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Moving Beyond

User Participation
to Achieve By Erica L. Wagner

SUCCESSFUL
IS DESIGN
and Gabriele Piccoli

A call for user engagement


cannot be scheduled at a specific
point in the software development
process. Valuable user input comes
in waves throughout the project
and developers would do best
to listen and learn.

In a ham and egg breakfast, the chicken is


involved, the pig is committed. This old saying
may hold the key to understanding the high failure rates of large-scale software development and
implementation projects. Indeed, there is a fundamental difference between participation and
engagement. Our research suggests that work force commitment and true participation (that is,
engagement in the process) are often difficult to achieve in large-scale software design and implementation projects. For this reason, we find it becomes imperative to focus on the timing of user
participation, not simply to advocate and plan for their involvement. We suggest that rather than
fighting human nature by trying to force the participation of user groups throughout a project,
we should broaden our thinking about development and implementation methodologies to
reflect what happens in practice. We find that in practice user participation can be most powerful after go live when users are truly engaged.

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Involving users in software project initiatives has


been frequently listed as a critical factor in the successful implementation of software.1 Following the
long tradition of research in user involvement and
participatory design, the belief that users should take
part in the design of the software applications with
which they will be working is recognized as being
good practice. This is reflected in the wide spectrum
of methodologies in use today (for example, prototyping, agile programming). The principles of participatory design stem from the belief that involving
users provides multiple benefits. These include
increased user accountability for the systems design,
thus resulting in work force commitment, reduced
employee resistance to change, and increased job satisfaction. Additionally, a participatory design
approach is expected to help mediate power relations
among different stakeholders and facilitate organizational learning by producing valuable information
about the organizational change process.
The motivations for adopting a participatory
design approach are compelling, and its adoption is
clearly beneficial. Consider the recent example of
Nestls ERP implementation:
... The [ERP] rollout had collapsed into chaos.
Not only did workers not understand how to use the
new system, they didnt even understand the new
processes... [The project manager] says her help desk
calls reached 300 a day. We were really naive in the
respect that these changes had to be managed, she
admits now.
This example highlights the potentially destructive
effects of neglecting users and their concerns. The
effective management of user participation has long
been advocated as a solution. In spite of this, user
resistance to new systems remains high, and their
recalcitrance can derail multimillion dollar development efforts, placing firms in a vulnerable and dangerous position. While sometimes user participation
is nothing more than a window dressing effort aimed
at gaining buy-in, most organizations honestly
attempt to engage users by adopting participatory
design, prototyping, and similar approaches. For
example, during our own study of a multimillion dollar ERP project, super-users were assigned full-time
to the project and their positions were back-filled for
the initiatives duration. In addition, those members
of the user community who were not directly
involved in the project were invited to attend Q&A
sessions throughout the project where feedback from
1

The Standish Groups annual CHAOS reports have ranked user involvement as the
1st (1994) and 2nd (2000) factor for successful IT project success;
www.standishgroup.com/.

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December 2007/Vol. 50, No. 12 COMMUNICATIONS OF THE ACM

the audience was sought. In this case the precepts of


participatory design were genuinely followed.
These efforts notwithstanding, many CIOs and
project teams remain puzzled by the still high rates
of failure, and are at a loss as to why attempts to
involve users fall short of the goal of successful
implementation and use. Late delivery of software,
over-budget implementations, scope creep, user
backlash, limited technical functionality, and
incomplete business process redesign remain an all
too common occurrence.
As different as these manifestations of failure are,
they all stem to some degree from users resistance
to, or outright rejection of, the software being introduced. User rejection or requirements changes slow
down implementation, add costs, and lead to a lack
of system usespelling project failure. Participation, conceptualized as the involvement of users in
discussions over time to elicit feedback and commitment, promises to offer some solutions. Similarly,
prototyping, conceptualized as the development of a
working model in order to obtain user feedback
about the system and interface design, also is potentially helpful. But, as we argue here, the success of
these approaches is predicated on users becoming
truly engaged in the process. This is far from an
automatic occurrence, even when the methodologies
are adopted and followed.
Here, we offer an explanation of the difficulties
associated with current participatory approaches and
present some guidance on how to overcome them.
Our insight emerges mostly from a longitudinal study
of an enterprise systems implementation at an Ivy
League university we call ILU, involving 129 semistructured interviews with 53 stakeholders. This data
is combined with the analysis of a number of other
project failures from public sources and a reading of
the substantial body of research in this area.
MOVING BEYOND PARTICIPATORY DESIGN:
ITS ABOUT TIME
Our research indicates that because users are busy at
work and their attention is captured by immediate
responsibilities, they will generally not become fully
engaged in analyzing and evaluating new systems,
even when the precept of early user participation is
followed. Rather, as it is human nature to become
committed only when ones sphere of work is
impacted, busy users tend not to fully engage until
the systems impact on their working life is apparentgenerally when the system goes live. Prior to
this phase, attempts to increase user participation
are helpful, but only partially effective. Further, in
an era of information overload, individuals are

