attacks and a further
|
|
|
|increase in size for the
|
|
|
|Tri-Punisher.
|
|
|
|
|
|
|
|Note that this is only
|
|
|
|usable once per life.
|
|
|
|The gauge will
|
|
|
|disappear after use.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Enhanced Saber (5 hits)
| nbbbbb |216 (248)|Not usable during
|->Souten Ranbu
| nb-8b |200 (229)|TRANS-AM.
|
| nbb-8b |219 (252)|
|->Kirisute Gomen
| nb-bc |194 (228)|All of Susanowo's boost
|
| nbb-bc |212 (242)|will be consumed upon
|
| nbbb-bc |223 (258)|originating to Kirisute
|
| nbbbb-bc |237 (273)|Gomen.
------------------------------------------------------------------------------4/6b|Enhanced Saber (3 hits)
| 4/6bbb |156 (181)|Not usable during
|->GN Claw
| 4/6b-8b |149 (168)|TRANS-AM.
|
| 4/6bb-8b |180 (204)|
|->Kirisute Gomen
| 4/6b-bc |189 (223)|All of Susanowo's boost
|
| 4/6bb-bc |219 (242)|will be consumed upon
|
|
|
|originating to Kirisute
|
|
|
|Gomen.
------------------------------------------------------------------------------8b |Enhanced Saber Stab (4 hits)| 8bbb |161 (190)|Not usable during
|->Kirisute Gomen
| 8b-bc |200 (228)|TRANS-AM.
|
| 8bb-bc |210 (243)|All of Susanowo's boost
|
|
|
|will be consumed upon
|
|
|
|originating to Kirisute
|
|
|
|Gomen.
------------------------------------------------------------------------------b |TRANS-AM Attack
| nbbbbbbb | <254> |TRANS-AM only
(SP)|
|
| <(280)> |
------------------------------------------------------------------------------2b |Seppuku
| 2bb
| 200 |Susanowo turns around
|
|
| (250) |and stabs himself. This
|
|
| <300> |attack will also hit
|
|
| <(358)> |enemies if positioned
|
|
|
|close enough.
|
|
|
|
|
|
|
|Note that this will also
|
|
|
|deal damage to Susanowo
|
|
|
|itself and down it. The
|
|
|
|damage done to Susanowo
|
|
|
|is listed below:
|
|
|
|
|
|
|
|100
|
|
|
|(150)
|
|
|
|<200>
|
|
|
|<(250)>
------------------------------------------------------------------------------cc8b|Enhanced Saber (3 hits)
| cc8bb |124 (146)|
------------------------------------------------------------------------------nbc |Enhanced Saber Spin Slash |
bc
| 93
|
| (Vertical)
|
|
|

------------------------------------------------------------------------------4/6 |Enhanced Saber Spin Slash | 4/6bc | 72


|
bc | (Horizontal)
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------MSN-001A1 Delta Plus
Pilot: Riddhe Marcenas
Series: Mobile Suit Gundam UC
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: O
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
4
| 70
|You consecutively fire
|
|
|
|up to 2 times.
|
|
|
|
|
|
|
|Press a again to reload
|
|
|
|when empty.
------------------------------------------------------------------------------CSa |Unicorn Gundam Summon
|
-| ??? |Unicorn appears behind
|
|
|
|Delta Plus and they will
|
|
|
|fire back to back while
|
|
|
|turning.
------------------------------------------------------------------------------ab |2-barrel Grenade Launcher |
2
| 89
|
------------------------------------------------------------------------------ac |Re-ZEL Summon
|
2
| ~136 |2 Re-ZELs appear and
|
|
|
|fires 3 BR shots each.
------------------------------------------------------------------------------MA |Shield Beam Gun
|
4
| 75
|
a |
|
|
|
------------------------------------------------------------------------------MA |Grenade Launcher
|
3
| 94
|
ab |
|
|
|
------------------------------------------------------------------------------MA |Shield Beam Gun Rolling Fire| (4)
| 75
|Delta Plus fires all the
ac |
|
|
|shots in the shield
|
|
|
|beam gun while spinning.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 122 |
|->Grenade Launcher
| nbb-a | 161 |
------------------------------------------------------------------------------4/6b|Tackle>Beam Saber
| 4/6bb | 128 |
|
|
|
|
-------------------------------------------------------------------------------

8b |Beam Saber Stab>Kick


| 8bb
| 132 |
|->Grenade Launcher
| 8bb-a | 173 |
------------------------------------------------------------------------------2b |Beam Saber (Counter)
|
2b
| ??? |Melee counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Delta Plus
|
|
|
|would do a 2 slashes.
------------------------------------------------------------------------------cc8b|Issen>Transform>Crash>Kick | cc8bbb | 140~213 |
------------------------------------------------------------------------------bc |Waverider Crash
|
bc
| 108 |Note that if you just
|->Kick
| bc-b | 171 |hold 8 after the initial
|->Shield Beam Gun
| bc-a | 171 |Crash, Delta Plus would
|->Grenade Launcher
| bc-ab | 187 |stay in Transformed
|->Shield Beam Gun
| bc-ac | 171 |state.
| Continous Fire
|
|
|
|->Transform
| bc-bc | 108 |
------------------------------------------------------------------------------MA |Somersault Kick
|
b
| 75
|Delta Plus immediately
b |
|
|
|transform and kicks
|
|
|
|the target.
------------------------------------------------------------------------------MA |Emergency Transform
|
bc
| --- |Delta Plus ascents
bc |
|
|
|directly up and
|
|
|
|transforms back to MS
|
|
|
|mode.
------------------------------------------------------------------------------EX |Unicorn Combination
| abc
| ??? |EX Burst only.
|
|
|
|
|
|
|
|Delta Plus transforms
|
|
|
|into MA and Unicorn
|
|
|
|will appear on top of
|
|
|
|it. Unicorn will then
|
|
|
|fire its Beam Magnum
|
|
|
|while Delta Plus will
|
|
|
|fire its Beam Gun and
|
|
|
|Grenades.
|
|
|
|
|
|
|
|You can control Delta
|
|
|
|Plus during the EX Burst
|
|
|
|like how you would
|
|
|
|control its MA mode
|
|
|
|regularly.
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP01Fb Gundam Zephyranthes Full Vernian
Pilot: Kou Uraki
Series: Mobile Suit Gundam 0083: Stardust Memory
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X

