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(_____)_| |_|\___)_|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
Want to view an enhanced version of this walkthrough with high definition
videos, in-game screenshots and a complete item checklist for all of
Assassin's
Creed III's many collectibles?
For a small charge you can purchase this guide for at any of the
following
locations:
> Website:
http://www.gamerguides.com/assassins-creed-3/
> iBookstore:
Coming Soon!
> Amazon:
http://www.amazon.com/Assassins-Creed-III-Strategyebook/dp/B00AFEOGTW/
Please show your support of this awesome game and the work put into this
guide
by making a quick & easy purchase :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
=========================================================================
======
Welcome to my guide for Assassin's Creed III! I hope this guide will be
able to
assist all of you gamers out there! If you see any errors, have a tip or
an
alternate strategy for a section of the guide please head to the contact
section and flick me an email to let me know!
Note: At present I consider the guide pretty much complete. It contains a
full
walkthrough for all of the Desmond missions and the 12 Animus
sequences,
completing all optional tasks for full 100% sync on each mission.
It also features completed side-mission guides for the complete
liberation of New York and Boston as well as walkthroughs for the
four

club factions in the game: The Frontiersmen, The Hunter's Society,


Boston
Brawlers and the Thief's Club along with the set challeneges for
each
and tips on how to complete them all. It also contains a complete
guide
to the 37 Homestead missions, naval missions, privateer missions,
Peg Leg
missions and for the miscellaneous assassination, courier and
delivery
side-quests.
Additionally, the guide now features a complete animal locations
guide,
Peg Leg trinket locations guide, a chest locations guide, an
alamanac
locations guide, a feather locations guide, fort liberation guide,
underground puzzles guide and a trophy/achievement guide.
> The latest update (18/04/13) now contains a walkthrough for the
first
piece of campaign-based downloadable content: The Tyranny of King
washington - The Infamy.
> The latest update (23/04/13) now contains a walkthrough for the
second
piece of campaign-based downloadable content: The Tyranny of King
washington - The Betrayal.
> The latest update (27/04/13) now contains a walkthrough for the
third
piece of campaign-based downloadable content: The Tyranny of King
washington - The Redemption.
_________________________
Join me on Facebook
\
_________________________/
I have started a facebook group for readers to keep track of the latest
updates
to my guides, you can find it here:
https://www.facebook.com/pages/Sokkus/356910437737253
_________________________
Donate to my Noble Cause!\
_________________________/
After a few generous emails and suggestions from readers and because
donations
seems to be a growing trend among other contemporary guide writers, I
have
decided to put in the option to allow you to donate some money to me for
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably dont
need to point out to gamers that purchasing games is an extremely
expensive
hobby (games in Australia cost on average $90 - $120) and writing guides
for
them can be a very long, incredibly difficult and thankless task at the
best
of times, but one that is very challenging and occasionally rewarding.
Considering you could be paying upwards of $20+ for guides in a game
shop,these
free and easily available guides make a cost-effective substitute. Whilst
most
are happy to use and move on without a word I would move that a simple
donation
is a great, easy way to say thanks if you feel that my guide has saved
you some
time, money and frustration in some small way.
By no means feel obligated to donate just for viewing my guide, but if
you are
feeling a little generous I certainly wont object! Any amount is
appreciated
whether it be 10 cents or $10.
Thankyou for all that read this far, if you are interested in donating,
my
Paypal address is listed below, if not, skip down to the table of
contents
below and get stuck into the lofty world of Columbia in Bioshock
Infinite!
Paypal ID:
sokkus[at]hotmail[dot]com
_________________________
Read my Review!
\
_________________________/
Want to know what I thought of Bioshock Infinite? Check out my review
here:
http://consoledomination.com/review/assassins-creed-iii-review/

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/ _____)
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/ _ \| _ \| _)/ _ ) _ \| _)

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/___)
| \____| |_| | | | | |_( (/ /| | | | |__|___
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\______)___/|_| |_|\___)____)_| |_|\___|___/
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Note that the most recent version of the guide will always be found at
www.gamefaqs.com.
=========================================================================
======
----------------------------------------------------------------------------->> Note: To fast travel to a section of the guide, copy the text code
next to
the section of interest. Press CTRL +F and paste the code in
there to
jump down to where you want to go in a flash!
------------------------------------------------------------------------------

_______________________________________________
/ 1. Assassin's Creed 3 Campaign Walkthrough
\__________[WLKTHR]
\_______________________________________________/
]
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|____________________________
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1.00 Prologue
\___________________________[ACT000]
|____________________________/
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1.01 Sequence 1
\___________________________[ACT001]
|____________________________/
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A. Refresher Course ..................... [ACT01A]
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B. A Deadly Preformance ................. [ACT01B]
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C. Journey to the New World ............. [ACT01C]
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1.02 Sequence 2
\___________________________[ACT002]

|____________________________/
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A. Welcome to Boston .................... [ACT02A]
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B. Johnson's Errand ..................... [ACT02B]
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C. The Surgeon .......................... [ACT02C]
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D. The Soldier .......................... [ACT02D]
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E. Infiltrating Southgate ............... [ACT02E]
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1.03 Sequence 3
\___________________________[ACT003]
|____________________________/
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A. Unconvinced .......................... [ACT03A]
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B. Execution is Everything .............. [ACT03B]
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C. The Braddock Expedition .............. [ACT03C]
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|____________________________
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1.04 Sequence 4
\___________________________[ACT004]
|____________________________/
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A. Hide and Seek ........................ [ACT04A]
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B. Feathers and Trees ................... [ACT04B]
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C. Hunting Lessons ...................... [ACT04C]
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D. Something to Remember ................ [ACT04D]
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|____________________________
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1.05 Sequence 5
\___________________________[ACT005]
|____________________________/
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A. A Boorish Man ........................ [ACT05A]
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B. A Trip to Boston ..................... [ACT05B]
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C. Boston's Most Wanted ................. [ACT05C]
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D. River Rescue ......................... [ACT05D]
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E. The Hard Way ......................... [ACT05E]
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|____________________________
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Interlude: New York\___________________________[ACT05F]
|____________________________/
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|____________________________
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1.06 Sequence 6
\___________________________[ACT006]
|____________________________/
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A. On Johnson's Trail ................... [ACT06A]
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B. The Angry Chef ....................... [ACT06B]
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C. The Tea Party ........................ [ACT06C]
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D. Hostile Negotiations ................. [ACT06D]
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|____________________________
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1.07 Sequence 7
\___________________________[ACT007]
|____________________________/
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A. The Midnight Ride .................... [ACT07A]
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B. Lexington and Concord ................ [ACT07B]
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C. Conflict Looms ....................... [ACT07C]
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D. Battle of Bunker Hill ................ [ACT07D]
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|____________________________
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1.08 Sequence 8
\___________________________[ACT008]
|____________________________/
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A. Something on the Side ................ [ACT08A]
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B. Bridewell Prison ..................... [ACT08B]
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C. Public Execution ..................... [ACT08C]
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|____________________________
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Interlude: Brazil \___________________________[ACT08D]
|____________________________/
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|____________________________
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1.09 Sequence 9
\___________________________[ACT009]
|____________________________/
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A. Missing Supplies ..................... [ACT09A]
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B. Father and Son ....................... [ACT09B]
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C. The Foam and the Flames .............. [ACT09C]
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D. A Bitter End ......................... [ACT09D]
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|____________________________
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1.10 Sequence 10
\___________________________[ACT010]
|____________________________/
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A. Alternate Methods .................... [ACT10A]
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B. Broken Trust ......................... [ACT10B]
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C. Battle of Monmouth ................... [ACT10C]
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|____________________________
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Interlude: Italy
\___________________________[ACT10D]
|____________________________/
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|____________________________
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1.11 Sequence 11
\___________________________[ACT011]
|____________________________/
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A. Battle of the Chesapeake ............. [ACT11A]
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B. Lee's Last Stand ..................... [ACT11B]
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|____________________________
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1.12 Sequence 12
\___________________________[ACT012]
|____________________________/
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A. Laid to Rest ......................... [ACT12A]
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B. Chasing Lee .......................... [ACT12B]
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|____________________________
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Interlude: Endings \___________________________[ACT12C]
|____________________________/
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|____________________________
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1.13 Epilogue
\___________________________[ACT013]
|____________________________/
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|_______________________________________________________________]
_______________________________________________
/ 2. Assassin's Creed 3 Side-Quest Walkthroughs \__________[SDQSTS]
\_______________________________________________/
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|__________________________________________
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2.01 Peg Leg's Hidden Treasure
\_____________[PLQSTS]
|__________________________________________/
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A. Fort Wolcott ......................... [PLQST1]
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B. Dead Chest Island .................... [PLQST2]
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C. Ghost Ship ........................... [PLQST3]
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D. The Mad Doctor's Castle .............. [PLQST4]
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E. Oak Island ........................... [PLQST5]
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|__________________________________________
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2.02 Naval Missions
\_____________[NVQSTS]
|__________________________________________/
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A. The Chase ............................ [NVQST1]
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B. The Rescue ........................... [NVQST2]
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C. French Involvement ................... [NVQST3]
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D. Biddle's Hideout ..................... [NVQST4]
|
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|__________________________________________
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2.03 Privateer Contracts
\_____________[PRVSTS]
|__________________________________________/
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A. Henderson in Distress ................ [PRVS01]
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B. Paving the Way ....................... [PRVS02]
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C. Dread of Night ....................... [PRVS03]
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D. Troubled Waters ...................... [PRVS04]
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E. Raiding the Prospector ............... [PRVS05]
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F. One of a Kind ........................ [PRVS06]
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G. Blistering Dawn ...................... [PRVS07]
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H. A Call for Help ...................... [PRVS08]
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I. Search for the Somerset .............. [PRVS09]
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J. The Sea Wolves ....................... [PRVS10]
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K. A Midnight Engagement ................ [PRVS11]
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L. The Giant and the Storm .............. [PRVS12]
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|__________________________________________
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2.04 Club Side-Missions
\_____________[CLBQST]
|__________________________________________/
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A. Boston Brawlers ...................... [CLBQBB]
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i.
Side-Missions ................... [CLBBBM]
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ii. Challenges ...................... [CLBBBC]
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B. The Frontiersmen ..................... [CLBQFT]
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i)
Side-Missions ................... [CLBFTM]
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ii) Challenges ...................... [CLBFTC]
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C. The Hunting Society .................. [CLBQHS]
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i)
Side-Missions ................... [CLBHSM]
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ii) Challenges ...................... [CLBHSC]
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iii) Animal Locations Guide .......... [CLBHSL]

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D. The Thief's Club ..................... [CLBQTG]
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i)
Challenges ...................... [CLBTGC]
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|__________________________________________
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2.05 Homestead Missions
\_____________[HMQSTS]
|__________________________________________/
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01. River Rescue ......................... [HMQS01]
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02. Training Begins ...................... [HMQS02]
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03. Whittler's Weapons ................... [HMQS03]
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04. Silent Hunter ........................ [HMQS04]
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05. Burglar on the Homestead ............. [HMQS05]
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06. The Fight ............................ [HMQS06]
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07. Abused ............................... [HMQS07]
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08. Prudence's Primrose .................. [HMQS08]
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09. The Brawler .......................... [HMQS09]
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10. White Trophy ........................ [HMQS10]
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11. Room at the Inn ...................... [HMQS11]
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12. Manor Mysteries (Part 1) ............. [HMQS12]
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13. Norris Goes Courting ................. [HMQS13]
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14. Bowls Beginner ....................... [HMQS14]
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15. Happy Expectations ................... [HMQS15]
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16. Pig Herder ........................... [HMQS16]
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17. Norris Tries Again ................... [HMQS17]
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18. Raw Materials ........................ [HMQS18]
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19. Cutting Ties ......................... [HMQS19]
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20. Finding His Flock .................... [HMQS20]
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21. Silk Errand .......................... [HMQS21]
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22. Tools of the Trade ................... [HMQS22]
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23. Get Me a Doctor! ..................... [HMQS23]
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24. The Deserter ......................... [HMQS24]
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25. The Proper Tools ..................... [HMQS25]
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26. Fool Me Once... ...................... [HMQS26]
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27. The Final Straw ...................... [HMQS27]
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28. The Wedding .......................... [HMQS28]
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29. Manor Mysteries Part 2 ............... [HMQS29]
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30. Slander .............................. [HMQS30]
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31. An Eye for Trouble ................... [HMQS31]
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32. The Comeback ......................... [HMQS32]
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33. Thousand-Pound Idea .................. [HMQS33]
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34. Wait Times ........................... [HMQS34]
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35. Legacy ............................... [HMQS35]
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36. Achilles' Painting ................... [HMQS36]
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37. Encyclopedia of the Common Man ....... [HMQS37]
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|__________________________________________
|
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2.06 Liberation Side-Quests
\_____________[LBQSTS]
|__________________________________________/
|
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A. Boston Liberation .................... [LBQSBO]
|
B. New York Liberation .................. [LBQSNY]
|
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|__________________________________________
|
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2.07 Fort Liberation Missions
\_____________[FTQSTS]

|__________________________________________/
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|__________________________________________
|
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2.08 Miscellaneous Side-Quests
\_____________[MSQSTS]
|__________________________________________/
|
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A. Assassination Contracts .............. [MSQSAS]
|
B. Courier Missions ..................... [MSQSCO]
|
c. Delivery Requests .................... [MSQSDR]
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|__________________________________________
|
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2.09 Unlocking the Underground
\_____________[UGQSTS]
|__________________________________________/
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A. Boston Fast-travel ................... [UGQSBO]
|
B. New York Fast-travel ................. [UGQSNY]
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|_______________________________________________________________]
_______________________________________________
/ 3. Assassin's Creed 3 Collectibles Guide
\__________[CLTBLS]
\_______________________________________________/
|
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3.01 Almanac Page Locations .................... [CLTBAL]
|
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3.02 Feather locations ......................... [CLTBFE]
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3.03 Peg Leg Trinket Locations ................. [CLTBPL]
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3.04 Chests .................................... [CLTBGH]
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|_______________________________________________________________]
_______________________________________________
/ 4. Assassin's Creed 3 100% Checklist
\__________[SYCHGD]
\_______________________________________________/
|
|_______________________________________________________________]
_______________________________________________
/ 5.Assassin's Creed 3 Unlockables & Easter Eggs\__________[UNLKBL]
\_______________________________________________/
|
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5.01 Unlockables ............................... [UNLKBL]
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5.02 Pivots & Animus Hacks (Cheats) ............ [PVTANH]
|
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5.03 Easter Eggs ............................... [ESTRGG]
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|_______________________________________________________________]
_______________________________________________
/ 6. Achievements/Trophies Guide
\__________[ACHMTR]
\_______________________________________________/
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6.01 Game Progression Achievements/Trophies .... [ACMTR1]
|
6.02 Side-Quest Achievements/Trophies .......... [ACMTR2]
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6.03 Collectible Achievements/Trophies ......... [ACMTR3]
|
6.04 Combat Achievements/Trophies .............. [ACMTR4]
|
6.05 Miscellaneous Achievements/Trophies ....... [ACMTR5]

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6.06 Completionist Achievements/Trophies ....... [ACMTR6]
|
6.07 Multiplayer Achievements/Trophies ......... [ACMTR7]
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|_______________________________________________________________]
_______________________________________________
/ 7. Assassin's Creed 3 DLC Walkthroughs
\__________[DLCWLK]
\_______________________________________________/
]
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|_____________________________________________________
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7.01 Tyranny of King Washington: The Infamy
\__[TYRINF]
|_____________________________________________________/
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Campaign Missions .............................. [TYRWCP]
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A. Awaken .................................. [TYRW01]
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B. Warn the Village ........................ [TYRW02]
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C. Sky World Journey ....................... [TYRW03]
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D. One-Man Wolf Pack ....................... [TYRW04]
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E. Path of Revenge ......................... [TYRW05]
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F. Justice Served .......................... [TYRW06]
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Side-missions .................................. [TYRWSD]
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A. Citizen Missions ........................ [TYRWCM]
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i) Attack the Convoys ................. [TYRWS1]
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ii) Help the Hungry .................... [TYRWS2]
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iii) Wolf Rescue ........................ [TYRWS3]
|
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B. Lucid Memory Artefacts .................. [TYRWLM]
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|_____________________________________________________
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7.02 Tyranny of King Washington: The Betrayal \__[TYRBTR]
|_____________________________________________________/
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Campaign Missions .............................. [TYRBCP]
|
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A. Prison Break ............................ [TYRB01]
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B. Sky World Journey ....................... [TYRB02]
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C. Dive Bomb ............................... [TYRB03]
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D. Consequences ............................ [TYRB04]
|
E. Return to Sender ........................ [TYRB05]
|
F. Man of Mettle ........................... [TYRB06]
|
G. Pieces in Motion ........................ [TYRB07]
|
H. Aquila Unchained ........................ [TYRB08]
|
I. Escape to New York ...................... [TYRB09]
|
|
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Side-missions .................................. [TYRWSD]
|
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A. Citizen Missions ........................ [TYRWCM]
|
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i) Attack the Convoys ................. [TYRBS1]
|
ii) Help the Hungry .................... [TYRBS2]
|
iii) Rescue Civilian .................... [TYRBS3]
|
iv) Wolf Rescue ........................ [TYRBS4]

|
|
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B. Lucid Memory Artefacts .................. [TYRBLM]
|
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|_____________________________________________________
|
|
7.03 Tyranny of King Washington:The Redemption\__[TYRRDM]
|_____________________________________________________/
|
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A. Dark Waters ............................. [TYRR01]
|
B. Sky World Journey ....................... [TYRR02]
|
C. The Parting of the Blue Sea ............. [TYRR03]
|
D. Feeding the Masses ...................... [TYRR04]
|
E. One Step at a Time ...................... [TYRR05]
|
F. The Signal .............................. [TYRR06]
|
G. Halls of Injustice ...................... [TYRR07]
|
H. Inevitable Confrontation ................ [TYRR08]
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Side-missions .................................. [TYRRSD]
|
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A. Citizen Missions ........................ [TYRWCM]
|
|
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i) Attack the Convoys ................. [TYRRS1]
|
ii) Defend Civilians ................... [TYRRS2]
|
iii) Help the Hungry .................... [TYRRS3]
|
iv) Rescue Civilians ................... [TYRRS4]
|
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B. Lucid Memory Artefacts .................. [TYRRLM]
|
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|_____________________________________________________
|
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8.00 DLC Achievements/Trophies Guide
\__[DLCATR]
|_____________________________________________________/
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A. Battle Hardened Pack .................... [DLCAT1]
|
B. Tyranny of King Washington: Infamy ...... [DLCAT2]
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C. Tyranny of King Washington: Betrayal .... [DLCAT3]
|
D. Tyranny of King Washington: Redemption .. [DLCAT4]
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[_______________________________________________________________]
_______________________________________________
/ Miscellaneous
\_________________
\_______________________________________________/
]
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9. Contact......................................... [CONTCT]
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10. About Me........................................ [INTRDT]
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10.01 Me
|
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10.02 Donations
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10.03 Console Domination
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11. Special Thanks.................................. [STHNKS]
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12. Version History................................. [VERHIS]
|
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|
|

[_______________________________________________________________]
----------------------------------------------------------------------------->> Note: To fast travel to a section of the guide, copy the text code
next to
the section of interest. Press CTRL +F and paste the code in
there to
jump down to where you want to go in a flash!
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------[WLKTH]
_
|
|
|
|

_ _
_ _
_
_
|| || |
| | |
_
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|| || | ____| | | _| |_ | | _
____ ___ _
_ ____| | _
||_|| |/ _ | | | / ) _)| || \ / ___) _ \| | | |/ _ | || \
|___| ( ( | | | |< (| |__| | | | | | |_| | |_| ( ( | | | | |
\______|\_||_|_|_| \_)\___)_| |_|_|
\___/ \____|\_|| |_| |_|
(_____|

-----------------------------------------------------------------------------=========================================================================
======
Welcome to my walkthrough for Ubisoft's latest epic action adventure
title
Assassin's Creed III. This guide will help you play through this game
from
start to finish, completing all of the missions whilst fulfilling all of
those pesky mission parameters and optional objectives required for 100%
synchronisation.
To fast travel to a chapter, go to the table of contents and copy the
code next
to the section of interest. Press CTRL +F and paste the code in there to
jump
down to where you want to go in a flash.
A complete list of each side-mission, every type of collectible and their
locations as well as a complete side-quest and achievement/trophy guide
can
also be located in the relevant spots below the walkthrough in the guide
below.

Enjoy!

=========================================================================
======
Prologue
[ACT000]
=========================================================================
======
We begin the game as Desmond and we are leading the rest of our crew into
a
cave of sorts. Follow the linear path until a scene shows and a door
opens in
front. Slide down the ramp here and continue to the cavern in the
distance.
Watch the story scene.

=========================================================================
======
Sequence 1
[ACT001]
=========================================================================
======
=========================================================================
======
Sequence 1 - Part 1: Refresher Course
[ACT01A]
=========================================================================
======
Optional objective/s:
]
]
> Perform an air assassination.
]
_______________________________________________]
Well wake up in the animus in a training course of sorts. During this
mission,
well be familiarising ourselves with the controls (which have changed
since
the last few Assassins Creed games). Continue through to learn the ins
and
outs of map indicators, free running, climbing and killing. When you
reach
enemies during the sequence, the game prompts you to perform an air
assassination, use free aim to put your reticule onto the target and then
use
the attack button to do it. This will complete the optional task for the
level.

Make your way through the rest of the course until you reach a doorway at
the
end to complete the training.
----------------------------------------------------------------------------->> Note: At this point youll earn the achievement/trophy Rude
Awakening
------------------------------------------------------------------------------

=========================================================================
======
Sequence 1 - Part 2: Deadly Performance
[ACT01B]
=========================================================================
======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
Continue walking forward until you reach a door marked with an
exclamation
point. Enter this to begin the mission.
Climb the stairs in front and follow the set path until you reach your
seat in
the theatre. After the short story sequence, shimmy out of the rows of
seating
to the left and go to where the ladder shown in the scene was. Climb this
and
use the skirting at the top to shimmy around the corner to the right.
Using the
pillars, ledges and skirtings here, climb your way up to the highest
level
balcony overlooking the stage.
Pick the lock here. Once above the stage, use the various props and
platforms
here to work your way to the opposite side of the room from the entry.
Climb
up and approach the door for another story scene. Press the attack button
when
the on-screen prompt appears.
After the scene, an alarm will be sounded and things look a little more
frantic
in the theatre now! Theres no real trick to the next part, just follow
the

objective markers until you reach the exit.


the
section of the memory.

Head on through to finish

=========================================================================
======
Sequence 1 - Part 3: Journey to the New World
[ACT01C]
=========================================================================
======
Optional objective/s:
]
]
> Limit Health Loss to less than 10%.
]
]
> Rescue James under 40 seconds.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
When you regain control, exit the cabin and work your way to the right
and to
the far side of the ship. Climb the stairs here to exit to the deck.
After a short scene, youll find yourself in a fist fight. The game will
give
you a couple of pointers about how to parry, attack, counter attack and
disarm
during a series of four one on one fights. Note that the optional
objective
lose less than 10% of your health is also active at this point, so make
sure
to parry and counter as much as possible!
Once the fourth fight has concluded, a story scene will play. Afterwards
walk
with the captain until you reach his cabin. After you are finished
talking with
the captain return below deck and back to your cabin.
Following the next scene, exit the cabin, turn right and work your way
over to
the objective marker. Speak with the guy on the barrel. After the chat,
turn
right at the next door and speak to the chef in the far left corner of
the
room. The chef will tell you to go and speak with James, so follow your
objective marker and talk with him. Follow him up to the deck for a
conversation.
When James is done, walk over to the stern of the ship.
scene,

After the cut-

return down the stairs to the lower deck and turn left, cruise forward
here and
when prompted enter eagle vision mode. Check out the clue here.
Afterwards,
return to your cabin.
When next we regain control, we will have picked up a sword and will have
to
fight off an assailant in one on one combat. Here the game will give you
pointers on swordplay. Once you have killed him, another scene will play.
Youll now be in the midst of a storm. Follow the captains instructions
and
secure the various bits of rigging marked with objective markers. Climb
the
mast and release the sail when instructed. This will initiate a short
scene
and activate a second optional objective save James within 40 seconds.
Free
run up the mast in front and across the various platforms until you can
jump
over to grab him. A short story sequence will run.
Were back in our cabin. Climb the stairs to the deck to talk to the
Captain.
Then as indicated by the objective marker, climb the mast for a scene to
complete the first memory sequence.

=========================================================================
======
Sequence 2
[ACT002]
=========================================================================
======
=========================================================================
======
Sequence 2 - Part 1: Welcome to Boston
[ACT02A]
=========================================================================
======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
After disembarking the boat, you'll be met by a new friend - Charles.
Follow
him for a short while and when the game prompts you to; check out the
world
map feature. Set the marker as requested and then exit the map. Work
your way

over to the general store and approach it.


As you do, youll see a short cut-scene and be given an optional task to
collect Almanac pages for Benjamin Franklin. These can be collected out
of the
main mission and their locations will be marked on the map. Additionally
youll be able to find the locations in the collectibles section of the
guide.
Either way, you will want to enter the general store and purchase a sword
and a
pistol.
Return outside and youll find Charles nearby with a horse for you. Mount
up
and follow him. When you finally reach the Green Dragon Tavern, dismount
from
the horse to complete the mission.

=========================================================================
======
Sequence 2 - Part 2: Johnson's Errand
[ACT02B]
=========================================================================
======
Optional objective/s:
]
]
> Kill 10 mercenaries using firearms.
]
]
> Do not let Johnson or Hickey lose more than ]
50% of their health.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Enter the green Dragon Tavern and once the initial scene has run its
course,
follow Charles up the stairs and around the corner until you meet a new
character - Johnson. After a chat, youll have a new objective, so
return
downstairs and exit.
Run over and speak to the man leaning against the fence to start the
mission
proper.
--------------------Part 1: Infiltrate
--------------------When you regain control of Haytham, press the shoot button to take out
the

guard on the wall in front. Climb the wall in front and cruise over to
the
weapon rack indicated by the objective marker. Grab a musket. Move
forward a
short distance along the wooden platform and then look down to the left
to see
our two allies standing outside the gate with four guards blocking their
entrance. Take aim and shoot one and your friends will help you eliminate
the
rest.
There are four enemies in front of you, another group in the courtyard
below
to your left and another larger group further over into the courtyard
below.
You can either continue along the top of the wall or slide down to rejoin your
companions below. Either way you go, you will get spotted and all the
guards
will attack. After around 6-7 of them are dead a scene will play.
Shoot the barrels near the door to blow it open and then continue through
the
new opening. Interact with the chest on the small wooden platform to the
right
for another story sequence. Kill the five enemies here for another short
scene.
You will be prompted to loot the dead bodies here. Doing this not only
earns
you a little bit of money, but will also replenish your ammo if you start
to
get low. Return out the gate and kill the four mercenaries that run in
to
attack you.
--------------------Part 2: Escort
--------------------Now look at the mini-map, youll be escorting these two guys back to the
Green
Dragon Tavern. They will walk and you will need to remain close to them.
Wander too far away from them and you will de-synchronised and have to
re-start
from the previous checkpoint.
As you walk between the corn fields, a group of enemies will attack from
either
side. A pair of musket men will appear on the farmhouse in front as
well, so
once youve dealt with the melee threat, take cover behind the wagon and
return
fire until they are dead (this and the next section are a good point to
rack
up those kills for the 10 firearms kills optional task). Note that
looting a

musket from an enemy will kill them in one shot, but your pistol will
take two
shots to take them down.
Continue along the path and you will be ambushed once again. This time,
musket
men will take up positions on two rooftops either side of the street.
Take
cover behind the wagon and eliminate all four of them to continue and
complete
the mission.

=========================================================================
======
Sequence 2 - Part 3: The Surgeon
[ACT02C]
=========================================================================
======
Optional objective/s:
]
]
> Remain undetected.
]
]
> Do not fail a single eavesdrop.
]
]
> Eavesdrop on a moving group of guards.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Enter the Green Dragon tavern and talk to Johnson.
outside
and talk to Charles to begin the next memory.

Afterwards return

--------------------Part 1: Eavesdrop
--------------------Following the scene, continue down the road and eavesdrop on the
conversation
between our marked friends. Here the game will instruct you in how to
blend
into the crowd and how to eavesdrop see the circle surrounding the
pair? You
have to stay inside that for the period of the conversation.
After the first conversation, your objective marker will point you in the
direction of a viewpoint, climb to the top of the building indicated and
you
can press the synchronise button to view additional areas on your map.
Synchronising will reveal a green circle indicating the mission area and
another bunch of chats highlighted with objective markers that you might
want

to listen in on.
Each successful eavesdrop (2 did it for me) will reduce the green circle,
pointing you towards your final conversation a conversation in a
square. For
the optional objective, Id recommend eavesdropping on the pair of guards
patrolling the area. For this eavesdrop, youll need to alternate between
hiding in cover and blending in with citizens as you follow them around
the
area.
If you have not failed an eavesdrop and eavesdropped on the moving group
of
guards, those two optional objectives will be complete. You should also
have
been able to ascertain the location of the Surgeon.
--------------------Part 2: Infiltrate
--------------------Work your way over to the new green zone on the map. As you enter the
restricted area, climb onto the rooves and work your way over to the
objective
marker to get there undetected for the optional objective. Drop down and
then
go and when its safe from the eyes of patrolling guards go and
pickpocket the
key from one of the targets. Return to the door for a scene.
Inside well find three enemies with their backs to you. Sneak up and
assassinate one, Charles will do the same to the other. Afterwards,
assassinate
the fellow interrogating our target to complete the mission.

=========================================================================
======
Sequence 2 - Part 4: The Soldier
[ACT02D]
=========================================================================
======
Optional objective/s:
]
]
> Limit detection time to 15 seconds or less
]
]
> Perform 3x sequential combo kills.
]
]
> Prevent snitches (drummers) from calling for ]
re-enforcements.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]

After a chat in the Green Dragon Tavern, well be teleported outside


close to
our next recruit. Speak to Charles who is leaning against the wall here
to
begin the mission.
--------------------Part 1: Follow
--------------------Once the scene is over, follow Charles through the fort until another
conversation plays out.
Youll find yourself back out of the fort. We need to trail the indicated
redcoat patrol through the streets. Note that one of the optional
objectives
is to be spotted for less than 15 seconds throughout, so be sure to keep
your
distance (but still maintain line of sight) and stay in cover when they
stop
to have a look around.
After a minute or so, Charles will run out and distract them and then run
off.
They will give chase. Follow them until a scene plays.
--------------------Part 2: Attack
--------------------You will now have to fight off a few redcoats, however one of the
optional
objectives is to prevent snitches (the drummers) from calling reenforcements.
As soon as the scene finishes, one of them will high tail it down a
nearby
alley so either assassinate him before he can or chase him down or shoot
him
before engaging the rest of the enemies. Note also that you can do the
three
kill combo objective here as well. By countering and performing an
instant
kill on an enemy, press in the direction of the next enemy and hit the
attack
button, you should pull off a second instant kill. Repeat once more for
the
objective!
Once all of the guards are dead, speak to Braddock to complete the
mission.

=========================================================================
======

Sequence 2 - Part 5: Infiltrating Southgate


[ACT02E]
=========================================================================
======
Optional objective/s:
]
]
> Find and kill the General.
]
]
> Perform 3x stealth assassinations from a
]
corner postion.
]
]
> Avoid firing line damage.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
Head to the Green Dragon tavern and speak to Charles upstairs to begin
the
mission.
--------------------Part 1: Attack
--------------------Once the mission begins, you will find yourself on a rooftop. We are
going to
ambush the convoy as it passes below. Move forward and grab the musket.
Once
the convoy comes to a stop, open fire on the guards below, this will
signal
your allies to attack. You can continue to pop enemies with the musket or
drop
down to join in the melee. Once all the guards are dead a scene will
play.
--------------------Part 2: Escort
--------------------We are now on rails, with the game controlling the path of the convoy
leading
into the fort. As we are working our way up the road, our allies will be
flanking the road ahead. We can give the signal to attack at any time and
will
need to do so to take out redcoat soldiers before they can detect us.Here
are
the encounters to look out for on your way to the fort:
1. Near the start, there will be two guards near the corn field on the
left.
2. Next you will reach a pair of buildings across from each other,
there is a
group of guards on the right and a couple on the left here you will
have
to kill.

3. Just after the two groups in number 2, a dog will alert a single
guard who
will come around the building from the left, so down him as well.
4. Next a group will enter your line of sight from the cornfield to the
right.
5. Finally you will see a large group of guards spread across the
entire
street ahead, take them all down with a surprise attack too.
When you reach the gate a short story sequence will play. Well also be
granted
access to the fort.
--------------------Part 3: Infiltrate
--------------------Before we get going, lets have a quick look around. There are three
objective
markers on the left hand side of the area. These indicate three groups of
prisoners we can release from captivity, just ahead and to the right
there is a
small camp with a good number of guards about. There is also a general
patrolling around this area that we can kill to fulfil one of the
optional
objectives.
Lets begin. Move down the hill along the road, have one of your
assassins
attack the enemy that threatens to detect you as he approaches. We are
going to
get the general first. Crawl into the bushes to the right of the haystack
next
to the road. Continue to the right behind the tent and into the next set
of
bushes. From here, you should be able to make out a pair of guards nearby
and
behind them the general who is marked with a red dot above his head.
Note
that only the general is looking in your direction. Get out of the bushes
so
he sees you and comes to investigate. Climb back into the bush and
assassinate
him when he gets close. Return back to the road. Now lets go rescue
those
prisoners!
Hug the large stone wall at the back of the area and make your way to the
left
between the wall and the tents. Ahead you will see a square wooden
structure
with a guard leaning against it. Take cover and assassinate him from the
corner (we need three corner assassinations for the optional objective
this is
1/3). Stay here and youll see the first set of prisoners to the right.
Wait

for the guard patrolling in front of the prisoners to walk away from you
and
assassinate him. Interact with the prisoners to free them.
Work your way across the camp to the second set of captives at the edge
of the
water. Use the brush here to hide from the patrolling guard, you can wait
for
him to go by the crates to the left of the prisoners, enter cover behind
the
same crates and corner assassinate him when he returns (2/3 for the
optional
objectives). Free the captives.
Continue along the waters edge towards the boats. When you reach the
wooden
boardwalk, wait for the guard that patrols along it to head back towards
the
boat. When he does, move up to the edge of the dock and hide behind the
large
wooden boxes here, wait for the patrolling guard to return and corner
assassinate him (3/3 for the optional objective).
Climb up onto the boat at the end. Use the central cargo boxes to stealth
assassinate the guard patrolling the centre without alerting the others
and
then walk over to the prisoners and assassinate the guard looking after
them.
Release the third set of prisoners. This will trigger a scene.
--------------------Part 4: Assassinate
--------------------As soon as you regain control, youll be in combat. The game will also
give
you a quick tutorial on avoiding firing squad damage (this tutorial will
also
complete the optional task to do the same thing!).
Kill any enemies attacking you directly and then leg it over to the fort
in
the distance. Climb up the rampart here to find Silas with a few mates,
kill
him to complete the memory sequence.

=========================================================================
======
Sequence 3
[ACT003]
=========================================================================
======
=========================================================================
======

Sequence 3 - Part 1: Unconvinced


[ACT03A]
=========================================================================
======
]
Optional objective/s:
]
]
> Use 2x breakable objects during a fight.
]
]
> Limit health loss to less than 50%.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Chase
--------------------After a chat with Charles, hop on the horse nearby and follow him until
you
reach a campfire and a story sequence ensues.
Once you can control Haytham again, follow the extremely obvious tracks
in the
snow ahead. When you reach the end, youll be treated to another short
story
sequence.
Afterwards our target will start running away in the trees ahead, follow
here
as best you can along the ground (the logs are good!). When you reach
the next
campsite you will be attacked by a group of three wolves. To take them
down,
you will have to wait for them to charge at you and press the two button
prompts that appear on screen in order. Note that if you do get hit, the
wolf
will maul you and you will probably fail the optional objective (lose
less
than 50% health) so dont be afraid to reload the last checkpoint until
you
get the hang of it.
Now we need to find the woman. From the campfire, look to the Northwest,
you
will see a platform in the trees here. Make your way up the hill towards
the
platform. As you approach, she will take off again. So simply follow her
until
she stops for a scene.
Afterwards, walk up and talk to her one more time for another scene.
---------------------

Part 2: Attack
--------------------Once that is over with, dive down to the hay below and run over to the
town
hall ahead. Enter the door.
Inside you are going to want to listen to both of the conversations that
the
guards are having in the common area here. So eavesdrop whilst blending
in.
When you have the information, make for the exit.
After a quick cut-scene you will be in open conflict. Now we can try for
the
other optional objective use 2 breakable objects during a fight. To do
this
we need to counter an attack whilst standing next to a table or some
other
breakable object. Again you should be mindful not to let your health drop
below 50% (for the optional objective). Once the fight finishes, the
chapter
will be complete.

=========================================================================
======
Sequence 3 - Part 2: Execution is Everything
[ACT03B]
=========================================================================
======
Optional objective/s:
]
]
> Sabotage 2x cannon.
]
]
> Do not kill anyone.
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
Track down Ziio in the frontier and shell allow you to start the
mission.
--------------------Part 1: Infiltration
--------------------We need to infiltrate the fort in the distance. Continue towards the
objective
marker. As you work your way up the road, you will see a horse drawn
wagon
heading for the fort too. Sneak up and jump into the back of this to ride
it
through the gate.

--------------------Part 2: Investigate
--------------------Note that there is an optional objective not to kill anybody, fortunately
if
you unequip your weapons and use the assassinate button, you will perform
a
non-lethal takedown.
Anyway once you hop out of the wagon, climb into the bushes here. We
need to
eavesdrop on those guards in the distance. Continue past the well and
into
the bushes on the other side of the fence to enter the eavesdrop circle.
Wait
for the guards to patrol past to the left and when it is clear, run
across to
the opposite side of the road and climb up on top of the building here.
The
guards will cut a lap around this building so as long as we are on the
roof;
well be able to hear their conversation (just stay out of sight!). When
they
are done, drop down next to the tents on the upper platform to the left
of the
roof. We need to steal a map now.
Directly opposite where we dropped down, you will see a bush we can climb
into
to hide. You will also notice a guard patrolling nearby. Stand out in
the
open so that the guard can see you, when he comes to investigate, quickly
duck
into the bushes and work your way over to the tent containing the map,
duck
inside and grab it quickly. Exit the tent, turn left and duck into the
bushes
just next to the tent against the wall. From here, observe the guard on
the
platform up the stairs in front, the first cannon is below him to the
right
(we need to sabotage two of these for an optional objective). When he is
not
looking, run down and to the right to tamper with the cannon (1/2).
Quickly turn around and climb down the stairs to the left. If the guard
spotted you and has come to investigate, jump into the hay here until he
loses
interest. When its clear, wait for the guard patrolling up and down the
stairs leading to a lower area nearby to start down the stairs and then
hop
out and follow him down the stairs. Enter the bush lining the wall to the
left
here and follow it to the end.

You will see the second cannon a little further in front. Wait for the
guard
to patrol away again, before running over to disable the cannon (2/2) and
then
jumping over the low wall into the water below (you can work your way
back
through the guards too, but the dive is less risky). Swim back to shore
and
return to Ziio to finish the mission.

=========================================================================
======
Sequence 3 - Part 3: The Braddock Expedition
[ACT03C]
=========================================================================
======
Optional objective/s:
]
]
> Kill 2x militia without triggering conflict ]
]
> Destroy 3x powder carts.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Infiltrate
--------------------Head over to the Wright Tavern in Concord. After the short story segment,
youll receive a note from Ziio. Its time to go! Mount up with your crew
and
make your way over to where she has made camp. When you arrive youll see
a
cut-scene.
Afterwards youll be on foot and close to an enemy camp. We need to kill
one
of these guys to steal their uniform. However one of our optional
objectives
is to eliminate two enemies without triggering open conflict. To do
this,
wait at the southern end of the camp for one of the patrollers to stand
between a pair of trees with his back to you. Assassinate him (1/2) and
then
immediately get into some of the nearby bushes to hide. You will have
been
detected and as such our native friends will mosey in to attack. Wait for
them
to engage and then sneak up on one of the bad guys and assassinate him
(2/2)
whilst hes occupied. Clear the rest of the camp of baddies for a scene.

------------------Alternate strategy:
------------------------------------------------------------------------------There is a haystack by the brush that you can easily hide in on the
south-east
side of the camp. Hop in here and whistle and take out around two to
three guys
one at a time. Then, you can do the same for the leader.
------------------------------------------------------------------------------You now have a redcoat costume on, so Jump on the nearby horse and ride
through the enemy convoy all the way up to the objective marker.
--------------------Part 2: Chase
--------------------After a short scene, you will be in a horseback chase. Follow Braddock
through
the conflict being sure to avoid obstacles and to keep an eye out for the
three powder carts along the way (shooting all three is an optional
objective).
Once you reach the end, a scene will play out.
Youll now be chasing your target on foot. Simply catch up to him and hit
him
with your hidden blade for another story scene.
------------------Alternate strategy:
------------------------------------------------------------------------------At the end of the mission, when you chase the target. Instead of tackling
him,
shoot him instead. It is far more efficient.
------------------------------------------------------------------------------Following the scene, you will be back in Boston. Make your way to the
Green
Dragon Tavern and head upstairs to chat with your posse to complete
sequence 3.

----------------------------------------------------------------------------->> Note: At this point youll earn the achievement/trophy How Dya Like
Them
Apples?.
------------------------------------------------------------------------------

=========================================================================
======
Sequence 4
[ACT004]
=========================================================================
======
=========================================================================
======
Sequence 4 - Part 1: Hide and Seek
[ACT04A]
=========================================================================
======
Optional objective/s:
]
]
> Find all children without mistake.
]
]
> Find all children in under 4 minutes.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Investigate
--------------------Hey look were finally Connor! Its about time. Once you gain control,
exit
your home and follow the other children out of the gate to the village
and
into the forest.
Well be treated to another cut-scene and when it is finished, well have
to
find the other children. If you look at the map, you will see that there
is a
green circle indicating the area in which the others are hidden.
Additionally
on the ground scattered about the place you will find clues we can
interact
with to reduce the search area.
You will be able to complete the two optional objectives quite easily,
just
keep looking for clues and narrowing that search area until you find
them!
After you have found all four, it will be somebody elses turn.
Pick a hiding spot and after a short period of time, a story scene will
occur.
--------------------Part 2: Return

--------------------When you wake up again, Connor will be a little groggy. Stumble your way
back
to the village. Once you are inside, head into the farther of the two
large
central buildings and run through to the other side. Upon exiting, check
out
the door to the building on the left to find it is locked. Look to the
right
for a large rock, head around the back of this to get into the building
from
the other side.
Button mash the requisite button when prompted for a scene to finish the
chapter.

=========================================================================
======
Sequence 4 - Part 2: Feathers and Trees
[ACT04B]
=========================================================================
======
Optional objective/s:
]
]
> Find 3 more feathers than required.
]
]
> Do not touch the ground or water.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After talking with your buddy, the mission will begin.
We are now learning how to climb trees. Run up the stump in front and
into the
tree. Climb up to the top, following the games instructions for a scene.
You will now have to escort your friend through the trees over to the
objective
marker. Continue straight ahead with the free run button on and you
should
have no real issues, just be sure not to get too far ahead or you will
desynchronise and will have to re-start. Once you reach the log over the
water,
hold up for a second and help your mate when he falls in the water.
Continue
across and up into the trees again until you reach another scene.
Work your way up the trees to the cliff ahead and scale this to the top.
Grab
the feather here.

At this point, explore the area for another three feathers (for the
optional
objective) - check your map for locations - before going over to talk
with your
buddy to finish the memory.

