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Gulzaib zahid
WWW.GULZEB7.WEBS.COM
ABSTRACT
Android Mobile Thesaurus is a large vocabulary store of English with
up to 160,000 records and more than 1.6 million words, designed by
the Zahran from Gulf college Muscat.
Android Mobile Thesaurus is ordered with a new and appropriate
method. Nouns, verbs, adjectives and adverbs are gathered into
sets of reasoning synonyms, In addition to the direct definition the
dictionary shows how each word is related to other words in terms of
synonyms, opposites and similar words,
ACKNOWLEDGEMENTS
I am grateful to my teacher who encourage me to make such a unique application to
help the people who want to improve their English.
CONTENTS
ABSTRACT ....................................................................................................................................... 1
Acknowledgements ..................................................................................................................... 2
Table OF Figures ............................................................................................................................ 5
1
INTRODUCTION ...................................................................................................................... 6
1.1
1.2
Project Motivation.......................................................................................................... 7
1.3
Aim/Objective ................................................................................................................ 7
1.4
1.5
Proposed Approach...................................................................................................... 8
1.6
Research ....................................................................................................................... 10
2.2
Project Management.................................................................................................. 10
2.2.1
Requirement .......................................................................................................... 11
2.2.2
2.2.3
2.2.4
2.2.5
2.2.6
Introduction .................................................................................................................. 13
3.2
3.3
Methods ........................................................................................................................ 14
3.3.1
3.3.2
3.3.3
Prototype ............................................................................................................... 15
3.3.4
4
3.4
3.4.1
3.4.2
3.4.3
Summery ............................................................................................................................... 17
4.1
Methodology ................................................................................................................ 17
4.2
4.3
Recommendation ....................................................................................................... 19
4.4
Conclusion .................................................................................................................... 19
References ........................................................................................................................... 20
TABLE OF FIGURES
S.No Figure
1
Gantt Chart
2
Prototyping Methodology
PageNo.
8
13
1 INTRODUCTION
1.3 AIM/OBJECTIVE
Aim of this application is help to improve every student and professional a complete
application with the help of this application
2 PROJECT DOCUMENTATION
10
2.1 RESEARCH
we investigation with several students several of them are new comers and
ask
them regarding their issues in study and that we pointed out that their problems
are short and can be solved with a small application launched in their mobiles. So
when they found solution for their spelling and grammar problems they will take keen
interest in study.
11
2.2.1 Requirement
we have begin gathering initially data regarding our project from 1st Apr 2013. It takes
around five days to collect enough data which could initiate me to support our
application.
2.2.2
Quick Design
12
2.2.3
Build Prototype
in this step I make mobile application with most of its content and I
ask users to check rather it is ok or not. So when this stage
application is checked and if any query is found then it is very easy
to modify the application at this stage.
2.2.4
Customer Evolution
User or customer check the application for five days and found
some problems he tell us and give some suggestion for his
requirement. So this phase help us to find what is more beneficial for
our application.
2.2.5
Refine Prototype
Program Ready
3 LITERATURE REVIEW
13
3.1 INTRODUCTION
This application facilitate the users in following ways as written below;
14
3.3 METHODS
There are a lot of several strategies used to design a mobile application for android like
xml and android developing tools and also many methods for designing but like to
prefer prototype because it saves our efforts to develop any program. These methods
are discussed below;
15
3.3.1
Agile Methodology
This methodology is working whereas coming up with the massive computer code and
every one soft ware is split into several elements and once completion of every phase
these elements are connected with one another for creating one computer code.
Mostly large programs developed like this.
3.3.2
Prototype
3.3.4
Waterfall methodology
Advantages
Disadvantages
16
3.4.2
Advantages
Small application
Direct working from SD card.
Can access usb drive data
Disadvantages
3.4.3
Advantages
Quick /references
Support phrases
Include 30000 words.
Disadvantage
Showing one result at a time
Ad supported
17
4 SUMMERY
4.1 METHODOLOGY
We use prototype methodology during
this mobile developing. During this methodology all
18
In this methodology we
discover out what's demand of computer code that is
required to be designed with asking of end user. data is
collected through end users to make a good program.
Once initially data collected then I start making this program
when its one step finish then I consult with user and when he
approve or need any changing I did, and then move ahead to
next step.
Each function I designed and implement I consult with user so
chance of any mistake is going wrong but I had taken a long
time rather then other methodology but as a result I found a
mistake free application.
19
20
5 REFERENCES
http://en.wikipedia.org/wiki/Software_prototyping
https://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&h
l=en
http://thesaurus.iphonemarks.com/
http://en.wikipedia.org/wiki/Software_development_methodology