EX Burst Effect: None


Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
8
| 70
|
------------------------------------------------------------------------------CSa |Beam Rifle (Snipe)
|
-| 150 |
------------------------------------------------------------------------------CSa |Beam Rifle Quadruple Shot |
-| 126 |During Hover only.
(2) |
|
|
|
------------------------------------------------------------------------------ab |Vulcan
|
80
| 6 (1HIT)|
------------------------------------------------------------------------------ac |GM Cannon II Summon
|
4
| 120 |Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|activation.
|
|
|
|
|
|
|
|When empty, GP01Fb gets
|
|
|
|a new melee attack
|
|
|
|assigned to ac.
------------------------------------------------------------------------------bc |Hover Mode
|
-| --- |GP01Fb boosts directly
|
|
|
|upwards. Holding the
|
|
|
|button will allow it
|
|
|
|to continue boosting up.
|
|
|
|
|
|
|
|The initial jump will
|
|
|
|cut all tracking on
|
|
|
|GP01Fb.
|
|
|
|
|
|
|
|During hover, GP01Fb
|
|
|
|will always face the
|
|
|
|target. If you input a
|
|
|
|forward step, GP01Fb
|
|
|
|will move upwards. If
|
|
|
|you input a sidestep,
|
|
|
|GP01Fb will barrel roll
|
|
|
|towards the direction
|
|
|
|you inputted. If you
|
|
|
|input a backstep, GP01Fb
|
|
|
|would move downwards.
|
|
|
|Note that this will act
|
|
|
|just like a regular step
|
|
|
|meaning it will cut
|
|
|
|tracking.
|
|
|
|
|
|
|
|Note that boost will
|
|
|
|be consumed as long as
|
|
|
|GP01Fb is hovering.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------CSb |A-Parts Separation Attack |
-| 134 |GP01Fb gains superarmor
|
|
|
|during the startup
|
|
|
|animation of this attack

------------------------------------------------------------------------------nb |Beam Saber (3 hits)


| nbbb | 174 |
|->Horizontal Slash
| nbb-8b | 174 |
------------------------------------------------------------------------------nb |Beam Saberx3>Izuna Drop
| nbbbb | 237 |
(EX)|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 121 |
|->Izuna Drop
|4/6b-2/8b | 165 |
|
|4/6bb-2/8b| 200 |
------------------------------------------------------------------------------8b |Beam Saber (2 hits)
| 8bb
| 132 |
------------------------------------------------------------------------------2b |Beam Jitte
|
2b
| 112 |Melee counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, GP01Fb will
|
|
|
|slash the target with
|
|
|
|the Beam Saber multiple
|
|
|
|times.
------------------------------------------------------------------------------cc8b|Beam Saber Spin Slash
| cc8b | 86
|
------------------------------------------------------------------------------ac |Kick>A-Parts separate
|
ac
| 176 |Only usable if GM Cannon
(2) | >Beam Rifle
|
|
|II ammo gauge is empty.
------------------------------------------------------------------------------8b |Uppercut>Vernier Burn
| 8bb
| 123 |During Hover only.
(bc)|
|
|
|
------------------------------------------------------------------------------8b |Uppercut>Vernier Burn
| 8bbb | 202 |During Hover and EX Burst
(bc)| >Izuna Drop
|
|
|only.
(EX)|
|
|
|
------------------------------------------------------------------------------2b |Izuna Drop
|
2b
| 128 |During Hover only.
(bc)|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78GP02A Gundam "Physalis"
Pilot: Anavel Gato
Series: Mobile Suit Gundam 0083: Stardust Memory
Cost: 2000GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: Saber Enhancment (EX)
Special Abilites: None
*NOTE*
Damage during Saber Enhancement are shown in ()
Damage during EX Burst are shown in <>
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments

------------------------------------------------------------------------------a |Vulcan
| 120
| 6 (1HIT)|
------------------------------------------------------------------------------ab |Dom Tropen Summon
|
2
| 102 |Dom Tropen appears and
|
|
|
|slashes the target with
|
|
|
|the heat saber.
|
|
|
|
|
|
|
|Stuns on hit.
------------------------------------------------------------------------------2ab |Xamel Summon
| (2)
| 76
|Xamel appears and fires
|
|
|
|3 shots.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------ac |Atomic Bazooka
|
1
| ~321 |GP02 gains superarmor
|
|
|
|during the attack.
|
|
|
|
|
|
|
|Does not reload upon
|
|
|
|EX Burst activation.
------------------------------------------------------------------------------2b |Beam Saber Throw
|
-| 53
|GP02 throws its beam
|
|
| (72) |saber out. The saber
|
|
| <78> |will explode after some
|
|
|
|time.
------------------------------------------------------------------------------CSb |Saber Enhancement
| (1)
| --- |GP02 powers up its
|
|
|
|beam saber. Like the
|
|
|
|previous game, the
|
|
|
|power up will fade
|
|
|
|when you use attacks
|
|
|
|that involves the beam
|
|
|
|saber. This buff will
|
|
|
|increase GP02's melee
|
|
|
|damage, range and
|
|
|
|decrease its down value.
|
|
|
|
|
|
|
|The ammo count will
|
|
|
|increase to 1 when the
|
|
|
|power up is active.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 179 |
|
|
| (201) |
|
|
| <238> |
|->Jump>Stomp
| nb-8bb | 209 |
|
|
| (220) |
|
|
| <248> |
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 134 |
|
|
| (149) |
|
|
| <177> |
------------------------------------------------------------------------------8b |Kick
|
8b
| 80
|
|
|
| <86> |
------------------------------------------------------------------------------cc8b|Shield Bash>Beam Saber
| cc8bb | 142 |
|
|
| (162) |
|
|
| <174> |

|->Shield Smash
| cc8b-8b | 147 |
|
|
| <159> |
------------------------------------------------------------------------------nbc |Kick x2>Somersault Kick
| bc-b | 143 |
|
|
| <154> |
------------------------------------------------------------------------------2/8 |Jump>Stomp
| 2/8bc-b | 143 |
bc |
|
| <154> |
------------------------------------------------------------------------------4/6 |Somersault Kick
| 4/6bc-b | 83
|
bc |
|
| <91> |
------------------------------------------------------------------------------Saber Enhancement (EX Burst) Abilities:
- During EX Burst, GP02's saber would power up further than what its CSb grants
it. The damage dealt during EX Burst is indicated by <>.
- During EX BUrst, GP02's saber would be powered up for the entire duration of
EX Burst. After EX Burst is over, the saber would stay in its powered up
state until the GP02 consumes the charge by using beam saber related attacks.
------------------------------------------------------------------------------MBF-P02 Gundam Astray Red Frame (MBF-P02 Gundam Astray Red Frame "Powered Red")
Pilot: Lowe Guele
Series: Mobile Suit Gundam SEED Astray
Cost: 2000GP
HP: 600
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
4
| 70
|You consecutively fire
|
|
|
|up to 2 times.
------------------------------------------------------------------------------CSa |Gerbera Straight (Throw)
|
-| 75
|Stuns on hit.
------------------------------------------------------------------------------ab |Vulcan
|
60
| 5 (1HIT)|
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------ac |Iai Dash
|
ac
| --- |Red Frame dashes towards
|
|
|
|the target. Red Frame
|
|
|
|will swerve to the left
|
|
|
|or right if you input
|
|
|
|4/6ac.
|
|
|
|
|
|
|
|During green lock, Red
|
|
|
|Frame will dash towards
|
|
|
|the direction it is
|
|
|
|facing.