=========================================================================
======
Sequence 4 - Part 3: Hunting Lessons
[ACT04C]
=========================================================================
======
Optional objective/s:
]
]
> Find 3 more feathers than required.
]
]
> Do not touch the ground or water.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
This mission acts kind of like a tutorial on how to hunt, catch, lure and
skin
animals. Once the mission begins, the map will have a green circle that
indicates where to find what you need to complete the section.
Heres the rundown of what we need to do:
1. Find, shoot and skin a rabbit.
2. Investigate the clue and place a snare on the point of interest.
Wait for
your buddy to plant one as well.
3. Find a deer and use bushes to sneak up on it and take it down. Skin
it.
4. Return to the snares and skin the rabbits you have caught.
You now have to hunt and kill 5 animals for their meat. At this point you
are
given free reign over what you want to do. Note that all three optional
objectives are tied into this specific point in the sequence. So whilst
you
are killing stuff, kill more than one type of animal (there are 4-5
around),
air assassinate two animals, (Climb trees and air assassinate in the
usual
manner) and combine bait with a snare to catch an animal.
Once you have all 5 pieces of animal meat, track down your friend for a
short
scene.
When you regain control, you will be up against a bear. Use the on screen

button prompts when required to dodge and then sprint away. You will need
to
get out of the red circle on the map to lose the bear.
Once you are in the clear, return to the village.

=========================================================================
======
Sequence 4 - Part 4: Something to Remember
[ACT04D]
=========================================================================
======
Optional objective/s:
]
]
> Avoid mid-air collisions, have no more than 2]
overall.
]
_______________________________________________]
Speak to the Elder in the village to begin this memory.
Once inside the building walk to the fire for another cut-scene.
When the scene ends, you will have assumed the form of an eagle. Simply
follow
the flaming eagle in front of you and dodge all of the obstacles in the
way.
After a couple of minutes and a few scenery changes the chapter will be
complete.
----------------------------------------------------------------------------->> Note: At this point, you will earn the Achievement/Trophy Heroes are
Born.
------------------------------------------------------------------------------

=========================================================================
======
Sequence 5
[ACT005]
=========================================================================
======
=========================================================================
======
Sequence 5 - Part 1: A Boorish Man
[ACT05A]

=========================================================================
======
Optional objective/s:
]
]
> Limit health loss to less than 50%.
]
_______________________________________________]
Well regain control of Connor in the centre of the frontier. Work your
way to
the exclamation point on the map to enter the Davenport Homestead. Once
in the
new zone, head to the large mansion in the north of the area.
Knock on the door. After the scene, head over to the stables. When the
next
day arrives, head back to the house and knock on the door again, then
head
around to the back door. After another scene, climb up to the balcony on
the
north side of the house and interact with the door here. Return to the
stable.
You will be woken in the middle of the night, after a short scene fight
off
the bad guys that appear (note that there is an optional objective to
finish
the segment with less than 50% health loss) and when they are all dead or
dying
a scene will play. Afterwards make your way over to the front door.
After a short scene, follow Achilles down the stairs to complete the
chapter.

=========================================================================
======
Sequence 5 - Part 2: A Trip to Boston
[ACT05B]
=========================================================================
======
Optional objective/s:
]
]
> Escape within 1:20.
]
_______________________________________________]
Exit the house and walk over to Achilles on the horse wagon nearby to
begin
the mission.
--------------------Part 1: Explore
---------------------

Once you get to Boston, follow Achilles until a scene plays. Head over to
the
nearby general store and give the vendor Achilles note. Return to
Achilles.
Follow him until you see a cut-scene.
--------------------Part 2: Assassinate
--------------------Afterwards, you need to tail the target, stay in cover and keep your
distance
to keep him to prevent him from detecting you. Once he climbs up onto the
roof, follow him to the edge of the roof and assassinate him when told to
do
so.
--------------------Part 3: Escape
--------------------After another scene, you will now be wanted, simply escape from the area
and
back to anonymous. Upon doing so you will have completed the mission.

=========================================================================
======
Sequence 5 - Part 3: Boston's Most Wanted
[ACT05C]
=========================================================================
======
Optional objective/s:
]
]
> Do not raise your notoriety to level 3
]
_______________________________________________]
--------------------Part 1: Destroy
--------------------After completing the previous mission, a messenger will approach and tell
you
to meet a new contact, Sam Adams. So head on over to the explanation mark
and
talk to Sam to start the mission.
This mission is going to give you a crash course in notoriety and how to
get
rid of it.
First up we need to take down two wanted posters, these are scattered all
over

the place so shouldnt be too hard to find. You will be on high


notoriety
until you manage to pull two of them down, so when you approach them
either
try to avoid the guards around or prepare for a fight. Once the two
posters
have been removed, return to Sam.
A scene will play showing how you can bribe town criers to also reduce
your
notoriety.
--------------------Part 2: Escort
--------------------Afterwards, you will now have to escort Sam to the Underground tunnels.
As you
make your way through the streets be sure to avoid the guard checkpoints
as
they always seemed to become hostile, no matter the notoriety level.
Also, as
per usual for escort quests ensure that you dont venture too far from
Sam.
When you reach the tavern, you will notice that all the alleyway
entrances to
the area are all blocked by guards, so climb over the roof and drop down
into
the courtyard. Quickly enter the hatch on the ground to enter the
underground
to complete the sequence.
--------------------Part 3: Lying Low
--------------------Escort Sam through the underground tunnels until you reach the objective
marker.
------------------------Part 4 - Stop the Presses
------------------------After leaving the underground area, head over to the golden objective
marker
to meet with Sam. In this scene well learn how to use printers to reduce
notoriety as well. When you are done, follow Sam to the docks and speak
to
the harbourmaster to travel to the Homestead or fast travel to the
frontier.

=========================================================================
======

Sequence 5 - Part 4: River Rescue


[ACT05D]
=========================================================================
======
Optional objective/s:
]
]
> Do not touch the water when rescuing Terry
]
_______________________________________________]
--------------------Part 1: Chase
--------------------After returning to the Homestead from Boston, a man will appear in the
window
and ask for help. Exit the building and chat with him to start the
mission.
Follow Godfrey down the hill until you reach
you
will see his friend floating down the river.
him
using the rocks and tree trunks use free run
river
until you can rescue the man you will have
very
end.

the river. As you arrive,


You will have to run after
to go all the way down the
to dive in the water at the

Note that saving the man without touching the water will complete an
optional
objective for the mission (although diving at the very end of the course
does
not seem to count as touching water).
After a brief scene, you will be back at the homestead. You will also
receive
notification that youll now be able to recruit additional members to
your
homestead.
-----------------------Part 2: Training Begins
-----------------------Meet Achilles in the shack down by the dock to start this mission.
After a chat with the harbourmaster, return to the Homestead to talk with
Achilles again.
Hell give you a spiel about the ledger in the homestead and the game
will
give you a short tutorial on how to use it. To complete the mission.

=========================================================================
======

Sequence 5 - Part 5: The Hard Way


[ACT05E]
=========================================================================
======
Optional objective/s:
]
]
> Do not take any damage during the first
]
section of the mission.
]
]
> successfully brace when attacked three times ]
]
> Use swivel guns to destroy two ships
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
---------------------Part 1: Navigate
---------------------After completing the previous quest, return to the harbourmaster and chat
with
him, he will open the navigation map for you. Choose the The Hard way
option
to begin the mission.
This mission, like the others in this sequence acts as a tutorial on how
to
use the games ships. It will cover putting up sails to full/half mast,
selecting weapons and instructing your crew to take cover when under
attack.
Take the wheel and work your way between the rocks until you reach the
objective marker. Continue to follow the marker, avoiding the rocks as
you go
until you reach the open water. At this point, the game will point out
cottages
to the left. So make your way over there and follow the instructions to
dock
the ship.
---------------------Part 2: Navigate
---------------------After the scene on land, our ship will now have a crew and some cannons.
That
can mean only one thing, its time to test those out! Head to the stern
of the
boat and jump back on the wheel again to take control of the vessel once
more.
As the view changes to ship mode, you will see a pair of rocks in front
with

an objective marker between them. Sail over to this point and then
complete
the tutorial on how to use the cannons during a broadside attack and the
swivel
guns.
--------------------Part 3: Naval Battle
--------------------Once training is complete, set sail for the next objective marker out to
sea.
You will be attacked by your first group of hostile ships. At this
point, we
can earn two optional objectives successfully brace three times when
attacked
and use the swivel guns to destroy two ships.
In general, when you are engaged in nautical combat, the aim is to
manoeuvre
your ship so that its side is facing your target. When you fire cannons,
hold
the button to charge them and when they are ready, you will see a white
light
appear on the water which indicates where the cannons will fire. Enemy
ships
likewise have a similar system, although their light on the water will be
red.
If you see your ship in the range of the red water, tell your men to
brace
immediately to avoid taking too much damage (try to do this three times
for the
optional objective). Use the swivel guns to destroy exposed barrels on
two of
the ships to complete the objective.
These first three ships can be easily destroyed with the swivel guns, so
be
sure to use them to destroy at least two of the ships to knock over that
optional objective first.
After taking down the first three ships, a frigate will appear to
attack.These
ships can take a little more damage, but still should not cause you any
real
issues. At this point, you should have no issue with bracing to avoid
enemy
attacks to complete the optional objective.
Following the story scene, Sequence 5 will be complete.
----------------------------------------------------------------------------->> Note: At this point you will have earned the achievement/trophy The
Day the
Templars Cried.

------------------------------------------------------------------------------

=========================================================================
======
Interlude: Power Source 1 - New York
[ACT05F]
=========================================================================
======
This is the first of three Desmond missions that has us visiting
different
places around the world to find power sources to help activate the ruins
at
our base of operations.
As mentioned above, this short interlude has Desmond as the character of
choice
for players. There is not a whole lot to this level, it is fairly linear
level
and all you really need to do is use the various objects to free run
through
or climb up various sections of the skyscraper.
When you duck under the door to exit outside, climb the crane to the
right. At
the top, use the hanging girders to go around the corner (what the hell
are
they doing out at night? Im sure theres a safety issue there!) and use
the
wiring to climb up to the next level. Turn right, duck under the
blockage here
and work your way up the various boxes and girders until you reach the
top of
the building.
Climb the crane on the top of the building. When you reach the top, there
will
be a short scene.
Jump off the crane, hit the button prompt when it appears on the screen
and
pilot the parachute down to the helipad below. Watch the scene to end the
road
trip!
----------------------------------------------------------------------------->> Note: For completing this level, you will earn the achievement/trophy
Criss
Cross.

-----------------------------------------------------------------------------When you return back to the underground cave, you will be given the
option to
insert the power source now, or to return to the animus. Lets do the
power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 1).
Enter the animus when you are ready to continue Connor's story.

=========================================================================
======
Sequence 6
[ACT006]
=========================================================================
======
=========================================================================
======
Sequence 6 - Part 1: On Johnson's Trail
[ACT06A]
=========================================================================
======
Optional objective/s:
]
]
> Limit firearm use to 6 shots
]
]
> Use powder kegs to destroy the three crates ]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
--------------------Part 1: Attack
--------------------After the introductory cinematic, make your way to Boston and track down
Sam
Adams, chat with him to start the next memory.
Walk with him until the next scene plays. Now help the Frenchman,
Stephane
defeat the redcoats.
Note that the previous fight may have increased your notoriety to level
1.
There is an optional objective to keep notoriety below level 2. So either
track down a wanted poster or during the rest of the mission be careful
not to
do anything suspicious that will alert the guards or cause your notoriety
to

increase any further.


As such, carefully work your way across Boston to the meeting area and
enter
the target door to meet a few new faces.
--------------------Part 2: Liberate
--------------------Afterwards, run over to the docks. You will find a large circular
restricted
area here. This is where the crates we need to destroy are located. What
we
need to do is to sneak into the area, grab one of the explosive barrels
from
nearby, place it at the base of the target boxes and shoot it.
Alternatively
you can just go up to them and plant a small explosive device on them,
but
there is an optional objective for destroying them using the barrels so
we may
as well do it.
Now, there are guards walking around and due to it being a restrictive
area
will not hesitate to attack you. You can use the water to easily approach
the
targets and if you do get into a fight with guards, ensure that you do
not use
the pistol (there is an optional objective to not use firearms more than
6
times).
Once all three of the crates have been destroyed, we still have the
additional
objective of freeing the district from Templar influence. Follow the
objective
markers around the zone and there are a couple of different tasks to
undertake we are going to have to eliminate groups of tax collectors
and
kill a smuggler or two, just follow the objective marker and remember
to
keep an eye on your notoriety and dont use your pistol!
Once you have done everything, the mission complete screen will pop up.

=========================================================================
======
Sequence 6 - Part 2: The Angry Chef
[ACT06B]
=========================================================================
======

Optional objective/s:

]
]
> Limit time in open conflict to less than 15 ]
seconds.
]
]
> Don't let Stephane's health drop below 50%
]
]
> Perform 5 low profile assassinations
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
Return to the tavern and talk to Stephane to start this mission.
--------------------Part 1: Escort
--------------------Stephane is going to go all crazy and stuff and lucky for you, you are
going
to escort him through the streets as he picks fight with soldiers in his
path.
Note that you can run up to and quickly assassinate these soldiers before
they
attack to kill them quickly. This will reduce your time in open conflict
and
allow you to earn the associated optional objective.
However to get the optional objective to kill 5 guards using low profile
assassinations, you are going to have to kill them without them detecting
you.
Your best bet is to allow Stephane to attack them and then sneak up and
knife
them in the back.
Here are the locations you will find the guards Stephane will attack:
1. There are 2 to the right after going around the first corner.
2. There are 3 at the end of the next street wrestling with
protesters.You
do not need to kill them as they will run away.
3. A short distance further there are 2 leaning against the wall of a
building opposite a graveyard.
4. There are 4 of them around the next corner from the last 2 guards.
5. 2 walking down the next street.
6. Finally, 2 against a wall in a nearby alleyway.
Continue following Stephane until a cut-scene begins. Afterwards well be
able
to send Stephane into the market to assassinate the target using the
assassinate button. Do so for a story scene to end the mission.

=========================================================================
======
Sequence 6 - Part 3: The Tea Party
[ACT06C]
=========================================================================
======
Optional objective/s:
]
]
> Dump 10 crates of tea into the water during ]
the defense sequence.
]
]
> Throw three redcoats into the water.
]
]
> Perform an air musket assassination.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Attack
--------------------When you are back in control of Connor, you are going to have to go and
eliminate the two groups of guards highlighted with objective markers.
Eliminate the group of five guards directly in front of your starting
position.
Once they are dead, continue across the boats to the left and kill the
other
group of guards here. Once they have all died a short story scene will
play
out.
--------------------Part 2: Defend
--------------------In this next section, look at the mini-map for the blue zone. We have a
mate
on each ship who we need to protect and to do so we will need to defend
this
against enemies. Whilst there is a little down time between enemies, be
sure
to pick up 10 crates from the deck of the boats and toss them into the
water
for an optional objective.
Simply keep your eye on your map and kill the enemies as they approach.
Be
sure during this time to throw three enemies into the water. You can do
this
by countering and hitting the grab button to push them. Also during this
time,

you can loot a musket and when a guard is otherwise occupied on the dock
below
hop up on the railing of one of the ships and air assassinate him with a
musket.
Continue to kill the guards as they approach and once enough of the tea
has
been thrown into the river the mission will be completed.

=========================================================================
======
Sequence 6 - Part 4: Hostile Negotiations
[ACT06D]
=========================================================================
======
Optional objective/s:
]
]
> Reach Johnson without being detected.
]
> Do not let any of the Native Americans be
]
killed.
]
> Perform a swan dive to escape.
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
--------------------Part 1: Infiltrate
--------------------Once you begin the mission, have a look at your map. We need to
infiltrate the
red circle.
Jump down and when you reach the river. Look to the right and youll see
a
floating platform with a pair of guards on it. To the left of this is a
group
of reeds emerging from the water the entire way across the river. Swim
across
the river to the left of the reeds and when you reach the shore you will
see
two large rock formations.
Climb up the rocks to the left and use the branches of the trees here to
hop
across to the other rock structure. From here we will be just above the
floating platform in the river. Use the trees on the far side to work
your
way up to a higher area. Head over to the stone cliff opposite and climb
to
the top but do not climb over the edge; instead hang for a second until
the

coast is clear. Look to the left, see that stone ramp leading up to the
left?
We want to hop up on this and follow it to the end.
Nearby you will find a tree stump. Make your way through the trees until
you
reach the cliff. Wait for the guards to move away then jump across to it
and
climb up. Approach the house to see a short scene.
--------------------Part 2: Assassinate
--------------------Note that after the scene, the game can place you in a couple of
different
areas automatically. Either way we want to climb up to the main
buildings
roof and go to the opposite side of the roof overlooking the meeting
below.
Identify Johnson and then air assassinate him before he has a chance to
kill
any of the natives. You will be treated to a quick story sequence in
assassination mode.
As soon as you return to normal mode, sprint directly away from the house
and
drop down to the lower rock path. From here find a rocky outcrop with a
log
sitting atop of it overlooking the river. Perform a swan dive from the
end of
the log. Simply swim forward and out of the red circle to complete the
mission.

=========================================================================
======
Sequence 7
[ACT007]
=========================================================================
======
=========================================================================
======
Sequence 7 - Part 1: The Midnight Ride
[ACT07A]
=========================================================================
======
Optional objective/s:
]
]
> Do not trigger open conflict
]
]
> Reach Prescott's house within 2 minutes
]
]

> Complete all objectives in one playthrough


]
_______________________________________________]
At the start of the chapter, you will be at the Homestead and receive a
letter
requesting your aide in Boston. So lets head on back and make your way
to Paul
Revere to begin the mission.
--------------------Part 1: Horse Ride
--------------------Once you regain control of Connor, you will be on a horse, with Revere
behind
us in the saddle. To work our way through this mission, we need to enter
the
green mission area on the map and follow his instructions to reach our
destination. Try to stick to the roads as our three objectives are right
around
them and if you see a patrol of redcoats, note that they have itchy
trigger
fingers and will attack and because one of our optional objectives is to
not
trigger open conflict, it is best to stop when you see them and let them
pass
before proceeding.
In the first target area, once you are told to go the rest of the way on
foot,
you will notice four buildings in your immediate area. There is also a
redcoat
patrol here. The door we want to knock on is the northernmost one in the
area.
Do so to trigger a scene.
Afterwards well be back on our horse. Head for the next objective marker
and
follow reveres instructions until you reach the next group of buildings.
Here
youll want to knock on the door to the south (there will be a guy using
a
hacksaw just in front of it).
Again, following the scene well be back on the horse. Follow the river
nearby
to the northwest and cross the bridge when you come to it (watch out for
the
redcoat patrol around here). Once you are over the bridge go and knock on
the
door to the first house on the left.
--------------------Part 2: Escape
---------------------

Its a trap! After the scene, you will be back on your trusty horse with
Revere. You will notice that there is a new objective marker as well. We
are
now going to be hunted by redcoats and have an optional objective to
reach
Prescott within 2 minutes. Simply ride your way over to the objective
marker
and knock on the door in the dead centre of the green zone within the
timeframe
to complete the objective.
After one more short scene, we need to ride over to Lexington, just
follow the
objective markers until you reach the target house and go inside to
complete
the mission.

=========================================================================
======
Sequence 7 - Part 2: Lexington and Concord
[ACT07B]
=========================================================================
======
Optional objective/s:
]
]
> Kill an entire group of soldiers with a
]
single order seven times
]
]
> Rescue the civilian hostage
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
--------------------Part 1: Horse Ride
--------------------Head over to the exclamation mark in Lexington in the frontier to start
the
mission.
When you are back in control of Connor, hop on the nearby horse and start
making your way towards the objective marker in the distance. We need to
reach
Concord within three minutes, once you reach the next small township on
the
way, youll receive an optional objective to rescue a civilian hostage.
Keep an eye out to the left as you continue through the village to find
the
redcoats with the hostage (they will be marked with red dots above their
heads). Quickly cross the bridge here to kill them and then hop back on
the

horse and continue to the objective marker.


--------------------Part 2: Defend
--------------------After a story scene and a few tips from Barrett, you will now be on
horseback
and need to defend the bridge from the advancing British forces. There
are
three groups of soldiers here. One directly at the bridge itself and
another
group either side of it.
As you approach each group you will see a circle appear on the ground
around
them. When you are inside the circle, you can give them the order to
fire. Now,
to complete the mission, we need to keep our eyes on the opposite side of
the
river and you will see the redcoats moving up to the river from the left,
the
right and the centre. They will form a firing line when they reach the
position, so firing at them just before they are in order will inflict
the
maximum number of casualties.
Note there is an optional objective to kill 7 entire groups with a single
order, you should get this pretty easily as it will come with defending
the
bridge.
We need to ride back and forth between the three positions and giving the
order to fire. Try to get them to shoot before the lines or formed or if
they
are formed, between opposition shots.
Once you have killed 130 British soldiers (should take 3-4 minutes) a
scene
will play to signal your success. Make your way to the objective marker
to
chat with Barrett to end the mission.

=========================================================================
======
Sequence 7 - Part 3: Conflict Looms
[ACT07C]
=========================================================================
======
Optional objective/s:
]
]
> Cross Charlestown without taking damage.
]
]

> Air assassinate a grenadier

]
]
> Remain undetected whilst on ships
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
--------------------Part 1: Escape
--------------------After the previous mission, you will find yourself automatically in
Philadelphia where you will watch a scene. Afterwards continue down the
hallway and exit the door at the far end.
When we are back in familiar territory you will notice that we are in the
frontier. Work your way over to the exclamation mark and speak with the
man
here to start the mission.
Follow the man on horseback until you reach the encampment. Head over to
Israel
for a short story sequence.
Once you can control Connor again, note the optional objective to cross
Charlestown without taking damage. Unfortunately the boats in the harbour
are
shelling the village and there are a few guards around that will attack
or
shoot at us as we go through, so we need to avoid both.
We are going to slide down the cliff nearby and enter town. Hop the
fence at
the bottom and run down the street towards the objective marker. When the
building collapses in front, turn left and use the upper path next to the
building to get around behind it. Continue along the street until the
next
corner and head to the left. Follow this to the end to reach the water.
Swim
out to the objective marker.
--------------------Part 2: Infiltrate
--------------------We are now able to complete the other two optional objectives: Air
assassinate
a grenadier and remain undetected on the ships.
Swim to the northernmost of the two ships. Swim to the far side of the
ship
and climb up towards the stern (back) of the ship. Scope the area and
look for
the guard with the large back pack, fuzzy hat and the kilt on. This is
the
only grenadier on the two ships, so we will have to air assassinate him
if we

want to complete the optional objective. Note the various guards patrol
patterns. We want to clear the back of the ship. Use the side of the
ship to
pull any patrolling guards you can into the ocean and then pop up and
take any
more patrollers down silently using corner takedowns. When only the
grenadier
is left, climb the rigging and air assassinate him. Go to the mast in the
centre of the ship and interact with it to plant an explosive. Youll
then
have 10 seconds to jump off the boat. Dive overboard and swim to the next
ship.
The southern ship is a little easier. Climb up from the side furthest
from
land again and note the guards on board. All of them are stationary bar
two.
One of them will patrol the central deck, whilst the other will patrol
around
the front of the ship. Pull the central patroller into the water and
then when
the patrolling guy at the front of the ship is not looking climb up and
interact with the barrel. Quickly run and jump into the water.
Once both ships have been destroyed, climb to the top of the mast
indicated
and interact with it to put up your flag. Dive into the water and start
swimming back to shore to complete the mission.

=========================================================================
======
Sequence 7 - Part 4: Battle of Bunker Hill
[ACT07D]
=========================================================================
======
Optional objective/s:
]
]
> Air assassinate Pitcairn without being
]
detected
]
]
> Cross the battlefield without taking damage ]
]
> Kill fewer than four soldiers
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
--------------------Part 1: Infiltrate
--------------------When you are back on dry land following the previous mission, mount the
horse

nearby and follow the patriot back to Putnams camp. Walk forward and hop
off
your horse to watch a scene.
Afterwards we need to run down the hill to the objective marker and take
cover
here. See the objective marker in the distance to the left of the hill?
Thats
where we need to go. Unfortunately, the soldiers on the hill will
constantly
be firing. Luckily the majority of them will all fire at the same time.
Wait
until you see the hill light up and when the shots are done, run to the
next
piece of cover. Continue to move between cover when it is safe to do so
until
you reach the marker. If you can cross the battlefield without taking
cover
you will complete the optional objective for doing so.
Once you are at the objective marker, find the raised stone to your right
and
use it to access the trees above. Work your way through the trees until
you
reach a cliff you can climb to the area at the top.
--------------------Part 2: Assassinate
--------------------Well now get the optional objectives to limit kills on soldiers to 4 or
less
and to air assassinate Pitcairn without being detected. Tricky, but not
impossible!
Crawl through the low bushes nearby and follow the fallen tree to the
left. At
the end of the bushes here, wait for the patrolling guard to pass and
then
walk straight ahead and down to the next set of bushes to the north.
Follow
these to the end again. Once more, wait for the guard to patrol past and
then
run over and jump into the hay cart to the south. From the cart look to
the
left and you will see a series of tents with a single guard patrolling
between
them. Wait for him to start back to the south (and the guard patrolling
in
the immediate area is not looking) and then run over to the tents and
hide in
the bushes on the far side of them. Work your way to the next group of
bushes
to the south. From here we will be able to see a tree stump and a tree.
Wait
for the guard to start patrolling back to the north and then use the tree

stump to climb the tree. Jump to the next tree to the left and from here
to
the flagpole below. From the top of the flagpole Target Pitcairn and air
assassinate him.
With that sequence 7 is complete.
----------------------------------------------------------------------------->> Note: for completing sequence 7 you will earn the achievement/trophy
The
Whites of Their Eyes.
------------------------------------------------------------------------------

=========================================================================
======
Sequence 8
[ACT008]
=========================================================================
======
=========================================================================
======
Sequence 8 - Part 1: Something on the Side
[ACT08A]
=========================================================================
======
Optional objective/s:
]
]
> Do not tackle or shove anyone during the
]
chase sequence.
]
]
> Perform a successful static eavesdrop.
]
]
> Perform a successful mobile eavesdrop.
]
]
> Complete all objectives in one playthrough
]
_______________________________________________]
After the short intro to the chapter, we are going to have to travel to
New
York. Head over to the frontier to find that it has now been added to the
map.
Cruise over to the exclamation mark (or fast travel if you prefer) and
enter
New York.
--------------------Part 1: Follow

--------------------As you enter, hop on the horse and walk over to the guy with the
exclamation
mark above his head nearby. Follow him into town until a cut-scene plays.
Upon completion of the scene, you will have to tail the counterfeiter.
You
can climb the stairs to this right and follow him from above thanks to
plenty
of platforms and other objects we can climb on. After he rounds the first
corner he will stop. He will cross the main street, so drop down and
follow
him. Climb the stairs to his right again as he enters the next sidestreet.
He will get into a brief scuffle and then return to the main street.
Drop back down and follow him into the next alley to the right. Walk
through
the grassy area and when he stops again, hide behind some cover to avoid
detection. Hell then enter a courtyard and meet with a couple of
friends.
You will need to eavesdrop on them.
Afterwards follow him again across the next street and he will stop take
cover
behind the wall of the building to the left. Follow him down the alley to
the
left and take cover behind the fence. When he pops out of the well
continue to
follow him until he meets another mate. Unfortunately you are going to
have to
eavesdrop on these guys too, but this time they will be moving.
Follow them and stay within range of their conversation. Use the people
on
street to blend in with and walls to take cover behind as you go. Make
sure to
equip coins as about halfway through street children will come up to you
and
unless you throw money on the ground, the noise they make will alert the
guys
you are tailing to your presence. When they stop, hide behind the wooden
structure to the right. Follow them into the next alley for a scene.
--------------------Part 2: Chase
--------------------Afterwards you will have to chase Hickey down. The optional objective
here is
to not tackle or shove anybody in the process. This is difficult however
as
Hickey will drop coins frequently to attract crowds to block your path.
To
avoid them, try to run to either side of the group as you pass. Once you
have
tackled Hickey a scene will play to signify the end of the mission.

=========================================================================
======
Sequence 8 - Part 2: Bridewell Prison
[ACT08B]
=========================================================================
======
Optional objective/s:
]
]
> Kill fewer than two prison guards.
]
]
> Reach Hickey within 2 minutes.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Pickpocket
--------------------Once you regain control of Connor, youll be in a prison cell. Stand up
and
take cover on the wall nearby to eavesdrop on the inhabitants of the
adjacent
cell. Afterwards interact with the bed.
After a short scene, follow the guard out of the cell and down to the
lower
level of the prison. Activate eagle vision and then head over and talk to
Weems
(hes the one sitting in a chair at the table with the board game). Head
over
and talk with him. Play the game with him until the end of the
conversation.
Find the prisoner with the golden objective marker above his head and
pickpocket the key from him and then return to your cell.
When you are able, return down to the lower level prison and speak to
Weems.
Now you will have to pick a fight with the other prisoners to get thrown
into
solitary confinement. Once you have knocked out enough of the other
prisoners,
the guards will intervene and after a short cut-scene youll find
yourself in
your new cell.
--------------------Part 2: Escape
--------------------In this area the prison warden is wandering about. Wait for him to stand

outside of your cell door and pick his pocket for the key.
open
the door.

Connor will

As you exit the cell, the warden will be to your left. Follow him around
the
corner and when he turns to the right, climb up the stairs at the end of
the
passage. In the next room you will find Weems. Talk with him and hell
allow
you to access the VIP prisoners cells.
--------------------Part 3: Infiltrate
--------------------We now have a new optional objective reach Hickey in less than 2
minutes. It
should be noted that being detected by guards in this section will result
in
desynchronisation and will force you back to the start of the area.
As you enter the main room, wait for the guard in front of you to climb
the
stairs. Enter the cell just to your right and hide in here so you can see
the
guard we just followed. Wait for him to walk over to the opposite side
of the
room. Step out of the cell and wait at the foot of the next set of
stairs. Wait
for the guard to move past the top of the stairs and stop just to the
left.
Climb the stairs and turn right, quickly run over and interact with the
marked
door before you are detected. Easy and you should have been able to do it
well
within the 2 minute time limit for the optional objective.

=========================================================================
======
Sequence 8 - Part 3: Public Execution
[ACT08C]
=========================================================================
======
Optional objective/s:
]
]
> Don't let any of washington's body guards be ]
killed.
]
]
> Kill the two enemy soldiers.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]

As the level begins your hands will be bound. Simply walk through the
crowd up
to the platform with the nooses. A scene will play, when the button
prompt
comes onto the screen to signal the assassins hit the required button.
When you regain control, Hickey will start sprinting away from you
towards the
far end of the square. Run through the crowd, killing the two soldiers as
you
go and then focus on killing Hickey to be rewarded with a short
assassination
scene.
Afterwards, you will be back in Philadelphia again. Follow Achilles.
Interact
with the door to his right to end the mission and the sequence.
----------------------------------------------------------------------------->> Note: for completing sequence 8 you will earn the achievement/trophy
Caged
Wolf.
------------------------------------------------------------------------------

=========================================================================
======
Interlude: Power Source 2 - Brazil
[ACT08D]
=========================================================================
======
Once again we are in Desmonds shoes. From the start, turn to the left
and
climb the stairs a little further down the passage. You will be at a
sports
stadium near a ticket gate but with no ticket.
Look to the right side of
glowing green sign. Once
of
Abstergo security guards.
the
corner to the left. Enter
stairs
here.

the room, you will find an open door below the


you reach the outdoor area, you will see a pair
Duck into the bushes and work your way around
the open door at the top of the small set of

Youre back in the stadium! Turn right and follow the concourse. Walk in
a
group with some other spectators to avoid being detected by the Abstergo
goons.
When you see the Abstergo checkpoint to the left, enter the toilet
straight
ahead. Conveniently, there is a second exit to the toilet. Head through
here
and when you are back on the concourse head right again.
Look out for another green sign along the right hand wall and duck into
the
open door here. Duck under the roller door at the end of the next room.
Hop
the rail in front and climb up on the slanted platform on the right. Jump
to
the forked beam and then over the fence nearby. Get to the higher
platform and
enter the open window.
Climb the stairs and watch out for an Abstergo guard patrolling here.
Follow
him along the path until he stops. Blend in with some of the crowd here
and
wait for him to patrol back past you again. Enter the door on the left
at the
end of the hall.
Head over to the far left hand
and
follow the beam all the way to
the
opposite side of the stadium.
the
left. As you approach you will

corner and jump through the forked support


the middle and then onwards to the room on
Exit the door and follow the hallway to
see a short story scene.

You will now have to chase down the attacker. Follow him down the stairs
and
across the concourse avoiding the Abstergo agents that will try to stop
you.
When you find yourself in the outdoor area, you will find Cross, defeat
him
(easiest way is to counter and push him away) and any soldiers that are
still
after you. Once they are down, Desmond will retrieve the power source.
Find the passage beside the blue sign, run through the ticket area, down
the
stairs and to the right to jump on a train to complete our Brazil road
trip.
----------------------------------------------------------------------------->> Note: You will earn the achievement/trophy Daddy Dearest for
completing
this mission.

-----------------------------------------------------------------------------When you return back to the underground cave, you will be given the
option to
insert the power source now, or to return to the animus. Lets do the
power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 2).
Enter the animus when you are ready to continue Connor's story.

=========================================================================
======
Sequence 9
[ACT009]
=========================================================================
======
=========================================================================
======
Sequence 9 - Part 1: Missing Supplies
[ACT09A]
=========================================================================
======
Optional objective/s:
]
]
> Catch the cart driver within 30 seconds.
]
]
> Follow the convoy without riding in the hay ]
cart.
]
]
> Kill three camp guards without being
]
detected.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the introduction, make your way over to the explanation mark. Talk
to
George Washington here to start the mission.
--------------------Part 1: Investigate
--------------------Make your way over to the waypoint marker to find an abandoned church.
Hop in
one of the open windows for a short scene.

After the scene, head out the door and examine the nearby clues. Note
that
there is a large group of redcoats that will patrol the road here and
they will
attack you on sight so avoid them if you want to save a little time. As
per
usual, with each clue you find, the search zone will be decreased. Once
you
have found enough, you will locate the cart with a lone guy examining it.
This
is the driver.
Following the scene, the driver will run away. Note that you will
complete an
optional objective by tackling him within 30 seconds. Follow him and
tackle
him when you get the chance.
Once you are able to move again, make your way over to the next objective
marker.
--------------------Part 2: Follow
--------------------At this point, you will have to follow the cart. The easy way to do this
is to
hop into the back of the cart, however there is an optional objective to
follow the cart without riding in it. To do this you want to drop down to
ground level and head over to the rocks to the left of the cart. Once the
cart
starts, hop up on these and use the trees and rocks along the side of the
road
to follow the cart along the left hand side of the road until it stops.
--------------------Part 3: Infiltrate
--------------------Once the cart stops, you will magically be inside the hay cart whether
you rode
it in or not. There is an optional objective in this next zone to kill
three
guards without being detected. Hang out in the hay for a second and wait
for
the guard to patrol past. Assassinate him from cover (optional objective
1/3).
Hop out and follow the eavesdrop targets to the north, enter the bushes
and
stay in cover as you follow them. When you reach the small building on
the
left, take cover behind the crate to the right of it. Take cover here
until
nobody is looking and look to the left, you will find another guard
behind a
crate here. Assassinate him (optional objective 2/3). Pop into the
bushes

nearby and wait for the eavesdrop targets to stop and move on. As they
do,
assassinate the guy leaning on the crate to your left (optional objective
3/3).
Follow the conversation down by the water by hiding in the bushes.
After a short scene, kill all the mercenaries in the area to complete the
mission.

=========================================================================
======
Sequence 9 - Part 2: Father and Son
[ACT09B]
=========================================================================
======
Optional objective/s:
]
]
> Do not get detected whilst stealing the
]
mercenaries uniform.
]
]
> Complete all objectives in one playthrough. ]
]
_______________________________________________]
Make your way to New York and track down the exclamation mark to start
the
mission.
Follow your newfound ally up and across the rooves until there is a short
cut-scene. Continue to follow him until you are back on the ground.
After another short scene, you will have to go and get a soldiers
uniform.
Head over to the red objective marker. Wait for the guard to walk away
from
his friends and when he is isolated, kill him. Loot the body to don the
uniform. Note that if you can kill him without being detected you will
complete the optional objective for doing so.
This will complete the mission.

=========================================================================
======
Sequence 9 - Part 3: The Foam and the Flames
[ACT09C]
=========================================================================
======
Optional objective/s:
]
]

> Do not let your ally lose more than 50% of


his health.

]
]
]
> Do not take any fire damage.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
--------------------Part 1: Defend
--------------------Follow your friend around the corner for a scene. Afterwards, you will
have to
fight off the enemies. Whilst you do ensure that your partner keeps his
health
above 50% to complete the optional objective tied into that.
--------------------Part 2: Escape
--------------------Following the scene, the building we are in will now be on fire. Note
that
there is an optional objective here to not receive fire damage. Its
really
not all that difficult, so be sure to stay clear.
Follow your partner up the broken platform nearby and use the beams at
the top
of the room to navigate to the opposite side of the area. Continue
towards the
objective marker and after the platform collapses duck under the beams in
front. Continue around the corner to the right and use the broken stairs
to
jump up to the platform above. Climb the wall here and jump backwards
onto the
suspended platform. Leap across to the opposite wall and climb to the top
for
a scene to complete the mission.

=========================================================================
======
Sequence 9 - Part 4: A Bitter End
[ACT09D]
=========================================================================
======
Optional objective/s:
]
]
> Limit environmental damage to the ship to
]
less than 20%
]
]
> Stay within 500 meters of the schooner once ]

the chase section begins

]
]
> Achieve a combo kill streak of at least 3
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the previous mission has been completed, talk to your friend on the
docks
to start the mission.
--------------------Part 1: Navigate
--------------------Pilot the ship through the passage until you reach an open area with a
ship
parked off to the right. Go and pilot the ship over to investigate.
--------------------Part 2: Naval Chase
--------------------After a short moment, another ship will appear nearby, follow it. This
is a
chase sequence similar to some of those weve had on foot in some of the
earlier missions, we need to track down and catch up to the enemy ship.
Note
that there is an optional objective to stay within 500 meters of the
enemy
schooner. So be sure to keep your speed up, but watch out for rogue
waves and
lower your sails only when necessary to steer more accurately.
--------------------Part 3: Naval Battle
--------------------When you reach the open water, a group of ships will ambush you. Use your
weapons to take down all four of the ships with red markers. The ship
that has
the golden objective marker needs to be taken down with the chain shot
and
then boarded. Dont forget to look out for the red indicator in the water
that
will let you know fire is about to come in and take cover appropriately.
Once
the four ships have been eliminated focus on the target vessel. Once you
have
hit it with a few chain shots, it will stop moving. Crash your boat into
it
to board it.
--------------------Part 4: Attack
---------------------

Note that whilst on board the enemy ship, you will have an optional
objective
to perform a kill streak of at least three, so keep that in mind as you
engage
the enemies. To start with, you need to kill all three officers on the
deck.
They have red objective markers to make things easier. Once all three
are
dead, youll be given access to the lower decks.
Work your way over to the door to the right and enter the door at the end
and
hit the attack button when prompted to complete the mission and sequence
9.
----------------------------------------------------------------------------->> Note: For completing sequence 9 you will earn the achievement/trophy
Two if
by Sea.
------------------------------------------------------------------------------

=========================================================================
======
Sequence 10
[ACT010]
=========================================================================
======
=========================================================================
======
Sequence 10 - Part 1: Alternate Methods
[ACT10A]
=========================================================================
======
Optional objective/s:
]
]
> Use a guard as a human shield twice.
]
]
> Tackle the fleeing target from above.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the introductory sequence, fast travel to the frontier and then to
New
York.Track down the exclamation mark and speak to your buddy from the
previous
sequence to start the mission.

--------------------Part 1: Attack
--------------------Continuing onwards from the scene, follow Haytham until you reach a
vantage
point overlooking the officers meeting.
Once the cinematic is over, drop down to the area below and kill the
enemies
here. At this point, you can earn one of the optional objectives use
guards
as human shields twice. The officers will hang out at the far end of the
room
and shoot constantly, so when they are doing it, be sure to pop a guard
in the
way a couple of times. Once all of the soldiers have been defeated,
continue
over to the officers who will surrender for a scene.
--------------------Part 2: Chase
--------------------Follow the guard drown the street and into the first alley to the right.
Follow
him through the back yard and back to the main street. Hell turn a
corner and
begin to slow down, continue after him as he ducks into a side street to
the
left. Climb the stairs on the left side of this street and from the top
jump
down onto the target to tackle him from above to complete the optional
objective.
Following the scene, youll be at the fort. You will also have a pistol
out.
Push the guard through the fort as you follow Haytham until a scene plays
to
complete the mission.

=========================================================================
======
Sequence 10 - Part 2: Broken Trust
[ACT10B]
=========================================================================
======
Optional objective/s:
]
]
> Stop the Kanien'keha:ka using only non-lethal]
methods.
]
]
> Do not touch the ground during the horse
]

chase sequence.

]
]
> Stop the patriot messengers within 3 minutes.]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]

Return to the frontier and make your way all the way over to Washington
for a
chat to start the mission.
--------------------Part 1:Chase
--------------------Ride your horse down the hill and across the river on your way to the
objective
marker. Follow the dirt path up the hill here and continue along it. You
will
need to kill all of the patriot messengers in your way. Killing all of
them
within 3 minutes will complete the optional objective that asks you to do
just
that. The objective to not touch the ground is also in force during this
sequence.
Here is the order of riders we need to stop and hoiw to deal with them:
1. On the ground to the left of the road. Shoot him.
2. A group of three riders. You can shoot all three or stand in your
saddle
and jump over and assassinate the trailing rider and then shoot his
two
friends.
3. One more rider, you may have to shoot him twice to kill him.
Once the five messengers have been killed, ride towards the objective
marker.
Enter the village and speak with the Clan Mother.
--------------------Part 2: Defend
--------------------After the chat, exit the village and make your way to the objective
marker. Our
Native American friends are moving into attack the loyalist camp. We need
to
stop them before they reach the restricted area. To complete the final
optional objective for the mission, make sure you are unarmed, sneak up
on
each of them without letting them detect you and take them down without
killing
them.

Once all of them have been neutralised a scene will play, press the
action
button when prompted to end the mission.

