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CVT 3143
Course:
PERMODELAN GRAFIK KOMPUTER 3D
CVT3143
(ASSIGNMENT 1)
Lecturer:
EN Mohamad Shahfik Afendi B Abdul Ghani
Student Name:
Syed Muhamad Azwan Bin Syed Amran (C12A439)
S303C
Program:
Bachelor of creative technology( visual communication)
Faculty of Creative Technology and Heritage
Universiti Malaysia Kelantan
Session:
September 2014/2015
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1.0. Introduction
1.1. GRAPHIC
Graphics are among the most important media and popular used for demonstrating the skills
of a multimedia application. According to the dictionary Dewan Bahasa dan Pustaka,
graphics mean 'matter painting or sculpture'. In this case, the use of graphics in a
computerized information presentation is not only serves to accentuate the beauty and
sophistication of the architecture of a multimedia program but also serves as a source of
information delivery something that is very effective.
Graphic also gives purpose to explain the use of visual concepts that can not or difficult to be
explained by text. It is able to add charm to a display or presentation. Graphics can also
accelerate the delivery of an information and can help provide a clear, concise and
consistent between different individuals.
Graphic said as the source of whistleblowers very effective because all forms of messages
received by the people through their eyes is acceptable in detail and it has the durability and
high memory. Computer graphics, refers to any of the images produced using any type of
computer (PC, Macintosh, Silicon Graphics and etc.). This computerized image can refer to
a simple image like lines or circles or the more complex such as complex fractal image that
is generated by computer from a formula or specific programming code.
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1. Raster.
Where each pixel is defined separately. Raster data model represents features into a
sustainable form of a matrix. Each layer represents one attribute (although other attributes
may be incorporated into the matrix cells). Raster spatial entities stored in the layer of
functionality that are related to the elements of a map. Examples of raster spatial entity is
satellite imagery (eg Ikonos).
2. Vector
Where mathematical formula used to draw graphics primitives (lines, rectangles, circles,
ellipses, etc.) and using attributes. Vector images are usually smaller, the picture is not
broke,
and
all
manipulations
performed
through
formula.
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b. Line (line)
line is the linear form that would connect at least two points and is used to represent
objects in two dimensions. Objects or entities that may be represented by a line such as
roads, rivers, power lines, water lines.
3. Polygon (polygon)
Polygon is used to represent objects in two dimensions. At least one polygon bounded by
three straight three-point between each form field. Graphics are not only composed of static
images. The graphics can be manipulated dynamically, for example:
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2.0 3D
3D computer graphics (in contrast to 2D computer graphics) are graphics that use a threedimensional representation of geometric data (often Cartesian) that is stored in the computer
for the purposes of performing calculations and rendering 2D images. Such images may be
stored for viewing later or displayed in real-time. 3D computer graphics rely on many of the
same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer
raster graphics in the final rendered display. In computer graphics software, the distinction
between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to
achieve effects such as lighting, and 3D may use 2D rendering techniques.
3D computer graphics are often referred to as 3D models. Apart from the rendered graphic,
the model is contained within the graphical data file. However, there are differences. A 3D
model is the mathematical representation of any three-dimensional object. A model is not
technically a graphic until it is displayed. A model can be displayed visually as a twodimensional image through a process called 3D rendering, or used in non-graphical
computer simulations and calculations. With 3D printing, 3D models are similarly rendered
into a 3D physical representation of the model, with limitations to how accurate the rendering
can match the virtual model.
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e. Mechanical hatching
Shading technique utilizes light source synthesis of depth and shape of the real
an object that will generate the shadow of the object.
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2. 3D Object Modeling
In 3D object modeling, there are geometry and topology. These include the size of
geometry, such as the location, spot, or the size of the object. Topology is used to
show how points are combined to form a polygon, then how polygons are arranged to
form the object in question. It is also important additional information, for example the
color of any surface that make up the object.
