Академический Документы
Профессиональный Документы
Культура Документы
Cost
LIGHT ARMOUR
Padded
Leather
Studded Leather
MEDIUM ARMOUR
Hide
Chain shirt
Scale mail
Breastplate
Half plate
HEAVY ARMOUR
Ring mail
Chain mail
Splint
Plate
SHIELD
Shield
AC
Stealth
11+Dex
11+Dex
12+Dex
Disad
8 lb
10 lb
13 lb
10 gp
50 gp
50 gp
400 gp
750 gp
Disad
Disad
12 lb
20 lb
45 lb
20 lb
40 lb
30 gp
75 gp
200 gp
1,500 gp
14
16
17
18
Str 13
Str 15
Str 15
Disad
Disad
Disad
Disad
40 lb
55 lb
60 lb
65 lb
10 gp
+2
6 lb
Doff
Light Armour
Medium Armour
Heavy Armour
Shield
1 min
5 min
10 min
1 action
1 min
1 min
5 min
1 action
LIFESTYLE EXPENSES
Cost/Day
CONTAINER CAPACITY
Container
Capacity
Backpack
1 ft3 / 30 lbs
Barrel
40 gall / 4 ft3
Basket
2 ft3 / 40 lbs
Bottle
1 pints
Bucket
3 gall / ft3
Chest
Flask/tankard
1 pint
Squalid
1 sp
Jug/pitcher
1 gallon
Poor
2 sp
Pot, iron
1 gallon
Modest
1 gp
Pouch
1/5
Wealthy
Aristocratic
Name
Properties
Club
Dagger
Greatclub
Handaxe
Javelin
Light hammer
Mace
Quarterstaff
Sickle
Spear
Unarmed strike
0.1
2
0.2
5
0.5
2
5
0.2
1
1
1d4 B
1d4 P
1d8 B
1d6 S
1d6 P
1d4 B
1d6 B
1d6 B
1d4 S
1d6 P
1B
2
1
10
2
2
2
4
4
2
3
Light
Finesse, light, thrown (range 20/60)
2-handed
Light, thrown (range 20/60)
Thrown (range 30/120)
Light, thrown (range 20/60)
Versatile (1d8)
Light
Thrown (range 20/60), versatile
Don
Comfortable
Weight
5 gp
10 gp
45 gp
Category
Wretched
STR
Item
Cost
Lifestyle
WEAPONS
Armour Type
2 gp
4 gp
10 gp min.
ft3 / 6 lbs
Sack
1 ft3 / 30 lbs
Vial
4 oz liquid
Waterskin
4 pints
Crossbow, light
Dart
Shortbow
Sling
25
0.05
25
0.1
1d8 P
1d4 P
1d6 P
1d4 B
10
10
20
1d8 S
1d8 B
1d10 S
4
2
6
Versatile (1d10)
Greataxe
Greatsword
Halberd
Lance
Longsword
Maul
Morningstar
Pike
Rapier
Scimitar
Shortsword
Trident
War pick
Warhammer
Whip
30
50
20
10
15
10
15
5
25
25
10
5
5
15
2
1d12 S
2d6 S
1d10 S
1d12 P
1d8 S
2d6 B
1d8 P
1d10 P
1d8 P
1d6 S
1d6 S
1d6 P
1d8 P
1d8 B
1d4 S
7
6
6
6
3
10
4
18
2
3
2
4
2
2
3
Heavy, 2-handed
Heavy, 2-handed
Heavy, reach, 2-handed
Reach, special
Versatile (1d10)
Heavy, 2-handed
Verstile (1d10)
Finesse, lreach
1
3
18
2
3
10
75
50
50
1
1P
1d6 P
1d10 P
1d8 P
Gallon
Mug
Banquet (per person)
Bread, loaf
Cheese, hunk
2 sp
4 cp
10 gp
2 cp
1 sp
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
7 cp
1 sp
5 sp
8 sp
2 gp
4 gp
Squalid
Poor
Modest
Comfortable
Wealthy
Aristocratic
Meat, chunk
3 cp
6 cp
3 sp
5 sp
8 sp
2 gp
3 sp
Common (pitcher)
Fine (bottle)
2 sp
10 gp
SERVICES
Service
Pay
Coach cab
Between towns
3 cp/mile
Within a city
1 cp
Hireling
Skilled
2 gp/day
Unskilled
2 sp/day
Messenger
2 cp/mile
1 cp
Ship's passage
1 sp/mile
CHARACTER ADVANCEMENT
Experience
Points
Level
Proficiency
Bonus
0
300
900
2,700
6,500
14,000
23,000
34,000
48,000
64,000
85,000
100,000
120,000
140,000
165,000
195,000
225,000
265,000
305,000
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
355,000
20
+6
TYPICAL DIFFICULTY
CLASSES
STRENGTH
Athletics
DEXTERITY
Task Difficulty
Acrobatics
Sleight of Hand
Stealth
CONSTITUTION
INTELLIGENCE
Arcana
History
Investigation
Nature
Religion
5
10
15
20
25
Nearly Impossible
30
PASSIVE
WISDOM
PERCEPTION =
Animal Handling
Insight
Medicine
Perception
Survival
10 + all Wisdom
Modifiers
IN
CAST A SPELL
Modifier
Score
Modifier
1
23
45
67
89
1011
1213
1415
-5
-4
-3
-2
-1
0
+1
+2
1617
1819
2021
2223
2425
2627
2829
30
+3
+4
+5
+6
+7
+8
+9
+ 10
BLINDED
DASH
Move up to 2x your current Move
DISENGAGE
Your movement doesnt provoke opportunity
attacks until your next turn
DODGE
Attacks against you are at disadvantage,
and you make DEX rolls with advantage.