=========================================================================
======
Sequence 10 - Part 3: Battle of Monmouth
[ACT10C]
=========================================================================
======
Optional objective/s:
]
]
> Neutralise a platoon with a single cannonball]
eight different times.
]
]
> Kill two platoons using a single cannonball. ]
]
> Prevent three different patriot executions. ]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After finishing the previous mission, make your way over to the
exclamation
mark in the southern part of the frontier. Speak to Lafayette to begin
the
mission.
--------------------Part 1: Defend
--------------------Once gameplay resumes, you will be behind and in control of a cannon.
From
here you will be able to look down the road in front of you to see a
large
number of advancing redcoat troops. Our goal is to defend this area for
three
minutes. To do so, we need to fire the cannon at the approaching army.
Note
the circular marker on the ground in the distance. This is the location
where
our cannonball is going to land when we fire.
The British forces will advance down the middle of the road as well as
from
areas to both the left and the right. There are a couple of optional
objectives
that can be achieved using the cannon and should come with little
difficulty
and natural progression. We need to take down a platoon of soldiers with
one

cannonball shot on eight different occasions and also to take down two
platoons
with a single shot. Simply have the cannon move left to right, taking
out the
groups as they move into your firing range. Continue pounding away until
the
timer runs out.
--------------------Part 2: Timed Retreat
--------------------Following the cannon sequence, we will retreat. We have three minutes to
reach our allies. During this retreating sequence we will be able to
complete
the final optional objective stop three patriot executions. Sprint down
the
hill towards the objective marker in the distance. Continue along the
road,
and after you pass the first house, you will see the first execution
taking
part just to the left of the road. Kill all the redcoats to save the
patriot
soldier (stop execution 1/3).
Continue towards the next objective marker. After the second time it
jumps
forward, youll be able to see a second execution happening in front of a
house
to the left. Again kill the redcoats to break it up (stop execution 2/3).
Head
back to the road and keep onwards towards the objective markers. You will
see
the final execution taking place to the right of the road, so stop that
from
happening (stop execution 3/3) and then continue running towards the
objective
markers until a scene plays to complete the mission.
----------------------------------------------------------------------------->> Note: For completing this level you will earn the achievement/trophy
Grim
Expectations.
------------------------------------------------------------------------------

=========================================================================
======
Interlude: Power Source 3 - Italy
[ACT10D]

=========================================================================
======
Its time for the third and final Desmond mission. In this level we will
be
back in the Abstergo facility in Italy that the entirety of the first
game was
played out in.
Upon entering, move forwards until you see a scene with the guards. Kill
them
when you are able to do so. Enter the elevator on the back wall of the
area.
When you regain control, youll be in an elevator shaft, climb up to the
open
door above opposite the windows. Grab the guy looking into the shaft and
drop
him to his death before quickly jumping out and killing his two mates.
Continue down the hallway to the left and enter the open door. Kill two
more
guards in this next room.
Continue along the catwalk in the next area and kill the group of three
guards
blocking your path. Turn to the right when you are able and kill the next
set
of three guards at the end of the walkway. As you engage them, another
pair of
baddies will jump out of the windows to the left. Kill all five of them
and
then climb in through the broken window.
Enter the door to the left; hey its that room we spent the first game
in!
After a short story sequence involving Cross, he will run off so follow
him
back into the previous hallway and kill the two guards that are now here.
At
the end of the hallway turn right and follow him until another scene
occurs.
Hop through the now broken window and jump down to ground level. Kill all
the
Abstergo security forces down here and then look out for Cross. He will
be
hopping around on the various platforms and climbable surfaces above the
room.
When you get the chance, tackle him to trigger a scene.
Following the scene youll be on a lift. Upon getting off the lift, kill
the
four guards who comprise the welcoming party. Continue forward and kill
another
pair of enemies who emerge from a door to the right. Afterwards continue
to

the left. Kill another 5-6 enemies in the next area and then a further
two
once the door at the fare end of the room opens. Once it is all clear,
the
woman huddling in the corner will open the door opposite the counter for
you.
Walk through and into the next room for a scene; press the action button
when
prompted. Afterwards, simply walk towards the exit and use the apple to
eliminate all the enemies in your way. Exit through the door to end the
mission.
----------------------------------------------------------------------------->> Note: You will earn the achievement/trophy The End is Nigh for
completing
this road trip.
-----------------------------------------------------------------------------When you return back to the underground cave, you will be given the
option to
insert the power source now, or to return to the animus. Lets do the
power
source later (if you want to do it now, check out the walkthrough for the
level Present - The End [ACT12C] and see power source 3).
Enter the animus when you are ready to continue Connor's story.

=========================================================================
======
Sequence 11
[ACT011]
=========================================================================
======
=========================================================================
======
Sequence 11 - Part 1: Battle of the Chesapeake
[ACT11A]
=========================================================================
======
Optional objective/s:
]
]
> Destroy a ship using only a single broadside ]
cannon attack three different times.
]
]
> Destroy two frigates by shooting their powder]
stores.
]

]
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
> Kill five enemies using a counter attack.

After the introductory sequence, exit the Homestead and make your way
down to
the harbourmaster below. Run over to your ship and interact with the
exclamation mark to view the sailing map. Select the exclamation mark
here to
begin the mission.
--------------------Part 1: Naval Battle
--------------------This mission features a large scale naval battle. Huzzah! During the
first
part of this mission, you can earn the optional objective to destroy a
ship
using only a single broadside (cannon fire) on three different occasions.
As you begin sail with the two friendly ships towards the objective
marker.
There are two battles ahead, so get ready to fight!
----------------------------------------First battle Destroy the loyalist fleet
----------------------------------------There are eight enemy ships waiting for you. There will be one large ship
and
seven smaller schooners. Broadside the schooners to take at least three
of
them down with a single volley for the optional objective and then
eliminate
the remaining ships. As always, dont forget to take cover when you see
the
red indicator in the water!
Killing off a few of these vessels will cause another five to enter the
area
and join the battle. There will be another four of the small schooners
and
another large ship to destroy. After a short scene, the next battle will
commence.
--------------------------------------------------Second battle Destroy the loyalist re-enforcement
--------------------------------------------------Next up another four schooners and a larger ship will appear.
As you kill these another three ships will show up. These are the
frigates.

There is an optional objective tied into these ships. You will have to
destroy
two of them by with the swivel gun. To do this, we need to damage the
front of
the frigate (either with a broadside or by crashing into it) to expose
the
powder barrels; shoot these to destroy the boat.
--------------------Part 2: Attack
--------------------Once all of the enemy ships have been dealt with, follow your allied
ship. Once
it sinks, sail over to the green circle on the map. When you arrive, ram
the
massive man-of-war ship to board.
After a short scene, you will be on the deck of the ship. At
you
are tasked with assassinating the ships captain. Before you
however
it should be noted that this is your opportunity to complete
objective to kill five enemies with a counter attack. Engage
until
you have your five counter kills and then tack down and kill

this point,
do that
the optional
the crew
the captain.

Following the short cut-scene, you will have 10 seconds to escape the
ship.
Follow the golden objective marker and jump off the ship to complete the
mission.

=========================================================================
======
Sequence 11 - Part 2: Lee's Last Stand
[ACT11B]
=========================================================================
======
Optional objective/s:
]
]
> Lose less than 50% health during the mission.]
]
> Remain undetected on the way to the signal
]
fire.
]
]
> Reach the signal fire without being detected.]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
After the previous mission, you will be back on dry land. Make your way
to the

exclamation mark in the southernmost part of New York and enter the hatch
to
the underground. Work your way through the tunnels to the exclamation
marker
and speak to Lafayette to begin the mission.
--------------------Part 1: Infiltrate
--------------------Once we are in the military district, well have three optional
objectives to
attempt. We have to reach the top of the lighthouse within 3 minutes,
remain
undetected on the way and lose less than 50% of your health during the
course
of the mission.
At the start you will be in a well. Grab the enemy in front. Climb the
building
to the right. Continue along the rooftop here to the far end and jump to
the
building opposite. Continue over the next two rooftops, being sure to
stay out
of the guards lines of sight. When you reach the gap that is too large
to
jump, hop over to the building to the right and use the beam here to jump
to
the V-shaped tree and from there to the next building.
From this roof we will now be able to see the lighthouse ahead. Hop to
the
building in front and to the left and from here look down at the
courtyard
below. Jump down into the hay cart below. If you face the target
building,
there will be a guard patrolling the elevated circular platform to the
left of
the light house. There is a second guard to the left who will patrol
around
the corner of the building behind us and back again. There will be an
additional guard behind us and to the right who will patrol up to the hay
cart
and then away again.
You can assassinate the guard on the right from cover if you wish. When
none of
the guards are looking, quickly sprint over to the lighthouse and use the
scaffold on the right to get a shortcut up and climb the building to the
platform indicated by the marker. Interact with the torch here. Following
the
instructions above, I reached the torch undetected with 55 seconds
remaining.
After the cinematic, Connor will be a little groggy. Work your way over
to the
red indicator and as you approach a scene will play.

--------------------Part 2: Attack
--------------------When you regain control, you will be in a small tunnel looking out at a
courtyard. Exit for a scene.
You will now have to fight the bad guy here. He is quite strong and you
will
be unable to kill him in the normal way. To do it, you will need to
counter his
attacks when you are near an environmental object (tables, barrels etc.)
to
damage him with it. Once he has taken enough damage, a scene will play.
Press
the action button when indicated to complete the mission and the
sequence.
----------------------------------------------------------------------------->> Note: For completing sequence 11 you will have earned the achievement
Difficult End.
------------------------------------------------------------------------------

=========================================================================
======
Sequence 12
[ACT012]
=========================================================================
======
=========================================================================
======
Sequence 12 - Part 1: Laid to Rest
[ACT12A]
=========================================================================
======
Optional objective/s:
]
]
> Kill less than 15 guards over the course of ]
the mission.
]
]
> Escape the ship without entering open
]
conflict.
]
]
> Kill the ship's captain.
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]

After the cut-scene to introduce the chapter, well be in New York.


--------------------Part 1: Attack
--------------------Follow the alleyway in front and exit into the graveyard in front of the
church. Move towards your target and a scene will play.
After the scene, hit the button prompt when it pops up on the screen to
free
yourself. Now you will have to kill all five of the mercenaries in the
immediate area. Return around to the right of the building in front and
kill
the rest of the marked enemies here.
After another short conversation, make your way to the objective marker
and
when you reach the docks, hop into the water and swim out to the boat in
the
harbour.
--------------------Part 2: Infiltrate
--------------------Note that one of the optional objectives is to kill less than 15 guards
during
the mission. After fighting off all the guards at the start of the
mission you
will have killed 13/15 already (although if you are able to perform a
double
kill on some of them, the number may be lower). Thats alright though as
well
only be killing two on the ship.
At the southern end of the ship closest to shore, climb the rope here and
climb up. Shimmy around the boat to the right and climb the poles to
access a
higher set of handholds, shimmy back to the left to the south of the
boat.
Climb to the top deck here and wait for the guard to look away and then
hop up
over the railing and to the roof nearby. From here jump to the next roof
to
the right. Drop down over the side facing the water and shimmy to the
window
to eavesdrop on the conversation inside.
After the conversation, drop down to the series of wooden supports
sticking
out from the ship below. Hop along them to the right. When you go around
the
corner you will see a guard on a platform overlooking above.

Jump into the water below and swim to the right around the back side of
the
ship until you reach the opposite side. You will see a platform in the
water
here populated with three guards with stairs leading up to the ship
behind it.
Wait for the soldier on the stairs to start climbing up to the deck
again. Hop
out onto the barrels at the end of the floating platform behind the three
guards and then jump over to the side of the ship. Quickly shimmy back to
the
left to the stern of the ship.
When you can go no further to the left, climb the side of the boat up as
far
as you can but dont climb onto the deck just yet. Hang off the platform
here
and wait for the guards to patrol away before climbing up to the platform
above. Climb up on top of the building in front and drop down the other
side.
Take cover behind the crates next to the window to eavesdrop on the next
conversation.
Following the conversation, well be able to jump off the boat to safety
if
you like, however if you do that you will miss the opportunity to try for
our
next optional objective. We need to kill the Captain. After the
conversation,
follow the guard walking in front of the cabin to the opposite side of
the
ship. Assassinate him. Return to the boxes we took cover in whilst
eavesdropping the second time.
After a few moments the captain will return up to the deck. Wait for him
to
walk past and he will go and run over to investigate the dead body. Sneak
up
on him and assassinate him. Jump into the water to finish the mission.

=========================================================================
======
Sequence 12 - Part 2: Chasing Lee
[ACT12B]
=========================================================================
======
Optional objective/s:
]
]
> Stay within 50 meters of Lee at all times
]
during the chase sequence.
]
]
> Do not shove or push anyone during the chase ]
sequence.
]

]
]
]
> Complete all objectives in one playthrough. ]
_______________________________________________]
> Don not take any fire damage.

--------------------Part 1: Identify
--------------------After the previous mission, fast travel to the Frontier. From here fast
travel
to Boston and make your way to the door marked with the exclamation mark
and
enter it to start the mission.
Youll find yourself outside. Make your way over to the objective marker
at
the harbour. Swim out to the green zone in the water. Climb up onto the
platform in the middle of this area. Activate Eagle vision and walk
around the
area until you find the golden target he should be on the dock in front
of
one of the ships in the southeast of the circular area. Approach him for
a
scene.
--------------------Part 2: Chase
--------------------Unfortunately you will now have to chase him. Just a word of warning trying
to complete this chase with all the optional objectives tagged onto it
was
definitely the most frustrating experience in the entire game. So try not
to
break a controller.
During the sequence, we will have to stay within 50 meters of the target
at
all times, additionally we cannot push or shove anyone or take any fire
from
damage during the sequence.
Heres the run of things:
1. There will be four groups of guards forming check points along the
dock
that the target will run through. You need to run around either side
of
them and hop over the objects to avoid the guards.
2. At the third group, jump down to the platform down the stairs to the
left.
3. At the end of this area, hop to the boat and then across and up into
the

burning ship. Note if you havent touched anyone, you will earn
that no
push/shove objective at this point.
4. Inside the ship, avoid the fire at all costs! Duck under the fallen
wall
in front and climb the wall to the right. Use the beam and the Vshaped
support here to jump over to the far platform. Once the roof
collapses,
hop over the low wall and out the door.
5. Go round the corner to the left and hold the free run button to
quickly
make your way through the obstacle course. Eventually you will end
up on
the top deck with your target. Approach him for a scene.
--------------------Part 3: End
--------------------After the scene, slowly make your way over to the harbourmaster. Hes
marked
with the objective marker.
When you regain control of Connor, walk up to the door of the building in
front
of you and enter. During the scene, press the button when prompted to
complete
the mission, the sequence and the whole of Connors story!

=========================================================================
======
Present - The End
[ACT12C]
=========================================================================
======
Once you have returned from any one of your Desmond road trips, you will
have
obtained a power source that can be used to power up the ancient temple.
There
are three different control panels that we will need to insert the power
sources into. Placing a power source into a socket will open a route to
the
subsequent power source panel. Once all three of the sources have been
inserted, a bridge will form beyond the blue holographic wall.
--------------------Power Source 1
---------------------

Whilst looking at the blue door, look to the left to see a platform
across the
gap. Jump across tot he ledge on the other side. Climb the set of stairs
here
and enter the room to the left at the top. You will see a short story
scene.
Afterwards, climb the stairs at the back of the room to the very top.
Jump
across to the metal platform on the left and follow it around to the
right.
Climb the wall at the end and shimmy accross the metal bar to the left.
Jump
over to the next metal bar and follow it to the right and jump over to
the
platform. Another story scene will play.
Head through the open door to the right and interact with the corner
panel
here to insert the power source. This will open an area which will give
us
access to the next power source slot. Return to the main room.
--------------------Power Source 2
--------------------Standing next to the animus whilst looking towards the blue door. Turn
180
degrees and you should be able to see an open doorway to the left. Head
on
inside for a story scene.
Once the scene is done, hop up the broken stairway to the left and then
again
up to the next level. Continue up the next set of broken stairs for
another
story sequence.
Afterwards, continue up the next set of broken stairs and enter the open
door
to the right at the top. You'll be on an upper level platform overlooking
a
room below. Drop down to the ground floor and look at the main structure
in
the centre of the room, there are square doors here. The farthest door to
the
left is open. Head on inside and climb up and into the hole in the wall.
At the very top, head on over to the left to find the console. Insert the
power
source and then return to the main area.
--------------------Power Source 3
---------------------

Standing next to the animus whilst looking towards the blue door. Look to
the
right to see a pair of slanted supports. If you have inserted the two
previous
cores, you will now see a set of stairs between them.
Head over here and climb the stairs. Turn right and jump across to the
other
side of the broken walkway. Continue up the next set of stairs and into
the
room at the top for a short scene.
After the scene, note the glowing pillars on the far side of the room,
use
these to access the upper platform at the back of the room on the left.
Run
through the passage here and go through the door to the left. Jump down
to the
poles below and across to the other side of the room. Climb the
shimmering wall
here to the top. Turn to the right and move to the end of the platform
for
another story scene.
Once the scene has run its course, run and jump to the glowing wall
accross
the gap in front. Work your way along the walls and suspended glowing
pillars
to the right until you reach another platform. Drop down and follow it to
the
end to find the final power source socket. Inser it and then return to
the
main room.
After you have completed all of the animus sequences, Desmond and co.
will
automatically go and retrieve the key. When you regain control, you can
walk
over to the blue door and open it. Inside run across the bridge until a
scene
plays.
Congratulations, you have completed Assassin's Creed III!
----------------------------------------------------------------------------->> Note: for finishing Desmond's story you will earn the
achievement/trophy
'No Good Deed Goes Unpunished'.
------------------------------------------------------------------------------

=========================================================================
======
Epilogue
[ACT013]
=========================================================================
======
After completing the main game and watching the credits, you will find
yourself
back in the Animus in control of Connor. There are two Epilogue missions
that
we can now undertake.
Both of these consist of a scene that gives us a little idea of how the
world
moves on following the events of the game.
Here are the locations you want to visit:
1. Epilogue: Kanatahsehton
Head over to your village in Kanien:keh and speak with the man
huddling
in front of the fire. After a scene, youll unlock a fast travel
point.
2. Epilogue: Evacuation Day
Enter New York and make your way to the docks in the Eastern
district,
stand next to the indicated cart to watch the scene.
----------------------------------------------------------------------------->> Note: for watching these two scenes, you will earn the
achievement/trophy
'Fin'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
=========================================================================
======
----------------------------------------------------------------------[SDQSTS]
_
_
_
_____
| | (_)
| |
/ ___ \
_
\ \ _ _ | | ____ ___| |
| |_
_ ____ ___| |_
\ \| |/ || |/ _ |___) |
|_| | | |/ _ )/___) _)
_____) ) ( (_| ( (/ /
\ \____| |_| ( (/ /|___ | |__

(______/|_|\____|\____)
\_____)\____|\____|___/ \___)
_ _
_
_
| || || |
| | |
_
| |
| |
| || || | ____| | | _| |_ | | _
____ ___ _
_ ____| | _
___
| ||_|| |/ _ | | | / ) _)| || \ / ___) _ \| | | |/ _ | || \
_

/___)
| |___| ( ( | | | |< (| |__| | | | |

| |_| | |_| ( ( | | | | |___

|
\______|\_||_|_|_| \_)\___)_| |_|_|

\___/ \____|\_|| |_| |_(___/


(_____|
_____________________________________
| Side-quest & Optional Content Guide |
|_____________________________________|

-----------------------------------------------------------------------------=========================================================================
======
In addition to the lengthy main campaign missions, there are several
types of
additional side-missions to keep you occupied whilst taking a break from
the
main plot or during exploration once the credits have rolled.
We need to liberate both of the main cities from templar influence, track
down
and find Captain Kidd's buried treasure, join a number of club factions
and
see what they offer in terms of side-missions and challenges, pimp out
our
homestead, liberate all of those pesky templar forts and unlock all of
the
underground fast-travel points in the game... And thats before we take on
the
miscellaneous fetch and assassination contracts!
...Thats a lot of content, so we had better get started!
As there are so many different types of side-quests and there is an
abundance
of content written below, for quicker navigation, please use the
shortcuts
here:
>
>
>
>
>
>
>
>
>

Peg Leg's Hidden Treasure .................


Naval Missions ............................
Privateer Contracts .......................
Club Side-Missions ........................
Homestead Missions ........................
Liberation Side-Quests ....................
Fort Liberation Missions ..................
Miscellaneous Side-Quests .................
Unlocking the Underground .................

[PLQSTS]
[NVQSTS]
[PRVSTS]
[CLBQST]
[HMQSTS]
[LBQSTS]
[FTQSTS]
[MSQSTS]
[UGQSTS]

=========================================================================
======
=========================================================================
======
Peg Leg's Trinkets and Captain Kidd's Treasure
[PLQSTS]
=========================================================================
======
=========================================================================
======
I've placed the Peg Leg trinkets and captain Kidd's Treasure sidemissions
first as they are the longest, have optional objectives to go for and are
the
most closely related side-quests to the game's campaign missions.
To undertake these missions, you must first talk to Peg Leg near the
harbormaster at the Davenport Homestead and give him the Peg Leg trinkets
that
can be found lying around the game world (location guide here: [CLTBPL])
Once
you have handed over a sufficient amount, he will reveal a location on
your
naval map that you can explore to find a piece of a map.
Once you have located and obtained all four pieces of the map, we'll be
heading
out to Oak Island to find the treasure.
Without further ado, lets get into them walkthroughs!
=========================================================================
======
Fort Wolcott
[PLQST1]
=========================================================================
======
Optional objective/s:
]
]
> Perform 3 ledge assassinations.
]
]
> Don't lose more than 33% health.
]
]
> Perform a three kill combo streak.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
---------------------

Part 1: Infiltrate
--------------------From the start we want to climb the cliff immediately in front and
continue up
to the top of the adjoining tower above. Ledge assassinate the guard
(1/3)
standing up here. Climb up on top for a scene.
You'll regain control of the door inside. Wait for the guard to walk away
and
then head up to the corner and continue around it to assassinate him. Hop
up
on the railing in front and air assassinate the guard in the room below.
Continue through the open door and use the crate in the middle of the
room to
access the ledge above to the right. Head through the opening up here.
Drop down to the room below and assassinate the two enemies patrolling
around
here. Climb up the crates at the back left corner of the room. Whilst
hanging
from the balcony, wait for the patrolling guard to walk past and then
ledge
assassinate him (2/3). Climb up onto the ledge and continue to the left.
Walk onto the plank at the end. From here, jump across to the beam above
overlooking the room. Jump again from the beam to the metal cauldron
hanging
in the centre of the room and then shimmy to the left, back jump to the
next
cauldron and if you continue to shimmy left, Connor will go and hop
between
the cauldrons here. Once you are on the last one, shimmy around the
corner and
back jump across to the beam and then across to the platform on the
opposite
side of the room from where we first climbed up. Hop through the window
into
the next building.
Drop down to the ground below and locate the door. Look on the wall
opposite
the door and climb up the crates and up to the window ledges above. Back
jump
from here into the opening above the door.Walk out onto the beam and then
jump
across to the chandelier, shimmy around and back jump to the next one,
back
jump off this one onto the beam at the far end of the room. Hop out the
window
here into the next building.
Continue through the room here and jump out the window onto the ledge
opposite
turn to the right and continue across the beams and supports here until
you

reach the platform with the guard hanging out on top. Ledge assassinate
him
(3/3) and then climb up and enter the door on the platform. A scene will
play.
You need to kill all four guards in this room. When you regain control,
corner
assassinate the first guy. Wait for the second guard patrolling the upper
floor
to turn away and follow him to assassinate him. the last two guards are
standing together in the room below. Hop up on the balcony railing and
double
air assassinate them. Pop into the cells for a chest and a clue we can
analyse
for a map fragment. A cut-scene will play on pick up.
--------------------Part 2: Escape
--------------------Following the scene, kill the guard that appears. After the roof caves
in,
climb up the fallen walkway and then out of the newly made hole near the
roof.
Jump across to the next roof and continue to the left. Use the crates to
hop
up to the beams and continue through the attic. When it drops, hop
through the
window and into the adjacent building.
Kill the guards in here, being sure to try for the three kill combo
streak to
complete the optional achievement for doing such and ensuring you don't
lose
more than 33% of your health.
Once they are dead, continue through the open door at the back of the
room and
up the fallen walkway to the right. follow the set path all the way
around,
across a rooftop or two and continue towards the objective marker. From
here,
swan dive into the ocean below to complete the mission.
----------------------------------------------------------------------------->> Note: for completing this side-mission you will earn the
achievement/trophy
'Bring Down the House'.
------------------------------------------------------------------------------

=========================================================================
======

Dead Chest Island


[PLQST2]
=========================================================================
======
Optional objective/s:
]
]
> Perform 3 running assassinations.
]
]
> Stay within 40 metres of the target during
]
the chase sequence.
]
]
> Kill the target before he reaches the cave. ]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
--------------------Part 1: Infiltrate
--------------------From the start of the mission climb the rocks in front and hop across to
the
shipwreck on the right. Continue onwards to the beach. Climb the cliff
here and
work your way up and around the corner to the next area. Head along the
cliff
and drop down onto the boat. As you do a scene will play.
--------------------Part 2: Chase
--------------------You will now have to chase the target. keep in mind during this segment
that
we will need to stay within 40 metres of him at all times and perform 3
running
assassinations as we go if you want to complete all of the optional
objectives.
After the scene plays, slide down the ship and cruise over to the far end
and
proceed around to the right. Continue along the path until you return to
an
inside area, run assassinate (1/3) the guard here and duck under the
debris to
the left. Swing across the beams here and then across the objects in the
water
ahead until you reach the next shipwreck.
As you arrive, run assassinate (2/3) the musketman here and continue
straight
ahead, sliding under the debris in front. When the passage collapses at
the
end, climb the wall and continue to hold forward to hop across the beams
here

until you reach solid ground again. Run assassinate one of the two
enemies
here (3/3) and continue running up the sloped path in front.
At the top, hop accross to the beams and use the set path through the
masts
here until the one you land on snaps. Following the scene, continue
climbing to
the top of this mast. As you reach the top, slide down the ship deck here
and
as you reach the bottom the target should run below you and flash white
for a
moment. Hit the attack button when this occurs to air assassinate him
before
he enters the cave.
If you failed to catch him in time, you will fail the optional objective
to
kill him prior to entering the cave, however we can still finish the
mission.If
this is the case, you will need to follow him into the cave. here you
will have
to fight off the target and a group of guards.
Either way the end of the level plays out, once you have killed the
target a
scene will play indicating the mission has been completed.

=========================================================================
======
Ghost Ship
[PLQST3]
=========================================================================
======
Optional objective/s:
]
]
> Do not fall in the water at any point.
]
]
> Reach the Octavius within one minute.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
--------------------Part 1: Explore
--------------------As you start the mission, you will see the Octavius - the ship we want to
investigate out in the water in the distance. To achieve the optional
objectives we need to get there within one minute and without falling in
the

water at all. There is a fairly obvious path set out before us, so use
it! Work
your way across the ice flows until you reach the solid ground beneath
the
wrecked ship. Run up and slide under the wooden beams in front to stop
the
timer for the optional objective.
Run and jump over to the tall ice structure in front. Climb to the top of
this
and hop across to the next ice structure, shimmy around to the right of
this
and climb your way to the top of it. From here, leap across to the fallen
mast
nearby and climb down this to the shipwreck of the Octavius itself.
Once you are on the deck, drop down the hole here to the deck below.
follow the
hall to the end and climb up into the captain's cabin. Interact with the
map
on the table for a scene.
--------------------Part 2: Escape
--------------------Drop back down into the previous hallway and another scene will play.
After the scene, duck under the wooden wall in front and Connor will drop
down
to a lower deck. follow the passageway around and hop onto the crates at
the
end of the room. As you climb up, another scene will play.
When we regain control, continue straight ahead and around the corner to
the
left. As you reach the ladder at the end of the corridor, the floor will
fall
away beneath you.
After connor stands up again, Jump across the gaps in front and climb the
wall
at the end of the room. At the top, turn around and use the handholds on
the
roof to make your way over to the far wall. Climb this until you can go
no
further and then jump backwards to the higher platform.
Again hop over the gap and climb the wall at the far end of the hallway.
Shimmy across to the doorframe to the right and then onto the wall on the
other
side of the door. Climb up and above the door we just entered from and
continue
up the wall towards the sunlight until a scene plays to complete the
mission.

=========================================================================
======
The Mad Doctor's Castle
[PLQST4]
=========================================================================
======
Optional objective/s:
]
]
> Reach the assailant's location within 1
]
minute.
]
]
> Solve the clock riddle within 1 minute.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
--------------------Part 1: Explore
--------------------Continue to the end of the hallway and duck under the debris at the end
to
enter a library room. Look in the back left of the area for a fallen
walkway we
can run up to grab a ledge. Shimmy to the left and when you reach the
corner,
work your way around it before climbing up further as high as you can.
Jump
backwards to the chandelier and then again to the upper platform on the
right.
Follow the balcony to the end for a chest and then enter the door nearby.
Cruise through the small room here and out the door onthe far side. Drop
down
from the ledge into the large room below. grab the chest from the far
end, then
do a 180 degree turn and slide under the debris at the opposite end of
the
room.
In this room, we need to enter the green circle on the mini-map and
investigate
the clues here. You'll want to have a look at the broken display case at
the
back left of the room, the blood spatter in the middle and the broken
vase just
next to where we entered the room.
After investigating the clues, a scene will play.
A time limit will now become active - this is related to one of the
optional
objectives. We have 1 minute to reach the balcony above. Run over and
climb up

the stuffed bear on the right side of the room. From his head, jump to
the
beams on the right and hop across until you reach the balcony area
opposite
the target balcony.
On this balcony, you will see a ramp. Climb up this and jump across to
the
tusks ahead and again to the chandelier. Shimmy to the right, climb to
the top
of the light and jump backwards to the next chandelier. Climb this all
the way
to the top to reach the beam above. From here jump to the beam holding
the
previous chandelier and from this beam jump towards the balcony to grab a
metal
pole Connor will use to swing up to the target location.
Hop up and enter the broken diplay window and enter the room behind it,
investigate the clue here before returning to the balcony. Investigate
the mask
to the right of the broken display case we just climbed through and a
scene
will play. head over to the cabinet indicated and interact with it.
In the next room, climb the organ to the floor above. Work your way
across the
beams to the far side of the room (there is also a chest in the room
below if
you are interested). follow the beam into the next area, Drop into the
room at
the end. Enter the small, low passage to the right of the desk and
interact
with the wall at the far end for a scene.
when we regain control of Connor, again we will have to investigate clues
in
the immediate area. Check out the bloodstain on the floor to the right of
the
clock, the clock itself and the musket just to the right of where we
jumped
down propped up against a pillar. Once all three have been looked at,
another
scene will play.
We now have another timer! This time, it is for the other optional
objective to solve the clock puzzle within one minute. To do this, look in the
alcove
behind the clock to the right and note the display cabinet. See how all
the
time pieces in here have exactly the same time on them? That is the same
time
we need to enter on the grandfather clock.
Interact with the main clock and set the time to 4:50 - the little hand
just

before the 'V' and the big hand on the 'X'. This will open the passage to
the
next area.
Follow the passage all the way to the end and after the scene, drop down
the
hole featured in the sequence and run over to the objective marker to
complete
the mission.

=========================================================================
======
Oak Island
[PLQST5]
=========================================================================
======
Optional objective/s:
]
]
> Solve the puzzle within 5 minutes.
]
]
> Take less than 30% damage.
]
]
> Do not use ranged weapons against animals.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
--------------------Part 1: Explore
--------------------Once you arrive on the island, walk with your buddy up to the centre of
the
area. You will notice four search areas surrounding the middle of the
island.
Once the timer starts, you are free to go. What we need to do in each
search
area is find a small glowing symbol that we can interact with. Once we
have
this sorted, we will need to align glowing lines and rings with other
objects
in the environment. Once you have arranged the lines in the correct
locations,
the game will take you out of eagle vision and you are free to travel on
to the
next rune.
Here are the four locations we need to visit to find the runes:
1. At the top of the tree in the Southwest corner.
2. Ontop of the pile of rocks in the water at the north end.

3. At the top of the burned tree at the North-East side of the


island.
4. On top of the rocky cave to the West of the burned tree.
After we have aligned all of the lines, the puzzle timer will stop and a
short
scene will play. make your way to the centre of the island. You will be
attacked by three wolves. Note that there is two optional achievments
that can
be achieved here. First you need to lose less than 30% health and
secondly, you
cannot attack the wolves with a ranged weapon. Kill them all - if you
have
trouble with the button prompt sequences (I sure did!), climb one of the
trees
nearby and air assassinate the wolves one at a time.
------------------Alternate strategy:
------------------------------------------------------------------------------Another trick here is to use mines. You can safely plant one then run to
high
ground when they first appear after that you need to attempt an air
assasination
(because this makes them all run away) before planting another one.
Do not attempt to lure any of the wolves into the mines unless the are
all far
away unless there is only one wolf left (because if there are more than
one you
might get flanked) but do allow one to wander in to a mine if it happens
on its.
Be warned though, the mines can take away more that 30% health so you do
need to
stay outside the blast radius if you want to complete that optional
objective.
------------------------------------------------------------------------------Once the wolves are dead, examine the clue in the search area. Following
the
scene, shoot the explosive barrels and drop down the hole that opens up
into
the water at the bottom.
--------------------Part 2: Explore
--------------------Swim towards the objective marker until you reach dry land. Jump across
the
stalagmites here to the opposite wall and climb it all the way to the
top. Once

you are up, shimmy to the left until you can climb up onto a ledge. From
here
jump forward and use the handholds on the roof to continue along the
passage
until you reach the far wall. Climb this and jump backwards to the nearby
platform.
Follow the set path here to the end and slide under the low wall on the
far
platform. Once inside, use the broken wooden rope ladder to climb up a
short
ways and then jump across to the left until you reach another rope
ladder.
Climb this to the top and pull yourself up onto the platform above.
Continue along the path here and interact with the glowing crystal in
your
path for a short scene.
Afterwards, we need to escape in a hurry. Exit down the nearby tunnel and
work
your way towards the objective marker until a cut-scene plays to end the
mission.
----------------------------------------------------------------------------->> Note: For completing this mission you will earn the achievement/trophy
'Kidd Gloves'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
Naval Side-Missions
[NVQSTS]
=========================================================================
======
=========================================================================
======
These naval side missions can be undertaken from the naval map accessible
from
speaking to the Harbormaster in the Davenport Homestead. These appear as
a
Templar cross icon on the map. Select one of these to begin the
associated
mission.
Before you get stuck into these missions, I would highly recommend
upgrading

the Aquila if you have some spare cash laying about. To do so, check out
the
ledger sitting on the table to the left of the Harbormaster, here you can
upgrade the Aquila's guns, ammunition types and hull to make these next
few
missions much, much easier!
When you are ready to go, lets get on with those missions...
=========================================================================
======
The Chase
[NVQST1]
=========================================================================
======
Optional objective/s:
]
]
> Don't allow the merchant ship to take more
]
than 50% damage.
]
]
> Take less than 50% damage from the Fort's
]
mortars.
]
]
> Use a mine to eliminate a gunboat.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
As we begin the mission, we will be behind the wheel of the Aquila. Look
at the
mini-map. We need to navigate the ship through the rocks in front until
we
reach the search area.
When you reach the search area a short scene will play showing a vessel
being
attacked by British gunboats. We'll need to escort this ship and destroy
the
gunboats that attack along the way. These can be easily destroyed with
either
a broadside or the swivel guns - with the swivels, just wait for the
reticule
to turn red and let fly for a quick and easy kill. Note that there is an
optional objective in play at this point to limit damage to the merchant
ship
to less than 50%. So be quick on that trigger!
Escort the merchant ship through the rocks and destroy the British
gunships
that move in to attack (which happens fairly regularly). Be sure to keep
on the

watch out for rogue winds that can put you into rocks in a hurry if you
get
caught off guard. Continue until a scene plays.
Now we know what the mines look like! Shoot the mines in front with the
swivel
gun to clear the path ahead. Kill the gunboat to the right and then shoot
the
mines in front and to the left to destroy the mines and the boat behind
them
should be destroyed as well (there is an optional objective to destroy a
boat
using a mine). continue onwards, staying away from the rocks, destroying
the
mines and gunboats that appear as you go until you reach the open area.
Work your way over to the search area. Once the next objective has shown
itself, you are going to have to destroy those mortar towers on the fort
on the
coast to the north. Eliminate any other enemy vessels in the immediate
area
before focusing on the fort.
When its time to take on the fort, you will note that when the towers
fire
their mortars, you will see the area of effect in the water. There is an
optional objective to take less than 50% damage from the tower's mortars.
As
such, you will want to avoid the white water. When its time to take the
fort
down, you will need to line up a broadside and hit the towers with it.
After a
few broadsides, the towers will be destroyed.
This will end the mission.

=========================================================================
======
The Rescue
[NVQST2]
=========================================================================
======
Optional objective/s:
]
]
> Take less than 25% damage from rogue waves. ]
]
> Destroy 2 frigates by firing on weak spots. ]
]
> Don't miss whilst firing more than once.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]

You'll begin this mission on the deck of the ship. Once you are good to
go,
climb the mast to the very top until you reach the objective marker at
the
top. After the scene, run up and interact with the wheel to take control
of
the Aquila.
Our goal is the merchant ship in the distance indicated with the blue
objective marker. This mission has a couple of new element for you to
take into
consideration during the fighting segments. The first is that because it
is
stormy, the waves can be quite large and as such can block your shots or
can
be used as cover from enemy attacks. Secondly, you will also run into
rogue
waves. These appear as an orange line on the mini-map and will approach
the
ship and can cause a lot of damage unless you take cover at the
appropriate
time - when is that? Somone on deck will yell "rouge wave!" and a bell
will
ring. When you hear that, take cover to avoid damage.
Now that that is all explained, pilot the ship through the rocks in front
being
aware that there will be a couple of rogue wind events. After the rocks,
when
you reach the open sea, you will need to avoid taking damage from a
couple of
rogue waves whilst continuing until you reach the merchant ship that is
under
attack by British ships. As you approach a scene will play.
You will now need to eliminate four enemy ships. There is an optional
objectives to take into consideration here - we need to be very accurate,
if
you miss completely with a shot twice, you will fail one of them. These
first
four ships are all gunboats, which means that we can one shot them by
hitting
their weak spots with the swivel gun.
Once all four ships have been destroyed, the merchant ship will be safe
and our
objective marker will ask us to head off in another direction. Again, as
before
we have a fairly lengthy trip over there, so be sure to avoid taking
damage
from those rogue waves as you proceed.
After a short while a pair of enemy frigates will appear. We need to
destroy

them, but we also need to consider our final optional objective - to


destroy
the pair of frigates by firing on their weak spots.To do this, you need
to
broadside the front of the enemy ship once or twice until you see the
weak spot
revealed and then hit it with the swivel gun to destroy the ship.
Once both frigates are down, the mission will be complete.

=========================================================================
======
French Involvement
[NVQST3]
=========================================================================
======
Optional objective/s:
]
]
> Ensure Le Belladonna takes less than 50%
]
damage.
]
]
> Sink more enemies than Le Belladonna.
]
]
> Kill the officer in less than 1 minute.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]
We will start this mission by escorting a French ship 'Le Belladonna'.
After a
few moments, you will enter a bit of fog on the water...and of course a
British
ambush. There are a couple of optional objectives to highlight straight
off the
bat here - firstly we cannot let our allied ship drop below 50% health,
secondly whilst protecting our mate, we also need to destroy more enemy
ships
than it does.
First off is a group of nine gunships. Remember we can take these down
easily
with the swivel gun or even several at once with a well placed broadside.
Our
ally can also take them down quite efficiently as well, so try and use
that
swivel gun to maximum effect - with the right timing we even use it for
those
enemies in the distance.
Once they are all gone, another wave of British ships will rock up. This
group

consists of a frigate backed up by five gunboats. As we are going for the


objective to kill more enemies than Le Belladonna, try to eliminate all
of
those gunships as quickly as possible before focusing on the frigate.
Once those are dead a third wave of ships will show up. featuring three
gun
boats and a couple of schooners. Again take these down and once you have
done
that, a scene will show.
We now have to take down that man-of-war, however we cannot destroy it.
Instead
change your ammo type to the chain-shot and broadside the enemy ship a
few
times until you destroy its masts. At this point pilot the Aquila in
close so
that you can board the British vessel.
Once you are on board a short scene will play showing the officer that
you need
to kill. He will run off as you approach. Note that the final optional
objective is to catch and kill him within 1 minute. Hop over the crates
to the
right to avoid the flames and follow him around the back of the ship and
along
the platforms on the other side of the deck. As he runs across the next
deck,
pull your gun out and shoot him to make him stop and then take him out in
melee combat to end the mission.

=========================================================================
======
Biddle's Hideout
[NVQST4]
=========================================================================
======
Optional objective/s:
]
]
> Destroy all of the men-of-war within 3
]
minutes.
]
]
> Take out the Randolph's mast in a single
]
broadside attack.
]
]
> Kill only Biddle whilst boarding the
]
Randolph.
]
]
> Complete all optional objectives in a single ]
playthrough.
]
_______________________________________________]

Again we'll start this mission on the deck of the ship. head over and
interact
with the wheel to gain control of the Aquila. Head forward between the
rocks
and enter the search area on the map.
As you approach, the Randolph (our target ship) will appear and take off.
We
need to follow it through the rocky areas here until we reach the open
ocean.
As we move into the open water a scene will play and show us what we need
to
destroy - a pair of man-of-wars...At the same time AND the enemy ship.
There is an objective to take down both men-of-war within three minutes,
so you
will need to focus on taking these down first before turning your
attention to
the Randolph.
Note that the Randolph is marked with the golden objective marker and it
needs
to be taken down in the same method as the ship in the previous level using
the chain shot to destroy the mast and then boarding it - there is also
an
optional objective to take down the Randolph's mast with a single chainshot
broadside.
Once you are on board the Randolph, climb the fallen mast in front and
follow
it all the way to the far end of the ship to find the Captain. As you
approach
a scene will play.
You will now be in a one-on-one fight with Biddle. Note that attacking or
countering normally will not be effective against him. instead, wait for
him
to attack and then use the disarm or defense break to stun him for a
second,
at this point hit him a few times with your sword. Rinse and repeat until
a
scene plays.
Afterwards, you will be below decks, continue with the above tactic until
he
bites the dust. This will complete the mission.
----------------------------------------------------------------------------->> Note: For completing these four naval missions, you will earn the
achievement/trophy 'All washed Up'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
Privateer Contracts
[PRVSTS]
=========================================================================
======
=========================================================================
======
As with the naval missions, the privateer missions can be accessed via
the
Harbormaster's map at the Davenport Homestead. Unlike the naval missions,
these privateer contracts are short, fairly easy and aside from one or
two
trickier ones, should not take too much of an effort.
-----------------------------------------------------------------------------Henderson in Distress
[PRVS01]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Don't allow the Henderson to lose more than ]
50% of its health.
]
_______________________________________________]
For this mission, you will need to defeat the enemy ships in the area
whilst
they try and attack a friendly ship on the area. The only optional
objective
in this mission revolves around preventing the allied ship from losing
more
than 50% of its health.
There are 11 enemies in the area that we need to destroy and all of them
are
gun ships. The best way to get rid of gun ships in a hurry? using that
swivel
gun to shoot their weak spots! If you have a chance to line up 2-3 of
them at
once, broadsiding them is also a viable option. Either way, they should
not
put up too much of a challenge.
Once all of the enemy vessels have been destroyed, the mission will be
complete.

-----------------------------------------------------------------------------Paving the Way


[PRVS02]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Destroy three ships by ramming them.
]
_______________________________________________]
To begin the mission, pilot the Aquila raound the lighthouse to the left
until
you reach the search area on the mini-map. As you arrive a short scene
will
play.
You will now be attacked by a large number (10) of gunships. Note that
there is
an optional objective to destroy three enemy ships by ramming them. The
gunships are quite weak, so you will have no problems taking the rest of
them
out.
Once all of the enemy vessels have been destroyed, the mission will be
complete.

-----------------------------------------------------------------------------Dread of Night
[PRVS03]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Take less than 25% damage from the
]
environment.
]
_______________________________________________]
This privateer mission has you chasing down an enemy ship through a rocky
passage at night time. The first 2-3 minutes of this mission have you
working
your way through the rocks and cliffs, simply keep the enemy ship in
sight and
avoid taking damage (there is an optional objective to take less than 25%
damage from the environment).
Once you reach the open ocean, the bad guy will have back up. Twelve
gunships
will appear, so take the lot of them out and the target vessel that we
followed

at the start as well to complete the mission.

-----------------------------------------------------------------------------Troubled Waters
[PRVS04]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Don't lose more than 50% health.
]
_______________________________________________]
Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Henderson in Distress', 'Paving the Way' and
'Dread of
Night'.
You'll start this mission out in the open ocean. Work your way towards
the
search area on the mini-map. As you approach, beware of rogue waves and
avoid
taking damage from them by taking cover at the appropriate time.
When you reach the search area, three frigates will appear. Now we'll
have to
take these enemies down. However there are a couple of things to remember
about
these stormy settings: due to the weather, the waves can be quite large
and as
such can block your shots or can be used as cover from enemy attacks.
Secondly,
throughout the area you will also run into rogue waves on occasion, so be
sure
to take cover when you hear that warning bell!
Once you have killed all three enemy boats, you will have completed the
mission.

