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reach the market. An article in The Wall Street Journal says that
their competitor is rolling out a line of fruit-flavored sodas,
starting with a watermelon flavor in just one month. Both
companies may have similar strategies for how they will roll out
their products, but the late entrant to the market will have to
reformulate its strategy in order to establish a successful
position. A strategy has no value if it cant be acted upon.
In your work as a designer, you will be asked to take many
positions with regard to what strategy means to your clients. You
may perceive new patterns through your research and
recommendations. For another client, you can suggest a specific
position or change their perspective. You may also find yourself
recommending particular tactics for your clients to assume a
better position in the market.
Just by fulfilling design activities you are often realizing
strategies, whether you intend to or not. But this does not mean
that you are practicing strategy. Compare the above definition of
strategy as a plan with how Charles Eames defines design:
Design is a plan for arranging elements in such a way as best to
accomplish a particular purpose. If a designers actions are
aligned with a particular purpose, then they may be strategic.
This does not mean, however, that they are intending that
strategy or able to fully describe the course to get there. This is
the domain of a design strategist.
Design strategists will help any design team create the why and
the how that will lead to a more meaningful what.
Design firms are generally good at addressing what should be
made, but their abilities may vary based on the how and the why.
Many designers, in their design training, are not initially
prepared to address what a client needs to understand around the
why, and design firms can often leave a client hanging regarding
the how.
What does Abby mean by the what, the why, and the how?
Why: We need to understand our client business problems and
identify where they should explore solutions to those problems
which segments, which user needs, which markets and which
opportunities?
A designer practicing strategy must be able to explore and
describe why certain conditions have led to the need to create
new things in the world, or to change or remove existing things
from the world. These conditions could be related to customer
behavior, market competition, cultural trends or other factors.
The design strategist must be able to discern patterns and
identify competitive positions in order to establish a more
holistic perspective for their clients.
What: We have identified opportunities regarding what to
design, supported by insight. These opportunities clearly
indicate possible design solutions that will influence a clients
business for the better.
As Abby noted, most design businesses spend the majority of
their time intuiting what should be made, but they may not
always know why what they are making will have a meaningful
business impact. A strategist should be able to work with a
goals and aspirations that a company has set for itself. Youll
also find it in the clients plans for partnering with favorable
firms, merging with competitive firms or acquiring companies or
IP to support its interests.
This area has traditionally been the domain of management
consultants, but designers bring a clarity of thought and the
power to reduce complicated strategies to digestible images,
frameworks and stories, which makes them good candidates to
play here, says Timothy Morey.
Business strategy: Business strategy is a broad umbrella that
encompasses the most important ongoing considerations for any
corporation, from process optimization to product/service
portfolio management to operations, finance and marketing.
However, it can almost always be summed up as an attempt to
answer this question: How are we going to make money within
our market?
Business strategies support corporate needs: Meeting revenue
targets, achieving desired market positions, rewarding
shareholders, fulfilling stated corporate strategies and more.
Many services that design businesses provide, such as
product/service strategy, brand strategy and marketing strategy
are flavors of business strategy and may be generated by a
design strategist who has the appropriate expertise.
Brand strategy: Brand strategy is the practice of formulating
how a companys brandthe sum of how the company is
perceived through all of its interactions with its customersis
manifested through corporate marketing, communications,
product and service design, interactive design and business
operations. Designers who work on a companys brand translate
corporate strategies and business strategies into a brand position,
Strategy by Design
In order to do a better job of developing, communicating, and
pursuing a strategy, the head of Ideo says, you need to learn to
think like a designer. Here's his five-point plan for how to make
the leap.
By Tim Brown
We look for people who are so inquisitive about the world that
they're willing to try to do what you do. We call them "T-shaped
people." They have a principal skill that describes the vertical leg
of the T--they're mechanical engineers or industrial designers.
But they are so empathetic that they can branch out into other
skills, such as anthropology, and do them as well. They are able
to explore insights from many different perspectives and
recognize patterns of behavior that point to a universal human
need. That's what you're after at this point--patterns that yield
ideas.