Benefit is lost if incapacitated or speed
drops to 0.
Speed halved
Disadvantage on
attack rolls and
saving throws
Hit point
maximum halved
DEAFENED
Speed reduced to
Zero
Death
FRIGHTENED
+ Ability Modifier
+ Proficiency Bonus
+ Situational Modifiers
COMBAT
Effect
Disadvantage on
Ability Checks
SPELL SAVE DC =
ATTACK
CONDITIONS
Deception
Intimidation
Performance
Persuasion
ACTIONS
Level
CHARISMA
DC
Very Easy
Easy
Medium
Hard
Very Hard
EXHAUSTION
HELP
Give another creature advantage on an
attack or ability check (PHB p.192)
HIDE
Make a DEX (Stealth) check in an attempt to
hide vs opposed WIS (Perception) check (see
PHB p.196)
READY
Take a reaction in response to a defined
trigger event, or ready a spell and hold its
energy (PHB p.193)
SEARCH
Make a WIS (Perception) or INT
(Investigation) check
USE AN OBJECT
CHARMED
Cant attack charmer, target charmer with harmful
abilities/effects.
Charmer has advantage on check to interact
socially with creature.
Creature cant hear and auto-fails any check that
requires hearing.
Creature has disadvantage on ability checks and
attack rolls while the source of its fear is within line
of sight.
The creature cant willingly move closer to the
source of its fear.
GRAPPLED
PETRIFIED
Creature is transformed, along with any nonmagical object it is wearing or carrying, into solid
inanimate substance (usually stone). Weight
increases by x 10, creature ceases aging.
Creature is incapacitated, cant move or speak,
and is unaware of its surroundings.
Attacks against the creature have advantage.
The creature automatically fails STR and DEX
saving throws.
The creature has resistance to all damage.
Creature is immune to poison and disease: poison
or disease already in its system is suspended, not
neutralized.
POISONED
Creature has disadvantage on attack rolls and
ability checks.
PRONE
Creatures only movement option is to crawl,
unless it stands up.
Creature has disadvantage on attacks.
Attacks vs creature have advantage if attacker is
within 5 of creature. Otherwise, the attack has
disadvantage.
INVISIBLE
Creature is impossible to see without the aid of
magic or a special sense. For the purpose of
hiding, the creature is heavily obscured. Creatures
location can be detected by noise or any tracks it
leaves.
Attacks vs creature have disadvantage., creatures
attacks have advantage.
PARALYZED
Creature is incapacitated, cant move/speak.
Creature automatically fails STR and DEX saving
throws.
Attack rolls against the creature have advantage.
Any attack that hits is critical hit if attacker is
within 5 of creature.
STUNNED
UNCONSCIOUS
Creature incapacitated, cant move/speak, unaware
of surroundings.
The creature drops whatever its holding and falls
prone.
The creature automatically fails STR and DEX
saving throws.
Attack rolls against the creature have advantage.
Any attack that hits is critical hit if attacker is
within 5 of creature.
JUMPING
LIGHT SOURCES
Source
Bright
Dim
Duration
Candle
5' r
+ 5' r
1 hour
Lamp
15' r
+ 30' r
6 hours
Lantern, bullseye
60' cone
Lantern, hooded
30' r
+ 30' r
6 hours
Torch
20' r
+ 20' r
1 hour
Continual Flame
20' r
+ 20' r
Dancing Lights
10' r
Up to 1 min
Faerie Fire
10' r
Up to 1 min
Flame Blade
10' r
+10' r
Up to 10 mins
Flaming Sphere
20' r
+ 20' r
Up to 1 min
5' r
Up to 1 min
Holy Aura
Light
Moonbeam
20' r
+ 20' r
SIZE CATEGORIES
LONG JUMP
1 foot per pt of STR with 10
run-up, that distance from
standing
HIGH JUMP
3 + STR Mod. in feet with 10
run-up, that distance from
standing.
Max. Reach = jump height +
1 x character height.
Until dispelled
1 hour
Prismatic Wall
100'
+ 100'
10 mins
Wall of Fire
60'
+ 60'
Up to 1 min
Space
Hit Die
Examples
2 by 2 ft
5 by 5 ft
5 by 5 ft
10 by 10 ft
15 by 15 ft
20 x 20 ft or larger
d4
d6
d8
d10
d12
d20
Imp, sprite
Giant rat, goblin
Orc, werewolf
Hippogriff, ogre
Fire giant, treant
Kraken, purple worm
CONCENTRATION
Normal activities such as moving or attacking do not interfere
with concentration. Concentration can be broken by:
SUFFOCATING
DAMAGE TYPES
Size
cover
+5
Swords, axes, and monsters' claws
Total cover Target can't be targeted
deal slashing damage.
directly, but might still
A concussive burst of sound, such as
be affected by Area of
the effect of the thunderwave spell, deals
Effect spells etc.
thunder damage.
CHALLENGE RATING,
PROFICIENCY BONUS & XP
Challenge
Rating
Proficiency
Bonus
XP
0
1/8
+2
+2
+2
+2
+2
+2
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
+7
+7
+7
+7
+8
+8
+8
+8
+9
+9
0 or 10
25
50
100
200
450
700
1,100
1,800
2,300
2,900
3,900
5,000
5,900
7,200
8,400
10,000
11,500
13,000
15,000
18,000
20,000
22,000
25,000
33,000
41,000
50,000
62,000
75,000
90,000
105,000
120,000
135,000
155,000
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30