-----------------------------------------------------------------------------Raiding the Prospector


[PRVS05]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Sink the entire fleet within 1 minute and
]
30 seconds.
]
_______________________________________________]

Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Henderson in Distress', 'Paving the Way' and
'Dread of
Night'.
To start this mission, you will be in open water facing off against seven
enemy
ships. The good news? They are all gunships, so you can quickly take them
down
with a combination of swivel guns and broadsiding fairly quickly.
Once the British gunships are all sinking or sunk, continue towards the
next
objective marker. To get there you'll need to work your way through the
rocks
jutting out of the water until you reach the search area. A scene will
play.
The target ship will appear, trailed by six more British gunboats, you
will
also see a time appear up in the optional objectives area - you need to
take
down the fleet within 1 minute 30 seconds.
Once you have eliminated the lot of them, the mission will be complete.

-----------------------------------------------------------------------------One of a Kind
[PRVS06]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Sink a frigate during the defence.
]
_______________________________________________]
Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Henderson in Distress', 'Paving the Way' and
'Dread of
Night'.
This mission is a little different to the rest of them, to start with you
need
to pilot your ship through the rocks and cliff faces until you reach a
harbour.
Once you arrive in the harbor you will have to survive for 4 minutes
whilst
defending the rivermouth against oncoming enemy ships. There are a large
number
of them around, but what you will really want to focus on is the frigates
that

show up with about 2 minutes left on the timer - you will want to take
one of
these down to complete the optional objective.
Wind down the clock to zero and you'll complete the mission!

-----------------------------------------------------------------------------Blistering Dawn
[PRVS07]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Take less than 25% damage.
]
_______________________________________________]
A nice and easy one! Sail straight out into the open and take down the
four
schooners that come to attack you.
Once the enemy ships are all destroyed, the mission will be completed.

-----------------------------------------------------------------------------A Call for Help


[PRVS08]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Don't allow the Independence to lose more
]
than 75% health.
]
_______________________________________________]
At the start of the mission, pilot the Aquila through the small gaps in
the
rocks until you reach the open ocean at the far end. You'll run into an
allied
vessel - the Independence.
We'll now be able to achieve our optional objective - we need to prevent
the
Independence from losing more than 75% of its health. There is a large
number
of enemy vessels in the area that will come in to attack our ally, so try
to
focus fire on the ships that are closer in proximity to the independence.
Continue to kill the enemies in the area util the mission is complete.

-----------------------------------------------------------------------------Search for the Somerset


[PRVS09]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Take less than 25% damage from the
]
environment.
]
_______________________________________________]
The first part of this mission has you working your way through the rocks
and
cliffs (note there is an optional objective to take less than 25% damage
from
the envirnment). Once you reach the open ocean, work your way over to the
search area indicated on the mini-map.
once you arrive, five gunships and a frigate - the Somerset will appear
out of
the mist to attack you. Take them all out to complete the mission.

-----------------------------------------------------------------------------The Sea Wolves


[PRVS10]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Complete the mission with at least four
]
allies still remaining.
]
_______________________________________________]
Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Blistering Dawn', 'A Call for Help' and 'Search
for the
Somerset'.
In my opinion, this was the hardest of the twelve privateer missions in
which
to complete the optional objectives for full synchronisation. There is
not much
to say in terms of tactics in this mission as all hell breaks loose no
matter
what you try.
There is an optional objective to eliminate the enemy ships before they
can

take down more than four of your allies.


At the start of the
ships. Try
to get to the right
easier
time to get a first
four
enemy frigates that
as
possible and before

mission, you will be in line behind eight allied


hand side of the flotilla as this will give you an
attack on the enemy frigates that show up. There are
will show up. The trick is to kill these guys as fast
they can kill your allies.

Once all of the enmies have been defeated, the mission will be over.

-----------------------------------------------------------------------------A Midnight Engagement


[PRVS11]
-----------------------------------------------------------------------------Optional objective/s:
]
]
> Take less than 25% damage from the
]
environment.
]
_______________________________________________]
Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Blistering Dawn', 'A Call for Help' and 'Search
for the
Somerset'.
This mission is very similar to the previous mission 'Dread of Night'.
This privateer mission has you chasing down an enemy ship through a rocky
passage at night time. The first 2-3 minutes of this mission have you
working
your way through the rocks and cliffs, simply keep the enemy ship in
sight and
avoid taking damage (there is an optional objective to take less than 25%
damage from the environment).
Once you reach the open ocean, the bad guy will have back up. Four
gunships
will appear, so take the lot of them out to complete the mission.

-----------------------------------------------------------------------------The Giant and the Storm


[PRVS12]
-----------------------------------------------------------------------------Optional objective/s:
]

]
> Sink three ships by firing on their powder
]
stores.
]
_______________________________________________]
Note: This mission will only be unlocked once you have completed the
previous
three missions - 'Blistering Dawn', 'A Call for Help' and 'Search
for the
Somerset'.
This mission takes place in the middle of a storm, so be sure to watch
out for
those rogue waves and keep in mind that the huge waves will block your
shots if
they get between you and your targets.
The mission consists of two different battles. The first battle consists
of
five enemy vessels consisting of gunships and schooners. After destroying
all
of these, the next wave will arrive.
This consists of three frigates and brings up our optional objective - we
need
to destroy all three of these ships by firing on their powder stores. To
do
this we need to broadside or ram the front of the hostile boats to reveal
their
weak spots. At this point, hit the weak spot with the swivel cannon to
destroy
them.
Once all three of these ships are destroyed, the mission will be
complete.
----------------------------------------------------------------------------->> Note: For completing all of the privateer missions, you will earn the
achievement/trophy 'Entrepreneur, not Pirate!'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
Club Side-Missions
[CLBQST]
=========================================================================
======
=========================================================================
======

Throughout your journey, by undertaking specific tasks and meeting


requirements
you will be asked to join any of game's four club factions. These
factions
will provide you with a number of side-missions and three tiers of
challenges
each to enrich your Assassin's Creed III experience.
This section will outline requirements for joining each club,
walkthroughs for
any of the club side-missions, a list of challeneges you will need to
complete
for each club in order to earn 100% synchronisation along with tips on
how
to unlock them.
Here are the clubs in alphabetical order (use the codes to fast travel to
your
club of interest:
> Boston Brawlers
> Boston Brawlers Side-Missions
> Boston Brawlers Challenges

[CLBQBB]
[CLBBBM]
[CLBBBC]

> The Frontiersmen


> The Frontiersmen Side-Missions
> The Frontiersmen Challenges

[CLBQFT]
[CLBFTM]
[CLBFTC]

>
>
>
>

[CLBQHS]
[CLBHSM]
[CLBHSC]
[CLBHSL]

The Hunting Society


The Hunting Society Side-Missions
The Hunting Society Challenges
Animal Locations Guide

> The Thief's Club


> The Thief's Club

Challenges

[CLBQTG]
[CLBTGC]

=========================================================================
======
Boston Brawlers Club
[CLBQBB]
=========================================================================
======
=========================================================================
======
Boston Brawler Side-Missions
[CLBBBM]
=========================================================================
======
The side-missions for the Boston Brawlers are short, relatively easy and
probably won;t cause you too much grief. The missions require that you
track

down all of the old Boston Brawler tournament Champions and best them in
hand-to-hand combat.
-----------------------------------------------------------------------------Part 1: Peter Bunyon:
-----------------------------------------------------------------------------You'll find Peter Bunyon in the North-eastern part of the Troy's Wood
hunting
region. Approach him and hit interact to begin the fight.
To beat him, dispose of his three buddies and then focus on him. To
finish
quickly, simply counter attack him when he attacks you and throw in a
couple
of melee attacks when he stumbles.
-----------------------------------------------------------------------------Part 2: The Sailor:
-----------------------------------------------------------------------------You'll find The Sailor in New York on a boat docked just to the south of
Fort
Washington. Approach him and hit interact to begin the fight.
The Sailor is essentially the same as Peter Bunyan. To beat him, dispose
of his
three mates and then turn your attention to the Sailor. To finish him off
quickly, simply counter attack him when he attacks you and throw in a
couple
of melee attacks when he stumbles.
-----------------------------------------------------------------------------Part 3: The Smuggler:
-----------------------------------------------------------------------------You'll find The smuggler in Boston in an open area on the western side of
South
Boston. Approach him and hit interact to begin the fight.
The Smuggler is actually a pair of guys. Again, both of these guys are
essentially carbon copies of the Sailor and Peter Bunyan. As with the
previous
fights, dispose of their entourage and then focus on them. To finish
quickly,
counter attack as they attack you and throw in a couple of melee attacks
when
they stumble.

-----------------------------------------------------------------------------Part 4: The Stinger:


-----------------------------------------------------------------------------You'll find The Stinger in the central-eastern part of the Diamond Basin
hunting region. Approach him and hit interact to begin the fight.
The Stinger is a little different from the previous enemies, as he will
be able
to counter attack you on a counter attack, ruling that move out. Instead,
you
will need to counter and then hit the break defense button. Follow this
up with
a few additional melee attacks. repeat until he goes down.
-----------------------------------------------------------------------------Part 5: The Ropebeater:
-----------------------------------------------------------------------------The Ropebeater hangs out in one of the ship building workshops in Boston.
Approach him and hit interact to begin the fight.
The Ropebeater is a little tricker than the previous fights as you will
be
unable to hit him at all unless you use environmental elements. To beat
him
down, you will need to counter him near one of the barrels scattered
around
the room and then throw him into them. After 4-5 barrels, the Ropebeater
will
be defeated.
-----------------------------------------------------------------------------Part 6: The Merchant:
-----------------------------------------------------------------------------The Merchant is located in North New York just to the south of Fort
Division.
Approach him and hit interact to begin the fight.
The Merchant, like the Ropebeater is a little different from the rest of
the
enemies we've been beating up before. The only way I could find to damage
him
was to counter and then throw him into the fence and then whilst he is
standing
up, get a few melee attacks in on him. Repeat this process until you
whittle
his health away.
------------------Alternate strategy:

------------------------------------------------------------------------------The Merchant is susceptible to getting his defense broken. Use defense


breaker
attacks and link them into a regular combo to easily take him out.
-------------------------------------------------------------------------------

-----------------------------------------------------------------------------Part 7: The Tournament:


-----------------------------------------------------------------------------After the first 6 fights, you'll need to return to Boston and to the
brewery.
For some reason in my game, the objective marker for the Brewery did not
show
up. It is located in south-eastern corner of Boston's North District in
the
courtyard of the building closest to the docks. Approach him and hit
interact
to begin the tournament.
> Fight 1: The Redcoat - This guy is fairly easy as he'll be
susceptible to
all of the counter-attacking options at your disposal. Once
you
get him down to half health, a scene will play. When you
regain
control, he will now have full health again and a sword.
Disarm
him and then continue to press the attack until he goes
down.
> Fight 2: The Docker - After taking all of the Docker's goons out.
Counter
attack him until he falls over.
> Fight 3: The Surgeon - This fight will be a little different to the
previous ones, the Surgeon will poison Connor, causing the
screen
to be a little fuzzy and out of focus. Other than that, the
fight plays out essentially the same as the previous one.
After
eliminating his friends, take him out.
> Fight 4: The Huntress - Kill all of the Huntress's minions and then
you
can focus on the Huntress herself. She is susceptible to
counter
defense breaks and throws. During random points during the
fight
a second Huntress will apppear and tackle you. This will
reset
the health bar. This will happen a few times, so just keep

pressing the attack until you knock her out.


For finishing off the Huntress, Connor will be crowned champion of the
Boston
Brawlers and with that, the side-mission draws to a close. That can mean
only
one thing, its time to go and complete all of those Boston Brawler
challenges!
=========================================================================
======
Boston Brawler Challenges
[CLBBBC]
=========================================================================
======
Once you have joined the club, you will be able to undertake these
challenges.
Note that they are retrospective as well, so if you have completed some
of
them prior to joining the club, you will find that once you do join, they
have
already been completed.
The challeneges can be viewed and their progress tracked from the Logbook
in
the map menu.For convenieance, I have listed them all below along with
tips
on how to achievem each.
Without further ado, here are all the challenges:
-----------------------------------------------------------------------------Challenge Set 1:
-----------------------------------------------------------------------------> Disarm 5 enemies
-------------------- Simply disarm enemies in combat 5 times.
------------------------------------------------------------> Kill 5 enemies affected by a Smoke Bomb within 10 seconds
------------------------------------------------------------- You can buy smoke bombs from a general store. Once you have
one,
look for one of those lagre patrols wandering around. Toss
the
smoke bomb at them and whilst they are all doubled over
coughing
move in and kill them all.

--------------------------> Stealth Kill 10 enemies


--------------------------- Kill an enemy without him detecting you with the hidden
blade. No
doubt you should have this finished by the time you unlock
the
challenges.
----------------------------------------> Kill 25 enemies with the hidden blade
----------------------------------------- Self-explanatory, kill 25 enemies with your hidden blades.
-------------------> Kill 10 Officers
-------------------- These guys dress slightly different than regular guards,
additionally they are more likely to counter you. You will
meet
plenty of these fellow through your travels, so 10 will not
really
be a difficult number to achieve.
--------------------------------> Achieve a 5-enemy Kill Streak
--------------------------------- Once you have performed a counter kill, quickly press the
attack
button whilst looking at another enemy. Connor should move
over
and perform another killing blow. Do this five times in a
single
combat encounter for the challenge.

For completing all of these challenges, you will unlock the second tier
of
challenges to try your hand at.
-----------------------------------------------------------------------------Challenges Set 2:
-----------------------------------------------------------------------------> Fight and kill 10 Grenadiers
-------------------------------- You will know a grenadier by the equipment they are wearing.
They
usually are packing an axe, have a large backpack and a kilt
on.

Kill 10 of these guys to complete the challenge.


-------------------------------------------> Kill an enemy with every type of weapon:
-------------------------------------------- There are 10 types of weapon in the game and you will need
to
register a kill with each type to complete this challenge.
These
Include: the hidden blade, poison darts, bow, pistol,
musket,
rope dart, trip mine, blunt, small and normal. these can be
purchased from general stores, or obtained by disarming
guards
during combat.
----------------------------------> Perform 5 Double Assassinations
----------------------------------- when two guards are close to one another, Connor can kill
them both
with an efficient double-assassination. Do this 5 times.
------------------------------------------------------> Have your Recruits assist Connor in combat 10 times
------------------------------------------------------- After completing some liberation missions, you will earn
yourself
somme assassin recruits. Simply clal them during combat 10
times
to complete this challenge.
-------------------> Liberate 3 Forts
-------------------- Liberate 3 of the 7 forts to satisfy the challenge. For the
locations and how to approach each mission, check out the
guide
here: [FTQSTS].
Again, for completing all of these challenges, you will recieve the next
(and
final) tier of challenges to try your hand at.

-----------------------------------------------------------------------------Challenges Set 3:
-----------------------------------------------------------------------------> Achieve a 7 Enemy Kill Streak

--------------------------------- Once you have performed a counter kill, quickly press the
attack
button whilst looking at another enemy. Connor should move
over
and perform another killing blow. Do this seven times in a
single
combat encounter for the challenge.
-------------------------------------------------------> Use the Rope Dart to perform a predator move 5 times
-------------------------------------------------------- equip a rope dart and sit in a tree on a branch. Shoot a
guard with
the rope dart and hold down the ranged attack button.
Afterwards,
jump out of the tree to hang them. Repeat 5 times.
-------------------------------------------> Own every weapon available in the stores
-------------------------------------------- Purchase every weapon available from the general stores!
--------------------------------------------------> Disarm and kill 5 Jagers with their own weapons
--------------------------------------------------- Jagers are the officer enemies that appear when Connor is
notorious
they wear green uniforms and are a little trickier than your
regular bad guy. To disarm them, unequip your weapons and do
a
counter disarm when they attack. Once you have their weapon,
just
kill them with it. Repeat 5 times.

------------------------------------------------------------------> Defend yourself from a firing line 10 times with a human shield
------------------------------------------------------------------- During combat, if you see a yellow triangle appear above an
enemies head, that indicates that they are about to shoot
you. At
this point hit the disarm button on a nearby guard to pull
him in
front of you as a human shield. Do this 10 times to complete
the
challenge.

=========================================================================
======

The Frontiersmen Club


[CLBQFT]
=========================================================================
======
=========================================================================
======
Frontiersmen Side-Missions
[CLBFTM]
=========================================================================
======
There are six Frontiersmen Club side-missions that ask you to travel to
some of
the more isolated places on some of the maps to track down some unusual
sightings ranging from UFOs to sasquatches. These side-missions can be
picked
up from several locations in the Frontier and Boston and are indicated on
the
map as a symbol with a white triangle that has a black tip.
You can undertake each of these side-quests by approaching either the
campfires
in the Frontier or by chatting with the indicated contacts in specific
taverns
in Boston.
-----------------------------------------------------------------------------Mission 1: The Boy who Cried Wolf:
-----------------------------------------------------------------------------After picking up the quest, look at the map. You'll find the quest marker
just
to the East of the river in the centre of the Diamond Basin hunting area.
When
you reach the marker you will find a Frontiersmen's camp. Explore the
camp site
for clues. Kill the wolf that attacks you to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next
quest.
-----------------------------------------------------------------------------Mission 2: Finding the Sasquatch:
-----------------------------------------------------------------------------After picking up the quest, look at the map. You'll find the quest marker
in
the very north-western corner of the Frontier map in the Black creek
hunting
area.

When you arrive at the marker, you'll be in an area with a waterfall.


Interact
with the clues in the search area to narrow it down. When you find the
cave
entrance head inside for a scene to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next
quest.
-----------------------------------------------------------------------------Mission 3: The Haunted Lighthouse:
-----------------------------------------------------------------------------After picking up the quest, look at the map. You'll find the quest marker
on
the peninsula in the very north-eastern corner of the Great Piece Hills
hunting
region.
When you arrive at the destination, examine the clues in the nearby area
and
by that, I mean climb up the lighthouse and examine the scarecrow on the
top
deck to complete the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next
quest.
-----------------------------------------------------------------------------Mission 4: The Headless Horseman:
-----------------------------------------------------------------------------After picking up the quest, look at the map. You'll find the quest marker
just
inside the eastern boundary of the Troy's Wood hunting area.
When you arrive at the destination, examine the clues in the nearby area
and
after examining enough of them, a scene will play and when it ends you
will
have completed the mission.
Return to the Frontiersmen's campfire or tavern to pick up the next
quest.
-----------------------------------------------------------------------------Mission 5: Unidentified flying object:
-----------------------------------------------------------------------------You'll find this side-mission in Boston. You'll find the quest marker for
this

in the north-western corner of southern Boston near the water.


When you arrive at the destination, examine the clues in the nearby area
and
then climb the tree nearby and examine the object here to complete the
mission.
-----------------------------------------------------------------------------Mission 6: Monster of the Sea:
-----------------------------------------------------------------------------After picking up this side-mission from one of the Frontiersmen from a
tavern
in Boston, we need to head up to northern Boston and eavesdrop on the
highlighted conversations on the map.
Afterwards, chat with the old woman by the grave and then head over to
the
green highlighted search area to the west of the map. Examine the diving
gear
here to complete the mission.
With all six of these missions complete, we have finished off all of the
Frontiersmen's side-missions, all that is left to do is to complete the
Frontiersmen's challenges.

=========================================================================
======
Frontiersmen Challenges
[CLBFTC]
=========================================================================
======
After picking up the initial Frontiersmen side-mission 'The Boy Who Cried
Wolf' you will be able to undertake these challenges. Note that they are
retrospective as well, so if you have completed some of them prior to
joining
the club, you will find that once you do join, they have already been
completed.
The challenges can be viewed and their progress tracked from the Logbook
in
the map menu. For convenience, I have listed them all below.
Without further ado, here are all the challenges:
-----------------------------------------------------------------------------Challenge Set 1:

-----------------------------------------------------------------------------> Perform 10 Leaps of Faith


----------------------------- Leaps of faith are performed by jumping into hay bales,
shrubs or
water and you will probably have performed 10 of these before
you
become a member.
---------------------> Reach 5 Viewpoints
---------------------- Viewpoints are marked as an eagle icon on the map. Simply
climb up
to the designated location and hit the synchronise button to
reveal
the map. Do this 5 times to complete this challenge.
-------------------------------------------> Discover 5 Underground Network Entrances
-------------------------------------------- Once you have had your first run around in the underground in
sequence 5, you will be able to explore and locate entrances
to
unlock fast travel points across the two major cities.
finding five
of these will satisfy the challenge. For a guide with general
tips
for underground exploration and the solutions to the tricky
puzzles
look here: [UGQSTS].
------------------------------------------> Discover the locations of all the forts
------------------------------------------- There are seven forts in Assassin's Creed III that count
towards
this challenge. Have a look here [FTQSTS] for their
locations.
---------------------------------------------> Explore the canopy by traveling 100 meters
---------------------------------------------- We have to travel 100 meters total through the tops of trees,
you
will probably have unlocked this prior to recieving the
challenges!
---------------------> Collect 5 feathers
----------------------

- You will find feathers scattered around the frontier. Simply


collect five of them to complete the challenge. For a
complete
feather locations guide, look here: [CLTBFE].
For completing all of these challenges, you will recieve the second tier
of
challenges to try your hand at.

-----------------------------------------------------------------------------Challenges Set 2:
-----------------------------------------------------------------------------> Dive into the water from a height of 50 meters
-------------------------------------------------- No doubt there are several places to do this one. The
easiest and
quickest place I found to do it is in the John's Town
hunting
region. Fast travel to the Frontier entrance to the
Davenport
Homestead and continue straight along the path to the west
for a
minute or two until you reach some buildings. Look along the
cliffs to the east of these buildings to find a rocky
outcrop with
a fallen tree hanging over it. Jump from the end of this
into the
water below to complete the challenge.
----------------------> Complete an Almanac
----------------------- To complete an almanac, we need to recover four almanac
pages.
These can be found blowing around in Boston and New York.
For a
complete list of almanac page locations have a look
here:[CLTBAL].
--------------------------------> Climb a total of 1,500 meters
--------------------------------- This is a cumulative count of how far you climb. You should
get
this challenge fairly easily with natural progression.
--------------------------------------------------------------> Discover the location of every Trading Post in the Frontier
---------------------------------------------------------------

- There are three trading posts you need to visit in the


frontier
and you can find them in the following locations:
1. Concord - Next to the fast travel point in
the Concord hunting region.
2. Lexington- In central lexington near the
tavern.
3. Monmouth - In the group of buildings at the
centre of the Eastern boundary
of the
Monmouth hunting region.
4. In addition to the general stores, there is
also
a travelling peddler on a wagon that cuts
big
laps around the map.
----------------------------------------------> Listen to all of Washington's conversations
----------------------------------------------- You can find Washington walking around outside in the
southern
part of Western New York once the game has finished. Chat
with
him here. If it does not unlock here, return to sequence 9,
part 1
and continue to talk to him until it becomes complete.
Again, for completing all of these challenges, you will recieve the next
(and
final) tier of challenges to try your hand at.
-----------------------------------------------------------------------------Challenges Set 3:
-----------------------------------------------------------------------------> Reveal 100% of Boston's Map
------------------------------- Self-explanatory, use the viewpoints to uncover the map and
then
explore any uncovered areas to reveal them on your map.
--------------------------------> Reveal 100% of New York's Map
--------------------------------- Self-explanatory, use the viewpoints to uncover the map and
then
explore any uncovered areas to reveal them on your map.

--------------------------------> Reveal the whole Frontier Map


--------------------------------- Self-explanatory, use the viewpoints to uncover the map and
then
explore any uncovered areas to reveal them on your map.
---------------------------> Reach all the Viewpoints
---------------------------- Viewpoints are marked as an eagle icon on the map. Simply
climb up
to the designated location and hit the synchronise button to
reveal
the map. Find and synchronise the map at all of them to
complete
the challenge.
--------------------------------------------------------------------------> Discover all of the Underground Network Entrances in New York and
Boston
--------------------------------------------------------------------------- Once you have had your first run around in the underground in
sequence 5, you will be able to explore and locate entrances
to
unlock fast travel points across the two major cities. You
will
have to find all of these to complete the challenge. There
are
10 in Boston and 11 in new York. For a guide with general
tips
for underground exploration and the solutions to the tricky
puzzles
look here: [UGQSTS].
----------------------------------------------------------> Visit every tavern in the Frontier, New York and Boston
----------------------------------------------------------- The taverns appear as dice on the map. Most of these will be
encountered during the main game or side missions, so be sure
and
enter each and every one you come across. Note that some
liberation
contact markers replace the tavern dice icon in some places.

=========================================================================
======
The Hunting Society
[CLBQHS]

=========================================================================
======
Once you have completed the story mission in sequence 4 Hunting
Lessons, you
will be able to track, trap, hunt, kill and skin animals. You will see
many of
these animals wandering around as you explore the frontier and by killing
and
skinning them you will obtain furs and other animal products that can be
sold
to earn a little money.
Once you have killed and skinned a few animals you will be invited to
join the
Hunters Society. There are a number of Hunters Society side-missions
and
challenges to engage in.
=========================================================================
======
The Hunting Society side-Missions
[CLBHSM]
=========================================================================
======
To begin the Hunters Society side-missions you must first locate one of
the
hunting lodges hidden away in the frontier. Although the game indicates
plural
when it talks about the lodges, I was only able to find one. It is found
in a
fairly remote location in Black Creek.
Update, another has been located in troy's Wood!
Here is where you can find them:
> Black Creek Look at your hunting map. This lodge is located at the
Eastern end of the Black Creek hunting region, close
to
where the Kanien:keh, Diamond Basin and Black Creek
boundaries meet.
> Troy's wood - Walk directly north from Fort St Mathieu in the Scotch
plains until you reach a river. Swim to the other side
and
check out the easternmost building here. it is the
hunter's
lodge.

-----------------------------------------------------------------------------Mission 1: The Man-eater:


-----------------------------------------------------------------------------You will find this bear on the south part of the western side of the
Packanack
region. Here you will find a green circle. Enter this and examine the
clues,
once you find a clue, the search area will narrow. Once you have examined
the
third clue, you will have located a cave.
Make your way through the cave and youll see a couple of dead bodies.
When
you reach the large room with the bushes on the right, an indicator will
appear
here. Backtrack down towards the exit and pick up the body here, carry it
back
to the main room ad drop it where indicated. Hide in the bush nearby
until the
bear enters the room.
Exit the bush and kill the bear. Youll need to undertake seven button
prompts
as they appear on the screen, as opposed to the normal four when taking
down a
bear. When its dead, skin it and return to the hunting lodge.
-----------------------------------------------------------------------------Mission 2: Feline Feet:
-----------------------------------------------------------------------------You will find this bobcat in the northern part of the Black Creek region,
just
to the north-west of Fort Duquesne. Here you will find a green circle.
Enter
this and examine the clues, once you have examined the clue, the bobcat
will
appear behind you and run off.
You can either chase after him and become incredibly frustrated with
being
unable to catch him or alternatively, you can hit him with a ranged
weapon as
soon as he appears to take him out. Note that if you use poison darts,
you
will kill him without damaging his pelt.
When its dead, skin it and return to the hunting lodge.
-----------------------------------------------------------------------------Mission 3: The Patriarch:

-----------------------------------------------------------------------------You will find this deer buck in the south-eastern part of the Kanien:keh
region. Here you will find a green circle. Enter this and examine the
clues,
once you have examined the clue, you will need to enter eagle vision to
find
the golden deer. This is your target.
In my game, I found the deer patrolling back and forward along a dirt
path
below a rocky outcropping. To kill the deer, I waited for it on the rocks
above the path and air assassinated it as it walked by.
When its dead, skin it and return to the hunting lodge.
-----------------------------------------------------------------------------Mission 4: The Pack Leader:
-----------------------------------------------------------------------------You will find the alpha wolf in the southern part of the Black Creek
hunting
region, directly to the south of Fort Duquesne. Here you will find a
green
circle. Enter this and a pack of wolves will appear. In order to find the
boss,
kill three of the wolves in the area. This will lure out the alpha wolf.
Track down the black wolf marked with the red objective marker and kill
him.
When its dead, skin it and return to the hunting lodge.
-----------------------------------------------------------------------------Mission 5: Acute Cat:
-----------------------------------------------------------------------------You will find this deer buck in the Eastern part of the Kanien:keh
region,just
to the East of the village. Work your way to the top of the cliffs
overlooking
the river here. Work your way along the paths until you reach the
objective
marker.
Here you will find a green circle. Enter the green circle and you will
find the
target cougar. Kill him during the subsequent QTE. When its dead, skin it
and
return to the hunting lodge.
------------------------------------------------------------------------------

Mission 6: The Elk Bachelor:


-----------------------------------------------------------------------------You will find this Elk at the south-eastern end of the large lake in the
Valley Forge hunting region. Here you will find a green circle. Enter the
circle area and activate eagle vision to identify the golden target.
Approach
it and kill the elk.
When its dead, skin it and you are all done!
Now all that is left to 100% the Hunter's Society is to complete the
challenges
for the club. These can be tracked from the logbook in the map menu.

=========================================================================
======
The Hunting Society Challenges
[CLBHSC]
=========================================================================
======
Note that these challenges are retrospective as well, so if you have
completed
some of the requirements prior to joining the club, you will find that
once
you do join, they have already been completed.
The challenges can be viewed and their progress tracked from the Logbook
in
the map menu.
Without further ado, here are all the challenges:
-----------------------------------------------------------------------------Challenge Set 1:
-----------------------------------------------------------------------------> Kill 5 Deer
--------------- Fairly self-explanatory. kill five deer. These can be found
all
over the Frontier so should not be too much of a challenge.
--------------> Kill a Wolf
--------------- Again, self-explanatory. If you don't find them in the wild,
you
will be forced to kill some during the main quest line
anyway.

------------------> Skin 10 animals


------------------- Once you kill an animal, simply skin it. Repeat 10 times.
---------------------------------------> Sell Hunting Spoils worth 500 pounds
---------------------------------------- After hunting and killing animals, sell the produxts that
you have
acquired to a general store. Once you have sold more than
500
pounds worth, you will complete the challenge.
---------------------------------------------> Use bait with a snare to capture 5 animals
---------------------------------------------- Place a snare on the ground and then throw bait on it. Hide
in a
bush nearby and wait for an animal to get caought in it.
Repeat 4
more times!
------------------------------------> Kill a bear with the Hidden Blade
------------------------------------- You can find bears in numbers along the western side of the
Packanack hunting region. Additionally you will have to kill
one
during a homestead mission and another during a Hunting
Society
side-quest. At either of those points, simply use the hidden
blade to kill the bear to unlock the challenge.
For completing all of these challenges, you will recieve the second tier
of
challenges to try your hand at.

-----------------------------------------------------------------------------Challenges Set 2:
-----------------------------------------------------------------------------> Stealth kill 5 animals using bait
------------------------------------- This one is fairly easy to do. Walk into bushes and throw
bait on
the ground nearby. When an animal comes to eat it, stealth
assassinate it from the bushes.

------------------> Skin 25 animals


------------------- Easy! Once you kill an animal, simply skin it. Repeat 25
times.
----------------------------------------> Kill 10 animals with the Hidden Blade
----------------------------------------- Self explanatory - kill animals with the hidden blade. to do
this,
you'll need to either have an animal attack you and take it
down
with the button prompt with the hidden blade equipped, sneak
up on
them and attack them or air assassinate them.
------------------------------------> Capture 20 animals with the snare
------------------------------------- Simply lay a snare and capture an animal. Repeat 20 times.
-------------------------------> Kill 15 animals with the bow
-------------------------------- Shoot animals with the bow to kill them. focus on smaller
animals
to reduce the shots required. once 15 have been killed you
will
have completed the challenge.
Again, for completing all of these challenges, you will recieve the next
(and
final) tier of challenges to try your hand at.
-----------------------------------------------------------------------------Challenges Set 3:
-----------------------------------------------------------------------------> Skin every species of animal
-------------------------------- There are nine different types of animal in the game and
they can
be found all over the frontier. These include: Bear, Beaver,
Bobcat,Cougar, Deer, Elk, Fox, Hare and wolf. Simply kill
and skin
one of every type to finish the challenge.
---------------------------------

> Kill 5 animals from horseback


--------------------------------- Whilst riding a horse, air assassinate an animal. repeat 5
times.
-----------------------------------------------------> Trade Hunting Spoils worth a total of 2,000 pounds
------------------------------------------------------ After hunting and killing animals, sell the produxts that
you have
acquired to a general store. Once you have sold more than
2000
pounds worth, you will complete the challenge.
----------------------------------> Kill 10 animals in close combat
----------------------------------- Close combat refers to the animals that attack you and that
you
kill using on-screen button prompts. These animals include
Bear,
Bobcat, Cougar, Elk and Wolf.
---------------------------> Complete the hunting Map
---------------------------- to do this we need to find and kill each type of animal
available
every hunting region. For an animal locations guide, have a
look
here: [CLBHSL].
-----------------------------> Collect 50 undamaged pelts
------------------------------ To obtain an undamaged pelt, you must kill an animal with the
hidden blade or poison darts and then skin it. Once you have
done
this 50 times, the challenge will be done.

=========================================================================
======
Hunting - Animal Locations Guide
[CLBHSL]
=========================================================================
======
Here is the list of animals located in each hunting region, ordered
alphabetically, specific location hints for some animals provided, a
complete
location guide for all animals in all regions is coming soon!

-----------------------------------------------------------------------------Black Creek:
-----------------------------------------------------------------------------> Beaver - Located around the banks of the river in the southern part
of the
map.
> Bobcat

- North-East of Fort Duquesne in the rocky area overlooking


the water source. There is also a hunter's society mission

to
kill a bobcat in this area.
> Elk
found

- Outside the walls of Fort Duquesne to the East. Can also be


on the North and central western side of the region.

> Hare
East.

- Around the walls of Fort Duquesne. More prevalent to the

-----------------------------------------------------------------------------Concord:
-----------------------------------------------------------------------------> Beaver - Along the banks of the river bordering Concord and Valley
Forge
hunting areas.
> Deer
the

- In the Eestern side of the region, most commonly found in


north-eest corner.

> Hare
areas.

- Can be found all across the region just outside the built

> Raccoon - Can be found near the built up areas in the North-West,
North-East and south East corners of the hunting region.
-----------------------------------------------------------------------------Diamond Basin:
-----------------------------------------------------------------------------> Beaver - Located on the Eastern shore of the main water source in
the
centre of the region and in fewer numbers on the Western
side.
> Cougar
the

- Can be found atop the rocky outcrops North-North -East of


large lake in the centre of the hunting zone.

> Deer
> Wolf
reaches

- Deer can be found all over the region.


- The wolves appear to be concentrated around the western
of the Diamond Valley Hunting area and west of the smaller

water
source at the south of the map.
-----------------------------------------------------------------------------Great Piece Hills:
-----------------------------------------------------------------------------> Bobcat - In the very north-West corner of the region.
> Elk

- Found throughout the region.

> Hare
- In the southern part of the region, with more being
concentrated
to the Eastern side of the area.
> Wolf
and

- Along the Westernmost boundary, where the Great Piece Hills


Diamond Basin hunting regions meet.

-----------------------------------------------------------------------------John's Town:
-----------------------------------------------------------------------------> Bear
- On the banks of the water source in the north and the river
in
the south and south-east of the region.
> Elk
the

- in the north-east corner of the region, near the entrace to


Homestead.

> Fox
- On the western side of the region between the small
settlement in
the north and the river at the south of the area.
> Hare
region.

- In and around the settlement in the north-west of the

-----------------------------------------------------------------------------Kanien:keh:
-----------------------------------------------------------------------------> Cougar - Atop the rocky outcrops above the river directly to the
east of
the village.

> Deer

- Deer can be found all across the region.

> Fox

- Foxes can be found on the western side of the area near the
boundary line between the Kanien:keh and Black Creek

hunting
area.
> Hare
areas.

- Located around the wall of the village and the surronding

-----------------------------------------------------------------------------Lexington:
-----------------------------------------------------------------------------> Deer
- Can be found around the outskirts of the town in the far
East and
West of the area
> Fox

- The largest concentration of foxes can be found along the


easternmost border of the hunting region.

> Hare

- On the outskirts of town, most commonly to the West and


south-west of the hunting region.

> Raccoon - Can be found in the central north and south-west portions
of
the map.
-----------------------------------------------------------------------------Monmouth:
-----------------------------------------------------------------------------> Elk
- Found around the West and North boundaries of the hunting
region.
> Fox
Fort

- Located just outside and along the shore to the east of


Monmouth.

> Hare

- Can be found in and around the buildings in Monmouth.

> Raccoon - Can be found in and around the buildings in Monmouth.


-----------------------------------------------------------------------------Packanack:
-----------------------------------------------------------------------------> Bear
- Found in the south-western corner of the region.

> Beaver
as it

- Located along the banks and in close proximity to the river


flows along the eastern side of the map

> Bobcat
the

- Can be located close to the western edge of the map between


two rivers.

> Hare
region

- Hares can be found in the very north-west corner of the


and also close to the river at its easternmost point.

-----------------------------------------------------------------------------Scotch Plains:
-----------------------------------------------------------------------------> Cougar - Can be found just to the east of Fort St-Mathieu and west
of the
entrance to New York.
> Deer
can be

- Can be found all accross the region, the largest numbers


found in the nort westernmost part of the region directly

to the
north of Fort St Mathieu.
> Hare
the

- As with deer, hares Can be found all accross the region,


largest population though is found in the nort westernmost

part
of the region directly to the north of Fort St Mathieu.
> Raccoon - Found along the northern fringes of the region, close to
the
boundary between Scotch Plains and Lexington.
-----------------------------------------------------------------------------Troy's Wood:
-----------------------------------------------------------------------------> Deer
- Located broadly around the south and the eastern portions
of the
hunting region.
> Elk

- located around the water source in the south-western part

of
the area.
> Hare
> Wolf
Wood

- Sound mainly in the south-east of the area


- Can be tracked down in the Western reaches of the Troy's
hunting region.

-----------------------------------------------------------------------------Valley Forge:
-----------------------------------------------------------------------------> Beaver - Found around the island and the lake in the centre of the
southern part of the region.
> Elk
- Elk can be found all over the region. The largest
concentration
of them can be found around the south and eastern parts of
the
region.
> Hare

- Found mostly along the eastern boundary of the region where

it
borders the Concord hunting region. Can also be found
around the
southern parts of the lake in the centre of southern Valley
Forge.
> Raccoon - Found mostly along the eastern boundary of the region where
it
borders the Concord hunting region.
-----------------------------------------------------------------------------Davenport Homestead:
-----------------------------------------------------------------------------> Beaver - You will find the beavers along the river banks and on the
shore
of the lake below the homestead.
> Deer
manor.In

- The deers are located between the main community and the
addition, there are some wandering about in the south-

western
area near where Norris hangs about.
> Elk

- Elk can be found just to the north of the manor.

> Fox

- At the south-west reach of the river in the area. Can also

be
found around Myriam's cabin north-west of the manor.
> Hare
manor.

- Can be found in the open areas directly to the west of the

> Raccoon - the raccons hang out around where Norris is located in the
south-west corner of the area and can also be found north
of
Myriam's cabin.

> Wolf

- There are wolves on the peninsual to the south of the


Harbormaster, on the top of the cliffs at the north-west

corner
of the area (there is a Peg leg trinket here).

=========================================================================
======
Thief's Club Side-Missions
[CLBQTG]
=========================================================================
======
After pickpocketing more than 100 coins from citizens, you will recieve a
message saying that you have joined the thief's club.
=========================================================================
======
Thief's Club Challenges
[CLBTGC]
=========================================================================
======
Once you have successfully joined the club, Connor will be able to
undertake
these challenges. Note that as with the other club challenges, they are
retrospective as well, so if you have completed some of them prior to
joining
the club, you will find that once you do join, they have already been
completed.
The challenges can be viewed and their progress tracked from the Logbook
in
the map menu.
Without further ado, here are a list of all the challenges:
-----------------------------------------------------------------------------Challenge Set 1:
-----------------------------------------------------------------------------> Pick-pocket 200 pounds
-------------------------- Simply walk behind citezins or guards and pickpocket money
from
them. Repeat until you have accumulated 200 pounds.
---------------------------------

> Perform 25 Air Assassinations


--------------------------------- Self-explanatory, assassinate a target from above to air
assassinate them. Repeat!
------------------> Catch a Courier
------------------- You will occasionaly bumb into couriers in the main cities.
They
will have a red symbol with a white exclamation mark above
their
head. When you see one, he will run away. Chase him down and
tackle him to complete the challenge.
-------------------------------------> Kill 10 enemies from Hiding Places
-------------------------------------- No doubt you will have unlocked this during the campaign.
Simply
press the assassinate button when a guard gets too close to
you
when hiding in cover 10 times.
-----------------> Loot 10 bodies
------------------ Once you have killed or knocked out an enemy, loot the body.
Do
this 10 times.
For completing all of these challenges, you will recieve the second tier
of
challenges to try your hand at.
-----------------------------------------------------------------------------Challenges Set 2:
-----------------------------------------------------------------------------> Escape from open conflict by using blending or hiding 10 times
------------------------------------------------------------------ After getting in trouble with the guards, break line of
sight and
then get Connor into a hiding spot and wait until the status
indicator turns green. Repeat 10 times.
----------------------------------------> Steal everything a guard owns 3 times
----------------------------------------- Trail behind a guard and hold down the pick pocket button.
You can
pick pocket up to three times on a single target. Do this to
three
guards to complete the challenge.

-------------------------------------------> Lure away a guard dog using bait 3 times


-------------------------------------------- Throw bait near a guard dog to distract it. The best place
to find
them is guarding the templar chests. Note you can repeat the
process three times on the same dog if you are having
difficulty
finding others.
--------------------------------------------------> Perform 30 stealth kills without being detected
--------------------------------------------------- Kill somebody without them noticing 30 times. You will have
easily
done this by the end of the story.
--------------------------------------------------------------> Steal everything from a rich citizen without being detected
--------------------------------------------------------------- Trail behind a fancily dressed civilian and hold down the
pick
pocket button. You can pick pocket up to three times on a
single
target. Do this until you can pick pocket no more to
complete
the challenge.
Again, for completing all of these challenges, you will recieve the third
(and
final) tier of challenges to try your hand at.

-----------------------------------------------------------------------------Challenges Set 3:
-----------------------------------------------------------------------------> Poison 5 enemies
-------------------- You can buy poison darts from the general store and you can
use
them as you would any ranged weapon. Use them on five
enemies.
---------------------------------------> Find and empty 10 chests in New York
---------------------------------------- Track down 10 templar chests in New York. For a complete
locations
guide, check out this: [CLTBGH].
--------------------------------------> Win 500 pounds by playing Minigames

--------------------------------------- Mini-games can be played in taverns or on the Homestead.


Simply
win enough times to earn 500 pounds.
-----------------------------------> Pick-pocket or loot 1,500 pounds
------------------------------------ Simply walk behind citezins or guards and pickpocket money
from
them. Repeat until you have accumulated 1500 pounds.
-----------------------------------------> Successfully attack and loot 3 convoys
------------------------------------------ You will occasionally come across convoys out in the
frontier. To
loot them, kill or neutralise all the guards escorting it
and then
hop in the back for the goods. Do this for three different
convoys
to complete the challenge.

=========================================================================
======
=========================================================================
======
Homestead Side-Missions
[HMQSTS]
=========================================================================
======
=========================================================================
======
As with previous Assassin's Creed games, you have the option of upgrading
various infrastructure to help you earn a few perks and cash on the side.
In
Assassin's Creed III, rather than restoring districts, we will be
improving
and expanding upon Davenport Homestead, transforming it from a lonely
hermit's
hideout to a bustling little village.
To do this we need to undertake a series of quests to lure various
characters
throughout the gameworld to the Homestead and then assisting them to
settle in
the area. In total there are 36 side-quests to complete before the
Homestead
reaches its optimal level.
You will be able to undertake these missions once you have completed
Sequence 5

D 'River Rescue and will be prompted to begin then and there. I have
listed the
quests below in the order that I completed them in. Note that at several
points
there are multiple quest options available at any one time, if you choose
to do
them in a different order, just jump ahead to the guide for the specific
mission.
Let's get started!

