Maybe try making some minor cosmetic changes. Other than that, very solid Comment [2]: Very neat and organized set up for the info sheet. Great job on the formatting. It is easy for anyone to understand your choices and goals for the film.
Editor: Timothy Villar
Draft #: 2 Comparative films that model the type of film I would like to make:
Super Size Me (2004). Directed by Morgan Spurlock. Estimated Budget: $65,000.
o Super Size Me is an interesting documentary that although does not have a similar subject to my proposed documentary, acts as an inspiration for the genre. Race to World First (2013). Directed by Zachary Henderson and John Keating. Estimated Budget : Unknown. o Race to World First is a great World of Warcraft documentary, as such it is a film that I may look to. The King of Kong: A Fistful of Quarters (2007). Directed by Seth Gordon. Estimated Budget: Unknown. o The King of Kong: A Fistful of Quarters is a great video game documentary that follows two competitive Donkey Kong players. It is broad enough to interest even non-gamers. King of Chinatown (2010). Directed by Jordan Levinson and Calvin Theobald. Estimated Budget: $12,000. o King of Chinatown is a relatively interesting fighting game documentary, but is too niche to appeal to a broad audience. World of Warcraft: Looking for Group Documentary (2014). Directed by Blizzard Entertainment. Estimated Budget: Unknown. Actor Roles:
Khail Anonymous (Narrator)
Steven Levitt (Economist) Geoff Keighley (Video Game Journalist) Former World of Warcraft, Call of Duty, Elder Scrolls, and various video game staff. Various players of World of Warcraft, 6 hours of assorted gameplay. Various shots of assorted videogames including Call of Duty, Elder Scrolls, Mario, other MMOs etc. Various interviews of average, casual gamers, 3 hours. Various interviews of advanced gamers, 3 hours. Blizzard Entertainment Employees Projected Budget: $25,000-$35,000 based on similar films. Props Needed:
Comment [3]: Very entertaining trailer. You
used South Park, a show that many people recognized as your opening. This was smart because it is very eye-catching and a lot of people love the show. Comment [4]: Try transitioning. The video was good, but the clips seemed a bit abrupt. If you already had transitions, fade them out just a bit more Comment [5]: The sound was also abrupt. If you can, try to fade out the sound. This will make the video transition better Comment [6]: In the ending, the sound was still continuing a bit. Try to fix it because this makes the ending seem more finished. Good job on the choice of sound over all. Comment [7]: Comment [8]: Comment [9]: Comment [10]: Comment [11]: The layout of your info sheet is very clean and easy to follow. I like how it's very clear so that the viewer knows exactly what's going on. It's also very detailed which is very beneficial, good job! Comment [12]: Is the movie going to be just about WoW? I notice in the info sheet you list other games. Why would those be played as well?
Interview room with chair.
Capture card. Computers to capture gameplay. RED Camera to capture film. Various WoW Merchandise such as figures and other collectables. Old Archive Footage of People + Gameplay Background Music Type of Film: Documentary reliant on interviews and other fact segments occasionally interposed with gameplay. Rationale for the Type of Film: This film is not so much on the gaming culture behind World of Warcraft, but its impact on the gaming industry. As a result the film with be full of gameplay videos from various videogames. World of Warcraft has affected gaming for both good and bad. Steven Levitt is there to give financial backing and legitimacy for figures, explaining the benefits of the model ActivisionBlizzard has adopted with its DLC. We will interview gamers of all types to gauge whether or not the public cares about this. Sources: World of Warcraft: Looking for Group Documentary [Motion picture]. (2014). USA: Blizzard Entertainment. World of Warcraft Cinematic Trailer [Motion picture]. (2004). USA: Blizzard Entertainment World of Warcraft: Warlords of Draenor Cinematic [Motion picture]. (2014). USA: Blizzard Entertainment. ________________________________________________________________________________ ____ Tim Good intro with South Park. It was both comical and informative. The whole bit about the character describing the MMORPG scene and its scope/world-wide impact gave good background information. I recall the ending being a bit abrupt. I cant quite explain why, but just consider looking at the ending to make sure you dont jar the audience by taking them out of the trailer too quickly. Make a lasting impression, but make sure it doesnt feel like the dog unplugged the TV during the final play. The transition from the South Park clip to the documentary worked well. It was sudden, but with the documentary style film youre working on, a sudden transition can be good and even normal just not at the ending like I had previously commented. The transition from the game to the cartoon, and cartoon to real people felt natural. One of the interviewees mentioned that he/she and his/her co-workers are used to a few people showing up for a release, not 6,000. Is there footage of a WoW release prior to its popularity to show this? I think that it would give weight to his words. My final recommendation would be to show a tad bit more gameplay in the trailer. I think making the film occasionally interposed with gameplay is good, but I remember more South Park than gameplay. Consider adding a scene or two more of gameplay to give the audience more of a perspective about what this game is.
Comment [13]: Would there be one main
narrator? Would the actors be willing to provide full narration of the movie? Who would you get to narrate? Comment [14]: Where would you get these interviewees from? How many would you need in order to grasp a good concept of public opinion. Would a survey be better for this kind of thing?