Software development projects become


salient to users when the output

AFFECTS THEIR DAILY LIVES

and requires them to change their work practices.

under constant stimulation and must filter messages


in order to avoid being overwhelmed. Thus, the
motivation to process a given message is determined
by its relevance to the receiver at the time of receipt.
This phenomenon is well documented in the psychology and marketing literature, and is generally
referred to as elaboration likelihood, which suggests
that individuals must be both motivated and able to
process information in order for it to become salient
and spur them to action. For example, on a daily
basis most people pay little attention to car advertisements. Conversely, the few who at any time are
in the market for a new car pay close attention to the
ads and even examine cars they see on the road. This
is because for the latter group cars are a topic of
interest, thus car advertisements and cars on the road
represent stimuli that warrant attention.
A similar dynamic occurs with respect to software
design and implementation projects. For end users
caught in their day-to-day activities, involvement in
new software design is often treated as no more than a
distraction. In a software development project a user
may be motivated by how the new technology impacts
his or her working life. In other words, software development projects become salient to users when the output affects their daily lives and requires them to change
their work practices. Before that time, users are likely
to have little incentive to be fully engaged. This is not
due to an unwillingness to be involved, but it takes significant cognitive effort to envision what the end product will be and, more importantly, how it will change
work practices and affect the users own domain. As a
consequence, the project is often low in salience and
does not capture users full attention. To the design
team it appears the project is being well received, while
in reality users are merely acting as if they are engaged
in the design effort. But as we show in this article, there
is a temporal element to elaboration likelihood where
engagement is determined by how closely the information we are given will impact our daily lives. Thus,
when project completion is imminent and the reality

of new work practices becomes apparent, users begin


to closely evaluate the new system and significant
issues are raised, often leading to the failures discussed
earlier.
We experienced this firsthand when serving on the
faculty advisory board on information technology at
our own institution. Cornell (not ILU) recently
attempted to migrate to a new course numbering
scheme necessary to support the installation of an
ERP application. As the introduction of the new
scheme became imminent, some faculty on the advisory board raised a number of issues regarding
incompatibility of the new numbering scheme with
many of the uses of these numbers. Interestingly, six
months earlier this same board had been briefed by
the project manager about the system development
and its progress, including the new numbering
scheme. At that time, the board seemed to see only
minor problems with the changeover, acting as if they
saw no problems to project management. Thus, from
the perspective of the project manager, the faculty
looked as though they were on board from the first
briefing because they were silent about potential
problems. We contend this was not the case. Rather,
faculty did not complain when initially briefed on
the conversion of course numbers because the message was not salient to them at that time. They did
not see the potential problems and changes to their
work practices because they were focused on other
more pressing issues, and the new system roll-out was
far into the future and still in flux. Only later did the
conversion become salient when the changeover to
the ERP system was imminent and they had clarity
about the new work practicesit was then the faculty
raised major concerns.
Insight from our research suggests it is not enough
to involve users. Software design teams must give careful consideration to the timing and focus of user participation. Specifically, what seems crucial is the point
in time when users are involved (recognizing that earlier is not necessarily better) and their ability to conCOMMUNICATIONS OF THE ACM December 2007/Vol. 50, No. 12

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To realize the benefits of timely user


involvement it is imperative that users be considered
experts, and analysts develop the skills necessary
TO ACT AS TRANSLATORS BETWEEN THOSE
WHO DO THE WORK AND THOSE WHO
DESIGN THE SOFTWARE.

ceptualize how the system will impact their work


practice becomes clear, thus allowing them to focus
on the critical issues the system engenders. Equally
important is engaging users who are not directly
involved in the system as members of the project
development team. We find that it is these users who
can make or break the success of new system implementations.
LESSONS FROM THE FIELD
At the inception of the ILU ERP project, the user
community was promised improved work practices
as a result of what was termed the Systems Modernization Initiative. The project team strictly followed the tenets of participatory design, adding
representatives of the user community to the team.
The project team also organized several targeted
user-group presentations during the two years of the
project initiative, but turnout at these meetings was
minimal. Some of the users who did attend the targeted presentations were resentful of the meetings,
seeing them as a waste of time, and too abstract to
provide any meaningful feedback to the project
team. The lack of concerns raised by the users at
these information sessions was interpreted by the
project team as an indication of their engagement
with the initiative. This is revealed by the project
manager, who interpreted a lack of dialogue as a sign
of approval, saying Were doing great, these guys
are on board.
Once the ERP went live, end users in general were
surprised and unhappy with how the system forced
them into new routines they considered inadequate.
It was only then that they expressed their dissatisfaction with the proposed ERP and worked to force a
costly shift in design. A senior manager at one of
ILUs professional schools captured this point: So
they spent millions [of dollars] and didnt meet the
business needs of the community; thats hard to take
and I think they are having a hard time admitting
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they were wrong... Thats why we are building our


