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the

corporation
arMY speciaL rULe: all units have the
Command & Control special rule. this means
that, for the entire army, the inspiring special rule
has a range of 12 instead of the usual 6. in
addition, every unit within range of at least one
inspiring model also receives a +1 bonus to their
nerve.
aLLies: Marauders, Forgefathers, asterians.
inFantrY
corporation Marines
corporation Marines
teaM
cost: 40 pts
type
spd Hit Fire ran att Def ner
inf (5)
5
4+
8
24
5
4+ 10/12
special: can buy one tactical flame weapon. can buy
magnetic charges for +10 pts.
corporation Marines
section
cost: 75 pts
type
spd Hit Fire ran att Def ner
inf (10)
5
4+
16
24
10
4+ 13/15
special: can buy one Light BFG. can buy one special
melee weapon. can buy magnetic charges for +20 pts.
corporation Marines
pLatoon
cost: 140 pts
type
spd Hit Fire ran att Def ner
inf (20)
5
4+
32
24
20
4+ 20/22
special: can buy up to two Light BFGs. can buy up to two
special melee weapons. can buy magnetic charges for +40
pts.
heavY weapons
Heavy weapons teaM
cost: 10 pts
type
spd Hit
Fire ran att Def ner
inf (1)
5
4+
*
*
1
4+ 8/10
special: individual. Must buy either a light laser cannon or
a burst laser.
Heavy weapons section
cost: 25 pts
type
spd Hit
Fire ran att Def ner
inf (3)
5
4+
*
*
3
4+ 9/11
special: Must buy either three light laser cannons or three
burst lasers.

corporation veterans
corporation veterans
teaM
cost: 60 pts
type
spd Hit Fire ran att Def ner
inf (5)
5
4+
8
24
5
4+ 11/13
special: elite. can buy one tactical flame weapon. can
upgrade the entire unit with heavy laser rifles for +10 pts
(the unit gains the piercing 1 rule). can buy magnetic
charges for +10 pts.
corporation veterans
section
cost: 110 pts
type
spd Hit Fire ran att Def ner
inf (10)
5
4+
16
24
10
4+ 14/16
special: elite. can buy one Light BFG. can buy one
tactical flame weapon. can upgrade the entire unit with
heavy laser rifles for +20 pts (the unit gains the piercing 1
rule). can buy one special melee weapon. can buy
magnetic charges for +20 pts.
corporation veterans
pLatoon
cost: 210 pts
type
spd Hit Fire ran att Def ner
inf (20)
5
4+
32
24
20
4+ 21/23
special: elite. can buy up to two Light BFGs. can buy up
to two tactical flame weapons. can upgrade the entire unit
with heavy laser rifles for +40 pts (the unit gains the
piercing 1 rule). can buy up to two special melee
weapons. can buy magnetic charges for +40 pts.

corporation rangers
corporation ranGers
teaM
cost: 85 pts
type
spd Hit Fire ran att Def ner
inf (5)
5
4+
12
18
5
4+ 11/13
special: elite, stealthy, Magnetic charges. can buy one
tactical flame weapon. can upgrade the entire unit with
heavy laser rifles for +10 pts (the unit Firepower decreases
to 8, but its range increases to 24 and it gains the piercing
1 rule). can buy one special melee weapon.
corporation ranGers
section
cost: 150 pts
type
spd Hit Fire ran att Def ner
inf (10)
5
4+
24
18
10
4+ 14/16
special: elite, stealthy, Magnetic charges. can buy up to
two tactical flame weapons. can upgrade the entire unit
with heavy laser rifles for +20 pts (the unit Firepower
decreases to 16, but its range increases to 24 and it gains
the piercing 1 rule). can buy up to two special melee
weapons.

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striDers
LiGHt scout waLker Lsw-21 striDer cost: 50 pts
type
spd Hit Fire ran att Def ner
inf (1)
6
4+
*
*
1
6+ 8/10
special: recon, Fast, crushing strength (1), Bulky. one
burst laser. can replace the burst laser with a tactical flame
weapon for free. can replace the burst laser with a light
laser cannon for +10 pts.
LiGHt scout waLker Lsw-21 striDer
striDers teaM
cost: 130 pts
type
spd Hit Fire ran att Def ner
inf (3)
6
4+
*
*
3
6+ 10/12
special: recon, Fast, crushing strength (1), Bulky. all three
models armed with one burst laser. can replace all burst
lasers with tactical flame weapons for free. can replace all
burst lasers with light laser cannons for +30 pts.