-----------------------------------------------------------------------------Mission 1: Godfrey and Terry - River Rescue


[HMQS01]
-----------------------------------------------------------------------------This mission will be completed as part of the main campaign's storyline.
For
a walkthrough please check out the guide here: [ACT05D].
As a result, Godfrey, Terry and their wives will join the community.

-----------------------------------------------------------------------------Mission 2: Achilles - Training Begins


[HMQS02]
-----------------------------------------------------------------------------After rescuing Terry from the river during the River Rescue sequence,
Achilles
will call you into his office and show you the ledger. From here he will
give
you a brief tutorial on the economy.

-----------------------------------------------------------------------------Mission 3: Lance - Whittler's Weapons


[HMQS03]
-----------------------------------------------------------------------------Following on from the previous missions, look at your map to see a
Homestead
mission marker on the Southern end of the area. As you approach you will
see a
man hanging from a cliff with a bunch of guards above. Quickly run in and
dispatch all the guards before pulling the man up from the cliff. After a
short
scene the mission will be completed.
As a result of this mission, Lance will join the community.

----------------------------------------------------------------------------->>Note: As Lance joins the community you will earn the achievement/trophy
'House party'.
------------------------------------------------------------------------------

-----------------------------------------------------------------------------Mission 4: Myriam - Silent Hunter


[HMQS04]
-----------------------------------------------------------------------------This mission becomes available once you start sequence 6. Whilst you are
at the
Homestead, you will notice a Homestead quest marker nearby. Head over
here to
find an injured woman. Pick her up and bring her to Achilles.
After a short scene, we'll have to head out to an objective marker and
kill th
poachers. The game also hands you a few rope darts and gives you a brief
tutorial on how to use them. Essentially you can shoot them with a rope
dart
and hold the ranged weapon button to choke them out or alternatively you
can
shoot them with a rope dart and then jump out of the tree to hang them.
As such
climb up into a tree branch overlooking the targets and use the rope
darts on
the first two guys before running over and finishing off the last guy.
This will cause another two poachers to appear, so finish them off
however you
like to complete the mission.
As a result, Myriam will join the community.

-----------------------------------------------------------------------------Mission 5: Godfrey and Terry - Burglar on the Homestead


[HMQS05]
-----------------------------------------------------------------------------Head over to the Homestead quest marker to begin the mission. After a
short
scene you will see a burglar running away. Chase after him and kill him
to
complete the mission.

-----------------------------------------------------------------------------Mission 6: Godfrey and Terry - The Fight


[HMQS06]
-----------------------------------------------------------------------------After the previous mission, a new Homestead mission marker will appear.
Head
over to this and undertake a mini-game to separate the two brawling
friends.
Once the fight is over, go and talk to both of them for a short scene
each to
complete this short side-mission.

-----------------------------------------------------------------------------Mission 7: Warren and Prudence - Abused


[HMQS07]
-----------------------------------------------------------------------------This is the first Homestead mission that will occur off the property of
the
Davenport Homestead. It is actually in the Monmouth hunting region in the
front
er. As such, if you have unlocked the harbormaster fast-travel point in
Monmouth, fast travel there, if not you've got a bit of a hike ahead of
you!
Once you reach Monmouth, head over to the Homestead quest marker and kill
the
guards harrassing the farmer. Once they are dead, the quest will be
complete.
As a result of this mission, Warren and Prudence will join the community.

-----------------------------------------------------------------------------Mission 8: Warren and Prudence - Prudence's Primrose


[HMQS08]
-----------------------------------------------------------------------------After recruiting Warren and Prudence, return to the homestead and
approach the
objective marker to begin the next mission.
Once it begins, head for the gree circle marking the search area. As with
the
missions we've had like this previously, we need to find clues and
investigate
them in order to narrow down our search area.
Once we have found enough clues, we will find Prudence being attacked by
a bear

kill the bear using the on-screen button prompts to complete the mission.

-----------------------------------------------------------------------------Mission 9: Norris - The Brawler


[HMQS09]
-----------------------------------------------------------------------------This mission is similar to the 'Abused' mission above except this time,
it is
set in Boston, so fast travel there and make your way to the Homestead
mission
marker to find a man being attacked by guards. Kill them all to free him
and
after a short scene the mission will be complete.
As a result of this mission, Norris will join the community.

-----------------------------------------------------------------------------Mission 10: Myriam - White Trophy


[HMQS10]
-----------------------------------------------------------------------------After recruiting Norris, you will be able to undertake this mission.
Track
down the marker and talk to Myriam who asks for your help to track down a
cougar.
In the search area, examine the clues to narrow the search area and when
you
have found a enough a scene will play showing the big cat bolting away.
Follow
after, chasing it until a scene plays.
Afterwards, approach the mine and perform a successful button prompt
press to
complete the mission.

-----------------------------------------------------------------------------Mission 11: Daily Life - Room at the Inn


[HMQS11]
-----------------------------------------------------------------------------head over to the Homestead mission marker and talk to Corinne and Oliver
to
start the mission. This mission is super easy if you have money as all
you need
to do is pay them 1000 pounds to complete it! If you don;t have the money
on

you, go and hunt down a couple of chests, send your assassins on another
mission, or sell some of your hunted animal products in a general store.
Once you have the money, hand it over to complete the mission.

-----------------------------------------------------------------------------Mission 12: Achilles - Manor Mysteries (Part 1)


[HMQS12]
-----------------------------------------------------------------------------Approach Achilles in the manor and he will ask you to retrieve the
contents of
a chest from a nearby cave. To do so, stop by to meet Norris and escort
him to
the point of interest.
Once the cave entrance has been unsealed, head inside and follow the
objective
marker all the way to the back of the cave. unlock the chest here to
acquire
the item. Unfortunately, unlocking the chest also causes the cave to
begin
collapsing. Jump up and shimmy across the room before backtracking
through the
cave avoiding the fallen rock and continuing until you escape.
return to Achilles and give him the chest's contents to complete the
mission.

-----------------------------------------------------------------------------Mission 13: Norris - Norris Goes Courting


[HMQS13]
-----------------------------------------------------------------------------Make your way over to the Homestead mission marker and speak to Norris.
Once he
is finished, make your way over to the objective marker nearby and speak
to
Prudence.
Head on over to the green search area on the map and climb the cliffs
here.
Watch out though as there seems to be an abundance of wolves patrolling
the
area. Work your way up the cliffs and shimmy all the way around the top
until
you can pull yourself up onto a ledge. Here you will find the flowers we
need
to gather along with a Pegleg trinket so you may as well grab that whilst
you
are here!

When you are ready to go, return to Norris with the flowers to complete
the
quest.

-----------------------------------------------------------------------------Mission 14: Godfrey and Terry - Bowls Beginner


[HMQS14]
-----------------------------------------------------------------------------Another easy mission! Simply head over to the objective marker, watch a
brief
tutorial and then play a game of bowls. win or lose the mission will be
completed!

-----------------------------------------------------------------------------Mission 15: Warren and Prudence/ Lyle White - Happy Expectations


[HMQS15]
-----------------------------------------------------------------------------Make your way over to Prudence and warren and have a chat with them to
start
the mission. After the briefing, fast travel to Boston and make your way
to
the objective marker. Talk with the man here and after a short
conversation,
follow him for a brief period of time.
You will see that the Doctor we are wanting to speak with is in a spot of
trouble so we need to defend him from the drunken citizens (be sure to
use only
unarmed combat!). Once they have all been dealt with Connor will chat
with the
doctor and the mission will have been successfully completed.
As a result of this mission, Dr Lyle White will join the community.

-----------------------------------------------------------------------------Mission 16: Warren and Prudence - Pig Herder


[HMQS16]
-----------------------------------------------------------------------------Another short one! Following on from the previous mission, go back to
speak
with Prudence. She'll ask for a little help with the pigs. So quickly
herd the
three escaped pigs back into the pen to the right of Prudence to complete
the

memory.

-----------------------------------------------------------------------------Mission 17: Norris - Norris Tries Again


[HMQS17]
-----------------------------------------------------------------------------Return to Norris and have a chat with him to begin the next Homestead
mission.
After the conversation, work your way to the northern part of the map
where
Myriam's shack is located. You will notice that there is a green search
area
around it at the moment. You should also note Myriam wandering about the
area.
We need to go and investigate a clue just outside of her front door, but
if she
spots us, the mission will desynchronise so be sure to stay out of sight
or
leave the area before the timer counts all the way down. Stay in the
bushes
until she has her back turned to you and when its safe to do so run over
and
inspect the clue.
Return to Norris to complete the mission.

-----------------------------------------------------------------------------Mission 18: Norris - Raw Materials


[HMQS18]
-----------------------------------------------------------------------------Finally! A break from the Homestead! After chatting with Norris, he'll
ask you
to meet him out on the Frontier so that he can gather a few materials.
Fast travel to the harbormaster at Monmouth and leg it north to meet
Norris
outside of a cave in the Packanack hunting region. After a short scene,
he will
head inside leaving a coloured block on the mini-map for you to defend.
He will head inside the cave 3 times to do a bit of blasting and each
time he
does, a patrol of redcoats will come to investigate and attack you on
site.
Make sure to defend Norris and once you have successfully repelled the
third
wave, a short conversation will play and the mission will be over.

-----------------------------------------------------------------------------Mission 19: Ellen - Cutting Ties


[HMQS19]
-----------------------------------------------------------------------------If you arrive back at the homestead, you'll notice that there are no new
Homestead missions available at the moment. That can mean only one thing
- a
road trip is in order.
Fast travel to New York and you
mission
marker here. Speak to the woman
Follow her
for a few moments and then beat
fists
to scare him away. After a shot

will see that there is a Homestead


here and she will ask you for help.
up the man attacking the woman with your
scene the mission is done.

As a result of this mission, Ellen will join the community.

-----------------------------------------------------------------------------Mission 20: Daily Life - Finding His Flock


[HMQS20]
-----------------------------------------------------------------------------Go to the new Inn on the homestead and head inside, speak to the bar
tender to
begin this mission. This side-mission is essentially the same as the
quest
above 'Room at the Inn'. Simply give Father Timothy 1000 pounds to
complete
the memory.
As a result of this mission, Father Timothy will join the community.

-----------------------------------------------------------------------------Mission 21: Ellen - Silk Errand


[HMQS21]
-----------------------------------------------------------------------------Another quick and simple fetch task. This time, Ellen requests that you
go back
to her house in New York and recover some of her materials.
Fast travel to New York and work you way to the objective marker. As you
arrive it will become a green search area. Find the clue in here and then
grab

the silk when you know where it is. Afterwards return to Ellen at the
Homestead
to complete the task.

-----------------------------------------------------------------------------Mission 22: Lance - Tools of the Trade


[HMQS22]
-----------------------------------------------------------------------------As with the previous mission, we'll be heading outside of the homestead.
This
time however we're going to escort Lance to his store in Boston.
When you arrive in Boston, follow lance through the street until he
reaches
his shop and a scene plays.Afterwards, walk a little down the street to
the
objective marker and talk to the indicated target.
Following the conversation, you will need to tail the target for a minute
or
two until you see where he stashes the tools. Be sure to stay well back
though
as Lance is along for the ride and is useless at the whole discretion
thing
thanks to his fondness for standing out in the open!
Once you have found the stash and the target has left, move in and loot
it to
complete the mission.

-----------------------------------------------------------------------------Mission 23: Lyle White - Get Me a Doctor!


[HMQS23]
-----------------------------------------------------------------------------Back at the Homestead, head over and talk with Prudence to begin the next
sidequest.
In this mission, you'll be given a time limit of three minutes and will
be
riding a horse. We have to ride to the far end of the homestead to pick
up the
doctor and bring him back to Prudence. its not that easy though as the
doctor
insists that we veer off course to go and pick up Warren on the way back.
Even
so, the time limit is quite generous and you should be home and hosed
with
aroud 45 seconds left on the clock.

A scene will play to complete the level.

-----------------------------------------------------------------------------Mission 24: Big Dave - The Deserter


[HMQS24]
-----------------------------------------------------------------------------As with the majority of the recruitment missions, this one involves
travelling
outside of the Homestead, beating up a bunch of guards that are picking
on
our character of interest and then watching a short scene in which he
decides
to join the community!
You will find Big Dave in the frontier in the John's Town hunting region,
just
to the South of the entrance to Davenport Homestead. beat up the guards
that
are pestering him to have him join the community.
As a result of this mission, Big Dave will join the community.
----------------------------------------------------------------------------->>Note: For recruiting Big Dave, who happens to be the last member of the
community, you will earn the achievement/trophy 'A Complete Set'.
------------------------------------------------------------------------------

-----------------------------------------------------------------------------Mission 25: Big Dave - The Proper Tools


[HMQS25]
-----------------------------------------------------------------------------Another short fetch task! Big Dave wants you to go and pick up his tools
from
New York. Simply fast travel to New York, go to the nearest general store
and
choose the citizen tools option. Buy the tools there, afterwards return
to
Big Dave on the homestead to complete the task.

-----------------------------------------------------------------------------Mission 26: Myriam - Fool Me Once...


[HMQS26]

-----------------------------------------------------------------------------Find the mission marker and speak with Norris. Escort him until you meet
Myriam interact with her and a scene will play.
Afterwards, you'll need to do a bit of hunting. Work you way ovet to the
wolves
marked with the red objective markers, kill and skin them. Once you are
out of
trouble head over to the hunting blind and climb up to the platform. Here
you'll see a short scene.
Afterwards, hop down and chase after the poacher, kill him to complete
the
mission.

-----------------------------------------------------------------------------Mission 27: Ellen - The Final Straw


[HMQS27]
-----------------------------------------------------------------------------Head over and talk to Norris and his posse to start this mission. We are
going
to have to defend Ellen's house against a group of thugs.
This is actually quite easy. Allow the other villagers to engage the bad
guys
and then focus your attention solely on the enemies that appear with the
red
objective markers above their heads - these are the hostiles that will
damage
the house we are trying to defend. Note that you should only use your
bare
hands during this fight as killing one of the thugs will result in
desynchronisation.
Once you have defeated enough of the bad guys, the memory will be
complete.

-----------------------------------------------------------------------------Mission 28: Daily Life - The Wedding


[HMQS28]
-----------------------------------------------------------------------------Talk with Norris again to start this mission. After the conversation,
walk with
Father Timothy until a scene plays.
When you regain control of Connor, go and chat with Norris again.
Afterwards,

return to the main building and head upstairs. Investigate the clues in
the
immediate area. Once your investigation is complete, head for the
objective
marker.
When you arrive at the destination, Myriam will run away, simply chase
her
until a scene plays to end the mission.

-----------------------------------------------------------------------------Mission 29: Achilles - Manor Mysteries (Part 2)


[HMQS29]
-----------------------------------------------------------------------------Chat with Achilles in the manor and he will ask you to retrieve a
painting from
New York. Fast travel to new York and follow the objective marker until
you
reach the destination. Interact with the wall here to pick up the
painting.
Return to Achilles at the Homestead to complete the task.

-----------------------------------------------------------------------------Mission 30: Lyle White - Slander


[HMQS30]
-----------------------------------------------------------------------------On the Homestead, go and have a chat with Lyle. He'll tell you that he
needs us
to perform a task for him in Boston to clean up his image.
Fast travel to Boston and make your way to the objective marker, the area
will
transform into a green search area. What we need to do is walk around the
area
and find the kids standing on top of the crates selling newspapers. Once
we
have found them, we need to bribe them to shut up. To make things a
little
easier, you can activate eagle vision and the children will appear as
golden
targets.
Once you have bribed five children, we will recieve a new objective to
kill or
pickpocket an additional target, perform whichever you like. When you
have
completed that task, the mission will be done.

-----------------------------------------------------------------------------Mission 31: Big Dave - An Eye for Trouble


[HMQS31]
-----------------------------------------------------------------------------A short one again. Head over to have a chat with Big Dave in the
Homestead to
find him hanging out with a redcoat. During the scene another redcoat
will
appear. Chase him down and kill him and then return to Big Dave to
complete
the mission.

-----------------------------------------------------------------------------Mission 32: Big Dave - The Comeback


[HMQS32]
-----------------------------------------------------------------------------Following on from the previous quest, talk to Dave again to start this
one. The
whole town will be out in defense and you are going to have to defend the
road
against two patrols of redcoats whilst defending them.
There is an easy way to do it though. Grab some of those explosive
barrels and
plant them on the road in front of the defenders. When the patrol shows
up
shoot the barrel to take them all out at once! Repeat one more time and
mop up
any survivors to complete the side-quest.

-----------------------------------------------------------------------------Mission 33: Lance - Thousand-Pound Idea


[HMQS33]
-----------------------------------------------------------------------------Have a chat with Lance at the Homestead and he'll send you over to New
York to
recover an important design.
When you arrive in New York, track down and chat with your contact to
discover
that we will need to obtain the plans from three different thugs. track
them
down, kill them and loot their bodies for the plans (alternatively
picking
their pockets seemed to work as well).

Once you have all three pieces of the plan, return them to Lance back at
the
Homestead to complete the mission.

-----------------------------------------------------------------------------Mission 34: Lyle White - Wait Times


[HMQS34]
-----------------------------------------------------------------------------This mission starts at the docks near the harbormaster in the Homestead
by
talking to Lyle who is treating injured sailors. He requests that you
seek
assistance for him.
Run over to the objective marker nearby and pick up Diana, return back to
Lyle for a scene. Afterwards objective markers will appear on various
sailors
in the area. Your job is to run over and interact with each one of them
before
the timer runs out. Once you have treated enough sailors, a scene will
play to
signify your success in finishing the task.

-----------------------------------------------------------------------------Mission 35: Achilles - Legacy


[HMQS35]
-----------------------------------------------------------------------------Another short one! Enter the main manor and head in to find Achilles.
After
the scene, leg it down to Father timothy in the church for a chat.
following
another cut-scene, just mash the on-screen button prompt until a story
scene
plays to finish the mission.

-----------------------------------------------------------------------------Mission 36: Achilles - Achilles' Painting


[HMQS36]
-----------------------------------------------------------------------------A very simple one! Enter the homestead and interact with the painting in
wrapping next to the fireplace to complete the mission.

-----------------------------------------------------------------------------Mission 37: Achilles - Encyclopedia of the Common Man


[HMQS37]
-----------------------------------------------------------------------------After completing the game, Achilles with give you the task of documenting
daily
life on the Homestead. It is best to leave completing this until after
completing all of the other Homestead tasks as doing these will increase
the
activities available to the residents. To do this we need to go around
and scan
each of the inhabitants whilst they perform a number of different tasks.
Here are a list of characters on the homestead, their professions and the
tasks
that you can scan them performing:
-------------------Blacksmith: Big Dave
-------------------> Sharpening tools
> Putting horseshoes on a horse
> Hammering on an anvil
-----------------Doctor: Lyle White
-----------------> Reading
> Playing Bowls
> Gathering herbs
> Talking with patients
---------------------------Farmers: Warren and Prudence
---------------------------> Keeping bees
> Plowing field
> Milking a cow
> Feeding animals
> Using outdoor oven to bake bread
-------------Hunter: Myriam
-------------> Sharpening knife
> Skinning animals
> setting traps
> Cooking over fire
----------------------------Innkeeper: Oliver and Corinne
----------------------------> Barkeeping
> Carving up a dead pig
> Turning spit

> Stomping grapes


-----------------------------Lumberjacks: Godfrey and Terry
-----------------------------> Chopping wood
> Loading/Unloading wood
> Sawing logs
------------Miner: Norris
------------> Mining
> Sharpening tools
> Panning for gold in the river
> standing in front of cabin
------------Tailor: Ellen
------------> Sewing
> Washing clothes
> Trading pelts
> Measuring people
---------------Lance (woodwork)
---------------> Working on a beam
> testing a chair
> checking out a fence
> Sawing
----------------------------------------------------------------------------->> Note: For completing the Encylopedia of the Common Man you will earn
the
achievement/trophy 'An Exraordinary Man'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
Liberation Side-Missions
[LBQSTS]
=========================================================================
======
=========================================================================
======

The games liberation missions will be unlocked and available to


undertake
once you have completed sequence 6A On Johnson's Trail. During this
mission
you will actually liberate Central Boston, so you do not need to worry
about
that one anymore!
For each of the remaining five districts of Boston and New York, you will
need
to look at the map and identify icons that look like a cross with a
diamond
in the middle of it. These indicate the locations of one of the
liberation
tasks. Once enough of the tasks have been completed, the rest of the
markers
will disappear and youll be able to pick up a short, simple mission from
your
contact in the area.
Completing these contact mission, will allow you to recruit said contact
as an
assassin afterwards (Yes you only get six in the whole game!). Each of
these
assassin recruits will also introduce an additional assassin ability that
can
be selected from the assassin wheel, so they are very useful tasks to
undertake!
----------------------------------------------------------------------------->> Note: Liberating the whole of either of the main cities will also earn
you
the achievement/trophy Man of the People
-----------------------------------------------------------------------------=========================================================================
======
Boston Liberation
[LBQSBO]
=========================================================================
======
-----------------------------------------------------------------------------Central Boston:
-----------------------------------------------------------------------------Central Boston will have been liberated as part of the main storyline
during
sequence 6.

-----------------------------------------------------------------------------North Boston:
-----------------------------------------------------------------------------Ambient side-missions:
> Chase and kill three thugs harassing merchants:
When you find one of these thugs, they will run away. Run after
the
fleeing target, avoiding the guards that try to block your way and
kill
him.
> Free a civilian held captive by guards:
Kill the guards guarding the prisoner and then interact with the
stockade to free the prisoner.
-------------------------------------Recruitment Mission - Gangs of Boston:
-------------------------------------After completing enough of the liberation side-missions in North Boston,
you
will be able to receive a mission from Duncan Little at the contact
objective
marker.
You will be tasked with killing the templar leader. He is located at the
end of
the northernmost dock in Boston. fight your way through with the help of
your
assassin recruits. Once the templar is dead a scene will play to complete
the
mission.
At this point, Duncan Little will have joined your ranks as an assassin
and you
will earn the assassin ability - Bodyguard.

-----------------------------------------------------------------------------South Boston:
-----------------------------------------------------------------------------Ambient side-missions:
> Chase and kill a military pursuer:
When you find these guys, they will be mounted and chasing another
person riding away on a horse. Kill the mounted enemy either by
chasing

and taking him down with your hidden blades or even easier - shoot
him.
> Eliminate a conscripted prisoners escort:
As you wander the area you will find groups of 3-4 guards
escorting two
friendlies about. Kill the guards to free the conscripts and
complete
the task.
---------------------------------Recruitment Mission - Martial Law:
---------------------------------After completing enough of the liberation side-missions in South Boston,
you
will be able to receive a mission from Clipper Wilkinson sitting on a
bench
outside a house marked with an liberation objective marker.
You will be tasked with killing the templar leader. When you start the
mission,
you will be facing him. Simply go into your assassin moves wheel, select
the marksman ability and target the templar. YOur assassin will snipe
him, as
he dies a scene will play to signify mission completion.
At this point, Clipper Wilkinson will have joined your ranks as an
assassin
and you will earn the assassin ability - Marksman.

=========================================================================
======
New York Liberation
[LBQSNY]
=========================================================================
======
-----------------------------------------------------------------------------New York Northern district:
-----------------------------------------------------------------------------Ambient side-missions:
> Free three families from eviction:
In several places, you'll see families being forced out of their
houses
by guards. Kill the enemies in front of each house. To complete
the
task.

> Defend three farmers whilst they harvest crops:


A small blue circle will appear on your mini-map around the
farmer.
Enemies will rush in to attack. Simply kill them whilst defending
the
farmer for a minute or so.
> Beat up three merchants to
In some places, you will
children.
Defeat the merchants and
to
complete this liberation

help starving children:


see merchants in an agrument with
their cronies using only unarmed combat
task.

---------------------------------------Recruitment Mission - Hoarding Supplies:


---------------------------------------After completing enough of the liberation side-missions in North New
York, you
will be able to receive a mission from Dobby carter at the farm building
in
the West section of the area to start the mission.
You will be tasked with killing the templar leader. He is located outside
a
building sitting in the middle of the lake in North New York. Either
fight your
way in or swim across and stealth assassinate him. Once he is dead a
scene will
play to complete the mission.
At this point, Dobby Carter will have joined your ranks as an assassin
and you
will earn the assassin ability - Lure.

-----------------------------------------------------------------------------New York Western District:


-----------------------------------------------------------------------------Ambient side-missions:
> Burn three bundles of infected blankets:
Approach the blankets in question, klll any enemies guarding them
and
then when its safe to do so interact with them to set them on fire
to
complete the task.
> Put down three rabid guard dogs:
You will find rabid guard dogs, often near guards. You will need
to

kill them to complete the task. Note that if you can kill them
undetected, things will be much faster as if they get a whiff of
you,
they'll bark and alert guards to your presence.
> Carry three sick civilians to the inoculation clinic:
In several areas around the district, you will find sick
civilians. To
complete this task, you will need to pick them up and carry them
back
to the clinic in the centre of the area.
----------------------------------------Recruitment Mission - Protect the Clinic:
----------------------------------------After completing enough of the liberation side-missions in West New York,
you
will be able to receive a mission from James Colley at the inoculation
clinic
in the West section of the area to start the mission.
You will be tasked with defending the clinic against several waves of
enemies.
Either fight your way through them all solo, or summon your assassins to
give
you a hand. After a couple of waves, the templar leader will show up with
some
re-enforcements. Once he is dead a scene will play to complete the
mission.
At this point, James Colley will have joined your ranks as an assassin
and you
will earn the assassin ability - Ambush.

-----------------------------------------------------------------------------New York Eastern District:


-----------------------------------------------------------------------------Ambient side-missions:
> Prevent three Executions:
When you happen upon the executions, kill the five enemies
comprising
the firing squads lining up to shoot the civilians. Once they are
all
dead you will have completed the task.
> Beat up three leaders to Obtain information:
You will find these patrols made up of three regular guards and a
captain. Kill or defeat all of the regular soldiers and the
captain

will surrender. After a short scene, you will recieve some


information
and complete the task.
> Plant false documents on three snitches:
After talking to a friendly civilian indicated with a blue
objective,
marker you need to Walk up behind the yellow target on your map
and
pickpocket them in order to plant the false documentation.
----------------------------------------Recruitment Mission - In the Wolf's Lair:
----------------------------------------After completing enough of the liberation side-missions in East New York,
you
will be able to receive a mission from Jacob Zenger from the marked
building
to start the mission.
You will be tasked with killing the templar leader. He is located on one
of the
ships docked in the harbour to the East of the area. As with the mission
in
North New York, you can either fight your way in or swim across and
stealth
assassinate him. Once he is dead a scene will play to complete the
mission.
At this point, Jacob Zenger will have joined your ranks as an assassin
and you
will earn the assassin ability - Prisoner Escort.

=========================================================================
======
=========================================================================
======
Fort Liberation Missions
[FTQSTS]
=========================================================================
======
=========================================================================
======
The fort liberation missions in Assassin's Creed III are short
infiltration
missions with the goal of destroying the occupiers' ammo stores,
assassinating
the captain of the Fort and then raising a flag in the courtyard. There
are

seven forts located around the game world. You will find two in Boston,
two in
New York and three in the frontier.
The trick is to enter the fort without being detected. Once you are
inside,
feel free to kill everybody and fulfil the mission objectives.
Here are the locations of each of the forts and a route to enter each
undetected:
=========================================================================
======
Boston:
=========================================================================
======
1. Fort Hill:
------------Location: On the waterfront along the Eastern part of Central Boston.
Entry: Avoid the main gate and head around to the north-eastern corner
of
the fort. Here you will find a smaller entrance. Kill the
guards
here and head inside. Complete the objectives in the fort and
raise
the flag to complete the liberation.
--------------------2. Fort Independence:
--------------------Location: Along the water on the south-Western edge of Boston's
southern
district.
Entry: Sneak up to the fort and use the boxes at the Easternmost corner
of
the fort to climb up over the wall and onto the battlement. Once
inside complete the objectives in the fort and raise the flag to
complete the liberation.

=========================================================================
======
New York:
=========================================================================
======
3. Fort Washington:
-------------------

Location: In the centre of the Western waterfront of the West District


of
New York.
Entry: Approach the Fort from the water to the North of the fort and
kill the
patrolling guards here stealthily and sneak in the back gate. If
you
are detected, continue south down the dock and climb over the
wall
using the crates and boxes here.Once inside, kill the captain
and
destroy the stores. Afterwards, raise the flag to complete the
liberation mission.
----------------4. Fort Division:
----------------Location: In the very North Eastern corner of the North District of New
York.
It is just to the East of The Eastern entrance to the
Frontier.
Entry: Approach the fort from the water on the South Eastern edge of
the
fort. You will see a hole in the wall here that you can swim
through.
Once inside complete the objectives in the fort and raise the
flag to
complete the liberation.

=========================================================================
======
Frontier:
=========================================================================
======
5. Fort Monmouth:
----------------Location: You will find Fort Monmouth in the South-West corner of the
Monmouth hunting area.
Entry: To enter undetected, you can approach the Fort from the water to
the
south, kill the patrolling guards here and then sneak into the
fort
via the opening at the end of the dock. Once inside, kill the
captain
and destroy the stores. Afterwards, raise the flag to complete
the
liberation mission.

----------------6. Fort Duquesne:


----------------Location: You will find this fort in the centre of the Black Creek
Hunting
region.
Entry: To enter undetected, you can use the trees to the north of the
fort
to enter from above and drop down inside. Once you are in, kill
the
commander and destroy the ammo store before raising the flag to
complete the fort's liberation.
------------------7. Fort St-Mathieu:
------------------Location: You will find Fort St-Mathieu in the south-western corner of
the
Scotch Plains Hunting region, just to the left of the
entrance to
New York.
Entry: To enter undetected, work your way to the East of the fort until
you
reach the cliffs, slide down here and then use the cliff faces
at the
base of the fort and the tree above to climb over the wall and
drop
down inside the fort's walls. Once inside complete the
objectives in
the fort and raise the flag to complete the liberation.

=========================================================================
======
=========================================================================
======
Miscellaneous Side-Quests
[MSQSTS]
=========================================================================
======
=========================================================================
======
In addition to the more in depth side-quests that we have spoken about so
far,
there are a few generic, not so interesting side-quests that we also need
to
complete in order to earn our 100% synchronisation. These feature
assassination

contracts in which we need to track down and eliminate marked targets,


courier
missions to drop off letters at specified loacations and delivery sidequests
that ask you to acquire a series of items from around the game world and
return
them to the quest giver.
These are all relatively straightforward and can be picked up as soon or
as
late as you feel like completing them. Additionally for the delivery and
courier segments, you can pick them up as soon as you see them and then
do
them whenever you feel like it, they don't have to be completed
immediately.
-----------------------------------------------------------------------------Assassination Contracts
[MSQSAS]
-----------------------------------------------------------------------------To begin these missions, you will need to look for an icon on the map
that
looks like a set of crosshairs. Approach the men with these symbols above
their
heads and interact with them. Each contract giver will add four targets
to your
map that you will need to take down. These targets will be walking alone,
by
themselves and will put up little to no resistance to your hidden blade.
Easy!
Here is where you will find the starting points for the assassination
contract
missions:
> Frontier's Contracts - Fast travel to the harbormaster in Monmouth.
See the
building to the northeast on the shoreline?
Look on
the opposite side of this from the water to
find the
quest giver.
> Bostons Contracts
the

- Youll find the Assassination contract just to


south-west of the southernmost harbourmaster

in
Bostons North district.
> New York's Contracts - You will find this guy near the lower
harbormaster
in South New York.

-----------------------------------------------------------------------------Courier Missions
[MSQSCO]
-----------------------------------------------------------------------------To undertake these missions, look for the icons that look like envelopes
on the
map. cruise over and talk to the men with the envelopes above their
heads.After
picking up the quest, you will be tasked with delivering four letters to
citizens in the surrounding area.
There are quest givers in the four following locations:
>
>
>
>

Frontier (Lexington) Letters


North Boston Letters
Central Boston Letters
East New York Letters

-----------------------------------------------------------------------------Delivery Missions
[MSQSDR]
-----------------------------------------------------------------------------Whilst the previous two generic side-missions were fairly benign, this
one is
brutal. Not only do some of the contacts sit in remote locations, meaning
that
they may not show up on the map and forcing you to explore the areas to
find
them, they also task you with acquiring items that can be quite difficult
to
come by if you do not know where to look.
Note that some of these items will not appear in the game until quite
late in
the story and that aditionally, some will require doing specific sidemissions
most notably - the Homestead side-missions (walkthroughs can be found
here:
[HMQSTS]) before making an appearance.
Below I have listed the locations of the various quest markers, the items
they
require and locations on where to find each of the specified items.
You can find the Delivery mission start points in the following
locations:

--------Frontier:
-------------1. Lexington
- You'll find this one in the main part of Lexington
south
-----------of the general store.
> Items needed - Bear Pelt(x5), Wolf Pelt(x5), Beaver Teeth(x5),
Bobcat
Pelt(x5), Cougar Pelt(x3).
> Locations

- All of these Items can be obtained through hunting.

-------------2. Troy's Wood


- Outside a house in the very north-western corner of
-------------the hunting region.
> Items needed - Bear Claws(x3), Bobcat claws(x3), Wolf Fangs(x3),
Cougar
Fangs(x3), Elk Antlers(x3).
> Locations

- All of these Items can be obtained through hunting.

--------------3. Valley Forge


- You'll find this against the far western part of
the
--------------region next to a house by a water source.
> Items needed - Bear Grease (x1), Deer Marrow(X3), Rabbit's
Foot(x5),
Elk Heart(x1), Fox Tail(x1).
> Locations

- All of these Items can be obtained through hunting.

--------New York:
-----------------1. East District - In the East New York, directly West of the
northernmost
---------------harbormaster.
> Items needed - Ale(x3), Cider(x2), Spirits(x2), Tea(x2), Deer
Jerky(x2)
> Locations

- All of these Items can be made through the crafting

menu.
----------------2. North District - Just to the south-east of Fort Division along the
----------------waterfront.
> Items needed - Cough Syrup(x1), Eye Drops(x1), Pomade(X1), AllPurpose
Remedy(x1), Stomach remedy(x1).
> Locations

- Most of these items can be crafted by Dr White at

the
Homestead. As such, you will need to complete Lyle

White's Homestead missions (guides here: [HMQSTS])


in
order to acquire all of the items.
---------------3. West District - Just to the North of Fort Washington along the
---------------waterfront.
> Items needed - Salt(x1), Venison(x5), Hare Meat(x5), Elk Meat(x5),
Bread(x2).
> Locations
hunting

- All of these Items can be obtained either through


(animal meats) or via the crafting menu (Bread and

salt).

------Boston:
------------------1. Boston Central - This guy is located just to the north of the
general
----------------store in the northernmost part of the region.
> Items needed - Paper(x3), Hair Accessory(x2), Toy Dolls(x2),
Soap(x2),
Golden Rings(x1).
> Locations
should be

- These items can be obtained by crafting. Yopu


able to craft all but one of them right away. The

tricky
one of the bunch is the Toy Dolls. To be able to
make
them you will need to complete Ellen's Homestead
side-missions (Guides here: [HMQSTS]). Once you
have the
required items, you can craft the dolls from the
crafting
menu under miscellaneous.
--------------2. Boston South

- Just to the west of the southernmost harbormaster

in
--------------Boston.
> Items needed - Raccoon Pelt(x5), Deer Pelt(x5), Beaver Pelt(x5),
Fox Pelt(x3), Buttons(x2)
> Locations

- All of these items bar buttons can be obtained via


hunting. Buttons can be crafted.

=========================================================================
======

=========================================================================
======
Unlocking the Underground
[UGQSTS]
=========================================================================
======
=========================================================================
======
Remember those underground tunnels we could restore in order to create
fast
travel points in the previous few Assassin's Creed games? Well they
return in
Assassin's Creed III with a little bit of a difference. Both of the major
cities features a maze-like collection of underground tunnels that you
can
explore.
The goal is to navigate your way through the labyrinth, find and unlock
the
surface exits. Doing this will also unloack a fast travel point on your
map,
allowing you to move around the city much more time efficiently.
General exploration tips:
> You are given a torch upon entering, you can use this to light the
torches on the walls so that you can see easier and this can also
remind you where you have already been.
> Keep an eye out above the doors for place names. Following the
paths
through these doors will often lead to an exit for that specified
place.
> You will occasionally come across special floor plates that you
can
interact with. Doing so will give you an indication of which
direction
you will need to go.
> Also be aware of the arrows stuck on the walls all over the place.
They
will direct you towards the general location of an exit. If you
see an
arrow facing the ground, you can activate eagle vision to see
where it
is supposed to be pointing.
> Occassionally you will encounter a locked gate. if this is a case,
either look for a lever in the immediate area or at the high up
walls in
the previous room, there is usually going to be a way to climb up
and
over it to unlock it from the opposite side.

> Each exit that you find will have to be unlocked either by playing
a
short rotation puzzle, picking the lock or completing a trickier
text
and projection puzzle. The lockpicks are simple, the rotation
puzzles
can be solved quite easily after a bit of experimentation, but the
projector puzzles can be quite tricky. As such, I've listed the
answers
below.

=========================================================================
======
Boston Underground Fast-travel
[UGQSBO]
=========================================================================
======
Throughout the underground, in addition to picklocking and rotation
puzzles
you will find three more tricky to solve projection puzzles that will be
required to unlock some doors. To solve these puzzles, you will need to
look
around the room for a book containing a clue as to how to solve the
puzzle.
The goal is then to interact with the projector and rotate the slides
until
they match what is written in the text. When you read through the text,
look
for the sections that are in capitals - these are your points of
interest.These
will often state a vague reference to a direction and an object e.g 'the
two-headed eagle of the East' would mean to place the eagle icon on the
right.
Follow the clues to solve the puzzles!
if you don't feel like reading the book, here are the puzzle solutions:
----------------------------------------1. Crown Coffee House - Projection Puzzle
----------------------------------------- Clue: Concerning God and Religeon.
- Solution:
> TOP
- Globe
> LEFT
- Cross
> RIGHT - Wheel
> BOTTOM - Scales
-----------------------------------2. South Commons - Projection Puzzle

------------------------------------ Clue: Of the Civil Magistrate Supreme and Subordinate.


- Solution:
> TOP
- Crown
> LEFT
- Feather
> RIGHT - Vitruvian Man
> BOTTOM - Masonic Crest
---------------------------------3. Boston Gate - Projection Puzzle
---------------------------------- Clue: Of Lodges
- Solution:
> TOP
- Masonic Crest
> LEFT
- Female Symbol
> RIGHT - Male Symbol
> BOTTOM - Scales

=========================================================================
======
New York Underground Fast-travel
[UGQSNY]
=========================================================================
======
----------------------------------------------------------------------------->> Note: There are 11 underground fast-travel locations in New York
however, we
can only unlock 10 of them by exploration. The final exit will
be
unlocked via story progression during sequence 12.
-----------------------------------------------------------------------------Throughout the underground, in addition to picklocking and rotation
puzzles
you will find three more tricky to solve projection puzzles that will be
required to unlock some doors. To solve these puzzles, you will need to
look
around the room for a book containing a clue as to how to solve the
puzzle.
The goal is then to interact with the projector and rotate the slides
until
they match what is written in the text. When you read through the text,
look
for the sections that are in capitals - these are your points of
interest.These
will often state a vague reference to a direction and an object e.g 'the
two-headed eagle of the East' would mean to place the eagle icon on the
right.

Follow the clues to solve the puzzles!


if you don't feel like reading the book, here are the puzzle solutions:
----------------------------------------1. North Dutch Church - Projection Puzzle
----------------------------------------- Clue: Vis, Of Behaviour, Vis.
- Solution:
> TOP
- Eye
> LEFT
- Cross
> RIGHT - Scales
> BOTTOM - Jester
------------------------------------2. Trinity Church - Projection Puzzle
------------------------------------- Clue: Masters, Wardens, Fellows and Apprentices
- Solution:
> TOP
- Eye
> LEFT
- Double-headed Eagle
> RIGHT - Crown
> BOTTOM - Masonic Crest
--------------------------------------3. St Paul's Church - Projection Puzzle
--------------------------------------- Clue: Of the management of craft in working
- Solution:
> TOP
- Sun
> LEFT
- Male Symbol
> RIGHT - Masonic Crest
> BOTTOM - Scales
----------------------------------------------------------------------------->> Note: There are 11 underground fast-travel locations in New York
however, we
can only unlock 10 of them by exploration. The final exit will
be
unlocked via story progression during sequence 12.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
=========================================================================
======
----------------------------------------------------------------------[CLTBLS]

______
_ _
_ _
_
/ _____)
| | |
_
(_) |
| |
| /
___ | | | ____ ____| |_ _| | _ | | ____ ___
| |
/ _ \| | |/ _ ) ___) _)| | || \| |/ _ )/___)
| \____| |_| | | ( (/ ( (___| |__| | |_) ) ( (/ /|___ |
\______)___/|_|_|\____)____)\___)_|____/|_|\____|___/
________________________________
| Campaign Collectible Locations |
|________________________________|
-----------------------------------------------------------------------------=========================================================================
======
As with any open world game, completing missions and side-quests are all
part
of the experience, not surprisingly so too are collectibles and
Assassin's
Creed III has a truckload of them. Each collecible type has its own
unique uses
and appearance.
> Almanac Pages

- Located in Boston and New York only.


- Appear as moving pages in the wind, you need to

chase and
grab them. Collecting these will allow you to build
Ben
Franklin's inventions at the Homestead. These are
required
to be built for 100% synchronisation.
- Locations guide here: [CLTBAL].
> Eagle Feathers - Located in the Frontier only.
- Appear as shining feathers usually found in bird's
nests
in the frontier. 90% of them are in trees but some
are in
more interesting locations such as caves. Collecting
all
of these will unlock a new costume for Connor. These
are
requirement for 100% synchronisation.
- Locations guide here: [CLTBFE].
> PegLeg Trinkets- Located in Davenport Homestead, Boston, New York and
the
Frontier.
- Appear as small chests that can be opened.
Collecting
these will unlock a side-quest chain involving Peg
Leg.
This chain unlocks additional naval locations we can
visit
from the Harbormaster's map after handing in found
trinkets to Peg Leg. Completing these missions is a
requisite for 100% synchronisation.

- Locations guide here: [CLTBPL].


> Templar Chests - Located in Boston, New York and the Frontier.
- Appear as openable chests, often requiring Connor to
pick
the lock and most of the time guarded by bad guys.
These
contain reagents and money and finding all of them
is a
requirement to complete 100% synchronisation.
- Locations guide here: [CLTBGH].