These teams operate in a highly experiential manner. You don't
put them in bland conference rooms and ask them to generate
great ideas. You send them out into the world, and they return
with many artifacts--notes, photos, maybe even recordings of
what they've seen and heard. The walls of their project rooms are
soon plastered with imagery, diagrams, flow charts, and other
ephemera. The entire team is engaged in collective idea-making:
to this tale. We thought the badge would work best on big office
campuses. The market thought otherwise. Vocera's two largest
markets are hospitals and big-box retail stores.
In the end, it didn't really matter that the market opportunity
morphed into something different. Because you're testing and
refining your strategy early and often in the design process, the
strategy continually evolves. When the market changes, as it did
with Vocera, the strategy can change along with it. This gives
you a big jump start over abstract, word-based forms of strategy,
in which the first time you get to test the strategy's outcome is
when you actually roll it out. You can't gauge the strategy's
effectiveness until you achieve the end result and do your
postmortem. I don't see why that's useful. By building your
strategy early on, in a sense you're doing a premortem: You're
giving yourself a chance to uncover problems and fix them in
real time, as the strategy unfolds.
Design Is Never Done
Admittedly this diagram is a quick and dirty analysis but you can
immediately see how Virgin and Southwest have very different
value curves than legacy outlines. (And yes I recognize that there
is variation within the legacy airlines, they aren't all exactly the
same, but like I say I've averaged them for the purpose here. This
is is often what is advocated in BOS, which uses Southwest as a
case study of creating a new value curve - see the graphic on
p38.)
Strategy canvases are a nice way to quickly take the pulse of a
category. But they are also easy to do poorly by leaving off
important dimensions that may not be about the more obvious
factors of product innovation. This strategy canvas, for example,
leaves out the political and geographic lockout that the legacy
airlines have created, which - as Virgin is showing - are vital to
Lessons in Adaptive
Strategy
By Adam Richardson - January 19, 2011
Understanding Design
Strategy
Posted on February 22, 2013 by Terry Lee Stone
Categories: HOW March 2013 Tags: design business, design strategy.
Pin It
This post is an excerpt from the feature article Understanding Design
Strategy by Terry Lee Stone in the March 2013 issue of HOW Magazine.
Click here to download the full article, or get the entire issue here!
DESIGN TOUCHPOINTS
Opportunities to differentiate
The way these issues are addressed is the essence of the strategy.
When this process is translated from business language and
actions into design language and actions it becomes the basis for
a design strategy. (See Influences and Touchpoint charts)
What is the one thing I find myself saying over and over again
to my internal clients about design strategy? Our design strategy
is not about what you like or what I like. Its about whats right
for us as a company and, ultimately, for our companys
customers. Our company is invested in this approach, and
staying on strategy is the best way to create value for our
clients. LAURA TU, PWC
Some designers confuse design strategy with a creative brief, but
understanding the distinction is critical. Design strategy is how
we recommend approaching the project; a creative brief helps
frame what is being requested by the client and is an integral part
of communication between client and designer, says Justin
Ahrens, principal/creative director of Rule29 in Geneva, IL.
The design strategy can often expand or contract that brief,
based on the research or findings while the strategy is being
developed.
No longer in control
The new paradigm Hinchcliffe describes has implications far
beyond just IT. For one thing, employees, who are facing an
increasingly hybridized work/life proposition, are eager to do
what they are passionate about, and they will increasingly find
the digital spaces and tools that allow them to do this most
effectively without having to ask anyone for permission.
Companies have to come to terms with the fact that the
traditional model of managerial resource allocation and
coordination (mainly coerced through extrinsic motivation in the
form of rewards and punishments, such as payments,
promotions, demotions, etc.) has become outdated and no longer
reflects the social fabric of todays workforce.
Moreover, customers, too, seek out relationships with brands that
go beyond the merely transactional. Empowered through
ubiquitous access to information and therefore radical
transparency, through an abundance of choices on the web, as
well as the ability to contribute and tap into social networks (and
thus social capital) in real-time and on-the-go, they expect
brands to offer engagement and collaboration models that match
the more distributed and multi-layered mechanisms of value
creation through social media.