|
|
|
|
|
|
|
|You can cancel into this
|
|
|
|from a, ac and various
|
|
|
|melee attacks.
|
|
|
|
|->Jump>Iai Slash
| ac-a | 112 |
|->Fury Slashes>Sheathe
| ac-bb | 222~250 |Note that you can
|
|
|
|prolong the Fury Slashes
|
|
|
|by delaying the input
|
|
|
|of the last b.
------------------------------------------------------------------------------nb |Gerbera Straight (5 hits) | nbbbbb | 223 |
|->BuCUE Head Saber
| nbb-8b | 189 |
|->Piledriver
| nbbb-2b | 215 |
------------------------------------------------------------------------------4/6b|Punch Combo
| 4/6bbb | 178 |
|
|
|
|
------------------------------------------------------------------------------8b |Gerbera Straight Stab>Slash | 8bb
| 132 |
|->Throw>Downwards Slash
| 8b-2bb | 146~177 |
------------------------------------------------------------------------------2b |Steel Board
|
2b
| --- |Melee Counter.
|
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, Red Frame takes
|
|
|
|out the BuCUE Head and
|
|
|
|does a spinning slash.
|
|
|
|
|
|
|
|Note that the steel
|
|
|
|board will block range
|
|
|
|attacks as well.
------------------------------------------------------------------------------cc8b|Issen>Uppercut>Slash
| cc8bbb | 190 |
|->BuCUE Head Saber
| cc8bb-8b | 199 |
|->Piledriver
| cc8bb-2b | 201 |
------------------------------------------------------------------------------bc |Electricity Discharge Combo | bc-bb | 246 |
------------------------------------------------------------------------------EX |150m Gerbera Straight
| abc
| 300 |EX Burst only.
|
|
|
|
|
|
|
|Red Frame gains
|
|
|
|superarmor during this
|
|
|
|attack.
------------------------------------------------------------------------------------------------------------------------------------------------------------MBF-P03-2ND-L Gundam Astray Blue Frame 2nd L
Pilot: Gai Murakumo
Series: Mobile Suit Gundam SEED Astray
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None

Special Abilites: None


------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 70
|
------------------------------------------------------------------------------CSa |Tactical Arms (Gatling Form)|
-| 124 |
------------------------------------------------------------------------------CSb |Enhanced Beam Rifle
|
-| 170 |The Enhanced Beam Rifle
|
|
|
|is only usable once
|
|
|
|per life.
------------------------------------------------------------------------------ab |Bazooka
|
3
| 85
|
------------------------------------------------------------------------------ac |Tactical Arms Throw
|
1
|35 (1HIT)|Changes depending on the
|
|
|
|direction inputted.
|
|
|
|
|
|
|
|n: Throws the TA forward
|
|
|
|4/6: Throws the TA
|
|
|
|
towards the
|
|
|
|
direction inputted.
|
|
|
|8: Throws the TA forward
|
|
|
| However, the TA will
|
|
|
| spin at the max range
|
|
|
| a little longer.
|
|
|
|2: Throws the TA forward
|
|
|
| However, the TA will
|
|
|
| stop and spin close
|
|
|
| to you.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Armor Schneider (3 hits)
| nbbb | 154 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Kick>Armor Schneider Slashx2| 4/6bbb | 146 |
|->Beam Rifle>Stab
| 4/6b-a-b | 151 |Consumes 1 BR ammo.
------------------------------------------------------------------------------8b |Armor Schneider>Kick x2
| 8bb
| 148 |
------------------------------------------------------------------------------2b |Jump>Stab>Kick x2
|
2b
| 159 |
------------------------------------------------------------------------------cc8b|Issen>Cockpit Stab
| cc8bb | 166 |
|->TA Gatling Form
| cc8b-a | 159 |BF fires the Gatling
|
|
|
|while boosting away.
------------------------------------------------------------------------------nbc |Tactical Arms Sword Mode
| bc-bb | 289 |BF gains superarmor
| (Vertical)
|
|
|during the startup
|
|
|
|animation of this attack
|->Tactical Arms Throw
| bc-bc | 233 |
------------------------------------------------------------------------------4/6 |Tactical Arms Sword Mode
| 4/6bc-bb | 275 |BF gains superarmor
bc | (Horizontal)
|
|
|during the startup
|
|
|
|animation of this attack
|->Tactical Arms Throw
| 4/6bc-bc | 224 |
------------------------------------------------------------------------------8bc |Tactical Arms Sword Mode
| 8bc
| 190 |BF gains superarmor
| Stab>Point Blank Gatling |
|
|during the startup

|
|
|
|animation of this attack
------------------------------------------------------------------------------2bc |Tactical Arms Sword Mode
| 2bc
| 83
|Melee Counter.
| (Counter)
|
|
|
|
|
|
|Upon a successful
|
|
|
|counter, BF would throw
|
|
|
|the Tactical Arms out.
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78BD-1 Blue Destiny Unit 1
[DLC Only]
Pilot: Yuu Kajima
Series: Mobile Suit Gundam Gaiden: THE BLUE DESTINY
Cost: 2000GP
HP: 580
BD Type: Normal
Transformable: X
Equipment Change: ^
EX Burst Attack: X
EX Burst Effect: EXAM System
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |100mm Machine Gun
|
40
| 15~120 |
------------------------------------------------------------------------------ab |Wire Guided Chest Missile |
2
| 102 |BD1 fires a wire guided
|
|
|
|missile from its chest.
|
|
|
|
|
|
|
|The cable will be
|
|
|
|attached until the max
|
|
|
|range where it would
|
|
|
|break off and the
|
|
|
|missile would fire
|
|
|
|towards the target.
|
|
|
|
|
|
|
|You can also input ab
|
|
|
|again to manually
|
|
|
|detach the cable. You
|
|
|
|may detach the cable
|
|
|
|even when BD1 is
|
|
|
|performing other attacks
|
|
|
|or even getting hit.
------------------------------------------------------------------------------ac |GM Summon
|
1
|120(1HIT)|A GM appears and fire
|
|
|
|3 shots of BR.
------------------------------------------------------------------------------bc |Sliding Movement
|
1
| --- |BD1 slides to the right.
|
|
|
|If you input 4bc, BD1
|
|
|
|will slide to the left
|
|
|
|instead.
|
|
|
|
|
|
|
|You may cancel this into

|
|
|
|various range/melee
|
|
|
|attacks.
|
|
|
|
|
|
|
|During the slide, you
|
|
|
|can input another bc to
|
|
|
|have BD1 slide again.
|
|
|
|You can do this up to
|
|
|
|four times.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 172 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 129 |
|->Wire Guided Chest Missile | 4/6bb-a | 165 |Does not consume ammo.
------------------------------------------------------------------------------8b |Beam Saber Thrust
|
8b
| 75
|
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 75
|
|->Wire Guided Chest Missile | 2b-a | 147 |Does not consume ammo.
------------------------------------------------------------------------------cc8b|Beam Saber Issen
| cc8b | 80
|Stuns on hit.
------------------------------------------------------------------------------------------------------------------------------------------------------------EXAM System
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |100mm Machine Gun
|
40
| 16~127 |
------------------------------------------------------------------------------ab |Wire Guided Chest Missile |
2
| 102 |BD1 fires a wire guided
|
|
|
|missile from its chest.
|
|
|
|
|
|
|
|The cable will be
|
|
|
|attached until the max
|
|
|
|range where it would
|
|
|
|break off and the
|
|
|
|missile would fire
|
|
|
|towards the target.
|
|
|
|
|
|
|
|You can also input ab
|
|
|
|again to manually
|
|
|
|detach the cable. You
|
|
|
|may detach the cable
|
|
|
|even when BD1 is
|
|
|
|performing other attacks
|
|
|
|or even getting hit.
------------------------------------------------------------------------------ac |GM Throw
|
1
| 118 |A GM appears and gets
|
|
|
|thrown by BD1.
------------------------------------------------------------------------------bc |Sliding Movement
|
1
| --- |BD1 slides to the right.
|
|
|
|If you input 4bc, BD1
|
|
|
|will slide to the left
|
|
|
|instead.
|
|
|
|
|
|
|
|You may cancel this into