own. This repositioning led to post-implementation
challenges that upset interpersonal relationships,
increased the project budget, and delayed the acceptance of the ERP into the work environment.
Project leaders were resentful of users and accused
them of an 11th-hour interest in the project, rather
than a dedicated commitment to the software design.
The project leader aptly summarized this resentment:
We asked all along for feedback from them but no
one said anything, and only now are we finding out
the problems. In turn, users were angry that the
promise of improved work practices for all members
of the community was not met and that the project
team was now impatient when dealing with their
post-installation concerns. Despite dedicated superuser involvement in the project and communication
with the ILU community, modifications were being
made to the software, its outputs (such as reports),
and accompanying business processes three years after
going live.
Avoiding the no-win situation: What should the
project team do? So what is one to do when every
effort is made to create a system that will be accepted
and used in the organization, only to find their efforts
are underappreciated and contentious? We offer the
following guidelines.
Think differently about how to involve users. It is difficult to garner user attention throughout a complex
and lengthy development project because end users
are busy. Thus, the project team must think creatively
about how to foster users active participation. When
seeking participation, one is more likely to engage
users on topics that have salience for them at that
time. Therefore, we suggest a strategy of engagement
that takes as its starting point the present moment by
asking users about their day-to-day work activities.
The present moment is salient to the users and it is
therefore simpler for them to adopt it as their departure point. It follows then that the design team should

elicit users stories about current work practices and


pay particular attention to what they have identified
as either challenging or successful ways of working.
This approach is also valuable because it shifts the
focus from what the software will do toward how individual users will work with the software.
Broaden the skill set of system analysts. The guideline
focuses on asking users to describe how they carry out
their activities. This leads to a narrative of current
work practices. Interpreting these narratives is a skill
not generally taught to system analysts, but one that is
increasingly recognized as crucial. Moreover, research
has shown that software analysts often perceive themselves as experts. As a consequence, they tend to
unconsciously devalue end-user storytelling and fail to
internalize the stories being offered. To realize the
benefits of timely user involvement it is imperative
that users be considered experts, and analysts develop
the skills necessary to act as translators between those
who do the work and those who design the software.
Enact a modified system development life cycle. At
ILU, despite efforts to include users on the project
and create interest among the wider community, the
development team was only partially successful in creating a working information system that was accepted
and used by ILU employees. Upon distribution of the
system to the user community recalcitrance was high,
taking the project team by surprise. This resulted in a
post-implementation redesign of system functionality
and business processes in an attempt to stave off fullscale rejection of the software. While the design team
followed the basic tenets of participatory design, they
focused on who to involve while neglecting to evaluate when such involvement should occur.
To this end we acknowledge it will be difficult to
fully engage users before the software begins to affect
their daily lives, which are generally at go live. Yet, we
are not suggesting there is no value in user involvement via prototyping or phased roll-out techniques.
When properly implemented, these techniques can
help increase communication, provide some valuable
feedback in the design process, and generally improve
goodwill on the user side. But it is critical to recognize
that trying to force engagement of user groups
throughout a project goes against human nature. We
should therefore expand our thinking about the stages
of the systems development life cycle, and incorporate
this broadened perspective into whichever methodology is used. We need to recognize that implementation extends beyond flipping the switch.
Legitimizing the post-implementation activities that
are often kept as a shameful secreta sign of project
failurewill help to manage expectations and avoid
much of the conflict that erodes trust between the

user community, project champions, and the development team by more naturally mimicking human
behavior. This realization is one of the key insights of
this article and an accurate description of reality,
rather than yet another idealized model of theoretically sound, but difficult to apply, ideals against which
you are told to benchmark performance.
CONCLUSION
Anyone who has been involved with systems development realizes the dedication and intellectual
energy required to create a working information system. This article recognizes such efforts and proposes changes to user participation activities that
align human behavior with efforts to gain user buyin and commitment to a new system. It is time to
speak honestly about the gap between our intentions
to build working systems and our ability to do so in
practice. This gap is typically not caused by a lack of
effort on behalf of developers or users, but rather is
the result of misdirected efforts. The systems development and implementation process will continue
to be overly challenging if we work against the tide
by trying to make users fit our theories of how and
when they should participate in development initiatives. Instead, we suggest catching waves with users
at opportune moments, working to hear what they
are saying, and then adjusting our, and their, expectations about when a system is completed. c
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2. Denning, S. Telling tales. Harvard Business Review 82, 5 (2004),
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3. Mumford, E. Redesigning Human Systems. Information Science Publishing, Hershey, PA, 2003.
4. Petty, R.E. and Cacioppo, J.T. Communication and Persuasion: Central
and Peripheral Routes to Attitude Change. Springer-Verlag, NY, 1986.
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Erica L. Wagner (elw32@cornell.edu) is an assistant professor in


the School of Hotel Administration at Cornell University, Ithaca, NY.
Gabriele Piccoli (Gabriele.Piccoli@gmail.com) completed this
work in part while at Cornell University and in part while at the
University of Sassari, Italy.
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for
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