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Skill Notes
Brawl This skills level is halved if fighting an
armored foe. A critical might stun or knock out an
unarmored opponent, and a fumble might result in
the attacker taking 1d3 HP in damage.
Dodge The Dodge skill is compared on the Dodge
chart to determine its effectiveness against
attacks.
o Every successive Dodge after the first lowers
the percentiles by 30%.
o A character can use Dodge to get to their feet
if prone.
Physick This is basic first aid. It takes one round
to apply, and can be used once per ailment or
injury.
o A failed roll takes an hour of waiting before it
can be attempted again. Another character
may attempt the roll immediately, however.
o Each success heals 1d3 HP per injury. A failure
restores no HP. A critical success heals 2d3 HP
immediately, and a fumble causes another 1d3
and no further attempts can be made on that
particular injury (the fumble is not counted as
an additional injury). Obviously, a wound
cannot be healed more HP than it caused.
Ride Anyone wishing to partake in mounted
combat cannot use any weapon skills above the
level of their Ride skill.
Throw This skill is used for all thrown attacks.
Extensive guidelines on range and damage for
improvised attacks are provided on p47-8.
Wrestle This skill is used for unarmed hand-tohand combat. Wrestling is parried with Wrestle or
Brawl. Moves include immobilizing a foe, knocking
down a foe, knocking out a target, disarming a
target, injuring a foe, or strangling a foe. Extensive
guidelines on wrestling are provided on p48.