=========================================================================
======
Almanac Page Locations
[CLTBAL]
=========================================================================
======
Almanac pages are a type of collectible in Assassin's Creed III that are
reminiscent of the renegade orbs in crackdown 2. If you haven't played
that,
well the gist of these pages is that they will not sit in one spot, but
instead
will force you to chase them down and catch them, usually across some
difficult to traverse terrain and forcing you to use all of your free
running
prowess in the process!
The almanac pages can be used at the homestead to create inventions
required
to complete the game at 100% synchronisation, so if you want to complete
the
game in its entirety, you are going to have to track these bad boys down.
There are 36 almanac pages in total and they can be found in the two
major
cities with 20 being available for pick up in Boston and a further 16
scattered
around New York.
Note that these will appear on your map after using view points, if you
come
into close proximity to one or by purchasing a map with all their
locations
from one of the general stores.
With out any further preamble, here is where you can find them:
-----------------------------------------------------------------------------Boston (20 Pages):

-----------------------------------------------------------------------------North Boston:
------------01. On a rooftop to the south-west of the northernmost harbormaster.
02. On the rooftop to the north-east of the northernmost general store in
the
North District.
03. On the chimney of a church directly to the south of the northernmost
general store in Boston.
04. On a chimney near the southern corner of the map. Directly in line
with the
Southern harbormaster in the North district.
05. Just to the south-west of the southern harbormaster in the North
District.
--------------Central Boston:
--------------06. On the ground outside the tavern with the liberation contact symbol
in the
north of the Central District.
07. Behind the tavern with the liberation contact symbol in the north
part of
the central district on a low roof.
08. On a small metal bar protruding from the roof of the general store
building
09. On a rooftop in the south of the central area directly in line with
the
liberation contact symbol in the north of the region.
10. On the roof of the large church in the south-western corner of the
Central
district.
11. On a rooftop directly to the west of Fort Hill.
12. On a rooftop to the south-west of the liberation contact symbol in
the
southern part of the Central district.
13. In the street to the south-east of the liberation contact symbol in
the
southern part of the Central district.
14. On a roof directly north of the southernmost harbormaster in Boston.
15. On the roof of the pentagon-shaped block of buildings to the northwest
of the southernmost harbormaster in Boston.
16. You'll find this one on a roof to the north-east of the tavern in the
northern part of South Boston.
17. On a building just to the sout-west of the ship building area.

------------South Boston:
------------18. On the roof directly to the South-west of the tavern in the northern
part
of South Boston.

19. On a rooftop two block directly north of the liberation contact


marker for
the Southern District.
20. On rooftop to the north-east of the liberation contact

-----------------------------------------------------------------------------New York (16 Pages):


-----------------------------------------------------------------------------North New York:
--------------None!
--------------East New York :
--------------01. On top of the building across the road to the nort-west from the
general
store in the very south of the region.
02. On top of the pole sticking out from the stern of the ship
overlooking the
waterfront just to the north of the southernmost harbormaster in East
New
York
03. On a rooftop just to the east of the tavern in the south-western part
of
the region.
04. On a rooftop to the east of the largest road leading south from the
City
Hall building in the western part of East New York.
05. This page is sitting on a wooden beam sticking out from the top of a
building just north of where the main road in the West of East New
York
enters the large triangle formation at the south of the area.
06. On one of the chimneys of the third building to the west of the
northern
harbormaster.
07. On the roof of the building just to the east of the fast travel point
for
City Hall.
08. On a roof directly East of the westernmost General store in the area
and
north-west of the tavern closest to the morthern harbormaster.
09. On a raised wlakway between two buildings just north east of the
general
store on the west side of the East District.
10. In a set of stairs in a courtyard just southwest of the northernmost
tavern in the district.
11. On a rooftop to the west of the general store in the very southern
part of
the North District.
--------------

West New York:


-------------12. On the roof of a burnt out building in the very north-east corner of
the
West district.
13. On the roof of a fire gutted building directly to the east of the
lower
section of Fort Washington on the map.
14. On the top of the remnants of the burnt building just inside the
western
district that is directly west of the City hall.
15. On the rooftop directly north of George Washington's position.
16. Across the street to the east of the previous page description on a
beam
sticking out from the rooftop overlooking a courtyard.

=========================================================================
======
Eagle Feather Locations
[CLTBFE]
=========================================================================
======
There are 50 feathers scattered around the Frontier and you will be able
to
find and pick them up following the events of Animus Sequence 4B
Feathers
and Trees. Collecting all of the feathers will unlock the Kanienkeha:ka
outfit and will also contribute towards 100% sync.
Note that these will appear on your map after using view points, if you
come
into close proximity to one or, perhaps the most efficient way by
purchasing
a map with all their locations from one of the general stores.
Here are the general locations of each feather, based upon hunting
regions:
Note that the Black Creek feathers and one feather from Great Piece Hills
and
Monmouth are missing due to an accidental data loss on my end, but will
be put
back in as soon as I play through again!
-------------------------Black Creek (11 feathers):
-------------------------01. In a tree just south of the river in the southern part of the Black
Creek
hunting region, southwest of Fort Duquesne.

02. In a tree just outside to the East and slightly south of Fort
Duquesne.
03. In a tree just outside to the East and slightly south of Fort
Duquesne,
just south of Feather 02.
04. In a tree directly to the east of Fort Duquesne around half way to
the
hunter's lodge.
05. Exit Fort Duquesne via the east gate and follow the path for a minute
or
so. Keep your eye up as you go and just bfore you reach the first
major
bend in the track, you should see this in a tree just to the north of
the
road.
06. In a tree just outside the walls and to the west of Fort Duquesne.
07. In a tree up a hill to the south-west of Fort Duquesne.
08. In a tree in the very north-west corner of the hunting region.
09. On the ground on the island in the middle of the lake at the north of
the
area.
10. This one is in a tree halfway between Fort Duquesne and the lake with
the
island holding feather 09.
11. In a cave in the northeast corner of the area.
-----------------------Kanien:keh (3 feathers):
-----------------------12. Optional objective during sequence 4. In a tree outside the village.
13. Optional objective during sequence 4. In a tree outside the village.
14. Optional objective during sequence 4. In a tree outside the village.
------------------------John's Town (2 feathers):
------------------------15. If you look at your map, in the south-eastern corner of the region,
youll
see a lake with a river flowing into it. Just to the north of where
the
river meets the lake, youll find this one in a tree.
16. Exit from the Davenport Homestead to the frontier and follow the
path.After
a bit of walking, youll find a lower platform to the left. Drop down
to
here and follow it to the end to find a fallen tree hanging over a
gap.The
feather is on top of this.
-------------------------Valley Forge (2 feathers):
-------------------------17. On a tree in the centre of the lake in the southern part of the
region.

18. In a tree accessible from a rooftop just to the northwest of the


bridge
between the Valley Forge and Diamond Basin hunting areas.
--------------------------Diamond Basin (4 feathers):
--------------------------19. In the tree we climb for a viewpoint to the North of Concord on the
border
between Diamond Basin and Great Piece Hills hunting zones.
20. At the North of Diamond Basin, in a tree near the viewpoint on top of
the
high stone outcroppings.
21. From the river in the centre of Diamond Basin, find the cabin to the
north.
Just to the north of there you will see a fallen tree bridging two
raised
rocky structures. At the northern end of the fallen tree, you will
find
the feather up in a tree.
22. Ontop of a tree on the island in the middle of the lake on the
Western
side of the area.
------------------------------Great Piece Hills (4 feathers):
------------------------------23. In a tree near the campfire in the centre of the north of the region.
24. Look at the map. On the north-eastern side of the region you will see
a
peninsula, Follow the coast to the east and south and youll find
this in
a tree south of where the water stops.
25. In a tree just to the west of the road at the north of the region.
26. In a tree in the centre of the very west boundary of the Great Piece
Hills
hunting region.
--------------------Concord (2 feathers):
--------------------27. On the building next to the water wheel close to the Western bridge
in the
main town area.
28. In a tree near where the two paths meet (major road goes East to
West,
smaller goes from south to north) at the southernmost part of the
region.
----------------------Lexington (5 feathers):
----------------------29. Exit from Boston to the frontier, follow the road to the north. The

feather will be on top of the first building you reach on the left.
30. Follow the road north from the house in the previous feather
description.
Continue along the path until you reach a fork in the road. Take the
right
route and you will find the feather in the tree a little further up
the
road.
31. On top of a support, inside a barn in the southern part of the
region.
32. In a tree on the left of the main road going south to north in the
centre
of the region. Youll need to use the rocky formation behind it to
reach
it.
33. Go to the south-western part of the region and find the lake here.
Youll
find this one in a tree on the east bank of the lake.
----------------------Packanack (5 feathers):
----------------------34. On a small ledge above the river on the boundary between Packanack
and
Monmouth hunting regions.
35. In a tree directly on the very west side of the region.
36. In a tree on the left of the road directly north of the northern most
corner of the rectangular restricted area in the region.
37. Continue north from the previous feather and cross the river. Beyond
this
youll be able to find another feather in a tree a little further to
the
north.
38. In the north-western corner of the Packanack region. Look down the
cliff
to see a ledge with the feather on it. Drop down to grab it.
------------------------Troy's Wood (5 feathers):
------------------------39. On top of the windmill overlooking the water in the southern part of
the
region.
40. To the east of the river at the south of the Troy's Wood hunting
region in
a tree.
41. In a tree, on a branch above a hunting plaform to the northwest of
the
water source at the southern end of the area.
42. Up in a tree directly to the east of the red, rectangular restricted
area
in the north of the area.
43. In a tree in the nort-eastern side of the area. It is northwest of
the
bridge leading to the Scotch Plains hunting area.

--------------------------Scotch Plains (3 feathers):


--------------------------44. Directly north of the entrance to Boston on a tree branch of a tree
sitting
in the middle of a lake.
45. Directly West of the entrance to Boston in a tree.
46. On a small island directly off the coast of of Fort St-Mathieu.
---------------------Monmouth (4 feathers):
---------------------47. In the south eastern corner of the region in a tree on the small
island
off the coast.
48. In a tree just to the northwest of the restricted area surrounding
Fort
Monmouth.
49. In a tree near a barn overlooking a field just to the north-east of
Fort
Monmouth.
50. At the very top of the church in the north-eastern corner of the
region.

=========================================================================
======
Peg Leg Trinket Locations
[CLTBPL]
=========================================================================
======
Once you have reached the Davenport Homestead, make your way down to
where the
Aquila is docked. Sitting on a chair nearby is Pegleg, a guy with a red
hat
and a wooden leg. Hell give you a quest to track down trinkets in
exchange
for letters which will ultimately reward us with a treasure at the end.
There are 24 trinkets scattered throughout Boston, the Homestead and the
Frontier. To make them easier to find, you can purchase maps from one of
the
game's general stores that will makr all of the locations on your map.
Here are the locations of all of his trinkets:

-----------------------------------------------------------------------------Davenport Homestead (4 Trinkets):


-----------------------------------------------------------------------------01. Go to the most western part of the river. Here you will find a stone
ledge
above with the chest.
02. On top of a cliff in the north west of the area.
03. On a rock at the end of the peninsula directly to the south of the
harbormasters location.
04. On a rocky platform on the opposite side of the river form the above
trinket's location.

-----------------------------------------------------------------------------The Frontier (10 Trinkets):


-----------------------------------------------------------------------------Note, all of these locations are listed by hunting region. To see a map
with
all hunting regions, go to the map meun and select the top oprion
(indicated by
a bear paw).
-----------Black Creek:
-----------05. In the southwest corner of the region in a guard camp. Kill the
guards and
loot the trinket!
06. In a guards camp on a hill to the northeast of Fort Duquesne.
----------Kanien:keh:
----------07. To the west of the village youll find a tree with a fallen log
leading to
a raised rocky area above the river. Follow the path up here to the
end
and hop the stone obstacle. Youll now be at the edge of a cliff.
Look down
to the left for a platform with the trinket.
08. In a cave in the southeast corner of the region.
------------Valley Forge:
------------09. Cross the bridge to the west of Concord and keep your eye out on the
left
side of the road. Youll see a cabin up on a hill here, run over to
this
and look behind it for the trinket.
--------------

Diamond Basin:
-------------10. If you look just north of Concord on the map, you will see a broken
path
over a lake (it has been flooded over). Run over to this location
and
look just to to the north of it to see a mineshaft near some
buildings.
Follow the mineshaft to the end to find the trinket.
-----------Troy's Wood:
-----------11. If you look at the hunting map and look at the border between Troys
Wood and Monmouth, you will see a small river just to the northeast
of the
buildings in Monmouth. Cruise up to here and look behind the
waterfall at
the end for a cave. Follow that all the way to the end for the
trinket.
--------Monmouth:
--------12. At the top of the church directly north of Fort Monmouth.
-----------------Great Piece Hills:
-----------------13. Go to the road leading out of Lexington to the north follow this out
of
town. Behind the last house on the left you will find a cave. Youll
find
the trinket hidden in here.
14. Follow the road out of Lexington to the north. When the road forks,
follow
it to the right. When you reach the house, look behind it for the
trinket.

-----------------------------------------------------------------------------Boston (5 Trinkets):
-----------------------------------------------------------------------------North District:
--------------15. On a bench to the left of the main passage along the waterfront on
the
East side of the Boston Map. It is located around halfway between the
two
northern Harbourmasters.
16. In the western part of the central south section of the area behind a
wooden fence next to a cow pen.

----------------Central District:
----------------17. In the south-western corner of the region in a market area close to
the
very lowest reach of the river in the region.
18. At the end of the longest dock in Boston in the north-east of the
central
region.
--------------South District:
--------------19. Inside the courtyard of a house with a large brick wall overlooking
the
water around 1/3 of the way down the west side of the map.

-----------------------------------------------------------------------------New York (5 trinkets):


-----------------------------------------------------------------------------North District:
--------------20. Behind a building to the Southwest of Dobbys (your liberation
contact)
location.
21. On a bench in an open market area just southwest of the fort in the
north-east corner of the city.
-------------East District:
-------------22. On a boat along the Eastern side of the district.
23. On a cart behind a building two bloacks southeast of the giant right
angle
triangle in the nort-western corner of the region.
-------------West District:
-------------24. On a table in the innoculation clinic on the western side of the
region
near our liberation contact.

=========================================================================
======
Chest Locations
[CLTBGH]

=========================================================================
======
There are 38 hidden templar chests in the game and these can be found in
all
three of the main areas: Boston, New York and the Frontier. Most of these
will
also force you to undertake the game's annoying (and thankfully underutilised)
lock picking mini-game.
Note that these will appear on your map after using view points, if you
come
into close proximity to one or by purchasing a map with all their
locations
from one of the general stores.
Here are the general locations of each chest, based upon regions:
-----------------------------------------------------------------------------The Frontier (10 chests):
-----------------------------------------------------------------------------Black Creek:
-----------01. You'll find this one inside Fort Duquesne once liberated.
02. Exit Fort Duquesne from the East gate and continue up the road. Look
for a
smaller, dirt track leading into the trees to the left. Follow this
up to
find the chest. its about 1/2 way between the Fort and the Hunter's
Lodge.
-----------John's Town:
-----------03. This chest is located in amongst a group of three buildings directly
south
west of the exit to the Davenport Homestead.
-----------------Great Piece Hills:
-----------------04. Next to the lighthouse at the north east of the region.
---------Lexington:
---------05. On top of a church in the north west section of the area, close to
the
boundary to the Diamond Basin Hunting area.
06. Look at the south of the region map and find the major road leading
north

through the Lexington area. Follow this until you see a hill on the
left.
Climb this and find the hole in the ground leading to an underground
cave.
Drop down and follow the pasage to the end to find the chest.
---------Packanack:
---------07. In the rectangular restricted area guarded by a good number of
soldiers in
southern Packanack.
-----------Troy's Wood:
-----------08. In a tent in the restricted area in the central north of the region.
09. Inside a barn located just to the east of the western-most river in
the
area. it is very close to the boundary between the Monmouth and
Troy's Wood
hunting regions.
-------------Scotch Plains:
-------------10. Inside Fort St-Mathieu once liberated.
--------Monmouth:
--------11. Inside Fort Monmouth.
12. Outside the building just to the north of the harbormaster in
Monmouth.
13. Located at the end of a cave that can be found cut into the rocky
outcrop
just to the southwest of the rivermouth leading into Monmouth.

-----------------------------------------------------------------------------Boston (13 Chests):


-----------------------------------------------------------------------------North District:
--------------14. On a wooden pier at the end of the large stone dock to the east of
the map
between the two harbormasters in the region.
15. Inside a wooden fence on the Western side of the area. If you look at
your
liberation map, it is in the backyard of the second building to the
east of
the large white wall on the west side.
-----------------

Central District:
----------------16. On a ship directly to the north of the northernmost harbormaster in
Central
Boston.
17. Inside the barracks in the northwest corner of Fort Hill.
18. Inside a little guarded wooden area just to the North-East of Fort
Hill.
19. On the wooden dock just to the south-west of the southernmost
harbormaster
in central Boston.
20. On a raised platform next to some barrels overloking an open area.
About
a minutes walk north-west of the southernmost Harbormaster in Central
Boston.
21. Hidden behind a wooden fence in the south-western corner of a square
formation of buildings just to the north of the open, unpopulated,
hilly
area in Central Boston.
22. Note: This one will not show up on your map! It is inside the tavern
in
which we met Stephane earlier in the game. If you don't remember
where it
is, the building is marked by the liberation symbol and is located in
the
Northern part of the Central District.
--------------South District:
--------------23. In the courtyard of Fort Independence.
24. In the very nort-west corner of the region, behind a farm.
25. In a guard camp amongst some tents in the very centre of the region.
26. As you enter Boston from the Frontier, you will see giant stone walls
in
front of you. As you approach the gate, look to the left to find some
barrels we can climb to get up on top of the wall. Once up, descend
the
nearby stairs for the chest.

-----------------------------------------------------------------------------New York (12 Chests):


-----------------------------------------------------------------------------North District:
--------------27. Outside the building in the lake to the southeast of the exit to the
frontier.
28. Next to the door to the church that we arrive at at the beginning of
Sequence 12.
29. Fort Division, on the wooden battlements once you have liberated the
fort.
--------------

West District:
-------------30. On the ramparts on the southern side of Fort Washington.
31. Just to the north of Fort Washington in some destroyed buildings
along
the waterfront.
32. On the second floor of a burnt out building just north east of Fort
Washington.
33. In the courtyard of the large building with the brick wall around it
directly north east of George Washington's position.
-------------East District:
-------------34. In an undercover market area just to the northwest of the
northernmost
harbor master in East New York.
35. In a similar undercover market area as the previously described
chest. This
one is directly west of the southernmost harbormaster in East New
York.
36. On a ship about 1/2 way between the two harbormasters on the East of
the
map.
37. In another well-guarded undercover area directly south of the genral
store
on the West side of the East district.
38. In front of a church directly south of the northernmost tavern in
East New
York.

=========================================================================
======
=========================================================================
======
=========================================================================
======
----------------------------------------------------------------------[SYCHGD]
__ ______ ______ _
_
______ _
_
_ _
/ |/ __
|/ __
(_) | |
/ _____) |
| |
| (_)
_
/_/ | | //| | | //| | / /
| /
| | _
____ ____| | _| |_ ___|
|_
| | |// | | |// | | / /
| |
| || \ / _ ) ___) | / ) | |/___)
_)
| | /__| | /__| |/ / _
| \_____| | | ( (/ ( (___| |< (| | |___ |
|__
|_|\_____/ \_____/|_| (_)
\______)_| |_|\____)____)_| \_)_|_(___/
\___)
________________________________
|
Synchronisation checklist
|
|________________________________|

-----------------------------------------------------------------------------=========================================================================
======
For your convenience, here's a checklist for all of the requirements
necessary
for earning 100% synchronisation. Mark them off as you earn full
synchronisation in each of the locations and objectives to make things a
little
easier to remember what you have left to do!
__________________________________
| [] Campaign Missions 100% Sync \_____________________________________
|
|
|

[] Sequence 1

[] Sequence 7

|
|

Refresher Course

[]

The Midnight Ride

[]

A Deadly Preformance

[]

Lexington and Concord

[]

Journey to the New World []

Conflict Looms

[]

Battle of Bunker Hill

[]

|
|
|
|

[] sequence 2

|
|

Welcome to Boston

[]

[] Sequence 8

Johnson's Errand

[]

Something on the Side

[]

The Surgeon

[]

Bridewell Prison

[]

The Soldier

[]

Public Execution

[]

Infiltrating Southgate

[]

|
|
|
|
[] Sequence 9

|
|

[] Sequence 3

Missing Supplies

[]

|
|

Unconvinced

[]

Father and Son

[]

Execution is Everything

[]

The Foam and the Flames

[]

The Braddock Expedition

[]

A Bitter End

[]

|
|
|
|

[] Sequence 4

[] Sequence 10

|
|

Hide and Seek

[]

Alternate Methods

[]

Feathers and Trees

[]

Broken Trust

[]

Hunting Lessons

[]

Battle of Monmouth

[]

Something to Remember

[]

|
|
|
[] Sequence 11

|
|
|

[] Sequence 5

Battle of the Chesapeake []

A Boorish Man

[]

Lee's Last Stand

[]

A Trip to Boston

[]

Boston's Most Wanted

[]

Laid to Rest

[]

River Rescue

[]

Chasing Lee

[]

The Hard Way

[]

|
[] Sequence 12

|
|
|
|
|

[] Sequence 6

[] Epilogue

|
|

On Johnson's Trail

[]

New York

[]

The Angry Chef

[]

Frontier

[]

The Tea Party

[]

Hostile Negotiations

[]

|
|
|
|
|_______________________________________________________________________|
______________________________
| [] Side Missions 100% Sync \_________________________________________
|
|
|

[] Hunting Society

[] The Frontiersmen

|
|

The Man-Eater

[]

The Boy Who Cried wolf

[]

Feline Feet

[]

Finding the Sasquatch

[]

The Patriarch

[]

The Haunted Lighthouse

[]

The Pack Leader

[]

The Headless Horseman

[]

Acute Cat

[]

Unidentified Flying Object[]

The Elk Bachelor

[]

Monster of the Sea

Hunter Soc. Challenges 1 []

Frontiersmen Challenges 1 []

Hunter Soc. Challenges 2 []

Frontiersmen Challenges 2 []

Hunter Soc. Challenges 3 []

Frontiersmen Challenges 3 []

|
|
|
|
|
[]

|
|
|
|
|
|
|

[] Boston Brawlers

[]

[] The Thief's Club

|
|

Peter Bunyan

[]

Thief's Club Challenges 1 []

The Sailor

[]

Thief's Club Challenges 2 []

The Smuggler

[]

Thief's Club Challenges 1 []

|
|
|

The Stinger

[]

The Ropebeater

[]

[] Fort Liberation Missions

[]

The Merchant

[]

Boston - Fort Hill

[]

The Tournament

[]

Boston - Fort Independence[]

BOS Brawlers Challenges 1[]

NY - Fort Washington

[]

BOS Brawlers Challenges 2[]

NY - Fort Division

[]

BOS Brawlers Challenges 3[]

Frontier - Fort Monmouth

[]

Frontier - Fort Duquesne

[]

|
|
|
|
|
|
|
|
|
|

[] Naval Locations (Peg Leg Levels)

Frontier - Fort St-Mathieu[]

|
|

Fort Wolcott

[]

Dead Chest Island

[]

Ghost Ship

[]

Unlock all entrances in NY[]

The Mad Doctor's Castle

[]

Unlock all entrances in BO[]

Oak Island

[]

|
[] Unlocking the Underground

|
|
|
|
|
|
|

[] Naval Missions

[] Homestead Missions

The Chase

[]

Achilles:Training Begins

The Rescue

[]

Achilles:Manor Mysteries 1[]

French Involvement

[]

Achilles:Manor Mysteries 2[]

Biddle's Hideout

[]

Achilles:Legacy

[]

Upgrade the Aquila

[]

Achilles' Painting

[]

Big Dave:Deserter

[]

|
[]

|
|
|
|
|
|
|
|

[] Privateer Contracts

Big Dave:The Proper Tools []

|
|

Henderson in Distress

[]

Big Dave:Eye for Trouble

[]

Paving the Way

[]

Big Dave:The Comeback

[]

Dread of Night

[]

G & T:River Rescue

[]

Troubled Waters

[]

G & T:Burglar on Homestead[]

Raiding the Prospector

[]

G & T:The Fight

|
|
|
|
|

[]

One of a Kind

[]

G & T: Bowls Beginner

[]

Blistering Dawn

[]

Lance: Whittler's Weapons []

A Call for Help

[]

Lance: Tools of the Trade []

Search for the Somerset

[]

Lance: Thousand-Pound Idea[]

The Sea Wolves

[]

W & P: Abused

A Midnight Engagement

[]

W & P: Prudence's Primrose[]

The Giant and the Storm

[]

W & P: Happy Expectations []

|
|
|
|
[]

|
|
|
|

W & P: Pig Herder

[]

Norris: The Brawler

[]

|
|

[] Kidd's Treasure

|
|

Kidd's Letter 1

[]

Norris Goes Courting

[]

Kidd's Letter 2

[]

Norris Tries Again

[]

Kidd's Letter 3

[]

Norris: Raw Materials

[]

Kidd's Letter 4

[]

Lyle: Happy Expectations

[]

Kidd's Treasure

[]

Lyle: Get me a Doctor!

[]

Lyle: Slander

[]

Lyle: Wait Times

[]

|
|
|
|
|
|
|
|

[] Citizen Missions

|
|

Assassination Contracts

[]

Ellen: Cutting Ties

[]

Courier Missions

[]

Ellen: Silk Errand

[]

Delivery Requests

[]

Ellen: The Final Straw

[]

Myriam: Silent Hunter

[]

Myriam: White trophy

[]

|
|
|
|
|
|

[] Collectibles

|
|

Found All Almanacs

[]

Myriam: Fool Me Once...

[]

Opened All Chests

[]

Daily:Finding his Flock

[]

Collected All Feathers

[]

Daily:The Wedding

[]

Found All PegLeg Trinkets[]

Daily: Room at the Inn

[]

Complete All inventions

[]

|
|
|
|
|
|
|
|
|
|

[] All B Franklin Inventions Built

[] Encyclopedia of theCommon Man

|_______________________________________________________________________|

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------***********************
*************************
***
UNLOCKABLES
*** [UNLKBL]
*************************
**********************
Additional Outfits:
> Assassins Outfit
> Boston Outfit
> Charleston Outfit
> Jamestown Outfit
> Baltimore Outfit
> New York Outfit
> Philadelphia Outfit
> Prisoners Outfit
> Kanienkeha:ka Outfit
> Captain Kidds Outfit
> Ezio's Outfit
points.
> Altars Outfit
game.
> AchillesAssassin Outfit

Complete Sequence 5.
Complete sequence 6.
Complete sequence 6.
Complete sequence 6.
Complete sequence 7.
Complete sequence 7.
Complete sequence 7.
Complete sequence 8.
Find and collect all 50 feathers.
Find Captain Kidd's Treasure.
Unlocked in the U-Play menu for 40 Uplay

- Complete all optional objectives in the


- Complete all of the Homestead missions.

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------**********************************
************************************
*** PIVOTS & ANIMUS HACKS (CHEATS) *** [PVTANH]
************************************
*********************************

Animus pivots are a new addition to the Assassin's Creed franchise and
one that
will provide you with a bit of fun after the main story line has drawn to
a
close. They will enable players to unlock and utilise cheats such as
invinciblity and infinite ammo from the options menu once aquried.
After the game has run its course, you will find yourself back in the
Animus as Connor. After finding your first pivot (they look kind of like
oragami cranes) you will recieve a brief tutorial on what they are and
how they
work. Unfortunately, this tutorial is short, confusing and really does
not
explain them very well. So I'll give it a go for you!
> The brief in-game tutorial will earn you three pivots and with these,
we
can find additional pivots hidden throughout the world.
> To find pivots, we must first three of place pivots that we have
already
found into the environment. The idea is to place these in a
triangular
shape which will detect any pivots within that area.
> Note that when placing pivots (you must go into the menu to do
this),Connor
will have to move to the exact locations where you want to drop the
pivot,
so be prepared for a bit of running!
> You can retrieve pivots via the map menu.
> You MUST be playing online for additional pivots to appear.
> It is impossible to write a location guide for the pivots as their
location
will be different for everybody. This is because the pivots that
appear in
your game are actually being placed by another player somewhere else
in
the world who is also online and is looking for pivots in their game.
> There is a pivot option in the map menu that will show you the pivots
you
own and the genral map location of additional, undiscovered pivots.
> One pivot will spawn every 15 minutes and will stay in its location
until
you find it.
> There are 10 hacks, or cheats in the game, so finding 10 pivots will
allow
you to unlock all of these. The list is below.

The cheats available once you have unlocked all 10 pivots:


Infinite Ammunition
Killing Spree

not in
Made of Steel
Ninja
Recruit
Season Changer
winter
Semi-Automatic
shot
Sun and Moon
Thunder Kill
game
Weather Man

Infinite ammunition for pistols and bow


Enemies can be assassinated even while player is

stealth
Invincibility
Enemies completely ignore you no matter what
Obtain infinite recruit tokens
Player can switch seasons between summer and

Ranged weapons have no reload time between each

Player can switch between day or night


Thunder and lightning follows every kill in the

Change the weather condition

----------------------------------------------------------------------------->> Note: In addition to unlocking cheats to be used in game, finding all


10
Aminus Pivots will unlock the achievement/trophy 'Head in the
Cloud'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------***********************
*************************
***
EASTER EGGS
*** [ESTRGG]
*************************
**********************
------------------The Assassin Turkey
------------------Go to the Homestead and stand at the corner of the main house closest to
the
stables. Take cover on the corner and peek around it. Whistle whilst you
are
doing this. Turn around and there will be a turkey behind you. Highlight
the
turkey and press Up, Up, Down, Down, Left, Right, Left, Right.

Doing this will give the turkey an assassin hood and it will follow you
around
every where. very cool!

=========================================================================
======
=========================================================================
======
=========================================================================
======
----------------------------------------------------------------------[ACHMTR]
_
_
| |
(_)
_
/ \
____| | _ _ ____ _
_ ____ ____
____ ____ | |_
___
/ /\ \ / ___) || \| |/ _ ) | | / _ )
\ / _ ) _ \| _) /___)
| |__| ( (___| | | | ( (/ / \ V ( (/ /| | | ( (/ /| | | | |__|___ |
|______|\____)_| |_|_|\____) \_/ \____)_|_|_|\____)_| |_|\___|___/
_
_______
_
_
| | (_______)
| |
(_)
____ ____
_ | |
_
____ ___ ____ | | _ _ ____
___
/ _ | _ \ / || | | |
/ ___) _ \| _ \| || \| |/ _
)/___)
( ( | | | | ( (_| | | |_____| | | |_| | | | | | | | ( (/
/|___ |
\_||_|_| |_|\____|
\______)_|
\___/| ||_/|_|
|_|_|\____|___/
|_|
____________________________________
| Achievements/Trophies Unlock Guide |
|____________________________________|
/\

-----------------------------------------------------------------------------=========================================================================
======
Assassin's Creed III has 50 achievements and 51 trophies. These are
awarded for
experiencing the single player campaign, its side-quests, collectibles
and
underoging some miscellaneous tasks. Additionally, the multiplayer has a
few
achievements ties into it as well. Below you'll find a categorised list
of
the achievements/trophies in the game and how you can unlock each one.
=========================================================================
======

Game Progression Achievements/Trophies


[ACMTR1]
=========================================================================
======
There are 16 achievements/trophies that can be earned by simply
progressing
through the game until completion. There is an additional trophy that can
be
earned by completing all of the Epilogue missions. These are short cutscenes
that are activated in certain locations and unlocked once the main game
has
been completed.
Here they are in order of appearance and what needs to be done:
Rude Awakening
Mystery Guest
How D'ya Like Them Apples
Heroes are Born
The Day the Templars Cried
Criss Cross
Tea is for Englishmen
The Whites of Their Eyes
Caged Wolf
Daddy Dearest
Two if by Sea
Grim Expectations
The End is Nigh
Difficult End
The Sum of Truth
No Good Deed Goes Unpunished
Fin
unlocked

Re-Enter
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Complete
Open the
Complete

the Animus.
Sequence 1 & 2.
Sequence 3.
Sequence 4.
Sequence 5.
Present - Skyscraper.
Sequence 6.
Sequence 7.
Sequence 8.
Present - Stadium.
Sequence 9.
Sequence 10.
Present - Abstergo.
Sequence 11.
Sequence 12.
Temple Door and finish the game.
each of the epilogue missions

after the credits roll.

=========================================================================
======
Side-Quest Achievements/Trophies
[ACMTR2]
=========================================================================
======
There are 10 achievements/trophies tied into the side-missions available
in
Assassin's Creed III, likely to force those achievement/trophy hunters to
experience everything the game has to offer. Each of them are fairly self
explanatory and can be obtained by following the relevat sections in the
above
guide.

Here are a list of the achievements/trophies that fall into this category
and
what needs to be done to unlock each of them:
==============================
>> By Invitation Only <<
==============================
Description: Be invited to join a Club.
How to: There are four clubs in the game and each of them has a different
requirement for becoming a member. Thieves want you to pickpocket
100
pounds from citezins, hunters want you to hunt and skin animals,
the
frontiersmen will become interested in you after exploring a few
locations and the Boston Brawlers will invite you once you have
used
unarmed combat enough. For a full club guide featuring
invitations,
side-missions and challenges have a look here: [CLBQST].
==============================
>> Entrepreneur, not Pirate! <<
==============================
Description: Complete all 12 Privateer Contracts.
How to: Self-explanatory! Finish all of the Privateer missions to unlock
this
one. For a guide to the privateer missions, have a look here:
[PRVSTS].
==============================
>> All Washed Up <<
==============================
Description: Complete all Naval Missions aboard the Aquila.
How to: Self-explanatory! Finish all of the Privateer missions to unlock
this
one. For a guide to the privateer missions, have a look here:
[NVQSTS].
==============================
>> House Party <<
==============================
Description: Recruit any of the Artisans and see them settled on the
Homestead.
How to: Complete your first Homestead side-quest to have an artisan join
the
community at the Homestead. For a full walkthrough of the
Homestead

side-missions, look here: [HMQSTS].


==============================
>> A Complete Set <<
==============================
Description: See all the optional characters settled at the Homestead.
How to: Recruit all of the members of the Homestead: Godfrey and Terry,
Myriam,
Lance, Warren and Prudence, Norris, Dr White, Ellen and Big Dave.
This
will unlock once you have completed the side-missions leading to
their
recruitment. For a full walkthrough of the Homestead sidemissions,
look here: [HMQSTS].
==============================
>> Man of the People <<
==============================
Description: Liberate all districts in Boston OR New York.
How to: You will first be able to undertake this achievement/trophy
following
sequence 6, part 1: On Johnson's Trail. To liberate a district,
you
need to look at your map and head over to the cross icons. These
indicate short, liberation tasks. Complete all of these in a
district
and you will unlock an district liberation mission. Complete this
to
liberate the district. Repeat this for the other districts in the
city
to free it for the achievement/trophy. for a complete guide to
completing all of these missions, have alook at the guide
here: [LBQSTS].
==============================
>> Bring Down the House <<
==============================
Description: Explore Fort Wolcott.
How to: Complete the side-mission 'Fort Wolcott' to earn this one. You
can find
a walkthrough here: [PLQST1]. To unlock this mission, you will
need to
find four Peg Leg trinkets and hand them in to Peg Leg near the
Harbormaster in Davenport Homestead. For a trinket locations
guide
you can look here: [CLTBPL].
==============================
>> Kidd Gloves <<

==============================
Description: Uncover the mystery of Oak Island.
How to: Complete all of the Peg Leg side-missions to unlock this one. To
unlock
this mission, you will need to complete the four other Peg leg
missions
first. You can find a walkthrough here: [PLQSTS]. To unlock these
you
need to find and hand in all of the Peg Leg trinkets to Peg Leg
near
the Harbormaster in Davenport Homestead. For a trinket locations
guide
you can look here: [CLTBPL].
==============================
>> In Good Standing <<
==============================
Description: Complete all challenges for any of the Clubs.
How to: Once you have joined a club, you will be given a number of
challenges
complete all three tiers of challenges for one of the clubs to
unlock
this achievement/trophy. You can find a complete club guide
here [CLBQST].

=========================================================================
======
Collectible Achievements/Trophies
[ACMTR3]
=========================================================================
======
There are four achievements/trophies tied directly into collecibles that
can be
picked up in game. Here they are and how you can grab them all:
==============================
>> Blowing in the Wind <<
==============================
Description: Retrieve every page for one of Ben Franklin's Almanacs.
How to: After first arriving in Boston, you will recieve the side-mission
to
recover the almanac pages. You will find these scattered
throughout
Boston and New York and will fly away as you approach. Simply
chase

down one and grab it for the achievement/trophy. A locations


guide
can be found here: [CLTBAL].
==============================
>> Patent Not Pending <<
==============================
Description: Craft one of Franklin's inventions to decorate your Manor.
How to: Once you have collected four almanac pages, you will have
unlocked a
recipe for one of Benjamin Franklin's inventions. From the ledger
in
the Davenport Homestead craft it to unlock this one.
==============================
>> An Extraordinary Man <<
==============================
Description: Complete the Encyclopedia of the Common Man.
How to: You will need to complete the Encyclopedia for Achilles by
scanning the
inhabitants of the Homested. You can find a walkthrough for this
side-quest here: [HMQS37].
==============================
>> Head in the Cloud <<
==============================
Description: Find all pivots and sync the Animus to the Cloud.
How to: Pivots are collectibles that appear after the game has been
completed
and unlock cheats that can be used in game. You will need to find
10
Animus pivots in your game world to unlock this
achievement/trophy. You
can find a pivot and Animus hack guide here: [PVTANH].

=========================================================================
======
Combat Achievements/Trophies
[ACMTR4]
=========================================================================
======
==============================
>> Spit Roast <<
==============================
Description: Perform a double assassination using a musket.

How to: You need to kill two soldiers at once with the musket. The best
place
i found to do this is in sequence 2E Infiltrating Southgate. At
the
very start you will be on a rooftop and will need to assassinate
a
guard patrol below. grab one of the muskets and walk out on the
wire
hanging over the street. Air assassinate a guard in a group and
there
is a very good chance you will manage to hit two of them at once
for
the achievement/trophy.
==============================
>> Predator <<
==============================
Description: Hang 5 enemies by using rope darts.
How to: Equip a rope dart and sit in a tree on a branch. Shoot a guard
with the
rope dart and hold down the ranged attack button. Afterwards,
jump out
of the tree to hang them. Repeat 4 more times!
==============================
>> Whits fur yell no go by ye! <<
==============================
Description: Block a firing line 5 times by using a human shield.
How to: During combat, if you see a yellow triangle appear above an
enemies
head, that indicates that they are about to shoot you. At this
point
hit the disarm button on a nearby guard to pull him in front of
you as
a human shield. Do this 10 times to complete the challenge.
==============================
>> Jager Bomb <<
==============================
Description: After becoming fully Notorious, kill 10 Jagers before losing
your
notoriety.
How to: An easy way to do this is to head to Fort Division in New York,
there
are 10+ jagers walking around in here, so as long as you kill
them all
before you complete the objectives to liberate the fort you
should
have enough to kill for the achievement/trophy.

=========================================================================
======
Miscellaneous Achievements/Trophies
[ACMTR5]
=========================================================================
======
==============================
>> Circus Act <<
==============================
Description: Kill 15 guards with a single cannon shot.
How to: During sequence 10C 'Battle of Monmouth' you will be put in
control of
a cannon, and are taksed with firing on incoming British troops.
Wait
for a couple of groups to move close to one another and hit them
with
a cannonball to take them out. This should be enough to unlock
this
one.
==============================
>> Monopoly Man <<
==============================
Description: Send a convoy to Boston, New York and the Frontier.
How to: Once you have a few settlers at the homestead, you are able to
craft
caravans. Once they are crafted simply send one to each of the
required locations to unlock this achievement/trophy.
==============================
>> Eye Witness <<
==============================
Description: Witness a predator killing an enemy.
How to: This one is an achievement/trophy that is not hard to get on
purpose.
Whilst wandering around the frontier you will occasionally see a
wolf,
bobcat or other predator animal killing a smaller animal. The
first
time you see that it should unlock.
==============================
>> Prince of Thieves <<
==============================
Description: Loot a convoy without killing any of its guards.
How to: Occasionally you will see caravans being escorted through the
frontier

by groups of guards. To loot these without killing anyone, make


sure
you are unarmed and deal with all of the guards. Then hop into
the back
of the wagon to loot it for the achievement/trophy.
==============================
>> Original Gamer <<
==============================
Description: Win a game of Fanorona, Morris and Bowls on the Homestead.
How to: You will find all three of these minigames on the Homestead. You
must
win a game of each for the achievement/trophy. The bowls can be
found
outside of the inn, Fanorona is inside the manor and Morris is
inside
the inn itself.
==============================
>> Coureur des Bois <<
==============================
Description: Exchange undamaged pelts at all different general stores.
How to: There are two parts to this achievement/trophy. firstly we need
to hunt
and kill some animals using the hidden blade and then skin them
for
perfect pelts. When you have enough, its time to go and sell them
at
every general store. There are nine of these in the game and they
can
be found at the following locations:
> Boston

1. In the very North West corner of the

Northern
District.
2. In the Central district near the longest
dock
in Boston.
3. In South Boston directly west of the
southernmost harbormaster in the city.
> New York 1. In north new York in the North East
corner of
the area.
2. At the very southern part of East New
York.
3. Near the Northern boundary between East
and
West New York.
> Frontier 1. Concord

- Next to the fast travel point

in
the Concord hunting region.

2. Lexington- In central lexington near the


tavern.
3. Monmouth - In the group of buildings at
the
centre of the Eastern boundary of the
hunting
region.
4. There is also a travelling peddler on a
wagon
that cuts big laps around the map.
==============================
>> Tumblehome <<
==============================
Description: Upgrade the Aquila.
How to: For this one you will need to apply at least one upgrade to the
Aquila.
To do this, go to the Homestead and look at the book on the table
next
to the Harbormaster. From here you can purchase upgrades. After
your
first purchase the achievement/trophy will unlock.
==============================
>> Magna cum Laude <<
==============================
Description: Have a Trainee reach the Assassin Rank.
How to: To do this you need to complete some of the district Liberation
missions in order to recruit assassins. afterwards, head to the
assassin menu and send them on missions to build up their
experience.
eventually they will reach assassin rank, at this point this bad
boy
will unlock.

=========================================================================
======
Completionist Achievements/Trophies
[ACMTR6]
=========================================================================
======
==============================
>> Completionist <<
==============================
Description: Complete ALL progress tracker grid entries.
How to: You need to complete the DNA tracker to 100%. To do this, you can
track
your progress from the DNA tracker in the main menu or use this
100%

checklist: [SYCHGD].
==============================
>> Multitasking <<
==============================
Description: Complete 50% of the Progress Tracker entries.
How to: Complete at least 50% of the tasks shown in the DNA tracker. This
can
be viewed from the DAN tracker option in the main menu.
==============================
>> Perfectionist <<
==============================
Description: Complete 100% of all main mission constraints.
How to: Complete all of the optional objectives in each mission from
sequence 1
to sequence 12. You should have been able to complete this using
the
above walkthrough!