|
|
|
|various range/melee
|
|
|
|attacks.
|
|
|
|
|
|
|
|During the slide, you
|
|
|
|can input another bc to
|
|
|
|have BD1 slide again.
|
|
|
|You can do this up to
|
|
|
|six times in EXAM.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Punch x2>Tackle
| nbbb | 195 |Can cancel into 4/6b,
|
|
|
|8b and 2b on the 1st
|
|
|
|or the 2nd hit.
|->Grab>Shield Bash
| nbb-2b | 224 |
------------------------------------------------------------------------------4/6b|Punch x3
|4/6b-4/6b | 192 |Can cancel into nb, 8b
|
| -4/6b |
|and 2b on the 1st or the
|
|
|
|2nd hit.
------------------------------------------------------------------------------8b |Grab>Punch
|
8b
| 147 |
------------------------------------------------------------------------------2b |Uppercut>Shoryuken
| 2bb
| 152 |
|
|
|
|
------------------------------------------------------------------------------cc8b|Tackle>Grab>Punch>Machinegun| cc8b | 192 |
------------------------------------------------------------------------------EXAM System (EX Burst) Abilities:
- BD1 activates the EXAM System for its EX Burst.
- During EXAM, BD1 will gain the following:
- Mobility increased.
- Melee reach increased.
- Like Eypon in the last game, BD1 can link different melee attacks in any
fashion by inputting them again.

------------------------------------------------------------------------------Cost 1000
[004d]
------------------------------------------------------------------------------------------------------------------------------------------------------------MSM-04 Acguy
Pilot: Akahara
Series: Mobile Suit Gundam
Cost: 1000GP
HP: 330
BD Type: Ground
Transformable: X
Equipment Change: X
EX Burst Attack: O
EX Burst Effect: None
Special Abilites: None
-------------------------------------------------------------------------------------------------------------------------------------------------------------

| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Vulcan
|
90
| 8 (1HIT)|
------------------------------------------------------------------------------ab |Juaggu Summon
|
3
| 35~ |2 Juaggus appear and
|
|
|
|fires 3 sets of BZ each.
|
|
|
|
|
|
|
|You can control where
|
|
|
|the Juaggus appear by
|
|
|
|inputting a direction.
|
|
|
|
|
|
|
|Note that these Juaggus
|
|
|
|will block all range
|
|
|
|attacks.
------------------------------------------------------------------------------ac |Agguguy Summon
|
3
| 89
|Agguguy appears and
|
|
|
|rushes forward with its
|
|
|
|Heat Rod.
------------------------------------------------------------------------------bc |Agg Summon
|
3
| 78 (GRD)|While on the ground,
|
|
| 91 (AIR)|Agg will appear and
|
|
|
|drill underground. It
|
|
|
|will try to attack the
|
|
|
|target from underground.
|
|
|
|
|
|
|
|While in the air, Agg
|
|
|
|will appear and rush
|
|
|
|towards the target with
|
|
|
|its drills.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Claw (5 hits)
| nbbb | 174 |
|->Head Vulcan
| nbb-a | 162 |
------------------------------------------------------------------------------4/6b|Claw (4 hits)
| 4/6bb | 122 |
|
|
|
|
------------------------------------------------------------------------------8b |Sliding Attack
|
8b
| 85
|
------------------------------------------------------------------------------2b |Jump>Claw
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Rolling Attack
| cc8b | 108 |You can control which
|
|
|
|way Acguy roll towards
|
|
|
|by inputting left/right
|
|
|
|during the attack.
------------------------------------------------------------------------------EX |Acguy Team Summon
| abc
|85 (1HIT)|EX Burst only.
|
|
|
|
|
|
|
|Acguy summons 3 more
|
|
|
|Acguys. They will rush
|
|
|
|forward to melee the
|
|
|
|target. After sometime,
|
|
|
|they will turn back and
|
|
|
|try to attack again.
|
|
|
|
|
|
|
|Note that these Acguys
|
|
|
|could also hit yourself.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------AMX-004-3 Qubeley Mk-II (Puru Two)


Pilot: Puru Two
Series: Mobile Suit Gundam ZZ
Cost: 1000GP
HP: 330
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Gun
|
5
| 75
|
------------------------------------------------------------------------------ab |Funnel (Surround)
|
12
|30 (1HIT)|Qubeley sends a set of
|
|
|
|3 funnels towards the
|
|
|
|target and fires them.
|
|
|
|
|
|
|
|You can have up to 9
|
|
|
|funnels out at any
|
|
|
|given moment.
------------------------------------------------------------------------------ac |Funnel (Horizontal)
|
1
|30 (1HIT)|Qubeley lines up a max
|
|
|
|of 9 funnels in a
|
|
|
|horizontal fashion and
|
|
|
|fires them.
------------------------------------------------------------------------------bc |Funnel Mode
| 100
|15 (1HIT)|Qubeley switches to
|
|(After 15)|
|Funnel mode.
|
|
|
|
|
|
|
|During Funnel mode,
|
|
|
|Qubeley can only control
|
|
|
|the funnels. The funnels
|
|
|
|will automatically track
|
|
|
|the current track. Press
|
|
|
|a to fire them. If you
|
|
|
|press b, the way the
|
|
|
|funnels surround the
|
|
|
|target will change.
|
|
|
|
|
|
|
|Note that Qubeley is
|
|
|
|essentially defenseless
|
|
|
|during this. You can
|
|
|
|cancel Funnel mode by
|
|
|
|pressing ac or bc.
|
|
|
|
|
|
|
|Funnel mode has a
|
|
|
|cooldown time of 10
|
|
|
|seconds before reloading
|
|
|
|starts again.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 168 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber (2 hits)
| 4/6bb | 132 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber (2 hits)
| 8bb
| 125 |
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 70
|
------------------------------------------------------------------------------cc8b|Hand Thrust
| cc8b | 69
|
------------------------------------------------------------------------------------------------------------------------------------------------------------XM-05 Berga Giros
Pilot: Zabine Chareux
Series: Mobile Suit Gundam F91
Cost: 1000GP
HP: 330
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Heavy Machinegun
|
80
| 12~108 |
------------------------------------------------------------------------------ab |Shot Lancer
|
1
| 80
|Stuns on hit.
------------------------------------------------------------------------------ac |Shelf Nozzle
|
2
| 59
|Fires a set of four
|
|
|
|missiles at once. Note
|
|
|
|that Berga fires the
|
|
|
|left set first, followed
|
|
|
|by the right.
|
|
|
|
|
|
|
|The missiles will react
|
|
|
|differently depending
|
|
|
|on the direction you
|
|
|
|inputted.
|
|
|
|
|
|
|
|n/4/6: Excellent for
|
|
|
|
up/down tracking.
|
|
|
|8: The missiles' arc
|
|
|
| will be lower.
|
|
|
|2: The missiles will
|
|
|
| land close in front
|
|
|
| of Berga Giros.
------------------------------------------------------------------------------bc |Den'an Zon Summon
|
3
| 90
|2 Den'an Zon appears

