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Info Sheet

Miscellaneous Facts:
Run Time: 00:01:30

Comment [1]: Trailer all in all was very great.


Maybe try making some minor cosmetic
changes. Other than that, very solid
Comment [2]: Very neat and organized set up
for the info sheet. Great job on the formatting. It
is easy for anyone to understand your choices
and goals for the film.

Editor: Timothy Villar


Draft #: 2
Comparative films that model the type of film I would like to make:

Super Size Me (2004). Directed by Morgan Spurlock. Estimated Budget: $65,000.


o Super Size Me is an interesting documentary that although does not have a similar
subject to my proposed documentary, acts as an inspiration for the genre.
Race to World First (2013). Directed by Zachary Henderson and John Keating. Estimated
Budget : Unknown.
o Race to World First is a great World of Warcraft documentary, as such it is a film that I
may look to.
The King of Kong: A Fistful of Quarters (2007). Directed by Seth Gordon. Estimated Budget:
Unknown.
o The King of Kong: A Fistful of Quarters is a great video game documentary that follows
two competitive Donkey Kong players. It is broad enough to interest even non-gamers.
King of Chinatown (2010). Directed by Jordan Levinson and Calvin Theobald. Estimated
Budget: $12,000.
o King of Chinatown is a relatively interesting fighting game documentary, but is too niche
to appeal to a broad audience.
World of Warcraft: Looking for Group Documentary (2014). Directed by Blizzard
Entertainment. Estimated Budget: Unknown.
Actor Roles:

Khail Anonymous (Narrator)


Steven Levitt (Economist)
Geoff Keighley (Video Game Journalist)
Former World of Warcraft, Call of Duty, Elder Scrolls, and various video game staff.
Various players of World of Warcraft, 6 hours of assorted gameplay.
Various shots of assorted videogames including Call of Duty, Elder Scrolls, Mario, other MMOs
etc.
Various interviews of average, casual gamers, 3 hours.
Various interviews of advanced gamers, 3 hours.
Blizzard Entertainment Employees
Projected Budget: $25,000-$35,000 based on similar films.
Props Needed:

Comment [3]: Very entertaining trailer. You


used South Park, a show that many people
recognized as your opening. This was smart
because it is very eye-catching and a lot of
people love the show.
Comment [4]: Try transitioning. The video
was good, but the clips seemed a bit abrupt. If
you already had transitions, fade them out just a
bit more
Comment [5]: The sound was also abrupt. If
you can, try to fade out the sound. This will
make the video transition better
Comment [6]: In the ending, the sound was
still continuing a bit. Try to fix it because this
makes the ending seem more finished. Good
job on the choice of sound over all.
Comment [7]:
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Comment [11]: The layout of your info sheet
is very clean and easy to follow. I like how it's
very clear so that the viewer knows exactly
what's going on. It's also very detailed which is
very beneficial, good job!
Comment [12]: Is the movie going to be just
about WoW? I notice in the info sheet you list
other games. Why would those be played as
well?

Interview room with chair.


Capture card.
Computers to capture gameplay.
RED Camera to capture film.
Various WoW Merchandise such as figures and other collectables.
Old Archive Footage of People + Gameplay
Background Music
Type of Film: Documentary reliant on interviews and other fact segments occasionally interposed with
gameplay.
Rationale for the Type of Film: This film is not so much on the gaming culture behind World of
Warcraft, but its impact on the gaming industry. As a result the film with be full of gameplay videos from
various videogames. World of Warcraft has affected gaming for both good and bad. Steven Levitt is
there to give financial backing and legitimacy for figures, explaining the benefits of the model ActivisionBlizzard has adopted with its DLC. We will interview gamers of all types to gauge whether or not the
public cares about this.
Sources:
World of Warcraft: Looking for Group Documentary [Motion picture]. (2014). USA: Blizzard Entertainment.
World of Warcraft Cinematic Trailer [Motion picture]. (2004). USA: Blizzard Entertainment
World of Warcraft: Warlords of Draenor Cinematic [Motion picture]. (2014). USA: Blizzard Entertainment.
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Tim
Good intro with South Park. It was both comical and informative. The whole bit about the character
describing the MMORPG scene and its scope/world-wide impact gave good background information.
I recall the ending being a bit abrupt. I cant quite explain why, but just consider looking at the ending to
make sure you dont jar the audience by taking them out of the trailer too quickly. Make a lasting
impression, but make sure it doesnt feel like the dog unplugged the TV during the final play.
The transition from the South Park clip to the documentary worked well. It was sudden, but with the
documentary style film youre working on, a sudden transition can be good and even normal just not at
the ending like I had previously commented. The transition from the game to the cartoon, and cartoon to
real people felt natural.
One of the interviewees mentioned that he/she and his/her co-workers are used to a few people showing
up for a release, not 6,000. Is there footage of a WoW release prior to its popularity to show this? I think
that it would give weight to his words.
My final recommendation would be to show a tad bit more gameplay in the trailer. I think making the film
occasionally interposed with gameplay is good, but I remember more South Park than gameplay.
Consider adding a scene or two more of gameplay to give the audience more of a perspective about what
this game is.

Comment [13]: Would there be one main


narrator? Would the actors be willing to provide
full narration of the movie? Who would you get
to narrate?
Comment [14]: Where would you get these
interviewees from? How many would you need
in order to grasp a good concept of public
opinion. Would a survey be better for this kind
of thing?

Very good job!


-Branson
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