=========================================================================
======
Multiplayer Achievements/Trophies
[ACMTR7]
=========================================================================
======
==============================
>> Abstergo Entertainment <<
==============================
Description: Reach level 20 in the multiplayer mode.
How to: Self-explanatory! Reach level 20 in the multiplayer aspect of
Assassin's Creed III
==============================
>> Personalized <<
==============================
Description: Customize your multiplayer Profile and Character.
How to: Play a few games to earn a bit of cash and then purchase an item
to
customise your character. The first time oyu do this, you will
earn the
achievement/trophy.
==============================
>> Winning Team <<

==============================
Description: Be on the winning team at the end of a multiplayer game
session.
How to: Simply win a game!
==============================
>> Hunter/Killer <<
==============================
Description: Reach sequence 10 in a map on Wolfpack multiplayer mode.
How to: Complete the first 10 sequences of any wolfpack mode. Can be done
online or in offline mode.
==============================
>> The Truth Will Out <<
==============================
Description: Unlock a hacked version of one of the Abstergo videos in the
story quest.
How to: In the menu you will notice an Abstergo Story option. Complete
the ch

=========================================================================
======
=========================================================================
======
=========================================================================
======
----------------------------------------------------------------------[DLCWLK]
_____
_
_
_
_
(____ \
| |
| |
| |
| |
_
\ \ ___ _ _ _ ____ | | ___
____ _ | | ____| | _ | | ____
| |
| / _ \| | | | _ \| |/ _ \ / _ |/ || |/ _ | || \| |/ _ )
| |__/ / |_| | | | | | | | | |_| ( ( | ( (_| ( ( | | |_) ) ( (/ /
|_____/ \___/ \____|_| |_|_|\___/ \_||_|\____|\_||_|____/|_|\____)
______
/ _____)
_
_
| /
___ ____ | |_ ____ ____ | |_
| |
/ _ \| _ \| _)/ _ ) _ \| _)
| \____| |_| | | | | |_( (/ /| | | | |__
\______)___/|_| |_|\___)____)_| |_|\___)
___________________________________
| Downloadable Content Walkthroughs |
|___________________________________|
-----------------------------------------------------------------------------=========================================================================
======

=========================================================================
======
In addition to the lengthy single player campain and its swathe of
optional
side-missions and collectibles, the boffins over at Ubisoft have been
good
enough to provide us with some additional downloadable content to further
expand Connor's adventure. There have been three pieces of narrativedriven
content released for Assassin's Creed III to date and you can find
walkthroughs
for each of them below.
As there is a fair bit of content below, use these shortcuts to get to
the
walkthrough you want as quick as possible:
> The Tyranny of King Washington
> Part 1: The Infamy ........................ [TYRINF]
> Part 2: The Betrayal ...................... [TYRBTR]
> Part 3: The Redemption .................... [TYRRDM]

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------=========================================================================
======
The Tyranny of King Washington - Part 1: The Infamy
[TYRINF]
=========================================================================
======
=========================================================================
======
The Infamy is the first part of a three piece DLC expansion to Assassin's
creed
III named 'The Tyranny of King Washington'. Unlike the main campaign, it
features an alternate history in which George Washington becomes evil!
The Infamy takes place entirely in the Frontier zone and features an
additional
6 campaign missions, 3 Lucid memory Artefacts (Collectibles) and several
side-missions to encourage exploration and adventure!

As with my campaign walkthrough, the guide below will take you through
each
mission, completing all of the optional objectives required for 100%
synchronisation.
Lets get into it!
Walkthrough shortcuts:
A.
B.
C.
D.
E.
F.

Awaken ..................................
Warn the Village ........................
Sky World Journey .......................
One-Man Wolf Pack .......................
Path of Revenge .........................
Justice Served ..........................

[TYRW01]
[TYRW02]
[TYRW03]
[TYRW04]
[TYRW05]
[TYRW06]

G. Side-missions ........................... [TYRWSD]


i) Citizen Missions .................. [TYRWCM]
ii) Lucid Memory Artefacts ............ [TYRWLM]

=========================================================================
======
=========================================================================
======
Awaken
[TYRW01]
=========================================================================
======
Optional objective/s:
]
]
> Kill 5 Bluecoats at the church whilst
]
remaining undetected.
]
]
> Prevent any Bluecoat reinforcements from
]
reaching Concord.
]
]
> Do not permit any Bluecoat runner to light a ]
fuse.
]
_______________________________________________]
--------------------Part 1: Follow
--------------------Once you gain control of Connor in his new digs, follow the familiar face
through the trees and up the rocky cliff face that she climbs. At the top
you
will have to kill several bluecoats who are harassing a woman. You need
to
climb up and engage them quickly though, or her health bar will deplete
and
youll have to start over.

Once the fight begins, your partner will also earn themselves a health
bar, so
ensure that you keep an eye on this whilst you take out the aggressors.
Once
all of the bluecoats have been taken down, a scene will play.
After the scene, follow your friend until you reach a cliff overlooking
Concord. A scene will play.
--------------------Part 2: Attack
--------------------At this point, we are able to attempt the first optional objective
killing
five guards at the church without being detected. Note that if you are
detected
, the objective will be failed automatically.
To begin, run to the end of the tree dangling over the edge of the cliff
and
dive down below.
Hop over the short wall in front and head over to the far side of the
graveyard. Beside the wall here is a bush that we can hide in and a guard
standing just on the opposite side of the wall. Take him down from the
bush
(Kill 1/5). From here youll see two guards in front. One will remain
stationary in front of the church, whilst the other will patrol from the
stationary guard to a spot around the side of the church to the left.
When it is safe, run over to the bush beneath the tree in front of you
and
slightly to the left and follow the bushes all the way to the left. Wait
for
the patrolling guard to come close to the bush and take him down (kill
2/5).
Sneak up on the stationary guard and assassinate him (kill 3/5). Return
to the
left hand side of the church (where the patrolling guard headed to
earlier).
Take cover behind the far corner of the church so that you are able to
see
around the corner. Wait for the other patrolling guard here to get close
and
then use a corner takedown to take him out (kill 4/5). Climb to the top
of the
church and work your way over to the opposite side 9where the objective
marker
is). From the roof here, you should be able to dive into the hay cart
below.
Assassinate the guard nearby from the hay cart for your fifth sneaky kill
(kill 5/5).

With the optional objective completed, hop out of the hay cart and attack
the
guards guarding the objective marker. Once they are all dead, a scene
will
play. Mash the button indicated on screen when prompted.
After the scene, follow your friend through the town, up the hill and to
the
top of cliff until you reach the gun batteries. Kill the two enemies
indicated
by the red markers (or all of them if you feel the need) and once they
are dead
a scene will play.
--------------------Part 3: Defend
--------------------At this point, we are able to attempt the second optional objective. We
cannot
let any bluecoat re-enforcements reach Concord. During this section we
are
going to see enemies appear in two different ways. Firstly there will be
enemies running along the road from left to right; these are the enemies
that
need to be stopped! We cannot let any of them past the range of the
cannon or
you will fail the optional objective. Additionally, if more than 7 squads
escape, you will fail and have to re-start this segment.
Unfortunately, this is not as easy as it sounds thanks to the second type
of
bluecoat re-enforcement. These guys will appear either in the small
fenced off
area across the road or on the roof just below and to the right. They
will
stay in position, shoot at us continually and will ultimately kill Connor
if
ignored. As such, in order to keep Connor alive whilst also preventing
re-enforcements from pouring into Concord, we need to use the cannon to
attack
on the rooftop enemies when it is clear to do so. When, the enemies are
in the
fenced off area, try to drop cannon balls on mutual areas so that there
is an
overlap of damage that will hit both groups of enemies.
It sounds tricky and can be frustrating, but eventually, with enough
practice
you will be able to get it done. Once you have killed enough of the
re-enforcements, a scene will play.
Once the scene ends, follow your partner over to Lexington. Around
halfway
there you will come across a group of bluecoats, so be sure to finish
them all
off whilst keeping an eye on your partners health bar. Once they are dead

continue onwards after her until you reach the destination and another
story
sequence plays.
--------------------Part 4: Defend
--------------------Kill the three enemies that run at you directly after the scene. At this
point,
well now have our shot at the third and final optional task. We need to
stop
the runners from lighting the fuses. To do this, we need to constantly
check
the map and your surroundings to look for the red objective markers. We
need
to then quickly chase down and kill the marked enemy before he is able to
light
a fuse.
Your best move at this point is to avoid all fighting and focus on the
runners.
To begin with, you will only see one objective marker at a time and it is
easy
enough to run over and assassinate the target, however as you progress,
they
will start to appear in pairs. To save time, you can use your pistol to
shoot
them.
Once you have killed enough of them the mission will be complete.

=========================================================================
======
=========================================================================
======
Warn the Village
[TYRW02]
=========================================================================
======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
--------------------Part 1: Escort
--------------------This mission leads off directly after the previous one, so do as the game
says
and go hop on a horse. Follow your friend as she goes for a minute or so
until

you lose the horse. Kill the enemies that appear to ambush you, whilst
being
sure to keep an eye on your friends health bar. Once they have all
fallen, a
scene will play.
Afterwards, hop on the horse in front and follow your friend again until
you
reach the village. As you approach, another story scene will play.
Once the scene is done follow your partner up and around the nearby house
until
some more story sequence action unfolds. At this point you will receive
your
hidden blades back, and an achievement/trophy.
----------------------------------------------------------------------------->> Note: For acquiring the hidden blades, you will earn the
achievement/trophy
'Uniquely Familiar'.
-----------------------------------------------------------------------------After a conversation, return outside and kill any bluecoats that you see.
Once
you have killed a good number, another scene will play.
--------------------Part 2: Attack
--------------------This section is pretty much unwinnable. Simply continue to approach the
target
and getting knocked back until a scene plays to complete the mission.

=========================================================================
======
=========================================================================
======
Sky World Journey
[TYRW03]
=========================================================================
======
Optional objective/s:
]
]
> Do not touch any rocks during sliding
]
sequences.
]
]
> Kill the elk without alerting it.
]
_______________________________________________]
---------------------

Part 1: Follow
--------------------When you regain control of Connor you will see a group of three ghostly
wolves
in front of you. They will run off and you will need to chase them. Just
follow
any one of the wolves for around 30 40 seconds and eventually it will
disappear. If you continue running past this point, you will find
yourself
sliding down the first of several slopes.
There is an optional objective at this point to avoid the rocky obstacles
sticking out of the slope below. Do so and when you reach solid ground
again,
follow the wolves once more until the screen starts pulsating and you
hear a
heartbeat type sound. You need to walk towards the heartbeat. Follow the
pulsating screen until you see an elk. Approach it and chase after it.
Jump through the tree tops until you see the wolves down below. Hop down
to
join them And the floor will fall away leaving you on another slope.
Once
again avoid hitting the rocks as you go down.
When you reach the bottom, its again a matter of following the heart
beat and
the wolves again. This part can be quite confusing and is difficult to
describe with any great detail. Just find the wolves and you will need to
work
your way over a few rocks and trees. Eventually you will reach the elk.
Once
again run at it until the ground falls away.
This is the final slide for the mission and the longest. Remember to
avoid all
those rocks as you descend. If you are successful you will complete the
optional objective upon arriving at the bottom.
Again follow the wolves and the heartbeat until you find the elk. At
this
point it will run off and a scene will play. You now have a new ability
Wolfs Cloak. Whilst active it drains your health slowly however it
allows you
to turn invisible and move at a pretty good pace. Using the hidden blade
will
allow you to kill multiple enemies whilst maintaining invisibility.
However if
you run, or attack with a regular weapon the wolfs Cloak will break and
you
will return to normal.
--------------------Part 2: Assassinate
---------------------

Its time to try it out. You will see the elk in front of you and you
have the
optional objective of killing it without it detecting you. As such
activate
the cloak, run up to it whilst invisible and attack it. This will
complete the
optional task and the mission.

=========================================================================
======
=========================================================================
======
One-Man Wolf Pack
[TYRW04]
=========================================================================
======
Optional objective/s:
]
]
> Kill 2 Bluecoats with a single arrow.
]
]
> Kill the runner by calling the Wolf Pack.
]
_______________________________________________]
--------------------Part 1: Investigate
--------------------From the start of the mission, follow your buddy forward until you reach
the
green circle on the mini-map marking an area for investigation. We now
need to
find a series of clues around the area to continue.
You will find them in the following locations:
1. The first clue is the body propped up against the tree in the
middle of
the frozen lake area (look for the water on the mini-map).
2. The second clue is the remnants of a camp fire to the north of the
first
clue.
3. The third clue is a broken bow along the road to the north east
where
the smaller road forks off.
4. The fourth clue is a body beneath a cart on wheels further along
the
small road to the north.
After examining the fourth clue a scene will play.

--------------------Part 2: Rescue
--------------------An objective marker will appear in the distance. Note that we are now
able to
complete the optional objective to kill two bluecoats with one arrow at
this
point. To do this, run up the road and you will see a pair of bluecoats
ahead.
Equip the bow and run up behind them. When you are fairly close, pull an
arrow
back and hold it. Move to the side to ensure the enemies are lined up and
let
the arrow fly to kill them both at once.
Continue along the road and as you approach the marker a scene will play.
Following the cut-scene you will be prompted to summon the wolf pack. Do
so to
kill the guards here and trigger yet another scene.
As soon as this conversation ends, the guy we were talking with will run
off.
There is an optional objective to kill the runner with the wolf pack. As
such,
hit the wolf pack button to have one of your ghostly allies chase him
down and
kill him.
A golden objective marker will appear and we need to run over to this. As
you
approach you will see a red restricted area on the mini-map. Inside the
circle
is a large group of guards we need to kill. To make things super easy,
get
into Wolfs Cloak mode and use your hidden blade to assassinate them all
in a
matter of seconds. Alternatively you can charge in and take part in the
traditional combat as well.
Once all of the bluecoats are dead or dying head over to the objective
marker
and interact with the man here for a scene.

=========================================================================
======
=========================================================================
======
Path of Revenge
[TYRW05]
=========================================================================
======
Optional objective/s:
]

]
> Use no staking bushes during the eavesdrop
]
sequence.
]
_______________________________________________]
--------------------Part 1: Eavesdrop
--------------------After beginning the mission make your way over towards the golden
objective
marker in the distance. Whilst you head over there, watch out for wolves
in
the environment and be prepared to hit the button prompts as necessary as
you
are likely to be attacked at least once on the way.
As you approach the area of interest if you look at the map you will see
a
large red restricted area ahead. After touching the marker, another will
appear near the building ahead and slightly to the left. We need to make
our
way over to this area.
Hop over the fence to the left and run to the far end of the field. When
you
are out of range of the enemies line of sight, change direction and run
towards
the building with the objective marker next to it. As you reach the
building,
stick on Wolfs Cloak and duck through the hole in the wall. Exit the
door to
the right and immediately hop into the hay bale on the left.
The objective marker refers to a pair of bluecoats that we need to
eavesdrop
on and they will walk off as soon as you arrive. Note that there is an
optional
objective here to not use any of the bushes whilst eavesdropping. As
such, do
not touch any of the bushes during the next sequence at all! Fortunately
the
wells and hay bales are okay though so we will be using those to
regenerate
our health between bouts of Wolfs cloak.
As they walk off, hop out of the hay with Wolfs Cloak on and follow them
as
they walk between the set of bushes in front. As soon as you are past the
bushes, run past the bluecoats and hop into the hay cart against the wall
to
the left until your health regenerates. As the soldiers move on again
enter
Wolfs cloak and pop out of the cart. Run over and jump into the nearby
well.
If they move out of range here simply enter Wolfs Cloak and head over to
their
location.

--------------------Part 2: Attack
--------------------After a few moments, this section will be completed and a red objective
marker
will appear. You will also notice a countdown timer appear. You have
three
minutes to find and attack a convoy.
Once you arrive at the convoy clear out all of the enemies guarding the
wagons
and a scene will play to complete the mission.
=========================================================================
======
=========================================================================
======
Justice Served
[TYRW06]
=========================================================================
======
Optional objective/s:
]
]
> Free the bear without killing or alerting
]
any guards.
]
]
> Stay undetected whilst in the fort.
]
_______________________________________________]
--------------------Part 1: Infiltrate
--------------------During the introductory scene you will get a brief tutorial about guard
dogs
being able to disrupt your Wolfs Cloak. Kill the dog when prompted to do
so.
Note that you can identify guard dogs on the map as they appear as golden
dots.
Run over to the bushes marked with the golden objective marker. As you
hang
out in here a guard dog in the distance will be alerted and come running
over
to investigate with a bluecoat or two. Whilst in the bush, equip your
bait.Drop
some of this just outside of the bush. This will distract the dog. Whilst
it
is eating the bait put Wolfs Cloak on and kill the guard. Now kill the
dog.
Use Wolfs Cloak to run up to the bush in front of the defences in front.
Wait

for the dog and guard to walk past inside the spikes back to the right.
When
it is safe to do so, run around the obstruction at the base of the hill
below
the hole in the spike wall here and stay in the bushes there. Throw some
bait
on the ground and kill the dog as it arrives. If it comes over with
additional
bluecoats in tow use Wolf Pack and Wolfs Cloak to eliminate them all
quickly
and efficiently.
When you are clear, Wolfs Cloak your way up to the next bush directly in
front. Next, stealth over to the bush over to the right beneath the
spike
wall. From here climb the hill up to the right of the upper spike wall
and
enter the bush behind the tents located here.
We are now in a bluecoat encampment. We need to work our way over to the
far
side of the area where the golden objective marker is located. Exit the
bush
and go round the left side of the tent. Put Wolfs Cloak on and run
straight
ahead until you see another bush. Hide in here to regenerate your health.
Observe the buildings ahead. Run past the stack of wood in the centre of
the
buildings here. Stick Wolfs Cloak on and run past it and between the two
buildings behind. Keep going until you reach another bush. Sit in here.
Ahead you will see a pair of guards. Enter wolf's cloak and run past them
continue until you see the next bush next to some tents between two
buildings
on the right. From this bush, activate Eagle Vision to spot the target in
front
of the tent below the flagpole in the clearing ahead. Enter Wolfs Cloak
and
approach. As you do, a scene will play.
--------------------Part 2: Follow
--------------------Once the scene is over, you need to follow the target through the camp.
Use the
bushes as cover and have Connor utilise Wolfs Cloak to move between the
bushes. As you reach the far end of the camp, the target will walk down a
hill
and mount a horse.
Enter Wolfs Cloak and run down the hill to the stream. He will cross.
Get into
the bushes here and use them as cover to get to the opposite bank. He
will walk
off to the right. Use Wolfs Cloak to run between the various bushes
along the

bank here. He will stop at the end. Whilst in one of the bushes here,
place
some meat on the ground nearby to attract the nearby guard dog and when
it is
distracted, enter Wolfs Cloak again and follow the target away from the
stream.
The target will stop again near another stream. Continue past him and
into the
water to sit in the bushes here. He will now take off. Run after him,
entering
Wolfs Cloak whenever you need to follow him past guards. Continue to
follow
him until a scene plays.
--------------------Part 3: Infiltrate
--------------------When you regain control, you will be on a rocky outcrop overlooking a
clearing
with a large cage in front of the fort ahead. We have an optional
objective to
open the bear cage without alerting or killing the bluecoats guarding the
cage.
To do this, jump from the top of the outcrop to the tree nearby. Climb
this and
follow the pathway through the trees until you find yourself on the
opposite
side of the cage from the two guards. At this point drop down to the
ground
below and enter one of the bushes here.
Enter Wolfs Cloak and run around to the objective marker. Interact with
this
to open the cage. Once it is open quickly return to a bush to exit Wolfs
Cloak. A scene will play.
The gate will now be open. Note that at this point, there is another
optional
objective to make your way through the fort here without being detected.
Fortunately its fairly easy!
Work your way over to the gate and use Wolfs Cloak to stealth by the
guards.
As soon as you are within the gate, climb the hill and turn to the left.
Head
over and enter one of the bushes up against the wall here. From here,
turn
around and look for the bush on top of the wall opposite the entrance.
Wolfs
cloak over to this and enter the bush.
Enter Wolfs Cloak again and follow the path opposite the entrance gate
and
continue up the hill, past the square, wooden structure on the left and
enter

the bush just in front and to the left of the two grenadiers standing
guard at
the top of the hill. If you activate Eagle Vision here, you will be able
to
see the target patrolling around in the area just behind the two
grenadiers.
--------------------Part 4: Assassinate
--------------------When you are ready to go, put on the Wolfs Cloak, approach the target
and
assassinate him to complete the mission and the DLC.
----------------------------------------------------------------------------->> Note: For completing this mission you will earn the achievement/trophy
'West Point Payback'.
------------------------------------------------------------------------------

=========================================================================
======
=========================================================================
======
The Infamy: Side-missions
[TYRWSD]
=========================================================================
======
Just like the vanilla Assassin's Creed III experience in addition to the
main
campaign missions, there are several types of additional side-missions to
keep
you occupied whilst taking a break from the main plot or during
exploration
once the credits have rolled.
These include civilian missions in which you find and assist random
citizens
hanging around throughout the Frontier and a collectible acquiring
mission for
Lucid Memory Artefacts to unlock an additional memory fragment.
for quicker navigation, please use the shortcuts here:
> Citizen Missions ..................... [TYRWCM]
> Lucid Memory Artefacts ............... [TYRWLM]

=========================================================================
======
=========================================================================
======
The Infamy: Citizen Missions
[TYRWCM]
=========================================================================
======
The Infamy features four types of side-missions and they can all be
recieved by approaching an individual in the game world with an
appropriate
side-mission indicator above his head. They are all very simplistic and
should
not take too much time. The trouble is finding enough of these missions
to
reach 100% synchronisation without wasting a long time. As such I have
listed
each type of mission below, how to complete them and a number of
locations
at which you should be able to find the missions.
For quicker navigation, please use the shortcuts here:
> Attack the Convoys ................... [TYRWS1]
> Help the Hungry ...................... [TYRWS2]
> wolf Rescue .......................... [TYRWS3]

=========================================================================
======
=========================================================================
======
Attack the Convoys
[TYRWS1]
=========================================================================
======
As with the main game, there are a number of convoys patrolling the
frontier,
attacking these and freeing the prisoners from the cages will complete
each
task. Convoys appear along major roads and are most common in and around
the
towns in the frontier especially Concord and lexington. Note that these
appear to spawn randomly and often returning to a previous convoy
location
after a few minutes elsewhere will see them back again.
Note: You will have to attack and free 4 convoys for 100%
synchronisation.

Here are a couple of locations where I was able to find convoys:


1. Patrolling the road leading west out of Concord towards Valley
Forge.
2. Patrolling from east to west along the main road leading through
Lexington.
3. Patrolling from southwest to northeast along the road to the west
of the
red, restricted area in south-eastern Lexington.
4. Patrolling the eastern of the two main roads leading south from
Valley
Forge.

=========================================================================
======
=========================================================================
======
Help the Hungry
[TYRWS2]
=========================================================================
======
You will find these missions throughout the frontier and they will appear
on
your map when you get close to them. To complete the mission, give the
marked
individual a piece of bait. As such, be sure to skin all those animals
that you
kill so that you have some to give! Note that as with the convoys, these
tasks
appear to spawn randomly and often returning to a location after a few
minutes
elsewhere will see them back again.
Note: You will have to find and help 5 hungry citizens in order to reach
100% synchronisation.
Here are a couple of locations where I was able to find the task givers:
1. In a small camp at the top of the cliff overlooking the water to
the
west of your starting village.
2. Inside the building with the water wheel in Concord.

3. Find the red, restricted area in Lexington. From the top of this
area,
run directly to the west, across the road and through the snow
until
you reach a farmhouse. Youll find the target inside.
4. Take the bridge leading across the river from concord to the west.
Upon
reaching the far side, turn right and follow the riverbank up
until you
reach some houses. You will find the marked citizen here.
5. On a rocky outcrop on the island in the centre of the large lake
to the
southwest of Valley Forge.
6. On the northern side of the bridge, directly south of Valley
Forge.
7. Near a building in the centre of Valley Forge.
8. Near a different building in the centre of Valley Forge close to
the
above quest giver.
9. On the riverbank to the north of Valley Forge.
10. Follow the road leading east from Fort Monmouth. When you reach
the
turn in the road, you should see the icon appear on your map to
the
south.
11. Follow the road leading south from the red. Restricted area in the
very
north east corner of the map. This will appear off the road to the
right.

=========================================================================
======
=========================================================================
======
Wolf Rescue
[TYRWS3]
=========================================================================
======
As you venture through the frontier, you will stumble upon these
missions. They
require you to help an NPC fight off a pack of three wolves. Whilst you
will
be able to kill the first one undetected, you will have to kill the next
two

using the button prompt quick-time events. Once all three are dead, the
mission
will be complete. Note that as with the convoys, these tasks appear to
spawn
randomly and often returning to a location after a few minutes elsewhere
will
see them back again.
Here are some of the mission locations:
1. Follow the path directly to the south of the starting village, as
you
approach the first fork in the road you will see the quest. It is
just
north of the eastern side of the lake that is halfway between the
starting village and Concord.
2. Just to the north of the main road around halfway between Concord
and
Lexington.
3. Take the bridge leading across the river from concord to the west.
Upon
reaching the far side, turn right and follow the riverbank up
until you
reach some houses. Climb the cliffs to the west of the buildings
and
continue through the snow to the west to find the citizen needing
help.
4. Follow the road leading south from the red. Restricted area in the
very
north east corner of the map. This will appear off the road to the
right.

=========================================================================
======
=========================================================================
======
The Infamy: Lucid Memory Artefacts
[TYRWLM]
=========================================================================
======
The artefacts appear as different objects that may be recognisable from
the
main campaign that you can interact with in the environment. They can be
quite
difficult to spot at times. Outside of the first artefact, the other two
will
not appear on your map until you come into range of them.

To collect the artefacts, simply approach them and hit the interact
button.
Here are the locations of the three artefacts:
1. Exit your village and make your way directly west. Cross the first
river
and run across the land until you reach the river once more. You
will
find this one as a black assassins mark drawn on the ground on
the bank
of the river.
2. In the burned out building that is just to the northwest of the
red
restricted area in Lexington. It appears as a table with a candle,
a
bottle and a knife.
3. In an open tent in the centre of Valley Forge. It appears as a map
on a
table.

Memory Fragment:
________________
The memory fragment will appear once all three lucid memory artefacts
have been
acquired. It can be located inside a cave in the southernmost part of the
eastermost part of the map. This is where the village massacre occured at
the
start of mission 5: Path of Revenge. Go to the back of the cave and
interact
with the ghostly figure here for a scene.

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------=========================================================================
======
The Tyranny of King Washington - Part 2: The Betrayal
[TYRBTR]
=========================================================================
======

=========================================================================
======
The Betrayal is the second part of a three piece DLC expansion to
Assassin's
Creed III entitled 'The Tyranny of King Washington'. Unlike the main
campaign,
it features an alternate history in which George Washington becomes evil!
The Infamy takes place entirely in the Frontier zone and features an
additional
9 campaign missions, 3 Lucid memory Artefacts (Collectibles) and several
side-missions to encourage exploration and adventure!
As with my campaign walkthrough, the guide below will take you through
each
mission, completing all of the optional objectives required for 100%
synchronisation.
Lets get into it!
Walkthrough shortcuts:
A.
B.
C.
D.
E.
F.
G.
H.
I.

Prison Break ............................


Sky World Journey .......................
Dive Bomb ...............................
Consequences ............................
Return to Sender ........................
Man of Mettle ...........................
Pieces in Motion ........................
Aquila Unchained ........................
Escape to New York ......................

[TYRB01]
[TYRB02]
[TYRB03]
[TYRB04]
[TYRB05]
[TYRB06]
[TYRB07]
[TYRB08]
[TYRB09]

J. Side-missions ........................... [TYRBSD]


i) Citizen Missions .................. [TYRBCM]
ii) Lucid Memory Artefacts ............ [TYRBLM]

=========================================================================
======
=========================================================================
======
Prison Break
[TYRB01]
=========================================================================
======
Optional objective/s:
]
]
> Kill 3 Guards undetected.
]
_______________________________________________]
--------------------Part 1: Escape

--------------------As you begin walk up to the door and interact with it. After the
conversation,
use your wolf cloak ability to disappear. The guards will come and open
the
door. Knock them both out and stick them inside the cell. Leave the cell
for a
short scene.
Following the scene, continue into the room at the end of the hallway.
Grab
Connors gear from the table in front of you and look back towards the
cells.
You will see a key hanging on the right hand wall just next to the door.
Grab
this and return to your friends cell. Use the key on the door. Return
to the
room where we grabbed the key and interact with the other door.
After the scene, wait for your buddy to jump into the hay nearby and
incapacitate the guard here. Once that is done, go down the stairs, past
the
hay and down the next set of stairs. Stick your wolf cloak on and kill
the
three guards in front and to the right. Killing the first will bring the
other
two to you, so you should have no trouble killing all three of them
before the
wolf cloak expires. Killing these three should satisfy our optional
objective.
There is another pair of guards ahead and a further three near the door
on the
far side of the room. You can kill them if you like, or instead climb to
the
top of the room and use the rafters and support beams to cross all the
way
without alerting anyone. When you reach the far end, climb up to the
second
floor.
Approach the hole in the ground and target the enemies in here. Drop down
to
do a double assassination to make things quick.
Interact with the shiny objective in the crate on the ground to complete
the
mission.

=========================================================================
======
=========================================================================
======

Sky World Journey


[TYRB02]
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======
Optional objective/s:
]
]
> Save all of the eggs.
]
]
> Chain 3 Eagle Flights, twice.
]
]
> Avoid all obstacles during the flight
]
sequence.
]
_______________________________________________]
From the start of this mission, run over to the glowing tree in the
distance
and climb up to where the Eagle was sitting in the branches. As you
arrive at
the Eagles location a scene will play.
--------------------Part 1: Defend
--------------------Once the scene is over, you will be standing near the eagle, which is
sitting
on a nest with three eggs in it. We have a limited area in which to move
around in front of the nest and well need to hang out here in order to
defend
the nest (there is an optional objective to have no eggs destroyed). As
we
wait, groups of 1-2 bobcats will appear and approach.
If you look outwards, with the nest at your back, the bobcats will come
from
one of three locations, to the left, the right and the centre. You will
need
to stay vigilant and kill them as they approach. To begin with, they will
come
one at a time, but will soon come two at once. If you are standing, they
will
pounce on you, allowing you to do the button-press even to kill them. If
a
second bobcat is also in the area and is too close to pounce, it will
ignore
you whilst you kill the first and go right for the egg. As such, as soon
as
you are done dispatching the first bobcat, quickly turn and kill the
second
bobcat before it reaches the nest.
After dispatching a good number of bobcats a scene will play.
--------------------Part 2: Explore

--------------------You will now have a brief tutorial on how to use your new found ability Eagle
Flight. Essentially, you need to look at an object and when the eagle
reticule
appears, hit the range weapon button to fly over to that location. Follow
the
on-screen instructions and youll get the hang of it in no time.
At some point during this sequence it will tell you to chain Eagle
Flights
together (we need to perform at least 2 chains of 3 Eagle Flights for an
optional objective). To do this, just mash the Eagle Flight button just
before
you arrive at your destination so that you fly to the next Eagle Flight
point
rather than landing. This is incredibly useful whilst escaping from
combat
situations and for exploring cities at a much quicker pace later on!
After you have worked your way through the trees following the eagle, you
will
arrive at one final stump. You will see the eagle fly straight down. As
such,
dive off the log to follow!
--------------------Part 3: Escape
--------------------We are now in control of a glowing blue eagle. During this next sequence
you
will have to move the eagle around the screen to avoid the obstacles that
appear to block your progress. It should be noted that there is an
optional
objective to get through the sequence without taking any damage from the
rocks
that get in the way.
This can be frustrating and annoying at first, and theres is not really
much
to write about here to help you out with this optional objective. Its
just a
matter of following the other eagle and letting it guide you through the
obstacle course. Once you have learnt it, then its just down to retrying
until you get the optional objective successfully completed.
After the flight sequence is completed, a scene will play to end the
mission.

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Dive Bomb
[TYRB03]
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======
Optional objective/s:
]
]
> Kill all guards while remaining undetected. ]
]
> Perform 3 Eagle Assassinations in the
]
warehouse
]
]
> Use Eagle Assassination to kill the target. ]
_______________________________________________]
--------------------Part 1: Attack
--------------------Once you regain control, look up to the lip of the hole above and use
Eagle
Flight to climb up here. Use it again to fly over to one of the nearby
stacks
of crates and look down towards the door. You will see a pair of enemies
attacking it. Hold down the Eagle Flight button and you will be able to
target
them with an Eagle Assassination. Do so. A scene will play.
There are now 6 enemies wandering around on the warehouse floor. Use
eagle
Flight to get up onto one of the beams at the top of the room. There are
two
optional objectives that we can undertake at this point.
The first requires killing all 5 guards without being detected and the
second,
killing three of them with an Eagle assassination. To do this, observe
the
guards and wait for them all to separate. When one is by himself, use the
Eagle
Assassination to kill him before flying back up to the beams again.
Repeat
until you have killed three of them. Then just deal with the remainders
however
you see fit!
Alternatively, if you are having trouble getting a clear window in which
to get
an Eagle Assassination off, kill two of the bad guys using the wolf cloak
(or
other sneaky techniques e.g. corner/hay bale assassinations etc.) and
when
there are 3 left, use Eagle assassination to get each of them. Once they
are
all dead, proceed through the door at the far end of the room from where
we
began for a scene.

--------------------Part 2: Chase
--------------------After the short scene, you need to chase after the target marked with the
red
objective marker. Use Eagle flight to quickly leap from place to place in
pursuit. You should get close to the target in no time! When you are in
range,
hold down the Eagle Flight button to target him for an assassination and
let
him have it.
This will complete the mission.

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Consequences
[TYRB04]
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======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
--------------------Part 1: Attack
--------------------This short chapter is essentially a brief mini-boss fight. We cant kill
the
target normally and as this is the case, we need to use Connors animal
powers
to overcome him.
To begin with, he will slam the ground which will send out a shockwave
along
the floor. At this time, you want to target him with an eagle
assassination so
that you fly over the damage and hit him a few times. Repeat twice.
After he has taken enough damage, the target will summon some glowing
orbs
that will rotate around him whilst he attacks you with ranged attacks. At
this
point, we need to use the wolf cloak technique to approach him unseen and
attack him. Repeat twice.

Once you have dealt him sufficient damage, the floor will fall away
beneath
you.
--------------------Part 2: Escape
--------------------Now we need to escape apparently. This is fairly easy. Wait for the big
floating heads to stop talking and then an island should appear behind
them.
Use Eagle Flight to reach it and continue the same process several times
until
a story scene plays to complete the mission.

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Return to Sender
[TYRB05]
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======
Optional objective/s:
]
]
> Capture 2 of the opponents pieces during the ]
checkers game.
]
]
> Kill both Sentinels within the time limit of ]
21 seconds.
]
_______________________________________________]
--------------------Part 1: Eavesdrop
--------------------From the beginning of the mission, you will need to make your way over to
the
golden objective marker. Use the rooftops and our newly found Eagle
Flight
ability to make things quick! When you reach the door indicated with the
marker, you will notice that there are a large group of guards nearby. As
such,
get into wolf cloak mode and approach the door to get inside without a
fight.
Once inside, quickly make your way round to the far side of the room and
interact with the man next to the checkers table to blend in. Play a game
with
him whilst you listen to the guards talking. Note there is an optional
objective to take two of your opponents pieces during the game, so be
sure to
do this before the conversation finishes!

--------------------Part 2: Pickpocket
--------------------Once the guards are done talking, you will find yourself back outside.
We now
need to pick pocket the guard marked with the golden objective marker.
Rather
than doing it right away, we need to let him walk away from the other
guards
in the area so we are not detected. Note that he is walking down a fairly
large street. Use Eagle Flight to hop up to the rooves on the right side
and
follow him down. He will go into an alley to the right and then another
to the
left. He will stop a couple of times as he goes.
As he does, you need
to
sneak up behind him and pick his pocket. When you do a scene will play.
We now need to track down the courier again and put the message back in
his
pocket! When you regain control of Connor, you will note that there is a
green
mission area on your mini-map. The courier is located in here, but
unfortunately his location is not provided to us. As such we need to use
Eagle
vision to look for a golden person in the area. When you see him, stalk
him
until he is fairly isolated and then pick pocket him to put the letter
back on
him.
All three times that I played the mission, the target was cutting laps
around
the main street. When you do locate him, he will cut into an alleyway.
Again,
you need to follow behind him using the rooftops and Eagle Flight to make
things easier and wait for him to stop and stand still for a few moments.
When
he does stop, drop down behind him and use the pick pocket to place the
letter
back on his person to complete this section of the mission.
--------------------Part 3: Attack
--------------------Once the screen comes back to normal, there is a new objective marker.
Work
your way over to this. You will find it on top of one of the ships under
construction at the boat yard. As you arrive at the marker, a short scene
will
play.
As soon as the scene ends you will have to kill the two enemies it showed
you.

If you want to complete the optional task here, you will need to kill
them
both within 21 seconds. To do this, turn left as the scene ends and
immediately use Eagle Flight to fly up to the first enemy. Kill him and
hop
back out the window. Jump across to the mast of one of the ships halfway
between this location and the location of the second enemy. From here
quickly
fly up to the other enemy and dispatch him as fast as you can.
When they are both dead, return back to the objective marker on top of
the
half-constructed boat. Youll be treated to a scene. During the scene,
hit the
button prompts as they appear. Afterwards drop down to the ground and
chase
the target until he falls over. Approach him for another short scene.
Now we can escort the target to our next objective. He will stop fairly
frequently, so you just need to hit the required button to keep prodding
him
in the general direction he needs to go until three guards approach. As
they
do, use your wolf pack ability to take them out. Afterwards continue
pushing
your target until you reach the objective. This will complete the
mission.

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Man of Mettle
[TYRB06]
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======
Optional objective/s:
]
]
> Steal the horse undetected.
]
_______________________________________________]
After starting the mission, work your way over to the golden objective
marker.
As you approach the marked man a scene will play. We now have a new
objective
steal the horse from the fort!
--------------------Part 1: Infiltrate
---------------------

Make your way over to where the fort is. Now the game would have you
enter the
fort and use eagle vision to identify the horse in need of stealing.
There is
an optional objective to reach and steal the horse without being detected
by
bluecoats. The fort is heavily defended so this can be a little tricky.
Fortunately there is an easy way to go about doing this.
I would recommend approaching the fort from the waterfront, aiming for
the
north western corner as it appears on the map. Hang out in the bushes on
the
hill below the wall and when it is safe to do so, use Eagle Flight to fly
up
to the top of the wall. Whilst you are on the way, switch your active
ability
to Wolf Cloak.
Once you land, activate Wolf cloak and head down the nearby stairs to
enter
the main courtyard. Hide in the bushes close to the base of the stairs
and
disable Wolfs Cloak to regenerate your health. Whilst this is happening,
activate Eagle vision to look around the courtyard for the golden horse.
Luckily, every time I played, the horse was sitting in a small alcove
just next
to the stairs we just descended.
Grab the patrolling guard from the bush, or use Wolf Cloak to avoid him
and
head over to the horse. De-cloak and mount up. If you have not been
detected
yet, you will complete the optional objective as you mount the horse.
Ride it out the nearby gate for a scene.
--------------------Part 2: Chase
--------------------So stealing that horse wasnt that easy after all. The silly thing is
sprinting
away and we need to track it down. As soon as you regain control, switch
your
active power to Eagle Flight and fly to the rooftops in front of you.
Use the
Eagle Flight to continue across the rooftops along the road following the
horse
as closely as possible.
After a good 30 40 second high speed chase, the horse will turn down a
side
alley and stop. At this point drop down and mount up again to complete
the
mission.

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Pieces in Motion
[TYRB07]
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======
Optional objective/s:
]
]
> Use 3 contextual attacks during the fight at ]
the bar.
]
]
> Remain undetected during the investigation. ]
_______________________________________________]
--------------------Part 1: Blend
--------------------As with a couple of missions ago we need to head over to the tavern. From
the
beginning of the mission, you will need to make your way over to the
golden
objective marker. When you reach the door on the street indicated with
the
marker, you will notice that there are a large group of guards nearby. As
such,
get into wolf cloak mode and approach the door to get inside without a
fight.
Once inside, you need to blend in quickly or you will desynchronise. As
such,
quickly make your way to the left and interact with the man at the
checkers
table. We now have to play a game with the man opposite. As we play, we
will
have a conversation with him. After 5-6 moves each you are given the
option to
press a button to rage quit. Do so for a scene.
--------------------Part 2: Attack
--------------------You will now be in a bar room brawl and will have to defeat all of the
bluecoats in the room. There is an optional objective at this point to
use
three contextual takedowns to kill enemies.
To do this, we need to stand next to highlighted objects and hit the
block
button when an enemy attacks. A short scene will play and Connor will use
the

object to kill the guard. These objects include the barrels, circular
tables
in the centre of the room and bottles on the bar. Note that the game can
be
slow to highlight these objects at times, so you may have to stand as
close as
you can to it and wait a few seconds before Connor will actually use it.
Once
you have your three environmental takedowns, mop up the rest of the
bluecoats.
Once the enemies are all dead, loot the man you were playing checkers
with and
then leave the bar. If you were detected at some point, you will need to
escape the area and become anonymous. Doing so will cause a scene to
play.
--------------------Part 3: investigate
--------------------When we are back in control, we will have been magically whisked away to
another location. We now have to investigate a heavily defended area for
clues.
To make things more interesting, we have an optional objective to
investigate
the area without being detected. Note that there are lots of guard dogs
around
at this time to make the situation a little tougher. As this is the
case,
ensure that you have your bait equipped!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
Note: I was able to complete the optional objective three times using the
below
instructions, but each time it played out slightly differently in
terms
number of guards that dogs attracted. The times at which the dogs
detect
you also varied between attempts. I have written the walkthrough in
a
fairly detailed fashion to cover all three permeations that I
witnessed
so it should be pretty much good to use. just be prepared in case
something goes awry!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~
From the starting point turn left and walk down the hill until you reach
the
water. Follow the shore to the right and around the base of the wall
until you
reach the first bush. At this point, Im going to remind you to make sure
that
you have the bait equipped!

Follow the base of the wall and enter the next set of bushes. A dog by
itself
or with a patrol will come to this point to investigate shortly so plant
some
bait here. After planting the bait, switch your active ability to Wolfs
Cloak.
When the enemies arrive, use wolf pack to take them down, depending on
how
many enemies the dog brings you may need to mop up survivors with Wolfs
Cloak.
Be sure to kill the dog too otherwise it will run off and attract
additional
enemies!
Once that is done, look directly across the water. At the top of the
bank just
to the right of the tents is a bush that we want to run over to next.
Wait for
the guard that patrols past the bush to go left before crossing the river
and
climbing to the bush (use Wolfs Cloak just to be safe). Wait for wolf
pack
ability to recharge. When it is ready to use again, wait for the guard to
come
back, stick Wolf Cloak on and kill him silently.
Moving out to kill him will have alerted another guard dog who will
approach
from the direction of the docked ship. Repeat the process we used earlier

plant the bait, use the wolf pack ability to kill any enemies the dog
brings
with it and then use Wolf Cloak to kill any survivors. Finally kill the
dog.
When the bad guys are clear, hop over the barrels right in front and go
past
the tent in front with the cannon in it and turn right. Get into the
bushes
here. Use this as cover and use Wolfs Cloak to eliminate any enemies
that
come near you. Once you are clear, look further to the right and you
should be
able to see the massacre site. In the centre you will see a shiny object
our
first clue. Put on Wolfs Cloak and run over to investigate it. Upon
completion, continue across the site to the next bush.
From here you will be able to see a pair of guards sitting on a bench to
the
left and a guard sitting on the ground nodding off to sleep on the right.
Between them is a bush activate Wolfs Cloak and run over to this and
onwards
to the bush directly behind it. Hold here for a moment. Look up the road
nearby. There is a clue on the ground behind the dead horse. Wait in the
bush

until the patrolling grenadier walks past, grab him from the bush, or
follow
him and wolfs Cloak assassinate him if anyone is looking your way.
Occasionally, there will be a soldier or two on the road near the clue.
If this
is the case use Wolfs Cloak to sneak up and kill them before
investigating
the clue.
After the second clue, return back to the first bush we entered upon
crossing
the river. This time, enter Wolfs Cloak, turn to the left and run
behind the
tents along the river bank until you reach the next bush. De-cloak here
and
you should be able to see the next objective marker on the dock to the
left.
Wait for the guards to patrol away and then enter Wolfs Cloak once more
and
head over to the man marked with objective marker for a scene to end the
mission.

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Aquila Unchained
[TYRB08]
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Optional objective/s:
]
]
> Remain undetected while stealing the uniform.]
]
> Use an animal power to kill a guard menacing ]
Franklin.
]
]
> Remain undetected whilst protecting Franklin.]
_______________________________________________]
--------------------Part 1: Follow
--------------------From the start of the memory, we will need to follow the bluecoat with
the
golden objective marker above his head, knock him out and carry him back.
Note
that there is an optional objective to complete this first section of the
mission undetected.