|
|
|
|and rushes forward with
|
|
|
|their Shot Lancers.
|
|
|
|
|
|
|
|Stuns on hit.
|
|
|
|
|
|
|
|Does not reload when
|
|
|
|empty.
|
|
|
|
|
|
|
|Reloads upon EX Burst
|
|
|
|activation.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------CSb |Bug Summon
|
-| 74
|2 Bugs appear and flies
|
|
|
|towards the target.
|
|
|
|
|
|
|
|Stuns on hit.
------------------------------------------------------------------------------nb |Beam Saber (3 hits)
| nbbb | 168 |
|->Shot Lancer Stab
| nb-8b | 148 |
|->Shot Lancer Thrust
| nbb-8b | 167 |
------------------------------------------------------------------------------4/6b|Beam Saber (3 hits)
| 4/6bbb | 168 |
|
|
|
|
------------------------------------------------------------------------------8b |Shot Lancer Stab x2
| 8bb
| 137 |
|->Grab>Throw
| 8b-2b | 165 |
------------------------------------------------------------------------------2b |Shot Lancer>Beam Flag
| 2bb
| 147 |
------------------------------------------------------------------------------cc8b|Shot Lancer Stab>Thrust
| cc8bb | 159 |
|->Fire Shot Lancer
| cc8b-a | 146 |Does not consume ammo.
------------------------------------------------------------------------------------------------------------------------------------------------------------LM111E01 Gun-EZ
Pilot: Junko Jenko
Series: Mobile Suit V Gundam
Cost: 1000GP
HP: 300
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
4
| 75
|
------------------------------------------------------------------------------ab |Beam Bazooka
|
2
| 95
|
------------------------------------------------------------------------------nac |Shrike Team (Beam Rifle)
|
8
| 60
|Gun-EZ appears and fires

|
|
|
|a BR shot.
|
|
|
|
|
|
|
|Does not reload.
------------------------------------------------------------------------------8ac |Shrike Team (Kamikaze)
| (8)
| 88
|Gun-EZ appears and
|
|
|
|does a kamikaze.
|
|
|
|
|
|
|
|Shares ammo with nac.
|
|
|
|
|
|
|
|Does not reload.
------------------------------------------------------------------------------2ac |Shrike Team (Grenade)
| (8)
| 95
|Gun-EZ appears and fires
|
|
|
|two greandes.
|
|
|
|
|
|
|
|Shares ammo with nac.
|
|
|
|
|
|
|
|Does not reload.
------------------------------------------------------------------------------bc |Shrike Team (Defense)
|
1
| --- |3 Gun-EZ appears and
|
|
|
|shields you.
|
|
|
|
|
|
|
|Inputting n will have
|
|
|
|the Shrike Team defend
|
|
|
|you. Inputting a
|
|
|
|direction will have the
|
|
|
|Shrike Team defend
|
|
|
|your ally.
|
|
|
|
|
|
|
|Each defending Gun-EZ
|
|
|
|has 50~HP.
|
|
|
|
|
|
|
|Only reloads when all
|
|
|
|the Gun-EZs are
|
|
|
|destroyed.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 122 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Kick>Beam Saber
| 4/6bb | 129 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 75
|
------------------------------------------------------------------------------2b |Shield Tackle
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Beam Saber Stab
| cc8b | 81
|
------------------------------------------------------------------------------------------------------------------------------------------------------------TMF/A-803 LaGOWE
Pilot: Andrew Waltfield
Series: Mobile Suit Gundam SEED
Cost: 1000GP
HP: 330

BD Type: Ground
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Cannon
|
10
|35 (1HIT)|Fires a set of 2 beams.
|
|
|70 (2HIT)|
------------------------------------------------------------------------------ab |Beam Cannon Quadruple Shot | (10) | ~125 |Shares ammo with a.
------------------------------------------------------------------------------ac |BuCUE Summon
|
6
| ~143 |Summons up to 3 BuCUEs.
|
|
|
|(Provided you have the
|
|
|
|sufficient ammo)
|
|
|
|
|
|
|
|These BuCUEs will rush
|
|
|
|forward to melee the
|
|
|
|target.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber x2>Headbutt
| nbbb | 174 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber x2>Spinning Slash| 4/6bbb | 162 |
|
|
|
|
------------------------------------------------------------------------------8b |Jump>Beam Saber
|
8b
| 75
|
------------------------------------------------------------------------------2b |Kick
| 2bb
| 134 |
------------------------------------------------------------------------------cc8b|Beam Saber Spinning Slash | cc8b | 97
|
------------------------------------------------------------------------------bc |Beam Saber Spin Slash
|
bc
| 80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------RX-78NT1 Gundam "Alex"
Pilot: Christina Mackenzie
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 1000GP
HP: 280
BD Type: Normal
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
-------------------------------------------------------------------------------------------------------------------------------------------------------------

Chobham Armor Mode


------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Vulcan
|
40
| 7 (1HIT)|
------------------------------------------------------------------------------ab |GM Sniper II Summon
|
1
|20 (1HIT)|2 GM Sniper II appears
|
|
|
|and fires a 3 sets of
|
|
|
|beam shots.
------------------------------------------------------------------------------ac |Chobham Armor Purge
| 100
| 50
|Changes to Normal Mode.
|
|
|
|
|
|
|
|The ammo gauge will
|
|
|
|decrease as the armor
|
|
|
|takes damage. It will
|
|
|
|automatically purge once
|
|
|
|the gauge drops to 0.
|
|
|
|
|
|
|
|Armor pieces that are
|
|
|
|dropping off have attack
|
|
|
|priority.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------CSb |Punch
| CSb
| 80
|Stuns on hit.
------------------------------------------------------------------------------nb |Punch x2>Kick
| nbbb | 178 |
|->Ortega Hammer
| nb-8b | 144 |
------------------------------------------------------------------------------4/6b|Punch>Beam Saber
| 4/6bb | 134 |
|->Knee Kick
| 4/6b-8b | 134 |
------------------------------------------------------------------------------8b |Punch>Tackle
| 8bb
| 139 |
------------------------------------------------------------------------------2b |Uppercut
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Punch
| cc8b | 85
|
------------------------------------------------------------------------------bc |Beam Saber Thrust
|
bc
| 85
|
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode (Chobham Armor Purged)
------------------------------------------------------------------------------| Weapon
| Ammo | Damage | Comments
------------------------------------------------------------------------------a |Arm Gatling
|
80
|13 (1HIT)|
------------------------------------------------------------------------------CSa |Arm Gatling x2
|
-| 151 |
------------------------------------------------------------------------------MCSa|Arm Gatling x2
|
-| ??? |
------------------------------------------------------------------------------ab |GM Sniper II Summon
|
1
|20 (1HIT)|2 GM Sniper II appears
|
|
|
|and fires a 3 sets of
|
|
|
|beam shots.
------------------------------------------------------------------------------ac |Chobham Armor Equip
| (100) | --- |Only usable when there
|
|
|
|is ammo left.
|
|
|
|