Commitment is fickle, reputation volatile, and loyalty scarce. In
short: Companies have lost control over their workforce, their
customers, and as a result, their brands. Or, more precisely, as
Charlene Li points out in her book Open Leadership, they have
never really been in control what they are actually forced to
give up now is their need for control.
The power of pull
- easy access;
- open platforms that harness the creativity and expertise from
people outside of the organization or untapped sources inside;
- open-ended formats that can evolve as the problem statement
changes;
- ample room for participation and emergent self-organization;
- easy mechanisms for tinkering and hacking (e.g. through opensource formats);
- small formats that can be easily shared
- strong incentives (ideally intrinsic motivation or social
currency);
- real-time visibility (through sharable content);
- tie-ins to dormant or active social networks;
- and distributed decision-making.
Openness as permanent crisis
There is another aspect to this: The most imminent and urgent
manifestation of loss of control is of course a crisis. And in
times where terrorism, financial downturns, natural disasters, as
well as catastrophic events on the individual level are a steady
companion to our societies and personal lives, designing for
crisis has become a default skill, forcing designers to make
contingency planning an integral part of the experiences they
create. Often, this means developing exit scenarios that are
flexible enough to provide a structure for emergent solutions in
response to emergencies. (The notion that architects design
spaces so they can be escaped from has been thoroughly
examined by Stephan Trueby in his book Exit-Architecture Design Between War and Peace). In other words: an easy way
out. And in. Because exits are entry points as well. If you design
ways out of the system, they might as well serve as ways into the
system.
If you think about it, this insight may provoke a different notion
of openness understanding it as a system where exit and entry
are identical. In this line of thinking, an ecosystem on the Social
Web could be seen as a system in permanent crisis it is always
in flux, and its composition and value are constantly threatened
by a multitude of forces, from the inside and the outside. What if
we understood designing for the loss of control as designing
for structures that are in a permanent crisis? Crises are
essentially disruptions that shock the system. They are deviations
from routines, and the very variance that the advocates of
planning and programs (the Push model) so despise. At their
own peril, because they fail to realize that variance is the mother
of all meaning; it is variance that challenges the status quo, pulls
people and their passions towards you, and propels innovation.
Designing for the loss of control means designing for variance.
One system in permanent crisis that contains a high level of
variance is WikiLeaks. The most remarkable thing about the site
appears to be the dichotomy between the uncompromised
transparency it aims at and the radical secrecy it requires to do
so. The same organization that depends on the loss of control for
its content very much depends on a highly controlled
environment to protect itself and keep operating effectively. But
not just that: Ironically, secrecy is also a fundamental
prerequisite for the appeal of WikiLeaks there are no secrets
claim. Simply put: there is no light without darkness. And there
is no WikiLeaks without secrets.
Too often, design companies throw around terms like userexperience design, user-interaction design and human-centered
design, proclaiming that the sole motivation, and center of their
design target, is the end-user experience. Its a noble
proclamation, and most would be hard-pressed to disagree. But
heres a dirty little secret: in reality, and much to the chagrin of
user-centered design proponents, its not all about the user.
Increasingly, a designer needs to understand and design not only
the user experience, but also the brand and business model
surrounding the product or service. While a recognizable brand
offers the promise of comfort and familiarity to a user, those
benefits will only be accepted if they feel right. When a brand
ignores this dialog between users and brands, and morphs into
something that feels discordant with users expectations or
previous experiences, the fallout (which comes fast and furious
in the networked economy) can be crippling. Tropicana found
this out recently when they hired Arnell Group to redesign their
orange juice packaging. As the New York Times reported:
The about-face comes after consumers complained about the
makeover in letters, e-mail messages and telephone calls and
clamored for a return of the original look. Some of those
commenting described the new packaging as ugly or stupid,
and resembling a generic bargain brand or a store brand. Do
any of these package-design people actually shop for orange
juice? the writer of one email message asked rhetorically.
Because I do, and the new cartons stink.
Empathy for the user is obviously very important. But as
feedback becomes more instant and more intense, and products
increasingly become conversations between brand and user, we
need to better understand the needs of the companies we
represent as well. Just as users have needs, companies have
needs too. As we work to understand the goals, aspirations and
needs of the users we represent, we must do the same for
organizations. After all, if the company doesnt have the
resources or desire to bring an idea to market, all of the
pleasurable interactions we design cant change the fact that the
end-user will never see it.