orDnance
FieLD artiLLery
cost: 95 pts
type
spd Hit
Fire ran att Def ner
ord
5
4+
*
*

5+ 9/11
special: one field howitzer. can replace the field howitzer
with a heavy laser cannon for +20 pts.

arMoUr
arMoureD personneL carrier
apc-13 warrior
cost: 130 pts
type
spd Hit
Fire ran att Def ner
arm
12
4+
*
*

9+ 9/11
special: stabilised, transport (10), crushing strength (2).
one burst laser [a], one burst laser [F].
Main BattLe tank
MBt-01 puLveriZer
cost: 225 pts
type
spd Hit
Fire ran att Def ner
arm
12
4+
*
*

10+ 9/11
special: stabilised, crushing strength (4). one heavy laser
cannon or close assault gun [a], one burst laser or tactical
flame weapon [F].
can replace the burst laser with a light laser cannon for
+10 pts.
can buy two burst lasers or two tactical flame weapons,
one [r] and one [L], for +50 pts, or two light laser cannons,
one [r] and one [L], for +70 pts.
Heavy support veHicLe
Hsv-7 BLaster
cost: 165 pts
type
spd Hit
Fire ran att Def ner
arm
12
4+
*
*

9+ 9/11
special: crushing strength (2). one field howitzer or
multiple rocket launcher [F], one burst laser [F].

FLaMe-tHrower LiGHt tank


cost: 125 pts
FtLt-8 FirestorM
type
spd Hit
Fire ran att Def ner
arm
12
4+
*
*

9+ 9/11
special: Fast, crushing strength (2). one tactical flame
weapon [a], one burst laser or tactical flame weapon [F].

aircraFt
cLose GrounD support aircraFt
cGsa57 prowLer
cost: 185 pts
spd Hit
Fire ran att Def ner
type
air

4+
*
*

7+ /11
special: four burst lasers [F].
can replace the four burst lasers with four light laser
cannons for +40 pts.

heroes/Monsters
coMManDer
cost: 50 pts
type
spd Hit
Fire ran att Def ner
H/M
5
4+
3
12
2
4+ 9/11
special: individual, inspiring, piercing (1), Magnetic
charges.
can buy one special melee weapon, reducing his normal
attacks to 1.
ForwarD oBserver
cost: 100 pts
type
spd Hit
Fire ran att Def ner
H/M
5
4+
1
12
1
4+ 9/11
special: individual, stealthy. counts as armed with a
Multiple rocket Launcher, which he can use only once per
game. this represents artillery barrages from off-map
artillery, high level bombers or ships in orbit.
sniper
cost: 75 pts
type
spd Hit
Fire ran att Def ner
H/M
5
3+
1
36
1
4+ 9/11
special: individual, sniper, elite, stealthy, piercing (2),
magnetic charges.

weaponrY
Light BFgs
Burst laser
BL-42 Mower
Burst laser

cost: 25 pts
Fire

ran

special

36

piercing (1)

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speciaL MeLee weapons


Light laser cannon
LLc-37 puncher

cost: 35 pts
Fire

Light laser cannon 1

ran

special

48

Blast (D3),
piercing (6)
continues overleaf

tactical flame weapon


tFw-01 Burner
Flamer (10) see main rules.

cost: 25 pts

powered close combat weapon


pccw-11 Duster
cost: 25 pts
roll separately an extra die in melee for the unit. if this
attack hits, it is resolved at crushing strength (5).
Magnetic charges
cost:
see
Mc-69 sticky bomb
entries
when attacking an armoured unit in melee, any hits from
this unit are resolved at crushing strength (3).

heavY BFgs
heavy laser cannon
hLc-88 heavy puncher
Heavy laser
cannon

cost: 95

Fire

ran

special

72

Blast (D6),
piercing (6)

Fire

ran

special

24

Blast (2D6),
piercing (5)

Fire

ran

special

72

Howitzer
Blast (2D6),
piercing (2)

close assault gun


cag-150 pounder
close assault gun

cost: 95

Field howitzer
Fh-155 Lobber
Field howitzer

cost: 75

Multiple rocket launcher


MrL-82 screamer
Multiple rocket
launcher

cost: 75

Fire

ran

special

72

indirect Fire
Blast (4D6),
piercing (1)

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ARMY LisTs bY ALessio CAvAToRe