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5150: FIGHTER COMMAND- POINTS

POINTS

ATTRIBUTES

In this doc we provide a Points System for 5150:


Fighter Command. Each ship will consist of two sets of
points. Heres how we do it:

The first is the Points Cost for the Pilot, if a


Fighter, and Crew, if a CapShip.
Start with any Pilot Attributes, Crew Attributes
and Race Attributes the Pilot or Crew has. In
some cases this could be a negative number.
Next add the Point Cost for Rep or Crew
Quality.
The sum is the first part of the total Ship Cost.
The second is the actual cost of the items on
the ship.
Go down the list for each ship, starting with
Engines, and add the points for each item on
the ship.
After this is done add the two sets of Points
Cost together to arrive at the current cost of the
ship. This can fluctuate during a campaign as
Pilots and Crews change.

BUILDING YOUR OWN


You can use Points to design your own ships as well.
Just decide on a point total, say 1000 Points, and build
ships until you reach that number.

Adjust this total as desired, maybe 750 or 1250


points.
If you exceed the set number of points but
really like your ships just give the other player
more points until you get to an agreeable total.

Now lets get going.

2013 JAVIER HERRERO & ED TEIXEIRA TWO HOUR WARGAMES

POINTS

ATTRIBUTE

COST

Accurate Gunnery
Better Trained and Equipped
Bio-Enhanced
Born Leader
Coward
Determined
Disciplined Crew
Drunkard
Elite Command Crew
Evil
Excellent Launch Crews
Exceptional Pilot
Expert Gunner
Greedy
Iceman
Initiative
Lightning Reflexes
Lucky Bastard
Maverick
Outstanding Navigator
Poser
Rage
Resilient
Risk Aversion
Skilled Engineers
Slight
Slow to React
Stone Cold
Superb Reflexes
Taunting
Unlucky
White Knight

15
10
20
25
-25
10
15
-10
25
-5
10
10
15
-5
15
15
15
25
-10
15
-15
15
20
-10
15
-10
-5
15
15
-15
-25
-10

5150: FIGHTER COMMAND- POINTS


FIGHTER GUNS

FIGHTERS
FIGHTER REP
PILOT REP

COST

6
5
4
3
2

10
8
5
3
1

WEAPONS - GUNS

COST

Fighter Laser Turret


Inferno Cannon
Laser Cannon
Mass Driver Cannon
Plasma Cannon
Pulse Cannon
Rail Gun

7
22
8
10
20
15
7

FIGHTER MISSILES
FIGHTER ENGINES
SPEED

COST

Maximum Speed 1
Maximum Speed 2
Maximum Speed 3
Maximum Speed 4
Maximum Speed 5
Maximum Speed 6
Each additional point of Speed

3
6
9
12
15
18
3

ACCELERATION

COST

Acceleration 1
Acceleration 2
Acceleration 3
Acceleration 4
Each additional point of Acceleration

3
6
9
12
3

TURN RATING

COST

Turn Rate 1
Turn Rate 2
Turn Rate 3
Turn Rate 4
Each additional point of Turn

Light Shield
Medium Shield
Heavy Shield

COST

Hard Point
Fire and Forget
HARM
Image Recognition
Inferno Mine
Leech
Rocket
Swarmer
Torpedo

2
12
2
12
12
2
6
3
12

FIGHTER MISCELLANEOUS
MISCELLANEOUS
Decoy
Gorilla Crew (1)
Grath
ISS Marines
Repair Roll
Stealth

3
6
9
12
3

COST
3
3
3
3
6 x Rep
6

(1) Gorilla crew during boarding actions will count a +1


Modifier when the assaulting force and a -1Modifier when
aboard the target vessel.

FIGHTER SHIELDS
FIGHTER SHIELDS

MISSILES

COST
6
8
10

2013 JAVIER HERRERO & ED TEIXEIRA TWO HOUR WARGAMES

POINTS

5150: FIGHTER COMMAND- POINTS


CAPSHIP BATTERIES

CAPITAL SHIPS
CAPSHIP CREWS
CREW QUALITY

COST

6
5
4
3
2

300
240
150
90
45

CAPSHIP BATTERIES

COST

Beam Cannon
Inferno Cannon
Plasma Cannon
Projectile Cannon
Defensive AA Turret
Torpedo Tubes

90
150
90
90
35
105

CAPSHIP ENGINES
SPEED

COST

Maximum Speed 1
Maximum Speed 2
Maximum Speed 3
Each additional point of Speed

CAPSHIP MISCELLANEOUS

45
90
135
45

ACCELERATION

COST

Acceleration 1/3
Acceleration 1/2
Acceleration 1
Each additional point of Acceleration

15
30
45
45

TURN RATING

COST

Turn Rate 1
Turn Rate 2
Each additional point of Turn

Light Phase Shield


Medium Phase Shield
Heavy Phase Shield

COST

Gorilla Crew (1)


Grath
ISS Marines
Repair Roll
Small ship bay (2)

20
40
40
12 x Rep
100

(1) Gorilla crew during boarding actions will count a +1


Modifier when the assaulting force and a -1Modifier when
aboard the target vessel.
(2) This is the bay itself. The type of small ship used from that
bay must be paid for, but only once. This does not affect the
number actually launched.

45
90
45

CAPSHIP SHIELDS
CAPSHIP PHASE SHIELDS

MISCELLANEOUS

COST
35
50
65

2013 JAVIER HERRERO & ED TEIXEIRA TWO HOUR WARGAMES

POINTS

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