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ANOVA Designs
Factorial Anova
With factorial Anova we have more than one
independent variable
The terms 2-way, 3-way etc. refer to how many
IVs there are in the analysis
The following will discuss 2-way design but may
extended to more complex designs
The analysis of interactions (i.e. moderating
situations) constitutes the focal point of factorial
design
SS total
SS Between groups
SSwithin groups
Factorial ANOVA
With factorial designs we can break down1 the
model variability into:
Main effects
Mean differences among the levels of a particular
factor
Interaction
Differences among cell means not attributable to
main effects
When the effect of one factor on the DV is
influenced by the levels of another
Partition of Variability
Total variability
Between-treatments var.
Factor A
variability
Within-treatments var.
Interaction
variability
Factor B
variability
Example:
Arousal, task difficulty and performance
Yerkes-Dodson
Example
SStotal = (X grand mean)2
SStotal = 360
Df = N 1 = 29
= 240 - 120 - 60 = 60
Df = dfb/t - dfDifficulty dfArousal = 5-1-2 = 2
x Or dfdiff X dfarous
Output
Mean squares and F-statistics are calculated as
before
Initial Interpretation
Significant main effects of task difficulty and
arousal level, as well as a significant interaction
Difficulty
Better performance for easy items
Arousal
Low worst
Interaction
Easy better in general but much more so with high arousal
Effect size
Eta-squared is given as the effect size for B/t
groups (SSeffect/SStotal)
Partial eta-squared is given for the remaining
factors: SSeffect/(SSeffect + SSerror)
End result: significance w/ large effect sizes
No interaction
Interaction
Comparison to regression
F2
-1.00
-1.00
-1.00
-1.00
-1.00
-1.00
1.00
1.00
1.00
1.00
1.00
1.00
DV
1.00
2.00
1.00
2.00
3.00
2.00
4.00
3.00
4.00
1.00
3.00
2.00
Simple effects
Simple effects are the analysis of the effects of
one factor at one level of the other factor
Some possibilities from previous example
Arousal for easy items (or hard items)
Difficulty for high arousal condition (or medium or
low)
Simple effects
SS
SS
SS
SS
SS
difficulty at lo
= 5(3-2)2 + 5(1-2)2 = 10
= 5(6-5)2 + 5(4-5)2 = 10
= 5(9-5)2 + 5(1-5)2 = 160
difficulty at med
difficulty at hi
Simple effects
Note that the simple effect represents a partitioning of
SSmain effect and SSinteraction
NOT JUST THE INTERACTION!!
arousal by difficulty
SS
SS
= 90
= 30
90 + 30 = 120
arousal for easy items
SS
difficulty
+ SS
arousal by difficulty
= 120 + 60 = 180
SS
= 10
= 10
SS
= 160
SS
10 + 10 + 160 = 180
difficulty at lo
difficulty at med
difficulty at hi
Output
A different model
Appendix
Leftovers from old notes that some
may find useful
Paste!
VAR00003
1.00
2.00
0
1.00
2.00
VAR00001
Univariate
RUN
All
/LMATRIX Command
/LMATRIX <Title for 1st Contrast>
<Specify Weights for 1st Contrast>;
<Title for 2nd Contrast>
<Specify Weights for 2nd Contrast>;
As alluded to previously it is
possible to have:
Sig overall F
Sig contrast
Nonsig posthoc
4
03
0
0
0
R
A
V
n
a
e2
M
Nonsig contrast
x e.g. 1 & 3 VS. 2
0
1.00
2.00
VAR00001
3.00