Allows you to record the location of any existing point on the object is recorded in 3D
Cartesian coordinate system.
5. Model Frame
3D graphics modeling framework should pay attention to two aspects. Aspect ratio geometry
and topology. The geometry contains information about the location of each point which
forms the 3D object. Information about the location of points is usually written in the form of a
check point. From this information, you can determine the length of a line from one point to
another point in common with the topology information. Aspects topology or connectivity is
used to show the list of 3D objects. From the list of lines can also be specified field list.
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6. Projections
7. 3D Object Transformation
Drawing objects
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even hills and many others. This 3-dimensional model will be available in two forms,
namely the still picture or animated 3d.
4.0 Method
Modeling is forming an objects or object. Creating and designing the object so it looks like
life. In accordance with the object and its base, this whole process is done on a computer.
Through the concept and design process, the entire object can be shown in three
dimensions, so many who call this result as modeling three-dimensional (3D modeling).
There are several aspects that must be considered when building an object model, all of
which contribute to the quality of the final result. These things include methods to obtain or
make the data that describes the object, the purpose of the model, the level of complexity,
cost calculations, suitability and comfort, and ease of manipulation of the model. 3D
modeling process requires a design that is shared with several stages of its formation. As
the object of what you want to set up a base object, the method of modeling 3D objects,
lighting and animation object movement in the order process will be done.
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c. Rendering Process
Stages above the standard in order to form an object for modeling, texturing in this case
could be done by modeling overlap, depending on the level of need. Rendering is the
process by the end of the whole process of modeling or computer animation. In rendering, all
the data that is already included in the process of modeling, animation, texturing, lighting
with certain parameters to be translated into a form of output. In the standard PAL system, a
rendering resolution is 720 x 576 pixels. Part rendering is often used:
Field Rendering .
-Field rendering is often used to reduce the strobing effect caused by the rapid
movement of an object in the video rendering.
Shader .
-Shader is an additional 3D software used in particular in the process of
rendering special. Usually shaders required to meet the specific needs of special
effects such as lighting effects, atmosphere, fog and so on.
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d. Texturing
This texturing process to determine Characteristics of a material object in terms of texture.
For a material object can be used application specific properties such as reflectivity,
transparency, and refraction. Texture can then be used to create a variety of colors-pattern,
level of smoothness / roughness of an object layer in more detail.
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Animation is the art of creating a static image that is made in sequence until seemed to be
able to move. In general, this can be helped by using available computer animation
processing software. Rendering is a process end of the whole process of modeling or
computer animation. In the rendering, all the data that has been entered in the process of
modeling, animation, teksturing, lighting with certain parameters to be translated into a form
of output (final look at the model and animation). In other words, we create a more solid
image of the model established.
There are several methods of rendering them:
Wireframe rendering
Shaded rendering
Computer graphics can be used ranging from the arts, sciences, business, education,
entertainment and much more. Here is a specific application field of the computer graphics:
Map (cartography)
Health
Multimedia systems
Presentation graphics
Scientific Presentations
Image processing
Simulation
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1. Translational
Translation is a displacement of all points of the object in a straight line so that new position.
Direprestasikan track by the vector called translational or can be referred to the shear vector
2. Rotation
Rotation is reposition all points of the object along the path of the circle with center at the
pivot point.
3. Scale
Scaling the coordinates meant to duplicate any existing components on the object in scalae.
Uniformity scaling means the same scale used for all components of the object.
4. Dilatation
Is a transformation that resize (enlarge or reduce) a wake up but do not change the shape of
awakening.
5. Reflection
It is a transformation that reflects an object.
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Bibliography
Nento, B. (n.d.). blogspot.com. Retrieved 18 11, 2014, from blogspot.com web site:
http://tembokbiru.blogspot.com/2013/10/pemodelan-grafik.html
wikipedia.org. (n.d.). Retrieved 24 September , 2014, from wikipedia website:
http://en.wikipedia.org/wiki/3D_computer_graphics
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