|
|
|
|Shares ammo with ac in
|
|
|
|Chobham Armor mode.
------------------------------------------------------------------------------bc |Beam Rifle
|
1
| 80
|Alex holds up its shield
|
|
|
|and takes the BR out of
|
|
|
|the shield and fires it.
|
|
|
|
|
|
|
|The shield will block
|
|
|
|all attacks.
|
|
|
|
|
|
|
|Note that if the shield
|
|
|
|will not work if there
|
|
|
|is no ammo.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Damage | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 116 |Stuns on the 2nd hit.
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Tackle
| 4/6bb | 116 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber
|
8b
| 58
|
------------------------------------------------------------------------------2b |Beam Saber Uppercut
|
2b
| 74
|
------------------------------------------------------------------------------cc8b|Beam Saber Stab
| cc8b | 80
|
------------------------------------------------------------------------------------------------------------------------------------------------------------MS-06FZ Zaku II Kai
Pilot: Bernard Wiseman
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 1000GP
HP: 330
BD Type: Normal
Transformable: X
Equipment Change: X
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |90mm Machine Gun
|
80
|14 (1HIT)|If you input b during
|
|
|
|the machinegun, you can
|
|
|
|concentrate the line
|
|
|
|of fire.
------------------------------------------------------------------------------ab |Hand Grenade (Set)
|
3
| ~133 |The grenades will auto
|
|
|
|detonate after roughly 2
|
|
|
|seconds.
|
|
|
|
|
|
|
|The grenades can also be

|
|
|
|thrown at different
|
|
|
|ranges depending on the
|
|
|
|input.
|
|
|
|
|
|
|
|4/6: The grenade will
|
|
|
|
swerve to the left
|
|
|
|
or right.
|
|
|
|8: The grenade will be
|
|
|
| thrown at an arc.
|
|
|
|2: The grenade will be
|
|
|
| thrown downwards.
------------------------------------------------------------------------------ab |Triple Hand Grenade (Set) | (3)
| ~133 |The grenades will auto
(EX)|
|
|
|detonate after roughly 2
|
|
|
|seconds.
|
|
|
|
|
|
|
|Zaku throws 3 grenades
|
|
|
|out at different
|
|
|
|directions.
------------------------------------------------------------------------------ac |Hygogg Summon
|
4
| 120 |2 Hygoggs appear and
|
|
|
|fires missiles.
------------------------------------------------------------------------------bc |Hand Grenade (Detonate)
|
-| --- |Sets off the grenade
|
|
|
|laid by ab.
|
|
|
|
|
|
|
|Also sets off the Santa
|
|
|
|dolls
------------------------------------------------------------------------------2b |Santa Dolls
|
3
| 80
|Zaku sets up a Santa
|
|
|
|blow up doll.
|
|
|
|
|
|
|
|These dolls will explode
|
|
|
|when attacks hit them or
|
|
|
|when the enemy touches
|
|
|
|them. You can also
|
|
|
|detonate them by using
|
|
|
|bc.
|
|
|
|
|
|
|
|Note that the balloons
|
|
|
|will actually attract
|
|
|
|the enemies' assist
|
|
|
|to target them instead
|
|
|
|of Zaku.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Heat Hawk (3 hits)
| nbbb | 167 |
|->Shoulder Tackle
| nbb-8b | 168 |
------------------------------------------------------------------------------4/6b|Heat Hawk>Tackle
| 4/6bb | 117 |
|->Sturm Faust
| 4/6b-a | 129 |
------------------------------------------------------------------------------8b |Heat Hawk
|
8b
| 80
|
------------------------------------------------------------------------------cc8b|Heat Hawk Spin Slash
| cc8b | 84
|
-------------------------------------------------------------------------------

------------------------------------------------------------------------------RX-79[G]Ez-8 Gundam Ez-8


Pilot: Shiro Amada
Series: Mobile Suit Gundam: 08MS Team
Cost: 1000GP
HP: 380
BD Type: Ground
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Beam Rifle Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Beam Rifle
|
6
| 75
|
------------------------------------------------------------------------------ab |Full Fire
|
80
| ~144 |You can hold down the
|
|
|
|button to keep firing.
------------------------------------------------------------------------------nac |Ground Type Gundam Summon |
2
| 50
|Ground Type Gundam with
| (Net Gun)
|
|
|a GM head appears and
|
|
|
|fires the Net gun.
|
|
|
|
|
|
|
|On hit, it will slow
|
|
|
|down the enemy.
------------------------------------------------------------------------------dir |Ground Type Gundam Summon | (2)
|126(2HIT)|Direction + ac
ac | (Missile Launcher)
|
|
|
|
|
|
|Ground Type Gundam
|
|
|
|appears and fires the
|
|
|
|missile launcher.
|
|
|
|
|
|
|
|Shares ammow with nac.
------------------------------------------------------------------------------bc |Equipment Change
|
-| --- |Switches to 180mm
|
|
|
|Cannon mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Beam Saber (2 hits)
| nbb
| 119 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Punch
| 4/6bb | 116 |
|
|
|
|
------------------------------------------------------------------------------8b |Beam Saber Stab
|
8b
| 78
|
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
| 2bb
| 136 |
------------------------------------------------------------------------------cc8b|Shoulder Tackle
| cc8b | 86
|
|->Rocket Launcher
| cc8b-a | 157 |
-------------------------------------------------------------------------------

------------------------------------------------------------------------------180mm Cannon Mode


------------------------------------------------------------------------------| Weapon
| Ammo | Damage | Comments
------------------------------------------------------------------------------a |180mm Cannon
|
5
| 100 |Press a again to reload
|
|
|
|when empty.
------------------------------------------------------------------------------ab |Sniping Mode
| (10) | 110 |Shares ammo with a.
------------------------------------------------------------------------------nac |Ground Type Gundam Summon |
2
| 50
|Ground Type Gundam with
| (Net Gun)
|
|
|a GM head appears and
|
|
|
|fires the Net gun.
|
|
|
|
|
|
|
|On hit, it will slow
|
|
|
|down the enemy.
------------------------------------------------------------------------------dir |Ground Type Gundam Summon | (2)
|126(2HIT)|Direction + ac
ac | (Missile Launcher)
|
|
|
|
|
|
|Ground Type Gundam
|
|
|
|appears and fires the
|
|
|
|missile launcher.
|
|
|
|
|
|
|
|Shares ammow with nac.
------------------------------------------------------------------------------bc |Equipment Change
|
-| --- |Switches to Beam Rifle
|
|
|
|mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Damage | Comments
------------------------------------------------------------------------------nb |Zero Range Cannon
|
nb
| 136 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Beam Saber>Punch
| 4/6bb | 116 |
|
|
|
|
------------------------------------------------------------------------------8b |Kick
|
8b
| ??? |
|->180mm Cannon
| 8b-a | ??? |
------------------------------------------------------------------------------2b |Arm Bash (2 hits)
| 2bb
| 136 |
------------------------------------------------------------------------------cc8b|Shoulder Tackle
| cc8b | 86
|
|->180mm Cannon
| cc8b-a | 160 |
------------------------------------------------------------------------------------------------------------------------------------------------------------MS-07B-3 Gouf Custom
Pilot: Norris Packard
Series: Mobile Suit Gundam: 08MS Team
Cost: 1000GP
HP: 350
BD Type: Ground
Transformable: X
Equipment Change: X

EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |75mm Gatling Gun
|
50
|15 (1HIT)|Can continously fire
|
|
|
|until ammo is out.
|
|
|
|
|
|
|
|Once ammo is out, Gouf
|
|
|
|will switch to the 3
|
|
|
|barrel 35mm Gatling.
------------------------------------------------------------------------------a(2)|3-barrel 35mm Gatling Gun |
10
|11 (1HIT)|Only usable when the
|
|
|
|Gatling is out of ammo.
------------------------------------------------------------------------------ab |Heat Rod
|
2
| 30
|You can input b again
|
|
| (132) |and Gouf will do a
|
|
|
|follow up melee attack.
|
|
|
|
|
|
|
|Reloads when Gouf lands
------------------------------------------------------------------------------ac |Heat Rod (Downwards)
|
(2) | 30
|Gouf will fire the heat
|
|
|
|rod diagonally downwards
|
|
|
|to grab onto the ground,
|
|
|
|then Gouf will pull
|
|
|
|itself downwards. You
|
|
|
|can control which way
|
|
|
|the Heat Rod goes by
|
|
|
|inputting a direction.
|
|
|
|
|
|
|
|You can BD right when
|
|
|
|Gouf lands by inputing
|
|
|
|cc before you land
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------bc |Heat Rod (Movement)
|
(2) | --- |Gouf will fire the heat
|->Throw Core Fighter
|
| (111) |rod upwards to attach
|
|
|
|to a Core Fighter, then
|
|
|
|it will pull itself up.
|
|
|
|
|
|
|
|You can let go of the
|
|
|
|Core Fighter by
|
|
|
|inputting the c button.
|
|
|
|
|
|
|
|Inputting ac while Gouf
|
|
|
|is hanging on the Core
|
|
|
|Fighter will allow Gouf
|
|
|
|to throw the Core
|
|
|
|Fighter.
|
|
|
|
|
|
|
|Shares ammo with ab.
------------------------------------------------------------------------------2b |Bridge Throw
|
1
| 95
|Gouf pulls up a section
|
|
|
|of a bridge and throws
|
|
|
|it. Note that the bridge
|
|
|
|will guard against range
|
|
|
|attacks.

------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Heat Saber (4 hits)
| nbbbb | 215 |
|->Uppercut>Slash x2
| nb-8bbb | 207 |
|(any hit)->Heat Saber Jab | -2b(*)b | ~271 |Mashing b or rotating
|
|
|
|the direction increases
|
|
|
|dmg.
------------------------------------------------------------------------------4/6b|Heat Saber (2 hits)
| 4/6bb | 134 |
|(any hit)->Heat Saber Jab | -2b(*)b | ~233 |Mashing b or rotating
|
|
|
|the direction increases
|
|
|
|dmg.
------------------------------------------------------------------------------8b |Tackle>Grab>Throw
| 8bbb | 156 |
|(any hit)->Heat Saber Jab | -2b(*)b | ~242 |Mashing b or rotating
|
|
|
|the direction increases
|
|
|
|dmg.
------------------------------------------------------------------------------cc8b|Heat Saber Upper Cut x2
| cc8bb | 134 |
|(any hit)->Heat Saber Jab | -2b(*)b | ~237 |Mashing b or rotating
|
|
|
|the direction increases
|
|
|
|dmg.
------------------------------------------------------------------------------------------------------------------------------------------------------------EMS-10 Zudah
Pilot: Jean Luc Duvall
Series: Mobile Suit Gundam MS IGLOO
Cost: 1000GP
HP: 330
BD Type: Normal
Transformable: X
Equipment Change: ^ (Boost
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Normal Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Zaku Machinegun
|
45
|10 (1HIT)|
------------------------------------------------------------------------------CSb |Boost Release
| (100) | --- |Change to Boost Release
|
|
|
|mode.
|
|
|
|
|
|
|
|Once activated, the
|
|
|
|timer gauge will begin
|
|
|
|to decrease. Boost
|
|
|
|Release will end when
|
|
|
|the gauge is empty.
|
|
|
|
|
|
|
|During Boost Release,

|
|
|
|Zudah gains a mobility
|
|
|
|buff, buffs to all of
|
|
|
|its ranged weapons and
|
|
|
|gains access to a new
|
|
|
|CSb.
|
|
|
|
|
|
|
|Boost Release lasts
|
|
|
|roughly 8 seconds.
------------------------------------------------------------------------------ab |135mm Anti-Ship Cannon
|
3
| 120 |
------------------------------------------------------------------------------ac |Sturm Faust
|
2
|77 (1HIT)|Zudah fires a set of
|
|
|
|2 Sturm Fausts.
------------------------------------------------------------------------------bc |Zudah Summon
|
5
| 111 |A Zudah appears and
|
|
|
|kamikazes the target.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Heat Hawk (3 hits)
| nbbb | 169 |
|->Bazooka
| nbb-a | 174 |
------------------------------------------------------------------------------4/6b|Heat Hawk (2 hits)
| 4/6bb | 133 |
|
|
|
|
------------------------------------------------------------------------------8b |Shield Spike
| 8bb
| 136 |
------------------------------------------------------------------------------2b |Heat Hawk Uppercut
|
2b
| 71
|
|->Bazooka
| 2b-a | 145 |
------------------------------------------------------------------------------cc8b|Shield Spike>Throw
| cc8b | 134 |
|->Bazooka
| cc8b-a | 192 |
------------------------------------------------------------------------------------------------------------------------------------------------------------Boost Release Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Zaku Machinegun
| 100
| 8 (1HIT)|
------------------------------------------------------------------------------CSb |Kamikaze
| --| 324~360 |Zudah lunges forward and
|
|
|
|self destructs.
|
|
|
|
|
|
|
|Note that Zudah will
|
|
|
|self destruct even if
|
|
|
|the initial hit does not
|
|
|
|connect.
------------------------------------------------------------------------------ab |135mm Anti-Ship Cannon
|
5
| 120 |
------------------------------------------------------------------------------ac |Sturm Faust
|
2
|77 (1HIT)|Zudah fires a set of
|
|
|
|2 Sturm Fausts.
------------------------------------------------------------------------------bc |Zudah Summon
|
5
| 111 |A Zudah appears and
|
|
|
|kamikazes the target.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments

------------------------------------------------------------------------------nb |Heat Hawk (3 hits)


| nbbb | 169 |
|->Bazooka
| nbb-a | 174 |
------------------------------------------------------------------------------4/6b|Heat Hawk (2 hits)
| 4/6bb | 133 |
|
|
|
|
------------------------------------------------------------------------------8b |Shield Spike
| 8bb
| 136 |
------------------------------------------------------------------------------2b |Heat Hawk Uppercut
|
2b
| 71
|
|->Bazooka
| 2b-a | 145 |
------------------------------------------------------------------------------cc8b|Shield Spike>Throw
| cc8b | 134 |
|->Bazooka
| cc8b-a | 192 |
------------------------------------------------------------------------------------------------------------------------------------------------------------YMT-05 Hildolfr
Pilot: Demeziere Sonnen
Series: Mobile Suit Gundam MS IGLOO
Cost: 1000GP
HP: 300
BD Type: Ground
Transformable: X
Equipment Change: O
EX Burst Attack: X
EX Burst Effect: None
Special Abilites: None
------------------------------------------------------------------------------------------------------------------------------------------------------------Mobile Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |Zaku Machinegun
|
80
| ~111 |
------------------------------------------------------------------------------ab |30cm Cannon (HE Round)
|
6
| 106 |
------------------------------------------------------------------------------ac |Smoke Discharger
|
-| 100 |Lasts roughly 5 seconds.
|
|
|
|
|
|
|
|The smokescreen will
|
|
|
|cut all tracking on
|
|
|
|Hildolfr.
------------------------------------------------------------------------------bc |Tank Mode
|
-| --- |Transform to Tank mode.
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------nb |Shovel Arm (2 hits)
| nbb
| 121 |
|
|
|
|
------------------------------------------------------------------------------4/6b|Recoil Tackle
| 4/6b | 81
|Hildolfr fires the
|
|
|
|cannon and uses the
|
|
|
|recoil to tackle the
|
|
|
|target.

------------------------------------------------------------------------------8b |Recoil Tackle


|
8b
| 81
|Hildolfr fires the
|
|
|
|cannon and uses the
|
|
|
|recoil to tackle the
|
|
|
|target.
------------------------------------------------------------------------------2b |Shovel Arm Uppercut
|
2b
| 80
|
------------------------------------------------------------------------------cc8b|Shovel Arm Spin Attack
| cc8b | 113 |
------------------------------------------------------------------------------------------------------------------------------------------------------------Tank Mode
------------------------------------------------------------------------------| Weapon
| Ammo | Dmg | Comments
------------------------------------------------------------------------------a |30cm Cannon
|
1
| 125 |
(1) | (Incendiary Round)
|
|
|
------------------------------------------------------------------------------a |30cm Cannon
|
2
| 120 |
(2) | (APFSDS Round)
|
|
|
------------------------------------------------------------------------------a |30cm Cannon
|
1
| ~140 |
(3) | (Anti-air Greande)
|
|
|
------------------------------------------------------------------------------b |Switch Main Weapon
|
b
| --- |Switches the main weapon
|
|
|
|to the next one.
------------------------------------------------------------------------------ab |30cm Cannon (HE Round)
|
6
| 106 |Shares ammo with ab in
|
|
|
|Mobile Mode.
------------------------------------------------------------------------------ac |Smoke Discharger
|
-| 100 |Lasts roughly 5 seconds.
|
|
|
|
|
|
|
|The smokescreen will
|
|
|
|cut all tracking on
|
|
|
|Hildolfr.
|
|
|
|
|
|
|
|Shares ammo with ac in
|
|
|
|Mobile Mode.
------------------------------------------------------------------------------bc |Mobile Mode
|
-| --- |Transform to Mobile mode
------------------------------------------------------------------------------------------------------------------------------------------------------------| Action
| Input | Dmg | Comments
------------------------------------------------------------------------------c |Spin
|
c
| --- |Ground only.
|
|
|
|
|
|
|
|When you press the c
|
|
|
|button on the ground,
|
|
|
|Hildolfr will spin on
|
|
|
|the ground.
|
|
|
|
|
|
|
|During the spin, you can
|
|
|
|fire your main weapon.
-------------------------------------------------------------------------------

===============================================================================
5. Frequently Asked Questions
[005]

===============================================================================
Q1) Why isn't <insert unit name> in the game?
A: Because they aren't, best if you ask Bandai-Namco.
Q2) Why isn't <insert song name> in the game?
A: See Q1.
Q3) What are the secrets in the PS3? And how do I get them?
A: There are no secrets at the moment aside from emblems and Hi-Nu. Hi-Nu can
be obtained through the first press DLC code. The current unlock conditions
without the code for Hi-Nu is unknown.
Q4) How do you use <insert attack/weapon>?
A: Please read over the unit's moveset.
Q5) But I don't understand the shorthands!
A: Then read over the arcade shorthands section...
Q6) Stop using the shorthands!
A: Unfortunately for you, I am not going to do that. Please learn them, it
will make things easier for you and me.
Q7) How do you beat the bosses?!
A: You attack it, it dies. A winner is you......>_>
.....
Seriously, just keep trying and avoid its attacks properly.
Q8) I keep getting beaten by <insert unit>! How do I beat it?
A: No unit is invincible. All I can say is get better at the game, and learn
to catch your opponent's openings.
Q9) I saw (insert suit seen in Trial Mode) in Trial Mode as an enemy. Are they
not playable?
A: They are not playable, please, stop asking.
Q10) What modes can be played online?
A: Only Player Matches, aka versus.
Q11) Why isn't there online co-op for Arcade mode and Trial Mission?!
A: ......cause there isn't. Best if you ask Bandai-Namco.
Q12) All this gimping and enemy only units makes me want to refund the game.
A: Your decision. Good luck refunding.
Q13) How does Custom BGM work?
A: You essentially "replace" current in game BGMs with ones that are in your
PS3's HDD. Currently it seems like Custom BGM volume is a bit low and that
it will only work offline.
Q14) Where can I download the game?
A: Don't ask me, but you can always try asking http://www.google.com
Q15) Where can I download the soundtrack?
A: Don't ask me, but you can always try asking http://www.google.com

===============================================================================
6. Credits And Special Thanks
[006]
===============================================================================
Credits
------Credits go to Bandai-Nacmo Games and its associates for making this game.
Also the JP wiki for all the detailed information. If you want more detailed
information on the game, you should visit the JP wiki at:
http://www29.atwiki.jp/arcgundamvs/
And lastly, thanks to GameFAQs for hosting the guide.
This guide will also be hosted at Gundam-Versus sometime. Link below:
http://gundam-versus.com/forum/index.php
It's a forum dedicated to the Gundam VS series. Chatting, matchmaking, you
name it. You are more than welcomed to head over there if you want to play
with other people who are not on GFAQs but still loves the game as much as
you do.
Special Thanks
-------------Special thanks to DDT213, DivideR, Giruet, Sakuyachan, Vitalemon, Zidanet and
everyone else who arcade'd with us.
Also thanks to Anata, Snarfx0r, Zankantou or anyone else that contributed and
proofread the FAQ.

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7. Contact
[007]
===============================================================================
If you have any tips, or happened to have found mistakes in the FAQ, you are
more than welcomed to give me a shout on the boards. However, DO check that it
hasn't already been covered in the FAQ before doing so. I will credit you
appropriately if I am to add the info, of course.

===============================================================================
8. Legal Stuff
[008]
===============================================================================
Mobile Suit Gundam Extreme VS In-Depth FAQ/Move List
Unit Guide(C)2011 ZGMFX10Amod00
Mobile Suit Gundam Extreme VS(C)2011 Bandai Namco Games
All Rights Reserved.
Bandai Namco Games: http://www.bandainamco.co.jp/

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