To do this, switch to Eagle flight and fly up to the rooftops. Follow him
down
the street and through the alleyways until he makes his way into the
courtyard
with the church at the far end. He will climb up a set of stairs and walk
up
to a doorway in a corner of the courtyard opposite the church. At this
point,
you need to unequip all your weapons and sneak up behind him unarmed to
take
him out.
Now pick up the body, we have to take it back to the mission start point.
Return down the stairs nearby and through the alleyway in front. Keep
your
eye on the mini-map. The enemies appear as red dots and well want to
track
where they are going to move through the next few streets undetected.
When you
reach the entrance to the alleyway, look around the corner to the left
and wait
for the guard to walk away. Head down the street to the right and turn
left at
the first corner when there are no guards ahead.
There is a pair of guards down the next alley to the right. They will
spot you
if you run past, so peek around the corner and summon your Wolf Pack to
take
them out. Run up to the building at the end of the road and turn right.
Climb
the short set of stairs here and run up to the door marked with the
objective
marker.
--------------------Part 2: Escort
--------------------We will now have to escort our buddy through the streets until he reaches
the
docks. At several points during the section he will be stopped by
bluecoats.We
need to take them out if they threaten to attack him. There are two
optional
objectives to undertake at this point in time. We need to escort our ally
to
the end without being detected and we also need to take out one of the
guards
that stop him with an animal ability.
The easiest way to do this is to equip the Wolfs Cloak ability and our
hidden
blade to kill everyone who approaches our friend. The escort is fairly
simple,
just use the following steps:

1. Put up the Wolfs cloak and head down the alley that Franklin
walks
first. Use your hidden blade to kill the two enemies here.
2. Exit the alley and follow our friend down the street to the left.
Again
equip the Wolfs Cloak and run up to kill the grenadier ahead.
3. He will walk across a courtyard and round a corner to the right to
end
up on the waterfront. At this point two enemies will approach him.
Again
use Wolfs Cloak to take them out.
4. Whilst still cloaked, hop into the hay bale a little further along
the
waterfront. Grab the enemy leaning against this from inside the
hay
bale.
5. Follow Franklin down the street opposite the hay bale. Get your
Wolfs
Cloak on and run down the street. Kill the two enemies at the
entrance
to the first alleyway to the right.
6. Now just run to the end of the alley here.
As you approach the end of the alleyway a scene will play and the next
section
of the mission will begin upon its completion.
--------------------Part 3: Infiltrate
--------------------At this point, you will need to swim out to three boats in the water,
climb to
the upper riggings and kill the snipers in each. Using the Eagle Flight
will
make this a breeze. There are four snipers that we need to kill and they
are
all marked with red objective markers.
Once all four of them are dead, three golden objective markers will
appear at
the far end of the dock. These mark ropes that we need to untie to
progress.
You need to approach each of the three ropes and interact with it. After
the
first one a large group of bluecoats will attack. Defend yourself and
kill them
all off. Once they are dead, untie the remaining two ropes.
Now that all three ropes have been dealt with, we need to escape the zone
and

become anonymous. Do so and you will complete the mission.

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Escape to New York
[TYRB09]
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======
Optional objective/s:
]
]
> Save all of the crew members.
]
]
> Kill the target whilst using an animal power.]
_______________________________________________]
--------------------Part 1: Escort
--------------------Follow the group of allies around the corner to the right and we need to
cruise
all the way along the dock to the Aquila which we freed at the end of the
previous mission. We will be attacked by bluecoats three times as we work
our
way towards the ship. When this happens, we need to stop and eliminate
them.
During these encounters, we also need to keep an eye out for our crew and
ensure that we prevent the bad guys from killing your buddies.
After the third fight, approach the dock in front of the Aquila for a
scene.
--------------------Part 2: Defend
--------------------During this section of the mission, you will have to defend yourself
against
three waves of bluecoat attackers. In addition you will also need to
defend
the crew as they make their way across the water to the ship in the
distance.
Note that there is an optional objective at this time to save all the
crew
members.
To protect the crew members during the defence sequence, you need to keep
an
eye out for red objective markers. These are snipers and they will shoot
at

our allies. As soon as you see the red objective markers you need to take
them
out as quickly as possible to prevent them from attacking the crew
members. If
you kill all of the red markers, you should have no difficulty earning
the
objective.
Simply kill the three waves of enemies as they come in, break off and
kill the
red objective markers when you see them and then eliminate the other
bluecoats
comprising each wave to have this section of the mission done and dusted
in no
time.
Once you have killed all the individuals of the third wave a scene will
play.
--------------------Part 3: Assassinate
--------------------After the scene, you will see the target directly in front of you. You
will
have 20 seconds to kill him. Note that there is an optional objective to
kill
him using one of the animal powers. Either put on Wolfs cloak and run up
to
assassinate him or switch to Eagles Flight and hold down the button to
activate an Eagle assassination to kill the target.
A scene will play to complete the mission and the DLC.
----------------------------------------------------------------------------->> Note: For completing this mission you will earn the achievement/trophy
'Blindsided'.
------------------------------------------------------------------------------

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The Betrayal: Side-missions
[TYRBSD]
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Just like the vanilla Assassin's Creed III experience in addition to the
main
campaign missions, there are several types of additional side-missions to
keep
you occupied whilst taking a break from the main plot or during
exploration
once the credits have rolled.
These include civilian missions in which you find and assist random
citizens
hanging around throughout Boston and a collectible acquiring mission for
Lucid Memory Artefacts to unlock an additional memory fragment.
for quicker navigation, please use the shortcuts here:
> Citizen Missions ..................... [TYRBCM]
> Lucid Memory Artefacts ............... [TYRBLM]

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The Betrayal: Citizen Missions
[TYRBCM]
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The Betrayal features four types of side-missions and they can all be
recieved by approaching an individual in the game world with an
appropriate
side-mission indicator above his head. They are all very simplistic and
should
not take too much time. The trouble is finding enough of these missions
to
reach 100% synchronisation without wasting a long time. As such I have
listed
each type of mission below, how to complete them and a number of
locations
at which you should be able to find the missions.
for quicker navigation, please use the shortcuts here:
>
>
>
>

Attack the Convoys ...................


Help the Hungry ......................
Rescue Civilian ......................
wolf Rescue ..........................

[TYRWS1]
[TYRWS2]
[TYRBS3]
[TYRWS4]

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Attack the Convoys
[TYRBS1]
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As with the main game, in the frontier, this DLC has a number of convoys
patrolling the streets of Boston. Attacking these and freeing the
prisoners
from the cages will complete each task. Convoys appear along major roads.
Note
that as with the previous DLC, these tasks appear to spawn randomly and
often
returning to a previous convoy location after a few minutes elsewhere
will see
them back again.
Note: You will have to attack and free 4 convoys for 100%
synchronisation.
Here are a couple of locations where I was able to find convoys:
1. Heading from north to south along the central bridge linking North
Boston and Central Boston.
2. Heading from north to south on a main road around halfway between
the
northeast side of the lake and the large dock on the north east
side of
the map (the next large one north of the restricted dock area).
3. Going from southwest to north east along the main road just to the
south
of the ship building area just to the south of the lower most
corner of
the large, red restricted area.

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Help the Hungry
[TYRBS2]
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You will find these missions throughout Boston and they will appear on
your
map when you get close to them. To complete the mission, give the marked
individual a piece of bait. As such, be sure to skin all those animals
that
you kill (you can find wolves along the waterfront in some places) so
that you
have some to give! Note that as with the convoys, these tasks appear to
spawn
randomly and often returning to a location after a few minutes elsewhere
will
see them back again.
Note: You will have to find and help 5 hungry citizens in order to reach
100% synchronisation.
Here are a couple of locations where I was able to find the task givers:
1. In a fenced off backyard area, a few streets back from the
marketplace
directly to the south of the lowest corner of the large, red
restricted
area along the Boston Docks.
2. Locate the large restricted area around the docks. See the lower
side of
the area? Follow the line of the northernmost of the lower corners
to
find a canal. Follow it to the end and continue into the
buildings. You
will find this in one of the backyards here.
3. In a tent on the smaller dock just south of the northernmost of
the two
lower corners of the large restricted area.
4. In another yard type area behind the buildings in the very northwest
corner of the map.
5. In a yard between buildings just back from the water front about
halfway
between the two large docks in the north east corner of the Boston
map.
6. In a yard behind a building near the waterfront around halfway
between
the large restricted dock area and the next large dock to the
north.
7. Just to the south east of the southern part of the large lake on
the
western side of the map.
8. In a back alley about halfway between the northeast side of the
lake and

the large dock on the north east side of the map (the next large
one
north of the restricted dock area).

=========================================================================
======
=========================================================================
======
Rescue Civilian
[TYRBS3]
=========================================================================
======
These tasks are scattered throughout the Boston area and will appear on
the map
when you reach a fairly close proximity to them. To complete the task,
you
simply need to kill the blue coat that is holding the target citizen at
gunpoint before they can fire. Kill him to complete the mission. This is
fairly
easy mission type as you can run up and assassinate the single enemy with
ease.
Unfortunately there is usually a patrol of bluecoats around these
locations
though and more often than not they will spot you, forcing you into a
lengthy
combat sequence.
Here are a couple of locations where I was able to find the civilians:
1. In the southern part of the marsh area just to the northeast of
the
large lake on the western side of the map.
2. Behind the eastern building in the ship building area in the
central
region at the very northern tip of the map.

=========================================================================
======
=========================================================================
======
Wolf Rescue
[TYRBS4]
=========================================================================
======
As you venture through Boston, you will stumble upon these missions. They

require you to help an NPC fight off a pack of four wolves. Whilst you
will be
able to kill the first one undetected, you will have to kill the next
three
using the button prompt quick-time events. Once all four are dead, the
mission
will be complete.
Here are the mission locations:
1. On the eastern shore at around the central point of the large lake
that
takes up a large proportion of the western side of the map.
2. On a small outcropping of land at the southern end of the large
lake on
the western side of the Boston map.

=========================================================================
======
=========================================================================
======
=========================================================================
======
The Betrayal: Lucid Memory Artefacts
[TYRBLM]
=========================================================================
======
The artefacts appear as different objects that may be recognisable from
the
main campaign that you can interact with in the environment. They can be
quite
difficult to spot at times. Outside of the first artefact, the other two
will
not appear on your map until you come into range of them.
To collect the artefacts, approach them and hit the interact button.
Here are the locations of the three artefacts:
1. On the roof of a building just to the southwest of the large red,
restricted dock area. Follow the road from the end of this to the
south
west and you should see the marker appear on the map on the left
side of
the street. Appears as a rifle on the rooftop.
2. In a courtyard between some buildings to the south east of the
southern
part of the large lake on the western side of the map. It appears
as a

cleaver sitting on a crate. It is situated beneath a hanged body


in a
tree.
3. On a bench beneath a sheltered area next to a road. About halfway
between the northeast side of the lake and the large dock on the
north
east side of the map (the next large one north of the restricted
dock
area). Appears as a hat.

Memory Fragment:
________________
The memory fragment will appear once all three lucid memory artefacts
have been
acquired. It can be located in the upper riggings of a ship out in the
bay in
the north east corner of the map. You will need to swim out into the bay
and
climb to the top. Interact with the ghostly figure here for a scene.

=========================================================================
======
=========================================================================
======
=========================================================================
======
-----------------------------------------------------------------------------=========================================================================
======
The Tyranny of King Washington - Part 3: The Redemption
[TYRRDM]
=========================================================================
======
=========================================================================
======
The Redemption is the third and final part of a three piece DLC expansion
to
Assassin's Creed III entitled 'The Tyranny of King Washington'. Unlike
the main
campaign, it features an alternate history in which George Washington
becomes
evil!
The Infamy takes place entirely in the Frontier zone and features an
additional
8 campaign missions, 3 Lucid Memory Artefacts (Collectibles) and several

side-missions to encourage exploration and adventure!


As with my campaign walkthrough, the guide below will take you through
each
mission, completing all of the optional objectives required for 100%
synchronisation.
Lets get into it!
Walkthrough shortcuts:
A.
B.
C.
D.
E.
F.
G.
H.

Dark Waters .............................


Sky World Journey .......................
The Parting of the Blue Sea .............
Feeding the Masses ......................
One Step at a Time ......................
The Signal ..............................
Halls of Injustice ......................
Inevitable Confrontation ................

[TYRR01]
[TYRR02]
[TYRR03]
[TYRR04]
[TYRR05]
[TYRR06]
[TYRR07]
[TYRR08]

I. Side-missions ........................... [TYRRSD]


i) Citizen Missions .................. [TYRRCM]
ii) Lucid Memory Artefacts ............ [TYRRLM]

=========================================================================
======
=========================================================================
======
Dark Waters
[TYRR01]
=========================================================================
======
Optional objective/s:
]
]
> Successfully brace when attacked 5 times.
]
]
> Do not hit any rocks in the minefield.
]
]
> Destroy 80% of Washington's armada in the
]
upper bay.
]
_______________________________________________]
--------------------Part 1: Naval Battle
--------------------You will begin this mission on the Aquila, your trusty ship. In the
distance
you will see a group of four ships heading in your direction. As a
refresher
when you are engaged in nautical combat, the aim is to manoeuvre your
ship so

that its side is facing your target. When you fire cannons, hold the
button to
charge them and when they are ready, you will see a white light appear on
the
water which indicates where the cannons will fire.
Enemy ships likewise have a similar system, although their light on the
water
will be red. If you see your ship in the range of the red water, tell
your men
to brace immediately to avoid taking too much damage (try to do this five
times for the optional objective dont worry if you cant do them all
during
the first battle as there is another coming up!).
Once you have defeated the enemy ships, set sail for the golden objective
marker. Approach it for a scene.
--------------------Part 2: Navigation
--------------------After the scene, you will need to pilot your ship through a minefield
ahead
which also happens to be populated by a series of jagged rocks. Hitting a
mine
will result in desynchronisation and a checkpoint restart. There is an
optional
objective at this point to navigate through the minefield whilst avoiding
damage from crashing into any rocks. Its tricky, but doable.
To do this, reduce speed to half sail to begin with and navigate between
the
obstacles. If you have trouble with speed, quickly reduce speed to zero
sails
and whilst you are still, use this opportunity to adjust the ships
direction
before putting out half sail again. You should also reduce sails to zero
when
rogue winds pick up. You should go to the right of the first rock and
then
again past the second and third rocks. Be sure to switch between half and
no
sails when necessary to ensure you can get through without taking damage.
When you reach the far side of the mine field target some of the mines
between
the floating blockade when told to do so and use your swivel gun to
shoot. This
will destroy the blockade, but trigger another naval battle.
--------------------Part 3: Naval Battle
--------------------To start this fight, there will be 5 ships that you will need to destroy.

Dont forget to continue working towards the 5 successful brace


manoeuvres for
the optional objective. Once you have killed 2-3 of the initial ships
another
large group of galleys and schooners will appear further up the river and
sail
towards you. At this point you need to hurry and kill as many of the
ships
here as possible there is an optional objective to kill 80% of the
armada
here.
Once you have destroyed a sufficient number of ships, a scene will play.
You
dont have any weapons on you so you just need to drive. To proceed, just
pilot the ship towards the man-of-war in the distance, avoiding the other
ships that try to block your advance. When you crash into the man-of-war
the
mission will be complete.

=========================================================================
======
=========================================================================
======
Sky World Journey
[TYRR02]
=========================================================================
======
Optional objective/s:
]
]
> Do not touch the ground during the bear
]
sequence.
]
]
> Do not take any damage from Washington's
]
guards.
]
_______________________________________________]
At the beginning of this mission, we need to use the Eagle Flight power
to
travel between the floating blue islands that appear. Continue to do
this
until the island you are on disappears and Connor falls.
--------------------Part 1: Rescue
--------------------After a short scene, run up to the bears leg in front of you and climb
it all
the way to the top where you will find a spear. Interact with the spear.
Once

the spear has been removed, Connor will jump over to a floating blue
island
that has appeared. Use Eagle Flight to traverse the islands until you
reach
the next spear. Jump over and pull it out. Repeat the process for the
next two
spears. Note that there is an optional objective not to touch the ground
at
this point so ensure that you use nothing but the floating islands to
navigate
around the bear and you will easily earn this one.
Once all four spears have been removed, a scene will play.
--------------------Part 2: Attack
--------------------Following the scene, you will have a new power Bear Might. Use it on
the
golden enemies that approach you. Once they are dead, you will see a
large
group appear in the distance. Note that there is an optional objective
here
that requires not taking any damage from these enemies. This is actually
pretty easy as they will all charge at you and you can pretty much spam
the
bear might attack until they thin out a bit.
When it is safe to proceed onwards, head over to the big glowing blue
head in
the distance and use Bear Might on it to complete the mission.

=========================================================================
======
=========================================================================
======
The Parting of the Blue Sea
[TYRR03]
=========================================================================
======
Optional objective/s:
]
]
> kill 50 bluecoats.
]
_______________________________________________]
From the beginning of the mission, use Eagle Fight to fly up to the top
of the
wall ahead and make your way to the golden objective marker. As you
approach a
scene will play. Hit the Bear Might button during the scene when
required.

--------------------Part 1: Attack
--------------------When you regain control, switch back to the Eagle flight ability and fly
up to
the ranged attackers that are marked by the red objective markers. Take
the
four of these guys out. As they go down, another four will appear on the
wall
opposite the courtyard below. Fly over here and take them out as well.
Now that the snipers have been dealt with, drop down to the courtyard
below.
There is a large scale battle raging around here. You will notice three
golden
objective markers around the area. These indicate gates to the Pyramid
and a
steady stream of bluecoat reinforcements will emerge from here. We need
to
approach each of these three gates and use the Bear Might ability to
destroy
it.
Note that there is an optional mission objective to kill 50 bluecoats
during
this section. Using Bear Might will deal with a great number of them at
once,
but will severely reduce your health if used too much. As such, use it
sparingly and try to attract as many guards as possible to each of the
gates
before you destroy it to catch them in the attack as well.
Once you have destroyed the first two gates and a scene will play. After
the
scene finishes, kill bluecoats in the courtyard until you have got your
target
50 kills for the optional objective. Now go and destroy the final
reinforcement
point.
Once all three reinforcement points have been sealed, a new golden
objective
marker will appear. Run over to this and use Bear Might on the iron gate
here
for another scene.
--------------------Part 2: Escape
--------------------Once the scene has concluded, we need to escape the area. To do this,
make your
way out of the mission area and continue evading guards until you become
anonymous. This will complete the mission.

=========================================================================
======
=========================================================================
======
Feeding the Masses
[TYRR04]
=========================================================================
======
Optional objective/s:
]
]
> Kill the target whilst remaining undetected. ]
]
> Do not let the cart's health drop below 50%. ]
]
> Perform 3 Double-Eagle Assassinations.
]
_______________________________________________]
--------------------Part 1: Follow
--------------------The first part of this level consists of us tailing a target. He will
walk
along the waterfront here and stop frequently. To follow him without too
much
hassle, use Eagle Flight to access the rooftops along the left hand side
of
the street and follow him as he goes. Eliminate any guards on the
rooftops
quietly to avoid triggering open conflict (there are only 1-3 of them so
it
shouldnt be too hard!).
Follow him around the corner, continuing along the rooftops and wait for
him
to reach his compound. A scene will play.
--------------------Part 2: Assassination
--------------------When you are back in control, have Connor use eagle flight to get onto
the
fence directly in front of you and from here to the roof of the main
building
inside the compound. Stay on the side of the roof closest to the gate and
hang
out for a few moments. Now it should be noted that we have an optional
objective to assassinate the target without being detected.
Fortunately, he has a patrol route that spends most of his time beneath
the

main building, however at one point he will move between the main
structure
and the gate. If you are in position, you can easily perform an air
assassination on him as he pops out to complete the objective.
Killing him will alert his guards, so clear out the compound of hostiles
and
then approach the golden objective marker and interact with it for a
scene to
start the next part of the mission.
--------------------Part 3: Escort
--------------------We will now be on top of a cart and need to escort it through the
streets. Note
that there is a pair of optional objectives at this point that we can
earn
dont let the cart drop below 50% health and perform 3 double Eagle
Assassinations.
As we escort the cart, it will come to a stop three times and each time
it
does, you will have to kill a wave of attackers. The three stops play out
as
such:
1. 2 enemies will run out in front of the cart and stand together on
the
street. Hold down the eagle flight button to get a double
assassination
on them. The next enemy will appear on the roof to the left and
another
will show up soon after on a roof to the right. Use Eagle flight
to
either assassinate them straight away or to quickly access the
rooftop
next to them to take them out. Return to the cart when you are
done.
2. As with the first stop, 2 enemies will appear on the street in
front of
the cart. Double Eagle Assassinate them. The next 2 guards show up
on
the roof of the church on the left side of the street (you should
also
be able to double Eagle Assassinate them). Whilst you are up here
additional enemies will appear - 1 from behind the cart, 1 from in
front
of the cart and 1 on a roof along the right side of the street.
Kill the
guy in front first as he will drop a powder keg near the cart and
then
retreat to shoot it which will cause a lot of damage. After he is
dead,
kill the other two and then return to the cart.

3. When the cart stops for the final time, you will encounter a
roadblock
in front. 2 enemies will appear in front, of this (double eagle
assassination time!). A further two enemies will work their way
down to
the street from the rooftops on the right and another single enemy
will
approach the cart from behind. After dealing with those guys
another
group of 3 bluecoats will approach from the direction of the
roadblock
along with one final enemy on one of the roofs on the left. When
it is
clear, shoot the roadblock to clear the road.
After clearing the final wave, jump back onto the cart and ride it until
a
scene plays to end the mission.

=========================================================================
======
=========================================================================
======
One Step at a Time
[TYRR05]
=========================================================================
======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
This mission is fairly straightforward. We need to sow discord in the
citizens
of New York by doing a bunch of visible and high profile actions.
Fortunately
we can find these all marked on the mini-map. Essentially we have to go
to an
objective marker, complete the task and move onto the next one. They are
relatively straight forward and should not be difficult at all.
Here is a list of the mission types:
Hang Bluecoat:
______________
To perform this task you need to go to the high vantage point marked
with
the noose icon and equip the rope darts. Wait for a bluecoat to come
past
and use the rope dart on him. Once you have hit him, walk backwards
to

drop from the vantage point and hang the guard. Easy!
Assassinate officer:
____________________
Kill the bluecoat marked with a skull icon.These guys will usually
run
away as soon as they see you so be prepared for a chase if you
approach
them from street level (or alternatively stalk them from a rooftop
or use
your Eagle Flight Assassination to take him down from a distance).
Destroy Cannons:
________________
Self-explanatory! Head over to the cannons marked with the cannon
icon and
use Bear Might next to them to destroy them.
Beat-up orator:
_______________
Approach one of the orators marked with an icon that looks like a
man
with his arms spread open and remove all your weapons so you are
unarmed.
Punch him up until the task is completed!
Escort rebel leader:
____________________
speak to the rebel leader marked with the icon that looks like it
has
several people on it. After a few moments a golden objective marker
will
appear. Run to this and the leader will follow. If you encounter any
enemies along the way, kill them and ensure that the rebel leader
does not
take too much damage. When you arrive at the destination, the task
will be
complete.
Destroy Washington statue:
__________________________
Similar to the cannons. Head over to one of the statues marked with
the
relevant quest icon and use the Bear Might ability next to them to
destroy
it.
Once you have completed any five of these tasks a golden objective
indicator
will appear. Run over and chat with the man at the marker. Interact with
him
to watch a scene.
After watching the scene, simply complete another 5 of the aforementioned
civil

unrest tasks to have yet another golden objective marker appear nearby.
Make
your way over to this (its a lookout point on the side of a church) and
watch
the scene unfold to complete the mission.

=========================================================================
======
=========================================================================
======
The Signal
[TYRR06]
=========================================================================
======
Optional objective/s:
]
]
> Save at least 3 firing squad victims.
]
]
> Reach the tower using only chained Eagle
]
Flight.
]
]
> Kill 5 guards with one use of Bear Might.
]
_______________________________________________]
--------------------Part 1: Rescue
--------------------As soon as you begin this mission, kill the pair of guards in front and
immediately fly up to the rooftop on the other side of the street. Once
up,
you need to use Eagle Flight to make your way across the rooftops towards
the
golden objective marker as fast as you can.
When you arrive you will see a group of prisoners facing a firing squad.
Quickly jump down and attack the firing squad to prevent them from
attacking
anyone (there is an optional objective to save 3/4 prisoners here). Kill
the
enemies marked with the red objective markers first to ensure the firing
squad
is dead before focusing on the other enemies you will have no doubt
alerted in
disrupting the execution.
When it is safe to do so, walk over to the glowing prisoner and interact
with
him for a scene.
--------------------Part 2: Climb
---------------------

Following the scene do not move! There is an objective here to reach the
next
objective marker using only chained uses of the Eagle fight ability and
if you
make even one step you will fail the objective. Instead look up and
target one
of the nearby buildings to fly up. Mash the Eagle flight ability whilst
working
your way towards the tower and when you reach it you will complete the
optional
objective. Note that it make take a few tries to get a proper route
working
here, but if you do fail the objective, simply reset the checkpoint until
you
get it.
Once on the tower, climb to the platform at the top and eliminate the two
enemies here. Afterwards, interact with the torch in the centre for a
scene.
Do a leap of faith off the tower before the time limit expires.
As you land in the hay cart, there will be a group of 5-6 enemies
directly in
front. Kill them (or use wolfs cloak to avoid them) and enter the shack
nearby
to talk with the contact again.
--------------------Part 3: Attack
--------------------After a short chat, exit the shack and fly up to the wall surrounding the
tower
in front. Try to shoot one of the powder kegs marked with the objective
markers
at the base of the tower before killing any of the guards. This will
cause a
short scene to play.
After the scene, we need to destroy the tower by using Bear Might on it.
Before
we do this however, we need to round up the enemies in the small
courtyard
below the tower for the optional objective (kill 5 enemies with a single
Bear
Might attack). Just cut big laps around the small area at the base of the
tower
until the guards are all bunched up. Then charge into the middle of them
and
use the bear Might attack to complete the objective.
When you are ready run up to the tower and use Bear might at its base for
a
scene to complete the mission.

=========================================================================
======
=========================================================================
======
Halls of Injustice
[TYRR07]
=========================================================================
======
Optional objective/s:
]
]
> open the throne room door in under 1 minute. ]
]
> do not kill any animals in Washington's zoo. ]
_______________________________________________]
As the mission starts, run over and interact with the gate marked with
the
golden objective marker to enter the pyramid.
--------------------Part 1: Investigate
--------------------Once we are inside, you will notice a green ring on your mini-map. We
need to
examine some clues in the environment! Firstly run over to the door on
the far
side of the room and investigate the clue on the left side of it.
Afterwards
turn back to look at the statue. Now look above and to the left of it to
see a
pillar with the second clue near the top of the room. Eagle Flight up to
the
scaffold here and investigate it. After this turn to the right and you
will
see the final clue near a grating above another scaffolding against the
far
wall. Fly over here and investigate it. A scene will play.
After the scene, use the Bear might ability to destroy the grating. Enter
the
passage beyond. Turn right and continue along the pathway here using
Eagle
Flight to navigate the massive pit that you come across. At the far end,
use
Bear Might again to remove the metal bars from the wall for a scene.
Afterwards you will be in cover behind a corner. Equip Eagles flight and
hold
the aim button to pull out a reticule and target one of the enemies
aiming at
your position with an Eagle Flight assassination. As you land, quickly
switch
to Bear Might and use it a couple of times to remove the majority of
enemies

on the bridge. Mop up any remaining bad guys.


If you look down from either side of the bridge you will notice that
there is
a bear on one side and a cougar on the other. These are animal pits and
if you
look inside will also notice that there are glowing clues in each of the
pits.
Note that there is an optional objective of not killing the animals in
this
area. To do this, equip Wolfs Cloak, drop down into each cage. Activate
the
cloak and run over to the clue to interact with it. Afterwards, quickly
exit
the area either using Eagles Flight (if you have enough health left) or
climbing out of range.
Once you have analysed the first 2 clues, run over to the grated area in
the
water at the back of the cougar cage and examine the clue on the gate
here. A
scene will play.
Afterwards, interact with the gate and hit the buttons as required to go
through to the next area. Follow the watery passage all the way to the
very
end, using the dive button to get under the obstruction around half way
through. At the far side, climb up and out and enter the next long
corridor.
--------------------Part 2: Platforming
--------------------Look up and to the left as you enter to find a platform we can fly up to
near
the top of the room. Use Eagle Flight to get across the gap ahead, note
that
you will need to swing, jump and hit Eagle Flight in mid-air to navigate
from
the middle of the area to the far side.
When you reach the opposite side, turn left, run and jump off the
platform.
Use Eagle Flight on the way down to grab a support in the centre of the
pit.
Work your way to the platform on the far side. When you reach the boards
on
the floor at the end of the hall here, use Bear Might to fall through to
the
room below.
Kill all of the enemies here and when you are all clear, approach the
pedestal
at the foot of the stairs. Interact with this. Note this is a rotation
puzzle

and we need to fit the pieces together. There is an optional objective to


solve
the puzzle within 1 minute.
To solve the puzzle, use the following steps:
> Rotate the first piece clockwise once.
> Rotate the second piece counter clockwise once.
> Rotate the third piece clockwise once.
Once the puzzle is solved, head up the stairs and through the open door
for a
scene.
After the scene, head over and climb up to the golden objective marker.
When
the marker moves on to the next location use Eagle flight to work your
way
over to it. When you reach this platform, turn right and continue down
the hall
here until you reach a wooden wall blocking your path. Use bear Might to
take
it out. Continue along the set path and around the next corner. Take out
a
second wall here. A scene will play.
Once the scene finishes, we need to use Eagle Flight to jump from
platform to
platform. Note that these platforms here are collapsing so we need to
pretty
much use eagle flight as soon as we arrive at each location. Keep going
from
platform to platform until you reach the small beam at the far end. Once
the
scene has finished, look up to the right to see another beam above in the
distance.
Use Eagle Flight to get to this point and then use the set of bars here
to
work your way over to the next platform. When you land, climb the wall to
the
left and enter the door at the top. Follow the hallway to the left and
climb
the ladder at the end to complete the mission.

=========================================================================
======
=========================================================================
======
Inevitable Confrontation
[TYRR08]

=========================================================================
======
Optional objective/s:
]
]
No optional objectives in this mission.
]
_______________________________________________]
This chapter brings us face to face with the big boss. It is fairly easy
to
beat this guy, its just a matter of power selection. The fight
encompasses
three different attack patterns that you can counter and overcome by
using the
specific animal abilities.
--------------------Phase 1:
--------------------Firstly he will stand stationary and shoot at you with ranged attacks
from a
distance. At the same time, a series of glowing, golden balls surround
him.
Use Wolf cloak to turn invisible. Approach him whilst avoiding the balls
of
light and attack him when you get in range. You will need to do this
twice
times. Note that each time you do it, the number of glowing balls
increases
making it a little tougher to get in close.
--------------------Phase 2:
--------------------The second phase has the boss still stationary with and energy shield for
protection and a series of energy balls rotating around him. This time
his
attack will change up a bit, its also time for you to switch abilities
Eagle
Flight is up! During this phase, when the boss attacks he will hit the
ground
and send out a shockwave. At this point, his energy shield will drop,
leaving
him open for attack. As such, wait for it and when he hits the ground,
target
him with an Eagle Flight assassination.
--------------------Phase 3:
--------------------At this point he will temporarily revert back to the first phase attack
method,
so get back into wolfs cloak mode. You will need to approach and attack
him

as we did before, although there are significantly more energy balls


around
this time so make sure to avoid them! After two successful attacks, he
will
change thing up again.
Its back to the second phase attack. As such, just wait for him to hit
the
ground and do the Eagle Assassination on him. A scene will play.
--------------------Phase 4:
--------------------The final phase of the fight has the boss encased in an energy shield in
the
centre of the area. As such we cannot damage him. He will fire off ranged
shots at you. Additionally he will summon a large number of golden clones
of
himself to attack you.
Fortunately, although it sounds tricky, this part is pretty easy. We just
need
to switch to the Bear Might ability. Run around to the four corners of
the
arena and use the Bear Might attack on the ground that is indicated for
you.
Once you have destroyed three of the four highlighted areas, a scene will
play to end the fight.
During the ensuing scene, proceed forwards towards the people in the
distance
until a scene plays to signal the end of the mission and the DLC.
Congratulations! you have completed the Tyranny of King Washington DLC.
----------------------------------------------------------------------------->> Note: For completing this mission you will earn the achievement/trophy
'First in the Hearts'.
------------------------------------------------------------------------------

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The Redemption: Side-missions
[TYRRSD]

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======
Just like the vanilla Assassin;s Creed III experience in addition to the
main
campaign missions, there are several types of additional side-missions to
keep
you occupied whilst taking a break from the main plot or during
exploration
once the credits have rolled.
These include civilian missions in which you find and assist random
citizens
hanging aound in New York and a collectible acquiring mission for Lucid
Memory
Artefacts to unlock an additional meomor fragment.
for quicker navigation, please use the shortcuts here:
> Citizen Missions ..................... [TYRRCM]
> Lucid Memory Artefacts ............... [TYRRLM]

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The Redemption: Citizen Missions
[TYRRCM]
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======
The Redemption features four types of side-missions and they can all be
recieved by approaching an individual in the game world with an
appropriate
side-mission indicator above his head. They are all very simplistic and
should
not take too much time. The trouble is finding enough of these missions
to
reach 100% synchronisation without wasting a long time. As such I have
listed
each type of mission below, how to complete them and a number of
locations
at which you should be able to find the missions.
for quicker navigation, please use the shortcuts here:
>
>
>
>

Attack the Convoys ...................


Defend Civilians .....................
Help the Hungry ......................
Rescue Civilians .....................

[TYRRS1]
[TYRRS2]
[TYRRS3]
[TYRRS4]

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Attack the Convoys
[TYRRS1]
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======
As with the main game, in the frontier, this DLC has a number of convoys
patrolling the streets of New York. Attacking these, killing all of the
marked
guards and then freeing the prisoners from both cages will complete each
task.
Convoys usually appear along major roads. Note that as with the previous
DLC,
these tasks appear to spawn randomly and often returning to a previous
convoy
location after a few minutes elsewhere will see them back again.
Note; You will need to complete 3 of these tasks in order to reach 100%
synchronisation.
Here are a couple of locations where I was able to find convoys:
1. Travelling from north to south along the main street one set of
buildings back from the water front on the eastern side of the map
(directly to the east of the pyramid).
2. Travelling from north to south along the main street one set of
buildings back from the water front on the eastern side of the map
(directly to the south east of the pyramid).
3. Moving from east to west along the street 4 rows of buildings back
from
the northern part of Washingtons Pyramid.
4. Moving from west to east along a road to the west of the large
triangular park north of Washingtons Pyramid.

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Defend Civilians
[TYRRS2]
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======

As you explore New York, you will stumble upon these missions. They
require
you to help a group of NPCs fight off a large group of bluecoats. Whilst
you
will be able to kill the first few undetected, you will have to kill the
rest
of them in open combat. Be sure to keep an eye out on the civilians you
are
supposed to be guarding and ensure they survive the fight to complete the
mission.
Note: You will need to complete 3 of these tasks in order to reach 100%
synchronisation.
Here are some of the mission locations:
1. In some back alleys behind some buildings to the east of the
Pyramid.
The task marker is in line with around the north 1/3 of
Washingtons
Pyramid.
2. In a back alley between a group of buildings around halfway
between the
northern tip of Washingtons Pyramid and the large triangular park
to
the north of it.
3. In a yard between buildings just back from the waterfront about
halfway
between the two largest docks in the south eastern corner of the
map.

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Help the Hungry
[TYRRS3]
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======
You will find these missions throughout new York and as with the other
civilian missions, they will appear on your map when you get close to
them. To
complete the mission, give the marked individual a piece of bait. As
such, be
sure to skin all those animals that you kill so that you have some to
give!
Note that as with the convoys, these tasks appear to spawn randomly and
often

returning to a location after a few minutes elsewhere will see them back
again.
Note; You will need to complete 6 of these tasks in order to reach 100%
synchronisation.
Here are a couple of locations where I was able to find the task givers:
1. On one of the docks in the very south western corner of the map.
2. In a cage on one of the docks in the very south eastern corner of
the
map.
3. On a small side-street just to the south east of Washingtons
pyramid.
4. On one of the docks about half way down the eastern side of of the
map.
5. On the side of a street one row of houses back from the north east
corner of washingtons pyramid.
6. In a back alley between a group of buildings around halfway
between the
northern tip of Washingtons Pyramid and the large triangular park
to
the north of it.
7. In amongst some of the burnt out buildings directly to the north
west
of Washingtons Pyramid.
8. In amongst some of the burnt out buildings directly to the west of
the
south-western corner of Washingtons Pyramid.

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Rescue Civilians
[TYRRS4]
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======
Similar to the previous DLC in Boston, these tasks are scattered
throughout
the New York region and will appear on the map when you reach a fairly
close
proximity to them. To complete the task, you simply need to kill the blue
coat

that is holding the target citizen at gunpoint before they can fire. Kill
him
to complete the mission. This is fairly easy mission type as you can run
up
and assassinate the single enemy with ease. Unfortunately there is
usually a
patrol of bluecoats around these locations though and more often than not
they
will spot you, forcing you into a lengthy combat sequence.
Note; You will need to complete 3 of these tasks in order to reach 100%
synchronisation.
These are a couple of locations at which I found the quests:
1. You will find this quest in a courtyard between buildings on the
eastern
side of the map. The location is a little tricky, but do you see
the
fort in the south western corner? Follow the line of the top-most
corner
point straight across the map to the east for a general idea of
the
location.
2. On one of the docks about half way down the eastern side of the
map.
3. On one of the docks to the west of the southern part of
Washingtons
Pyramid.

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The Redemption: Lucid Memory Artefacts
[TYRRLM]
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======
The artefacts appear as different objects that may be recognisable from
the
main campaign that you can interact with in the environment. They can be
quite
difficult to spot at times. Outside of the first artefact, the other two
will
not appear on your map until you come into range of them.
To collect the artefacts, approach them and hit the interact button.

Here are the locations of the three artefacts:


1. On top of the highest point of the nearest church directly to the
north
east of Washingtons Pyramid. Appears as a metal wrist band on a
crate.
2. Investigate the glowing noose on the gallows in the churchyard
directly
to the north west of Washingtons Pyramid.
3. On the western side of the inner courtyard of the fort in the
south west
corner of the map. You will find it as a cape spread out on a
table
here.
Memory Fragment:
________________
The memory fragment will appear once all three lucid memory artefacts
have been
acquired. It can be located in the upper riggings of a ship out in the
bay on
the eastern side of the map. You will need to swim out into the bay and
climb
to the top of the ship. Interact with the ghostly figure here for a
scene.

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Downloadable Content Achievement/Trophy Guide
[DLCATR]
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======
To date, there are four downloadable content packs for Assassin;s Creed
III
that feature achievements/trophies. In total there are an additional 14
of these bad boys up for grabs.
For quicker navigation, please use the shortcuts here:
>
>

Battle Hardened Pack .................... [DLCAT1]


Tyranny of King Washington: Infamy ...... [DLCAT2]

>
>

Tyranny of King Washington: Betrayal .... [DLCAT3]


Tyranny of King Washington: Redemption .. [DLCAT4]

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Battle Hardened Pack Achievement/Trophy Guide
[DLCAT1]
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======
The Battle Hardened Pack for Assassin's Creed III adds an extra 4
achievements/
trophies that encourage you to play around with the new characters and
check
out the new maps.
So without further ado, heres a list of all of the achievements/trophies
in
The Battle Hardened Pack DLC and how to unlock them all:
==========================
One for All
==========================
Description: With any of the additional characters, perform 20 Revive
actions.
How to: Self-explanatory. Simply play as one of the new characters and
revive
allies 20 times to unlock this achievement/trophy.
==========================
A New Challenger Appears
==========================
Description: Finish a multiplayer game session with each of the
additional
characters.
How to: Complete a multiplayer game from beginning to end whilst using
each of
the new characters included in the DLC pack.
==========================
Stubborn Stunner
==========================
Description: Stun 3 pursuers without dying, playing with any of the
additional
characters.

How to: Pretty much exactly what is listed in the description above!
==========================
Wolves for Lambs
==========================
Description: Complete a Wolfpack multiplayer session on any of the
additional
maps.
How to: Just play a game of Wolfpack from start to finish on one of the
new
multiplayer maps included in the DLC pack.

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Tyranny of King Washington: Infamy Achievement/Trophy Guide
[DLCAT2]
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======
The Infamy DLC adds on an additional 4 achievements/trophies for you to
earn
and they are tied mainly into completeing the DLC itself and playing
around
with your new found ability.
So without further ado, heres a list of all of the achievements/trophies
in
The Infamy DLC and how to unlock them all:

==========================
Uniquely Familiar
==========================
Description: Receive an unexpected gift.
How to: Earned during the second story mission. As long as you complete
that
this one is pretty much unmissable.
==========================
West Point Payback
==========================
Description: Defeat Benedict Arnold.
How to: Self explanatory! Simply complete the DLC to earn this one.

==========================
If I Can Make It There
==========================
Description: Reach 100% synchronization in the Frontier.
How to: to reach 100% synchronisation in this DLC you will need to
complete all
6 story missions fulfilling every optional objective, complete a
specified number of optional side-tasks and collect all 3 Lucid
Memory
Artefacts. the above document features guides explaing how to
accomplish all of these things. Check it out!
==========================
A Wolf in Sheep's Clothing
==========================
Description: Kill 25 enemies while staying cloaked.
How to: Once you acquire the Wolf Cloak ability upon completion of
sequence 3:
Sky World Journey, use the Wolf's Cloak ability to approach
guards
undetected and kill them. Once you have killed 25 using it, the
achievement/trophy will unlock.

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Tyranny of King Washington: Betrayal Achievement/Trophy Guide
[DLCAT3]
=========================================================================
======
The Betrayal DLC adds on an additional 3 achievements/trophies for you to
earn
and they are tied mainly into completing the DLC itself and playing
around
with your new found ability.
So without further ado, heres a list of all of the achievements/trophies
in
The Betrayal DLC and how to unlock them all:
==========================
Blindsided
==========================
Description: Defeat Putnam.
How to: Self explanatory! Simply complete the DLC to earn this one.

==========================
The New Tea Party
==========================
Description: Reach 100% synchronization in the Frontier.
How to: to reach 100% synchronisation in this DLC you will need to
complete all
9 story missions fulfilling every optional objective, complete a
specified number of optional side-tasks and collect all 3 Lucid
Memory
Artefacts. the above document features guides explaing how to
accomplish all of these things. Check it out!
==========================
Frequent Flyer
==========================
Description: Use Eagle Flight to travel 1 km.
How to: Once you acquire the Eagle Flight ability upon completion of
sequence 2
Sky World Journey, use the Eagle's Flight ability to fly between
the
various rooftops. If you are like me, you are more likely to use
this
ability than the freerunning. The distance is cumulative, so you
should
earn this eventually even if you don;;t use it all the time.

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Tyranny of King Washington: Redemption Achievement/Trophy Guide
[DLCAT4]
=========================================================================
======
The Redemption DLC adds on an additional 3 achievements/trophies for you
to
earn and they are tied mainly into completeing the DLC itself and playing
around with your new found ability.
So without further ado, heres a list of all of the achievements/trophies
in
The Redemption DLC and how to unlock them all:
======================
First in the Hearts
======================
Description: Defeat George Washington

How to: Self explanatory! Simply complete the DLC to earn this one.
======================
If I Can Make It There
======================
Description: Reach 100% synchronization in New York.
How to: to reach 100% synchronisation in this DLC you will need to
complete all
8 story missions, complete a specified number of optional sidetasks
and collect all 3 Lucid Memory Artefacts. the above document
features
guides explaing how to accomplish all of these things. Check it
out!
======================
Aftershock
======================
Description: Kill 125 enemies using Bear Might.
How to: Once you acquire the Bear Might ability upon completion of
sequence 2:
Sky World Journey, use the attack on guards. Once oyu have killed
125
using it, the achievement/trophy will unlock.