A product will only become successful if it makes it to market.
Over time its success will be judged on its ability to generate
more income than it costs to maintain. In other words, a wildly
successful product does no good if its long-term costs bankrupt
the company launching it. So theres obviously a need for
upfront strategic thinking at the conceptual level. Understanding
business metrics and goals frees us to pursue financially relevant
solutions, ones that are sustainable, innovative and responsive to
user, brand and business needs.
Super-Flexibility
Smart brands operate like software organizations in the way they
structure themselves and operate, shifting from a linear, static,
and robust model of planning and executing on strategy, to a
more fluid, non-linear, agile, and distributed approach that
allows knowledge, the capital of the 21st century, to quickly
flow through their networks. Stuart Evans and Homa Bahrami
coined the term super-flexibility to pinpoint this new set of
capabilities and define it as the capacity to transform by
adapting to new realities, underpinned by the ability to withstand
turbulence by creating stable anchors. They propose that instead
of thinking about strategy as a single best approach, developing
super-flexible strategies involves switching between a portfolio
of initiatives. Smart brands maneuver their strategic
trajectory, like changing gears in a car. Whats more, they say:
A super-flexible brand is multi-polar, with several centers of
gravity. Today it is white, tomorrow it is black. It is much like a
living organism with multiple brains, but these move in the same
direction, like a flock of birds or a school of fish.
Presence
In her 1995 book, Life on the Screen: Identity in the Age of the
Internet, Sherry Turkle used the phrase distributed presence to
describe a multichannel, always-on marketing strategy to reach
target audiences. Subsequently, marketing shifted from
broadcasting to narrowcasting, from mass communications to
social distribution, from prime time to real-time, from paid
media to earned (or increasingly) owned media, and from
awareness to engagement. With the burgeoning age of
hyperconnectivity, it may evolve further: Presence is now the
non plus ultra of all marketing efforts. Brands that are highly
connected are able to be at the right time at the right place; they
ephemeral for they know that brands, despite the deluge of data
at their disposal, are more substance than shape, more chaos than
structure, and more intuition than knowledge. They are viral
because they are driven by passionate people, and their passion
spreads through the connections they activate. They make a
lasting impression because they have the ability to connect
people with people, people with brands, brands with brands,
stories with people, stories with brands, and stories with stories,
all the while constantly evolving their repertoire of interactions
based on their intuition and the faster-than-real-time feedback
they receive from the members of networks they own, activate,
or join. Hyperconnected, hypersocial and omnipresent, they can
anticipate desires, sense mood shifts, pre-empt knowledge, and
quickly direct attention to significant events and conversations
because whenever something happens or is being talked about,
they are already there.
Tim Leberecht is chief marketing officer of frog and its parent
company, the Aricent Group.
The Emergence of
Design Technologists
The growing centrality of the technology team in today's
design firm.
By Sean Madden, Design Technologist, frog design San Francisco
For years, design was considered the last step in the corporate
business plan. Programming, even more so. But with the
increasing convergence of disciplines in today's top creative
firms, the business world has taken notice, introducing design
more deeply into its operations than ever before. To offer
strategic recommendations that are grounded in a real-world
understanding of the technologies, companies, and markets at
play, consultancies and their clients have turned to the
iterative validation of design. For this process to be possible, the
technology team's function has adapted, as well, moving away
from the pure implementation of ideas into a more collaborative
role. No longer can or should there be a hand-off from designer
to technologist, but rather a communion that pushes the limits of
what is possible, technically, visually, and strategically.
The traditional digital design workflow in which designers
give a completed specification to the development team for
execution is being quickly replaced by a methodology favoring
rapid prototyping, reflection, and refinement. This practice is a
far more efficient way of validating concepts, because it allows
solutions to be put in front of both the client and the target
audience much sooner. Feedback can be incorporated and
designs adjusted in response to these initial prototypes. This
period of trial-and-error requires that the technology team be
involved from step one, helping not only to create the prototypes,